228 papers:
- HT-2015-Orellana-Rodriguez #mining #recommendation
- Mining Affective Context in Short Films for Emotion-Aware Recommendation (COR, EDA, WN), pp. 185–194.
- HT-2015-SongFGWCZ #graph #microblog #word
- Build Emotion Lexicon from Microblogs by Combining Effects of Seed Words and Emoticons in a Heterogeneous Graph (KS, SF, WG, DW, LC, CZ), pp. 283–292.
- CHI-2015-HollisKW #behaviour
- Change of Heart: Emotion Tracking to Promote Behavior Change (VH, AK, SW), pp. 2643–2652.
- CHI-2015-MenkingE #gender #online #wiki
- The Heart Work of Wikipedia: Gendered, Emotional Labor in the World’s Largest Online Encyclopedia (AM, IE), pp. 207–210.
- CHI-2015-ObristSGLC
- Emotions Mediated Through Mid-Air Haptics (MO, SS, EG, BL, TC), pp. 2053–2062.
- CHI-2015-SlovakGF #challenge #design #social
- Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support (PS, RGB, GF), pp. 2797–2800.
- CHI-2015-Tajadura-Jimenez
- As Light as your Footsteps: Altering Walking Sounds to Change Perceived Body Weight, Emotional State and Gait (ATJ, MB, OD, MF, NM, NBB), pp. 2943–2952.
- CSCW-2015-BazarovaCSCW #difference #facebook #social
- Social Sharing of Emotions on Facebook: Channel Differences, Satisfaction, and Replies (NNB, YHC, VSS, DC, JW), pp. 154–164.
- CSCW-2015-HuangSOSP #online #proximity
- Connected Through Crisis: Emotional Proximity and the Spread of Misinformation Online (YLH, KS, MO, SAS, HTP), pp. 969–980.
- CSCW-2015-HuangT0 #mobile #social
- Emotion Map: A Location-based Mobile Social System for Improving Emotion Awareness and Regulation (YH, YT, YW), pp. 130–142.
- DUXU-DD-2015-FilhoPV15b #automation #mobile #testing #usability
- Emotions Logging in Automated Usability Tests for Mobile Devices (JFF, WP, TV), pp. 428–435.
- DUXU-DD-2015-GuoSYL #people
- Personal Museum — A New Museum that Focus on Emotional Relationship Between People and Belongings (LG, YS, SY, HBL), pp. 502–512.
- DUXU-DD-2015-Lera #approach #design #interactive #matter
- Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
- DUXU-DD-2015-WuC #effectiveness
- Products with Biomimetic Shapes Convey Emotions More Effectively (TYW, HKC), pp. 559–566.
- DUXU-DD-2015-WuLLL #design #experience #interface #morphism #navigation
- Skeuomorphism and Flat Design: Evaluating Users’ Emotion Experience in Car Navigation Interface Design (LW, TL, JL, BL), pp. 567–575.
- DUXU-IXD-2015-HuangL #coordination #game studies
- Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional Control (YCH, CHL), pp. 263–270.
- HCI-DE-2015-BhandariNC #comprehension #mobile #perspective #quality #visual notation
- Understanding Visual Appeal and Quality Perceptions of Mobile Apps: An Emotional Perspective (UB, TN, KC), pp. 451–459.
- HCI-DE-2015-Chae #case study
- A Study on the Relationships Between Drivers’ Emotions and Brain Signals (SC), pp. 468–476.
- HCI-DE-2015-KornB0 #gamification #recognition
- The Effect of Gamification on Emotions — The Potential of Facial Recognition in Work Environments (OK, SB, AS), pp. 489–499.
- HCI-DE-2015-LocknerB #evaluation #interface #towards
- Towards the Evaluation of Emotional Interfaces (DL, NB), pp. 500–511.
- HCI-DE-2015-MullerT #evaluation #framework
- Analytical Steps for the Calibration of an Emotional Framework — Pre-test and Evaluation Procedures (NHM, MT), pp. 512–519.
- HCI-DE-2015-ZhangBL #design #human-computer #interactive
- Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
- HIMI-IKC-2015-UeokaI #development
- Development of the Horror Emotion Amplification System by Means of Biofeedback Method (RU, KI), pp. 657–665.
- HIMI-IKD-2015-SakuraiNKTH #image #integration
- Basic Study of Evoking Emotion Through Extending One’s Body Image by Integration of Internal Sense and External Sense (SS, TN, TK, TT, MH), pp. 433–444.
- LCT-2015-HayashiM #design #online
- Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters (YH, DMM), pp. 372–383.
- SCSM-2015-FilhoPV15a #chat #mobile
- Enabling Continuous Emotional Status Display in Mobile Text Chat (JFF, WP, TV), pp. 12–19.
- SCSM-2015-GerritsenB #analysis #predict
- Simulation-Based Prediction and Analysis of Collective Emotional States (CG, WRJvB), pp. 118–126.
- SCSM-2015-SilvaA #community
- Providing ICT Support to Promote Communities’ Emotional Balance (RBdS, JCA), pp. 78–88.
- ECIR-2015-BuitinckATR #detection #multi
- Multi-emotion Detection in User-Generated Reviews (LB, JvA, ET, MdR), pp. 43–48.
- KDD-2015-LiCS #elicitation #predict
- Predicting Voice Elicited Emotions (YL, JDC, LJS), pp. 1969–1978.
- ICSE-v1-2015-MullerF #developer
- Stuck and Frustrated or in Flow and Happy: Sensing Developers’ Emotions and Progress (SCM, TF), pp. 688–699.
- ICSE-v2-2015-HaaranenISV #design #programming
- In Search of the Emotional Design Effect in Programming (LH, PI, JS, AV), pp. 428–434.
- MSR-2014-MurgiaTAO #analysis #developer
- Do developers feel emotions? an exploratory analysis of emotions in software artifacts (AM, PT, BA, MO), pp. 262–271.
- MSR-2014-PleteaVS #analysis #git #security #sentiment
- Security and emotion: sentiment analysis of security discussions on GitHub (DP, BV, AS), pp. 348–351.
- CHI-2014-CairnsPP #fault
- The influence of emotion on number entry errors (PAC, PP, CP), pp. 2293–2296.
- CHI-2014-ChoudhuryMM #social #social media
- “Narco” emotions: affect and desensitization in social media during the mexican drug war (MDC, AMH, GM), pp. 3563–3572.
- CHI-2014-HautasaariYG #communication #detection #quote
- “Maybe it was a joke”: emotion detection in text-only communication by non-native english speakers (AMJH, NY, GG), pp. 3715–3724.
- CHI-2014-MeschtscherjakovWT #mobile
- Mobile attachment causes and consequences for emotional bonding with mobile phones (AM, DW, MT), pp. 2317–2326.
- CHI-2014-VaisutisBRVDNB #people #social
- Invisible connections: investigating older people’s emotions and social relations around objects (KV, MB, TR, FV, JD, BN, LB), pp. 1937–1940.
- DUXU-DI-2014-EstupinanRNFD #artificial reality #case study
- Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study (SE, FR, PN, CF, ED), pp. 541–549.
- DUXU-DI-2014-PaulinBA #case study #experience #user interface
- The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience (REP, ALB, MMA), pp. 732–741.
- DUXU-DP-2014-ChangDCCR #experience
- Mood Boards as a Universal Tool for Investigating Emotional Experience (HMC, MD, AC, WC, MR), pp. 220–231.
- DUXU-DP-2014-NascimentoLPR #design #interface #usability
- Emotion, Affectivity and Usability in Interface Design (RN, CDL, ALSdP, JGSR), pp. 339–346.
- DUXU-DP-2014-Schall14a
- New Methods for Measuring Emotional Engagement (AS), pp. 347–357.
- DUXU-TMT-2014-AvilaL #usability
- Relationship between Elements of the Usability and Emotions Reported after Use: A Mexican Case (ICLÁ, LRPL), pp. 285–295.
- HCI-AIMT-2014-AdnanNSZH #evaluation #metric
- Evaluation of Graceful Movement in Virtual Fitting through Expressed Emotional Response and Emotion Expressed via Physiology Measures (WAWA, NLMN, FMS, SNZ, WNWH), pp. 788–797.
- HCI-AIMT-2014-AlghowinemAAAGW #design #elicitation #framework
- Design of an Emotion Elicitation Framework for Arabic Speakers (SA, SA, MA, AAW, RG, MW), pp. 717–728.
- HCI-AIMT-2014-KinugasaYHKI #estimation #music
- Estimation of Emotion by Electroencephalography for Music Therapy (KK, HY, MH, SK, YI), pp. 750–757.
- HCI-AIMT-2014-LiapisKKX #approach #experience #human-computer
- Evaluating User’s Emotional Experience in HCI: The PhysiOBS Approach (AL, NK, CK, MNX), pp. 758–767.
- HCI-AIMT-2014-Man #hardware #using #video
- Analysing Emotional Video Using Consumer EEG Hardware (JdM), pp. 729–738.
- HCI-AIMT-2014-MullerT #framework #simulation #workflow
- An Emotional Framework for a Real-Life Worker Simulation — Emotional Valence Scoring Inside a Workflow Enhancement Simulator (NHM, MT), pp. 675–686.
- HCI-AIMT-2014-SterkenburgJP #design
- Auditory Emoticons: Iterative Design and Acoustic Characteristics of Emotional Auditory Icons and Earcons (JS, MJ, CP), pp. 633–640.
- HCI-AIMT-2014-TewsOFK #detection #interface #research
- Current and New Research Perspectives on Dynamic Facial Emotion Detection in Emotional Interface (TKT, MO, HF, TK), pp. 779–787.
- HCI-AIMT-2014-TsurudaHYI #mobile #using
- Emotion Transmission System Using a Cellular Phone-Type Teleoperated Robot with a Mobile Projector (YT, MH, HY, YI), pp. 707–714.
- HCI-AS-2014-MwangiKK #communication #online
- Textual Emotion Communication with Non-verbal Symbols in Online Environments (ENM, SK, MK), pp. 42–48.
- HCI-TMT-2014-LizanoS #comprehension #developer #towards #usability
- Improvement of Novice Software Developers’ Understanding about Usability: The Role of Empathy Toward Users as a Case of Emotional Contagion (FL, JS), pp. 207–218.
- HCI-TMT-2014-RodriguesTN14a #heuristic #interactive #source code
- Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs (KRdHR, CACT, VPdAN), pp. 577–588.
- HIMI-DE-2014-Hsieh14a #design
- The Influence of the Designer’s Expertise on Emotional Responses (HYH), pp. 572–582.
- HIMI-DE-2014-SakuraiKNTH #pseudo #using
- Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues (SS, TK, TN, TT, MH), pp. 241–250.
- LCT-NLE-2014-GiannakosJL #process #programming #women
- Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities (MNG, LJ, IL), pp. 398–409.
- LCT-NLE-2014-UlbrichtBFQ #component #interface #learning #testing #usability
- The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System (VRU, CHB, LF, SRPdQ), pp. 334–345.
- SCSM-2014-BenteDRA #behaviour #physics
- Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars (GB, TD, DR, AAI), pp. 411–420.
- SCSM-2014-MendesFFC #analysis #classification #how #social #using
- How Do Users Express Their Emotions Regarding the Social System in Use? A Classification of Their Postings by Using the Emotional Analysis of Norman (MSM, EF, VF, MFdC), pp. 229–241.
- SCSM-2014-RayaRRP #adaptation #game studies #using
- Using Serious Games to Train Adaptive Emotional Regulation Strategies (MAR, ARO, BR, EP), pp. 541–549.
- SCSM-2014-YuFF #design #named
- Co-pulse: Light Based Emotional Design in Musical Performances (JY, KF, ZF), pp. 592–601.
- ICPR-2014-DengZS #learning #recognition #speech
- Linked Source and Target Domain Subspace Feature Transfer Learning — Exemplified by Speech Emotion Recognition (JD, ZZ, BWS), pp. 761–766.
- ICPR-2014-KacheleS #independence #recognition #set
- Cascaded Fusion of Dynamic, Spatial, and Textural Feature Sets for Person-Independent Facial Emotion Recognition (MK, FS), pp. 4660–4665.
- ICPR-2014-KacheleZMS #feature model #quality #recognition #using
- Prosodic, Spectral and Voice Quality Feature Selection Using a Long-Term Stopping Criterion for Audio-Based Emotion Recognition (MK, DZ, SM, FS), pp. 803–808.
- ICPR-2014-LablackDBD #approach #detection
- A Local Approach for Negative Emotion Detection (AL, TD, IMB, CD), pp. 417–420.
- ICPR-2014-TavakoliYRHS #analysis #eye tracking #recognition
- Emotional Valence Recognition, Analysis of Salience and Eye Movements (HRT, VY, ER, JH, NS), pp. 4666–4671.
- ICPR-2014-YuncuHB #automation #modelling #recognition #speech #using
- Automatic Speech Emotion Recognition Using Auditory Models with Binary Decision Tree and SVM (EY, HH, CB), pp. 773–778.
- KEOD-2014-Lesot
- Bridging the Emotional Gap — From Objective Representations to Subjective Interpretations (MJL), pp. 1–15.
- SIGIR-2014-ZhangZSLWY #online
- Cross-domain and cross-category emotion tagging for comments of online news (YZ, NZ, LS, YL, QW, XY), pp. 627–636.
- CHI-2013-ChoudhuryCH #behaviour #predict #social #social media
- Predicting postpartum changes in emotion and behavior via social media (MDC, SC, EH), pp. 3267–3276.
- CHI-2013-CuiKHG #mobile #video
- Front-camera video recordings as emotion responses to mobile photos shared within close-knit groups (YC, JK, JH, GG), pp. 981–990.
- CHI-2013-HuismanHDGH #interface #named #visual notation
- LEMtool: measuring emotions in visual interfaces (GH, MvH, EvD, TvdG, DH), pp. 351–360.
- CHI-2013-KujalaM #case study #experience #mobile #usability
- Emotions, experiences and usability in real-life mobile phone use (SK, TMS), pp. 1061–1070.
- CHI-2013-LaucknerH
- The presentation of health-related search results and its impact on negative emotional outcomes (CL, GH), pp. 333–342.
- CHI-2013-Moncur #research
- The emotional wellbeing of researchers: considerations for practice (WM), pp. 1883–1890.
- DHM-HB-2013-GuoCWDL #design #e-commerce #interface
- An Interface Design Method for E-commerce Sites’ Homepage Considering Users’ Emotions (FG, YC, MW, YD, LWL), pp. 30–39.
- DUXU-NTE-2013-AlelisBA
- Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts (GA, AB, CSA), pp. 429–438.
- DUXU-NTE-2013-ChenC13b #design #experience #interactive
- Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
- DUXU-NTE-2013-Danylak #analysis #gesture #human-computer #interactive
- Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
- DUXU-NTE-2013-DinisDNTVR #artificial reality #case study #design #using
- Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
- HCI-AS-2013-CharoenpitO #biology #using
- A New E-learning System Focusing on Emotional Aspect Using Biological Signals (SC, MO), pp. 343–350.
- HCI-AS-2013-GadahadTCP #health #web
- Web Searching for Health Information: An Observational Study to Explore Users’ Emotions (PRG, YLT, JSSC, NP), pp. 181–188.
- HCI-AS-2013-Harris #interface #speech
- Emotion and Emotion Regulation Considerations for Speech-Based In-Vehicle Interfaces (HH), pp. 571–577.
- HCI-AS-2013-LekkasGTMS #behaviour #component #experience #how #learning #process
- Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process (ZL, PG, NT, CM, GS), pp. 418–427.
- HCI-AS-2013-ParthasarathyF #interface
- Introducing Emotional Interfaces to Healthcare Systems (RP, XF), pp. 150–162.
- HCI-III-2013-CaonAYKM #multimodal
- Context-Aware Multimodal Sharing of Emotions (MC, LA, YY, OAK, EM), pp. 19–28.
- HCI-III-2013-KimKAPW #analysis #artificial reality #social
- Brain Function Connectivity Analysis for Recognizing Different Relation of Social Emotion in Virtual Reality (JK, DK, SA, SP, MCW), pp. 441–447.
- HCI-III-2013-ParkCKSK
- Emotion Sharing with the Emotional Digital Picture Frame (KSP, YC, MK, KYS, DK), pp. 339–345.
- HCI-III-2013-ParkKWL #metric #parametricity
- Vision Based Body Dither Measurement for Estimating Human Emotion Parameters (SP, DK, MCW, ECL), pp. 346–352.
- HCI-III-2013-RukavinaGTHWTJ #automation #classification #gender
- The Impact of Gender and Sexual Hormones on Automated Psychobiological Emotion Classification (SR, SG, JWT, DH, SW, HCT, LJB), pp. 474–482.
- HCI-III-2013-SakamotoSYO #3d #metric #using
- Evaluating Emotional State during 3DTV Viewing Using Psychophysiological Measurements (KS, SS, KY, AO), pp. 353–361.
- OCSC-2013-YamauchiHN #analysis #source code #twitter
- Searching Emotional Scenes in TV Programs Based on Twitter Emotion Analysis (TY, YH, YIN), pp. 432–441.
- VISSOFT-2013-Guzman #development #visualisation
- Visualizing emotions in software development projects (EG), pp. 1–4.
- ICEIS-v3-2013-TrojahnAWO #recognition
- Emotion Recognition through Keystroke Dynamics on Touchscreen Keyboards (MT, FA, MW, FO), pp. 31–37.
- SEKE-2013-Picard
- Surprising discoveries from emotion sensors (RWP).
- ESEC-FSE-2013-GuzmanB #development #towards
- Towards emotional awareness in software development teams (EG, BB), pp. 671–674.
- DAC-2012-Lauwereins #physics
- Biomedical electronics serving as physical environmental and emotional watchdogs (RL), pp. 1–5.
- CHI-2012-Kramer #facebook
- The spread of emotion via facebook (ADIK), pp. 767–770.
- CHI-2012-McDuffKKRC #memory management #named
- AffectAura: an intelligent system for emotional memory (DM, AKK, AK, AR, MC), pp. 849–858.
- CSCW-2012-WangKL #health #online
- To stay or leave?: the relationship of emotional and informational support to commitment in online health support groups (YCW, RK, JML), pp. 833–842.
- ICEIS-J-2012-XavierN12a #approach #component
- Measuring Users’ Emotions with a Component-Based Approach (RACX, VPdAN), pp. 393–409.
- ICEIS-v3-2012-CarofiglioGA #adaptation #design #evaluation #realtime
- A Pilot Panel Study in User-centered Design and Evaluation of Real-time Adaptable Emotional Virtual Environments (VC, NG, FA), pp. 67–71.
- ICEIS-v3-2012-XavierN #approach #evaluation #hybrid #information management
- A Hybrid Evaluation Approach for the Emotional State of Information Systems Users (RACX, VPdAN), pp. 45–53.
- CIKM-2012-XuXLW #classification
- Coarse-to-fine sentence-level emotion classification based on the intra-sentence features and sentential context (JX, RX, QL, XW), pp. 2455–2458.
- ICPR-2012-CruzBT #recognition #video
- Facial emotion recognition in continuous video (ACC, BB, NT), pp. 1880–1883.
- ICPR-2012-LuJ #recognition
- Audio-visual emotion recognition with boosted coupled HMM (KL, YJ), pp. 1148–1151.
- ICPR-2012-ShibataK #modelling #recognition #using
- Emotion recognition modeling of sitting postures by using pressure sensors and accelerometers (TS, YK), pp. 1124–1127.
- ICPR-2012-ZhengZ #kernel #recognition #speech
- Speech emotion recognition based on kernel reduced-rank regression (WZ, XZ), pp. 1972–1976.
- MLDM-2012-PiatkowskaM #recognition
- Computer Recognition of Facial Expressions of Emotion (EP, JM), pp. 405–414.
- SIGIR-2012-ZhangFQDSY #classification #online
- Emotion tagging for comments of online news by meta classification with heterogeneous information sources (YZ, YF, XQ, LD, LS, XY), pp. 1059–1060.
- WICSA-2011-SanchezEAB #architecture #framework #multimodal #named #recognition
- ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework (JGS, MECE, RKA, WB), pp. 187–193.
- CHI-2011-EppLM #identification #using
- Identifying emotional states using keystroke dynamics (CE, ML, RLM), pp. 715–724.
- CHI-2011-GuillorySDWDH #distributed
- Upset now?: emotion contagion in distributed groups (JG, JS, MD, BW, WD, JTH), pp. 745–748.
- CHI-2011-HarrisN
- Emotion regulation for frustrating driving contexts (HH, CN), pp. 749–752.
- CSCW-2011-Kivran-SwaineN #network #social
- Network properties and social sharing of emotions in social awareness streams (FKS, MN), pp. 379–382.
- DUXU-v2-2011-BolchiniF #experience #mobile #prototype
- The Fusing of “Paper-in-Screen”: Reducing Mobile Prototyping Artificiality to Increase Emotional Experience (DB, AF), pp. 548–556.
- DUXU-v2-2011-TsengH #design #personalisation
- Designing the Personalized Nostalgic Emotion Value of a Product (YST, MCH), pp. 664–672.
- HCI-MIIE-2011-AhmadTSSK #framework #interactive
- Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
- HCI-MIIE-2011-CearretaG #adaptation #interactive #towards
- Toward Adapting Interactions by Considering User Emotions and Capabilities (IC, NGV), pp. 525–534.
- HCI-MIIE-2011-IchiyanagiCKO #interface
- A Haptic Emotional Model for Audio System Interface (YI, EWC, VVK, HO), pp. 535–542.
- HCI-MIIE-2011-KarthikP #adaptation #approach #classification #email #machine learning
- Adaptive Machine Learning Approach for Emotional Email Classification (KK, RP), pp. 552–558.
- HCI-MIIE-2011-MinKH #recognition #using
- Spectral Subtraction Based Emotion Recognition Using EEG (JHM, HOK, KSH), pp. 569–576.
- HCI-MIIE-2011-OehlSTHP #approach #detection #human-computer #interactive
- Improving Human-Machine Interaction — A Non Invasive Approach to Detect Emotions in Car Drivers (MO, FWS, TKT, RH, HRP), pp. 577–585.
- HCI-MIIE-2011-RattanyuM #biology #recognition #using
- Emotion Recognition Using Biological Signal in Intelligent Space (KR, MM), pp. 586–592.
- HCI-MIIE-2011-WalterSSGHSBLTS #behaviour #classification #multimodal
- Multimodal Emotion Classification in Naturalistic User Behavior (SW, SS, MS, MG, DH, MS, RB, KL, HCT, FS), pp. 603–611.
- HIMI-v1-2011-TewsOSHF #human-computer #interactive
- Emotional Human-Machine Interaction: Cues from Facial Expressions (TKT, MO, FWS, RH, HF), pp. 641–650.
- HIMI-v2-2011-ItouOM #analysis #chat #word
- Analysis on Relationship between Smiley and Emotional Word Included in Chat Text (JI, TO, JM), pp. 141–146.
- IDGD-2011-ChenCC11b #identification #user interface
- Identifying the Features of Friendly User Interfaces from Emotional Perspectives (LCC, PYC, YMC), pp. 293–301.
- IDGD-2011-WangG #development #experience #mobile #network #research #user interface
- The User’s Emotional Elements Research of Mobile Network Products Development Guided by User Experience (YW, QG), pp. 332–340.
- IDGD-2011-XianF #design #education #interactive #prototype #research #social
- Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
- ECIR-2011-MoshfeghiJ #collaboration #recommendation
- Role of Emotional Features in Collaborative Recommendation (YM, JMJ), pp. 738–742.
- SIGIR-2011-MoshfeghiPJ #collaboration #semantics #using
- Handling data sparsity in collaborative filtering using emotion and semantic based features (YM, BP, JMJ), pp. 625–634.
- RE-2011-Sutcliffe #requirements
- Emotional requirements engineering (AS), pp. 321–322.
- CSCW-2010-MentisRR #interactive
- Invisible emotion: information and interaction in an emergency room (HMM, MR, MBR), pp. 311–320.
- ICEIS-HCI-2010-VinhasOR #assessment #automation #interface #multi #named #realtime
- BioStories — Dynamic Multimedia Interfaces based on Automatic Real-time User Emotion Assessment (VV, ECO, LPR), pp. 21–29.
- ICEIS-J-2010-VinhasOR10a #assessment #multi #named #realtime
- BioStories: Dynamic Multimedia Environments Based on Real-Time Audience Emotion Assessment (VV, ECO, LPR), pp. 512–525.
- ICPR-2010-BozkurtEEE #recognition #speech
- Use of Line Spectral Frequencies for Emotion Recognition from Speech (EB, EE, ÇEE, ATE), pp. 3708–3711.
- ICPR-2010-GajsekSM #canonical #correlation #multi #recognition #using
- Multi-modal Emotion Recognition Using Canonical Correlations and Acoustic Features (RG, VS, FM), pp. 4133–4136.
- ICPR-2010-HuangY #learning #recognition
- Learning Virtual HD Model for Bi-model Emotional Speaker Recognition (TH, YY), pp. 1614–1617.
- ICPR-2010-KhosrowabadiQWA #bound #detection #recognition #self #using
- EEG-based Emotion Recognition Using Self-Organizing Map for Boundary Detection (RK, HCQ, AW, KKA), pp. 4242–4245.
- ICPR-2010-MahdhaouiC #classification #multi #speech
- Emotional Speech Classification Based on Multi View Characterization (AM, MC), pp. 4488–4491.
- ICPR-2010-SenechalBP #automation #detection #using
- Automatic Facial Action Detection Using Histogram Variation Between Emotional States (TS, KB, LP), pp. 3752–3755.
- ICPR-2010-TawariT #analysis #speech
- Speech Emotion Analysis in Noisy Real-World Environment (AT, MMT), pp. 4605–4608.
- SIGIR-2010-KnautzSS #documentation #multi #named
- MEMOSE: search engine for emotions in multimedia documents (KK, TS, WGS), pp. 791–792.
- QoSA-2009-PoortPPCV #architecture
- Successful Architectural Knowledge Sharing: Beware of Emotions (ERP, AP, MP, VC, HvV), pp. 130–145.
- CHI-2009-LeonardiMNPZGC #functional
- Knocking on elders’ door: investigating the functional and emotional geography of their domestic space (CL, CM, EN, FP, MZ, FG, AC), pp. 1703–1712.
- HCD-2009-CaratozzoloMPZ #analysis
- Caring and Curing by Mixing Information and Emotions in Orphan Diseases Websites: A Twofold Analysis (MCC, EM, OP, MZ), pp. 661–670.
- HCD-2009-Shima #comprehension #design #image
- Common Understanding of Graphic Image Enhance “Emotional Design” (HS), pp. 548–551.
- HCI-AUII-2009-BamidisFKLLKBPP #approach #recognition
- An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence (PDB, CAF, EIK, AL, CDL, MAK, CB, CLP, CP), pp. 565–574.
- HCI-AUII-2009-HayashiM #communication #interactive
- Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction (YH, KM), pp. 267–274.
- HCI-AUII-2009-RavandiMC #development #interface
- Development of an Emotional Interface for Sustainable Water Consumption in the Home (MR, JM, MHC), pp. 660–669.
- HCI-AUII-2009-VerhoefLBOZC #word
- Bio-sensing for Emotional Characterization without Word Labels (TV, CLL, AB, FRO, TvdZ, FC), pp. 693–702.
- HCI-AUII-2009-WakitaST #smarttech
- Emotional Smart Materials (AW, MS, KT), pp. 802–805.
- HCI-NIMT-2009-JarkiewiczKM #recognition
- Anthropometric Facial Emotion Recognition (JJ, RK, KM), pp. 188–197.
- HCI-NIMT-2009-KimKYK #behaviour #design #interactive
- Designing Emotional and Interactive Behaviors for an Entertainment Robot (YCK, HTK, WCY, JCK), pp. 321–330.
- HCI-NIMT-2009-LiCMY #gesture
- Emotions and Messages in Simple Robot Gestures (JL, MHC, SM, MY), pp. 331–340.
- HCI-NT-2009-KimWW #adaptation #parametricity #process #recognition #research #using
- The Research on Adaptive Process for Emotion Recognition by Using Time-Dependent Parameters of Autonomic Nervous Response (JK, MCW, JW), pp. 77–84.
- HCI-NT-2009-LeeP #evaluation #speech #synthesis
- Interpretation of User Evaluation for Emotional Speech Synthesis System (HJL, JCP), pp. 295–303.
- HCI-VAD-2009-ParkK #design #interactive
- Design of Interactive Emotional Sound Edutainment System (MP, KK), pp. 368–377.
- HCI-VAD-2009-SaariTKKR #adaptation #game studies
- Emotionally Adapted Games — An Example of a First Person Shooter (TS, MT, KK, IK, NR), pp. 406–415.
- HIMI-DIE-2009-TsetserukouNPKIT #communication #exclamation
- iFeel_IM! Emotion Enhancing Garment for Communication in Affect Sensitive Instant Messenger (DT, AN, HP, NK, MI, ST), pp. 628–637.
- OCSC-2009-NeviarouskayaPI #automation #communication #named
- EmoHeart: Automation of Expressive Communication of Emotions in Second Life (AN, HP, MI), pp. 584–592.
- OCSC-2009-SongNKE #recommendation #using #word
- A Proposed Movie Recommendation Method Using Emotional Word Selection (MS, HN, HGK, JE), pp. 525–534.
- ICEIS-HCI-2009-VinhasSOR #assessment #multi #realtime #towards
- Dynamic Multimedia Environment based on Realtime user Emotion Assessment — Biometric User Data towards Affective Immersive Environments (VV, DCS, ECO, LPR), pp. 42–47.
- MLDM-2009-FersiniMAA #approach #multi #recognition
- Audio-Based Emotion Recognition in Judicial Domain: A Multilayer Support Vector Machines Approach (EF, EM, GA, FA), pp. 594–602.
- SIGIR-2009-Moshfeghi #adaptation #retrieval
- Affective adaptive retrieval: study of emotion in adaptive retrieval (YM), p. 852.
- SIGIR-2009-YangLC #music #personalisation #recognition
- Personalized music emotion recognition (YHY, YCL, HHC), pp. 748–749.
- RE-2009-CalleleNS #prototype #requirements
- Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes (DC, EN, KS), pp. 373–374.
- SAC-2009-JaquesLP
- Evaluating the affective tactics of an emotional pedagogical agent (PAJ, ML, SP), pp. 104–109.
- CASE-2008-ZhangZLK #design #interactive #interface #morphism
- Service robot anthropomorphism and interface design for emotion in human-robot interaction (TZ, BZ, LL, DK), pp. 674–679.
- CHI-2008-GillGFO #rating
- Emotion rating from short blog texts (AJG, DG, RMF, JO), pp. 1121–1124.
- CHI-2008-SalminenSLRSRRE #behaviour
- Emotional and behavioral responses to haptic stimulation (KS, VS, JL, JR, RS, RR, JR, GEE), pp. 1555–1562.
- CSCW-2008-GillFGO
- The language of emotion in short blog texts (AJG, RMF, DG, JO), pp. 299–302.
- CSCW-2008-HancockGCL
- I’m sad you’re sad: emotional contagion in CMC (JTH, KG, KC, JMHL), pp. 295–298.
- ICEIS-HCI-2008-LailaAN #online
- Applying Kansei Engineering to Determine Emotional Signature of Online Clothing Websites (NLMN, MLA, MN), pp. 142–147.
- ICPR-2008-KottiK #classification #database #gender #speech
- Gender classification in two Emotional Speech databases (MK, CK), pp. 1–4.
- ICPR-2008-SerCY #classification #hybrid #recognition #speech
- A Hybrid PNN-GMM classification scheme for speech emotion recognition (WS, LC, ZLY), pp. 1–4.
- SIGIR-2008-Arapakis #feedback #process
- Affective feedback: an investigation into the role of emotions in the information seeking process (IA), p. 891.
- SIGIR-2008-ArapakisJG #feedback #process
- Affective feedback: an investigation into the role of emotions in the information seeking process (IA, JMJ, PDG), pp. 395–402.
- RE-2008-CalleleNS #game studies #requirements #security #video
- Balancing Security Requirements and Emotional Requirements in Video Games (DC, EN, KS), pp. 319–320.
- SAC-2008-StrapparavaM #identification #learning
- Learning to identify emotions in text (CS, RM), pp. 1556–1560.
- CHI-2007-HancockLS #communication
- Expressing emotion in text-based communication (JTH, CL, CS), pp. 929–932.
- CHI-2007-MahlkeT #case study #experience #interactive
- Studying antecedents of emotional experiences in interactive contexts (SM, MT), pp. 915–918.
- HCI-AS-2007-PoratLT #design
- E-Stores Design: The Influence of E-Store Design and Product Type on Consumers’ Emotions and Attitudes (TP, RL, NT), pp. 712–721.
- HCI-AS-2007-Shrimpton-SmithZ #design #question #web
- Does the Web Design Disconnect the Emotional Connection? (TSS, BZ), pp. 1009–1018.
- HCI-AS-2007-TzvetanovaTJ #evaluation #usability #web
- Emotional Web Usability Evaluation (ST, MXT, LJ), pp. 1039–1046.
- HCI-IDU-2007-MahlkeL #case study #experience #interactive #quality
- Emotional Experiences and Quality Perceptions of Interactive Products (SM, GL), pp. 164–173.
- HCI-IDU-2007-NingT #functional #how #order #usability
- How to Use Emotional Usability to Make the Product Serves a Need Beyond the Traditional Functional Objective to Satisfy the Emotion Needs of the User in Order to Improve the Product Differentiator — Focus on Home Appliance Product (LN, ST), pp. 587–593.
- HCI-MIE-2007-FabriEM #learning
- Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention (MF, SYAE, DJM), pp. 275–285.
- HCI-MIE-2007-KimSK #network #using
- Emotion-Based Textile Indexing Using Neural Networks (NYK, YS, EYK), pp. 349–357.
- HCI-MIE-2007-Lee07b #3d #game studies #self
- Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment (JJL), pp. 393–400.
- HCI-MIE-2007-LeePN #interactive #physics
- Emotional Interaction Through Physical Movement (JHL, JYP, TJN), pp. 401–410.
- HCI-MIE-2007-ZhuL #case study #recognition #speech
- Study on Speech Emotion Recognition System in E-Learning (AZ, QL), pp. 544–552.
- HIMI-IIE-2007-ShinLPKOL #chat #interface
- A Tactile Emotional Interface for Instant Messenger Chat (HS, JL, JP, YK, HO, TL), pp. 166–175.
- HIMI-MTT-2007-Jeong #comprehension #using
- Suggestion of Methods for Understanding User’s Emotional Changes While Using a Product (SHJ), pp. 59–67.
- OCSC-2007-YehWH #behaviour #case study #online
- A Study of Emotional and Rational Purchasing Behavior for Online Shopping (LY, EMYW, SLH), pp. 222–227.
- ICEIS-HCI-2007-NoortHB #information management
- Unconscious Emotional Information Processing: Theoretical Consequences and Practical Applications (MvdN, KH, PB), pp. 207–214.
- SIGIR-2007-LinYC #question #what
- What emotions do news articles trigger in their readers? (KHYL, CY, HHC), pp. 733–734.
- CASE-2006-PengLG
- A Model for Virtual Emotional Human System (LP, WL, XG), pp. 310–313.
- CHI-2006-Hazlett #case study #experience #game studies #interactive #video
- Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
- CHI-2006-MandrykAI #evaluation #experience #game studies #interactive
- A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
- ICPR-v1-2006-PaoCYL #recognition #speech
- Mandarin Emotional Speech Recognition Based on SVM and NN (TLP, YTC, JHY, PJL), pp. 1096–1100.
- ICPR-v1-2006-SebeCGH #recognition #visual notation
- Emotion Recognition Based on Joint Visual and Audio Cues (NS, IC, TG, TSH), pp. 1136–1139.
- ICPR-v1-2006-SilvaMMO #gesture #interactive #multi #quantifier #towards
- A Multi-agent Based Interactive System Towards Child’s Emotion Performances Quantified Through Affective Body Gestures (PRDS, APM, AM, MO), pp. 1236–1239.
- ICPR-v1-2006-WongC06a #adaptation
- Adaptive Processing of Face Emotion Tree Structures (JJW, SYC), pp. 1184–1187.
- ICPR-v3-2006-YouCBLT #analysis #speech
- Emotional Speech Analysis on Nonlinear Manifold (MY, CC, JB, JL, JT), pp. 91–94.
- RE-2006-CalleleNS #game studies #requirements #video
- Emotional Requirements in Video Games (DC, EN, KS), pp. 292–295.
- SAC-2006-WongC #adaptation #recognition
- Facial emotion recognition by adaptive processing of tree structures (JJW, SYC), pp. 23–30.
- CHI-2005-AnttonenS
- Emotions and heart rate while sitting on a chair (JA, VS), pp. 491–499.
- ICEIS-v1-2005-Picard #interactive
- Emotional Intelligence in Agents and Interactive Computers (RWP), pp. 9–10.
- ICEIS-v5-2004-GonzalezLR #modelling #recommendation
- Managing Emotions in Smart User Models for Recommender Systems (GG, BL, JLdlR), pp. 187–194.
- ICEIS-v5-2004-MartinovskaB #interactive #modelling
- Modelling Dialogues with Emotional Interactive Agents (CM, SB), pp. 246–249.
- ICEIS-v5-2004-RaouzaiouKK #synthesis
- Emotion Synthesis in Virtual Environments (AR, KK, SDK), pp. 44–52.
- ICEIS-v4-2003-Cox #communication #design #what
- What Is the Value of Emotion in Communication? Implications for User Centred Design (RC), pp. 418–425.
- ICPR-v1-2002-SebeLCGH #classification #naive bayes #recognition #using
- Emotion Recognition Using a Cauchy Naive Bayes Classifier (NS, MSL, IC, AG, TSH), p. 17–?.
- ICPR-v2-2002-DuL
- Mapping Emotional Status to Facial Expressions (YD, XL), pp. 524–527.
- ICEIS-v1-2001-CarvalhoRMNK #fuzzy #logic #quantifier #using
- Quantification of the Emotional Quotient of the Intelligence using the Classic and Fuzzy Logic (LFdC, RR, RRdM, SMN, CK), pp. 361–365.
- CHI-1999-StrommenA #design #interactive #interface #social
- Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children (ES, KA), pp. 528–535.
- HCI-CCAD-1999-NakatsuNT #interactive #recognition
- Emotion recognition and its application to computer agents with spontaneous interactive capabilities (RN, JN, NT), pp. 142–146.
- HCI-EI-1999-ArkDL
- The Emotion Mouse (WSA, DCD, DJL), pp. 818–823.
- HCI-EI-1999-Canamero #human-computer #question #what
- What Emotions are Necessary for HCI? (DC), pp. 838–842.
- HCI-EI-1999-Fischer #design #human-computer #interface #speech
- Repeats, Reformulations, and Emotional Speech: Evidence for the Design of Human-Computer Speech Interfaces (KF), pp. 560–565.
- CHI-1997-Ramsay #analysis
- A Factor Analysis of User Cognition and Emotion (JR), pp. 546–547.
- HCI-CC-1997-SchmitzNCS #development
- Emotional Demands in Musculoskeletal Discomfort: Development of a New Questionnaire (WS, LN, PC, MJS), pp. 505–508.