Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
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Eike Falk Anderson, Leigh McLoughlin, Joe Watson, Sam Holmes, Peter Jones, Hayden Pallett, Brendan Smith
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
CoG, 2013.

VS Games 2013
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@inproceedings{VS-Games-2013-AndersonMWHJPS,
	author        = "Eike Falk Anderson and Leigh McLoughlin and Joe Watson and Sam Holmes and Peter Jones and Hayden Pallett and Brendan Smith",
	booktitle     = "{Proceedings of the Fifth International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-GAMES.2013.6624223",
	ee            = "https://www.wikidata.org/entity/Q61660796",
	isbn          = "['978-1-4799-0964-3', '978-1-4799-0965-0']",
	pages         = "1--8",
	publisher     = "{IEEE Computer Society}",
	title         = "{Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection}",
	year          = 2013,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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