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Collaborated with:
Marleigh Norton Matthew Weise Jason Begy
Talks about:
game (9) independ (2) abstract (2) between (2) tech (2) interplay (1) difficult (1) progress (1) interfac (1) gameplay (1)

Person: Jesper Juul

DBLP DBLP: Juul:Jesper

Contributed to:

CGDC 20022002
DiGRA 20032003
DiGRA 20052005
DiGRA 20072007
DiGRA 20092009
FDG 20092009
FDG 20102010
FDG 20142014

Wrote 8 papers:

CGDC-2002-Juul #game studies
The Open and the Closed: Games of Emergence and Games of Progression (JJ).
DiGRA-2003-Juul #game studies
The game, the player, the world: looking for a heart of gameness (JJ).
DiGRA-2005-Juul #game studies #named
Half-Real: The Interplay between Game Rules and Game Fiction (JJ).
DiGRA-2007-Juul #abstraction
A Certain Level of Abstraction (JJ).
DiGRA-2009-JuulWB #game studies
Bad Games Panel [Abstracts] (JJ, MW, JB).
FDG-2009-JuulN #interface
Easy to use and incredibly difficult: on the mythical border between interface and gameplay (JJ, MN), pp. 107–112.
FDG-2010-Juul #game studies
In search of lost time: on game goals and failure costs (JJ), pp. 86–91.
FDG-2014-Juul #authentication #game studies #independence
High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival (JJ).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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