Collaborated with:
∅ Marleigh Norton Matthew Weise Jason Begy
Talks about:
game (9) independ (2) abstract (2) between (2) tech (2) interplay (1) difficult (1) progress (1) interfac (1) gameplay (1)
Person: Jesper Juul
DBLP: Juul:Jesper
Contributed to:
Wrote 8 papers:
- CGDC-2002-Juul #game studies
- The Open and the Closed: Games of Emergence and Games of Progression (JJ).
- DiGRA-2003-Juul #game studies
- The game, the player, the world: looking for a heart of gameness (JJ).
- DiGRA-2005-Juul #game studies #named
- Half-Real: The Interplay between Game Rules and Game Fiction (JJ).
- DiGRA-2007-Juul #abstraction
- A Certain Level of Abstraction (JJ).
- DiGRA-2009-JuulWB #game studies
- Bad Games Panel [Abstracts] (JJ, MW, JB).
- FDG-2009-JuulN #interface
- Easy to use and incredibly difficult: on the mythical border between interface and gameplay (JJ, MN), pp. 107–112.
- FDG-2010-Juul #game studies
- In search of lost time: on game goals and failure costs (JJ), pp. 86–91.
- FDG-2014-Juul #authentication #game studies #independence
- High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival (JJ).