The Effect of Gamification on Emotions — The Potential of Facial Recognition in Work Environments
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Oliver Korn, Sandra Boffo, Albrecht Schmidt
The Effect of Gamification on Emotions — The Potential of Facial Recognition in Work Environments
HCI, 2015.

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@inproceedings{HCI-DE-2015-KornB0,
	author        = "Oliver Korn and Sandra Boffo and Albrecht Schmidt",
	booktitle     = "{Proceedings of the 17th International Conference on Human-Computer Interaction. Part I: Design and Evaluation}",
	doi           = "10.1007/978-3-319-20901-2_46",
	isbn          = "978-3-319-20900-5",
	pages         = "489--499",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{The Effect of Gamification on Emotions — The Potential of Facial Recognition in Work Environments}",
	volume        = 9169,
	year          = 2015,
}

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