Travelled to:
1 × USA
Collaborated with:
Alessandro Canossa Erica Kleinman Truong-Huy D. Nguyen Elín Carstensdóttir D.Milam Sara Bunian Mariya Shiyko Carmen Sceppa Randy C. Colvin Joseph A. Zupko ∅ Zhengxing Chen Shree Durga Chaima Jemmali B.Aghabeigi S.Cooper C.Harteveld Jeremy B. Badler Stefanie Tignor Nathan Partlan Sam Snodgrass G.Smith L.Bartram Andrea Mambretti David Llansó M.A.Gómez-Martín P.P.Gómez-Martín P.A.González-Calero Shree Subramanian Sean Hallinan Josh Aaron Miller Uttkarsh Narayan Matthew Hantsbarger Pamela Naab L.Andres E.F.Melcer K.Isbister Christopher Amato Y.Sun Sabbir Ahmad Andy Bryant Zhaoqing Teng Mia Victoria Almeda Elizabeth Rowe M.Erfani B.Lameman H.Maygoli S.Mah Mikhail A. Kabakov Kunal Asarsa Paola Rizzo Dylan Schouten Truong Huy Nguyen Samuel Liberty Wade Kimbrough Paul Fombelle Camillia Matuk S.C.Sutherland
Talks about:
game (17) behavior (6) narrat (6) design (5) interact (4) player (4) base (4) analysi (3) visual (3) mechan (3)
Person: Magy Seif El-Nasr
DBLP: El-Nasr:Magy_Seif
Facilitated 1 volumes:
Contributed to:
Wrote 25 papers:
- CHI-2010-El-NasrAMELMM #comprehension #game studies
- Understanding and evaluating cooperative games (MSEN, BA, DM, ME, BL, HM, SM), pp. 253–262.
- FDG-2009-ZupkoE #automation #interactive
- System for Automated Interactive Lighting (SAIL) (JAZ, MSEN), pp. 223–230.
- FDG-2010-MilamE #analysis #design #game studies
- Analysis of level design 'push & pull' within 21 games (DM, MSEN), pp. 139–146.
- DiGRA-2013-DurgaESSNA #behaviour #game studies
- Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise (SD, MSEN, MS, CS, PN, LA).
- FDG-2013-LlansoGGGE #architecture #component #game studies #learning
- Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.
- FDG-2013-MilamEBA #design #game studies #visual notation
- Visual motion in a railed shooter game: A designer study (DM, MSEN, LB, BA), pp. 102–108.
- CHI-PLAY-2014-KabakovCEBCTCA #behaviour #bottom-up
- A bottom-up method for developing a trait-based model of player behavior (MAK, AC, MSEN, JBB, RCC, ST, ZC, KA), pp. 427–428.
- FDG-2015-CanossaBETC #behaviour
- In Your Face(t) Impact of Personality and Context on Gameplay Behavior (AC, JBB, MSEN, ST, RCC).
- FDG-2015-El-NasrDSS #game studies #health #persuasion
- Unpacking Adherence and Engagement in Persuasive Health Games (MSEN, SD, MS, CS).
- FDG-2015-MelcerNCCEI #game studies #research
- Games Research Today: Analyzing the Academic Landscape 2000-2014 (EFM, THDN, ZC, AC, MSEN, KI).
- FDG-2015-NguyenEC #comprehension #game studies #named #problem #visualisation
- Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games (THDN, MSEN, AC).
- FDG-2015-SubramanianHESS #behaviour #game studies #health #metric #persuasion
- Investigating behavior change indicators and cognitive measures in persuasive health games (SS, SH, MSEN, MS, CS).
- DiGRA-FDG-2016-CanossaNE #information management #named #visual notation
- G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery (AC, THDN, MSEN).
- AIIDE-2017-BunianCCE #behaviour #difference #game studies #modelling #using
- Modeling Individual Differences in Game Behavior Using HMM (SB, AC, RCC, MSEN), pp. 158–164.
- AIIDE-2018-PartlanCSKSHE #analysis #automation #interactive
- Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
- CIG-2018-ChenANCSE #game studies #named #performance #recommendation
- Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games (ZC, CA, THDN, SC, YS, MSEN), pp. 1–8.
- FDG-2018-JemmaliBME #design #education #empirical #game studies
- Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
- FDG-2018-KleinmanCE #game studies
- Going forward by going back: re-defining rewind mechanics in narrative games (EK, EC, MSEN), p. 6.
- CHI-PLAY-2019-AhmadBKTNE #analysis #behaviour #modelling
- Modeling Individual and Team Behavior through Spatio-temporal Analysis (SA, AB, EK, ZT, THDN, MSEN), pp. 601–612.
- FDG-2019-CarstensdottirK #game studies #interactive
- Player interaction in narrative games: structure and narrative progression mechanics (EC, EK, MSEN), p. 9.
- FDG-2019-El-Nasr
- Academics without borders (MSEN), p. 6.
- FDG-2019-HarteveldKRSNLK #adaptation #game studies #overview
- Teamwork and adaptation in games (TAG): a survey to gauge teamwork (CH, EK, PR, DS, THN, SL, WK, PF, MSEN), p. 12.
- FDG-2019-JemmaliKBARE #concept #design #game studies #learning #programming #using
- Using game design mechanics as metaphors to enhance learning of introductory programming concepts (CJ, EK, SB, MVA, ER, MSEN), p. 5.
- FDG-2019-MillerNHCE #game studies
- Expertise and engagement: re-designing citizen science games with players' minds in mind (JAM, UN, MH, SC, MSEN), p. 11.
- FDG-2019-PartlanCKSHSMSE #evaluation #graph #interactive #representation
- Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.