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Collaborated with:
S.Cooper Britton Horn G.Smith Uttkarsh Narayan Matthew Hantsbarger M.S.El-Nasr Aditya Ponnada Binod Thapa-Chhetry Dinesh John S.S.Intille
Talks about:
design (2) mind (2) acceleromet (1) crowdsourc (1) videogam (1) research (1) recognit (1) playtest (1) expertis (1) approach (1)

Person: Josh Aaron Miller

DBLP DBLP: Miller:Josh_Aaron

Contributed to:

AIIDE 20182018
CHI PLAY 20192019
FDG 20192019

Wrote 3 papers:

AIIDE-2018-HornMSC #approach #automation #monte carlo
A Monte Carlo Approach to Skill-Based Automated Playtesting (BH, JAM, GS, SC), pp. 166–172.
CHI-PLAY-2019-PonnadaCTMJI #crowdsourcing #design #game studies #process #recognition #research
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research (AP, SC, BTC, JAM, DJ, SSI), pp. 135–147.
FDG-2019-MillerNHCE #game studies
Expertise and engagement: re-designing citizen science games with players' minds in mind (JAM, UN, MH, SC, MSEN), p. 11.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.