Proceedings of the Computer Games and Digital Cultures Conference
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Proceedings of the Computer Games and Digital Cultures Conference
CGDC-2002, 2002.

GAME
DBLP
Scholar
?EE?
Full names Links ISxN
@proceedings{CGDC-2002,
	ee            = "http://www.digra.org/digital-library/forums/1-cgdc/",
	title         = "{Proceedings of the Computer Games and Digital Cultures Conference}",
	year          = 2002,
}

Contents (25 items)

CGDC-2002-BryceR #game studies #gender #women
Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility (JB, JR).
CGDC-2002-Costikyan #design #game studies #towards #word
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games (GC).
CGDC-2002-Finn #convergence #game studies
Console Games in the Age of Convergence (MF).
CGDC-2002-Holland
The Similar Eye: Proxy Life and Public Space in the MMORPG (OJH).
CGDC-2002-Jarvinen #game studies #video
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games (AJ).
CGDC-2002-JudmaierPJ
Myzel - Selforganization in Networked Worlds (PJ, GP, JP).
CGDC-2002-Juul #game studies
The Open and the Closed: Games of Emergence and Games of Progression (JJ).
CGDC-2002-Kerr #design #game studies #representation
Representing Users in the Design of Digital Games (AK).
CGDC-2002-KingK #game studies #interface
Computer Games / Cinema / Interfaces (GK, TK).
CGDC-2002-Klastrup #interactive
Interaction Forms, Agents and Tellable Events in EverQuest (LK).
CGDC-2002-Klevjer
In Defense of Cutscenes (RK).
CGDC-2002-Konzack #analysis #game studies
Computer Game Criticism: A Method for Computer Game Analysis (LK).
CGDC-2002-Kucklich #case study #game studies #higher-order
The Study of Computer Games as a Second-Order Cybernetic System (JK).
CGDC-2002-LankoskiH #design #game studies
Approaches to Computer Game Design (PL, SH).
CGDC-2002-Lauteren #game studies #towards
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games (GL).
CGDC-2002-Lindley #interactive
The Gameplay Gestalt, Narrative, and Interactive Storytelling (CAL).
CGDC-2002-MadsenJ #case study #game studies
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW (HM, TDJ).
CGDC-2002-Manninen #collaboration #game studies #multi #towards
Towards Communicative, Collaborative and Constructive Multi-Player Games (TM).
CGDC-2002-Mayra #named
Introduction: All Your Base Are Belong to Us (FM).
CGDC-2002-Nolan #community #question
iDTV Gamers: The Emergence of a New Community? (SN).
CGDC-2002-Sotamaa #game studies #multi
All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming (OS).
CGDC-2002-Stern #game studies #multi
A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games (ES).
CGDC-2002-SuomelaMRK #artificial reality #design #interactive #tool support
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World (RS, JM, ER, TK).
CGDC-2002-Taylor #game studies #quote
“Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World (TLT).
CGDC-2002-Tosca #community #speech
The EverQuest Speech Community (SPT).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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