Tag #education
1991 papers:
- EDM-2019-AbdiKSG #adaptation #multi
- A Multivariate ELO-based Learner Model for Adaptive Educational Systems (SA, HK, SWS, DG).
- EDM-2019-AguerrebereBCGK #feedback #how #online #question #student
- How Should Online Teachers of English as a Foreign Language (EFL) Write Feedback to Students? (CA, MB, CC, SG, GK, JW).
- EDM-2019-AskinadzeC #predict #student
- Predicting Student Dropout in Higher Education Based on Previous Exam Results (AA, SC0).
- EDM-2019-DavisWY #graph #n-gram #topic
- N-gram Graphs for Topic Extraction in Educational Forums (GMD, CW, CY).
- EDM-2019-HansenHAL #modelling
- Modelling End-of-Session Actions in Educational Systems (CH0, CH, SA, CL).
- EDM-2019-HarmonW #learning #online
- Measuring Item Teaching Value in an Online Learning Environment (JH, RW).
- EDM-2019-Ikeda #analysis #learning #quality #using
- Learning Feature Analysis for Quality Improvement of Web-Based Teaching Materials Using Mouse Cursor Tracking (MI).
- EDM-2019-JoYKL #analysis #comparative #effectiveness #learning #online #word
- A Comparative Analysis of Emotional Words for Learning Effectiveness in Online Education (JJ, YY, GK, HL).
- EDM-2019-LevyHTESGCT #algorithm #empirical
- Teacher vs. Algorithm: Double-blind experiment of content sequencing in mathematics (BL, AH, OT, OE, AS, KG, AC, MT).
- EDM-2019-MorsommeA #recommendation
- Content-based Course Recommender System for Liberal Arts Education (RM, SVA).
- EDM-2019-NazaretskyHA #clustering #learning
- Kappa Learning: A New Item-Similarity Method for Clustering Educational Items from Response Data (TN, SH, GA).
- EDM-2019-OwenRTBJKB #detection #effectiveness #game studies #persistent
- Detecting Wheel Spinning and Productive Persistence in Educational Games (VEO, MHR, KPT, VB, DJ, EK, RSB).
- EDM-2019-PuWJ #automation #framework #student
- ATC Framework: A fully Automatic Cognitive Tracing Model for Student and Educational Contents (YP, WW0, TJ).
- EDM-2019-SmeetsBB #detection
- Affect detection in home-based educational software for young children (RS, FLB, EB).
- EDM-2019-Woodruff #architecture #interactive #machine learning #predict #student
- Predicting student academic outcomes in UK secondary phase education: an architecture for machine learning and user interaction (MW).
- EDM-2019-YahyaMO #data mining #effectiveness #mining #novel #source code #using
- A Novel Use of Educational Data Mining to Inform Effective Management of Academic Programs (AAY, FAM, AO).
- ICSME-2019-GallagherFK #maintenance
- Teaching Software Maintenance (KG, MF, SK), pp. 353–362.
- DLT-2019-Gao #bound #complexity #pattern matching
- The Teaching Complexity of Erasing Pattern Languages with Bounded Variable Frequency (ZG), pp. 154–167.
- ICFP-2019-HameerP #automation #case study #experience #functional #programming #using
- Teaching the art of functional programming using automated grading (experience report) (AH, BP), p. 15.
- CoG-2019-FendtA #game studies #learning #student #using
- Using Learning Games to Teach Texas Civil War History to Public Middle School Students (MWF, EA), pp. 1–4.
- CoG-2019-IlhanGP #learning #multi
- Teaching on a Budget in Multi-Agent Deep Reinforcement Learning (EI, JG, DPL), pp. 1–8.
- CoG-2019-Konen #game studies #learning #research
- General Board Game Playing for Education and Research in Generic AI Game Learning (WK), pp. 1–8.
- CoG-2019-ParkMMBWL #game studies #generative #multi #network
- Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.
- DiGRA-2019-AthavaleD #design #game studies
- Strategies for Endogenous Design of Educational Games (SA, GD).
- FDG-2019-ChoTS #lessons learnt
- The building blocks of an educational esports league: lessons from year one in orange county high schools (AC, AMT, CS), p. 11.
- FDG-2019-JiangHHF #design #framework #game studies
- The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
- FDG-2019-KayaliLP #design
- Teaching gameful design (FK, NL, PP), p. 4.
- FDG-2019-OuelletteBC #analysis #comprehension #design #game studies #using
- Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults (MO, LB, CC), p. 11.
- FDG-2019-Ruch #development #game studies #learning
- Trans-pacific project-based learning: game production curriculum development (AWR), p. 9.
- FDG-2019-SteinbockLKPK #communication #game studies #named
- Cologon: a game to foster communication skills in inclusive education (MS, NL, FK, MP, GK), p. 5.
- FDG-2019-ZhaoAEL #artificial reality #game studies
- Developing a virtual reality game for manufacturing education (RZ, FA, LJE, HCL), p. 4.
- FDG-2019-ZhuAFNCSVO #concept #game studies #how #parallel #programming
- Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.
- VS-Games-2019-HoffmannM #design #game studies
- Exploring Game Design for the Financial Education of Millenials (GH, LM), pp. 1–2.
- VS-Games-2019-HoffmannMW #behaviour #game studies
- Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game (GH, RM, CW), pp. 1–4.
- VS-Games-2019-KaranastasisCP #novel
- A novel AR application for in-vehicle entertainment and education (EK, EC, SP), pp. 1–4.
- VS-Games-2019-MunsingerWQ #artificial reality #game studies #usability
- The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children (BM, GW, JQ), pp. 1–4.
- VS-Games-2019-Ramic-BrkicBHP #web
- Web Tool for Creating Educational/Therapeutic Programmes (BRB, AB, SH, NP), pp. 1–4.
- VS-Games-2019-SedlacekOZ #game studies
- Moon Base: A Serious Game for Education (DS, OO, JZ), pp. 1–4.
- VS-Games-2019-SteinhaeusserRH #artificial reality
- Fancy Fruits - An Augmented Reality Application for Special Needs Education (SCS, AR, MH, SO, KB, MEL), pp. 1–4.
- VS-Games-2019-ZahedWQ #game studies #safety
- Play It Safe: An Educational Cyber Safety Game for Children in Elementary School (BTZ, GW, JQ), pp. 1–4.
- VS-Games-2019-ZojajiP #behaviour #towards
- Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts (SZ, CP0), pp. 1–2.
- CIKM-2019-HuangLZYCGH #multi #online #recommendation
- Exploring Multi-Objective Exercise Recommendations in Online Education Systems (ZH, QL0, CZ, YY, EC, WG, GH), pp. 1261–1270.
- ICML-2019-Dasgupta0PZ #black box
- Teaching a black-box learner (SD, DH0, SP, XZ0), pp. 1547–1555.
- ICML-2019-HacohenW #learning #network #on the #power of
- On The Power of Curriculum Learning in Training Deep Networks (GH, DW), pp. 2535–2544.
- KDD-2019-ZhouM0H #learning #optimisation
- Optimizing the Wisdom of the Crowd: Inference, Learning, and Teaching (YZ, FM, JG0, JH), pp. 3231–3232.
- EDM-2018-BackenkohlerSSW #approach #data-driven #personalisation #towards
- Data-Driven Approach Towards a Personalized Curriculum (MB, FS, AS, VW).
- EDM-2018-ChenLG #data mining #mining #online
- Re-designing the Structure of Online Courses to Empower Educational Data Mining (ZC, SL, GG).
- EDM-2018-CookOKD #approach #authentication #using
- An Open Vocabulary Approach for Estimating Teacher Use of Authentic Questions in Classroom Discourse (CC, AO, SK, SD).
- EDM-2018-LorenzenHA #behaviour #online #student
- Tracking Behavioral Patterns among Students in an Online Educational System (SL, NH, SA).
- ICFP-2018-AlmeidaCM0P #assessment #automation #case study #experience #functional #game studies #how #using
- Teaching how to program using automated assessment and functional glossy games (experience report) (JBA, AC, NM, HP0, JP), p. 17.
- AIIDE-2018-KantharajuAZCSO #game studies #parallel #programming
- Tracing Player Knowledge in a Parallel Programming Educational Game (PK, KBA, JZ, BC, BKS, SO), pp. 173–179.
- AIIDE-2018-WigginsKMMBWL #game studies #predict
- Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
- CHI-PLAY-2018-WeiszAA #game studies #named #quantum
- Entanglion: A Board Game for Teaching the Principles of Quantum Computing (JDW, MA, ZA), pp. 523–534.
- CIG-2018-JustesenR #automation #learning
- Automated Curriculum Learning by Rewarding Temporally Rare Events (NJ, SR), pp. 1–8.
- CIG-2018-OliveiraTICP #development #game studies
- A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions (GTdO, CFMT, SI, GCC, HHP), pp. 1–8.
- CIG-2018-TziortziotiMMVC #game studies #internet #process #using
- Scenarios for Educational and Game Activities using Internet of Things Data (CT, IM, GM, AV, IC), pp. 1–8.
- DiGRA-2018-Wu #game studies #learning #video
- Video Games, Learning, and the Shifting Educational Landscape (HAW).
- FDG-2018-GreenKBNT #generative
- Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
- FDG-2018-JemmaliBME #design #empirical #game studies
- Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
- FDG-2018-WallnerKGLSL #game studies #geometry
- Lost my way: an educational geometry game for young children (GW, SK, SG, CSL, YS, IHL), p. 4.
- VS-Games-2018-AndersonTRLWSTS #comprehension
- Understanding Esports as a STEM Career Ready Curriculum in the Wild (CGA, AMT, JR, JSL, MW, HS, TT, CS), pp. 1–6.
- VS-Games-2018-BucherG #artificial reality #design
- Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (KB, SG), pp. 1–8.
- VS-Games-2018-Ramic-Brkic #game studies #using
- Enhancing Progressive Education through the Use of Serious Games (BRB), pp. 1–4.
- VS-Games-2018-SchulzSGK #gamification
- Branded Gamification in Technical Education (ASS, FS, RG, OK), pp. 1–8.
- VS-Games-2018-TiedeG #game studies #motivation #student
- Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement (JT, SG), pp. 1–8.
- CIKM-2018-FerroLM0 #continuation #learning #rank
- Continuation Methods and Curriculum Learning for Learning to Rank (NF0, CL, MM, RP0), pp. 1523–1526.
- CIKM-2018-Grefenstette #modelling
- Teaching Artificial Agents to Understand Language by Modelling Reward (EG), pp. 5–6.
- ICML-2018-CzarneckiJJHTHO #learning
- Mix & Match Agent Curricula for Reinforcement Learning (WMC, SMJ, MJ, LH, YWT, NH, SO, RP), pp. 1095–1103.
- ICML-2018-JiangZLLF #data-driven #learning #named #network
- MentorNet: Learning Data-Driven Curriculum for Very Deep Neural Networks on Corrupted Labels (LJ0, ZZ, TL, LJL, LFF0), pp. 2309–2318.
- ICML-2018-LiuDLLRS #black box #towards
- Towards Black-box Iterative Machine Teaching (WL, BD, XL, ZL0, JMR, LS), pp. 3147–3155.
- ICML-2018-WeinshallCA #learning #network
- Curriculum Learning by Transfer Learning: Theory and Experiments with Deep Networks (DW, GC, DA), pp. 5235–5243.
- ICPR-2018-LiuDWZWZ #classification #image #learning
- Teaching Squeeze-and-Excitation PyramidNet for Imbalanced Image Classification with GAN-based Curriculum Learning (JL, AD, CW0, HZ, NW0, BZ), pp. 2444–2449.
- ICPR-2018-WangWL #learning #performance
- Weakly- and Semi-supervised Faster R-CNN with Curriculum Learning (JW, XW, WL0), pp. 2416–2421.
- KDD-2018-LiuHHLCSH #online
- Finding Similar Exercises in Online Education Systems (QL0, ZH, ZH, CL, EC, YS0, GH), pp. 1821–1830.
- KDD-2018-ZhouNH #adaptation #memory management #what
- Unlearn What You Have Learned: Adaptive Crowd Teaching with Exponentially Decayed Memory Learners (YZ, ARN, JH), pp. 2817–2826.
- VMCAI-2018-ButlerTP #design #domain model #framework #modelling
- A Framework for Computer-Aided Design of Educational Domain Models (EB, ET, ZP), pp. 138–160.
- CSEET-2017-BinderNRM #challenge #development #learning #mobile
- Challenge Based Learning Applied to Mobile Software Development Teaching (FVB, MN, SSR, AM), pp. 57–64.
- CSEET-2017-DaunBOPMSR #concept #feedback #modelling #online
- Teaching Conceptual Modeling in Online Courses: Coping with the Need for Individual Feedback to Modeling Exercises (MD, JB, PAO, KP, SM, HS, MR), pp. 134–143.
- CSEET-2017-Devadiga #convergence #industrial #re-engineering
- Software Engineering Education: Converging with the Startup Industry (NMD), pp. 192–196.
- CSEET-2017-GreenC #agile #re-engineering
- Ten Years of the Agile Software Factory for Software Engineering Education and Training (RCGI, JTC), pp. 182–186.
- CSEET-2017-HeymSBSPHKS #case study #component #contract #experience #multi #reasoning
- Integrating Components, Contracts, and Reasoning in CS Curricula with RESOLVE: Experiences at Multiple Institutions (WDH, PAGS, PB, MS, KP, JEH, JK, NS), pp. 202–211.
- CSEET-2017-IacobF #requirements #using
- Using Extreme Characters to Teach Requirements Engineering (CI, SF), pp. 107–111.
- CSEET-2017-JoL #case study #detection #keyword #re-engineering #video #word
- A Study of Keywords Based on the Word Frequency Effect Theory in Video Lectures of Software Engineering Education for Detecting Mind (JJ, HL), pp. 241–245.
- CSEET-2017-LascanoC #in the cloud
- Improving Computer Science Education through Cloud Computing: An Observational Study (JEL, SWC), pp. 162–169.
- CSEET-2017-LeBlancMI #future of #re-engineering
- Crafting the Future of Software Engineering Education in CC2020: A Workshop (RJL, NRM, JI), pp. 65–66.
- CSEET-2017-LiebelBH #case study #modelling #multi #re-engineering #tool support #uml
- Model Driven Software Engineering in Education: A Multi-Case Study on Perception of Tools and UML (GL, OB, RH), pp. 124–133.
- CSEET-2017-Miranda #agile #interactive #project management #simulation
- Teaching Agile Project Management by Combining Group Interaction and Simulation (EM), pp. 232–233.
- CSEET-2017-PorrasPP #evolution
- The Evolving Perceptions of Sustainability in CS and SE Education: Findings from a Master's Programme (JP, MPS, BP), pp. 19–28.
- CSEET-2017-RongGZS #named
- DevOpsEnvy: An Education Support System for DevOps (GR, SG, HZ, DS), pp. 37–46.
- CSEET-2017-SouzaCVF #empirical #gamification #re-engineering
- Gamification in Software Engineering Education: An Empirical Study (MRdAS, KFC, LFV, EMLF), pp. 276–284.
- CSEET-2017-SteppeCT #automation #dependence #design #modelling
- Improving the Teaching of Software Design with Automated Modelling of Syntactic Dependencies (KS, SC, WWT), pp. 144–151.
- EDM-2017-BeckCB #data mining #learning #mining
- Workshop proposal: deep learning for educational data mining (JB, MC, RSB).
- EDM-2017-Crues
- Untangling The Program Name Versus The Curriculum: An Investigation of Titles and Curriculum Content (RWC).
- EDM-2017-DianaSK #identification #logic
- Teaching Informal Logical Fallacy Identification with a Cognitive Tutor (ND, JCS, KRK).
- EDM-2017-GuoHW
- MyCOS Intelligent Teaching Assistant (JG, XH, BW).
- EDM-2017-HansenHHAL #interactive #modelling #sequence #student
- Sequence Modelling For Analysing Student Interaction with Educational Systems (CH0, CH, NH, SA, CL).
- EDM-2017-LiuCBLR #game studies #question
- The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? (ZL, CC, TB, CL, TR).
- EDM-2017-LynchBXG #data mining #graph #mining
- Graph-based Educational Data Mining (CL, TB, LX, NG).
- EDM-2017-RihakP #performance #similarity #using
- Measuring Similarity of Educational Items Using Data on Learners' Performance (JR, RP).
- EDM-2017-ZhaoH #network
- Estimating Individual Treatment Effect from Educational Studies with Residual Counterfactual Networks (SZ, NTH).
- EDM-2017-ZhengSGWF #development #segmentation #visualisation
- Development of a Trajectory Model for Visualizing Teacher ICT Usage Based on Event Segmentation Data (LZ, RS, XG, BW, YF).
- ICFP-2017-CanouCH #functional #ml #programming #scalability
- Scaling up functional programming education: under the hood of the OCaml MOOC (BC, RDC, GH), p. 25.
- AIIDE-2017-DongB #evaluation #game studies #generative #programming
- Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game (YD, TB), pp. 172–178.
- AIIDE-2017-Horn #framework #game studies #generative
- A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content (BH), pp. 292–294.
- FDG-2017-AubrechtBB #community #research
- Earthworks rising: exploring, sharing, researching, and building community through teachers, parents, and learners (MA, HB, CBM), p. 4.
- FDG-2017-Dalsen #implementation #process
- Classroom implementation of a games-based activity on astronomy in higher education (JD), p. 3.
- FDG-2017-DongB #evaluation #game studies #generative #programming
- Evaluation of a template-based puzzle generator for an educational programming game (YD, TB), p. 4.
- FDG-2017-KaoH #framework #named #platform
- MazeStar: a platform for studying virtual identity and computer science education (DK, DFH), p. 6.
- FDG-2017-LoparevSVWDFBS #biology #collaboration #game studies #named #video
- BacToMars: a collaborative educational video game for teaching biological engineering (AL, AS, CV, LW, JD, MF, MUB, OS), p. 3.
- FDG-2017-MelcerI17a #challenge #collaboration #game studies #programming #using
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse (EFM, KI), p. 6.
- VS-Games-2017-CobelloBMZ #aspect-oriented #community #experience #gamification #learning #social
- The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (SC, PPB, EM, NZ), pp. 189–192.
- VS-Games-2017-HulusicP #game studies
- A curriculum for developing serious games for children with autism: A success story (VH, NP), pp. 149–152.
- VS-Games-2017-LopeMMGV #approach #design #game studies
- Designing educational games: Key elements and methodological approach (RPdL, NMM, RMS, AMG, FLGV), pp. 63–70.
- VS-Games-2017-PistoljevicH #case study #game studies #interactive #user study
- An interactive E-book with an educational game for children with developmental disorders: A pilot user study (NP, VH), pp. 87–93.
- VS-Games-2017-SchneiderSS #development #game studies #simulation
- Geogames in education for sustainable development: Transferring a simulation game in outdoor settings (JS, SS, CS), pp. 79–86.
- VS-Games-2017-TanLL #game studies #overview #perspective
- Paper title: Serious games in nursing education: An integrative review (AJQT, CCSL, SYL), pp. 187–188.
- CIKM-2017-ChenLHWCWSH #student
- Tracking Knowledge Proficiency of Students with Educational Priors (YC, QL0, ZH, LW, EC, RzW, YS0, GH), pp. 989–998.
- ICML-2017-GravesBMMK #automation #learning #network
- Automated Curriculum Learning for Neural Networks (AG, MGB, JM, RM, KK), pp. 1311–1320.
- ICML-2017-LiuDHTYSRS
- Iterative Machine Teaching (WL, BD, AH, CT, CY0, LBS, JMR, LS), pp. 2149–2158.
- KDD-2017-YinLN #bound #scalability
- Small Batch or Large Batch?: Gaussian Walk with Rebound Can Teach (PY, PL0, TN), pp. 1275–1284.
- KDD-2017-YouX0T #learning #multi #network
- Learning from Multiple Teacher Networks (SY, CX0, CX0, DT), pp. 1285–1294.
- MoDELS-2017-AgnerL #modelling #overview
- A Survey of Tool Use in Modeling Education (LTWA, TCL), pp. 303–311.
- MoDELS-2017-RatiuPD #case study #domain-specific language #experience #industrial #towards
- Experiences with Teaching MPS in Industry: Towards Bringing Domain Specific Languages Closer to Practitioners (DR, VP, KD), pp. 83–92.
- CASE-2017-ChenKLFG #algorithm #case study #user study
- An algorithm and user study for teaching bilateral manipulation via iterated best response demonstrations (CC, SK, ML, RF, KG), pp. 151–158.
- JCDL-2016-LeSC #community #quality
- Evaluating the Quality of Educational Answers in Community Question-Answering (LTL, CS, EC), pp. 129–138.
- CSEET-2016-Bass #question #re-engineering #what
- Software Engineering Education in the New World: What Needs to Change? (MB), pp. 213–221.
- CSEET-2016-BollinPAS #programming #re-engineering
- Software Engineering in Primary and Secondary Schools - Informatics Education is more than Programming (AB, SP, PKA, BS), pp. 132–136.
- CSEET-2016-Frailey
- Teaching Project Planning with No Project (DJF), pp. 37–45.
- CSEET-2016-GoncalvesW #project management #tool support
- An Instructional Unit for Teaching Project Management Tools Aligned with PMBOK (RQG, CGvW), pp. 46–55.
- CSEET-2016-JohnsonPH #approach #re-engineering
- An Athletic Approach to Software Engineering Education (PMJ, DP, EH0), pp. 8–17.
- CSEET-2016-KroppMB #agile #collaboration
- Teaching Agile Collaboration Skills in the Classroom (MK, AM0, RB), pp. 118–127.
- CSEET-2016-Laird #re-engineering
- Strengthening the “Engineering” in Software Engineering Education: A Software Engineering Bachelor of Engineering Program for the 21st Century (LL), pp. 128–131.
- CSEET-2016-LiebelHS #industrial #modelling #tool support #using
- Impact of the Use of Industrial Modelling Tools on Modelling Education (GL, RH, JPS), pp. 18–27.
- CSEET-2016-MarsicanoMFF #approach #modelling #process #requirements
- An Integrated Approach to the Requirements Engineering and Process Modelling Teaching (GM, FFM, MVF, SAAdF), pp. 166–174.
- CSEET-2016-MeierKP #agile #case study #collaboration #development #experience #scalability #student
- Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams (AM0, MK, GP), pp. 76–80.
- CSEET-2016-ShutoWKFYO #effectiveness #learning #re-engineering
- Learning Effectiveness of Team Discussions in Various Software Engineering Education Courses (MS, HW, KK, YF, SY, MO), pp. 227–231.
- CSEET-2016-WeiDCS #concept #framework #graph #modelling #requirements #uml
- A Conceptual Graphs Framework for Teaching UML Model-Based Requirements Acquisition (BW, HSD, EC, CS), pp. 71–75.
- CSEET-2016-WendtRH #online #re-engineering #towards
- First Steps towards Exporting Education: Software Engineering Education Delivered Online to Professionals (KDW, KR, MPEH), pp. 241–245.
- CSEET-2016-YangL #estimation
- Teaching Software Estimation through LEGOs (YY, LL), pp. 56–65.
- EDM-2016-Agrawal #challenge #data-driven
- Data-Driven Education: Some opportunities and Challenges (RA0), p. 2.
- EDM-2016-AgrawalGP #data-driven #design #towards
- Toward Data-Driven Design of Educational Courses: A Feasibility Study (RA0, BG, EEP), p. 6.
- EDM-2016-BarmakiH #comprehension #coordination #gesture #towards
- Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context (RB, CEH), pp. 663–665.
- EDM-2016-BlanchardDOSKSW #automation #detection
- Semi-Automatic Detection of Teacher Questions from Human-Transcripts of Audio in Live Classrooms (NB, PJD, AO, BS, SK, XS, BW, MN, SKD), pp. 288–291.
- EDM-2016-ClementOL #automation #comparison #student
- A Comparison of Automatic Teaching Strategies for Heterogeneous Student Populations (BC, PYO, ML0), pp. 330–335.
- EDM-2016-Dobashi #monitoring #student
- Time Series Cross Section method for monitoring students' page views of course materials and improving classroom teaching (KD), pp. 587–588.
- EDM-2016-HicksLEB #game studies
- Measuring Gameplay Affordances of User-Generated Content in an Educational Game (AH, ZL, ME, TB), pp. 78–85.
- EDM-2016-HicksLEB_ #game studies
- Measuring Gameplay Affordances of User-Generated Content in an Educational Game (AH, ZL, ME, TB), pp. 78–85.
- EDM-2016-MacLellanHPK #architecture #learning
- The Apprentice Learner architecture: Closing the loop between learning theory and educational data (CJM, EH, RP, KRK), pp. 151–158.
- EDM-2016-MalkiewichBSKP #behaviour #game studies #problem
- Classifying behavior to elucidate elegant problem solving in an educational game (LM, RSB, VS, SK, LP), pp. 448–453.
- EDM-2016-PelanekR #online
- Properties and Applications of Wrong Answers in Online Educational Systems (RP, JR), pp. 466–471.
- EDM-2016-SabourinMW #data mining #mining #tool support
- SAS Tools for Educational Data Mining (JS, SWM, ADW), pp. 632–633.
- EDM-2016-SharmaBGPD16a #multimodal #named #network #predict
- LIVELINET: A Multimodal Deep Recurrent Neural Network to Predict Liveliness in Educational Videos (AS, AB, AG, SP, OD), pp. 215–222.
- EDM-2016-SharmaBGPD16a_ #multimodal #named #network #predict
- LIVELINET: A Multimodal Deep Recurrent Neural Network to Predict Liveliness in Educational Videos (AS, AB, AG, SP, OD), pp. 215–222.
- EDM-2016-Sherzad #challenge #data mining #mining
- Applicability of Educational Data Mining in Afghanistan: Opportunities and Challenges (ARS), pp. 634–635.
- EDM-2016-StanhopeR #framework #platform
- A Platform for Integrating and Analyzing Data to Evaluate the Impacts of Educational Technologies (DS, KR), pp. 642–643.
- EDM-2016-StanhopeR16a #what
- Educational Technology: What 49 Schools Discovered about Usage when the Data were Uncovered (DS, KR), pp. 644–645.
- MSR-2016-Hassan #case study #experience #mining #repository #research
- Raising MSR researchers: an experience report on teaching a graduate seminar course in mining software repositories (MSR) (AEH), pp. 121–125.
- FSCD-2016-Huet #deduction #formal method #functional #programming #type system
- Teaching Foundations of Computation and Deduction Through Literate Functional Programming and Type Theory Formalization (GPH), p. 2.
- CHI-PLAY-2016-HornHBFSH #analysis #black box #game studies
- Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
- DiGRA-FDG-2016-HarteveldFS #design #game studies #lifecycle
- Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
- DiGRA-FDG-2016-ZhuKCL #game studies #interactive #social #using
- Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
- VS-Games-2016-DzhambazovG #game studies #mobile
- Sing Master: An Intelligent Mobile Game for Teaching Singing (GD, KG), pp. 1–2.
- VS-Games-2016-EllimanLL #artificial reality #simulation #student
- Virtual Reality Simulation Training for Student Nurse Education (JE, ML, FL), pp. 1–2.
- VS-Games-2016-FerreiraGH #case study #design #game studies #learning
- Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries (SMF, CGV, RH), pp. 1–8.
- VS-Games-2016-HernandezPRCM #game studies
- Computers or Tablets? Choosing Devices for Educational Videogames (ARH, CDFP, MGR, ACM, BM), pp. 1–8.
- VS-Games-2016-IsmailAA #game studies
- Rules on Wheels: A Serious Game for Teaching Traffic Signs (SI, SA, WA), pp. 1–7.
- VS-Games-2016-LopeM #game studies #uml #using
- Using UML to Model Educational Games (RPdL, NMM), pp. 1–4.
- VS-Games-2016-ReateguiBM #game studies #physics #student
- Students' Attitudes in Relation to Exergame Practices in Physical Education (ER, MZB, JBM), pp. 1–4.
- CIKM-2016-Agrawal #data-driven #towards
- Toward Data-Driven Education: CIKM-2016 Keynote (RA0), p. 3.
- ICML-2016-HoilesS #bound #design #evaluation #recommendation
- Bounded Off-Policy Evaluation with Missing Data for Course Recommendation and Curriculum Design (WH, MvdS), pp. 1596–1604.
- ICML-2016-LanGBS #named
- Dealbreaker: A Nonlinear Latent Variable Model for Educational Data (ASL, TG, RGB, CS), pp. 266–275.
- ICML-2016-LiuZO #linear
- The Teaching Dimension of Linear Learners (JL, XZ0, HO), pp. 117–126.
- ICPR-2016-RotaSCP #analysis #forensics #image #learning #question #student
- Bad teacher or unruly student: Can deep learning say something in Image Forensics analysis? (PR, ES, VC, CP), pp. 2503–2508.
- KDD-2016-Becher
- Can You Teach the Elephant to Dance? AKA: Culture Eats Data Science for Breakfast (JDB), p. 403.
- FSE-2016-WeirRN
- Reaching the masses: a new subdiscipline of app programmer education (CW, AR, JN0), pp. 936–939.
- ECSA-2015-AngelovB #agile #approach #architecture #development
- An Approach to Software Architecting in Agile Software Development Projects in Education (SA, PdB), pp. 157–168.
- TPDL-2015-Nunzio #geometry #machine learning #naive bayes
- Teaching Machine Learning: A Geometric View of Naïve Bayes (GMDN), pp. 343–346.
- CSEET-2015-BollinHS #project management #simulation
- Teaching Software Project Management by Simulation: Training Team Leaders for Real World Projects (AB, EH, CS), pp. 7–9.
- CSEET-2015-Budgen
- Applying the SE2014 Curriculum Model (DB), pp. 17–20.
- EDM-2015-BahargamEBT #personalisation #problem #scheduling
- Personalized Education; Solving a Group Formation and Scheduling Problem for Educational Content (SB, DE, AB, ET), pp. 488–491.
- EDM-2015-BakerLLP
- Analyzing Early At-Risk Factors in Higher Education e-Learning Courses (RSB, DL, MJL, DP), pp. 150–155.
- EDM-2015-BlanchardDON #analysis #automation #speech #towards
- Classifying Q&A from Teachers' Speech: Moving Toward an Automated System of Dialogic Analysis (NB, SKD, AO, MN), pp. 282–288.
- EDM-2015-BravoRLP #data mining #mining #online #tool support
- Exploring the Influence of ICT in online Education Through Data Mining Tools (JB, SJR, JML, SP), pp. 540–543.
- EDM-2015-CrossleyMBWPBB #data mining #mining #online
- Language to Completion: Success in an Educational Data Mining Massive Open Online Class (SAC, DSM, RSB, YW, LP, TB, YB), pp. 388–391.
- EDM-2015-CuadrosGRGZO #data mining #mining
- Educational Data Mining in an Open-Ended Remote Laboratory on Electric Circuits. Goals and Preliminary Results (JC, LGS, SR, MLG, JGZ, PO), pp. 578–579.
- EDM-2015-GandhiBD #topic #using #visual notation #word
- Topic Transition in Educational Videos Using Visually Salient Words (AG, AB, OD), pp. 289–296.
- EDM-2015-JedrzejewskiBOZ #behaviour #online
- Teacher and Learner Behaviour in an Online EFL Workbook (KJ, MB, MO, JZ, KL), pp. 568–569.
- EDM-2015-LewkowZRE #framework #learning #platform #scalability #streaming #towards
- Learning Analytics Platform. Towards an Open Scalable Streaming Solution for Education (NL, NLZ, MR, AE), pp. 460–463.
- EDM-2015-MacHardyP #big data #using
- Evaluating Educational Videos using Bayesian Knowledge Tracing and Big Data (ZM, ZAP), pp. 424–427.
- EDM-2015-MihaescuPI #online #recommendation
- Intelligent Tutor Recommender System for On-Line Educational Environments (MCM, PSP, CMI), pp. 516–519.
- EDM-2015-MorettiMS #analysis #evaluation #policy #sentiment #topic
- Application of Sentiment and Topic Analysis to Teacher Evaluation Policy in the U.S (AM, KM, ASA), pp. 628–629.
- EDM-2015-Pelanek15a #adaptation #memory management #modelling #student
- Modeling Students' Memory for Application in Adaptive Educational Systems (RP), pp. 480–483.
- EDM-2015-Rasanen #learning
- Educational Neuroscience as a Tool to Understand Learning and Learning Disabilities in Mathematics (PR), p. 7.
- EDM-2015-RollestonHS #scalability
- Educational Reports That Scale Across Users and Data (RR, RH, MAS), pp. 468–471.
- EDM-2015-SaarelaK #approach #clustering #scalability
- Do Country Stereotypes Exist in Educational Data? A Clustering Approach for Large, Sparse, and Weighted Data (MS, TK), pp. 156–153.
- EDM-2015-SabourinKFM #data mining #industrial #mining #privacy #student
- Student Privacy and Educational Data Mining: Perspectives from Industry (JS, LK, CF, SWM), pp. 164–170.
- EDM-2015-VigentiniC15a #design #question
- Pacing through MOOCs: Course Design or Teaching Effect? (LV, AC), pp. 572–573.
- EDM-2015-WangZ #process #recommendation
- Discovering Process in Curriculum Data to Provide Recommendation (RW, ORZ), pp. 580–581.
- ITiCSE-2015-AbidBA #refactoring
- Reflections on Teaching Refactoring: A Tale of Two Projects (SA, HAB, NA), pp. 225–230.
- ITiCSE-2015-AlshammariAH #adaptation #learning #security
- The Impact of Learning Style Adaptivity in Teaching Computer Security (MA, RA, RJH), pp. 135–140.
- ITiCSE-2015-Aycock #experience #topic
- Applied Computer History: Experience Teaching Systems Topics through Retrogames (JA), pp. 105–110.
- ITiCSE-2015-ClearCKLSC #performance #quality
- Global Perspectives on Assessing Educational Performance and Quality (AC, JC, AK, CL, S, ECV), pp. 326–327.
- ITiCSE-2015-Dickson #development #game studies #using
- Using Unity to Teach Game Development: When You’ve Never Written a Game (PED), pp. 75–80.
- ITiCSE-2015-DiethelmG
- Questions on Spoken Language and Terminology for Teaching Computer Science (ID, JG), pp. 21–26.
- ITiCSE-2015-Frison #algorithm
- A Teaching Assistant for Algorithm Construction (PF), pp. 9–14.
- ITiCSE-2015-HaaranenL #framework #git #platform #version control
- Teaching Git on the Side: Version Control System as a Course Platform (LH, TL), pp. 87–92.
- ITiCSE-2015-Hamilton #learning
- Learning and Teaching Computing Sustainability (MH), p. 338.
- ITiCSE-2015-Kurkovsky #game studies #re-engineering
- Teaching Software Engineering with LEGO Serious Play (SK), pp. 213–218.
- ITiCSE-2015-MuibiDP #design #web
- Teacher Perspectives on Web Design Instruction (HM, BD, THP), pp. 231–236.
- ITiCSE-2015-Patitsas #approach #student
- A Numpy-First Approach to Teaching CS1 to Natural Science Students (EP), p. 333.
- ITiCSE-2015-QuinsonO #learning #programming
- A Teaching System to Learn Programming: the Programmer’s Learning Machine (MQ, GO), pp. 260–265.
- ITiCSE-2015-ScottG #assessment #code review #quality #reliability
- Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews (MJS, GG), p. 346.
- ITiCSE-2015-Silvis-Cividjian #approach #multi #pervasive
- Teaching Pervasive Computing to CS Freshmen: A Multidisciplinary Approach (NSC), pp. 195–200.
- ITiCSE-2015-SimonS
- Academic Integrity and Professional Integrity in Computing Education (S, JS), pp. 237–241.
- ITiCSE-2015-WangMSLCW #data access #named #using #visualisation
- RBACvisual: A Visualization Tool for Teaching Access Control using Role-based Access Control (MW, JM, CKS, TL, SC, CW), pp. 141–146.
- ITiCSE-2015-XhakajL #approach
- A New Approach To Teaching Red Black Tree (FX, CWL), pp. 278–283.
- SIGITE-2015-AlZoubiFEGAH #hybrid #recursion
- A Hybrid Model for Teaching Recursion (OA, DF, BDE, NG, MA, RH), pp. 65–70.
- SIGITE-2015-Bringula #implementation #quote
- “Beauty and the Beast”: Effects of K-12 Implementation in the Philippines on Computing Education (RPB), p. 71.
- SIGITE-2015-Forster #exclamation #geometry #programming
- Programming in Scratch and Mathematics: Augmenting Your Geometry Curriculum, Today! (KTF), p. 97.
- SIGITE-2015-FronzaIC #development #mobile #student
- Students Want to Create Apps: Leveraging Computational Thinking to Teach Mobile Software Development (IF, NEI, LC), pp. 21–26.
- SIGITE-2015-JiangS
- A Preliminary Investigation of Container-Based Virtualization in Information Technology Education (KJ, QS), pp. 149–152.
- SIGITE-2015-McMahon #challenge
- The Challenges of Information and Communications Technology Education in Sub-Saharan Africa (REM), pp. 89–94.
- SIGITE-2015-McMahon15a #comparison #guidelines
- A Comparison between the ACM/IEEE Computer Science 2013 Curriculum Guidelines and the Information Technology 2008 Curriculum Guidelines (REM), p. 107.
- SIGITE-2015-NicolaiNHW #industrial #learning
- Experiential Learning Business/Industry and Education Wants and Needs (BN, DN, CHJ, CW), pp. 95–96.
- SIGITE-2015-RichardsE
- The Cyber Education Project and IT IAS Curriculum (JMR, JJE), pp. 173–178.
- SIGITE-2015-SabinAILTZ
- ACM/IEEE-CS Information Technology Curriculum 2017: A Status Update (MS, HA, JI, BML, CT, MZ), pp. 75–76.
- SIGITE-2015-Shannon
- Education and Entrepreneurs: From University to “Shark Tank” (MS), p. 1.
- SIGITE-2015-SobieskBCLT #approach #multi
- Cyber Education: A Multi-Level, Multi-Discipline Approach (ES, JRSB, GJC, ML, HT), pp. 43–47.
- SIGITE-2015-WangBH #security
- Hands-on Exercises for IT Security Education (XW, YB, GCH), pp. 161–166.
- HOFM-2015-ZamanskyF15a #formal method #information management #logic
- Exploring the Role of Logic and Formal Methods in Information Systems Education (AZ, EF), pp. 68–74.
- CHI-PLAY-2015-BartelFH #design #gamification #towards
- Towards a Competency-based Education with Gamification Design Elements (AB, PF, GH), pp. 457–462.
- CHI-PLAY-2015-Buffum #game studies
- Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game (PSB), pp. 395–398.
- CHI-PLAY-2015-HarpsteadA #analysis #design #empirical #game studies #learning #using
- Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.
- CHI-PLAY-2015-KaoH #experience #game studies
- Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
- CHI-PLAY-2015-SosaSPKGT #artificial reality #coordination #game studies #hybrid
- Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination (AS, RS, SP, CKG, SG, ZOT), pp. 697–702.
- CIG-2015-KaoH #game studies #modelling #performance #towards
- Toward avatar models to enhance performance and engagement in educational games (DK, DFH), pp. 246–253.
- DiGRA-2015-HeintzL #comparison #game studies #towards
- Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games (SH, ELCL).
- FDG-2015-ChauNSP #api #concept #game studies #programming
- Building Casual Games and APIs for Teaching Introductory Programming Concepts (BC, RN, KS, JP).
- FDG-2015-CooperL #game studies #named #source code
- Panel: Game Programs in Higher Education - Connecting Colleges with Corporations (KMLC, CSL).
- FDG-2015-JensenCBRA #design #game studies #research #towards
- Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking (MJ, TC, RB, MR, RA).
- FDG-2015-LongstreetCB #game studies #higher-order
- Invoking Higher Orders of Thinking in Serious Educational Games (CSL, KMLC, DB).
- FDG-2015-OlsonKFK #game studies #named
- Kanakatana: Teaching Japanese through Game Mechanics (CO, DK, AF, FK).
- FDG-2015-SchutterBN #game studies
- Teaching Older Adults to Play Minecraft (BDS, DEB, HHN).
- VS-Games-2015-EdenhoferMER #game studies #in the cloud
- Cloud Computing - An Educational Game on Weather Phenomena (SE, SvM, KE, JR), pp. 1–4.
- CHI-2015-CaiGGM #named
- Wait-Learning: Leveraging Wait Time for Second Language Education (CJC, PJG, JRG, RCM), pp. 3701–3710.
- CHI-2015-DerbovenZVGG #game studies
- The Fun and the Serious in an Educational Game: The Monkey Tales Case (JD, BZ, JV, DG, DDG), pp. 2829–2832.
- CHI-2015-HarteveldS #game studies #performance
- The Goal of Scoring: Exploring the Role of Game Performance in Educational Games (CH, SCS), pp. 2235–2244.
- CHI-2015-HossainJBCKSTCO #biology #case study #interactive #online
- Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
- CHI-2015-LeeLCWSK #interactive #online #social #using
- Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
- CHI-2015-PreistJ #game studies #motivation #using
- The Use of Games as Extrinisic Motivation in Education (CP, RJ), pp. 3735–3738.
- CHI-2015-TheriasBM
- Más Tecnologia, Más Cambio?: Investigating an Educational Technology Project in Rural Peru (ET, JB, PM), pp. 447–456.
- CSCW-2015-AhnWB
- Open Education in the Wild: The Dynamics of Course Production in the Peer 2 Peer University (JA, SAW, BSB), pp. 1896–1905.
- CSCW-2015-ZagalskyFSZW #collaboration #framework #git #platform
- The Emergence of GitHub as a Collaborative Platform for Education (AZ, JF, MADS, YZ, WW), pp. 1906–1917.
- DUXU-DD-2015-Fabri #design #lessons learnt #student
- Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
- DUXU-IXD-2015-FioriniFASWRL #3d #interactive #modelling #simulation #tool support
- Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
- DUXU-IXD-2015-RibeiroM #case study #community #design #health
- Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector (CER, CRM), pp. 94–103.
- DUXU-IXD-2015-UgrasS #framework #online #platform #usability
- A Usability Study with Children on an Online Educational Platform (TU, OS), pp. 228–239.
- DUXU-IXD-2015-YuanYMD #case study
- Evaluating an Education Department Portal: A Case Study (XY, HY, KM, KD), pp. 240–247.
- DUXU-UI-2015-GomezFD #bound
- Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project (RG, PF, RD), pp. 631–642.
- HCI-DE-2015-BoscarioliBSB #challenge #concept #how #human-computer #industrial
- How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI (CB, SAB, MSS, SDJB), pp. 27–36.
- HIMI-IKC-2015-IshiiMKS #clustering #topic
- A Topic Model for Clustering Learners Based on Contents in Educational Counseling (TI, SM, KK, YS), pp. 323–331.
- HIMI-IKC-2015-KimitaMMNIS #learning
- Learning State Model for Value Co-Creative Education Services (KK, KM, SM, YN, TI, YS), pp. 341–349.
- HIMI-IKC-2015-KosakaN #behaviour
- Education Method for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection (HK, MN), pp. 225–232.
- LCT-2015-AltanC #analysis #animation
- An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations (TA, KÇ), pp. 3–13.
- LCT-2015-ArenasZDA #artificial reality #development #framework #game studies #platform
- A Platform for Supporting the Development of Mixed Reality Environments for Educational Games (LA, TZ, PD, IA), pp. 537–548.
- LCT-2015-ChangHGL #gesture #named
- G-NETS — Gesture-Based Nursing Educational Training Support System (JWC, CFH, RLG, CCL), pp. 33–42.
- LCT-2015-FardounAC #evaluation
- Creation of Meaningful-Learning and Continuous Evaluation Education System (HMF, AA, APC), pp. 218–226.
- LCT-2015-FonsecaRVG #3d #learning
- From Formal to Informal 3D Learning. Assesment of Users in the Education (DF, ER, FV, ODG), pp. 460–469.
- LCT-2015-KaprosP #api #guidelines #usability
- Usability of Educational Technology APIs: Findings and Guidelines (EK, NP), pp. 249–260.
- LCT-2015-KimOP #game studies #gesture #performance
- Developing an Educational Game for Art Education — Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute (HSK, SHO, YHP), pp. 573–582.
- LCT-2015-KlemkeKLS #game studies #learning #mobile #multi
- Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness (RK, SK, HL, MS), pp. 583–594.
- LCT-2015-PhamNT #music #recognition
- Virtual Music Teacher for New Music Learners with Optical Music Recognition (VKP, HDN, MTT), pp. 415–426.
- LCT-2015-RobinMM
- Users and Technologies in Education: A Pending Course (CFR, SM, DYM), pp. 668–675.
- LCT-2015-SalazarOD #adaptation #mobile #multi #personalisation #ubiquitous #using
- Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices (OMS, DAO, NDD), pp. 301–312.
- LCT-2015-Sein-EchaluceBG #information management #social #using
- A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques (MLSE, ÁFB, FJGP, MÁCG), pp. 510–519.
- LCT-2015-Sirisaengtaksin #approach #design #mobile #online #recommendation #research
- A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach (KS, LO, NA), pp. 325–336.
- LCT-2015-VallsRF #architecture #design #game studies #roadmap
- E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
- SCSM-2015-WangM #overview #perspective #social #social media
- Social Media and Higher Education: A Literature Review (YW, GM), pp. 96–104.
- ICEIS-v1-2015-GrabisSS #collaboration #enterprise
- Collaborative Teaching of ERP Systems in International Context (JG, KS, DS), pp. 196–205.
- ICEIS-v3-2015-CanteriGSI #design #game studies #guidelines #set #video
- Video Games in Education of Deaf Children — A Set of Pratical Design Guidelines (RdPC, LSG, TAFdS, CEAI), pp. 122–129.
- ICML-2015-ChangKADL #learning
- Learning to Search Better than Your Teacher (KWC, AK, AA, HDI, JL), pp. 2058–2066.
- MLDM-2015-Al-SaleemAAB #mining #performance #predict #student
- Mining Educational Data to Predict Students’ Academic Performance (MAS, NAK, SAO, GB), pp. 403–414.
- SEKE-2015-GoncalvesW #how #overview #perspective #project management #tool support
- How to Teach the Usage of Project Management Tools in Computer Courses: A Systematic Literature Review (RQG, CGvW), pp. 36–41.
- SIGIR-2015-LiuJG #comprehension
- Scientific Information Understanding via Open Educational Resources (OER) (XL, ZJ, LG), pp. 645–654.
- ICSE-v2-2015-HallR #re-engineering #student
- Masters-Level Software Engineering Education and the Enriched Student Context (JGH, LR), pp. 311–314.
- ICSE-v2-2015-JankeBW #learning #object-oriented #programming #question
- Does Outside-In Teaching Improve the Learning of Object-Oriented Programming? (EJ, PB, SW), pp. 408–417.
- ICSE-v2-2015-Mead #collaboration #industrial #re-engineering
- Industry/University Collaboration in Software Engineering Education: Refreshing and Retuning Our Strategies (NRM), pp. 273–275.
- ICSE-v2-2015-MonsalveLW #game studies #learning
- Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W (ESM, JCSdPL, VMBW), pp. 343–352.
- ICSE-v2-2015-RupakhetiC #architecture #case study #experience #student
- Teaching Software Architecture to Undergraduate Students: An Experience Report (CRR, SVC), pp. 445–454.
- ICSE-v2-2015-SedelmaierL #induction #learning #re-engineering
- Active and Inductive Learning in Software Engineering Education (YS, DL), pp. 418–427.
- ICSE-v2-2015-ShinRM #concurrent #re-engineering
- Concurrent Software Engineering and Robotics Education (JS, AR, BM), pp. 370–379.
- ICSE-v2-2015-SimpsonMCFMR #case study #delivery #experience #security
- Experiences in Developing and Delivering a Programme of Part-Time Education in Software and Systems Security (ACS, AM, CJFC, IF, IM, KBR), pp. 435–444.
- ICSE-v2-2015-WermelingerHRBR
- Teaching Software Systems Thinking at The Open University (MW, JGH, LR, LB, MR, AKB), pp. 307–310.
- SAC-2015-BarrosCMP #learning #repository #reuse #using
- Integrating educational repositories to improve the reuse of learning objects (HB, EC, JM, RP), pp. 270–272.
- SAC-2015-RodriguesMSS #3d #game studies #interactive
- Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
- SAC-2015-Usener #assessment #automation #data type #named
- EASy-DSBuilder: automated assessment of tree data structures in computer science teaching (CAU), pp. 220–226.
- JCDL-2014-AkbarSFF #deduction #library #network #recommendation #social
- Recommendation based on Deduced Social Networks in an educational digital library (MA, CAS, WF, EAF), pp. 29–38.
- JCDL-2014-ChenF #metadata #using
- Using ACM DL paper metadata as an auxiliary source for building educational collections (YC, EAF), pp. 137–140.
- JCDL-2014-DibieMS #approach #behaviour #comprehension #online #predict #using
- A computational approach to understanding and predicting the behavior of educators using an online curriculum planning tool (OD, KEM, TS), pp. 487–488.
- JCDL-2014-GuoGL #using
- Using affective embodied agents in information literacy education (YG, DHLG, BL), pp. 389–398.
- JCDL-2014-SultanBS #automation #concept #identification #towards
- Towards automatic identification of core concepts in educational resources (MAS, SB, TS), pp. 379–388.
- SIGMOD-2014-HoweFFFKR #database #question
- Should we all be teaching “intro to data science” instead of “intro to databases”? (BH, MJF, JF, JF, TK, RR), pp. 917–918.
- CSEET-2014-BenabidA #aspect-oriented #re-engineering #research
- The synergy of engineering and research aspects in Software Engineering Education (AB, GAH), pp. 44–48.
- CSEET-2014-BoehmK #empirical #re-engineering #research
- Combining software engineering education and empirical research via instrumented real-client team project courses (BWB, SK), pp. 209–211.
- CSEET-2014-BreivoldC #in the cloud
- Cloud Computing education strategies (HPB, IC), pp. 29–38.
- CSEET-2014-Dagnino #effectiveness #industrial #re-engineering
- Increasing the effectiveness of teaching software engineering: A University and industry partnership (AD), pp. 49–54.
- CSEET-2014-FairleyBK #re-engineering
- The impact of SWEBOK Version 3 on software engineering education and training (REF, PB, JK), pp. 192–200.
- CSEET-2014-FranklBK14a #collaboration #re-engineering #social
- Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration (GF, SB, BK), pp. 163–167.
- CSEET-2014-GrantS #development #re-engineering
- Technology-driven software engineering curriculum development (ESG, VS), pp. 168–170.
- CSEET-2014-KroppMMZ #agile #collaboration #learning
- Teaching and learning agile collaboration (MK, AM, MM, CGZ), pp. 139–148.
- CSEET-2014-Lethbridge #development #effectiveness #modelling #using
- Teaching modeling using Umple: Principles for the development of an effective tool (TCL), pp. 23–28.
- CSEET-2014-LiemAAMW #re-engineering #towards
- Reshaping software engineering education towards 2020 engineers (IL, YA, SA, AM, YW), pp. 171–174.
- CSEET-2014-Mittermeir #industrial
- Panel on industrial needs and educational response (RTM), pp. 205–208.
- CSEET-2014-NordioEMAPNS #coordination #distributed #empirical #re-engineering
- An experiment on teaching coordination in a globally distributed software engineering class (MN, HCE, BM, NA, RP, EDN, AS), pp. 109–118.
- CSEET-2014-Opdahl #development #semantics
- Teaching semantic technologies as part of a software development program (ALO), pp. 203–204.
- CSEET-2014-ReddyN
- Teaching software product engineering in undergraduate computing curriculum (YRR, KVN), pp. 175–178.
- CSEET-2014-RongZS #case study #experience #matter #process
- Where does experience matter in software process education? An experience report (GR, HZ, DS), pp. 129–138.
- CSEET-2014-ShankararamanD #challenge #delivery #design #re-engineering #using
- Opportunities and challenges in using competencies during design and delivery of software engineering curriculum (VS, JD), pp. 179–182.
- CSEET-2014-Steppe #analysis #dependence #design #graph #using
- Teaching analysis of software designs using dependency graphs (KS), pp. 65–73.
- CSEET-2014-Wong #challenge #experience #lessons learnt #re-engineering
- Experience of teaching Executive Master’s program in Software Engineering: Challenges, lessons learned, and path forward (WEW), pp. 186–187.
- CSEET-2014-YamadaIWKFYOKT #development #effectiveness #learning
- The impacts of personal characteristic on educational effectiveness in controlled-project based learning on software intensive systems development (YY, SI, HW, KK, YF, SY, MO, TK, MT), pp. 119–128.
- EDM-2014-Aghababyan #game studies #named
- E3: Emotions, Engagement and Educational Games (AA), pp. 447–451.
- EDM-2014-Barmaki #communication #performance
- Nonverbal Communication and Teaching Performance (RB), pp. 441–443.
- EDM-2014-BoutnaruH #quality #security #student
- Teachers and Students Learn Cyber Security: Comparing Software Quality, Security (SB, AH), pp. 292–295.
- EDM-2014-CarballoA #case study #composition #recommendation
- Singular Value Decomposition in Education: a case study on recommending courses (FC, CA), pp. 417–418.
- EDM-2014-ClementORL #multi #online #optimisation #sequence
- Online Optimization of Teaching Sequences with Multi-Armed Bandits (BC, PYO, DR, ML0), pp. 269–272.
- EDM-2014-Cordova-Sanchez #predict
- Relevancy prediction of micro-blog questions in an educational setting (MCS, PR, LS, JF), pp. 415–416.
- EDM-2014-Garcia-SaizPZ #metric #power of #predict
- The predictive power of the SNA metrics for education (DGS, CP, MEZ), pp. 419–420.
- EDM-2014-KokkodisKK
- Assigning Educational Videos at Appropriate Locations in Textbooks (MK, AK, KK), pp. 201–204.
- EDM-2014-LeeLP #approach #behaviour #data-driven #game studies #learning
- Learning Individual Behavior in an Educational Game: A Data-Driven Approach (SJL, YEL, ZP), pp. 114–121.
- EDM-2014-MartinVAMJ #data mining #design #mining #research
- Microgenetic Designs for Educational Data Mining Research: Poster (TM, NFV, AA, JM, PJ), pp. 387–388.
- EDM-2014-MorettiGM14a #data-driven #design #mining #web
- Data-Driven Curriculum Design: Mining the Web to Make Better Teaching Decisions (AM, JPGB, KM), pp. 421–422.
- EDM-2014-PechenizkiyT #learning
- Learning to Teach like a Bandit (MP, PAT), pp. 381–382.
- EDM-2014-PeckhamM #comprehension #framework #mining
- Mining Reading Comprehension Within Educational Objective Frameworks (TP, GM), pp. 395–396.
- EDM-2014-PedroOBH #interactive #predict
- Predicting STEM and Non-STEM College Major Enrollment from Middle School Interaction with Mathematics Educational Software (MOSP, JO, RSB, NTH), pp. 276–279.
- EDM-2014-SaarelaK #using
- Discovering Gender-Specific Knowledge from Finnish Basic Education using PISA Scale Indices (MS, TK), pp. 60–67.
- EDM-2014-ShuQF #data mining #experience #learning #mining #student
- Educational Data Mining and Analyzing of Student Learning Outcomes from the Perspective of Learning Experience (ZS, QFQ, LQF), pp. 359–360.
- EDM-2014-TothRGW #assessment #problem #student
- Discovering Students' Complex Problem Solving Strategies in Educational Assessment (KT, HR, SG, SW), pp. 225–228.
- EDM-2014-ValeMA #clustering #evolution #mining
- Mining coherent evolution patterns in education through biclustering (AV, SCM, CA), pp. 391–392.
- ITiCSE-2014-ChenD #development #mobile
- A teaching model for development of sensor-driven mobile applications (HC, KD), pp. 147–152.
- ITiCSE-2014-EckerdalKTNSM #learning
- Teaching and learning with MOOCs: computing academics’ perspectives and engagement (AE, PK, NT, AN, JS, LM), pp. 9–14.
- ITiCSE-2014-FeasterAZH #concept
- Serious toys: three years of teaching computer science concepts in K-12 classrooms (YF, FA, JZ, JOH), pp. 69–74.
- ITiCSE-2014-FerreiraM #algorithm #analysis #design #using
- The magic of algorithm design and analysis: teaching algorithmic skills using magic card tricks (JFF, AM), pp. 75–80.
- ITiCSE-2014-Frison #algorithm #named #programming
- AlgoTouch: a programming by demonstration tool for teaching algorithms (PF), p. 334.
- ITiCSE-2014-Gulliksen #challenge
- Meeting the future challenges of education and digitization (JG), p. 2.
- ITiCSE-2014-GuoBQLH #assurance #security
- Enhancing the information assurance and security (IAS) in CS education with mobile-device based hands-on labs (MG, PB, KQ, CTDL, XH), p. 343.
- ITiCSE-2014-Jasute #geometry #interactive #learning #visualisation
- An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
- ITiCSE-2014-Katai14a
- Intercultural computer science education (ZK), pp. 183–188.
- ITiCSE-2014-LobodaGHB #open source #social #visualisation
- Mastery grids: an open-source social educational progress visualization (TDL, JG, RH, PB), p. 357.
- ITiCSE-2014-MagnenatSRSB #concept
- Teaching a core CS concept through robotics (SM, JS, FR, RS, MBA), pp. 315–320.
- ITiCSE-2014-Marttila-KontioKH #data analysis #student
- Advanced data analytics education for students and companies (MMK, MK, VH), pp. 249–254.
- ITiCSE-2014-PirkerRG #learning #student
- Motivational active learning: engaging university students in computer science education (JP, MRS, CG), pp. 297–302.
- ITiCSE-2014-PullenM #evolution #online
- Evolving synchronous online graduate CS education (JMP, PMM), p. 335.
- ITiCSE-2014-SabitzerP #programming
- Brain-based teaching in programming courses (BS, SP), p. 355.
- ITiCSE-2014-TedreBMC #classification #concept #identification #towards
- Towards identification and classification of core and threshold concepts in methodology education in computing (MT, DB, SMB, JCC), pp. 237–242.
- ITiCSE-2014-TollOWE #challenge #programming #student
- The challenge of teaching students the value of programming best practices (DT, TO, AW, ME), p. 347.
- ITiCSE-2014-WangCMSW #data access #multi #named #security #using #visualisation
- MLSvisual: a visualization tool for teaching access control using multi-level security (MW, SC, JM, CKS, CW), pp. 93–98.
- ITiCSE-WGR-2014-BrusilovskyEKMB #learning
- Increasing Adoption of Smart Learning Content for Computer Science Education (PB, SHE, ANK, LM, LB, DB, PI, RP, TS, SAS, JUF, AV, MW), pp. 31–57.
- ITiCSE-WGR-2014-MannilaDDGMRS
- Computational Thinking in K-9 Education (LM, VD, BD, NG, CM, LR, AS), pp. 1–29.
- SIGITE-2014-Halper #android #framework #platform #programming #using
- Using android as a platform for programming in the IT curriculum (MH), pp. 127–132.
- SIGITE-2014-HubbardK #industrial
- Industry partnerships to support computer science high school teachers’ pedagogical content knowledge (AH, YK), pp. 89–90.
- SIGITE-2014-PeltsvergerZ #analysis #security
- Bottleneck analysis with NetKit: teaching information security with hands-on labs (SP, CZ), pp. 45–50.
- SIGITE-2014-Ruhi #development #process
- Prospects & practices for end-user development activities in business computing education (UR), pp. 1–2.
- SIGITE-2014-SchmidtHM #network #physics
- A virtualized testbed with physical outlets for hands-on computer networking education (MS, FH, MM), pp. 3–8.
- SIGITE-2014-Suthaharan #experience #named #network #question
- FLaSKU — a classroom experience with teaching computer networking: is it useful to others in the field? (SS), pp. 15–20.
- SIGITE-2014-Trabelsi #approach #comprehension #network #security #using
- Enhancing the comprehension of network sniffing attack in information security education using a hands-on lab approach (ZT), pp. 39–44.
- SIGITE-2014-WangBM #design #lessons learnt #network
- Teaching a networking class for freshmen: course design and lessons learned (YW, TB, MM), pp. 9–14.
- SEFM-2014-KoreckoSDS #development #formal method #tool support
- A Toolset for Support of Teaching Formal Software Development (SK, JS, ZD, BS), pp. 278–283.
- SEFM-2014-SznukS #hoare #logic #tool support
- Tool Support for Teaching Hoare Logic (TS, AS), pp. 332–346.
- ICFP-2014-Ramsey #design #on the
- On teaching *how to design programs*: observations from a newcomer (NR), pp. 153–166.
- CHI-PLAY-2014-ChenBRGM #concept #float #interactive #simulation
- ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts (STC, DB, MR, RG, JM), pp. 327–330.
- CHI-PLAY-2014-GuanaXZSS #effectiveness #health
- UnderControl an educational serious-game for reproductive health (VG, TX, HZ, ES, ES), pp. 339–342.
- CHI-PLAY-2014-LyonVGSZZ #game studies #physics
- Little Newton: an educational physics game (NL, JVV, CG, NS, JZ, JZ), pp. 351–354.
- CHI-PLAY-2014-StenersonSBS #api #game studies #named
- Adage: an open API for data collection in educational games (MES, AS, MB, KS), pp. 437–438.
- CHI-PLAY-2014-ZhuFMPVN #game studies #process #towards
- Towards balancing learner autonomy and pedagogical process in educational games (JZ, AF, GM, JHP, JVV, DN), pp. 455–456.
- DiGRA-2014-AltizerZ #design #industrial
- Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
- FDG-2014-AltizerZ #game studies #industrial
- Pitch perfect or exploring pitching practices in industry and games education (RA, JPZ).
- FDG-2014-RodenL #android #case study #development #experience #game studies
- Experiences teaching a course in Android game development (TER, RL).
- FDG-2014-RoweLML #design #game studies #learning
- Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
- FDG-2014-Schreiber #game studies #named #transitive
- Harmony: A game to teach transitive game balance (IS).
- FDG-2014-WinnOKM #approach
- Sparks of Eternity: A new approach to religious education (BMW, CO, GK, RM).
- VS-Games-2014-ChaudyCH #developer #game studies #named
- EngAGe: A Link between Educational Games Developers and Educators (YC, TMC, TH), pp. 1–7.
- VS-Games-2014-LorenziniBCNET #collaboration #game studies #named
- LawVille: A Collaborative Serious Game for Citizenship Education (CL, RB, MC, MN, CE, FT), pp. 1–2.
- VS-Games-2014-MarklundBE #challenge #game studies
- The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings (BBM, PB, HE), pp. 1–8.
- VS-Games-2014-Thong #game studies #learning
- Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms (LPT), pp. 1–5.
- CHI-2014-HarpsteadMAM #design #game studies #using
- Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
- CHI-2014-LiuMBP #automation #towards
- Towards automatic experimentation of educational knowledge (YEL, TM, EB, ZP), pp. 3349–3358.
- CHI-2014-ORourkeHBDP #game studies #persistent
- Brain points: a growth mindset incentive structure boosts persistence in an educational game (EO, KH, CB, CSD, ZP), pp. 3339–3348.
- CSCW-2014-CrossBRCT #named #online
- VidWiki: enabling the crowd to improve the legibility of online educational videos (AC, MB, DR, EC, WT), pp. 1167–1175.
- DHM-2014-KitajimaNMKAHNOKO
- Robotics as a Tool in Fundamental Nursing Education (YK, MN, JM, MKP, KA, ZH, AN, TO, NK, JO), pp. 392–402.
- DHM-2014-MazzolaACRADA #architecture #monitoring
- Integrated Architecture for Next-Generation m-Health Services (Education, Monitoring and Prevention) in Teenagers (MM, PA, GC, CR, MA, CD, GA), pp. 403–414.
- DUXU-DI-2014-Hellweg #development #future of #game studies #what
- Wanting the Unwanted — What Games Can Teach Us about the Future of Software Development (DH), pp. 711–719.
- DUXU-DP-2014-YantacOC #case study #design #interactive
- A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
- DUXU-ELAS-2014-CagiltayCKCA #usability
- Innovative Educational Technology for Special Education and Usability Issues (KÇ, FÇ, NK, HC, GKA), pp. 155–163.
- DUXU-TMT-2014-SchmidtKGSGW
- Bridging the Gap — Methods and Teaching of F-A-S-T — Framing-Art-Science- Technology (DS, GK, SG, CS, RG, MW), pp. 589–600.
- HCI-TMT-2014-BoscarioliSPBB #human-computer
- Charting the Landscape of HCI Education in Brazil (CB, MSS, ROP, SAB, SDJB), pp. 177–186.
- HCI-TMT-2014-Gross #human-computer #interactive
- Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
- HCI-TMT-2014-MorDHF #human-computer #learning #online
- Teaching and Learning HCI Online (EM, MGD, EH, NF), pp. 230–241.
- HCI-TMT-2014-SilvaCP #human-computer #interactive #learning
- Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
- HCI-TMT-2014-TombergL #case study #design #modelling
- Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University (VT, ML), pp. 259–269.
- HIMI-AS-2014-KometaniTFA #behaviour #estimation #student
- An Improved Teaching Behavior Estimation Model from Student Evaluations (YK, TT, TF, TA), pp. 59–68.
- HIMI-AS-2014-MatsuiHKA #behaviour #case study #learning
- A Study on Exploration of Relationships between Behaviors and Mental States of Learners for Value Co-creative Education and Learning Environment (TM, YH, KK, TA), pp. 69–79.
- HIMI-AS-2014-Sakurai
- The Value Improvement in Education Service by Grasping the Value Acceptance State with ICT Utilized Education Environment (YS), pp. 90–98.
- HIMI-AS-2014-SutoS
- Developing an Education Material for Robot Literacy (HS, MS), pp. 99–108.
- HIMI-AS-2014-TanakaTH #development #using
- Development of Teaching Material Volume Calculations Using a Wooden Puzzle (TT, MT, IH), pp. 109–117.
- HIMI-AS-2014-UeiFKNKS #design #evaluation #learning
- Learning Effect Evaluation of an Educational Tool for Product-Service System Design Based on Learner Viewpoints (KU, TF, AK, YN, KK, YS), pp. 643–652.
- HIMI-DE-2014-BannaiKA #game studies #interface
- Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education (YB, TK, NA), pp. 139–147.
- HIMI-DE-2014-KimitaNS #analysis
- Application of a Requirement Analysis Template to Lectures in a Higher Education Institution (KK, YN, YS), pp. 594–601.
- LCT-NLE-2014-AguadoFDGS #design
- Course Sprints: Combining Teacher Training, Design Thinking and Hackathons (GA, CFB, MGD, RG, AVS), pp. 3–12.
- LCT-NLE-2014-BattaiolaAP #animation #design #process
- Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
- LCT-NLE-2014-BrownL #simulation #student
- Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project (SWB, KAL), pp. 371–379.
- LCT-NLE-2014-ElciD #approach #case study #experience #research #social #social media
- A Narrative Research Approach: The Experiences of Social Media Support in Higher Education (AE, BÇD), pp. 36–42.
- LCT-NLE-2014-FardounKCC
- Applying Gianni Rodari Techniques to Develop Creative Educational Environments (HMF, IAK, APC, JRC), pp. 388–397.
- LCT-NLE-2014-IoannouZS #information management #lessons learnt
- Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education (AI, MZ, ASG), pp. 410–418.
- LCT-NLE-2014-MeskeSVRO #case study
- Cloud Storage Services in Higher Education — Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany (CM, SS, RV, DR, AÖ), pp. 161–171.
- LCT-NLE-2014-OrehovackiBJ #quality #using #web
- Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential (TO, SB, MJ), pp. 192–203.
- LCT-TRE-2014-AgesilaouVIZ #collaboration #tool support #wiki
- Collaborative Tools in the Primary Classroom: Teachers’ Thoughts on Wikis (AA, CV, SI, MZ), pp. 239–247.
- LCT-TRE-2014-ArnoldK #named #social
- E-Portfolios — Fostering Systematic Reflection in Social Work Education (PA, SK), pp. 351–362.
- LCT-TRE-2014-BesiosL
- Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools (AB, NL), pp. 258–268.
- LCT-TRE-2014-FonsecaGNTPMM #game studies #named #social
- BIZZY — A Social Game for Entrepreneurship Education (BF, RG, RRN, MST, HP, LM, PM), pp. 33–41.
- LCT-TRE-2014-LorenzKL #implementation
- The Role of Educational Technologist in Implementing New Technologies at School (BL, KK, ML), pp. 288–296.
- LCT-TRE-2014-NordvallAS
- Exploring Simulated Provocations — Supporting Pre-Service Teachers’ Reflection on Classroom Management (MN, MA, MS), pp. 182–193.
- LCT-TRE-2014-OzcelikCSTU
- The Effect of Split Attention in Surgical Education (EÖ, NEÇ, GS, ET, BU), pp. 3–10.
- LCT-TRE-2014-ShahoumianSZPH #learning #simulation
- Blended Simulation Based Medical Education: A Complex Learning/Training Opportunity (AS, MS, MZ, GP, JH), pp. 478–485.
- LCT-TRE-2014-Stylianou-GeorgiouPI #monitoring #web
- Monitoring Teachers’ Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0 (ASG, AP, AI), pp. 319–327.
- LCT-TRE-2014-Tobita #effectiveness
- Developing an Effective ESP Curriculum Integrating CALL (RT), pp. 328–338.
- SCSM-2014-FardounAC #network #representation #social #student
- Representing Students Curriculum in Social Networks (HMF, AA, APC), pp. 48–58.
- SCSM-2014-FardounAG #community
- Useful Educational Exercises for the Community (HMF, DMA, LCG), pp. 314–321.
- ICEIS-v2-2014-FerreiraMS #social
- Social Business — A New Dimension for Education and Training in Organizations — The EToW Model (MJF, FM, MIS), pp. 420–427.
- ICEIS-v3-2014-AzevedoF #case study #learning #process #student
- The Response Systems in the Student’s Learning/Teaching Process — A Case Study in a Portuguese School (PA, MJF), pp. 79–86.
- ICML-c2-2014-SinglaBBKK
- Near-Optimally Teaching the Crowd to Classify (AS, IB, GB, AK, AK), pp. 154–162.
- ICPR-2014-VuYESOFAY #video
- A Web-Based Education System for Reading Video Capsule Endoscopy (HV, YY, TE, MS, HO, YF, TA, YY), pp. 2721–2726.
- KDD-2014-AgrawalGT #student
- Grouping students in educational settings (RA, BG, ET), pp. 1017–1026.
- KDIR-2014-HubwieserM #mining #scalability #set
- Competency Mining in Large Data Sets — Preparing Large Scale Investigations in Computer Science Education (PH, AM), pp. 315–322.
- SEKE-2014-ChenS #online #re-engineering
- Supporting Online Synchronous Education for Software Engineering via Web-based Operation Record and Replay (DC, YS), pp. 528–533.
- SIGIR-2014-UstaAVOU #analysis #how #learning #student
- How k-12 students search for learning?: analysis of an educational search engine log (AU, ISA, IBV, RO, ÖU), pp. 1151–1154.
- PLATEAU-2014-HundhausenC #interactive #programming #social
- Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
- PLATEAU-2014-KoitzS #comparison #empirical #hybrid #programming language #visual notation
- Empirical Comparison of Visual to Hybrid Formula Manipulation in Educational Programming Languages for Teenagers (RK, WS), pp. 21–30.
- REFSQ-2014-CooperNL #formal method #game studies #modelling #requirements #towards
- Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models (KMLC, ESN, CSL), pp. 17–22.
- REFSQ-2014-HerrmannHLW #case study #experience #requirements
- Experience-Oriented Approaches for Teaching and Training Requirements Engineering: An Experience Report (AH, AH, DL, RW), pp. 254–267.
- SAC-2014-BorgesDRI #gamification
- A systematic mapping on gamification applied to education (SdSB, VHSD, HMR, SI), pp. 216–222.
- SAC-2014-ChenML #case study #research #testing
- Combining research and education of software testing: a preliminary study (ZC, AM, BL), pp. 1179–1180.
- SAC-2014-ParkPJ #artificial reality #online
- QR-code based online robot augmented reality system for education (JPP, MWP, SKJ), pp. 180–185.
- CASE-2014-LiSZD
- Teaching a calligraphy robot via a touch screen (JL, WS, MZ, XD), pp. 221–226.
- DAC-2014-Rutenbar #automation #design
- The First EDA MOOC: Teaching Design Automation to Planet Earth (RAR), p. 6.
- TPDL-2013-BrusilovskyLWBDFCCF #navigation #social
- Social Navigation Support for Groups in a Community-Based Educational Portal (PB, YLL, CW, SB, LMLD, RF, KC, LNC, EAF), pp. 429–433.
- CSEET-2013-ArdisBCVI #re-engineering #source code #using
- Using GSwE2009 in the creation and modification of graduate software engineering programs and related curricula (MAA, SB, LC, DV, SI), pp. 109–118.
- CSEET-2013-BollinHS #assurance #development #process #simulation
- Teaching software development processes by simulation: Wuality assurance as a factor of success (AB, EH, LS), pp. 362–364.
- CSEET-2013-CaiKJA #architecture #bibliography #design
- Introducing tool-supported architecture review into software design education (YC, RK, CJ, JA), pp. 70–79.
- CSEET-2013-ChimalakondaN #adaptation #learning #personalisation #re-engineering #what
- What makes it hard to teach software engineering to end users? some directions from adaptive and personalized learning (SC, KVN), pp. 324–328.
- CSEET-2013-Cowling #development #future of #modelling #re-engineering
- Model-driven development and the future of software engineering education (TC), pp. 329–331.
- CSEET-2013-EllisCHPD #development #towards
- Towards a model of faculty development for FOSS in education (HJCE, MC, GWH, MP, SD), pp. 269–273.
- CSEET-2013-EterovicGB #approach #process
- Teaching software processes to professionals: The approach taken by an evening master’s degree program (YE, GG, JB), pp. 309–313.
- CSEET-2013-GabrysiakHPG #implementation #requirements
- Cooperating with a non-governmental organization to teach gathering and implementation of requirements (GG, RH, LP, HG), pp. 11–20.
- CSEET-2013-Georgas #composition #design #learning #towards
- Toward infusing modular and reflective design learning throughout the curriculum (JCG), pp. 274–278.
- CSEET-2013-InagaWYKFYOKTK #development #effectiveness
- Team characteristics for maximizing the educational effectiveness of practical lectures on software intensive systems development (SI, HW, YY, KK, YF, SY, MO, TK, MT, TK), pp. 264–268.
- CSEET-2013-Jarzabek #design
- Teaching advanced software design in team-based project course (SJ), pp. 31–40.
- CSEET-2013-KroppM #agile #development
- Teaching agile software development at university level: Values, management, and craftsmanship (MK, AM), pp. 179–188.
- CSEET-2013-LongstreetC #development #re-engineering
- Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum (CSL, KMLC), pp. 365–367.
- CSEET-2013-Lutz0D #object-oriented #smarttech
- Teaching object-orientation with smartphones as digital CRC cards (RL, SS, SD), pp. 89–98.
- CSEET-2013-LuukkainenV #re-engineering #web
- Bringing undergraduates to the web: Baby steps in webifying a software engineering curriculum (ML, AV), pp. 294–298.
- CSEET-2013-NgH #framework #industrial #named #re-engineering
- Essence: A framework to help bridge the gap between software engineering education and industry needs (PWN, SH), pp. 304–308.
- CSEET-2013-NobleHBB #design #programming language #question #re-engineering
- Designing Grace: Can an introductory programming language support the teaching of software engineering? (JN, MH, KBB, APB), pp. 219–228.
- CSEET-2013-Rajlich #development
- Education impact of evolutionary software development (VR), pp. 332–334.
- CSEET-2013-RongZS #game studies #process
- Applying competitive bidding games in software process education (GR, HZ, DS), pp. 129–138.
- CSEET-2013-StettinaZBK #re-engineering #towards
- Academic education of software engineering practices: towards planning and improving capstone courses based upon intensive coaching and team routines (CJS, ZZ, TB, BRK), pp. 169–178.
- CSEET-2013-TamburriRL #design #social
- Teaching software design with social engagement (DAT, MR, PL), pp. 61–69.
- CSEET-2013-WernerKSVW #challenge #collaboration #re-engineering
- Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration (LLW, GK, MJS, JV, WEW), pp. 346–350.
- ITiCSE-2013-Al-YahyaAG #named #ontology #representation
- CURONTO: an ontological model for curriculum representation (MMAY, AAF, RG), p. 358.
- ITiCSE-2013-Alshaigy #development #interactive #learning #programming language #python
- Development of an interactive learning tool to teach python programming language (BA), p. 344.
- ITiCSE-2013-BackBCMMM #student
- Making computing interesting to school students: teachers’ perspectives (JB, JB, PC, CM, PWM, LRM), pp. 255–260.
- ITiCSE-2013-BarguryPL
- A nationwide exam as a tool for improving a new curriculum (IZB, BP, DL), pp. 267–272.
- ITiCSE-2013-Baumgartner #approach #case study #delivery #design #information management #using
- Using case studies to design and deliver technology-centered computing education courses: an innovative approach from an undergraduate information systems program in singapore (IB), pp. 189–194.
- ITiCSE-2013-BergesHMBBMNSSO
- Developing a competency model for teaching computer science in schools (MB, PH, JM, EB, KB, MMK, JN, NS, SES, LO), p. 327.
- ITiCSE-2013-BryfczynskiPCKD #data type
- Teaching data structures with beSocratic (SB, RPP, MC, MK, BCD), pp. 105–110.
- ITiCSE-2013-BuckD #authentication #modelling #using
- Authentic object modeling in the early computer science curriculum using objektgraph (DB, ID), p. 363.
- ITiCSE-2013-BurgRK #music
- Hot fusion: music, art, and computer science education (JB, SR, WK), pp. 313–314.
- ITiCSE-2013-CapovillaH #spreadsheet #student
- Teaching spreadsheets to visually-impaired students in an environment similar to a mainstream class (DC, PH), pp. 99–104.
- ITiCSE-2013-DoddsE #named
- MyCS: building a middle-years CS curriculum (ZD, ME), p. 330.
- ITiCSE-2013-FeasterAZH #algorithm #network #protocol
- Serious toys II: teaching networks, protocols, and algorithms (YF, FA, JZ, JOH), pp. 273–278.
- ITiCSE-2013-GouwsBW #evaluation #game studies #process
- Computational thinking in educational activities: an evaluation of the educational game light-bot (LAG, KLB, PW), pp. 10–15.
- ITiCSE-2013-HeinesJ
- Teaching internationalization: internationally (JMH, KJ), pp. 93–98.
- ITiCSE-2013-Honig #programming #visual notation
- Teaching and assessing programming fundamentals for non majors with visual programming (WLH), pp. 40–45.
- ITiCSE-2013-Joel #research
- Undergraduate research in computer science education (WJJ), p. 361.
- ITiCSE-2013-Joel13a #paradigm
- A story paradigm for computer science education (WJJ), p. 362.
- ITiCSE-2013-LapidotR
- Supporting high school computer science teachers in writing academic papers (TL, NR), p. 325.
- ITiCSE-2013-MedinaPGR #data mining #learning #mining #programming #using
- Assistance in computer programming learning using educational data mining and learning analytics (CFM, JRPP, VMÁG, MdPPR), pp. 237–242.
- ITiCSE-2013-RidgewayWP #online
- Diversifying computing teaching: building an online hub to promote inclusivity (JR, RW, RP), p. 332.
- ITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #interactive #simulation
- Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
- ITiCSE-2013-SabitzerS #concept #programming
- Brain-based programming: a new concept for computer science education (BS, SS), p. 345.
- ITiCSE-2013-Scharlau #development #game studies
- Games for teaching software development (BAS), pp. 303–308.
- ITiCSE-2013-TrabelsiA #generative #network #using
- Using network packet generators and snort rules for teaching denial of service attacks (ZT, LA), pp. 285–290.
- ITiCSE-WGR-2013-UttingTMTBFPCKS #fresh look #performance
- A fresh look at novice programmers’ performance and their teachers’ expectations (IU, AET, MM, LT, DJB, RF, JHP, MEC, YBDK, JS, TW), pp. 15–32.
- SIGITE-2013-CrawfordMM
- Incorporating an entrepreneurship concentration into the undergraduate IT curriculum (JC, KM, FSM), pp. 183–188.
- SIGITE-2013-GonzalezBO
- Teaching in amazon EC2 (CG, CB, TO), pp. 149–150.
- SIGITE-2013-Halstead-NusslochR #human-computer #mobile
- Leveraging HCI in teaching mobile, “anytime and everywhere” IT (RHN, HR), pp. 13–18.
- SIGITE-2013-HillC #development #framework #hardware #low cost #open source #platform #programming #student #using
- Using a low-cost open source hardware development platform in teaching young students programming skills (LWH, SC), pp. 63–68.
- SIGITE-2013-HoldenB #effectiveness #modelling
- Investigating the effectiveness of early programming-centric models for IT education (EH, TJB), pp. 159–164.
- SIGITE-2013-Lutz #3d #using
- Enhancing information technology education (ITE) with the use of 3D printer technology (RL), pp. 157–158.
- SIGITE-2013-PrestonRRZZ #learning
- New educational learning environments: riding the wave of change instead of having it crash upon us (JAP, HR, RHR, CZ, JZ), pp. 51–52.
- SIGITE-2013-Stockman #social
- Infusing social science into cybersecurity education (MS), pp. 121–124.
- DiGRA-2013-Totten #design #game studies
- Teaching Serious Game App Design Through Client-based Projects (CT).
- DiGRA-2013-Zagal #comprehension #game studies
- Understanding Japanese Games Education (JPZ).
- FDG-2013-ChristinakiTV #game studies #gesture #recognition
- A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism (EC, GAT, NV), pp. 417–418.
- FDG-2013-MolnarK #evaluation #game studies #integration
- Seamless evaluation integration into IDS educational games (AM, PK), pp. 322–329.
- FDG-2013-ORourkeBLBP #behaviour #game studies
- The effects of age on player behavior in educational games (EO, EB, YEL, CB, ZP), pp. 158–165.
- FDG-2013-Ryan #design #game studies
- That Ball Game: A game for teaching game design (MR), pp. 269–274.
- FDG-2013-RyanSVC #game studies #network #security #using
- Network Nightmares: Using games to teach networks and security (WR, JS, DV, JC), pp. 413–416.
- VS-Games-2013-BacklundH #effectiveness #game studies #overview
- Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games (PB, MH), pp. 1–8.
- VS-Games-2013-FerrerPRFQ #artificial reality #game studies #how #motivation #question #usability
- How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? (VF, AP, HRA, CF, JQ), pp. 1–8.
- VS-Games-2013-HendrixBLL #case study #experience #game studies #rating
- Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers (MH, PB, ML, HL), pp. 1–4.
- VS-Games-2013-KremerSFO
- Spatial Choices in an Educational Geogame (DK, CS, BF, UO), pp. 1–4.
- VS-Games-2013-Morgado #challenge #research
- Technology Challenges of Virtual Worlds in Education and Training - Research Directions (LM), pp. 1–5.
- VS-Games-2013-RibeiroAMP #case study #game studies
- Serious Games in Formal Medical Education: An Experimental Study (CR, TA, MM, JMP), pp. 1–8.
- VS-Games-2013-Wilkinson #game studies #learning
- Affective Educational Games: Utilizing Emotions in Game-Based Learning (PW), pp. 1–8.
- CHI-2013-AndersenGP #framework
- A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
- CHI-2013-CoughlanPM #collaboration #reuse #using
- Building open bridges: collaborative remixing and reuse of open educational resources across organisations (TC, RP, PM), pp. 991–1000.
- CHI-2013-CrossBCAT #named #online
- TypeRighting: combining the benefits of handwriting and typeface in online educational videos (AC, MB, EC, AA, WT), pp. 793–796.
- CHI-2013-FosterEG #contest #design #game studies
- From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
- CHI-2013-HarpsteadMA #data analysis #game studies #learning
- In search of learning: facilitating data analysis in educational games (EH, BAM, VA), pp. 79–88.
- CHI-2013-LomasPFK #challenge #design #game studies #optimisation #scalability #using
- Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
- CHI-2013-MarcuTCGRSDK #comprehension #why
- Why do they still use paper?: understanding data collection and use in Autism education (GM, KT, QC, JG, GR, KJS, AKD, SBK), pp. 3177–3186.
- CHI-2013-MedhiLTC #navigation #user interface
- Some evidence for the impact of limited education on hierarchical user interface navigation (IM, ML, KT, EC), pp. 2813–2822.
- CHI-2013-ZadowBHBSD #interactive #named #simulation
- SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
- CSCW-2013-PiperDH #comprehension #documentation
- Going digital: understanding paper and photo documentation practices in early childhood education (AMP, SD, JDH), pp. 1319–1328.
- DHM-HB-2013-ReischlH
- Extending Global Education through Remote Laboratory Access (UR, SH), pp. 117–123.
- DHM-SET-2013-HungCSC #analysis #case study #comparative #effectiveness #women
- A Comparative Analysis of the Educational Effectiveness of Leaflet and Website for Low-Literate Patients — A Case Study of Immigrant Mothers in Taipei (YLH, KRC, CS, TC), pp. 204–213.
- DUXU-CXC-2013-Abdelnour-NoceraAMM #evaluation #human-computer #performance #student
- A Cross-Cultural Evaluation of HCI Student Performance — Reflections for the Curriculum (JLAN, AA, MM, SM), pp. 161–170.
- DUXU-CXC-2013-ChoensawatSKH #learning
- Desirability of a Teaching and Learning Tool for Thai Dance Body Motion (WC, KS, CK, KH), pp. 171–179.
- DUXU-CXC-2013-ValenteM #game studies
- Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test (AV, EM), pp. 311–320.
- DUXU-PMT-2013-Matthiessen #design #experience #industrial #interactive #what
- Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
- DUXU-PMT-2013-OrehovackiH #development #usability #validation #web
- Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications (TO, NZH), pp. 369–378.
- DUXU-PMT-2013-Schaffzin #design #social
- Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
- DUXU-PMT-2013-Yantac #design #experience #interactive #user interface
- A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
- HCI-AMTE-2013-BoscarioliBSPB #challenge #human-computer
- HCI Education in Brazil: Challenges and Opportunities (CB, SAB, MSS, ROP, SDJB), pp. 3–12.
- HCI-AMTE-2013-GalindoMPWF #aspect-oriented #human-computer #interactive #student
- Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
- HCI-AMTE-2013-HishinaMAMOM #case study #communication
- Study on Effects of Text Decoration for a Text Based Communication Tool in Education (MH, KM, NA, SM, YO, TM), pp. 565–574.
- HCI-AMTE-2013-TruePF #human-computer
- Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation (NT, JP, DF), pp. 128–136.
- HCI-AS-2013-HuangC13a #interface #learning #music #self #visualisation
- Sound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment (YTH, CNC), pp. 386–390.
- HCI-AS-2013-LimongelliLMS #process
- A Teacher Model to Speed Up the Process of Building Courses (CL, ML, AM, FS), pp. 434–443.
- HCI-AS-2013-OnoIY #comparative #evaluation
- A Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching (YO, MI, MY), pp. 474–483.
- HCI-UC-2013-GuercioMBL #experience #named #network #social
- SOCIETY: A Social Reading Application to Join Education and Social Network Experience (EG, FLM, MB, LL), pp. 277–284.
- HIMI-HSM-2013-KosakaN #behaviour
- Pilot Experiments in Education for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection (HK, MN), pp. 515–523.
- HIMI-LCCB-2013-BoltonS #collaboration #design #network #social #tool support
- Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12 (ATB, CDS), pp. 3–8.
- HIMI-LCCB-2013-KaewkiriyaST #resource management
- Transparent Digital Contents Sharing for Science Teachers (TK, RS, HT), pp. 53–62.
- HIMI-LCCB-2013-KometaniTFA #feedback #student #using #video
- Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evaluations (YK, TT, TF, TA), pp. 79–88.
- HIMI-LCCB-2013-NahTRV #game studies #gamification #using
- Gamification of Education Using Computer Games (FFHN, VRT, SR, PRV), pp. 99–107.
- OCSC-2013-BramanVDWRT #network #perspective #social
- Teaching about the Impacts of Social Networks: An End of Life Perspective (JB, GV, AD, YW, KR, UT), pp. 240–249.
- OCSC-2013-FardounAC #community #network #online #social #student
- Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks (HMF, AHA, APC), pp. 147–155.
- OCSC-2013-FardounZC #collaboration #facebook #process #using
- Using Facebook for Collaborative Academic Activities in Education (HMF, BZ, APC), pp. 137–146.
- OCSC-2013-MirandaICP #student #web
- WEB 2.0 Technologies Supporting Students and Scholars in Higher Education (PM, PTI, CJC, SP), pp. 191–200.
- OCSC-2013-ShabgahiSC #comparative #microblog #overview #research
- A Comparative Review of Research Literature on Microblogging Use and Risk in Organizational and Educational Settings (SLS, NAKS, AMC), pp. 174–181.
- OCSC-2013-StieglitzES #behaviour #learning #student
- Influence of Monetary and Non-monetary Incentives on Students’ Behavior in Blended Learning Settings in Higher Education (SS, AE, MS), pp. 104–112.
- OCSC-2013-ValdespinoZW #in the cloud #modelling
- A High-School Homeschooling Education Model Based on Cloud Computing (JV, WZ, JW), pp. 216–221.
- ICEIS-v2-2013-ClayerTC #adaptation #approach #design #towards
- Towards a Pattern-based Adaptive Approach for Instructional Design based on Teacher’s Pedagogical Design Scheme (JPC, CT, CC), pp. 532–538.
- ICEIS-v2-2013-SierraCVCV #re-engineering #recommendation
- Microworld-type Ethnoeducational Computer Materials to Support the Teaching of Nasa-Yuwe — Recommendations from a Software Engineering Disciplines Viewpoint for Constructing Microworld-type Ethnoeducational Materials Aimed at Supporting Nasa Yuwe Language Teaching (LMS, EASC, JAV, TRC, EMV), pp. 526–531.
- KDD-2013-NgK #online
- The online revolution: education for everyone (AYN, DK), p. 2.
- KDIR-KMIS-2013-SilvaPS
- A Decision Support System for Portuguese Higher Education Course Selection — First Round (JPS, FP, MFS), pp. 360–367.
- KDIR-KMIS-2013-SvobodaC #case study #experience
- Customer Satisfaction and Loyalty in Higher Education — A Case Study over a Five-Year Academic Experience (PS, JC), pp. 431–436.
- SEKE-2013-GomesPMFNO #comprehension #network #profiling #social
- Group Profiling for Understanding Educational Social Networking (JG, RBCP, LM, AAF, ACAN, HO), pp. 101–106.
- SEKE-2013-MachadoMIB #ontology #personalisation
- An ontology-based user model for personalization of educational content (JBM, GLM, SI, EFB), pp. 737–740.
- SEKE-2013-SantosBC #analysis #game studies #modelling #programming #semantics
- A Knowledge Modeling System for Semantic Analysis of Games Applied to Programming Education (ECOdS, GBB, EWGC), pp. 668–673.
- MoDELS-2013-BatoryLA #database #modelling #perspective #relational
- Teaching Model Driven Engineering from a Relational Database Perspective (DSB, EL, MA), pp. 121–137.
- PLEASE-2013-ChimalakondaN #product line #question #what
- What makes it hard to apply software product lines to educational technologies? (SC, KVN), pp. 17–20.
- ASE-2013-TillmannHXB #automation #game studies #generative #named #testing
- Pex4Fun: A web-based environment for educational gaming via automated test generation (NT, JdH, TX, JB), pp. 730–733.
- ICSE-2013-BullWC #re-engineering #towards
- Studios in software engineering education: towards an evaluable model (CNB, JW, LC), pp. 1063–1072.
- ICSE-2013-KuhrmannFM #modelling #process
- Teaching software process modeling (MK, DMF, JM), pp. 1138–1147.
- ICSE-2013-PaasivaaraLDRS #agile #distributed #re-engineering #student #using
- Teaching students global software engineering skills using distributed scrum (MP, CL, DD, PR, AS), pp. 1128–1137.
- ICSE-2013-Pilgrim #comparative #industrial #overview
- Industry involvement in ICT curriculum: a comparative survey (CJP), pp. 1148–1153.
- ICSE-2013-Rajlich #developer #re-engineering
- Teaching developer skills in the first software engineering course (VR), pp. 1109–1116.
- ICSE-2013-SantosS #assessment #authentication #case study #re-engineering
- Authentic assessment in software engineering education based on PBL principles: a case study in the telecom market (SCdS, FSFS), pp. 1055–1062.
- ICSE-2013-TillmannHXGB #game studies #interactive #learning #programming #re-engineering
- Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
- SAT-2013-Ben-Ari #named #satisfiability
- LearnSAT: A SAT Solver for Education (MBA), pp. 403–407.
- JCDL-2012-AkbarSF #deduction #library #network #social
- Deduced social networks for an educational digital library (MA, CAS, EAF), pp. 43–46.
- JCDL-2012-ChenBHFC #categorisation #crowdsourcing
- Categorization of computing education resources with utilization of crowdsourcing (YC, PLBI, HwH, EAF, LNC), pp. 121–124.
- JCDL-2012-DibieMS #information management #library
- Teacher sociality and information diffusion in educational digital libraries (OD, KEM, TS), pp. 27–30.
- JCDL-2012-FosterSDOS #concept #identification
- Identifying core concepts in educational resources (JMF, MAS, HD, IO, TS), pp. 35–42.
- CSEET-2012-AlmeidaLFLRWYYY #case study #development #distributed #experience
- Teaching Globally Distributed Software Development: An Experience Report (ESdA, DL, SRF, CL, ZR, DMW, JY, MY, LY), pp. 105–109.
- CSEET-2012-BareissSK #re-engineering
- Changes in Transferable Knowledge Resulting from Study in a Graduate Software Engineering Curriculum (RB, TS, EPK), pp. 3–12.
- CSEET-2012-Barker #re-engineering #research
- Research Directions for Software Engineering Education and Training (MB), p. 147.
- CSEET-2012-BollinHMS #case study #experience #re-engineering #simulation
- Experiences with Integrating Simulation into a Software Engineering Curriculum (AB, EH, RM, LS), pp. 62–71.
- CSEET-2012-BollinHS #concept #experience #project management #simulation #using
- Teaching Software Project Management using Simulations — The AMEISE Environment: from Concepts to Class Room Experience (AB, EH, LS), pp. 85–86.
- CSEET-2012-FengL #experience #human-computer #re-engineering #student
- An Experience of Teaching HCI to Undergraduate Software Engineering Students (GF, BL), pp. 125–129.
- CSEET-2012-Kajko-Mattsson #design #re-engineering #source code
- A Method for Designing Software Engineering Educational Programs (MKM), pp. 139–143.
- CSEET-2012-LeBlancB #guidelines
- Exploring the Computer Science 2013 Curriculum Guidelines (RL, MB), pp. 75–76.
- CSEET-2012-LiuML #re-engineering
- The Exploration and Practice of Gradually Industrialization Model in Software Engineering Education — A Factual Instance of the Excellent Engineer Plan of China (SL, PM, DL), pp. 23–31.
- CSEET-2012-MaoJSZ
- A New Model on the School-Enterprise Cooperation Curriculum Construction (HM, NJ, WS, YZ), pp. 115–119.
- CSEET-2012-RongS #challenge #delivery
- Delivering Software Process-Specific Project Courses in Tertiary Education Environment: Challenges and Solution (GR, DS), pp. 52–61.
- CSEET-2012-Sedano #towards
- Towards Teaching Software Craftsmanship (TS), pp. 95–99.
- CSEET-2012-TillmannHXB #game studies #learning #named #social
- Pex4Fun: Teaching and Learning Computer Science via Social Gaming (NT, JdH, TX, JB), pp. 90–91.
- CSEET-2012-TillmannMHFX #mobile #student #using
- Engage Your Students by Teaching Computer Science Using Only Mobile Devices with TouchDevelop (NT, MM, JdH, MF, TX), pp. 87–89.
- CSEET-2012-ZhangDHX
- Teaching and Training for Software Analytics (DZ, YD, SH, TX), p. 92.
- ITiCSE-2012-Bargury
- A new curriculum for junior-high in computer science (IZB), pp. 204–208.
- ITiCSE-2012-Black #cpu #design #hardware
- A hardware simulator for teaching CPU design (MB), p. 380.
- ITiCSE-2012-BrownCDGHMNPPSSSSS
- Anatomy, dissection, and mechanics of an introductory cyber-security course’s curriculum at the United States naval academy (CB, FC, RD, RG, CH, JM, DN, AP, AP, SS, JS, SS, DS, SS), pp. 303–308.
- ITiCSE-2012-Bunimovich #problem
- Teachers’ perception of teaching problem-solving strategies to novices (LB), p. 393.
- ITiCSE-2012-CookDHHJKS #abstraction #approach #modelling
- A systematic approach to teaching abstraction and mathematical modeling (CTC, SDS, JOH, JEH, DPJ, JK, MS), pp. 357–362.
- ITiCSE-2012-DoranBFB #design #development #game studies #performance #student
- Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
- ITiCSE-2012-FaginS #named
- MyTuringTable: a teaching tool to accompany Turing’s original paper on computability (BF, DS), pp. 333–338.
- ITiCSE-2012-FeasterAH
- Serious toys: teaching the binary number system (YF, FA, JOH), pp. 262–267.
- ITiCSE-2012-Gibson #algorithm #graph
- Teaching graph algorithms to children of all ages (JPG), pp. 34–39.
- ITiCSE-2012-GoldbergGLFH
- Engaging computer science in traditional education: the ECSITE project (DG, DG, CHL, JAF, SH), pp. 351–356.
- ITiCSE-2012-HershkovichH #how #tool support
- How innovative technology tools can be used to create new methodology for teaching knowledge (EH, BH), p. 387.
- ITiCSE-2012-HiltonJ #array #learning #on the #testing
- On teaching arrays with test-driven learning in WebIDE (MH, DSJ), pp. 93–98.
- ITiCSE-2012-LeidigGO #component #social
- Assessing the benefits of integrating social issues components in the computing curriculum (PML, MG, BBO), pp. 367–368.
- ITiCSE-2012-LibermanKB
- A model of CS teachers’ knowledge growth (NL, YBDK, CB), p. 383.
- ITiCSE-2012-Patitsas #generative #pseudo
- Teaching labs on pseudorandom number generation (EAP), p. 376.
- ITiCSE-2012-Pullen #online
- Pros and cons for teaching courses in the classroom and online simultaneously (JMP), pp. 180–185.
- ITiCSE-2012-QueirosL #named #programming
- PETCHA: a programming exercises teaching assistant (RAPQ, JPL), pp. 192–197.
- ITiCSE-2012-Ragonis #algorithm #source code
- Integrating the teaching of algorithmic patterns into computer science teacher preparation programs (NR), pp. 339–344.
- ITiCSE-2012-Retik #visual notation
- Visual search with deep zoom to explore curriculum resources interactively (AR), p. 405.
- ITiCSE-2012-Santos #java
- An open-ended environment for teaching Java in context (AS), pp. 87–92.
- ITiCSE-2012-Santos12a #java #using
- Developing contexts for teaching Java using AGUIA/J (ALS), p. 378.
- ITiCSE-2012-SettleFHSJRW
- Infusing computational thinking into the middle- and high-school curriculum (AS, BF, RH, FS, CJ, CRM, BW), pp. 22–27.
- ITiCSE-2012-ShrikiD
- Similarities in CSE and Gemara education (GS, BDR), p. 392.
- ITiCSE-2012-TillmannB #mobile #programming
- Teaching programming on a mobile device (NT, JB), p. 404.
- ITiCSE-2012-TillmannMHFBSX #future of #mobile #programming
- The future of teaching programming is on mobile devices (NT, MM, JdH, MF, JB, AS, TX), pp. 156–161.
- ITiCSE-2012-Urquiza-FuentesV #animation #effectiveness
- Comparing the effectiveness of different educational uses of program animations (JUF, JÁVI), pp. 174–179.
- SIGITE-2012-AhmadzadehM #algorithm #clustering #programming #research #using
- A feasibility study on using clustering algorithms in programming education research (MA, EM), pp. 145–150.
- SIGITE-2012-Al-NoryI #design #information management #learning
- Learning by design: making the case for a teaching strategy to teach information systems courses (MTAN, DAI), pp. 37–42.
- SIGITE-2012-Alston #challenge #development #lessons learnt #mobile #web
- Teaching mobile web application development: challenges faced and lessons learned (PA), pp. 239–244.
- SIGITE-2012-AlviEAA #analysis
- Analysis and extraction of sentence-level paraphrase sub-corpus in CS education (FA, ESMEA, WGAK, REAA), pp. 49–54.
- SIGITE-2012-KemppainenTS #perspective
- IT service management education in Tanzania: an organizational and grassroots-level perspective (JK, MT, ES), pp. 99–104.
- SIGITE-2012-LuukkainenVV #re-engineering #research
- Three years of design-based research to reform a software engineering curriculum (ML, AV, TV), pp. 209–214.
- SIGITE-2012-Settle #learning #student
- Turning the tables: learning from students about teaching CS1 (AS), pp. 133–138.
- SIGITE-2012-SettleLSS #development
- Best practices in teaching information technology development (AS, DL, HS, SSS), pp. 113–114.
- SIGITE-2012-ShaikhK #delphi #identification #learning #metric
- Identifying measures to foster teachers’ competence for personal learning environment conceived teaching scenarios: a delphi study (ZAS, SAK), pp. 127–132.
- SIGITE-2012-Thompson #community #development #why
- Why tenure is not a private sector term: a look at the role of educational institutions in a changing world of commercialization, investing, and community development (RT), pp. 1–2.
- SIGITE-2012-UzokaCGJ #identification #industrial #project management #requirements #standard
- Identifying the link between project management standards and practices in IT education and the industry expectations and requirements (FMEU, AC, KG, JJ), pp. 91–92.
- SIGITE-2012-WagnerJ #mobile #named
- MOBILE: a MOBile instructional laboratory environment for hands-on information technology education (PW, CJ), pp. 115–120.
- SIGITE-2012-Wang #approach #design #web
- A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course (YDW), pp. 55–60.
- SIGITE-2012-WangW #case study #distance #experience #student
- Assisting students with disabilities in distance education: an exploratory study into their experiences (YDW, GW), pp. 83–84.
- TFPIE-2012-ODonnell #functional #hardware #using
- Connecting the Dots: Computer Systems Education using a Functional Hardware Description Language (JTO), pp. 20–39.
- TFPIE-2012-StutterheimSS #declarative #programming #prolog
- Forty hours of declarative programming: Teaching Prolog at the Junior College Utrecht (JS, WS, SDS), pp. 50–62.
- FDG-2012-Andersen #adaptation #game studies #optimisation
- Optimizing adaptivity in educational games (EA), pp. 279–281.
- VS-Games-2012-BellottiBGLDORUM #design #game studies
- Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games (FB, RB, ADG, EL, FMD, MO, MR, MU, ISM), pp. 174–186.
- VS-Games-2012-CarrozzinoEBLB #game studies #network #novel #social #tool support
- Social Networks and Web-based Serious Games as Novel Educational Tools (MC, CE, RB, CL, MB), pp. 303–306.
- VS-Games-2012-CuratelliM #design #learning #tool support
- Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties (FC, CM), pp. 92–102.
- VS-Games-2012-HaugePR #game studies #using
- Workshop on the Use of Serious Games in the Education of Engineers (JBH, BP, JckhR), pp. 341–342.
- VS-Games-2012-HaugeR #evaluation #game studies #simulation
- Evaluation of Simulation Games for Teaching Engineering and Manufacturing (JBH, JckhR), pp. 210–220.
- VS-Games-2012-KiiliFAL #design #experience #game studies
- The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
- VS-Games-2012-NeyEE #game studies #learning #matrix
- Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection (MN, VE, JE), pp. 17–24.
- VS-Games-2012-PourabdollahianTK #evaluation #game studies
- Serious Games in Manufacturing Education: Evaluation of Learners' Engagement (BP, MT, EK), pp. 256–265.
- ICEIS-J-2012-HayashiMB12a
- Introducing New Technology in Educational Contexts: Schools as Organizations (ECSH, MCM, MCCB), pp. 340–357.
- CIKM-2012-VydiswaranZRP #named #topic
- BiasTrust: teaching biased users about controversial topics (VGVV, CZ, DR, PP), pp. 1905–1909.
- ICPR-2012-SilvaL #automation #framework #platform #recognition
- Automatic content recognition of teaching boards in the Tableau platform (GdFPeS, RDL), pp. 645–648.
- KEOD-2012-BachaZ12a #design
- Designing a Model of Arabic Derivation, for Use in Computer Assisted Teaching (KB, MZ), pp. 352–356.
- KEOD-2012-KhairMZ #data mining #mining #roadmap #student #using
- Creating an Educational Roadmap for Engineering Students via an Optimal and Iterative Yearly Regression Tree using Data Mining (MK, CEM, WZ), pp. 43–52.
- KEOD-2012-RuizHM #evaluation #learning #ontology #quality
- A New Proposal for Learning Objects Quality Evaluation in Learning Strategies based on Ontology for Education (LMGR, JMH, AMG), pp. 373–376.
- KMIS-2012-HubwieserM #collaboration #learning #network #ontology #social
- A Social Network for Learning — Supporting Collaborative Learning based on the Ontology for Educational Knowledge (PH, AM), pp. 298–301.
- SEKE-2012-GokhaleSM #open source #re-engineering #reverse engineering #tool support
- Evaluating Open Source Reverse Engineering Tools for Teaching Software Engineering (SSG, TS, RM), pp. 162–167.
- AdaEurope-2012-Tempelmeier #ada #concept #programming language
- Teaching “Concepts of Programming Languages” with Ada (TT), pp. 60–74.
- ICSE-2012-BavotaLFOZ #approach #project management #re-engineering
- Teaching software engineering and software project management: An integrated and practical approach (GB, ADL, FF, RO, CZ), pp. 1155–1164.
- ICSE-2012-BudgenDBH #question #what
- What scope is there for adopting evidence-informed teaching in SE? (DB, SD, PB, NH), pp. 1205–1214.
- ICSE-2012-Cowling #testing
- Stages in teaching software testing (TC), pp. 1185–1194.
- ICSE-2012-CrnkovicBZ #re-engineering
- Ten tips to succeed in Global Software Engineering education (IC, IB, MZ), pp. 1225–1234.
- ICSE-2012-FuhrmanCA #framework #re-engineering #tool support
- Integrating tools and frameworks in undergraduate software engineering curriculum (CF, RC, AA), pp. 1195–1204.
- ICSE-2012-KilamoHC #case study #collaboration #development
- Teaching collaborative software development: A case study (TK, IH, MAC), pp. 1165–1174.
- ICSE-2012-RongZXS #empirical
- Improving PSP education by pairing: An empirical study (GR, HZ, MX, DS), pp. 1245–1254.
- ICSE-2012-SamarthyamSGN #adaptation #industrial #named #requirements
- FOCUS: An adaptation of a SWEBOK-based curriculum for industry requirements (GS, GS, AKG, RN), pp. 1215–1224.
- ICSE-2012-SusB #integration #re-engineering #using
- Using continuous integration of code and content to teach software engineering with limited resources (JGS, WB), pp. 1175–1184.
- SAC-2012-DietzeYGKDT #web
- Linked education: interlinking educational resources and the Web of data (SD, HQY, DG, EK, ND, DT), pp. 366–371.
- VMCAI-2012-Nipkow #proving #semantics
- Teaching Semantics with a Proof Assistant: No More LSD Trip Proofs (TN), pp. 24–38.
- HT-2011-Landow #effectiveness #web #wiki
- The victorian web and the victorian course wiki: comparing the educational effectiveness of identical assignments in web 1.0 and web 2.0 (GPL), pp. 305–312.
- JCDL-2011-LearyRWWSM #automation #machine learning
- Automating open educational resources assessments: a machine learning generalization study (HL, MR, AEW, PGW, TS, JHM), pp. 283–286.
- JCDL-2011-MarshallR #documentation #retrieval #standard
- World vs. method: educational standard formulation impacts document retrieval (BM, RFR), pp. 279–282.
- TPDL-2011-AkbarFSCCDGHSFCHSF #library
- Digital Library 2.0 for Educational Resources (MA, WF, CAS, YC, LNC, LMLD, DDG, GWH, FMSI, RF, BSCI, HwH, BS, EAF), pp. 89–100.
- CSEET-2011-BareissK #formal method #re-engineering
- An exploration of knowledge and skills transfer from a formal software engineering curriculum to a capstone practicum project (RB, EPK), pp. 71–80.
- CSEET-2011-BarrettBC #architecture
- Incorporating software architecture in the computer science curriculum (MLB, ABB, SC), pp. 523–524.
- CSEET-2011-BoehmBGHPST #re-engineering
- Panel on the role of graduate software and systems engineering bodies of knowledge in formulating graduate software engineering curricula (BWB, PB, DG, TBH, ABP, MMS, JBT), pp. 535–536.
- CSEET-2011-BollinHM #project management #simulation #using
- Teaching software project management using simulations (AB, EH, RTM), pp. 81–90.
- CSEET-2011-BrueggeNG #industrial #re-engineering #tutorial
- SLPC++: Teaching software engineering project courses in industrial application landscapes — A tutorial (BB, HN, MG), pp. 549–551.
- CSEET-2011-CaiIW #design #matrix
- Leveraging design structure matrices in software design education (YC, DI, SW), pp. 179–188.
- CSEET-2011-CarterVGBAH #communication #re-engineering
- Communication genres: Integrating communication into the software engineering curriculum (MC, MAV, GCG, JEB, PVA, MEH), pp. 21–30.
- CSEET-2011-ChenZL #testing
- Teaching software testing methods based on diversity principles (ZC, JZ, BL), pp. 391–395.
- CSEET-2011-ChimalakondaN #learning #question #re-engineering
- Can we make software engineering education better by applying learning theories? (SC, KVN), p. 561.
- CSEET-2011-ChookittikulMK #agile
- Agile methods in Thai higher education and beyond (WC, PEM, JLK), p. 557.
- CSEET-2011-DingLZGSW #re-engineering #research
- Research and practice on software engineering undergraduate curriculum NJU-SEC2006 (ED, BL, DZ, JG, DS, HW), pp. 492–496.
- CSEET-2011-FairleyW #re-engineering #student
- Teaching systems engineering to software engineering students (REF, MJW), pp. 219–226.
- CSEET-2011-GalvaoARAFG #learning #logic programming #process
- A proposal for an educational system service to support teaching/learning process for logic programming (ERDG, RRdA, CMOR, SCA, FF, VCG), p. 556.
- CSEET-2011-GannodABB #communication #integration #question #re-engineering
- Is integration of communication and technical instruction across the SE curriculum a viable strategy for improving the real-world communication abilities of software engineering graduates? (GCG, PVA, JEB, AB), pp. 525–529.
- CSEET-2011-Georgas #approach #community #development #re-engineering #student
- Software development as service to the student community: An experiential and high student involvement approach to software engineering education (JCG), pp. 434–438.
- CSEET-2011-HeckmanHS #android #java #re-engineering
- Teaching second-level Java and software engineering with Android (SSH, TBH, MS), pp. 540–542.
- CSEET-2011-Jazayeri #re-engineering #summary #tutorial
- Structuring a software engineering-based curriculum tutorial presentation summary (MJ), pp. 543–545.
- CSEET-2011-Kruchten #experience #industrial #project management
- Experience teaching software project management in both industrial and academic settings (PK), pp. 199–208.
- CSEET-2011-LethbridgeMFB #programming #uml #using
- Teaching UML using umple: Applying model-oriented programming in the classroom (TCL, GM, AF, OBB), pp. 421–428.
- CSEET-2011-LiB #process #re-engineering #research #validation #verification
- Making winners for both education and research: Verification and validation process improvement practice in a software engineering course (QL, BWB), pp. 304–313.
- CSEET-2011-LongstreetC #game studies #re-engineering #student #using
- Using games in software engineering education to increase student success and retention (CSL, KMLC), p. 554.
- CSEET-2011-MonsalveWL #re-engineering
- Teaching software engineering with SimulES-W (ESM, VMBW, JCSdPL), pp. 31–40.
- CSEET-2011-NanzTPM #assessment #concurrent #empirical
- Empirical assessment of languages for teaching concurrency: Methodology and application (SN, FT, MP, BM), pp. 477–481.
- CSEET-2011-OffuttLAX #abstraction #design #using #web
- Using abstraction and Web applications to teach criteria-based test design (JO, NL, PA, WX), pp. 227–236.
- CSEET-2011-PeixotoPRP #design #game studies #overview #re-engineering #simulation
- An overview of the main design characteristics of simulation games in Software Engineering education (DCCP, RMP, RFR, CIPSP), pp. 101–110.
- CSEET-2011-PenzenstadlerF #question #re-engineering
- Teach sustainability in software engineering? (BP, AF), pp. 454–458.
- CSEET-2011-ReedJ #android
- Contextual Android education (JR, DSJ), pp. 487–491.
- CSEET-2011-RongZCS #challenge #delivery
- Delivering PSP course in tertiary education environment: Challenges and solution (GR, HZ, ZC, DS), pp. 284–293.
- CSEET-2011-RoshandelGL #re-engineering #using
- Using community-based projects in software engineering education (RR, JG, RL), pp. 472–476.
- CSEET-2011-SallehMG #experience #programming
- The effects of openness to experience on pair programming in a higher education context (NS, EM, JCG), pp. 149–158.
- CSEET-2011-Shepperd #case study #experience
- Group project work from the outset: An in-depth teaching experience report (MJS), pp. 361–370.
- CSEET-2011-Sun #challenge #re-engineering
- The challenge and practice of creating Software Engineering curriculum (YS), pp. 497–501.
- CSEET-2011-Sweedyk #how #problem
- How middle school teachers solved our SE project problems (ES), pp. 449–453.
- CSEET-2011-TillmannHX #game studies #learning #named #social
- Pex4Fun: Teaching and learning computer science via social gaming (NT, JdH, TX), pp. 546–548.
- CSEET-2011-Venkatagiri #agile #project management
- Teach Project Management, pack an Agile punch (SV), pp. 351–360.
- CSEET-2011-Virseda #learning #re-engineering #semantics
- A learning methodology based on semantic tableaux for software engineering education (RdVV), pp. 401–405.
- CSEET-2011-WhiteGP #smarttech
- Smartphones in the curriculum workshop (SMACK 2011) (JW, JG, AAP), pp. 520–522.
- CSEET-2011-WongBDMOV #case study #experience #lessons learnt #testing
- Teaching software testing: Experiences, lessons learned and the path forward (WEW, AB, VD, APM, JO, MAV), pp. 530–534.
- ITiCSE-2011-AkbarFCDSFC #how #online
- How educators find educational resources online (MA, WF, LNC, LMLD, CAS, EAF, YC), p. 367.
- ITiCSE-2011-AlmstrumMLO
- Teaching with CEOHP (VLA, DM, MZL, BBO), p. 354.
- ITiCSE-2011-AmbrosioM #matter #what
- What matters most when teaching CS1 (APA, SWM), p. 385.
- ITiCSE-2011-BennettKR
- CS education re-kindles creativity in public schools (VEB, KHK, AR), pp. 183–187.
- ITiCSE-2011-BlackF #architecture #visual notation
- Teaching computer architecture with a graphical PC simulator (MDB, MF), p. 337.
- ITiCSE-2011-BoyceCPCB #evaluation #game studies #how #learning #motivation
- Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
- ITiCSE-2011-BrandHW #development
- Intelligent systems development in a non engineering curriculum (EAB, WLH, MW), pp. 48–52.
- ITiCSE-2011-ChanK #learning #multi #question
- Do educational software systems provide satisfactory learning opportunities for “multi-sensory learning” methodology? (PC, GK), p. 358.
- ITiCSE-2011-Connolly #web
- Awakening Rip Van Winkle: modernizing the computer science web curriculum (RWC), pp. 18–22.
- ITiCSE-2011-Connolly11a #component #social
- Beyond good and evil impacts: rethinking the social issues components in our computing curricula (RWC), pp. 228–232.
- ITiCSE-2011-FeasterSWH
- Teaching CS unplugged in the high school (with limited success) (YF, LS, SKW, JOH), pp. 248–252.
- ITiCSE-2011-Garcia-CabotGMG #adaptation #mobile
- Adaptation of educational contents to mobile devices (AGC, EG, LdM, JAG), p. 359.
- ITiCSE-2011-GiannakosDVK #programming
- Programming in secondary education: benefits and perspectives (MNG, SD, PV, CK), p. 349.
- ITiCSE-2011-GiannakosV #identification #predict
- Identifying the predictors of educational webcasts’ adoption (MNG, PV), p. 376.
- ITiCSE-2011-GuimaraesSA #game studies #security #using #video
- Using video games to teach security (MAMG, HES, RA), p. 346.
- ITiCSE-2011-Guzdial #rest
- Technology for teaching the rest of us (MG), p. 2.
- ITiCSE-2011-HawthorneKC #community
- Findings from an ACM strategic summit on computing education in community colleges (EKH, KJK, RDC), p. 373.
- ITiCSE-2011-LevyV #problem
- A problem solving teaching guide based on a procedure intertwined with a teaching model (RBBL, JÁVI), p. 374.
- ITiCSE-2011-Mahmoud #development #mobile
- Best practices in teaching mobile application development (QHM), p. 333.
- ITiCSE-2011-MartinezC #algebra #relational
- A cooperative learning-based strategy for teaching relational algebra (AM, AC), pp. 263–267.
- ITiCSE-2011-Moy #performance #student #tool support
- Efficient and playful tools to teach Unix to new students (MM), pp. 93–97.
- ITiCSE-2011-MselleM #concept #memory management #programming
- The impact of memory transfer language (MTL) in reducing misconceptions in teaching programming to novices (LJM, RM), p. 388.
- ITiCSE-2011-PullenC #open source
- Moodle-integrated open source synchronous teaching (JMP, NKC), p. 353.
- ITiCSE-2011-SchaferMB #design
- Design of innovative integrated circuits in education (AS, MM, RB), pp. 53–56.
- ITiCSE-2011-Urquiza-FuentesMVR #animation #compilation
- Improving compilers education through symbol tables animations (JUF, FM, JÁVI, MRS), pp. 203–207.
- ITiCSE-2011-VilnerZT #inheritance #using
- Using greenfoot in teaching inheritance in CS1 (TV, EZ, ST), p. 342.
- ITiCSE-2011-VirsedaM #debugging #semantics #source code #verification
- An innovative teaching tool based on semantic tableaux for verification and debugging of programs (RdVV, FPM), p. 352.
- ITiCSE-2011-Wolfer
- A medical motif for teaching computer graphics in context (JW), p. 328.
- SIGITE-2011-Al-KhalifaA #development #mobile #web
- Integrating mobile web development into IT curriculum (HSAK, NIAR), pp. 87–90.
- SIGITE-2011-BassiouniG #development #network #research #security
- Enhancing network security education with research and development content (MAB, RG), pp. 293–298.
- SIGITE-2011-Defoe #garbage collection #open source #virtual machine
- Teaching garbage collection with open source virtual machine (DCD), pp. 197–202.
- SIGITE-2011-FinkelsteinW #health
- Information technology for continuous patient health education (JF, JW), pp. 245–250.
- SIGITE-2011-Fulbright #on-demand
- Teaching innovation-on-demand in an undergraduate information technology program (RF), pp. 233–238.
- SIGITE-2011-HawthorneCV #community
- Findings from the NSF-ACM strategic summit on computing education in community colleges (EKH, RDC, AV), pp. 315–316.
- SIGITE-2011-HomkesS
- Applying CPR to the teaching of IT ethics (RH, RAS), pp. 79–82.
- SIGITE-2011-IslamS #architecture #delivery #distance
- An architecture for delivery of distance education in developing countries (KRI, CMS), pp. 215–220.
- SIGITE-2011-JacobsKS #open source
- Free and open source software in computing education (SJ, CK, MS), pp. 41–42.
- SIGITE-2011-ManzoHH #multi #programming #visual notation
- Multimedia-based visual programming promoting core competencies in IT education (VJM, MH, MH), pp. 203–208.
- SIGITE-2011-RoweLE
- The role of cyber-security in information technology education (DCR, BML, JJE), pp. 113–122.
- SIGITE-2011-Settle11a
- The computational thinking across the curriculum workshop (AS), pp. 311–312.
- SIGITE-2011-VernoFT #future of #standard
- CSTA national standards and their impact on the future of K-12 computer education (AV, BF, FPT), pp. 99–100.
- SIGITE-2011-VillaromanRS #artificial reality #interactive #using
- Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor (NV, DR, BS), pp. 227–232.
- SIGITE-2011-Wang #development #distance #web
- Teaching web development at a distance (YDW), pp. 91–96.
- SIGITE-2011-WangHCP #design #in the cloud #network
- Introducing cloud computing with a senior design project in undergraduate education of computer system and network administration (XW, GCH, ABC, BWP), pp. 177–182.
- SIGITE-2011-WhittinghillL #challenge #development #enterprise
- Teaching enterprise application development: strategies and challenges (DMW, KDL), pp. 221–226.
- SIGITE-2011-YuanCZ #in the cloud
- Developing IP telephony laboratory and curriculum with private cloud computing (DY, LC, JZ), pp. 107–112.
- SIGITE-2011-Zaidi #social #student
- A student’s perspective on the importance of teaching social issues in the IT curriculum (FZ), pp. 83–86.
- DiGRA-2011-Frank #design #game studies #learning #question
- Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? (AF).
- DiGRA-2011-ZagalS #game studies #overview #source code
- A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone (JPZ, JS).
- FDG-2011-LundP #distributed #game studies #physics
- An educational tool for creating distributed physical games (HHL, LP), pp. 219–226.
- FDG-2011-ShepherdDAZT #approach #game studies
- A different approach to teaching Chinese through serious games (JJS, RJD, MA, YZ, JT), pp. 304–306.
- FDG-2011-SullivanS #design #game studies
- Lessons in teaching game design (AS, GS), pp. 307–309.
- VS-Games-2011-BirchallG #development #evaluation #game studies #named #using
- Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA (JB, CG), pp. 32–39.
- VS-Games-2011-CamilleriM #question
- Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply? (VC, MM), pp. 156–159.
- VS-Games-2011-HulusicR #using
- The Use of Live Virtual Guides in Educational Applications (VH, SR), pp. 92–97.
- VS-Games-2011-JaligamaL #learning #online
- An Online Virtual Learning Environment for Higher Education (VJ, FL), pp. 207–214.
- VS-Games-2011-PaliokasAM #3d #game studies #interactive #programming #video
- PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
- CHI-2011-BahamondezWS #mobile #multi
- Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama (EdCVB, CW, AS), pp. 935–944.
- CHI-2011-LinehanKLC #design #game studies #guidelines
- Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
- CHI-2011-ZhouPWWZ #collaboration #evaluation #mobile #music #named
- MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children (YZ, GP, XW, YW, SZ), pp. 523–532.
- CSCW-2011-Bouz-AsalII #web
- Analyzing patterns in composing teaching materials from the web (NBA, RI, TI), pp. 605–608.
- CSCW-2011-NawahdahI #automation #learning
- Automatic adjustment of a virtual teacher’s model in a learning support system (MN, TI), pp. 693–696.
- DUXU-v1-2011-Hsu11a #approach #design #industrial
- Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum (YCH), pp. 432–441.
- DUXU-v1-2011-Matthiessen #design
- Socratic Dialogue in Design Education (NM), pp. 94–101.
- HCD-2011-KamihiraAN #communication #community #design #learning #visual notation
- Building a Shared Cross-Cultural Learning Community for Visual Communication Design Education (TK, MA, TN), pp. 397–406.
- HCI-DDA-2011-ChiangT #design #interactive
- Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
- HCI-UA-2011-JonesEM #distance #question
- Distance Education at the Graduate Level: A Viable Alternative? (BMJ, AE, SM), pp. 58–60.
- HIMI-v1-2011-LinBK #biology #design #multi #simulation
- Learner-Centered Methodology for Designing and Developing Multimedia Simulation for Biology Education (CCL, MB, KK), pp. 20–29.
- HIMI-v1-2011-Terawaki #elicitation #information management #requirements
- Supporting of Requirements Elicitation for Ensuring Services of Information Systems Used for Education (YT), pp. 58–65.
- IDGD-2011-HaiS #design #social
- Design for All: Social Innovation and Service Design Education and Practice in China (JH, KWMS), pp. 514–523.
- IDGD-2011-LeeY #web
- Does Internationalization Have Its Own Face in Each Country? Measuring the Internationalization of Web Presence on Higher Education Admission Web Pages between USA and Taiwan (JL, MY), pp. 524–532.
- IDGD-2011-MarcusGW #design
- Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia (AM, EWG, LW), pp. 85–93.
- IDGD-2011-MurakamiNNY #community #design #framework #platform
- Design and Construction of SNS Platform and “Working Room” for Making Community for Fostering Japanese Teachers (MM, NN, KN, KY), pp. 543–549.
- IDGD-2011-XianF #design #interactive #prototype #research #social
- Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
- IDGD-2011-YouL #case study #design
- Design Ethics Education in Taiwan: A Study of Syllabi of Ethics-Related Courses (MY, YL), pp. 594–603.
- OCSC-2011-ConnollyM #network #social
- Third Agers and Social Networking in Higher Education (CMC, GM), pp. 30–39.
- OCSC-2011-KadenbachK #community #online #research #roadmap
- Recent Trends in Software Support for Online Communities for Teaching and Research Projects in Higher Education (DK, CK), pp. 50–59.
- OCSC-2011-ReedM #roadmap
- Teacher Agents: The Current State, Future Trends, and Many Roles of Intelligent Agents in Education (KR, GM), pp. 69–78.
- ICEIS-v2-2011-WangS #information management #recommendation
- Application of Recommender Engine in Academic Degree and Postgraduate Education Knowledge Management System (XW, HS), pp. 455–458.
- ICEIS-v4-2011-SchulteKKS #communication #integration #towards
- KOI School — Towards the Next Level of Communication, Organization and Integration in Education (JS, RK, DK, JS), pp. 43–52.
- ICEIS-v4-2011-XuF #approach #case study #game studies #re-engineering #social
- A Case Study: Integrating a Game Application-driven Approach and Social Collaborations into Software Engineering Education (WX, STF), pp. 23–32.
- KEOD-2011-NousiainenK #concept #information management #physics #student
- Knowledge Organization in Concept Maps — Teacher Students’ Representations of the Relatedness of Physics Concepts (MN, IK), pp. 139–144.
- KMIS-2011-FalcaoNGPA #agile #integration #quality #social
- Lean Six Sigma Applied to Quality and Productivity Improvement in the Management Cycle — Planning and Control — of an Education, Training and Social Integration Institution (SF, FN, SCG, SP, SNA), pp. 326–330.
- SEKE-2011-SantosWCV #case study #experience #learning #re-engineering #repository
- Supporting Software Engineering Education through a Learning Objects and Experience Reports Repository (RPdS, CW, HC, SV), pp. 272–275.
- SEKE-2011-ThiryZS #empirical #game studies #learning #testing
- Empirical study upon software testing learning with support from educational game (MT, AZ, ACdS), pp. 481–484.
- SIGIR-2011-CaiGZW #adaptation #query #ranking
- Relevant knowledge helps in choosing right teacher: active query selection for ranking adaptation (PC, WG, AZ, KFW), pp. 115–124.
- REFSQ-2011-WidyaBWLKBJH #requirements
- Requirements for a Nutrition Education Demonstrator (IW, RB, RdW, BL, NK, RB, VJ, HJH), pp. 48–53.
- SAC-2011-BorgesMB #generative #modelling #towards
- Towards the establishment of supporting mechanisms for modeling and generating educational content (VAB, JCM, EFB), pp. 1202–1207.
- SAC-2011-LimJLW #c #visualisation
- Style Avatar: a visualization system for teaching C coding style (JSL, JHJ, YJL, GW), pp. 1210–1211.
- SAC-2011-NawahdahI #learning #physics
- Positioning a virtual teacher in an MR physical task learning support system (MN, TI), pp. 1169–1174.
- SAC-2011-QueirozGRGQ #diagrams #interactive #interface
- Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
- SAC-2011-SharminRARF #game studies #interactive #speech
- Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
- SAC-2011-VerasBBSC #framework #personalisation #platform #web
- A solution for personalized t-learning applications integrated with a web educational platform (DV, IIB, HB, MS, EdBC), pp. 1187–1193.
- ECDL-2010-KozievitchTAMFH #image #learning #retrieval
- A Teaching Tool for Parasitology: Enhancing Learning with Annotation and Image Retrieval (NPK, RdST, FSPA, UM, EAF, EH), pp. 466–469.
- ECDL-2010-ShipmanCFFDBCHEG #community #distributed #named
- Ensemble: A Distributed Portal for the Distributed Community of Computing Education (FMSI, LNC, EAF, RF, LMLD, PB, BSCI, GWH, SHE, DDG), pp. 506–509.
- ECDL-2010-YangKF #community #development #library
- Digital Library Educational Module Development Strategies and Sustainable Enhancement by the Community (SY, TK, EAF), pp. 514–517.
- JCDL-2010-SumnerT #library
- Customizing science instruction with educational digital libraries (TS, CT), pp. 353–356.
- CSEET-2010-BareissM
- A Graduate Education in Software Management and the Software Business for Mid-Career Professionals (RB, GM), pp. 65–72.
- CSEET-2010-BosnicCZLC #development #distributed
- Customers’ Role in Teaching Distributed Software Development (IB, IC, MZ, RL, IC), pp. 73–80.
- CSEET-2010-Broman #question #re-engineering
- Should Software Engineering Projects Be the Backbone or the Tail of Computing Curricula? (DB), pp. 153–156.
- CSEET-2010-Cowling #formal method
- Stages in Teaching Formal Methods (AJC), pp. 17–24.
- CSEET-2010-GarousiM #recommendation #testing
- Current State of the Software Testing Education in North American Academia and Some Recommendations for the New Educators (VG, AM), pp. 89–96.
- CSEET-2010-HuntM #component #re-engineering
- Component Based Software Engineering across the Curriculum (JMH, JDM), pp. 9–16.
- CSEET-2010-IshiiSFF #modelling #programming #social #uml
- Fostering UML Modeling Skills and Social Skills through Programming Education (NI, YS, HF, TF), pp. 25–32.
- CSEET-2010-LiuKC #testing
- Teaching an End-User Testing Methodology (HL, FCK, TYC), pp. 81–88.
- CSEET-2010-Zalewski #development #embedded
- A Comprehensive Embedded Systems Lab for Teaching Web-Based Remote Software Development (JZ), pp. 113–120.
- EDM-2010-FalakmasirH #data mining #mining #using
- Using Educational Data Mining Methods to Study the Impact of Virtual Classroom in E-Learning (MHF, JH), pp. 241–248.
- EDM-2010-KrugerMW #analysis #mining
- A Data Model to Ease Analysis and Mining of Educational Data (AK, AM, BW), pp. 131–140.
- EDM-2010-MaullSS #behaviour #online
- Online Curriculum Planning Behavior of Teachers (KEM, MGS, TS), pp. 121–130.
- EDM-2010-MaullSS10a #behaviour #online
- Observing Online Curriculum Planning Behavior of Teachers (KEM, MGS, TS), pp. 303–304.
- EDM-2010-RaiB #analysis #approach #case study #modelling
- Analysis of a causal modeling approach: a case study with an educational intervention (DR, JEB), pp. 313–314.
- EDM-2010-YudelsonBMM #adaptation #integration #optimisation #semantics #using
- Using Numeric Optimization To Refine Semantic User Model Integration Of Adaptive Educational Systems (MY, PB, AM, MM), pp. 221–230.
- ITiCSE-2010-Aberg #challenge #human-computer #student
- Challenges with teaching HCI early to computer students (JÅ), pp. 3–7.
- ITiCSE-2010-ApiolaLP #motivation
- Creativity and intrinsic motivation in computer science education: experimenting with robots (MA, ML, TAP), pp. 199–203.
- ITiCSE-2010-Askar
- Computer science education in Turkey (PA), p. 328.
- ITiCSE-2010-BasawapatnaKR #design #game studies #scalability #using
- Using scalable game design to teach computer science from middle school to graduate school (ARB, KHK, AR), pp. 224–228.
- ITiCSE-2010-BenayaHSZ
- Individual and group seminars and workshops in the computer science curriculum (TB, MH, DS, EZ), pp. 53–57.
- ITiCSE-2010-BrindaH #case study #design #experience
- A lecture about teaching informatics in secondary education: lecture design and first experiences (TB, PH), p. 320.
- ITiCSE-2010-BrownSK #collaboration #community #development #named
- Greenroom: a teacher community for collaborative resource development (NB, PS, MK), p. 305.
- ITiCSE-2010-CoconF #learning #named #online
- LOMOLEHEA: learning object model for online learning based on the european higher education area (FC, EF), pp. 78–82.
- ITiCSE-2010-Cox #development #usability
- Usability, engagement & development of a digital usability laboratory in a higher education environment (DC), pp. 269–273.
- ITiCSE-2010-DicksonAAG #automation #evaluation
- Evaluation of automatic classroom capture for computer science education (PED, DTA, WRA, AG), pp. 88–92.
- ITiCSE-2010-Ezel #assessment #how #student
- Assessment methods and how teachers and students view them in a computer science course at Uppsala University (MCE), p. 309.
- ITiCSE-2010-ForsterJ #approach #network
- Hands-on approach to teaching wireless sensor networks at the undergraduate level (AF, MJ), pp. 284–288.
- ITiCSE-2010-GardnerF
- Broadening accessibility to computer science for K-12 education (MKG, WcF), pp. 229–233.
- ITiCSE-2010-HauptHPGMBHKK #product line #research #virtual machine
- The SOM family: virtual machines for teaching and research (MH, RH, TP, GG, SM, AB, AH, MK, RK), pp. 18–22.
- ITiCSE-2010-KoppelmanD #abstraction
- Teaching abstraction in introductory courses (HK, BvD), pp. 174–178.
- ITiCSE-2010-KyrilovCT #assessment #case study #evaluation #online #using
- Improving CS education at Wits using an online assessment and evaluation system: a case study (AK, JC, MT), p. 314.
- ITiCSE-2010-McGill #collaboration #design #framework #game studies
- Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework (MM), pp. 259–263.
- ITiCSE-2010-PerkovicSHJ #framework
- A framework for computational thinking across the curriculum (LP, AS, SH, JJ), pp. 123–127.
- ITiCSE-2010-QianLH #embedded
- Portable labs in a box for embedded system education (KQ, CTDL, XH), p. 318.
- ITiCSE-2010-RodgerBDHLNQ #programming
- Enhancing K-12 education with alice programming adventures (SHR, MB, LD, JH, LL, DN, HQ), pp. 234–238.
- ITiCSE-2010-RouthLMD #social #student
- International sustainable exchange: student projects to teach social responsibility (CRR, CL, LM, ND), p. 317.
- ITiCSE-2010-SekiyaMY #analysis
- Analysis of computer science related curriculum on LDA and Isomap (TS, YM, KY), pp. 48–52.
- ITiCSE-2010-Thompson
- From phenomenography study to planning teaching (ET), pp. 13–17.
- ITiCSE-2010-YukselturkYSK #case study #experience #online
- Online education experiences: information technologies certificate program at METU (EY, AY, AS, ÖK), pp. 83–87.
- SIGITE-2010-Ater-KranovBOWZ #challenge #community
- Developing a community definition and teaching modules for computational thinking: accomplishments and challenges (AAK, RB, GO, SW, MZ), pp. 143–148.
- SIGITE-2010-ChoiLO #distance #security
- Feasibility of virtual security laboratory for three-tiered distance education (YBC, SL, THO), pp. 53–58.
- SIGITE-2010-Connolly #web #web service
- Small service is true service while it lasts: integrating web services into IT education (RWC), pp. 25–29.
- SIGITE-2010-Kazmerik #student #web #web service
- Who cares about web services?: a student perspective on web technology education (RWK), pp. 30–32.
- SIGITE-2010-LewisL #network #security
- TLS man-in-the-middle laboratory exercise for network security education (JL, PL), pp. 117–120.
- SIGITE-2010-MulwaLSSW #adaptation #hypermedia #learning #overview #perspective
- Adaptive educational hypermedia systems in technology enhanced learning: a literature review (CM, SL, MS, IAS, VW), pp. 73–84.
- SIGITE-2010-StockmanN #network
- A teaching pedagogy for networking/system administration courses: freshman through senior years (MS, JN), pp. 15–20.
- SIGITE-2010-WangHY #network #security #using
- Using VMware VCenter lab manager in undergraduate education for system administration and network security (XW, GCH, RY), pp. 43–52.
- SIGITE-2010-Welch #automation
- Information technology curriculum and practical opportunities in automation (JLW), pp. 85–88.
- SIGITE-2010-WuW #programming
- Teaching a fundamental programming course via a Chinese/American faculty exchange agreement (HW, CW), pp. 159–162.
- SIGITE-2010-YuanZ #design #network #recommendation #taxonomy
- Design and implement a networking curriculum in light of ACM IT curriculum recommendations and bloom’s taxonomy (DY, JZ), pp. 155–156.
- ICSM-2010-Rajlich #re-engineering
- Teaching undergraduate software engineering (VR), pp. 1–2.
- CIG-2010-SmithAHL #using
- Using co-evolved RTS opponents to teach spatial tactics (GS, PA, RH, SJL), pp. 146–153.
- FDG-2010-Hicks #game studies #social #towards
- Towards social gaming methods for improving game-based computer science education (AH), pp. 259–261.
- FDG-2010-NickelB #collaboration #game studies #learning #multi
- Games for CS education: computer-supported collaborative learning and multiplayer games (AN, TB), pp. 274–276.
- FDG-2010-TaylorW #game studies #how #what
- This is how we play it: what a mega-LAN can teach us about games (TLT, EW), pp. 195–202.
- FDG-2010-TolentinoSB #design #game studies #learning #social #student
- Applying game design principles to social skills learning for students in special education (LMT, PS, DB), pp. 252–253.
- VS-Games-2010-RodriguesSV #development #game studies
- A Digital Game Development Education Project (NFR, RS, JLV), pp. 79–82.
- CHI-2010-SaerbeckSBJ #behaviour #social
- Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor (MS, TS, CB, MDJ), pp. 1613–1622.
- ICEIS-DISI-2010-MarksR
- Chief Information Officer Profile in Higher Education (AM, YR), pp. 159–165.
- ICEIS-DISI-2010-ZhangOCK #case study #data mining #mining #student
- Use Data Mining to Improve Student Retention in Higher Education — A Case Study (YZ, SO, TC, HK), pp. 190–197.
- ICEIS-HCI-2010-BellstromT #on the #programming #visualisation
- On the Importance of Visualizing in Programming Education (PB, CT), pp. 131–136.
- ICEIS-HCI-2010-LeiteGPSCBS #interface
- A User-interface Environment as a Support in Maths Teaching for Deaf Children (MDL, LSG, ARP, MSS, MAC, LCEB, FS), pp. 79–85.
- ICEIS-HCI-2010-RichardsD #knowledge base #visualisation
- The Visualisation and Exploration of a Curriculum Knowledgebase (SR, HD), pp. 168–173.
- ICPR-2010-OliveiraL
- Generalizing Tableau to Any Color of Teaching Boards (DMdO, RDL), pp. 2411–2414.
- ICPR-2010-ZafrullaBYPSH #game studies #verification
- American Sign Language Phrase Verification in an Educational Game for Deaf Children (ZZ, HB, PY, PP, TS, HH), pp. 3846–3849.
- KEOD-2010-HubwieserB #collaboration #modelling
- Modeling Educational Knowledge — Supporting the Collaboration of Computer Science Teachers (PH, MB), pp. 229–234.
- KEOD-2010-SegedinacSK #development #framework #information management #representation
- Knowledge Representation Framework for Curriculum Development (MS, GS, ZK), pp. 327–330.
- ICSE-2010-CalikliBA #analysis #bias #developer #experience
- An analysis of the effects of company culture, education and experience on confirmation bias levels of software developers and testers (GÇ, ABB, BA), pp. 187–190.
- ICSE-2010-FendlerW #perspective #re-engineering #towards
- Towards contextualised software engineering education: an African perspective (JF, HWT), pp. 599–607.
- ICSE-2010-HumayunBFLA #analysis #development #empirical #overview #quality
- An empirical analysis of team review approaches for teaching quality software development (AH, WB, GAF, FL, RA), pp. 567–575.
- ICSE-2010-KitchenhamBB #re-engineering
- The educational value of mapping studies of software engineering literature (BK, PB, DB), pp. 589–598.
- ICSE-2010-MusilSWB #game studies #prototype #what
- Synthesized essence: what game jams teach about prototyping of new software products (JM, AS, DW, SB), pp. 183–186.
- ICSE-2010-Rodrigues #3d #approach #architecture #artificial reality #named
- VisAr3D: an approach to software architecture teaching based on virtual and augmented reality (CSCR), pp. 351–352.
- SAC-2010-MarinhoCDFBBL #data mining #framework #mining #ontology
- An ontology-based software framework to provide educational data mining (TM, EdBC, DD, RF, LMB, IIB, HPLL), pp. 1433–1437.
- SAC-2010-PeixotoPR #game studies #simulation
- Semiotic inspection method in the context of educational simulation games (DCCP, ROP, RFR), pp. 1207–1212.
- ECDL-2009-CasarosaTAGSL #question
- DL Education in the EU and in the US: Where Are We?, Where Are We Going? (VC, AMT, TAJ, SG, TS, RL), pp. 378–379.
- ECDL-2009-NgimwaAU #collaboration #design #library
- Collaborative Ownership in Cross-Cultural Educational Digital Library Design (PN, AA, JU), pp. 239–249.
- ECDL-2009-SuttonG #concept #learning
- Conceptual Discovery of Educational Resources through Learning Objectives (SAS, DG), pp. 380–383.
- JCDL-2009-Barker #library #online #using
- Science teachers’ use of online resources and the digital library for Earth system education (LJB), pp. 1–10.
- JCDL-2009-BethardWBMS #automation #library #quality
- Automatically characterizing resource quality for educational digital libraries (SB, PGW, KRB, JHM, TS), pp. 221–230.
- JCDL-2009-MarshallRZ #assessment #library #recommendation #self #standard
- Dimensional standard alignment in K-12 digital libraries: assessment of self-found vs. recommended curriculum (BM, RFR, MZ), pp. 11–14.
- CSEET-2009-AroraG #approach #development #enterprise #re-engineering #scalability
- Software Engineering Approach for Teaching Development of Scalable Enterprise Applications (RA, SG), pp. 105–112.
- CSEET-2009-BarkerI #case study #re-engineering #scalability
- IT SPIRAL: A Case Study in Scalable Software Engineering Education (MB, KI), pp. 53–60.
- CSEET-2009-BoerFV #approach #architecture #community
- A Community of Learners Approach to Software Architecture Education (RCdB, RF, HvV), pp. 190–197.
- CSEET-2009-BreretonTK #empirical #overview #programming #student
- Pair programming as a teaching tool: a student review of empirical studies (PB, MT, RK), pp. 240–247.
- CSEET-2009-CastilloOFE #approach #developer #programming #towards
- Toward an Approach to Programming Education to Produce Qualified Software Developers (JFC, CMdO, ESF, PVE), pp. 101–104.
- CSEET-2009-GB #ontology #re-engineering #using
- Using Ontologies to Aid the Teaching of Software Engineering (SPG, AB), pp. 224–231.
- CSEET-2009-Goel #learning #re-engineering
- Enriching the Culture of Software Engineering Education through Theories of Knowledge and Learning (SG), p. 279.
- CSEET-2009-GotelKSSS #re-engineering
- A Global and Competition-Based Model for Fostering Technical and Soft Skills in Software Engineering Education (OG, VK, MS, CS, TS), pp. 271–278.
- CSEET-2009-Jalote #re-engineering
- Teaching an Introductory Software Engineering Course in a Computer Science Program (PJ), p. 7.
- CSEET-2009-KlapholtzMP #re-engineering
- The Graduate Software Engineering Reference Curriculum (GSwERC) (DK, JM, ABP), pp. 290–291.
- CSEET-2009-KoolmanojwongB #case study #experience #research #using
- Using Software Project Courses to Integrate Education and Research: An Experience Report (SK, BWB), pp. 26–33.
- CSEET-2009-Kumar #approach #re-engineering
- Innovative Teaching of Software Engineering: Practical Approach with Labs (SK), pp. 284–287.
- CSEET-2009-Rosso-Llopart #learning #re-engineering
- An Examination of Learning Technologies That Support Software Engineering and Education (MRL), pp. 294–295.
- CSEET-2009-Sangal #re-engineering
- Software Engineering: Research-Led Education with Human Values (RS), p. 1.
- CSEET-2009-SantosBCAM #re-engineering
- Applying PBL in Software Engineering Education (SCdS, MdCMB, APCC, JOA, SRdLM), pp. 182–189.
- CSEET-2009-SkandanS #case study #experience #induction #re-engineering
- Software Engineering Education at TCS Induction — An Experience Report (SS, MS), pp. 16–19.
- CSEET-2009-Subrahmanyam #framework #re-engineering
- A Dynamic Framework for Software Engineering Education Curriculum to Reduce the Gap between the Software Organizations and Software Educational Institutions (GVBS), pp. 248–254.
- CSEET-2009-TaranVG #authoring #case study #framework #multi #platform #re-engineering
- Multimedia Case Studies in Software Engineering: A Look at MDM CAP: A Case Authoring Platform for Education and Training (GT, VV, KG), pp. 296–297.
- CSEET-2009-UmarjiSKL #re-engineering
- Software Engineering Education for Bioinformatics (MU, CBS, AGK, HL), pp. 216–223.
- CSEET-2009-WuWSK #development #evaluation #framework #game studies #using
- An Evaluation of Using a Game Development Framework in Higher Education (BW, AIW, JES, TBK), pp. 41–44.
- EDM-2009-Ben-NaimBM #adaptation #approach #data-driven
- A User-Driven and Data-Driven Approach for Supporting Teachers in Reflection and Adaptation of Adaptive Tutorials (DBN, MB, NM), pp. 21–30.
- EDM-2009-FengBH #composition #learning #using
- Using Learning Decomposition and Bootstrapping with Randomization to Compare the Impact of Different Educational Interventions on Learning (MF, JB, NTH), pp. 51–60.
- EDM-2009-QuevedoM #assessment #learning #process
- Obtaining weights of a rubric through a pairwise learning model when the assessment process involves more than one lecturer (JRQ, EM), pp. 289–298.
- EDM-2009-RomeroVGCG #collaboration #data mining #mining
- Collaborative Data Mining Tool for Education (CR, SV, EG, CdC, MG), pp. 299–308.
- EDM-2009-SacinASO #data mining #mining #recommendation #using
- Recommendation in Higher Education Using Data Mining Techniques (CVS, JBA, LS, AO), pp. 191–199.
- ITiCSE-2009-Al-BowAEFFLLM #game studies #programming #student #using
- Using game creation for teaching computer programming to high school students and teachers (MAB, DA, JE, RF, JF, CL, STL, SM), pp. 104–108.
- ITiCSE-2009-Almeida-MartinezUV #named #visualisation
- VAST: a visualization-based educational tool for language processors courses (FJAM, JUF, JÁVI), p. 342.
- ITiCSE-2009-AndersonJD #distance
- Xen worlds: leveraging virtualization in distance education (BRA, AKJ, TED), pp. 293–297.
- ITiCSE-2009-BrindaPS #standard
- Bridging ICT and CS: educational standards for computer science in lower secondary education (TB, HP, CS), pp. 288–292.
- ITiCSE-2009-Cassapu #experience #interactive
- Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
- ITiCSE-2009-CasselGN #community #named
- Ensemble: enriching communities and collections to support education in computing (L(C, GWH, BN), p. 355.
- ITiCSE-2009-ColeKMP #named
- Musicomputation: a pilot course exploring a pre-college computer science curriculum (MCC, EK, ALM, SP), p. 381.
- ITiCSE-2009-FesakisS #programming
- Influence of the familiarization with “scratch” on future teachers’ opinions and attitudes about programming and ICT in education (GF, KS), pp. 258–262.
- ITiCSE-2009-Gomez-MartinJA #design pattern #game studies #product line #using
- Teaching design patterns using a family of games (MAGM, GJD, JA), pp. 268–272.
- ITiCSE-2009-Hwang #operating system #video
- Video courseware for teaching operating systems with Windows (SwH), p. 340.
- ITiCSE-2009-Hwang09a #learning #operating system
- Blended learning for teaching operating systems with Windows (SwH), p. 380.
- ITiCSE-2009-IglesiasMRJ #named
- APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom (AI, LM, PR, JJ), p. 393.
- ITiCSE-2009-Inghelbrecht #design #tool support
- Tool support for teaching responsibility-driven design (YI), p. 351.
- ITiCSE-2009-Kumar
- Need to consider variations within demographic groups when evaluating educational interventions (ANK), pp. 176–180.
- ITiCSE-2009-MahmoudNNPSWD #mobile
- An academic kit for integrating mobile devices into the CS curriculum (QHM, TN, RN, PP, RS, MW, DD), pp. 40–44.
- ITiCSE-2009-MarcosFM #uml
- The two states of the mind to teach UML (LdM, FF, JJM), p. 361.
- ITiCSE-2009-MegiasTBS #distance #standard
- Free technology academy: a European initiative for distance education about free software and open standards (DM, WT, LB, FS), pp. 70–74.
- ITiCSE-2009-Merceron #automaton #design pattern
- Design patterns to support teaching of automata theory (AM), p. 341.
- ITiCSE-2009-MisraBK #music
- A music context for teaching introductory computing (AM, DSB, DK), pp. 248–252.
- ITiCSE-2009-MoffatT #algorithm #using
- The use of MUVE technology in teaching AI algorithms (DCM, KT), p. 396.
- ITiCSE-2009-NorvellB #plugin
- Rich content plug-ins for the teaching machine (TSN, MBL), p. 348.
- ITiCSE-2009-PatersonHC #approach #modelling #object-oriented #programming #using
- Using coding patterns in a model-driven approach to teaching object oriented programming (JHP, JH, KFC), p. 358.
- ITiCSE-2009-Porcheron #process
- The bologna process in European education (PP), p. 3.
- ITiCSE-2009-QianLT #embedded #online #realtime
- Teach real-time embedded system online with real hands-on labs (KQ, JL, LT), p. 367.
- ITiCSE-2009-RosslingK
- Extending moodle to better support computing education (GR, AK), pp. 146–150.
- ITiCSE-2009-Saeli #how #programming
- How to teach programming in secondary education: first results of a PhD project (MS), p. 356.
- ITiCSE-2009-SchluterB #empirical
- The attributes of task difficulty in informatics in secondary education: first results of an empirical study (KS, TB), p. 357.
- ITiCSE-2009-SoriaP #architecture #aspect-oriented #development #open source #using
- Teaching software architectures and aspect-oriented software development using open-source projects (CCS, JP), p. 385.
- ITiCSE-2009-StarrBZ #development #framework #implementation
- The development and implementation of a context-based curricular framework for computer science education in high schools (CWS, DB, PZ), pp. 283–287.
- ITiCSE-2009-TsengHH #collaboration #framework #learning #platform #ubiquitous
- A collaborative ubiquitous learning platform for computer science education (JCRT, SYYH, GJH), p. 368.
- ITiCSE-2009-WhiteI #case study #experience #learning #research
- Relating research and teaching: learning from experiences and beliefs (SW, AI), pp. 75–79.
- SIGITE-2009-CaoWCW #multi #network #research
- Developing a multifunctional network laboratory for teaching and research (XC, YW, AC, YW), pp. 155–160.
- SIGITE-2009-Connolly #design #guidelines #using #web
- No longer partying like it’s 1999: designing a modern web stream using the it2008 curriculum guidelines (RWC), pp. 74–79.
- SIGITE-2009-ConnollyM #programming #re-engineering
- Integrating software engineering in computer programming education (CMC, GM), pp. 50–54.
- SIGITE-2009-HislopCDFFB #library #named
- Ensemble: creating a national digital library for computing education (GWH, LNC, LMLD, EAF, RF, PB), p. 200.
- SIGITE-2009-IslamS #architecture #distance #distributed #effectiveness
- A cost-effective distributed architecture to enable distance education over emerging wireless technologies (KRI, CMS), pp. 182–188.
- SIGITE-2009-Iyengar #development #enterprise
- Teaching enterprise software development in undergraduate curriculum (SRI), pp. 29–32.
- SIGITE-2009-JacksonHTWE #guidelines
- Changes to an IT program in response to the IT 2008 curriculum guidelines (HJ, LH, LST, JW, HJCE), pp. 192–198.
- SIGITE-2009-JiangW #integration
- Introducing an application integration course in IT curriculum (KJ, CW), pp. 33–36.
- SIGITE-2009-LiTL
- Experiencing virtual computing lab in information technology education (PL, LT, PJLI), pp. 55–59.
- SIGITE-2009-MagnessR #experience
- An innovative myers-briggs type indicator educational experience used in an information technology capstone course (JBM, EAR), pp. 144–149.
- SIGITE-2009-OhMP #encryption #internet #protocol #simulation #using
- Teaching high-assurance internet protocol encryption (haipe) using opnet modeler simulation tool (THO, SM, YP), pp. 161–165.
- SIGITE-2009-QuinnG #approach
- An approach to a capstone curriculum (RTQ, DTG), pp. 150–154.
- SIGITE-2009-SaadW #lessons learnt #thread
- Adopting threads for computing education: lessons learned to date from an nsf cpath project (AS, AW), pp. 203–204.
- SIGITE-2009-SabinL
- IT education 2.0 (MS, JL), pp. 91–99.
- SIGITE-2009-Stanley #architecture #hardware #logic #network #operating system #simulation #using
- Using digital logic simulation as a teaching aid in discrete mathematics, hardware and operating systems, networking, computer organization and computer architecture: a workshop outline (TDS), pp. 1–2.
- SIGITE-2009-WangZ #development #web
- Teaching web development in the web 2.0 era (YDW, NZ), pp. 80–86.
- SIGITE-2009-Watkins #evaluation #process #project management #re-engineering #web
- Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering (KZW), pp. 173–177.
- SIGITE-2009-WinerW #re-engineering
- Events and findings of the Purdue University Calumet computer information technology & graphics (CIT&G) department teaching partnership with the College of Software Engineering of Southeast University in Nanjing China (CW, HW), p. 201.
- SIGITE-2009-YuanZ #design #network #open source
- An instructional design of open source networking laboratory and curriculum (DY, JZ), pp. 37–42.
- LATA-2009-BalbachZ #algorithm
- Recent Developments in Algorithmic Teaching (FJB, TZ), pp. 1–18.
- ICFP-2009-Pierce #programming language #proving #using
- λ, the ultimate TA: using a proof assistant to teach programming language foundations (BCP), pp. 121–122.
- DiGRA-2009-DivotkeyKD #challenge #development #game studies
- Game Development: a Teaching Challenge [Abstract] (RD, MK, JD).
- DiGRA-2009-HullettKW #game studies
- Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
- DiGRA-2009-Hung #game studies #learning #order #video
- The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games (ACYH).
- DiGRA-2009-KafaiBF #game studies #what
- What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture (YBK, WQB, DAF).
- FDG-2009-BrownLA #design #development #game studies
- Emphasizing soft skills and team development in an educational digital game design course (QB, FJL, SA), pp. 240–247.
- FDG-2009-Eagle #design #evaluation #game studies
- Level up: a frame work for the design and evaluation of educational games (ME), pp. 339–341.
- FDG-2009-LangeveldK #tool support #visualisation
- Educational impact of digital visualization and auditing tools on a digital character production course (MCvL, RK), pp. 316–323.
- FDG-2009-McGill #comparison #development #game studies #industrial
- Defining the expectation gap: a comparison of industry needs and existing game development curriculum (MM), pp. 129–136.
- FDG-2009-McGill09a #effectiveness #game studies #learning
- Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum (MM), pp. 344–345.
- FDG-2009-Swain #collaboration #game studies #research
- Improving academic-industry collaboration for game research and education (CS), pp. 191–198.
- VS-Games-2009-BeggsOVA #game studies
- The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff (RB, PO, KV, SA), pp. 174–177.
- VS-Games-2009-EvangelistaCNB #interactive
- Interactive Storytelling for Children Education (CE, MC, VN, MB), pp. 198–201.
- VS-Games-2009-RooneyOBMI #game studies
- Cross-Disciplinary Approaches for Developing Serious Games in Higher Education (PR, KCO, GB, BM, CI), pp. 161–165.
- CHI-2009-HornSCJ #programming language #using #visual notation
- Comparing the use of tangible and graphical programming languages for informal science education (MSH, ETS, RJC, RJKJ), pp. 975–984.
- CHI-2009-JiangVBLS #named
- CThru: exploration in a video-centered information space for educational purposes (HJ, AV, MB, RAL, CS), pp. 1247–1250.
- DHM-2009-KuramotoIST #comparison #physics #realtime #self
- Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher’s Model (IK, YI, YS, YT), pp. 123–131.
- HCD-2009-ItoIH
- Practice of Promoting HCD Education by a Consumer-Electronics Manufacturer (JI, AI, TH), pp. 594–600.
- HCD-2009-KuDC #architecture #usability
- The Effects of Information Architecture and Atmosphere Style on the Usability of an Ecology Education Website (CjK, JLD, LCC), pp. 749–757.
- HCI-NIMT-2009-TamadaOU #c
- Robot Helps Teachers for Education of the C Language Beginners (HT, AO, HU), pp. 377–384.
- HCI-VAD-2009-CasasOP #tablet #using
- Using Tablet PCs and Pen-Based Technologies to Support Engineering Education (IC, SFO, JP), pp. 31–38.
- HCI-VAD-2009-JelinSDMB #human-computer #question
- HCI Professional Involvement in k-12 Education: On Target or Missing the Mark? (MJ, AS, JD, DM, DB), pp. 111–118.
- HCI-VAD-2009-SaitoMQS #development #mobile
- Development of a Simulator of Abacus: Ancient Analog Calculator on a Mobile Phone as a Teaching Material (KS, YM, VQ, HS), pp. 204–208.
- HCI-VAD-2009-SancarCITOE #case study #validation
- Developing a Validation Methodology for Educational Driving Simulators and a Case Study (HS, KÇ, VI, GT, NO, UE), pp. 760–769.
- HCI-VAD-2009-UenoHY #framework #named #platform
- WebELS: A Content-Centered E-Learning Platform for Postgraduate Education in Engineering (HU, ZH, JY), pp. 246–255.
- HCI-VAD-2009-WangYXWD #evaluation #usability
- A Pen-Based Teaching System for Children and Its Usability Evaluation (DW, TY, JX, HW, GD), pp. 256–265.
- HIMI-DIE-2009-WadaSTAS #design
- Designing Sticky Knowledge-Network SNS for Japanese Science Teachers (YW, MS, HT, YA, KS), pp. 447–456.
- HIMI-II-2009-ReichlH #learning
- Promoting a Central Learning Management System by Encouraging Its Use for Other Purposes Than Teaching (FR, AH), pp. 689–698.
- OCSC-2009-KadenbachK #challenge #collaboration #development #social #using
- Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education (DK, CK), pp. 479–487.
- OCSC-2009-OganAKJ #game studies #learning #question #social
- Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame? (AO, VA, JK, CJ), pp. 593–602.
- OCSC-2009-PuseyM #heuristic #implementation #learning #wiki
- Heuristics for Implementation of Wiki Technology in Higher Education Learning (PP, GM), pp. 507–514.
- OCSC-2009-ReisBM #interface #mobile
- Mobile Phone Interfaces for Informal Education (JCdR, RB, MCM), pp. 515–524.
- ICML-2009-BengioLCW #learning
- Curriculum learning (YB, JL, RC, JW), pp. 41–48.
- ICML-2009-DekelS
- Good learners for evil teachers (OD, OS), pp. 233–240.
- KDIR-2009-PiedadeS #student
- Business Intelligence in Higher Education — Managing the Relationships with Students (MBP, MYS), pp. 297–302.
- KMIS-2009-FalcaoNC #agile #data transformation #optimisation #process
- Application of Lean Six Sigma Methodology to Optimization Processes of Data Management in an Educational Context (SF, FN, AC), pp. 309–312.
- KMIS-2009-MichelP #concept #information management #project management
- Knowledge Management Concepts for Training by Project — An Observation of the Case of Project Management Education (CM, PP), pp. 129–134.
- SEKE-2009-Ye #collaboration #learning #re-engineering
- An Academia-Industry Collaborative Teaching and Learning Model for Software Engineering Education (HY), pp. 301–305.
- RE-2009-Zowghi #challenge #requirements
- Requirements Engineering Education and Training: Key Challenges and Practical Solutions (DZ), p. 358.
- GTTSE-2009-GjosaeterP #compilation #metamodelling
- Teaching Computer Language Handling — From Compiler Theory to Meta-modelling (TG, AP), pp. 446–460.
- WICSA-2008-MannistoSM #architecture #design
- Teaching Software Architecture Design (TM, JS, VM), pp. 117–124.
- ECDL-2008-JoorabchiM #development #repository
- Development of a National Syllabus Repository for Higher Education in Ireland (AJ, AEM), pp. 197–208.
- HT-2008-Diniz #hypermedia #using
- Efl and hypertext: using webquests to maximize english teaching (MGD), pp. 223–224.
- HT-2008-HsiaoLL #authoring #social
- Educational social linking in example authoring (IHH, QL, YLL), pp. 229–230.
- HT-2008-LawlessHW #corpus #learning
- Enhancing access to open corpus educational content: learning in the wild (SL, LH, VW), pp. 167–174.
- JCDL-2008-BrusilovskyHY #library
- Annotated program examples as first class objects in an educational digital library (PB, IHH, MY), pp. 337–340.
- JCDL-2008-KhanMS
- Curriculum overlay model for embedding digital resources (HJK, KEM, TS), pp. 74–84.
- JCDL-2008-McArthurZ #learning #towards
- From nsdl 1.0 to nsdl 2.0: towards a comprehensive cyberinfrastructure for teaching and learning (DJM, LLZ), pp. 66–69.
- JCDL-2008-Ray #question
- Education for digital stewardship: librarians, archivists or curators? (JR), pp. 441–442.
- JCDL-2008-ReitsmaMDC #standard
- Exploring educational standard alignment: in search of “relevance” (RFR, BM, MD, MNC), pp. 57–65.
- JCDL-2008-YaronDKLBPLSCA
- Cross-disciplinary molecular science education in introductory science courses: an nsdl matdl collection (DJY, JLD, MK, GL, LMB, JJP, CSL, DRS, WCC, CA), pp. 70–73.
- CSEET-2008-BagertPS #legacy #re-engineering #research
- Software Engineering Education, Training, and Research: The Legacy of Nancy Mead (DJB, DNP, HS), pp. 238–243.
- CSEET-2008-BarbosaSM #experience #learning #testing
- An Experience on Applying Learning Mechanisms for Teaching Inspection and Software Testing (EFB, SdRSdS, JCM), pp. 189–196.
- CSEET-2008-BurgeW #communication #re-engineering
- Teaching Communication Skills in the Software Engineering Curriculum (JEB, CW), pp. 265–266.
- CSEET-2008-GargV #challenge #re-engineering
- Software Engineering Education in India: Issues and Challenges (KG, VV), pp. 110–117.
- CSEET-2008-HayesB #re-engineering
- Nancy Mead and Software Engineering Education: Advancements through Action (JHH, MB), pp. 244–249.
- CSEET-2008-Honig #exclamation #generative #process #quality #re-engineering
- Teaching Successful “Real-World” Software Engineering to the “Net” Generation: Process and Quality Win! (WLH), pp. 25–32.
- CSEET-2008-LisboaNAM #case study #experience #product line
- A Case Study in Software Product: Lines An Educational Experience (LBL, LMN, ESdA, SRdLM), pp. 155–162.
- CSEET-2008-Mead #how #re-engineering
- Software Engineering Education: How Far We’ve Come and How Far We Have to Go (NRM), pp. 18–22.
- CSEET-2008-RyooFJ #design #game studies #learning #object-oriented #problem #re-engineering
- Teaching Object-Oriented Software Engineering through Problem-Based Learning in the Context of Game Design (JR, FF, DSJ), pp. 137–144.
- CSEET-2008-SalamahG #model checking #specification #using
- A Technique for Using Model Checkers to Teach Formal Specifications (SS, AQG), pp. 181–188.
- CSEET-2008-SiqueiraBB #re-engineering
- A Software Factory for Education in Software Engineering (FLS, GMCB, JLRB), pp. 215–222.
- CSEET-2008-Taran #interactive #people
- Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
- EDM-2008-MerceronY #metric
- Interestingness Measures for Associations Rules in Educational Data (AM, KY), pp. 57–66.
- EDM-2008-RomeroGFV #mining #visualisation
- Mining and Visualizing Visited Trails in Web-Based Educational Systems (CR, SGS, MF, SV), pp. 182–186.
- EDM-2008-VenturaRH #dataset #evaluation #framework #metric
- Analyzing Rule Evaluation Measures with Educational Datasets: A Framework to Help the Teacher (SV, CR, CH), pp. 177–181.
- ITiCSE-2008-AdamsH
- Building an economical VR system for CS education (JCA, JH), pp. 148–152.
- ITiCSE-2008-Caldeira #case study #sql
- Teaching SQL: a case study (CPC), p. 340.
- ITiCSE-2008-CaspersenCDPST #question #what
- What is masters level education in informatics? (MEC, LNC, GD, AP, SS, HT), p. 341.
- ITiCSE-2008-ChoiBJL #design #process
- Designing offline computer science activities for the korean elementary school curriculum (SC, TB, SJJ, WGL), p. 338.
- ITiCSE-2008-Connolly #design #development #multi #platform #using
- Complecto mutatio: teaching software design best practices using multi-platform development (RWC), p. 345.
- ITiCSE-2008-DemailleLP #compilation #set #tool support
- A set of tools to teach compiler construction (AD, RL, BP), pp. 68–72.
- ITiCSE-2008-DenegriFGM #design pattern #interactive
- A tool for teaching interactions between design patterns (ED, GF, AG, PJM), p. 371.
- ITiCSE-2008-Deugo #eclipse
- Eclipse as a teaching tool (DD), p. 318.
- ITiCSE-2008-Diaz-AgudoJR #approach #how #semantics #web
- How to teach semantic web?: a project-based approach (BDA, GJD, JARG), pp. 98–102.
- ITiCSE-2008-EagleB #array #game studies
- Wu’s castle: teaching arrays and loops in a game (ME, TB), pp. 245–249.
- ITiCSE-2008-Fekete #java #student #thread
- Teaching students to develop thread-safe java classes (ADF), pp. 119–123.
- ITiCSE-2008-Garcia-OsorioGG #algorithm #ll #lr #parsing
- A tool for teaching LL and LR parsing algorithms (CGO, CGP, NGP), p. 317.
- ITiCSE-2008-Garcia-OsorioMJG #automaton #turing machine
- Teaching push-down automata and turing machines (CGO, IMS, JJV, NGP), p. 316.
- ITiCSE-2008-GoldwasserL #object-oriented #python
- Teaching an object-oriented CS1 -: with Python (MHG, DL), pp. 42–46.
- ITiCSE-2008-GotelSW #assessment #assurance #open source #programming #quality #student
- Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments (OG, CS, AW), pp. 214–218.
- ITiCSE-2008-Hollingsworth #approach #query
- Teaching query writing: an informed instruction approach (JEH), p. 351.
- ITiCSE-2008-Jenkins #re-engineering
- Teaching computer aided software engineering at the graduate level (MJ), pp. 63–67.
- ITiCSE-2008-Kolikant #framework #learning
- Computer-science education as a cultural encounter: a socio-cultural framework for articulating learning difficulties (YBDK), pp. 291–295.
- ITiCSE-2008-KollanusI #agile #case study #development #experience #testing
- Test-driven development in education: experiences with critical viewpoints (SK, VI), pp. 124–127.
- ITiCSE-2008-KoppelmanV #case study #distance #experience
- Experiences with a synchronous virtual classroom in distance education (HK, HPEV), pp. 194–198.
- ITiCSE-2008-LinhoffS #game studies #programming #using
- Teaching game programming using XNA (JL, AS), pp. 250–254.
- ITiCSE-2008-MarcosBM
- Evolutionary approaches for curriculum sequencing (LdM, RB, JJM), p. 373.
- ITiCSE-2008-MorenoICM #database #design #distance #learning #towards #using
- Using accessible digital resources for teaching database design: towards an inclusive distance learning proposal (LM, AI, EC, PM), pp. 32–36.
- ITiCSE-2008-MurphyPK #approach #distance #learning #programming
- A distance learning approach to teaching eXtreme programming (CM, DBP, GEK), pp. 199–203.
- ITiCSE-2008-MurphyT #research #self
- Dangers of a fixed mindset: implications of self-theories research for computer science education (LM, LT), pp. 271–275.
- ITiCSE-2008-PatersonHC #semantics
- Drawing the line: teaching the semantics of binary class associations (JHP, JH, KFC), p. 362.
- ITiCSE-2008-PlaneV #capacity #framework #perspective
- Comparing capacity building frameworks for computer science education in underdeveloped countries: an Asian and African perspective (JDP, IMV), pp. 306–310.
- ITiCSE-2008-PullenC #distance #distributed #quality
- Distributed application launching for high quality graphics in synchronous distance education (JMP, JXC), pp. 204–208.
- ITiCSE-2008-RagonisH
- Tutoring model for promoting teaching skills of computer science prospective teachers (NR, OH), pp. 276–280.
- ITiCSE-2008-ReyesM #combinator #game studies #java
- Games developed in Java for teaching “Combinatorial Game Theory” (MR, ÁM), p. 359.
- ITiCSE-2008-SchluterB
- Characteristics and dimensions of a competence model of theoretical computer science in secondary education (KS, TB), p. 367.
- ITiCSE-2008-Shaban-NejadH #learning #towards
- Web-based dynamic learning through lexical chaining: a step forward towards knowledge-driven education (ASN, VH), p. 375.
- ITiCSE-2008-Sheridan-RossGF
- Practical tips for creating podcasts in higher education (JSR, AG, JF), p. 311.
- SIGITE-2008-Al-ZoubiJNNP #design #integration #logic #online
- Integration of an online digital logic design lab for it education (AYAZ, SJ, NN, JN, OP), pp. 237–242.
- SIGITE-2008-BoyerLG #programming
- Self direction & constructivism in programming education (NRB, SL, AG), pp. 89–94.
- SIGITE-2008-CarverCHS #comparison
- IT education in a cultural context: a comparison of three approaches in afghanistan (CACJ, MHH, OKS), pp. 173–176.
- SIGITE-2008-Edirisinghe #fault #game studies #identification #programming #student #using
- Teaching students to identify common programming errors using a game (EMNSE), pp. 95–98.
- SIGITE-2008-HackerS #challenge #development #parallel
- Meeting the data challenge: curriculum development for parallel data systems (TJH, JAS), pp. 153–156.
- SIGITE-2008-HardyPW #collaboration #power of #web
- The impact of collaborative technology in it and computer science education: harnessing the power of web 2.0 (NH, MP, HW), pp. 63–64.
- SIGITE-2008-HawthorneCKW
- Curricular resources from the ACM two-year college education committee (EKH, RDC, KJK, AMW), pp. 55–56.
- SIGITE-2008-HeSRHS #interactive #network #student #web
- Information technology education for k-12 students and teachers: from sensor network to comprehensive and customized web interaction (LH, AS, JR, PH, ES), pp. 65–70.
- SIGITE-2008-JiangK #configuration management #integration
- Integration of configuration management into the IT curriculum (KJ, RK), pp. 183–186.
- SIGITE-2008-JovanovicC #agile #modelling #validation
- Teaching agile validation of data models (VMJ, LC), pp. 139–146.
- SIGITE-2008-Kalathur #data mining #experience #mining #online #student
- Enriching student experience with student driven content while teaching an online data mining class (SK), pp. 125–130.
- SIGITE-2008-LuntE
- The IT model curriculum: a status update (BML, JJE), pp. 1–4.
- SIGITE-2008-RutherfoordR #design #online
- Exploring teaching methods for on-line course delivery-using universal instructional design (RHR, JKR), pp. 45–50.
- SIGITE-2008-SaadHRSH #named #student
- Ossabest: a comprehensive itest project for middle and high school teachers and students (AS, LH, JR, ES, PH), pp. 71–76.
- SIGITE-2008-SchmalzC #concept #multimodal
- It/cs workshop: multimodal, multimedia courseware for teaching technical concepts in humanistic context (MSS, LC), pp. 23–30.
- SIGITE-2008-StackpoleKHGP #distributed
- Decentralized virtualization in systems administration education (BS, JK, TH, LG, YP), pp. 249–254.
- SIGITE-2008-Walden #security #web
- Integrating web application security into the IT curriculum (JW), pp. 187–192.
- SIGITE-2008-Wang #concurrent #security #thread
- A security thread in a thread-based curriculum (AJAW), pp. 193–200.
- AIIDE-2008-KarpovSM #framework #game studies #named #platform #research
- OpenNERO: A Game Platform for AI Research and Education (IK, JS, RM).
- GDCSE-2008-BoudreauxER #game studies #programming
- Adding handheld game programming to a computer science curriculum (HB, JE, TR), pp. 16–20.
- GDCSE-2008-XuBK #game studies
- Games, robots, and robot games: complementary contexts for introductory computing education (DX, DSB, DK0), pp. 66–70.
- CHI-2008-BuechleyECC #arduino #using
- The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education (LB, ME, JC, AC), pp. 423–432.
- CHI-2008-ChangLHHCWCH
- Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children (YCC, JLL, CJH, NYH, HHC, HYW, PYC, YLH), pp. 363–372.
- CHI-2008-MoravejiKGPMI #named
- Mischief: supporting remote teaching in developing regions (NM, TK, JG, USP, KM, KI), pp. 353–362.
- ICEIS-HCI-2008-AnacletoPFCF #game studies
- Culture Sensitive Educational Games Considering Common Sense Knowledge (JCAS, ENP, AMF, AFPdC, JF), pp. 136–141.
- ICEIS-HCI-2008-PicussaGBFDBSCS #interface #online #web
- A User-Interface Environment Solution as an Educational Tool for an Online Chess Server on the Web (JP, LSG, JB, MVRF, AID, LCEDB, FS, MAC, MSS), pp. 262–267.
- SEKE-2008-Deng #collaboration #ecosystem #research
- Building Global Ecosystem for Collaborative Computing Research and Education (YD), p. 3.
- SIGAda-2008-McCormick08a #ada #case study #experience #re-engineering
- Ada and software engineering education: one professor’s experiences (JWM), pp. 91–96.
- RE-2008-RegevGW #approach #learning #requirements
- Requirements Engineering Education in the 21st Century, An Experiential Learning Approach (GR, DCG, AW), pp. 85–94.
- ICSE-2008-GannodBH #re-engineering #using
- Using the inverted classroom to teach software engineering (GCG, JEB, MTH), pp. 777–786.
- SAC-2008-SantosSMSPB #ubiquitous
- A ubiquitous computing environment for medical education (HdFS, LHZS, DSM, WLdS, AFdP, MB), pp. 1395–1399.
- DocEng-2007-Munson #documentation
- Document engineering education (EVM), p. 1.
- ECDL-2007-Fitzgerald #development #learning #library
- Applications for Digital Libraries in Language Learning and the Professional Development of Teachers (AF), pp. 579–582.
- JCDL-2007-MarshallRC #question #semantics #standard
- Standards or semantics for curriculum search? (BM, RFR, MNC), pp. 181–182.
- JCDL-2007-PomerantzOWYF #library #source code
- Digital library education in computer science programs (JP, SO, BMW, SY, EAF), pp. 177–178.
- CSEET-2007-Burge #maintenance #multi #reliability
- Exploiting Multiplicity to Teach Reliability and Maintainability in a Capstone Project (JEB), pp. 29–36.
- CSEET-2007-Cowling #design
- Stages in Teaching Software Design (AJC), pp. 141–148.
- CSEET-2007-DistanteH #challenge #lessons learnt #programming #re-engineering #student
- Challenges and Lessons Learned in Teaching Software Engineering and Programming to Hearing-Impaired Students (DD, SH), pp. 344–354.
- CSEET-2007-EllisMLH #open source #re-engineering
- Holistic Software Engineering Education Based on a Humanitarian Open Source Project (HJCE, RAM, TRdL, GWH), pp. 327–335.
- CSEET-2007-GargV #approach #case study #effectiveness #re-engineering
- A Study of the Effectiveness of Case Study Approach in Software Engineering Education (KG, VV), pp. 309–316.
- CSEET-2007-GoldenB #architecture #development
- Creating Meaningful Assessments for Professional Development Education in Software Architecture (EG, LB), pp. 283–290.
- CSEET-2007-KanerP #learning #testing
- Practice and Transfer of Learning in the Teaching of Software Testing (CK, SP), pp. 157–166.
- CSEET-2007-McGregorBBBK #architecture #reasoning #using
- Using an Architecture Reasoning Tool to Teach Software Architecture (JDM, FB, LB, PB, MK), pp. 275–282.
- CSEET-2007-NavarroH #evaluation #re-engineering #simulation
- Comprehensive Evaluation of an Educational Software Engineering Simulation Environment (EON, AvdH), pp. 195–202.
- CSEET-2007-Parnas #re-engineering
- Resolving Dilemmas in Software Engineering Education (DLP).
- CSEET-2007-PortN #named #re-engineering
- Panel: Software Engineering Education for a Flat World (DP, RN), p. 361.
- CSEET-2007-TakemuraNHM #analysis #motivation #programming
- Analysis of the Relation between the Teaching Materials and Motivation in Programming Education (YT, HN, KLH, KiM), pp. 317–326.
- CSEET-2007-Taran #game studies #re-engineering #risk management #using
- Using Games in Software Engineering Education to Teach Risk Management (GT), pp. 211–220.
- CSEET-2007-TaranR #case study #comparative #people #perspective #process #re-engineering
- Software Engineering Education in Russia: A Comparative Study of People, Process and Technology a Four Year Perspective (GT, MRL), pp. 19–28.
- CSEET-2007-Wang #re-engineering
- Software Engineering Education in China (YW).
- CSEET-2007-WangAJ #approach #architecture #empirical
- Educational Approach to an Experiment in a Software Architecture Course (AIW, EA, MLJ), pp. 291–300.
- ITiCSE-2007-ArmstrongM #delivery
- Remote and local delivery of cisco education for the vision-impaired (HA, IM), pp. 78–81.
- ITiCSE-2007-Ben-Ari #concurrent #nondeterminism
- Teaching concurrency and nondeterminism with spin (MBA), pp. 363–364.
- ITiCSE-2007-BuechleyEE #towards
- Towards a curriculum for electronic textiles in the high school classroom (LB, ME, NE), pp. 28–32.
- ITiCSE-2007-BuenoAC #adaptation #student
- Assisting lecturers to adapt e-learning content for deaf students (FJB, MGA, JRFdC), p. 335.
- ITiCSE-2007-CalderCLLS #data type #student
- Teaching data structures to students who are blind (MC, RFC, JAL, NL, JS), pp. 87–90.
- ITiCSE-2007-Cornell
- CS2 for an IS curriculum (LDC), p. 340.
- ITiCSE-2007-Cunningham #requirements
- A computer graphics curriculum to meet the european bologna requirements (SC), p. 310.
- ITiCSE-2007-CuttsBKM #student
- Enthusing and informing potential computer science students and their teachers (QIC, MIB, LK, CM), pp. 196–200.
- ITiCSE-2007-DistasioW #framework #game studies #using
- Inclusive computer science education using a ready-made computer game framework (JD, TPW), pp. 116–120.
- ITiCSE-2007-DraganovaV #ajax
- Teaching AJAX in web-centric courses (CD, VV), p. 311.
- ITiCSE-2007-Egan #women
- Teaching a “Women in Computer Science” Course (MALE), pp. 216–220.
- ITiCSE-2007-FreireFPT #using #web
- Using screen readers to reinforce web accessibility education (APF, RPdMF, DMBP, MAST), pp. 82–86.
- ITiCSE-2007-GoldwasserL07a #object-oriented #programming #python
- Teaching object-oriented programming in python (MHG, DL), pp. 365–366.
- ITiCSE-2007-GovenderM #challenge
- Challenges with respect to the e-readiness of secondary school teachers in Kwazulu-Natal, South Africa (DWG, MM), pp. 191–195.
- ITiCSE-2007-Hanson
- Inclusive thinking in computer science education (VLH), p. 3.
- ITiCSE-2007-HawthorneCK
- Curricular resources from the acm two-year college education committee (EKH, RDC, KJK), p. 309.
- ITiCSE-2007-Hwang #case study #experience #operating system
- Teaching operating systems with Windows: experiences and contributions (SwH), p. 316.
- ITiCSE-2007-KorteAPG #approach #learning #novel
- Learning by game-building: a novel approach to theoretical computer science education (LK, SA, HP, JG), pp. 53–57.
- ITiCSE-2007-Lapidot
- Supporting the growth of CS leading teachers (TL), p. 327.
- ITiCSE-2007-LapidotA
- The Israeli summer seminars for CS leading teachers (TL, DA), p. 318.
- ITiCSE-2007-LevyB #tool support
- We work so hard and they don’t use it: acceptance of software tools by teachers (RBBL, MBA), pp. 246–250.
- ITiCSE-2007-MorenoMRI #interface #multi
- Accessible interface for multimedia presentation in inclusive education (LM, PM, BRM, AI), p. 321.
- ITiCSE-2007-PapadopoulosDS #project management #web
- Case-based instruction on the web for teaching software project management (PMP, SND, IS), pp. 136–140.
- ITiCSE-2007-PedroniOM #framework
- A framework for describing and comparing courses and curricula (MP, MO, BM), pp. 131–135.
- ITiCSE-2007-Sheehan #operating system #ruby
- Teaching operating systems with ruby (RJS), pp. 38–42.
- ITiCSE-2007-SloanNS #design #how #question
- How should inclusivity influence teaching of ict design? (DS, BN, MS), pp. 307–308.
- ITiCSE-2007-VoylesHF #difference #gender #student
- Teacher responses to student gender differences (MMV, SMH, TVF), pp. 226–230.
- ITiCSE-2007-XinogalosSD #experience #java
- Teaching java with BlueJ: a two-year experience (SX, MS, VD), p. 345.
- SIGITE-2007-BillsC #programming
- Sharing introductory programming curriculum across disciplines (DPB, RLC), pp. 99–106.
- SIGITE-2007-ChowCL #design
- Curriculum design for a PhD specialization in IT education (TC, AC, KL), pp. 21–26.
- SIGITE-2007-Frye #learning #network
- Wireless sensor networks: learning and teaching (LMF), pp. 269–270.
- SIGITE-2007-GuimaraesM #animation #database #security #using
- Using animation courseware in the teaching of database security (MAMG, MM), pp. 253–258.
- SIGITE-2007-JosephNSL
- Information technology education in india (PMJ, JN, ISS, BML), pp. 275–276.
- SIGITE-2007-Krichen #learning #online
- Investigating learning styles in the online educational environment (JPK), pp. 127–134.
- SIGITE-2007-ReynoldsG #pervasive
- The affective dimension of pervasive themes in the information technology curriculum (CWR, BSG), pp. 13–20.
- SIGITE-2007-SabinH #learning #online
- Teaching and learning in live online classrooms (MS, BH), pp. 41–48.
- SIGITE-2007-SickleMCDRGR
- Storage technologies: an education opportunity (EVS, EM, BC, DBD, DR, FG, RR), pp. 119–126.
- ILC-2007-Queinnec
- Teaching CS to undergraduates at UPMC (CQ), p. 4.
- DiGRA-2007-Bruckman #challenge #game studies
- From Gamers to Scholars: Challenges of Teaching Game Studies (ASB).
- DiGRA-2007-CastellJT #game studies
- Digital Games for Education: When Meanings Play (SdC, JJ, NT).
- DiGRA-2007-Magnussen #game studies #learning
- Teacher roles in learning games - When games become situated in schools (RM).
- DiGRA-2007-PepplerK #game studies #learning #what
- What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture (KAP, YBK).
- DiGRA-2007-SanfordM #game studies #student #video
- Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School (KS, LM).
- DiGRA-2007-SorensenM #game studies #learning #perspective
- Serious Games in language learning and teaching - a theoretical perspective (BHS, BM).
- GDCSE-J-2007-WolzAN #design #game studies #student
- Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables (UW, CA, TMN).
- GDCSE-J-2007-Youngblood #game studies #student #using
- Engaging Students in Advanced Computer Science Education Using Game Segments (GMY).
- CHI-2007-AdamczykT #collaboration #human-computer #multi #novel #requirements
- Supporting multidisciplinary collaboration: requirements from novel HCI education (PDA, MBT), pp. 1073–1076.
- CHI-2007-FjeldFEDBVJ #comparative #evaluation #user interface
- Tangible user interface for chemistry education: comparative evaluation and re-design (MF, JF, ME, FD, KB, BMV, PJ), pp. 805–808.
- CHI-2007-JohnsenRSLL #experience
- The validity of a virtual human experience for interpersonal skills education (KJ, AR, AOS, DSL, BL), pp. 1049–1058.
- CHI-2007-ToupsK #coordination #design
- Implicit coordination in firefighting practice: design implications for teaching fire emergency responders (ZOT, AK), pp. 707–716.
- HCI-AS-2007-CarusiM #interactive #learning #process
- An Essay About the Relevance of Educational Interactive Systems in the Learning Process (AC, CRM), pp. 183–189.
- HCI-AS-2007-HongJ #algorithm #design #development #mobile
- Design and Development of Mixed Mobile Education System Based on SIFT Algorithm (KH, KJ), pp. 255–263.
- HCI-IPT-2007-JungKLN #development
- Development of Educational Program for Quick Response System on Textile and Fashion E-Business (KYJ, JHK, JHL, YJN), pp. 1138–1146.
- HIMI-IIE-2007-AndoM #student
- A New Method for Teachers and Students to Record Daily Progress in a Class (AA, KM), pp. 245–251.
- HIMI-IIE-2007-CastroCM #approach #design
- A Quantitative Approach for the Design of Academic Curricula (CC, BC, EM), pp. 279–288.
- HIMI-IIE-2007-KohL #case study #distance #effectiveness #scalability
- The Effectiveness of Educational Technology: A Preliminary Study of Learners from Small and Large Power Distance Cultures (EK, JL), pp. 384–393.
- HIMI-IIE-2007-LazzariB #experience #guidelines #problem #quality #towards
- Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience (ML, AB), pp. 404–412.
- OCSC-2007-HerreraONBAF #community #mobile
- A Mobile Portfolio to Support Communities of Practice in Science Education (OAH, SFO, HAN, MB, RGA, DAF), pp. 416–425.
- ICEIS-EIS-2007-Rodriguez #collaboration #coordination #learning #modelling #process
- A Modeling Language for Collaborative Learning Educational Units — Supporting the Coordination of Collaborative Activities (MCR), pp. 334–339.
- ICEIS-HCI-2007-AraujoB #architecture #game studies #using
- Using Games in the Teaching of Digital Systems and of Computers Architecture (PJGdA, JVB), pp. 5–10.
- ICEIS-HCI-2007-GascuenaFG #architecture #authoring
- An Authoring Architecture for Annotating Educational Contents (JMG, AFC, PG), pp. 53–60.
- RecSys-2007-Vuorikari #information retrieval #question #reuse #social #using
- Can social information retrieval enhance the discovery and reuse of digital educational content? (RV), pp. 207–210.
- SEKE-2007-Urban #research #specification
- A View on Software Specification Research and Education Advancement (JU), p. 1.
- SIGIR-2007-EfthimiadisF #information retrieval #learning #named
- IR-Toolbox: an experiential learning tool for teaching IR (ENE, NGF), p. 914.
- ESEC-FSE-2007-MaqsoodJ #effectiveness #project management
- Practicum in software project management: an endeavor to effective and pragmatic software project management education (MeM, TJ), pp. 471–480.
- ESEC-FSE-2007-NikolovI #ecosystem #re-engineering #research
- Building a research university ecosystem: the case of software engineering education at Sofia University (RN, SI), pp. 491–500.
- ICSE-2007-DuimAS #re-engineering
- Good Practices for Educational Software Engineering Projects (LvdD, JA, MS), pp. 698–707.
- ICSE-2007-RubinM #re-engineering #security
- Creating a Computer Security Curriculum in a Software Engineering Program (BSR, BSM), pp. 732–735.
- ICSE-2007-SrinivasanL #approach #process
- A Constructivist Approach to Teaching Software Processes (JS, KL), pp. 664–672.
- ICSE-2007-Staron #evaluation #learning #process #re-engineering #student #using
- Using Experiments in Software Engineering as an Auxiliary Tool for Teaching — A Qualitative Evaluation from the Perspective of Students’ Learning Process (MS), pp. 673–676.
- GPCE-2007-Puschel #library #performance #question
- Can we teach computers to write fast libraries? (MP), pp. 1–2.
- ECDL-2006-AhmadGS #concept #library #protocol #resource management
- Concept Space Interchange Protocol: A Protocol for Concept Map Based Resource Discovery in Educational Digital Libraries (FA, QG, TS), pp. 471–476.
- ECDL-2006-Khoo #distributed #framework #library #scalability
- A Sociotechnical Framework for Evaluating a Large-Scale Distributed Educational Digital Library (MK), pp. 449–452.
- ECDL-2006-ThengW #library
- Weblogs for Higher Education: Implications for Educational Digital Libraries (YLT, ELYW), pp. 559–562.
- JCDL-2006-DavisBCFFHKPS #authoring
- Template-based authoring of educational artifacts (SD, PLBI, LC, LFR, RF, TH, UK, DP, FMSI), pp. 242–243.
- JCDL-2006-MaCO #library
- Digital library education: the current status (YM, WC, AO), pp. 165–174.
- JCDL-2006-PomerantzWYF #development #library
- Curriculum development for digital libraries (JP, BMW, SY, EAF), pp. 175–184.
- JCDL-2006-ReckerP #library #using
- Using resources across educational digital libraries (MR, BP), pp. 240–241.
- CSEET-2006-BasiliB #re-engineering
- Software Engineering Instruction and Education Theory: A Dialogue (PAB, VRB), p. 6.
- CSEET-2006-BurgeT #case study #challenge #re-engineering #using
- Rising to the Challenge: Using Business-Oriented Case Studies in Software Engineering Education (JEB, DT), pp. 43–50.
- CSEET-2006-CarverH #empirical #programming
- Viope as a Tool for Teaching Introductory Programming: An Empirical Investigation (JCC, LH), pp. 9–16.
- CSEET-2006-Fairley #re-engineering
- The Influence of COCOMO on Software Engineering Education and Training (REF), pp. 193–200.
- CSEET-2006-Frailey06a #experience #industrial
- Experience Teaching Barry Boehm’s Techniques in Industrial and Academic Settings (DJF), pp. 219–225.
- CSEET-2006-GrunbacherSBIKP #approach #re-engineering #student
- Making Every Student a Winner: The WinWin Approach in Software Engineering Education (PG, NS, ROB, HPI, HK, DP), pp. 201–208.
- CSEET-2006-Kontio #industrial #lessons learnt #named #re-engineering
- Panel: Industrial Impact through Education — Lessons Learned from Barry Boehm’s Contributions to Software Engineering (JK), pp. 237–240.
- CSEET-2006-LucenaBG #case study #experience #re-engineering #student
- A Germany-Brazil Experience Report on Teaching Software Engineering for Electrical Engineering Undergraduate Students (VFdLJ, AB, PG), pp. 69–76.
- CSEET-2006-MeadH #case study #re-engineering #requirements #security
- Security Requirements Engineering for Software Systems: Case Studies in Support of Software Engineering Education (NRM, EDH), pp. 149–158.
- CSEET-2006-Northrop #architecture #quality
- Let’s Teach Architecting High Quality Software (LMN), p. 5.
- CSEET-2006-OLearyLGHB #industrial #re-engineering
- Developing a Software Engineering Curriculum for the Emerging Software Industry in China (CO, DL, DG, HL, KB), pp. 115–122.
- CSEET-2006-RahmanJ #development #lifecycle #programming
- Applying Software Development Lifecycles in Teaching Introductory Programming Courses (SMR, PLJ), pp. 17–24.
- CSEET-2006-Redwine #re-engineering
- Workshop on Secure Software Engineering Education & Training (WSSEET 2006) (STRJ), p. 245.
- CSEET-2006-ThomasWT #case study #delivery #experience #re-engineering
- Eight Years of Delivering Professional Education and Training for Software Engineering at Fraunhofer IESE: An Experience Report (LT, PEW, ST), pp. 131–140.
- CSEET-2006-ThompsonE #industrial #re-engineering
- Workshop on Best Practice in Software Engineering: The Role of Industry in Software Engineering Education and Training (JBT, HME), p. 247.
- ITiCSE-2006-AdamsBBELS #programming language
- Approaches to teaching the programming languages course: a potpourri (ESA, DB, JB, JE, PBL, DS), pp. 299–300.
- ITiCSE-2006-AmelungPR #case study #component #experience #named
- EduComponents: experiences in e-assessment in computer science education (MA, MP, DFR), pp. 88–92.
- ITiCSE-2006-AssuncaoO #dot-net #framework #platform #using #web #web service
- Teaching web services using .NET platform (LA, ALO), p. 339.
- ITiCSE-2006-Boetje #re-engineering
- Foundational actions: teaching software engineering when time is tight (JB), pp. 285–288.
- ITiCSE-2006-Bristow #multi #research
- Unicast vs. multicast over wireless: a cross-disciplinary mindshare for educational application researchers (PB), pp. 242–244.
- ITiCSE-2006-CampbellHK #process
- Activities of the ACM two-year college education committee (RDC, EKH, KJK), p. 321.
- ITiCSE-2006-Chamillard #performance #predict #student #using
- Using student performance predictions in a computer science curriculum (ATC), pp. 260–264.
- ITiCSE-2006-DaviesCT #ontology #using
- Using a computing ontology for educational purposes (GD, LNC, HT), p. 334.
- ITiCSE-2006-DonyC #programming
- A tool for helping teach a programming method (ID, BLC), pp. 212–216.
- ITiCSE-2006-EckerdalMMRSZ #concept
- Putting threshold concepts into context in computer science education (AE, RM, JEM, MR, KS, CZ), pp. 103–107.
- ITiCSE-2006-Godejord #social #using
- Exploring teacher methodology: using the example of sexual abuse of children as a way of teaching social informatics (PAG), p. 340.
- ITiCSE-2006-HielscherW #automaton #formal method #learning #named
- AtoCC: learning environment for teaching theory of automata and formal languages (MH, CW), p. 306.
- ITiCSE-2006-HislopHLS #re-engineering
- Sharing software engineering curriculum materials (GWH, TBH, MJL, MJS), p. 332.
- ITiCSE-2006-HoltRS #python
- Introducing python into the first year curriculum at wits (AH, SR, IDS), p. 335.
- ITiCSE-2006-HoodH #project management #simulation #using
- Teaching software project management using simulations (DJH, CSH), pp. 289–293.
- ITiCSE-2006-Impagliazzo
- Computing curricula 2005: and guide (JI), p. 311.
- ITiCSE-2006-Joel
- Living in a digital world: teaching computers and society via literature (WJJ), p. 303.
- ITiCSE-2006-Joel06a
- Engaging computer science education (WJJ), p. 316.
- ITiCSE-2006-LindqvistL #named #online
- VERKKOKE: online teaching environment for telecommunications software and routing (JL, SL), p. 319.
- ITiCSE-2006-MatzkoD #c
- Teaching CS1 with graphics and C (SM, TAD), pp. 168–172.
- ITiCSE-2006-OKellyG #approach #learning #problem #programming
- RoboCode & problem-based learning: a non-prescriptive approach to teaching programming (JO, JPG), pp. 217–221.
- ITiCSE-2006-PetkovicTT #comparison #evaluation #re-engineering
- Teaching practical software engineering and global software engineering: evaluation and comparison (DP, GDT, RT), pp. 294–298.
- ITiCSE-2006-PlimmerA #human-computer #learning
- Peer teaching extends HCI learning (BP, RA), pp. 53–57.
- ITiCSE-2006-Pullen #distance #scalability
- Scaling up a distance education program in computer science (JMP), pp. 33–37.
- ITiCSE-2006-RauchasSK #experience #programming
- The effect of prior programming experience in a scheme-based breadth-first curriculum at wits (SR, IDS, BK), p. 326.
- ITiCSE-2006-RobilaR
- Don’t be a phish: steps in user education (SAR, JWR), pp. 237–241.
- ITiCSE-2006-RussellMN #machine learning
- Teaching AI through machine learning projects (IR, ZM, TWN), p. 323.
- ITiCSE-2006-Snapp06a #algorithm #graph
- Teaching graph algorithms in a corn maze (RRS), p. 347.
- ITiCSE-2006-SudolB #student #women
- Is there such a thing as too much support?: a discussion from a teacher and a student’s perspective of support groups for girls in computer science (LAS, KB), p. 309.
- ITiCSE-2006-Utting #java #problem #programming #using
- Problems in the initial teaching of programming using Java: the case for replacing J2SE with J2ME (IU), pp. 193–196.
- SIGITE-2006-AppelMQ
- Introducing ethical issues into the curriculum (FA, KM, MQ), p. 157.
- SIGITE-2006-BoisvertCGL #development #process
- Achieving a regional process for curriculum development (DB, RFC, OG, JL), pp. 59–64.
- SIGITE-2006-Catanio #approach #development #lifecycle
- An interdisciplinary practical approach to teaching the software development life-cycle (JC), pp. 3–8.
- SIGITE-2006-Cohen
- Cinderella and the IT education manifesto: together we stand, divided we fall (EC), p. 113.
- SIGITE-2006-GiordanoC #effectiveness #towards #visualisation
- Toward a more effective visualization tool to teach novice programmers (JCG, MCC), pp. 115–122.
- SIGITE-2006-Helps #design #evolution
- Instructional design theory provides insights into evolving information technology technical curricula (CRGH), pp. 129–134.
- SIGITE-2006-Howard #challenge
- Facing the challenges of teaching IT ethics (EVH), pp. 95–98.
- SIGITE-2006-KaneBGM #development
- Integrating boinformatics, clinical informatics, and information technology in support of interdisciplinary curriculum development (MDK, JLB, JEG, KM), pp. 135–140.
- SIGITE-2006-LahoudT #distance #security
- Information security labs in IDS/IPS for distance education (HAL, XT), pp. 47–52.
- SIGITE-2006-Reynolds #pervasive
- Engineering the information technology curriculum with pervasive themes (CWR), pp. 141–148.
- SIGITE-2006-RigbyD #design #flexibility #multi
- Designing a flexible, multipurpose remote lab for the IT curriculum (SR, MD), pp. 161–164.
- SIGITE-2006-SuchanBFGHL #development
- Faculty development in information technology education (WKS, JRSB, DF, BSG, KLH, MJL), pp. 15–18.
- SIGITE-2006-Vinje #optimisation
- Essential education for business innovation and optimization (MV), pp. 1–2.
- SIGITE-2006-Wang
- IT education in the flattening world (AJAW), pp. 99–104.
- SIGITE-2006-XiaomingL #perspective
- Undergraduate computing education in China: a brief status and perspective (XL, BML), pp. 35–38.
- ICSM-2006-BuchtaPPR #evolution #open source #re-engineering
- Teaching Evolution of Open-Source Projects in Software Engineering Courses (JB, MP, DP, VR), pp. 136–144.
- SOFTVIS-2006-KerrenMS #algorithm #novel
- Novel algorithm explanation techniques for improving algorithm teaching (AK, TM, EMS), pp. 175–176.
- ICSE-2006-DamianHA #assessment #design #development #framework
- Instructional design and assessment strategies for teaching global software development: a framework (DED, AH, BAA), pp. 685–690.
- ICSE-2006-El-Ramly #experience #re-engineering
- Experience in teaching a software reengineering course (MER), pp. 699–702.
- ICSE-2006-HazzanD #development #framework
- Teaching framework for software development methods (OH, YD), pp. 703–706.
- ICSE-2006-MutchalintungkulOPSP #development #enterprise #experience
- Experience from applying RIM to educational ERP development (AM, JO, KP, DS, NP), pp. 620–623.
- ICSE-2006-RichardsonMMK #development #distributed
- Distributed development: an education perspective on the global studio project (IR, AEM, NM, PK), pp. 679–684.
- ICSE-2006-ThompsonE #industrial #re-engineering
- Third international summit on software engineering education (SSEE III): bridging the university/industry gap (JBT, HME), pp. 1011–1012.
- SAC-2006-SaC #process
- Handheld devices for cooperative educational activities (MdS, LC), pp. 1145–1149.
- CASE-2006-WuYWZ
- An Internet-based Control Engineering Laboratory for Undergraduate and Graduate Education (HW, YY, QW, SZ), pp. 546–550.
- PPoPP-2006-JoinerGMP #parallel
- Teaching parallel computing to science faculty: best practices and common pitfalls (DAJ, PG, TM, CP), pp. 239–246.
- WICSA-2005-ShawV #architecture
- Software Architecture Education Session Report (MS, HvV), pp. 185–190.
- ECDL-2005-LiddyCFDHY #automation #generative #metadata
- Generating and Evaluating Automatic Metadata for Educational Resources (EDL, JC, CMF, AD, SH, OY), pp. 513–514.
- ECDL-2005-SumnerMC #library #quality
- Developing a Computational Model of “Quality” for Educational Digital Libraries (TS, MM, MC), pp. 541–542.
- HT-2005-KristoficB #adaptation #hypermedia #information management
- Improving adaptation in web-based educational hypermedia by means of knowledge discovery (AK, MB), pp. 184–192.
- ICDAR-2005-TangK #comprehension #text-to-text #video
- Educational Video Understanding: Mapping Handwritten Text to Textbook Chapters (LT, JRK), pp. 919–923.
- JCDL-2005-AgostiFO #effectiveness #research
- Annotating illuminated manuscripts: an effective tool for research and education (MA, NF, NO), pp. 121–130.
- JCDL-2005-BrusilovskyFA #information management #library #personalisation
- Comprehensive personalized information access in an educational digital library (PB, RF, JwA), pp. 9–18.
- JCDL-2005-ChangHTLTG #learning
- Evaluating G-portal for geography learning and teaching (CHC, JGH, YLT, EPL, TST, DHLG), pp. 21–22.
- JCDL-2005-DiekemaC #automation #library #standard
- Experimenting with the automatic assignment of educational standards to digital library content (AD, JC), pp. 223–224.
- JCDL-2005-FoxG #learning #library
- Introduction to (teaching/learning about) digital libraries (EAF, MAG), p. 419.
- JCDL-2005-Khoo #developer #development #library
- Tacit user and developer frames in user-led collection development: the case of the digital water education library (MK), pp. 213–222.
- JCDL-2005-MostafaBSM #library
- Developing a digital library education program (JM, KRB, LCS, WHM), p. 427.
- JCDL-2005-ReckerDDHLMPP #development #library #using
- You can lead a horse to water: teacher development and use of digital library resources (MR, JD, DD, SH, YL, XM, BP, JP), pp. 1–8.
- CSEET-2005-AlfonsoB #agile #process #re-engineering
- An Iterative and Agile Process Model for Teaching Software Engineering (MIA, AB), pp. 9–16.
- CSEET-2005-ArmaregoC #design #problem
- Problem-based Design Studios for Undergraduate SE Education (JA, SC), pp. 254–256.
- CSEET-2005-BleekLS #experience #industrial #re-engineering
- Transferring Experience from Software Engineering Training in Industry to Mass University Education — The Big Picture (WGB, CL, AS), pp. 195–203.
- CSEET-2005-BouillonKL #re-engineering
- Software Engineering Projects in Distant Teaching (PB, JK, SL), pp. 147–154.
- CSEET-2005-BunseGOPS #learning #re-engineering
- xd Software Engineering Education Applying a Blended Learning Strategy for (CB, IG, MO, CP, SSN), pp. 95–102.
- CSEET-2005-DutoitWPBR #re-engineering #using
- Using Rationale for Software Engineering Education (AHD, TW, BP, LB, JR), pp. 129–136.
- CSEET-2005-JarzabekE #design
- Teaching an Advanced Design, Team-Oriented Software Project Course (SJ, PKE), pp. 223–230.
- CSEET-2005-LagoV #architecture
- Teaching a Course on Software Architecture (PL, HvV), pp. 35–42.
- CSEET-2005-LutzS #architecture #re-engineering
- Infusing Software Architecture into Software Engineering Curricula (MJL, AS), p. 259.
- CSEET-2005-MahantiM #perspective #re-engineering
- Software Engineering Education From Indian Perspective (RM, PKM), pp. 111–117.
- CSEET-2005-NavarroH #design #evaluation #process #simulation
- Design and Evaluation of an Educational Software Process Simulation Environment and Associated Model (EON, AvdH), pp. 25–32.
- CSEET-2005-NikulaJSK #framework #industrial
- Establishing the Current Practice in Industry as the Baseline for Educational Infrastructure: Case South-East Finland (UN, SJ, TS, MK), pp. 173–180.
- CSEET-2005-PavlovY #object-oriented #uml #using
- Using Pantomime in Teaching OOA&OOD with UML (VLP, AY), pp. 77–84.
- CSEET-2005-RedwineKSB #assurance
- Software Assurance Education (STRJ, HK, JS, SAB), pp. 265–266.
- CSEET-2005-Richardson #named #re-engineering
- Informatics: Contextualizing Computer Science and Software Engineering Education (DJR), p. 3.
- CSEET-2005-SaiedianLP #challenge #re-engineering #research
- Software Engineering Education (SEE) Research and Publication: Issues, Challenges and Directions (HS, TCL, DP), p. 258.
- CSEET-2005-SebernH #process #re-engineering
- Integrating Software Engineering Process in an Undergraduate Curriculum (MJS, TBH), pp. 245–248.
- CSEET-2005-Sindre #case study #communication #experience #game studies #student
- Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences (GS), pp. 85–92.
- CSEET-2005-Tomayko #programming
- Teaching eXtreme Programming Remotely (JET), pp. 17–24.
- CSEET-2005-Williams #re-engineering
- Debunking the Geek Stereotype with Software Engineering Education (LW), p. 4.
- CSEET-2005-Zeid #development #framework #object-oriented
- Best Practices for Teaching Object-Oriented Framework Development (AZ), p. 257.
- CSEET-2005-ZeidE #approach #development #framework #object-oriented
- A Peer-Review Based Approach to Teaching Object-Oriented Framework Development (AZ, ME), pp. 51–58.
- ITiCSE-2005-ArmenM #risk management
- Teaching about the risks of electronic voting technology (CA, RM), pp. 227–231.
- ITiCSE-2005-BassL #using
- Teaching to analyze solutions using FGA (IB, DL), p. 360.
- ITiCSE-2005-BenayaZ #java #programming
- Advanced programming in java workshop: teaching methodology (TB, EZ), p. 348.
- ITiCSE-2005-BerginWCGK #morphism #polymorphism
- Teaching polymorphism early (JB, EW, MEC, MG, MK), pp. 342–343.
- ITiCSE-2005-CampbellHK
- Curricular projects of the ACM two-year college education committee (RDC, EKH, KJK), p. 361.
- ITiCSE-2005-Cardoso #challenge
- New challenges in computer science education (JMPC), pp. 203–207.
- ITiCSE-2005-CasadoWM #hardware #network
- Teaching networking hardware (MC, GW, NM), pp. 208–212.
- ITiCSE-2005-ChamillardS #learning
- Learning styles across the curriculum (ATC, RES), pp. 241–245.
- ITiCSE-2005-Christensen #design
- Implications of perspective in teaching objects first and object design (HBC), pp. 94–98.
- ITiCSE-2005-ClaypoolC #design #game studies #re-engineering
- Teaching software engineering through game design (KTC, MC), pp. 123–127.
- ITiCSE-2005-DavisW #convergence #learning #multi
- A research-led curriculum in multimedia: learning about convergence (HCD, SW), pp. 29–33.
- ITiCSE-2005-DavoliG
- Virtual square (V2) in computer science education (RD, MG), pp. 301–305.
- ITiCSE-2005-Fekete #sql #transaction
- Teaching transaction management with SQL examples (AF), pp. 163–167.
- ITiCSE-2005-FloodL #programming
- Teaching programming collaboratively (RF, BL), pp. 321–324.
- ITiCSE-2005-Gal-EzerT #automaton #challenge
- Challenges in teaching the pumping lemma in automata theory course (JGE, MBT), p. 369.
- ITiCSE-2005-Ghafarian #re-engineering #reverse engineering
- Reverse engineering technique to enhance software engineering education (AG), p. 354.
- ITiCSE-2005-GooldC
- Teaching ethics in a virtual classroom (AG, JC), pp. 232–236.
- ITiCSE-2005-Holmboe #design #object-oriented
- The linguistics of object-oriented design: implications for teaching (CH), pp. 188–192.
- ITiCSE-2005-HoodH #concept #programming #using
- Teaching programming and language concepts using LEGOs (CSH, DJH), pp. 19–23.
- ITiCSE-2005-HoodH05a #concept #towards
- Toward integrating computing concepts into the K-12 curriculum (CSH, DJH), p. 375.
- ITiCSE-2005-Impagliazzo #overview
- Computing curricula overview project (JI), p. 347.
- ITiCSE-2005-Liew #development #re-engineering
- Teaching software development skills early in the Curriculum through software engineering (CWL), pp. 133–137.
- ITiCSE-2005-Luque #evolution #question
- Is evolution or revolution the way for improving the teaching methodology in computer science? (EL), p. 2.
- ITiCSE-2005-MaiaMP #framework #operating system #using
- A constructivist framework for operating systems education: a pedagogic proposal using the SOsim (LPM, FBM, ACPJ), pp. 218–222.
- ITiCSE-2005-Mikulecky
- Knowledge sharing as an innovative educational practice: educating knowledge technologies (PM), p. 355.
- ITiCSE-2005-PaisB05a #programming #user interface #using
- Use of flash movies for teaching GUI programming (RP, JPB), p. 390.
- ITiCSE-2005-PatersonMC #development #web #xml
- Teaching XML in a web development context (JHP, FM, GC), p. 359.
- ITiCSE-2005-PeiperWCCK #development #named #pervasive
- eFuzion: development of a pervasive educational system (CP, DW, EC, BC, SNK), pp. 237–240.
- ITiCSE-2005-RaoJMSAF #case study #design #implementation
- Principles of curriculum design and revision: a case study in implementing computing curricula CC2001 (MRKKR, SJ, TM, MS, MA, KAF), pp. 256–260.
- ITiCSE-2005-Roiger #data mining #mining
- Teaching an introductory course in data mining (RJR), p. 415.
- ITiCSE-2005-StamouliBM #named #programming
- ExploreCSEd: exploring skills and difficulties in programming education (IS, MB, RM), p. 371.
- ITiCSE-2005-TobinW #security #using
- Using a windows attack intRusion emulator (AWARE) to teach computer security awareness (DLTJ, MSW), pp. 213–217.
- ITiCSE-2005-Wagner #modelling #process
- Teaching data modeling: process and patterns (PW), pp. 168–172.
- ITiCSE-2005-WeirVMN #how #java
- Difficulties teaching Java in CS1 and how we aim to solve them (GRSW, TV, AJM, MN), pp. 344–345.
- ITiCSE-2005-YehezkelH #industrial
- “Computer science, academia, and industry” educational project (CY, BH), p. 364.
- SIGITE-2005-AthaudaKWSREGS #dot-net #industrial #java #platform #tool support
- Integrating industrial technologies, tools and practices to the IT curriculum: an innovative course with .NET and java platforms (RIA, NK, JW, PS, LR, AE, AG, DDS), pp. 125–132.
- SIGITE-2005-CampbellC #using
- Using system administrator education in eeveloping an IT eegree in a computer science department (WC, RC), pp. 319–321.
- SIGITE-2005-ChastineP #2d #array #realtime #using #video
- Teaching 2D arrays using real-time video filters (JWC, JAP), pp. 133–137.
- SIGITE-2005-DarkEL #assurance #integration #security
- Integration of information assurance and security into the IT2005 model curriculum (MJD, JJE, BML), pp. 7–14.
- SIGITE-2005-Elnatour #evaluation #heuristic
- Functional-driven heuristic evaluation of administrative portal systems used in institutions of higher education (DE), pp. 373–374.
- SIGITE-2005-Hartpence #security
- Teaching wireless security for results (BH), pp. 89–93.
- SIGITE-2005-HartpenceH #framework #platform #research
- Wireless carts: an inexpensive education and research platform (BH, LWH), pp. 79–82.
- SIGITE-2005-HislopKL #information management
- Extending an information systems curriculum to address information technology (GWH, RMK, LJL), pp. 267–270.
- SIGITE-2005-IqbalE #assessment #learning
- Scenario based method for teaching, learning and assessment (RI, PE), pp. 261–266.
- SIGITE-2005-KamaliLWJN #implementation
- An implementation of the SIGITE model curriculum (RK, SL, CW, KJ, BN), pp. 15–17.
- SIGITE-2005-KaneB
- The creation of interdisciplinary biomedical informatics education in an information technology curriculum (MDK, JLB), pp. 25–29.
- SIGITE-2005-LeeR #requirements
- Skill requirements for IT managers and the IT model curriculum: a critical reflection (CKL, HR), pp. 381–382.
- SIGITE-2005-LeitnerC #online
- A virtual laboratory environment for online IT education (LJL, JWC), pp. 283–289.
- SIGITE-2005-LiP #effectiveness #programming #standard
- Effectively teaching coding standards in programming (XL, CP), pp. 239–244.
- SIGITE-2005-Matthews #approach #network #using
- Hands-on approach to teaching computer networking using packet traces (JNM), pp. 361–367.
- SIGITE-2005-McMahon #using
- Teaching information technology using the perry stages (REM), pp. 277–281.
- SIGITE-2005-Payne
- Integrating wireless devices into the IT curriculum (LDP), pp. 51–55.
- SIGITE-2005-Robila #distributed #security
- Distributed computing and computer security education (SAR), pp. 383–384.
- SIGITE-2005-SaadB #overview #perspective
- National science foundation advanced technological education projects and centers of excellence for information technology education: an overview (AS, DB), pp. 233–238.
- SIGITE-2005-Salt #student
- A model IT curriculum for ESL students (NS), pp. 387–388.
- SIGITE-2005-ToderickMT
- A consortium of secure remote access Labs for information technology education (LT, TM, MHNT), pp. 295–299.
- SIGITE-2005-Wulf #programming
- Constructivist approaches for teaching computer programming (TW), pp. 245–248.
- DiGRA-2005-Becker #game studies #how #learning
- How Are Games Educational? Learning Theories Embodied in Games (KB).
- DiGRA-2005-Bergman #empirical #game studies
- A computer game used for moral education - some empirical results (PB).
- DiGRA-2005-ParasB #design #effectiveness #game studies #learning #motivation
- Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design (BSP, JB).
- DiGRA-2005-Pelletier05a #design #game studies #learning
- Studying Games in School: learning and teaching about game design, play and culture (CP).
- DiGRA-2005-SquireG #game studies
- The Higher Education of Gaming (KS, LG).
- DiGRA-2005-Watters #evolution #game studies
- Game Genre Evolution for Educational Games (CRW).
- DiGRA-2005-WattersLKOKS #game studies #health
- Building Classes of Entertaining Games for Health Education (CRW, FL, HK, SO, MK, MAS).
- CHI-2005-ZuckermanAR #interface
- Extending tangible interfaces for education: digital montessori-inspired manipulatives (OZ, SA, MR), pp. 859–868.
- ICEIS-v4-2005-GruszczynskiLMMNOSS #experience #information management #scalability
- Building a Large-Scale Information System for the Education Sector: A Project Experience (PG, BL, MM, CM, KN, SO, MS, AS), pp. 145–150.
- ICEIS-v5-2005-Fernandez-CaballeroGLB #adaptation #distance #learning #student
- Distance Learning by Intelligent Tutoring System. Part II: Student/Teacher Adaptivity in an Engineering Course (AFC, JMG, EL, FB), pp. 148–153.
- SEKE-2005-RehmanIAQI #database #grid #multi #named
- UREKA — Grid Enabled Educational Multimedia Database (MuR, II, MUA, MAQ, NI), pp. 485–490.
- AdaEurope-2005-SimonVP #ada #re-engineering
- Teaching Software Engineering with Ada 95 (DS, GV, EP), pp. 115–128.
- RE-2005-Fuji #analysis #requirements
- Finding Competitive Advantage in Requirements Analysis Education (TF), pp. 493–494.
- ICSE-2005-Ciancarini #on the
- On the education of future software engineers (PC), pp. 649–650.
- ICSE-2005-GhezziM #challenge #re-engineering
- The challenges of software engineering education (CG, DM), pp. 637–638.
- ICSE-2005-HawthorneP #challenge #development #distributed #open source #outsourcing #re-engineering
- Software engineering education in the era of outsourcing, distributed development, and open source software: challenges and opportunities (MJH, DEP), pp. 643–644.
- ICSE-2005-HazzanT #aspect-oriented #re-engineering
- Teaching human aspects of software engineering (OH, JET), pp. 647–648.
- ICSE-2005-HoekKR #re-engineering
- A B.S. degree in informatics: contextualizing software engineering education (AvdH, DGK, DJR), pp. 641–642.
- ICSE-2005-InverardiJ
- Introduction to education and training track (PI, MJ), p. 606.
- ICSE-2005-ShawHO #design #re-engineering #what
- Deciding what to design: closing a gap in software engineering education (MS, JDH, IO), pp. 607–608.
- ICSE-2005-SherrellS #process #question
- Will earlier projects plus a disciplined process enforce SE principles throughout the CS curriculum? (LBS, SGS), pp. 619–620.
- ICSE-2005-Tamai #how #modelling
- How to teach software modeling (TT), pp. 609–610.
- ICSE-2005-Vliet #re-engineering
- Some myths of software engineering education (HvV), pp. 621–622.
- ICSE-2005-ZeidE #development #framework #using
- Using peer reviews in teaching framework development (AZ, ME), pp. 627–628.
- SAC-2005-CanforaCGPV
- Confirming the influence of educational background in pair-design knowledge through experiments (GC, AC, FG, MP, CAV), pp. 1478–1484.
- LDTA-2005-SloaneW #eclipse #eli #programming language #using
- Eclipse Support for Using Eli and Teaching Programming Languages (AMS, WMW), pp. 189–194.
- JCDL-2004-SumnerM #library #modelling
- Digital libraries and educational practice: a case for new models (TS, MM), pp. 170–178.
- JCDL-2004-SumnerM04a #challenge
- Demonstrating education impact: challenges in the years ahead (TS, MM), p. 258.
- CSEET-2004-AlfertPS #modelling #re-engineering #tool support
- Software Engineering Education Needs Adequate Modeling Tools (KA, JP, JS), pp. 72–77.
- CSEET-2004-Bagert #named #re-engineering #roadmap
- SEER: Charting a Roadmap for Software Engineering Education (DJB), pp. 158–161.
- CSEET-2004-Endicott-PopovskyF #agile #assurance #case study #re-engineering
- A Case Study in Rapid Introduction of an Information Assurance Track into a Software Engineering Curriculum (BEP, DAF), pp. 118–123.
- CSEET-2004-Frailey #challenge #re-engineering
- Software Engineering Education 2010: A Challenge to Educators (DJF), pp. 154–155.
- CSEET-2004-GerberC #development #object-oriented #student
- Teaching Object-Oriented Systems Development to Structurally Exposed Students (AG, EC), pp. 52–58.
- CSEET-2004-HazzanT #aspect-oriented #learning #process #re-engineering
- Reflection Processes in the Teaching and Learning of Human Aspects of Software Engineering (OH, JET), pp. 32–38.
- CSEET-2004-HislopELM #adaptation #question #re-engineering
- Graduate Software Engineering Education: Adapting for the BSSE? (GWH, HJCE, KSL, AMM), p. 152.
- CSEET-2004-Kaner #testing
- Teaching Domain Testing: A Status Report (CK), pp. 112–117.
- CSEET-2004-Kaner04a #testing #tutorial
- Teaching the Software Testing Course: A Tutorial (CK), pp. 170–171.
- CSEET-2004-Knight
- Focusing Software Education on Engineering (JCK), pp. 2–3.
- CSEET-2004-KonskyRN #design #re-engineering
- Integrating Design Formalisms in Software Engineering Education (BRvK, MR, SN), pp. 78–83.
- CSEET-2004-LeBlancLS #generative #re-engineering #source code #using
- Generating Undergraduate Software Engineering Courses/Programs Using the Computing Curricula Software Engineering Volume (RJL, TCL, AEKS), pp. 167–168.
- CSEET-2004-MacNeil #comprehension #re-engineering
- Teaching for Understanding and Its Specialization to Software Engineering (PEM), pp. 24–29.
- CSEET-2004-McKimE #design #multi #object-oriented #programming #using
- Using a Multiple Term Project to Teach Object Oriented Programming and Design (JCM, HJCE), pp. 59–64.
- CSEET-2004-SuriS #challenge #process #re-engineering
- Incorporating Software Process in an Undergraduate Software Engineering Curriculum: Challenges and Rewards (DS, MJS), pp. 18–23.
- CSEET-2004-ThompsonT #re-engineering
- Workshop on Teaching Ethics in Software Engineering Programmes (JBT, ET), pp. 162–164.
- CSEET-2004-TomaykoCLSS #architecture
- Key Considerations in Teaching Software Architecture (JET, SC, ML, MJS, DS), p. 174.
- CSEET-2004-TowellT #re-engineering
- A Further Exploration of Teaching Ethics in the Software Engineering Curriculum (ET, JBT), pp. 39–44.
- ITiCSE-2004-Armoni #how #question
- Reductive thinking: how to teach it? (MA), p. 280.
- ITiCSE-2004-Ben-Ari #concurrent #tool support
- A suite of tools for teaching concurrency (MBA), p. 251.
- ITiCSE-2004-Ben-AriBBH #question #research #what
- What do we mean by theoretically sound research in computer science education? (MBA, AB, SB, CH), pp. 230–231.
- ITiCSE-2004-Borge #object-oriented
- Teaching OOP: experimental studies (RB), p. 252.
- ITiCSE-2004-Chang #network
- Teaching computer networking with the help of personal computer networks (RKCC), pp. 208–212.
- ITiCSE-2004-Cliff #generative #question
- Teaching about natural systems, the next generation of computers, and the generation after that? (DC), p. 1.
- ITiCSE-2004-Davoli #linux #operating system
- Teaching operating systems administration with user mode linux (RD), pp. 112–116.
- ITiCSE-2004-Dixon #automation #learning
- A single CASE environment for teaching and learning (MD), p. 271.
- ITiCSE-2004-GoldweberCFP #community #research
- The relationship between CS education research and the SIGCSE community (MG, MC, SF, AP), pp. 228–229.
- ITiCSE-2004-HamadaS #automaton #empirical
- A classroom experiment for teaching automata (MH, KS), p. 261.
- ITiCSE-2004-Hamer #approach #composition #design pattern #using
- An approach to teaching design patterns using musical composition (JH), pp. 156–160.
- ITiCSE-2004-Kerren #generative #learning
- Generation as method for explorative learning in computer science education (AK), pp. 77–81.
- ITiCSE-2004-KolikantP
- Community-oriented pedagogy for in-service CS teacher training (YBDK, SP), pp. 191–195.
- ITiCSE-2004-KuittinenS #programming
- Teaching roles of variables in elementary programming courses (MK, JS), pp. 57–61.
- ITiCSE-2004-Leska #programming #using
- Introducing undergraduates to programming using robots in the general education curriculum (CL), p. 263.
- ITiCSE-2004-ListerBMTW #data type
- The dimensions of variation in the teaching of data structures (RL, IB, BBM, JDT, SW), pp. 92–96.
- ITiCSE-2004-NatvigL #game studies
- Age of computers: game-based teaching of computer fundamentals (LN, SL), pp. 107–111.
- ITiCSE-2004-NavarroH #game studies #named #process #re-engineering #simulation
- SimSE: an educational simulation game for teaching the Software engineering process (EON, AvdH), p. 233.
- ITiCSE-2004-Stepney
- Teaching post-classical computation: (SS), p. 3.
- ITiCSE-2004-StuurmanF #case study #design pattern #experience
- Experiences with teaching design patterns (SS, GF), pp. 151–155.
- ITiCSE-2004-ThomasM #database #research #scalability #using
- Use of large databases for group projects at the nexus of teaching and research (RCT, RM), pp. 161–165.
- ITiCSE-2004-VeenML #question #what
- What is lacking in curriculum schemes for computing/informatics? (MvV, FM, KL), pp. 186–190.
- ITiCSE-2004-Waraich #logic #using
- Using narrative as a motivating device to teach binary arithmetic and logic gates (AW), pp. 97–101.
- ITiCSE-2004-ZurV
- Teaching certificate in computer science: didactics workshop (EZ, TV), p. 240.
- ITiCSE-WGR-2004-Bogoyavlenskaya #network
- Teaching networking congestion control (OYB), pp. 35–41.
- ITiCSE-WGR-2004-Bruce #how
- Controversy on how to teach CS 1: a discussion on the SIGCSE-members mailing list (KBB), pp. 29–34.
- ITiCSE-WGR-2004-CinneideT #approach #design pattern #problem
- A problem-based approach to teaching design patterns (MÓC, RT), pp. 80–82.
- ITiCSE-WGR-2004-Gorgone #bibliography #information management
- Information systems and the overview report for computing curricula 2004 (JTG), pp. 15–16.
- ITiCSE-WGR-2004-HazzanL #performance
- The practicum in computer science education: bridging gaps between theoretical knowledge and actual performance (OH, TL), pp. 47–51.
- ITiCSE-WGR-2004-LeBlancD #why
- Bioinformatics and computing curricula 2001: why computer science is well positioned in a post-genomic world (MDL, BDD), pp. 64–68.
- ITiCSE-WGR-2004-Mason
- Teaching by analogy: the switch statement (JM), pp. 105–107.
- ITiCSE-WGR-2004-Medina #social
- Beyond the ballot box: computer science education and social responsibility (EMM), pp. 7–10.
- ITiCSE-WGR-2004-Shumba #effectiveness #towards
- Towards a more effective way of teaching a cybersecurity basics course (RS), pp. 108–111.
- SIGITE-2004-AlfordCRRR #development #specification
- Specification and managed development of information technology curricula (KLA, CAC, DR, EKR, CWR), pp. 261–266.
- SIGITE-2004-Bills
- Marketing higher education in information technology (DPB), pp. 101–105.
- SIGITE-2004-BogaardVC #simulation
- SVG for educational simulations (DSB, RPV, CDC), pp. 43–49.
- SIGITE-2004-BurnettS #case study
- Defining the information technology workforce from the educational perspectives: a pilot study (KB, MMS), pp. 202–205.
- SIGITE-2004-CohenB #community #programming
- Aligning programming education between community colleges and universities (RFC, DB), pp. 224–226.
- SIGITE-2004-Floyd
- A model for information technology curriculum (RCF), pp. 83–89.
- SIGITE-2004-FriedmanS #community #development #learning
- Application development for informal learning environments: where IT education, community outreach, baseball and history intersect (RSF, MS), pp. 111–117.
- SIGITE-2004-Fulbright #using
- Teaching critical thinking skills in IT using PINE-TRIZ (RF), pp. 38–42.
- SIGITE-2004-HoldenW #experience #programming
- The experience factor in early programming education (EH, EW), pp. 211–218.
- SIGITE-2004-JiangMK #approach #visual notation
- A different approach of teaching introductory visual basic course (KJ, JM, RK), pp. 219–223.
- SIGITE-2004-JonesR #named #security
- Honeynets: an educational resource for IT security (JKJ, GWR), pp. 24–28.
- SIGITE-2004-Klassen #approach #concept #programming
- Another approach to teaching programming concept course with object first (MK), p. 277.
- SIGITE-2004-KlassenSA
- Stimulating information technology education among underrepresented minorities (MK, RS, AA), p. 278.
- SIGITE-2004-LaskyC #design
- Designing a cooperative education program to support an IT strategic plan (JAL, MC), pp. 106–110.
- SIGITE-2004-Mannette-Wright
- Developing an IT curriculum for the small, liberal arts college environment (AIMW), pp. 90–93.
- SIGITE-2004-Marchant
- Teaching ethics in the context of IT and globalization (AM), pp. 227–230.
- SIGITE-2004-McMahon #c# #case study #dot-net #framework #how #learning #what
- How can you teach what you don’t know?: a case study of learning and teaching microsoft .NET framework and C# (REM), p. 269.
- SIGITE-2004-RomneyR #privacy #question
- Neglect of information privacy instruction: a case of educational malpractice? (VWR, GWR), pp. 79–82.
- SIGITE-2004-RomneyS #multi #network #platform #security
- An isolated, multi-platform network sandbox for teaching IT security system engineers (GWR, BRS), pp. 19–23.
- SIGITE-2004-SaidCHNSSCKPTLGMSW #implementation
- An implementation of a core curriculum in an information technology degree program (HS, LC, DH, JN, RS, MS, CC, PK, AP, VT, SL, SG, REM, TS, TW), pp. 94–100.
- SIGITE-2004-StevensonR #architecture #security
- Teaching security best practices by architecting and administering an IT security lab (BRS, GWR), pp. 182–187.
- SIGITE-2004-Zilora #web #web service
- Industry-based web services project as a classroom teaching tool (SJZ), pp. 13–18.
- ICFP-2004-SarkarWD #compilation #framework
- A nanopass infrastructure for compiler education (DS, OW, RKD), pp. 201–212.
- ICEIS-v2-2004-DykC #mining #process #statistics
- Warehousing and Mining of Higher Education Data by Means of Statistical Process Control (LVD, PC), pp. 110–115.
- ICEIS-v4-2004-CotaCCS #case study #communication
- The Impact of the Information Technologies and Communication in the Educational System — Case Study of North of Portugal and South of Galicia (MPC, LVC, JPMDC, AIDS), pp. 197–201.
- ICEIS-v4-2004-HislopE #analysis #online
- An Analysis of Variation in Teaching Effort Across Tasks in Online and Traditional Courses (GWH, HJCE), pp. 202–207.
- ICEIS-v5-2004-EspositoLLS #library #personalisation
- Personalizing Digital Libraries for Education (FE, OL, PL, GS), pp. 279–284.
- ICEIS-v5-2004-VartiainenS #fault #usability
- Defects, Usefulness and Usability of Ethics Theories in IS Ethics Education (TV, MTS), pp. 179–186.
- SEKE-2004-LiW
- An Intensional Tool Applied to French Language Educational Software (H(L, WWW), pp. 62–67.
- AdaEurope-2004-AlvarezPOSN #ada #framework #platform #realtime #using
- Teaching Real-Time Systems Around a Digital Model Railroad Platform Using Ada (BÁ, JAP, FJO, PS, PJNL), pp. 213–224.
- SIGAda-2004-Brown #ada #using
- Teaching graphics using Ada (CWB), pp. 47–50.
- SAC-2004-Cristea #adaptation #authoring #hypermedia
- Evaluating adaptive hypermedia authoring while teaching adaptive systems (AIC), pp. 929–934.
- ECDL-2003-IsmailYTGL #case study #library #metadata #towards
- Towards a Role-Based Metadata Scheme for Educational Digital Libraries: A Case Study in Singapore (DMMI, MY, YLT, DHLG, EPL), pp. 41–51.
- ECDL-2003-QinG #learning #metadata
- Incorporating Educational Vocabulary in Learning Object Metadata Schemes (JQ, CJG), pp. 52–57.
- HT-2003-ZakariaMSB #adaptation #hypermedia #modelling
- “Pluggable” user models for adaptive hypermedia in education (MRZ, AM, CDS, TJB), pp. 170–171.
- JCDL-2003-MuMP #architecture #case study #interactive #user interface
- The Interactive Shared Educational Environment: User Interface, System Architecture and Field Study (XM, GM, AP), p. 291–?.
- SIGMOD-2003-Ullman #performance
- Improving the Efficiency of Database-System Teaching (JDU), pp. 1–3.
- VLDB-2003-GrustKT #relational
- Staircase Join: Teach a Relational DBMS to Watch its (Axis) Steps (TG, MvK, JT), pp. 524–525.
- CSEET-2003-Ahtee #re-engineering
- Inspections and Historical Data in Teaching Software Engineering Project Course (TA), pp. 288–297.
- CSEET-2003-BakerNH #game studies #re-engineering
- An Experimental Card Game for Teaching Software Engineering (AB, EON, AvdH), pp. 216–223.
- CSEET-2003-BudgenT #re-engineering
- Norm Gibbs and His Contribution to Software Engineering Education Through the SEI Curriculum Modules (DB, JET), p. 3.
- CSEET-2003-Cowling03a #modelling #named #re-engineering
- Modelling: A Neglected Feature in the Software Engineering Curriculum (AJC), pp. 206–215.
- CSEET-2003-DalcherW #re-engineering
- Together We Stand: Group Projects for Integrating Software Engineering in the Curriculum (DD, MW), p. 193–?.
- CSEET-2003-DuleyHHS #re-engineering
- Engineering an Introductory Software Engineering Curriculum (RD, GWH, TBH, AEKS), pp. 99–106.
- CSEET-2003-DupuisB04 #named
- SWEBOK: Adjustments for Education (RD, PB), p. 335–?.
- CSEET-2003-GnatzKPS #approach #re-engineering
- A Practical Approach of Teaching Software Engineering (MG, LK, FP, TS), pp. 120–128.
- CSEET-2003-HazzanD #development #programming
- Teaching a Software Development Methodology: The Case of Extreme Programming (OH, YD), pp. 176–184.
- CSEET-2003-KlappholzBPD04 #assessment #development #process #tool support
- Tools for Outcomes Assessment of Education and Training in the Software Development Process (DK, LB, DP, PD), p. 331–?.
- CSEET-2003-LeBlancBHMLTSD04 #re-engineering
- IEEE-CS/ACM Computing Curriculum Software Engineering Volume Project (RJL, MBM, TBH, SAM, TCL, JBT, AEKS, JLDH), p. 333–?.
- CSEET-2003-Perez-MartinezS #coordination #re-engineering
- A Coordinated Plan for Teaching Software Engineering in the Rey Juan Carlos University (JEPM, ASA), p. 107–?.
- CSEET-2003-StrooperCNS #re-engineering
- Teaching Software Engineering Fundamentals to Practicing Engineers (PAS, DAC, SN, TS), pp. 36–43.
- CSEET-2003-TelesO #communication #re-engineering
- Reviewing the Curriculum of Software Engineering Undergraduate Courses to Incorporate Communication and Interpersonal Skills Teaching (VMT, CETdO), pp. 158–165.
- CSEET-2003-Towell #re-engineering
- Teaching Ethics in the Software Engineering Curriculum (ET), pp. 150–157.
- CSEET-2003-X03b #how
- Teaching how to engineer software, pp. 30–31.
- CSEET-2003-X03e #independence #re-engineering
- Undergraduate software engineering education options: independent programmes, specialisations or subjects, p. 34.
- ITiCSE-2003-AdamsDGHLN #challenge
- Challenges in teaching capstone courses (LA, MD, AG, OH, KL, IN), pp. 219–220.
- ITiCSE-2003-AndersenBBCM #approach #programming #student
- Teaching programming to liberal arts students: a narrative media approach (PBA, JB, SB, MEC, JM), pp. 109–113.
- ITiCSE-2003-Becker #approach #multi
- A multiple intelligences approach to teaching number systems (KB), p. 250.
- ITiCSE-2003-CampbellHK
- Curricular projects of the ACM two-year college education committee (RDC, EKH, KJK), p. 222.
- ITiCSE-2003-CasselIKGFLP #library #using
- Using an education oriented digital library to organize and present classes in computing and information (LNC, JI, DK, CLG, EAF, JL, MAPQ), p. 260.
- ITiCSE-2003-ChalkBP #design #learning #programming
- Designing and evaluating learning objects for introductory programming education (PC, CB, PP), p. 240.
- ITiCSE-2003-Christensen #exclamation #testing #topic
- Systematic testing should not be a topic in the computer science curriculum! (HBC), pp. 7–10.
- ITiCSE-2003-EkateriniSP #learning #problem
- Teaching IT in secondary education through problem-based learning could be really beneficial (GE, BS, GP), p. 243.
- ITiCSE-2003-Fone #performance #using
- Using semiotics to analyze the efficiency of a model in teaching (WF), p. 232.
- ITiCSE-2003-Gal-EzerVZ #algorithm #approach #performance
- Teaching algorithm efficiency in a CS1 course SBTa different approach (JGE, TV, EZ), p. 256.
- ITiCSE-2003-GunawardenaA #approach #learning #programming
- A customized learning objects approach to teaching programming (AG, VA), p. 264.
- ITiCSE-2003-HabermanLL #comprehension #concept #research #student
- Action research as a tool for promoting teacher awareness of students’ conceptual understanding (BH, EL, DL), pp. 144–148.
- ITiCSE-2003-HuangS #design #using
- Teaching undergraduate software design in a liberal arts environment using RoboCup (TH, FS), pp. 114–118.
- ITiCSE-2003-Impagliazzo #development
- Computer engineering curriculum development (JI), p. 221.
- ITiCSE-2003-JulianoCK #architecture #using
- Observations from using two modes of teaching undergraduate computer architecture (BAJ, CHC, EK), p. 248.
- ITiCSE-2003-KnoxCI #using
- Using the NSDL and CITIDEL to enhance teaching (DK, LNC, JI), p. 246.
- ITiCSE-2003-Knuth #bottom-up
- Bottom-up education (DEK), p. 2.
- ITiCSE-2003-MoodyS #analysis #assurance #process #quality #requirements
- Incorporating quality assurance processes into requirements analysis education (DLM, GS), pp. 74–78.
- ITiCSE-2003-MurrayHKMWST #case study #experience #ide #java #what
- Experiences with IDEs and Java teaching: what works and what doesn’t (KAM, JMH, MK, TM, PJW, NCS, JAT), pp. 215–216.
- ITiCSE-2003-NevisonW #case study #design pattern #java #using
- Teaching objects early and design patterns in Java using case studies (CN, BW), pp. 94–98.
- ITiCSE-2003-Papadimitriou #named
- Mythematics: storytelling in the teaching of computer science and mathematics (CHP), p. 1.
- ITiCSE-2003-PapadopoulosP #algorithm #authoring #using
- Using ToolBook authoring tool to facilitate the teaching of algorithms (GP, HMP), p. 277.
- ITiCSE-2003-Papastergiou #development #student #web
- Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers (MP), p. 231.
- ITiCSE-2003-ParkerBM #multi
- Computer science and the arts: some multi-disciplinary teaching collaborations (JRP, KB, DM), p. 252.
- ITiCSE-2003-PatersonH #database #ide #java #object-oriented #using
- Teaching Java: using an object-oriented database and the BlueJ IDE (JHP, JH), p. 273.
- ITiCSE-2003-RobbertR #database #evolution #roadmap
- Trends in the evolution of the database curriculum (MAR, CMR), pp. 139–143.
- ITiCSE-2003-RosslingBTC #mobile
- Mobile computing in education (GR, HB, CT, CMC), p. 227.
- ITiCSE-2003-RozanskiS #usability
- Integrating usability engineering into the computer science curriculum: a proposal (EPR, NCS), pp. 202–206.
- ITiCSE-2003-Scott #game studies #interface #java #programming #visual notation
- Teaching graphical interface programming in Java with the game of wari (KS), p. 254.
- ITiCSE-2003-SobelL #re-engineering
- IEEE-CS/ACM computing curricula: software engineering volume (AEKS, TCL), pp. 217–218.
- ITiCSE-2003-Sojka03b #interactive #javascript #using
- Interactive teaching materials in PDF using JavaScript (PS), p. 275.
- ITiCSE-2003-Xinogalos #named #object-oriented #programming
- objectKarel: a didactic microworld for teaching object-oriented programming (SX), p. 233.
- IWPC-2003-DeursenFKR #case study #comprehension #evolution #experience
- Experiences in Teaching Software Evolution and Program Comprehension (AvD, JMF, RK, JR), pp. 283–284.
- DLT-2003-DrewesH #learning
- Learning a Regular Tree Language from a Teacher (FD, JH), pp. 279–291.
- DiGRA-2003-MagnussenMB #design #development #game studies
- Participatory design and opposing interests in development of educational computer games (RM, MM, TB).
- SOFTVIS-2003-GrissomMN #algorithm #student #visualisation
- Algorithm Visualization in CS Education: Comparing Levels of Student Engagement (SG, MFM, TLN), pp. 87–94.
- ICEIS-v1-2003-WashingtonNU #implementation #modelling #online #realtime
- Models for Implementation of Online Real Time It-Enabled Service for Entry to Professional Education (DGW, TRN, VRU), pp. 260–266.
- AdaEurope-2003-Lamm #ada #design #java
- Booch’s Ada vs. Liskov’s Java: Two Approaches to Teaching Software Design (EL), pp. 102–112.
- RE-2003-ZowghiP #game studies #lessons learnt #requirements
- Teaching Requirements Engineering through Role Playing: Lessons Learnt (DZ, SP), p. 233–?.
- ICSE-2003-BagertM #process #re-engineering #using
- Using a Web-Based Project Process Throughout the Software Engineering Curriculum (DJB, SAM), pp. 634–640.
- ICSE-2003-BakerNH #game studies #problem #re-engineering
- Problems and Programmers: An Educational Software Engineering Card Game (AB, EON, AvdH), pp. 614–621.
- ICSE-2003-Ross #concept #contract #programming
- Teaching Contract Programming Concepts to Future Software Engineers (DFR), p. 647.
- ICSE-2003-SchneiderJ #perspective #programming
- eXtreme Programming at Universities — An Educational Perspective (JGS, LJ), pp. 594–601.
- PDP-2003-BilligNES #aspect-oriented #community #network
- Mecomp.net — Organizational, Sociological and Technological Aspects of a Community Network in the Field of Education and Employment (AB, LN, JWE, KS), p. 507–?.
- ECDL-2002-GreenbergBJDW #classification #comprehension #library #student
- Student Comprehension of Classification Applications in a Science Education Digital Library (JG, KAB, MLJ, ED, PW), pp. 560–567.
- HT-2002-BrusilovskyR #hypermedia #navigation
- Map-based horizontal navigation in educational Hypertext (PB, RR), pp. 1–10.
- JCDL-2002-GuptaLM #development #ontology
- Ontology services for curriculum development in NSDL (AG, BL, RM), pp. 219–220.
- JCDL-2002-KassimK #information management #interactive #library #web
- Interactive digital library resource information system: a web portal for digital library education (ARCK, TRK), pp. 221–222.
- JCDL-2002-WeatherleySKWH #approach #overview
- Partnership reviewing: a cooperative approach for peer review of complex educational resources (JW, TS, MK, MJW, MH), pp. 106–114.
- CSEET-2002-BlakeC #development #lifecycle #object-oriented #re-engineering
- Teaching an Object-Oriented Software Development Lifecycle in Undergraduate Software Engineering Education (MBB, TC), pp. 234–240.
- CSEET-2002-DugginsT #re-engineering
- An Historical Investigation of Graduate Software Engineering Curriculum (SD, BBT), p. 78–?.
- CSEET-2002-FraileyM #industrial #source code #using
- Using SWEBOK for Education Programs in Industry and Academia (DJF, JM), p. 6–?.
- CSEET-2002-FullerCD #approach #case study #risk management
- A New Approach to Teaching Software Risk Management with Case Studies (AF, PRC, LD), p. 215–?.
- CSEET-2002-HallingZKB #process #student
- Teaching the Unified Process to Undergarduate Students (MH, WZ, MK, SB), pp. 148–159.
- CSEET-2002-Hayes #re-engineering
- Energizing Software Engineering Education through Real-World Projects as Experimental Studies (JHH), pp. 192–206.
- CSEET-2002-Host #empirical #re-engineering
- Introducing Empirical Software Engineering Methods in Education (MH), p. 170–?.
- CSEET-2002-KroneJS #case study #industrial
- When Theory Meets Practice: Enriching the CS Curriculum through Industrial Case Studies (JK, DWJ, MS), pp. 207–214.
- CSEET-2002-KuhnHTC #re-engineering
- Panel 4: The Software Studio in Software Engineering Education (SK, OH, JET, BC), p. 256–?.
- CSEET-2002-Leveson #future of #re-engineering
- The Future of Software Engineering Education (NGL), p. 2.
- CSEET-2002-McCracken #bottom-up #comprehension #design #modelling #re-engineering
- Models of Designing: Understanding Software Engineering Education from the Bottom Up (WMM), p. 55–?.
- CSEET-2002-SeffahG #re-engineering
- Learner-Centered Software Engineering Education: From Resources to Skills and Pedagogical Patterns (AS, PG), pp. 14–21.
- CSEET-2002-ThompsonE #documentation #re-engineering #using
- Workshop 1: Developing Software Engineering Courses Using Computing Curriculum 2001 (CC 2001) Documentation (JBT, HME), pp. 260–261.
- CSEET-2002-TowhidnejadH #quality #tutorial
- Tutorial 3: Software Quality Across the Curriculum (MT, TBH), pp. 268–272.
- CSEET-2002-UmphressH #learning #process
- Software Process as a Foundation for Teaching, Learning and Accrediting (DAU, JAHJ), pp. 160–169.
- ITiCSE-2002-AlmstrumGHM #research
- Import and export to/from computing science education: the case of mathematics education research (VLA, DG, OH, TM), pp. 193–194.
- ITiCSE-2002-Bergin #web #wiki
- Teaching on the wiki web (JB), p. 195.
- ITiCSE-2002-CarboneS #learning #question #student #what
- A studio-based teaching and learning model in IT: what do first year students think? (AC, JS), pp. 213–217.
- ITiCSE-2002-Chalk #aspect-oriented #human-computer #learning #using
- Evaluating the use of a virtual learning environment for teaching aspects of HCI (PC), pp. 125–129.
- ITiCSE-2002-DaleBBK
- A dialog between authors and teachers (NBD, JB, DJB, CWK), pp. 44–45.
- ITiCSE-2002-GreeningK #experience #research
- Undergraduate research experience in computer science education (TG, JK), pp. 151–155.
- ITiCSE-2002-Gries #problem
- Problems with CS education (DG), p. 135.
- ITiCSE-2002-Hamer02a #approach #design pattern
- A musical approach to teaching design patterns (JH), p. 197.
- ITiCSE-2002-HansenR #collaboration #learning #modelling #object-oriented #tool support
- Tool support for collaborative teaching and learning of object-oriented modeling (KMH, AVR), pp. 146–150.
- ITiCSE-2002-Lee #approach
- The emporium approach to computer science education (JANL), pp. 203–207.
- ITiCSE-2002-Martinez-UnanuePPUV #overview #programming
- Electronic books for programming education: a review and future prospects (RMU, MPV, CPF, JUF, JÁVI), pp. 34–38.
- ITiCSE-2002-Schreiner #algorithm #distributed #java #tool support
- A java toolkit for teaching distributed algorithms (WS), pp. 111–115.
- ITiCSE-2002-Wirth
- Computing science education: the road not taken (NW), pp. 1–3.
- ICEIS-2002-IglesiasMCCF #database #design #fault #learning
- Learning to Teach Database Design by Trial and Error (AI, PM, DC, EC, FF), pp. 500–505.
- ICEIS-2002-LaraA #multi #visualisation #web
- Hierarchical Visualization in a Simulation-Based Educational Multimedia Web System (JdL, MA), pp. 946–953.
- ICPR-v2-2002-PhungDV #analysis
- Narrative Structure Analysis with Education and Training Videos for E-Learning (DQP, CD, SV), p. 835–?.
- SEKE-2002-BagnoliFS #distance #named
- WebTeach: an integrated web-based cooperative environment for distance teaching (FB, FF, AS), pp. 519–520.
- SEKE-2002-HarzallahLT #modelling #named
- CommOnCV: modelling the competencies underlying a curriculum vitae (MH, ML, FT), pp. 65–71.
- SEKE-2002-VanT #collaboration #evaluation #named #process
- FAQshare: a frequently asked questions voting system as a collaboration and evaluation tool in teaching activities (HLV, AT), pp. 557–560.
- TOOLS-USA-2002-BackerDS #eiffel #encapsulation #web #web service
- An Encapsulated Eiffel Education Environment, based on Web Services (MDB, GD, MS), pp. 97–106.
- HT-2001-MooreBS #using
- Personally tailored teaching in WHURLE using conditional transclusion (AM, TJB, CDS), pp. 163–164.
- JCDL-2001-DongA #architecture #design #library
- Design principles for the information architecture of a SMET education digital library (AD, AMA), pp. 314–321.
- JCDL-2001-YaronMF #library
- Linked active content: a service for digital libraries for education (DY, DJM, RF), pp. 25–32.
- CSEET-2001-Bothe #challenge #reverse engineering #scalability
- Reverse Engineering: The Challenge of Large-Scale Real-World Educational Projects (KB), pp. 115–126.
- CSEET-2001-Carrington
- Teaching PSPSM and TSPi in Universities (DAC), p. 139–?.
- CSEET-2001-Cowling01a #algorithm #data type #experience #java #re-engineering
- Teaching Data Structures and Algorithms in a Software Engineering Degree: Some Experience with Java (AJC), pp. 247–257.
- CSEET-2001-GrothR #all about #process #re-engineering
- It’s All about Process: Project Oriented Teaching of Software Engineering (DPG, ELR), pp. 7–17.
- CSEET-2001-Newman #case study #re-engineering
- Observations on Relationships between Initial Professional Education for Software Engineering and Systems Engineering-A Case Study (IN), p. 172–?.
- CSEET-2001-PostemaMD #evolution #re-engineering
- Including Practical Software Evolution in Software Engineering Education (MP, JM, MD), p. 127–?.
- CSEET-2001-RobillardKd #process
- YOOPEEDOO (UPEDU): A Process for Teaching Software Process (PNR, PK, Pd), pp. 18–26.
- CSEET-2001-Runeson #case study #experience
- Experiences from Teaching PSP for Freshmen (PR), p. 98–?.
- CSEET-2001-SindersonS #re-engineering #source code
- Undergraduate Software Engineering Education: The Body of Knowledge, Existing Programs and Accreditation (ES, LS), pp. 221–230.
- CSEET-2001-VeerV #component #human-computer #interface #re-engineering
- The Human-Computer Interface is the System: A Plea for a Poor Man’s HCI Component in Software Engineering Curricula (GCvdV, HvV), p. 276–?.
- ITiCSE-2001-BerqueJJ #using
- Teaching theory of computation using pen-based computers and an electronic whiteboard (DAB, DKJ, LJ), pp. 169–172.
- ITiCSE-2001-CarnianiD #comprehension #network
- The NetWire emulator: a tool for teaching and understanding networks (EC, RD), pp. 153–156.
- ITiCSE-2001-ChoiC #design #interactive #learning #multi #object-oriented #using
- Using interactive multimedia for teaching and learning object oriented software design (SHC, SC), p. 176.
- ITiCSE-2001-CoverCK #adaptation #implementation
- An international model for curriculum adaptation and implementation (CFC, RDC, KJK), p. 179.
- ITiCSE-2001-DannCP #recursion #using #visualisation
- Using visualization to teach novices recursion (WD, SC, RP), pp. 109–112.
- ITiCSE-2001-Filho #development #process #requirements
- Requirements for an educational software development process (WPPF), pp. 65–68.
- ITiCSE-2001-HabermanK #black box #concept
- Activating “black boxes” instead of opening “zipper” — a method of teaching novices basic CS concepts (BH, YBDK), pp. 41–44.
- ITiCSE-2001-HoldenY
- Innovative teaching practices in computing education: the TLA project (JH, AY), p. 174.
- ITiCSE-2001-Kaczmarczyk #assessment #distance #student #why
- Accreditation and student assessment in distance education: why we all need to pay attention (LCK), pp. 113–116.
- ITiCSE-2001-KhuriH #algorithm #graph #named
- EVEGA: an educational visulalization environment for graph algorithms (SK, KH), pp. 101–104.
- ITiCSE-2001-KollingR #guidelines #java #object-oriented
- Guidelines for teaching object orientation with Java (MK, JR), pp. 33–36.
- ITiCSE-2001-Koppelman #abstraction
- Teaching abstraction explicitly (HK), p. 191.
- ITiCSE-2001-LanariR #authoring #named
- e-IMC: an authoring tool for humanistic teachers aimed to develop and distribute customized instructional courseware (DL, SR), p. 183.
- ITiCSE-2001-McCaugheyA #community #learning #network
- The learning and teaching support network promoting best practice in the information and computer science academic community (AM, SA), p. 175.
- ITiCSE-2001-Medley #research #using
- Using qualitative research software for CS education research (MDM), pp. 141–144.
- ITiCSE-2001-MendesMC #approach #flexibility #hypermedia
- The cognitive flexibility theory0: an approach for teaching Hypermedia Engineering (EM, NM, SC), pp. 21–24.
- ITiCSE-2001-OConnorCM #empirical #process
- Software process improvement education: a European experiment (RO, GC, MM), p. 180.
- ITiCSE-2001-RickmanMMH #network
- Enhancing the computer networking curriculum (JR, MM, GM, PJH), pp. 157–160.
- ITiCSE-2001-Rosbottom #distance #hybrid #learning
- Hybrid learning — a safe route into web-based open and distance learning for the computer science teacher (JR), pp. 89–92.
- ITiCSE-2001-Stevens #case study #experience #re-engineering
- Experiences teaching software engineering for the first time (KTS), pp. 77–80.
- ITiCSE-2001-Vat #design #human-computer #synthesis
- Teaching HCI with scenario-based design: the constructivist’s synthesis (KHV), pp. 9–12.
- CHI-2001-BhavnaniRJ #identification #using
- Beyond command knowledge: identifying and teaching strategic knowledge for using complex computer applications (SKB, FR, BEJ), pp. 229–236.
- CHI-2001-RossonS #learning #reuse #simulation
- Teachers as simulation programmers: minimalist learning and reuse (MBR, CDS), pp. 237–244.
- SVIS-2001-Domingue #visualisation
- Software Visualization and Education — Introduction (JD), pp. 205–212.
- SVIS-2001-FleischerK #algorithm #animation
- Algorithm Animation for Teaching (RF, LK), pp. 113–128.
- SVIS-2001-RossG #learning #named #web
- Hypertextbooks: Animated, Active Learning, Comprehensive Teaching and Learning Resources for the Web (RJR, MTG), pp. 269–284.
- ICEIS-v2-2001-Rizk #web
- The Use of Information on the Web to Enhance Teaching (NJR), pp. 1002–1009.
- ICEIS-v2-2001-Serbedzija #internet #programming
- Internet Programming: Teaching by Examples (NBS), pp. 996–1001.
- ICEIS-v2-2001-WidyaVPDM #enterprise #framework #modelling
- Enterprise Modelling for an Educational Information Infrastructure (IW, CV, SP, IDD, EM), pp. 785–792.
- AdaEurope-2001-English #library #named #user interface
- JEWL: A GUI Library for Educational Use (JE), pp. 266–277.
- SIGAda-2001-FaginME #ada #using
- Teaching computer science with robotics using Ada/Mindstorms 2.0 (BSF, LDM, TWE), pp. 73–78.
- ICSE-2001-Kajko-MattssonFO #maintenance #maturity
- Corrective Maintenance Maturity Model (CM3): Maintainer’s Education and Training (MKM, SF, UHO), pp. 610–619.
- ICSE-2001-SitaramanLWHW #approach #component #evaluation #formal method #re-engineering
- A Formal Approach to Component-Based Software Engineering: Education and Evaluation (MS, TJL, BWW, EJH, LW), pp. 601–609.
- ICSE-2001-TvedtTG #re-engineering
- The Software Factory: Combining Undergraduate Computer Science and Software Engineering Education (JDT, RT, KAG), pp. 633–642.
- SAC-2001-KhatriR #approach #automation #health #reuse
- A software reuse reference model approach in developing an automated educational system for patients health care management (AK, DCR), pp. 675–678.
- SAC-2001-OkadaTY #collaboration #distributed
- Distributed virtual environment realizing collaborative environment education (MO, HT, TY), pp. 83–88.
- SAC-2001-RoccettiS #distance #multi
- A web-based synchronized multimedia system for distance education (MR, PS), pp. 94–98.
- DAC-2001-OzgunerMDWSH #design #logic #verification
- Teaching Future Verification Engineers: The Forgotten Side of Logic Design (FÖ, DWM, JD, BW, JS, LH), pp. 253–255.
- CBSE-2000-Hall #case study #component #question #what
- Educational Case Study–What is the Model of an Ideal Component? Must it be an Object? (PH), p. 8.
- HT-2000-XuZNZ #adaptation #hypermedia
- Adaptability in KDAEHS: an adaptive educational hypermedia system based on structural computing (HX, XZ, JN, ZZ), pp. 250–251.
- VLDB-2000-HelalL #database #distributed #named #research
- Rainbow: Distributed Database System for Classroom Education and Experimental Research (AH, HL), pp. 619–622.
- VLDB-2000-RamamrithamABEGP #social
- Social, Educational, and Governmental Change Enabled through Information Technology (KR, YEA, CB, ME, VG, DBP), pp. 651–654.
- CSEET-2000-BoehmKP #approach #development #re-engineering #research
- A Combined Curriculum Research and Curriculum Development Approach to Software Engineering Education (BWB, GEK, DP), p. 310–?.
- CSEET-2000-Cusick #lessons learnt #re-engineering #student
- Lessons Learned from Teaching Software Engineering to Adult Students (JJC), p. 39–?.
- CSEET-2000-CybulskiL #analysis #design #multi #using
- Teaching Systems Analysis and Design Using Multimedia and Patterns (JLC, TL), pp. 113–122.
- CSEET-2000-DampierW #re-engineering #realtime
- Teaching Scientific Method for Real-Time Software Engineering (DAD, REW), p. 199.
- CSEET-2000-DemuthHZS #approach #experience #implementation
- A Framework-Based Approach to Teaching OOT: Aims, Implementation, and Experience (BD, HH, SZ, LS), pp. 283–293.
- CSEET-2000-DuleyM #student
- Did We Really Teach That?: A Glimpse of Things Students (Don’t) Learn from Traditional CS1 (RD, SPM), pp. 237–245.
- CSEET-2000-EllisMY #re-engineering
- Issues Affecting Graduate and Postgraduate Software Engineering Curricula (HJCE, JCM, HY), p. 190.
- CSEET-2000-HanlonSP #case study #distance #project management
- Mixing Project Management and Distance Education: A Case Study (DH, MS, PP), p. 176–?.
- CSEET-2000-HislopH
- Production of Software Curriculum Modules (GWH, TBH), p. 51–?.
- CSEET-2000-Kornecki #re-engineering #realtime
- Real-Time Computing in Software Engineering Education (AJK), pp. 197–198.
- CSEET-2000-McCrackenHRWB #re-engineering
- A Proposed Curriculum for an Undergraduate Software Engineering Degree (WMM, IH, HAR, RW, LB), p. 246–?.
- CSEET-2000-McDonald #industrial #project management
- Teaching Software Project Management in Industrial and Academic Environments (JM), pp. 151–160.
- CSEET-2000-ParrishDHH #approach #case study #component #re-engineering
- A Case Study Approach to Teaching Component Based Software Engineering (ASP, BD, DPH, JEH), p. 140–?.
- CSEET-2000-SucciS #effectiveness #overview #re-engineering
- A Survey on the Effectiveness of the Internet-Based Facilities in Software Engineering Education (GS, RS), pp. 66–75.
- CSEET-2000-WilliamsK #re-engineering
- The Effects of “Pair-Pressure” and “Pair-Learning” on Software Engineering Education (LAW, RRK), pp. 59–65.
- ITiCSE-2000-CarrS #library #parallel #programming #thread
- A portable class library for teaching multithreaded programming (SC, CKS), pp. 124–127.
- ITiCSE-2000-DickPM #re-engineering #tool support
- Teaching tools for software engineering education (MD, MP, JM), pp. 49–52.
- ITiCSE-2000-Fagin #ada #using
- Using Ada-based robotics to teach computer science (BSF), pp. 148–151.
- ITiCSE-2000-KelemenTHAB
- Has our curriculum become math-phobic? (an American perspective) (CK, ABT, PH, OLA, KBB), pp. 132–135.
- ITiCSE-2000-KopplemanMDV #design #distance #human-computer
- Team projects in distance education: a case in HCI design (HK, CvdM, EMAGvD, GCvdV), pp. 97–100.
- ITiCSE-2000-NelsonN #network #open source #using
- Teaching computer networking using open source software (DN, YMN), pp. 13–16.
- ITiCSE-2000-Pullen #convergence
- The Internet-based lecture: converging teaching and technology (JMP), pp. 101–104.
- ITiCSE-2000-RaabRP #java #tool support
- Pedagogical power tools for teaching Java (JR, RR, VKP), pp. 156–159.
- ITiCSE-2000-Raner #object-oriented #visualisation
- Teaching object-orientation with the Object Visualization and Annotation Language (OVAL) (MR), pp. 45–48.
- ITiCSE-2000-ShangSC
- Agent technology in computer science and engineering curriculum (YS, HS, SSC), pp. 120–123.
- ITiCSE-2000-ShiSC #multi
- A multi-agent system for computer science education (HS, YS, SSC), pp. 1–4.
- ITiCSE-2000-SpalterS #case study #experience #interactive #learning
- Integrating interactive computer-based learning experiences into established curricula: a case study (AMS, RMS), pp. 116–119.
- ITiCSE-2000-YooSLL
- Present status and direction of information curriculum of Korea (IHY, SBS, CHL, TWL), p. 195.
- WCRE-2000-BlahaB #database #reverse engineering
- Teaching Database Reverse Engineering (MRB, IB), pp. 79–85.
- ICML-2000-BoicuTMBSCL #named #programming
- Disciple-COA: From Agent Programming to Agent Teaching (MB, GT, DM, MB, PS, FC, CL), pp. 73–80.
- KR-2000-MorgensternT #challenge #information management #representation
- Teaching Knowledge Representation: Challenges and Proposals (LM, RHT), pp. 725–733.
- FoSE-2000-Shaw #re-engineering #roadmap
- Software engineering education: a roadmap (MS), pp. 371–380.
- ICSE-2000-Adroin #adaptation #framework #re-engineering
- Developing and deploying software engineering courseware in an adaptable curriculum framework (WRA), pp. 284–292.
- ICSE-2000-Moore #lessons learnt #re-engineering #tool support #using
- Lessons learned from teaching reflective software engineering using the Leap toolkit (CAM), pp. 672–675.
- ICSE-2000-Morrogh
- Is software education narrow-minded? A position paper (PM), pp. 545–546.
- SAC-2000-BarraCPGRS #distance #learning
- Teach++: A Cooperative Distance Learning and Teaching Environment (MB, GC, UFP, VG, CR, VS), pp. 124–130.
- CADE-2000-AndrewsB #higher-order #logic #named #proving #theorem proving #tutorial #using
- Tutorial: Using TPS for Higher-Order Theorem Proving and ETPS for Teaching Logic (PBA, CEB), pp. 511–512.
- ADL-1999-LozierMS #design #library
- Design of a Digital Mathematical Library for Science, Technology and Education (DWL, BRM, BVS), pp. 118–128.
- DL-1999-Agogino #library
- Visions for a Digital Library for Science, Mathematics, Engineering and Technology Education (SMETE) (AMA), p. 205.
- ECDL-1999-BesserL #case study #image #metadata
- Image and Metadata Distribution at Seven University Campuses: Reports from a Study of the Museum Educational Site Licensing Project (HB, RL), pp. 3–18.
- CSEET-1999-Carver #challenge #re-engineering
- Opportunities and Challenges for Software Engineering Education (DLC), p. 120–?.
- CSEET-1999-EdwardsT #distance
- Establishing a Distance Education Program (HME, JBT), pp. 106–108.
- CSEET-1999-Halstead-Nussloch #distance
- Establishing a Distance Education Program: Pedagogical Preparation (RHN), p. 109–?.
- CSEET-1999-Hilburn #metric #re-engineering
- PSP Metrics in Support of Software Engineering Education (TBH), p. 135–?.
- CSEET-1999-Mengel #metric #research
- Software Metrics: Views from Education, Research, and Training (SAM), pp. 126–128.
- CSEET-1999-Murphy #approach #project management
- Teaching Software Project Management: A Response-Interaction Approach (MGM), p. 26–?.
- CSEET-1999-Ruhe #experience
- Experience Factory-Based Professional Education and Training (GR), p. 62–?.
- CSEET-1999-WohlinR #industrial #re-engineering
- Achieving Industrial Relevance in Software Engineering Education (CW, BR), pp. 16–25.
- ITiCSE-1999-Ackermann #internet
- Poster session. Internet curriculum. two courses: introductory and advanced (ECA), pp. 179–180.
- ITiCSE-1999-ArnowB #online #programming #using #web
- On-line programming examinations using Web to teach (DA, OB), pp. 21–24.
- ITiCSE-1999-CabezaCR #behaviour #memory management #named
- CacheSim: a cache simulator for teaching memory hierarchy behaviour (MLCC, MIGC, MLR), p. 181.
- ITiCSE-1999-Campos #distance #effectiveness #requirements
- Minimum requirements for effective distance teaching systems (GLdC), p. 182.
- ITiCSE-1999-Clear #collaboration #concept #interactive #learning
- A collaborative learning trial between New Zealand and Sweden-using Lotus Notes Domino in teaching the concepts of Human Computer Interaction (TC), pp. 111–114.
- ITiCSE-1999-DavyJ #learning #programming
- Research-led innovation in teaching and learning programming (JD, TJ), pp. 5–8.
- ITiCSE-1999-DeeR #approach #learning
- ACOM (“computing for all”): an integrated approach to the teaching and learning of information technology (HD, PR), p. 195.
- ITiCSE-1999-DeveauxFF #approach #re-engineering
- Software engineering teaching: a “Docware” approach (DD, RF, PF), pp. 163–166.
- ITiCSE-1999-EllisHSLDCRT #collaboration #java #programming
- A collaborative strategy for developing shared Java teaching resources to support first year programming (AE, DH, JS, JL, WD, AC, JR, ST), pp. 84–87.
- ITiCSE-1999-FuenteCC #architecture
- Teaching computer architecture with a new superscalar processor emulator (SRdlF, MIGC, RMC), pp. 99–102.
- ITiCSE-1999-HabermanG #distance #learning
- Distance learning model with local workshop sessions applied to in-service teacher training (BH, DG), pp. 64–67.
- ITiCSE-1999-Impagliazzo #architecture #scalability #word
- Teaching very large instruction word architectures (JI), p. 208.
- ITiCSE-1999-KoldehofePT #algorithm #distributed #visualisation
- Distributed algorithms visualisation for educational purposes (BK, MP, PT), pp. 103–106.
- ITiCSE-1999-Kubilus #development #experience #multi
- Multi-team development project experience in a core computer science curriculum (NJK), p. 186.
- ITiCSE-1999-KurasGZ
- Changing IS curriculum and methods of instruction (MK, MG, AZ), pp. 36–39.
- ITiCSE-1999-Levin #using
- Use of a soundcard in teaching audio frequency and analog modem communications (MHL), pp. 79–83.
- ITiCSE-1999-LomicP #distance #on the
- On distance education courseware (ML, ZP), p. 194.
- ITiCSE-1999-MadejW #intranet #named
- IntraED — an intranet solution for EDucation (JM, TW), p. 203.
- ITiCSE-1999-Polak #case study #communication #using
- Teaching computer communication skills using case study method (PP), p. 190.
- ITiCSE-1999-PutSZ99a #internet #process #using
- The use of the Internet in the teaching process (DP, JS, MZ), p. 193.
- ITiCSE-1999-Rossi #internet #named #programming
- KPPCDL: an Internet based shared environment for introductory programming education (AJR), p. 196.
- ITiCSE-1999-Taylor #implementation #standard #student
- Implementing national educational technology standards for student in the United States (HGT), p. 200.
- ITiCSE-1999-Taylor99a #learning
- Math link: linking curriculum, instructional strategies, and technology to enhance teaching and learning (HGT), p. 201.
- ITiCSE-1999-Utting #learning
- Gathering and disseminating good practice at teaching and learning conferences (IU), p. 202.
- ITiCSE-1999-WryczaUGV #challenge #development #requirements
- The challenges and directions of MIS curriculum development in respect of transformation of business requirements (SW, TWU, AG, BV), pp. 177–178.
- ITiCSE-1999-YangB #interface #java #programming #using
- Using Java and the socket interface in teaching client/server programming (AY, YB), p. 206.
- ITiCSE-1999-YangD
- Promoting computer software intellectual property right in Computer Science Education (LY, ZD), pp. 115–118.
- ITiCSE-1999-YoungJ
- Innovation in post graduate computer science education (AY, DJ), p. 205.
- ITiCSE-1999-ZoltowskiBD #delivery
- Curriculum and teaching delivery change in an international context (BZ, RDB, JD), pp. 33–35.
- FM-v2-1999-LevyT #approach
- A PVS-Based Approach for Teaching Constructing Correct Iterations (ML, LT), pp. 1859–1860.
- HCI-CCAD-1999-Bollerslev
- ICT in education in Denmark (PB), pp. 712–717.
- HCI-CCAD-1999-BrownS #development #learning #people
- An illustrated methodology for the development of virtual learning environments for use by people in special needs education (DJB, DSS), pp. 1105–1110.
- HCI-CCAD-1999-Callear
- ITEs as teacher substitutes: use and feasability (DC), pp. 632–636.
- HCI-CCAD-1999-CarroMR #adaptation #learning
- Teaching tasks in an adaptive learning environment (RMC, RM, EP, PR), pp. 740–744.
- HCI-CCAD-1999-InmanL #using
- Teaching orientation and mobility skills to blind children using simulated acoustical environments (DPI, KL), pp. 1090–1094.
- HCI-CCAD-1999-Kameneva #communication #using
- Educational use of communication and information technologies in Ukraine (TK), pp. 701–706.
- HCI-CCAD-1999-NealI #case study #distance #experience #learning
- Asynchronous distance learning for corporate education: experiences with Lotus LearningSpace (LN, DI), pp. 750–754.
- HCI-CCAD-1999-OzawaAFSY #adaptation #case study #implementation #process #realtime
- An experimental study on implementing real-time estimator of human cognitive process into eye-sensing head mounted display for realizing adaptive CAI for teaching plant diagnosis knowledge (TO, YA, SF, HS, HY), pp. 1197–1200.
- HCI-CCAD-1999-RashevOS #design #towards
- Computer aided design in medical domain: a new viewpoint towards computer aided education (RR, RO, HS), pp. 621–625.
- HCI-CCAD-1999-ScheuermannLT #challenge #online
- Moderating the future: the challenge of on-line education (FS, KL, RT), pp. 745–749.
- HCI-CCAD-1999-VirvouT #development
- A role for school teachers in the development of an ITS (MV, VT), pp. 691–695.
- HCI-CCAD-1999-YenWNL #case study #design #information management #learning
- Design of a computer-mediated environment to capture and evaluate knowledge transfer and learning: a case study in a larger higher education class (SY, BW, JN, LJL), pp. 735–739.
- HCI-EI-1999-SakuradaBN
- Extension of the IdeaBoard for Educational Applications (TS, HB, MN), pp. 213–217.
- HCI-EI-1999-Sokolov #biology #feedback
- Computer Assisted Education with Cognitive and Biological Feedback Loops (ES), pp. 834–837.
- TOOLS-USA-1999-Dedene #case study #eiffel #experience #programming language #student
- Experiences Teaching Eiffel as a First Programming Language to Economy Students (GD), pp. 584–592.
- TOOLS-USA-1999-GriffithsWHMR #architecture #user interface
- Separable UI Architectures in Teaching Object Technology (RG, MW, SH, MM, HR), pp. 290–299.
- TOOLS-USA-1999-Ramakrishnan #community #distributed #learning #testing #visualisation
- Visualizing O-O Testing in Virtual Communities — Distributed Teaching and Learning (SR), p. 300–?.
- AdaEurope-1999-Korochkin #ada
- Ada 95 as a Foundation Language in Computer Engeneering Education in Ukraine (AK), pp. 181–186.
- SIGAda-1999-McCormick #ada #re-engineering #realtime
- Ada, model railroading, and real-time software engineering education (JWM), pp. 111–112.
- SAC-1999-JacksonTW #artificial reality #collaboration #multi
- Peer Collaboration and Virtual Environments: A Preliminary Investigation of Multi-Participant Virtual Reality Applied in Science Education (RLJ, WT, WW), pp. 121–125.
- SAC-1999-Krishnamurthi #email #programming
- Integrating E-Mail in a Programming Class: Implications for Teaching Programming (MK), pp. 126–131.
- DL-1998-TsaiM #library
- Digital Library for Education and Medical Decision Making (MCT, KLM), pp. 311–312.
- HT-1998-SilvaDDO #adaptation #hypermedia
- Adaptive Navigational Facilities in Educational Hypermedia (DPdS, RVD, ED, HJO), pp. 291–292.
- CSEET-1998-Bagert #named
- Workshop: Software Education 2000: Computing at the Crossroads (DJB), p. 165–?.
- CSEET-1998-Cowling98a #analysis #experience #re-engineering #student
- Teaching Systems Analysis to Software Engineering Students: Experience with a Structured Methodology (AJC), pp. 102–113.
- CSEET-1998-Hislop #learning #network
- Teaching Via Asynchronous Learning Networks (GWH), pp. 16–35.
- CSEET-1998-Lethbridge #overview #re-engineering
- A Survey of the Relevance of Computer Science and Software Engineering Education (TCL), pp. 56–66.
- CSEET-1998-ParrishBCDHHJS #information management #re-engineering
- Computer Engineering, Computer Science and Management Information Systems: Partners in a Unified Software Engineering Curriculum (ASP, RBB, DWC, BD, DPH, JEH, JJ, SS), pp. 67–75.
- ITiCSE-1998-AbunawassMN #design #distance #learning
- An integratable unit based computer science distance learning curriculum design for the ACM/IEEE curricula 1991 (AMA, MM, KN), pp. 18–20.
- ITiCSE-1998-Astrachan
- Concrete teaching: hooks and props as instructional technology (OLA), pp. 21–24.
- ITiCSE-1998-Bampton
- Teaching computer science in Papua New Guinea (AB), pp. 25–27.
- ITiCSE-1998-BorstlerJ #research #student
- The students conference — a tool for the teaching of research, writing, and presentation skills (JB, OJ), pp. 28–31.
- ITiCSE-1998-BouletJB #modelling #process #student #using
- Teaching process modelling to undergraduate computer students: effects of using Lotus Notes and television programmes (MMB, FBJ, SB), pp. 32–36.
- ITiCSE-1998-CallaghanH #3d #design pattern #java #source code #visualisation
- 3-D visualisation of design patterns and Java programs in computer science education (MC, HH), pp. 37–40.
- ITiCSE-1998-CarboneK #overview
- A survey of methods used to evaluate computer science teaching (AC, JK), pp. 41–45.
- ITiCSE-1998-Casey #learning #modelling #web
- Learning “from” or “through” the Web: models of Web based education (DC), pp. 51–54.
- ITiCSE-1998-Condon #industrial
- The Irish software industry and education (JC), pp. 1–4.
- ITiCSE-1998-DagdilelisS #algorithm #graph #named
- DIDAGRAPH: software for teaching graph theory algorithms (VD, MS), pp. 64–68.
- ITiCSE-1998-GonzalezC #multi #question
- Multimedia education — quo vadis? (RG, GC), pp. 90–93.
- ITiCSE-1998-GrissomK #online
- Group 5 (working group): the on-line computer science teaching centre (SG, DK), p. 270.
- ITiCSE-1998-Hadjerrouit #framework #java #paradigm
- A constructivist framework for integrating the Java paradigm into the undergraduate curriculum (SH), pp. 105–107.
- ITiCSE-1998-HaganS #programming
- The value of discussion classes for teaching introductory programming (DH, JS), pp. 108–111.
- ITiCSE-1998-HampelFKM #hypermedia
- Hypermedia teaching of mechanics — MechANIma (TH, FF, RKS, WHM), pp. 112–116.
- ITiCSE-1998-HilburnMBO #re-engineering
- Software engineering across computing curricula (TBH, SAM, DJB, DO), pp. 117–121.
- ITiCSE-1998-Jenkins #approach #programming
- A participative approach to teaching programming (TJ), pp. 125–129.
- ITiCSE-1998-LambrixK
- Computer science as an integrated part of engineering education (PL, MK), pp. 153–156.
- ITiCSE-1998-Marshall #internet #using
- Using the Internet to teach the Internet (DM), pp. 171–174.
- ITiCSE-1998-ODwyer #perspective
- Educational software — a European perspective (TO), pp. 10–13.
- ITiCSE-1998-PilgrimC #online
- The Swinburne on-line education project (CJP, MJC), pp. 189–192.
- ITiCSE-1998-ReslerD #compilation #named #visualisation
- VCOCO: a visualisation tool for teaching compilers (RDR, DMD), pp. 199–202.
- ITiCSE-1998-Roberts #using
- Strategies for using technology in the teaching of ethics (ER), pp. 209–212.
- ITiCSE-1998-Thomas
- Group 4 (working group): the impact of campus-wide portable computing on computer science education (ST), p. 270.
- ITiCSE-1998-WadeP #delivery #design
- Evaluating the design and delivery of WWW based educational environments and courseware (VPW, CP), pp. 243–248.
- ICFP-1998-Putnik #on the #self
- On Application of Self-Similar Pictures in Education (ZP), p. 341.
- CHI-1998-AbowdABEGL #integration #problem #ubiquitous
- Investigating the Capture, Integration and Access Problem of Ubiquitous Computing in an Educational Setting (GDA, CGA, JAB, TE, PG, JL), pp. 440–447.
- CHI-1998-DobsonR #development #incremental #interface #tool support
- Tools for Incremental Development of Educational Software Interfaces (WD, CR), pp. 384–391.
- CHI-1998-LewisBCR #adaptation #design #process #user interface
- Adapting User Interface Design Methods to the Design of Educational Activities (CHL, CB, GC, CR), pp. 619–626.
- CHI-1998-WallaceSKBHHKKPRR #design #named
- ARTEMIS: Learner-Centered Design of an Information Seeking Environment for K-12 Education (RW, ES, JK, NB, JH, HEH, DK, EK, GP, DR, OR), pp. 195–202.
- ICML-1998-TecuciK #student
- Teaching an Agent to Test Students (GT, HK), pp. 565–573.
- ICPR-1998-LoupiasBJ #automation #image
- Automatic selection of illustrations for teaching image processing (EL, SB, JMJ), pp. 1177–1179.
- TOOLS-PACIFIC-1998-Goschnick #authoring #design #development #online
- Design and Development of Melbourne IT Creator(tm): ASystem for Authoring and Management of Online Education (SG), p. 187–?.
- TOOLS-USA-1998-McKim #design #multi #object-oriented #programming #using
- Using a Multi-Term Project to Teach Object Oriented Programming and Design (JCM), p. 468–?.
- SAC-1998-Chatterjee #paradigm #towards
- Towards a MASC appliances-based educational paradigm (SC), pp. 112–116.
- HPDC-1998-McRobbieMAGPRWW #network #performance #research
- Global High Performance Networking: Connecting the vNBS and the Asia-Pacific Advanced Network for Research and Education Applications (MAM, DFM, KHA, DG, DDP, RAR, SSW, JGW), pp. 252–259.
- ADL-1997-DAlessandroGCEC #library #using
- Continuing Medical Education to the Point of Care Using a Digital Library and Intimate Computers (MPD, JRG, JJC, WEE, LGC), pp. 95–101.
- ADL-1997-ZhangJ #framework #library #multi
- A Framework for Supporting Quality-Based Multimedia Presentation in Educational Digital Libraries (AZ, TVJ), pp. 102–113.
- CSEET-1997-BudgenB #empirical #encapsulation #re-engineering
- Encapsulating Empirical Practices within the Software Engineering Curriculum (DB, PB), pp. 111–119.
- CSEET-1997-Habra #evolution #integration #re-engineering
- Peopleware Integration in an Evolving Software Engineering Curriculum (NH), pp. 102–110.
- CSEET-1997-Jackson #re-engineering
- A Missing Element in Software Engineering Education (MJ), pp. 2–3.
- CSEET-1997-Kendall
- A Pattern Based Curriculum for Computer Systems Engineering (EAK), pp. 132–149.
- CSEET-1997-KorneckiHTBGM #collaboration #industrial #re-engineering
- Strengthening Software Engineering Education through Academic Industry Collaboration (AJK, IH, MT, RB, TG, LM), p. 204–?.
- CSEET-1997-Mayr #enterprise #re-engineering
- Teaching Software Engineering by Means of a “Virtual Enterprise” (HM), pp. 176–184.
- CSEET-1997-Parnas
- Teaching for Change (DLP), pp. 174–175.
- CSEET-1997-Pierce #re-engineering #using
- Teaching software engineering principles using maintenance-based projects (KRP), pp. 53–60.
- CSEET-1997-Umphress #case study #experience #re-engineering
- Experiences in constructing a level-2 software engineering graduate curriculum (DAU), pp. 4–12.
- CSEET-1997-UpchurchS #design
- Designing process-based software curriculum (RLU, JSK), pp. 28–39.
- CSEET-1997-Wohlin #challenge #development #scalability
- Meeting the Challenge of Large-Scale Software Development in an Educational Environment (CW), pp. 40–52.
- ITiCSE-1997-Berry #algorithm
- Improving discrete mathematics and algorithms curricula with LINK (JWB), pp. 14–20.
- ITiCSE-1997-BifflG #project management #quality #re-engineering
- Teaching software engineering and project management to 300 participants without drain of quality or intensity (SB, TG), pp. 51–53.
- ITiCSE-1997-Carswell #communication #distance #internet #learning #student
- Teaching via the Internet: the impact of the Internet as a communication medium on distance learning introductory computing students (LC), pp. 1–5.
- ITiCSE-1997-ConinxDRF #design #interactive #multi
- Design and realization of an interactive multimedia server in education (KC, BD, FVR, EF), pp. 65–70.
- ITiCSE-1997-DixonMK #network #simulation #using
- Using a network simulation package to teach the client-server model (MWD, TJM, JMK), pp. 71–73.
- ITiCSE-1997-EricksonL #web
- A pedagogical pattern for bringing service into the curriculum via the web (CE, PL), pp. 54–56.
- ITiCSE-1997-FeldmanB #concurrent #programming
- Concurrent programming CAN be introduced into the lower-level undergraduate curriculum (MBF, BDB), pp. 77–79.
- ITiCSE-1997-HitzK #c++
- Teaching C++ on the WWW (MH, SK), pp. 11–13.
- ITiCSE-1997-MeisaloST #data type #named
- CLAP: teaching data structures in a creative way (VM, ES, JT), pp. 117–119.
- ITiCSE-1997-PalmeM #using
- Use of computer conferencing to teach a course on humans and computers (JP, SM), pp. 88–90.
- ITiCSE-1997-PriceP #empirical #evaluation #feedback #programming
- Teaching programming through paperless assignments: an empirical evaluation of instructor feedback (BAP, MP), pp. 94–99.
- ITiCSE-1997-TheotokisGGP #data type #interactive #named
- VIBDaST: a virtual interactive book as a data structures teaching aid (DT, GG, PG, GP), pp. 111–113.
- ITiCSE-WGR-1997-GoldweberIBCDFM
- Historical perspectives on the computing curriculum (report of the ITiCSE 1997 working group on historical perspectives in computing education) (MG, JI, IAB, AGC, GD, HF, JPM, RR), pp. 94–111.
- ITiCSE-WGR-1997-GrangerLABGJMY #information management #social #using
- Using information technology to integrate social and ethical issues into the computer science and information systems curriculum (report of the ITiCSE 1997 working group on social and ethical issue in computing curricula) (MJG, JCL, ESA, CB, DG, DDJ, CDM, FHY), pp. 38–50.
- ITiCSE-WGR-1997-Martin #social
- The case for integrating ethical and social impact into the computer science curriculum (CDM), pp. 114–120.
- ITiCSE-WGR-1997-Maurer #distributed #learning
- The emergence of sophisticated distributed teaching and learning environments (HM), pp. 112–113.
- ITiCSE-WGR-1997-Turner #question
- Technology in computing education: yet another bandwagon? (JT), pp. 121–124.
- ITiCSE-WGR-1997-WolzPACDKLMSW #collaboration #communication
- Computer-mediated communication in collaborative educational settings (report of the ITiCSE 1997 working group on CMC in collaborative educational settings) (UW, JP, PA, ZC, JD, GK, AL, SM, RS, HMW), pp. 51–69.
- WIA-1997-Velinov
- Teaching Theory of Computation with Tape Machines (YV), pp. 213–227.
- HCI-CC-1997-Weber #design #user interface
- Design of Nonvisual User Interfaces for Use in Education (GW), pp. 413–416.
- HCI-SEC-1997-ShibuyaKT #using
- Teaching Information Literacy in Technical Courses Using WWW (YS, GK, HT), pp. 723–726.
- HCI-SEC-1997-WilliamsFSTE #learning #named #student
- PEBBLES: Providing Education by Bringing Learning Environments to Students (LAW, DIF, GS, JT, RE), pp. 115–118.
- TOOLS-ASIA-1997-SheardH #c++ #case study #concept #experience #object-oriented #programming #student #using
- Experiences with Teaching Object-Oriented Concepts to Introductory Programming Students Using C++ (JS, DH), pp. 310–319.
- AdaEurope-1997-CoolingDC #development #programming language
- Computer Aided Teaching of Programming Languages: An Ada-specific Development (JEC, ND, JC), pp. 35–45.
- PLILP-1997-Hanus #functional #logic programming
- Teaching Functional and Logic Programming with a Single Computational Model (MH), pp. 335–350.
- PLILP-1997-Thompson #approach #functional #problem #programming
- Where Do I Begin? A Problem Solving Approach in teaching Functional Programming (SJT), pp. 323–334.
- TRI-Ada-1997-Gonzalez-BarahonaCQBL #ada #network #programming
- Teaching Network Programming with Ada and Lower_Layer (JMGB, JCG, PdlHQ, FJBC, LLF), pp. 105–110.
- TRI-Ada-1997-SuchanS #ada #problem #using
- Using Ada 95 as a Tool to Teach Problem Solving to Non-CS Majors (WKS, TLS), pp. 31–36.
- ESEC-FSE-1997-Maibaum #question #what
- What We Teach Software Engineers in the University: Do We Take Engineering Seriously? (TSEM), pp. 40–50.
- SAC-1997-SolowayN #future of #learning #lessons learnt
- The future of computers in education: learning 10 lessons from the past (ES, CAN), p. 2.
- DAC-1997-Man #question
- Education for the Deep Submicron Age: Business as Usual? (HDM), pp. 307–312.
- CSEE-1996-Frailey #re-engineering
- Innovate or Perish — The Opportunity for Software Engineering Education (DJF), pp. 2–5.
- CSEE-1996-HoffmanSW #testing
- Teaching and Testing (DH, PAS, PW), pp. 248–258.
- CSEE-1996-JacksonMRS #industrial #re-engineering
- Changing Culture: An Industry Perspective on Graduate Software Engineering Education (MJ, KM, MR, KS), pp. 230–233.
- CSEE-1996-Ozcan #integration #re-engineering #tool support
- Integration of Software Tools in Software Engineering Education (MBÖ), pp. 149–171.
- CSEE-1996-Robillard #re-engineering
- Teaching Software Engineering through a Project-Oriented Course (PNR), pp. 85–95.
- CSEE-1996-Ryan #industrial #question #re-engineering
- Meeting Industry’s Needs — Should We Teach the Software Engineering of the Past? (KR), pp. 218–220.
- CSEE-1996-ShepardBS #automation #scalability #tool support #using
- Use of Large, Domain Specific CASE tools in Undergraduate Curricula (TS, BB, MS), pp. 144–148.
- CSEE-1996-TakvorianMZ #re-engineering #using #web
- Using the World Wide Web to Promote Software Engineering Education (AT, KM, DZ), p. 270–?.
- ITiCSE-1996-Adams
- Teaching with technology at my fingertips (ESA), p. 229.
- ITiCSE-1996-BatlleMP #framework #platform
- A built-in educational platform for integrating computer engineering technologies (JB, JM, LP), p. 229.
- ITiCSE-1996-Beise #internet #tool support
- Integrating Internet tools into the soft side of informatics education (CMB), pp. 107–108.
- ITiCSE-1996-CaoLLPZ #information management #learning
- Integrating CSCW in a cooperative learning environment to teach information systems (NVC, AL, ML, OP, CZ), pp. 125–129.
- ITiCSE-1996-CarswellB #approach #distance #game studies #multi
- An adventure game approach to multimedia distance education (LC, DB), pp. 122–124.
- ITiCSE-1996-CoeWI #architecture #interactive
- An interactive environment for the teaching of computer architecture (PSC, LMW, RNI), pp. 33–35.
- ITiCSE-1996-GrangerL #automation #tool support
- Integrating CASE tools into the CS/CIS curriculum (MJG, JCL), pp. 130–132.
- ITiCSE-1996-Hainline #data transformation #named #representation
- DATATUTOR: a package for teaching data representation (DH), p. 234.
- ITiCSE-1996-Hartley #hypermedia #network #operating system #using
- A hypermedia lab manual for operating systems: using the network to teach (SJH), pp. 8–10.
- ITiCSE-1996-HartleyGJMMPRS #interactive #internet #using #web
- Enhancing teaching using the Internet: report of the working group on the World Wide Web as an interactive teaching resource (SH, JGP, DJ, CM, MDM, BAP, MR, MKS), pp. 218–228.
- ITiCSE-1996-Jimenez-PerisPM #distributed #library #named #programming
- DD-Mod: a library for teaching distributed programming (RJP, MPM, JMMF), p. 229.
- ITiCSE-1996-Jones #distance #problem
- Computing by distance education: problems and solutions (DJ), pp. 139–146.
- ITiCSE-1996-Jones96a #java #operating system
- RCOS.java: an animated operating system for computer science education (DJ), p. 233.
- ITiCSE-1996-KnoxWJKKLMPR #guidelines #using
- Use of laboratories in computer science education: guidelines for good practice: report of the working group on computing laboratories (DK, UW, DTJ, EBK, JK, AL, JPM, VKP, KAR), pp. 167–181.
- ITiCSE-1996-Krone #algorithm #analysis #data type #symbolic computation #using
- Using symbolic computation for teaching data structures and algorithm analysis (JK), p. 230.
- ITiCSE-1996-KwiatkowskiALMCLKS #development #parallel #tool support
- Teaching parallel processing: development of curriculum and software tools (JK, MA, EL, TM, JCC, JL, HK, SS), pp. 159–161.
- ITiCSE-1996-LuqueSSCFS #development #parallel
- Parallel systems development in education: a guided method (EL, JS, RS, EC, JF, MS), pp. 156–158.
- ITiCSE-1996-MarsdenO #analysis #framework #modelling #multi #named #process #tool support
- MuPMoTT: a multimedia based tool supporting the teaching of process modelling within a framework of structured system analysis (PM, MO), pp. 116–118.
- ITiCSE-1996-MartiPH #network #paradigm
- PACKET tracing: a new paradigm for teaching computer network courses (WFM, UWP, JAHJ), pp. 162–164.
- ITiCSE-1996-McManusBCST #challenge #using
- Challenges of using groupware to teach groupware (MMM, CMB, JAC, JS, MBT), pp. 165–166.
- ITiCSE-1996-McNally #algorithm #data type #using #visualisation
- Using visualization in teaching data structures and algorithms (MFM), p. 231.
- ITiCSE-1996-Motil #student
- Desktop teaching: on the students desk (JM), p. 231.
- ITiCSE-1996-Owen #web
- Integrating World Wide Web technology into undergraduate education (GSO), pp. 101–103.
- ITiCSE-1996-Pattinson #network
- Network management teaching — managing a simulated network (CP), p. 233.
- ITiCSE-1996-Prey #learning
- Cooperative learning and closed laboratories in an undergraduate computer science curriculum (JCP), pp. 23–24.
- ITiCSE-1996-ProulxRF #how #question #what
- Foundations of computer science: what are they and how do we teach them? (VKP, RR, HJF), pp. 42–48.
- ITiCSE-1996-SanchezV #analysis #image #lisp
- ViLi (Vision LISP): a software environment for teaching image processing and analysis (JS, JV), p. 234.
- ITiCSE-1996-Siviter #collaboration #process
- Computer assistance for managing educational resources and managing collaborative educational processes (DS), pp. 104–106.
- ITiCSE-1996-Taylor #case study #experience #multi
- Integrating multimedia and telecommunications laboratory experiences into teacher education (HGT), p. 230.
- ITiCSE-1996-ThomasCPPPE #distance #internet
- Distance education over the Internet (PT, LC, MP, BP, BAP, JE), pp. 147–149.
- ITiCSE-1996-WolzWDM #multi #programming
- Teaching introductory programming in the multi-media world (UW, SW, DD, MM), pp. 57–59.
- CSCW-1996-Yankelovich #collaboration #how #internet
- An Introduction to the Internet and How it can be Used for Collaboration for K-12 Teachers (NY), p. 3.
- SEKE-1996-Franca #c++ #design #library #object-oriented #programming
- The Design of a Class Library to Support Teaching of Object Oriented Programming with C++ (PBF), pp. 32–37.
- TRI-Ada-1996-HamiltonC #ada
- Ada Training and Education in the US Army and US Air Force (JAHJ, DAC), pp. 151–155.
- ADL-1995-RorvigHSSY #community
- An Intelligent Agent for the K-12 Educational Community (MER, MWH, ROS, SLS, MEY), pp. 167–177.
- CSEE-1995-AllenS #approach #modelling #requirements
- An Integrated Approach to Teaching Requirements Modelling (PA, LS), pp. 223–237.
- CSEE-1995-AlmstrumBF #research
- Research Methods in Computer Science Education (VLA, DB, AEF), p. 449.
- CSEE-1995-AtkinsonEM #evolution #re-engineering
- An Evolution of a Software Engineering Curriculum (CA, DE, CM), pp. 99–112.
- CSEE-1995-Budgen #design #problem #question
- Is Teaching Software Design a “Wicked” Problem, too? (DB), pp. 239–254.
- CSEE-1995-Card #metric
- Teaching Practical Principles of Software Measurement (DNC), p. 443.
- CSEE-1995-CoyneDGR #approach #case study #experience #modelling #re-engineering
- Teaching More Comprehensive Model-Based Software Engineering: Experience with Objectory’s Use Case Approach (RFC, AHD, BB, DR), pp. 339–374.
- CSEE-1995-DickJ #industrial #learning
- Industry Involvement in Undergraduate Curricula: Reinforcing Learning by Applying the Principles (GND, SFJ), pp. 51–63.
- CSEE-1995-GarlanBJTW #re-engineering
- The CMU Master of Software Engineering Core Curriculum (DG, AWB, DJ, JET, JMW), pp. 65–86.
- CSEE-1995-Gorski #approach #re-engineering
- Software Engineering Education: A Dragging-Through Approach (JG), pp. 31–44.
- CSEE-1995-Hefley #comprehension #design #using #web
- Understanding, Using and Designing for Educational Uses of the World-Wide Web (WEH), pp. 431–432.
- CSEE-1995-HilburnHK #integration #re-engineering
- The Integration of Software Engineering into a Computer Science Curriculum (TBH, IH, AJK), pp. 87–97.
- CSEE-1995-Jacquot #process
- The Process of Teaching Process (JPJ), pp. 147–156.
- CSEE-1995-LivingstonW #maturity
- A Russian Software Center Ascends the SEI Maturity: Education by Motorola University (JL, KW), p. 439.
- CSEE-1995-MannsP #industrial #object-oriented
- Object-Oriented Technology Education and Training: Bridging the Gap Between Academia and Industry (MLM, GIP), p. 115.
- CSEE-1995-McKim #design #eiffel #object-oriented #programming
- Teaching Object Oriented Programming and Design with Eiffel (JCM), p. 445.
- CSEE-1995-Mead #re-engineering #roadmap
- Education Trends and Their Impact on Management of Software Engineering Education (NRM), pp. 419–428.
- CSEE-1995-PaprzyckiWZ #approach #distributed #parallel #re-engineering
- Parallel and Distributed Computing Education: A Software Engineering Approach (MP, RW, JZ), pp. 187–204.
- CSEE-1995-ParrishBC #experience #re-engineering
- Experience in Teaching a Management-Oriented Capstone Software Engineering Course (ASP, DB, DC), pp. 279–293.
- CSEE-1995-Robinson #development #re-engineering
- Software Engineering Curriculum Development Model (JSR), p. 257.
- CSEE-1995-Shepard #on the #validation #verification
- On Teaching Software Verification and Validation (TS), pp. 375–385.
- CSEE-1995-Waddoups
- Keynote Address: Education — The World’s Best Investment (ROW), p. 119.
- CSEE-1995-Zucconi #industrial
- Essential Knowledge for the Practising Software Engineer and the Responsibilities of University and Industry for Her Education (LZ), pp. 5–13.
- FPLE-1995-Davison #c
- Teaching C after Miranda (AD), pp. 35–50.
- FPLE-1995-JarvisPM #case study #comprehension #experience #functional #programming #scalability
- Understanding LOLITA: Experiences in Teaching Large Scale Functional Programming (SAJ, SP, RGM), pp. 103–119.
- FPLE-1995-KlugeRS #execution #functional #programming #using
- Using pi-RED as a Teaching Tool for Functional Programming and Program Execution (WEK, CR, SBS), pp. 231–249.
- FPLE-1995-ODonnell #architecture #functional #specification
- From Transistors to Computer Architecture: Teaching Functional Circuit Specification in Hydra (JJO), pp. 195–214.
- FPLE-1995-ThompsonH #functional #programming
- Functional Programming Through the Curriculum (SJT, SH), pp. 85–102.
- CHI-1995-KaratD #usability
- Practical Education for Improving Software Usability (JK, TD), pp. 162–169.
- SEKE-1995-UrbanCCM #future of #re-engineering
- The Future of Software Engineering Education (JEU, DEC, DLC, RTM), p. 63.
- TRI-Ada-1995-FeldmanB #ada #programming
- Teaching Object Programming with Ada 95 (MBF, JB), pp. 655–685.
- TRI-Ada-1995-LevyM #programming #reuse
- Teaching Programming for Reuse: Generics for Educators (SPL, JWM), pp. 105–117.
- SAC-1995-Boulet #distance
- Learner-controlled situation with distance education (MMB), pp. 36–39.
- SAC-1995-GuzdialRC #collaboration #interactive #learning #multi
- Collaborative and multimedia interactive learning environment for engineering education (MG, NR, DC), pp. 5–9.
- CSEE-1994-AmarBGJ #collaboration
- Implication of Practitioners in a Post-Graduate Curriculum, a Successful Collaboration (BA, YB, JG, JPJ), pp. 251–261.
- CSEE-1994-BralickR #distance #multi #re-engineering #using
- Using a Multi-User Dialogue System to Support Software Engineering Distance Education (WABJ, JSR), pp. 565–582.
- CSEE-1994-BrueggeC #collaboration #design
- Teaching Iterativ & Collaborative Design: Lessons and Directions (BB, RFC), pp. 411–427.
- CSEE-1994-CallissC #maintenance
- Suggested Scenarios of Software Maintenance Education (FWC, DTC), pp. 329–340.
- CSEE-1994-CardowW #approach #reuse
- A Practical Approach to Teaching Software Reuse (JEC, WDWJ), pp. 517–525.
- CSEE-1994-DeiningerS #project management
- Teaching Software Project Management by Simulation-Experiences with a Comprehensive Model (MD, KS), pp. 227–242.
- CSEE-1994-Epstein #re-engineering #using
- The Use of Computer Ethics Scenarios in Software Engineering Education: The Case of the Killer Robot (RGE), pp. 429–440.
- CSEE-1994-GriesS #logic
- Teaching Logic as a Tool (DG, FBS), p. 599.
- CSEE-1994-HartrumB #analysis #object-oriented
- Teaching Formal Extensions of Informal-Based Object-Oriented Analysis Methodologies (TCH, PDB), pp. 389–409.
- CSEE-1994-Hartvigsen #re-engineering
- Reducing the Gap Between Academic Theory and Professional Practive in Software Engineering Education (GH), pp. 263–273.
- CSEE-1994-Horton #automation #design #using
- Using Commercial CASE Environments to Teach Software Design (TBH), pp. 97–115.
- CSEE-1994-KermarrecP #ada #component #distributed #reuse
- Ada Reusable Software Components for Teaching Distributed Systems (YK, LP), pp. 77–96.
- CSEE-1994-Paul #assessment
- Alternative Assessment for Software Enigneering Education (JP), pp. 463–472.
- CSEE-1994-Prete #named #visual notation
- Cachesim: A Graphical Software Environment to Support the Teaching of Computer Systems with Cache Memories (CAP), pp. 317–327.
- CSEE-1994-RobillardMD #process #self
- Process Self-Assessment in an Educational Context (PNR, JM, JND), pp. 211–225.
- TOOLS-EUROPE-1994-McKim94a #object-oriented
- Teaching Object-Oriented Techniques (JCM), p. 533.
- AdaEurope-1994-Rymer #ada #evolution
- Evolving an Ada Curriculum to 9X (JRR), pp. 170–174.
- TRI-Ada-1994-LuksL #ada
- Educating Educators: Lessons in Adding Ada to a Small School Curriculum (SL, SPL), pp. 203–208.
- TRI-Ada-1994-SitaramanFFFHMW #question #what
- What Changes Are Needed For Undergraduate CS Curricula to Educate “Software Engineers”? (MS, MBF, GAF, WBF, JEH, DFM, BWW), p. 220.
- ICSE-1994-Finkelstein #question #re-engineering
- Software Engineering Education: A Place in the Sun? (AF), pp. 358–359.
- SAC-1994-Foster #analysis #named #using
- FRA: using a goal-based scenario to teach financial statement analysis (DAF), pp. 568–572.
- HCI-ACS-1993-Sanchez
- Metalearning and Metaknowledge Strategies to Produce Educational Software (JHS), pp. 368–373.
- HCI-SHI-1993-Akinmayowa #development
- Computer Technology in the Educational Curriculum Development in Nigeria in the 21st Century (NKA), pp. 766–771.
- HCI-SHI-1993-BorgesBLT #design #framework #knowledge base #using
- A Framework for Building a Knowledge Based System Using Several Experts — With an Application for Curriculum Design of Engineering Degree Courses (MNB, YB, ML, MTT), pp. 344–349.
- HCI-SHI-1993-FullertonH
- A User-Oriented Test of Icons in an Educational Software Product (SF, AJH), pp. 44–49.
- HCI-SHI-1993-HsiA93a #design #multi #using
- Use of Multimedia Technology in Teaching Engineering Design (SH, AMA), pp. 778–783.
- HCI-SHI-1993-KirschA #approach #multi #using #visual notation
- Using Multimedia to Teach Visual Literacy: A Systematic Approach (RPK, RMA), pp. 531–536.
- HCI-SHI-1993-Lin #design
- A Computer-Based Integrated Instruction and Design for Teaching Aesthetic Design (RL), pp. 748–753.
- TOOLS-USA-1993-AliBM #industrial #object-oriented
- Factors Influencing the Success of Object-Oriented Education in Industrial Environments (YA, AJB, LSM), pp. 597–606.
- TOOLS-USA-1993-ChandlerH #object-oriented
- Teaching Object Oriented at University Level: Techniques for Success (JMC, SCH), pp. 619–626.
- TOOLS-USA-1993-Guerreiro #object-oriented #programming
- The Anguish of the Programming Teacher on the Verge of Becoming Object-Oriented (PG), pp. 607–618.
- TOOLS-USA-1993-Meyer93a #object-oriented #towards
- Towards an Object-Oriented Curriculum (BM), pp. 585–594.
- TOOLS-USA-1993-NebeshR #c++ #object-oriented
- Teaching Object-Oriented Technology Through C++ to Professional Programmers (BAN, MR), pp. 627–636.
- TRI-Ada-1993-GuemhiouiDP #ada #automation #code generation #design #object-oriented
- Object-Oriented Design and Automatic Ada Code Generation in the Education of Software Engineers (KEG, SAD, TJP), pp. 126–136.
- TRI-Ada-1993-LopesFH #ada #empirical
- A Controlled Experiment with Software for Teaching Ada Tasking (AVL, MBF, RSH), pp. 116–125.
- HT-ECHT-1992-Eco #hypermedia #learning #multi
- Hypermedia for Teaching and Learning: A Multimedia Guide to the History of European Civilization (MuG) (UE), p. 288.
- SEI-1992-Brown #process
- Continuing Education and Training for Software Process Improvement (AWB), pp. 301–307.
- SEI-1992-Bruegge #re-engineering
- Teaching on Industry-Oriented Software Engineering Course (BB), pp. 65–87.
- SEI-1992-CardowL #validation #verification
- Teaching Software Verification and Validation to Software Practitioner (JEC, DRL), pp. 167–179.
- SEI-1992-FriedmanT #object-oriented #re-engineering
- Integrating Object-Oriented Software Engineering in the Computer Science Curriculum (FLF, RT), pp. 270–284.
- SEI-1992-Garlan #design #formal method #trade-off
- Formal Methods for Software Engineers: Tradeoffs in Curriculum Design (DG), pp. 131–142.
- SEI-1992-Grant #re-engineering
- Software Engineering Education in the 1990s — The Way Foreward (DDG), pp. 11–22.
- SEI-1992-HoffmanS #on the #process
- On Teaching the Rational Desighn Process (DH, TS), pp. 44–62.
- SEI-1992-Hooper #framework #re-engineering
- Planning for Software Engineering Education Within a Computer Science Framework at Marshall University (JWH), pp. 257–269.
- SEI-1992-Lai #protocol
- Teaching Protocol Engineering in Honours Year (RL), pp. 143–156.
- SEI-1992-Lulofs #industrial #requirements
- Industry Requirements for Academic and Continuing Education (TJL), pp. 117–118.
- SEI-1992-MarijarvaH
- (Continuing) Education of Software Professionals (JM, IJH), pp. 180–193.
- SEI-1992-MayrhauserGGC #assessment #development #re-engineering
- Corporate Software Engineering Education for Six Sigma: Course Development and Assessment of Success (AvM, LG, BG, SC), pp. 360–379.
- SEI-1992-StalhaneKS #perspective #reuse
- Software Reuse in an Educational Perspective (TS, EAK, GS), pp. 99–114.
- CHI-1992-NielsenBDMMR #design #developer #user interface #visual notation
- Teaching Experienced Developers to Design Graphical User Interfaces (JN, RMB, TD, NEM, MJM, RWR), pp. 557–564.
- CSCW-1992-SchwabHRA #collaboration #constraints
- Collaboration and Constraint: Middle School Teaching Teams (RGS, SHL, SR, MA), pp. 241–248.
- ML-1992-ClouseU #learning
- A Teaching Method for Reinforcement Learning (JAC, PEU), pp. 92–110.
- TOOLS-PACIFIC-1992-Watson92a #object-oriented
- Teaching OOP: The Middle Phase (DW), pp. 243–249.
- TOOLS-USA-1992-McKim #design #object-oriented #programming
- Teaching Object-Oriented Programming and Design (JCM), p. 257.
- TRI-Ada-C-1992-Beidler #component #tool support #what
- Building on the Booch Components: What Can Be Learned When Modifying Real World Software Tools for Educational Use (JB), pp. 157–164.
- TRI-Ada-C-1992-Schonberg #ada
- Teaching Ada 9X (ES), pp. 101–106.
- TRI-Ada-T1-1992-FeldmanP #ada #using
- Teaching and Using Ada in CS1/CS2 (MBF, REP), pp. 1–59.
- SEI-1991-BarnesR #re-engineering
- Computing Curricula 1991 — Its Implications for Software Engineering Education (BHB, JBR), pp. 129–147.
- SEI-1991-BudgenR #process #re-engineering
- Teaching about Process Issues in Software Engineering (DB, CR), pp. 167–180.
- SEI-1991-Bustard #approach #project management
- A Layered Approach to Teaching Software Project Management (DWB), pp. 181–191.
- SEI-1991-JacquotG #design
- Seven Lessons to Teach Design (JPJ, JG), pp. 195–204.
- SEI-1991-Marchewka #design #re-engineering #realtime
- Teaching Software Engineering for Real-Time Design (CGM), pp. 235–244.
- SEI-1991-MeadL #re-engineering
- Software Engineering: Graduate-Level Courses for AFIT Professional Continuing Education (NRM, PKL), pp. 114–126.
- SEI-1991-PierceDS #design
- Teaching Software Design in the Freshman Year (KRP, LLD, GMS), pp. 219–231.
- ML-1991-Lin #learning #self
- Self-improvement Based on Reinforcement Learning, Planning and Teaching (LJL), pp. 323–327.
- ICSE-1991-WerthW #re-engineering
- Directions in Software Engineering Education (JW, LHW), pp. 353–357.
- SEI-1990-Bustard #concurrent #experience #roadmap
- An Experience of Teaching Concurrency: looking back, looking forward (DWB), pp. 123–135.
- SEI-1990-CookH
- -StarLite- A Software Education Laboratory (RPC, LH), pp. 95–109.
- SEI-1990-MillsNE #re-engineering
- An Undergraduate Curriculum in Software Engineering (HDM, JRN, CBEJ), pp. 24–37.
- SEI-1990-Santhanam #reuse
- Teaching Reuse Early (VS), pp. 77–84.
- SEI-1990-SmithAARS #re-engineering
- Industry-Academic Cooperation in Software Engineering Training and Continuing Education (GS, AFA, GNA, WJGR, GS), pp. 157–164.
- CHI-1990-Winograd #human-computer #interactive #what
- What can we teach about human-computer interaction? (plenary address) (TW), pp. 443–448.
- HT-1989-EhrmannEMW #hypermedia
- Hypertext and Higher Education: A Reality Check (SCE, SE, KM, RFEW), p. 393.
- SEI-1989-ArdisF #re-engineering
- SEI Report on Graduate Software Engineering Education (MAA, GAF), pp. 208–249.
- SEI-1989-BirjandiB #quality
- An Onsite Education Program for Software Quality (AB, CAB), pp. 37–44.
- SEI-1989-CorneliusMR #maintenance
- Project Work in Software Maintenance Education (BJC, MM, DJR), pp. 16–25.
- SEI-1989-Deimel #programming #re-engineering
- Programming and Its Relation to Computer Science Education and Software Engineering Education (LED), pp. 253–256.
- SEI-1989-Ford #evolution #re-engineering
- Anticipating the Evolution of Undergraduate Software Engineering Curricula (GAF), pp. 263–266.
- SEI-1989-Friedman #harmful #re-engineering
- A Separate Undergraduate Software Engineering Curriculum Considered Harmful (FLF), pp. 267–270.
- SEI-1989-HaikalaM #collaboration #industrial
- Academic/Industrial Collaboration in Project Manager Education (IJH, JM), pp. 124–130.
- SEI-1989-LyallA #re-engineering
- Position Statement: Software Engineering Undergraduate Education (JRL, JGA), pp. 289–293.
- SEI-1989-Miles #re-engineering
- Improving User Manuals in Software Engineering Education (GM), pp. 189–202.
- SEI-1989-Scoy #re-engineering
- Developing an Undergraduate Software Engineering Curriculum within an Existing Computer Science Program (FLVS), pp. 294–303.
- SEI-1989-Tomayko #maintenance #scalability #using
- Teaching Maintenance Using Large Software Artifacts (JET), pp. 3–15.
- SEI-1989-Vliet #maintenance
- Teaching Software Maintenance (HvV), pp. 80–89.
- SEI-1989-WerthW #object-oriented #programming #using
- Teaching Object-Oriented Programming Using the Macintosh MPW/MacApp Environment (LHW, JW), pp. 141–155.
- SEI-1989-Zweben #re-engineering
- Integrating Software Engineering into an Undergraduate Computer Science Curriculum (SHZ), pp. 310–312.
- OOPSLA-1989-BeckC #object-oriented
- A Laboratory for Teaching Object-Oriented Thinking (KB, WC), pp. 1–6.
- OOPSLA-1989-LieberherrR #design #object-oriented #programming
- Contributions to Teaching Object Oriented Design and Programming (KJL, AJR), pp. 11–22.
- SEI-1988-AmorosoKWG #re-engineering
- Revised Graduate Software Engineering Curriculum at Monmouth College (SA, RK, TW, BG), pp. 70–80.
- SEI-1988-Ardis #design
- SEI Report: The Design of an MSE Curriculum (MAA), p. 55.
- SEI-1988-Bentley
- Teaching the Tricks of the Trade (JLB), pp. 1–8.
- SEI-1988-Mills #re-engineering
- Strategic Imperatives in Software Engineering Education (HDM), pp. 9–19.
- SEI-1988-Richardson #re-engineering
- Undergraduate Software Engineering Education (WER), pp. 121–144.
- ECOOP-1988-KnudsenM #object-oriented #programming language
- Teaching Object-Oriented Programming Is More than Teaching Object-Oriented Programming Languages (JLK, OLM), pp. 21–40.
- OOPSLA-1987-KempfS #object-oriented #programming
- Teaching Object-Oriented Programming with the KEE System (RK, MS), pp. 11–25.
- ICSE-1985-Schaul #design #overview #re-engineering #using
- Design Using Software Engineering Principles: Overview of an Educational Program (MS), pp. 201–209.
- ICSE-1984-Spicer #approach #project management #re-engineering
- A Spiral Approach to Software Engineering Project Management Education (JCS), pp. 78–85.
- SIGIR-1982-BollmannKZ #information retrieval #named #research
- FAKYR — A Method Base System for Education and Research in Information Retrieval (PB, EK, HZ), pp. 13–19.
- ILPC-1982-Ennals82 #logic
- Teaching Logic as a Computer Language in Schools (RE), pp. 99–104.
- ICSE-1978-FreemanW #re-engineering
- A Proposed Curriculum for Software Engineering Education (PF, AIW), pp. 56–62.
- DAC-1977-Kennedy #architecture #experience
- Symbols, graphics and architectural education: The pagan experience (MK), pp. 244–253.
- DAC-1977-Smith #architecture
- THE SITE MACHINE Computer-aided instruction in architectural education (EFS), pp. 266–274.
- ICSE-1976-FreemanWF #re-engineering
- Essential Elements of Software Engineering Education (PF, AIW, REF), pp. 116–122.
- DAC-1972-Merwin72a
- Microprogramming as a pedagogical tool in teaching computer science (REM), pp. 275–281.
- DAC-1972-RosinF
- The role of microprogramming in the computer science curriculum (RFR, GF), pp. 282–285.