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Collaborated with:
Mark Wittkamp R.L.While P.Hingston Anthony Di Pietro
Talks about:
learn (3) adapt (3) game (3) comparison (2) program (2) spoof (2) genet (2) use (2) evolutionari (1) techniqu (1)

Person: Luigi Barone

DBLP DBLP: Barone:Luigi

Facilitated 1 volumes:

CIG 2008Ed

Contributed to:

CIG 20062006
CIG 20072007
CIG 20082008
CIG 20122012

Wrote 5 papers:

CIG-2006-PietroBW #adaptation #comparison #game studies #learning #modelling
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It (ADP, LB, RLW), pp. 173–180.
CIG-2006-WittkampB #adaptation #evolution #game studies #programming #search-based #using
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming (MW, LB), pp. 164–172.
CIG-2007-WittkampBW #comparison #game studies #learning #programming #search-based
A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof (MW, LB, RLW), pp. 63–71.
CIG-2008-WittkampBH #adaptation #using
Using NEAT for continuous adaptation and teamwork formation in Pacman (MW, LB, PH), pp. 234–242.
CIG-2012-WittkampBHW #learning #realtime
Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies (MW, LB, PH, RLW), pp. 25–32.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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