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Collaborated with:
Julian Togelius Georgios N. Yannakakis Antonios Liapis Sam Snodgrass C.Harteveld R.Khaled Lars Henriksen Martin Fasterholdt Martin Pichlmair Adam Summerville Joseph C. Osborn Daniel W. Zhang Luvneesh Mugrai Fernando de Mesentier Silva Borna Fatehi Che Wang P.Chen Yuanda Li Omid Mohaddesi Jack Hart Guillermo Romera Rodriguez
Talks about:
game (7) decis (5) player (4) model (3) jump (3) system (2) gamifi (2) comput (2) assess (2) style (2)

Person: Christoffer Holmgård

DBLP DBLP: Holmg=aring=rd:Christoffer

Contributed to:

AIIDE 20132013
FDG 20132013
CIG 20142014
FDG 20142014
FDG 20152015
AIIDE 20162016
CIG 20162016
DiGRA/FDG 20162016
FDG 20172017
CoG 20192019
FDG 20192019

Wrote 13 papers:

AIIDE-2013-HolmgardTY #case study
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study (CH, JT, GNY).
FDG-2013-Holmgard #game studies
Decision making styles in computer games (CH), pp. 468–471.
FDG-2013-HolmgardYK #game studies #health #prototype
The games for health prototype (CH, GNY, RK), pp. 396–399.
CIG-2014-HolmgardLTY #evolution #modelling
Evolving personas for player decision modeling (CH, AL, JT, GNY), pp. 1–8.
FDG-2014-HolmgardLTY #game studies #generative #modelling
Generative agents for player decision modeling in games (CH, AL, JT, GNY).
FDG-2015-HolmgardLTY #game studies #modelling
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions (CH, AL, JT, GNY).
AIIDE-2016-WangCLHT #evolution #online
Portfolio Online Evolution in StarCraft (CW, PC, YL, CH, JT), pp. 114–121.
CIG-2016-HolmgardTH #assessment #game studies #performance
Computational intelligence and cognitive performance assessment games (CH, JT, LH), pp. 1–8.
DiGRA-FDG-2016-FasterholdtPH #game studies #how
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping (MF, MP, CH).
FDG-2017-SummervilleOHZ #automation #interactive
Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
CoG-2019-MugraiSHT #automation #game studies
Automated Playtesting of Matching Tile Games (LM, FdMS, CH, JT), pp. 1–7.
FDG-2019-FatehiHSH #assessment
Gamifying psychological assessment: insights from gamifying the thematic apperception test (BF, CH, SS, CH), p. 12.
FDG-2019-SnodgrassMHRHH #framework #personalisation
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems (SS, OM, JH, GRR, CH, CH), p. 15.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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