Collaborated with:
A.M.Mora Mohammed Salem Pablo García-Sánchez A.P.Tonda G.Squillero P.A.Castillo Thomas Philip Runarsson C.Cotta Antonio Fernández-Ares Antonio Mora García M. A. Moreno Maribel García Arenas Juan Luis Jiménez Laredo D.L.Gonzalez F.F.d.Vega L.Trujillo G.Olague L.Araujo K.Sharman
Talks about:
evolutionari (3) strategi (3) race (3) bot (3) comput (2) uncertainti (1) hearthston (1) deckbuild (1) character (1) behaviour (1)
Person: Juan Julián Merelo Guervós
DBLP: Guerv=oacute=s:Juan_Juli=aacute=n_Merelo
Contributed to:
Wrote 8 papers:
- PDP-2009-GonzalezVTOACGS #for free #grid
- Increasing GP Computing Power for Free via Desktop GRID Computing and Virtualization (DLG, FFdV, LT, GO, LA, PAC, JJMG, KS), pp. 419–423.
- CIG-2010-GuervosMRC #game studies #performance
- Assessing efficiency of different evolutionary strategies playing MasterMind (JJMG, AMM, TPR, CC), pp. 38–45.
- CIG-2010-MoraMGCAL #behaviour #evolution
- Evolving the cooperative behaviour in Unreal™ bots (AMM, MAM, JJMG, PAC, MGA, JLJL), pp. 241–248.
- CIG-2012-Fernandez-AresGMG #adaptation #game studies #realtime
- Adaptive bots for real-time strategy games via map characterization (AFA, PGS, AMM, JJMG), pp. 417–721.
- CIG-2015-Garcia-SanchezT #automation #generative #programming #search-based #towards #using
- Towards automatic StarCraft strategy generation using genetic programming (PGS, APT, AMM, GS, JJMG), pp. 284–291.
- CIG-2016-Garcia-SanchezT
- Evolutionary deckbuilding in hearthstone (PGS, APT, GS, AMG, JJMG), pp. 1–8.
- CIG-2018-SalemMG #process
- The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators (MS, AMM, JJMG), pp. 1–8.
- CoG-2019-SalemMG #evolution #nondeterminism
- Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection (MS, AMM, JJMG), pp. 1–8.