Collaborated with:
Margaret Krystyna Sarlej ∅ Dominic Gurto Alan Blair Dan Staines Paul Formosa Nathan Ching Melody Wang Ralph Stevenson Clare Andreallo
Talks about:
game (6) design (2) moral (2) beachcomb (1) visual (1) vendor (1) repres (1) impair (1) crafti (1) comput (1)
Person: Malcolm Ryan
DBLP: Ryan:Malcolm
Contributed to:
Wrote 5 papers:
- FDG-2011-ChingWRSA #game studies #named #visual notation
- Beachcomber: a game for the visually impaired (NC, MW, MR, RS, CA), pp. 289–292.
- FDG-2011-GurtoRB #game studies
- Crafty dynamic vendor pricing in computer role-playing games (DG, MR, AB), pp. 286–288.
- AIIDE-2012-SarlejR #representation
- Representing Morals in Terms of Emotion (MKS, MR).
- FDG-2013-Ryan #design #education #game studies
- That Ball Game: A game for teaching game design (MR), pp. 269–274.
- DiGRA-FDG-2016-RyanSF #design #game studies #lens
- Four Lenses for Designing Morally Engaging Games (MR, DS, PF).