Collaborated with:
Julian Togelius Georgios N. Yannakakis Antonios Liapis ∅ Sam Snodgrass C.Harteveld R.Khaled Lars Henriksen Martin Fasterholdt Martin Pichlmair Adam Summerville Joseph C. Osborn Daniel W. Zhang Luvneesh Mugrai Fernando de Mesentier Silva Borna Fatehi Che Wang P.Chen Yuanda Li Omid Mohaddesi Jack Hart Guillermo Romera Rodriguez
Talks about:
game (7) decis (5) player (4) model (3) jump (3) system (2) gamifi (2) comput (2) assess (2) style (2)
Person: Christoffer Holmgård
DBLP: Holmg=aring=rd:Christoffer
Contributed to:
Wrote 13 papers:
- AIIDE-2013-HolmgardTY #case study
- Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study (CH, JT, GNY).
- FDG-2013-Holmgard #game studies
- Decision making styles in computer games (CH), pp. 468–471.
- FDG-2013-HolmgardYK #game studies #health #prototype
- The games for health prototype (CH, GNY, RK), pp. 396–399.
- CIG-2014-HolmgardLTY #evolution #modelling
- Evolving personas for player decision modeling (CH, AL, JT, GNY), pp. 1–8.
- FDG-2014-HolmgardLTY #game studies #generative #modelling
- Generative agents for player decision modeling in games (CH, AL, JT, GNY).
- FDG-2015-HolmgardLTY #game studies #modelling
- MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions (CH, AL, JT, GNY).
- AIIDE-2016-WangCLHT #evolution #online
- Portfolio Online Evolution in StarCraft (CW, PC, YL, CH, JT), pp. 114–121.
- CIG-2016-HolmgardTH #assessment #game studies #performance
- Computational intelligence and cognitive performance assessment games (CH, JT, LH), pp. 1–8.
- DiGRA-FDG-2016-FasterholdtPH #game studies #how
- You Say Jump, I Say How High? Operationalising the Game Feel of Jumping (MF, MP, CH).
- FDG-2017-SummervilleOHZ #automation #interactive
- Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
- CoG-2019-MugraiSHT #automation #game studies
- Automated Playtesting of Matching Tile Games (LM, FdMS, CH, JT), pp. 1–7.
- FDG-2019-FatehiHSH #assessment
- Gamifying psychological assessment: insights from gamifying the thematic apperception test (BF, CH, SS, CH), p. 12.
- FDG-2019-SnodgrassMHRHH #framework #personalisation
- Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems (SS, OM, JH, GRR, CH, CH), p. 15.