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Tag #interactive

3274 papers:

PADLPADL-2020-TarauB #graph #mining #prolog
Interactive Text Graph Mining with a Prolog-based Dialog Engine (PT, EB0), pp. 3–19.
POPLPOPL-2020-XiaZHHMPZ #coq #recursion #representation #source code
Interaction trees: representing recursive and impure programs in Coq (LyX, YZ, PH, CKH, GM, BCP, SZ), p. 32.
CGOCGO-2020-VermaKPR #concurrent #debugging #memory management #modelling #source code
Interactive debugging of concurrent programs under relaxed memory models (AV, PKK, AP, SR), pp. 68–80.
EDMEDM-2019-Furr #clustering #learning #online #visualisation
Visualization and clustering of learner pathways in an interactive online learning environment (DF).
EDMEDM-2019-KaserS #classification #modelling #network #student
Exploring Neural Network Models for the Classification of Students in Highly Interactive Environments (TK, DLS).
EDMEDM-2019-MbouzaoDS #analysis #classification #student #video
A Methodology for Student Video Interaction Patterns Analysis and Classification (BM, MCD, IS).
EDMEDM-2019-Woodruff #architecture #education #machine learning #predict #student
Predicting student academic outcomes in UK secondary phase education: an architecture for machine learning and user interaction (MW).
ICSMEICSME-2019-AungHS #traceability #using #visualisation
Interactive Traceability Links Visualization using Hierarchical Trace Map (TWWA, HH, YS), pp. 367–369.
SANERSANER-2019-AshrafME #dependence #developer #mining
Mining Cross-Task Artifact Dependencies from Developer Interactions (UA, CMD, AE), pp. 186–196.
SANERSANER-2019-JbaraAAJY #comprehension #named #visual notation
ICSD: Interactive Visual Support for Understanding Code Control Structure (AJ, MA, AA, MJ, AY), pp. 644–648.
SCAMSCAM-2019-RebaiSAKC #documentation #refactoring
Interactive Refactoring Documentation Bot (SR, OBS, VA, MK, MC), pp. 152–162.
IFM-2019-GleissKS #visualisation
Interactive Visualization of Saturation Attempts in Vampire (BG, LK, LS), pp. 504–513.
IFM-2019-KaramiOR #evaluation #paradigm #summary
Summary of: An Evaluation of Interaction Paradigms for Active Objects (FK, OO, TR), pp. 529–533.
IFM-2019-KringsL #constraints #proving #theorem proving
Embedding SMT-LIB into B for Interactive Proof and Constraint Solving (SK, ML), pp. 265–283.
AIIDEAIIDE-2019-LiuCMOMMWF #case study #experience
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (RL, CC, CM, SO, PM, KWM, TW, SF), pp. 234–238.
AIIDEAIIDE-2019-Mori #case study #evaluation #experience #standard
Standardizing the Evaluation of Digital Managers for Better Interactive Experiences (GM), pp. 221–223.
AIIDEAIIDE-2019-Sanghrajka #authoring #modelling #using
Interactive Narrative Authoring Using Cognitive Models in Narrative Planning (RS), pp. 224–226.
CHI-PLAYCHI-PLAY-2019-BertranWBI #research #state of the art
Playful Human-Food Interaction Research: State of the Art and Future Directions (FAB, DW, EB, KI), pp. 225–237.
CHI-PLAYCHI-PLAY-2019-GomezG
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay (ARG, HG), pp. 625–637.
CHI-PLAYCHI-PLAY-2019-GrafBWCLNK #game studies #named
iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments (RG, PB, AEW, DC, ZL, MN, HSK), pp. 31–43.
CHI-PLAYCHI-PLAY-2019-HonauerMH #design #game studies #recommendation
Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play (MH, PM, EH), pp. 265–276.
CHI-PLAYCHI-PLAY-2019-LiS0F #feedback #game studies #motivation
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children (JL, EDVdS, JH0, LMGF), pp. 73–85.
CoGCoG-2019-AlvarezDFT #design #quality
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites (AA, SD, JMF, JT), pp. 1–8.
CoGCoG-2019-BonomettiRHWD #estimation #modelling #probability
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability (VB, CR, MH, ARW, AD), pp. 1–8.
CoGCoG-2019-CabiochCBCD
Timing Interactive Narratives (TC, RC, AGB, JNC, MD), pp. 1–8.
CoGCoG-2019-DiazPF #game studies #machine learning
Interactive Machine Learning for More Expressive Game Interactions (CGD, PP, RF), pp. 1–2.
CoGCoG-2019-GomesDM #game studies #multi #named
GIMME: Group Interactions Manager for Multiplayer sErious games (SG, JD, CM), pp. 1–8.
CoGCoG-2019-ParmeterF #behaviour #game studies #music
Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency (LP, MF), pp. 1–4.
CoGCoG-2019-PerezTBF #behaviour #game studies #video
Exploring User Motor Behaviour in Bimanual Interactive Video Games (NPP, LT, EB, IF), pp. 1–7.
DiGRADiGRA-2019-MarianiC #case study #experience
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences (IM, MC).
DiGRADiGRA-2019-Wiik #quote
“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia (EW).
FDGFDG-2019-CarstensdottirK #game studies
Player interaction in narrative games: structure and narrative progression mechanics (EC, EK, MSEN), p. 9.
FDGFDG-2019-Lawley #challenge #evaluation #game studies
Publication and evaluation challenges in games & interactive media (ELL), p. 8.
FDGFDG-2019-MoraisDS #social
From caveman to gentleman: a CiF-based social interaction model applied to conan exiles (LM, JD, PAS), p. 11.
FDGFDG-2019-PartlanCKSHSMSE #evaluation #graph #representation
Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.
FDGFDG-2019-PirkerPK #game studies #recommendation #social
Social interactions in game jams: a jammer recommender tool (JP, AP, JK), p. 4.
CoGVS-Games-2019-CostaQ #3d
3D Interaction with Virtual Objects in Real Water (RC, JQ), pp. 1–7.
CoGVS-Games-2019-GiannakosSN
Exploring EEG signals during the different phases of game-player interaction (MNG, KS, EN), pp. 1–8.
CoGVS-Games-2019-Hohl #architecture #game studies #learning #visualisation
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization (WH), pp. 1–4.
CoGVS-Games-2019-ImmonenAM #challenge #design #social
Design Challenges for Social Interactions at Factory Floor (MI, PA, VM), pp. 1–2.
CoGVS-Games-2019-KalbaniPW #artificial reality
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction (MAK, MFP, IW), pp. 1–8.
CoGVS-Games-2019-MagroBSD
Interactive Cloud-based Global Illumination for Shared Virtual Environments (MM, KB, SS, KD), pp. 1–8.
CoGVS-Games-2019-PanzoliRF #artificial reality #exclamation
Hand-based interactions in Virtual Reality: No better feeling than the real thing! (DP, PR, MF), pp. 1–2.
CoGVS-Games-2019-ZhangBJ #artificial reality #learning
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality (LZ, DAB, CNJ), pp. 1–8.
CIKMCIKM-2019-0002LMGZZH #automation #chat #generative
Emotion-aware Chat Machine: Automatic Emotional Response Generation for Human-like Emotional Interaction (WW0, JL, XM, GG, FZ0, PZ, YH), pp. 1401–1410.
CIKMCIKM-2019-Gao0WL #bidirectional #network #recognition
Gate-based Bidirectional Interactive Decoding Network for Scene Text Recognition (YG, YC0, JW, HL), pp. 2273–2276.
CIKMCIKM-2019-GuillyPSI #database #named #sql
ExplIQuE: Interactive Databases Exploration with SQL (MLG, JMP, VMS, IFI), pp. 2877–2880.
CIKMCIKM-2019-GuLL #multi #network
Interactive Matching Network for Multi-Turn Response Selection in Retrieval-Based Chatbots (JCG, ZHL, QL), pp. 2321–2324.
CIKMCIKM-2019-JinCCHV #music #named #recommendation
MusicBot: Evaluating Critiquing-Based Music Recommenders with Conversational Interaction (YJ, WC, LC, NNH, KV), pp. 951–960.
CIKMCIKM-2019-LiCWZW #feature model #graph #modelling #named #network #predict
Fi-GNN: Modeling Feature Interactions via Graph Neural Networks for CTR Prediction (ZL, ZC, SW, XZ, LW0), pp. 539–548.
CIKMCIKM-2019-ShresthaMAV #behaviour #graph #learning #social
Learning from Dynamic User Interaction Graphs to Forecast Diverse Social Behavior (PS, SM, DA, SV), pp. 2033–2042.
CIKMCIKM-2019-SongS0DX0T #automation #feature model #learning #named #network #self
AutoInt: Automatic Feature Interaction Learning via Self-Attentive Neural Networks (WS, CS, ZX0, ZD, YX, MZ0, JT), pp. 1161–1170.
CIKMCIKM-2019-WangCCCHHLC #bound #mining #mobile #named #process #visualisation
TraVis: An Interactive Visualization System for Mining Inbound Traveler Activities by Leveraging Mobile Ad Request Data (PXW, HC, WQC, CCC, YHH, THH, YL, CHC), pp. 2881–2884.
CIKMCIKM-2019-WangLL #network #predict
Neighborhood Interaction Attention Network for Link Prediction (ZW, YL, WL), pp. 2153–2156.
CIKMCIKM-2019-WangLZHG #e-commerce #named #network #recommendation
QPIN: A Quantum-inspired Preference Interactive Network for E-commerce Recommendation (PW, ZL, YZ, YH, LG), pp. 2329–2332.
CIKMCIKM-2019-YangJGZL #detection #online
Interactive Variance Attention based Online Spoiler Detection for Time-Sync Comments (WY, WJ, WG, XZ, YL), pp. 1241–1250.
CIKMCIKM-2019-YangLSB #behaviour #predict
Exploring The Interaction Effects for Temporal Spatial Behavior Prediction (HY, TL, YS, EB), pp. 2013–2022.
CIKMCIKM-2019-YinLW #analysis #multi #sentiment
Interactive Multi-Grained Joint Model for Targeted Sentiment Analysis (DY, XL, XW0), pp. 1031–1040.
CIKMCIKM-2019-Zhang0H #feedback
An Interactive Mechanism to Improve Question Answering Systems via Feedback (XZ, LZ0, SH), pp. 1381–1390.
CIKMCIKM-2019-ZhengQJCM #named
CurrentClean: Interactive Change Exploration and Cleaning of Stale Data (ZZ, TMQ, ZJ, FC, MM), pp. 2917–2920.
CIKMCIKM-2019-ZhuGLMOZWGC #adaptation #recommendation
Query-based Interactive Recommendation by Meta-Path and Adapted Attention-GRU (YZ, YG, QL, YM, WO, JZ, BW, ZG, DC), pp. 2585–2593.
ECIRECIR-p2-2019-Albahem
Dynamic Diversification for Interactive Complex Search (AA), pp. 369–374.
ECIRECIR-p2-2019-PasqualiMCJJ #automation #generative
Interactive System for Automatically Generating Temporal Narratives (AP, VM, RC0, AMJ, AJ), pp. 251–255.
ICMLICML-2019-AgrawalTHB #kernel #performance
The Kernel Interaction Trick: Fast Bayesian Discovery of Pairwise Interactions in High Dimensions (RA, BLT, JHH, TB), pp. 141–150.
KDDKDD-2019-BiswasPVSN #named #realtime
Seeker: Real-Time Interactive Search (AB, TTP, MV, BS, HN), pp. 2867–2875.
KDDKDD-2019-DoronSS #black box #modelling
Discovering Unexpected Local Nonlinear Interactions in Scientific Black-box Models (MD, IS, DS), pp. 425–435.
KDDKDD-2019-KumarZL #network #predict
Predicting Dynamic Embedding Trajectory in Temporal Interaction Networks (SK, XZ, JL), pp. 1269–1278.
KDDKDD-2019-YuSJ #recommendation #visual notation
A Visual Dialog Augmented Interactive Recommender System (TY, YS, HJ), pp. 157–165.
ECOOPECOOP-2019-MajumdarPYZ #idea
Motion Session Types for Robotic Interactions (Brave New Idea Paper) (RM, MP, NY, DZ), p. 27.
OnwardOnward-2019-AcharDL #debugging #distributed #named
GoTcha: an interactive debugger for GoT-based distributed systems (RA, PD, CVL), pp. 94–110.
OOPSLAOOPSLA-2019-MogkDSM #distributed #fault tolerance #programming
A fault-tolerant programming model for distributed interactive applications (RM, JD, GS, MM), p. 29.
ASEASE-2019-ZhouWLLS0 #comprehension #fuzzing #named #visualisation
VisFuzz: Understanding and Intervening Fuzzing with Interactive Visualization (CZ, MW, JL, ZL, CS, YJ0), pp. 1078–1081.
ESEC-FSEESEC-FSE-2019-Atlee #feature model
Living with feature interactions (keynote) (JMA), p. 1.
ESEC-FSEESEC-FSE-2019-BarashFJRTZ #feature model #ml #requirements #using
Bridging the gap between ML solutions and their business requirements using feature interactions (GB, EF, IJ, OR, RTB, MZ), pp. 1048–1058.
ICSE-2019-CitoLRG #feedback #ide #performance
Interactive production performance feedback in the IDE (JC, PL, MR, HCG), pp. 971–981.
SLESLE-2019-Broman #compilation #composition #modelling #self
A vision of miking: interactive programmatic modeling, sound language composition, and self-learning compilation (DB), pp. 55–60.
SLESLE-2019-JeanjeanCB #domain-specific language #programming #specification
From DSL specification to interactive computer programming environment (PJ, BC, OB), pp. 167–178.
SLESLE-2019-SousaSF #editing #integration #modelling #specification #synthesis
Operationalizing the integration of user interaction specifications in the synthesis of modeling editors (VS, ES, KF), pp. 42–54.
ASPLOSASPLOS-2019-ChenDM #clustering #multi #named
PARTIES: QoS-Aware Resource Partitioning for Multiple Interactive Services (SC, CD, JFM), pp. 107–120.
CASECASE-2019-DasSAP #estimation #physics #using
Joint Torque Estimation using Base Force-Torque Sensor to Facilitate Physical Human-Robot Interaction (pHRI) (SKD, MNS, SA, DOP), pp. 1367–1372.
CGOCGO-2019-Varadarajan #optimisation
Optimizing RNA-RNA Interaction Computations (SV), pp. 269–270.
CAVCAV-2019-LangeY #automaton #communication #verification
Verifying Asynchronous Interactions via Communicating Session Automata (JL, NY), pp. 97–117.
ICSTICST-2019-BaloghHB #developer #eclipse #fault #ide #java #locality #named
Poster: Aiding Java Developers with Interactive Fault Localization in Eclipse IDE (GB, FH, ÁB), pp. 371–374.
ICSTICST-2019-TannoI #debugging #realtime #source code
Suspend-Less Debugging for Interactive and/or Realtime Programs (HT, HI), pp. 194–205.
JCDLJCDL-2018-DengTF #case study #library #network #social
Interaction on An Academic Social Networking Sites: A Study of ResearchGate Q&A on Library and Information Science (SD, JT, SF), pp. 25–28.
JCDLJCDL-2018-DodsonFK
The Role of Pre-Existing Highlights in Reader-Text Interactions and Outcomes (SD, LF, RK), pp. 17–20.
EDMEDM-2018-HoernleGGPR #markov #modelling #simulation #student #using
Modeling the Effects of Students' Interactions with Immersive Simulations using Markov Switching Systems (NH, YG, BJG, PP, AR).
EDMEDM-2018-MonteroAKMM #question
Does Deep Knowledge Tracing Model Interactions Among Skills? (SM, AA, SK, BM, MM).
ICPCICPC-2018-CastroS #analysis #visualisation
Analysis of test log information through interactive visualizations (DC, MS), pp. 156–166.
ICSMEICSME-2018-0006LEL #feature model #higher-order #predict
Predicting Higher Order Structural Feature Interactions in Variable Systems (SF0, LL, AE, RELH), pp. 252–263.
MSRMSR-2018-JoonbakhshS #ide #metric #mining #process
Mining and extraction of personal software process measures through IDE interaction logs (AJ, AS), pp. 78–81.
MSRMSR-2018-RabbaniHSGM #fault #ide #replication #using #visual notation
Revisiting “programmers' build errors” in the visual studio context: a replication study using IDE interaction traces (NR, MSH, SS, KG, SM), pp. 98–101.
MSRMSR-2018-YamashitaPKG #developer #ide
Developer interaction traces backed by IDE screen recordings from think aloud sessions (AY, FP, FK, YGG), pp. 50–53.
SANERSANER-2018-JolakLSC #concurrent #modelling #multi #named #uml #visualisation
OctoBubbles: A Multi-view interactive environment for concurrent visualization and synchronization of UML models and code (RJ, KDL, KBS, MRVC), pp. 482–486.
IFM-2018-KobeissiUJF #distributed #implementation
Facilitating the Implementation of Distributed Systems with Heterogeneous Interactions (SK, AU, MJ, YF), pp. 255–274.
SEFMSEFM-2018-DuboisGPC #protocol #proving #theorem proving #using
Exploring Properties of a Telecommunication Protocol with Message Delay Using Interactive Theorem Prover (CD, OG, JP, MC), pp. 239–253.
ICFP-2018-KrebbersJ0TKTCD #framework #logic #named #proving
MoSeL: a general, extensible modal framework for interactive proofs in separation logic (RK, JHJ, RJ0, JT, JOK, AT, AC, DD), p. 30.
AIIDEAIIDE-2018-OliveiraNSR #behaviour #evolution
Evolving Behaviors for an Interactive Cube-Based Artifact (VMO, HADdN, FAAMNS, CSR), pp. 81–87.
AIIDEAIIDE-2018-PartlanCSKSHE #analysis #automation
Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
AIIDEAIIDE-2018-StefnissonT #authoring #named
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling (ISS, DT), pp. 236–242.
CHI-PLAYCHI-PLAY-2018-AllisonCGS #design pattern #game studies
Design Patterns for Voice Interaction in Games (FA, MC, MRG, WS), pp. 5–17.
CHI-PLAYCHI-PLAY-2018-Rivera-Villicana
Informing a BDI Player Model for an Interactive Narrative (JRV, FZ, JH, MB), pp. 417–428.
CHI-PLAYCHI-PLAY-2018-WilsonM #artificial reality #case study #experience #game studies #rating #video
Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences (GAW, MM), pp. 535–548.
CoGCIG-2018-KaczmarekP #learning #motivation
Promotion of Learning Motivation through Individualization of Learner-Game Interaction (SK, SP), pp. 1–8.
DiGRADiGRA-2018-ChenR #design #towards
Towards Design Principles for Humor in Interactive Emergent Narrative (KC, SR).
FDGFDG-2018-BothenFN #analysis #artificial reality #case study #comparative #game studies #mobile #user study
An analysis and comparative user study on interactions in mobile virtual reality games (SB, JAF, PN), p. 8.
FDGFDG-2018-DecheringB #case study #game studies
Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange (AD, SB), p. 10.
FDGFDG-2018-HobyePL #design #social
Designing excuses for interaction to facilitate social curiosity (MH, NP, JL), p. 6.
CoGVS-Games-2018-AndritsouKKI
Momap - An Interactive Gamified App for the Museum of Mineralogy (GA, AK, VK, YEI), pp. 1–4.
CIKMCIKM-2018-0013H #consistency #learning #modelling #multi
Interactions Modeling in Multi-Task Multi-View Learning with Consistent Task Diversity (XL0, JH), pp. 853–861.
CIKMCIKM-2018-AllerhandYYA #detection #question
Detecting Parkinson's Disease from Interactions with a Search Engine: Is Expert Knowledge Sufficient? (LIA, BY, EYT, DA), pp. 1539–1542.
CIKMCIKM-2018-CaiBWSSW #behaviour #modelling #online #process
Modeling Sequential Online Interactive Behaviors with Temporal Point Process (RC, XB, ZW, YS, PS, HW), pp. 873–882.
CIKMCIKM-2018-Jatowt0BTD #evolution #visualisation #word
Every Word has its History: Interactive Exploration and Visualization of Word Sense Evolution (AJ, RC0, SSB, NT, AD), pp. 1899–1902.
CIKMCIKM-2018-Kakar0SMTZRHSD #named #safety
DEVES: Interactive Signal Analytics for Drug Safety (TK, XQ0, AS, BM, HQT, BZ, EAR, LH, SKS, SD), pp. 1891–1894.
CIKMCIKM-2018-KuhlmanVDNDPRH #personalisation #ranking
Preference-driven Interactive Ranking System for Personalized Decision Support (CK, MVV, DD, MN, GD, ZP, EAR, LH), pp. 1931–1934.
CIKMCIKM-2018-MeiRCNMN #network #recommendation
An Attentive Interaction Network for Context-aware Recommendations (LM, PR, ZC, LN, JM0, JYN), pp. 157–166.
CIKMCIKM-2018-RepkeKEHHKSSZ #corpus #email #scalability
Beacon in the Dark: A System for Interactive Exploration of Large Email Corpora (TR, RK, JE, MH, JH, DK, HS, NS, AZ), pp. 1871–1874.
CIKMCIKM-2018-Rijke
Shifting Information Interactions (MdR), p. 3.
CIKMCIKM-2018-ZhangAGSCG #effectiveness #less is more #retrieval
Effective User Interaction for High-Recall Retrieval: Less is More (HZ0, MA, NG, MDS, GVC, MRG), pp. 187–196.
ICMLICML-2018-HartfordGLR #modelling #set
Deep Models of Interactions Across Sets (JSH, DRG, KLB, SR), pp. 1914–1923.
ICMLICML-2018-MorvanV #algorithm #higher-order #modelling #named #set
WHInter: A Working set algorithm for High-dimensional sparse second order Interaction models (MLM, JPV), pp. 3632–3641.
ICPRICPR-2018-DharaAFWLS #segmentation
Interactive Segmentation of Glioblastoma for Post-surgical Treatment Follow-up (AKD, EA, MF, JW, EML, RS), pp. 1199–1204.
ICPRICPR-2018-MingCLVB #detection #liveness #named #network #verification
FaceLiveNet: End-to-End Networks Combining Face Verification with Interactive Facial Expression-Based Liveness Detection (ZM, JC, MML, MV, JCB), pp. 3507–3512.
KDDKDD-2018-Christakopoulou #approach #recommendation #towards
Q&R: A Two-Stage Approach toward Interactive Recommendation (KC, AB, RL, SJ, EHC), pp. 139–148.
KDDKDD-2018-LianZZCXS #feature model #named #recommendation
xDeepFM: Combining Explicit and Implicit Feature Interactions for Recommender Systems (JL, XZ, FZ, ZC, XX0, GS), pp. 1754–1763.
KDDKDD-2018-LinKLZSXZQZ #big data #identification #multi #named
BigIN4: Instant, Interactive Insight Identification for Multi-Dimensional Big Data (QL, WK, JGL, HZ0, KS, YX, ZZ, BQ, DZ), pp. 547–555.
KDDKDD-2018-LiuZZLYWY #graph #proximity #semantics
Interactive Paths Embedding for Semantic Proximity Search on Heterogeneous Graphs (ZL, VWZ, ZZ, ZL, HY, MW, JY), pp. 1860–1869.
KDDKDD-2018-MiloS #data analysis #platform
Next-Step Suggestions for Modern Interactive Data Analysis Platforms (TM, AS), pp. 576–585.
KDDKDD-2018-ZhouNMZ
Discovering Latent Patterns of Urban Cultural Interactions in WeChat for Modern City Planning (XZ, AN, CM, ZZ), pp. 1069–1078.
MoDELSMoDELS-2018-KessentiniWS #co-evolution #design #metamodelling
Integrating the Designer in-the-loop for Metamodel/Model Co-Evolution via Interactive Computational Search (WK, MW, HAS), pp. 101–111.
ECOOPECOOP-2018-deLiguoroP
Mailbox Types for Unordered Interactions (Ud, LP), p. 28.
SASSAS-2018-Shoham #decidability #distributed #logic #protocol #using #verification
Interactive Verification of Distributed Protocols Using Decidable Logic (SS), pp. 77–85.
ASEASE-2018-AbdessalemPNBS #feature model #testing #using
Testing autonomous cars for feature interaction failures using many-objective search (RBA, AP, SN, LCB, TS), pp. 143–154.
ASEASE-2018-AlizadehK #clustering #multi #refactoring
Reducing interactive refactoring effort via clustering-based multi-objective search (VA, MK), pp. 464–474.
ESEC-FSEESEC-FSE-2018-BaoXX0L #named #programming
VT-revolution: interactive programming tutorials made possible (LB, ZX, XX0, DL0, SL), pp. 924–927.
ESEC-FSEESEC-FSE-2018-LehmannP #difference #testing
Feedback-directed differential testing of interactive debuggers (DL0, MP), pp. 610–620.
ICSE-2018-BaoXXLH #development #process
Inference of development activities from interaction with uninstrumented applications (LB, ZX, XX0, DL0, AEH), p. 897.
GPCEGPCE-2018-HatchF #named #reliability #source code
Rash: from reckless interactions to reliable programs (WGH, MF), pp. 28–39.
GPCEGPCE-2018-SoaresMNKA #empirical #feature model #specification
Exploring feature interactions without specifications: a controlled experiment (LRS, JM, SN, CK, ESdA), pp. 40–52.
CASECASE-2018-DasWSP #adaptation #detection #using
Whole Body Human-Robot Collision Detection Using Base-sensor Neuroadaptive Interaction (SKD, IW, MNS, DOP), pp. 278–283.
CASECASE-2018-LiPYT #physics
Physical Human-Robot Interaction Coupled with a Moving Environment or Target: Contact and Track (HYL, IP, LY, UXT), pp. 43–49.
CASECASE-2018-MullerJBJT
User Force-Dependent Variable Impedance Control in Human-Robot Interaction (FM0, JJ, UB, JJ, UT), pp. 1328–1335.
ICTSSICTSS-2018-ArcainiGR #regular expression #testing
Interactive Testing and Repairing of Regular Expressions (PA, AG, ER), pp. 1–16.
VMCAIVMCAI-2018-PelegIS #synthesis
Abstraction-Based Interaction Model for Synthesis (HP, SI, SS), pp. 382–405.
JCDLJCDL-2017-SikdarMGM #case study #energy #network #physics
Influence of Reviewer Interaction Network on Long-Term Citations: A Case Study of the Scientific Peer-Review System of the Journal of High Energy Physics (SS, MM, NG, AM0), pp. 179–188.
CSEETCSEET-2017-Miranda #agile #education #project management #simulation
Teaching Agile Project Management by Combining Group Interaction and Simulation (EM), pp. 232–233.
EDMEDM-2017-HansenHHAL #education #modelling #sequence #student
Sequence Modelling For Analysing Student Interaction with Educational Systems (CH0, CH, NH, SA, CL).
EDMEDM-2017-ZhangS #modelling #network #scalability
Modeling Network Dynamics of MOOC Discussion Interactions at Scale (JZ, MS).
ICPCICPC-2017-ValdecantosTMC #comprehension #empirical #object-oriented
An empirical study on code comprehension: data context interaction compared to classical object oriented (HAV, KT, MM, JOC), pp. 275–285.
ICSMEICSME-2017-FujiokaN #approach #constraints #feature model
Constraints Based Approach to Interactive Feature Location (DF, NN), pp. 499–503.
ICSMEICSME-2017-JenkinsC #android #component #visual notation
Dissecting Android Inter-component Communications via Interactive Visual Explorations (JJ, HC), pp. 519–523.
MSRMSR-2017-BrandauerW #analysis #named
Spencer: interactive heap analysis for the masses (SB, TW), pp. 113–123.
SCAMSCAM-2017-WangPXFZ #feature model #process #recommendation
Contextual Recommendation of Relevant Program Elements in an Interactive Feature Location Process (JW, XP0, ZX, KF, WZ), pp. 61–70.
AIIDEAIIDE-2017-AzadXYL #linear #programming #scheduling
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming (SA, JX, HY, BL), pp. 2–8.
AIIDEAIIDE-2017-BrownLK
Reputation Systems for Non-Player Character Interactions Based on Player Actions (JAB, JL, NK), pp. 151–157.
AIIDEAIIDE-2017-FarrellW #using
Influencing User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis (RF, SGW), pp. 37–42.
AIIDEAIIDE-2017-WangRMML #behaviour #data-driven #personalisation #simulation
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
CHI-PLAYCHI-PLAY-2017-EmmerichM #experience #game studies #multi #social
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games (KE, MM), pp. 411–422.
CHI-PLAYCHI-PLAY-2017-FreemanW #social
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment (GF, DYW), pp. 435–447.
CHI-PLAYCHI-PLAY-2017-MuellerTBJ #design #game studies #lens
13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
CHI-PLAYCHI-PLAY-2017-ZamanskyLBK #game studies #tablet
Is My Dog “Playing” Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions (AZ, DvdL, SB, VK), pp. 477–484.
FDGFDG-2017-CheongPPB #architecture
A database-centric architecture for interactive storytelling (YGC, KP, WHP, BCB), p. 4.
FDGFDG-2017-DayZ #communication
Agency informing techniques: communicating player agency in interactive narratives (TD, JZ), p. 4.
FDGFDG-2017-DrenikowM #case study #experience #named #visualisation
Vixen: interactive visualization of gameplay experiences (BD, PMB), p. 10.
FDGFDG-2017-MurrayMW #graph #using
Proposal for analyzing player emotions in an interactive narrative using story intention graphs (JTM, MM, NWF), p. 4.
FDGFDG-2017-SummervilleOHZ #automation
Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
CoGVS-Games-2017-PistoljevicH #case study #education #game studies #user study
An interactive E-book with an educational game for children with developmental disorders: A pilot user study (NP, VH), pp. 87–93.
CoGVS-Games-2017-RizvicDAHCIOB #guidelines
Guidelines for interactive digital storytelling presentations of cultural heritage (SR, ND, FA, BH, FFC, AI, VO, DB), pp. 253–259.
CIKMCIKM-2017-DongSWGZ #modelling #predict #social
Weakly-Guided User Stance Prediction via Joint Modeling of Content and Social Interaction (RD, YS, LW0, YG, YZ), pp. 1249–1258.
CIKMCIKM-2017-Jatowt0 #documentation #reasoning
Interactive System for Reasoning about Document Age (AJ, RC0), pp. 2471–2474.
CIKMCIKM-2017-LeL17a #analysis #named #semantics #topic #visualisation
SemVis: Semantic Visualization for Interactive Topical Analysis (TMVL, HWL), pp. 2487–2490.
CIKMCIKM-2017-LimLH #framework #named #twitter
iFACT: An Interactive Framework to Assess Claims from Tweets (WYL, MLL, WH), pp. 787–796.
CIKMCIKM-2017-LiuLZZYH0 #named #streaming
Urbanity: A System for Interactive Exploration of Urban Dynamics from Streaming Human Sensing Data (ML, ZL, CZ0, KZ, QY0, TH, JH0), pp. 2503–2506.
CIKMCIKM-2017-PersiaBH #detection #framework #modelling #video
An Interactive Framework for Video Surveillance Event Detection and Modeling (FP, FB, SH), pp. 2515–2518.
CIKMCIKM-2017-SunX0L #keyword #query #semantics
Interactive Spatial Keyword Querying with Semantics (JS, JX, KZ0, CL), pp. 1727–1736.
CIKMCIKM-2017-TianC #network #visualisation
Visualizing Deep Neural Networks with Interaction of Super-pixels (ST, YC), pp. 2327–2330.
CIKMCIKM-2017-WangHLE #recommendation #social
Interactive Social Recommendation (XW0, SCHH, CL, ME), pp. 357–366.
CIKMCIKM-2017-WeiCCZR
Interactive Analytics System for Exploring Outliers (MW, LC, CC, HZ, EAR), pp. 2547–2550.
CIKMCIKM-2017-WilliamsZ #detection #modelling #sequence
Does That Mean You're Happy?: RNN-based Modeling of User Interaction Sequences to Detect Good Abandonment (KW, IZ), pp. 727–736.
CIKMCIKM-2017-ZhangXKZ #graph #learning
Learning Node Embeddings in Interaction Graphs (YZ, YX, XK, YZ), pp. 397–406.
ICMLICML-2017-MacGlashanHLPWR #feedback #learning
Interactive Learning from Policy-Dependent Human Feedback (JM, MKH, RTL, BP, GW, DLR, MET, MLL), pp. 2285–2294.
ICMLICML-2017-SuzumuraNUTT #higher-order #modelling
Selective Inference for Sparse High-Order Interaction Models (SS, KN, YU, KT, IT), pp. 3338–3347.
KDDKDD-2017-DuZCT #named #performance
FIRST: Fast Interactive Attributed Subgraph Matching (BD, SZ, NC, HT), pp. 1447–1456.
KDDKDD-2017-FuA0TX #automation #detection #named
REMIX: Automated Exploration for Interactive Outlier Detection (YF, CCA, SP0, DST, HX), pp. 827–835.
KDDKDD-2017-LiMGK #network
A Context-aware Attention Network for Interactive Question Answering (HL, MRM, YG, AK), pp. 927–935.
ICMTICMT-2017-NassarRA #approach #automation #emf #modelling #rule-based
Rule-Based Repair of EMF Models: An Automated Interactive Approach (NN, HR, TA), pp. 171–181.
OnwardOnward-2017-LamZC #generative #named #random #testing
ChimpCheck: property-based randomized test generation for interactive apps (ESLL, PZ, BYEC), pp. 58–77.
OOPSLAOOPSLA-2017-ZhangGSN #effectiveness #static analysis
Effective interactive resolution of static analysis alarms (XZ, RG, XS, MN), p. 30.
PEPMPEPM-2017-NarasimhanRL #data transformation #dependence #migration #program transformation #representation
Interactive data representation migration: exploiting program dependence to aid program transformation (KN, CR, JL), pp. 47–58.
POPLPOPL-2017-KrebbersTB #concurrent #higher-order #logic #proving
Interactive proofs in higher-order concurrent separation logic (RK, AT, LB), pp. 205–217.
ASEASE-2017-AhmedBIR #analysis #code review #named #overview #sentiment
SentiCR: a customized sentiment analysis tool for code review interactions (TA, AB, AI, SR), pp. 106–111.
ASEASE-2017-Holzmann
Cobra - an interactive static code analyzer (GJH), p. 1.
ASEASE-2017-WeissGB #named
Tortoise: interactive system configuration repair (AW, AG, YB), pp. 625–636.
ESEC-FSEESEC-FSE-2017-ZibaeenejadZA #feature model
Continuous variable-specific resolutions of feature interactions (MHZ, CZ, JMA), pp. 408–418.
ASPLOSASPLOS-2017-OlsonHW
Crossing Guard: Mediating Host-Accelerator Coherence Interactions (LEO, MDH, DAW0), pp. 163–176.
CASECASE-2017-ChenYFL #physics
Impedance matching strategy for physical human robot interaction control (XC, CY, CF, ZL0), pp. 138–144.
CASECASE-2017-ZhuJZ #database #named
PPIM: A protein-protein interaction database for Maize (GZ, RJ, XMZ), p. 97.
CSLCSL-2017-MuroyaG #call-by #geometry #graph grammar
The Dynamic Geometry of Interaction Machine: A Call-by-Need Graph Rewriter (KM, DRG), p. 15.
ICSTICST-2017-FlemstromGK #testing
SAGA Toolbox: Interactive Testing of Guarded Assertions (DF, TG, AK), pp. 516–523.
WICSAWICSA-2016-YuanM #architecture #component #detection #mining #security
Mining Software Component Interactions to Detect Security Threats at the Architectural Level (EY, SM), pp. 211–220.
EDMEDM-2016-BotelhoAH #modelling #predict
Modeling Interactions Across Skills: A Method to Construct and Compare Models Predicting the Existence of Skill Relationships (AFB, SA, NTH), pp. 292–297.
EDMEDM-2016-ChoiLHLRW #data-driven #learning
Exploring Learning Management System Interaction Data: Combining Data-driven and Theory-driven Approaches (HC, JEL, WJH, KL, MR, AW), pp. 324–329.
EDMEDM-2016-LeeRBY #analysis #approach #clustering #heatmap #learning #visualisation
Hierarchical Cluster Analysis Heatmaps and Pattern Analysis: An Approach for Visualizing Learning Management System Interaction Data (JEL, MR, AB, MY), pp. 603–604.
EDMEDM-2016-MinWPVBMFWL #multimodal #predict #student
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data (WM, JBW, LP, AKV, KEB, BWM, MF, ENW, JCL), pp. 454–459.
EDMEDM-2016-Wang #concept #design #learning #personalisation
Designing Interactive and Personalized Concept Mapping Learning Environments (SW0), pp. 678–680.
ICPCICPC-2016-AmannPN #named #visual notation
FeedBaG: An interaction tracker for Visual Studio (SA, SP, SN), pp. 1–3.
ICPCICPC-2016-MetcalfFYF #parametricity #static analysis #using
Extracting configuration parameter interactions using static analysis (CAM, FF, TY, JF), pp. 1–4.
ICPCICPC-2016-MinelliMRL #fine-grained #ide
Taming the IDE with fine-grained interaction data (RM, AM, RR, ML), pp. 1–10.
ICPCICPC-2016-PetrilloSKPFG #comprehension #debugging #framework
Understanding interactive debugging with Swarm Debug Infrastructure (FP, ZS, FK, MSP, CMDSF, YGG), pp. 1–4.
MSRMSR-2016-DamevskiCSP #developer #markov #using
Interactive exploration of developer interaction traces using a hidden markov model (KD, HC0, DCS, LLP), pp. 126–136.
SCAMSCAM-2016-0006LLE #empirical
A Source Level Empirical Study of Features and Their Interactions in Variable Software (SF0, LL, RELH, AE), pp. 197–206.
FMFM-2016-DellabaniCBB #bound #multi
Local Planning of Multiparty Interactions with Bounded Horizons (MD, JC, MB, SB), pp. 199–216.
FSCDFSCD-2016-Arisaka #calculus
Structural Interactions and Absorption of Structural Rules in BI Sequent Calculus (RA), p. 18.
FSCDFSCD-2016-GimenezO #2d #automaton #interpreter
Interaction Automata and the ia2d Interpreter (SG, DO), p. 11.
SEFMSEFM-2016-Cerone #analysis #framework #logic
A Cognitive Framework Based on Rewriting Logic for the Analysis of Interactive Systems (AC), pp. 287–303.
AIIDEAIIDE-2016-HaytonGLP #domain model
Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative (TH, PG, AL, JP), pp. 190–196.
CHI-PLAYCHI-PLAY-2016-FrommelRDWHB0 #design #ubiquitous
2084 - Safe New World: Designing Ubiquitous Interactions (JF, KR, TD, JW, CH, MB, MW0), pp. 53–64.
CHI-PLAYCHI-PLAY-2016-JennettICVWMJJG
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions (CJ, II, ALC, AV, EW, LM, GJ, JJ, SG, YR), pp. 389–400.
CHI-PLAYCHI-PLAY-2016-VellosoC #game studies #overview
The Emergence of EyePlay: A Survey of Eye Interaction in Games (EV, MC), pp. 171–185.
CoGCIG-2016-PatrascuR #collaboration #evolution #named
Artefacts: Minecraft meets collaborative interactive evolution (CP, SR), pp. 1–8.
CoGCIG-2016-SorensenOR #behaviour #evolution
Breeding a diversity of Super Mario behaviors through interactive evolution (PDS, JMO, SR), pp. 1–7.
DiGRADiGRA-FDG-2016-GerberKR #biology #design #game studies #matter
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games (LCG, HK, IHRK).
DiGRADiGRA-FDG-2016-ZhuKCL #education #game studies #social #using
Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
CoGVS-Games-2016-KerousL #human-computer #interface #overview
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments (BK, FL), pp. 1–4.
CoGVS-Games-2016-LiangDCZCT #animation #game studies #generative #ontology
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
CoGVS-Games-2016-LiangDCZCT16a #animation #game studies #generative #ontology
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
CIKMCIKM-2016-0001H #adaptation #learning #multi #named #using
aptMTVL: Nailing Interactions in Multi-Task Multi-View Multi-Label Learning using Adaptive-basis Multilinear Factor Analyzers (XL0, JH), pp. 1171–1180.
CIKMCIKM-2016-ChengLL #feature model #named
FeatureMiner: A Tool for Interactive Feature Selection (KC, JL, HL0), pp. 2445–2448.
CIKMCIKM-2016-LiTCELB #named #network #optimisation
TEAMOPT: Interactive Team Optimization in Big Networks (LL, HT, NC, KE, YRL, NB), pp. 2485–2487.
ECIRECIR-2016-KarkulahtiPDKY #social #social media
Tracking Interactions Across Business News, Social Media, and Stock Fluctuations (OK, LP, MD, JK, RY), pp. 735–740.
ECIRECIR-2016-ZhuangTD #behaviour #evaluation #information retrieval
The Relationship Between User Perception and User Behaviour in Interactive Information Retrieval Evaluation (MZ, EGT, GD), pp. 293–305.
ICMLICML-2016-VikramD #clustering
Interactive Bayesian Hierarchical Clustering (SV, SD), pp. 2081–2090.
ICPRICPR-2016-AghaeiDR #detection #social
With whom do I interact? Detecting social interactions in egocentric photo-streams (MA, MD, PR), pp. 2959–2964.
ICPRICPR-2016-FleischmannK #performance
Fast projector-camera calibration for interactive projection mapping (OF, RK), pp. 3798–3803.
ICPRICPR-2016-GemerenPV
Locating human interactions with discriminatively trained deformable pose+motion parts (CVG, RP, RCV), pp. 991–996.
ICPRICPR-2016-ItoMYA #segmentation
Interactive region segmentation for manga (KI, YM, TY, KA), pp. 2386–2391.
ICPRICPR-2016-KatsageorgiouZH #analysis #behaviour #data-driven
Unsupervised mouse behavior analysis: A data-driven study of mice interactions (VMK, MZ, HH, VF0, FP, DS, VM), pp. 925–930.
ICPRICPR-2016-OnishiN #people #twitter
Mutual interaction model between the number of people in real space and the number of tweets in virtual space (MO, SN), pp. 2073–2078.
ICPRICPR-2016-PeiM #3d #estimation #mobile #performance
Fast 3D hand estimation for mobile interactions (YP, GM), pp. 979–984.
ICPRICPR-2016-Sahbi #detection #image
Misalignment resilient CCA for interactive satellite image change detection (HS), pp. 3326–3331.
ICPRICPR-2016-ShwetaE0B #architecture #identification #learning
A deep learning architecture for protein-protein Interaction Article identification (S, AE, SS0, PB), pp. 3128–3133.
ICPRICPR-2016-XianXCZD #effectiveness #named #segmentation
EISeg: Effective interactive segmentation (MX, FX, HDC, YZ, JD), pp. 1982–1987.
ICPRICPR-2016-YousefiKDCR #3d #experience #gesture #mobile
3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
KDDKDD-2016-HanZWZ #identification
Generalized Hierarchical Sparse Model for Arbitrary-Order Interactive Antigenic Sites Identification in Flu Virus Data (LH0, YZ0, XFW, TZ0), pp. 865–874.
KDDKDD-2016-LinXBJZ #feature model #learning #multi
Multi-Task Feature Interaction Learning (KL, JX, IMB, SJ, JZ), pp. 1735–1744.
MoDELSMoDELS-2016-PrehoferWJ #approach #modelling #multi
A model-based approach for multi-device user interactions (CP, AW, YJ), pp. 13–23.
PADLPADL-2016-HertumDJD #paradigm
The KB Paradigm and Its Application to Interactive Configuration (PVH, ID, GJ, MD), pp. 13–29.
PLDIPLDI-2016-PadonMPSS #named #safety #verification
Ivy: safety verification by interactive generalization (OP, KLM, AP, MS, SS), pp. 614–630.
POPLPOPL-2016-GimenezM #complexity
The complexity of interaction (SG, GM), pp. 243–255.
POPLPOPL-2016-MuroyaHH #geometry #recursion
Memoryful geometry of interaction II: recursion and adequacy (KM, NH, IH), pp. 748–760.
ASEASE-2016-HentschelHB #empirical #evaluation #user interface #verification
An empirical evaluation of two user interfaces of an interactive program verifier (MH, RH, RB), pp. 403–413.
ASEASE-2016-HentschelHB16a #comprehension #debugging #effectiveness #proving #verification
The interactive verification debugger: effective understanding of interactive proof attempts (MH, RH, RB), pp. 846–851.
ASEASE-2016-MeinickeWKTS #complexity #configuration management #on the
On essential configuration complexity: measuring interactions in highly-configurable systems (JM, CPW, CK, TT, GS), pp. 483–494.
FSEFSE-2016-GulzarICK #big data #data analysis #debugging #named
BigDebug: interactive debugger for big data analytics in Apache Spark (MAG, MI, TC, MK), pp. 1033–1037.
FSEFSE-2016-Guo #debugging #java #named
SmartDebug: an interactive debug assistant for Java (XG), pp. 1127–1129.
FSEFSE-2016-LinPCDZZ #architecture #recommendation #refactoring #search-based
Interactive and guided architectural refactoring with search-based recommendation (YL0, XP0, YC, DD, DZ, WZ), pp. 535–546.
FSEFSE-2016-NguyenKCFP #configuration management #named
iGen: dynamic interaction inference for configurable software (TN, UK, JC, JSF, AAP), pp. 655–665.
FSEFSE-2016-Panchekha #generative #web
Generating interactive web pages from storyboards (PP), pp. 1071–1072.
ICSE-2016-Alimadadi0P #comprehension #javascript
Understanding asynchronous interactions in full-stack JavaScript (SA, AM0, KP), pp. 1169–1180.
ICSE-2016-GulzarIYTCMK #big data #debugging #named
BigDebug: debugging primitives for interactive big data processing in spark (MAG, MI, SY, SDT, TC, TDM, MK), pp. 784–795.
ASPLOSASPLOS-2016-JeonHKERC #latency #named #parallel #predict
TPC: Target-Driven Parallelism Combining Prediction and Correction to Reduce Tail Latency in Interactive Services (MJ, YH, HK, SE, SR, ALC), pp. 129–141.
CASECASE-2016-FodorVF #case study #online
Interactive on-line trajectories for semi-automation: Case study of a forwarder crane (SF, CV0, LBF), pp. 928–933.
CASECASE-2016-SteinmetzW #architecture
Skill parametrization approaches and skill architecture for human-robot interaction (FS, RW), pp. 280–285.
CAVCAV-2016-BeyerD #debugging #fault
Verification-Aided Debugging: An Interactive Web-Service for Exploring Error Witnesses (DB, MD), pp. 502–509.
ICSTICST-2016-Gao #question #testing #what
Making System User Interactive Tests Repeatable: When and What Should we Control? (ZG), pp. 379–380.
ICSTICST-2016-Zuddas #semantics #testing
Semantic Testing of Interactive Applications (DZ), pp. 391–392.
DocEngDocEng-2015-BalinskyM #fine-grained #health
Fine Grained Access of Interactive Personal Health Records (HB, NM), pp. 207–210.
HTHT-2015-ApaolazaHJ #analysis #behaviour #low level #web
Longitudinal Analysis of Low-Level Web Interaction through Micro Behaviours (AA, SH, CJ), pp. 337–340.
HTHT-2015-BerettaMCM #twitter
An Interactive Method for Inferring Demographic Attributes in Twitter (VB, DM, TC, EM), pp. 113–122.
JCDLJCDL-2015-NielsenG #analysis #library #multi #named #transaction #visual notation
PivotViz: Interactive Visual Analysis of Multidimensional Library Transaction Data (MN, KG), pp. 139–142.
SIGMODSIGMOD-2015-BaoZJL #keyword
Exploratory Keyword Search with Interactive Input (ZB, YZ, HVJ, TWL), pp. 871–876.
SIGMODSIGMOD-2015-ErlingALCGPPB #benchmark #metric #network #social
The LDBC Social Network Benchmark: Interactive Workload (OE, AA, JLLP, HC, AG, APP, MDP, PAB), pp. 619–630.
SIGMODSIGMOD-2015-MorcosAIOPS #data transformation #named
DataXFormer: An Interactive Data Transformation Tool (JM, ZA, IFI, MO, PP, MS), pp. 883–888.
SIGMODSIGMOD-2015-PerezSBPRSL #graph #named
Ringo: Interactive Graph Analytics on Big-Memory Machines (YP, RS, AB, RP, MR, PS, JL), pp. 1105–1110.
SIGMODSIGMOD-2015-ScheibliDB #3d #distributed #named #query #visualisation
QE3D: Interactive Visualization and Exploration of Complex, Distributed Query Plans (DS, CD, AB), pp. 877–881.
SIGMODSIGMOD-2015-ZengADAS #analysis #big data #named #online
G-OLA: Generalized On-Line Aggregation for Interactive Analysis on Big Data (KZ, SA, AD, MA, IS), pp. 913–918.
VLDBVLDB-2015-BoutinBCEGKYZZ #named #reliability
JetScope: Reliable and Interactive Analytics at Cloud Scale (EB, PB, XC, JE, TG, AK, ZY, NZ, JZ), pp. 1680–1691.
VLDBVLDB-2015-CrottyGZBK #named
Vizdom: Interactive Analytics through Pen and Touch (AC, AG, EZ, CB, TK), pp. 2024–2035.
VLDBVLDB-2015-DiaoDLLPPP #automation #data analysis #named #navigation
AIDE: An Automatic User Navigation System for Interactive Data Exploration (YD, KD, ZL, WL, OP, KP, LP), pp. 1964–1975.
VLDBVLDB-2015-JayaramGL #graph #interface #named #query #visual notation
VIIQ: Auto-Suggestion Enabled Visual Interface for Interactive Graph Query Formulation (NJ, SG, CL), pp. 1940–1951.
VLDBVLDB-2015-JiangN #feedback #named #query #specification
SnapToQuery: Providing Interactive Feedback during Exploratory Query Specification (LJ, AN), pp. 1250–1261.
VLDBVLDB-2015-KoutraJNF #graph #mining #named #scalability #visualisation
Perseus: An Interactive Large-Scale Graph Mining and Visualization Tool (DK, DJ, YN, CF), pp. 1924–1935.
VLDBVLDB-2015-ZoumpatianosIP #named
RINSE: Interactive Data Series Exploration with ADS+ (KZ, SI, TP), pp. 1912–1923.
EDMEDM-2015-CerezoSNP #student
Different Patterns of Students' Interaction with Mooodle and Their Relationship with Achievement (RC, MSS, JCN, MPPR), pp. 576–577.
EDMEDM-2015-Eagle #network
Estimating the Local Size and Coverage of Interaction Network Regions (ME), pp. 671–673.
EDMEDM-2015-EagleHB #estimation #network #predict #problem
Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments (ME, AH, TB), pp. 342–349.
EDMEDM-2015-HershkovitzMS #approach #student
Teacher-Student Classroom Interactions: A Computational Approach (AH, AM, AS), pp. 558–559.
EDMEDM-2015-KeshtkarCKC #learning #student
Analyzing Students' Interaction Based on Their Response to Determine Their Learning Outcomes (FK, JC, BK, AC), pp. 588–589.
EDMEDM-2015-Popescu #data analysis #design #tool support
Data Analysis Tools and Methods for Improving the Interaction Design in e-Learning (PSP), pp. 653–655.
EDMEDM-2015-RuizUF #monitoring #predict #student
Predicting Students' Outcome by Interaction Monitoring (SR, MU, IFC), pp. 598–599.
EDMEDM-2015-WarnerDMG #how #online #student
How High School, College, and Online Students Differentially Engage with an Interactive Digital Textbook (JW, JD, BM, PJG), pp. 528–531.
ICPCICPC-2015-SaeidiHKJ #analysis #modelling #named #source code #topic
ITMViz: interactive topic modeling for source code analysis (AS, JH, RK, SJ), pp. 295–298.
ICPCICPC-2015-YanoKII #library #named #visualisation
VerXCombo: an interactive data visualization of popular library version combinations (YY, RGK, TI, KI), pp. 291–294.
ICSMEICSME-2015-BaloghABVGV #developer #identification
Identifying wasted effort in the field via developer interaction data (GB, GA, ÁB, LV, TG, AZV), pp. 391–400.
SANERSANER-2015-BaoLXWZ #reverse engineering
Reverse engineering time-series interaction data from screen-captured videos (LB, JL, ZX, XW, BZ), pp. 399–408.
SANERSANER-2015-JiangSPLZ #comprehension #developer #natural language #query
Understanding developers’ natural language queries with interactive clarification (SJ, LS, XP, ZL, WZ), pp. 13–22.
SANERSANER-2015-RoehmNB #automation
Automated extraction of failure reproduction steps from user interaction traces (TR, SN, BB), pp. 121–130.
ICALPICALP-v1-2015-CoudronV #approximate #proving
Interactive Proofs with Approximately Commuting Provers (MC, TV), pp. 355–366.
ICALPICALP-v2-2015-DaniMSY #communication
Interactive Communication with Unknown Noise Rate (VD, MM, JS, MY), pp. 575–587.
SEFMSEFM-2015-NicolaMPST #interpreter #modelling #twitter
Twitlang(er): Interactions Modeling Language (and Interpreter) for Twitter (RDN, AM, MP, AS, FT), pp. 327–343.
AIIDEAIIDE-2015-HernandezBS
Keeping the Player on an Emotional Trajectory in Interactive Storytelling (SPH, VB, MS), pp. 65–71.
AIIDEAIIDE-2015-Martens #generative #modelling #named
Ceptre: A Language for Modeling Generative Interactive Systems (CM), pp. 51–57.
AIIDEAIIDE-2015-YuR #optimisation
Optimizing Players' Expected Enjoyment in Interactive Stories (HY0, MOR), pp. 100–107.
CHI-PLAYCHI-PLAY-2015-BaskinZ #analysis #behaviour #exclamation #tablet #towards
The Player is Chewing the Tablet!: Towards a Systematic Analysis of User Behavior in Animal-Computer Interaction (SB, AZ), pp. 463–468.
CHI-PLAYCHI-PLAY-2015-BirkMMG #game studies #how #self
How Self-Esteem Shapes our Interactions with Play Technologies (MVB, RLM, MKM0, KMG), pp. 35–45.
CHI-PLAYCHI-PLAY-2015-BrownGDK #artificial reality #game studies
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
CHI-PLAYCHI-PLAY-2015-BuschMOMHLNT #game studies #personalisation #persuasion
Personalization in Serious and Persuasive Games and Gamified Interactions (MB, EEM, RO, AM, WH, ML, LEN, MT), pp. 811–816.
CHI-PLAYCHI-PLAY-2015-CarterADG #game studies
Player Identity Dissonance and Voice Interaction in Games (MC, FA, JD, MRG), pp. 265–269.
CHI-PLAYCHI-PLAY-2015-EagleRHBBAE #learning #network
Measuring Implicit Science Learning with Networks of Player-Game Interactions (ME, ER, DH, RB, TB, JAC, TE), pp. 499–504.
CHI-PLAYCHI-PLAY-2015-FrenchMS #design
Designing Interactive Toys for Elephants (FF, CM, HS), pp. 523–528.
CHI-PLAYCHI-PLAY-2015-HoareCFB
Hide and Seek: Exploring Interaction With Smart Wallpaper (CH, RC, RF, LB), pp. 129–133.
CHI-PLAYCHI-PLAY-2015-LochrieMES #game studies
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.
CHI-PLAYCHI-PLAY-2015-Paasovaara #experience #mobile #social #user interface
User Experience of Mobile Proximity-Based Applications for Playful Social Interaction (SP), pp. 411–414.
CHI-PLAYCHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CHI-PLAYCHI-PLAY-2015-Rogers
Playful Interactions in Public (YR), p. 127.
CoGCIG-2015-SilvaF #nondeterminism
Personality traits in plots with nondeterministic planning for interactive storytelling (FAGdS, BF), pp. 83–90.
FDGFDG-2015-Deterding #game studies #video
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play (SD).
FDGFDG-2015-GuzdialHLR #crowdsourcing
Crowdsourcing Open Interactive Narrative (MG, BH, BL, MR).
FDGFDG-2015-KapadiaZFMS #artificial reality #authoring #complexity
Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications (MK, FZ, JF, MM, RWS).
FDGFDG-2015-KoenitzL #authoring #paradigm
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm (HK, SL).
FDGFDG-2015-RyanKFHOMW #game studies #scalability #visualisation
Large-Scale Interactive Visualizations of Nearly 12, 000 Games (JOR, EK, AMF, TH, TOM, MM, NWF).
CoGVS-Games-2015-RizvicP #game studies #re-engineering
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game (SR, IP), pp. 1–2.
GCMGCM-2015-MackieS #evaluation #parallel
Parallel Evaluation of Interaction Nets: Some Observations and Examples (IM, SS), pp. 50–65.
CHICHI-2015-AbdelrahmanSH0
Investigation of Material Properties for Thermal Imaging-Based Interaction (YA, ASS, NH, AS), pp. 15–18.
CHICHI-2015-AchibetCLM #3d #modelling #named
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models (MA, GC, AL, MM), pp. 317–326.
CHICHI-2015-AkshitaSILB #feedback #multimodal #towards #visual notation
Towards Multimodal Affective Feedback: Interaction between Visual and Haptic Modalities (A, HAS, BI, EL, YB), pp. 2043–2052.
CHICHI-2015-AndersonGWF
Supporting Subtlety with Deceptive Devices and Illusory Interactions (FA, TG, DW, GWF), pp. 1489–1498.
CHICHI-2015-BlockHHSCPDES
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
CHICHI-2015-CaoLLT #graph #mining #multi #named #visual notation
g-Miner: Interactive Visual Group Mining on Multivariate Graphs (NC, YRL, LL, HT), pp. 279–288.
CHICHI-2015-CaramiauxAPT #design
Form Follows Sound: Designing Interactions from Sonic Memories (BC, AA, SGP, AT), pp. 3943–3952.
CHICHI-2015-CarrascalC #mobile
An In-Situ Study of Mobile App & Mobile Search Interactions (JPC, KC), pp. 2739–2748.
CHICHI-2015-ChenBBOH #behaviour
The Emergence of Interactive Behavior: A Model of Rational Menu Search (XC, GB, DPB, AO, AH), pp. 4217–4226.
CHICHI-2015-ChiL #named #smarttech
Weave: Scripting Cross-Device Wearable Interaction (PY(C, YL), pp. 3923–3932.
CHICHI-2015-DamianTBSLA #behaviour #feedback #realtime #social #using
Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques (ID, CSST, TB, JS, KL, EA), pp. 565–574.
CHICHI-2015-FaircloughKG #classification #realtime
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing (SHF, AJK, KMG), pp. 3029–3038.
CHICHI-2015-GennipHM #design #memory management
Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
CHICHI-2015-GirouardLRDEP #smarttech
One-Handed Bend Interactions with Deformable Smartphones (AG, JL, MR, FD, AKE, JP), pp. 1509–1518.
CHICHI-2015-GrubertHQS #multi #named
MultiFi: Multi Fidelity Interaction with Displays On and Around the Body (JG, MH, AJQ, DS), pp. 3933–3942.
CHICHI-2015-HanrahanP #email
Lost in Email: Pulling Users Down a Path of Interaction (BVH, MAPQ), pp. 3981–3984.
CHICHI-2015-HossainJBCKSTCO #biology #case study #education #online
Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
CHICHI-2015-HydeCKH #persuasion #using
Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
CHICHI-2015-JacksonB #development #protocol #standard
Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology (SJJ, SB), pp. 1769–1778.
CHICHI-2015-JakobsenH
Is Moving Improving?: Some Effects of Locomotion in Wall-Display Interaction (MRJ, KH), pp. 4169–4178.
CHICHI-2015-KardanC #adaptation #evaluation #learning #simulation
Providing Adaptive Support in an Interactive Simulation for Learning: An Experimental Evaluation (SK, CC), pp. 3671–3680.
CHICHI-2015-KatanGF #development #interface #machine learning #people #using
Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People (SK, MG, RF), pp. 251–254.
CHICHI-2015-KimCD #detection #monitoring
Sensors Know When to Interrupt You in the Car: Detecting Driver Interruptibility Through Monitoring of Peripheral Interactions (SK, JC, AKD), pp. 487–496.
CHICHI-2015-KimGMM #multi #named
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos (JK, ELG, AMH, MRM), pp. 1535–1544.
CHICHI-2015-KimN #named
G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction (CMK, TJN), pp. 4161–4164.
CHICHI-2015-KwonJBSBKS #named
FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material (HK, SJ, SB, SAS, PDB, BK, HS), pp. 1285–1294.
CHICHI-2015-LaputBHH #named
Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices (GL, EB, SEH, CH), pp. 2161–2170.
CHICHI-2015-LeeBCCWPSBR #exclamation
Trap it!: A Playful Human-Biology Interaction for a Museum Installation (SAL, EB, AMC, NC, BW, JYP, BS, PB, IHRK), pp. 2593–2602.
CHICHI-2015-LeeLCWSK #education #online #social #using
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
CHICHI-2015-LiangSCCCYCC #lens #named
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper (RHL, CS, YCC, GTC, LWC, DNY, MYC, BYC), pp. 1281–1284.
CHICHI-2015-LiYS #detection #named
IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID (HL, CY, APS), pp. 2555–2564.
CHICHI-2015-LoboPA #comparison #evaluation
An Evaluation of Interactive Map Comparison Techniques (MJL, EP, CA), pp. 3573–3582.
CHICHI-2015-LoeppH0 #algorithm #information management #recommendation
Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques (BL, KH, JZ), pp. 975–984.
CHICHI-2015-LopesIMHJB
Proprioceptive Interaction (PL, AI, WM, DH, PJ, PB), pp. 939–948.
CHICHI-2015-MiksikVLPNGHPIT #3d #recognition #scalability #semantics
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (OM, VV, ML, RP, MN, SG, SLH, PP, SI, PHST), pp. 3317–3326.
CHICHI-2015-MullerES #named
BaseLase: An Interactive Focus+Context Laser Floor (JM, DE, CS), pp. 3869–3878.
CHICHI-2015-MunteanuMMROV #human-computer #requirements
Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction (CM, HM, WM, MR, SO, JV), pp. 105–114.
CHICHI-2015-NegulescuM #mobile
Grip Change as an Information Side Channel for Mobile Touch Interaction (MN, JM), pp. 1519–1522.
CHICHI-2015-Odom #case study #comprehension #experience
Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe (WO), pp. 575–584.
CHICHI-2015-ODonovanAH #design #layout #named
DesignScape: Design with Interactive Layout Suggestions (PO, AA, AH), pp. 1221–1224.
CHICHI-2015-ORourkeAGP #automation #framework #generative
A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
CHICHI-2015-OuVH #data type #development
An Interactive System for Data Structure Development (JO, MTV, OH), pp. 3053–3062.
CHICHI-2015-PengMHM #3d
A Layered Fabric 3D Printer for Soft Interactive Objects (HP, JM, SEH, JM), pp. 1789–1798.
CHICHI-2015-PerelmanSRPDD #2d #3d #design
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHICHI-2015-PlimmerHZKYJBD #tool support
New Interaction Tools for Preserving an Old Language (BP, LH, TZ, KK, AWY, GJ, RB, EYLD), pp. 3493–3502.
CHICHI-2015-RadleJSLRR #elicitation #evaluation
Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions (RR, HCJ, MS, ZL, HR, YR), pp. 3913–3922.
CHICHI-2015-RoumenPZ #case study #comparative #named #smarttech
NotiRing: A Comparative Study of Notification Channels for Wearable Interactive Rings (TR, STP, SZ), pp. 2497–2500.
CHICHI-2015-SatoYOSHTHR #classification #named
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces (MS, SY, AO, BS, AH, TT, MH, RR), pp. 2191–2200.
CHICHI-2015-SchmidtFKMPRSWB
Ergonomic Interaction for Touch Floors (DS, JF, SK, FM, MP, JR, JS, JW, PB), pp. 3879–3888.
CHICHI-2015-SchwarzMH #architecture #feedback #generative #probability #user interface
An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces (JS, JM, SEH), pp. 2545–2554.
CHICHI-2015-SemaanFRMD #design
Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CHICHI-2015-SongPSKH #3d #estimation #gesture #mobile #video
Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHICHI-2015-StraitVFSU #elicitation
Too Much Humanness for Human-Robot Interaction: Exposure to Highly Humanlike Robots Elicits Aversive Responding in Observers (MS, LV, VF, MS, HLU), pp. 3593–3602.
CHICHI-2015-TaherHKWJHA
Exploring Interactions with Physically Dynamic Bar Charts (FT, JH, AK, CW, YJ, KH, JA), pp. 3237–3246.
CHICHI-2015-TungCYWC #automation #named
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard (YCT, TYC, NHY, CW, MYC), pp. 1847–1850.
CHICHI-2015-VidalBBG #social
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
CHICHI-2015-WangGXZYB #named #privacy #using #visualisation
VeilMe: An Interactive Visualization Tool for Privacy Configuration of Using Personality Traits (YW, LG, AX, MXZ, HY, HB), pp. 817–826.
CHICHI-2015-WillettJID #lightweight
Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps (WW, BJ, TI, PD), pp. 3563–3572.
CHICHI-2015-WilsonDB #feedback
In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction (GW, GD, SAB), pp. 2063–2072.
CSCWCSCW-2015-CoetzeeLFHH #learning #scalability
Structuring Interactions for Large-Scale Synchronous Peer Learning (DC, SL, AF, BH, MAH), pp. 1139–1152.
CSCWCSCW-2015-GallacherOBRCHM #lightweight
Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (SG, JO, JB, YR, LC, DH, PM), pp. 891–902.
CSCWCSCW-2015-HalbertN #design #tool support
Designing for Discomfort: Supporting Critical Reflection through Interactive Tools (HH, LPN), pp. 349–360.
CSCWCSCW-2015-LundgrenFRT #case study #design #experience #mobile
Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
CSCWCSCW-2015-PaayKS #empirical #physics
Connecting in the Kitchen: An Empirical Study of Physical Interactions while Cooking Together at Home (JP, JK, MBS), pp. 276–287.
CSCWCSCW-2015-ShklovskiBBK #lens #maintenance #online #relational #social
Friendship Maintenance in the Digital Age: Applying a Relational Lens to Online Social Interaction (IS, LB, NB, JK), pp. 1477–1487.
HCIDHM-EH-2015-GoffRB #effectiveness #towards
Toward a Model for Effective Human-Automation Interaction: The Mediated Agency (KLG, AR, BB), pp. 274–283.
HCIDHM-EH-2015-KollingKHC #design #evaluation #feedback #process #using
Estimating Ergonomic Comfort During the Process of Mechanism Design by Interaction with a Haptic Feedback-System — Evaluation of Simulated and Kinesthetically Displayed Mechanisms Using the Haptic Feedback System RePlaLink (TK, MK, MH, BC), pp. 62–73.
HCIDUXU-DD-2015-BellottiBL #navigation #visual notation
Navigation in Interactive Visual Narrative for Children’s Appbooks (AB, PB, WDL), pp. 579–589.
HCIDUXU-DD-2015-ChuanSA #evaluation #gesture #heuristic #human-computer #usability
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
HCIDUXU-DD-2015-CyprianoP #design #process #prototype #testing
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
HCIDUXU-DD-2015-EmanuelRM #analysis
Rhetoric of Interaction: Analysis of Pathos (BE, CR, MM), pp. 417–427.
HCIDUXU-DD-2015-Fernandez #analysis #health #human-computer
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects (JIMF), pp. 621–633.
HCIDUXU-DD-2015-FilippiBS #design
Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
HCIDUXU-DD-2015-Lera #approach #design #matter
Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
HCIDUXU-DD-2015-Mesbahi #exclamation
Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not “There”, We Are the Ethics! (MEM), pp. 590–598.
HCIDUXU-IXD-2015-AkerO #effectiveness #social #social media #using
Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information (ÇA, ÖÖ), pp. 3–12.
HCIDUXU-IXD-2015-DesouzartF #human-computer
Human-Computer Interaction in Bed (GD, EF), pp. 596–605.
HCIDUXU-IXD-2015-EliasFC #game studies
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding (HE, EF, BJAdC), pp. 251–262.
HCIDUXU-IXD-2015-FioriniFASWRL #3d #education #modelling #simulation #tool support
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
HCIDUXU-IXD-2015-Gasparini #approach #experience #library #user interface
A Holistic Approach to User Experience in the Context of an Academic Library Interactive System (AAG), pp. 173–184.
HCIDUXU-IXD-2015-GoncalvesQ #automation #behaviour #case study
Drivers and Automation: A Study About Cultural and Behavioral Influence in the Interaction with Driver Assistants (RCG, MQ), pp. 462–472.
HCIDUXU-IXD-2015-GuYWD #behaviour #design #network #social #visualisation
Visualizing Group User Behaviors for Social Network Interaction Design Iteration (ZG, JMY, ZW, ZD), pp. 36–45.
HCIDUXU-IXD-2015-LapasO #evaluation #experience #game studies #user interface
Evaluation of User Experience in Interaction with Computer Games (TL, TO), pp. 271–282.
HCIDUXU-IXD-2015-OliveiraVSBRS #analysis #usability
Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment (EO, EV, ES, SB, TR, MMS), pp. 208–217.
HCIDUXU-IXD-2015-TorokPLTVCM #adaptation #game studies
Evaluating and Customizing User Interaction in an Adaptive Game Controller (LT, MP, JL, DGT, CNV, EC, AAM), pp. 315–326.
HCIDUXU-UI-2015-AgnerRVBZ #design #gesture #interface #tablet
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
HCIDUXU-UI-2015-Chen15b #adaptation
Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects (ACYC), pp. 611–621.
HCIDUXU-UI-2015-ChenH #design
Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
HCIDUXU-UI-2015-ChngC #3d #case study #multi #user study
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
HCIDUXU-UI-2015-Gatsou #mobile
The Importance of Metaphors for User Interaction with Mobile Devices (CG), pp. 520–529.
HCIDUXU-UI-2015-Huang15a #design
Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction (SCCH), pp. 444–451.
HCIDUXU-UI-2015-KronbauerMS #analysis #evaluation #experience #mobile #user interface
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices (AHK, DM, CASS), pp. 54–65.
HCIDUXU-UI-2015-MauricioBC #artificial reality #named
TattooAR: Augmented Reality Interactive Tattoos (GSM, JdSB, MdGC), pp. 667–674.
HCIDUXU-UI-2015-QuaresmaGOR #smarttech
The Interaction with Smartphones in the Brazilian Driving Context (MQ, RCG, JO, MR), pp. 575–586.
HCIDUXU-UI-2015-Search #data transformation #multi #representation
Interactive Multisensory Data Representation (PS), pp. 363–373.
HCIDUXU-UI-2015-SpinilloP #design #visual notation
An Interactive Guide to Design Animated Visual Instructions in Brazil (CGS, RP), pp. 374–381.
HCIHCI-DE-2015-AbibA #design #guidelines #process #social
Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment (JCA, JCA), pp. 119–131.
HCIHCI-DE-2015-Alessandrini #challenge #physics #programming #prototype
Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes (AA), pp. 132–142.
HCIHCI-DE-2015-CaonACKM #health #smarttech
A Smartphone Application to Promote Affective Interaction and Mental Health (MC, LA, SC, OAK, EM), pp. 460–467.
HCIHCI-DE-2015-CrawfordAJRG #evaluation #experience #towards #user interface
User Experience Evaluation Towards Cooperative Brain-Robot Interaction (CSC, MA, FJ, SR, JEG), pp. 184–193.
HCIHCI-DE-2015-HornungPBL #challenge #perspective
Challenges for Human-Data Interaction — A Semiotic Perspective (HHH, RP, MCCB, KL), pp. 37–48.
HCIHCI-DE-2015-JensenRB #collaboration #design
An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems (CJJ, JCdR, RB), pp. 214–226.
HCIHCI-DE-2015-Kelly #experience
Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness (NK), pp. 477–488.
HCIHCI-DE-2015-SamaniSJ
Biologically Inspired Artificial Endocrine System for Human Computer Interaction (HAS, ES, B(J), pp. 71–81.
HCIHCI-DE-2015-SantosST #open source #using #visualisation
Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine (JMS, BSS, LT), pp. 405–414.
HCIHCI-DE-2015-Teixeira-FariaI #abstraction #complexity #component #visual notation
Reduce Complexity by Increasing Abstraction in Interactive Visual Components (PMTF, JRI), pp. 426–437.
HCIHCI-DE-2015-ZhangBL #design #human-computer
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCIHCI-IT-2015-AdhikarlaJS #design #evaluation #gesture
Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCIHCI-IT-2015-FioriniLEMMBCD #case study #interface #network #social
Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study (LF, RL, RE, AM, AM, MB, FC, PD), pp. 729–740.
HCIHCI-IT-2015-GentileMSG #design #gesture
Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCIHCI-IT-2015-HuhJIKKP #case study #comparison
Preliminary Study to Determine a “User-Friendly” Bending Method: Comparison Between Bending and Touch Interaction (BH, HJ, SI, HSK, GK, JP), pp. 175–183.
HCIHCI-IT-2015-ImpettHWB
Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work (LI, IH, PKAW, AFB), pp. 184–195.
HCIHCI-IT-2015-MakiyamaNKNSK #smarttech
Synchronization of Peripheral Vision and Wearable Sensors for Animal-to-Animal Interaction (KM, KN, MK, MN, KS, HHK), pp. 753–764.
HCIHCI-IT-2015-MutoM #analysis #development
Analysis of Eye Hand Interaction in Drawing Figure and Letter — For the Development of Handwrite-Training Device (YM, TM), pp. 107–117.
HCIHCI-IT-2015-SakamotoT #communication
Stage of Subconscious Interaction for Forming Communication Relationship (TS, YT), pp. 376–384.
HCIHCI-IT-2015-ScavarelliA
An Exploration of Shape in Crowd Computer Interactions (AS, AA), pp. 775–786.
HCIHCI-IT-2015-TadayonMGRZLGP #case study #learning
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study (RT, TLM, MG, PMRF, JZ, ML, MG, SP), pp. 495–506.
HCIHCI-IT-2015-TokdemirACMB #case study #design #interface #multimodal #navigation #representation #ubiquitous
Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.
HCIHCI-IT-2015-WalkerSJ #performance
Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings (JWW, MTS, MJ), pp. 385–394.
HCIHCI-UC-2015-AlexandrisNC #evaluation
Interactive Evaluation of Pragmatic Features in Spoken Journalistic Texts (CA, MN, GC), pp. 259–268.
HCIHIMI-IKC-2015-BanKNTH
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HCIHIMI-IKC-2015-ItaiM #development #using
Study About Creation of “Maai” Involving Intention Using Rhythm Controller — Development of Maai Creating Agent and Interaction Experiments Between Human and Agent (SI, YM), pp. 599–609.
HCIHIMI-IKC-2015-UeokaK #using
Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon (RU, NK), pp. 646–656.
HCIHIMI-IKD-2015-BabaianLL #enterprise #navigation #visualisation
Modernizing Exploration and Navigation in Enterprise Systems with Interactive Visualizations (TB, WTL, ML), pp. 23–33.
HCIHIMI-IKD-2015-MacielPS #internet #legacy
Internet Users’ Legal and Technical Perspectives on Digital Legacy Management for Post-mortem Interaction (CM, VCP, MS), pp. 627–639.
HCIHIMI-IKD-2015-MaierKMK #monitoring #process #visual notation
Visual Interactive Process Monitoring (SM, HK, TM, AK), pp. 74–85.
HCIHIMI-IKD-2015-ProssHTH #concept #visualisation
A Concept for Visualizing Psychophysiological Data in Human Computer Interaction: The FeaturePlotter (FP, DH, HCT, HH), pp. 97–106.
HCIHIMI-IKD-2015-UlbrichVSS #topic
Reading Through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces (EU, EEV, SS, VS), pp. 127–137.
HCILCT-2015-GonzalezHGS #learning #student #tool support
Exploring Student Interactions: Learning Analytics Tools for Student Tracking (MÁCG, ÁHG, FJGP, MLSE), pp. 50–61.
HCILCT-2015-VielRTP #design #learning #multi
Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
HCILCT-2015-XueZZ #modelling
Human-Human Interaction Modeling of Trainer (HX, WZ, XZ), pp. 528–534.
HCILCT-2015-YusoffK #design #game studies #learning #persuasion
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
HCISCSM-2015-ChungM #data transfer
Interaction Study of Shuriken: User Grouping and Data Transfer Based on Inter-device Relative Positioning (JC, AM), pp. 196–206.
HCISCSM-2015-HongK #online #social #social media
Are Social Media Useful for Managing Reputation Online?: Comparing User Interactions Online with Reputation Indicators (JYJH, JHK), pp. 207–215.
CAiSECAiSE-2015-TsuchiyaWFOM #configuration management #feedback #requirements #traceability #using
Interactive Recovery of Requirements Traceability Links Using User Feedback and Configuration Management Logs (RT, HW, YF, KO, RM), pp. 247–262.
ICEISICEIS-v2-2015-Brant-RibeiroAM #approach #modelling #petri net #using #web
A User-centered Approach for Modeling Web Interactions Using Colored Petri Nets (TBR, RDA, IM, MSS, RGC), pp. 37–48.
ICEISICEIS-v3-2015-LopesMBC #case study #design #human-computer #modelling
Evaluating HCI Design with Interaction Modeling and Mockups — A Case Study (AL, ABM, SDJB, TC), pp. 79–87.
ICEISICEIS-v3-2015-VolpentestaF #modelling #smarttech
Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment (APV, NF), pp. 96–104.
CIKMCIKM-2015-GrauerL #component #on the
On the Effect of “Stupid” Search Components on User Interaction with Search Engines (LG, AL), pp. 1727–1730.
CIKMCIKM-2015-LiuWW #collaboration #multi #predict #representation
Collaborative Prediction for Multi-entity Interaction With Hierarchical Representation (QL0, SW, LW0), pp. 613–622.
CIKMCIKM-2015-MukherjeeW #analysis #community
Leveraging Joint Interactions for Credibility Analysis in News Communities (SM, GW), pp. 353–362.
CIKMCIKM-2015-TehraniAT #analysis
Interactive User Group Analysis (BOT, SAY, AT), pp. 403–412.
CIKMCIKM-2015-ZhangXLGXHC #modelling #parametricity #ranking
Modeling Parameter Interactions in Ranking SVM (YZ, JX0, YL, JG, MX, YH, XC), pp. 1799–1802.
ECIRECIR-2015-GossenDR #specification
The iCrawl Wizard — Supporting Interactive Focused Crawl Specification (GG, ED, TR), pp. 797–800.
ECIRECIR-2015-VerberneSJK #personalisation #query #simulation
User Simulations for Interactive Search: Evaluating Personalized Query Suggestion (SV, MS, KJ, WK), pp. 678–690.
KDDKDD-2015-WangLSH #approach #composition #recursion #topic #towards
Towards Interactive Construction of Topical Hierarchy: A Recursive Tensor Decomposition Approach (CW, XL, YS, JH), pp. 1225–1234.
RecSysRecSys-2015-SteckZJ #recommendation #tutorial
Interactive Recommender Systems: Tutorial (HS, RvZ, CJ), pp. 359–360.
SEKESEKE-2015-LongoV #diagrams
Creating User Scenarios through User Interaction Diagrams by Non-Technical Customers (DHL, PV), pp. 330–335.
SEKESEKE-2015-NakstadWF #crawling #gesture
Finding and Emulating Keyboard, Mouse, and Touch Interactions and Gestures while Crawling RIA’s (FN, HW, YF), pp. 631–638.
SIGIRSIGIR-2015-GrotovWR #comparison
Bayesian Ranker Comparison Based on Historical User Interactions (AG, SW, MdR), pp. 273–282.
SIGIRSIGIR-2015-Hoenkamp #interface #quality
About the “Compromised Information Need” and Optimal Interaction as Quality Measure for Search Interfaces (ECH), pp. 835–838.
SIGIRSIGIR-2015-LagunA #modelling
Inferring Searcher Attention by Jointly Modeling User Interactions and Content Salience (DL, EA), pp. 483–492.
SIGIRSIGIR-2015-Li #image #ranking #reachability #retrieval
Reachability based Ranking in Interactive Image Retrieval (JL), pp. 867–870.
SIGIRSIGIR-2015-RuotsaloPEGRJMK #modelling #named
SciNet: Interactive Intent Modeling for Information Discovery (TR, JP, MJAE, DG, AR, GJ, PM, SK), pp. 1043–1044.
SIGIRSIGIR-2015-ZhangZ #formal method #game studies #information retrieval #interface #optimisation
Information Retrieval as Card Playing: A Formal Model for Optimizing Interactive Retrieval Interface (YZ, CZ), pp. 685–694.
OnwardOnward-2015-BarmanBCTBC #synthesis #tool support #towards
Toward tool support for interactive synthesis (SB, RB, SC, ET, AB, DC), pp. 121–136.
PLATEAUPLATEAU-2015-CuencaBLC #case study #domain-specific language #execution #multimodal #performance #programming #user study
A user study for comparing the programming efficiency of modifying executable multimodal interaction descriptions: a domain-specific language versus equivalent event-callback code (FC, JVdB0, KL, KC), pp. 31–38.
PLDIPLDI-2015-LeungSL #parsing #synthesis
Interactive parser synthesis by example (AL, JS, SL), pp. 565–574.
REFSQREFSQ-2015-CanchiD #functional #modelling #requirements
Functional Requirements Modelling for Interactive TV Applications (SC, JED), pp. 254–261.
ESEC-FSEESEC-FSE-2015-KevicWSSSF #developer
Tracing software developers’ eyes and interactions for change tasks (KK, BMW, TRS, BS, DCS, TF), pp. 202–213.
ESEC-FSEESEC-FSE-2015-LinPXZZ #recommendation
Clone-based and interactive recommendation for modifying pasted code (YL, XP, ZX, DZ, WZ), pp. 520–531.
ICSEICSE-v1-2015-GaoLCMW #question #testing #what
Making System User Interactive Tests Repeatable: When and What Should We Control? (ZG, YL, MBC, AMM, ZW), pp. 55–65.
ICSEICSE-v1-2015-JiaCHP #combinator #generative #learning #testing #using
Learning Combinatorial Interaction Test Generation Strategies Using Hyperheuristic Search (YJ, MBC, MH, JP), pp. 540–550.
ICSEICSE-v1-2015-ZhangSPK #code review #overview
Interactive Code Review for Systematic Changes (TZ, MS, JP, MK), pp. 111–122.
ICSEICSE-v2-2015-BaoLXWZ #behaviour #developer #modelling #named #using #video
scvRipper: Video Scraping Tool for Modeling Developers’ Behavior Using Interaction Data (LB, JL, ZX, XW, BZ), pp. 673–676.
ICSEICSE-v2-2015-BaresiGGMAA #middleware #mobile #named #proximity #social
SPF: A Middleware for Social Interaction in Mobile Proximity Environments (LB, LWG, SG, VPLM, JA, DA), pp. 79–88.
ICSEICSE-v2-2015-GveroK #query #synthesis #using
Interactive Synthesis Using Free-Form Queries (TG, VK), pp. 689–692.
ICSEICSE-v2-2015-Salgado #behaviour #cpu #gpu #kernel #profiling
Profiling Kernels Behavior to Improve CPU / GPU Interactions (RS), pp. 754–756.
SACSAC-2015-JeongYAYP #algorithm #network #search-based #using
Inference of disease-specific gene interaction network using a Bayesian network learned by genetic algorithm (DJ, YY, JA, YY, SP), pp. 47–53.
SACSAC-2015-Jo #algorithm #image #search-based #using
Color image quantization using interactive genetic algorithm (SJ), pp. 139–140.
SACSAC-2015-RodriguesMSS #3d #education #game studies
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
SACSAC-2015-SanchezJ #modelling #music #testing
Model based testing of an interactive music system (CPS, FJ), pp. 1759–1764.
ASPLOSASPLOS-2015-HaqueEHEBM #incremental #latency #named #parallel
Few-to-Many: Incremental Parallelism for Reducing Tail Latency in Interactive Services (MEH, YHE, YH, SE, RB, KSM), pp. 161–175.
CASECASE-2015-GonzalezMK #matlab #mobile
A Matlab-based interactive simulator for mobile robotics (RG, CM, MK), pp. 310–315.
STOCSTOC-2015-BravermanW
An Interactive Information Odometer and Applications (MB, OW), pp. 341–350.
ECSAECSA-2014-SolimanR #architecture #modelling
Modeling the Interactions between Decisions within Software Architecture Knowledge (MS, MR), pp. 33–40.
DocEngDocEng-2014-Wiley #documentation
Web-intrinsic interactive documents (AW), pp. 85–86.
DRRDRR-2014-CartonLC #learning #named
LearnPos: a new tool for interactive learning positioning (CC, AL, BC), p. ?–12.
HTHT-2014-NagulendraV #case study #comprehension #user study #visualisation
Understanding and controlling the filter bubble through interactive visualization: a user study (SN, JV), pp. 107–115.
JCDLJCDL-2014-KernMM #information retrieval #online #research
Establishing an online access panel for interactive information retrieval research (DK, PM, PM), pp. 473–474.
JCDLJCDL-2014-RossiLC #game studies #metadata #video
Mood metadata for video games and interactive media (SR, JHL, RIC), pp. 475–476.
SIGMODSIGMOD-2014-Dev #algorithm #community #detection #network #online #social
A user interaction based community detection algorithm for online social networks (HD), pp. 1607–1608.
SIGMODSIGMOD-2014-DimitriadouPD #automation #data analysis #framework #named #query
Explore-by-example: an automatic query steering framework for interactive data exploration (KD, OP, YD), pp. 517–528.
SIGMODSIGMOD-2014-ElmagarmidIOQ0Y #named
NADEEF/ER: generic and interactive entity resolution (AKE, IFI, MO, JAQR, NT, SY), pp. 1071–1074.
SIGMODSIGMOD-2014-GalbrunM #mining
Interactive redescription mining (EG, PM), pp. 1079–1082.
SIGMODSIGMOD-2014-GulwaniM #data analysis #named #natural language #programming #spreadsheet
NLyze: interactive programming by natural language for spreadsheet data analysis and manipulation (SG, MM), pp. 803–814.
SIGMODSIGMOD-2014-KalininCZ #data analysis #semantics #using
Interactive data exploration using semantic windows (AK, , SBZ), pp. 505–516.
SIGMODSIGMOD-2014-LiJ #database #interface #named #natural language #query #relational
NaLIR: an interactive natural language interface for querying relational databases (FL, HVJ), pp. 709–712.
SIGMODSIGMOD-2014-MottinMRDPV #named #problem #query
IQR: an interactive query relaxation system for the empty-answer problem (DM, AM, SBR, GD, TP, YV), pp. 1095–1098.
SIGMODSIGMOD-2014-ZoumpatianosIP #big data
Indexing for interactive exploration of big data series (KZ, SI, TP), pp. 1555–1566.
VLDBVLDB-2014-BonifatiCS #query
Interactive Join Query Inference with JIM (AB, RC, SS), pp. 1541–1544.
VLDBVLDB-2014-CaoWR #big data #data type
Interactive Outlier Exploration in Big Data Streams (LC, QW, EAR), pp. 1621–1624.
VLDBVLDB-2014-JayachandranTKN #execution #query
Combining User Interaction, Speculative Query Execution and Sampling in the DICE System (PJ, KT, NK, AN), pp. 1697–1700.
VLDBVLDB-2014-LinMRW #mining #named
SPIRE: Supporting Parameter-Driven Interactive Rule Mining and Exploration (XL, AM, EAR, MOW), pp. 1653–1656.
VLDBVLDB-2014-ZhangYFW #design #implementation #realtime #scalability
Design and Implementation of a Real-Time Interactive Analytics System for Large Spatio-Temporal Data (SZ, YY, WF, MW), pp. 1754–1759.
VLDBVLDB-2015-LiJ14 #database #interface #natural language #relational
Constructing an Interactive Natural Language Interface for Relational Databases (FL, HVJ), pp. 73–84.
EDMEDM-2014-CadeDGTP #chat #collaboration #modelling #online #student
Modeling Student Socioaffective Responses to Group Interactions in a Collaborative Online Chat Environment (WLC, ND, ACG, YRT, JWP), pp. 399–400.
EDMEDM-2014-JoshiFRNB #predict #standard
Generalizing and Extending a Predictive Model for Standardized Test Scores Based On Cognitive Tutor Interactions (AJ, SF, SR, TN, SRB), pp. 369–370.
EDMEDM-2014-PedroOBH #education #predict
Predicting STEM and Non-STEM College Major Enrollment from Middle School Interaction with Mathematics Educational Software (MOSP, JO, RSB, NTH), pp. 276–279.
EDMEDM-2014-Salmeron-Majadas #predict
Exploring indicators from keyboard and mouse interactions to predict the user affective state (SSM, OCS, JB), pp. 365–366.
EDMEDM-2014-SchneiderB #gesture #interface #recognition #student #using
Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition (BS, PB), pp. 320–323.
ITiCSEITiCSE-2014-Jasute #education #geometry #learning #visualisation
An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
ITiCSEITiCSE-2014-RomeroTPKCAL #case study #scalability
Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy (MR, BT, CP, FK, JC, JA, NL), pp. 15–20.
ICPCICPC-2014-DelimarschiSK #development #ide #user interface
Enabling integrated development environments with natural user interface interactions (DD, GS, HHK), pp. 126–129.
ICSMEICSME-2014-YeasminRS #debugging #evolution #summary #topic #using #visualisation
Interactive Visualization of Bug Reports Using Topic Evolution and Extractive Summaries (SY, CKR, KAS), pp. 421–425.
MSRMSR-2014-ZanjaniSK #commit #impact analysis #source code
Impact analysis of change requests on source code based on interaction and commit histories (MBZ, GS, HHK), pp. 162–171.
ICALPICALP-v1-2014-KlauckP #algorithm #problem #streaming
An Improved Interactive Streaming Algorithm for the Distinct Elements Problem (HK, VP), pp. 919–930.
ICALPICALP-v1-2014-MertziosNRS #memory management #network
Determining Majority in Networks with Local Interactions and Very Small Local Memory (GBM, SEN, CR, PGS), pp. 871–882.
FMFM-2014-BowenR #modelling #semantics
A Simplified Z Semantics for Presentation Interaction Models (JB, SR), pp. 148–162.
HOFMHOFM-2014-BeckertGB #evaluation #proving #theorem proving #usability #using
A Usability Evaluation of Interactive Theorem Provers Using Focus Groups (BB, SG, FB), pp. 3–19.
IFMIFM-2014-HentschelKHB #ide #verification
An Interactive Verification Tool Meets an IDE (MH, SK, RH, RB), pp. 55–70.
RTARTA-TLCA-2014-HondaYB #process #π-calculus
Process Types as a Descriptive Tool for Interaction — Control and the π-Calculus (KH, NY, MB), pp. 1–20.
IFLIFL-2014-AchtenSDP #composition #programming #scalability
Task Oriented Programming with Purely Compositional Interactive Scalable Vector Graphics (PA, JS, LD, RP), p. 7.
AIIDEAIIDE-2014-HernandezBH
Emotion-Based Interactive Storytelling with Artificial Intelligence (SPH, VB, ESH).
AIIDEAIIDE-2014-RoweML #approach #composition #experience #learning #optimisation
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
CHI-PLAYCHI-PLAY-2014-ChenBRGM #concept #education #float #simulation
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts (STC, DB, MR, RG, JM), pp. 327–330.
CHI-PLAYCHI-PLAY-2014-GarnerWDHM #named
Intangle: exploring interpersonal bodily interactions through sharing controllers (JG, GW, SD, JH, FM0), pp. 413–414.
CHI-PLAYCHI-PLAY-2014-HarleyL #game studies #linear
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative (DH, RL), pp. 343–346.
CHI-PLAYCHI-PLAY-2014-LanAABG #game studies #speech
Flappy voice: an interactive game for childhood apraxia of speech therapy (TL, SA, BA, KJB, RGO), pp. 429–430.
CHI-PLAYCHI-PLAY-2014-McEwanBJW #game studies
Natural mapping and intuitive interaction in videogames (MWM, ALB, DMJ0, PAW), pp. 191–200.
CHI-PLAYCHI-PLAY-2014-SedigH #design
Interaction design and cognitive gameplay: role of activation time (KS, RH), pp. 247–256.
CHI-PLAYCHI-PLAY-2014-ZhuCKLVLM #social #towards
Toward interactive social stories for children with autism (JZ, JC, CK, NL, NV, DL, CM), pp. 453–454.
DiGRADiGRA-2014-BreyerMK #evaluation #game studies
Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation (FB, SM, JK).
DiGRADiGRA-2014-ReuterWGS #collaboration #design pattern #game studies
Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
FDGFDG-2014-PradoN
The Listening Walker: Interactive sound walk in a virtual city (CLP, SN).
FDGFDG-2014-SamuelMTRMW #evaluation
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
CoGVS-Games-2014-GaleaDS
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.
GRAPHITEGRAPHITE-2014-FernandezKP #analysis #framework #graph grammar #modelling
Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework (MF, HK, BP), pp. 15–29.
CHICHI-2014-AndrewsB #branch #visualisation
Visualizing interactive narratives: employing a branching comic to tell a story and show its readings (DA, CB), pp. 1895–1904.
CHICHI-2014-BarkhuusEZ #music #performance
Watching the footwork: second screen interaction at a dance and music performance (LB, AE, GZ), pp. 1305–1314.
CHICHI-2014-BonsignoreMNHKD #authentication #design #game studies
Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHICHI-2014-BryanMW #editing #named
ISSE: an interactive source separation editor (NJB, GJM, GW), pp. 257–266.
CHICHI-2014-ChanLH #online #social
Social epistemic cognition in online interactions (RYYC, SL, DH), pp. 3289–3298.
CHICHI-2014-ChenGWF #named #smarttech
Duet: exploring joint interactions on a smart phone and a smart watch (X'C, TG, DJW, GWF), pp. 159–168.
CHICHI-2014-DarlowGS
Causal interactions (AD, GG, SS), pp. 1655–1664.
CHICHI-2014-FeinbergCB #database #design #using
Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHICHI-2014-FortinNH #community #design
Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHICHI-2014-GocTIK #3d #low cost #mobile
A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
CHICHI-2014-GoelLAPBHB #multi #named #using
SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface (MG, BL, MTIA, SP, GB, SH, BB), pp. 1387–1396.
CHICHI-2014-GohCTTS #collaboration #design #framework #game studies
The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHICHI-2014-GongSOHGKP #flexibility #multimodal #named
PrintSense: a versatile sensing technique to support multimodal flexible surface interaction (NWG, JS, SO, SH, NEG, YK, JAP), pp. 1407–1410.
CHICHI-2014-GrauHRP
Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction (AMG, CH, JRR, KP), pp. 4137–4146.
CHICHI-2014-HachisuF #feedback #interface #named #using
VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction (TH, MF), pp. 411–420.
CHICHI-2014-HakkilaPSAGS #3d #exclamation #mobile
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
CHICHI-2014-HamiltonW #comprehension #named
Conductor: enabling and understanding cross-device interaction (PH, DJW), pp. 2773–2782.
CHICHI-2014-HarrisonXSH #named #physics #tool support
TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction (CH, RX, JS, SEH), pp. 2913–2916.
CHICHI-2014-Hincapie-RamosGMI #metric
Consumed endurance: a metric to quantify arm fatigue of mid-air interactions (JDHR, XG, PM, PI), pp. 1063–1072.
CHICHI-2014-HodgesVCCQNK #prototype
Circuit stickers: peel-and-stick construction of interactive electronic prototypes (SH, NV, NC, TC, JQ, DN, YK), pp. 1743–1746.
CHICHI-2014-HornbaekSBS #human-computer
Is once enough?: on the extent and content of replications in human-computer interaction (KH, SSS, JABA, JGS), pp. 3523–3532.
CHICHI-2014-Hudson #3d
Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
CHICHI-2014-IshiguroP #3d
3D printed interactive speakers (YI, IP), pp. 1733–1742.
CHICHI-2014-KihmGKM #power management #symmetry #using
Using asymmetric cores to reduce power consumption for interactive devices with bi-stable displays (JK, FG, JK, RM), pp. 1059–1062.
CHICHI-2014-LiangCTKHYC #named
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays (RHL, LWC, HYT, HCK, DYH, DNY, BYC), pp. 3153–3162.
CHICHI-2014-ManganoLPH #design
Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHICHI-2014-McLachlanBB
Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction (RM, DB, SAB), pp. 401–410.
CHICHI-2014-MonserratLZC #learning
L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
CHICHI-2014-MullerGDS
The boomRoom: mid-air direct interaction with virtual sound sources (JM, MG, CD, SS), pp. 247–256.
CHICHI-2014-NancelC #concept #named
Causality: a conceptual model of interaction history (MN, AC), pp. 1777–1786.
CHICHI-2014-NebelingMHN #development #user interface
Interactive development of cross-device user interfaces (MN, TM, MH, MCN), pp. 2793–2802.
CHICHI-2014-NgADGB #latency
In the blink of an eye: investigating latency perception during stylus interaction (AN, MA, PD, AG, WFB), pp. 1103–1112.
CHICHI-2014-NgBW #mobile
Investigating the effects of encumbrance on one- and two- handed interactions with mobile devices (AN, SAB, JHW), pp. 1981–1990.
CHICHI-2014-NormarkT
Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends (MN, JT), pp. 271–280.
CHICHI-2014-OakleyL
Interaction on the edge: offset sensing for small devices (IO, DL), pp. 169–178.
CHICHI-2014-OlafsdottirTA #multi
Prospective motor control on tabletops: planning grasp for multitouch interaction (HBO, TT, CA), pp. 2893–2902.
CHICHI-2014-PanSS #trust
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CHICHI-2014-PereiraPP #social
Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
CHICHI-2014-ProbstLHSS #gesture #ubiquitous
A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
CHICHI-2014-RobinsonPJ14a #named
AudioCanvas: internet-free interactive audio photos (SR, JSP, MJ), pp. 3735–3738.
CHICHI-2014-RuizVLAC #gesture #multi #video
Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHICHI-2014-SauppeM #design pattern #prototype
Design patterns for exploring and prototyping human-robot interactions (AS, BM), pp. 1439–1448.
CHICHI-2014-SchaubSHMR0 #interface #quote #smarttech
“Broken display = broken interface”: the impact of display damage on smartphone interaction (FS, JS, FH, MM, ER, MW), pp. 2337–2346.
CHICHI-2014-ShiraziAHSKS
Exploiting thermal reflection for interactive systems (ASS, YA, NH, SS, MK, AS), pp. 3483–3492.
CHICHI-2014-SimbelisLHSL #design #named
Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHICHI-2014-SunBNR #clustering
The role of interactive biclusters in sensemaking (MS, LB, CLN, NR), pp. 1559–1562.
CHICHI-2014-Unander-ScharinUH #scalability
The vocal chorder: empowering opera singers with a large interactive instrument (CUS, ÅUS, KH), pp. 1001–1010.
CHICHI-2014-ValdesEGTSMUK #design #gesture
Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHICHI-2014-ValkovGH
Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
CHICHI-2014-ViJCS #fault
Error related negativity in observing interactive tasks (CTV, IJ, DC, SS), pp. 3787–3796.
CHICHI-2014-WangCCHC #automation #named #smarttech
EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration (CYW, WCC, HRC, CYH, MYC), pp. 4027–4036.
CHICHI-2014-WinklerLDKR #mobile #multi #named
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
CHICHI-2014-ZaczynskiW #design #game studies #guidelines
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CHICHI-2014-ZhangL #gesture #named #physics
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
CSCWCSCW-2014-BrownELQM #how
Tracking serendipitous interactions: how individual cultures shape the office (CB, CE, IL, DQ, CM), pp. 1072–1081.
CSCWCSCW-2014-TolmieBGRR
Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
CSCWCSCW-2014-ValkanovaWMM #named #visualisation
MyPosition: sparking civic discourse by a public interactive poll visualization (NV, RW, AVM, JM), pp. 1323–1332.
HCIDHM-2014-KhairatR #framework
Building a Telemedicine Framework to Improve the Interactions between Cancer Patients and Oncology Triage Nurses (SK, VR), pp. 377–384.
HCIDUXU-DI-2014-Barros #gesture #interface #sketching
Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
HCIDUXU-DI-2014-ChammasQM #analysis #design
An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
HCIDUXU-DI-2014-Davis #design #image #query #retrieval
Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
HCIDUXU-DI-2014-IuliucciR
Cultural Divergence in Website Interaction Spanish vs. English (NI, AR), pp. 127–138.
HCIDUXU-DI-2014-MullingLC #android #design #gesture #interface
Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
HCIDUXU-DI-2014-RenziF #gesture #interface #modelling #multi
Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
HCIDUXU-DI-2014-ShinKKJS #design #game studies #process
A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
HCIDUXU-DI-2014-Souto #design #experience #learning #user interface #visualisation
Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
HCIDUXU-DI-2014-VianaN #artificial reality #game studies
Immersive Interactive Narratives in Augmented Reality Games (BSV, RN), pp. 773–781.
HCIDUXU-DI-2014-WuLW #design #interface
Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
HCIDUXU-DP-2014-GilgenF #smarttech #user interface
From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel (DG, TRF), pp. 253–260.
HCIDUXU-DP-2014-Patsoule #agile #multi
Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum (EP), pp. 434–445.
HCIDUXU-DP-2014-ShafiqCIFAAI #design #effectiveness #personalisation #visual notation
Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona (MS, JGC, MI, MF, MA, IA, AI), pp. 446–457.
HCIDUXU-DP-2014-YantacOC #case study #design #education
A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
HCIDUXU-ELAS-2014-DesouzartFMM #behaviour
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military (GD, EF, FM, RM), pp. 662–674.
HCIDUXU-ELAS-2014-HammerschmidtS #mobile
Reading Digital Medicine Leaflets in Mobile Devices an Interactive Study Conducted in Brazil (CH, CGS), pp. 34–43.
HCIDUXU-ELAS-2014-Lai #design #usability
Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China (FHSL), pp. 305–316.
HCIDUXU-ELAS-2014-Takei #smarttech
Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages (KT), pp. 710–718.
HCIDUXU-ELAS-2014-VegaAEF
FX e-Makeup for Muscle Based Interaction (KV, AA, FE, HF), pp. 643–652.
HCIDUXU-TMT-2014-BansemirHLWG #case study #effectiveness #experience #prototype #visualisation
Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations (BB, FH, BL, JW, RG), pp. 3–13.
HCIDUXU-TMT-2014-BergerHE #design #prototype #towards
Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
HCIDUXU-TMT-2014-Danylak
Interactive Film: The Computer as Medium (RD), pp. 527–536.
HCIDUXU-TMT-2014-FilippiB #analysis #aspect-oriented #functional #human-computer #nondeterminism
In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups (SF, DB), pp. 185–196.
HCIDUXU-TMT-2014-SakamotoM #elicitation #mobile #named #perspective #requirements
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective (SGS, LCdM), pp. 74–85.
HCIHCI-AIMT-2014-AlmeidaST #design #development #speech
Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
HCIHCI-AIMT-2014-BomsdorfB #3d #design #prototype
Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCIHCI-AIMT-2014-BoulabiarCP #2d #3d #case study #gesture
The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
HCIHCI-AIMT-2014-CataniaPS #human-computer #internet
Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction (VC, DP, MS), pp. 382–393.
HCIHCI-AIMT-2014-EndrassHHTA #communication
A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters (BE, LEH, CH, ST, EA), pp. 532–543.
HCIHCI-AIMT-2014-FleischmannSS #case study #comparative #modelling #process
Tangible or Not Tangible — A Comparative Study of Interaction Types for Process Modeling Support (AF, WS, CS), pp. 544–555.
HCIHCI-AIMT-2014-HettipathiranaW #named
iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse (HCDH, PW), pp. 36–47.
HCIHCI-AIMT-2014-HumayounRHE #gesture #mobile #multi #web
Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
HCIHCI-AIMT-2014-IscenGM #design #image
Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCIHCI-AIMT-2014-JinDC
Exploring Initiative Interactions on a Proxemic and Ambient Public Screen (HJ, BD, RC), pp. 567–577.
HCIHCI-AIMT-2014-JonssonD #performance #speech
Driving with a Speech Interaction System: Effect of Personality on Performance and Attitude of Driver (IMJ, ND), pp. 417–428.
HCIHCI-AIMT-2014-LackeyBM #communication #recommendation #requirements
Recommended Considerations for Human-Robot Interaction Communication Requirements (SJL, DJB, SGM), pp. 663–674.
HCIHCI-AIMT-2014-MeyerBDS #concept #development #human-computer #information management
Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems (RM, JB, JD, CMS), pp. 589–599.
HCIHCI-AIMT-2014-NavarrettaL #behaviour #multimodal
Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions (CN, ML), pp. 462–471.
HCIHCI-AIMT-2014-NieblingSKS #diagrams #editing #gesture #modelling #multi
Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
HCIHCI-AIMT-2014-NiLF #using
Hand-Object Interaction: From Grasping to Using (LN, YL, XF), pp. 113–120.
HCIHCI-AIMT-2014-RederMFK #arduino #concept #human-computer #interface #proving
Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept (EER, ARdQM, VRTF, FK), pp. 612–623.
HCIHCI-AIMT-2014-SantosCMJ #behaviour #case study
Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot (TFdS, DGdC, AAM, PTAJ), pp. 687–696.
HCIHCI-AIMT-2014-SiegertHPW #human-computer
Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction (IS, MH, DP, AW), pp. 492–501.
HCIHCI-AIMT-2014-Tallig #artificial reality
Robotic Border Crosser TNG — Creating an Interactive Mixed Reality (AT), pp. 697–706.
HCIHCI-AIMT-2014-VaidyanathanR #case study #comparative #gesture #using
“Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
HCIHCI-AS-2014-CentieiroRDF
Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
HCIHCI-AS-2014-DiasDH #fuzzy #modelling #quality #using
Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
HCIHCI-AS-2014-KurosakiIN
Memory-Sharing Support Tool for Improving Local Interaction (YK, TI, YN), pp. 444–453.
HCIHCI-AS-2014-MurrayWHSMGBTSCSH #animation #people #physics #process #question
Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
HCIHCI-AS-2014-NerisRL #aspect-oriented #human-computer #overview
A Systematic Review of Sustainability and Aspects of Human-Computer Interaction (VPdAN, KRdHR, RFL), pp. 742–753.
HCIHCI-AS-2014-NoorHAS #design #performance
Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
HCIHCI-AS-2014-OchoaMOHB #comprehension #mobile
Understanding the Interaction Support for Mobile Work in an Emergency Room (SFO, AM, NO, RH, JB), pp. 312–322.
HCIHCI-AS-2014-ZhouXDC #future of #interface #mobile #past present future
Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface (YZ, TX, BD, RC), pp. 189–198.
HCIHCI-TMT-2014-AraujoJ #human-computer #modelling
Psychological Personas for Universal User Modeling in Human-Computer Interaction (CFdA, PTAJ), pp. 3–13.
HCIHCI-TMT-2014-BotegaBAN #data fusion
A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness (LCB, CBB, RBdA, VPdAN), pp. 399–410.
HCIHCI-TMT-2014-CafezeiroGCM #behaviour #collaboration #roadmap
A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions (IC, CG, VC, IdCM), pp. 58–68.
HCIHCI-TMT-2014-Gross #education #human-computer
Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCIHCI-TMT-2014-MattosPP #identification
Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns (BAMM, RLSP, ROP), pp. 521–532.
HCIHCI-TMT-2014-Merlin #implementation #paradigm #tool support
IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device (BM), pp. 331–339.
HCIHCI-TMT-2014-RaneburgerPKAS #automation #design #generative #incremental #process #user interface
An Iterative and Incremental Process for Interaction Design through Automated GUI Generation (DR, RP, HK, AA, VS), pp. 373–384.
HCIHCI-TMT-2014-RodriguesTN14a #heuristic #source code
Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs (KRdHR, CACT, VPdAN), pp. 577–588.
HCIHCI-TMT-2014-SilvaCP #education #human-computer #learning
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCIHCI-TMT-2014-ZhangFFHR
Scripting Interactive Art Installations in Public Spaces (YZ, JWF, MF, JH, MR), pp. 157–166.
HCIHCI-TMT-2014-Zuanon #design #named #process
Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design (RZ), pp. 167–174.
HCIHIMI-AS-2014-SeigerSMS #concept #cyber-physical #process
A Resilient Interaction Concept for Process Management on Tabletops for Cyber-Physical Systems (RS, SS, SM, TS), pp. 347–358.
HCIHIMI-DE-2014-Banic #classification #visualisation
Selection Classification for Interaction with Immersive Volumetric Visualizations (AUB), pp. 10–21.
HCIHIMI-DE-2014-KaramT #gesture #symmetry
Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques (HK, JT), pp. 187–198.
HCIHIMI-DE-2014-KimH14a #embedded
Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique (KK, JH), pp. 44–53.
HCIHIMI-DE-2014-Lucas #approach #constraints #visualisation
An Interactive Approach to Constraint-Based Visualizations (WTL), pp. 54–63.
HCIHIMI-DE-2014-MurataUS
Effect of Haptic Perception on Remote Human-Pet Interaction (KM, KU, YS), pp. 226–232.
HCIHIMI-DE-2014-SuzukiSI #multi
Analyzing Structure of Multiparty Interaction: Group Size Effect in Story-Retelling Task (NS, MS, NI), pp. 261–270.
HCIHIMI-DE-2014-TavaresB #user interface #visualisation
A Step Beyond Visualization: Applying User Interface Techniques to Improve Satellite Data Interaction (TAT, HB), pp. 98–107.
HCIHIMI-DE-2014-Zheng #design #evolution #research
The Historical Evolution Research of Information Interaction Design (YZ), pp. 678–689.
HCILCT-NLE-2014-IbanezN #analysis #architecture
An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings (LAHI, VBN), pp. 43–52.
HCILCT-NLE-2014-ImranK #framework #multi #named #platform
HIP — A Technology-Rich and Interactive Multimedia Pedagogical Platform (ASI, SJK), pp. 151–160.
HCILCT-TRE-2014-EradzeL #design #learning
Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
HCILCT-TRE-2014-MagnanelliBGMRC #named #visual notation
HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World (EM, GB, RVEG, GM, AMR, SC), pp. 72–82.
HCILCT-TRE-2014-MartinezMLLC #3d #learning
Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
HCILCT-TRE-2014-MartinWH #learning #mobile
Sensor Based Interaction Mechanisms in Mobile Learning (KUM, MW, WH), pp. 165–172.
HCISCSM-2014-BoheemenH #case study #experience #social #user interface
Influence of Interactivity on Social Connectedness — A Study on User Experience in an Interactive Public (TvB, JH), pp. 59–66.
HCISCSM-2014-PlikynasRR #modelling #social
Modelling of Excitation Propagation for Social Interactions (DP, AR, SR), pp. 242–252.
VISSOFTVISSOFT-2014-MinelliMLB #developer #visualisation
Visualizing Developer Interactions (RM, AM, ML, LB), pp. 147–156.
ICEISICEIS-v3-2014-BaldominosCC #approach #information management
An Approach to Circumstantial Knowledge Management for Human-Like Interaction (AB, FJCG, DC), pp. 71–78.
ICEISICEIS-v3-2014-SilvaGS #case study #gesture #process
Gesture Vocabulary for Natural Interaction with Virtual Museums — Case Study: A Process Created and Tested Within a Bilingual Deaf Children School (LRdS, LSG, LS), pp. 5–13.
CIKMCIKM-2014-HofmannMRS #query
An Eye-tracking Study of User Interactions with Query Auto Completion (KH, BM, FR, MS), pp. 549–558.
CIKMCIKM-2014-TangHCL #predict
Predictability of Distrust with Interaction Data (JT, XH, YC, HL), pp. 181–190.
CIKMCIKM-2014-WangYHKAS #chat #named #twitter #web
TwinChat: A Twitter and Web User Interactive Chat System (YW, GY, YH, YK, TA, KS), pp. 2045–2047.
CIKMCIKM-2014-YuX #learning #network #predict #scalability #social
Learning Interactions for Social Prediction in Large-scale Networks (XY, JX), pp. 161–170.
ECIRECIR-2014-AngeliniFSS #visual notation
A Visual Interactive Environment for Making Sense of Experimental Data (MA, NF, GS, GS), pp. 767–770.
ECIRECIR-2014-BreussT #learning #recommendation #social #social media
Learning from User Interactions for Recommending Content in Social Media (MB, MT), pp. 598–604.
ECIRECIR-2014-LiuYF #named #query
EntEXPO: An Interactive Search System for Entity-Bearing Queries (XL, PY, HF), pp. 784–788.
ICMLICML-c1-2014-RooshenasL #learning #network
Learning Sum-Product Networks with Direct and Indirect Variable Interactions (AR, DL), pp. 710–718.
ICMLICML-c2-2014-AwasthiBV #algorithm #clustering
Local algorithms for interactive clustering (PA, MFB, KV), pp. 550–558.
ICMLICML-c2-2014-DasL #automation
Automated inference of point of view from user interactions in collective intelligence venues (SD, AL), pp. 82–90.
ICMLICML-c2-2014-ReedSZL #learning
Learning to Disentangle Factors of Variation with Manifold Interaction (SR, KS, YZ, HL), pp. 1431–1439.
ICPRICPR-2014-AodhaSBTGJ #machine learning
Putting the Scientist in the Loop — Accelerating Scientific Progress with Interactive Machine Learning (OMA, VS, GJB, MT, MAG, KEJ), pp. 9–17.
ICPRICPR-2014-BogunKCR #recognition #using
Interaction Recognition Using Sparse Portraits (IB, HK, JC, ER), pp. 2531–2536.
ICPRICPR-2014-ChenDGYP #mobile
Stereovision-Only Based Interactive Mobile Robot for Human-Robot Face-to-Face Interaction (LC, ZD, SG, BY, MP), pp. 1840–1845.
ICPRICPR-2014-HavaeiJL #classification #performance #segmentation
Efficient Interactive Brain Tumor Segmentation as Within-Brain kNN Classification (MH, PMJ, HL), pp. 556–561.
ICPRICPR-2014-KimCL #process #recognition
Group Activity Recognition with Group Interaction Zone (YJK, NGC, SWL), pp. 3517–3521.
ICPRICPR-2014-KimP14a #3d #physics #using
Sensor-Display Registration for 3D Physical User Interaction Using a Flat-Panel Display (JSK, JMP), pp. 1675–1680.
ICPRICPR-2014-LiCGW #hybrid #recognition #using
A Hybrid Method for Human Interaction Recognition Using Spatio-temporal Interest Points (NL, XC, HG, ZW), pp. 2513–2518.
ICPRICPR-2014-MontealegreH #named #tool support #visual notation
GIST: Graphical Interactive Display Tools Defining a Model for Interactive Search (IM, RMH), pp. 2984–2989.
ICPRICPR-2014-Saux #classification #design
Interactive Design of Object Classifiers in Remote Sensing (BLS), pp. 2572–2577.
ICPRICPR-2014-ShenHSGM #framework #learning
Interactive Framework for Insect Tracking with Active Learning (MS, WH, PS, CGG, DM), pp. 2733–2738.
ICPRICPR-2014-YanSRLS #classification #learning #multi
Evaluating Multi-task Learning for Multi-view Head-Pose Classification in Interactive Environments (YY, RS, ER, OL, NS), pp. 4182–4187.
ICPRICPR-2014-YunJYKC #detection #video
Motion Interaction Field for Accident Detection in Traffic Surveillance Video (KY, HJ, KMY, SWK, JYC), pp. 3062–3067.
KDDKDD-2014-PurushothamMKO #feature model #higher-order #learning #modelling
Factorized sparse learning models with interpretable high order feature interactions (SP, MRM, CCJK, RO), pp. 552–561.
KEODKEOD-2014-TawfikGB #framework #multi #platform
An Interactive Platform for Multilingual Linguistic Resource Enrichment (AT, FG, FB), pp. 195–206.
KRKR-2014-Aucher #axiom
Axioms .2 and .4 as Interaction Axioms (GA).
RecSysRecSys-2014-HaririMB #adaptation #recommendation
Context adaptation in interactive recommender systems (NH, BM, RDB), pp. 41–48.
SEKESEKE-2014-FuadD #design #development #mobile #problem
Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
SEKESEKE-2014-HirasakiKT #random testing #testing
Applying Random Testing to Constrained Interaction Testing (YH, HK, TT), pp. 193–198.
SEKESEKE-2014-HuangCWC #how #question #testing
How to Do Tie-breaking in Prioritization of Interaction Test Suites? (RH, JC, RW, DC), pp. 121–125.
SIGIRSIGIR-2014-Azzopardi #modelling
Modelling interaction with economic models of search (LA), pp. 3–12.
SIGIRSIGIR-2014-LiWRM #classification #named #query #retrieval
ReQ-ReC: high recall retrieval with query pooling and interactive classification (CL, YW, PR, QM), pp. 163–172.
SIGIRSIGIR-2014-LuLMWXW #microblog #recommendation #topic
Computing and applying topic-level user interactions in microblog recommendation (XL, PL, HM, SW, AX, BW), pp. 843–846.
SIGIRSIGIR-2014-McMinnTYPSPJ #interface #twitter #visualisation
An interactive interface for visualizing events on Twitter (AJM, DT, TY, AP, RS, JARP, JMJ), pp. 1271–1272.
SIGIRSIGIR-2014-MitraSRH #on the #query
On user interactions with query auto-completion (BM, MS, FR, KH), pp. 1055–1058.
SIGIRSIGIR-2014-SchoenherrW #health
Interactions between health searchers and search engines (GPS, RWW), pp. 143–152.
SPLCSPLC-2014-ShakerA #behaviour #product line
Behaviour interactions among product-line features (PS, JMA), pp. 242–246.
OnwardOnward-2014-GuSBS #ide
Capturing and Exploiting IDE Interactions (ZG, DS, ETB, ZS), pp. 83–94.
PLATEAUPLATEAU-2014-HundhausenC #education #programming #social
Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
HILTHILT-2014-AhmadLBZD #behaviour #cyber-physical #hybrid #modelling
Hybrid annex: an AADL extension for continuous behavior and cyber-physical interaction modeling (EA, BRL, SCB, NZ, YD), pp. 29–38.
RERE-2014-Bhowmik #open source #requirements #social
Stakeholders’ social interaction in requirements engineering of open source software (TB), pp. 467–472.
REFSQREFSQ-2014-AlebrahimFHM #analysis #problem #requirements
Problem-Based Requirements Interaction Analysis (AA, SF, MH, RM), pp. 200–215.
REFSQREFSQ-2014-Condori-FernandezESDG #collaboration #performance #requirements #validation
Analyzing the Effect of the Collaborative Interactions on Performance of Requirements Validation (NCF, SE, KS, MD, AG), pp. 216–231.
ASEASE-2014-BasuB #automation #bound #verification
Automatic verification of interactions in asynchronous systems with unbounded buffers (SB, TB), pp. 743–754.
ASEASE-2014-Kleffmann #concept #design #evaluation #named
AugIR: the conceptual design and evaluation of an augmented interaction room (MK), pp. 883–886.
ASEASE-2014-LutzD #comparison #data flow #difference #programming #using #visual notation
Using visual dataflow programming for interactive model comparison (RL, SD), pp. 653–664.
ASEASE-2014-MkaouerKBDC #optimisation #recommendation #refactoring #using
Recommendation system for software refactoring using innovization and interactive dynamic optimization (MWM, MK, SB, KD, MÓC), pp. 331–336.
ASEASE-2014-NearJ #analysis #named #security #web
Derailer: interactive security analysis for web applications (JPN, DJ), pp. 587–598.
FSEFSE-2014-BocovichA #feature model
Variable-specific resolutions for feature interactions (CB, JMA), pp. 553–563.
FSEFSE-2014-Joseph #framework #machine learning
Software programmer management: a machine learning and human computer interaction framework for optimal task assignment (HRJ), pp. 826–828.
FSEFSE-2014-ZhangSK #code review #named #overview
Critics: an interactive code review tool for searching and inspecting systematic changes (TZ, MS, MK), pp. 755–758.
ICSEICSE-2014-AlimadadiSMP #comprehension #javascript
Understanding JavaScript event-based interactions (SA, SS, AM, KP), pp. 367–377.
ICSEICSE-2014-GalensonRBHS #named #synthesis
CodeHint: dynamic and interactive synthesis of code snippets (JG, PR, RB, BH, KS), pp. 653–663.
SACSAC-2014-AnjosTCON #3d #evaluation #statistics
Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments (AMdA, RT, AC, SdO, FLSN), pp. 223–228.
SACSAC-2014-HuangCLWL #adaptation #random #testing
Adaptive random prioritization for interaction test suites (RH, JC, ZL, RW, YL), pp. 1058–1063.
SACSAC-2014-KleffmannBHG #automation #navigation #scalability #sketching #version control
Automated versioning and temporal navigation for model sketches on large interactive displays (MK, MB, EH, VG), pp. 161–168.
SACSAC-2014-RaneburgerKPSA #automation #design #generative #process #user interface
A process for facilitating interaction design through automated GUI generation (DR, HK, RP, VS, AA), pp. 1324–1330.
CASECASE-2014-LasotaRS #industrial #standard #towards
Toward safe close-proximity human-robot interaction with standard industrial robots (PAL, GFR, JAS), pp. 339–344.
CASECASE-2014-LinSLL
Disco lamp: An interactive robot lamp (HSL, YTS, THL, PCL), pp. 1214–1219.
STOCSTOC-2014-DobzinskiNO #performance
Economic efficiency requires interaction (SD, NN, SO), pp. 233–242.
STOCSTOC-2014-GhaffariHS #adaptation #fault
Optimal error rates for interactive coding I: adaptivity and other settings (MG, BH, MS), pp. 794–803.
ICSTICST-2014-PapadakisHT #analysis #combinator #mutation testing #testing
Sampling Program Inputs with Mutation Analysis: Going Beyond Combinatorial Interaction Testing (MP, CH, YLT), pp. 1–10.
LICSLICS-CSL-2014-BernardoSV #higher-order #on the #power of
On the discriminating power of passivation and higher-order interaction (MB, DS, VV), p. 10.
LICSLICS-CSL-2014-HoshinoMH #algebra #component #geometry
Memoryful geometry of interaction: from coalgebraic components to algebraic effects (NH, KM, IH), p. 10.
LICSLICS-CSL-2014-Perrinel #on the #semantics
On context semantics and interaction nets (MP), p. 10.
ECSAECSA-2013-HeseniusG #multimodal #mvc #named
MVIC — An MVC Extension for Interactive, Multimodal Applications (MH, VG), pp. 324–327.
DocEngDocEng-2013-NourashrafeddinMA #clustering #documentation #using
Interactive text document clustering using feature labeling (SN, EEM, DVA), pp. 61–70.
DocEngDocEng-2013-SrivastavaSM #graph #topic
A graph-based topic extraction method enabling simple interactive customization (AS, AJS, EEM), pp. 71–80.
HTHT-2013-AntunovicCTA #semantics #web
Discovering semantic associations from web search interactions (MA, GC, MT, HA), pp. 202–207.
ICDARICDAR-2013-BillerAKD #documentation #generative #named
WebGT: An Interactive Web-Based System for Historical Document Ground Truth Generation (OB, AA, KK, ID), pp. 305–308.
ICDARICDAR-2013-FleuryGLAJ #architecture #design #recognition
User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition (SF, AG, AL, ÉA, EJ), pp. 1073–1077.
ICDARICDAR-2013-Martin-AlboRV #feedback #online #using
Interactive Off-Line Handwritten Text Transcription Using On-Line Handwritten Text as Feedback (DMA, VR, EV), pp. 1280–1284.
ICDARICDAR-2013-NguyenCBO #image #learning
Interactive Knowledge Learning for Ancient Images (NVN, MC, AB, JMO), pp. 300–304.
JCDLJCDL-2013-GongKZB #behaviour #case study #clustering #effectiveness #retrieval
Interactive search result clustering: a study of user behavior and retrieval effectiveness (XG, WK, YZ, RB), pp. 167–170.
JCDLJCDL-2013-LeeCFP #approach #game studies #metadata #video
User-centered approach in creating a metadata schema for video games and interactive media (JHL, HC, VF, AP), pp. 229–238.
SIGMODSIGMOD-2013-AchtertKSZ #3d #coordination #data mining #mining
Interactive data mining with 3D-parallel-coordinate-trees (EA, HPK, ES, AZ), pp. 1009–1012.
SIGMODSIGMOD-2013-BarnettCDDFGMP #big data #exclamation
Stat!: an interactive analytics environment for big data (MB, BC, RD, SMD, DF, JG, PM, JCP), pp. 1013–1016.
SIGMODSIGMOD-2013-LapeineHHG #data analysis #mobile #query
Mobile interaction and query optimizationin a protein-ligand data analysis system (ML, KGH, EH, NMG), pp. 1291–1292.
SIGMODSIGMOD-2013-MoustafaMDG #analysis #declarative #named #network
GRDB: a system for declarative and interactive analysis of noisy information networks (WEM, HM, AD, LG), pp. 1085–1088.
SIGMODSIGMOD-2013-MukherjiLBWRWR #mining #named #parametricity
PARAS: interactive parameter space exploration for association rule mining (AM, XL, CRB, JW, EAR, MOW, CR), pp. 1017–1020.
TPDLTPDL-2013-LoizidesPMBZ #documentation #gesture
AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions (FL, DP, KM, GB, PZ), pp. 228–234.
VLDBVLDB-2013-0002LW #named
IPS: An Interactive Package Configuration System for Trip Planning (MX, LVSL, PTW), pp. 1362–1365.
VLDBVLDB-2013-KaufmannVFKF #query
Comprehensive and Interactive Temporal Query Processing with SAP HANA (MK, PV, PMF, DK, FF), pp. 1210–1213.
ITiCSEITiCSE-2013-Alshaigy #development #education #learning #programming language #python
Development of an interactive learning tool to teach python programming language (BA), p. 344.
ITiCSEITiCSE-2013-JalilPWL #design #learning #taxonomy
Design eye: an interactive learning environment based on the solo taxonomy (SAJ, BP, IW, ALR), pp. 22–27.
ITiCSEITiCSE-2013-Law #using
Interactive lectures using quick response codes (RL), p. 317.
ITiCSEITiCSE-2013-Paule-RuizGPG #evaluation #framework #learning
Voice interactive learning: a framework and evaluation (MPPR, VMÁG, JRPP, MRG), pp. 34–39.
ITiCSEITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #education #simulation
Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
ITiCSEITiCSE-WGR-2013-KorhonenNBCKMMM #design #open source #requirements
Requirements and design strategies for open source interactive computer science eBooks (AK, TLN, CB, PC, VK, LM, BM, BM, SHR, RR, CAS), pp. 53–72.
ICPCICPC-2013-RoehmGBJM #monitoring
Monitoring user interactions for supporting failure reproduction (TR, NG, BB, CJ, WM), pp. 73–82.
ICSMEICSM-2013-StrouliaMRB #collaboration
Interactive Exploration of Collaborative Software-Development Data (ES, IM, FR, KB), pp. 504–507.
MSRMSR-2013-RobbesR #developer #metric #using
Using developer interaction data to compare expertise metrics (RR, DR), pp. 297–300.
PASTEPASTE-2013-BallHSL #web
Increasing human-tool interaction via the web (TB, PdH, NS, DL), pp. 49–52.
SCAMSCAM-2013-WangFGN #debugging
A state alteration and inspection-based interactive debugger (YW, MF, RG, IN), pp. 84–93.
WCREWCRE-2013-BantelayZK #commit
Comparing and combining evolutionary couplings from interactions and commits (FB, MBZ, HHK), pp. 311–320.
WCREWCRE-2013-ClearyGVSSP #analysis #memory management #multi
Reconstructing program memory state from multi-gigabyte instruction traces to support interactive analysis (BC, PG, EV, MADS, MS, FP), pp. 42–51.
IFMIFM-2013-RuksenasCH #behaviour #evaluation #predict
Integrating Formal Predictions of Interactive System Behaviour with User Evaluation (RR, PC, MDH), pp. 238–252.
TLCATLCA-2013-Schopp #continuation #on the
On Interaction, Continuations and Defunctionalization (US), pp. 205–220.
ICFPICFP-2013-Norell #dependent type #programming
Interactive programming with dependent types (UN), pp. 1–2.
AIIDEAIIDE-2013-AbelhaGCAFFSP #generative #nondeterminism
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling (PA, VMG, AEMC, ETA, ALF, BF, FAGdS, CTP).
AIIDEAIIDE-2013-ChenKS #detection #learning
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories (GYC, ECCK, VWS).
AIIDEAIIDE-2013-RamirezBS #experience
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative (AJR, VB, MS).
AIIDEAIIDE-2013-ShapiroMGSSSTM #case study #experience #social
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
CoGCIG-2013-LiapisMTY #adaptation #evolution #game studies
Adaptive game level creation through rank-based interactive evolution (AL, HPM, JT, GNY), pp. 1–8.
CoGCIG-2013-Schaul #game studies #learning #modelling #video
A video game description language for model-based or interactive learning (TS), pp. 1–8.
DiGRADiGRA-2013-NixonB #identification
Press X for Meaning: Interaction Leads to Identification in Heavy Rain (MN, JB).
DiGRADiGRA-2013-SiG #social #using
Embodied Interactive Characters using Social Robots (MS, MGB).
FDGFDG-2013-BarendregtF #design #game studies #learning #student
Course on interaction games and learning for interaction design students (WB, MvF), pp. 261–268.
FDGFDG-2013-Barik #behaviour #game studies #low level
Inferring cognitive behaviors from low-level user interactions in games (TB), pp. 459–461.
FDGFDG-2013-LiLR #crowdsourcing #game studies
Crowdsourcing interactive fiction games (BL, SLU, MR), pp. 431–432.
FDGFDG-2013-YuR #personalisation #towards
Toward personalized guidance in interactive narratives (HY0, MR), pp. 457–458.
FDGFDG-2013-Zhao
Emotion in interactive storytelling (HZ), pp. 183–189.
CoGVS-Games-2013-BassA #realtime
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments (CJB, EFA), pp. 1–4.
CoGVS-Games-2013-YildirimT #interface
Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator (MY, DT), pp. 1–4.
GT-VMTGT-VMT-2013-TeusnerGRK #behaviour #modelling #validation
Interactive Strategy-Based Validation of Behavioral Models (RT, GG, SR, SK).
CHICHI-2013-AdarTT
Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
CHICHI-2013-AkpanMBH
Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
CHICHI-2013-AltSKS
Interaction techniques for creating and exchanging content with public displays (FA, ASS, TK, AS), pp. 1709–1718.
CHICHI-2013-BrownMR #multi #named #network
MultiNet: reducing interaction overhead in domestic wireless networks (AB, RM, TR), pp. 1569–1578.
CHICHI-2013-CafaroPLRR #exclamation
I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHICHI-2013-DevendorfR #named
AnyType: provoking reflection and exploration with aesthetic interaction (LD, KR), pp. 1041–1050.
CHICHI-2013-DoucetteMGNP #feedback
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHICHI-2013-Grosse-HeringMABD #design
Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHICHI-2013-HachisuK #named
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction (TH, HK), pp. 1411–1420.
CHICHI-2013-HashimotoSKII13a #named
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces (SH, RS, YK, MI, TI), pp. 603–606.
CHICHI-2013-Hincapie-RamosI #mobile #named
CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking (JDHR, PI), pp. 3385–3388.
CHICHI-2013-HourcadeWMHL #evaluation #social #tablet
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
CHICHI-2013-JokelaL #collaboration #comparative #evaluation #mobile
A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions (TJ, AL), pp. 3355–3364.
CHICHI-2013-JonesBOW13a #case study #experience #named
IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
CHICHI-2013-JuhlinO #collaboration #design #gesture #on the
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, ), pp. 919–930.
CHICHI-2013-KaufmannA #memory management #navigation #performance
Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
CHICHI-2013-KimN #design #gesture #named #prototype
EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHICHI-2013-KukkaOKGO #visual notation #what
What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
CHICHI-2013-KusanoNO #design #user interface
Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHICHI-2013-LeeOIB #2d #3d #named
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
CHICHI-2013-LeithingerFOLHLI #named #physics
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
CHICHI-2013-LiangCCPCLYC13a #named
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
CHICHI-2013-LiaoF #topic
Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information (QVL, WTF), pp. 2359–2368.
CHICHI-2013-LiuHNIP #health
Health vlogger-viewer interaction in chronic illness management (LSL, JH, TN, KI, WP), pp. 49–58.
CHICHI-2013-LuL #authoring #gesture #multi
Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
CHICHI-2013-Lundgren
Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
CHICHI-2013-MeeseATBQMKPB #design
From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHICHI-2013-PerinVF #graph #multi #visualisation
Interactive horizon graphs: improving the compact visualization of multiple time series (CP, FV, JDF), pp. 3217–3226.
CHICHI-2013-PerraultLEG #gesture #named
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
CHICHI-2013-PierceP
Electric materialities and interactive technology (JP, EP), pp. 119–128.
CHICHI-2013-PohlHHVP #string
An interactive belt-worn badge with a retractable string-based input mechanism (NP, SH, JH, NV, TP), pp. 1465–1468.
CHICHI-2013-PohlM
Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
CHICHI-2013-RauARR #design #learning #why
Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHICHI-2013-ReitmaierBM #design
Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHICHI-2013-RiceTOYWN #behaviour #game studies
The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
CHICHI-2013-Salvucci #predict
Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
CHICHI-2013-Shirali-ShahrezaPBG #mobile
SeeSay and HearSay CAPTCHA for mobile interaction (SSS, GP, RB, YG), pp. 2147–2156.
CHICHI-2013-SteimleJM13a #flexibility #named
Flexpad: highly flexible bending interactions for projected handheld displays (JS, AJ, PM), pp. 237–246.
CHICHI-2013-TuchTH #experience
Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
CHICHI-2013-VongsathornOM
Bodily interaction in the dark (LV, KO, HMM), pp. 1275–1278.
CHICHI-2013-WagnerNGHM #design #multi
Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHICHI-2013-XiaoHH13a #ad hoc #agile #named
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
CHICHI-2013-ZadowBHBSD #education #named #simulation
SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CHICHI-2013-ZhangBG #interface #named
SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
CSCWCSCW-2013-BallagasDRMSGRS #artificial reality
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
CSCWCSCW-2013-LampeVE #social
Users and nonusers: interactions between levels of adoption and social capital (CL, JV, NBE), pp. 809–820.
CSCWCSCW-2013-NeustaedterG #chat #product line #video
Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats (CN, JG), pp. 1549–1554.
CSCWCSCW-2013-PiperWH #social
Audio-enhanced paper photos: encouraging social interaction at age 105 (AMP, NW, JDH), pp. 215–224.
HCIDHM-HB-2013-KuzMMS #human-computer #industrial #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I) (SK, MPM, SM, CMS), pp. 76–85.
HCIDHM-HB-2013-MayerKS #human-computer #industrial #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II) (MPM, SK, CMS), pp. 93–100.
HCIDHM-SET-2013-AlmAGEVD #people
Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction (NA, AA, GG, ME, PV, RD), pp. 143–149.
HCIDHM-SET-2013-BaptistaSVQCD #using
Using Digital Interactive Television to Promote Healthcare and Wellness Inclusive Services (AB, ÁDS, IV, CQ, MC, MJD), pp. 150–156.
HCIDHM-SET-2013-LauterbachS #evaluation #implementation
Implementing Scenarios as an Evaluation Method of the Patient-Physician Interaction in Decision Aids (CVL, JDS), pp. 232–239.
HCIDHM-SET-2013-MamessierF #automation #modelling #simulation
Simulating the Impact of Mental Models on Human Automation Interaction in Aviation (SM, KMF), pp. 61–69.
HCIDHM-SET-2013-PuchWFP #evaluation #simulation #using
Evaluation of Drivers Interaction with Assistant Systems Using Criticality Driven Guided Simulation (SP, BW, MF, TP), pp. 108–117.
HCIDHM-SET-2013-SunNHMDJMQ #adaptation #design #physics #safety
Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
HCIDUXU-CXC-2013-CarvalhoSNM #analysis #comparative #game studies #usability
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012 (BJAdC, MMS, AMMdN, RPM), pp. 508–517.
HCIDUXU-CXC-2013-ChuM #design #health
Application of Rhetorical Appeals in Interactive Design for Health (SC, GMM), pp. 371–380.
HCIDUXU-CXC-2013-ClarkeSMBKK #health
Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters (MAC, LMS, JLM, JLB, RJK, MSK), pp. 381–390.
HCIDUXU-CXC-2013-DuckworthTSW #design
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
HCIDUXU-CXC-2013-LawrenceMPFSB #using #visualisation
Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom (KL, AM, NP, TF, JS, AUB), pp. 209–218.
HCIDUXU-CXC-2013-MirandaHPB #game studies
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results (LCdM, HHH, RP, MCCB), pp. 518–527.
HCIDUXU-CXC-2013-NishimuraKNYFHMWSSM #design
Participatory Interaction Design for the Healthcare Service Field (TN, MK, MN, KCY, TF, MH, HM, KW, YS, TS, YM), pp. 435–441.
HCIDUXU-CXC-2013-OonoKNM #modelling
Interactive Rock Climbing Playground Equipment: Modeling through Service (MO, KK, YN, YM), pp. 568–576.
HCIDUXU-CXC-2013-ShalashBS #communication
Interactive System for Solving Children Communication Disorder (WMS, MBs, GS), pp. 462–469.
HCIDUXU-CXC-2013-ThinG #behaviour #case study #experience #game studies #integration
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences (AGT, MG), pp. 470–479.
HCIDUXU-CXC-2013-Wang13b
The Interactive Media between Human and the Sacred — An Example for Taiwanese Spiritual Practice (PFW), pp. 121–128.
HCIDUXU-NTE-2013-AltakrouriCS #mobile
Sharing Kinetic Interactions for Mobile Devices (BA, DC, AS), pp. 327–336.
HCIDUXU-NTE-2013-CaladoSCC #artificial reality #case study #overview #perspective
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review (AVSC, MMS, FC, WC), pp. 345–351.
HCIDUXU-NTE-2013-ChenC13b #design #experience
Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
HCIDUXU-NTE-2013-ChenD #empirical #multi
An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits (THC, SYD), pp. 246–254.
HCIDUXU-NTE-2013-Danylak #analysis #gesture #human-computer
Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
HCIDUXU-NTE-2013-DonovanSS #gesture #research
Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction (JD, GS, JS), pp. 352–361.
HCIDUXU-NTE-2013-FukumotoI #algorithm #mobile #optimisation #search-based
A Proposal for Optimization Method of Vibration Pattern of Mobile Device with Interactive Genetic Algorithm (MF, TI), pp. 264–269.
HCIDUXU-NTE-2013-GaoB #case study #comparative #design
Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
HCIDUXU-NTE-2013-InoueHNNN #mobile
Capturing Nursing Interactions from Mobile Sensor Data and In-Room Sensors (SI, KH, MN, YN, NN), pp. 280–289.
HCIDUXU-NTE-2013-KakaraNM #behaviour #database #design #geometry #using
Interaction Design Using a Child Behavior-Geometry Database (HK, YN, HM), pp. 95–104.
HCIDUXU-NTE-2013-Lam #using
Creating Instantly Disappearing Prints Using Thermochromic Paint and Thermal Printer in an Interactive Art Installation (MLL), pp. 290–295.
HCIDUXU-NTE-2013-LiangCKL #named #social
InTouch: Crossing Social Interaction with Perception (RHL, WMC, HLK, TYL), pp. 306–315.
HCIDUXU-NTE-2013-MankodiyaMFGGN #experience
Interactive Shopping Experience through Immersive Store Environments (KM, RM, JF, EG, RG, PN), pp. 372–382.
HCIDUXU-PMT-2013-AsthanaSS #design #usability
Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
HCIDUXU-PMT-2013-Breiner #detection #forensics
User Interaction Forensics — Detecting and Interpreting the User’s Footprints during Touch Interaction (KB), pp. 193–202.
HCIDUXU-PMT-2013-FilippiBFBC #simulation
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
HCIDUXU-PMT-2013-GuyC #experience #hybrid
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
HCIDUXU-PMT-2013-Matthiessen #design #education #experience #industrial #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
HCIDUXU-PMT-2013-ProvostR #case study #experience #user interface
The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
HCIDUXU-PMT-2013-SandinoMV #design #realtime
Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
HCIDUXU-PMT-2013-SuL #design
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
HCIDUXU-PMT-2013-Yantac #design #education #experience #user interface
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
HCIDUXU-PMT-2013-ZhangD #analysis
User-Mobile Phone Interactions: A Postphenomenology Analysis (BZ, HD), pp. 171–180.
HCIDUXU-WM-2013-BaldassariDPEG #case study #online #scalability
Behind Livia’s Villa: A Case Study for the Devolution of Large Scale Interactive “in-site” to “on-line” Application (GLB, ED, SP, JE, HG), pp. 238–247.
HCIDUXU-WM-2013-FernandesPS #case study
Evaluating Interaction with Websites: Case Study of a Government Website of the Brazilian Ministry of Labor and Employment (FRF, LCP, JCPdS), pp. 265–273.
HCIDUXU-WM-2013-Huang #design #functional
Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space (SCCH), pp. 367–375.
HCIDUXU-WM-2013-KondoK #development #evaluation #image #prototype #using #visual notation
Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site (AK, NK), pp. 525–532.
HCIDUXU-WM-2013-LeNDP #process
Scaffolding Computer Supported Argumentation Processes through Mini Map Based Interaction Techniques (NTL, SN, DD, NP), pp. 533–542.
HCIDUXU-WM-2013-LiuVMM #big data #design #experience #framework #mining #platform #visualisation
Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
HCIDUXU-WM-2013-Rafelsberger #evolution #graph #visualisation
Interactive Visualization of Evolving Force-Directed Graphs (WR), pp. 553–559.
HCIDUXU-WM-2013-SoaresCCNCM #scalability
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil (MMS, FC, WC, AN, JC, SM), pp. 113–120.
HCIDUXU-WM-2013-WilkinsonLC #experience #learning
Exploring Prior Experience and the Effects of Age on Product Interaction and Learning (CRW, PL, PJC), pp. 457–466.
HCIHCI-AMTE-2013-BratMP #model checking #semantics
V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog (GB, CM, PAP), pp. 290–299.
HCIHCI-AMTE-2013-BrejchaM #towards #user interface
Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
HCIHCI-AMTE-2013-FedericiBM #assessment #evaluation #framework #process
Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process (SF, SB, MLM), pp. 203–210.
HCIHCI-AMTE-2013-GalindoMPWF #aspect-oriented #education #human-computer #student
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCIHCI-AMTE-2013-GuWYL #design #using
A Color Schemer for Webpage Design Using Interactive Mood Board (ZG, ZW, JY, JL), pp. 555–564.
HCIHCI-AMTE-2013-HermannCW #human-computer #industrial #manycore #parallel #platform
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms (SH, AC, L(W), pp. 350–360.
HCIHCI-AMTE-2013-JanderA #evaluation #framework #human-computer
Human-Machine Interaction Evaluation Framework (HJ, JA), pp. 221–230.
HCIHCI-AMTE-2013-LuderschmidtHLD #agile #authoring #design #named #prototype
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications (JL, NH, SL, RD), pp. 381–390.
HCIHCI-AMTE-2013-SantosM #automation #design #identification #implementation
Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements (OFdS, MM), pp. 249–255.
HCIHCI-AMTE-2013-ScholzW #case study #prototype
Established and Innovative Facets of Interactive Prototypes — A Case Study (SCS, DW), pp. 451–459.
HCIHCI-AMTE-2013-Shiizuka
The Feeling of Kawaii Is a Function of Interaction (HS), pp. 601–610.
HCIHCI-AS-2013-AngeliniCCCLKM #gesture #named
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
HCIHCI-AS-2013-KimAK #experience #game studies #mobile
Extreme Motion Based Interaction for Enhancing Mobile Game Experience (YK, JgA, GJK), pp. 249–257.
HCIHCI-III-2013-FunkeBKS #concept #ontology
An Ontology-Based Interaction Concept for Social-Aware Applications (AF, SB, RK, TS), pp. 46–55.
HCIHCI-III-2013-ItoON #biology
A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children (KI, KO, SN), pp. 421–430.
HCIHCI-III-2013-NaganoHT
Developing Sophisticated Robot Reactions by Long-Term Human Interaction (HN, MH, MT), pp. 319–328.
HCIHCI-IMT-2013-Alexandris #multi
Controlling Interaction in Multilingual Conversation (CA), pp. 3–12.
HCIHCI-IMT-2013-AnastasiouJW #evaluation #user study
Evaluation of WikiTalk — User Studies of Human-Robot Interaction (DA, KJ, GW), pp. 32–42.
HCIHCI-IMT-2013-CarrinoCKIM #functional #gesture
Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
HCIHCI-IMT-2013-CruciolW
AHPM as a Proposal to Improve Interaction with Air Traffic Controllers (LLBVC, LW), pp. 648–657.
HCIHCI-IMT-2013-DavaasurenT #gesture #mobile #multi #named #smarttech
MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device (ED, JT), pp. 196–204.
HCIHCI-IMT-2013-GotohKTK #multi
Multi-User Interaction with Shadows (TG, TK, MT, YK), pp. 235–242.
HCIHCI-IMT-2013-Jokinen #feedback #multimodal
Multimodal Feedback in First Encounter Interactions (KJ), pp. 262–271.
HCIHCI-IMT-2013-KuhnLS #concept #mobile
An Interaction Concept for Public Displays and Mobile Devices in Public Transport (RK, DL, TS), pp. 698–705.
HCIHCI-IMT-2013-LeeT #gesture #using
Finger Controller: Natural User Interaction Using Finger Gestures (UL, JT), pp. 281–290.
HCIHCI-IMT-2013-LeMPNT #multimodal
Multimodal Smart Interactive Presentation System (HAL, KNCM, TAP, VTN, MTT), pp. 67–76.
HCIHCI-IMT-2013-MaWHZ #gesture
A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
HCIHCI-IMT-2013-OblaenderE #3d #concept
Study of Interaction Concepts in 3D Virtual Environment (VO, ME), pp. 706–711.
HCIHCI-IMT-2013-PappuSSR #multi
Situated Multiparty Interaction between Humans and Agents (AP, MS, SS, AIR), pp. 107–116.
HCIHCI-IMT-2013-RabeW #memory management
Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide (FR, IW), pp. 117–125.
HCIHCI-IMT-2013-TungGKM #human-computer #multimodal #using
Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage (TT, RG, TK, TM), pp. 408–415.
HCIHCI-IMT-2013-ViverosR
Kinect©, as Interaction Device with a Tiled Display (AMV, EHR), pp. 301–311.
HCIHCI-UC-2013-ArmentanoA #feedback #navigation #web
The Effects of Negative Interaction Feedback in a Web Navigation Assistant (MGA, AAA), pp. 107–116.
HCIHCI-UC-2013-Herberhold #enterprise #resource management
Interaction between Enterprise Resource Planning Systems and Organizational Culture (CH), pp. 381–387.
HCIHCI-UC-2013-RodriguesNT #multi #source code
Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs (KRdHR, VPdAN, CACT), pp. 227–236.
HCIHCI-UC-2013-SebilloTVGR #design #framework #mobile
A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions (MS, GT, GV, PDG, MR), pp. 342–351.
HCIHCI-UC-2013-StarySF #learning
Agility Based on Stakeholder Interaction — Blending Organizational Learning with Interactive BPM (CS, WS, AF), pp. 456–465.
HCIHCI-UC-2013-YangRV #industrial
Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry (JY, SR, SV), pp. 484–491.
HCIHIMI-D-2013-GhoshJT #empirical #evaluation #multimodal
Empirical Evaluation of Multimodal Input Interactions (SG, AJ, ST), pp. 37–47.
HCIHIMI-D-2013-IizukaNG #case study #scalability #using
A Study for Personal Use of the Interactive Large Public Display (SI, WN, KG), pp. 55–61.
HCIHIMI-D-2013-KastlerS #experience #image #question #user interface
Can a Clipboard Improve User Interaction and User Experience in Web-Based Image Search? (LK, AS), pp. 203–212.
HCIHIMI-D-2013-KlomannM #approach #named #prototype
Freiform: A SmartPen Based Approach for Creating Interactive Paper Prototypes for Collecting Data (MK, JTM), pp. 316–321.
HCIHIMI-D-2013-KobayashiSY #case study
Study on Haptic Interaction with Maps (DK, AS, NY), pp. 62–71.
HCIHIMI-D-2013-TakemoriYST #learning #modelling #process
Modeling a Human’s Learning Processes to Support Continuous Learning on Human Computer Interaction (KT, TY, KS, KT), pp. 555–564.
HCIHIMI-HSM-2013-OhneiserG #migration
Migration Tolerant Human Computer Interaction for Air Traffic Controllers (OO, HG), pp. 143–152.
HCIHIMI-HSM-2013-SakamotoT #identification
Identification of Agency through Virtual Embodied Interaction (TS, YT), pp. 301–307.
HCIHIMI-HSM-2013-SavoyM #flexibility #safety
A Precursory Look at Potential Interaction Objectives Affecting Flexible Robotic Cell Safety (AS, AM), pp. 198–206.
HCIHIMI-HSM-2013-Shirazi #community
An Intelligent Interactive Home Care System: An MPLS-Based Community Cloud (FS), pp. 207–216.
HCIHIMI-LCCB-2013-AehneltBRKUK #multi #smarttech
Situation Aware Interaction with Multi-modal Business Applications in Smart Environments (MA, SB, GR, FK, BU, TK), pp. 413–422.
HCIHIMI-LCCB-2013-HayashiON #collaboration #learning
An Experimental Environment for Analyzing Collaborative Learning Interaction (YH, YO, YIN), pp. 43–52.
HCIHIMI-LCCB-2013-KimLNP #user interface
User Interface of Interactive Media Art in a Stereoscopic Environment (YK, ML, SN, JWP), pp. 219–227.
HCIHIMI-LCCB-2013-LindholmBN
I See, Please Tell Me More — Exploring Virtual Agents as Interactive Storytellers (DL, EPB, TN), pp. 89–98.
HCIHIMI-LCCB-2013-TakadamaSHISHSY #comprehension #multi #towards
Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System (KT, YS, TH, YI, KS, KH, HS, TY), pp. 137–146.
HCIHIMI-LCCB-2013-TyllinenN #collaboration #memory management
Supporting Group and Personal Memory in an Interactive Space for Collaborative Work (MT, MN), pp. 381–390.
HCIHIMI-LCCB-2013-WuN #process #recommendation
Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations (ICW, YFN), pp. 639–648.
HCIOCSC-2013-VillanuevaMTGHP #distributed
Context Management for RFID-Based Distributed Interaction Spaces (PGV, FAM, RT, JAG, AH, VMRP), pp. 355–364.
VISSOFTVISSOFT-2013-AbuthawabehZ #comprehension #multi #named #visualisation
IMMV: An interactive multi-matrix visualization for program comprehension (AA, DZ), pp. 1–4.
VISSOFTVISSOFT-2013-Lopez-HerrejonE #product line #testing #towards #visualisation
Towards interactive visualization support for pairwise testing software product lines (RELH, AE), pp. 1–4.
CAiSECAiSE-2013-SenG #case study #data-driven #testing
Testing a Data-Intensive System with Generated Data Interactions — The Norwegian Customs and Excise Case Study (SS, AG), pp. 657–671.
ICEISICEIS-J-2013-VielMPT13a #generative #multi #self
Self-Service Classroom Capture Generating Interactive Multivideo Objects (CCV, ELM, MdGCP, CACT), pp. 438–456.
ICEISICEIS-v3-2013-ChinoRAOGTT #collaboration #framework #gesture #information management #using
The NInA Framework — Using Gesture to Improve Interaction and Collaboration in Geographical Information Systems (DYTC, LASR, LPSA, WDO, RRdVG, CTJ, AJMT), pp. 58–66.
ICEISICEIS-v3-2013-FerreiraFSCRPO #analysis #search-based
Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports (AMF, PF, CSP, RJCC, PPR, AdCP, VO), pp. 46–53.
ICEISICEIS-v3-2013-VielMPT #how #learning #multi #student
How are they Watching Me — Learning from Student Interactions with Multimedia Objects Captured from Classroom Presentations (CCV, ELM, MdGCP, CACT), pp. 5–16.
CIKMCIKM-2013-BarahmandGY #comparison #design #network #physics #social
A comparison of two physical data designs for interactive social networking actions (SB, SG, JY), pp. 949–958.
CIKMCIKM-2013-QiuYJ #clustering #modelling
Modeling interaction features for debate side clustering (MQ, LY, JJ), pp. 873–878.
CIKMCIKM-2013-SordoniHN #information retrieval #modelling #quantum #topic #using
Modeling latent topic interactions using quantum interference for information retrieval (AS, JH, JYN), pp. 1197–1200.
CIKMCIKM-2013-SpeicherBG #exclamation #predict #web
TellMyRelevance!: predicting the relevance of web search results from cursor interactions (MS, AB, MG), pp. 1281–1290.
CIKMCIKM-2013-ZhaoZW #collaboration
Interactive collaborative filtering (XZ, WZ, JW), pp. 1411–1420.
ECIRECIR-2013-AlhindiKF #case study #summary #using
A Pilot Study on Using Profile-Based Summarisation for Interactive Search Assistance (AA, UK, CF), pp. 672–675.
ECIRECIR-2013-PicaultR #analysis #multi #named #social
SIAM: Social Interaction Analysis for Multimedia (JP, MR), pp. 841–844.
ICMLICML-c3-2013-BryanM #performance
An Efficient Posterior Regularized Latent Variable Model for Interactive Sound Source Separation (NJB, GJM), pp. 208–216.
ICMLICML-c3-2013-SilverNBWM #concurrent #learning
Concurrent Reinforcement Learning from Customer Interactions (DS, LN, DB, SW, JM), pp. 924–932.
KDDKDD-2013-LouCGH #modelling
Accurate intelligible models with pairwise interactions (YL, RC, JG, GH), pp. 623–631.
KDDKDD-2013-ZhengDMZ #collaboration #matrix #multi #predict
Collaborative matrix factorization with multiple similarities for predicting drug-target interactions (XZ, HD, HM, SZ), pp. 1025–1033.
KEODKEOD-2013-JoironFKJBML #collaboration #design #framework #multi #ontology #platform
An Ontology for Designing a Collaborative Platform Involving a Multi-touch and Multi-user Interactive Table (CJ, FF, GK, AJ, JPAB, CM, DL), pp. 156–163.
RecSysRecSys-2013-GraschFR #named #recommendation #speech #towards
ReComment: towards critiquing-based recommendation with speech interaction (PG, AF, FR), pp. 157–164.
RecSysRecSys-2013-LacerdaVZ #recommendation
Exploratory and interactive daily deals recommendation (AL, AV, NZ), pp. 439–442.
SEKESEKE-2013-KassabE #design pattern #quality #towards
Towards Quantifying Quality, Tactics and Architectural Patterns Interactions (MK, GEB), pp. 441–446.
SEKESEKE-2013-Lou0 #artificial reality #gesture #personalisation #realtime #using
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
SEKESEKE-2013-WangGZZX #array #combinator #generative #testing
Generating Partial Covering Array for Locating Faulty Interactions in Combinatorial Testing (ZW, TG, WZ, WZ, BX), pp. 578–583.
SIGIRSIGIR-2013-GuoJLYA #mining #mobile #predict #web
Mining touch interaction data on mobile devices to predict web search result relevance (QG, HJ, DL, SY, EA), pp. 153–162.
SIGIRSIGIR-2013-Soboroff #evaluation #student #tutorial
Building test collections: an interactive tutorial for students and others without their own evaluation conference series (IS), p. 1132.
SIGIRSIGIR-2013-VoS #interface #named
Spacious: an interactive mental search interface (PDV, HS), pp. 1081–1082.
ICMTICMT-2013-RentschlerNHR #maintenance #model transformation #performance #visual notation
Interactive Visual Analytics for Efficient Maintenance of Model Transformations (AR, QN, LH, RHR), pp. 141–157.
MODELSMoDELS-2013-WendlandSH #evolution #metamodelling #uml
Evolution of the UML Interactions Metamodel (MFW, MS, ØH), pp. 405–421.
PLEASEPLEASE-2013-PatelGS #feature model #testing #variability
Feature interaction testing of variability intensive systems (SP, PG, VS), pp. 53–56.
OnwardOnward-2013-MilicevicJGM #modelling #paradigm #programming #web
Model-based, event-driven programming paradigm for interactive web applications (AM, DJ, MG, DM), pp. 17–36.
OnwardOnward-2013-OhshimaLFK #declarative #framework #user interface
KScript and KSWorld: a time-aware and mostly declarative language and interactive GUI framework (YO, AL, BF, TK), pp. 117–134.
OnwardOnward-2013-Repenning #program analysis #programming
Conversational programming: exploring interactive program analysis (AR), pp. 63–74.
HILTHILT-2013-Alagic #automation #verification
Automatic versus interactive program verification (SA), pp. 87–88.
RERE-2013-MahauxC
Creative collisions: Meet and create: And other “RE interactive” suggestions (MM, DC), pp. 371–372.
ASEASE-2013-DhunganaTWW #automation #rule-based #verification
Automated verification of interactive rule-based configuration systems (DD, CHT, CW, PW), pp. 551–561.
ASEASE-2013-MaezawaWTH #ajax #automation #invariant #verification
Automated verification of pattern-based interaction invariants in Ajax applications (YM, HW, YT, SH), pp. 158–168.
ESEC-FSEESEC-FSE-2013-BohmeOR #fault #testing
Regression tests to expose change interaction errors (MB, BCdSO, AR), pp. 334–344.
ESEC-FSEESEC-FSE-2013-PetkeYCH #combinator #detection #fault #performance #testing
Efficiency and early fault detection with lower and higher strength combinatorial interaction testing (JP, SY, MBC, MH), pp. 26–36.
ICSEICSE-2013-JanzenCH #evaluation #testing
An evaluation of interactive test-driven labs with WebIDE in CS0 (DSJ, JC, MH), pp. 1090–1098.
ICSEICSE-2013-Kuhn #live programming #on the #programming #testing
On extracting unit tests from interactive live programming sessions (AK), pp. 1241–1244.
ICSEICSE-2013-TillmannHXGB #education #game studies #learning #programming #re-engineering
Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
ICSEICSE-2013-WangPXZ #feature model #multi
Improving feature location practice with multi-faceted interactive exploration (JW, XP, ZX, WZ), pp. 762–771.
SACSAC-2013-AbeniM #analysis
Analysis of client/server interactions in a reservation-based system (LA, NM), pp. 1603–1609.
SACSAC-2013-AbidiDCJ #grid
A publication-subscription interaction schema for desktop grid computing (LA, JCD, CC, MJ), pp. 771–778.
SACSAC-2013-BakreBE #approach #uml
Aspect interaction chart — a UML approach for modularizing aspect interaction conflicts (SB, AB, TE), pp. 1254–1259.
SACSAC-2013-JungWKO #architecture #automation #using
Heterogeneous device interaction using an IPv6 enabled service-oriented architecture for building automation systems (MJ, JW, WK, AO), pp. 1939–1941.
SACSAC-2013-MoriguchiW #reuse #source code
An interactive extension mechanism for reusing verified programs (SM, TW), pp. 1236–1243.
SACSAC-2013-PedrosaGPBC
Interactive coffee table for exploration of personal photos and videos (DdCP, RLG, MdGCP, DCAB, PC), pp. 967–974.
SACSAC-2013-Pena-OrtizGSP #performance #web
The impact of user-browser interaction on web performance (RPO, JAG, JS, AP), pp. 695–702.
SACSAC-2013-PougetSCM #approach #data flow #debugging #embedded #novel
A novel approach for interactive debugging of dynamic dataflow embedded applications (KP, MS, PLC, JFM), pp. 1547–1549.
SACSAC-2013-VeeraragavanBMVNM #analysis #comprehension #distributed #experience #metric #multi #quality
Understanding the quality of experience in modern distributed interactive multimedia applications in presence of failures: metrics and analysis (NRV, AB, LM, RV, NN, HM), pp. 439–446.
SACSAC-2013-WangLJ #developer #empirical #stack overflow
An empirical study on developer interactions in StackOverflow (SW, DL, LJ), pp. 1019–1024.
SACSAC-2013-ZagareseCZAPB #data-driven #performance
Efficient data-intensive event-driven interaction in SOA (QZ, GC, EZ, IA, LP, FB), pp. 1907–1912.
CGOCGO-2013-ChouhanRB #profiling
Pertinent path profiling: Tracking interactions among relevant statements (RC, SR, SB), p. 12.
DACDAC-2013-ShafaeiSP #architecture #distance #linear #nearest neighbour #optimisation #quantum
Optimization of quantum circuits for interaction distance in linear nearest neighbor architectures (AS, MS, MP), p. 6.
DATEDATE-2013-MockCRB #scalability
Interactions of large scale EV mobility and virtual power plants (RM, TSC, JR, LB), pp. 1725–1729.
HPDCHPDC-2013-ClaySM #clustering #scalability
Building and scaling virtual clusters with residual resources from interactive clouds (RBC, ZS, XM), pp. 119–120.
STOCSTOC-2013-KolR #capacity
Interactive channel capacity (GK, RR), pp. 715–724.
STOCSTOC-2013-RothblumVW #proving #proximity #sublinear
Interactive proofs of proximity: delegating computation in sublinear time (GNR, SPV, AW), pp. 793–802.
CSLCSL-2013-GimenezM
The Structure of Interaction (SG, GM), pp. 316–331.
ICSTICST-2013-CalvagnaGV #combinator #testing
Combinatorial Interaction Testing with CITLAB (AC, AG, PV), pp. 376–382.
ICSTICST-2013-Lelli #challenge #testing
Challenges of Testing for Critical Interactive Systems (VL), pp. 509–510.
ICSTSAT-2013-DellertZK #named
MUStICCa: MUS Extraction with Interactive Choice of Candidates (JD, CZ, MK), pp. 408–414.
DocEngDocEng-2012-MeixnerK #video #xml
Interactive non-linear video: definition and XML structure (BM, HK), pp. 49–58.
DRRDRR-2012-ChazalonC #analysis #documentation #performance
Iterative analysis of document collections enables efficient human-initiated interaction (JC, BC).
SIGMODSIGMOD-2012-BogSP #monitoring #performance
Interactive performance monitoring of a composite OLTP and OLAP workload (AB, KS, HP), pp. 645–648.
SIGMODSIGMOD-2012-NanongkaiLSM
Interactive regret minimization (DN, AL, ADS, KM), pp. 109–120.
TPDLTPDL-2012-DamnjanovicH #content management #generative #library #using
Generating Content for Digital Libraries Using an Interactive Content Management System (UD, SH), pp. 474–479.
TPDLTPDL-2012-LoizidesVIZ #repository #using
Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology (FL, CV, AI, PZ), pp. 512–516.
VLDBVLDB-2012-AgarwalPMIMS #query #scalability
Blink and It’s Done: Interactive Queries on Very Large Data (SA, AP, BM, API, SM, IS), pp. 1902–1905.
VLDBVLDB-2012-ChenAK #big data #pipes and filters
Interactive Analytical Processing in Big Data Systems: A Cross-Industry Study of MapReduce Workloads (YC, SA, RHK), pp. 1802–1813.
VLDBVLDB-2012-GawadeK #analysis #execution #framework #named #platform #query #visual notation
Stethoscope: A platform for interactive visual analysis of query execution plans (MG, MLK), pp. 1926–1929.
VLDBVLDB-2012-ThirumuruganathanDDADY #collaboration #named #visualisation
MapRat: Meaningful Explanation, Interactive Exploration and Geo-Visualization of Collaborative Ratings (ST, MD, SD, SAY, GD, CY), pp. 1986–1989.
VLDBVLDB-2012-XuLGC #analysis #big data #clustering #in the cloud #named #visual notation
CloudVista: Interactive and Economical Visual Cluster Analysis for Big Data in the Cloud (HX, ZL, SG, KC), pp. 1886–1889.
ITiCSEITiCSE-2012-GerdesJH #functional #programming
An interactive functional programming tutor (AG, JJ, BH), pp. 250–255.
ITiCSEITiCSE-2012-Law #student #using
Using quick response codes for student interaction during lectures (RL), p. 401.
ITiCSEITiCSE-2012-MillerR #towards
Beyond PDF and ePub: toward an interactive textbook (BNM, DR), pp. 150–155.
ITiCSEITiCSE-2012-SanchezCGTCL #multi #named #open source #platform
OpenIRS-UCM: an open-source multi-platform for interactive response systems (CGS, FC, JIG, CT, DC, JALO), pp. 232–237.
SIGITESIGITE-2012-SabinSR #challenge #learning #online
Interactive learning online: challenges and opportunities (MS, AS, BR), pp. 201–202.
ICSMEICSM-2012-GongLJZ #fault #feedback #locality
Interactive fault localization leveraging simple user feedback (LG, DL, LJ, HZ), pp. 67–76.
IFMIFM-2012-DiaconescuLPSS
Refinement-Preserving Translation from Event-B to Register-Voice Interactive Systems (DD, IL, LP, KS, GS), pp. 221–236.
IFMIFM-2012-RochaCMS #execution #verification
A Formal Interactive Verification Environment for the Plan Execution Interchange Language (CR, HC, CAM, RS), pp. 343–357.
HaskellHaskell-2012-FarmerGKS #haskell #plugin #source code
The HERMIT in the machine: a plugin for the interactive transformation of GHC core language programs (AF, AG, EK, NS), pp. 1–12.
AIIDEAIIDE-2012-OrkinR #comprehension #crowdsourcing #speech
Understanding Speech in Interactive Narratives with Crowdsourced Data (JO, DKR).
AIIDEAIIDE-2012-RamirezB
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST (AJR, VB).
FDGFDG-2012-Molyneaux #3d #agile #artificial reality #re-engineering
KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect (DM), p. 3.
FDGFDG-2012-SaliLWMK #natural language #word
Getting a word in: adding artificial pauses to natural language interaction (SS, RL, NWF, MM, SK), pp. 57–64.
FDGFDG-2012-YinRB #novel #using #visual notation
Using an interactive visual novel to promote patient empowerment through engagement (LY, LR, TWB), pp. 41–48.
CHICHI-2012-AmershiFW #machine learning #named #network #on-demand #social
Regroup: interactive machine learning for on-demand group creation in social networks (SA, JF, DSW), pp. 21–30.
CHICHI-2012-AndrewsBEK #branch #using
Creating and using interactive narratives: reading and writing branching comics (DA, CB, SE, MK), pp. 1703–1712.
CHICHI-2012-ArroyoBV #behaviour #embedded
Embedded interaction in a water fountain for motivating behavior change in public space (EA, LB, NV), pp. 685–688.
CHICHI-2012-BaillyMRWK #gesture #named #smarttech
ShoeSense: a new perspective on gestural interaction and wearable applications (GB, JM, MR, DW, SGK), pp. 1239–1248.
CHICHI-2012-BaurBF #multi
Virtual projection: exploring optical projection as a metaphor for multi-device interaction (DB, SB, SF), pp. 1693–1702.
CHICHI-2012-BenfordGGWMR
Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
CHICHI-2012-BenkoJW #artificial reality #named
MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
CHICHI-2012-BogartBDAW #case study #debugging #design #programming
Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus (CB, MMB, SD, HA, RW), pp. 2469–2478.
CHICHI-2012-BonnerWM #design
Activity-based interaction: designing with child life specialists in a children’s hospital (MB, LW, EDM), pp. 2087–2096.
CHICHI-2012-CasiezRV
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems (GC, NR, DV), pp. 2527–2530.
CHICHI-2012-CohnMPT #named #realtime #using
Humantenna: using the body as an antenna for real-time whole-body interaction (GC, DM, SP, DST), pp. 1901–1910.
CHICHI-2012-EndertFN #semantics #visual notation
Semantic interaction for visual text analytics (AE, PF, CN), pp. 473–482.
CHICHI-2012-FothergillMKN #gesture #people
Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
CHICHI-2012-GarciaTAM
Interactive paper substrates to support musical creation (JG, TT, CA, WEM), pp. 1825–1828.
CHICHI-2012-GerlingLNM #game studies
Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
CHICHI-2012-GirouardTV #flexibility #named
DisplayStacks: interaction techniques for stacks of flexible thin-film displays (AG, APT, RV), pp. 2431–2440.
CHICHI-2012-GomezL #modelling #performance
Modeling task performance for a crowd of users from interaction histories (SRG, DHL), pp. 2465–2468.
CHICHI-2012-GuimbretiereN
Bimanual marking menu for near surface interactions (FG, CN), pp. 825–828.
CHICHI-2012-HarrisonH #2d #using
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction (CH, SEH), pp. 3149–3152.
CHICHI-2012-HasanYBI #coordination
A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions (KH, XDY, AB, PI), pp. 805–814.
CHICHI-2012-HeinrichsSHM #formal method #mobile #towards
Toward a theory of interaction in mobile paper-digital ensembles (FH, DS, JH, MM), pp. 1897–1900.
CHICHI-2012-HenneckeMB #how #pointer
How screen transitions influence touch and pointer interaction across angled display arrangements (FH, WM, AB), pp. 209–212.
CHICHI-2012-HilligesKIWW #3d #named
HoloDesk: direct 3d interactions with a situated see-through display (OH, DK, SI, MW, AW), pp. 2421–2430.
CHICHI-2012-HoarauC #visual notation
Augmenting the scope of interactions with implicit and explicit graphical structures (RH, SC), pp. 1937–1946.
CHICHI-2012-HornLBDEPS #game studies
Of BATs and APEs: an interactive tabletop game for natural history museums (MSH, ZAL, FB, JD, EME, BCP, CS), pp. 2059–2068.
CHICHI-2012-JungCL #performance #programming
Group hedonic balance and pair programming performance: affective interaction dynamics as indicators of performance (MJ, JC, LJL), pp. 829–838.
CHICHI-2012-KaziIZD #design #gesture #named
Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration (RHK, TI, SZ, RCD), pp. 1727–1736.
CHICHI-2012-KodagodaWRK #design #lessons learnt #visualisation
Interactive visualization for low literacy users: from lessons learnt to design (NK, BLWW, CR, NK), pp. 1159–1168.
CHICHI-2012-KumarPL #speech #type system
Voice typing: a new speech interaction model for dictation on touchscreen devices (AK, TP, BL), pp. 2277–2286.
CHICHI-2012-LazarFBMWHOE #approach #proving
The SoundsRight CAPTCHA: an improved approach to audio human interaction proofs for blind users (JL, JF, TB, GM, BW, JH, AO, NE), pp. 2267–2276.
CHICHI-2012-LeeKK
Funneling and saltation effects for tactile interaction with virtual objects (JL, YK, GJK), pp. 3141–3148.
CHICHI-2012-MarshallCAS #named
Ultra-tangibles: creating movable tangible objects on interactive tables (MTM, TC, JA, SS), pp. 2185–2188.
CHICHI-2012-MentisOST #image
Interaction proxemics and image use in neurosurgery (HMM, KO, AS, RT), pp. 927–936.
CHICHI-2012-MoellerK #architecture #multi #named
ZeroTouch: an optical multi-touch and free-air interaction architecture (JM, AK), pp. 2165–2174.
CHICHI-2012-NakamuraM #development #evaluation #visual notation
Development and evaluation of interactive system for synchronizing electric taste and visual content (HN, HM), pp. 517–520.
CHICHI-2012-OganFMDMC #exclamation #learning #quote #social
“Oh dear Stacy!”: social interaction, elaboration, and learning with teachable agents (AO, SLF, EM, CD, NM, JC), pp. 39–48.
CHICHI-2012-OneyB #documentation #editing #named
Codelets: linking interactive documentation and example code in the editor (SO, JB), pp. 2697–2706.
CHICHI-2012-PetrieP #comparison #problem #usability #what
What do users really care about?: a comparison of usability problems found by users and experts on highly interactive websites (HP, CP), pp. 2107–2116.
CHICHI-2012-PierceP #energy #monitoring
Beyond energy monitors: interaction, energy, and emerging energy systems (JP, EP), pp. 665–674.
CHICHI-2012-PiperWH #authoring #game studies #process #tool support
TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities (AMP, NW, JDH), pp. 149–158.
CHICHI-2012-RofoueiWBT #multi
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction (MR, ADW, AJBB, ST), pp. 1915–1918.
CHICHI-2012-SatoPH #named
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (MS, IP, CH), pp. 483–492.
CHICHI-2012-SeifriedRHS #scalability #undo
Regional undo/redo techniques for large interactive surfaces (TS, CR, MH, SDS), pp. 2855–2864.
CHICHI-2012-SoloveySSSFJ #named #streaming
Brainput: enhancing interactive systems with streaming fnirs brain input (ETS, PWS, MS, AS, SF, RJKJ), pp. 2193–2202.
CHICHI-2012-SongGHFL
A handle bar metaphor for virtual object manipulation with mid-air interaction (PS, WBG, WH, CWF, XL), pp. 1297–1306.
CHICHI-2012-SpindlerMD #multi
Going beyond the surface: studying multi-layer interaction above the tabletop (MS, MM, RD), pp. 1277–1286.
CHICHI-2012-TangMHRIZC #lightweight #using #video
Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
CHICHI-2012-TholanderNR #comprehension #design
Understanding agency in interaction design materials (JT, MN, CR), pp. 2499–2508.
CHICHI-2012-ViS #design #detection
Detecting error-related negativity for interaction design (CV, SS), pp. 493–502.
CHICHI-2012-WagnerHM #design
BiTouch and BiPad: designing bimanual interaction for hand-held tablets (JW, SH, WEM), pp. 2317–2326.
CHICHI-2012-XieLC #programming
Evaluating interactive support for secure programming (JX, HRL, BtC), pp. 2707–2716.
CHICHI-2012-YiCFZ #mobile
Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
CSCWCSCW-2012-BenjaminBBGF #how
Impression management work: how seniors with chronic pain address disruptions in their interactions (AB, JPB, RB, DG, AF), pp. 799–808.
CSCWCSCW-2012-DowelingSG #design #process
A model for the design of interactive systems based on activity theory (SD, BS, AG), pp. 539–548.
CSCWCSCW-2012-FollmerBRSI #people #using
People in books: using a FlashCam to become part of an interactive book for connected reading (SF, RB, HR, MS, HI), pp. 685–694.
CSCWCSCW-2012-HarryGS #tablet
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class (DH, EG, CS), pp. 1071–1080.
CSCWCSCW-2012-KerneHT #design
Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
CSCWCSCW-2012-NussliJ #programming #quality
Effects of sharing text selections on gaze cross-recurrence and interaction quality in a pair programming task (MAN, PJ), pp. 1125–1134.
CSCWCSCW-2012-Schroeter
Engaging new digital locals with interactive urban screens to collaboratively improve the city (RS), pp. 227–236.
CSCWCSCW-2012-XuB #case study #community #online #scalability #what
What do you think?: a case study of benefit, expectation, and interaction in a large online critique community (AX, BPB), pp. 295–304.
EDOCEDOC-2012-FesehayeGNW #mobile
Impact of Cloudlets on Interactive Mobile Cloud Applications (DF, YG, KN, GW), pp. 123–132.
ICEISICEIS-J-2012-PrenzelR12a #modelling #scheduling
Models for Human Computer Interaction in Scheduling Applications (AP, GR), pp. 155–171.
CIKMCIKM-2012-BhuiyanMH #mining
Interactive pattern mining on hidden data: a sampling-based solution (MB, SM, MAH), pp. 95–104.
CIKMCIKM-2012-BonchiFNSV
Interactive and context-aware tag spell check and correction (FB, OF, FMN, FS, HV), pp. 1869–1873.
CIKMCIKM-2012-GuoLA #fine-grained #predict #web
Predicting web search success with fine-grained interaction data (QG, DL, EA), pp. 2050–2054.
CIKMCIKM-2012-MetzgerSHS #learning
LUKe and MIKe: learning from user knowledge and managing interactive knowledge extraction (SM, MS, KH, RS), pp. 2671–2673.
CIKMCIKM-2012-WangDRSW #named
PRAVDA-live: interactive knowledge harvesting (YW, MD, ZR, MS, GW), pp. 2674–2676.
CIKMCIKM-2012-ZhangWW #framework #learning #ontology
An interaction framework of service-oriented ontology learning (JZ, YW, HW), pp. 2303–2306.
ECIRECIR-2012-DiriyeKH #query #web
Interactive Search Support for Difficult Web Queries (AD, GK, JH), pp. 37–49.
ECIRECIR-2012-DiriyeTB #process #query
A Little Interaction Can Go a Long Way: Enriching the Query Formulation Process (AD, AT, AB), pp. 531–534.
ECIRECIR-2012-HienertSSM #information retrieval #library #process #visualisation
Integrating Interactive Visualizations in the Search Process of Digital Libraries and IR Systems (DH, FS, PS, PM), pp. 447–450.
ECIRECIR-2012-KreuzerSKS #image #interface #retrieval #sketching
An Interactive Paper and Digital Pen Interface for Query-by-Sketch Image Retrieval (RK, MS, IAK, HS), pp. 317–328.
ECIRECIR-2012-LungleyKS #adaptation #domain model #learning #modelling #web
Learning Adaptive Domain Models from Click Data to Bootstrap Interactive Web Search (DL, UK, DS), pp. 527–530.
ICPRICPR-2012-BorghesaniGC #2d #image
2D images map warping for improved user interaction (DB, CG, RC), pp. 1096–1099.
ICPRICPR-2012-KockelkornSGRJVRSG #classification #simulation
Interactive classification of lung tissue in CT scans by combining prior and interactively obtained training data: A simulation study (TTJPK, CIS, JCG, RR, PAdJ, MAV, JR, CSP, BvG), pp. 105–108.
ICPRICPR-2012-PighettiPP #algorithm #image #multi #retrieval #search-based
Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM (RP, DP, FP), pp. 2849–2852.
ICPRICPR-2012-SerratosaCS #graph
Interactive graph matching by means of imposing the pairwise costs (FS, XC, ASR), pp. 1298–1301.
KDDKDD-2012-ChauAVTF #graph #named #scalability #visualisation
TourViz: interactive visualization of connection pathways in large graphs (DHC, LA, JV, HT, CF), pp. 1516–1519.
KDDKDD-2012-GalbrunM #mining #named #visualisation
Siren: an interactive tool for mining and visualizing geospatial redescriptions (EG, PM), pp. 1544–1547.
KDDKDD-2012-Li12a #internet
Interaction and collective intelligence in internet computing (DL), p. 222.
KDIRKDIR-2012-DevezasF #information management #network #research #visualisation
Interactive Visualization of a News Clips Network — A Journalistic Research and Knowledge Discovery Tool (JLD, ÁF), pp. 157–162.
KEODKEOD-2012-BrandaoMS #approach #composition #incremental #named #navigation #ontology
I3OM — An Iterative, Incremental and Interactive Approach for Ontology Navigation based on Ontology Modularization (RB, PM, NS), pp. 265–270.
RecSysRecSys-2012-BostandjievOH #hybrid #named #recommendation #visual notation
TasteWeights: a visual interactive hybrid recommender system (SB, JO, TH), pp. 35–42.
SEKESEKE-2012-ChandaMB #architecture #framework #knowledge base
Interactive Business Rules Framework for Knowledge Based Service Oriented Architecture (DC, DDM, SB), pp. 315–318.
SEKESEKE-2012-DamianiV #automation #diagrams #generative #interface #web
Automatic Generation of Web Interfaces from User Interaction Diagrams (FBD, PV), pp. 605–610.
SIGIRSIGIR-2012-ArguelloWKE #complexity
Task complexity, vertical display and user interaction in aggregated search (JA, WCW, DK, AE), pp. 435–444.
SIGIRSIGIR-2012-AzzopardiDG #named #web
ALF: a client side logger and server for capturing user interactions in web applications (LA, MD, RG), p. 1003.
SIGIRSIGIR-2012-BaskayaKJ #simulation
Time drives interaction: simulating sessions in diverse searching environments (FB, HK, KJ), pp. 105–114.
SIGIRSIGIR-2012-LiuBC #behaviour #personalisation #using
Personalization of search results using interaction behaviors in search sessions (CL, NJB, MJC), pp. 205–214.
SIGIRSIGIR-2012-TranF #information retrieval #using
Using eye-tracking with dynamic areas of interest for analyzing interactive information retrieval (VTT, NF), pp. 1165–1166.
SIGIRSIGIR-2012-ZhangZC #documentation #effectiveness
Summarizing highly structured documents for effective search interaction (LZ, YZ, YC), pp. 145–154.
MODELSMoDELS-2012-CuadradoLG #approach #bottom-up #metamodelling
Bottom-Up Meta-Modelling: An Interactive Approach (JSC, JdL, EG), pp. 3–19.
PEPMPEPM-2012-DegenTW #contract #lazy evaluation
The interaction of contracts and laziness (MD, PT, SW), pp. 97–106.
RERE-2012-AroraSR #feature model #nondeterminism
Resolving uncertainty in automotive feature interactions (SA, PS, SR), pp. 21–30.
ASEASE-2012-HineSHV #enterprise #named #visualisation
Quokka: visualising interactions of enterprise software environment emulators (CMH, JGS, JH, SV), pp. 370–373.
FSEFSE-2012-BookGG
Seeing the forest and the trees: focusing team interaction on value and effort drivers (MB, SG, VG), p. 30.
ICSEICSE-2012-Gu #fine-grained #ide
Capturing and exploiting fine-grained IDE interactions (ZG), pp. 1630–1631.
ICSEICSE-2012-NovaisNLCDGM #comprehension #evolution #industrial #on the #visualisation
On the proactive and interactive visualization for feature evolution comprehension: An industrial investigation (RLN, CN, CANL, EC, FD, AG, MGM), pp. 1044–1053.
ICSEICSE-2012-SegallT #combinator #refinement #testing
Interactive refinement of combinatorial test plans (IS, RTB), pp. 1371–1374.
ICSEICSE-2012-SongPF #named #using
iTree: Efficiently discovering high-coverage configurations using interaction trees (CS, AP, JSF), pp. 903–913.
ICSEICSE-2012-TreudeGGS #development #named #using #visualisation
WorkItemExplorer: Visualizing software development tasks using an interactive exploration environment (CT, PG, LG, MADS), pp. 1399–1402.
SACSAC-2012-AbeniP #case study #experience
Experiences with client/server interactions in a reservation-based system (LA, TP), pp. 1837–1839.
SACSAC-2012-AlebrahimCHCH #architecture #design #model transformation #problem
Designing architectures from problem descriptions by interactive model transformation (AA, IC, MH, CC, DH), pp. 1256–1258.
SACSAC-2012-FlorezD #process #video
Discovering activity interactions in a single pass over a video stream (OUF, CED), pp. 819–826.
SACSAC-2012-GomesP #analysis #social
A media-based social interactions analysis procedure (AKG, MdGCP), pp. 1018–1024.
SACSAC-2012-HornfeckZL #health #monitoring #named
Philos: a sociable robot for human robot interactions and wireless health monitoring (KH, YZ, KL), pp. 293–294.
SACSAC-2012-YinC #mobile #named #open source
MobiSpatial: open source for mobile spatial interaction (JY, JDC), pp. 572–573.
CASECASE-2012-TataraLOC #adaptation #framework #mobile #network #self
Locally communicative interaction framework for adaptively self-organizing mobile sensor networks (KT, GL, HO, NYC), pp. 1138–1143.
DATEDATE-2012-VyagrheswaruduDR #framework #named #optimisation #platform
PowerAdviser: An RTL power platform for interactive sequential optimizations (NV, SD, AR), pp. 550–553.
PDPPDP-2012-RungerS #manycore #parallel #scalability #simulation
Interaction List Compression in Large Parallel Particle Simulations on Multicore Systems (GR, MS), pp. 190–197.
FoSSaCSFoSSaCS-2012-BoveDS #automation #first-order #functional #reasoning #source code
Combining Interactive and Automatic Reasoning in First Order Theories of Functional Programs (AB, PD, ASR), pp. 104–118.
FoSSaCSFoSSaCS-2012-MazzaR #abstraction #combinator #modelling #symmetry
Full Abstraction for Set-Based Models of the Symmetric Interaction Combinators (DM, NJR), pp. 316–330.
STOCSTOC-2012-Braverman #complexity
Interactive information complexity (MB), pp. 505–524.
WRLAWRLA-2012-ArusoaieSER #maude
Making Maude Definitions More Interactive (AA, TFS, CE, GR), pp. 83–98.
CSLCSL-2012-Aschieri #axiom
Interactive Realizability for Classical Peano Arithmetic with Skolem Axioms (FA), pp. 31–45.
ICSTICST-2012-BlancoTS #approach #evaluation #test coverage #testing
Test Adequacy Evaluation for the User-database Interaction: A Specification-Based Approach (RB, JT, RVS), pp. 71–80.
ICSTICST-2012-GargantiniV #combinator #named #testing
CITLAB: A Laboratory for Combinatorial Interaction Testing (AG, PV), pp. 559–568.
ICSTICST-2012-KruseBW #combinator #constraints #testing
Numerical Constraints for Combinatorial Interaction Testing (PMK, JB, JW), pp. 758–763.
ICSTICST-2012-MarianiPRS #automation #black box #named #testing
AutoBlackTest: Automatic Black-Box Testing of Interactive Applications (LM, MP, OR, MS), pp. 81–90.
ICSTICST-2012-SaleckerG #combinator #grammarware #testing
Combinatorial Interaction Testing for Test Selection in Grammar-Based Testing (ES, SG), pp. 610–619.
ICTSSICTSS-2012-JohansenHFCEW #agile #automation #product line #testing
A Technique for Agile and Automatic Interaction Testing for Product Lines (MFJ, ØH, FF, EC, JE, TW), pp. 39–54.
ICSTSAT-2012-ZhangMZ #constraints #identification #optimisation #theorem proving
Faulty Interaction Identification via Constraint Solving and Optimization (JZ, FM, ZZ), pp. 186–199.
DocEngDocEng-2011-AdamsPS #case study #forensics
A study of the interaction of paper substrates on printed forensic imaging (GBA, SBP, SJS), pp. 263–266.
DocEngDocEng-2011-DamascenoSM #authoring #editing #hypermedia #named #visual notation
EDITEC: hypermedia composite template graphical editor for interactive tv authoring (JRD, JAFdS, DCMS), pp. 77–80.
DocEngDocEng-2011-PiccoliCCOM #documentation #for free #layout #novel
A novel physics-based interaction model for free document layout (RFBP, RC, NCC, JBSdO, IHM), pp. 153–162.
ICDARICDAR-2011-ChazalonCL #analysis #documentation #performance
Iterative Analysis of Pages in Document Collections for Efficient User Interaction (JC, BC, AL), pp. 503–507.
ICDARICDAR-2011-GhorbelMLA #sketching
Interactive Competitive Breadth-First Exploration for Sketch Interpretation (AG, SM, AL, ÉA), pp. 1195–1199.
ICDARICDAR-2011-NagyZ #image #named
CalliGUI: Interactive Labeling of Calligraphic Character Images (GN, XZ), pp. 977–981.
SIGMODSIGMOD-2011-FanLMTY #program repair
Interaction between record matching and data repairing (WF, JL, SM, NT, WY), pp. 469–480.
SIGMODSIGMOD-2011-HuangGL #datalog #tutorial
Datalog and emerging applications: an interactive tutorial (SSH, TJG, BTL), pp. 1213–1216.
TPDLTPDL-2011-OssenbruggenHB
Interactive Vocabulary Alignment (JvO, MH, VdB), pp. 296–307.
TPDLTPDL-2011-WongCRCX #library #named #scalability #visualisation
INVISQUE: Technology and Methodologies for Interactive Information Visualization and Analytics in Large Library Collections (BLWW, S(C, CR, RC, KX), pp. 227–235.
VLDBVLDB-2011-AlexeCKT #design #named #refinement
EIRENE: Interactive Design and Refinement of Schema Mappings via Data Examples (BA, BtC, PGK, WCT), pp. 1414–1417.
VLDBVLDB-2011-DashPA #named #scalability
CoPhy: A Scalable, Portable, and Interactive Index Advisor for Large Workloads (DD, NP, AA), pp. 362–372.
VLDBVLDB-2011-NandiJ #paradigm
Guided Interaction: Rethinking the Query-Result Paradigm (AN, HVJ), pp. 1466–1469.
VLDBVLDB-2012-CormodeTY11 #proving #streaming #verification
Verifying Computations with Streaming Interactive Proofs (GC, JT, KY), pp. 25–36.
CSEETCSEET-2011-RadermacherW #empirical #programming #student #using
Investigating student-instructor interactions when using pair programming: An empirical study (AR, GSW), pp. 41–50.
ITiCSEITiCSE-2011-Hijon-NeiraV #analysis
Merlin-Mo, an interactions analysis system for Moodle (RHN, JÁVI), p. 340.
ITiCSEITiCSE-2011-Santos #named
AGUIA/J: a tool for interactive experimentation of objects (ALS), pp. 43–47.
ITiCSEITiCSE-2011-SchweitzerBS #tool support
Interactive tools in the graphics classroom (DS, JB, LS), pp. 113–117.
SIGITESIGITE-2011-VillaromanRS #artificial reality #education #using
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor (NV, DR, BS), pp. 227–232.
ICPCICPC-2011-Storey #java #revisited #source code #visualisation
An Interactive Visualization Environment for Exploring Java Programs: SHriMP Views Revisited (MADS), p. xviii.
ICSMEICSM-2011-DiGiuseppeJ #fault
Fault interaction and its repercussions (ND, JAJ), pp. 3–12.
MSRMSR-2011-CanforaCCP #debugging #social
Social interactions around cross-system bug fixings: the case of FreeBSD and OpenBSD (GC, LC, MC, MDP), pp. 143–152.
SCAMSCAM-2011-SfayhiS #analysis #visualisation #what
What You See is What You Asked for: An Effort-Based Transformation of Code Analysis Tasks into Interactive Visualization Scenarios (AS, HAS), pp. 195–203.
FMFM-2011-CiobanuK #migration
Timed Migration and Interaction with Access Permissions (GC, MK), pp. 293–307.
SEFMSEFM-2011-ErnstSR #analysis #empirical #proving #theorem proving #verification
Verification of B + Trees: An Experiment Combining Shape Analysis and Interactive Theorem Proving (GE, GS, WR), pp. 188–203.
SEFMSEFM-2011-HafaiedhGM #distributed #implementation #multi
Distributed Implementation of Systems with Multiparty Interactions and Priorities (IBH, SG, NM), pp. 38–57.
DiGRADiGRA-2011-TiemstraBBG #design #game studies #guidelines
Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment (GT, RvdB, TB, MdG).
DiGRADiGRA-2011-VermeulenLGC #design #game studies #gender #what
You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits (LV, JVL, FDG, CC).
FDGFDG-2011-Cardona-Rivera #towards
Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative (RCR), pp. 250–252.
CoGVS-Games-2011-Bashford-RogersDHC #approximate
Approximate Visibility Grids for Interactive Indirect Illumination (TBR, KD, CH, AC), pp. 55–62.
CoGVS-Games-2011-KaradimitriouR #collaboration #experience #game studies
Studying Player Experience in a Collaborative Embodied Interaction Game (KK, MR), pp. 199–206.
CoGVS-Games-2011-KravtsovFAPC #animation #approach #game studies #hybrid
A New Hybrid Approach to the Animation of Complex Character Interactions in Games (DK, OF, VA, AAP, PC), pp. 8–15.
CoGVS-Games-2011-KyriazisKMDV #challenge #social
Interactive Social TV on Service Oriented Environments: Challenges and Enablers (DK, GK, AM, ADD, TAV), pp. 152–155.
CoGVS-Games-2011-NetoSNPF #game studies #using
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent (JNN, RS, JPN, JMP, JF), pp. 164–167.
CoGVS-Games-2011-PaliokasAM #3d #education #game studies #programming #video
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
CoGVS-Games-2011-VoulgariK #collaboration #game studies #learning #multi #on the #online
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games (IV, VK), pp. 182–183.
CHICHI-2011-BadshahGCVHP #feedback #generative #self
Interactive generator: a self-powered haptic feedback device (AB, SG, GC, NV, SH, SNP), pp. 2051–2054.
CHICHI-2011-BeyerAMSIKSH #behaviour #scalability
Audience behavior around large interactive cylindrical screens (GB, FA, JM, AS, KI, SK, MS, IH), pp. 1021–1030.
CHICHI-2011-BoringGWBSB #mobile #multi #video
Multi-user interaction on media facades through live video on mobile devices (SB, SG, AW, AMB, JS, AB), pp. 2721–2724.
CHICHI-2011-ChauKHF #machine learning #named #network #scalability
Apolo: making sense of large network data by combining rich user interaction and machine learning (DHC, AK, JIH, CF), pp. 167–176.
CHICHI-2011-ChenNHD
Unpacking exam-room computing: negotiating computer-use in patient-physician interactions (YC, VN, SH, VD), pp. 3343–3352.
CHICHI-2011-ChoiHLLL #named
RemoteTouch: touch-screen-like interaction in the tv viewing environment (SC, JH, GL, NL, WL), pp. 393–402.
CHICHI-2011-CowanL #mobile #named #using
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows (LGC, KAL), pp. 2707–2716.
CHICHI-2011-CramerHTYH #student #using #visual notation
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (MC, SHH, MT, MTY, GRH), pp. 1–10.
CHICHI-2011-DasFS #design #question
Interaction design for cancer patients: do we need to take into account the effects of illness and medication? (AD, AF, DS), pp. 21–24.
CHICHI-2011-DoringKMPSGS #gesture #visual notation
Gestural interaction on the steering wheel: reducing the visual demand (TD, DK, PM, MP, JS, VG, AS), pp. 483–492.
CHICHI-2011-EricksonSKL #evaluation
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
CHICHI-2011-Fallman #human-computer
The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction (DF), pp. 1051–1060.
CHICHI-2011-FiebrinkCT #evaluation #learning
Human model evaluation in interactive supervised learning (RF, PRC, DT), pp. 147–156.
CHICHI-2011-FourneyMT #analysis #query #usability
Characterizing the usability of interactive applications through query log analysis (AF, RM, MAT), pp. 1817–1826.
CHICHI-2011-Gazan #community #social
Redesign as an act of violence: disrupted interaction patterns and the fragmenting of a social Q&A community (RG), pp. 2847–2856.
CHICHI-2011-GoodmanSW #comprehension #design
Understanding interaction design practices (EG, ES, RW), pp. 1061–1070.
CHICHI-2011-HalpernTEDESBG #named
MoBoogie: creative expression through whole body musical interaction (MKH, JT, ME, SD, AE, KS, EPSB, GG), pp. 557–560.
CHICHI-2011-HinrichsC #gesture #multi #sequence
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHICHI-2011-HookGMTWO
A VJ centered exploration of expressive interaction (JH, DPG, JCM, ST, PCW, PO), pp. 1265–1274.
CHICHI-2011-HowisonTRA #concept #learning
The mathematical imagery trainer: from embodied interaction to conceptual learning (MH, DT, DR, DA), pp. 1989–1998.
CHICHI-2011-HutamaSFG #correlation #multi #using
Distinguishing multiple smart-phone interactions on a multi-touch wall display using tilt correlation (WH, PS, CWF, WBG), pp. 3315–3318.
CHICHI-2011-IannacciTAP #feedback #multi #physics
The haptic laser: multi-sensation tactile feedback for at-a-distance physical space perception and interaction (FI, ET, DA, SNP), pp. 2047–2050.
CHICHI-2011-JamilOPKS #collaboration #learning
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables (IJ, KO, MJP, AK, SS), pp. 3043–3052.
CHICHI-2011-JohnsonOSCC
Exploring the potential for touchless interaction in image-guided interventional radiology (RJ, KO, AS, CC, AC), pp. 3323–3332.
CHICHI-2011-KandelPHH #data transformation #named #specification #visual notation
Wrangler: interactive visual specification of data transformation scripts (SK, AP, JMH, JH), pp. 3363–3372.
CHICHI-2011-KarrerWLHB #named
Pinstripe: eyes-free continuous input on interactive clothing (TK, MW, LL, FH, JOB), pp. 1313–1322.
CHICHI-2011-KaserAP #multi #named #performance
FingerGlass: efficient multiscale interaction on multitouch screens (DPK, MA, MP), pp. 1601–1610.
CHICHI-2011-KellyG #delivery
An examination of two delivery modes for interactive search system experiments: remote and laboratory (DK, KG), pp. 1531–1540.
CHICHI-2011-KhalilbeigiLMS #named
Xpaaand: interaction techniques for rollable displays (MK, RL, MM, JS), pp. 2729–2732.
CHICHI-2011-LarsonCGRHFP #named
HeatWave: thermal imaging for surface user interaction (ECL, GC, SG, XR, BLH, DF, SP), pp. 2565–2574.
CHICHI-2011-LeitnerH #design #image #named
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction (JL, MH), pp. 2985–2994.
CHICHI-2011-LevesqueOMCMJCP #programmable
Enhancing physicality in touch interaction with programmable friction (VL, LO, KEM, AC, NDM, DJ, JEC, MAP), pp. 2481–2490.
CHICHI-2011-LozanoJK #multi #tablet
The impact on musculoskeletal system during multitouch tablet interactions (CL, DLJ, KK), pp. 825–828.
CHICHI-2011-MarshallB #case study #experience #performance #using
Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
CHICHI-2011-MartinRB #comprehension #delivery #modelling
Client TouchPoint modeling: understanding client interactions in the context of service delivery (AMM, YAR, JB), pp. 979–982.
CHICHI-2011-MathiasenB #design #security
Experiencing security in interaction design (NRM, SB), pp. 2325–2334.
CHICHI-2011-MitchellM
Limits of rereadability in procedural interactive stories (AM, KM), pp. 1939–1948.
CHICHI-2011-MorrisonVM
Building sensitising terms to understand free-play in open-ended interactive art environments (AJM, SV, PM), pp. 2335–2344.
CHICHI-2011-NackeKLM #design #game studies #using
Biofeedback game design: using direct and indirect physiological control to enhance game interaction (LEN, MK, CL, RLM), pp. 103–112.
CHICHI-2011-NarumiNKTH #artificial reality
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.
CHICHI-2011-OHaraSH #human-computer
Embodiment in brain-computer interaction (KO, AS, RHRH), pp. 353–362.
CHICHI-2011-PaldaniusKVJH #case study #communication #experience
Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
CHICHI-2011-PasqueroH #feedback #mobile
Tactile feedback can assist vision during mobile interactions (JP, VH), pp. 3277–3280.
CHICHI-2011-PasqueroSS
A haptic wristwatch for eyes-free interactions (JP, SJS, NS), pp. 3257–3266.
CHICHI-2011-PearsonBT #documentation #physics
The reading desk: applying physical interactions to digital documents (JSP, GB, HWT), pp. 3199–3202.
CHICHI-2011-PedersenH #interface
Tangible bots: interaction with active tangibles in tabletop interfaces (EWP, KH), pp. 2975–2984.
CHICHI-2011-PierceP
Second-hand interactions: investigating reacquisition and dispossession practices around domestic objects (JP, EP), pp. 2385–2394.
CHICHI-2011-QuekBWMTPST #design #development #human-computer #interface #simulation #social
Simulating the feel of brain-computer interfaces for design, development and social interaction (MQ, DB, JW, RMS, MT, SP, MS, MT), pp. 25–28.
CHICHI-2011-RohsOS #lens #validation
Interaction with magic lenses: real-world validation of a Fitts’ Law model (MR, AO, TS), pp. 2725–2728.
CHICHI-2011-RuizL #gesture #mobile #named
DoubleFlip: a motion gesture delimiter for mobile interaction (JR, YL), pp. 2717–2720.
CHICHI-2011-RuizLL #gesture #mobile
User-defined motion gestures for mobile interaction (JR, YL, EL), pp. 197–206.
CHICHI-2011-SetlockF #communication
Culture or fluency?: unpacking interactions between culture and communication medium (LDS, SRF), pp. 1137–1140.
CHICHI-2011-ShaerSVFLW #learning
Enhancing genomic learning through tabletop interaction (OS, MS, CV, TF, ML, HW), pp. 2817–2826.
CHICHI-2011-ShinoharaW #social
In the shadow of misperception: assistive technology use and social interactions (KS, JOW), pp. 705–714.
CHICHI-2011-SunFH #interface #multi #sketching
An interactive multi-touch sketching interface for diffusion curves (QS, CWF, YH), pp. 1611–1614.
CHICHI-2011-ToomimKPL #human-computer #metric #towards
Utility of human-computer interactions: toward a science of preference measurement (MT, TK, CP, JAL), pp. 2275–2284.
CHICHI-2011-UzunSK #comparative #evaluation #social #usability
Pairing devices for social interactions: a comparative usability evaluation (EU, NS, AK), pp. 2315–2324.
CHICHI-2011-WeilenmannJ #comprehension #people #using
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
CHICHI-2011-WigdorBPLW #gesture #multi #precise
Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (DW, HB, JP, JL, SW), pp. 1581–1590.
CHICHI-2011-WilliamsYPMMI #3d #multi #named
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CHICHI-2011-WillisPS #named
Motionbeam: a metaphor for character interaction with handheld projectors (KDDW, IP, TS), pp. 1031–1040.
CHICHI-2011-XinBR #empirical
Acquiring and pointing: an empirical study of pen-tilt-based interaction (YX, XB, XR), pp. 849–858.
CHICHI-2011-YuCLTHTHCCHH #multi #named
TUIC: enabling tangible interaction on capacitive multi-touch displays (NHY, LWC, SYL, SST, ICH, DJT, FIH, LPC, MYC, PH, YPH), pp. 2995–3004.
CHICHI-2011-ZarinF #design
Through the troll forest: exploring tabletop interaction design for children with special cognitive needs (RZ, DF), pp. 3319–3322.
CSCWCSCW-2011-BardamBGP #research
The global interaction research initiative at the IT university of Copenhagen, Denmark (JEB, PB, AJG, TP), pp. 489–496.
CSCWCSCW-2011-BowieSMH #multi
Web-based multipointer interaction on shared displays (MB, OS, ALM, BH), pp. 609–612.
CSCWCSCW-2011-CoughlanACDLR
Working with “mission control” in scientific fieldwork: supporting interactions between in situ and distanced collaborators (TC, AA, TDC, SJD, JL, YR), pp. 617–620.
CSCWCSCW-2011-LiuSPT #challenge #generative
Supporting generation Y interactions: challenges for office work (WL, PJS, GP, JTF), pp. 669–672.
CSCWCSCW-2011-MarshallRP #physics #using
Using F-formations to analyse spatial patterns of interaction in physical environments (PM, YR, NP), pp. 445–454.
CSCWCSCW-2011-MooreCK #internet #query
Three sequential positions of query repair in interactions with internet search engines (RJM, EFC, RGPK), pp. 415–424.
CSCWCSCW-2011-Murphy-HillM #effectiveness #tool support
Peer interaction effectively, yet infrequently, enables programmers to discover new tools (ERMH, GCM), pp. 405–414.
CSCWCSCW-2011-PelaezC #collaboration #documentation
Interactions with real and digital elements for collaborative document creation (MPP, IC), pp. 697–700.
HCIDHM-2011-ElepfandtS #artificial reality #multimodal
Multimodal, Touchless Interaction in Spatial Augmented Reality Environments (ME, MS), pp. 263–271.
HCIDHM-2011-Maier #human-computer #recognition
Implicit Human-Computer Interaction by Posture Recognition (EM), pp. 143–150.
HCIDHM-2011-SchafferSM #human-computer #multimodal
A Model of Shortcut Usage in Multimodal Human-Computer Interaction (SS, RS, SM), pp. 337–346.
HCIDUXU-v1-2011-BotellaGT #evaluation #heuristic #using
Using Interaction Patterns in Heuristic Evaluation (FB, JAG, RT), pp. 23–32.
HCIDUXU-v1-2011-Davis11a #adaptation
The Nature of Adaptive Interactions and Potential for Strategic Application (JD), pp. 221–227.
HCIDUXU-v1-2011-HuangW #analysis #gesture #mobile #usability
Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
HCIDUXU-v1-2011-Masita-MwangiRA #design #guidelines #mobile #self
Enhancing Interactions of Self-help Groups in Africa through Mobile Solutions: Design Guidelines (MMM, FRB, PA), pp. 621–629.
HCIDUXU-v2-2011-Albers11a
Human-Information Interactions with Complex Software (MJA), pp. 245–254.
HCIDUXU-v2-2011-Cai #assessment #human-computer #protocol
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction (HC), pp. 359–367.
HCIDUXU-v2-2011-KimU #collaboration #design #human-computer #web
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media (SJK, NMU), pp. 20–28.
HCIDUXU-v2-2011-MasipOG #classification #component #evaluation #heuristic
Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier (LM, MO, TG), pp. 478–486.
HCIDUXU-v2-2011-MirandaHB11a #physics
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices (LCdM, HHH, MCCB), pp. 167–176.
HCIDUXU-v2-2011-RubegniML #scalability #social #using
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction (ER, NM, ML), pp. 195–204.
HCIDUXU-v2-2011-YuI #visualisation #web
Trails-An Interactive Web History Visualization and Tagging Tool (WY, TI), pp. 77–86.
HCIHCD-2011-BohmSW #design #experience #user interface
Smart Sol — Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit (PB, TS, CW), pp. 187–196.
HCIHCD-2011-ChouC #physics
Investigating Users’ Interaction with Physical Products Applying Qualitative and Quantitative Methods (CJC, CC), pp. 3–12.
HCIHCD-2011-Clark #collaboration
Human Interaction and Collaborative Innovation (KAC), pp. 13–21.
HCIHCD-2011-KwakSM #communication #prototype
Study of Honest Signal: Bringing Unconscious Channel of Communication into Awareness through Interactive Prototype (YK, TS, JM), pp. 529–536.
HCIHCD-2011-Ley #workflow
Expert-Sided Workflow Data Acquisition by Means of an Interactive Interview System (DL), pp. 91–100.
HCIHCD-2011-MirandaHB #empirical
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users (LCdM, HHH, MCCB), pp. 262–271.
HCIHCD-2011-TominagaDYMT
Structure of FUN Factors in the Interaction with Products (ST, TD, TY, YM, MT), pp. 138–143.
HCIHCD-2011-YamadaNM #usability #web
Extraction of User Interaction Patterns for Low-Usability Web Pages (TY, NN, TM), pp. 144–152.
HCIHCI-DDA-2011-CharfiEKM #analysis #automation #evaluation #human-computer #network #towards
Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System (SC, HE, CK, FM), pp. 175–184.
HCIHCI-DDA-2011-ChiangT #design #education
Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
HCIHCI-DDA-2011-DattaH #design #formal method
A Formal Model of Mixed-Initiative Interaction in Design Exploration (SD, MH), pp. 185–193.
HCIHCI-DDA-2011-DittmarF #implementation #modelling #using
Intertwined Modeling and Implementation of Interactive Systems Using HOPS (AD, PF), pp. 194–203.
HCIHCI-DDA-2011-EngelMF #human-computer #user interface
HCI Patterns as a Means to Transform Interactive User Interfaces to Diverse Contexts of Use (JE, CM, PF), pp. 204–213.
HCIHCI-DDA-2011-EstevesA #agile #concept #design #development
Designing Interaction Concepts, Managing Customer Expectation and Mastering Agile Development in Rich Application Product Development (ME, VA), pp. 54–62.
HCIHCI-DDA-2011-Fernandez-LlatasMSN #process #simulation
Process Choreography for Human Interaction Computer-Aided Simulation (CFL, JBM, PS, JCN), pp. 214–220.
HCIHCI-DDA-2011-GodonFRT #design pattern #internet #library
The First Interaction Design Pattern Library for Internet of Things User Created Applications (MG, MAF, MR, LT), pp. 229–237.
HCIHCI-DDA-2011-HessMT #using
Differentiating between Successful and Less Successful Products by Using MAInEEAC — A Model for Interaction Characterization (SH, AM, MT), pp. 238–247.
HCIHCI-DDA-2011-HornungB #concept #design #framework #towards #web
Towards a Conceptual Framework for Interaction Design for the Pragmatic Web (HHH, MCCB), pp. 72–81.
HCIHCI-DDA-2011-HuangTCTHC #design
Blowing Light: Green-Based Interaction Design (YCAH, CCT, TWC, PYT, THH, JJC), pp. 82–91.
HCIHCI-DDA-2011-MerloB #agile #development #prototype
A Rapid Prototyping Tool for Interactive Device Development (MM, MB), pp. 107–113.
HCIHCI-DDA-2011-SchlegelK #concept #modelling #ubiquitous
Model-Based Ubiquitous Interaction Concepts and Contexts in Public Systems (TS, CK), pp. 288–298.
HCIHCI-DDA-2011-ShiraiT #composition #music #using
A Proposal of an Interactive Music Composition System Using Gibbs Sampler (AS, TT), pp. 490–497.
HCIHCI-DDA-2011-WuSYSQ #multi #named #platform
uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop (CW, YS, CY, YS, YQ), pp. 507–516.
HCIHCI-ITE-2011-AngeliniCCKM #gesture #multi #scalability #using
Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers (LA, MC, SC, OAK, EM), pp. 185–193.
HCIHCI-ITE-2011-BarbuceanuADR #analysis #artificial reality #user interface
Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis (FB, CA, MD, ZR), pp. 204–213.
HCIHCI-ITE-2011-BoulabiarBPC #low cost
A Low-Cost Natural User Interaction Based on a Camera Hand-Gestures Recognizer (MIB, TB, FP, GC), pp. 214–221.
HCIHCI-ITE-2011-ChenCS
Dancing Skin: An Interactive Device for Motion (SHC, TWC, SCS), pp. 409–416.
HCIHCI-ITE-2011-FahnC #gesture #recognition
Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
HCIHCI-ITE-2011-HaslbeckPKPMB #requirements
Experimental Evaluations of Touch Interaction Considering Automotive Requirements (AH, SP, MK, KP, JM, KB), pp. 23–32.
HCIHCI-ITE-2011-HayashiKMO #information management
Influence of Prior Knowledge and Embodiment on Human-Agent Interaction (YH, VVK, KM, HO), pp. 513–522.
HCIHCI-ITE-2011-HowleyR #human-computer #modelling
Modeling the Rhetoric of Human-Computer Interaction (IKH, CPR), pp. 341–350.
HCIHCI-ITE-2011-JokischBS #multi #testing #usability
Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space (MJ, TB, AS), pp. 71–80.
HCIHCI-ITE-2011-KuramotoYMT #multi #recommendation
Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention (IK, AY, MM, YT), pp. 351–357.
HCIHCI-ITE-2011-KwonCSAG #how #internet
Older User-Computer Interaction on the Internet: How Conversational Agents Can Help (WSK, VC, SIS, HA, JEG), pp. 533–536.
HCIHCI-ITE-2011-LuBD #named
mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit (SCL, NB, EYLD), pp. 547–556.
HCIHCI-ITE-2011-MetzeBP #overview
A Review of Personality in Voice-Based Man Machine Interaction (FM, AWB, TP), pp. 358–367.
HCIHCI-ITE-2011-NebeKJF #multi #using
Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction (KN, FK, HJ, HF), pp. 100–109.
HCIHCI-ITE-2011-OhILLK #gesture #recognition
Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
HCIHCI-ITE-2011-ParkAK #interface #mobile
Gaze-Directed Hands-Free Interface for Mobile Interaction (GsP, JgA, GJK), pp. 304–313.
HCIHCI-ITE-2011-PoorJ #human-computer
Introducing Animatronics to HCI: Extending Reality-Based Interaction (GMP, RJKJ), pp. 593–602.
HCIHCI-ITE-2011-TanakaMK #case study #human-computer #interface #multi
Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction (KT, TM, KK), pp. 613–622.
HCIHCI-ITE-2011-UllahLORM #case study #collaboration #distributed #what
What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment (SU, XL, SO, PR, MM), pp. 140–147.
HCIHCI-ITE-2011-ZhangAR #human-computer #multi
Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction (XZ, RA, DFR), pp. 396–405.
HCIHCI-MIIE-2011-AhmadTSSK #framework #platform
Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
HCIHCI-MIIE-2011-CarrinoMKI #approach #hybrid #named #towards
ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction (SC, EM, OAK, RI), pp. 165–174.
HCIHCI-MIIE-2011-CearretaG #adaptation #towards
Toward Adapting Interactions by Considering User Emotions and Capabilities (IC, NGV), pp. 525–534.
HCIHCI-MIIE-2011-ChangL #design #social
Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction (HMC, RHL), pp. 175–184.
HCIHCI-MIIE-2011-ChenLY #design #implementation
Mojo iCuisine: The Design and Implementation of an Interactive Restaurant Tabletop Menu (THC, HHL, YDY), pp. 185–194.
HCIHCI-MIIE-2011-KamiethBS #adaptation
Adaptive Implicit Interaction for Healthy Nutrition and Food Intake Supervision (FK, AB, CS), pp. 205–212.
HCIHCI-MIIE-2011-KolskiUROD #evaluation
Interaction in Mobility: The Evaluation of Interactive Systems Used by Travellers in Transportation Contexts (CK, GU, JMR, KMdO, BD), pp. 301–310.
HCIHCI-MIIE-2011-LinCL #design
Designing Poetic Interaction in Space (YCL, HMC, RHL), pp. 559–568.
HCIHCI-MIIE-2011-LuMLW #pervasive #research
Research of Passive Mode Interaction in Pervasive Computing (YL, KM, ZL, KW), pp. 220–229.
HCIHCI-MIIE-2011-OehlSTHP #approach #detection #human-computer
Improving Human-Machine Interaction — A Non Invasive Approach to Detect Emotions in Car Drivers (MO, FWS, TKT, RH, HRP), pp. 577–585.
HCIHCI-MIIE-2011-YuC #hybrid
Reacting with Care: The Hybrid Interaction Types in a Sensible Space (GJY, TWC), pp. 250–258.
HCIHCI-MIIE-2011-ZhanF #design #named #people
GoCoBa: Interactive Installation Design Applied on Combination of Context and People (JXZ, KKF), pp. 259–267.
HCIHCI-UA-2011-ChuangHH #design #web
User Interactive Design for Digital TV Web Surfing (CFC, NH, SLH), pp. 439–442.
HCIHCI-UA-2011-FriedmanRB #realtime
A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation (NF, DJR, MB), pp. 151–158.
HCIHCI-UA-2011-HarleyRGHB #design #game studies
The Design of an Interactive Stroke Rehabilitation Gaming System (LH, SR, MG, SH, DFB), pp. 167–173.
HCIHCI-UA-2011-HymelLBSB #concept
The Interaction of Children’s Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System (AMH, DTL, JB, MMS, GB), pp. 580–589.
HCIHCI-UA-2011-KhairatG #communication #human-computer
Clinical Communication: Human-Computer and Human-Human Interactions (SSK, YG), pp. 182–191.
HCIHCI-UA-2011-KimLK #problem #usability
Inherent Usability Problems in Interactive Voice Response Systems (HCK, DL, HK), pp. 476–483.
HCIHCI-UA-2011-LeeSP #design
Effect of Aesthetic Design Elements on Tabletop Display Interaction (HL, HJS, JHP), pp. 484–489.
HCIHCI-UA-2011-OctaviaBCQL #3d #adaptation #collaboration #game studies #modelling #towards
User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games (JRO, AB, KC, PQ, KL), pp. 668–677.
HCIHCI-UA-2011-Wang11a #learning #network #student #tool support #using
Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes (ALW), pp. 107–112.
HCIHCI-UA-2011-WileySTK
Shopping Cart Interactive Program (SCIP) (CW, ES, ST, SRK), pp. 285–293.
HCIHIMI-v1-2011-BellucoBC #gesture #named
ERACLE: Electromyography System for Gesture Interaction (PB, MB, UC), pp. 391–398.
HCIHIMI-v1-2011-InuiYH
Virtual Interaction between Human and Fabric (SI, AY, YH), pp. 418–424.
HCIHIMI-v1-2011-KobayashiAY #case study #mobile
Study on Haptic Interaction with Digital Map on Mobile Device (DK, YA, SY), pp. 443–449.
HCIHIMI-v1-2011-MarincSBLHK #personalisation
Interactive Personalization of Ambient Assisted Living Environments (AM, CS, AB, CL, CH, AK), pp. 567–576.
HCIHIMI-v1-2011-MoghaddamB #multi #named #visualisation
VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments (RZM, BPB), pp. 278–287.
HCIHIMI-v1-2011-SheikhFD #design #information management #integration
The Cultural Integration of Knowledge Management into Interactive Design (JAS, BF, ED), pp. 48–57.
HCIHIMI-v1-2011-TanakaF #estimation
Interaction Mediate Agent Based on User Interruptibility Estimation (TT, KF), pp. 152–160.
HCIHIMI-v1-2011-TewsOSHF #human-computer
Emotional Human-Machine Interaction: Cues from Facial Expressions (TKT, MO, FWS, RH, HF), pp. 641–650.
HCIHIMI-v1-2011-YamamotoSYNW #development
Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction (MY, HS, KY, TN, TW), pp. 651–658.
HCIHIMI-v2-2011-KuboDM #realtime
Real-time and Interactive Rendering for Translucent Materials such as Human Skin (HK, YD, SM), pp. 388–395.
HCIHIMI-v2-2011-ProctorV #design #interface #overview #perspective #web
Designing Web Sites and Interfaces to Optimize Successful User Interactions: Symposium Overview (RWP, KPLV), pp. 62–65.
HCIHIMI-v2-2011-SejimaIW #process
A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity (YS, YI, TW), pp. 180–189.
HCIHIMI-v2-2011-ShinCRR #behaviour #named #visualisation
VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction (GS, TC, AR, MR), pp. 190–198.
HCIHIMI-v2-2011-SumiN #communication
Interactive e-Hon as Parent-Child Communication Tool (KS, MN), pp. 199–206.
HCIHIMI-v2-2011-XuB #mobile #navigation #usability
Usability Issues in Introducing Capacitive Interaction into Mobile Navigation (SX, KB), pp. 430–439.
HCIHIMI-v2-2011-YuCW #communication #framework #named #platform #problem #product line
SAM: A Spatial Interactive Platform for Studying Family Communication Problem (GJY, TWC, YCW), pp. 207–216.
HCIIDGD-2011-BrandND #embedded #network #social #using
Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters (JLB, GN, HD), pp. 353–360.
HCIIDGD-2011-ChenC11a #design
Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product (CHC, BCC), pp. 27–36.
HCIIDGD-2011-Dai #communication #development #mobile
New Development of Mobile Instant Messaging: Virtual Body Communication Interaction (LD), pp. 483–489.
HCIIDGD-2011-OzturkRPKB #case study #network #smarttech #social
The Impact of “Device” in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones (ÖÖ, KR, SP, FK, OB), pp. 473–482.
HCIIDGD-2011-RinconBCPC #community #human-computer
Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community (SRR, AB, GC, FP, TRC), pp. 556–565.
HCIIDGD-2011-SunW #social
Interactive Media in Social Innovation (XS, LW), pp. 566–575.
HCIIDGD-2011-XianF #design #education #prototype #research #social
Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
HCIOCSC-2011-ChenK #online #social #visualisation
Conversational Lives: Visualizing Interpersonal Online Social Interactions (HC, AK), pp. 241–250.
HCIOCSC-2011-OhiraMM #communication #interface #named #online #visual notation
CICRO: An Interactive Visual Interface for Crowd Communication Online (MO, HM, KiM), pp. 251–260.
HCIOCSC-2011-Shankar #online #social
Factors Influencing Online Social Interactions (RS), pp. 355–362.
VISSOFTVISSOFT-2011-NovaisLCPM #approach #difference #evolution #visual notation
An interactive differential and temporal approach to visually analyze software evolution (RLN, CANL, GdFC, RMSP, MGM), pp. 1–4.
CAiSECAiSE-2011-GuabtniNB #correlation #graph #using
Using Graph Aggregation for Service Interaction Message Correlation (AG, HRMN, BB), pp. 642–656.
ICEISICEIS-J-2011-NovaisCJM11a #approach #difference #evolution #on the #using #visualisation
On the Use of Software Visualization to Analyze Software Evolution: An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGM), pp. 241–255.
ICEISICEIS-v2-2011-ChenZ11b #development #research
The Research on the Interaction Effects of Rural Logistics and Economic Development (XC, JZ), pp. 167–171.
ICEISICEIS-v3-2011-NovaisCJM #approach #difference #evolution #on the #using #visualisation
On the Use of Software Visualization to Analyze Software Evolution — An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGdMN), pp. 15–24.
CIKMCIKM-2011-Cribbin
Citation chain aggregation: an interaction model to support citation cycling (TC), pp. 2149–2152.
CIKMCIKM-2011-DruckM #evaluation #towards
Toward interactive training and evaluation (GD, AM), pp. 947–956.
CIKMCIKM-2011-JonesHTS #documentation
Relative effect of spam and irrelevant documents on user interaction with search engines (TJ, DH, PT, RS), pp. 2113–2116.
CIKMCIKM-2011-KotovZ #feedback #query
Interactive sense feedback for difficult queries (AK, CZ), pp. 163–172.
CIKMCIKM-2011-MeiserDT #knowledge base #nondeterminism #rdf #reasoning
Interactive reasoning in uncertain RDF knowledge bases (TM, MD, MT), pp. 2557–2560.
CIKMCIKM-2011-YangGRW #clustering #framework #named
CLUES: a unified framework supporting interactive exploration of density-based clusters in streams (DY, ZG, EAR, MOW), pp. 815–824.
ECIRECIR-2011-Jarvelin #evaluation #information retrieval #research
IR Research: Systems, Interaction, Evaluation and Theories (KJ), pp. 1–3.
ECIRECIR-2011-RusinolAKTL #image #retrieval #semantics #visual notation
Interactive Trademark Image Retrieval by Fusing Semantic and Visual Content (MR, DA, DK, RT, JL), pp. 314–325.
KDDKDD-2011-ChauKHF #graph #machine learning #named #scalability #visualisation
Apolo: interactive large graph sensemaking by combining machine learning and visualization (DHC, AK, JIH, CF), pp. 739–742.
KDDKDD-2011-GhaniK #detection #fault #learning
Interactive learning for efficiently detecting errors in insurance claims (RG, MK), pp. 325–333.
KDDKDD-2011-GoethalsMV #framework #mining #named #visual notation
MIME: a framework for interactive visual pattern mining (BG, SM, JV), pp. 757–760.
KDDKDD-2011-LiuZCYX #data type
Discovering spatio-temporal causal interactions in traffic data streams (WL, YZ, SC, JY, XX), pp. 1010–1018.
KMISKMIS-2011-BuresPCO #framework #platform #towards
Interactive Digital TV as the e-Learning Platform — Towards Supportive Environments for Elderly (VB, DP, PC, TO), pp. 107–113.
RecSysRecSys-2011-Chen #design #interface #recommendation #social
Interface and interaction design for group and social recommender systems (YC), pp. 363–366.
RecSysRecSys-2011-GuzziRB #multi #recommendation
Interactive multi-party critiquing for group recommendation (FG, FR, RDB), pp. 265–268.
RecSysRecSys-2011-KnijnenburgRW #how #recommendation
Each to his own: how different users call for different interaction methods in recommender systems (BPK, NJMR, MCW), pp. 141–148.
SIGIRSIGIR-2011-AgeevGLA #game studies #modelling #using #web
Find it if you can: a game for modeling different types of web search success using interaction data (MA, QG, DL, EA), pp. 345–354.
SIGIRSIGIR-2011-Azzopardi #information retrieval
The economics in interactive information retrieval (LA), pp. 15–24.
SIGIRSIGIR-2011-ElsweilerHH #behaviour #comprehension #email
Understanding re-finding behavior in naturalistic email interaction logs (DE, MH, MH), pp. 35–44.
SIGIRSIGIR-2011-GuoYA #detection #mobile
Detecting success in mobile search from interaction (QG, SY, EA), pp. 1229–1230.
SIGIRSIGIR-2011-LagunA #named #scalability #user study #web
ViewSer: enabling large-scale remote user studies of web search examination and interaction (DL, EA), pp. 365–374.
SIGIRSIGIR-2011-TianL #information retrieval #learning
Active learning to maximize accuracy vs. effort in interactive information retrieval (AT, ML), pp. 145–154.
SIGIRSIGIR-2011-ZucconAR #documentation #ranking
The interactive PRP for diversifying document rankings (GZ, LA, CJvR), pp. 1227–1228.
MODELSMoDELS-2011-FabryZG #case study #design #experience
Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
SPLCSPLC-2011-KatoY #cumulative #feature model #product line
Variation Management for Software Product Lines with Cumulative Coverage of Feature Interactions (SK, NY), pp. 140–149.
OnwardOnward-2011-MarceauFK #error message #fault
Mind your language: on novices’ interactions with error messages (GM, KF, SK), pp. 3–18.
PADLPADL-2011-Hinrichs #compilation #named #web
Plato: A Compiler for Interactive Web Forms (TLH), pp. 54–68.
RERE-2011-MarczakD #collaboration #communication #how
How interaction between roles shapes the communication structure in requirements-driven collaboration (SM, DD), pp. 47–56.
ASEASE-2011-ApelSWRB #detection #feature model #using #verification
Detection of feature interactions using feature-aware verification (SA, HS, PW, AvR, DB), pp. 372–375.
ESEC-FSEESEC-FSE-2011-LeeNHKI #fault #metric #predict
Micro interaction metrics for defect prediction (TL, JN, DH, SK, HPI), pp. 311–321.
ESEC-FSEESEC-FSE-2011-PalmaST #requirements #smt #using
Using an SMT solver for interactive requirements prioritization (FP, AS, PT), pp. 48–58.
ICSEICSE-2011-KamalrudinHG #case study #quality #requirements #using
Improving requirements quality using essential use case interaction patterns (MK, JGH, JCG), pp. 531–540.
ICSEICSE-2011-MatthijssenZ #ajax #comprehension #detection #named
FireDetective: understanding ajax client/server interactions (NM, AZ), pp. 998–1000.
SACSAC-2011-BoixCSCMD #mobile #named #network #social
Flocks: enabling dynamic group interactions in mobile social networking applications (EGB, ALC, CS, TVC, WDM, TD), pp. 425–432.
SACSAC-2011-ChenZGZWSC #approach #reduction #requirements #testing
A test suite reduction approach based on pairwise interaction of requirements (XC, LZ, QG, HZ, ZW, XS, DC), pp. 1390–1397.
SACSAC-2011-HuMB #clustering #documentation #feature model
Interactive feature selection for document clustering (YH, EEM, JB), pp. 1143–1150.
SACSAC-2011-LiuLTL #framework #game studies #learning #platform
A cognition-based interactive game platform for learning Chinese characters (CLL, CYL, JLT, CLL), pp. 1181–1186.
SACSAC-2011-OuederniSP #protocol
Measuring the compatibility of service interaction protocols (MO, GS, EP), pp. 1560–1567.
SACSAC-2011-PedrosaMMT #component #multimodal
A multimodal interaction component for digital television (DP, JACMJ, ELM, CACT), pp. 1253–1258.
SACSAC-2011-QueirozGRGQ #diagrams #education #interface
Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
SACSAC-2011-RayNDF #privacy #verification
Verification of data pattern for interactive privacy preservation model (SR, MFN, SD, BCMF), pp. 1716–1723.
SACSAC-2011-SharminRARF #education #game studies #speech
Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
SACSAC-2011-Vega-OliverosMP #authoring #documentation #multi
Media-oriented operators for authoring interactive multimedia documents generated from capture sessions (DAVO, DSM, MdGCP), pp. 1267–1272.
GPCEGPCE-2011-BatoryHK #composition #feature model
Feature interactions, products, and composition (DSB, PH, JK), pp. 13–22.
GPCEGPCE-2011-HannousseDA #component #composition #modelling #static analysis
Static analysis of aspect interaction and composition in component models (AH, RD, GA), pp. 43–52.
CASECASE-2011-VasilePB #distributed
Integrating human swarm interaction in a distributed robotic control system (CIV, AP, CB), pp. 743–748.
HPDCHPDC-2011-YigitbasiMPE #incremental
Incremental placement of interactive perception applications (NY, LBM, PP, DHJE), pp. 123–134.
FoSSaCSFoSSaCS-2011-Clairambault #estimation #game studies #semantics
Estimation of the Length of Interactions in Arena Game Semantics (PC), pp. 335–349.
STOCSTOC-2011-BravermanR #communication #fault #towards
Towards coding for maximum errors in interactive communication (MB, AR), pp. 159–166.
CADECADE-2011-AspertiRCT #proving #theorem proving
The Matita Interactive Theorem Prover (AA, WR, CSC, ET), pp. 64–69.
CAVCAV-2011-GveroKP #synthesis
Interactive Synthesis of Code Snippets (TG, VK, RP), pp. 418–423.
ISSTAISSTA-2011-Rubio-GonzalezL #fault #kernel #linux #pointer
Defective error/pointer interactions in the Linux kernel (CRG, BL), pp. 111–121.
ISSTAISSTA-2011-ZhangZ #adaptation #parametricity #testing
Characterizing failure-causing parameter interactions by adaptive testing (ZZ, JZ), pp. 331–341.
LICSLICS-2011-HasuoH #geometry #higher-order #quantum #semantics
Semantics of Higher-Order Quantum Computation via Geometry of Interaction (IH, NH), pp. 237–246.
DocEngDocEng-2010-DenoueACCC #named
FormCracker: interactive web-based form filling (LD, JA, SC, PC, FC), pp. 235–238.
DocEngDocEng-2010-TerradesTSRVJ #analysis #documentation #layout
Interactive layout analysis and transcription systems for historic handwritten documents (ORT, AHT, NS, VR, EV, AJ), pp. 219–222.
DocEngDocEng-2010-Vega-OliverosMP #automation #documentation #generative #quote
“This conversation will be recorded”: automatically generating interactive documents from captured media (DAVO, DSM, MdGCP), pp. 37–40.
TPDLECDL-2010-BeckersFPNF #overview
Overview and Results of the INEX 2009 Interactive Track (TB, NF, NP, RN, KNF), pp. 409–412.
TPDLECDL-2010-BuchananP #architecture #library
An Architecture for Supporting RFID-Enhanced Interactions in Digital Libraries (GB, JSP), pp. 92–103.
TPDLECDL-2010-RechertSWRV #reliability #workflow
Reliable Preservation of Interactive Environments and Workflows (KR, DvS, RW, FR, IV), pp. 494–497.
HTHT-2010-LeivaV #approach #clustering #documentation #web
Assessing users’ interactions for clustering web documents: a pragmatic approach (LAL, EV), pp. 277–278.
JCDLJCDL-2010-CrowWWFP #experience #multi #timeline
Timeline interactive multimedia experience (time): on location access to aggregate event information (JC, EW, AW, LFR, SP), pp. 201–204.
SIGMODSIGMOD-2010-AlagiannisDSAP #automation #design
An automated, yet interactive and portable DB designer (IA, DD, KS, AA, NP), pp. 1183–1186.
SIGMODSIGMOD-2010-SarmaJS #information management #named
I4E: interactive investigation of iterative information extraction (ADS, AJ, DS), pp. 795–806.
SIGMODSIGMOD-2010-YangGXRW #data type #visual notation
Interactive visual exploration of neighbor-based patterns in data streams (DY, ZG, ZX, EAR, MOW), pp. 1151–1154.
VLDBVLDB-2010-GunnemannFKS #clustering #concept #named
CoDA: Interactive Cluster Based Concept Discovery (SG, IF, HK, TS), pp. 1633–1636.
VLDBVLDB-2010-LevinKSS #constraints #order
Interactive Route Search in the Presence of Order Constraints (RL, YK, ES, YS), pp. 117–128.
VLDBVLDB-2010-MelnikGLRSTV #analysis #dataset #named
Dremel: Interactive Analysis of Web-Scale Datasets (SM, AG, JJL, GR, SS, MT, TV), pp. 330–339.
VLDBVLDB-2010-SunBL #image #named #visualisation
iAVATAR: An Interactive Tool for Finding and Visualizing Visual-Representative Tags in Image Search (AS, SSB, YL), pp. 1609–1612.
EDMEDM-2010-BeckerWV #named #tutorial
DISCUSS: Enabling Detailed Characterization of Tutorial Interactions Through Dialogue Annotation (LB, WHW, SvV), pp. 271–272.
EDMEDM-2010-MacfadyenS #design #monitoring #online #using
Using LiMS (the Learner Interaction Monitoring System) to Track Online Learner Engagement and Evaluate Course Design (LM, PS), pp. 301–302.
EDMEDM-2010-Rajibussalim #learning #mining #student
Mining Students’ Interaction Data from a System that Support Learning by Reflection (R), pp. 249–256.
CSMRCSMR-2010-VanyaPV #co-evolution
Interactive Exploration of Co-evolving Software Entities (AV, RP, HvV), pp. 260–263.
ICPCICPC-2010-MatthijssenZSBD #ajax #comprehension
Connecting Traces: Understanding Client-Server Interactions in Ajax Applications (NM, AZ, MADS, RIB, AvD), pp. 216–225.
ICSMEICSM-2010-GuzziPD #developer #ide
Combining micro-blogging and IDE interactions to support developers in their quests (AG, MP, AvD), pp. 1–5.
ICSMEICSM-2010-HayashiSS #comprehension #implementation #named
iFL: An interactive environment for understanding feature implementations (SH, KS, MS), pp. 1–5.
MSRMSR-2010-RobbesPL #game studies #ide #predict
Replaying IDE interactions to evaluate and improve change prediction approaches (RR, DP, ML), pp. 161–170.
WCREWCRE-2010-GratiSP #diagrams #execution #sequence chart #using #visualisation
Extracting Sequence Diagrams from Execution Traces Using Interactive Visualization (HG, HAS, PP), pp. 87–96.
AIIDEAIIDE-2010-MagerkoFB #fuzzy
Fuzzy Micro-Agents for Interactive Narrative (BM, CF, AB).
AIIDEAIIDE-2010-RoweL #modelling #network
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments (JPR, JCL).
AIIDEAIIDE-2010-SkorupskiM #authoring
Novice-Friendly Authoring of Plan-Based Interactive Storyboards (JS, MM).
CoGCIG-2010-ArinbjarnarK #network #realtime
Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama (MA, DK), pp. 427–434.
CoGVS-Games-2010-AhmedG
Context Sensitive Interaction Interoperability for Serious Virtual Worlds (HMA, DG), pp. 159–166.
CoGVS-Games-2010-HulusicDAC #requirements
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments (VH, KD, VA, AC), pp. 126–132.
CoGVS-Games-2010-PanzoliPDSPPSF #experience #scalability
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
GT-VMTGT-VMT-2010-HassanMS #automaton #lightweight
A lightweight abstract machine for interaction nets (AH, IM, SS).
GT-VMTGT-VMT-2010-StroblM #editing #generative #modelling #specification #visual notation
Specifying and Generating Editing Environments for Interactive Animated Visual Models (TS, MM).
ICGTICGT-2010-Jiresch
Realizing Impure Functions in Interaction Nets (EJ), pp. 394–396.
CHICHI-2010-AmershiFKT #concept #learning #modelling #multi
Examining multiple potential models in end-user interactive concept learning (SA, JF, AK, DST), pp. 1357–1360.
CHICHI-2010-BirnholtzJ #comprehension #independence #privacy
Independence and interaction: understanding seniors’ privacy and awareness needs for aging in place (JPB, MJR), pp. 143–152.
CHICHI-2010-BlockGV
Touch-display keyboards: transforming keyboards into interactive surfaces (FB, HG, NV), pp. 1145–1154.
CHICHI-2010-BoringBBGB #mobile #video
Touch projector: mobile interaction through video (SB, DB, AB, SG, PB), pp. 2287–2296.
CHICHI-2010-ChanKCLHH
Touching the void: direct-touch interaction for intangible displays (LWC, HK, MYC, MSL, JYjH, YPH), pp. 2625–2634.
CHICHI-2010-ChinF #difference #interface #performance
Interactive effects of age and interface differences on search strategies and performance (JC, WTF), pp. 403–412.
CHICHI-2010-ForlizziBS #collaboration #design #navigation
Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (JF, WCB, TS), pp. 1261–1270.
CHICHI-2010-FuXH #3d #interface #multi #named
LayerPaint: a multi-layer interactive 3D painting interface (CWF, JX, YH), pp. 811–820.
CHICHI-2010-HancockCCI
Supporting Sandtray Therapy on an Interactive Tabletop (MSH, TtC, MSTC, TI), pp. 2133–2142.
CHICHI-2010-HarrisonH #low cost #mobile #multi #named
Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking (CH, SEH), pp. 1661–1664.
CHICHI-2010-KapoorLTH #classification #optimisation
Interactive optimization for steering machine classification (AK, BL, DST, EH), pp. 1343–1352.
CHICHI-2010-LeeSKBK #design
Designing with interactive example galleries (BL, SS, RK, RIB, SRK), pp. 2257–2266.
CHICHI-2010-LiaoLLW #fine-grained #gesture #hybrid #named
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone (CL, QL, BL, LW), pp. 2441–2450.
CHICHI-2010-LiCEDL #automation #logic #named #prototype #testing
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (YL, XC, KE, MD, JAL), pp. 503–512.
CHICHI-2010-MarquardtTVG
Rethinking RFID: awareness and control for interaction with RFID systems (NM, AST, NV, SG), pp. 2307–2316.
CHICHI-2010-MarshallBP #collaboration
Deception and magic in collaborative interaction (JM, SB, TPP), pp. 567–576.
CHICHI-2010-McGookinRB #graph #using
Clutching at straws: using tangible interaction to provide non-visual access to graphs (DKM, ER, SAB), pp. 1715–1724.
CHICHI-2010-OdomHSKB #comprehension #rest
Passing on & putting to rest: understanding bereavement in the context of interactive technologies (WO, RHRH, AS, DSK, RB), pp. 1831–1840.
CHICHI-2010-PatelCJDP #case study
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India (NP, DC, AJ, PD, TSP), pp. 733–742.
CHICHI-2010-PierceSP #energy
Home, habits, and energy: examining domestic interactions and energy consumption (JP, DJS, EP), pp. 1985–1994.
CHICHI-2010-SongGGF #mobile #named #using
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector (HS, FG, TG, GWF), pp. 2451–2460.
CHICHI-2010-StollEM #network
Informal interactions in nonprofit networks (JS, WKE, EDM), pp. 533–536.
CHICHI-2010-TeevanDL #how #people #web
A longitudinal study of how highlighting web content change affects people’s web interactions (JT, STD, DJL), pp. 1353–1356.
CHICHI-2010-Weilenmann #how #learning #mobile
Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones (AW), pp. 1135–1144.
CHICHI-2010-WycheSCAG
Deliberate interactions: characterizing technology use in Nairobi, Kenya (SW, TNS, MC, PMA, REG), pp. 2593–2602.
CHICHI-2010-YangMMICI #named
LensMouse: augmenting the mouse with an interactive touch display (XDY, EM, DCM, PI, XC, SI), pp. 2431–2440.
CHICHI-2010-YooZST #co-evolution #comprehension #design
Understanding the space for co-design in riders’ interactions with a transit service (DY, JZ, AS, AT), pp. 1797–1806.
CSCWCSCW-2010-MentisRR
Invisible emotion: information and interaction in an emergency room (HMM, MR, MBR), pp. 311–320.
SOFTVISSOFTVIS-2010-AftandilianKGRSG #comprehension #debugging #named #visualisation
Heapviz: interactive heap visualization for program understanding and debugging (EA, SK, CG, NPR, SLS, SZG), pp. 53–62.
SOFTVISSOFTVIS-2010-KerrenJ #3d #analysis #diagrams #metric #roadmap
3D kiviat diagrams for the interactive analysis of software metric trends (AK, IJ), pp. 203–204.
SOFTVISSOFTVIS-2010-MaheswaraBC #concurrent #named #thread #visualisation
TIE: an interactive visualization of thread interleavings (GM, JSB, CC), pp. 215–216.
SOFTVISSOFTVIS-2010-Murphy-HillB #smell #visualisation
An interactive ambient visualization for code smells (ERMH, APB), pp. 5–14.
SOFTVISSOFTVIS-2010-ParninGR #maintenance #named #programming
CodePad: interactive spaces for maintaining concentration in programming environments (CP, CG, SR), pp. 15–24.
SOFTVISSOFTVIS-2010-ThorsenW #comprehension #consistency #memory management #visualisation
Understanding relaxed memory consistency through interactive visualization (ØT, CW), pp. 223–224.
CAiSECAiSE-2010-RamdoyalCH #analysis #concept #database #reverse engineering #user interface
Reverse Engineering User Interfaces for Interactive Database Conceptual Analysis (RR, AC, JLH), pp. 332–347.
ICEISICEIS-HCI-2010-Campos #agile #case study #development
Agile Development of Interactive Installations — Two Case Studies (PC), pp. 174–179.
ICEISICEIS-HCI-2010-SuadamaraWH #design #towards
Culture Influence on Human Computer Interaction — Cultural Factors Toward User’s Preference on Groupware Application Design (RS, SW, AH), pp. 186–191.
CIKMCIKM-2010-BaoLL #keyword #named #xml
XReal: an interactive XML keyword searching (ZB, JL, TWL), pp. 1933–1934.
CIKMCIKM-2010-KameshwaranPMVD #network #ranking
Outcome aware ranking in interaction networks (SK, VP, SM, NV, KD), pp. 229–238.
CIKMCIKM-2010-KarimzadehganZ #feedback #trade-off
Exploration-exploitation tradeoff in interactive relevance feedback (MK, CZ), pp. 1397–1400.
CIKMCIKM-2010-RonenS #automation #datalog #network #social
Automated interaction in social networks with datalog (RR, OS), pp. 1273–1276.
CIKMCIKM-2010-ZhengGYXBSHY #community #graph #topic
A topical link model for community discovery in textual interaction graph (GZ, JG, LY, SX, SB, ZS, DH, YY), pp. 1613–1616.
ECIRECIR-2010-BierigCGB #data analysis #evaluation #framework #information retrieval #modelling
A Data Analysis and Modelling Framework for the Evaluation of Interactive Information Retrieval (RB, MJC, JG, NJB), pp. 673–674.
ECIRECIR-2010-SahibTR #elicitation #query
Enabling Interactive Query Expansion through Eliciting the Potential Effect of Expansion Terms (NGS, AT, IR), pp. 532–543.
ICMLICML-2010-GuilloryB #set
Interactive Submodular Set Cover (AG, JAB), pp. 415–422.
ICMLICML-2010-LiangS #learning #multi #on the
On the Interaction between Norm and Dimensionality: Multiple Regimes in Learning (PL, NS), pp. 647–654.
ICMLICML-2010-ZiebartBD #modelling #principle
Modeling Interaction via the Principle of Maximum Causal Entropy (BDZ, JAB, AKD), pp. 1255–1262.
ICPRICPR-2010-GriniasKT #algorithm #segmentation
Flooding and MRF-based Algorithms for Interactive Segmentation (IG, NK, GT), pp. 3943–3946.
ICPRICPR-2010-HanCR10a #concept #learning #recognition #semantics
Semi-supervised and Interactive Semantic Concept Learning for Scene Recognition (XHH, YWC, XR), pp. 3045–3048.
ICPRICPR-2010-HuCY #estimation
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views (KH, SJC, LY), pp. 3760–3763.
ICPRICPR-2010-KarpovRKRA #multimodal
Multimodal Human Computer Interaction with MIDAS Intelligent Infokiosk (AK, AR, ISK, ALR, LA), pp. 3862–3865.
ICPRICPR-2010-LechervyGP #retrieval
Active Boosting for Interactive Object Retrieval (AL, PHG, FP), pp. 3268–3271.
ICPRICPR-2010-OrtizRGMD #image #sequence
Interactive Browsing of Remote JPEF 2000 Image Sequences (JPGO, VGR, IG, DM, GD), pp. 3179–3182.
ICPRICPR-2010-WangWDTLG #analysis #video #web
Interactive Web Video Advertising with Context Analysis and Search (BW, JW, LYD, QT, HL, WG), pp. 3252–3255.
ICPRICPR-2010-WuHCCT #detection #using #visual notation
Human Smoking Event Detection Using Visual Interaction Clues (PW, JWH, JCC, SCC, SYT), pp. 4344–4347.
KEODKEOD-2010-ZakraouiZ #programming #set #using #web
Integrating Context Knowledge in user Interaction using Answer Set Programming for Enhancing Web Accessibility (JZ, WLZ), pp. 459–466.
KRKR-2010-BelardinelliL #first-order #logic #multi
Interactions between Time and Knowledge in a First-order Logic for Multi-Agent Systems (FB, AL).
RecSysRecSys-2010-LappasG #network #recommendation #social
Interactive recommendations in social endorsement networks (TL, DG), pp. 127–134.
SEKESEKE-2010-Yeh #animation #human-computer #learning
The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
SIGIRSIGIR-2010-GuoA #detection #web
Ready to buy or just browsing?: detecting web searcher goals from interaction data (QG, EA), pp. 130–137.
SIGIRSIGIR-2010-HwangKPSL #named
Si-Fi: interactive similar item finder (IH, MK, SEP, JS, SgL), p. 704.
SIGIRSIGIR-2010-Stiller #collaboration #information management #library #multi
Leveraging user interaction and collaboration for improving multilingual information access in digital libraries (JS), p. 916.
SIGIRSIGIR-2010-ZhangWL #multi #named #summary #using #visualisation
VisualSum: an interactive multi-document summarization system using visualization (YZ, DW, TL), pp. 857–858.
SIGIRSIGIR-2010-ZhangZ #feedback #retrieval
Interactive retrieval based on faceted feedback (LZ, YZ), pp. 363–370.
MODELSMoDELS-v1-2010-AmbroziewiczS #logic #reuse
Application Logic Patterns — Reusable Elements of User-System Interaction (AA, MS), pp. 241–255.
OOPSLAOOPSLA-2010-HerzeelC #control flow #parallel #recursion
Dynamic parallelization of recursive code: part 1: managing control flow interactions with the continuator (CH, PC), pp. 377–396.
PADLPADL-2010-Perera #first-order #programming
First-Order Interactive Programming (RP), pp. 186–200.
RERE-2010-Gervasi #design #problem
Who Framed Roger User? Problem Frames as a User Interaction Design Tool (VG), pp. 377–378.
RERE-2010-Kof #automation #documentation #modelling #requirements
From Requirements Documents to System Models: A Tool for Interactive Semi-Automatic Translation (LK), pp. 391–392.
REFSQREFSQ-2010-FerrariSHGSM #architecture #prototype #requirements
Requirements and Systems Architecture Interaction in a Prototypical Project: Emerging Results (RF, OS, CH, JG, WS, NHM), pp. 23–29.
ASEASE-2010-GabrysiakGS #behaviour #multi #process #requirements #validation
Deriving behavior of multi-user processes from interactive requirements validation (GG, HG, AS), pp. 355–356.
ASEASE-2010-HahnleBBR #debugging #execution #symbolic computation #visual notation
A visual interactive debugger based on symbolic execution (RH, MB, RB, MR), pp. 143–146.
ASEASE-2010-LiHG #ajax #behaviour #detection #web
Detecting user-visible failures in AJAX web applications by analyzing users’ interaction behaviors (WL, MJH, CG), pp. 155–158.
FSEFSE-2010-HalleB #analysis #message passing #using
Realizability analysis for message-based interactions using shared-state projections (SH, TB), pp. 27–36.
FSEFSE-2010-WinbladhZR #modelling #named
iMuse: interactive model-based use-case and storytelling environment (KW, HZ, DJR), pp. 383–384.
ICSEICSE-2010-AschauerDP #evolution #industrial #modelling
A modeling language’s evolution driven by tight interaction between academia and industry (TA, GD, WP), pp. 49–58.
ICSEICSE-2010-Schroter10a #developer #predict
Predicting build outcome with developer interaction in Jazz (AS), pp. 511–512.
SACSAC-2010-AminBJ #framework #performance
A cytoscape based framework for efficient sub-graph isomorphic protein-protein interaction motif lookup (MSA, AB, HMJ), pp. 1572–1576.
SACSAC-2010-BallatoreMKB #adaptation #named #recommendation
RecoMap: an interactive and adaptive map-based recommender (AB, GM, CK, MB), pp. 887–891.
SACSAC-2010-ChenS #3d #matrix #modelling
Modeling cardinal directions in the 3D space with the objects interaction cube matrix (TC, MS), pp. 906–910.
SACSAC-2010-DirgahayuQS #design #refinement
Interaction refinement in the design of business collaborations (TD, DACQ, MvS), pp. 86–93.
SACSAC-2010-FariaMLPA #validation #visual notation
A new methodology for photometric validation in vehicles visual interactive systems (AWCF, DM, DSDL, GLP, AdAA), pp. 948–953.
SACSAC-2010-JiKYC #3d #how #using
How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
SACSAC-2010-MacielNJIS #using
Reality cues-based interaction using whole-body awareness (AM, LPN, VAMJ, JMTI, LFMSS), pp. 1224–1228.
SACSAC-2010-MacielNMMMF #collaboration
Collaborative interaction through spatially aware moving displays (AM, LPN, EMM, MHM, GMM, CMDSF), pp. 1229–1233.
SACSAC-2010-ParizekY #component #traversal #using
Extraction of component-environment interaction model using state space traversal (PP, NY), pp. 2203–2210.
SACSAC-2010-Roder #requirements #usability #using
Using interaction requirements to operationalize usability (HR), pp. 318–319.
SACSAC-2010-SkopikSD
Trustworthy interaction balancing in mixed service-oriented systems (FS, DS, SD), pp. 799–806.
SACSAC-2010-Sobernig #feature model #network
Feature interaction networks (SS), pp. 2360–2364.
SACSAC-2010-YasarMPLCB #information management #network #people #scalability #social
Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks (AUHY, NM, DP, KL, KC, YB), pp. 1188–1194.
SACSAC-2010-ZambranoFJS #case study #experience #requirements
Expressing aspectual interactions in requirements engineering: experiences in the slot machine domain (AZ, JF, GJ, SEG), pp. 2161–2168.
SLESLE-2010-KatsKV #ambiguity #metaprogramming #source code #syntax
Interactive Disambiguation of Meta Programs with Concrete Object Syntax (LCLK, KTK, EV), pp. 327–336.
DATEDATE-2010-Schlager #hardware #performance
Increasing the power efficiency of PCs by improving the hardware/OS interaction (CS), p. 1005.
HPCAHPCA-2010-BiCG #named #on-demand #performance
IADVS: On-demand performance for interactive applications (MB, IC, CG), pp. 1–10.
HPDCHPDC-2010-DocanPK #coordination #framework #named #simulation #workflow
DataSpaces: an interaction and coordination framework for coupled simulation workflows (CD, MP, SK), pp. 25–36.
PDPPDP-2010-SkopikSD #enterprise #network #scalability
Trusted Interaction Patterns in Large-scale Enterprise Service Networks (FS, DS, SD), pp. 367–374.
STOCSTOC-2010-BarakBCR #communication #how
How to compress interactive communication (BB, MB, XC, AR), pp. 67–76.
STOCSTOC-2010-RothR #privacy
Interactive privacy via the median mechanism (AR, TR), pp. 765–774.
TACASTACAS-2010-ZhangN #markov #model checking
Model Checking Interactive Markov Chains (LZ, MRN), pp. 53–68.
ICLPICLP-2010-Toro-Bermudez10
Structured Interactive Musical Scores (MTB), pp. 300–302.
ICSTICST-2010-SantelicesHO #detection #evolution #runtime
Precisely Detecting Runtime Change Interactions for Evolving Software (RAS, MJH, AO), pp. 429–438.
DocEngDocEng-2009-BoyerW #documentation #experience #user interface
Enriching the interactive user experience of open document format (JMB, CW), pp. 153–156.
DocEngDocEng-2009-BoyerWA #documentation #protocol #rest #web
A REST protocol and composite format for interactive web documents (JMB, CW, RPA), pp. 139–148.
DocEngDocEng-2009-Hassan09a #documentation #graph #named #using
GraphWrap: a system for interactive wrapping of pdf documents using graph matching techniques (TH), pp. 247–248.
TPDLECDL-2009-RomeroLATV #image #multimodal
A Web-Based Demo to Interactive Multimodal Transcription of Historic Text Images (VR, LAL, VA, AHT, EV), pp. 459–460.
JCDLJCDL-2009-DiriyeBT #approach #query
A polyrepresentational approach to interactive query expansion (AD, AB, AT), pp. 217–220.
SIGMODSIGMOD-2009-BrunoCR #optimisation #query
Interactive plan hints for query optimization (NB, SC, RR), pp. 1043–1046.
SIGMODSIGMOD-2009-ChanTWSCH #integration #named #on-demand #visualisation
Vispedia: on-demand data integration for interactive visualization and exploration (BC, JT, LW, NS, MC, PH), pp. 1139–1142.
SIGMODSIGMOD-2009-SharafCLA #optimisation #transaction
Optimizing i/o-intensive transactions in highly interactive applications (MAS, PKC, AL, CA), pp. 785–798.
SIGMODSIGMOD-2009-Tunkelang #design
Design for interaction (DT), pp. 969–970.
SIGMODSIGMOD-2009-XiaoWG
Interactive anonymization of sensitive data (XX, GW, JG), pp. 1051–1054.
VLDBVLDB-2009-DaiGBBL #analysis #named
TIAMAT: a Tool for Interactive Analysis of Microdata Anonymization Techniques (CD, GG, EB, JWB, NL), pp. 1618–1621.
VLDBVLDB-2009-PredaSKNRW #named
ANGIE: Active Knowledge for Interactive Exploration (NP, FMS, GK, TN, MR, GW), pp. 1570–1573.
VLDBVLDB-2009-SchnaitterPG #analysis #design #modelling #physics
Index Interactions in Physical Design Tuning: Modeling, Analysis, and Applications (KS, NP, LG), pp. 1234–1245.
ITiCSEITiCSE-2009-Cassapu #education #experience
Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
ITiCSEITiCSE-2009-MiuraSK #concept #object-oriented #programming language
Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages (MM, TS, SK), pp. 141–145.
ITiCSEITiCSE-2009-Seidman #3d #game studies #programming
Alice first: 3D interactive game programming (RHS), p. 345.
ITiCSEITiCSE-2009-TiradoBMB #student
Inducing student interaction in a virtual environment (FT, AB, AM, AEDB), p. 378.
ITiCSEITiCSE-2009-Velazquez-IturbideP #algorithm #learning
Active learning of greedy algorithms by means of interactive experimentation (JÁVI, APC), pp. 119–123.
ITiCSEITiCSE-2009-Velazquez-IturbidePU #recursion #visualisation
Interactive visualization of recursion with SRec (JÁVI, APC, JUF), p. 339.
ITiCSEITiCSE-2009-VillalobosCJ #learning #programming #using
Developing programming skills by using interactive learning objects (JV, NAC, CJ), pp. 151–155.
ICPCICPC-2009-SatoshiII #named #visualisation
OGAN: Visualizing object interaction scenarios based on dynamic interaction context (MS, TI, KI), pp. 283–284.
ICSMEICSM-2009-KnabFGP #problem
Interactive views for analyzing problem reports (PK, BF, HG, MP), pp. 527–530.
ICSMEICSM-2009-SutherlandS #maintenance #user interface
UI traces: Supporting the maintenance of interactive software (AS, KS), pp. 563–566.
MSRMSR-2009-RastkarM #on the #question #recommendation #what
On what basis to recommend: Changesets or interactions? (SR, GCM), pp. 155–158.
WCREWCRE-1999-AckermannLC99a #behaviour
Recovering Views of Inter-System Interaction Behaviors (CA, ML, RC), pp. 53–61.
RTARTA-2009-Falco #framework
An Explicit Framework for Interaction Nets (MdF), pp. 209–223.
SFMSFM-2009-AalstMSW #analysis #formal method
Service Interaction: Patterns, Formalization, and Analysis (WMPvdA, AJM, CS, KW), pp. 42–88.
SFMSFM-2009-CarboneYH #exception #multi
Asynchronous Session Types: Exceptions and Multiparty Interactions (MC, NY, KH), pp. 187–212.
TLCATLCA-2009-AschieriB
Interactive Learning-Based Realizability Interpretation for Heyting Arithmetic with EM1 (FA, SB), pp. 20–34.
ICFPICFP-2009-ChlipalaMMSW #effectiveness #higher-order #imperative #proving #source code
Effective interactive proofs for higher-order imperative programs (AC, JGM, GM, AS, RW), pp. 79–90.
AIIDEAIIDE-2009-AraujoC
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems (SA, LC).
AIIDEAIIDE-2009-HasegawaRA #physics
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans (DH, RR, KA).
AIIDEAIIDE-2009-HeckelYH #behaviour #design #interface #named
BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
AIIDEAIIDE-2009-Kline #design #industrial
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System (DK).
AIIDEAIIDE-2009-VelsenWV #concept
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI (MVV, JW, GV).
DiGRADiGRA-2009-RyanS #comprehension #game studies #learning #using #video
Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games (WR, MAS).
FDGFDG-2009-CarpentierB
Interactive GPU-based procedural heightfield brushes (GJPdC, RB), pp. 55–62.
FDGFDG-2009-RankinMMGS #social
Time will tell: in-game social interactions that facilitate second language acquisition (YAR, DM, MM, BG, MWS), pp. 161–168.
FDGFDG-2009-Skorupski #authoring
Storyboard authoring of plan-based interactive dramas (JS), pp. 349–351.
FDGFDG-2009-ZupkoE #automation
System for Automated Interactive Lighting (SAIL) (JAZ, MSEN), pp. 223–230.
CoGVS-Games-2009-EvangelistaCNB #education
Interactive Storytelling for Children Education (CE, MC, VN, MB), pp. 198–201.
CoGVS-Games-2009-GatzidisPKWG #3d #development #game studies #towards
Towards the Development of an Interactive 3D Coach Training Serious Game (CG, KP, EK, AW, DG), pp. 186–189.
CHICHI-2009-Bardzell
Interaction criticism and aesthetics (JB), pp. 2357–2366.
CHICHI-2009-BaudischC
Back-of-device interaction allows creating very small touch devices (PB, GC), pp. 1923–1932.
CHICHI-2009-BenfordGKR #case study #design #experience #user interface
From interaction to trajectories: designing coherent journeys through user experiences (SB, GG, BK, TR), pp. 709–718.
CHICHI-2009-ChinFK #adaptation #information management
Adaptive information search: age-dependent interactions between cognitive profiles and strategies (JC, WTF, TGK), pp. 1683–1692.
CHICHI-2009-Cockton #design
Getting there: six meta-principles and interaction design (GC), pp. 2223–2232.
CHICHI-2009-CramerESW #adaptation #trust
Awareness, training and trust in interaction with adaptive spam filters (HSMC, VE, MvS, BJW), pp. 909–912.
CHICHI-2009-FindlaterBT #text-to-text
Comparing semiliterate and illiterate users’ ability to transition from audio+text to text-only interaction (LF, RB, KT), pp. 1751–1760.
CHICHI-2009-GuoYS
Touch and toys: new techniques for interaction with a remote group of robots (CG, JEY, ES), pp. 491–500.
CHICHI-2009-KlokmoseB #multi #named
VIGO: instrumental interaction in multi-surface environments (CNK, MBL), pp. 869–878.
CHICHI-2009-LudwigPT #novel
Path selection: a novel interaction technique for mapping applications (ML, RP, LGT), pp. 2309–2318.
CHICHI-2009-MarshallFHRHRYD #physics #using
Fighting for control: children’s embodied interactions when using physical and digital representations (PM, RF, AH, JR, EH, YR, NY, NSD), pp. 2149–2152.
CHICHI-2009-OdomPSB #comprehension #design #why
Understanding why we preserve some things and discard others in the context of interaction design (WO, JP, ES, EB), pp. 1053–1062.
CHICHI-2009-SellenMLTB #comprehension #problem #prototype
The people-prototype problem: understanding the interaction between prototype format and user group (KMS, MM, DML, KNT, SAB), pp. 635–638.
CHICHI-2009-SnibbeR #multi #social
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
CHICHI-2009-TalbotLKT #classification #machine learning #multi #named #visualisation
EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers (JT, BL, AK, DST), pp. 1283–1292.
CHICHI-2009-TaylorIKHG
Turning the tables: an interactive surface for vjing (ST, SI, DSK, RHRH, AGM), pp. 1251–1254.
CHICHI-2009-WangR #empirical #evaluation #multi
Empirical evaluation for finger input properties in multi-touch interaction (FW, XR), pp. 1063–1072.
HCIDHM-2009-HaazebroekH #towards
Towards a Computational Model of Perception and Action in Human Computer Interaction (PH, BH), pp. 247–256.
HCIDHM-2009-HashagenZSZ #adaptation #implementation #learning #pattern matching #pattern recognition #recognition
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction (AH, CZ, HS, SZ), pp. 105–114.
HCIDHM-2009-PaolisPA #modelling #visualisation
An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body (LTDP, MP, GA), pp. 13–18.
HCIHCD-2009-AnastassovaM #case study #elicitation #mobile #prototype #requirements #visual notation
Elicitation of User Requirements for Mobile Interaction with Visual and RFID Tags: A Prototype-Based Exploratory Study (MA, OMI), pp. 159–166.
HCIHCD-2009-KimY #consistency #design #multi
A Method for Consistent Design of User Interaction with Multifunction Devices (DSK, WCY), pp. 202–211.
HCIHCD-2009-MoundalexisDR #development #human-computer
Integrating Human-Computer Interaction Artifacts into System Development (MM, JD, KR), pp. 284–291.
HCIHCD-2009-RashidQ #evaluation #smarttech
Interaction Techniques for Binding Smartphones: A Desirability Evaluation (UR, AJQ), pp. 120–128.
HCIHCI-AUII-2009-DuvalHC #performance #smarttech
Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes (SD, CH, GC), pp. 731–740.
HCIHCI-AUII-2009-GronliG #process #social
Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context (TMG, GG), pp. 30–38.
HCIHCI-AUII-2009-HayashiM #communication
Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction (YH, KM), pp. 267–274.
HCIHCI-AUII-2009-Heimgartner #identification
Identification of the User by Analyzing Human Computer Interaction (RH), pp. 275–283.
HCIHCI-AUII-2009-HuangTKWLT #smarttech
Interaction Wearable Computer with Networked Virtual Environment (JyH, MCT, HCK, JJW, KHL, CHT), pp. 741–751.
HCIHCI-AUII-2009-KubickiLLSKC #human-computer #using
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCIHCI-AUII-2009-MahlerHW #interface #mobile
Mobile Interfaces in Tangible Mnemonics Interaction (TDM, MH, MW), pp. 58–66.
HCIHCI-AUII-2009-MillardS #approach #ubiquitous
An Embodied Approach for Engaged Interaction in Ubiquitous Computing (MOM, FS), pp. 464–472.
HCIHCI-AUII-2009-Moreno-LlorenaRP #collaboration #information management #modelling
Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System (JML, XAR, RCP), pp. 330–339.
HCIHCI-AUII-2009-MouJH
Relationship Enhancer: Interactive Recipe in Kitchen Island (TYM, TSJ, CHH), pp. 641–650.
HCIHCI-AUII-2009-MugelliniKPCD #framework
Generic Framework for Transforming Everyday Objects into Interactive Surfaces (EM, OAK, SP, SC, HCD), pp. 473–482.
HCIHCI-AUII-2009-NagelPSHM #named
mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
HCIHCI-AUII-2009-NestlerTK #interface
Common Interaction Schemes for In-Vehicle User-Interfaces (SN, MT, GK), pp. 159–168.
HCIHCI-AUII-2009-SongPJPKJ #effectiveness #human-computer #multi #using
Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction (TS, TCP, SJ, JHP, KHK, JWJ), pp. 520–525.
HCIHCI-AUII-2009-SpiesABH #visualisation
Augmented Interaction and Visualization in the Automotive Domain (RS, MA, HB, WH), pp. 211–220.
HCIHCI-AUII-2009-SuzukiNABYF #comparison #empirical #mobile #modelling #sequence
Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences (SS, YN, TA, VB, NY, SF), pp. 114–122.
HCIHCI-AUII-2009-WatanabeMSNM #interface #novel #towards
Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement (TW, NM, RS, HN, YM), pp. 554–562.
HCIHCI-AUII-2009-WelchLLWSW #artificial reality #paradigm #social
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention (KCW, UL, CL, RW, NS, ZW), pp. 703–712.
HCIHCI-NIMT-2009-BravoHFVCNFCPV #identification #towards
From Implicit to Touching Interaction by Identification Technologies: Towards Tagging Context (JB, RH, CF, VV, GC, SWN, JF, GC, RP, MV), pp. 417–425.
HCIHCI-NIMT-2009-CaffiauGGS #design
Hierarchical Structure: A Step for Jointly Designing Interactive Software Dialog and Task Model (SC, PG, LG, DLS), pp. 664–673.
HCIHCI-NIMT-2009-ChoumaneS #modelling #multimodal #using
Modeling and Using Salience in Multimodal Interaction Systems (AC, JS), pp. 12–18.
HCIHCI-NIMT-2009-DuarteSC #collaboration #multimodal
Exploring Multimodal Interaction in Collaborative Settings (LD, MdS, LC), pp. 19–28.
HCIHCI-NIMT-2009-GastBRRWMR #analysis #gesture #human-computer
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
HCIHCI-NIMT-2009-HuangK #gesture
Interactive Demonstration of Pointing Gestures for Virtual Trainers (YH, MK), pp. 178–187.
HCIHCI-NIMT-2009-KimAK
Orientation Responsive Touch Interaction (JK, JgA, HK), pp. 461–469.
HCIHCI-NIMT-2009-KimKYK #behaviour #design
Designing Emotional and Interactive Behaviors for an Entertainment Robot (YCK, HTK, WCY, JCK), pp. 321–330.
HCIHCI-NIMT-2009-LeeSLCH #image #interface #realtime
A Real-Time Hand Interaction System for Image Sensor Based Interface (SL, JS, SBL, YCC, TDH), pp. 208–215.
HCIHCI-NIMT-2009-MaceA #composition #pattern matching #pattern recognition #recognition #sketching
Pattern Recognition Strategies for Interactive Sketch Composition (SM, ÉA), pp. 840–849.
HCIHCI-NIMT-2009-MatsumotoUYM #analysis #ubiquitous #video
Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a “Ubiquitous Home” Environment (NM, HU, TY, HM), pp. 341–350.
HCIHCI-NIMT-2009-NisimuraMKI #development #speech
Development of Speech Input Method for Interactive VoiceWeb Systems (RN, JM, HK, TI), pp. 710–719.
HCIHCI-NIMT-2009-Olmedo-RodriguezMC #3d #evaluation #framework #integration #multimodal
Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
HCIHCI-NIMT-2009-PantforderVS #3d #evaluation #problem #process #visualisation
Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems (DP, BVH, KS), pp. 869–878.
HCIHCI-NIMT-2009-SchreiberWB #concept #using
New Interaction Concepts by Using the Wii Remote (MS, MvWM, RB), pp. 261–270.
HCIHCI-NIMT-2009-SuzukiKYY #interface #towards
A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface (NS, TK, SY, SY), pp. 513–522.
HCIHCI-NIMT-2009-SuzukiMT #interface #using
Interaction Technique for a Pen-Based Interface Using Finger Motions (YS, KM, JT), pp. 503–512.
HCIHCI-NIMT-2009-TanKJLHYDWL
An Interactive Robot Butler (YKT, DKL, RJ, LL, KEH, XY, LD, CYW, HL), pp. 385–394.
HCIHCI-NIMT-2009-Valle-AgudoCCR #generative #independence
Breaking of the Interaction Cycle: Independent Interpretation and Generation for Advanced Dialogue Management (DdVA, FJCG, DCF, JRE), pp. 674–683.
HCIHCI-NIMT-2009-VarcholikLN #hardware #multi #named #research #testing
TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction (PV, JJLJ, DMN), pp. 523–532.
HCIHCI-NIMT-2009-VerdurandCPG #evaluation #modelling #multimodal #performance
Modeling Multimodal Interaction for Performance Evaluation (EV, GC, FP, OG), pp. 103–112.
HCIHCI-NT-2009-AhmedMB #human-computer
Aesthetics in Human-Computer Interaction: Views and Reviews (SUA, AAM, KB), pp. 559–568.
HCIHCI-NT-2009-BullingerB #collaboration #development #human-computer
Collaborative Development and New Devices for Human-Computer Interaction (HJB, GB), pp. 789–795.
HCIHCI-NT-2009-Chi #design #human-computer
A Position Paper on “Living Laboratories”: Rethinking Ecological Designs and Experimentation in Human-Computer Interaction (EHC), pp. 597–605.
HCIHCI-NT-2009-DavidC #distributed #modelling
Orchestration Modeling of Interactive Systems (BTD, RC), pp. 796–805.
HCIHCI-NT-2009-EliassonPR #approach #design
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design (JE, TCP, RR), pp. 606–615.
HCIHCI-NT-2009-EngelM #framework #generative #modelling #named
PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems (JE, CM), pp. 826–835.
HCIHCI-NT-2009-Goschnick #analysis #design #programming
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems (SG), pp. 836–845.
HCIHCI-NT-2009-HoriguchiNSK #analysis
Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model (YH, HN, TS, YK), pp. 438–445.
HCIHCI-NT-2009-HuangLH #behaviour
E-Shopping Behavior and User-Web Interaction for Developing a Useful Green Website (FHH, YLL, SLH), pp. 446–454.
HCIHCI-NT-2009-KolskiFDGTE #architecture #design #evaluation
Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation (CK, PF, BD, PG, CDT, HE), pp. 624–633.
HCIHCI-NT-2009-KweonCC #comparison #internet
Interaction Comparison among Media Internet Genre (SHK, EJC, AJC), pp. 455–464.
HCIHCI-NT-2009-PalanqueLNB #prototype
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too (PAP, JFL, DN, EB), pp. 667–676.
HCIHCI-NT-2009-RajK #agile #consistency #design pattern #library #mobile #named #process #user interface
RUCID: Rapid Usable Consistent Interaction Design Patterns-Based Mobile Phone UI Design Library, Process and Tool (AR, VK), pp. 677–686.
HCIHCI-NT-2009-SilvaBB #adaptation #design
Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals (BSdS, AMB, SDJB), pp. 715–724.
HCIHCI-NT-2009-TharangieMMY #design #user interface
Insight into Kansei Color Combinations in Interactive User Interface Designing (KGDT, SM, AM, KY), pp. 735–744.
HCIHCI-NT-2009-YangXS #web
Enabling Interactive Access to Web Tables (XY, WX, YS), pp. 760–768.
HCIHCI-VAD-2009-BegoleMZYLC #challenge #design
Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies (BB, TM, WZ, NY, JL, MC), pp. 448–457.
HCIHCI-VAD-2009-DeickeMP #development #editing
A Web-Based, Interactive Annotation Editor for the eCampus Development Environment for SCORM Compliant E-Learning Modules (BD, JTM, HMP), pp. 88–93.
HCIHCI-VAD-2009-EssabbahOHM #analysis #approach #design
A New Approach to Design an Interactive System for Molecular Analysis (ME, SO, JH, MM), pp. 713–722.
HCIHCI-VAD-2009-Ficarra
Virtual Classroom and Communicability: Empathy and Interaction for All (FVCF), pp. 58–67.
HCIHCI-VAD-2009-FicarraR #human-computer
CAD and Communicability: A System That Improves the Human-Computer Interaction (FVCF, RAR), pp. 468–477.
HCIHCI-VAD-2009-KennyPR #standard
Human Computer Interaction in Virtual Standardized Patient Systems (PGK, TDP, AAR), pp. 514–523.
HCIHCI-VAD-2009-KiriyamaS #behaviour
Analyzing Human Behaviors in an Interactive Art Installation (TK, MS), pp. 345–352.
HCIHCI-VAD-2009-MitsuishiKHG #concept #distance #realtime
The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan (TM, FK, YH, KG), pp. 176–185.
HCIHCI-VAD-2009-ParkK #design
Design of Interactive Emotional Sound Edutainment System (MP, KK), pp. 368–377.
HCIHCI-VAD-2009-TesorieroFGLP #learning
Interactive Learning Panels (RT, HF, JAG, MDL, VMRP), pp. 236–245.
HCIHCI-VAD-2009-ThiesK #concept #implementation
Electronic Glassboard — Conception and Implementation of an Interactive Tele-presence Application (PT, BK), pp. 632–640.
HCIHIMI-DIE-2009-LaquaiAPR #3d #multimodal #user interface #using
Using 3D Touch Interaction for a Multimodal Zoomable User Interface (FL, MA, TP, GR), pp. 543–552.
HCIHIMI-DIE-2009-SamoylovFRTSG #communication
Tactical Access to Complex Technology through Interactive Communication (TACTIC) (AS, CF, SHR, PDT, KS, PG), pp. 154–162.
HCIHIMI-DIE-2009-Schlegel #distributed #object-oriented #process
Object-Oriented Interactive Processes in Decentralized Production Systems (TS), pp. 296–305.
HCIHIMI-DIE-2009-VandrommeDPC #graph #semantics
An Interactive System Based on Semantic Graphs (JV, SD, PP, CC), pp. 638–647.
HCIHIMI-II-2009-AndoM #how #mobile #motivation #question #student
How Mobile Interaction Motivates Students in a Class? (AA, KM), pp. 621–631.
HCIHIMI-II-2009-BaeKB #segmentation #sequence #video
Interactive Object Segmentation System from a Video Sequence (GB, SYK, HB), pp. 221–228.
HCIHIMI-II-2009-JacobsonMM #collaboration #learning #lifecycle #named
HILAS: Human Interaction in the Lifecycle of Aviation Systems — Collaboration, Innovation and Learning (DJ, NM, BM), pp. 786–796.
HCIHIMI-II-2009-KukulaP #performance
Human-Biometric Sensor Interaction: Impact of Training on Biometric System and User Performance (EPK, RWP), pp. 168–177.
HCIIDGD-2009-HusseinSM #design
Perceptions on Interaction Design in Malaysia (IH, EAAS, MM), pp. 356–365.
HCIIDGD-2009-Lee #design #experience #social #user interface
Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design (JJL), pp. 39–48.
HCIIDGD-2009-LinLSL #design #human-computer
Cultural Aspect of Interaction Design beyond Human-Computer Interaction (RL, PHL, WSS, SHL), pp. 49–58.
HCIIDGD-2009-SheikhFD #design #multi #representation
Cultural Representation for Multi-culture Interaction Design (JAS, BF, ED), pp. 99–107.
HCIIDGD-2009-TungSDL #human-computer
A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction (FWT, KS, YSD, TYL), pp. 135–144.
HCIOCSC-2009-FaiolaS #experience #human-computer
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction (AF, OVS), pp. 574–583.
HCIOCSC-2009-OlssonTWVL #case study #community #user study
Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities (TO, HT, MW, KVVM, JL), pp. 246–255.
HCIOCSC-2009-TaylorS
Developing Believable Interactive Cultural Characters for Cross-Cultural Training (GT, ES), pp. 282–291.
EDOCEDOC-2009-DirgahayuSQ #abstraction
Abstractions of Interaction Mechanisms (TD, MvS, DACQ), pp. 173–182.
ICEISICEIS-DISI-2009-Geczy #behaviour #web
Human Behavior and Interactions in Web Environments (PG), pp. 5–6.
ICEISICEIS-HCI-2009-FogliP #design #development #information management #process #towards
Information System Customization — Toward Participatory Design and Development of the Interaction Process (DF, LPP), pp. 72–77.
ICEISICEIS-HCI-2009-JuniorJATPASN #internet #multi #prototype #using #web
Back Channel in Interactive Digital Television Systems: Strategies for Prototyping Applications using an Interactive Service Provider — Internet Computing — Interactive and Multimedia Web Applications (JBdSJ, JCdMMJ, ICA, FCT, GMP, PMdÁ, MdS, RFdN), pp. 130–135.
ICEISICEIS-HCI-2009-MazieroSG #aspect-oriented #communication #evaluation #interface
The Impact of Interface Aspects on Interactive Map Communication — An Evaluation Methodology (LPM, CRS, LSG), pp. 105–112.
ICEISICEIS-ISAS-2009-SarmientoBC #approach #detection #requirements
Applying an Event-based Approach for Detecting Requirements Interaction (ES, MRSB, MLMC), pp. 225–230.
ICEISICEIS-J-2009-Barjis #collaboration #enterprise #modelling
Collaborative, Participative and Interactive Enterprise Modeling (JB), pp. 651–662.
ICEISICEIS-J-2009-FritzscheML #analysis #concept #data mining #design #industrial #mining #quality
Interactive Quality Analysis in the Automotive Industry: Concept and Design of an Interactive, Web-Based Data Mining Application (SF, MM, CL), pp. 402–414.
CIKMCIKM-2009-GuoR #mining #query
Mining linguistic cues for query expansion: applications to drug interaction search (SG, NR), pp. 335–344.
CIKMCIKM-2009-Jarvelin #feedback
Interactive relevance feedback with graded relevance and sentence extraction: simulated user experiments (KJ), pp. 2053–2056.
CIKMCIKM-2009-LiuZPQCL #analysis #summary #topic #visual notation
Interactive, topic-based visual text summarization and analysis (SL, MXZ, SP, WQ, WC, XL), pp. 543–552.
CIKMCIKM-2009-TongQJF #graph #named #performance #proximity #query
iPoG: fast interactive proximity querying on graphs (HT, HQ, HJ, CF), pp. 1673–1676.
CIKMCIKM-2009-WeiLWH #framework #named #ranking #summary
iRANK: an interactive ranking framework and its application in query-focused summarization (FW, WL, WW, YH), pp. 1557–1560.
ICMLICML-2009-BoutilierRV #elicitation #online #optimisation
Online feature elicitation in interactive optimization (CB, KR, PV), pp. 73–80.
KDDKDD-2009-AsurP #analysis #approach #graph
A viewpoint-based approach for interaction graph analysis (SA, SP), pp. 79–88.
KDDKDD-2009-BerlingerioPNG #data analysis #mining #workflow
Temporal mining for interactive workflow data analysis (MB, FP, MN, FG), pp. 109–118.
KDDKDD-2009-JiYLZKY #using
Drosophila gene expression pattern annotation using sparse features and term-term interactions (SJ, LY, YXL, ZHZ, SK, JY), pp. 407–416.
KDIRKDIR-2009-Chmielewski #3d #concept #interface #metadata
Building Extensible 3D Interaction Metadata with Interaction Interface Concept (JC), pp. 160–167.
KEODKEOD-2009-KoitRO #human-computer #information management #representation
Knowledge Representation for Human-machine Interaction (MK, TR, ), pp. 396–399.
SEKESEKE-2009-AxelssonBFSK #code review #detection #fault #machine learning #overview #visualisation
Detecting Defects with an Interactive Code Review Tool Based on Visualisation and Machine Learning (SA, DB, RF, DS, DK), pp. 412–417.
SEKESEKE-2009-GratiTG #diagrams #quality
Another New Criterion to Improve the Interaction Diagrams Quality (LG, MT, FG), pp. 613–618.
SEKESEKE-2009-KumeS #comprehension #concept #object-oriented
A Conceptual Model for Comprehension of Object-oriented Interactive Systems (IK, ES), pp. 376–381.
SIGIRSIGIR-2009-GuoA #predict #segmentation
Beyond session segmentation: predicting changes in search intent with client-side user interactions (QG, EA), pp. 636–637.
SIGIRSIGIR-2009-KellyGB #comparison #query
A comparison of query and term suggestion features for interactive searching (DK, KG, EWB), pp. 371–378.
MODELSMoDELS-2009-Constantine #design #development #modelling
Interaction Design and Model-Driven Development (LLC), p. 377.
MODELSMoDELS-2009-Constantine #design #development #modelling
Interaction Design and Model-Driven Development (LLC), p. 377.
ECOOPECOOP-2009-JaspanA #framework
Checking Framework Interactions with Relationships (CJ, JA), pp. 27–51.
PADLPADL-2009-Porto #database #logic programming #relational
High-Level Interaction with Relational Databases in Logic Programming (AP), pp. 152–167.
RERE-2009-MussbacherWA #aspect-oriented #detection #semantics
Semantic-Based Interaction Detection in Aspect-Oriented Scenarios (GM, JW, DA), pp. 203–212.
REFSQREFSQ-2009-TunYLN #approach #identification #problem
Early Identification of Problem Interactions: A Tool-Supported Approach (TTT, YY, RCL, BN), pp. 74–88.
ASEASE-2009-Wright #modelling #web
A Modelling Language for Interactive Web Applications (JMW), pp. 689–692.
ESEC-FSEESEC-FSE-2009-BezemerMD #automation #security #testing #web
Automated security testing of web widget interactions (CPB, AM, AvD), pp. 81–90.
ICSEICSE-2009-HaoZZSM #debugging #named #visual notation
VIDA: Visual interactive debugging (DH, LZ, LZ, JS, HM), pp. 583–586.
ICSEICSE-2009-SarmaMWH #development #named #visual notation
Tesseract: Interactive visual exploration of socio-technical relationships in software development (AS, LM, PW, JDH), pp. 23–33.
ICSEICSE-2009-ZhangHZM #ide #named
SmartTutor: Creating IDE-based interactive tutorials via editable replay (YZ, GH, NZ, HM), pp. 559–562.
SACSAC-2009-KoongLCCS #authoring #component #visual notation
The visual authoring tool of flash-based component for interactive item template (CSK, CML, DJC, CHC, CS), pp. 547–548.
SACSAC-2009-MullerK #visual notation
Attention driven visual processing for an interactive dialog robot (TM, AK), pp. 1151–1155.
SACSAC-2009-TeixeiraMCP
User-media interaction with interactive TV (CACT, ELM, RGC, MdGCP), pp. 1829–1833.
GPCEGPCE-2009-SanenTJ #approach #feature model #problem
Mapping problem-space to solution-space features: a feature interaction approach (FS, ET, WJ), pp. 167–176.
DACDAC-2009-DangRMM #generative #pipes and filters #source code
Generating test programs to cover pipeline interactions (TND, AR, TM, PM), pp. 142–147.
DACDAC-2009-RoyKG
Device/circuit interactions at 22nm technology node (KR, JPK, SKG), pp. 97–102.
PPoPPPPoPP-2009-ZyulkyarovGUCAHV #game studies #memory management #multi #transaction #using
Atomic quake: using transactional memory in an interactive multiplayer game server (FZ, VG, OSÜ, AC, EA, TH, MV), pp. 25–34.
LICSLICS-2009-BasaldellaF #exponential
Ludics with Repetitions (Exponentials, Interactive Types and Completeness) (MB, CF), pp. 375–384.
TAPTAP-2009-CalvagnaG #combinator #heuristic #satisfiability #testing
Combining Satisfiability Solving and Heuristics to Constrained Combinatorial Interaction Testing (AC, AG), pp. 27–42.
FATESTestCom-FATES-2009-GrieskampQWKC #constraints #smt #theorem proving
Interaction Coverage Meets Path Coverage by SMT Constraint Solving (WG, XQ, XW, NK, MBC), pp. 97–112.
CBSECBSE-2008-ArbabM #specification #synthesis
Synthesis of Connectors from Scenario-Based Interaction Specifications (FA, SM), pp. 114–129.
DocEngDocEng-2008-Boyer #documentation #web
Interactive office documents: a new face for web 2.0 applications (JMB), pp. 8–17.
DocEngDocEng-2008-ObradorMMO #image #taxonomy
Image collection taxonomies for photo-book auto-population with intuitive interaction (PO, NM, IM, EOS), pp. 102–103.
DocEngDocEng-2008-PimentelCMT #documentation #editing #multi
End-user editing of interactive multimedia documents (MdGCP, RGC, ELM, CACT), pp. 298–301.
DRRDRR-2008-BalAFF #documentation #generative
Interactive degraded document enhancement and ground truth generation (GB, GA, OF, GF), p. 68150.
DRRDRR-2008-ZantSB #image
Interactive evolutionary computing for the binarization of degenerated handwritten images (TvdZ, LS, AB), p. 681507.
TPDLECDL-2008-LundH #library
Gaze Interaction and Access to Library Collection (HL, JPH), pp. 423–424.
TPDLECDL-2008-NorrieSW #library
Interactive Paper as a Reading Medium in Digital Libraries (MCN, BS, NW), pp. 232–243.
HTHT-2008-JatowtKOT #documentation #modelling #towards #what
What can history tell us?: towards different models of interaction with document histories (AJ, YK, HO, KT), pp. 5–14.
JCDLJCDL-2008-BuchananO #documentation #navigation
Improving navigation interaction in digital documents (GB, TO), pp. 389–392.
JCDLJCDL-2008-Fazl-ErsiMT #interface #named #product line
slab: smart labeling of family photos through an interactive interface (EFE, ISM, JKT), pp. 351–354.
SIGMODSIGMOD-2008-ChiticariuKP #generative
Interactive generation of integrated schemas (LC, PGK, LP), pp. 833–846.
VLDBVLDB-2008-Hopfgartner #retrieval #video
Studying interaction methodologies in video retrieval (FH), pp. 1604–1608.
VLDBVLDB-2008-KatsisDP #integration
Interactive source registration in community-oriented information integration (YK, AD, YP), pp. 245–259.
VLDBVLDB-2008-KatsisDPZ #integration #named
RIDE: a tool for interactive source registration in community-oriented information integration (YK, AD, YP, KKZ), pp. 1464–1467.
CSEETCSEET-2008-Taran #education #people
Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
EDMEDM-2008-Mavrikis #data-driven #modelling #student
Data-driven modelling of students’ interactions in an ILE (MM), pp. 87–96.
ITiCSEITiCSE-2008-DenegriFGM #design pattern #education
A tool for teaching interactions between design patterns (ED, GF, AG, PJM), p. 371.
SIGITESIGITE-2008-HeSRHS #education #network #student #web
Information technology education for k-12 students and teachers: from sensor network to comprehensive and customized web interaction (LH, AS, JR, PH, ES), pp. 65–70.
CSMRCSMR-2008-SiikarlaS #model transformation #reuse
Decision Reuse in an Interactive Model Transformation (MS, TS), pp. 123–132.
ICSMEICSM-2008-MunozBB #aspect-oriented #framework #maintenance #specification
Improving maintenance in AOP through an interaction specification framework (FM, BB, OB), pp. 77–86.
ICALPICALP-C-2008-KalaiR
Interactive PCP (YTK, RR), pp. 536–547.
SEFMSEFM-2008-TruongTHNTH #aspect-oriented #interface #programming #protocol #using
Checking Interface Interaction Protocols Using Aspect-Oriented Programming (AHT, TBT, DVH, VHN, NTTT, PDH), pp. 382–386.
IFLIFL-2008-JansenPK #named #plugin
iEditors: Extending iTask with Interactive Plug-ins (JMJ, RP, PWMK), pp. 192–211.
IFLIFL-2008-Mackie #implementation #reduction
An Interaction Net Implementation of Closed Reduction (IM), pp. 43–59.
AIIDEAIIDE-2008-Horswill #animation #lightweight #physics
Lightweight Procedural Animation with Believable Physical Interactions (IH).
AIIDEAIIDE-2008-SiMR #authoring #process
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama (MS, SCM, MOR).
AIIDEAIIDE-2008-Szilas
IDtension - Highly Interactive Drama (NS).
AIIDEAIIDE-2008-ThueBS #modelling #named
PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling (DT, VB, MS).
FDGGDCSE-2008-Pang #game studies
Group interactions in a game engine class (AP), pp. 26–30.
GT-VMTGT-VMT-2008-HassanMS #design #implementation #programming language
Interaction nets: programming language design and implementation (AH, IM, SS).
CHICHI-2008-BenfordG
Temporal trajectories in shared interactive narratives (SB, GG), pp. 73–82.
CHICHI-2008-BiehlBBTIC #collaboration #development #evaluation #framework #multi #named
Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development (JTB, WTB, BPB, DST, KMI, MC), pp. 939–948.
CHICHI-2008-BirnholtzGRW #distributed #named
OpenMessenger: gradual initiation of interaction for distributed workgroups (JPB, CG, GR, MW), pp. 1661–1664.
CHICHI-2008-ElmqvistHRF #multi #named
Melange: space folding for multi-focus interaction (NE, NH, YR, JDF), pp. 1333–1342.
CHICHI-2008-FogartyTKW #concept #image #learning #named
CueFlik: interactive concept learning in image search (JF, DST, AK, SAJW), pp. 29–38.
CHICHI-2008-GrafSSWR #search-based #user interface #using
In-car interaction using search-based user interfaces (SG, WS, AS, AW, GR), pp. 1685–1688.
CHICHI-2008-GrossmanB #collaboration
Collaborative interaction with volumetric displays (TG, RB), pp. 383–392.
CHICHI-2008-GuoS #case study #comparative #user interface #using
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study (CG, ES), pp. 121–130.
CHICHI-2008-HanksORB #towards
Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies (KH, WO, DR, EB), pp. 333–342.
CHICHI-2008-HeerAW #query
Generalized selection via interactive query relaxation (JH, MA, WW), pp. 959–968.
CHICHI-2008-HuangT #design #mobile #paradigm
Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones (EMH, KNT), pp. 323–332.
CHICHI-2008-JacobGHHSSZ #framework #interface
Reality-based interaction: a framework for post-WIMP interfaces (RJKJ, AG, LMH, MSH, OS, ETS, JZ), pp. 201–210.
CHICHI-2008-JiangWFBKS #ad hoc #collaboration #named #visual notation
LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration (HJ, DW, CF, MB, JK, CS), pp. 1357–1360.
CHICHI-2008-KangWA #mobile #social #using #video
Social copresence in anonymous social interactions using a mobile video telephone (SHK, JHW, SKA), pp. 1535–1544.
CHICHI-2008-LohrB #speech #user interface #visual notation
Mixed-initiative dialog management for speech-based interaction with graphical user interfaces (AL, BB), pp. 979–988.
CHICHI-2008-McLachlanMKN #named #visual notation
LiveRAC: interactive visual exploration of system management time-series data (PM, TM, EK, SCN), pp. 1483–1492.
CHICHI-2008-MoherUBSM #authentication #design #named
WallCology: designing interaction affordances for learner engagement in authentic science inquiry (TM, BU, DB, BLS, PM), pp. 163–172.
CHICHI-2008-OConnellC #analysis #metric #visualisation
Metrics for measuring human interaction with interactive visualizations for information analysis (TAO, YYC), pp. 1493–1496.
CHICHI-2008-ODonovanSGBH #named #recommendation #visual notation
PeerChooser: visual interactive recommendation (JO, BS, BG, SB, TH), pp. 1085–1088.
CHICHI-2008-PeltonenKSJIEOS #exclamation #multi #scalability
It’s Mine, Don’t Touch!: interactions at a large multi-touch display in a city centre (PP, EK, AS, GJ, TI, JE, AO, PS), pp. 1285–1294.
CHICHI-2008-WangM #learning
Human-Currency Interaction: learning from virtual currency use in China (YW, SDM), pp. 25–28.
CHICHI-2008-YamazakiYKBKK #coordination #precise
Precision timing in human-robot interaction: coordination of head movement and utterance (AY, KY, YK, MB, MK, HK), pp. 131–140.
CSCWCSCW-2008-JonesMRB #chat #community #empirical #information management
Empirical evidence of information overload constraining chat channel community interactions (QJ, MM, DRR, BB), pp. 323–332.
CSCWCSCW-2008-JuLK #design #named
Range: exploring implicit interaction through electronic whiteboard design (WJ, BAL, SRK), pp. 17–26.
CSCWCSCW-2008-PalenV #online
The emergence of online widescale interaction in unexpected events: assistance, alliance & retreat (LP, SV), pp. 117–126.
CSCWCSCW-2008-SinghT
The confusion of crowds: non-dyadic help interactions (VS, MBT), pp. 699–702.
CSCWCSCW-2008-StuckelG #distributed
The effects of local lag on tightly-coupled interaction in distributed groupware (DS, CG), pp. 447–456.
CSCWCSCW-2008-WangJR #interface
Investigating the effect of discussion forum interface affordances on patterns of conversational interactions (YCW, MJ, CPR), pp. 555–558.
SOFTVISSOFTVIS-2008-PloegerT #visualisation
Improving an interactive visualization of transition systems (BP, CT), pp. 115–124.
SOFTVISSOFTVIS-2008-SundararamanB #c #c++ #java #named #runtime #visualisation
HDPV: interactive, faithful, in-vivo runtime state visualization for C/C++ and Java (JS, GB), pp. 47–56.
SOFTVISSOFTVIS-2008-TeleaV #c++ #reverse engineering #scalability
An interactive reverse engineering environment for large-scale C++ code (ACT, LV), pp. 67–76.
CAiSECAiSE-2008-Godet-BarDR
When Interaction Choices Trigger Business Evolutions (GGB, SDC, DR), pp. 144–147.
CAiSECAiSE-2008-KongdenfhaBSC #analysis #named
SpreadMash: A Spreadsheet-Based Interactive Browsing and Analysis Tool for Data Services (WK, BB, RSP, FC), pp. 343–358.
CAiSECAiSE-2008-SerrourGKB #correlation #protocol
Message Correlation and Business Protocol Discovery in Service Interaction Logs (BS, DPG, HK, BB), pp. 405–419.
ICEISICEIS-AIDSS-2008-EsminLYC #information management #named #web
ArchCollect — A Tool for WEB Usage Knowledge Acquisition from User’s Interactions (AAAE, JdCL, ETY, TGdSC), pp. 375–380.
ICEISICEIS-HCI-2008-AkoumianakisMKV #component #visual notation
Generic Strategies for Manipulating Graphical Interaction Objects: Augmenting, Expanding and Integrating Components (DA, GM, DK, GV), pp. 21–29.
ICEISICEIS-HCI-2008-AlexandrakiKG #collaboration #framework #named #platform
DIAMOUSES — An Experimental Platform for Network-based Collaborative Musical Interactions (CA, PK, PG, DA, GM, GV, DK), pp. 30–37.
ICEISICEIS-HCI-2008-DeryckeVBL #named
E-Retail: Interaction of Intelligent Selling Space with Personal Selling Assistant (AD, TV, BB, PL), pp. 189–194.
ICEISICEIS-HCI-2008-FalguerasCDG #interface #web
A Guided Interface for Web Interaction (JF, AC, DD, AG), pp. 70–77.
ICEISICEIS-HCI-2008-FlochCP #modelling #process
Cognitive Modeling of Interactions During a Negotiation Process (CF, NC, AP), pp. 221–226.
ICEISICEIS-HCI-2008-FurtadoSFC #case study #communication #design #requirements #validation
Promoting Communication and Participation through Enactments of Interaction Design Solutions — A Study Case for Validating Requirements for Digital TV (EF, AS, FF, LC), pp. 268–275.
ICEISICEIS-HCI-2008-LoiselCK #design #human-computer #modelling
Modeling Human Interaction to Design a Human-Computer Dialog System (AL, NC, JPK), pp. 227–232.
ICEISICEIS-HCI-2008-ParkMJCJR #interface
An Interactive Information Seeking Interface for Exploratory Search (HP, SHM, GJ, JwC, SJ, HcR), pp. 276–285.
ICEISICEIS-HCI-2008-Perez-MarinPM #automation #concept #modelling #natural language
Natural Language Interaction Based on Automatically Generated Conceptual Models (DRPM, IPN, PRM), pp. 5–12.
CIKMCIKM-2008-AhmadABM #database #modelling #query
Modeling and exploiting query interactions in database systems (MA, AA, SB, KM), pp. 183–192.
ECIRECIR-2008-ChoudharyMBB #corpus #evolution #towards
Towards Characterization of Actor Evolution and Interactions in News Corpora (RC, SM, AB, RB), pp. 422–429.
ECIRECIR-2008-MacKinnonV #wiki
Improving Complex Interactive Question Answering with Wikipedia Anchor Text (IM, OV), pp. 438–445.
ICMLICML-2008-SorokinaCRF #detection #statistics
Detecting statistical interactions with additive groves of trees (DS, RC, MR, DF), pp. 1000–1007.
ICPRICPR-2008-HuWGW #video
An interactive scene annotation tool for video surveillance (WH, JW, HG, YW), pp. 1–4.
ICPRICPR-2008-KherallahKEA #towards
Toward an interactive device for quick news story browsing (MK, HK, ME, AMA), pp. 1–4.
ICPRICPR-2008-KonKAT #adaptation #detection #realtime #using
Adaptive habituation detection to build human computer interactive systems using a real-time cross-modal computation (MK, TK, KA, HT), pp. 1–4.
ICPRICPR-2008-MakiKSS #automation #detection
Image-based automatic detection of indoor scene events and interactive inquiry (KM, NK, NS, YS), pp. 1–4.
ICPRICPR-2008-ZhangTJ
Interactive labeling of facial action units (LZ, YT, QJ), pp. 1–4.
KDDKDD-2008-MullerAKJS #clustering #named
Morpheus: interactive exploration of subspace clustering (EM, IA, RK, TJ, TS), pp. 1089–1092.
KDDKDD-2008-YangAPM #graph #tool support
A visual-analytic toolkit for dynamic interaction graphs (XY, SA, SP, SM), pp. 1016–1024.
KDDKDD-2008-ZhengSSW #named
Pictor: an interactive system for importing data from a website (SZ, MRS, RS, JRW), pp. 1097–1100.
RecSysRecSys-2008-GargW #personalisation #recommendation
Personalized, interactive tag recommendation for flickr (NG, IW), pp. 67–74.
SEKESEKE-2008-AltahatET #analysis #detection #diagrams #graph transformation #uml
Applying Critical Pair Analysis in Graph Transformation Systems to Detect Syntactic Aspect Interaction in UML State Diagrams (ZA, TE, LT), pp. 905–911.
SEKESEKE-2008-CalisayaBC #automation #requirements
Automatic Discovery of Interactions Between Software Requirements (ESC, MRSB, MLMC), pp. 773–778.
SIGIRSIGIR-2008-KumaranA #effectiveness #performance #query
Effective and efficient user interaction for long queries (GK, JA), pp. 11–18.
SIGIRSIGIR-2008-WhiteDT #how #web
How medical expertise influences web search interaction (RWW, STD, JT), pp. 791–792.
SIGIRSIGIR-2008-WuH #named
Ice-tea: an interactive cross-language search engine with translation enhancement (DW, DH), p. 882.
ECMFAECMDA-FA-2008-GronmoSMK #aspect-oriented #semantics
A Semantics-Based Aspect Language for Interactions with the Arbitrary Events Symbol (RG, FS, BMP, SK), pp. 262–277.
ICMTICMT-2008-VignagaPB #contract #model transformation #using
Extracting Object Interactions Out of Software Contracts Using Model Transformations (AV, DP, MCB), pp. 245–259.
MODELSMoDELS-2008-JanotaKW #constraints #semantics #syntax
Model Construction with External Constraints: An Interactive Journey from Semantics to Syntax (MJ, VK, AW), pp. 431–445.
MODELSMoDELS-2008-WaignierSMD #component #framework #modelling
A Model-Based Framework for Statically and Dynamically Checking Component Interactions (GW, PS, AFLM, LD), pp. 371–385.
MODELSMoDELS-2008-JanotaKW #constraints #semantics #syntax
Model Construction with External Constraints: An Interactive Journey from Semantics to Syntax (MJ, VK, AW), pp. 431–445.
MODELSMoDELS-2008-WaignierSMD #component #framework #modelling
A Model-Based Framework for Statically and Dynamically Checking Component Interactions (GW, PS, AFLM, LD), pp. 371–385.
ECOOPECOOP-2008-ChinM #state machine
An Extensible State Machine Pattern for Interactive Applications (BC, TDM), pp. 566–591.
RERE-2008-KaindlCPSZ #design #how #question #requirements
How to Combine Requirements Engineering and Interaction Design? (HK, LLC, OP, AGS, DZ), pp. 299–301.
ASEASE-2008-Dominguez #detection #feature model
Feature Interaction Detection in the Automotive Domain (ALJD), pp. 521–524.
SACSAC-2008-AntonyBHP #approach #biology #mining #using #validation
Computational approach to biological validation of protein-protein interactions discovered using literature mining (AA, SB, SH, MJP), pp. 1302–1306.
SACSAC-2008-DirgahayuQS #behaviour #design #enterprise #integration
Designing interaction behaviour in service-oriented enterprise application integration (TD, DACQ, MvS), pp. 1048–1054.
SACSAC-2008-KeyvanpourA #approach #image #retrieval #semantics #using
A new approach for interactive semantic image retrieval using the high level semantics (MK, SA), pp. 1175–1179.
SACSAC-2008-LeeZPH #evaluation #named #testing #visualisation
iVESTA: an interactive visualization and evaluation system for drive test data (YL, XZ, ASP, SH), pp. 1953–1957.
SACSAC-2008-LiQWLW #consistency #diagrams #java #runtime #source code #state machine #uml #verification
UML state machine diagram driven runtime verification of Java programs for message interaction consistency (XL, XQ, LW, BL, WEW), pp. 384–389.
SACSAC-2008-SeifertWK #algorithm #detection #divide and conquer #paradigm
Application of divide-and-conquer algorithm paradigm to improve the detection speed of high interaction client honeypots (CS, IW, PK), pp. 1426–1432.
SACSAC-2008-YamamotoOR #information management
Including the user in the knowledge discovery loop: interactive itemset-driven rule extraction (CHY, MCFO, SOR), pp. 1212–1217.
GPCEGPCE-2008-KimKB #composition #feature model #on the
On the modularity of feature interactions (CHPK, CK, DSB), pp. 23–34.
CASECASE-2008-LiuL #analysis #mobile
Track-stair and vehicle-manipulator interaction analysis for tracked mobile manipulators climbing stairs (YL, GL), pp. 157–162.
CASECASE-2008-NandakumarHM #analysis #automation #flexibility #framework
A flexible framework for automation of single cell and cell-to-cell interaction analyses (VN, MH, DRM), pp. 424–430.
CASECASE-2008-ZhangZLK #design #interface #morphism
Service robot anthropomorphism and interface design for emotion in human-robot interaction (TZ, BZ, LL, DK), pp. 674–679.
DACDAC-2008-GuC #3d #game studies
Control theory-based DVS for interactive 3D games (YG, SC), pp. 740–745.
HPCAHPCA-2008-LarsonSDDYGSKS #simulation
High-throughput pairwise point interactions in Anton, a specialized machine for molecular dynamics simulation (RHL, JKS, ROD, MMD, CY, JPG, YS, JLK, DES), pp. 331–342.
FASEFASE-2008-CiobanuK #migration #modelling #verification
Modelling and Verification of Timed Interaction and Migration (GC, MK), pp. 215–229.
STOCSTOC-2008-Gavinsky #quantum
Classical interaction cannot replace a quantum message (DG), pp. 95–102.
STOCSTOC-2008-GoldwasserKR #proving
Delegating computation: interactive proofs for muggles (SG, YTK, GNR), pp. 113–122.
ICLPICLP-2008-Saurin #programming #proving #towards
Towards Ludics Programming: Interactive Proof Search (AS), pp. 253–268.
IJCARIJCAR-2008-Gacek #proving #theorem proving
The Abella Interactive Theorem Prover (AG), pp. 154–161.
LICSLICS-2008-Falco #difference #geometry
The Geometry of Interaction of Differential Interaction Nets (MdF), pp. 465–475.
WICSAWICSA-2007-MillerM #architecture
The Architecture-Requirements Interaction (JAM, NHM), p. 24.
DRRDRR-2007-KennardB #documentation #recognition
Interactive training for handwriting recognition in historical document collections (DJK, WAB).
DRRDRR-2007-VeeramachaneniN
Interaction for style-constrained OCR (SV, GN).
TPDLECDL-2007-IshikawaH #documentation #named #roadmap #visualisation
T-Scroll: Visualizing Trends in a Time-Series of Documents for Interactive User Exploration (YI, MH), pp. 235–246.
TPDLECDL-2007-Neumann #recommendation
Motivating and Supporting User Interaction with Recommender Systems (AWN), pp. 428–439.
HTHT-2007-FigueiraL #learning #using #visualisation
Interaction visualization in web-based learning using igraphs (ÁRF, JBL), pp. 45–46.
HTHT-2007-GodboleJMR #concept #learning #towards
Toward interactive learning by concept ordering (SG, SJ, SM, GR), pp. 149–150.
ICDARICDAR-2007-WillemsV #approach #detection #network
A Bayesian Network Approach to Mode Detection for Interactive Maps (DW, LV), pp. 869–873.
JCDLJCDL-2007-CapraMOSZ
Effects of structure and interaction style on distinct search tasks (RC, GM, JSO, FS, YZ), pp. 442–451.
JCDLJCDL-2007-ZhangPKOS #evaluation #information management #multi
Task-based interaction with an integrated multilingual, multimedia information system: a formative evaluation (PZ, LP, JLK, DWO, DS), pp. 117–126.
SIGMODSIGMOD-2007-PetropoulosDP #architecture #named #query
CLIDE: interactive query formulation for service oriented architectures (MP, AD, YP), pp. 1119–1121.
SIGMODSIGMOD-2007-RundensteinerWXCWYH #data analysis #named
XmdvtoolQ: : quality-aware interactive data exploration (EAR, MOW, ZX, QC, CVW, DY, SH), pp. 1109–1112.
VLDBVLDB-2007-TataLP #biology #database #named #sequence
Periscope/SQ: Interactive Exploration of Biological Sequence Databases (ST, WL, JMP), pp. 1406–1409.
ITiCSEITiCSE-2007-AdelmannBL #animation #framework #idea #named #performance #sketching
IDEA: a framework for the fast creation of interactive animations by pen sketching (RA, TB, TL), pp. 291–295.
ITiCSEITiCSE-2007-Arnold #learning #logic
Introducing propositional logic and queueing theory with the infotraffic interactive learning environments (RA), p. 356.
ITiCSEITiCSE-2007-BarHR
An integrated system for interaction support in lectures (HB, GH, GR), pp. 281–285.
ITiCSEITiCSE-2007-CassenSALN #generative #learning #visual notation
A visual learning engine for interactive generation ofinstructional materials (TC, KRS, JA, DL, AN), p. 319.
ITiCSEITiCSE-2007-HalstensenH #online
Highly interactive online study skills course: “unstuck” (MH, FH), p. 332.
ITiCSEITiCSE-2007-RodgerLR #automaton #formal method
Increasing interaction and support in the formal languages and automata theory course (SHR, JL, SR), pp. 58–62.
ITiCSEITiCSE-2007-Sanchez-TorrubiaTC #algorithm #graph #learning #tool support
New interactive tools for graph algorithms active learning (MGST, CTB, JC), p. 337.
CSMRCSMR-2007-HeymansBW #migration #platform #scalability #testing
Testing Techniques for the Cross-platform Migration of Very Large Interactive Applications (LH, TVdB, BW), pp. 323–324.
ICPCICPC-2007-HeldalSS #case study #visualisation
Scenario Explorer: Interactive Visualization of Use Cases (RH, JS, OS), pp. 241–252.
ICPCICPC-2007-LangeC #comprehension #modelling #uml #validation
Interactive Views to Improve the Comprehension of UML Models — An Experimental Validation (CFJL, MRVC), pp. 221–230.
ICPCICPC-2007-XieKS #comprehension #concurrent #diagrams #empirical #evaluation #sequence chart #thread #uml
Empirical Evaluation of a UML Sequence Diagram with Adornments to Support Understanding of Thread Interactions (SX, EK, REKS), pp. 123–134.
ICPCICPC-2007-ZouGH #detection
Detecting Interaction Coupling from Task Interaction Histories (LZ, MWG, AEH), pp. 135–144.
ICSMEICSM-2007-QuCW #case study #combinator #generative #testing
Combinatorial Interaction Regression Testing: A Study of Test Case Generation and Prioritization (XQ, MBC, KMW), pp. 255–264.
MSRMSR-2007-BaysalM #correlation #evolution #social
Correlating Social Interactions to Release History during Software Evolution (OB, AJM), p. 7.
WCREWCRE-2007-SartipiD #architecture #component #framework #re-engineering
An Amalgamated Dynamic and Static Architecture Reconstruction Framework to Control Component Interactions 259 (KS, ND), pp. 259–268.
WCREWCRE-2007-WalkinshawBHS #grammar inference #reverse engineering #state machine
Reverse Engineering State Machines by Interactive Grammar Inference (NW, KB, MH, SS), pp. 209–218.
SEFMSEFM-2007-Lano #diagrams #specification #using
Formal Specification using Interaction Diagrams (KL), pp. 293–304.
TLCATLCA-2007-Mazza #abstraction #combinator #symmetry
Edifices and Full Abstraction for the Symmetric Interaction Combinators (DM), pp. 305–320.
CEFPCEFP-2007-PlasmeijerAK #web
An Introduction to iTasks: Defining Interactive Work Flows for the Web (RP, PA, PWMK), pp. 1–40.
HaskellHaskell-2007-MarlowIPG #debugging #haskell #lightweight
A lightweight interactive debugger for haskell (SM, JI, BJP, AG), pp. 13–24.
ICFPICFP-2007-PlasmeijerAK #execution #named #specification #web
iTasks: executable specifications of interactive work flow systems for the web (RP, PA, PWMK), pp. 141–152.
AIIDEAIIDE-2007-BarberK #generative
Dynamic Generation of Dilemma-based Interactive Narratives (HB, DK), pp. 2–7.
AIIDEAIIDE-2007-BarrosM #consistency
Improving Narrative Consistency in Planning-Based Interactive Storytelling (LMB, SRM), pp. 68–70.
AIIDEAIIDE-2007-Magerko #analysis #comparative
A Comparative Analysis of Story Representations for Interactive Narrative Systems (BM), pp. 91–94.
AIIDEAIIDE-2007-RobertsCI #case study #design
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides (DLR, ASC, CLIJ), pp. 95–97.
AIIDEAIIDE-2007-StrongMMJR #game studies #generative #natural language
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games (CRS, MM0, KM, AJ, AR), pp. 98–100.
AIIDEAIIDE-2007-ThueBSW #approach #modelling
Interactive Storytelling: A Player Modelling Approach (DT, VB, MS, EW), pp. 43–48.
AIIDEAIIDE-2007-UrsuCZKWHT #configuration management #declarative #image
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives (MFU, JJC, VZ, IK, DW, MH, MLT), pp. 101–105.
DiGRADiGRA-2007-Ferri #game studies #matrix
Narrating machines and interactive matrices: a semiotic common ground for game studies (GF0).
DiGRADiGRA-2007-Shyba #game studies #lessons learnt
The Spontaneous Playfulness of Creativity: Lessons from Interactive Theatre for Digital Games (LS).
DiGRADiGRA-2007-StromE #bound #case study #industrial #network
The unbound network of product and service interaction of the MMOG industry: with a case study of China (PS, ME).
DiGRADiGRA-2007-ValliusMK #game studies #multi
Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games (LV, TM, TK).
GT-VMTGT-VMT-2007-MackiePV #programming #recursion #visual notation
Visual Programming with Recursion Patterns in Interaction Nets (IM, JSP, MV).
CHICHI-2007-AttererS #ajax #testing #usability
Tracking the interaction of users with ajax applications for usability testing (RA, AS), pp. 1347–1350.
CHICHI-2007-Blevis #design #reuse
Sustainable interaction design: invention & disposal, renewal & reuse (EB), pp. 503–512.
CHICHI-2007-BrewsterCB #feedback #mobile
Tactile feedback for mobile interactions (SAB, FC, LMB), pp. 159–162.
CHICHI-2007-CuiWXTT #clustering #named #ranking
EasyAlbum: an interactive photo annotation system based on face clustering and re-ranking (JC, FW, RX, YT, XT), pp. 367–376.
CHICHI-2007-DowMHMM
Presence and engagement in an interactive drama (SD, MM, EH, BM, MM), pp. 1475–1484.
CHICHI-2007-GuimbretiereDH #analysis #named
ExperiScope: an analysis tool for interaction data (FG, MD, KH), pp. 1333–1342.
CHICHI-2007-HalversonH #human-computer #predict #visual notation
A minimal model for predicting visual search in human-computer interaction (TH, AJH), pp. 431–434.
CHICHI-2007-HancockCC #3d #design #evaluation
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques (MSH, MSTC, AC), pp. 1147–1156.
CHICHI-2007-HartmannAMK #authoring #pattern matching #pattern recognition #recognition
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition (BH, LA, MM, SRK), pp. 145–154.
CHICHI-2007-HolleisOHS #mobile
Keystroke-level model for advanced mobile phone interaction (PH, FO, HH, AS), pp. 1505–1514.
CHICHI-2007-IqbalB #comprehension #detection #modelling
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks (STI, BPB), pp. 697–706.
CHICHI-2007-KaiserBEC #multimodal #speech
Multimodal redundancy across handwriting and speech during computer mediated human-human interactions (ECK, PB, CE, PRC), pp. 1009–1018.
CHICHI-2007-KattinakereGS #modelling
Modeling steering within above-the-surface interaction layers (RSK, TG, SS), pp. 317–326.
CHICHI-2007-KunoSKYYK #analysis
Museum guide robot based on sociological interaction analysis (YK, KS, MK, KY, AY, HK), pp. 1191–1194.
CHICHI-2007-LandgrenN #case study #mobile
A study of emergency response work: patterns of mobile phone interaction (JL, UN), pp. 1323–1332.
CHICHI-2007-MahlkeT #case study #experience
Studying antecedents of emotional experiences in interactive contexts (SM, MT), pp. 915–918.
CHICHI-2007-MakelaBGH #case study #mobile #visual notation
Mobile interaction with visual and RFID tags: a field study on user perceptions (KM, SB, DG, JH), pp. 991–994.
CHICHI-2007-MooreGDN #coordination #process
Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
CHICHI-2007-NenonenLHLJH #game studies #using
Using heart rate to control an interactive game (VN, AL, VH, TL, MJ, PH), pp. 853–856.
CHICHI-2007-PeruginiAM #case study
A study of out-of-turn interaction in menu-based, IVR, voicemail systems (SP, TJA, WFM), pp. 961–970.
CHICHI-2007-ShoemakerG #multi #visual notation
Supporting multi-point interaction in visual workspaces (GS, CG), pp. 999–1008.
CHICHI-2007-TangLPWD #process #using
Recent shortcuts: using recent interactions to support shared activities (JCT, JL, JSP, SW, CD), pp. 1263–1272.
CHICHI-2007-TerrenghiKSI #physics
Affordances for manipulation of physical versus digital media on interactive surfaces (LT, DSK, AS, SI), pp. 1157–1166.
CHICHI-2007-WilliamsonMH #mobile #multimodal #named
Shoogle: excitatory multimodal interaction on mobile devices (JW, RMS, SH), pp. 121–124.
CHICHI-2007-XiaoSC #performance
The role of choice and customization on users’ interaction with embodied conversational agents: effects on perception and performance (JX, JTS, RC), pp. 1293–1302.
CHICHI-2007-ZimmermanFE #design #human-computer #research
Research through design as a method for interaction design research in HCI (JZ, JF, SE), pp. 493–502.
HCIDHM-2007-Feyen #modelling
Bridging the Gap: Exploring Interactions Between Digital Human Models and Cognitive Models (RF), pp. 382–391.
HCIDHM-2007-KukulaED #performance
The Effects of Human Interaction on Biometric System Performance (EPK, SJE, VGD), pp. 904–914.
HCIDHM-2007-Soltysinski #human-computer #multimodal #novel
Novel Methods for Human-Computer Interaction in Multimodal and Multidimensional Noninvasive Medical Imaging (TS), pp. 717–726.
HCIDHM-2007-TianDM #analysis #design
Effecting Validity of Ergonomics Analysis During Virtual Interactive Design (RT, VGD, JM), pp. 988–997.
HCIHCI-AS-2007-BreuerBSM #design pattern
Interaction Design Patterns for Classroom Environments (HB, NB, CS, MM), pp. 163–172.
HCIHCI-AS-2007-CarusiM #education #learning #process
An Essay About the Relevance of Educational Interactive Systems in the Learning Process (AC, CRM), pp. 183–189.
HCIHCI-AS-2007-Chang #design #game studies
Interacting Play — Design as a Metaphor for Developing Interactive Games (TWC), pp. 190–197.
HCIHCI-AS-2007-HeLCJ #3d #collaboration #design #framework #multi
A Replicated CSCW Framework for Multi-user Interaction in 3D Collaborative Design (FH, HL, XC, SJ), pp. 1065–1074.
HCIHCI-AS-2007-JeenHKLP #persuasion
Persuasive Interaction Strategy for Self Diet System: Exploring the Relation of User Attitude and Intervention by Computerized Systematic Methods (YJ, JH, HK, KL, PP), pp. 450–458.
HCIHCI-AS-2007-JiangSZF #design #feature model
An Interactive Evolutionary Design System with Feature Extraction (XJ, SS, TZ, SF), pp. 1085–1094.
HCIHCI-AS-2007-KuboKTCWY #design #memory management #product line
Interactive Design of Memory Sharing Applications for Families (MK, AK, ET, RC, KW, MY), pp. 954–960.
HCIHCI-AS-2007-SchlegelSFBNdHMCSMIP #distributed #named
INT-MANUS: Interactive Production Control in a Distributed Environment (TS, AS, MF, MB, RN, Dd, GH, IM, JC, DS, FM, JAI, AHP), pp. 1150–1159.
HCIHCI-AS-2007-SteinickeRBH #3d #design #modelling
3D Modeling and Design Supported Via Interscopic Interaction Strategies (FS, TR, GB, KHH), pp. 1160–1169.
HCIHCI-IDU-2007-BaranauskasN #design #flexibility #using
Using Patterns to Support the Design of Flexible User Interaction (MCCB, VPdAN), pp. 1033–1042.
HCIHCI-IDU-2007-Berkman #approach #testing #usability
General Interaction Expertise: An Approach for Sampling in Usability Testing of Consumer Products (AEB), pp. 397–406.
HCIHCI-IDU-2007-BuurS #design #towards
Towards Generic Interaction Styles for Product Design (JB, MAS), pp. 30–39.
HCIHCI-IDU-2007-ChungdN
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction (DC, BDd, CSN), pp. 711–720.
HCIHCI-IDU-2007-FangTZ #approach #composition #design
A Pattern Decomposition and Interaction Design Approach (CF, PT, MZ), pp. 1102–1108.
HCIHCI-IDU-2007-Janlert #concept #human-computer #interface
The Evasive Interface — The Changing Concept of Interface and the Varying Role of Symbols in Human-Computer Interaction (LEJ), pp. 117–126.
HCIHCI-IDU-2007-KimSCH #mobile #usability
A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions (DYK, SS, CC, TDH), pp. 862–871.
HCIHCI-IDU-2007-MahlkeL #case study #experience #quality
Emotional Experiences and Quality Perceptions of Interactive Products (SM, GL), pp. 164–173.
HCIHCI-IDU-2007-PleussH #authoring #development #modelling #multi #tool support
Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications (AP, HH), pp. 1168–1177.
HCIHCI-IDU-2007-ResterPWHMPO #evaluation
Mixing Evaluation Methods for Assessing the Utility of an Interactive InfoVis Technique (MR, MP, SW, KH, SM, CP, SO), pp. 604–613.
HCIHCI-IDU-2007-SeifertK #human-computer
Entelechy and Embodiment in (Artistic) Human-Computer Interaction (US, JHK), pp. 929–938.
HCIHCI-IDU-2007-TarbyERTLK #architecture #aspect-oriented #comparison #evaluation #programming #usability #using
Traces Using Aspect Oriented Programming and Interactive Agent-Based Architecture for Early Usability Evaluation: Basic Principles and Comparison (JCT, HE, JR, CDT, PL, CK), pp. 632–641.
HCIHCI-IDU-2007-VanharantaS
Holistic Interaction Between the Computer and the Active Human Being (HV, TS), pp. 252–261.
HCIHCI-IDU-2007-VerpoortenLC #predict
Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments (KV, KL, KC), pp. 1216–1225.
HCIHCI-IDU-2007-YueWW #design #theory and practice #ubiquitous
Designing Transparent Interaction for Ubiquitous Computing: Theory and Application (WY, HW, GW), pp. 331–339.
HCIHCI-IPT-2007-AymanTT #interface
Coin Size Wireless Sensor Interface for Interaction with Remote Displays (AA, ST, JT), pp. 733–742.
HCIHCI-IPT-2007-BesacierRNBV #design
Paper Metaphor for Tabletop Interaction Design (GB, GR, MN, SB, FV), pp. 758–767.
HCIHCI-IPT-2007-ChangC #design #implementation
Implementing an Interactive Collage Table System with Design Puzzle Exploration (TWC, YBC), pp. 778–787.
HCIHCI-IPT-2007-ChiCLC #design
Designing Smart Living Objects — Enhancing vs. Distracting Traditional Human-Object Interaction (PYC, JhC, SyL, HHC), pp. 788–797.
HCIHCI-IPT-2007-DahlS #towards #visualisation
Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems (YD, DS), pp. 569–578.
HCIHCI-IPT-2007-GalludLTP #experience #mobile #using
Using Mobile Devices to Improve the Interactive Experience of Visitors in Art Museums (JAG, MDL, RT, VMRP), pp. 280–287.
HCIHCI-IPT-2007-JiangLMZLB #image #multi #scalability
Interactive Browsing of Large Images on Multi-projector Display Wall System (ZJ, XL, YM, BZ, HL, HB), pp. 827–836.
HCIHCI-IPT-2007-KimKL #human-computer #implementation #multi
Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction) (SGK, JWK, CWL), pp. 854–863.
HCIHCI-IPT-2007-KimL07a #comprehension #development #mobile
Development of Interactive Logger for Understanding User’s Interaction with Mobile Phone (DK, KPL), pp. 394–400.
HCIHCI-IPT-2007-KimLLL #flexibility #pointer
Vision Based Laser Pointer Interaction for Flexible Screens (NWK, SJL, BGL, JJL), pp. 845–853.
HCIHCI-IPT-2007-LiuS #classification #visual notation
Interactive Visual Decision Tree Classification (YL, GS), pp. 92–105.
HCIHCI-IPT-2007-MugelliniRK #experience
Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience (EM, ER, OAK), pp. 873–882.
HCIHCI-IPT-2007-OtsukiKNST #artificial reality #novel
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World (MO, AK, TN, FS, HT), pp. 653–662.
HCIHCI-IPT-2007-Ouramdane-DjerrahOM #3d #collaboration
A New Model of Collaborative 3D Interaction in Shared Virtual Environment (NOD, SO, MM), pp. 663–672.
HCIHCI-IPT-2007-SantosSGPAJBJPWCABPHM #artificial reality #design #effectiveness #named
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (PS, AS, TG, AP, BA, RJ, LCB, JAJ, JMP, MW, GC, RdA, IB, CP, MH, DM), pp. 689–699.
HCIHCI-IPT-2007-ShinoharaTKNO
A Huge Screen Interactive Public Media System: Mirai-Tube (AS, JT, TK, SN, KO), pp. 936–945.
HCIHCI-IPT-2007-SuhPYCW #mobile #personalisation #ubiquitous
Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments (YS, YP, HY, YC, WW), pp. 966–974.
HCIHCI-IPT-2007-SuzukiMT
Stylus Enhancement to Enrich Interaction with Computers (YS, KM, JT), pp. 133–142.
HCIHCI-IPT-2007-UedaMCSKMK #network #ubiquitous
Human-Robot Interaction in the Home Ubiquitous Network Environment (HU, MM, MC, JS, AK, KM, MK), pp. 990–997.
HCIHCI-IPT-2007-VillalbaPA #design #smarttech
User Interaction Design for a Wearable and IT Based Heart Failure System (EV, IP, MTA), pp. 1230–1239.
HCIHCI-IPT-2007-Watanabe #game studies #named
VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files (JiW), pp. 1240–1248.
HCIHCI-IPT-2007-YoshidaMS #mobile #using #visual notation
Mobile Magic Hand: Camera Phone Based Interaction Using Visual Code and Optical Flow (YY, KM, TS), pp. 513–521.
HCIHCI-IPT-2007-ZaharakisK #behaviour #social #ubiquitous
Social Intelligence as the Means for Achieving Emergent Interactive Behaviour in Ubiquitous Computing Environments (IDZ, ADK), pp. 1018–1029.
HCIHCI-IPT-2007-ZhangHHLCS #human-computer #research
The Research on Human-Computer Interaction in Ambient Intelligence (YZ, YH, ZH, HL, RC, HS), pp. 1030–1039.
HCIHCI-MIE-2007-Behringer #gesture #music #performance
Gesture Interaction for Electronic Music Performance (RB), pp. 564–572.
HCIHCI-MIE-2007-ChenCW #correlation #multimodal
Exploiting Speech-Gesture Correlation in Multimodal Interaction (FC, EHCC, NW), pp. 23–30.
HCIHCI-MIE-2007-ChevrinC #mining #multi
Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services (VC, OC), pp. 265–274.
HCIHCI-MIE-2007-DuL #design #game studies #music #named #physics
G-Tunes — Physical Interaction Design of Playing Music (JD, YL), pp. 846–851.
HCIHCI-MIE-2007-FoursaW
Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems (MF, GW), pp. 615–624.
HCIHCI-MIE-2007-FreardJBPB #metric #multimodal
Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile (DF, EJ, OLB, GP, VB), pp. 60–69.
HCIHCI-MIE-2007-Hashimi
Preferences and Patterns of Paralinguistic Voice Input to Interactive Media (SAH), pp. 3–12.
HCIHCI-MIE-2007-HongSL #gesture #multi #people #recognition
Multiple People Gesture Recognition for Human-Robot Interaction (SJH, NAS, CWL), pp. 625–633.
HCIHCI-MIE-2007-HwangLK
Three Way Relationship of Human-Robot Interaction (JHH, KWL, DSK), pp. 321–330.
HCIHCI-MIE-2007-JenkinsCCS #analysis
Analysis of User Interaction with Service Oriented Chatbot Systems (MCJ, RC, SJC, DS), pp. 76–83.
HCIHCI-MIE-2007-LeePN #physics
Emotional Interaction Through Physical Movement (JHL, JYP, TJN), pp. 401–410.
HCIHCI-MIE-2007-RoibasS #comprehension #how #mobile
Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers (ACR, RS), pp. 801–810.
HCIHCI-MIE-2007-Seifert #generative
Region-Based Model of Tour Planning Applied to Interactive Tour Generation (IS), pp. 499–507.
HCIHCI-MIE-2007-SetiawanHL #multi #people #using
Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction (NAS, SJH, CWL), pp. 738–746.
HCIHCI-MIE-2007-Shirehjini #classification #multi
A Multidimensional Classification Model for the Interaction in Reactive Media Rooms (AANS), pp. 431–439.
HCIHCI-MIE-2007-SimeoniEGPRMT #concept #standard
Innovative TV: From an Old Standard to a New Concept of Interactive TV — An Italian Job (RS, LE, EG, MP, AR, RM, FT), pp. 971–980.
HCIHCI-MIE-2007-WangYCI #interface #multimodal #realtime #using
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction (HW, JY, MHC, MI), pp. 225–231.
HCIHCI-MIE-2007-YangCZJ #flexibility #multi #user interface
Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System (CY, NC, PfZ, ZJ), pp. 243–252.
HCIHCI-MIE-2007-YoonK #case study #using
A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System (JY, JK), pp. 763–768.
HCIHCI-MIE-2007-ZhangZLY #human-computer
Human-Computer Interaction System Based on Nose Tracking (LZ, FZ, WL, XY), pp. 769–778.
HCIHIMI-IIE-2007-BaeckerBCLRMWW #distributed #learning #realtime
Webcasting Made Interactive: Integrating Real-Time Videoconferencing in Distributed Learning Spaces (RB, JPB, RC, SL, KR, CM, AW, PW), pp. 269–278.
HCIHIMI-IIE-2007-BaeckerFBCC #chat #learning #persistent
Webcasting Made Interactive: Persistent Chat for Text Dialogue During and About Learning Events (RB, DF, LB, CC, DC), pp. 260–268.
HCIHIMI-IIE-2007-BehalCKLHCKRS
Business Insights Workbench — An Interactive Insights Discovery Solution (AB, YC, CAK, AL, BH, JC, JTK, JR, WSS), pp. 834–843.
HCIHIMI-IIE-2007-IbrahimA #learning
Impact of Interactive Learning on Knowledge Retention (MI, OAS), pp. 347–355.
HCIHIMI-IIE-2007-JeongL #learning #ubiquitous
Context Aware Human Computer Interaction for Ubiquitous Learning (CJ, EL), pp. 364–373.
HCIHIMI-IIE-2007-KimKL07a #smarttech #ubiquitous
Ubiquitous Hands: Context-Aware Wearable Gloves with a RF Interaction Model (JGK, BGK, SL), pp. 546–554.
HCIHIMI-IIE-2007-MyojinNKN #human-computer #process #prototype #type system
Friendly Process of Human-Computer Interaction — A Prototype System in Nostalgic World (SM, MN, HK, SN), pp. 102–109.
HCIHIMI-IIE-2007-Sonntag #design #implementation #interface #mobile #multimodal #semantics #web
Interaction Design and Implementation for Multimodal Mobile Semantic Web Interfaces (DS), pp. 645–654.
HCIHIMI-IIE-2007-SuzukiUKAI #adaptation #communication #towards
Toward Adaptive Interaction — The Effect of Ambient Sounds in an Ultra-Realistic Communication System (NS, IU, TK, HA, NI), pp. 185–194.
HCIHIMI-IIE-2007-TamuraA #mobile
Society of Mobile Interactions (HT, MA), pp. 655–663.
HCIHIMI-MTT-2007-AndoSA #evaluation #visual notation
Human Evaluation of Visual and Haptic Interaction (HA, YS, HA), pp. 12–20.
HCIHIMI-MTT-2007-BullingerSP #human-computer
Signposts to Tomorrow’s Human-Computer Interaction (HJB, DS, MP), pp. 571–574.
HCIHIMI-MTT-2007-CouturierRC #approach #scalability #set
An Interactive Approach to Display Large Sets of Association Rules (OC, JR, VC), pp. 258–267.
HCIHIMI-MTT-2007-DingL #automation #modelling #research
Research of Model-Driven Interactive Automatic / Semi-automatic Form Building (XD, XL), pp. 613–622.
HCIHIMI-MTT-2007-Encarnacao #exclamation
HEI! — The Human Environment Interaction (JLE), pp. 623–631.
HCIHIMI-MTT-2007-GallimoreMCFSW #visualisation
Integrating Sensor Data with System Information Via Interactive Visualizations (JJG, EM, RC, PF, JS, VW), pp. 268–277.
HCIHIMI-MTT-2007-GeislerERPSG #paradigm #scalability
Fovea-Tablett®: A New Paradigm for the Interaction with Large Screens (JG, RE, NR, EPB, CS, SG), pp. 278–287.
HCIHIMI-MTT-2007-GoIK #design
Interaction Design of a Remote Clinical Robot for Ophthalmology (KG, YI, KK), pp. 840–849.
HCIHIMI-MTT-2007-KhakzarBKFMM #visualisation
Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail (KK, RB, JK, AF, AM, AM), pp. 307–316.
HCIHIMI-MTT-2007-KhowajaG #programming #visual notation
Visual Agent Programming (VAP): An Interactive System to Program Animated Agents (KK, SG), pp. 650–658.
HCIHIMI-MTT-2007-KimYKYK #approach
A Cognitive Approach to Enhancing Human-Robot Interaction for Service Robots (YCK, WCY, HTK, YSY, HJK), pp. 858–867.
HCIHIMI-MTT-2007-TagawaHH #case study #simulation
A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object (KT, KH, MH), pp. 985–993.
HCIOCSC-2007-BlevisLRS #design #research #using
Using Design Critique as Research to Link Sustainability and Interactive Technologies (EB, YKL, DR, ES), pp. 22–31.
HCIOCSC-2007-MorrisonG #named #network #social #visualisation
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making (DM, BG), pp. 134–140.
HCIOCSC-2007-SantosSLMMJ #named
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move (PS, AS, MTL, OM, DM, EJ), pp. 435–444.
HCIOCSC-2007-ShihCHL #physics #representation #social
Physical Representation Social Presence with Interactive Grass (JHS, TWC, HMH, TCL), pp. 176–181.
EDOCEDOC-2007-TilakR #component #contract #distributed
Temporal Interaction Contracts for Components in a Distributed System (OJT, RRR), pp. 339–352.
ICEISICEIS-DISI-2007-MatiasM #data analysis
Revisiting the olap interaction to cope with spatial data and spatial data analysis (RM, JMP), pp. 157–163.
ICEISICEIS-EIS-2007-AoumeurSB #architecture #component #information management #petri net #weaving
Dynamic Interaction of Information Systems — Weaving Architectural Connectors on Component Petri Nets (NA, GS, KB), pp. 152–158.
ICEISICEIS-HCI-2007-GuimaraesBM #challenge
Interaction in Critical Systems: Conquests and Challenges (MSG, MCCB, EM), pp. 170–175.
ICEISICEIS-HCI-2007-WerdaMH #approach
A New LIP-Reading Approach for Human Computer Interaction (SW, WM, ABH), pp. 27–36.
CIKMCIKM-2007-BastMW #performance #query
Efficient interactive query expansion with complete search (HB, DM, IW), pp. 857–860.
CIKMCIKM-2007-KumaranA
Selective user interaction (GK, JA), pp. 923–926.
CIKMCIKM-2007-NamataSGS #approach #network #visualisation
A dual-view approach to interactive network visualization (GN, BS, LG, BS), pp. 939–942.
CIKMCIKM-2007-ShinL #data type #online
An on-line interactive method for finding association rules data streams (SJS, WSL), pp. 963–966.
CIKMCIKM-2007-WangL #classification
Reconstructing ddc for interactive classification (JW, MCL), pp. 137–146.
KDDKDD-2007-AsurPU #behaviour #framework #graph
An event-based framework for characterizing the evolutionary behavior of interaction graphs (SA, SP, DU), pp. 913–921.
KDDKDD-2007-PandeySGGK #case study #network #predict
Association analysis-based transformations for protein interaction networks: a function prediction case study (GP, MS, RG, TG, VK), pp. 540–549.
MLDMMLDM-2007-GeczyIAH #information management #intranet
Long Tail Attributes of Knowledge Worker Intranet Interactions (PG, NI, SA, KH), pp. 419–433.
RecSysRecSys-2007-NguyenR #evaluation #game studies #mobile #recommendation
Replaying live-user interactions in the off-line evaluation of critique-based mobile recommendations (QNN, FR), pp. 81–88.
SEKESEKE-2007-AvolaFG #recognition #sketching
Sketch Style Recognition in Human Computer Interaction (DA, FF, PG), pp. 670–675.
SEKESEKE-2007-FerriGP #approach #human-computer #multimodal
An Approach to Multimodal Input Interpretation in Human-Computer Interaction (FF, PG, SP), pp. 664–669.
SEKESEKE-2007-KangK #human-computer #novel
Human-Computer Interaction for a Novel Arm-wrestling Robot (CgK, HyK), p. 676–?.
SEKESEKE-2007-OteroIMGDQLFL #design #evaluation #metric #quality
Metrics of Credibility and Interaction Quality: Design and Evaluation (NMPO, CMPI, SAM, AG, MdPGD, VEQ, HPL, BF, CML), pp. 87–92.
SIGIRSIGIR-2007-Al-Maskari #effectiveness #how #information retrieval #metric #question
Beyond classical measures: how to evaluate the effectiveness of interactive information retrieval system? (AAM), p. 915.
SIGIRSIGIR-2007-RaghavanA #algorithm #feedback
An interactive algorithm for asking and incorporating feature feedback into support vector machines (HR, JA), pp. 79–86.
SIGIRSIGIR-2007-WhiteBC #using #web
Studying the use of popular destinations to enhance web search interaction (RWW, MB, SC), pp. 159–166.
MODELSMoDELS-2007-JayaramanWEG #analysis #composition #detection #feature model #product line #using
Model Composition in Product Lines and Feature Interaction Detection Using Critical Pair Analysis (PKJ, JW, AME, HG), pp. 151–165.
MODELSMoDELS-2007-PleussVH #development #tool support
Integrating Heterogeneous Tools into Model-Centric Development of Interactive Applications (AP, AV, HH), pp. 241–255.
MODELSMoDELS-2007-XuL #monitoring #visual notation
Formally Defining a Graphical Language for Monitoring and Checking Object Interactions (KX, DL), pp. 620–634.
MODELSMoDELS-2007-JayaramanWEG #analysis #composition #detection #feature model #product line #using
Model Composition in Product Lines and Feature Interaction Detection Using Critical Pair Analysis (PKJ, JW, AME, HG), pp. 151–165.
MODELSMoDELS-2007-PleussVH #development #tool support
Integrating Heterogeneous Tools into Model-Centric Development of Interactive Applications (AP, AV, HH), pp. 241–255.
MODELSMoDELS-2007-XuL #monitoring #visual notation
Formally Defining a Graphical Language for Monitoring and Checking Object Interactions (KX, DL), pp. 620–634.
PPDPPPDP-2007-BentonF #declarative #implementation #program analysis #prototype #scalability
Interactive, scalable, declarative program analysis: from prototype to implementation (WCB, CNF), pp. 13–24.
RERE-2007-BolchiniGP #communication
Branding and Communication Goals for Content-Intensive Interactive Applications (DB, FG, PP), pp. 173–182.
SACSAC-OOPS-J-2006-BaldoniBT07 #java
Interaction between Objects in powerJava (MB, GB, LWNvdT), pp. 5–30.
ASEASE-2007-ShiriHR #analysis #feature model #maintenance #perspective
Feature interaction analysis: a maintenance perspective (MS, JH, JR), pp. 437–440.
ICSEICSE-2007-KojarskiL #aspect-oriented #feature model #framework #identification #multi
Identifying Feature Interactions in Multi-Language Aspect-Oriented Frameworks (SK, DHL), pp. 147–157.
SACSAC-2007-MinCN #energy #mobile
Energy management for interactive applications in mobile handheld systems (JHM, HC, JN), pp. 795–799.
SACSAC-2007-VignagaB #design #diagrams
Transforming system operations’ interactions into a design class diagram (AV, MCB), pp. 993–997.
CASECASE-2007-KaberST #research
Human-automation Interaction Strategies for Life Science Applications: Implications and Future Research (DK, NS, KT), pp. 615–620.
CASECASE-2007-KaberST07a #research
Human-Automation Interaction Strategies for Life Science Applications: Implications and Future Research (DK, NS, KT), p. 92–?.
CASECASE-2007-TranKSH #modelling
Dynamic Modelling of Wheel-Terrain Interaction of a UGV (THT, NMK, SS, QPH), pp. 369–374.
CASECASE-2007-YangM #approach #automation #feature model #matrix #verification
Automatic Feasibility Verification of Object Configurations: A New Approach Based on Feature Interaction Matrices (FY, MMM), pp. 686–691.
DACDAC-2007-MaslovFM #empirical #optimisation #physics #quantum
Quantum Circuit Placement: Optimizing Qubit-to-qubit Interactions through Mapping Quantum Circuits into a Physical Experiment (DM, SMF, MM), pp. 962–965.
DATEDATE-2007-AngioliniJABM #design #fault tolerance
Interactive presentation: Improving the fault tolerance of nanometric PLA designs (FA, MHBJ, DA, LB, GDM), pp. 570–575.
DATEDATE-2007-AnisN #architecture #debugging #low cost #using
Interactive presentation: Low cost debug architecture using lossy compression for silicon debug (EA, NN), pp. 225–230.
DATEDATE-2007-BabighianKV #data mining #mining #optimisation
Interactive presentation: PowerQuest: trace driven data mining for power optimization (PB, GK, MYV), pp. 1078–1083.
DATEDATE-2007-BarajasCCMGCBI #behaviour #modelling #optimisation
Interactive presentation: Behavioral modeling of delay-locked loops and its application to jitter optimization in ultra wide-band impulse radio systems (EB, RC, DC, DM, JLG, IC, SB, MI), pp. 1430–1435.
DATEDATE-2007-BloemGJPPW #automation #case study #hardware #specification #synthesis
Interactive presentation: Automatic hardware synthesis from specifications: a case study (RB, SJG, BJ, NP, AP, MW), pp. 1188–1193.
DATEDATE-2007-BronckersSPVR #analysis #simulation #verification
Interactive presentation: Simulation methodology and experimental verification for the analysis of substrate noise on LC-VCO’s (SB, CS, GVdP, GV, YR), pp. 1520–1525.
DATEDATE-2007-ChoudhuryRRM #memory management
Interactive presentation: Single-ended coding techniques for off-chip interconnects to commodity memory (MRC, KR, SR, KM), pp. 1072–1077.
DATEDATE-2007-DabrowskiR
Interactive presentation: Boosting SER test for RF transceivers by simple DSP technique (JD, RR), pp. 719–724.
DATEDATE-2007-DevanathanRK #generative #testing
Interactive presentation: On power-profiling and pattern generation for power-safe scan tests (VRD, CPR, VK), pp. 534–539.
DATEDATE-2007-EckerESSVH #abstraction #performance #representation #simulation
Interactive presentation: Impact of description language, abstraction layer, and value representation on simulation performance (WE, VE, LS, TS, MV, MH), pp. 767–772.
DATEDATE-2007-EckerESVH #framework #implementation #transaction
Interactive presentation: Implementation of a transaction level assertion framework in SystemC (WE, VE, TS, MV, MH), pp. 894–899.
DATEDATE-2007-FavalliM #detection #fault
Interactive presentation: Pulse propagation for the detection of small delay defects (MF, CM), pp. 1295–1300.
DATEDATE-2007-FengWZKS #automation #black box #generative #realtime
Interactive presentation: Automatic model generation for black box real-time systems (THF, LW, WZ, SK, SAS), pp. 930–935.
DATEDATE-2007-FummiPPQ #design #embedded #middleware
Interactive presentation: A middleware-centric design flow for networked embedded systems (FF, GP, RP, DQ), pp. 1048–1053.
DATEDATE-2007-GaneshpureK #automation #fault #generative #multi
Interactive presentation: Automatic test pattern generation for maximal circuit noise in multiple aggressor crosstalk faults (KPG, SK), pp. 540–545.
DATEDATE-2007-GargM #analysis #design #multi #process #throughput
Interactive presentation: System-level process variation driven throughput analysis for single and multiple voltage-frequency island designs (SG, DM), pp. 403–408.
DATEDATE-2007-GillPW #fault #power management #symmetry
Interactive presentation: A new asymmetric SRAM cell to reduce soft errors and leakage power in FPGA (BSG, CAP, FGW), pp. 1460–1465.
DATEDATE-2007-GlassLSHT #synthesis
Interactive presentation: Reliability-aware system synthesis (MG, ML, TS, CH, JT), pp. 409–414.
DATEDATE-2007-GongW #optimisation
Interactive presentation: System level power optimization of Sigma-Delta modulator (FG, XW), pp. 297–300.
DATEDATE-2007-HaastregtK #optimisation #performance #random #using
Interactive presentation: Feasibility of combined area and performance optimization for superscalar processors using random search (SvH, PMWK), pp. 606–611.
DATEDATE-2007-HwangCR #process #scalability
Interactive presentation: Process tolerant beta-ratio modulation for ultra-dynamic voltage scaling (MEH, TC, KR), pp. 1550–1555.
DATEDATE-2007-IndrusiakTG #behaviour #execution #modelling #specification #uml
Interactive presentation: Executable system-level specification models containing UML-based behavioral patterns (LSI, AT, MG), pp. 301–306.
DATEDATE-2007-KraemerLAM #parallel #program transformation #source code #using
Interactive presentation: SoftSIMD — exploiting subword parallelism using source code transformations (SK, RL, GA, HM), pp. 1349–1354.
DATEDATE-2007-KroeningS #image #proving #refinement #using #word
Interactive presentation: Image computation and predicate refinement for RTL verilog using word level proofs (DK, NS), pp. 1325–1330.
DATEDATE-2007-KumarHHC #configuration management #design #multi
Interactive presentation: An FPGA design flow for reconfigurable network-based multi-processor systems on chip (AK, AH, JH, HC), pp. 117–122.
DATEDATE-2007-LataireVP #design #multi #optimisation #using
Interactive presentation: Optimizing analog filter designs for minimum nonlinear distortions using multisine excitations (JL, GV, RP), pp. 267–272.
DATEDATE-2007-LinH #reduction #statistics
Interactive presentation: Statistical dual-Vdd assignment for FPGA interconnect power reduction (YL, LH), pp. 636–641.
DATEDATE-2007-ManetMTCMGLAGLB #configuration management #hardware #programmable
Interactive presentation: RECOPS: reconfiguring programmable devices for military hardware electronics (PM, DM, LT, MDC, OM, YG, JDL, DA, CG, RL, VLB), pp. 994–999.
DATEDATE-2007-MedardoniRBBSP #communication #in memory #industrial #memory management #platform
Interactive presentation: Capturing the interaction of the communication, memory and I/O subsystems in memory-centric industrial MPSoC platforms (SM, MR, DB, LB, GS, CP), pp. 660–665.
DATEDATE-2007-MeijerKTK #network #process
Interactive presentation: A process splitting transformation for Kahn process networks (SM, BK, AT, EAdK), pp. 1355–1360.
DATEDATE-2007-MilidonisAPMKG #architecture #memory management
Interactive presentation: A decoupled architecture of processors with scratch-pad memory hierarchy (AM, NA, VP, HM, AK, CEG), pp. 612–617.
DATEDATE-2007-MucciVCT #architecture #configuration management #implementation
Interactive presentation: Implementation of AES/Rijndael on a dynamically reconfigurable architecture (CM, LV, FC, MT), pp. 355–360.
DATEDATE-2007-NarayananHMCZ #classification #implementation
Interactive presentation: An FPGA implementation of decision tree classification (RN, DH, GM, ANC, JZ), pp. 189–194.
DATEDATE-2007-NepalBMPZ #design #multi
Interactive presentation: Techniques for designing noise-tolerant multi-level combinational circuits (KN, RIB, JLM, WRP, AZ), pp. 576–581.
DATEDATE-2007-NiuQ #energy #realtime #scheduling
Interactive presentation: Peripheral-conscious scheduling on energy minimization for weakly hard real-time systems (LN, GQ), pp. 791–796.
DATEDATE-2007-NooriMMIG #adaptation #generative #multi
Interactive presentation: Generating and executing multi-exit custom instructions for an adaptive extensible processor (HN, FM, KM, KI, MG), pp. 325–330.
DATEDATE-2007-PoppNGKP #architecture #evaluation #towards
Interactive presentation: Towards a methodology for the quantitative evaluation of automotive architectures (PP, MDN, PG, SK, CP), pp. 504–509.
DATEDATE-2007-QuSN #configuration management #energy #runtime #scalability #using
Interactive presentation: Using dynamic voltage scaling to reduce the configuration energy of run time reconfigurable devices (YQ, JPS, JN), pp. 147–152.
DATEDATE-2007-RaoOK #fault tolerance #logic
Interactive presentation: Logic level fault tolerance approaches targeting nanoelectronics PLAs (WR, AO, RK), pp. 865–869.
DATEDATE-2007-SafarSES #configuration management #satisfiability
Interactive presentation: A shift register based clause evaluator for reconfigurable SAT solver (MS, MS, MWEK, AS), pp. 153–158.
DATEDATE-2007-SahinH #algorithm #architecture #hardware #performance #predict
Interactive presentation: An efficient hardware architecture for H.264 intra prediction algorithm (ES, IH), pp. 183–188.
DATEDATE-2007-SanchezSSR #automation #effectiveness #generative #source code
Interactive presentation: An enhanced technique for the automatic generation of effective diagnosis-oriented test programs for processor (ES, MS, GS, MSR), pp. 1158–1163.
DATEDATE-2007-SathanurCBMMP #bound #clustering #performance
Interactive presentation: Efficient computation of discharge current upper bounds for clustered sleep transistor sizing (AVS, AC, LB, AM, EM, MP), pp. 1544–1549.
DATEDATE-2007-SauerGD #composition #framework #platform
Interactive presentation: Hard- and software modularity of the NOVA MPSoC platform (CS, MG, SD), pp. 1102–1107.
DATEDATE-2007-SchneiderSKW #simulation #statistics
Interactive presentation: Statistical simulation of high-frequency bipolar circuits (WS, MS, WK, HW), pp. 1397–1402.
DATEDATE-2007-Scholzel #clustering
Interactive presentation: Time-constrained clustering for DSE of clustered VLIW-ASP (MS), pp. 467–472.
DATEDATE-2007-SheldonVL #design #paradigm #using
Interactive presentation: Soft-core processor customization using the design of experiments paradigm (DS, FV, SL), pp. 821–826.
DATEDATE-2007-Srivastava #predict #scalability
Interactive presentation: Radix 4 SRT division with quotient prediction and operand scaling (NRS), pp. 195–200.
DATEDATE-2007-TongbongMC #evaluation #metric #multi #statistics #testing #using
Interactive presentation: Evaluation of test measures for LNA production testing using a multinormal statistical model (JT, SM, JLC), pp. 731–736.
DATEDATE-2007-VermaHR #automation #behaviour #functional #generative #modelling
Interactive presentation: Automatic generation of functional coverage models from behavioral verilog descriptions (SV, IGH, KR), pp. 900–905.
DATEDATE-2007-WatanabeKINN #constraints #energy #multi #performance #scheduling
Interactive presentation: Task scheduling under performance constraints for reducing the energy consumption of the GALS multi-processor SoC (RW, MK, MI, HN, TN), pp. 797–802.
DATEDATE-2007-XuRC #analysis #pipes and filters #power management
Interactive presentation: Analysis of power consumption and BER of flip-flop based interconnect pipelining (JX, AR, MHC), pp. 1218–1223.
DATEDATE-2007-YeGM
Interactive presentation: An FPGA based all-digital transmitter with radio frequency output for software defined radio (ZY, JG, GM), pp. 21–26.
DATEDATE-2007-YetikSTD #architecture #matlab #optimisation
Interactive presentation: A coefficient optimization and architecture selection tool for SigmaDelta modulators in MATLAB (ÖY, OS, ST, GD), pp. 87–92.
DATEDATE-2007-YeungTB #framework #interface #multi #novel
Interactive presentation: Novel test infrastructure and methodology used for accelerated bring-up and in-system characterization of the multi-gigahertz interfaces on the cell processor (PY, AT, PB), pp. 725–730.
DATEDATE-2007-YonedaIF #algorithm #configuration management #scheduling #using
Interactive presentation: An SoC test scheduling algorithm using reconfigurable union wrappers (TY, MI, HF), pp. 231–236.
DATEDATE-2007-ZhuSD #functional #pipes and filters #validation
Interactive presentation: Functional and timing validation of partially bypassed processor pipelines (QZ, AS, ND), pp. 1164–1169.
DATEDATE-2007-ZjajoAG #monitoring #parametricity #process
Interactive presentation: BIST method for die-level process parameter variation monitoring in analog/mixed-signal integrated circuits (AZ, MJBA, JPdG), pp. 1301–1306.
HPCAHPCA-2007-AlameldeenW #multi
Interactions Between Compression and Prefetching in Chip Multiprocessors (ARA, DAW), pp. 228–239.
CSLCSL-2007-Abramsky #geometry #proving
Full Completeness: Interactive and Geometric Characterizations of the Space of Proofs (SA), pp. 1–2.
ISSTAISSTA-2007-CohenDS #configuration management #constraints #testing
Interaction testing of highly-configurable systems in the presence of constraints (MBC, MBD, JS), pp. 129–139.
LICSLICS-2007-Riba #normalisation
Strong Normalization as Safe Interaction (CR), pp. 13–22.
DocEngDocEng-2006-KuoTHS #workflow #xml
An XML interaction service for workflow applications (YSK, LT, HCH, NCS), pp. 53–55.
TPDLECDL-2006-MalikKFLT #design #documentation #lessons learnt #retrieval #user interface
Designing a User Interface for Interactive Retrieval of Structured Documents — Lessons Learned from the INEX Interactive Track (SM, CPK, NF, BL, AT), pp. 291–302.
HTHT-2006-GarzottoF #2d #3d #social
Hyperstories and social interaction in 2D and 3D edutainment spaces for children (FG, MF), pp. 57–68.
HTHT-2006-Gronbaek #hypermedia #physics #social #ubiquitous
Ubiquitous hypermedia and social interaction in physical environments (KG), pp. 119–120.
JCDLJCDL-2006-VemuriSTFF #named
ETANA-ADD: an interactive tool for integrating archaeological DL collections (NSV, RS, ST, WF, EAF), pp. 161–162.
SIGMODSIGMOD-2006-DeutschSVZ #data-driven #specification #verification #web
A system for specification and verification of interactive, data-driven web applications (AD, LS, VV, DZ), pp. 772–774.
SIGMODSIGMOD-2006-PetropoulosDP #query #web #web service
Interactive query formulation over web service-accessed sources (MP, AD, YP), pp. 253–264.
VLDBVLDB-2006-MohanW #approach #data access #named
IPAC — An Interactive Approach to Access Control for Semi-structured Data (SM, YW), pp. 1147–1150.
VLDBVLDB-2006-RodriguesTTFL #graph #mining #named #scalability #visualisation
GMine: A System for Scalable, Interactive Graph Visualization and Mining (JFRJ, HT, AJMT, CF, JL), pp. 1195–1198.
VLDBVLDB-2006-ZhangZWSP #feedback #image #using
Using High Dimensional Indexes to Support Relevance Feedback Based Interactive Images Retrival (JZ, XZ, WW, BS, JP), pp. 1211–1214.
ITiCSEITiCSE-2006-Bruce-LockhartN #embedded
Interactive embedded examples: a demonstration (MBL, TSN), p. 357.
ITiCSEITiCSE-2006-Lauer #algorithm #visualisation
Learner interaction with algorithm visualizations: viewing vs. changing vs. constructing (TL), pp. 202–206.
CSMRCSMR-2006-CanforaFFT #legacy #migration #web #web service
Migrating Interactive Legacy Systems To Web Services (GC, ARF, GF, PT), pp. 24–36.
CSMRCSMR-2006-CanforaFFT06a #flexibility #legacy #migration #web #web service
A Flexible Wrapper For The Migration Of Interactive Legacy System To Web Services (GC, ARF, GF, PT), pp. 347–344.
ICPCICPC-2006-NgoTT #automation #database #web
Automated Extraction of Database Interactions in Web Applications (MNN, HBKT, DT), pp. 117–126.
ICPCICPC-2006-SartipiYS #named #tool support
Alborz: An Interactive Toolkit to Extract Static and Dynamic Views of a Software System (KS, LY, HS), pp. 256–259.
MSRMSR-2006-ParninGR
Enriching revision history with interactions (CP, CG, SR), pp. 155–158.
FMFM-2006-AiguierBG #specification #static analysis
Feature Specification and Static Analysis for Interaction Resolution (MA, KB, PLG), pp. 364–379.
FMFM-2006-SchmittHBRM #guidelines #verification
Interactive Verification of Medical Guidelines (JS, AH, MB, WR, MM), pp. 32–47.
HaskellHaskell-2006-Himmelstrup #debugging
Interactive debugging with GHCi (DH), p. 107.
AIIDEAIIDE-2006-McQuigganLL #approach #induction #predict
Predicting User Physiological Response for Interactive Environments: An Inductive Approach (SWM, SL, JCL), pp. 60–65.
AIIDEAIIDE-2006-NelsonAM #authoring #declarative
Authoring Interactive Narratives with Declarative Optimization-Based Drama Management (MJN, CA, MM), pp. 127–129.
AIIDEAIIDE-2006-PatelBCHHJLSVZH #case study #experience #interface #performance #social
A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character (SP, WB, DC, SAH, AH, TJJ, SJML, PS, JV, SZ, BH), pp. 72–79.
AIIDEAIIDE-2006-RiedlSD #simulation
Mixing Story and Simulation in Interactive Narrative (MOR, AS, DMD), pp. 149–150.
CoGCIG-2006-ChongY #adaptation #matrix #self
Self-Adapting Payoff Matrices in Repeated Interactions (SYC, XY0), pp. 103–110.
CHICHI-2006-AhlstromAH #comparison #standard
Improving menu interaction: a comparison of standard, force enhanced and jumping menus (DA, RA, MH), pp. 1067–1076.
CHICHI-2006-ArguelloBJKLRW #community #online
Talk to me: foundations for successful individual-group interactions in online communities (JA, BSB, EJ, REK, KSL, CPR, XW), pp. 959–968.
CHICHI-2006-BlaskoNF #mobile #prototype #string
Prototyping retractable string-based interaction techniques for dual-display mobile devices (GB, CN, SF), pp. 369–372.
CHICHI-2006-BrewsterMM #design #named #smell
Olfoto: designing a smell-based interaction (SAB, DKM, CM), pp. 653–662.
CHICHI-2006-CoughlanJ
Interaction in creative tasks (TC, PJ), pp. 531–540.
CHICHI-2006-Hazlett #case study #experience #game studies #video
Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
CHICHI-2006-HorneckerB #framework #physics #social
Getting a grip on tangible interaction: a framework on physical space and social interaction (EH, JB), pp. 437–446.
CHICHI-2006-JiangOMS #pointer #using
Direct pointer: direct manipulation for large-display interaction using handheld cameras (HJ, EO, NM, YS), pp. 1107–1110.
CHICHI-2006-KoM #editing #framework #implementation #named #tool support
Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors (AJK, BAM), pp. 387–396.
CHICHI-2006-LukPLMLH #design #mobile #prototype #using
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype (JL, JP, SL, KEM, VL, VH), pp. 171–180.
CHICHI-2006-MandrykAI #evaluation #experience #game studies
A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
CHICHI-2006-MorrisHPW #gesture #multi
Cooperative gestures: multi-user gestural interactions for co-located groupware (MRM, AH, AP, TW), pp. 1201–1210.
CHICHI-2006-NacentaSCSG #multi
Perspective cursor: perspective-based interaction for multi-display environments (MAN, SS, BC, SS, CG), pp. 289–298.
CHICHI-2006-PlouznikoffPRD #human-computer #interface #smarttech
Enhancing human-machine interactions: virtual interface alteration through wearable computers (AP, NP, JMR, MD), pp. 373–376.
CHICHI-2006-SantellaADSC #automation
Gaze-based interaction for semi-automatic photo cropping (AS, MA, DD, DS, MFC), pp. 771–780.
CHICHI-2006-WeinbergD
Robot-human interaction with an anthropomorphic percussionist (GW, SD), pp. 1229–1232.
CSCWCSCW-2006-BardramHS #named #social
AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery (JEB, TRH, MS), pp. 109–118.
CSCWCSCW-2006-TangLMLD #using
Unobtrusive but invasive: using screen recording to collect field data on computer-mediated interaction (JCT, SBL, MJM, JL, CD), pp. 479–482.
SOFTVISSOFTVIS-2006-RhodesKR #algorithm #animation #comprehension
The importance of interactive questioning techniques in the comprehension of algorithm animations (PR, EK, BR), pp. 183–184.
CAiSECAiSE-2006-Constantine #design #information management
Trusted Interaction: User Control and System Responsibilities in Interaction Design for Information Systems (LLC), pp. 20–30.
CAiSECAiSE-2006-PetrovicGN #database #modelling
Role-Based Modelling of Interactions in Database Applications (MP, MG, MCN), pp. 63–77.
EDOCEDOC-2006-DijkmanDQ #concept #design #towards
Towards Advanced Interaction Design Concepts (RMD, TD, DACQ), pp. 331–344.
EDOCEDOC-2006-ZahaDHBD #modelling
Service Interaction Modeling: Bridging Global and Local Views (JMZ, MD, AHMtH, APB, GD), pp. 45–55.
ICEISICEIS-AIDSS-2006-BoudjeloudP #data mining #mining
Semi Interactive Method for Data Mining (LB, FP), pp. 3–10.
ICEISICEIS-HCI-2006-FrangeskidesL #multi #prototype #type system
Multi-Modal Hands-Free Human Computer Interaction: A Prototype System (FF, AL), pp. 19–26.
ICEISICEIS-ISAS-2006-BarjisB #communication #design #process
Business Process Design Based on Communication and Interaction (JB, IB), pp. 197–203.
ICEISICEIS-J-2006-FrangeskidesL06a #multi
Multi-modal Contact-Less Human Computer Interaction (FF, AL), pp. 405–419.
CIKMCIKM-2006-ZhouJZG #evolution #how #research #social #topic
Topic evolution and social interactions: how authors effect research (DZ, XJ, HZ, CLG), pp. 248–257.
CIKMCIKM-2006-ZhuangZLC #database #scalability #towards
Towards interactive indexing for large Chinese calligraphic character databases (YZ, YZ, QL, LC), pp. 884–885.
ECIRECIR-2006-KeskustaloJP #feedback #modelling #quality #simulation
The Effects of Relevance Feedback Quality and Quantity in Interactive Relevance Feedback: A Simulation Based on User Modeling (HK, KJ, AP), pp. 191–204.
ICPRICPR-v1-2006-ChangCYY #estimation #realtime #using
An Intelligent Bulletin Board System with Real-time Vision-based Interaction Using Head Pose Estimation (CYC, PCC, YSY, JFY), pp. 1140–1143.
ICPRICPR-v1-2006-DjiouaOP #recognition #verification
An interactive trajectory synthesizer to study outlier patterns in handwriting recognition and signature verification (MD, CO, RP), pp. 1124–1127.
ICPRICPR-v1-2006-DuCXL #network #process #using
Recognizing Interaction Activities using Dynamic Bayesian Network (YD, FC, WX, YL), pp. 618–621.
ICPRICPR-v1-2006-GormanTBH #behaviour #game studies
Bayesian Imitation of Human Behavior in Interactive Computer Games (BG, CT, CB, MH), pp. 1244–1247.
ICPRICPR-v1-2006-SilvaMMO #gesture #multi #quantifier #towards
A Multi-agent Based Interactive System Towards Child’s Emotion Performances Quantified Through Affective Body Gestures (PRDS, APM, AM, MO), pp. 1236–1239.
ICPRICPR-v1-2006-YinWLB #3d #using
Analyzing Facial Expressions Using Intensity-Variant 3D Data For Human Computer Interaction (LY, XW, PL, AB), pp. 1248–1251.
ICPRICPR-v2-2006-KimYL #estimation #image #modelling #parametricity #random #segmentation #using
New MRF Parameter Estimation Technique for Texture Image Segmentation using Hierarchical GMRF Model Based on Random Spatial Interaction and Mean Field Theory (DHK, IDY, SUL), pp. 365–368.
ICPRICPR-v3-2006-BimboLV #gesture #multi #realtime #recognition
Multi-User Natural Interaction System based on Real-Time Hand Tracking and Gesture Recognition (ADB, LL, AV), pp. 55–58.
ICPRICPR-v4-2006-BuchaUA
Interactive Road Extraction with Pixel Force Fields (VB, SU, SA), pp. 829–832.
ICPRICPR-v4-2006-HannukselaSH #mobile #recognition
Motion-Based Handwriting Recognition for Mobile Interaction (JH, PS, JH), pp. 397–400.
ICPRICPR-v4-2006-YangPL #gesture #recognition
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition (HDY, AYP, SWL), pp. 774–777.
KDDKDD-2006-ChenHLN #named #network
NeMoFinder: dissecting genome-wide protein-protein interactions with meso-scale network motifs (JC, WH, MLL, SKN), pp. 106–115.
KDDKDD-2006-XinSMH #feedback
Discovering interesting patterns through user’s interactive feedback (DX, XS, QM, JH), pp. 773–778.
SEKESEKE-2006-CostabileFMMP #design #visual notation
Nogueira A Design Methodology for Tailorable Visual Interactive Systems (MFC, DF, AM, PM, AP), pp. 450–455.
SEKESEKE-2006-HepnerGG #composition #requirements #web #web service
Elevating Interaction Requirements for Web Service Composition (MH, MTG, RFG), pp. 697–701.
SEKESEKE-2006-KelkarSG #component #off the shelf
Interaction Partnering Criteria for COTS Components (MK, MS, RFG), pp. 278–283.
SIGIRSIGIR-2006-AgichteinBDR #learning #modelling #predict #web
Learning user interaction models for predicting web search result preferences (EA, EB, STD, RR), pp. 3–10.
SIGIRSIGIR-2006-ChaiBZ #assessment #automation #performance
Automated performance assessment in interactive QA (JYC, TB, CZ), pp. 631–632.
MODELSMoDELS-2006-BerghC #modelling
CUP 2.0: High-Level Modeling of Context-Sensitive Interactive Applications (JVdB, KC), pp. 140–154.
MODELSMoDELS-2006-BerghC #modelling
CUP 2.0: High-Level Modeling of Context-Sensitive Interactive Applications (JVdB, KC), pp. 140–154.
ECOOPECOOP-2006-ChinM #named
Responders: Language Support for Interactive Applications (BC, TDM), pp. 255–278.
PEPMPEPM-2006-MadouPB #named #obfuscation
LOCO: an interactive code (De)obfuscation tool (MM, LVP, KDB), pp. 140–144.
RERE-2006-Gonzalez-BaixauliLL #elicitation #non-functional #requirements #using
Eliciting Non-Functional Requirements Interactions Using the Personal Construct Theory (BGB, JCSdPL, MAL), pp. 340–341.
RERE-2006-MehnerMT #analysis #aspect-oriented #modelling
Interaction Analysis in Aspect-Oriented Models (KM, MM, GT), pp. 66–75.
ASEASE-2006-FalbRA #automation #design #specification #synthesis #user interface #using
Using communicative acts in interaction design specifications for automated synthesis of user interfaces (JF, TR, EA), pp. 261–264.
ASEASE-2006-FalcarinT #aspect-oriented #automation #reasoning
Automated Reasoning on Aspects Interactions (PF, MT), pp. 313–316.
ICSEICSE-2006-BoshernitsanG #eclipse #java #source code
Interactive transformation of java programs in eclipse (MB, SLG), pp. 791–794.
ICSEICSE-2006-Hao #fault #locality #testing
Testing-based interactive fault localization (DH), pp. 957–960.
ICSEICSE-2006-KobayashiKSP #agile #analysis #effectiveness
Analysis of the interaction between practices for introducing XP effectively (OK, MK, MS, EP), pp. 544–550.
SACSAC-2006-CarvalhoRHS #chat #interface
A chat interface for human-agent interaction in MAST (MMC, MR, JH, NS), pp. 112–118.
SACSAC-2006-DoyleB #effectiveness #mobile #speech
Combining speech and pen input for effective interaction in mobile geospatial environments (JD, MB), pp. 1182–1183.
SACSAC-2006-FelipeMBTT #distance #image
Comparing images with distance functions based on attribute interaction (JCF, PMAM, AGRB, CTJ, AJMT), pp. 1398–1399.
SACSAC-2006-Gutierrez-NolascoVT #protocol #semantics
A semantic model for safe protocol interaction (SGN, NV, CLT), pp. 1599–1600.
SACSAC-2006-MeerWA #bound #composition #performance
Efficient interactive configuration of unbounded modular systems (ERvdM, AW, HRA), pp. 409–414.
SACSAC-2006-Nakajima #how #question #reuse #ubiquitous
How to reuse exisiting interactive applications in ubiquitous computing environments? (TN), pp. 1127–1133.
SACSAC-2006-RodriguesBM #3d #mobile #visualisation
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs (MAFR, RGB, NCM), pp. 1002–1007.
SACSAC-2006-SzlavikTL #retrieval #summary #using #xml
Investigating the use of summarisation for interactive XML retrieval (ZS, AT, ML), pp. 1068–1072.
SACSAC-2006-WuH #mining #network
Mining and analyzing the topological structure of protein-protein interaction networks (DDW, XH), pp. 185–189.
SACSAC-2006-ZhouAL #database #image #retrieval #similarity #using
Dynamic interactive spatial similarity retrieval in iconic image databases using enhanced digraph (XMZ, CHA, TWL), pp. 46–51.
CASECASE-2006-YoungSB #implementation #using
Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction (JEY, ES, JEB), pp. 298–303.
HPCAHPCA-2006-KimGS #comprehension
Understanding the performance-temperature interactions in disk I/O of server workloads (YK, SG, AS), pp. 176–186.
OSDIOSDI-2006-VerbowskiKKDLLWR #monitoring
Flight Data Recorder: Monitoring Persistent-State Interactions to Improve Systems Management (CV, EK, AK, BD, SL, JL, YMW, RR), pp. 117–130.
TACASTACAS-2006-FontaineMMNT #automation #proving #smt #towards
Expressiveness + Automation + Soundness: Towards Combining SMT Solvers and Interactive Proof Assistants (PF, JYM, SM, LPN, AFT), pp. 167–181.
AMOSTA-MOST-J-2005-BryceC06 #constraints #testing
Prioritized interaction testing for pair-wise coverage with seeding and constraints (RCB, CJC), pp. 960–970.
CSLCSL-2006-Schopp
Space-Efficient Computation by Interaction (US), pp. 606–621.
DocEngDocEng-2005-Beaudoux #documentation #xml
XML active transformation (eXAcT): transforming documents within interactive systems (OB), pp. 146–148.
DocEngDocEng-2005-Gormish #documentation
Interaction between paper and electronic documents (MJG), p. 133.
DocEngDocEng-2005-LemloumaL #mobile #pretty-printing
Content interaction and formatting for mobile devices (TL, NL), pp. 98–100.
DocEngDocEng-2005-NorriePS #documentation #framework
Content publishing framework for interactive paper documents (MCN, AP, BS), pp. 187–196.
DocEngDocEng-2005-YamanakaNK #documentation #framework
Content publishing framework for interactive paper documents (MY, KN, TK), pp. 207–216.
ICDARICDAR-2005-RusuG #algorithm #proving #recognition #using
A Human Interactive Proof Algorithm Using Handwriting Recognition (AIR, VG), pp. 967–971.
SIGMODSIGMOD-2005-DeutschMSVZ #data-driven #verification #web
A Verifier for Interactive, Data-Driven Web Applications (AD, MM, LS, VV, DZ), pp. 539–550.
SIGMODSIGMOD-2005-LiYJ #interface #named #natural language #query #xml
NaLIX: an interactive natural language interface for querying XML (YL, HY, HVJ), pp. 900–902.
VLDBVLDB-2005-BernsteinMM
Interactive Schema Translation with Instance-Level Mappings (PAB, SM, PM), pp. 1283–1286.
ITiCSEITiCSE-2005-Deibel
Team formation methods for increasing interaction during in-class group work (KD), pp. 291–295.
ITiCSEITiCSE-2005-MoreiraR
Interactive manipulation of regular objects with FAdo (NM, RR), pp. 335–339.
ITiCSEITiCSE-2005-MorgadoS #api #multi
MIG21 API: multimedia interactive groups API (CM, LS), p. 399.
ITiCSEITiCSE-2005-Verma #automaton #visual notation
A visual and interactive automata theory course emphasizing breadth of automata (RMV), pp. 325–329.
SIGITESIGITE-2005-PardoK #operating system
Deploying interactive e-labs for a course on operating systems (AP, CDK), pp. 71–78.
SIGITESIGITE-2005-Wang #security
Web-based interactive courseware for information security (AJAW), pp. 199–204.
CSMRCSMR-2005-LuccaFT #design pattern #web
Recovering Interaction Design Patterns in Web Applications (GADL, ARF, PT), pp. 366–374.
IFMIFM-2005-Turner #formal method
Formalising Interactive Voice Services with SDL (KJT), pp. 307–326.
SEFMSEFM-2005-CeroneLC #analysis #formal method #human-computer #model checking #using
Formal Analysis of Human-computer Interaction using Model-checking (AC, PAL, SC), pp. 352–362.
TLCATLCA-2005-Sinot #call-by
Call-by-Name and Call-by-Value as Token-Passing Interaction Nets (FRS), pp. 386–400.
IFLIFL-2005-Mackie #encoding #λ-calculus
Encoding Strategies in the λ Calculus with Interaction Nets (IM), pp. 19–36.
AIIDEAIIDE-2005-ByronDGKMSSWX
Natural Noun Phrase Variation for Interactive Characters (DKB, AD, RG, MAK, TM, VS, LS, TW, TX), pp. 15–20.
AIIDEAIIDE-2005-CavazzaC #generative
Dialogue Generation in Character-based Interactive Storytelling (MC, FC), pp. 21–26.
AIIDEAIIDE-2005-Kallmann #scalability
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects (MK), pp. 69–75.
AIIDEAIIDE-2005-Magerko #representation
Story Representation and Interactive Drama (BM), pp. 87–92.
AIIDEAIIDE-2005-MateasS #architecture
Structuring Content in the Façade Interactive Drama Architecture (MM, AS), pp. 93–98.
AIIDEAIIDE-2005-MateasS05a
The Interactive Drama Façade (MM, AS), pp. 153–154.
AIIDEAIIDE-2005-NelsonM #search-based
Search-Based Drama Management in the Interactive Fiction Anchorhead (MJN, MM), pp. 99–104.
AIIDEAIIDE-2005-SchaefferCCMORS #using
Interactive Story Writing Using ScriptEase (JS, MC, MC, MM, CO, TR, DS), pp. 163–164.
AIIDEAIIDE-2005-Tomlinson #behaviour #design
Negative Behavior Space in the Design of Interactive Agents (BT), pp. 129–134.
AIIDEAIIDE-2005-ZubekH #markov #modelling #parallel
Hierarchical Parallel Markov Models of Interaction (RZ, IH), pp. 141–146.
CoGCIG-2005-YannakakisH #approach #generative
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents (GNY, JH).
DiGRADiGRA-2005-DymekL
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads - Race, humour and interactive ethics in Grand Theft Auto III (MD, TL).
DiGRADiGRA-2005-SalenZ #design #game studies #multi #social
Multiplayer Play: Designing Social Interaction in Games (KS, EZ).
DiGRADiGRA-2005-SchaefferCSCMORGK #game studies #using
Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
DiGRADiGRA-2005-Spierling #approach #concept #hybrid #towards
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach (US).
DiGRADiGRA-2005-TolmieDC #design pattern #game studies #towards #visualisation
Towards an interactive visualization of game design patterns (JT, SD, AC).
CHICHI-2005-ChellapillaLSC #design #proving
Designing human friendly human interaction proofs (HIPs) (KC, KL, PYS, MC), pp. 711–720.
CHICHI-2005-HeerCL #named #tool support #visualisation
prefuse: a toolkit for interactive information visualization (JH, SKC, JAL), pp. 421–430.
CHICHI-2005-HolmanVATJ
Paper windows: interaction techniques for digital paper (DH, RV, MA, NFT, DJ), pp. 591–599.
CHICHI-2005-Johnson #design #lessons learnt #simulation #using
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuation simulations (CWJ), pp. 651–660.
CHICHI-2005-OulasvirtaTRK #human-computer #mobile
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI (AO, ST, VR, JK), pp. 919–928.
CHICHI-2005-PoFB #pointer
Comparing cursor orientations for mouse, pointer, and pen interaction (BAP, BDF, KSB), pp. 291–300.
SOFTVISSOFTVIS-2005-BerghC #modelling #towards #user interface
Towards modeling context-sensitive interactive applications: the context-sensitive user interface profile (CUP) (JVdB, KC), pp. 87–94.
VISSOFTVISSOFT-2005-GreevyLW #3d #feature model #visualisation
Visualizing Feature Interaction in 3-D (OG, ML, CW), pp. 114–119.
VISSOFTVISSOFT-2005-LunguKGL #clustering #semantics
Interactive Exploration of Semantic Clusters (ML, AK, TG, ML), pp. 95–100.
VISSOFTVISSOFT-2005-SharpR #diagrams #sequence chart #uml
Interactive Exploration of UML Sequence Diagrams (RS, AR), pp. 8–13.
VISSOFTVISSOFT-2005-SmithM #identification #java #runtime #source code
Identifying Structural Features of Java Programs by Analysing the Interaction of Classes at Runtime (MPS, MM), pp. 108–113.
VISSOFTVISSOFT-2005-TeleaV #evolution #source code #visual notation
Interactive Visual Mechanisms for Exploring Source Code Evolution (ACT, LV), pp. 52–57.
EDOCEDOC-2005-AlmeidaDPQS #design #modelling #refinement
Abstract Interactions and Interaction Refinement in Model-Driven Design (JPAA, RMD, LFP, DACQ, MvS), pp. 273–286.
EDOCEDOC-2005-GannodBT #approach #specification
An Interactive Approach for Specifying OWL-S Groundings (GCG, RJB, JTET), pp. 251–260.
EDOCEDOC-2005-Molina-JimenezSW #contract #specification
A Method for Specifying Contract Mediated Interactions (CMJ, SKS, JPW), pp. 106–118.
EDOCEDOC-2005-RobinsonCS #implementation #web #web service
Implementing Fair Non-repudiable Interactions with Web Services (PR, NC, SKS), pp. 195–206.
ICEISICEIS-v1-2005-Picard
Emotional Intelligence in Agents and Interactive Computers (RWP), pp. 9–10.
ICEISICEIS-v3-2005-ZhaoVB #collaboration #distributed #trust
Type and Scope of Trust Relationships in Collaborative Interactions in Distributed Environments (WZ, VV, GB), pp. 331–336.
ICEISICEIS-v5-2005-CordryBB #realtime #scheduling
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application (JC, NB, SB), pp. 140–147.
ICEISICEIS-v5-2005-CouturierNN #process
Interactive Datamining Process Based on Human-Centered System for Banking Marketing Applications (OC, EMN, BN), pp. 104–109.
ICEISICEIS-v5-2005-Goren-Bar #evaluation #learning #student
Student’s Evaluation of Web-Based Learning Technologies in a Humancomputer Interaction Course (DGB), pp. 206–212.
CIKMCIKM-2005-FonsecaGPRZ #concept #query
Concept-based interactive query expansion (BMF, PBG, BP, BARN, NZ), pp. 696–703.
ECIRECIR-2005-CoyleS #using #web
Enhancing Web Search Result Lists Using Interaction Histories (MC, BS), pp. 543–545.
ECIRECIR-2005-Vechtomova #information retrieval #multi
The Role of Multi-word Units in Interactive Information Retrieval (OV), pp. 403–420.
ICMLICML-2005-BekkermanEM #clustering #multi
Multi-way distributional clustering via pairwise interactions (RB, REY, AM), pp. 41–48.
ICMLICML-2005-JodogneP #learning #visual notation
Interactive learning of mappings from visual percepts to actions (SJ, JHP), pp. 393–400.
SEKESEKE-2005-Shen #protocol
The Service Interaction Protocol for the Chronobot/Virtual Classroom (CVC) System (MS), pp. 16–18.
SIGIRSIGIR-2005-ZhangCJ #feedback #image #retrieval
User term feedback in interactive text-based image retrieval (CZ, JYC, RJ), pp. 51–58.
RERE-2005-DiazPM #modelling #using
Modeling Interactions using Role-Driven Patterns (ID, OP, AM), pp. 209–220.
ASEASE-2005-BryceC #algorithm #testing
Constructing interaction test suites with greedy algorithms (RCB, CJC), pp. 440–443.
ICSEICSE-2005-BryceCC #framework #testing
A framework of greedy methods for constructing interaction test suites (RCB, CJC, MBC), pp. 146–155.
ICSEICSE-2005-Woit #case study #programming #requirements
Requirements interaction management in an eXtreme programming environment: a case study (DMW), pp. 489–494.
SACSAC-2005-Bourgeois-RepubliqueVC #algorithm
An interactive evolutionary algorithm for cochlear implant fitting: first results (CBR, GV, PC), pp. 231–235.
SACSAC-2005-ErradiM #framework #named #reliability #web #web service
wsBus: a framework for reliable web services interactions (AE, PM), pp. 1739–1740.
SACSAC-2005-PlakeHL #optimisation #syntax
Optimizing syntax patterns for discovering protein-protein interactions (CP, JH, UL), pp. 195–201.
SACSAC-2005-RahalRPNPRV #biology #incremental #mining
Incremental interactive mining of constrained association rules from biological annotation data with nominal features (IR, DR, AP, HN, WP, RR, WVG), pp. 123–127.
SACSAC-2005-SerranoO #framework #protocol #recursion #semantics #specification
A semantic framework for the recursive specification of interaction protocols (JMS, SO), pp. 451–456.
SACSAC-2005-YoonYMWD #3d #network #visualisation
Interactive 3D visualization of highly connected ecological networks on the WWW (IY, SY, NDM, RJW, JAD), pp. 1207–1212.
GPCEGPCE-2005-PeruginiR #approach #case study #experience #generative #information retrieval #programming
A Generative Programming Approach to Interactive Information Retrieval: Insights and Experiences (SP, NR), pp. 205–220.
DACDAC-2005-YanZJ #latency #scalability
User-perceived latency driven voltage scaling for interactive applications (LY, LZ, NKJ), pp. 624–627.
DATEDATE-2005-ChandyC #performance
Performance Driven Decoupling Capacitor Allocation Considering Data and Clock Interactions (AC, TC), pp. 984–985.
HPCAHPCA-2005-CorlissLR #debugging
Low-Overhead Interactive Debugging via Dynamic Instrumentation with DISE (MLC, ECL, AR), pp. 303–314.
HPDCHPDC-2005-ShasharinaVSV #distributed #named
GRIDL: high-performance and distributed interactive data language (SGS, OV, PS, SV), pp. 291–292.
PDPPDP-2005-CalafateMM #ad hoc #mobile #network #on the #protocol
On the Interaction Between IEEE 802.11e and Routing Protocols in Mobile Ad-Hoc Networks (CMTC, PM, MPM), pp. 110–117.
WRLAWRLA-2004-MasonT05 #framework #maude #named #platform
IOP: The InterOperability Platform & IMaude: An Interactive Extension of Maude (IAM, CLT), pp. 315–333.
FASEFASE-2005-JakobacEM #analysis #comprehension #source code
Improving System Understanding via Interactive, Tailorable, Source Code Analysis (VJ, AE, NM), pp. 253–268.
FASEFASE-2005-RountevKS #diagrams #sequence chart #test coverage #testing
Coverage Criteria for Testing of Object Interactions in Sequence Diagrams (AR, SK, JS), pp. 289–304.
AMOSTA-MOST-2005-BryceC
Test prioritization for pairwise interaction coverage (RCB, CJC), pp. 1–7.
CSLCSL-2005-HaghverdiS #geometry #towards
Towards a Typed Geometry of Interaction (EH, PJS), pp. 216–231.
FATESFATES-2005-BruckerW #higher-order #testing
Interactive Testing with HOL-TestGen (ADB, BW), pp. 87–102.
ICLPICLP-2005-Chesani #formal method #protocol #verification
Formalization and Verification of Interaction Protocols (FC), pp. 437–438.
LICSLICS-2005-FaggianM #concurrent #game studies
Ludics Nets, a game Model of Concurrent Interaction (CF, FM), pp. 376–385.
ICTSSTestCom-2005-ChiH #communication #detection #generative #testing
Test Generation for Interaction Detection in Feature-Rich Communication Systems (CC, RH), pp. 242–257.
DocEngDocEng-2004-GoularteCCIIP #multi
Interactive multimedia annotations: enriching and extending content (RG, RGC, JACG, VRIJ, MdGCP), pp. 84–86.
TPDLECDL-2004-HunterFL #data analysis #generative #interface
Next Generation Search Interfaces — Interactive Data Exploration and Hypothesis Formulation (JH, KF, SL), pp. 86–98.
HTHT-2004-Bulterman #evaluation #testing
A linking and interaction evaluation test set for SMIL (DCAB), pp. 46–47.
HTHT-2004-LeggettS #communication #design #hypermedia #research
Directions for hypertext research: exploring the design space for interactive scholarly communication (JJL, FMSI), pp. 2–11.
HTHT-2004-MacedoCCIP
Interaction alternatives for linking everyday presentations (AAM, JACG, RGC, VRIJ, MdGCP), pp. 112–113.
HTHT-2004-OngL #algorithm #approach #generative #search-based
A genetic algorithm approach to interactive narrative generation (TO, JJL), pp. 181–182.
JCDLJCDL-2004-PeruginiMRPSRWF #interface #multimodal #usability #visualisation
Enhancing usability in CITIDEL: multimodal, multilingual, and interactive visualization interfaces (SP, KM, RR, MAPQ, RS, NR, CW, EAF), pp. 315–324.
SIGMODSIGMOD-2004-WuYDM #approach #clustering #interface #query #web
An Interactive Clustering-based Approach to Integrating Source Query interfaces on the Deep Web (WW, CTY, AD, WM), pp. 95–106.
VLDBVLDB-2004-JiangPZ #mining #named
GPX: Interactive Mining of Gene Expression Data (DJ, JP, AZ), pp. 1249–1252.
ITiCSEITiCSE-2004-Lopez-HerrejonS #case study #experience #java #using
Using interactive technology in a short java course: an experience report (RELH, MS), pp. 203–207.
ITiCSEITiCSE-2004-PahlBK #database #learning #multi
Supporting active database learning and training through interactive multimedia (CP, RB, CK), pp. 27–31.
ITiCSEITiCSE-2004-RosslingBM #scalability
Interaction support in large-scale lectures (GR, HB, MM), p. 244.
CIAACIAA-2004-NishimuraY #automaton #finite #proving #quantum
An Application of Quantum Finite Automata to Interactive Proof Systems (HN, TY), pp. 225–236.
ICALPICALP-2004-Faggian
Interactive Observability in Ludics (CF), pp. 506–518.
ICALPICALP-2004-HaghverdiS #category theory #geometry
A Categorical Model for the Geometry of Interaction (EH, PJS), pp. 708–720.
RTARTA-2004-Mackie #performance
Efficient λ-Evaluation with Interaction Nets (IM), pp. 155–169.
AFPAFP-2004-AchtenEPW04 #agile #named #prototype #tool support #type safety
GEC: A Toolkit for Generic Rapid Prototyping of Type Safe Interactive Applications (PA, MCJDvE, RP, AvW), pp. 210–244.
ICGTICGT-2004-BeckerLW #execution #graph #incremental #integration #tool support
Rule Execution in Graph-Based Incremental Interactive Integration Tools (SMB, SL, BW), pp. 22–38.
CHICHI-2004-AmantHR #evaluation #modelling
Model-based evaluation of cell phone menu interaction (RSA, TEH, FER), pp. 343–350.
CHICHI-2004-BadeSM #visualisation
Connecting time-oriented data and information to a coherent interactive visualization (RB, SS, SM), pp. 105–112.
CHICHI-2004-BeamishMF #multimodal #music
Manipulating music: multimodal interaction for DJs (TB, KEM, SF), pp. 327–334.
CHICHI-2004-HuangRS #scalability
IM here: public instant messaging on large, shared displays for workgroup interactions (EMH, DMR, AES), pp. 279–286.
CHICHI-2004-ShenVFR #named #tool support
DiamondSpin: an extensible toolkit for around-the-table interaction (CS, FV, CF, MR), pp. 167–174.
CHICHI-2004-VeraHML #approach #constraints #predict
A constraint satisfaction approach to predicting skilled interactive cognition (AHV, AH, MM, RLL), pp. 121–128.
CSCWCSCW-2004-BrignullIFRR
The introduction of a shared interactive surface into a communal space (HB, SI, GF, YR, TR), pp. 49–58.
CSCWCSCW-2004-DucheneautM #case study #game studies #multi #online #social
The social side of gaming: a study of interaction patterns in a massively multiplayer online game (ND, RJM), pp. 360–369.
CSCWCSCW-2004-MiwaI #communication
Shadow communication: system for embodied interaction with remote partners (YM, CI), pp. 467–476.
CSCWCSCW-2004-PaekABDKLTW #mobile #towards
Toward universal mobile interaction for shared displays (TP, MA, SB, SMD, TTK, RL, KT, AW), pp. 266–269.
CSCWCSCW-2004-RyallFSM
Exploring the effects of group size and table size on interactions with tabletop shared-display groupware (KR, CF, CS, MRM), pp. 284–293.
CSCWCSCW-2004-YoonONKG #named #social
FishPong: encouraging human-to-human interaction in informal social environments (JY, JO, JN, KK, NG), pp. 374–377.
CAiSECAiSE-2004-KrogstieJ #modelling
Interactive Models for Supporting Networked Organisations (JK, HDJ), pp. 550–563.
ICEISICEIS-v4-2004-ToivonenPHM #distributed #process #protocol #using
Using Interaction Protocols in Distributed Construction Processes (ST, TP, HH, JUM), pp. 344–349.
ICEISICEIS-v5-2004-KotzeEAE #people
Accessible Computer Interaction for People with Disabilities: The Case of Quadriplegics (PK, MME, AAO, JHPE), pp. 97–106.
ICEISICEIS-v5-2004-MartinovskaB #modelling
Modelling Dialogues with Emotional Interactive Agents (CM, SB), pp. 246–249.
ICEISICEIS-v5-2004-SooC #3d #assembly #case study
Interactive 3D Product Assembler for the WWW — A Case Study of a 3D Furniture Store (SMKS, SCfC), pp. 126–133.
ECIRECIR-2004-JohoSB #case study #concept #query
A Study of User Interaction with a Concept-Based Interactive Query Expansion Support Tool (HJ, MS, MB), pp. 42–56.
ECIRECIR-2004-Marchionini #information retrieval
From Information Retrieval to Information Interaction (GM), pp. 1–11.
ICMLICML-2004-JakulinB #testing
Testing the significance of attribute interactions (AJ, IB).
ICPRICPR-v2-2004-Ho #tool support
Interactive Tools for Pattern Discovery (TKH), pp. 509–512.
ICPRICPR-v2-2004-WuLM #image #metric #multi #named #retrieval
WillHunter: Interactive Image Retrieval with Multilevel Relevance Measurement (HW, HL, SM), pp. 1009–1012.
ICPRICPR-v2-2004-ZouN #evaluation #modelling #recognition
Evaluation of Model-Based Interactive Flower Recognition (JZ, GN), pp. 311–314.
ICPRICPR-v3-2004-DamLL #automation #segmentation
Integrating Automatic and Interactive Brain Tumor Segmentation (ED, ML, MMJL), pp. 790–793.
ICPRICPR-v3-2004-DateYAT #realtime
Real-timeHumanMotion Sensingbased on Vision-based Inverse Kinematics for Interactive Applications (ND, HY, DA, RiT), pp. 318–321.
ICPRICPR-v3-2004-MakiharaSS #learning #online #recognition
Online Learning of Color Transformation for Interactive Object Recognition under Various Lighting Conditions (YM, YS, NS), pp. 161–164.
ICPRICPR-v4-2004-ParkA #semantics
Event Semantics in Two-person Interactions (SP, JKA), pp. 227–230.
ICPRICPR-v4-2004-UtsumiTI #3d #detection
View-Based Detection of 3-D Interaction between Hands and Real Objects (AU, NT, SI), pp. 961–964.
KDDKDD-2004-AksoyKTM #classification #image #mining
Interactive training of advanced classifiers for mining remote sensing image archives (SA, KK, CT, GBM), pp. 773–782.
KRKR-2004-TranB #prolog #reasoning
Reasoning about Triggered Actions in AnsProlog and Its Application to Molecular Interactions in Cells (NT, CB), pp. 554–564.
SEKESEKE-2004-ChenS #protocol #specification #verification
Specification and Verification of Agent Interaction Protocols (BC, SS), pp. 300–305.
SIGIRSIGIR-2004-MladenicBGM #classification #feature model #linear #modelling #using
Feature selection using linear classifier weights: interaction with classification models (DM, JB, MG, NMF), pp. 234–241.
SIGIRSIGIR-2004-NemethST #automation #evaluation #query
Evaluation of the real and perceived value of automatic and interactive query expansion (YN, BS, MTM), pp. 526–527.
RERE-2004-PatricioFCN #elicitation #experience #multi #platform #requirements
Customer Experience Requirements for Multi-platform Service Interaction: Bringing Services Marketing to the Elicitation of User Requirements (LP, RPF, JFeC, NJN), pp. 26–35.
SACSAC-J-2003-Paradkar04 #consistency #generative #modelling #self #testing #towards
Towards model-based generation of self-priming and self-checking conformance tests for interactive system (AMP), pp. 315–322.
ASEASE-2004-BossungSGAH #automation #heuristic #specification
Automated Data Mapping Specification via Schema Heuristics and User Interaction (SB, HS, JCG, RA, JGH), pp. 208–217.
ASEASE-2004-Capuano #source code #visualisation
Interactive Visualization of Concurrents Programs (RC), pp. 418–421.
ASEASE-2004-DwyerRTV #model checking #order
Analyzing Interaction Orderings with Model Checking (MBD, R, OT, WV), pp. 154–163.
ASEASE-2004-Heuzeroth #adaptation #named
COMPASS: Tool-Supported Adaptation of Interactions (DH), pp. 286–289.
ASEASE-2004-LicataK #source code #verification #web
Verifying Interactive Web Programs (DRL, SK), pp. 164–173.
ICSEICSE-2004-KazmanBJ #human-computer #re-engineering
Bridging the Gaps II: Bridging the Gaps between Software Engineering and Human-Computer Interaction (RK, LB, BEJ), pp. 773–774.
ICSEICSE-2004-WohlstadterTMRD #middleware #named #policy
GlueQoS: Middleware to Sweeten Quality-of-Service Policy Interactions (EW, ST, TAM, IR, PTD), pp. 189–199.
SACSAC-2004-AlbertiDTGLM #protocol #specification #verification
Specification and verification of agent interaction protocols in a logic-based system (MA, DD, PT, MG, EL, PM), pp. 72–78.
SACSAC-2004-Hosobe04a #approach #graph #visualisation
A high-dimensional approach to interactive graph visualization (HH), pp. 1253–1257.
SACSAC-2004-Kincaid #analysis #array #named #visualisation
VistaClara: an interactive visualization for exploratory analysis of DNA microarrays (RK), pp. 167–174.
SACSAC-2004-SilveiraLBM #adaptation #design #distributed #framework #middleware #multi
Exploring an open, distributed multimedia framework to design and develop an adaptive middleware for interactive digital television systems (GEdS, ABL, FB, MFM), pp. 1258–1264.
DATEDATE-v1-2004-SchaumontV #partial evaluation
Interactive Cosimulation with Partial Evaluation (PS, IV), pp. 642–647.
FASEFASE-2004-HuismanGSC #case study
Checking Absence of Illicit Applet Interactions: A Case Study (MH, DG, CS, GC), pp. 84–98.
IJCARIJCAR-2004-MengP #proving #using
Experiments on Supporting Interactive Proof Using Resolution (JM, LCP), pp. 372–384.
LICSLICS-2004-FuhrmannP #geometry #logic #on the
On the Geometry of Interaction for Classical Logic (CF, DJP), pp. 211–220.
DocEngDocEng-2003-Bulterman #multi #using
Using SMIL to encode interactive, peer-level multimedia annotations (DCAB), pp. 32–41.
DocEngDocEng-2003-GancarskiH #attribute grammar #documentation #information retrieval #xml
Interactive information retrieval from XML documents represented by attribute grammars (ALG, PRH), pp. 171–174.
DocEngDocEng-2003-GoularteMP #documentation
Structuring interactive TV documents (RG, EdSM, MdGCP), pp. 42–51.
DRRDRR-2003-ChewB #named #proving
BaffleText: a human interactive proof (MC, HSB), pp. 305–316.
TPDLECDL-2003-Steinerova #library
In Search for Patterns of User Interaction for Digital Libraries (JS), pp. 13–23.
ICDARICDAR-2003-BooseSB #scalability
A Scalable Solution for Integrating Illustrated Parts Drawings into a Class IV Interactive Electronic Technical Manual (MLB, DBS, LSB), pp. 309–313.
ICDARICDAR-2003-ChaudhurySVH #documentation #image
Devising Interactive Access Techniques for Indian Language Document Images (SC, GS, AV, GH), pp. 885–889.
ICDARICDAR-2003-Lank #diagrams #framework #recognition
A Retargetable Framework for Interactive Diagram Recognition (EL), pp. 185–189.
JCDLJCDL-2003-MuMP #architecture #case study #education #user interface
The Interactive Shared Educational Environment: User Interface, System Architecture and Field Study (XM, GM, AP), p. 291–?.
ITiCSEITiCSE-2003-Baciu #named
SysRel: an interactive application for training (RB), p. 268.
ITiCSEITiCSE-2003-Garvin-DoxasB #learning
Creating learning environments that support interaction (KGD, LJB), p. 276.
ITiCSEITiCSE-2003-KujansuuK #named #programming
Codewitz: producing interactive elearning material for beginners in programming (EK, MK), p. 266.
ITiCSEITiCSE-2003-Sojka03b #education #javascript #using
Interactive teaching materials in PDF using JavaScript (PS), p. 275.
ICSMEICSM-2003-TonellaP #c++ #diagrams #reverse engineering
Reverse Engineering of the Interaction Diagrams from C++ Code (PT, AP), pp. 159–168.
ICSMEICSM-2003-WhiteAS #sequence #testing #user interface
Firewall Regression Testing of GUI Sequences and their Interactions (LJW, HA, SS), pp. 398–409.
IWPCIWPC-2003-BawaG #distributed #java #visualisation
Visualizing Interactions in Distributed Java Applications (NB, SG), pp. 292–293.
HaskellHaskell-2003-StuckeySW #debugging #haskell
Interactive type debugging in Haskell (PJS, MS, JW), pp. 72–83.
DiGRADiGRA-2003-EggenFGP #game studies #physics
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction (BE, LMGF, MdG, PP0).
DiGRADiGRA-2003-JanzM #game studies #gender #representation
The representation of gender and ethnicity in digital interactive games (JJ, RGM).
DiGRADiGRA-2003-Klastrup #quote #social
“You can't help shouting and yelling”: fun and social interaction in Super Monkey Ball (LK).
DiGRADiGRA-2003-SunLH #game studies #social
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming (CTS, HL, CHH).
AGTIVEAGTIVE-2003-CordesHK #collaboration #diagrams #sequence chart #uml
UML Interaction Diagrams: Correct Translation of Sequence Diagrams into Collaboration Diagrams (BC, KH, HJK), pp. 275–291.
CHICHI-2003-AlbinssonZ #precise
High precision touch screen interaction (PAA, SZ), pp. 105–112.
CHICHI-2003-BrewsterLBHT #multimodal #smarttech
Multimodal “eyes-free” interaction techniques for wearable devices (SAB, JL, MB, MH, ST), pp. 473–480.
CHICHI-2003-FailsO #design
A design tool for camera-based interaction (JAF, DRO), pp. 449–456.
CHICHI-2003-Fallman #human-computer
Design-oriented human-computer interaction (DF), pp. 225–232.
CHICHI-2003-FurnasQ #using
Using pixel rewrites for shape-rich interaction (GWF, YQ), pp. 369–376.
CHICHI-2003-HookSA #evaluation
Sense and sensibility: evaluation and interactive art (KH, PS, GA), pp. 241–248.
CHICHI-2003-Kaptelinin #named
UMEA: translating interaction histories into project contexts (VK), pp. 353–360.
CHICHI-2003-LeeN #design #social
Designing social presence of social actors in human computer interaction (KML, CN), pp. 289–296.
CHICHI-2003-Yee03a
Peephole displays: pen interaction on spatially aware handheld computers (KPY), pp. 1–8.
SOFTVISSOFTVIS-2003-JacobsM #debugging #uml #visual notation
Interactive Visual Debugging with UML (TJ, BM), pp. 115–122.
SOFTVISSOFTVIS-2003-MuTSM #architecture #locality #optimisation
Interactive Locality Optimization on NUMA Architectures (TM, JT, MS, SAM), pp. 133–141.
VISSOFTVISSOFT-2003-Ware #visualisation
Thinking with Interactive Visualization (CW), pp. 2–28.
ICEISICEIS-v4-2003-GamboaF #monitoring #named #web
Widam — Web Interaction Display and Monitoring (HG, VF), pp. 21–27.
ICEISICEIS-v4-2003-LimaCPFSY #component #named #set #towards #web
Archcollect: A Set of Components Towards Web Users’ Interactions (JdCL, TGdSC, RMP, JCF, JBMS, ETY), pp. 308–316.
ICEISICEIS-v4-2003-LingL #approach #composition #multi #petri net #protocol
Engineering Multiagent Systems Based on Interaction Protocols: A Compositional Petri Net Approach (SL, SWL), pp. 42–48.
KDDKDD-2003-El-HajjZ #dataset #matrix #mining #performance #scalability
Inverted matrix: efficient discovery of frequent items in large datasets in the context of interactive mining (MEH, ORZ), pp. 109–118.
KDDKDD-2003-JiangPZ
Interactive exploration of coherent patterns in time-series gene expression data (DJ, JP, AZ), pp. 565–570.
KDDKDD-2003-TeohM #named #visualisation
PaintingClass: interactive construction, visualization and exploration of decision trees (STT, KLM), pp. 667–672.
SIGIRSIGIR-2003-BelkinKKKLMTYC #information retrieval #query
Query length in interactive information retrieval (NJB, DK, GK, JYK, HJL, GM, MC(T, XJY, CC), pp. 205–212.
SIGIRSIGIR-2003-HeWON #query
User-assisted query translation for interactive CLIR (DH, JW, DWO, MN), p. 461.
SIGIRSIGIR-2003-Ruthven #effectiveness #query
Re-examining the potential effectiveness of interactive query expansion (IR), pp. 213–220.
SIGIRSIGIR-2003-ShenZ #documentation #information retrieval #query #ranking
Exploiting query history for document ranking in interactive information retrieval (XS, CZ), pp. 377–378.
UMLUML-2003-HaugenS #named #refinement #semantics
STAIRS — Steps to Analyze Interactions with Refinement Semantics (ØH, KS), pp. 388–402.
ASEASE-2003-ShehataE #detection #framework #requirements
Detecting Requirements Interactions: A Three-Level Framework (MS, AE), pp. 352–355.
ICSEICSE-2003-ChanCLMNS #design #named #visual notation
DRT: A Tool for Design Recovery of Interactive Graphical Applications (KC, AC, ZCLL, AM, MHN, NS), pp. 814–815.
ICSEICSE-2003-ChanLM #design #visual notation
Design Recovery of Interactive Graphical Applications (KC, ZCLL, AM), pp. 114–124.
ICSEICSE-2003-CohenGMC #testing
Constructing Test Suites for Interaction Testing (MBC, PBG, WBM, CJC), pp. 38–48.
ICSEICSE-2003-KazmanBB #human-computer #re-engineering
Bridging the Gaps Between Software Engineering and Human-Computer Interaction (RK, LJB, JB), pp. 777–778.
ICSEICSE-2003-RayC #architecture #diagrams #modelling
Architectural Interaction Diagrams: AIDs for System Modeling (AR, RC), pp. 396–407.
SACSAC-2003-Landrin-SchweitzerCPL #algorithm
Introducing Lateral Thinking in Search Engines with Interactive Evolutionary Algorithms (YLS, PC, TP, EL), pp. 214–219.
SACSAC-2003-NgZT #approach
Integrative Approach for Computationally Inferring Protein Domain Interactions (SKN, ZZ, SHT), pp. 115–121.
SACSAC-2003-Paradkar #consistency #generative #modelling #self #testing #towards
Towards Model-Based Generation of Self-Priming and Self-Checking Conformance Tests for Interactive Systems (AMP), pp. 1110–1117.
SACSAC-2003-Wainer #hardware #standard #using #visualisation
Interactive Computation and Visualization of Fetch Using Standard Computer Graphics Hardware (MW), pp. 961–965.
DACDAC-2003-LiMR #analysis #modelling
Accurate timing analysis by modeling caches, speculation and their interaction (XL, TM, AR), pp. 466–471.
DATEDATE-2003-DuSTBAF #configuration management
Interactive Ray Tracing on Reconfigurable SIMD MorphoSys (HD, MSE, NT, NB, MLA, MF), pp. 20144–20149.
HPDCHPDC-2003-SenapathiCSSP #adaptation #clustering #middleware
QoS-Aware Middleware for Cluster-Based Servers to support Interactive and Resource-Adaptive Applications (SS, BC, DS, HWS, DKP), pp. 205–215.
HPDCHPDC-2003-TalwarBK
An Environment for Enabling Interactive Grids (VT, SB, RK), pp. 184–193.
PDPPDP-2003-Corana #algorithm
Computing long-and short-range interactions with ring-based algorithms on homogeneous and heterogeneous systems (AC), pp. 357–364.
ESOPESOP-2003-GraunkeFKF #modelling #web
Modeling Web Interactions (PTG, RBF, SK, MF), pp. 238–252.
CADECADE-2003-BaumgartnerFGS #deduction #quote #slicing
“Living Book” :- “Deduction”, “Slicing”, “Interaction” (PB, UF, MGH, AS), pp. 284–288.
FATESFATES-2003-SungC #embedded #fault #hardware #injection #testing #using
Interaction Testing in an Embedded System Using Hardware Fault Injection and Program Mutation (AS, BC), pp. 192–204.
ICSTSAT-2003-DrakeF #branch #heuristic
The Interaction Between Inference and Branching Heuristics (LD, AMF), pp. 370–382.
CBSECBSE-2003-JiaA #feature model #runtime
Run-Time Management of Feature Interactions (YJ, JMA), p. 7.
TPDLECDL-2002-PapadakisAC
Interactive Search Results (IP, IA, VC), pp. 448–462.
HTHT-2002-Laine #how #question
How do interactive texts reflect interactive functions? (PL), pp. 67–68.
HTHT-2002-YamamotoNA #authoring #design #development #hypermedia #principle
Spatial Hypertext for linear-information authoring: Interaction design and system development based on the ART Design principle (YY, KN, AA), pp. 35–44.
JCDLJCDL-2002-KassimK #education #information management #library #web
Interactive digital library resource information system: a web portal for digital library education (ARCK, TRK), pp. 221–222.
SIGMODSIGMOD-2002-RundensteinerWYD #data analysis #named #set #visual notation
XmdvTool: visual interactive data exploration and trend discovery of high-dimensional data sets (EAR, MOW, JY, PRD), p. 631.
VLDBVLDB-2002-SarawagiBKM #alias #learning #named
ALIAS: An Active Learning led Interactive Deduplication System (SS, AB, AK, CM), pp. 1103–1106.
ICSMEICSM-2002-StrouliaES #legacy #modelling #web
From Legacy to Web through Interaction Modeling (ES, MER, PGS), pp. 320–329.
IWPCIWPC-2002-El-RamlySS #case study #mining #modelling
Mining System-User Interaction Traces for Use Case Models (MER, ES, PGS), pp. 21–29.
WCREWCRE-2002-CookD #concurrent #thread
Discovering Thread Interactions in a Concurrent System (JEC, ZD), p. 255–?.
RTARTA-2002-Lippi #interpreter #visual notation
in2 : A Graphical Interpreter for Interaction Nets (SL), pp. 380–386.
AFPAFP-2002-Felleisen02 #source code #web
Developing Interactive Web Programs (MF), pp. 100–128.
ICFPICFP-2002-Hanna #functional #programming #visual notation
Interactive visual functional programming (KH), pp. 145–156.
DiGRACGDC-2002-Klastrup
Interaction Forms, Agents and Tellable Events in EverQuest (LK).
DiGRACGDC-2002-Lindley
The Gameplay Gestalt, Narrative, and Interactive Storytelling (CAL).
DiGRACGDC-2002-SuomelaMRK #artificial reality #design #tool support
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World (RS, JM, ER, TK).
ICGTICGT-2002-Milner #graph #mobile
Bigraphs as a Model for Mobile Interaction (RM), pp. 8–13.
CHICHI-2002-Gutwin
Improving focus targeting in interactive fisheye views (CG), pp. 267–274.
CHICHI-2002-IsaacsWR #mobile #named
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions (EI, AW, DR), pp. 179–186.
CHICHI-2002-LinTL #design #scalability #sketching #visual notation
A visual language for sketching large and complex interactive designs (JL, MT, JAL), pp. 307–314.
CHICHI-2002-MartinRS #design
Applying patterns of cooperative interaction to work (re)design: e-government and planning (DBM, MR, IS), pp. 235–242.
CHICHI-2002-MontemayorDFSCD #design #physics #programming #tool support
Physical programming: designing tools for children to create physical interactive environments (JM, AD, AF, SS, WC, AD), pp. 299–306.
CHICHI-2002-Rekimoto #for free #framework #named
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces (JR), pp. 113–120.
CSCWCSCW-2002-GirgensohnL #social #web
Making web sites be places for social interaction (AG, AL), pp. 136–145.
CSCWCSCW-2002-PrinceCFWJBK #3d #artificial reality #realtime
3-D live: real time interaction for mixed reality (SP, ADC, FF, TW, NJ, MB, HK), pp. 364–371.
ICEISICEIS-2002-Pena
ICT Infrastructures and Customer Interaction (RdSP), pp. 37–40.
CIKMCIKM-2002-SpanglerK #editing #taxonomy #validation
Interactive methods for taxonomy editing and validation (WSS, JTK), pp. 665–668.
ECIRECIR-2002-Sormunen #evaluation #performance #query
A Retrospective Evaluation Method for Exact-Match and Best-Match Queries Applying an Interactive Query Performance Analyser (ES), pp. 334–352.
ICPRICPR-v1-2002-TerrillonPNY #detection #human-computer #image #recognition #robust
Robust Face Detection and Hand Posture Recognition in Color Images for Human-Machine Interaction (JCT, AP, YN, KY), pp. 204–209.
ICPRICPR-v2-2002-HowellB #visual notation
Active Vision Techniques for Visually Mediated Interaction (AJH, HB), pp. 296–299.
ICPRICPR-v2-2002-NagyZ #pattern matching #pattern recognition #recognition #visual notation
Interactive Visual Pattern Recognition (GN, JZ), pp. 478–481.
ICPRICPR-v2-2002-YonemotoT #3d #interface
Vision-Based 3D Direct Manipulation Interface for Smart Interaction (SY, RiT), pp. 655–654.
ICPRICPR-v3-2002-AblameykoBHPP #automation #image
Automatic/Interactive Interpretation of Color Map Images (SA, VB, MH, NP, OP), pp. 69–72.
ICPRICPR-v3-2002-BernierPLS #approach #modelling
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach (FB, DP, DL, MS), pp. 1007–1010.
ICPRICPR-v3-2002-MakiharaTSMS #recognition
Object Recognition Supported by User Interaction for Service Robots (YM, MT, YS, JM, NS), pp. 561–564.
ICPRICPR-v3-2002-TomiteYY #image #multi
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs (KT, KY, NY), pp. 987–990.
ICPRICPR-v3-2002-TubicHL #approach #image #integration #modelling #towards
A Volumetric Approach for the Registration and Integration of Range Images: Towards Interactive Modeling Systems (DT, PH, DL), p. 283–?.
KDDKDD-2002-SarawagiB #learning #using
Interactive deduplication using active learning (SS, AB), pp. 269–278.
KDDKDD-2002-WalterR #on the #using #visualisation
On interactive visualization of high-dimensional data using the hyperbolic plane (JAW, HJR), pp. 123–132.
SEKESEKE-2002-El-RamlySS #requirements
Recovering software requirements from system-user interaction traces (MER, ES, PGS), pp. 447–454.
SEKESEKE-2002-LeeKC #finite #sequence chart #state machine #testing
Construction of global finite state machine for testing task interactions written in message sequence charts (NHL, THK, SDC), pp. 369–376.
SEKESEKE-2002-PaganelliP #automation #design #re-engineering #web
Automatic reconstruction of the underlying interaction design of web applications (LP, FP), pp. 439–445.
SPLCSPLC-2002-FerberHS #dependence #feature model #legacy #modelling #product line #re-engineering
Feature Interaction and Dependencies: Modeling Features for Reengineering a Legacy Product Line (SF, JH, JS), pp. 235–256.
UMLUML-2002-CariouB #component #specification #uml
The Specification of UML Collaborations as Interaction Components (EC, AB), pp. 352–367.
PEPMPEPM-2002-RamakrishnanCP
Mixed-initiative interaction = mixed computation (NR, RC, MAPQ), pp. 119–130.
ASEASE-2002-LoerH #analysis #model checking #towards
Towards Usable and Relevant Model Checking Techniques for the Analysis of Dependable Interactive Systems (KL, MDH), pp. 223–226.
ICSEICSE-2002-Niere #design #fuzzy #logic
Fuzzy logic based interactive recovery of software design (JN), pp. 727–728.
SACSAC-2002-Bell #policy #security #simulation
Interactive simulation of security policies (GB), pp. 247–252.
SACSAC-2002-CavazzaCM
Emergent situations in interactive storytelling (MC, FC, SJM), pp. 1080–1085.
SACSAC-2002-PerezCRT #algorithm #detection #multi
An enablement detection algorithm for open multiparty interactions (JAP, RC, DR, MT), pp. 378–384.
GPCEGPCE-2002-DouenceFS #detection #framework
A Framework for the Detection and Resolution of Aspect Interactions (RD, PF, MS), pp. 173–188.
CCCC-2002-MernikLAZ #development #named #programming language
LISA: An Interactive Environment for Programming Language Development (MM, ML, EA, VZ), pp. 1–4.
HPDCHPDC-2002-BaudeCHMV #deployment #grid #object-oriented
Interactive and Descriptor-Based Deployment of Object-Oriented Grid Applications (FB, DC, FH, LM, JV), pp. 93–102.
LCTESLCTES-SCOPES-2002-ZhaoCWBEYHDGJ #named
VISTA: a system for interactive code improvement (WZ, BC, DBW, MWB, RvE, XY, JH, JWD, KG, DLJ), pp. 155–164.
FASEFASE-2002-BartheGH #composition #verification
Compositional Verification of Secure Applet Interactions (GB, DG, MH), pp. 15–32.
CSLCSL-2002-GeuversJ #logic #proving
Open Proofs and Open Terms: A Basis for Interactive Logic (HG, GIJ), pp. 537–552.
ICTSSTestCom-2002-WilliamsP #integer #problem #test coverage
Formulation of the Interaction Test Coverage Problem as an Integer Program (AWW, RLP), p. 283–?.
DocEngDocEng-2001-Zhou #authoring #constraints #documentation #library
Authoring graphics-rich and interactive documents in CGLIB: a constraint-based graphics library (NFZ), pp. 28–37.
TPDLECDL-2001-RadevBZR #identification #independence #summary #topic
Interactive, Domain-Independent Identification and Summarization of Topically Related News Articles (DRR, SBG, ZZ, RSR), pp. 225–238.
HTHT-2001-Cole #online
Choice vs. interaction: the case of online Caroline (WC), pp. 69–70.
JCDLJCDL-2001-Derthick #metadata #video #visualisation
Interactive visualization of video metadata (MD), p. 453.
JCDLJCDL-2001-PenasGV #multi #retrieval
Browsing by phrases: terminological information in interactive multilingual text retrieval (AP, JG, FV), pp. 253–254.
JCDLJCDL-2001-WacholderEK #automation #identification
Automatic identification and organization of index terms for interactive browsing (NW, DKE, JK), pp. 126–134.
VLDBVLDB-2001-RamanH
Potter’s Wheel: An Interactive Data Cleaning System (VR, JMH), pp. 381–390.
VLDBVLDB-2001-UrhanF #performance #pipes and filters #query #scheduling
Dynamic Pipeline Scheduling for Improving Interactive Query Performance (TU, MJF), pp. 501–510.
VLDBVLDB-2001-WaasCB #approach #named #query #similarity
FeedbackBypass: A New Approach to Interactive Similarity Query Processing (IB, PC, FW), pp. 201–210.
ITiCSEITiCSE-2001-ChoiC #design #education #learning #multi #object-oriented #using
Using interactive multimedia for teaching and learning object oriented software design (SHC, SC), p. 176.
ITiCSEITiCSE-2001-HauseALW #development #distributed #performance #student
Interaction factors in software development performance in distributed student teams in computer science (MLH, VLA, MZL, MW), pp. 69–72.
ITiCSEITiCSE-2001-KoldehofeT #animation #distributed #using
Using actors in an interactive animation in a graduate course on distributed system (BK, PT), pp. 149–152.
ITiCSEITiCSE-2001-Kumar #c++ #learning #pointer
Learning the interaction between pointers and scope in C++ (ANK), pp. 45–48.
IWPCIWPC-J-1999-MartinoMMV01 #communication #detection #parallel #program analysis
Parallel program analysis and restructuring by detection of point-to-point interaction patterns and their transformation into collective communication constructs (BDM, AM, NM, UV), pp. 235–263.
IWPCIWPC-2001-StoreyBM #java #source code
SHriMP Views: An Interactive Environment for Exploring Java Programs (MADS, CB, JM), pp. 111–112.
WCREWCRE-2001-BychkovJ #database #legacy #migration
Interactive Migration of Legacy Databases to Net-Centric Technologies (YB, JHJ), pp. 328–334.
WCREWCRE-2001-El-RamlyISSM #modelling #using
Modeling the System-User Dialog Using Interaction Traces (MER, PI, ES, PGS, BM), p. 208–?.
ICALPICALP-2001-GoldreichVW #on the #proving
On Interactive Proofs with a Laconic Prover (OG, SPV, AW), pp. 334–345.
RTARTA-2001-Bechet
Universal Interaction Systems with Only Two Agents (DB), pp. 3–14.
RTARTA-2001-Pinto #evaluation #parallel
Parallel Evaluation of Interaction Nets with MPINE (JSP), pp. 353–356.
TLCATLCA-2001-Laurent #geometry
A Token Machine for Full Geometry of Interaction (OL), pp. 283–297.
TLCATLCA-2001-Pinto #geometry #implementation #modelling #parallel #using #λ-calculus
Parallel Implementation Models for the λ-Calculus Using the Geometry of Interaction (JSP), pp. 385–399.
CHICHI-2001-OlsenN #pointer
Laser pointer interaction (DRO, STN), pp. 17–22.
CHICHI-2001-RekimotoUO #composition #framework #named #physics #platform #visual notation
DataTiles: a modular platform for mixed physical and graphical interactions (JR, BU, HO), pp. 269–276.
CHICHI-2001-StifelmanAS #speech
The audio notebook: paper and pen interaction with structured speech (LS, BA, CS), pp. 182–189.
VISSOFTSVIS-2001-BaskenN #algorithm #geometry #named #visualisation
GeoWin — A Generic Tool for Interactive Visualization of Geometric Algorithms (MB, SN), pp. 88–100.
VISSOFTSVIS-2001-Faltin #algorithm #constraints #learning
Structure and Constraints in Interactive Exploratory Algorithm Learning (NF), pp. 213–226.
ICEISICEIS-v1-2001-CioccaGSZ #web
Interactive Search in Web Catalogues (GC, IG, RS, SZ), pp. 249–254.
CIKMCIKM-2001-Leuski #clustering #documentation #information retrieval
Evaluating Document Clustering for Interactive Information Retrieval (AL), pp. 33–40.
KDDKDD-2001-BerkhinBR #analysis #web
Interactive path analysis of web site traffic (PB, JDB, DJR), pp. 414–419.
KDDKDD-2001-WarnerRDB #knowledge base #mining #web
Mining user session data to facilitate user interaction with a customer service knowledge base in RightNow Web (DW, JNR, SDD, BB), pp. 467–472.
SEKESEKE-2001-LemosP #information management #modelling #petri net #using
Methodology for Modeling Interactions in Cooperative Information Systems Using Colored Petri Nets (AJPL, AP), pp. 299–306.
SIGIRSIGIR-2001-KellyB #feedback
Reading Time, Scrolling and Interaction: Exploring Implicit Sources of User Preferences for Relevant Feedback (DK, NJB), pp. 408–409.
SIGIRSIGIR-2001-WanM
Interactive Phrase Browsing Within Compressed Text (RW, AM), pp. 410–411.
AdaEuropeAdaEurope-2001-HeraudL #ada #using
Using Ada in Interactive Digital Television Systems (PH, TL), pp. 21–34.
ASEASE-2001-AlurG #diagrams
Shared Variables Interaction Diagrams (RA, RG), pp. 281–288.
ASEASE-2001-Kong #implementation #specification
Implementation of Specification Conjunction and Domain Interaction in Rosetta (CK), p. 435.
FSEESEC-FSE-2001-DavisGPJU #architecture #problem
A notation for problematic architecture interactions (LAD, RFG, JP, GJ, DJU), pp. 132–141.
ICSEICSE-2001-MakinenS #behaviour #modelling #named #uml
MAS — An Interactive Synthesizer to Support Behavioral Modeling in UML (EM, TS), pp. 15–24.
SACSAC-2001-BraccialiBT #coordination
Coordinating interaction patterns (AB, AB, FT), pp. 159–165.
SACSAC-2001-Dozier #behaviour #evolution #simulation
Evolving robot behavior via interactive evolutionary computation: from real-world to simulation (GVD), pp. 340–344.
SACSAC-2001-Flater #case study #debugging
Debugging agent interactions: a case study (DWF), pp. 107–114.
SACSAC-2001-OkabeY #documentation #learning #relational #retrieval
Interactive document retrieval with relational learning (MO, SY), pp. 27–31.
SACSAC-2001-XingS #formal method
Formalization of commitment-based agent interaction (JX, MPS), pp. 115–120.
LDTALDTA-2001-AttaliCDFPP #generative #named #tool support
SmartTools: a Generator of Interactive Environment Tools (IA, CC, PD, AF, DP, CP), pp. 225–231.
LDTALDTA-2001-Klint #collaboration #development #tool support
Collaborative Development of Interactive Language Processing Tools (PK), pp. 1–2.
CCCC-2001-AttaliCDFPP #generative #named #tool support
SmartTools: A Generator of Interactive Environments Tools (IA, CC, PD, AF, DP, CP), pp. 355–360.
DACDAC-2001-ArunachalamBP #analysis
False Coupling Interactions in Static Timing Analysis (RA, RDB, LTP), pp. 726–731.
HPDCHPDC-2001-KeaheyFM #data transfer #named
PAWS: Collective Interactions and Data Transfers (KK, PKF, SMM), pp. 47–54.
LCTESLCTES-OM-2001-WegmanHKRRW #component #optimisation
Optimizing Component Interaction (MNW, KH, DK, VTR, TR, NW), p. 181.
STOCSTOC-2001-KlauckNTZ #communication #complexity #quantum #set
Interaction in quantum communication and the complexity of set disjointness (HK, AN, ATS, DZ), pp. 124–133.
IJCARIJCAR-2001-Fiedler #proving
P.rex: An Interactive Proof Explainer (AF), pp. 416–420.
IJCARIJCAR-2001-SchmittLKN #proving #theorem proving
JProver : Integrating Connection-Based Theorem Proving into Interactive Proof Assistants (SS, LL, CK, AN), pp. 421–426.
TPDLECDL-2000-SemeraroEFF #learning #library #profiling #tool support
Interaction Profiling in Digital Libraries through Learning Tools (GS, FE, NF, SF), pp. 229–238.
HTHT-2000-DiebergerL #collaboration #visualisation #web
Visualizing interaction history on a collaborative web server (AD, PL), pp. 220–221.
HTHT-2000-GolovchinskyM #hypermedia #revisited
Hypertext interaction revisited (GG, CCM), pp. 171–179.
HTHT-2000-Miyasato #image #reuse #using
Creation of interactive media content by the reuse of images (TM), pp. 246–247.
SIGMODSIGMOD-2000-Sarawagi #named
i3: Intelligent, Interactive Investigaton of OLAP data cubes (SS, GS), p. 589.
VLDBVLDB-2000-ShahabiFKF #named #web
INSITE: A Tool for Interpreting Users? Interaction with a Web Space (CS, AF, FBK, JF), pp. 635–638.
ITiCSEITiCSE-2000-KhuriH #algorithm #image #learning
Interactive packages for learning image compression algorithms (SK, HCH), pp. 73–76.
ITiCSEITiCSE-2000-SpalterS #case study #education #experience #learning
Integrating interactive computer-based learning experiences into established curricula: a case study (AMS, RMS), pp. 116–119.
IWPCIWPC-2000-Goldman #monitoring #named
Smiley — An Interactive Tool for Monitoring Inter-Module Function Calls (NMG), pp. 109–118.
CHICHI-2000-BalakrishnanH #symmetry
Symmetric bimanual interaction (RB, KH), pp. 33–40.
CHICHI-2000-Beaudouin-Lafon #design #user interface
Instrumental interaction: an interaction model for designing post-WIMP user interfaces (MBL), pp. 446–453.
CHICHI-2000-BoreczkyGGU #video
An interactive comic book presentation for exploring video (JSB, AG, GG, SU), pp. 185–192.
CHICHI-2000-IsbisterNIN #design
Helper agent: designing an assistant for human-human interaction in a virtual meeting space (KI, HN, TI, CN), pp. 57–64.
CHICHI-2000-KoikeSKTK #diagrams #interface
Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system (HK, YS, YK, HT, MK), pp. 121–128.
CHICHI-2000-SibertJ #evaluation
Evaluation of eye gaze interaction (LES, RJKJ), pp. 281–288.
CSCWCSCW-2000-BowersM
Machinery in the new factories: interaction and technology in a bank’s telephone call centre (JB, DBM), pp. 49–58.
CSCWCSCW-2000-FarnhamCMKL #online
Structured online interactions: improving the decision-making of small discussion groups (SF, HRC, DEM, RK, JL), pp. 299–308.
CSCWCSCW-2000-Mauve #consistency
Consistency in replicated continuous interactive media (MM), pp. 181–190.
CSCWCSCW-2000-NardiWB
Interaction and outeraction: instant messaging in action (BAN, SW, EB), pp. 79–88.
EDOCEDOC-2000-Balakrishnan #framework #specification
A Service Framework Specification for Dynamic e-Services Interaction (RB), pp. 28–37.
EDOCEDOC-2000-SchulzM #architecture
Architecting Cross-Organisational B2B Interactions (KS, ZM), pp. 92–101.
CIKMCIKM-2000-Berleant #modelling
Models for Reader Interaction with Texts (DB), pp. 127–133.
CIKMCIKM-2000-Leuski
Relevance and Reinforcement in Interactive Browsing (AL), pp. 119–126.
ICPRICPR-v1-2000-BhanuF #image #learning #segmentation
Learning Based Interactive Image Segmentation (BB, SF), pp. 1299–1302.
ICPRICPR-v1-2000-ParkA #image #multi #recognition #using
Recognition of Human Interaction Using Multiple Features in Grayscale Images (SP, JKA), pp. 1051–1054.
ICPRICPR-v1-2000-SherrahGHB #behaviour #visual notation
Interpretation of Group Behavior in Visually Mediated Interaction (JS, SG, AJH, HB), pp. 1266–1269.
ICPRICPR-v2-2000-HongoOYY #gesture #human-computer #recognition
Face and Hand Gesture Recognition for Human-Computer Interaction (HH, MO, MY, KY), pp. 2921–2924.
ICPRICPR-v2-2000-SmitsA #cost analysis #image #set
Cost-Based Feature Subset Selection for Interactive Image Analysis (PCS, AA), pp. 2386–2389.
ICPRICPR-v3-2000-Gimelfarb #estimation #image #modelling
Estimation of an Interaction Structure in Gibbs Image Modeling (GLG), pp. 3510–3513.
ICPRICPR-v4-2000-HachimuraT #composition #image #query #retrieval #specification
Image Retrieval Based on Compositional Features and Interactive Query Specification (KH, AT), pp. 4262–4266.
ICPRICPR-v4-2000-KunoMSS #gesture
Intelligent Wheelchair Remotely Controlled by Interactive Gestures (YK, TM, NS, YS), pp. 4672–4675.
ICPRICPR-v4-2000-MasakiYKK #generative #image
Generating Images with Interactive Manipulation and its Model Capture (TM, TY, YK, FK), pp. 4473–4476.
ICPRICPR-v4-2000-MurakamiTK
An Interactive Facial Caricaturing System Based on the Gaze Direction of Gallery (KM, MT, HK), pp. 4710–4713.
ICPRICPR-v4-2000-StocktonS #named
JKanji: Wavelet-Based Interactive Kanji Completion (RGS, RS), pp. 4442–4446.
KDDKDD-2000-DyB #feature model #visualisation
Visualization and interactive feature selection for unsupervised data (JGD, CEB), pp. 360–364.
KDDKDD-2000-HofmannSW #visualisation
Visualizing association rules with interactive mosaic plots (HH, AS, AFXW), pp. 227–235.
KDDKDD-2000-Yang #3d #dataset #relational #scalability
Interactive exploration of very large relational datasets through 3D dynamic projections (LY), pp. 236–243.
SIGIRSIGIR-2000-BruzaMD #internet #keyword #query
Interactive Internet search: keyword, directory and query reformulation mechanisms compared (PB, RM, SD), pp. 280–287.
SIGIRSIGIR-2000-ChuangPLC #web
Auto-construction of a live thesaurus from search term logs for interactive Web search (SLC, HTP, WHL, LFC), pp. 334–336.
SIGIRSIGIR-2000-PremingerD #documentation #named #retrieval #user interface #visual notation
Uexküll: an interactive visual user interface for document retrieval in vector space (MP, SD), p. 392.
UMLUML-2000-NunesC #approach #design #towards #uml
Towards a UML profile for interaction design: the Wisdom approach (NJN, JFeC), pp. 101–116.
UMLUML-2000-SilvaP #modelling #named
UMLi: The Unified Modeling Language for Interactive Applications (PPdS, NWP), pp. 117–132.
UMLUML-2000-VilainSS #diagrams #representation #uml
A Diagrammatic Tool for Representing User Interaction in UML (PV, DS, CSdS), pp. 133–147.
ECOOPECOOP-2000-EugsterGS #abstraction #distributed
Distributed Asynchronous Collections: Abstractions for Publish/Subscribe Interaction (PTE, RG, JS), pp. 252–276.
TOOLSTOOLS-EUROPE-2000-DuvalP #design pattern #kernel #object-oriented #using
Using the PAC-Amodeus Model and Design Patterns to Make Interactive an Existing Object-Oriented Kernel (TD, FP), pp. 407–418.
TOOLSTOOLS-EUROPE-2000-PerssonH #development #realtime
An Interactive Environment for Real-Time Software Development (PP, GH), p. 57–?.
TOOLSTOOLS-EUROPE-2000-PoelsD #metric
Measures for Object-Event Interactions (GP, GD), pp. 70–81.
REICRE-2000-FeatherCG #requirements #scalability
Scalable Mechanisms for Requirements Interaction Management (MSF, SLC, MG), pp. 119–129.
FSEFSE-2000-GodefroidJJL #automation #constraints #testing
Automated systematic testing for constraint-based interactive services (PG, LJJ, RJ, KL), pp. 40–49.
FSEFSE-2000-HayA
Composing features and resolving interactions (JDH, JMA), pp. 110–119.
ICSEICSE-2000-AndersonGW #architecture #concept #implementation #multi #named
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems (GEA, TCNG, TNW), pp. 252–261.
ICSEICSE-2000-Ramakrishnan #internet #learning #named #object-oriented #testing #visual notation
LIGHTVIEWS — visual interactive Internet environment for learning OO software testing (SR), pp. 692–695.
ICSEICSE-2000-SharpH #multi #simulation
An interactive multimedia software house simulation for postgraduate software engineers (HS, PH), pp. 688–691.
SACSAC-2000-LimT #animation #evolution #problem
Solve Customers’ Problems: Interactive Evolution for Tinkering with Computer Animation (ISL, DT), pp. 404–407.
ASPLOSASPLOS-2000-FlautnerURM #concurrent #parallel #performance #thread
Thread Level Parallelism and Interactive Performance of Desktop Applications (KF, RU, SKR, TNM), pp. 129–138.
DACDAC-2000-OmnesFC #co-evolution #design #embedded #multi #throughput
Interactive co-design of high throughput embedded multimedia (TJFO, TF, FC), pp. 328–331.
FoSSaCSFoSSaCS-2000-Pinto #automaton #concurrent
Sequential and Concurrent Abstract Machines for Interaction Nets (JSP), pp. 267–282.
STOCSTOC-2000-KitaevW #exponential #parallel #proving #quantum #simulation
Parallelization, amplification, and exponential time simulation of quantum interactive proof systems (AK, JW), pp. 608–617.
STOCSTOC-2000-Vadhan #complexity #on the #proving
On transformation of interactive proofs that preserve the prover’s complexity (SPV), pp. 200–207.
TACASTACAS-2000-MeyerP #architecture #proving
An Architecture for Interactive Program Provers (JM, APH), pp. 63–77.
CADECADE-2000-JacksonL #proving
System Description: Interactive Proof Critics in XBarnacle (MJ, HL), pp. 502–506.
CAVCAV-2000-GunterKP #named #testing
PET: An Interactive Software Testing Tool (ELG, RPK, DP), pp. 552–556.
CSLCSL-2000-HancockS #dependent type #source code #type system
Interactive Programs in Dependent Type Theory (PH, AS), pp. 317–331.
ICTSSTestCom-2000-Williams
Determination of Test Configurations for Pair-Wise Interaction Coverage (AWW), pp. 59–74.
ADLADL-1999-Dumais #modelling #retrieval
Beyond Content-Based Retrieval: Modeling Domains, Users and Interaction (STD), pp. 144–145.
TPDLECDL-1999-BerenciCGM #effectiveness #keyword #retrieval
Effectiveness of Keyword-Based Display and Selection of Retrieval Results for Interactive Searches (EB, CC, VG, SM), pp. 106–125.
TPDLECDL-1999-MatthesS #named
PIA — A Generic Model and System for Interactive Product and Service Catalogs (FM, US), pp. 403–422.
HTHT-1999-Vardi #linear #navigation
Navigation Scheme for Interactive Movies with Linear Narrative (GV), pp. 131–132.
ICDARICDAR-1999-AltamuraEM #adaptation #analysis #documentation
WISDOM++: An Interactive and Adaptive Document Analysis System (OA, FE, DM), pp. 366–369.
ICDARICDAR-1999-YamaokaIBK #approach #documentation #image #logic #using
Interactive Approach to the Extraction of Logical Structures from Unformatted Document Images Using a Sub-structure Model (MY, OI, NB, TK), pp. 185–188.
PODSPODS-1999-BunemanFW #constraints
Interaction between Path and Type Constraints (PB, WF, SW), pp. 56–67.
VLDBVLDB-1999-RamanRH #online #order
Online Dynamic Reordering for Interactive Data Processing (VR, BR, JMH), pp. 709–720.
ITiCSEITiCSE-1999-ChiuHCL #collaboration #concept #network #process
Interaction processes in network supported collaborative concept mapping (CHC, CCH, WTC, THL), pp. 75–78.
ITiCSEITiCSE-1999-Clear #collaboration #concept #education #learning
A collaborative learning trial between New Zealand and Sweden-using Lotus Notes Domino in teaching the concepts of Human Computer Interaction (TC), pp. 111–114.
ITiCSEITiCSE-1999-MutchlerAKLOSY #multi
CS 1 closed laboratories = multimedia materials + human interaction (DM, CA, AK, CL, DO, RS, FHY), p. 210.
ITiCSEITiCSE-1999-WolzK #java #named #programming
simpleIO: a Java package for novice interactive and graphics programming (UW, EBK), pp. 139–142.
ITiCSEITiCSE-1999-WolzK99a #java #named #programming
simpleIO: a Java package for novice interactive and graphics programming (UW, EBK), p. 212.
IWPCIWPC-1999-MartinoMMV #communication #parallel #source code
Restructuring Parallel Programs by Transformation of Point-To-Point Interactions into Collective Communication (BDM, AM, NM, UV), pp. 84–91.
WCREWCRE-1999-ErdemJ
Task Orientation and Tailoring of Interactive Software Explanations (AE, WLJ), pp. 145–156.
FMFM-v1-1999-Bousquet #case study #detection #experience #feature model #model checking #testing #using
Feature Interaction Detection Using Testing and Model-Checking Experience Report (LdB), pp. 622–641.
FMFM-v2-1999-BackMW #reasoning
Reasoning About Interactive Systems (RJB, AM, JvW), pp. 1460–1476.
FMFM-v2-1999-Jonkers #communication #using
Communication and Synchronisation Using Interaction Objects (HBMJ), pp. 1321–1342.
FMFM-v2-1999-MacCollC #testing
A Model of Specification-Based Testing of Interactive Systems (IM, DAC), p. 1862.
IFMIFM-1999-MacCollC #csp #specification
Specifying Interactive Systems in Object-Z and CSP (IM, DAC), pp. 335–352.
TLCATLCA-1999-BaillotP #complexity #geometry
Elementary Complexity and Geometry of Interaction (PB, MP), pp. 25–39.
IFLIFL-1999-AchtenP #implementation
The Implementation of Interactive Local State Transition Systems in Clean (PA, MJP), pp. 115–130.
CHICHI-1999-KristoffersenL #empirical #how #modelling #people
An Empirical Study of How People Establish Interaction: Implications for CSCW Session Management Models (SK, FL), pp. 1–8.
CHICHI-1999-KunoINS #behaviour #human-computer
Combining Observations of Intentional and Unintentional Behaviors for Human-Computer Interaction (YK, TI, SN, YS), pp. 238–245.
CHICHI-1999-LumbrerasS #3d
Interactive 3D Sound Hyperstories for Blind Children (ML, JS), pp. 318–325.
CHICHI-1999-StreitzGHKMRRSS #named
i-LAND: An Interactive Landscape for Creativity and Innovation (NAS, JG, TH, SK, CMT, WR, PR, PS, RS), pp. 120–127.
CHICHI-1999-StrommenA #design #interface #social
Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children (ES, KA), pp. 528–535.
CHICHI-1999-SuhmMW #empirical #evaluation #fault #modelling #multimodal
Model-Based and Empirical Evaluation of Multimodal Interactive Error Correction (BS, BAM, AW), pp. 584–591.
CHICHI-1999-YarinI #design #named #physics
TouchCounters: Designing Interactive Electronic Labels for Physical Containers (PY, HI), pp. 362–369.
CHICHI-1999-ZettlemoyerA #visual notation
A Visual Medium for Programmatic Control of Interactive Applications (LSZ, RSA), pp. 199–206.
HCIHCI-CCAD-1999-ConinxRWR #3d #modelling
Uniform interaction for immersive and non-immersive 3D object modelling (KC, CR, TDW, FVR), pp. 1080–1084.
HCIHCI-CCAD-1999-Jonsson
The decoupled application interaction model, D.A.I.M (IMJ), pp. 903–907.
HCIHCI-CCAD-1999-Loftin #human-computer
Human-Computer Interactions in shared virtual environments (RBL), pp. 1120–1123.
HCIHCI-CCAD-1999-Machate #concept #multimodal #smarttech #using
Being natural — on the use of multimodal interaction concepts in smart homes (JM), pp. 937–941.
HCIHCI-CCAD-1999-MatsumotoNMK #human-computer #learning #process
Learning human-computer interactive process of learning with intelligence tutoring systems (TM, HN, EM, KK), pp. 1216–1220.
HCIHCI-CCAD-1999-MorimotoKY #collaboration #communication #video
Influence of interaction modes on a collaborative task and structure of dialogues in video communication (KM, TK, AY), pp. 212–216.
HCIHCI-CCAD-1999-NakatsuNT #recognition
Emotion recognition and its application to computer agents with spontaneous interactive capabilities (RN, JN, NT), pp. 142–146.
HCIHCI-CCAD-1999-SinitsaM #learning #taxonomy
Interactive dictionary in a context of learning (KMS, AM), pp. 662–666.
HCIHCI-CCAD-1999-WatanabeO #analysis #communication #synthesis
Virtual face-to-face communication system for human interaction analysis by synthesis (TW, MO), pp. 182–186.
HCIHCI-EI-1999-AverboukhMS #generative #usability
Creativity and Usability Engineering for Next Generation of Human Computer Interaction (EA, RM, RS), pp. 426–430.
HCIHCI-EI-1999-BaggenW #approach #evaluation #interface #named
WorkLAB — An interactive interface evaluation approach (RB, RW), pp. 1013–1017.
HCIHCI-EI-1999-Borchers #approach #design #music
Designing Interactive Music Systems: A Pattern Approach (JOB), pp. 276–280.
HCIHCI-EI-1999-BoucseinS #human-computer #multi
Coping with Psychophysiological Stress during Multi-Tasking in Human-Computer Interaction (WB, FS), pp. 197–200.
HCIHCI-EI-1999-Imaz #design
Designing Interactions through Meaning (MI), pp. 1252–1256.
HCIHCI-EI-1999-Johnson #design #modelling
Tasks and Situations: Considerations for Models and Design Principles in Human Computer Interaction (PJ), pp. 1199–1204.
HCIHCI-EI-1999-Kitamura #concept #design #usability
Creativity and Usability Concepts in Designing Human Computer Interaction for Management of Complex Dynamic Systems (MK), pp. 431–435.
HCIHCI-EI-1999-KohlerSM #architecture
The ARGUS-Architecture for Global Computer Vision-Based Interaction and its Application in Domestic Enviroments (MK, SS, HM), pp. 296–300.
HCIHCI-EI-1999-Kohlisch #how
How to determine optimal system response times in interactive computer tasks (OK), pp. 201–204.
HCIHCI-EI-1999-KohzukiNTUHT #eye tracking #using
Man-Machine Interaction Using Eye Movement (KK, TN, AT, MU, SH, KT), pp. 407–411.
HCIHCI-EI-1999-MachateS #gesture
Let Your Hands Talk — Gestures as a Means of Interaction (JM, SS), pp. 291–295.
HCIHCI-EI-1999-NikovGL #adaptation
A Control Structure for Adaptive Interactive Systems (AN, TG, HGL), pp. 351–356.
HCIHCI-EI-1999-NtuenH #human-computer
Intelligent Objects in Human-Computer Interaction (CAN, KH), pp. 1262–1267.
HCIHCI-EI-1999-NtuenP #distributed #evaluation #reasoning
Distributed Expert system for Interactive Reasoning and Evaluation (CAN, EHP), pp. 1182–1188.
HCIHCI-EI-1999-PeninouSK #adaptation #design #multi #research
Multi-Agent Systems for adaptive Multi-User Interactive System Design: Some Issues of Research (AP, EGLS, CK), pp. 326–330.
HCIHCI-EI-1999-SegenK #animation #gesture #interface #using
Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface (JS, SK), pp. 281–285.
HCIHCI-EI-1999-SteffanKB #3d #design #feedback #multimodal
Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation (RS, TK, FB), pp. 461–465.
HCIHCI-EI-1999-Stelovsky #architecture #eye tracking #integration #java #source code #user interface
An Extendible Architecture for the Integration of Eye Tracking and User Interaction Events of Java Programs with Complex User Interfaces (JS), pp. 861–865.
HCIHCI-EI-1999-TeiwesBEMST #eye tracking #human-computer #research #testing #usability #using
The Use of Eye Tracking for Human-Computer Interaction Research and Usability Testing (WT, MB, GWE, SM, ES, WT), pp. 1119–1122.
HCIHCI-EI-1999-Vanderdonckt99b #design
Assisting Designers in Developing Interactive Business Oriented Applications (JV), pp. 1043–1047.
HCIHCI-EI-1999-WandkeH #guidelines
Completing Human Factor Guidelines by Interactive Examples (HW, JH), pp. 983–987.
ICEISICEIS-1999-FerreiraMS #visualisation
Supporting Decisions Concerning Location-Routing of Obnoxious Facilities: An Application Example of Visualization and Interaction Techniques (CF, ABdM, BSS), pp. 74–81.
CIKMCIKM-1999-ParthasarathyZOD #incremental #mining #sequence
Incremental and Interactive Sequence Mining (SP, MJZ, MO, SD), pp. 251–258.
KDDKDD-1999-AnkerstEEK #approach #classification #visual notation
Visual Classification: An Interactive Approach to Decision Tree Construction (MA, CE, ME, HPK), pp. 392–396.
KDDKDD-1999-NagDD #using
Using a Knowledge Cache for Interactive Discovery of Association Rules (BN, PD, DJD), pp. 244–253.
MLDMMLDM-1999-Sawaragi #data mining #effectiveness #mining
Reproductive Process-Oriented Data Mining from Interactions between Human and Complex Artifact System (TS), pp. 180–194.
SIGIRSIGIR-1999-JonesS #documentation #named #retrieval #using
Phrasier: A System for Interactive Document Retrieval Using Keyphrases (SJ, MSS), pp. 160–167.
SIGIRSIGIR-1999-Nordlie #comparison #development #online #query #quote
“User Revealment” — a Comparison of Initial Queries and Ensuing Question Development in Online Searching and in Human Reference Interactions (RN), pp. 11–18.
UMLUML-1999-Knapp #semantics #uml
A Formal Semantics for UML Interactions (AK), pp. 116–130.
OOPSLAOOPSLA-1999-ZorzoS #distributed #framework #multi #object-oriented
A Distributed Object-Oriented Framework for Dependable Multiparty Interactions (AFZ, RJS), pp. 435–446.
TOOLSTOOLS-ASIA-1999-HansenT #architecture #domain model #nondeterminism
The “Domain Model Concealer” and “Application Moderator” Patterns: Addressing Architectural Uncertainty in Interactive Systems (KMH, MT), pp. 177–190.
TOOLSTOOLS-ASIA-1999-LiL #reuse
Framework-Based Software Reuse for Interactive Seismic Processing Applications (YL, JL), pp. 239–244.
TOOLSTOOLS-EUROPE-1999-Zorzo #case study #multi
Dependable Multiparty Interactions: A Case Study (AFZ), pp. 319–328.
TOOLSTOOLS-PACIFIC-1999-JorgensenJ #architecture #component #product line
Classifying Component Interaction in Product-Line Architectures (BNJ, WJ), pp. 66–77.
TOOLSTOOLS-USA-1999-SangalFLL #compilation
Interaction Schemata: Compiling Interactions to Code (NS, EF, KJL, DHL), p. 268–?.
TOOLSTOOLS-USA-1999-Steckler #named #tool support
MysterX: A Scheme Toolkit for Building Interactive Applications with COM (PAS), p. 364–?.
PPDPPPDP-1999-FernandezM #calculus
A Calculus for Interaction Nets (MF, IM), pp. 170–187.
ASEASE-1999-CopenhaferS #component
Exploration Harnesses: Tool-Supported Interactive Discovery of Commercial Component Properties (MAC, KJS), pp. 7–14.
SACSAC-1999-CremoniniOZ #framework #mobile #modelling #network
Modelling Network Topology and Mobile Agent Interaction: An Integrated Framework (MC, AO, FZ), pp. 410–412.
DACDAC-1999-SuWL
A Timing-Driven Soft-Macro Resynthesis Method in Interaction with Chip Floorplanning (HPS, ACHW, YLL), pp. 262–267.
PPoPPPPoPP-1999-LiaoDBGL #interprocedural
SUIF Explorer: An Interactive and Interprocedural Parallelizer (SWL, AD, RPBJ, AMG, MSL), pp. 37–48.
PPoPPPPoPP-1999-RamachandranNHRK #abstraction #memory management #parallel #programming
Space-Time Memory: A Parallel Programming Abstraction for Interactive Multimedia Applications (UR, RSN, NH, JMR, KK), pp. 183–192.
SOSPSOSP-1999-SchmidtLN #architecture #performance
The interactive performance of SLIM: a stateless, thin-client architecture (BKS, MSL, JDN), pp. 32–47.
ESOPESOP-1999-GayH #type system
Types and Subtypes for Client-Server Interactions (SJG, MH), pp. 74–90.
TACASTACAS-1999-BergeronM #analysis #automation #email
An Automated Analysis of Ping-Pong Interactions in E-mail Services (AB, JCM), pp. 134–147.
CSLCSL-1999-Howe #proving #theorem proving #type system #using
Interactive Theorem Proving Using Type Theory (DJH), p. 578.
DL-1998-Allen #representation
Information Space Representation in Interactive Systems: Relationship to Spatial Abilities (BA), pp. 1–10.
DL-1998-BaldonadoKPCGW #agile #design #query
An Extensible Constructor Tool for the Rapid, Interactive Design of Query Synthesizers (MQWB, SK, AP, KCCC, HGM, TW), pp. 19–28.
DL-1998-KumarFA #bibliography #editing #library #metadata #perspective #timeline #visualisation
Metadata Visualization for Digital Libraries: Interactive Timeline Editing and Review (VK, RF, RBA), pp. 126–133.
DL-1998-SumnerYD
An Interactive WWW Search Engine for User-Defined Collections (RGSJ, KY, BJD), pp. 307–308.
TPDLECDL-1998-Stephanidis #design #library
Interaction Design in Digital Libraries (CS), p. 703.
TPDLECDL-1998-StephanidisAP #adaptation #library
User Interaction in Digital Libraries: Coping with Diversity through Adaptation (CS, DA, AP), pp. 717–735.
SIGMODSIGMOD-1998-JonssonFS #evaluation #information retrieval #query
Interaction of Query Evaluation and Buffer Management for Information Retrieval (BÞJ, MJF, DS), pp. 118–129.
VLDBVLDB-1998-Mihalisin #analysis
A Single Pass Computing Engine for Interactive Analysis of VLDBs (TM), p. 707.
IWPCIWPC-1998-MartinoMMV #automation #detection #development #parallel #program analysis
Automatic Detection of Interaction Patterns for Parallel Program Analysis and Development (BDM, AM, NM, UV), pp. 206–213.
ICALPICALP-1998-DamgardP #performance
Sequential Iteration of Interactive Arguments and an Efficient Zero-Knowledge Argument for NP (ID, BP), pp. 772–783.
ICFPICFP-1998-Mackie #named
YALE: Yet Another λ Evaluator Based on Interaction Nets (IM), pp. 117–128.
IFLIFL-1998-CharlesR #approach #functional #parallel #profiling #source code
An Interactive Approach to Profiling Parallel Functional Programs (NC, CR), pp. 20–37.
CHICHI-1998-BersACDGDSLBK
Interactive Storytelling Environments: Coping with Cardiac Illness at Boston’s Children’s Hospital (MUB, EA, JC, BD, JGH, DRD, CS, SL, DB, JK), pp. 603–610.
CHICHI-1998-JacksonKS #adaptation #design #learning
The Design of Guided Learner-Adaptable Scaffolding in Interactive Learning Environments (SLJ, JK, ES), pp. 187–194.
CHICHI-1998-Johnson #game studies
Simplifying the Controls of an Interactive Movie Game (JAJ), pp. 65–72.
CHICHI-1998-Moon #distance #human-computer
The Effects of Distance in Local versus Remote Human-Computer Interaction (YM), pp. 103–108.
CHICHI-1998-OlsenBVPML #multi
Generalized Pointing: Enabling Multiagent Interaction (DRO, DB, TV, MP, JLM, ELL), pp. 526–533.
CHICHI-1998-PlanteTI #using
Evaluating the Location of Hot Spots in Interactive Scenes Using the 3R Toolbox (AP, ST, SI), pp. 117–123.
CHICHI-1998-Rekimoto #approach #multi
A Multiple Device Approach for Supporting Whiteboard-Based Interactions (JR), pp. 344–351.
CHICHI-1998-RisdenCWHKHML #effectiveness
Interactive Advertising: Patterns of Use and Effectiveness (KR, MC, SW, LH, JK, HGH, NM, EL), pp. 219–224.
CHICHI-1998-RoweSI #human-computer #variability
Hear Rate Variability: Indicator of User State as an Aid to Human-Computer Interaction (DWR, JLS, DI), pp. 480–487.
CHICHI-1998-SmithR #design
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films (BKS, BJR), pp. 424–431.
CHICHI-1998-WangMSB #human-computer
The Structure of Object Transportation and Orientation in Human-Computer Interaction (YW, CLM, VAS, KSB), pp. 312–319.
CHICHI-1998-YangSMW #multimodal #visual notation
Visual Tracking for Multimodal Human Computer Interaction (JY, RS, UM, AW), pp. 140–147.
CSCWCSCW-1998-HindmarshFHBG
Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments (JH, MF, CH, SB, CG), pp. 217–226.
CSCWCSCW-1998-WhittakerTHC
The Dynamics of Mass Interaction (SW, LGT, WCH, LC), pp. 257–264.
CAiSECAiSE-1998-GasparyA #multi #named #specification
MUSE — An Interactive Networked Multimedia Applications Specification Environment with E-LOTOS Translator (LPG, MJBA), pp. 273–287.
ECIRACIR-1998-Duffing #automation #image #retrieval
Text-Image Interaction for Image Retrieval and Semi-Automatic Indexing (GD).
ECIRACIR-1998-SmeatonK #information retrieval #query
User-Chosen Phrases in Interactive Query Formulation for Information Retrieval (AFS, FK).
ICPRICPR-1998-Gimelfarb #modelling #question #segmentation #what
Supervised segmentation by pairwise interactions: do Gibbs models learn what we expect? (GLG), pp. 817–819.
ICPRICPR-1998-MasakiYKK #using #video
Interactive manipulation through augmented virtuality using processed video contents (TM, TY, YK, FK), pp. 1219–1222.
ICPRICPR-1998-ReesASCSBB #named
CLICK-IT: interactive television highlighter for sports action replay (DR, JIA, NS, FC, SS, MdB, AB), pp. 1484–1487.
ICPRICPR-1998-ZhugeTLHD #analysis #image #programming #segmentation
An interactive image segmentation method based on dynamic programming and its application in medical image analysis (YZ, JT, NL, ZH, RD), pp. 1558–1560.
KDDKDD-1998-DebregeasH
Interactive Interpretation of Kohonen Maps Applied to Curves (AD, GH), pp. 179–183.
SIGIRSIGIR-1998-BorlundI #information retrieval #metric #performance
Measures of Relative Relevance and Ranked Half-Life: Performance Indicators for Interactive IR (PB, PI), pp. 324–331.
SIGIRSIGIR-1998-LagergrenO #empirical #information retrieval #matrix
Comparing Interactive Information Retrieval systems Across Sites: The TREC-6 Interactive Track Matrix Experiment (EL, PO), pp. 164–172.
SIGIRSIGIR-1998-LeouskiA #multi #visual notation
Visual Interactions with a Multidimensional Ranked List (AL, JA), pp. 353–354.
SIGIRSIGIR-1998-MotheD #documentation #multi #visualisation
Interactive Multidimensional Document Visualization (JM, TD), pp. 363–364.
TOOLSTOOLS-ASIA-1998-CheungCC #petri net
Deriving Scenarios Of Object Interaction Through Petri Net (KSC, KOC, TYC), p. 104–?.
TOOLSTOOLS-PACIFIC-1998-GrundyAMH #architecture #collaboration #component #integration #tool support
Tool Integration, Collaboration and User Interaction Issues in Component-Based Software Architectures (JCG, MDA, RM, JGH), pp. 299–312.
TOOLSTOOLS-USA-1998-HsiehPFGB #data access #object-oriented
The Interaction of Access Control and Object-Orientation in Extensible Systems (WCH, PP, MEF, CG, BNB), pp. 320–332.
REICRE-1998-RobinsonP #documentation #requirements
Surfacing Root Requirements Interactions from Inquiry Cycle Requirements Documents (WNR, SDP), pp. 82–89.
SACSAC-1998-ArapisKP #design #realtime
Design issues and alternatives for setting up real-time interactive Telelectures (CA, DK, TP), pp. 104–111.
SACSAC-1998-ChungC #learning #multi
A multimedia system for interactive learning of organ literature (SC, SC), pp. 117–121.
SACSAC-1998-VazirgiannisSTH #modelling #multi
Interactive multimedia scenario: modeling rendering (MV, IS, MT, MH), pp. 462–470.
DATEDATE-1998-AdlerS #design
An Interactive Router for Analog IC Design (TA, JS), pp. 414–420.
FASEFASE-1998-Sucrow #graph grammar #specification
Refining Formal Specifications of Human Computer Interaction by Graph Rewrite Rules (BS), pp. 302–317.
LICSLICS-1998-FernandezM #equivalence #induction
Coinductive Techniques for Operational Equivalence of Interaction Nets (MF, IM), pp. 321–332.
ICDARICDAR-1997-PoirierD #geometry #representation
An interactive system to extract structured text from a geometrical representation (BP, MD), pp. 342–346.
ITiCSEITiCSE-1997-ConinxDRF #design #education #multi
Design and realization of an interactive multimedia server in education (KC, BD, FVR, EF), pp. 65–70.
ITiCSEITiCSE-1997-Janser #algorithm #learning #visualisation
An interactive learning system visualizing computer graphics algorithms (AWJ), pp. 21–23.
ITiCSEITiCSE-1997-TheotokisGGP #data type #education #named
VIBDaST: a virtual interactive book as a data structures teaching aid (DT, GG, PG, GP), pp. 111–113.
ITiCSEITiCSE-1997-WolzDM #multi
Multi-media integrated into CS 2: an interactive children’s story as a unifying class project (UW, DD, MM), pp. 103–110.
ITiCSEITiCSE-WGR-1997-NapsBJMPPT #using #visualisation
Using the WWW as the delivery mechanism for interactive, visualization-based instructional modules (report of the ITiCSE 1997 working group on visualization) (TLN, JB, RJP, MFM, MPM, VKP, JT), pp. 13–26.
WPCWPC-1997-MooreR #information management #representation #using
Using Knowledge Representation to Understand Interactive Systems (MMM, SR), pp. 60–67.
ICALPICALP-1997-Milner #calculus #visual notation
Graphical Calculi for Interaction (RM), p. 1.
IFLIFL-1997-AchtenP #functional
Interactive Functional Objects in Clean (PA, MJP), pp. 304–321.
CHICHI-1997-Borchers #design #interface #music #named
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit (JOB), pp. 131–138.
CHICHI-1997-Kurze
Rendering Drawings for Interactive Haptic Perception (MK), pp. 423–430.
CHICHI-1997-OviattDK #human-computer #integration #multimodal
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction (SLO, ADA, KK), pp. 415–422.
CHICHI-1997-PinhanezMB #design #paradigm
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems (CSP, KM, AFB), pp. 287–294.
CHICHI-1997-ScaifeRAD #design #learning
Designing For or Designing With? Informant Design For Interactive Learning Environments (MS, YR, FA, MD), pp. 343–350.
CHICHI-1997-Tweedie
Characterizing Interactive Externalizations (LT), pp. 375–382.
HCIHCI-CC-1997-Alty
Human Computer Interaction: The Year 2000 and Beyond (JLA), pp. 193–196.
HCIHCI-CC-1997-Blanchard #how #human-computer #question #standard #what
International Standards on Human-Computer Interaction: What is Out There and How Will it be Implemented? (HEB), pp. 599–602.
HCIHCI-CC-1997-Bondarovskaia
Psychological and Ergonomics Peculiarities of Cross-Cultural Interaction of Computer Users (VMB), pp. 105–108.
HCIHCI-CC-1997-Bradley
Interactive Creative Environments (ICE)-Strategic Organizational and Psychosocial Factors (GB), pp. 351–354.
HCIHCI-CC-1997-Lickteig #performance
Soldier-Computer Interactions and Armor Battalion Performance (CWL), pp. 813–816.
HCIHCI-CC-1997-SavidisAS #adaptation #architecture #implementation #interface
Software Architecture for Transformable Interface Implementations: Building User-Adapted Interactions (AS, DA, CS), pp. 453–456.
HCIHCI-CC-1997-Silva #named
Apoptosis: A Regulatory Model of Interaction (ARFdS), pp. 717–720.
HCIHCI-CC-1997-WestlanderBH #development #information management #process
Modes of Interaction Between Businesses and R&D Project Teams in Cognitive Engineering and Information Systems Development. Success and Failures in the Process of Field Studies (GW, TB, SH), pp. 793–796.
HCIHCI-SEC-1997-Bannon97a #communication #human-computer #problem
Problems in Human-Machine Interaction and Communication (LJB), pp. 47–50.
HCIHCI-SEC-1997-BlachSR #case study #experience
Experiences with User Interactions in a CAVETM-Like Projection Environment (RB, AS, OR), pp. 977–980.
HCIHCI-SEC-1997-BordegoniFR #flexibility #modelling
Direct Interaction with Flexible Material Models (MB, GF, CR), pp. 387–390.
HCIHCI-SEC-1997-Brath #3d #analysis #experience #guidelines #visualisation
3D Interactive Information Visualization: Guidelines from Experience and Analysis of Applications (RB), pp. 865–868.
HCIHCI-SEC-1997-Corso #design #usability
Microsoft Interactive Media Products: Worldwide Usability and Design Practices (JGC), pp. 513–516.
HCIHCI-SEC-1997-EllisBMJA #latency #visual notation
Operator Interaction with Visual Objects: Effect of System Latency (SRE, FB, BMM, RHJ, BDA), pp. 973–976.
HCIHCI-SEC-1997-EnyedyVG #design #learning
Designing Interactions for Guided Inquiry Learning Environments (NE, PV, BG), pp. 157–160.
HCIHCI-SEC-1997-FariasA #design
Design Principles for a Training Software Agent: Issues Concerning Agent-User Interaction (AF, TNA), pp. 181–184.
HCIHCI-SEC-1997-IgaY
Retrieving and Transmitting Real World Oriented Information by Simple Interaction Through Augmented Electrical Stick (SI, MY), pp. 399–402.
HCIHCI-SEC-1997-Ishihara #social #web
Web Mediator: Providing Social Interaction on the WWW (AI), pp. 775–778.
HCIHCI-SEC-1997-KitajimaP #human-computer
Mapping Instructions onto Actions: A Comprehension-Based Model of Display-Based Human-Computer Interaction (MK, PGP), pp. 83–86.
HCIHCI-SEC-1997-KollerW #design #multi #navigation
Navigation Design for Interactive Multimedia (FK, AW), pp. 699–702.
HCIHCI-SEC-1997-KondoSYN #concept #detection #difference #information management #interface
Interactive Interfaces to Detect Conceptual Difference for Knowledge Acquisition (TK, NS, TY, SN), pp. 303–306.
HCIHCI-SEC-1997-Long97a #human-computer #re-engineering
Integrating Human Factors with Software Engineering for Human-Computer Interaction (JL), pp. 509–512.
HCIHCI-SEC-1997-Marshall #human-computer #modelling #multimodal
Modeling Multimodal Human-Computer Interaction: Semiotics, Proxemics and Kinesics (RM), pp. 671–674.
HCIHCI-SEC-1997-MatsudaN
Interactive Support for Decision Making (NM, KN), pp. 479–482.
HCIHCI-SEC-1997-MatsushitaMA #pointer
Lock-On Pointer: A Foundation for Human-Object Interaction (NM, MM, YA), pp. 193–196.
HCIHCI-SEC-1997-MerkleM #question #scalability
Are Interactive Media as Large as Life and Half as Natural? (LEM, REM), pp. 55–58.
HCIHCI-SEC-1997-MonclarJK #adaptation #framework #named #platform
ELICO: A Platform for Dynamic Adaptation of User-System Interaction (FRM, IJ, JPK), pp. 11–14.
HCIHCI-SEC-1997-NakajimaAF #lightweight #symmetry
Transformation of Human-to-Human Interaction into Asymmetric and Lightweight Computer-Mediated Interaction (AN, FA, YF), pp. 307–310.
HCIHCI-SEC-1997-NakamuraTK #modelling #scheduling
The Human Scheduler’s Mental Models and Decision Aids of the Interactive Scheduling System (NN, JT, TK), pp. 87–90.
HCIHCI-SEC-1997-Nguifo #machine learning
An Interactive Environment for Dynamic Control of Machine Learning Systems (EMN), pp. 31–34.
HCIHCI-SEC-1997-PatelK #design #interface #learning
Granular Interface Design: Decomposing Learning Tasks and Enhancing Tutoring Interaction (AP, K), pp. 161–164.
HCIHCI-SEC-1997-Rauterberg #case study #game studies #user interface #video
Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game (MR), pp. 253–256.
HCIHCI-SEC-1997-RauterbergBKM #case study #user interface #video
Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems (MR, MB, HK, MM), pp. 929–932.
HCIHCI-SEC-1997-RauterbergF #human-computer #modelling
An Analyzing and Modelling Tool Kit for Human-Computer Interaction (MR, MF), pp. 589–592.
HCIHCI-SEC-1997-RuyterV #modelling #multimodal
Modeling and Evaluating Multimodal Interaction Styles (BERdR, JHMdV), pp. 711–714.
HCIHCI-SEC-1997-SantucciT #query
Table Expander: Hypertabular Interaction with Query Results (GS, LT), pp. 731–734.
HCIHCI-SEC-1997-ShiozawaM #visualisation
WWW Visualization Giving Meanings to Interactive Manipulations (HS, YM), pp. 791–794.
HCIHCI-SEC-1997-Stary97a #modelling #question #specification
The Role of Interaction Modeling in Future Cognitive Ergonomics: Do Interaction Models Lead to Formal Specification of Involved Machine Intelligence? (CS), pp. 91–94.
HCIHCI-SEC-1997-StelovskyC #java #visualisation
A WWW Environment for Visualizing User Interactions with Java Applets (JS, MEC), pp. 755–758.
HCIHCI-SEC-1997-Tarpin-BernardD #design pattern #named #question
AMF: A New Design Pattern for Complex Interactive Software? (FTB, BTD), pp. 351–354.
HCIHCI-SEC-1997-UchiyamaYKT #3d #geometry
Presentation and Interaction of Virtual 3D Objects Without Geometrical Model (SU, HY, AK, HT), pp. 869–872.
EDOCEDOC-1997-FossaS #configuration management #distributed #object-oriented
Interactive Configuration Management for Distributed Object Systems (HF, MS), pp. 118–128.
KDDKDD-1997-DerthickKR #data analysis #visualisation
An Interactive Visualization Environment for Data Exploration (MD, JK, SFR), pp. 2–9.
KDDKDD-1997-SiebesK #database #named
KESO: Minimizing Database Interaction (AS, MLK), pp. 247–250.
KDDKDD-1997-SubramonianVC #framework #visual notation
A Visual Interactive Framework for Attribute Discretization (RS, RV, JC), pp. 82–88.
SIGIRSIGIR-1997-Dunlop #information retrieval #modelling
Time, Relevance and Interaction Modelling for Information Retrieval (MDD), pp. 206–213.
SIGIRSIGIR-1997-HearstK #interface #named #retrieval #scalability #specification #using
Cat-a-Cone: An Interactive Interface for Specifying Searches and Viewing Retrieval Results using a Large Category Hierarchy (MAH, CK), pp. 246–255.
SIGIRSIGIR-1997-MagennisR #effectiveness #query
The Potential and Actual Effectiveness of Interactive Query Expansion (MM, CJvR), pp. 324–332.
TOOLSTOOLS-PACIFIC-1997-FrohlichS #analysis #architecture
Interactive Analysis of Object Architectures (JHF, TS), pp. 252–266.
SASSAS-1997-Mackie #distributed #implementation #static analysis
Static Analysis of Interaction Nets for Distributed Implementations (IM), pp. 217–231.
AdaTRI-Ada-1997-FofanovRS #interpreter #named
ASIStint: An Interactive ASIS Interpreter (VF, SR, AS), pp. 205–209.
ASEASE-1997-Faison #component #development
Interactive Component-Based Software Development with Espresso (TF), pp. 293–294.
ASEASE-1997-Sucrow #graph grammar #human-computer #specification
Formal Specification of Human-Computer Interaction by Graph Grammars under Consideration of Information Resources (BS), pp. 28–35.
ICSEICSE-1997-Damon #analysis #design #named
Nitpick: A Tool for Interactive Design Analysis (CD), pp. 596–597.
ICSEICSE-1997-DeLineZS #lessons learnt
Lessons on Converting Batch Systems to Support Interaction (RD, GZ, MS), pp. 195–204.
ICSEICSE-1997-JerdingSB #visualisation
Visualizing Interactions in Program Executions (DFJ, JTS, TB), pp. 360–370.
SACSAC-1997-BanachP #implementation
Implementing interaction nets in MONSTR (RB, GAP), pp. 509–514.
HPDCHPDC-1997-SinghalNRNF #architecture #design #named #scalability
InVerse: Designing an Interactive Universe Architecture for Scalability and Extensibility (SKS, BQN, RR, JN, MF), pp. 61–70.
PPoPPPPoPP-1997-BianchiniCK #parallel #programming #protocol
The Interaction of Parallel Programming Constructs and Coherence Protocols (RB, EVC, LIK), pp. 69–79.
CADECADE-1997-DahnGHW #automation #integration #proving #theorem proving
Integration of Automated and Interactive Theorem Proving in ILP (BID, JG, TH, AW), pp. 57–60.
CADECADE-1997-FeltyH #hybrid #proving #theorem proving #using
Hybrid Interactive Theorem Proving Using Nuprl and HOL (APF, DJH), pp. 351–365.
DL-1996-SchatzJCC #information retrieval #library #using
Interactive Term Suggestion for Users of Digital Libraries: Using Subject Thesauri and Co-occurrence Lists for Information Retrieval (BRS, EHJ, PAC, HC), pp. 126–133.
DL-1996-Scherlis #repository
Repository Interactions (working session) (WLS), p. 171.
SIGMODSIGMOD-1996-BilirisFOP #named #visualisation
BeSS: Storage Support for Interactive Visualization Systems (AB, TAF, WO, EP), p. 556.
SIGMODSIGMOD-1996-HanFWCZK #database #mining #multi #named #relational
DBMiner: Interactive Mining of Multiple-Level Knowledge in Relational Databases (JH, YF, WW, JC, ORZ, KK), p. 550.
SIGMODSIGMOD-1996-SelfridgeSW #data analysis #idea #named
IDEA: Interactive Data Exploration and Analysis (PGS, DS, LOW), pp. 24–34.
ITiCSEITiCSE-1996-AdamsCKMEHM #multi
Interactive multimedia pedagogies: report of the working group on interactive multimedia pedagogy (ESA, LC, AK, JM, AE, PH, JM), pp. 182–191.
ITiCSEITiCSE-1996-CoeWI #architecture #education
An interactive environment for the teaching of computer architecture (PSC, LMW, RNI), pp. 33–35.
ITiCSEITiCSE-1996-HartleyGJMMPRS #education #internet #using #web
Enhancing teaching using the Internet: report of the working group on the World Wide Web as an interactive teaching resource (SH, JGP, DJ, CM, MDM, BAP, MR, MKS), pp. 218–228.
ITiCSEITiCSE-1996-JohansenKB #learning
Interactive learning with gateway labs (MJ, JK, DB), p. 232.
ITiCSEITiCSE-1996-MalyWOAGYSTP #case study #experience
Interactive remote instruction: initial experiences (KM, JCW, CMO, HMAW, AG, AY, ES, RT, AP), pp. 153–155.
ITiCSEITiCSE-1996-MarshallH #hypermedia #web
Interactive hypermedia courseware for the World Wide Web (ADM, SH), pp. 1–5.
ITiCSEITiCSE-1996-RosbottomM #web
Interactive tutorials on the World Wide Web (JR, AM), p. 231.
ICSMEICSM-1996-White #testing #user interface
Regression Testing of GUI Event Interactions (LJW), pp. 350–358.
WPCWPC-1996-EickW #sequence chart #visualisation
An Interactive Visualization for Message Sequence Charts (SGE, AW), pp. 2–7.
ICALPICALP-1996-Joung #multi
Characterizing Fairness Implementability for Multiparty Interaction (YJJ), pp. 110–121.
CHICHI-1996-KoenemannB #behaviour #case study #effectiveness #information retrieval
A Case for Interaction: A Study of Interactive Information Retrieval Behavior and Effectiveness (JK, NJB), pp. 205–212.
CHICHI-1996-OosterholtKV #design #development
Interaction Design and Human Factors Support in the Development of a Personal Communicator for Children (RO, MK, GdV), pp. 450–457.
CHICHI-1996-Oviatt #interface #multimodal
Multimodal Interfaces for Dynamic Interactive Maps (SLO), pp. 95–102.
CHICHI-1996-Perez-QuinonesS #collaboration #feedback #human-computer
A Collaborative Model of Feedback in Human-Computer Interaction (MAPQ, JLS), pp. 316–323.
CHICHI-1996-RobertsonWAF #design #user interface
Dual Device User Interface Design: PDAs and Interactive Television (SPR, CW, CA, MF), pp. 79–86.
CHICHI-1996-RoyS #interface #named
NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio (DKR, CS), pp. 173–180.
CHICHI-1996-VelichkovskyH #human-computer
New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction (BV, JPH), pp. 496–503.
CSCWCSCW-1996-IsaacsTM #named
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions (EI, JCT, TM), pp. 315–324.
CAiSECAiSE-1996-HanneghanMC #concurrent #framework #platform #web
The World-Wide Web as Platform for Supporting Interactive Concurrent Engineering (MH, MM, GC), pp. 301–318.
ICPRICPR-1996-Chetverikov #algorithm #performance
Structural filtering with texture feature-based interaction maps: fast algorithm and applications (DC), pp. 795–799.
ICPRICPR-1996-DeguchiN #matrix #using #visual notation
Visual servoing using eigenspace method and dynamic calculation of interaction matrices (KD, TN), pp. 302–306.
ICPRICPR-1996-Gimelfarb #multi
Non-Markov Gibbs texture model with multiple pairwise pixel interactions (GLG), pp. 591–595.
ICPRICPR-1996-LittmannNP #data type #detection #visual notation
Nonlinear interaction of ON and OFF data streams for the detection of visual structure (EL, HN, LP), pp. 540–544.
ICPRICPR-1996-WatanabeLTY #gesture #realtime #recognition
A method of real-time gesture recognition for interactive systems (SW, CWL, AT, MY), pp. 473–477.
ICPRICPR-1996-WestlingD #generative #performance #reasoning #recognition
Object recognition by fast hypothesis generation and reasoning about object interactions (MFW, LSD), pp. 148–153.
ICPRICPR-1996-ZanardiHC #learning #mobile
Mutual learning or unsupervised interactions between mobile robots (CZ, JYH, PC), pp. 40–44.
KDDKDD-1996-Fahner #data mining #mining
Data Mining with Sparse and Simplified Interaction Selection (GF), pp. 359–362.
KDDKDD-1996-FultonKSW #data mining #induction #mining #towards
Local Induction of Decision Trees: Towards Interactive Data Mining (TF, SK, SS, DLW), pp. 14–19.
KDDKDD-1996-LagusHKK #approach #documentation #self
Self-Organizing Maps of Document Collections: A New Approach to Interactive Exploration (KL, TH, SK, TK), pp. 238–243.
KDDKDD-1996-TeranoI #induction #information management #learning #using
Interactive Knowledge Discovery from Marketing Questionnaire Using Simulated Breeding and Inductive Learning Methods (TT, YI), pp. 279–282.
SEKESEKE-1996-OrjiN #layout #on-demand
Data Layout for Interactive Video-on-Demand Storage Systems (CUO, KCN), pp. 285–292.
SIGIRSIGIR-1996-MulhemN #design #information retrieval #interface
Interactive Information Retrieval Systems: From User Centred Interface Design to Software Design (PM, LN), pp. 326–334.
PPDPPLILP-1996-FernandezM #term rewriting
From Term Rewriting to Generalised Interaction Nets (MF, IM), pp. 319–333.
REICRE-1996-JonesB #elicitation #information management #multi #requirements
Early elicitation and definition of requirements for an interactive multimedia information system (SJ, CB), pp. 12–20.
REICRE-1996-Rawsthorne #functional #requirements
Capturing functional requirements through object interactions (DAR), pp. 60–68.
ICSEICSE-1996-PaoliS #architecture #multi #requirements
Requirements for a Layered Software Architecture Supporting Cooperative Multi-User Interaction (FDP, AS), pp. 408–417.
ICSEICSE-1996-RomanMP #mobile #reasoning
Assertional Reasoning about Pairwise Transient Interactions in Mobile Computing (GCR, PJM, JYP), pp. 155–164.
SACSAC-1996-BarlasD #simulation
An interactive dynamic simulation model of a university management system (YB, VGD), pp. 120–128.
SACSAC-1996-Furht
Interactive television systems (BF), pp. 7–11.
PDPPDP-1996-AlcoverLDZ #analysis #design #network #statistics
Interconnection Network Design: A Statistical Analysis of Interactions between Factors (RA, PL, JD, LZ), pp. 211–218.
PDPPDP-1996-BraschiDLDGLM #parallel #simulation
A Parallel Processing System for Simulations of Vortex Blob Interactions (GB, GD, IDL, DD, MG, FL, MM), pp. 115–122.
ESOPESOP-1996-JensenM #analysis #geometry
Flow Analysis in the Geometry of Interaction (TPJ, IM), pp. 188–203.
CAVCAV-1996-CapellmannDFGNO #abstraction #behaviour #case study #detection #network #verification
Verification by Behaviour Abstraction — A Case Study of Service Interaction Detection in Intelligent Telephone Networks (CC, RD, FFV, RGE, UN, PO), pp. 466–469.
ISSTAISSTA-1996-PomakisA #analysis #feature model #reachability
Reachability Analysis of Feature Interactions: A Progress Report (KPP, JMA), pp. 216–223.
ADLADL-1995-Allen #documentation #interface #multi
Interface Issues for Interactive Multimedia Documents (RBA), pp. 179–189.
ICDARICDAR-v1-1995-LinLS #comprehension #documentation #heuristic #using
Interactive acquisition of thematic information of Chinese verbs for judicial verdict document understanding using templates, syntactic clues, and heuristics (KHCL, RLL, VWS), pp. 297–300.
ICDARICDAR-v1-1995-LuOS #comprehension #performance #recognition
A proposal of efficient interactive recognition system for understanding of map drawings (WL, TO, MS), pp. 520–523.
ICDARICDAR-v2-1995-EikvilAK #tool support
Tools for interactive map conversion and vectorization (LE, KA, HK), pp. 927–930.
ICDARICDAR-v2-1995-LeedhamM #evaluation
Evaluation of an Interactive Tool for Handwritten Form Description (GL, DM), p. 706.
ICDARICDAR-v2-1995-WorringBS #evaluation
Evaluation of an interactive tool for handwritten form description (MW, RvdB, AWMS), p. 1185–?.
SIGMODSIGMOD-1995-ImielinskiV #named
DataMine — Interactive Rule Discovery System (TI, AV), p. 472.
VLDBVLDB-1995-MillinerBP #architecture #database #scalability #semistructured data
A Scalable Architecture for Autonomous Heterogeneous Database Interactions (SM, AB, MPP), pp. 515–526.
VLDBVLDB-1995-MoserKK #data flow #multi #named
L/MRP: A Buffer Management Strategy for Interactive Continuous Data Flows in a Multimedia DBMS (FM, AK, WK), pp. 275–286.
ICSMEICSM-1995-CarmichaelTH #architecture #design #maintenance
Design maintenance: unexpected architectural interactions (IC, VT, RCH), p. 134–?.
CHICHI-1995-BauerJ #learning #modelling
Modeling Time-Constrained Learning in a Highly Interactive Task (MIB, BEJ), pp. 19–26.
CHICHI-1995-Franzke #research
Turning Research into Practice: Characteristics of Display-Based Interaction (MF), pp. 421–428.
CHICHI-1995-HixTJ #concept #testing
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique (DH, JNT, RJKJ), pp. 226–233.
CHICHI-1995-LandayM #design #sketching #user interface
Interactive Sketching for the Early Stages of User Interface Design (JAL, BAM), pp. 43–50.
CHICHI-1995-LokugeI #named #visualisation
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces (IL, SI), pp. 409–414.
CHICHI-1995-MittalM #generative #natural language
Dynamic Generation of Follow Up Question Menus: Facilitating Interactive Natural Language Dialogues (VOM, JDM), pp. 90–97.
CHICHI-1995-MoranCMK #paradigm
Implicit Structures for Pen-Based Systems within a Freeform Interaction Paradigm (TPM, PC, WvM, GK), pp. 487–494.
CHICHI-1995-SeligmannME #multi
Providing Assurances in a Multimedia Interactive Environment (DDS, RM, JTE), pp. 250–256.
CHICHI-1995-StoakleyCP #artificial reality
Virtual Reality on a WIM: Interactive Worlds in Miniature (RS, MC, RFP), pp. 265–272.
CHICHI-1995-TakeuchiN #social #towards
Situated Facial Displays: Towards Social Interaction (AT, TN), pp. 450–455.
SEKESEKE-1995-BernardeschiFP #architecture #correctness #specification #user interface
Application of Correctness Preserving Transformations for Deriving Architectural Descriptions of Interactive Systems from User Interface Specifications (CB, AF, FP), pp. 234–243.
ECOOPECOOP-1995-SatohT #distributed #realtime
Time and Asynchrony in Interactions among Distributed Real-Time Objects (IS, MT), pp. 331–350.
OOPSLAOOPSLA-1995-LangeN #comprehension #design pattern #framework #visualisation
Interactive Visualization of Design Patterns Can Help in Framework Understanding (DBL, YN), pp. 342–357.
AdaEuropeAdaEurope-1995-ObermayerSL #distributed #interface #named #simulation
DIS — An Interface to Distributed Interactive Simulation (PEO, GS, RL), pp. 187–190.
PPDPPLILP-1995-Achten #framework #functional #source code
A Functional Framework for Deterministically Interleaved Interactive Programs (PA), pp. 451–452.
POPLPOPL-1995-Mackie #geometry
The Geometry of Interaction Machine (IM), pp. 198–208.
ESECESEC-1995-BarghoutiKC #multi #named #process #visualisation
Improvise: Interactive Multimedia Process Visualization Environment (NSB, EK, EC), pp. 28–43.
ASEKBSE-1995-EllmanKMS #design #optimisation
A Transformation System for Interactive Reformulation of Design Optimization Strategies (TE, JEK, TM, MS), pp. 44–51.
ASEKBSE-1995-JohnsonE
Interactive Explanation of Software Systems (WLJ, AE), pp. 155–164.
ASEKBSE-1995-Liu #incremental #named #program transformation #source code
CACHET: An Interactive, Incremental-Attribution-Based Program Transformation System for Deriving Incremental Programs (YAL), pp. 19–26.
SACSAC-1995-GuzdialRC #collaboration #education #learning #multi
Collaborative and multimedia interactive learning environment for engineering education (MG, NR, DC), pp. 5–9.
TACASTACAS-1995-BohnR #automation #communication #design #on the
On Automatic and Interactive Design of Communication Systems (JB, SR), pp. 216–237.
HTHT-ECHT-1994-MukherjeaFH #clustering #hypermedia #navigation
Interactive Clustering for Navigating in Hypermedia Systems (SM, JDF, SEH), pp. 136–145.
HTHT-ECHT-1994-OsterbyeN
An Interaction Engine for Rich Hypertexts (, KN), pp. 167–176.
HTHT-ECHT-1994-ZiziB
Accessing Hyperdocuments through Interactive Dynamic Maps (MZ, MBL), pp. 126–135.
SIGMODSIGMOD-1994-LaursenOP #multi
Oracle Media Server: Providing Consumer Based Interactive Access to Multimedia Data (AL, JO, MP), pp. 470–477.
ICGTTAGT-1994-Fracchia #visualisation
Integrating Lineage and Interaction for the Visualization of Cellular Stuctures (FDF), pp. 521–535.
CHICHI-1994-Carr94a #interface #specification
Specification of interface interaction objects (DAC), pp. 372–378.
CHICHI-1994-LawrenceAD94a #social
Surrogate users: mediating between social and technical interaction (DL, MEA, SD), pp. 399–404.
CHICHI-1994-RaoC94a #lens #visual notation #visualisation
The table lens: merging graphical and symbolic representations in an interactive focus + context visualization for tabular information (RR, SKC), pp. 318–322.
CHICHI-1994-RothKMG94a #automation #design #using
Interactive graphic design using automatic presentation knowledge (SFR, JK, JM, JG), pp. 112–117.
CSCWCSCW-1994-IsaacsMR #distributed
A Forum for Supporting Interactive Presentations to Distributed Audiences (EI, TM, TKR), pp. 405–416.
CSCWCSCW-1994-NeuwirthKCM #collaboration #distributed #parametricity
Computer Support for Distributed Collaborative Writing: Defining Parameters of Interaction (CN, DK, RC, JHM), pp. 145–152.
CSCWCSCW-1994-TangIR #distributed #lightweight
Supporting Distributed Groups with a Montage of Lightweight Interactions (JCT, EI, MR), pp. 23–34.
CSCWCSCW-1994-Toth #social
The Effects of Interactive Graphics and Text on Social Influence in Computer-Mediated Small Groups (JAT), pp. 299–310.
CIKMCIKM-1994-LamirelC #approach #database #design #learning #online
Application of a Symbolico-Connectionist Approach for the Design of a Highly Interactive Documentary Database Interrogation System with On-Line Learning Capabilities (JCL, MC), pp. 155–163.
SEKESEKE-1994-ZajicekB #constraints #design #interface #resource management #specification #visual notation
Investigating formal specification of graphical interface design for an interactive constraint based resource allocation system (MZ, KWB), pp. 217–224.
SIGIRSIGIR-1994-BelkinBDH #retrieval
Evaluating Interactive Retrieval Systems (NJB, CLB, STD, MHB), p. 361.
SIGIRSIGIR-1994-HershBLH #evaluation #named #research #retrieval #scalability
OHSUMED: An Interactive Retrieval Evaluation and New Large Test Collection for Research (WRH, CB, TJL, DHH), pp. 192–201.
SIGIRSIGIR-1994-Ingwersen #information retrieval #semantics
Polyrepresentation of Information Needs and Semantic Entities: Elements of a Cognitive Theory for Information Retrieval Interaction (PI), pp. 101–110.
OOPSLAOOPSLA-1994-Vion-DuryS #distributed #image #object-oriented #visualisation
Virtual Images: Interactive Visualization of Distributed Object-Oriented Systems (JYVD, MS), pp. 65–84.
TOOLSTOOLS-EUROPE-1994-AdamsC
Capturing Object Interactions (GA, JPC), pp. 283–292.
FSEFSE-1994-AbowdD #specification
Integrating Status and Event Phenomena in Formal Specifications of Interactive Systems (GDA, AJD), pp. 44–52.
SACSAC-1994-HoskinsHH #behaviour #multi
An interactive multimedia system for fire behavior training (JAH, WDH, KGH), pp. 379–382.
SACSAC-1994-OsborneH #analysis #development
Development of an interactive weather analysis and display system to support agricultural planning (LFO, BCH), pp. 346–350.
DATEEDAC-1994-IsmailOJ #clustering
Interactive System-level Partitioning with PARTIF (TBI, KO, AAJ), pp. 464–468.
HPDCHPDC-1994-EisenhauerSGM #named #online #parallel #source code #towards
Falcon — Toward Interactive Parallel Programs: The On-line Steering of a Molecular Dynamics Application (GE, KS, WG, NM), pp. 26–33.
HPDCHPDC-1994-HeddayaP #algorithm #network #parallel
Mapping Parallel Interactive Algorithms onto Workstation Networks (AH, KP), pp. 211–218.
CADECADE-1994-Eriksson #calculus #editing #induction #named
Pi: an Interactive Derivation Editor for the Calculus of Partial Inductive Definitions (LHE), pp. 821–825.
ICLPILPS-1994-MarriottS #approximate #constraints #linear
Approximating Interaction between Linear Arithmetic Constraints (KM, PJS), pp. 571–585.
ICDARICDAR-1993-AraiAN #network #recognition #using
Intelligent interactive map recognition using neural networks (HA, SA, MN), pp. 922–925.
ICDARICDAR-1993-MongerLD #documentation #image
An interactive document image description for OCR of handwritten forms (DM, GL, ACD), pp. 524–527.
ICDARICDAR-1993-PowalkaSEW #multi #recognition #segmentation #word
Multiple word segmentation with interactive look-up for cursive script recognition (RKP, NS, LJE, RJW), pp. 196–199.
HCIHCI-ACS-1993-ArcieriFN #development #prototype #visual notation
A Prototyping and Development Environment for Graphical Interactive Telematic Applications (FA, MF, EN), pp. 20–25.
HCIHCI-ACS-1993-BaughG #case study
Human Computer Interaction Within the Criminal Justice System: A Study of the Probation Service (PJB, ACG), pp. 344–349.
HCIHCI-ACS-1993-ChrismanOBM #human-computer #information management
Human-Computer Interaction Issues Involved with Geographic Information Systems (SEC, KO, BB, FM), pp. 179–184.
HCIHCI-ACS-1993-ClarkH #automation #case study #human-computer
A Study of Human-Computer Interaction in the Selection of Commercial Pilots for Automated Flight Decks (REC, WFHI), pp. 350–355.
HCIHCI-ACS-1993-DoosB #development #human-computer #safety
Disturbances in Production — A Safety Risk or a Chance for Development in the Human-Computer Interaction Context (MD, TB), pp. 809–814.
HCIHCI-ACS-1993-Haduch
Operator Interaction with Unmanned Ground Vehicles (UGV) (TWH), pp. 289–294.
HCIHCI-ACS-1993-HajnalC #case study
A Study of Additive and Interactive Effects of Work and Extra-Organizational Factors on Female VDT Workers (CH, PC), pp. 925–930.
HCIHCI-ACS-1993-HowerRB #constraints
Constraint Processing in Human Computer Interaction with an Emphasis on Intelligent CAD (WH, MR, RB), pp. 243–248.
HCIHCI-ACS-1993-OkadaYA #interface
The Active Interface for Human Robot Interaction (TO, YY, YA), pp. 231–236.
HCIHCI-ACS-1993-OnoYA
A Model of Expressive Machine and Its Application to Human-Robot Interaction (CO, YY, YA), pp. 225–230.
HCIHCI-ACS-1993-WarneckeFW #artificial reality #human-computer
Virtual Reality for Improved Human-Computer Interaction in Robotics and Medicine (HJW, TF, MW), pp. 207–212.
HCIHCI-ACS-1993-ZimolongK #maintenance
Interactive Support System for Maintenance and Repair: Diagnosis Strategies (BZ, UK), pp. 86–89.
HCIHCI-SHI-1993-Anzai #multi
Human-Robot-Computer Interaction in Multiagent Environment (YA), pp. 2–7.
HCIHCI-SHI-1993-BauerR #development
New Techniques for Interaction in Virtual Worlds — Contents of Development and Examples (WB, OR), pp. 687–692.
HCIHCI-SHI-1993-BenfordF
Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds (SB, LEF), pp. 693–698.
HCIHCI-SHI-1993-DillonND #experience #performance
Spoken Language Interaction: Effects of Vocabulary Size and Experience on User Efficiency and Acceptability (TWD, AFN, MJD), pp. 140–145.
HCIHCI-SHI-1993-DohiI #human-computer #realtime #synthesis #towards
Realtime Synthesis of a Realistic Anthropomorphous Agent Toward Advanced Human-Computer Interaction (HD, MI), pp. 152–157.
HCIHCI-SHI-1993-Edmondson #behaviour #human-computer #taxonomy
A Taxonomy for Human Behaviour and Human-Computer Interaction (WHE), pp. 885–890.
HCIHCI-SHI-1993-FahnrichH #aspect-oriented #human-computer #multimodal
Aspects of Multimodal and Multimedia Human-Computer Interaction (KPF, KHH), pp. 440–445.
HCIHCI-SHI-1993-FelixK93a #named
ESSAI — Interactive Sales System on an IBC-Network (DF, HK), pp. 256–260.
HCIHCI-SHI-1993-HohlHR #design #visual notation
An Interactive Design Environment for Graphical Browsers (HH, JH, MR), pp. 585–590.
HCIHCI-SHI-1993-IshibuchiTK #detection #human-computer #multi #realtime
Real-Time Multi-Hand Detection for Human-Computer Interaction (KI, HT, FK), pp. 1040–1045.
HCIHCI-SHI-1993-Kaddah #development #prototype #user interface
Interactive Scenarios for the Development of a User Interface Prototype (MMK), pp. 128–133.
HCIHCI-SHI-1993-LeeWV #2d #interface
Interactive Haptic Interface: Two-Dimensional Form Perception for Blind Access to Computers (SL, SFW, GCV), pp. 190–195.
HCIHCI-SHI-1993-LimL #specification
Structured Notations for Human Factors Specification of Interactive Systems (KYL, JBL), pp. 325–331.
HCIHCI-SHI-1993-MorganHCHQMO #analysis #design #implementation #knowledge base #multi #perspective
Implementation and Design Issues in Interactive Multi-Media Knowledge Based Systems for Criminal Intelligence Analysis: The Mycroft Perspective (KM, PH, JC, LH, TQ, RM, RO), pp. 513–518.
HCIHCI-SHI-1993-MorimotoKN #human-computer #representation
Dynamic Representation of Icons in Human-Computer Interaction (KM, TK, TN), pp. 38–43.
HCIHCI-SHI-1993-SmithS #automation #human-computer
Human-Computer Interaction and the Automation of Work (KUS, TJS), pp. 837–842.
HCIHCI-SHI-1993-Thiopoulous
An Interactive Information Filter or a Trip in Hyperspace (CT), pp. 214–219.
CHIINTERCHI-1993-ApperleyP #human-computer #research
Human-computer interaction research at Massey University, New Zealand (MDA, CP), pp. 244–245.
CHIINTERCHI-1993-FahlenBSC
A space based model for user interaction in shared synthetic environments (LEF, CGB, OS, CC), pp. 43–48.
CHIINTERCHI-1993-MacKenzieW #performance
Lag as a determinant of human performance in interactive systems (ISM, CW), pp. 488–493.
CHIINTERCHI-1993-SteffenE #using #visualisation
High interaction data visualization using Seesoft to visualize program change history (JLS, SGE), p. 517.
CHIINTERCHI-1993-Stock
The ALFRESCO interactive system (OS), p. 523.
CHIINTERCHI-1993-UedaMY #authoring
IMPACT (abstract): interactive motion picture authoring system for creative talent (HU, TM, SY), p. 525.
CHIINTERCHI-1993-VanderdoncktB #automation #encapsulation
Encapsulating knowledge for intelligent automatic interaction objects selection (JV, FB), pp. 424–429.
CAiSECAiSE-1993-QuerO #concept #deduction #modelling #object-oriented
Object Interaction in Object-Oriented Deductive Conceptual Models (CQ, AO), pp. 374–396.
CIKMCIKM-1993-PizanoSI #automation #database #generative #user interface #visual notation
Automatic Generation of Graphical User Interfaces for Interactive Database Applications (AP, YS, AI), pp. 344–355.
ICMLICML-1993-HuffmanL #learning #natural language
Learning Procedures from Interactive Natural Language Instructions (SBH, JEL), pp. 143–150.
SEKESEKE-1993-CanforaCCS #ada #animation #reverse engineering #source code
Reverse Engineering and Interactive Animation of Ada Programs (GC, AC, UdC, LS), pp. 507–516.
SIGIRSIGIR-1993-Efthimiadis #evaluation #query #ranking
A User-Centered Evaluation of Ranking Algorithims for Interactive Query Expansion (ENE), pp. 146–159.
TOOLSTOOLS-PACIFIC-1993-Peeters #animation #design #implementation #object-oriented
Design and Implementation of an Object-Oriented, Interactive Animation System (EP), pp. 255–267.
TOOLSTOOLS-USA-1993-AckermannE #2d #3d #component #user interface
Combining 2D User Interface Components and Interactive 3D Graphics in ET++ (PA, DE), pp. 291–302.
LOPSTRLOPSTR-1993-Johansson #incremental #using
Interactive Program Derivation Using Program Schemata and Incrementally Generated Strategies (ALJ), pp. 100–112.
PLDIPLDI-1993-GrahamLS #parallel
Orchestrating Interactions Among Parallel Computations (SLG, SL, OS), pp. 100–111.
POPLPOPL-1993-Adl-TabatabaiG #debugging
Evicted Variables and the Interaction of Global Register Allocation and Symbolic Debugging (ARAT, TRG), pp. 371–383.
RERE-1993-HarrisonB #on the #requirements
On defining requirements for interaction (MDH, PJB), pp. 50–54.
RERE-1993-LuffJHG #analysis #requirements #social
Tasks and social interaction: the relevance of naturalistic analyses of conduct for requirements engineering (PL, MJ, CH, DG), pp. 187–190.
ASEKBSE-1993-JohnsonNB #design
Interactive Elaboration of Generic Designs (WLJ, KN, RB), p. 16.
SACSAC-1993-Goforth #editing #simulation
Histogram Editing for Semi-Quantitative Data Input in Interactive Simulations (RRRG), pp. 627–633.
DACDAC-1993-JoyceS #evaluation #symbolic computation
Linking BDD-Based Symbolic Evaluation to Interactive Theorem-Proving (JJJ, CJHS), pp. 469–474.
PPoPPPPoPP-1993-HallHKMMOPR #case study #editing #experience #parallel #programming #using
Experiences Using the ParaScope Editor: an Interactive Parallel Programming Tool (MWH, TJH, KK, NM, KSM, JDO, MHP, GR), pp. 33–43.
SOSPSOSP-1993-HauserJTWW #case study #thread #using
Using Threads in Interactive Systems: A Case Study (CH, CJ, MT, BBW, MW), pp. 94–105.
STOCSTOC-1993-Schulman #communication
Deterministic coding for interactive communication (LJS), pp. 747–756.
TAPSOFTTAPSOFT-1993-AspertiL #reduction
Optimal Reductions in Interaction Systems (AA, CL), pp. 485–500.
CAVCAV-1993-LincolnR #algorithm #consistency #fault #hybrid #verification
The Formal Verification of an Algorithm for Interactive Consistency under a Hybrid Fault Model (PL, JMR), pp. 292–304.
CSEETSEI-1992-Christel #case study #experience #video
Experiences with an Interactive Video Code Inspection Laboratory (MGC), pp. 395–412.
LISPLFP-1992-Tung #composition #programming
Interactive Modular Programming in Scheme (SHST), pp. 86–95.
CHICHI-1992-CodellaJKLLLRWNST #multi #simulation
Interactive simulation in a multi-person virtual world (CFC, RJ, LK, JBL, DTL, JSL, DAR, CPW, AN, PS, GT), pp. 329–334.
CHICHI-1992-ElrodBGGHJLMPPTW #collaboration #named #scalability
Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration (SE, RB, RG, DG, FGH, WCJJ, DL, KM, ERP, KAP, JCT, BBW), pp. 599–607.
CHICHI-1992-FoleyMW #human-computer #research
Human-Computer Interaction Research at Georgia Institute of Technology (JDF, CMM, NW), pp. 61–62.
CHICHI-1992-JohnV #analysis
A GOMS Analysis of a Graphic Machine-Paced, Highly Interactive Task (BEJ, AHV), pp. 251–258.
CHICHI-1992-KurlanderF #constraints
Interactive Constraint-Based Search and Replace (DK, SF), pp. 609–618.
CHICHI-1992-McMillan #human-computer #modelling
Computing for Users with Special Needs and Models of Computer-Human Interaction (WWM), pp. 143–148.
CHICHI-1992-NewmanW #documentation
A Desk Supporting Computer-Based Interaction with Paper Documents (WN, PW), pp. 587–592.
CHICHI-1992-OsbornA #interface #reasoning #visualisation
An Interface for Interactive Spatial Reasoning and Visualization (JRO, AMA), pp. 75–82.
CHICHI-1992-PeckJ #named
Browser-Soar: A Computational Model of a Highly Interactive Task (VAP, BEJ), pp. 165–172.
CHICHI-1992-RafflerSK #development #human-computer #research
System Ergonomics and Human-Computer Interaction at SIEMENS Corporate Research and Development (HR, MSH, TK), pp. 65–66.
CHICHI-1992-SteinerM
Graphic StoryWriter: an interactive environment for emergent storytelling (KES, TGM), pp. 357–364.
CHICHI-1992-TaniYTFT #object-oriented #video
Object-Oriented Video: Interaction with Real-World Objects Through Live Video (MT, KY, KT, MF, ST), pp. 593–598.
CAiSECAiSE-1992-AndonoffSZ #database #design #object-oriented
Interactive Design of Object-Oriented Databases (EA, CS, GZ), pp. 128–146.
CAiSECAiSE-1992-OsmonS #design #information management #named
IDRIS: Interactive Design of Reactive Information Systems (PO, PS), pp. 494–506.
CIKMCIKM-1992-BachPJ #image #information retrieval
An Interactive Image Management System for Face Information Retrieval (JRB, SP, RJ), pp. 16–35.
KRKR-1992-Hanschke #concept #specification
Specifying Role Interaction in Concept Languages (PH), pp. 318–329.
SEKESEKE-1992-Bertolotti #problem
Opportunistic Production Planning Through Interactive Problem Solving (EB), pp. 404–411.
OOPSLAOOPSLA-1992-WanglerH #concept #visualisation
Visualizing Objects: Methods for Exploring Human Computer Interaction Concepts (MFW, PH), pp. 146–153.
TOOLSTOOLS-PACIFIC-1992-Miller #analysis #architecture #finite
A Class Architecture for Interactive Finite Element Analysis (GRM), pp. 101–108.
PPDPPLILP-1992-HansLW #backtracking #evaluation #lazy evaluation #on the
On the Interaction of Lazy Evaluation and Backtracking (WH, RL, SW), pp. 355–369.
PPDPPLILP-1992-Rebelsky #functional #lazy evaluation #programming
I/O Trees and Interactive Lazy Functional Programming (SAR), pp. 458–472.
POPLPOPL-1992-JoungS #complexity #multi
A Comprehensive Study of the Complexity of Multiparty Interaction (YJJ, SAS), pp. 142–153.
SASWSA-1992-Bechet #partial evaluation
Partial Evaluation of Interaction Nets (DB), pp. 331–338.
CAVCAV-1992-MeryM #ide #named #specification #verification
Crocos: An Integrated Environment for Interactive Verification of SDL Specifications (DM, AM), pp. 343–356.
ICTSSIWPTS-1992-BurgtKP #generative #specification #testing
Interactive Test Generation from LOTOS Specifications (SPvdB, JK, AMP), pp. 189–203.
ICLPJICSLP-1992-HaasJ #definite clause grammar #synthesis
Interactive Synthesis of Definite-Clause Grammars (JH, BJ), pp. 541–555.
LICSLICS-1992-AbramskyJ #geometry
New Foundations for the Geometry of Interaction (SA, RJ), pp. 211–222.
RTARTA-1991-Billaud #animation #graph grammar #named #term rewriting
ANIGRAF: An Interactive System for the Animation of Graph Rewriting Systems with Priorities (MB), pp. 437–438.
CHICHI-1991-BorningT #network #video
Two approaches to casual interaction over computer and video networks (AB, MT), pp. 13–19.
CHICHI-1991-FrishbergLDKK #multi
John Cocke: a retrospective by friends (an interactive multimedia scrapbook) (NJF, ML, MRD, WRK, JFK), pp. 423–424.
CHICHI-1991-Johnson
Human computer interaction laboratory Queen Mary and Westfield College University of London (PJ), pp. 475–476.
CHICHI-1991-Rivers
Human computer interaction division Logica Cambridge LTD., UK (RR), pp. 481–482.
CHICHI-1991-RobertsonMC91a #3d #animation #using #visualisation
Information visualization using 3D interactive animation (GGR, JDM, SKC), pp. 461–462.
CHICHI-1991-RudnickyH #modelling #protocol #recognition #speech
Models for evaluating interaction protocols in speech recognition (AIR, AGH), pp. 285–291.
CHICHI-1991-Tatsukawa #approach #tool support #visual notation
Graphical toolkit approach to user interaction description (KT), pp. 323–328.
CHICHI-1991-UedaMY #authoring #multi #named
IMPACT: an interactive natural-motion-picture dedicated multimedia authoring system (HU, TM, SY), pp. 343–350.
CHICHI-1991-WhittakerBC #analysis #process
Co-ordinating activity: an analysis of interaction in computer-supported co-operative work (SW, SEB, HHC), pp. 361–367.
KDDKDD-1991-ZytkowB #database #mining
Interactive Mining of Regularities in Databases (JMZ, JB), pp. 31–54.
ICMLML-1991-RaedtBM #concept #constraints
Integrity Constraints and Interactive Concept-Learning (LDR, MB, BM), pp. 394–398.
ICMLML-1991-TchengLLR #adaptation #modelling #named
AIMS: An Adaptive Interactive Modeling System for Supporting Engineering Decision Making (DKT, BLL, SCYL, LAR), pp. 645–649.
POPLPOPL-1991-JoungS #coordination #first-order #multi
Coordinating First-Order Multiparty Interactions (YJJ, SAS), pp. 209–220.
ASPLOSASPLOS-1991-AndersonLBL #architecture #design #operating system
The Interaction of Architecture and Operating System Design (TEA, HML, BNB, EDL), pp. 108–120.
DACDAC-1991-Utesch #adaptation #approach #using
A New Approach to Hierarchical Adaptation Using Sequence-Control Based on Cell Interactions (MCU), pp. 723–726.
TAPSOFTADC-1991-Weber #operating system
Interactive Internetworking for Interoperating Systems (Abstract) (HW), pp. 58–59.
TAPSOFTCCPSD-1991-CamilleriIN #algebra #automation #process #verification
Combining Interaction and Automation in Process Algebra Verification (AJC, PI, MN), pp. 283–296.
ICLPICLP-1991-BallanceG #consistency #incremental #maintenance
Incremental Consistency Maintenance for Interactive Applications (RAB, SLG), pp. 895–909.
HTECHT-1990-Rouet
Interactive Text Processing by Inexperienced (Hyper-) Readers (JFR), pp. 250–260.
LISPLFP-1990-KatzW #continuation
Continuing into the Future: On the Interaction of Futures and First-Class Continuations (MK, DW), pp. 176–184.
ICGTGG-1990-Himsolt #graph grammar #named
GraphEd: An Interactive Tool For Developing Graph Grammars (MH), pp. 61–65.
CHICHI-1990-Barnard #human-computer #overview #research
Research for human-computer interaction at the MRC Applied Psychology Unit (lab review) (PJB), pp. 379–380.
CHICHI-1990-DouglasM #overview
Interactive systems group — University of Oregon, department of computer and information science (lab review) (SAD, GWM), pp. 385–386.
CHICHI-1990-FahnrichZ #industrial #overview #research
Interactive systems research group — Fraunhofer-Gesellschaft Institute for Industrial Engineering (lab review) (KPF, JZ), pp. 289–290.
CHICHI-1990-HarrisonM #overview
Human computer interaction group, University of York, U.K. (lab review) (MDH, AFM), pp. 85–86.
CHICHI-1990-Jacob #eye tracking #what
What you look at is what you get: eye movement-based interaction techniques (RJKJ), pp. 11–18.
CHICHI-1990-KramerW #human-computer #overview #research
Human-computer interaction research at the University of Illinois (lab review) (AFK, CDW), pp. 79–80.
CHICHI-1990-SchiphorstCLWG #composition #process #tool support
Tools for interaction with the creative process of composition (TS, TC, CL, CW, SG), pp. 167–174.
CHICHI-1990-Took #interface #paradigm
Surface interaction: a paradigm and model for separating application and interface (RKT), pp. 35–42.
CHICHI-1990-WildeL #prototype
Spreadsheet-based interactive graphics: from prototype to tool (NPW, CL), pp. 153–160.
CHICHI-1990-Winograd #education #human-computer #what
What can we teach about human-computer interaction? (plenary address) (TW), pp. 443–448.
CSCWCSCW-1990-LosadaSN #collaboration #feedback #process #sequence
Collaborative Technology and Group Process Feedback: Their Impact on Interactive Sequences in Meetings (ML, PS, EEN), pp. 53–64.
SEKESEKE-1990-Hurley #design #information management #re-engineering
Integrating Software Engineering and Knowledge Engineering to Design Interactive Systems (WDH), pp. 7–11.
SIGIRSIGIR-1990-ChenD #information retrieval #online #process #query #refinement
Online Query Refinement on Information Retrieval Systems: A Process Model of Searcher/System Interactions (HC, VD), pp. 115–133.
POPLPOPL-1990-AttieFG #multi
Fairness and Hyperfairness in Multi-Party Interactions (PCA, NF, OG), pp. 292–305.
POPLPOPL-1990-Lafont
Interaction Nets (YL), pp. 95–108.
CADECADE-1990-FarmerGT #named #proving
IMPS: An Interactive Mathematical Proof System (WMF, JDG, FJT), pp. 653–654.
CSLCSL-1990-HertrampfW #bound #fault #proving
Interactive Proof Systems: Provers, Rounds, and Error Bounds (UH, KWW), pp. 261–273.
CHICHI-1989-BaudelaireG #design #paradigm
Planar maps: an interaction paradigm for graphic design (PB, MG), pp. 313–318.
CHICHI-1989-GillanLR #interface #modelling #statistics #visual notation
Models of user interactions with graphical interfaces: 1. statistical (DJG, RL, MR), pp. 375–380.
CHICHI-1989-Kendzierski #human-computer
Human-computer interaction department, Hewlett-Packard Laboratories (NK), pp. 305–306.
CHICHI-1989-Myers #behaviour #encapsulation
Encapsulating interactive behaviors (BAM), pp. 319–324.
CHICHI-1989-RudisillG #human-computer
NASA Johnson Space Center, Human-Computer Interaction (MR, DJG), pp. 55–56.
CHICHI-1989-Shneiderman #human-computer
Human-computer interaction lab, University of Maryland (BS), pp. 309–310.
CHICHI-1989-WiechaBBG #generative #user interface
Generating highly interactive user interfaces (CW, WEB, SJB, JDG), pp. 277–282.
ECOOPECOOP-1989-Coutaz #architecture #modelling
Architecture Models for Interactive Software (JC), pp. 383–399.
ICSEICSE-1989-LongC #analysis #concurrent #graph
Task Interaction Graphs for Concurrency Analysis (DLL, LAC), pp. 44–52.
DACDAC-1989-BenkoskiS #modelling #multi #verification
Timing Verification by Formal Signal Interaction Modeling in a Multi-level Timing Simulator (JB, AJS), pp. 668–673.
DACDAC-1989-Knapp #optimisation
An Interactive Tool for Register-level Structure Optimization (DK), pp. 598–601.
SIGIRSIGIR-1988-BrajnikGT #concept #information retrieval
IR-NLI II: Applying Man-Machine Interaction and Artificial Intelligence Concepts to Information Retrieval (GB, GG, CT), pp. 387–399.
SIGIRSIGIR-1988-Harman #query #towards
Towards Interactive Query Expansion (DH), pp. 321–331.
ECOOPECOOP-1988-HedinM #abstraction
The Mjølner Environment: Direct Interaction with Abstractions (GH, BM), pp. 41–54.
ECOOPECOOP-1988-Pasquier-BoltuckGC #approach #object-oriented #prototype #using
Prototyping an Interactive Electronic Book System Using an Object-Oriented Approach (JPB, EG, GC), pp. 177–190.
OOPSLAOOPSLA-1988-ScalettiJ #composition #music #object-oriented #synthesis
An Interactive Environment for Object-Oriented Music Composition and Sound Synthesis (CAS, REJ), pp. 222–233.
PPDPPLILP-1988-Dang #definite clause grammar #specification #using
Formal Specification of Interactive Languages Using Definite Clause Grammars (WD), pp. 283–291.
DACDAC-1988-ArnoldS
An Interactive Maze Router with Hints (MHA, WSS), pp. 672–676.
PPoPPPPEALS-1988-AralG #profiling
Non-Intrusive and Interactive Profiling in Parasight (ZA, IG), pp. 21–30.
ESOPESOP-1988-BahlkeS #formal method #programming
The PSG System: From Formal Language Definitions to Interactive Programming Environments (RB, GS), pp. 374–375.
STOCSTOC-1988-Ben-OrGKW #how #multi #proving
Multi-Prover Interactive Proofs: How to Remove Intractability Assumptions (MBO, SG, JK, AW), pp. 113–131.
CADECADE-1988-DuchierM #development #named #proving
LOGICALC: An Environment for Interactive Proof Development (DD, DVM), pp. 121–130.
CADECADE-1988-Griffin #named
EFS — An Interactive Environment for Formal Systems (TG), pp. 740–741.
CADECADE-1988-Kaufmann #proving #theorem proving
An Interactive Enhancement to the Boyer-Moore Theorem Prover (MK), pp. 735–736.
HCIHCI-CE-1987-Glenn #human-computer #question #speech
Where Does Speech Technology Fit in Human-Computer Interaction? (JWG), pp. 431–438.
HCIHCI-CE-1987-Raskin #human-computer
The Role of Nature Language Processing in Human-Computer Interaction (VR), pp. 121–128.
HCIHCI-CE-1987-RootC #memory management #multi
Multimode Interaction in a Telecommunications Testbed: The Case of Memory Dialing (RWR, CHC), pp. 399–406.
HCIHCI-CE-1987-Salvendy #development #human-computer #research #what
What We Know and What We Should Know About Human-Computer Interaction: Strategies for Research and Development (GS), pp. 13–19.
HCIHCI-CE-1987-Ulich #concept #difference #human-computer #research
Individual Differences in Human-Computer Interaction: Concepts and Research Findings (EU), pp. 29–36.
HCIHCI-CE-1987-YamagishiA #evaluation #human-computer
Experiments on Human-Computer Interaction Evaluation (NY, MA), pp. 167–174.
HCIHCI-SES-1987-Frese #concept #human-computer #performance
A Concept of Control: Implications for Stress and Performance in Human-Computer Interaction (MF), pp. 43–50.
HCIHCI-SES-1987-JenkinsG #development #evaluation
Development and Evaluation of a Risk Based Interactive Decision Aid (JPJ, JCG), pp. 173–180.
HCIHCI-SES-1987-Litewka #concept #human-computer #research
Questionable Assumptions and Misconceptions in Ergonomic Research on Human-Computer Interaction: A Discussion (JL), pp. 337–344.
HCIHCI-SES-1987-QuintanarCM #human-computer #social
The interactive Computer as a Social Stimulus in Human-Computer Interactions (LRQ, CRC, PJM), pp. 303–310.
SIGIRSIGIR-1987-Humphrey #knowledge-based
Illustrated Description of an Interactive Knowledge-Based Indexing System (SMH), pp. 73–90.
SIGIRSIGIR-1987-ThielH #knowledge base #visual notation
Informational Zooming: An Interaction Model for the Graphical Access to Text Knowledge Bases (UT, RH), pp. 45–56.
OOPSLAOOPSLA-1987-Meulen #named #simulation #smalltalk
INSIST: Interactive Simulation in Smalltalk (PSvdM), pp. 366–376.
OOPSLAOOPSLA-1987-Young #framework #object-oriented
An Object-Oriented Framework for Interactive Data Graphics (RLY), pp. 78–90.
PLDIPLDI-1987-SkedzielewskiYO #debugging #interpreter #named
DI: an interactive debugging interpreter for applicative languages (SKS, RKY, RRO), pp. 102–112.
ESECESEC-1987-DixHRT #design #modelling
Interaction Models and the Principled Design of Interactive Systems (AJD, MDH, CR, HWT), pp. 118–126.
ESECESEC-1987-Szwillus #data flow #editing #operating system #specification #user interface #using
Using Data Flow Specifications and Interactive Editing in the Operating System User Interface (GS), pp. 149–157.
ICSEICSE-1987-Roman #distributed #hardware #specification
Specifying Software/Hardware Interactions in Distributed Systems (GCR), pp. 126–141.
DACDAC-1987-Rosenberg87a
A New Interactive Supply/Demand Router with Rip-Up Capability for Printed Circuit Boards (ER), pp. 721–726.
DACDAC-1986-HammerRRHT #automation #generative #interface
Automating the generation of interactive interfaces (KH, DR, TR, JH, TT), pp. 152–158.
STOCSTOC-1986-GoldwasserS #proving
Private Coins versus Public Coins in Interactive Proof Systems (SG, MS), pp. 59–68.
CADECADE-1986-HahnleHRS #logic #verification
An Interactive Verification System Based on Dynamic Logic (RH, MH, WR, WS), pp. 306–315.
ICSEICSE-1985-FrancescoLV #concurrent #debugging
An Interactive Debugger for a Concurrent Language (NDF, DL, GV), pp. 320–329.
STOCSTOC-1985-GoldwasserMR #complexity
The Knowledge Complexity of Interactive Proof-Systems (SG, SM, CR), pp. 291–304.
SIGMODSIGMOD-1984-Spooner #database
Database Support for Interactive Computer Graphics (DLS), pp. 90–99.
SIGIRSIGIR-1984-LaenderS #database
An Interactive Database End-User Facility for the Definition and Manipulation of Forms (AHFL, PMS), pp. 41–54.
POPLPOPL-1984-RepsA #proving
Interactive Proof Checking (TWR, BA), pp. 36–45.
ICSEICSE-1984-MaezawaKSF
Interactive System for Structured Program Production (HM, MK, KS, YF), pp. 162–171.
DACDAC-1984-DoshiSS #logic #multi
THEMIS logic simulator — a mix mode, multi-level, hierarchical, interactive digital circuit simulator (MHD, RBS, DMS), pp. 24–31.
DACDAC-1984-KorsI #graph
An interactive electrical graph extractor (JLK, MI), pp. 624–628.
DACDAC-1984-Mori #layout
Interactive compaction router for VLSI layout (HM), pp. 137–143.
DACDAC-1984-ScottO #named
Plowing: Interactive stretching and compaction in magic (WSS, JKO), pp. 166–172.
CADECADE-1984-Suppes #generative #proving #theorem proving
The Next Generation of Interactive Theorem Provers (PS), pp. 303–315.
VLDBVLDB-1983-YuSLC #database #distributed
File Allocation in Distributed Databases with Interaction between Files (CTY, MKS, KL, CHC), pp. 248–259.
SIGIRSIGIR-1983-BrooksB #analysis #design #information retrieval #using
Using Discourse Analysis for The Design of Information Retrieval Interaction Mechanisms (HMB, NJB), pp. 31–47.
DACDAC-1983-BoardM #architecture #evaluation #parallel #simulation
An interactive simulation facility for the evaluation of shared-resource architectures (Parallel ARchitecture SIMulator — PARSIM) (JABJ, PNM), pp. 83–92.
DACDAC-1983-JordanP #logic #named
ILS — interactive logic simulator (GDJ, BBP), pp. 719–720.
PODSPODS-1982-CasanovaFP #dependence #functional
Inclusion Dependencies and Their Interaction with Functional Dependencies (MAC, RF, CHP), pp. 171–176.
VLDBVLDB-1982-DahlB #database #design #named
IDBD — An Interactive Design Tool for CODASYL-DBTG-Type Data bases (RD, JABJ), pp. 108–121.
VLDBVLDB-1982-LochovskyT #database #query
An Interactive Query Language for External Data Bases (FHL, DT), pp. 11–21.
ICSEICSE-1982-BerettaBFNSS #kernel #named
XS-1: An Integrated Interactive System and Its Kernel (GB, HB, PF, JN, JS, HS), pp. 340–349.
ICSEICSE-1982-PetroneLS #named #source code
DUAL: An Interactive Tool for Developing Documented Programs by Step-Wise Refinements (LP, ADL, FS), pp. 350–359.
ICSEICSE-1982-Wertz #design #incremental #programming
The Design of an Integrated, Interactive and Incremental Programming Environment (HW), pp. 157–165.
DACDAC-1982-CosmaiCMN #2d
An interactive drafting system based on two dimensional primitives (GC, UC, PM, AN), pp. 521–529.
DACDAC-1982-GoelM82a #analysis #testing
An interactive testability analysis program — ITTAP (DKG, RMM), pp. 581–586.
DACDAC-1982-KawatoUHS #logic #synthesis
An interactive logic synthesis system based upon AI techniques (NK, TU, SH, TS), pp. 858–864.
DACDAC-1982-MaisselO #approach #design #documentation #hardware #simulation #synthesis
Interactive design language: A unified approach to hardware simulation, synthesis and documentation (LIM, DLO), pp. 193–201.
DACDAC-1982-SakaiTYOOKKY #design #logic #simulation
An Interactive Simulation System for structured logic design — ISS (TS, YT, HY, YO, YO, HK, SK, SY), pp. 747–754.
DACDAC-1982-Shliferstein #using
Experiments using interactive color raster graphics for CAD (ARS), pp. 445–452.
VLDBVLDB-1981-Warren #database #logic #performance #query #relational
Efficient Processing of Interactive Relational Data Base Queries expressed in Logic (DHDW), pp. 272–281.
ICSEICSE-1981-AdamGL
An Interactive Tool for Program Manipulation (AA, PYG, JPHL), p. 460–?.
ICSEICSE-1981-AzumaTKM #development
Interactive Software Development Tool: ISDT (MA, MT, SK, KM), pp. 153–163.
ICSEICSE-1981-Lingard #tool support
A Software Methodology for Buidling Interactive Tools (RWL), pp. 394–399.
ICSEICSE-1981-Wasserman #design #re-engineering
User Software Engineering and the Design of Interactive Systems (AIW), pp. 387–393.
DACDAC-1981-Anderson #design #multi
A multiprocessor raster display for interactive graphics system design (WMA), pp. 494–497.
DACDAC-1981-BatiniL #concept #database #design #named
INCOD: A system for Interactive Conceptual Data Base Design (CB, ML), pp. 546–554.
DACDAC-1981-HorngL #automation #layout
An automatic/interactive layout planning system for arbitrarily-sized rectangular building blocks (CSH, ML), pp. 293–300.
DACDAC-1981-IshiiIIYK #automation #diagrams #editing #logic
Automatic input and interactive editing systems of logic circuit diagrams (MI, YI, MI, MY, SK), pp. 639–645.
DACDAC-1981-Kalay #generative #testing
Interactive shape generation and spatial conflict testing (YEK), pp. 75–81.
DACDAC-1981-OdawaraKAK #design #logic #named
PAS-CIP: An interactive logic design system (GO, SK, HA, YK), pp. 443–450.
DACDAC-1981-Scoble #using
Creating and updating space occupancy and building plans using interactive graphics (RAS), pp. 66–73.
DACDAC-1981-Shupe #automation #component
Automatic component placement in an interactive minicomputer environment (CFS), pp. 145–152.
DACDAC-1981-Trimberger #layout
Combining graphics and a layout language in a single interactive system (ST), pp. 234–239.
DACDAC-1981-WolfeFG #modelling
Interactive graphics for volume modeling (RNW, WJF, FG), pp. 463–470.
SIGMODSIGMOD-1980-SadriU #dependence #functional
The Interaction between Functional Dependencies and Template Dependencies (FS, JDU), pp. 45–51.
DACDAC-1980-CarmodyBMWH #design
An Interactive Graphics System for custom design (PC, AMB, JKM, AW, JLH), pp. 430–439.
DACDAC-1980-ClaryKS #design
SIDS (A Symbolic Interactive Design System) (DC, RK, SS), pp. 292–295.
DACDAC-1980-HanauL #approach #design #prototype #simulation
A prototyping and simulation approach to interactive computer system design (PRH, DRL), pp. 572–578.
DACDAC-1980-Jayakumar #data type
A data structure for interactive placement of rectangular objects (VJ), pp. 237–242.
DACDAC-1980-SchnurmannP #testing
An interactive test data system for LSI production testing (HDS, RMP), pp. 362–366.
DACDAC-1980-Skinner
Interactive wiring system (FDS), pp. 296–308.
VLDBVLDB-1979-BaldisseraCPB #database #design #specification #verification
Interactive Specification and Formal Verification of User’s Views in Data Bases Design (CB, SC, GP, GB), pp. 262–272.
VLDBVLDB-1979-WilsonS #detection #fault
A System for Interactive Error Detection (GAW, SBS), pp. 32–51.
FMFM-1979-Moriconi #design #network #verification
Interactive Design and Verification: A Message Switching Network Example (MM), pp. 355–388.
PLDISCC-1979-Kahrs #implementation #programming
Implementation of an Interactive Programming System (MK), pp. 76–82.
ICSEICSE-1979-Gomez #fortran
An Interactive FORTRAN Structuring Aid (JG), pp. 241–244.
DACDAC-1979-BekeS #automation #layout #named
CALMOS: A portable software system for the automatic and interactive layout of MOS/LSI (HB, WS), pp. 102–108.
DACDAC-1979-BennettSC #design #editing
Dynamic design rule checking in an interactive printed circuit editor (TCB, KRS, WMvC), pp. 330–336.
DACDAC-1979-Marvik #online #sketching
An interactive routing program with On-line clean-up of sketched routes (OAM), pp. 500–505.
DACDAC-1979-Meyer #low cost #performance
A low cost satellite for fast interactive graphics in a time-sharing environment (BM), pp. 39–44.
DACDAC-1979-SaharaKN #layout
An interactive layout system of analog printed wiring boards (KiS, KiK, IN), pp. 506–512.
DACDAC-1979-WeingartenKC #3d #named #using
DRAW3D: Time sharing graphic interaction using a device-space buffer (NHW, WK, MC), pp. 135–141.
DACDAC-1979-Wilmore #database #design #layout #performance
The design of an efficient data base to support an interactive LSI layout system (JAW), pp. 445–451.
SIGMODSIGMOD-1978-MylopoulosBW #design
A Language Facility for Designing Interactive Database-Intensive Applications (JM, PAB, HKTW), p. 17.
VLDBVLDB-1978-Lee #aspect-oriented #database
Conversational Aspects of Database Interactions (RML), pp. 392–399.
POPLPOPL-1978-GordonMMNW #metalanguage #proving
A Metalanguage for Interactive Proof in LCF (MJCG, RM, LM, MCN, CPW), pp. 119–130.
ICSEICSE-1978-DzidaHI #quality
User Perceived Quality of Interactive Systems (WD, SH, WDI), pp. 188–195.
ICSEICSE-1978-Fisher #design #higher-order #requirements
The Interaction Between the Preliminary Designs and the Technical Requirements for the DoD Common High Order Language (DAF), pp. 82–83.
DACDAC-1978-BayeganA #design #editing #layout #logic #simulation
An integrated system for interactive editing of schematics, logic simulation and PCB layout design (HMB, EJA), pp. 1–8.
DACDAC-1978-Bechtolsheim #design #specification
Interactive specification of structured designs (AvB), pp. 261–263.
DACDAC-1978-FairbairnR #layout #named
ICARUS: An interactive integrated circuit layout program (DGF, JAR), pp. 188–192.
DACDAC-1978-InfanteBMYC #design
An Interactive Graphics System for the design of integrated circuits (BI, DB, BM, SY, EC), pp. 182–187.
DACDAC-1978-Raeger #design #using
The design of a dense PCB using an interactive DA system (DR), p. 454.
DACDAC-1978-Ruch #approach #graph #layout
Interactive space layout: A graph theoretical approach (JR), pp. 152–157.
DACDAC-1978-StevensCBH #design #implementation
Implementation of an interactive printed circuit design system (KRS, WMvC, TCB, JAH), pp. 74–81.
DACDAC-1978-Villers #automation #design
A minicomputer based Interactive Graphics System as used for electronic design and automation (PV), pp. 446–453.
SIGMODSIGMOD-1977-DaleD #database
Main Schema-External Schema Interaction in Hierarchically Organized Data Bases (AGD, NBD), pp. 102–110.
SIGMODSIGMOD-1977-Sharman #approach #database #named
Update-by-Dialogue: An Interactive Approach to Database Modification (GCHS), pp. 21–29.
VLDBVLDB-1977-MederP #database
Data Base Support and Interactive Graphics (HGM, FPP), pp. 396–402.
DACDAC-1977-Christley #design
Thick film substrate (Micropackage) design utilizing interactive Computer Aided Design systems (FMC), pp. 450–459.
DACDAC-1977-Harlow #design
The open shop interactive mask design operation at harris semiconductor (JEHI), pp. 331–335.
DACDAC-1977-Peterson #automation
Computer/interactive cleanup of non-gridded PWB’s after automatic routing (DPP), pp. 43–57.
ICSEICSE-1976-BarstowK #performance #synthesis
Observations on the Interaction Between Coding and Efficiency Knowledge in the PSI Program Synthesis System (DRB, EK), pp. 19–31.
DACDAC-1976-Daae #approximate
Bandpass filter approximation by interactive graphics (HD), pp. 131–133.
DACDAC-1976-Hightower #named
SLEUTH — a metal-to-metal audit program in an interactive environment (DWH), pp. 318–326.
DACDAC-1976-HorbstPB #tool support
Engagement of interactive graphic tools in a CAD-system for digital units (EH, RP, WB), pp. 86–90.
DACDAC-1976-RabideauF #layout
Interactive graphics package for human engineering and layout of vehicle workspace (GFR, JF), pp. 34–41.
DACDAC-1976-RubelK #design #named
KINSYN: A minicomputer-based interactive mechanism design system (AJR, REK), pp. 7–16.
DACDAC-1976-VeldermanPM #approach #programming
An approach to interactive graphic programming (PV, GFP, PJM), pp. 366–370.
DACDAC-1976-WilcoxR #fault #logic #named
F/LOGIC — An interactive fault and logic simulator for digital circuits (PSW, HR), pp. 68–73.
VLDBVLDB-1975-Carlson #database #problem #scalability #using
Using Large Data Bases for Interactive Problem Solving (EDC), pp. 499–501.
STOCSTOC-1975-EhrenfeuchtR75a #combinator #on the
On the (Combinatorial) Structure of L Languages without Interactions (AE, GR), pp. 137–144.
SIGMODSIGFIDET-1974-HouselLS #architecture #migration
Architecture to An Interactive Migration System (AIMS) (BCH, VYL, NCS), pp. 157–169.
SIGMODSIGFIDET-1974-Minsky #database #on the
On Interaction with Data Bases (NHM), pp. 51–62.
DACDAC-1974-GeroJH #design #interface
Interaction, interfaces and design (JSG, WGJ, WNH), pp. 248–256.
DACDAC-1974-HananMS #approach #clustering #logic #problem
An interactive man-machine approach to the computer logic partitioning problem (MH, AM, PKWS), pp. 70–81.
SIGIRSIGIR-1973-KingS #named
ARS — An Interactive Reporting System (PFK, JES), pp. 161–175.
SIGIRSIGIR-1973-Marcus #interface #network #retrieval
A Translating Computer Interface for a Network of Heterogeneous Interactive Retrieval Systems (RSM), pp. 2–12.
SIGIRSIGIR-1973-MartinG #design #information retrieval
Language Decisions Made While Designing an Interactive Information Retrieval System (THM, RLG), pp. 86–100.
SIGIRSIGIR-1973-MartinP #analysis #comparative #retrieval
Comparative Analysis of Interactive Retrieval Systems (THM, EBP), pp. 75–85.
DACDAC-1973-DoonerVL #design #process
An interactive graphic and process controlled system for composing and sampling loom constrained designs (NPD, PV, JRL), pp. 247–252.
DACDAC-1973-MuraT #automation #generative
An interactive system for semi-automatic artwork generation of printed circuit boards (AM, MT), p. 60.
DACDAC-1973-Su #automation #design
An interactive design automation system (SYHS), pp. 253–261.
SOSPSOSP-1973-DayH #named #operating system
ARGOS: An Operating System for a Computer Utility Supporting Interactive Instrument Control (PD, JH), pp. 28–37.
DACDAC-1972-BannaS
An interactive computer graphics space allocation system (SAB, WRS), pp. 229–237.
DACDAC-1972-ChandyKB #automation #design #evaluation #modelling #network
Design automation and queueing networks: An interactive system for the evaluation of computer queueing models (KMC, TWK, JCB), pp. 357–367.
DACDAC-1972-CorleyA #design #industrial #pipes and filters #visual notation
The graphically accessed interactive design of industrial pipe systems (MRC, JJAI), pp. 165–169.
DACDAC-1972-French #generative
Picture generation for Interactive Graphics (LJF), pp. 326–330.
DACDAC-1972-LeeCH #health
A mental health project programmed and designed with the aid of interactive computer graphics (KL, RC, OFHJ), pp. 5–10.
DACDAC-1972-LourieD #design
Interactive knitted textile design: A computer tool for designers and manufacturers (JRL, NPD), pp. 287–300.
DACDAC-1972-MancusiW #editing
Interactive graphics for schematic editing, a working tool (MDM, JCW), pp. 301–304.
DACDAC-1972-Richardson #design #visual notation
An interactive, graphical system for the design of photomasks (FR), p. 34.
DACDAC-1972-Rosenthal
Increasing capabilities in interactive computer graphics terminals (CWR), pp. 317–325.
DACDAC-1972-SinkeyG #design #generative
The Interactive Computer Graphics System for Machined Part Design and NC Tape Generation (LOS, JZG), pp. 305–316.
DACDAC-1972-Zelinger #design #online
On-line interactive graphics the designer’s dream or the production manager’s nightmare (SHZ), pp. 35–49.
DACDAC-1971-Barker #design #logic #simulation #visual notation
An interactive graphical logic design simulation system (WBB), pp. 299–303.
DACDAC-1971-KriewallM #design #generative #named
CIBOL — an interactive graphics program used in the design of printed wiring boards and generation of associated artmasters (TJK, NRM), pp. 304–313.
DACDAC-1971-WeinzapfelJP #image #multi #named #synthesis
IMAGE: An interactive computer system for multi-constrained spatial synthesis (GW, TEJ, JP), pp. 101–108.
DACDAC-1970-CorreiaCPS #design #logic #problem #testing
Minimizing the problem of logic testing by the interaction of a design group with user-oriented facilities (MC, DC, FP, TJS), pp. 100–107.
DACDAC-1970-French #debugging #visual notation
An interactive graphical debugging system (LJF), pp. 271–273.
DACDAC-1970-RowanL #design #online
Interactive on-line computing in structural design (WHR, SDL), pp. 208–219.
DACDAC-1969-Bennington #design
Man-machine interaction in the design of rotating electrical machines (BJB), pp. 45–59.
DACDAC-1969-BoehmLMR #analysis
Interactive trajectory analysis: the graphic rocket system (BWB, VRL, RLM, JER), pp. 205–232.
SOSPSOSP-1969-Kulsrud #debugging #named
HELPER: an interactive extensible debugging system (HEK), pp. 105–111.

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