Tag #education
1991 papers:
EDM-2019-AbdiKSG #adaptation #multi- A Multivariate ELO-based Learner Model for Adaptive Educational Systems (SA, HK, SWS, DG).
EDM-2019-AguerrebereBCGK #feedback #how #online #question #student- How Should Online Teachers of English as a Foreign Language (EFL) Write Feedback to Students? (CA, MB, CC, SG, GK, JW).
EDM-2019-AskinadzeC #predict #student- Predicting Student Dropout in Higher Education Based on Previous Exam Results (AA, SC0).
EDM-2019-DavisWY #graph #n-gram #topic- N-gram Graphs for Topic Extraction in Educational Forums (GMD, CW, CY).
EDM-2019-HansenHAL #modelling- Modelling End-of-Session Actions in Educational Systems (CH0, CH, SA, CL).
EDM-2019-HarmonW #learning #online- Measuring Item Teaching Value in an Online Learning Environment (JH, RW).
EDM-2019-Ikeda #analysis #learning #quality #using- Learning Feature Analysis for Quality Improvement of Web-Based Teaching Materials Using Mouse Cursor Tracking (MI).
EDM-2019-JoYKL #analysis #comparative #effectiveness #learning #online #word- A Comparative Analysis of Emotional Words for Learning Effectiveness in Online Education (JJ, YY, GK, HL).
EDM-2019-LevyHTESGCT #algorithm #empirical- Teacher vs. Algorithm: Double-blind experiment of content sequencing in mathematics (BL, AH, OT, OE, AS, KG, AC, MT).
EDM-2019-MorsommeA #recommendation- Content-based Course Recommender System for Liberal Arts Education (RM, SVA).
EDM-2019-NazaretskyHA #clustering #learning- Kappa Learning: A New Item-Similarity Method for Clustering Educational Items from Response Data (TN, SH, GA).
EDM-2019-OwenRTBJKB #detection #effectiveness #game studies #persistent- Detecting Wheel Spinning and Productive Persistence in Educational Games (VEO, MHR, KPT, VB, DJ, EK, RSB).
EDM-2019-PuWJ #automation #framework #student- ATC Framework: A fully Automatic Cognitive Tracing Model for Student and Educational Contents (YP, WW0, TJ).
EDM-2019-SmeetsBB #detection- Affect detection in home-based educational software for young children (RS, FLB, EB).
EDM-2019-Woodruff #architecture #interactive #machine learning #predict #student- Predicting student academic outcomes in UK secondary phase education: an architecture for machine learning and user interaction (MW).
EDM-2019-YahyaMO #data mining #effectiveness #mining #novel #source code #using- A Novel Use of Educational Data Mining to Inform Effective Management of Academic Programs (AAY, FAM, AO).
ICSME-2019-GallagherFK #maintenance- Teaching Software Maintenance (KG, MF, SK), pp. 353–362.
DLT-2019-Gao #bound #complexity #pattern matching- The Teaching Complexity of Erasing Pattern Languages with Bounded Variable Frequency (ZG), pp. 154–167.
- ICFP-2019-HameerP #automation #case study #experience #functional #programming #using
- Teaching the art of functional programming using automated grading (experience report) (AH, BP), p. 15.
CoG-2019-FendtA #game studies #learning #student #using- Using Learning Games to Teach Texas Civil War History to Public Middle School Students (MWF, EA), pp. 1–4.
CoG-2019-IlhanGP #learning #multi- Teaching on a Budget in Multi-Agent Deep Reinforcement Learning (EI, JG, DPL), pp. 1–8.
CoG-2019-Konen #game studies #learning #research- General Board Game Playing for Education and Research in Generic AI Game Learning (WK), pp. 1–8.
CoG-2019-ParkMMBWL #game studies #generative #multi #network- Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.
DiGRA-2019-AthavaleD #design #game studies- Strategies for Endogenous Design of Educational Games (SA, GD).
FDG-2019-ChoTS #lessons learnt- The building blocks of an educational esports league: lessons from year one in orange county high schools (AC, AMT, CS), p. 11.
FDG-2019-JiangHHF #design #framework #game studies- The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
FDG-2019-KayaliLP #design- Teaching gameful design (FK, NL, PP), p. 4.
FDG-2019-OuelletteBC #analysis #comprehension #design #game studies #using- Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults (MO, LB, CC), p. 11.
FDG-2019-Ruch #development #game studies #learning- Trans-pacific project-based learning: game production curriculum development (AWR), p. 9.
FDG-2019-SteinbockLKPK #communication #game studies #named- Cologon: a game to foster communication skills in inclusive education (MS, NL, FK, MP, GK), p. 5.
FDG-2019-ZhaoAEL #artificial reality #game studies- Developing a virtual reality game for manufacturing education (RZ, FA, LJE, HCL), p. 4.
FDG-2019-ZhuAFNCSVO #concept #game studies #how #parallel #programming- Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.
VS-Games-2019-HoffmannM #design #game studies- Exploring Game Design for the Financial Education of Millenials (GH, LM), pp. 1–2.
VS-Games-2019-HoffmannMW #behaviour #game studies- Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game (GH, RM, CW), pp. 1–4.
VS-Games-2019-KaranastasisCP #novel- A novel AR application for in-vehicle entertainment and education (EK, EC, SP), pp. 1–4.
VS-Games-2019-MunsingerWQ #artificial reality #game studies #usability- The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children (BM, GW, JQ), pp. 1–4.
VS-Games-2019-Ramic-BrkicBHP #web- Web Tool for Creating Educational/Therapeutic Programmes (BRB, AB, SH, NP), pp. 1–4.
VS-Games-2019-SedlacekOZ #game studies- Moon Base: A Serious Game for Education (DS, OO, JZ), pp. 1–4.
VS-Games-2019-SteinhaeusserRH #artificial reality- Fancy Fruits - An Augmented Reality Application for Special Needs Education (SCS, AR, MH, SO, KB, MEL), pp. 1–4.
VS-Games-2019-ZahedWQ #game studies #safety- Play It Safe: An Educational Cyber Safety Game for Children in Elementary School (BTZ, GW, JQ), pp. 1–4.
VS-Games-2019-ZojajiP #behaviour #towards- Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts (SZ, CP0), pp. 1–2.
CIKM-2019-HuangLZYCGH #multi #online #recommendation- Exploring Multi-Objective Exercise Recommendations in Online Education Systems (ZH, QL0, CZ, YY, EC, WG, GH), pp. 1261–1270.
ICML-2019-Dasgupta0PZ #black box- Teaching a black-box learner (SD, DH0, SP, XZ0), pp. 1547–1555.
ICML-2019-HacohenW #learning #network #on the #power of- On The Power of Curriculum Learning in Training Deep Networks (GH, DW), pp. 2535–2544.
KDD-2019-ZhouM0H #learning #optimisation- Optimizing the Wisdom of the Crowd: Inference, Learning, and Teaching (YZ, FM, JG0, JH), pp. 3231–3232.
EDM-2018-BackenkohlerSSW #approach #data-driven #personalisation #towards- Data-Driven Approach Towards a Personalized Curriculum (MB, FS, AS, VW).
EDM-2018-ChenLG #data mining #mining #online- Re-designing the Structure of Online Courses to Empower Educational Data Mining (ZC, SL, GG).
EDM-2018-CookOKD #approach #authentication #using- An Open Vocabulary Approach for Estimating Teacher Use of Authentic Questions in Classroom Discourse (CC, AO, SK, SD).
EDM-2018-LorenzenHA #behaviour #online #student- Tracking Behavioral Patterns among Students in an Online Educational System (SL, NH, SA).
- ICFP-2018-AlmeidaCM0P #assessment #automation #case study #experience #functional #game studies #how #using
- Teaching how to program using automated assessment and functional glossy games (experience report) (JBA, AC, NM, HP0, JP), p. 17.
AIIDE-2018-KantharajuAZCSO #game studies #parallel #programming- Tracing Player Knowledge in a Parallel Programming Educational Game (PK, KBA, JZ, BC, BKS, SO), pp. 173–179.
AIIDE-2018-WigginsKMMBWL #game studies #predict- Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
CHI-PLAY-2018-WeiszAA #game studies #named #quantum- Entanglion: A Board Game for Teaching the Principles of Quantum Computing (JDW, MA, ZA), pp. 523–534.
CIG-2018-JustesenR #automation #learning- Automated Curriculum Learning by Rewarding Temporally Rare Events (NJ, SR), pp. 1–8.
CIG-2018-OliveiraTICP #development #game studies- A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions (GTdO, CFMT, SI, GCC, HHP), pp. 1–8.
CIG-2018-TziortziotiMMVC #game studies #internet #process #using- Scenarios for Educational and Game Activities using Internet of Things Data (CT, IM, GM, AV, IC), pp. 1–8.
DiGRA-2018-Wu #game studies #learning #video- Video Games, Learning, and the Shifting Educational Landscape (HAW).
FDG-2018-GreenKBNT #generative- Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
FDG-2018-JemmaliBME #design #empirical #game studies- Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
FDG-2018-WallnerKGLSL #game studies #geometry- Lost my way: an educational geometry game for young children (GW, SK, SG, CSL, YS, IHL), p. 4.
VS-Games-2018-AndersonTRLWSTS #comprehension- Understanding Esports as a STEM Career Ready Curriculum in the Wild (CGA, AMT, JR, JSL, MW, HS, TT, CS), pp. 1–6.
VS-Games-2018-BucherG #artificial reality #design- Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (KB, SG), pp. 1–8.
VS-Games-2018-Ramic-Brkic #game studies #using- Enhancing Progressive Education through the Use of Serious Games (BRB), pp. 1–4.
VS-Games-2018-SchulzSGK #gamification- Branded Gamification in Technical Education (ASS, FS, RG, OK), pp. 1–8.
VS-Games-2018-TiedeG #game studies #motivation #student- Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement (JT, SG), pp. 1–8.
CIKM-2018-FerroLM0 #continuation #learning #rank- Continuation Methods and Curriculum Learning for Learning to Rank (NF0, CL, MM, RP0), pp. 1523–1526.
CIKM-2018-Grefenstette #modelling- Teaching Artificial Agents to Understand Language by Modelling Reward (EG), pp. 5–6.
ICML-2018-CzarneckiJJHTHO #learning- Mix & Match Agent Curricula for Reinforcement Learning (WMC, SMJ, MJ, LH, YWT, NH, SO, RP), pp. 1095–1103.
ICML-2018-JiangZLLF #data-driven #learning #named #network- MentorNet: Learning Data-Driven Curriculum for Very Deep Neural Networks on Corrupted Labels (LJ0, ZZ, TL, LJL, LFF0), pp. 2309–2318.
ICML-2018-LiuDLLRS #black box #towards- Towards Black-box Iterative Machine Teaching (WL, BD, XL, ZL0, JMR, LS), pp. 3147–3155.
ICML-2018-WeinshallCA #learning #network- Curriculum Learning by Transfer Learning: Theory and Experiments with Deep Networks (DW, GC, DA), pp. 5235–5243.
ICPR-2018-LiuDWZWZ #classification #image #learning- Teaching Squeeze-and-Excitation PyramidNet for Imbalanced Image Classification with GAN-based Curriculum Learning (JL, AD, CW0, HZ, NW0, BZ), pp. 2444–2449.
ICPR-2018-WangWL #learning #performance- Weakly- and Semi-supervised Faster R-CNN with Curriculum Learning (JW, XW, WL0), pp. 2416–2421.
KDD-2018-LiuHHLCSH #online- Finding Similar Exercises in Online Education Systems (QL0, ZH, ZH, CL, EC, YS0, GH), pp. 1821–1830.
KDD-2018-ZhouNH #adaptation #memory management #what- Unlearn What You Have Learned: Adaptive Crowd Teaching with Exponentially Decayed Memory Learners (YZ, ARN, JH), pp. 2817–2826.
VMCAI-2018-ButlerTP #design #domain model #framework #modelling- A Framework for Computer-Aided Design of Educational Domain Models (EB, ET, ZP), pp. 138–160.
CSEET-2017-BinderNRM #challenge #development #learning #mobile- Challenge Based Learning Applied to Mobile Software Development Teaching (FVB, MN, SSR, AM), pp. 57–64.
CSEET-2017-DaunBOPMSR #concept #feedback #modelling #online- Teaching Conceptual Modeling in Online Courses: Coping with the Need for Individual Feedback to Modeling Exercises (MD, JB, PAO, KP, SM, HS, MR), pp. 134–143.
CSEET-2017-Devadiga #convergence #industrial #re-engineering- Software Engineering Education: Converging with the Startup Industry (NMD), pp. 192–196.
CSEET-2017-GreenC #agile #re-engineering- Ten Years of the Agile Software Factory for Software Engineering Education and Training (RCGI, JTC), pp. 182–186.
CSEET-2017-HeymSBSPHKS #case study #component #contract #experience #multi #reasoning- Integrating Components, Contracts, and Reasoning in CS Curricula with RESOLVE: Experiences at Multiple Institutions (WDH, PAGS, PB, MS, KP, JEH, JK, NS), pp. 202–211.
CSEET-2017-IacobF #requirements #using- Using Extreme Characters to Teach Requirements Engineering (CI, SF), pp. 107–111.
CSEET-2017-JoL #case study #detection #keyword #re-engineering #video #word- A Study of Keywords Based on the Word Frequency Effect Theory in Video Lectures of Software Engineering Education for Detecting Mind (JJ, HL), pp. 241–245.
CSEET-2017-LascanoC #in the cloud- Improving Computer Science Education through Cloud Computing: An Observational Study (JEL, SWC), pp. 162–169.
CSEET-2017-LeBlancMI #future of #re-engineering- Crafting the Future of Software Engineering Education in CC2020: A Workshop (RJL, NRM, JI), pp. 65–66.
CSEET-2017-LiebelBH #case study #modelling #multi #re-engineering #tool support #uml- Model Driven Software Engineering in Education: A Multi-Case Study on Perception of Tools and UML (GL, OB, RH), pp. 124–133.
CSEET-2017-Miranda #agile #interactive #project management #simulation- Teaching Agile Project Management by Combining Group Interaction and Simulation (EM), pp. 232–233.
CSEET-2017-PorrasPP #evolution- The Evolving Perceptions of Sustainability in CS and SE Education: Findings from a Master's Programme (JP, MPS, BP), pp. 19–28.
CSEET-2017-RongGZS #named- DevOpsEnvy: An Education Support System for DevOps (GR, SG, HZ, DS), pp. 37–46.
CSEET-2017-SouzaCVF #empirical #gamification #re-engineering- Gamification in Software Engineering Education: An Empirical Study (MRdAS, KFC, LFV, EMLF), pp. 276–284.
CSEET-2017-SteppeCT #automation #dependence #design #modelling- Improving the Teaching of Software Design with Automated Modelling of Syntactic Dependencies (KS, SC, WWT), pp. 144–151.
EDM-2017-BeckCB #data mining #learning #mining- Workshop proposal: deep learning for educational data mining (JB, MC, RSB).
EDM-2017-Crues - Untangling The Program Name Versus The Curriculum: An Investigation of Titles and Curriculum Content (RWC).
EDM-2017-DianaSK #identification #logic- Teaching Informal Logical Fallacy Identification with a Cognitive Tutor (ND, JCS, KRK).
EDM-2017-GuoHW - MyCOS Intelligent Teaching Assistant (JG, XH, BW).
EDM-2017-HansenHHAL #interactive #modelling #sequence #student- Sequence Modelling For Analysing Student Interaction with Educational Systems (CH0, CH, NH, SA, CL).
EDM-2017-LiuCBLR #game studies #question- The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? (ZL, CC, TB, CL, TR).
EDM-2017-LynchBXG #data mining #graph #mining- Graph-based Educational Data Mining (CL, TB, LX, NG).
EDM-2017-RihakP #performance #similarity #using- Measuring Similarity of Educational Items Using Data on Learners' Performance (JR, RP).
EDM-2017-ZhaoH #network- Estimating Individual Treatment Effect from Educational Studies with Residual Counterfactual Networks (SZ, NTH).
EDM-2017-ZhengSGWF #development #segmentation #visualisation- Development of a Trajectory Model for Visualizing Teacher ICT Usage Based on Event Segmentation Data (LZ, RS, XG, BW, YF).
- ICFP-2017-CanouCH #functional #ml #programming #scalability
- Scaling up functional programming education: under the hood of the OCaml MOOC (BC, RDC, GH), p. 25.
AIIDE-2017-DongB #evaluation #game studies #generative #programming- Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game (YD, TB), pp. 172–178.
AIIDE-2017-Horn #framework #game studies #generative- A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content (BH), pp. 292–294.
FDG-2017-AubrechtBB #community #research- Earthworks rising: exploring, sharing, researching, and building community through teachers, parents, and learners (MA, HB, CBM), p. 4.
FDG-2017-Dalsen #implementation #process- Classroom implementation of a games-based activity on astronomy in higher education (JD), p. 3.
FDG-2017-DongB #evaluation #game studies #generative #programming- Evaluation of a template-based puzzle generator for an educational programming game (YD, TB), p. 4.
FDG-2017-KaoH #framework #named #platform- MazeStar: a platform for studying virtual identity and computer science education (DK, DFH), p. 6.
FDG-2017-LoparevSVWDFBS #biology #collaboration #game studies #named #video- BacToMars: a collaborative educational video game for teaching biological engineering (AL, AS, CV, LW, JD, MF, MUB, OS), p. 3.
FDG-2017-MelcerI17a #challenge #collaboration #game studies #programming #using- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse (EFM, KI), p. 6.
VS-Games-2017-CobelloBMZ #aspect-oriented #community #experience #gamification #learning #social- The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (SC, PPB, EM, NZ), pp. 189–192.
VS-Games-2017-HulusicP #game studies- A curriculum for developing serious games for children with autism: A success story (VH, NP), pp. 149–152.
VS-Games-2017-LopeMMGV #approach #design #game studies- Designing educational games: Key elements and methodological approach (RPdL, NMM, RMS, AMG, FLGV), pp. 63–70.
VS-Games-2017-PistoljevicH #case study #game studies #interactive #user study- An interactive E-book with an educational game for children with developmental disorders: A pilot user study (NP, VH), pp. 87–93.
VS-Games-2017-SchneiderSS #development #game studies #simulation- Geogames in education for sustainable development: Transferring a simulation game in outdoor settings (JS, SS, CS), pp. 79–86.
VS-Games-2017-TanLL #game studies #overview #perspective- Paper title: Serious games in nursing education: An integrative review (AJQT, CCSL, SYL), pp. 187–188.
CIKM-2017-ChenLHWCWSH #student- Tracking Knowledge Proficiency of Students with Educational Priors (YC, QL0, ZH, LW, EC, RzW, YS0, GH), pp. 989–998.
ICML-2017-GravesBMMK #automation #learning #network- Automated Curriculum Learning for Neural Networks (AG, MGB, JM, RM, KK), pp. 1311–1320.
ICML-2017-LiuDHTYSRS - Iterative Machine Teaching (WL, BD, AH, CT, CY0, LBS, JMR, LS), pp. 2149–2158.
KDD-2017-YinLN #bound #scalability- Small Batch or Large Batch?: Gaussian Walk with Rebound Can Teach (PY, PL0, TN), pp. 1275–1284.
KDD-2017-YouX0T #learning #multi #network- Learning from Multiple Teacher Networks (SY, CX0, CX0, DT), pp. 1285–1294.
MoDELS-2017-AgnerL #modelling #overview- A Survey of Tool Use in Modeling Education (LTWA, TCL), pp. 303–311.
MoDELS-2017-RatiuPD #case study #domain-specific language #experience #industrial #towards- Experiences with Teaching MPS in Industry: Towards Bringing Domain Specific Languages Closer to Practitioners (DR, VP, KD), pp. 83–92.
CASE-2017-ChenKLFG #algorithm #case study #user study- An algorithm and user study for teaching bilateral manipulation via iterated best response demonstrations (CC, SK, ML, RF, KG), pp. 151–158.
JCDL-2016-LeSC #community #quality- Evaluating the Quality of Educational Answers in Community Question-Answering (LTL, CS, EC), pp. 129–138.
CSEET-2016-Bass #question #re-engineering #what- Software Engineering Education in the New World: What Needs to Change? (MB), pp. 213–221.
CSEET-2016-BollinPAS #programming #re-engineering- Software Engineering in Primary and Secondary Schools - Informatics Education is more than Programming (AB, SP, PKA, BS), pp. 132–136.
CSEET-2016-Frailey - Teaching Project Planning with No Project (DJF), pp. 37–45.
CSEET-2016-GoncalvesW #project management #tool support- An Instructional Unit for Teaching Project Management Tools Aligned with PMBOK (RQG, CGvW), pp. 46–55.
CSEET-2016-JohnsonPH #approach #re-engineering- An Athletic Approach to Software Engineering Education (PMJ, DP, EH0), pp. 8–17.
CSEET-2016-KroppMB #agile #collaboration- Teaching Agile Collaboration Skills in the Classroom (MK, AM0, RB), pp. 118–127.
CSEET-2016-Laird #re-engineering- Strengthening the “Engineering” in Software Engineering Education: A Software Engineering Bachelor of Engineering Program for the 21st Century (LL), pp. 128–131.
CSEET-2016-LiebelHS #industrial #modelling #tool support #using- Impact of the Use of Industrial Modelling Tools on Modelling Education (GL, RH, JPS), pp. 18–27.
CSEET-2016-MarsicanoMFF #approach #modelling #process #requirements- An Integrated Approach to the Requirements Engineering and Process Modelling Teaching (GM, FFM, MVF, SAAdF), pp. 166–174.
CSEET-2016-MeierKP #agile #case study #collaboration #development #experience #scalability #student- Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams (AM0, MK, GP), pp. 76–80.
CSEET-2016-ShutoWKFYO #effectiveness #learning #re-engineering- Learning Effectiveness of Team Discussions in Various Software Engineering Education Courses (MS, HW, KK, YF, SY, MO), pp. 227–231.
CSEET-2016-WeiDCS #concept #framework #graph #modelling #requirements #uml- A Conceptual Graphs Framework for Teaching UML Model-Based Requirements Acquisition (BW, HSD, EC, CS), pp. 71–75.
CSEET-2016-WendtRH #online #re-engineering #towards- First Steps towards Exporting Education: Software Engineering Education Delivered Online to Professionals (KDW, KR, MPEH), pp. 241–245.
CSEET-2016-YangL #estimation- Teaching Software Estimation through LEGOs (YY, LL), pp. 56–65.
EDM-2016-Agrawal #challenge #data-driven- Data-Driven Education: Some opportunities and Challenges (RA0), p. 2.
EDM-2016-AgrawalGP #data-driven #design #towards- Toward Data-Driven Design of Educational Courses: A Feasibility Study (RA0, BG, EEP), p. 6.
EDM-2016-BarmakiH #comprehension #coordination #gesture #towards- Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context (RB, CEH), pp. 663–665.
EDM-2016-BlanchardDOSKSW #automation #detection- Semi-Automatic Detection of Teacher Questions from Human-Transcripts of Audio in Live Classrooms (NB, PJD, AO, BS, SK, XS, BW, MN, SKD), pp. 288–291.
EDM-2016-ClementOL #automation #comparison #student- A Comparison of Automatic Teaching Strategies for Heterogeneous Student Populations (BC, PYO, ML0), pp. 330–335.
EDM-2016-Dobashi #monitoring #student- Time Series Cross Section method for monitoring students' page views of course materials and improving classroom teaching (KD), pp. 587–588.
EDM-2016-HicksLEB #game studies- Measuring Gameplay Affordances of User-Generated Content in an Educational Game (AH, ZL, ME, TB), pp. 78–85.
EDM-2016-HicksLEB_ #game studies- Measuring Gameplay Affordances of User-Generated Content in an Educational Game (AH, ZL, ME, TB), pp. 78–85.
EDM-2016-MacLellanHPK #architecture #learning- The Apprentice Learner architecture: Closing the loop between learning theory and educational data (CJM, EH, RP, KRK), pp. 151–158.
EDM-2016-MalkiewichBSKP #behaviour #game studies #problem- Classifying behavior to elucidate elegant problem solving in an educational game (LM, RSB, VS, SK, LP), pp. 448–453.
EDM-2016-PelanekR #online- Properties and Applications of Wrong Answers in Online Educational Systems (RP, JR), pp. 466–471.
EDM-2016-SabourinMW #data mining #mining #tool support- SAS Tools for Educational Data Mining (JS, SWM, ADW), pp. 632–633.
EDM-2016-SharmaBGPD16a #multimodal #named #network #predict- LIVELINET: A Multimodal Deep Recurrent Neural Network to Predict Liveliness in Educational Videos (AS, AB, AG, SP, OD), pp. 215–222.
EDM-2016-SharmaBGPD16a_ #multimodal #named #network #predict- LIVELINET: A Multimodal Deep Recurrent Neural Network to Predict Liveliness in Educational Videos (AS, AB, AG, SP, OD), pp. 215–222.
EDM-2016-Sherzad #challenge #data mining #mining- Applicability of Educational Data Mining in Afghanistan: Opportunities and Challenges (ARS), pp. 634–635.
EDM-2016-StanhopeR #framework #platform- A Platform for Integrating and Analyzing Data to Evaluate the Impacts of Educational Technologies (DS, KR), pp. 642–643.
EDM-2016-StanhopeR16a #what- Educational Technology: What 49 Schools Discovered about Usage when the Data were Uncovered (DS, KR), pp. 644–645.
MSR-2016-Hassan #case study #experience #mining #repository #research- Raising MSR researchers: an experience report on teaching a graduate seminar course in mining software repositories (MSR) (AEH), pp. 121–125.
FSCD-2016-Huet #deduction #formal method #functional #programming #type system- Teaching Foundations of Computation and Deduction Through Literate Functional Programming and Type Theory Formalization (GPH), p. 2.
CHI-PLAY-2016-HornHBFSH #analysis #black box #game studies- Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
DiGRA-FDG-2016-HarteveldFS #design #game studies #lifecycle- Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
DiGRA-FDG-2016-ZhuKCL #game studies #interactive #social #using- Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
VS-Games-2016-DzhambazovG #game studies #mobile- Sing Master: An Intelligent Mobile Game for Teaching Singing (GD, KG), pp. 1–2.
VS-Games-2016-EllimanLL #artificial reality #simulation #student- Virtual Reality Simulation Training for Student Nurse Education (JE, ML, FL), pp. 1–2.
VS-Games-2016-FerreiraGH #case study #design #game studies #learning- Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries (SMF, CGV, RH), pp. 1–8.
VS-Games-2016-HernandezPRCM #game studies- Computers or Tablets? Choosing Devices for Educational Videogames (ARH, CDFP, MGR, ACM, BM), pp. 1–8.
VS-Games-2016-IsmailAA #game studies- Rules on Wheels: A Serious Game for Teaching Traffic Signs (SI, SA, WA), pp. 1–7.
VS-Games-2016-LopeM #game studies #uml #using- Using UML to Model Educational Games (RPdL, NMM), pp. 1–4.
VS-Games-2016-ReateguiBM #game studies #physics #student- Students' Attitudes in Relation to Exergame Practices in Physical Education (ER, MZB, JBM), pp. 1–4.
CIKM-2016-Agrawal #data-driven #towards- Toward Data-Driven Education: CIKM-2016 Keynote (RA0), p. 3.
ICML-2016-HoilesS #bound #design #evaluation #recommendation- Bounded Off-Policy Evaluation with Missing Data for Course Recommendation and Curriculum Design (WH, MvdS), pp. 1596–1604.
ICML-2016-LanGBS #named- Dealbreaker: A Nonlinear Latent Variable Model for Educational Data (ASL, TG, RGB, CS), pp. 266–275.
ICML-2016-LiuZO #linear- The Teaching Dimension of Linear Learners (JL, XZ0, HO), pp. 117–126.
ICPR-2016-RotaSCP #analysis #forensics #image #learning #question #student- Bad teacher or unruly student: Can deep learning say something in Image Forensics analysis? (PR, ES, VC, CP), pp. 2503–2508.
KDD-2016-Becher - Can You Teach the Elephant to Dance? AKA: Culture Eats Data Science for Breakfast (JDB), p. 403.
FSE-2016-WeirRN - Reaching the masses: a new subdiscipline of app programmer education (CW, AR, JN0), pp. 936–939.
ECSA-2015-AngelovB #agile #approach #architecture #development- An Approach to Software Architecting in Agile Software Development Projects in Education (SA, PdB), pp. 157–168.
TPDL-2015-Nunzio #geometry #machine learning #naive bayes- Teaching Machine Learning: A Geometric View of Naïve Bayes (GMDN), pp. 343–346.
CSEET-2015-BollinHS #project management #simulation- Teaching Software Project Management by Simulation: Training Team Leaders for Real World Projects (AB, EH, CS), pp. 7–9.
CSEET-2015-Budgen - Applying the SE2014 Curriculum Model (DB), pp. 17–20.
EDM-2015-BahargamEBT #personalisation #problem #scheduling- Personalized Education; Solving a Group Formation and Scheduling Problem for Educational Content (SB, DE, AB, ET), pp. 488–491.
EDM-2015-BakerLLP - Analyzing Early At-Risk Factors in Higher Education e-Learning Courses (RSB, DL, MJL, DP), pp. 150–155.
EDM-2015-BlanchardDON #analysis #automation #speech #towards- Classifying Q&A from Teachers' Speech: Moving Toward an Automated System of Dialogic Analysis (NB, SKD, AO, MN), pp. 282–288.
EDM-2015-BravoRLP #data mining #mining #online #tool support- Exploring the Influence of ICT in online Education Through Data Mining Tools (JB, SJR, JML, SP), pp. 540–543.
EDM-2015-CrossleyMBWPBB #data mining #mining #online- Language to Completion: Success in an Educational Data Mining Massive Open Online Class (SAC, DSM, RSB, YW, LP, TB, YB), pp. 388–391.
EDM-2015-CuadrosGRGZO #data mining #mining- Educational Data Mining in an Open-Ended Remote Laboratory on Electric Circuits. Goals and Preliminary Results (JC, LGS, SR, MLG, JGZ, PO), pp. 578–579.
EDM-2015-GandhiBD #topic #using #visual notation #word- Topic Transition in Educational Videos Using Visually Salient Words (AG, AB, OD), pp. 289–296.
EDM-2015-JedrzejewskiBOZ #behaviour #online- Teacher and Learner Behaviour in an Online EFL Workbook (KJ, MB, MO, JZ, KL), pp. 568–569.
EDM-2015-LewkowZRE #framework #learning #platform #scalability #streaming #towards- Learning Analytics Platform. Towards an Open Scalable Streaming Solution for Education (NL, NLZ, MR, AE), pp. 460–463.
EDM-2015-MacHardyP #big data #using- Evaluating Educational Videos using Bayesian Knowledge Tracing and Big Data (ZM, ZAP), pp. 424–427.
EDM-2015-MihaescuPI #online #recommendation- Intelligent Tutor Recommender System for On-Line Educational Environments (MCM, PSP, CMI), pp. 516–519.
EDM-2015-MorettiMS #analysis #evaluation #policy #sentiment #topic- Application of Sentiment and Topic Analysis to Teacher Evaluation Policy in the U.S (AM, KM, ASA), pp. 628–629.
EDM-2015-Pelanek15a #adaptation #memory management #modelling #student- Modeling Students' Memory for Application in Adaptive Educational Systems (RP), pp. 480–483.
EDM-2015-Rasanen #learning- Educational Neuroscience as a Tool to Understand Learning and Learning Disabilities in Mathematics (PR), p. 7.
EDM-2015-RollestonHS #scalability- Educational Reports That Scale Across Users and Data (RR, RH, MAS), pp. 468–471.
EDM-2015-SaarelaK #approach #clustering #scalability- Do Country Stereotypes Exist in Educational Data? A Clustering Approach for Large, Sparse, and Weighted Data (MS, TK), pp. 156–153.
EDM-2015-SabourinKFM #data mining #industrial #mining #privacy #student- Student Privacy and Educational Data Mining: Perspectives from Industry (JS, LK, CF, SWM), pp. 164–170.
EDM-2015-VigentiniC15a #design #question- Pacing through MOOCs: Course Design or Teaching Effect? (LV, AC), pp. 572–573.
EDM-2015-WangZ #process #recommendation- Discovering Process in Curriculum Data to Provide Recommendation (RW, ORZ), pp. 580–581.
ITiCSE-2015-AbidBA #refactoring- Reflections on Teaching Refactoring: A Tale of Two Projects (SA, HAB, NA), pp. 225–230.
ITiCSE-2015-AlshammariAH #adaptation #learning #security- The Impact of Learning Style Adaptivity in Teaching Computer Security (MA, RA, RJH), pp. 135–140.
ITiCSE-2015-Aycock #experience #topic- Applied Computer History: Experience Teaching Systems Topics through Retrogames (JA), pp. 105–110.
ITiCSE-2015-ClearCKLSC #performance #quality- Global Perspectives on Assessing Educational Performance and Quality (AC, JC, AK, CL, S, ECV), pp. 326–327.
ITiCSE-2015-Dickson #development #game studies #using- Using Unity to Teach Game Development: When You’ve Never Written a Game (PED), pp. 75–80.
ITiCSE-2015-DiethelmG - Questions on Spoken Language and Terminology for Teaching Computer Science (ID, JG), pp. 21–26.
ITiCSE-2015-Frison #algorithm- A Teaching Assistant for Algorithm Construction (PF), pp. 9–14.
ITiCSE-2015-HaaranenL #framework #git #platform #version control- Teaching Git on the Side: Version Control System as a Course Platform (LH, TL), pp. 87–92.
ITiCSE-2015-Hamilton #learning- Learning and Teaching Computing Sustainability (MH), p. 338.
ITiCSE-2015-Kurkovsky #game studies #re-engineering- Teaching Software Engineering with LEGO Serious Play (SK), pp. 213–218.
ITiCSE-2015-MuibiDP #design #web- Teacher Perspectives on Web Design Instruction (HM, BD, THP), pp. 231–236.
ITiCSE-2015-Patitsas #approach #student- A Numpy-First Approach to Teaching CS1 to Natural Science Students (EP), p. 333.
ITiCSE-2015-QuinsonO #learning #programming- A Teaching System to Learn Programming: the Programmer’s Learning Machine (MQ, GO), pp. 260–265.
ITiCSE-2015-ScottG #assessment #code review #quality #reliability- Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews (MJS, GG), p. 346.
ITiCSE-2015-Silvis-Cividjian #approach #multi #pervasive- Teaching Pervasive Computing to CS Freshmen: A Multidisciplinary Approach (NSC), pp. 195–200.
ITiCSE-2015-SimonS - Academic Integrity and Professional Integrity in Computing Education (S, JS), pp. 237–241.
ITiCSE-2015-WangMSLCW #data access #named #using #visualisation- RBACvisual: A Visualization Tool for Teaching Access Control using Role-based Access Control (MW, JM, CKS, TL, SC, CW), pp. 141–146.
ITiCSE-2015-XhakajL #approach- A New Approach To Teaching Red Black Tree (FX, CWL), pp. 278–283.
SIGITE-2015-AlZoubiFEGAH #hybrid #recursion- A Hybrid Model for Teaching Recursion (OA, DF, BDE, NG, MA, RH), pp. 65–70.
SIGITE-2015-Bringula #implementation #quote- “Beauty and the Beast”: Effects of K-12 Implementation in the Philippines on Computing Education (RPB), p. 71.
SIGITE-2015-Forster #exclamation #geometry #programming- Programming in Scratch and Mathematics: Augmenting Your Geometry Curriculum, Today! (KTF), p. 97.
SIGITE-2015-FronzaIC #development #mobile #student- Students Want to Create Apps: Leveraging Computational Thinking to Teach Mobile Software Development (IF, NEI, LC), pp. 21–26.
SIGITE-2015-JiangS - A Preliminary Investigation of Container-Based Virtualization in Information Technology Education (KJ, QS), pp. 149–152.
SIGITE-2015-McMahon #challenge- The Challenges of Information and Communications Technology Education in Sub-Saharan Africa (REM), pp. 89–94.
SIGITE-2015-McMahon15a #comparison #guidelines- A Comparison between the ACM/IEEE Computer Science 2013 Curriculum Guidelines and the Information Technology 2008 Curriculum Guidelines (REM), p. 107.
SIGITE-2015-NicolaiNHW #industrial #learning- Experiential Learning Business/Industry and Education Wants and Needs (BN, DN, CHJ, CW), pp. 95–96.
SIGITE-2015-RichardsE - The Cyber Education Project and IT IAS Curriculum (JMR, JJE), pp. 173–178.
SIGITE-2015-SabinAILTZ - ACM/IEEE-CS Information Technology Curriculum 2017: A Status Update (MS, HA, JI, BML, CT, MZ), pp. 75–76.
SIGITE-2015-Shannon - Education and Entrepreneurs: From University to “Shark Tank” (MS), p. 1.
SIGITE-2015-SobieskBCLT #approach #multi- Cyber Education: A Multi-Level, Multi-Discipline Approach (ES, JRSB, GJC, ML, HT), pp. 43–47.
SIGITE-2015-WangBH #security- Hands-on Exercises for IT Security Education (XW, YB, GCH), pp. 161–166.
HOFM-2015-ZamanskyF15a #formal method #information management #logic- Exploring the Role of Logic and Formal Methods in Information Systems Education (AZ, EF), pp. 68–74.
CHI-PLAY-2015-BartelFH #design #gamification #towards- Towards a Competency-based Education with Gamification Design Elements (AB, PF, GH), pp. 457–462.
CHI-PLAY-2015-Buffum #game studies- Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game (PSB), pp. 395–398.
CHI-PLAY-2015-HarpsteadA #analysis #design #empirical #game studies #learning #using- Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.
CHI-PLAY-2015-KaoH #experience #game studies- Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
CHI-PLAY-2015-SosaSPKGT #artificial reality #coordination #game studies #hybrid- Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination (AS, RS, SP, CKG, SG, ZOT), pp. 697–702.
CIG-2015-KaoH #game studies #modelling #performance #towards- Toward avatar models to enhance performance and engagement in educational games (DK, DFH), pp. 246–253.
DiGRA-2015-HeintzL #comparison #game studies #towards- Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games (SH, ELCL).
FDG-2015-ChauNSP #api #concept #game studies #programming- Building Casual Games and APIs for Teaching Introductory Programming Concepts (BC, RN, KS, JP).
FDG-2015-CooperL #game studies #named #source code- Panel: Game Programs in Higher Education - Connecting Colleges with Corporations (KMLC, CSL).
FDG-2015-JensenCBRA #design #game studies #research #towards- Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking (MJ, TC, RB, MR, RA).
FDG-2015-LongstreetCB #game studies #higher-order- Invoking Higher Orders of Thinking in Serious Educational Games (CSL, KMLC, DB).
FDG-2015-OlsonKFK #game studies #named- Kanakatana: Teaching Japanese through Game Mechanics (CO, DK, AF, FK).
FDG-2015-SchutterBN #game studies- Teaching Older Adults to Play Minecraft (BDS, DEB, HHN).
VS-Games-2015-EdenhoferMER #game studies #in the cloud- Cloud Computing - An Educational Game on Weather Phenomena (SE, SvM, KE, JR), pp. 1–4.
CHI-2015-CaiGGM #named- Wait-Learning: Leveraging Wait Time for Second Language Education (CJC, PJG, JRG, RCM), pp. 3701–3710.
CHI-2015-DerbovenZVGG #game studies- The Fun and the Serious in an Educational Game: The Monkey Tales Case (JD, BZ, JV, DG, DDG), pp. 2829–2832.
CHI-2015-HarteveldS #game studies #performance- The Goal of Scoring: Exploring the Role of Game Performance in Educational Games (CH, SCS), pp. 2235–2244.
CHI-2015-HossainJBCKSTCO #biology #case study #interactive #online- Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
CHI-2015-LeeLCWSK #interactive #online #social #using- Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
CHI-2015-PreistJ #game studies #motivation #using- The Use of Games as Extrinisic Motivation in Education (CP, RJ), pp. 3735–3738.
CHI-2015-TheriasBM - Más Tecnologia, Más Cambio?: Investigating an Educational Technology Project in Rural Peru (ET, JB, PM), pp. 447–456.
CSCW-2015-AhnWB - Open Education in the Wild: The Dynamics of Course Production in the Peer 2 Peer University (JA, SAW, BSB), pp. 1896–1905.
CSCW-2015-ZagalskyFSZW #collaboration #framework #git #platform- The Emergence of GitHub as a Collaborative Platform for Education (AZ, JF, MADS, YZ, WW), pp. 1906–1917.
DUXU-DD-2015-Fabri #design #lessons learnt #student- Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
DUXU-IXD-2015-FioriniFASWRL #3d #interactive #modelling #simulation #tool support- Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
DUXU-IXD-2015-RibeiroM #case study #community #design #health- Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector (CER, CRM), pp. 94–103.
DUXU-IXD-2015-UgrasS #framework #online #platform #usability- A Usability Study with Children on an Online Educational Platform (TU, OS), pp. 228–239.
DUXU-IXD-2015-YuanYMD #case study- Evaluating an Education Department Portal: A Case Study (XY, HY, KM, KD), pp. 240–247.
DUXU-UI-2015-GomezFD #bound- Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project (RG, PF, RD), pp. 631–642.
HCI-DE-2015-BoscarioliBSB #challenge #concept #how #human-computer #industrial- How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI (CB, SAB, MSS, SDJB), pp. 27–36.
HIMI-IKC-2015-IshiiMKS #clustering #topic- A Topic Model for Clustering Learners Based on Contents in Educational Counseling (TI, SM, KK, YS), pp. 323–331.
HIMI-IKC-2015-KimitaMMNIS #learning- Learning State Model for Value Co-Creative Education Services (KK, KM, SM, YN, TI, YS), pp. 341–349.
HIMI-IKC-2015-KosakaN #behaviour- Education Method for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection (HK, MN), pp. 225–232.
LCT-2015-AltanC #analysis #animation- An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations (TA, KÇ), pp. 3–13.
LCT-2015-ArenasZDA #artificial reality #development #framework #game studies #platform- A Platform for Supporting the Development of Mixed Reality Environments for Educational Games (LA, TZ, PD, IA), pp. 537–548.
LCT-2015-ChangHGL #gesture #named- G-NETS — Gesture-Based Nursing Educational Training Support System (JWC, CFH, RLG, CCL), pp. 33–42.
LCT-2015-FardounAC #evaluation- Creation of Meaningful-Learning and Continuous Evaluation Education System (HMF, AA, APC), pp. 218–226.
LCT-2015-FonsecaRVG #3d #learning- From Formal to Informal 3D Learning. Assesment of Users in the Education (DF, ER, FV, ODG), pp. 460–469.
LCT-2015-KaprosP #api #guidelines #usability- Usability of Educational Technology APIs: Findings and Guidelines (EK, NP), pp. 249–260.
LCT-2015-KimOP #game studies #gesture #performance- Developing an Educational Game for Art Education — Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute (HSK, SHO, YHP), pp. 573–582.
LCT-2015-KlemkeKLS #game studies #learning #mobile #multi- Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness (RK, SK, HL, MS), pp. 583–594.
LCT-2015-PhamNT #music #recognition- Virtual Music Teacher for New Music Learners with Optical Music Recognition (VKP, HDN, MTT), pp. 415–426.
LCT-2015-RobinMM - Users and Technologies in Education: A Pending Course (CFR, SM, DYM), pp. 668–675.
LCT-2015-SalazarOD #adaptation #mobile #multi #personalisation #ubiquitous #using- Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices (OMS, DAO, NDD), pp. 301–312.
LCT-2015-Sein-EchaluceBG #information management #social #using- A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques (MLSE, ÁFB, FJGP, MÁCG), pp. 510–519.
LCT-2015-Sirisaengtaksin #approach #design #mobile #online #recommendation #research- A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach (KS, LO, NA), pp. 325–336.
LCT-2015-VallsRF #architecture #design #game studies #roadmap- E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
SCSM-2015-WangM #overview #perspective #social #social media- Social Media and Higher Education: A Literature Review (YW, GM), pp. 96–104.
ICEIS-v1-2015-GrabisSS #collaboration #enterprise- Collaborative Teaching of ERP Systems in International Context (JG, KS, DS), pp. 196–205.
ICEIS-v3-2015-CanteriGSI #design #game studies #guidelines #set #video- Video Games in Education of Deaf Children — A Set of Pratical Design Guidelines (RdPC, LSG, TAFdS, CEAI), pp. 122–129.
ICML-2015-ChangKADL #learning- Learning to Search Better than Your Teacher (KWC, AK, AA, HDI, JL), pp. 2058–2066.
MLDM-2015-Al-SaleemAAB #mining #performance #predict #student- Mining Educational Data to Predict Students’ Academic Performance (MAS, NAK, SAO, GB), pp. 403–414.
SEKE-2015-GoncalvesW #how #overview #perspective #project management #tool support- How to Teach the Usage of Project Management Tools in Computer Courses: A Systematic Literature Review (RQG, CGvW), pp. 36–41.
SIGIR-2015-LiuJG #comprehension- Scientific Information Understanding via Open Educational Resources (OER) (XL, ZJ, LG), pp. 645–654.
ICSE-v2-2015-HallR #re-engineering #student- Masters-Level Software Engineering Education and the Enriched Student Context (JGH, LR), pp. 311–314.
ICSE-v2-2015-JankeBW #learning #object-oriented #programming #question- Does Outside-In Teaching Improve the Learning of Object-Oriented Programming? (EJ, PB, SW), pp. 408–417.
ICSE-v2-2015-Mead #collaboration #industrial #re-engineering- Industry/University Collaboration in Software Engineering Education: Refreshing and Retuning Our Strategies (NRM), pp. 273–275.
ICSE-v2-2015-MonsalveLW #game studies #learning- Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W (ESM, JCSdPL, VMBW), pp. 343–352.
ICSE-v2-2015-RupakhetiC #architecture #case study #experience #student- Teaching Software Architecture to Undergraduate Students: An Experience Report (CRR, SVC), pp. 445–454.
ICSE-v2-2015-SedelmaierL #induction #learning #re-engineering- Active and Inductive Learning in Software Engineering Education (YS, DL), pp. 418–427.
ICSE-v2-2015-ShinRM #concurrent #re-engineering- Concurrent Software Engineering and Robotics Education (JS, AR, BM), pp. 370–379.
ICSE-v2-2015-SimpsonMCFMR #case study #delivery #experience #security- Experiences in Developing and Delivering a Programme of Part-Time Education in Software and Systems Security (ACS, AM, CJFC, IF, IM, KBR), pp. 435–444.
ICSE-v2-2015-WermelingerHRBR - Teaching Software Systems Thinking at The Open University (MW, JGH, LR, LB, MR, AKB), pp. 307–310.
SAC-2015-BarrosCMP #learning #repository #reuse #using- Integrating educational repositories to improve the reuse of learning objects (HB, EC, JM, RP), pp. 270–272.
SAC-2015-RodriguesMSS #3d #game studies #interactive- Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
SAC-2015-Usener #assessment #automation #data type #named- EASy-DSBuilder: automated assessment of tree data structures in computer science teaching (CAU), pp. 220–226.
JCDL-2014-AkbarSFF #deduction #library #network #recommendation #social- Recommendation based on Deduced Social Networks in an educational digital library (MA, CAS, WF, EAF), pp. 29–38.
JCDL-2014-ChenF #metadata #using- Using ACM DL paper metadata as an auxiliary source for building educational collections (YC, EAF), pp. 137–140.
JCDL-2014-DibieMS #approach #behaviour #comprehension #online #predict #using- A computational approach to understanding and predicting the behavior of educators using an online curriculum planning tool (OD, KEM, TS), pp. 487–488.
JCDL-2014-GuoGL #using- Using affective embodied agents in information literacy education (YG, DHLG, BL), pp. 389–398.
JCDL-2014-SultanBS #automation #concept #identification #towards- Towards automatic identification of core concepts in educational resources (MAS, SB, TS), pp. 379–388.
SIGMOD-2014-HoweFFFKR #database #question- Should we all be teaching “intro to data science” instead of “intro to databases”? (BH, MJF, JF, JF, TK, RR), pp. 917–918.
CSEET-2014-BenabidA #aspect-oriented #re-engineering #research- The synergy of engineering and research aspects in Software Engineering Education (AB, GAH), pp. 44–48.
CSEET-2014-BoehmK #empirical #re-engineering #research- Combining software engineering education and empirical research via instrumented real-client team project courses (BWB, SK), pp. 209–211.
CSEET-2014-BreivoldC #in the cloud- Cloud Computing education strategies (HPB, IC), pp. 29–38.
CSEET-2014-Dagnino #effectiveness #industrial #re-engineering- Increasing the effectiveness of teaching software engineering: A University and industry partnership (AD), pp. 49–54.
CSEET-2014-FairleyBK #re-engineering- The impact of SWEBOK Version 3 on software engineering education and training (REF, PB, JK), pp. 192–200.
CSEET-2014-FranklBK14a #collaboration #re-engineering #social- Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration (GF, SB, BK), pp. 163–167.
CSEET-2014-GrantS #development #re-engineering- Technology-driven software engineering curriculum development (ESG, VS), pp. 168–170.
CSEET-2014-KroppMMZ #agile #collaboration #learning- Teaching and learning agile collaboration (MK, AM, MM, CGZ), pp. 139–148.
CSEET-2014-Lethbridge #development #effectiveness #modelling #using- Teaching modeling using Umple: Principles for the development of an effective tool (TCL), pp. 23–28.
CSEET-2014-LiemAAMW #re-engineering #towards- Reshaping software engineering education towards 2020 engineers (IL, YA, SA, AM, YW), pp. 171–174.
CSEET-2014-Mittermeir #industrial- Panel on industrial needs and educational response (RTM), pp. 205–208.
CSEET-2014-NordioEMAPNS #coordination #distributed #empirical #re-engineering- An experiment on teaching coordination in a globally distributed software engineering class (MN, HCE, BM, NA, RP, EDN, AS), pp. 109–118.
CSEET-2014-Opdahl #development #semantics- Teaching semantic technologies as part of a software development program (ALO), pp. 203–204.
CSEET-2014-ReddyN - Teaching software product engineering in undergraduate computing curriculum (YRR, KVN), pp. 175–178.
CSEET-2014-RongZS #case study #experience #matter #process- Where does experience matter in software process education? An experience report (GR, HZ, DS), pp. 129–138.
CSEET-2014-ShankararamanD #challenge #delivery #design #re-engineering #using- Opportunities and challenges in using competencies during design and delivery of software engineering curriculum (VS, JD), pp. 179–182.
CSEET-2014-Steppe #analysis #dependence #design #graph #using- Teaching analysis of software designs using dependency graphs (KS), pp. 65–73.
CSEET-2014-Wong #challenge #experience #lessons learnt #re-engineering- Experience of teaching Executive Master’s program in Software Engineering: Challenges, lessons learned, and path forward (WEW), pp. 186–187.
CSEET-2014-YamadaIWKFYOKT #development #effectiveness #learning- The impacts of personal characteristic on educational effectiveness in controlled-project based learning on software intensive systems development (YY, SI, HW, KK, YF, SY, MO, TK, MT), pp. 119–128.
EDM-2014-Aghababyan #game studies #named- E3: Emotions, Engagement and Educational Games (AA), pp. 447–451.
EDM-2014-Barmaki #communication #performance- Nonverbal Communication and Teaching Performance (RB), pp. 441–443.
EDM-2014-BoutnaruH #quality #security #student- Teachers and Students Learn Cyber Security: Comparing Software Quality, Security (SB, AH), pp. 292–295.
EDM-2014-CarballoA #case study #composition #recommendation- Singular Value Decomposition in Education: a case study on recommending courses (FC, CA), pp. 417–418.
EDM-2014-ClementORL #multi #online #optimisation #sequence- Online Optimization of Teaching Sequences with Multi-Armed Bandits (BC, PYO, DR, ML0), pp. 269–272.
EDM-2014-Cordova-Sanchez #predict- Relevancy prediction of micro-blog questions in an educational setting (MCS, PR, LS, JF), pp. 415–416.
EDM-2014-Garcia-SaizPZ #metric #power of #predict- The predictive power of the SNA metrics for education (DGS, CP, MEZ), pp. 419–420.
EDM-2014-KokkodisKK - Assigning Educational Videos at Appropriate Locations in Textbooks (MK, AK, KK), pp. 201–204.
EDM-2014-LeeLP #approach #behaviour #data-driven #game studies #learning- Learning Individual Behavior in an Educational Game: A Data-Driven Approach (SJL, YEL, ZP), pp. 114–121.
EDM-2014-MartinVAMJ #data mining #design #mining #research- Microgenetic Designs for Educational Data Mining Research: Poster (TM, NFV, AA, JM, PJ), pp. 387–388.
EDM-2014-MorettiGM14a #data-driven #design #mining #web- Data-Driven Curriculum Design: Mining the Web to Make Better Teaching Decisions (AM, JPGB, KM), pp. 421–422.
EDM-2014-PechenizkiyT #learning- Learning to Teach like a Bandit (MP, PAT), pp. 381–382.
EDM-2014-PeckhamM #comprehension #framework #mining- Mining Reading Comprehension Within Educational Objective Frameworks (TP, GM), pp. 395–396.
EDM-2014-PedroOBH #interactive #predict- Predicting STEM and Non-STEM College Major Enrollment from Middle School Interaction with Mathematics Educational Software (MOSP, JO, RSB, NTH), pp. 276–279.
EDM-2014-SaarelaK #using- Discovering Gender-Specific Knowledge from Finnish Basic Education using PISA Scale Indices (MS, TK), pp. 60–67.
EDM-2014-ShuQF #data mining #experience #learning #mining #student- Educational Data Mining and Analyzing of Student Learning Outcomes from the Perspective of Learning Experience (ZS, QFQ, LQF), pp. 359–360.
EDM-2014-TothRGW #assessment #problem #student- Discovering Students' Complex Problem Solving Strategies in Educational Assessment (KT, HR, SG, SW), pp. 225–228.
EDM-2014-ValeMA #clustering #evolution #mining- Mining coherent evolution patterns in education through biclustering (AV, SCM, CA), pp. 391–392.
ITiCSE-2014-ChenD #development #mobile- A teaching model for development of sensor-driven mobile applications (HC, KD), pp. 147–152.
ITiCSE-2014-EckerdalKTNSM #learning- Teaching and learning with MOOCs: computing academics’ perspectives and engagement (AE, PK, NT, AN, JS, LM), pp. 9–14.
ITiCSE-2014-FeasterAZH #concept- Serious toys: three years of teaching computer science concepts in K-12 classrooms (YF, FA, JZ, JOH), pp. 69–74.
ITiCSE-2014-FerreiraM #algorithm #analysis #design #using- The magic of algorithm design and analysis: teaching algorithmic skills using magic card tricks (JFF, AM), pp. 75–80.
ITiCSE-2014-Frison #algorithm #named #programming- AlgoTouch: a programming by demonstration tool for teaching algorithms (PF), p. 334.
ITiCSE-2014-Gulliksen #challenge- Meeting the future challenges of education and digitization (JG), p. 2.
ITiCSE-2014-GuoBQLH #assurance #security- Enhancing the information assurance and security (IAS) in CS education with mobile-device based hands-on labs (MG, PB, KQ, CTDL, XH), p. 343.
ITiCSE-2014-Jasute #geometry #interactive #learning #visualisation- An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
ITiCSE-2014-Katai14a - Intercultural computer science education (ZK), pp. 183–188.
ITiCSE-2014-LobodaGHB #open source #social #visualisation- Mastery grids: an open-source social educational progress visualization (TDL, JG, RH, PB), p. 357.
ITiCSE-2014-MagnenatSRSB #concept- Teaching a core CS concept through robotics (SM, JS, FR, RS, MBA), pp. 315–320.
ITiCSE-2014-Marttila-KontioKH #data analysis #student- Advanced data analytics education for students and companies (MMK, MK, VH), pp. 249–254.
ITiCSE-2014-PirkerRG #learning #student- Motivational active learning: engaging university students in computer science education (JP, MRS, CG), pp. 297–302.
ITiCSE-2014-PullenM #evolution #online- Evolving synchronous online graduate CS education (JMP, PMM), p. 335.
ITiCSE-2014-SabitzerP #programming- Brain-based teaching in programming courses (BS, SP), p. 355.
ITiCSE-2014-TedreBMC #classification #concept #identification #towards- Towards identification and classification of core and threshold concepts in methodology education in computing (MT, DB, SMB, JCC), pp. 237–242.
ITiCSE-2014-TollOWE #challenge #programming #student- The challenge of teaching students the value of programming best practices (DT, TO, AW, ME), p. 347.
ITiCSE-2014-WangCMSW #data access #multi #named #security #using #visualisation- MLSvisual: a visualization tool for teaching access control using multi-level security (MW, SC, JM, CKS, CW), pp. 93–98.
ITiCSE-WGR-2014-BrusilovskyEKMB #learning- Increasing Adoption of Smart Learning Content for Computer Science Education (PB, SHE, ANK, LM, LB, DB, PI, RP, TS, SAS, JUF, AV, MW), pp. 31–57.
ITiCSE-WGR-2014-MannilaDDGMRS - Computational Thinking in K-9 Education (LM, VD, BD, NG, CM, LR, AS), pp. 1–29.
SIGITE-2014-Halper #android #framework #platform #programming #using- Using android as a platform for programming in the IT curriculum (MH), pp. 127–132.
SIGITE-2014-HubbardK #industrial- Industry partnerships to support computer science high school teachers’ pedagogical content knowledge (AH, YK), pp. 89–90.
SIGITE-2014-PeltsvergerZ #analysis #security- Bottleneck analysis with NetKit: teaching information security with hands-on labs (SP, CZ), pp. 45–50.
SIGITE-2014-Ruhi #development #process- Prospects & practices for end-user development activities in business computing education (UR), pp. 1–2.
SIGITE-2014-SchmidtHM #network #physics- A virtualized testbed with physical outlets for hands-on computer networking education (MS, FH, MM), pp. 3–8.
SIGITE-2014-Suthaharan #experience #named #network #question- FLaSKU — a classroom experience with teaching computer networking: is it useful to others in the field? (SS), pp. 15–20.
SIGITE-2014-Trabelsi #approach #comprehension #network #security #using- Enhancing the comprehension of network sniffing attack in information security education using a hands-on lab approach (ZT), pp. 39–44.
SIGITE-2014-WangBM #design #lessons learnt #network- Teaching a networking class for freshmen: course design and lessons learned (YW, TB, MM), pp. 9–14.
SEFM-2014-KoreckoSDS #development #formal method #tool support- A Toolset for Support of Teaching Formal Software Development (SK, JS, ZD, BS), pp. 278–283.
SEFM-2014-SznukS #hoare #logic #tool support- Tool Support for Teaching Hoare Logic (TS, AS), pp. 332–346.
ICFP-2014-Ramsey #design #on the- On teaching *how to design programs*: observations from a newcomer (NR), pp. 153–166.
CHI-PLAY-2014-ChenBRGM #concept #float #interactive #simulation- ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts (STC, DB, MR, RG, JM), pp. 327–330.
CHI-PLAY-2014-GuanaXZSS #effectiveness #health- UnderControl an educational serious-game for reproductive health (VG, TX, HZ, ES, ES), pp. 339–342.
CHI-PLAY-2014-LyonVGSZZ #game studies #physics- Little Newton: an educational physics game (NL, JVV, CG, NS, JZ, JZ), pp. 351–354.
CHI-PLAY-2014-StenersonSBS #api #game studies #named- Adage: an open API for data collection in educational games (MES, AS, MB, KS), pp. 437–438.
CHI-PLAY-2014-ZhuFMPVN #game studies #process #towards- Towards balancing learner autonomy and pedagogical process in educational games (JZ, AF, GM, JHP, JVV, DN), pp. 455–456.
DiGRA-2014-AltizerZ #design #industrial- Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
FDG-2014-AltizerZ #game studies #industrial- Pitch perfect or exploring pitching practices in industry and games education (RA, JPZ).
FDG-2014-RodenL #android #case study #development #experience #game studies- Experiences teaching a course in Android game development (TER, RL).
FDG-2014-RoweLML #design #game studies #learning- Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
FDG-2014-Schreiber #game studies #named #transitive- Harmony: A game to teach transitive game balance (IS).
FDG-2014-WinnOKM #approach- Sparks of Eternity: A new approach to religious education (BMW, CO, GK, RM).
VS-Games-2014-ChaudyCH #developer #game studies #named- EngAGe: A Link between Educational Games Developers and Educators (YC, TMC, TH), pp. 1–7.
VS-Games-2014-LorenziniBCNET #collaboration #game studies #named- LawVille: A Collaborative Serious Game for Citizenship Education (CL, RB, MC, MN, CE, FT), pp. 1–2.
VS-Games-2014-MarklundBE #challenge #game studies- The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings (BBM, PB, HE), pp. 1–8.
VS-Games-2014-Thong #game studies #learning- Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms (LPT), pp. 1–5.
CHI-2014-HarpsteadMAM #design #game studies #using- Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
CHI-2014-LiuMBP #automation #towards- Towards automatic experimentation of educational knowledge (YEL, TM, EB, ZP), pp. 3349–3358.
CHI-2014-ORourkeHBDP #game studies #persistent- Brain points: a growth mindset incentive structure boosts persistence in an educational game (EO, KH, CB, CSD, ZP), pp. 3339–3348.
CSCW-2014-CrossBRCT #named #online- VidWiki: enabling the crowd to improve the legibility of online educational videos (AC, MB, DR, EC, WT), pp. 1167–1175.
DHM-2014-KitajimaNMKAHNOKO - Robotics as a Tool in Fundamental Nursing Education (YK, MN, JM, MKP, KA, ZH, AN, TO, NK, JO), pp. 392–402.
DHM-2014-MazzolaACRADA #architecture #monitoring- Integrated Architecture for Next-Generation m-Health Services (Education, Monitoring and Prevention) in Teenagers (MM, PA, GC, CR, MA, CD, GA), pp. 403–414.
DUXU-DI-2014-Hellweg #development #future of #game studies #what- Wanting the Unwanted — What Games Can Teach Us about the Future of Software Development (DH), pp. 711–719.
DUXU-DP-2014-YantacOC #case study #design #interactive- A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
DUXU-ELAS-2014-CagiltayCKCA #usability- Innovative Educational Technology for Special Education and Usability Issues (KÇ, FÇ, NK, HC, GKA), pp. 155–163.
DUXU-TMT-2014-SchmidtKGSGW - Bridging the Gap — Methods and Teaching of F-A-S-T — Framing-Art-Science- Technology (DS, GK, SG, CS, RG, MW), pp. 589–600.
HCI-TMT-2014-BoscarioliSPBB #human-computer- Charting the Landscape of HCI Education in Brazil (CB, MSS, ROP, SAB, SDJB), pp. 177–186.
HCI-TMT-2014-Gross #human-computer #interactive- Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCI-TMT-2014-MorDHF #human-computer #learning #online- Teaching and Learning HCI Online (EM, MGD, EH, NF), pp. 230–241.
HCI-TMT-2014-SilvaCP #human-computer #interactive #learning- Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCI-TMT-2014-TombergL #case study #design #modelling- Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University (VT, ML), pp. 259–269.
HIMI-AS-2014-KometaniTFA #behaviour #estimation #student- An Improved Teaching Behavior Estimation Model from Student Evaluations (YK, TT, TF, TA), pp. 59–68.
HIMI-AS-2014-MatsuiHKA #behaviour #case study #learning- A Study on Exploration of Relationships between Behaviors and Mental States of Learners for Value Co-creative Education and Learning Environment (TM, YH, KK, TA), pp. 69–79.
HIMI-AS-2014-Sakurai - The Value Improvement in Education Service by Grasping the Value Acceptance State with ICT Utilized Education Environment (YS), pp. 90–98.
HIMI-AS-2014-SutoS - Developing an Education Material for Robot Literacy (HS, MS), pp. 99–108.
HIMI-AS-2014-TanakaTH #development #using- Development of Teaching Material Volume Calculations Using a Wooden Puzzle (TT, MT, IH), pp. 109–117.
HIMI-AS-2014-UeiFKNKS #design #evaluation #learning- Learning Effect Evaluation of an Educational Tool for Product-Service System Design Based on Learner Viewpoints (KU, TF, AK, YN, KK, YS), pp. 643–652.
HIMI-DE-2014-BannaiKA #game studies #interface- Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education (YB, TK, NA), pp. 139–147.
HIMI-DE-2014-KimitaNS #analysis- Application of a Requirement Analysis Template to Lectures in a Higher Education Institution (KK, YN, YS), pp. 594–601.
LCT-NLE-2014-AguadoFDGS #design- Course Sprints: Combining Teacher Training, Design Thinking and Hackathons (GA, CFB, MGD, RG, AVS), pp. 3–12.
LCT-NLE-2014-BattaiolaAP #animation #design #process- Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
LCT-NLE-2014-BrownL #simulation #student- Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project (SWB, KAL), pp. 371–379.
LCT-NLE-2014-ElciD #approach #case study #experience #research #social #social media- A Narrative Research Approach: The Experiences of Social Media Support in Higher Education (AE, BÇD), pp. 36–42.
LCT-NLE-2014-FardounKCC - Applying Gianni Rodari Techniques to Develop Creative Educational Environments (HMF, IAK, APC, JRC), pp. 388–397.
LCT-NLE-2014-IoannouZS #information management #lessons learnt- Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education (AI, MZ, ASG), pp. 410–418.
LCT-NLE-2014-MeskeSVRO #case study- Cloud Storage Services in Higher Education — Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany (CM, SS, RV, DR, AÖ), pp. 161–171.
LCT-NLE-2014-OrehovackiBJ #quality #using #web- Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential (TO, SB, MJ), pp. 192–203.
LCT-TRE-2014-AgesilaouVIZ #collaboration #tool support #wiki- Collaborative Tools in the Primary Classroom: Teachers’ Thoughts on Wikis (AA, CV, SI, MZ), pp. 239–247.
LCT-TRE-2014-ArnoldK #named #social- E-Portfolios — Fostering Systematic Reflection in Social Work Education (PA, SK), pp. 351–362.
LCT-TRE-2014-BesiosL - Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools (AB, NL), pp. 258–268.
LCT-TRE-2014-FonsecaGNTPMM #game studies #named #social- BIZZY — A Social Game for Entrepreneurship Education (BF, RG, RRN, MST, HP, LM, PM), pp. 33–41.
LCT-TRE-2014-LorenzKL #implementation- The Role of Educational Technologist in Implementing New Technologies at School (BL, KK, ML), pp. 288–296.
LCT-TRE-2014-NordvallAS - Exploring Simulated Provocations — Supporting Pre-Service Teachers’ Reflection on Classroom Management (MN, MA, MS), pp. 182–193.
LCT-TRE-2014-OzcelikCSTU - The Effect of Split Attention in Surgical Education (EÖ, NEÇ, GS, ET, BU), pp. 3–10.
LCT-TRE-2014-ShahoumianSZPH #learning #simulation- Blended Simulation Based Medical Education: A Complex Learning/Training Opportunity (AS, MS, MZ, GP, JH), pp. 478–485.
LCT-TRE-2014-Stylianou-GeorgiouPI #monitoring #web- Monitoring Teachers’ Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0 (ASG, AP, AI), pp. 319–327.
LCT-TRE-2014-Tobita #effectiveness- Developing an Effective ESP Curriculum Integrating CALL (RT), pp. 328–338.
SCSM-2014-FardounAC #network #representation #social #student- Representing Students Curriculum in Social Networks (HMF, AA, APC), pp. 48–58.
SCSM-2014-FardounAG #community- Useful Educational Exercises for the Community (HMF, DMA, LCG), pp. 314–321.
ICEIS-v2-2014-FerreiraMS #social- Social Business — A New Dimension for Education and Training in Organizations — The EToW Model (MJF, FM, MIS), pp. 420–427.
ICEIS-v3-2014-AzevedoF #case study #learning #process #student- The Response Systems in the Student’s Learning/Teaching Process — A Case Study in a Portuguese School (PA, MJF), pp. 79–86.
ICML-c2-2014-SinglaBBKK - Near-Optimally Teaching the Crowd to Classify (AS, IB, GB, AK, AK), pp. 154–162.
ICPR-2014-VuYESOFAY #video- A Web-Based Education System for Reading Video Capsule Endoscopy (HV, YY, TE, MS, HO, YF, TA, YY), pp. 2721–2726.
KDD-2014-AgrawalGT #student- Grouping students in educational settings (RA, BG, ET), pp. 1017–1026.
KDIR-2014-HubwieserM #mining #scalability #set- Competency Mining in Large Data Sets — Preparing Large Scale Investigations in Computer Science Education (PH, AM), pp. 315–322.
SEKE-2014-ChenS #online #re-engineering- Supporting Online Synchronous Education for Software Engineering via Web-based Operation Record and Replay (DC, YS), pp. 528–533.
SIGIR-2014-UstaAVOU #analysis #how #learning #student- How k-12 students search for learning?: analysis of an educational search engine log (AU, ISA, IBV, RO, ÖU), pp. 1151–1154.
PLATEAU-2014-HundhausenC #interactive #programming #social- Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
PLATEAU-2014-KoitzS #comparison #empirical #hybrid #programming language #visual notation- Empirical Comparison of Visual to Hybrid Formula Manipulation in Educational Programming Languages for Teenagers (RK, WS), pp. 21–30.
REFSQ-2014-CooperNL #formal method #game studies #modelling #requirements #towards- Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models (KMLC, ESN, CSL), pp. 17–22.
REFSQ-2014-HerrmannHLW #case study #experience #requirements- Experience-Oriented Approaches for Teaching and Training Requirements Engineering: An Experience Report (AH, AH, DL, RW), pp. 254–267.
SAC-2014-BorgesDRI #gamification- A systematic mapping on gamification applied to education (SdSB, VHSD, HMR, SI), pp. 216–222.
SAC-2014-ChenML #case study #research #testing- Combining research and education of software testing: a preliminary study (ZC, AM, BL), pp. 1179–1180.
SAC-2014-ParkPJ #artificial reality #online- QR-code based online robot augmented reality system for education (JPP, MWP, SKJ), pp. 180–185.
CASE-2014-LiSZD - Teaching a calligraphy robot via a touch screen (JL, WS, MZ, XD), pp. 221–226.
DAC-2014-Rutenbar #automation #design- The First EDA MOOC: Teaching Design Automation to Planet Earth (RAR), p. 6.
TPDL-2013-BrusilovskyLWBDFCCF #navigation #social- Social Navigation Support for Groups in a Community-Based Educational Portal (PB, YLL, CW, SB, LMLD, RF, KC, LNC, EAF), pp. 429–433.
CSEET-2013-ArdisBCVI #re-engineering #source code #using- Using GSwE2009 in the creation and modification of graduate software engineering programs and related curricula (MAA, SB, LC, DV, SI), pp. 109–118.
CSEET-2013-BollinHS #assurance #development #process #simulation- Teaching software development processes by simulation: Wuality assurance as a factor of success (AB, EH, LS), pp. 362–364.
CSEET-2013-CaiKJA #architecture #bibliography #design- Introducing tool-supported architecture review into software design education (YC, RK, CJ, JA), pp. 70–79.
CSEET-2013-ChimalakondaN #adaptation #learning #personalisation #re-engineering #what- What makes it hard to teach software engineering to end users? some directions from adaptive and personalized learning (SC, KVN), pp. 324–328.
CSEET-2013-Cowling #development #future of #modelling #re-engineering- Model-driven development and the future of software engineering education (TC), pp. 329–331.
CSEET-2013-EllisCHPD #development #towards- Towards a model of faculty development for FOSS in education (HJCE, MC, GWH, MP, SD), pp. 269–273.
CSEET-2013-EterovicGB #approach #process- Teaching software processes to professionals: The approach taken by an evening master’s degree program (YE, GG, JB), pp. 309–313.
CSEET-2013-GabrysiakHPG #implementation #requirements- Cooperating with a non-governmental organization to teach gathering and implementation of requirements (GG, RH, LP, HG), pp. 11–20.
CSEET-2013-Georgas #composition #design #learning #towards- Toward infusing modular and reflective design learning throughout the curriculum (JCG), pp. 274–278.
CSEET-2013-InagaWYKFYOKTK #development #effectiveness- Team characteristics for maximizing the educational effectiveness of practical lectures on software intensive systems development (SI, HW, YY, KK, YF, SY, MO, TK, MT, TK), pp. 264–268.
CSEET-2013-Jarzabek #design- Teaching advanced software design in team-based project course (SJ), pp. 31–40.
CSEET-2013-KroppM #agile #development- Teaching agile software development at university level: Values, management, and craftsmanship (MK, AM), pp. 179–188.
CSEET-2013-LongstreetC #development #re-engineering- Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum (CSL, KMLC), pp. 365–367.
CSEET-2013-Lutz0D #object-oriented #smarttech- Teaching object-orientation with smartphones as digital CRC cards (RL, SS, SD), pp. 89–98.
CSEET-2013-LuukkainenV #re-engineering #web- Bringing undergraduates to the web: Baby steps in webifying a software engineering curriculum (ML, AV), pp. 294–298.
CSEET-2013-NgH #framework #industrial #named #re-engineering- Essence: A framework to help bridge the gap between software engineering education and industry needs (PWN, SH), pp. 304–308.
CSEET-2013-NobleHBB #design #programming language #question #re-engineering- Designing Grace: Can an introductory programming language support the teaching of software engineering? (JN, MH, KBB, APB), pp. 219–228.
CSEET-2013-Rajlich #development- Education impact of evolutionary software development (VR), pp. 332–334.
CSEET-2013-RongZS #game studies #process- Applying competitive bidding games in software process education (GR, HZ, DS), pp. 129–138.
CSEET-2013-StettinaZBK #re-engineering #towards- Academic education of software engineering practices: towards planning and improving capstone courses based upon intensive coaching and team routines (CJS, ZZ, TB, BRK), pp. 169–178.
CSEET-2013-TamburriRL #design #social- Teaching software design with social engagement (DAT, MR, PL), pp. 61–69.
CSEET-2013-WernerKSVW #challenge #collaboration #re-engineering- Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration (LLW, GK, MJS, JV, WEW), pp. 346–350.
ITiCSE-2013-Al-YahyaAG #named #ontology #representation- CURONTO: an ontological model for curriculum representation (MMAY, AAF, RG), p. 358.
ITiCSE-2013-Alshaigy #development #interactive #learning #programming language #python- Development of an interactive learning tool to teach python programming language (BA), p. 344.
ITiCSE-2013-BackBCMMM #student- Making computing interesting to school students: teachers’ perspectives (JB, JB, PC, CM, PWM, LRM), pp. 255–260.
ITiCSE-2013-BarguryPL - A nationwide exam as a tool for improving a new curriculum (IZB, BP, DL), pp. 267–272.
ITiCSE-2013-Baumgartner #approach #case study #delivery #design #information management #using- Using case studies to design and deliver technology-centered computing education courses: an innovative approach from an undergraduate information systems program in singapore (IB), pp. 189–194.
ITiCSE-2013-BergesHMBBMNSSO - Developing a competency model for teaching computer science in schools (MB, PH, JM, EB, KB, MMK, JN, NS, SES, LO), p. 327.
ITiCSE-2013-BryfczynskiPCKD #data type- Teaching data structures with beSocratic (SB, RPP, MC, MK, BCD), pp. 105–110.
ITiCSE-2013-BuckD #authentication #modelling #using- Authentic object modeling in the early computer science curriculum using objektgraph (DB, ID), p. 363.
ITiCSE-2013-BurgRK #music- Hot fusion: music, art, and computer science education (JB, SR, WK), pp. 313–314.
ITiCSE-2013-CapovillaH #spreadsheet #student- Teaching spreadsheets to visually-impaired students in an environment similar to a mainstream class (DC, PH), pp. 99–104.
ITiCSE-2013-DoddsE #named- MyCS: building a middle-years CS curriculum (ZD, ME), p. 330.
ITiCSE-2013-FeasterAZH #algorithm #network #protocol- Serious toys II: teaching networks, protocols, and algorithms (YF, FA, JZ, JOH), pp. 273–278.
ITiCSE-2013-GouwsBW #evaluation #game studies #process- Computational thinking in educational activities: an evaluation of the educational game light-bot (LAG, KLB, PW), pp. 10–15.
ITiCSE-2013-HeinesJ - Teaching internationalization: internationally (JMH, KJ), pp. 93–98.
ITiCSE-2013-Honig #programming #visual notation- Teaching and assessing programming fundamentals for non majors with visual programming (WLH), pp. 40–45.
ITiCSE-2013-Joel #research- Undergraduate research in computer science education (WJJ), p. 361.
ITiCSE-2013-Joel13a #paradigm- A story paradigm for computer science education (WJJ), p. 362.
ITiCSE-2013-LapidotR - Supporting high school computer science teachers in writing academic papers (TL, NR), p. 325.
ITiCSE-2013-MedinaPGR #data mining #learning #mining #programming #using- Assistance in computer programming learning using educational data mining and learning analytics (CFM, JRPP, VMÁG, MdPPR), pp. 237–242.
ITiCSE-2013-RidgewayWP #online- Diversifying computing teaching: building an online hub to promote inclusivity (JR, RW, RP), p. 332.
ITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #interactive #simulation- Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
ITiCSE-2013-SabitzerS #concept #programming- Brain-based programming: a new concept for computer science education (BS, SS), p. 345.
ITiCSE-2013-Scharlau #development #game studies- Games for teaching software development (BAS), pp. 303–308.
ITiCSE-2013-TrabelsiA #generative #network #using- Using network packet generators and snort rules for teaching denial of service attacks (ZT, LA), pp. 285–290.
ITiCSE-WGR-2013-UttingTMTBFPCKS #fresh look #performance- A fresh look at novice programmers’ performance and their teachers’ expectations (IU, AET, MM, LT, DJB, RF, JHP, MEC, YBDK, JS, TW), pp. 15–32.
SIGITE-2013-CrawfordMM - Incorporating an entrepreneurship concentration into the undergraduate IT curriculum (JC, KM, FSM), pp. 183–188.
SIGITE-2013-GonzalezBO - Teaching in amazon EC2 (CG, CB, TO), pp. 149–150.
SIGITE-2013-Halstead-NusslochR #human-computer #mobile- Leveraging HCI in teaching mobile, “anytime and everywhere” IT (RHN, HR), pp. 13–18.
SIGITE-2013-HillC #development #framework #hardware #low cost #open source #platform #programming #student #using- Using a low-cost open source hardware development platform in teaching young students programming skills (LWH, SC), pp. 63–68.
SIGITE-2013-HoldenB #effectiveness #modelling- Investigating the effectiveness of early programming-centric models for IT education (EH, TJB), pp. 159–164.
SIGITE-2013-Lutz #3d #using- Enhancing information technology education (ITE) with the use of 3D printer technology (RL), pp. 157–158.
SIGITE-2013-PrestonRRZZ #learning- New educational learning environments: riding the wave of change instead of having it crash upon us (JAP, HR, RHR, CZ, JZ), pp. 51–52.
SIGITE-2013-Stockman #social- Infusing social science into cybersecurity education (MS), pp. 121–124.
DiGRA-2013-Totten #design #game studies- Teaching Serious Game App Design Through Client-based Projects (CT).
DiGRA-2013-Zagal #comprehension #game studies- Understanding Japanese Games Education (JPZ).
FDG-2013-ChristinakiTV #game studies #gesture #recognition- A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism (EC, GAT, NV), pp. 417–418.
FDG-2013-MolnarK #evaluation #game studies #integration- Seamless evaluation integration into IDS educational games (AM, PK), pp. 322–329.
FDG-2013-ORourkeBLBP #behaviour #game studies- The effects of age on player behavior in educational games (EO, EB, YEL, CB, ZP), pp. 158–165.
FDG-2013-Ryan #design #game studies- That Ball Game: A game for teaching game design (MR), pp. 269–274.
FDG-2013-RyanSVC #game studies #network #security #using- Network Nightmares: Using games to teach networks and security (WR, JS, DV, JC), pp. 413–416.
VS-Games-2013-BacklundH #effectiveness #game studies #overview- Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games (PB, MH), pp. 1–8.
VS-Games-2013-FerrerPRFQ #artificial reality #game studies #how #motivation #question #usability- How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? (VF, AP, HRA, CF, JQ), pp. 1–8.
VS-Games-2013-HendrixBLL #case study #experience #game studies #rating- Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers (MH, PB, ML, HL), pp. 1–4.
VS-Games-2013-KremerSFO - Spatial Choices in an Educational Geogame (DK, CS, BF, UO), pp. 1–4.
VS-Games-2013-Morgado #challenge #research- Technology Challenges of Virtual Worlds in Education and Training - Research Directions (LM), pp. 1–5.
VS-Games-2013-RibeiroAMP #case study #game studies- Serious Games in Formal Medical Education: An Experimental Study (CR, TA, MM, JMP), pp. 1–8.
VS-Games-2013-Wilkinson #game studies #learning- Affective Educational Games: Utilizing Emotions in Game-Based Learning (PW), pp. 1–8.
CHI-2013-AndersenGP #framework- A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
CHI-2013-CoughlanPM #collaboration #reuse #using- Building open bridges: collaborative remixing and reuse of open educational resources across organisations (TC, RP, PM), pp. 991–1000.
CHI-2013-CrossBCAT #named #online- TypeRighting: combining the benefits of handwriting and typeface in online educational videos (AC, MB, EC, AA, WT), pp. 793–796.
CHI-2013-FosterEG #contest #design #game studies- From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
CHI-2013-HarpsteadMA #data analysis #game studies #learning- In search of learning: facilitating data analysis in educational games (EH, BAM, VA), pp. 79–88.
CHI-2013-LomasPFK #challenge #design #game studies #optimisation #scalability #using- Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
CHI-2013-MarcuTCGRSDK #comprehension #why- Why do they still use paper?: understanding data collection and use in Autism education (GM, KT, QC, JG, GR, KJS, AKD, SBK), pp. 3177–3186.
CHI-2013-MedhiLTC #navigation #user interface- Some evidence for the impact of limited education on hierarchical user interface navigation (IM, ML, KT, EC), pp. 2813–2822.
CHI-2013-ZadowBHBSD #interactive #named #simulation- SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CSCW-2013-PiperDH #comprehension #documentation- Going digital: understanding paper and photo documentation practices in early childhood education (AMP, SD, JDH), pp. 1319–1328.
DHM-HB-2013-ReischlH - Extending Global Education through Remote Laboratory Access (UR, SH), pp. 117–123.
DHM-SET-2013-HungCSC #analysis #case study #comparative #effectiveness #women- A Comparative Analysis of the Educational Effectiveness of Leaflet and Website for Low-Literate Patients — A Case Study of Immigrant Mothers in Taipei (YLH, KRC, CS, TC), pp. 204–213.
DUXU-CXC-2013-Abdelnour-NoceraAMM #evaluation #human-computer #performance #student- A Cross-Cultural Evaluation of HCI Student Performance — Reflections for the Curriculum (JLAN, AA, MM, SM), pp. 161–170.
DUXU-CXC-2013-ChoensawatSKH #learning- Desirability of a Teaching and Learning Tool for Thai Dance Body Motion (WC, KS, CK, KH), pp. 171–179.
DUXU-CXC-2013-ValenteM #game studies- Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test (AV, EM), pp. 311–320.
DUXU-PMT-2013-Matthiessen #design #experience #industrial #interactive #what- Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
DUXU-PMT-2013-OrehovackiH #development #usability #validation #web- Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications (TO, NZH), pp. 369–378.
DUXU-PMT-2013-Schaffzin #design #social- Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
DUXU-PMT-2013-Yantac #design #experience #interactive #user interface- A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
HCI-AMTE-2013-BoscarioliBSPB #challenge #human-computer- HCI Education in Brazil: Challenges and Opportunities (CB, SAB, MSS, ROP, SDJB), pp. 3–12.
HCI-AMTE-2013-GalindoMPWF #aspect-oriented #human-computer #interactive #student- Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCI-AMTE-2013-HishinaMAMOM #case study #communication- Study on Effects of Text Decoration for a Text Based Communication Tool in Education (MH, KM, NA, SM, YO, TM), pp. 565–574.
HCI-AMTE-2013-TruePF #human-computer- Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation (NT, JP, DF), pp. 128–136.
HCI-AS-2013-HuangC13a #interface #learning #music #self #visualisation- Sound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment (YTH, CNC), pp. 386–390.
HCI-AS-2013-LimongelliLMS #process- A Teacher Model to Speed Up the Process of Building Courses (CL, ML, AM, FS), pp. 434–443.
HCI-AS-2013-OnoIY #comparative #evaluation- A Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching (YO, MI, MY), pp. 474–483.
HCI-UC-2013-GuercioMBL #experience #named #network #social- SOCIETY: A Social Reading Application to Join Education and Social Network Experience (EG, FLM, MB, LL), pp. 277–284.
HIMI-HSM-2013-KosakaN #behaviour- Pilot Experiments in Education for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection (HK, MN), pp. 515–523.
HIMI-LCCB-2013-BoltonS #collaboration #design #network #social #tool support- Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12 (ATB, CDS), pp. 3–8.
HIMI-LCCB-2013-KaewkiriyaST #resource management- Transparent Digital Contents Sharing for Science Teachers (TK, RS, HT), pp. 53–62.
HIMI-LCCB-2013-KometaniTFA #feedback #student #using #video- Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evaluations (YK, TT, TF, TA), pp. 79–88.
HIMI-LCCB-2013-NahTRV #game studies #gamification #using- Gamification of Education Using Computer Games (FFHN, VRT, SR, PRV), pp. 99–107.
OCSC-2013-BramanVDWRT #network #perspective #social- Teaching about the Impacts of Social Networks: An End of Life Perspective (JB, GV, AD, YW, KR, UT), pp. 240–249.
OCSC-2013-FardounAC #community #network #online #social #student- Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks (HMF, AHA, APC), pp. 147–155.
OCSC-2013-FardounZC #collaboration #facebook #process #using- Using Facebook for Collaborative Academic Activities in Education (HMF, BZ, APC), pp. 137–146.
OCSC-2013-MirandaICP #student #web- WEB 2.0 Technologies Supporting Students and Scholars in Higher Education (PM, PTI, CJC, SP), pp. 191–200.
OCSC-2013-ShabgahiSC #comparative #microblog #overview #research- A Comparative Review of Research Literature on Microblogging Use and Risk in Organizational and Educational Settings (SLS, NAKS, AMC), pp. 174–181.
OCSC-2013-StieglitzES #behaviour #learning #student- Influence of Monetary and Non-monetary Incentives on Students’ Behavior in Blended Learning Settings in Higher Education (SS, AE, MS), pp. 104–112.
OCSC-2013-ValdespinoZW #in the cloud #modelling- A High-School Homeschooling Education Model Based on Cloud Computing (JV, WZ, JW), pp. 216–221.
ICEIS-v2-2013-ClayerTC #adaptation #approach #design #towards- Towards a Pattern-based Adaptive Approach for Instructional Design based on Teacher’s Pedagogical Design Scheme (JPC, CT, CC), pp. 532–538.
ICEIS-v2-2013-SierraCVCV #re-engineering #recommendation- Microworld-type Ethnoeducational Computer Materials to Support the Teaching of Nasa-Yuwe — Recommendations from a Software Engineering Disciplines Viewpoint for Constructing Microworld-type Ethnoeducational Materials Aimed at Supporting Nasa Yuwe Language Teaching (LMS, EASC, JAV, TRC, EMV), pp. 526–531.
KDD-2013-NgK #online- The online revolution: education for everyone (AYN, DK), p. 2.
KDIR-KMIS-2013-SilvaPS - A Decision Support System for Portuguese Higher Education Course Selection — First Round (JPS, FP, MFS), pp. 360–367.
KDIR-KMIS-2013-SvobodaC #case study #experience- Customer Satisfaction and Loyalty in Higher Education — A Case Study over a Five-Year Academic Experience (PS, JC), pp. 431–436.
SEKE-2013-GomesPMFNO #comprehension #network #profiling #social- Group Profiling for Understanding Educational Social Networking (JG, RBCP, LM, AAF, ACAN, HO), pp. 101–106.
SEKE-2013-MachadoMIB #ontology #personalisation- An ontology-based user model for personalization of educational content (JBM, GLM, SI, EFB), pp. 737–740.
SEKE-2013-SantosBC #analysis #game studies #modelling #programming #semantics- A Knowledge Modeling System for Semantic Analysis of Games Applied to Programming Education (ECOdS, GBB, EWGC), pp. 668–673.
MoDELS-2013-BatoryLA #database #modelling #perspective #relational- Teaching Model Driven Engineering from a Relational Database Perspective (DSB, EL, MA), pp. 121–137.
PLEASE-2013-ChimalakondaN #product line #question #what- What makes it hard to apply software product lines to educational technologies? (SC, KVN), pp. 17–20.
ASE-2013-TillmannHXB #automation #game studies #generative #named #testing- Pex4Fun: A web-based environment for educational gaming via automated test generation (NT, JdH, TX, JB), pp. 730–733.
ICSE-2013-BullWC #re-engineering #towards- Studios in software engineering education: towards an evaluable model (CNB, JW, LC), pp. 1063–1072.
ICSE-2013-KuhrmannFM #modelling #process- Teaching software process modeling (MK, DMF, JM), pp. 1138–1147.
ICSE-2013-PaasivaaraLDRS #agile #distributed #re-engineering #student #using- Teaching students global software engineering skills using distributed scrum (MP, CL, DD, PR, AS), pp. 1128–1137.
ICSE-2013-Pilgrim #comparative #industrial #overview- Industry involvement in ICT curriculum: a comparative survey (CJP), pp. 1148–1153.
ICSE-2013-Rajlich #developer #re-engineering- Teaching developer skills in the first software engineering course (VR), pp. 1109–1116.
ICSE-2013-SantosS #assessment #authentication #case study #re-engineering- Authentic assessment in software engineering education based on PBL principles: a case study in the telecom market (SCdS, FSFS), pp. 1055–1062.
ICSE-2013-TillmannHXGB #game studies #interactive #learning #programming #re-engineering- Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
SAT-2013-Ben-Ari #named #satisfiability- LearnSAT: A SAT Solver for Education (MBA), pp. 403–407.
JCDL-2012-AkbarSF #deduction #library #network #social- Deduced social networks for an educational digital library (MA, CAS, EAF), pp. 43–46.
JCDL-2012-ChenBHFC #categorisation #crowdsourcing- Categorization of computing education resources with utilization of crowdsourcing (YC, PLBI, HwH, EAF, LNC), pp. 121–124.
JCDL-2012-DibieMS #information management #library- Teacher sociality and information diffusion in educational digital libraries (OD, KEM, TS), pp. 27–30.
JCDL-2012-FosterSDOS #concept #identification- Identifying core concepts in educational resources (JMF, MAS, HD, IO, TS), pp. 35–42.
CSEET-2012-AlmeidaLFLRWYYY #case study #development #distributed #experience- Teaching Globally Distributed Software Development: An Experience Report (ESdA, DL, SRF, CL, ZR, DMW, JY, MY, LY), pp. 105–109.
CSEET-2012-BareissSK #re-engineering- Changes in Transferable Knowledge Resulting from Study in a Graduate Software Engineering Curriculum (RB, TS, EPK), pp. 3–12.
CSEET-2012-Barker #re-engineering #research- Research Directions for Software Engineering Education and Training (MB), p. 147.
CSEET-2012-BollinHMS #case study #experience #re-engineering #simulation- Experiences with Integrating Simulation into a Software Engineering Curriculum (AB, EH, RM, LS), pp. 62–71.
CSEET-2012-BollinHS #concept #experience #project management #simulation #using- Teaching Software Project Management using Simulations — The AMEISE Environment: from Concepts to Class Room Experience (AB, EH, LS), pp. 85–86.
CSEET-2012-FengL #experience #human-computer #re-engineering #student- An Experience of Teaching HCI to Undergraduate Software Engineering Students (GF, BL), pp. 125–129.
CSEET-2012-Kajko-Mattsson #design #re-engineering #source code- A Method for Designing Software Engineering Educational Programs (MKM), pp. 139–143.
CSEET-2012-LeBlancB #guidelines- Exploring the Computer Science 2013 Curriculum Guidelines (RL, MB), pp. 75–76.
CSEET-2012-LiuML #re-engineering- The Exploration and Practice of Gradually Industrialization Model in Software Engineering Education — A Factual Instance of the Excellent Engineer Plan of China (SL, PM, DL), pp. 23–31.
CSEET-2012-MaoJSZ - A New Model on the School-Enterprise Cooperation Curriculum Construction (HM, NJ, WS, YZ), pp. 115–119.
CSEET-2012-RongS #challenge #delivery- Delivering Software Process-Specific Project Courses in Tertiary Education Environment: Challenges and Solution (GR, DS), pp. 52–61.
CSEET-2012-Sedano #towards- Towards Teaching Software Craftsmanship (TS), pp. 95–99.
CSEET-2012-TillmannHXB #game studies #learning #named #social- Pex4Fun: Teaching and Learning Computer Science via Social Gaming (NT, JdH, TX, JB), pp. 90–91.
CSEET-2012-TillmannMHFX #mobile #student #using- Engage Your Students by Teaching Computer Science Using Only Mobile Devices with TouchDevelop (NT, MM, JdH, MF, TX), pp. 87–89.
CSEET-2012-ZhangDHX - Teaching and Training for Software Analytics (DZ, YD, SH, TX), p. 92.
ITiCSE-2012-Bargury - A new curriculum for junior-high in computer science (IZB), pp. 204–208.
ITiCSE-2012-Black #cpu #design #hardware- A hardware simulator for teaching CPU design (MB), p. 380.
ITiCSE-2012-BrownCDGHMNPPSSSSS - Anatomy, dissection, and mechanics of an introductory cyber-security course’s curriculum at the United States naval academy (CB, FC, RD, RG, CH, JM, DN, AP, AP, SS, JS, SS, DS, SS), pp. 303–308.
ITiCSE-2012-Bunimovich #problem- Teachers’ perception of teaching problem-solving strategies to novices (LB), p. 393.
ITiCSE-2012-CookDHHJKS #abstraction #approach #modelling- A systematic approach to teaching abstraction and mathematical modeling (CTC, SDS, JOH, JEH, DPJ, JK, MS), pp. 357–362.
ITiCSE-2012-DoranBFB #design #development #game studies #performance #student- Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
ITiCSE-2012-FaginS #named- MyTuringTable: a teaching tool to accompany Turing’s original paper on computability (BF, DS), pp. 333–338.
ITiCSE-2012-FeasterAH - Serious toys: teaching the binary number system (YF, FA, JOH), pp. 262–267.
ITiCSE-2012-Gibson #algorithm #graph- Teaching graph algorithms to children of all ages (JPG), pp. 34–39.
ITiCSE-2012-GoldbergGLFH - Engaging computer science in traditional education: the ECSITE project (DG, DG, CHL, JAF, SH), pp. 351–356.
ITiCSE-2012-HershkovichH #how #tool support- How innovative technology tools can be used to create new methodology for teaching knowledge (EH, BH), p. 387.
ITiCSE-2012-HiltonJ #array #learning #on the #testing- On teaching arrays with test-driven learning in WebIDE (MH, DSJ), pp. 93–98.
ITiCSE-2012-LeidigGO #component #social- Assessing the benefits of integrating social issues components in the computing curriculum (PML, MG, BBO), pp. 367–368.
ITiCSE-2012-LibermanKB - A model of CS teachers’ knowledge growth (NL, YBDK, CB), p. 383.
ITiCSE-2012-Patitsas #generative #pseudo- Teaching labs on pseudorandom number generation (EAP), p. 376.
ITiCSE-2012-Pullen #online- Pros and cons for teaching courses in the classroom and online simultaneously (JMP), pp. 180–185.
ITiCSE-2012-QueirosL #named #programming- PETCHA: a programming exercises teaching assistant (RAPQ, JPL), pp. 192–197.
ITiCSE-2012-Ragonis #algorithm #source code- Integrating the teaching of algorithmic patterns into computer science teacher preparation programs (NR), pp. 339–344.
ITiCSE-2012-Retik #visual notation- Visual search with deep zoom to explore curriculum resources interactively (AR), p. 405.
ITiCSE-2012-Santos #java- An open-ended environment for teaching Java in context (AS), pp. 87–92.
ITiCSE-2012-Santos12a #java #using- Developing contexts for teaching Java using AGUIA/J (ALS), p. 378.
ITiCSE-2012-SettleFHSJRW - Infusing computational thinking into the middle- and high-school curriculum (AS, BF, RH, FS, CJ, CRM, BW), pp. 22–27.
ITiCSE-2012-ShrikiD - Similarities in CSE and Gemara education (GS, BDR), p. 392.
ITiCSE-2012-TillmannB #mobile #programming- Teaching programming on a mobile device (NT, JB), p. 404.
ITiCSE-2012-TillmannMHFBSX #future of #mobile #programming- The future of teaching programming is on mobile devices (NT, MM, JdH, MF, JB, AS, TX), pp. 156–161.
ITiCSE-2012-Urquiza-FuentesV #animation #effectiveness- Comparing the effectiveness of different educational uses of program animations (JUF, JÁVI), pp. 174–179.
SIGITE-2012-AhmadzadehM #algorithm #clustering #programming #research #using- A feasibility study on using clustering algorithms in programming education research (MA, EM), pp. 145–150.
SIGITE-2012-Al-NoryI #design #information management #learning- Learning by design: making the case for a teaching strategy to teach information systems courses (MTAN, DAI), pp. 37–42.
SIGITE-2012-Alston #challenge #development #lessons learnt #mobile #web- Teaching mobile web application development: challenges faced and lessons learned (PA), pp. 239–244.
SIGITE-2012-AlviEAA #analysis- Analysis and extraction of sentence-level paraphrase sub-corpus in CS education (FA, ESMEA, WGAK, REAA), pp. 49–54.
SIGITE-2012-KemppainenTS #perspective- IT service management education in Tanzania: an organizational and grassroots-level perspective (JK, MT, ES), pp. 99–104.
SIGITE-2012-LuukkainenVV #re-engineering #research- Three years of design-based research to reform a software engineering curriculum (ML, AV, TV), pp. 209–214.
SIGITE-2012-Settle #learning #student- Turning the tables: learning from students about teaching CS1 (AS), pp. 133–138.
SIGITE-2012-SettleLSS #development- Best practices in teaching information technology development (AS, DL, HS, SSS), pp. 113–114.
SIGITE-2012-ShaikhK #delphi #identification #learning #metric- Identifying measures to foster teachers’ competence for personal learning environment conceived teaching scenarios: a delphi study (ZAS, SAK), pp. 127–132.
SIGITE-2012-Thompson #community #development #why- Why tenure is not a private sector term: a look at the role of educational institutions in a changing world of commercialization, investing, and community development (RT), pp. 1–2.
SIGITE-2012-UzokaCGJ #identification #industrial #project management #requirements #standard- Identifying the link between project management standards and practices in IT education and the industry expectations and requirements (FMEU, AC, KG, JJ), pp. 91–92.
SIGITE-2012-WagnerJ #mobile #named- MOBILE: a MOBile instructional laboratory environment for hands-on information technology education (PW, CJ), pp. 115–120.
SIGITE-2012-Wang #approach #design #web- A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course (YDW), pp. 55–60.
SIGITE-2012-WangW #case study #distance #experience #student- Assisting students with disabilities in distance education: an exploratory study into their experiences (YDW, GW), pp. 83–84.
TFPIE-2012-ODonnell #functional #hardware #using- Connecting the Dots: Computer Systems Education using a Functional Hardware Description Language (JTO), pp. 20–39.
TFPIE-2012-StutterheimSS #declarative #programming #prolog- Forty hours of declarative programming: Teaching Prolog at the Junior College Utrecht (JS, WS, SDS), pp. 50–62.
FDG-2012-Andersen #adaptation #game studies #optimisation- Optimizing adaptivity in educational games (EA), pp. 279–281.
VS-Games-2012-BellottiBGLDORUM #design #game studies- Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games (FB, RB, ADG, EL, FMD, MO, MR, MU, ISM), pp. 174–186.
VS-Games-2012-CarrozzinoEBLB #game studies #network #novel #social #tool support- Social Networks and Web-based Serious Games as Novel Educational Tools (MC, CE, RB, CL, MB), pp. 303–306.
VS-Games-2012-CuratelliM #design #learning #tool support- Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties (FC, CM), pp. 92–102.
VS-Games-2012-HaugePR #game studies #using- Workshop on the Use of Serious Games in the Education of Engineers (JBH, BP, JckhR), pp. 341–342.
VS-Games-2012-HaugeR #evaluation #game studies #simulation- Evaluation of Simulation Games for Teaching Engineering and Manufacturing (JBH, JckhR), pp. 210–220.
VS-Games-2012-KiiliFAL #design #experience #game studies- The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
VS-Games-2012-NeyEE #game studies #learning #matrix- Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection (MN, VE, JE), pp. 17–24.
VS-Games-2012-PourabdollahianTK #evaluation #game studies- Serious Games in Manufacturing Education: Evaluation of Learners' Engagement (BP, MT, EK), pp. 256–265.
ICEIS-J-2012-HayashiMB12a - Introducing New Technology in Educational Contexts: Schools as Organizations (ECSH, MCM, MCCB), pp. 340–357.
CIKM-2012-VydiswaranZRP #named #topic- BiasTrust: teaching biased users about controversial topics (VGVV, CZ, DR, PP), pp. 1905–1909.
ICPR-2012-SilvaL #automation #framework #platform #recognition- Automatic content recognition of teaching boards in the Tableau platform (GdFPeS, RDL), pp. 645–648.
KEOD-2012-BachaZ12a #design- Designing a Model of Arabic Derivation, for Use in Computer Assisted Teaching (KB, MZ), pp. 352–356.
KEOD-2012-KhairMZ #data mining #mining #roadmap #student #using- Creating an Educational Roadmap for Engineering Students via an Optimal and Iterative Yearly Regression Tree using Data Mining (MK, CEM, WZ), pp. 43–52.
KEOD-2012-RuizHM #evaluation #learning #ontology #quality- A New Proposal for Learning Objects Quality Evaluation in Learning Strategies based on Ontology for Education (LMGR, JMH, AMG), pp. 373–376.
KMIS-2012-HubwieserM #collaboration #learning #network #ontology #social- A Social Network for Learning — Supporting Collaborative Learning based on the Ontology for Educational Knowledge (PH, AM), pp. 298–301.
SEKE-2012-GokhaleSM #open source #re-engineering #reverse engineering #tool support- Evaluating Open Source Reverse Engineering Tools for Teaching Software Engineering (SSG, TS, RM), pp. 162–167.
AdaEurope-2012-Tempelmeier #ada #concept #programming language- Teaching “Concepts of Programming Languages” with Ada (TT), pp. 60–74.
ICSE-2012-BavotaLFOZ #approach #project management #re-engineering- Teaching software engineering and software project management: An integrated and practical approach (GB, ADL, FF, RO, CZ), pp. 1155–1164.
ICSE-2012-BudgenDBH #question #what- What scope is there for adopting evidence-informed teaching in SE? (DB, SD, PB, NH), pp. 1205–1214.
ICSE-2012-Cowling #testing- Stages in teaching software testing (TC), pp. 1185–1194.
ICSE-2012-CrnkovicBZ #re-engineering- Ten tips to succeed in Global Software Engineering education (IC, IB, MZ), pp. 1225–1234.
ICSE-2012-FuhrmanCA #framework #re-engineering #tool support- Integrating tools and frameworks in undergraduate software engineering curriculum (CF, RC, AA), pp. 1195–1204.
ICSE-2012-KilamoHC #case study #collaboration #development- Teaching collaborative software development: A case study (TK, IH, MAC), pp. 1165–1174.
ICSE-2012-RongZXS #empirical- Improving PSP education by pairing: An empirical study (GR, HZ, MX, DS), pp. 1245–1254.
ICSE-2012-SamarthyamSGN #adaptation #industrial #named #requirements- FOCUS: An adaptation of a SWEBOK-based curriculum for industry requirements (GS, GS, AKG, RN), pp. 1215–1224.
ICSE-2012-SusB #integration #re-engineering #using- Using continuous integration of code and content to teach software engineering with limited resources (JGS, WB), pp. 1175–1184.
SAC-2012-DietzeYGKDT #web- Linked education: interlinking educational resources and the Web of data (SD, HQY, DG, EK, ND, DT), pp. 366–371.
VMCAI-2012-Nipkow #proving #semantics- Teaching Semantics with a Proof Assistant: No More LSD Trip Proofs (TN), pp. 24–38.
HT-2011-Landow #effectiveness #web #wiki- The victorian web and the victorian course wiki: comparing the educational effectiveness of identical assignments in web 1.0 and web 2.0 (GPL), pp. 305–312.
JCDL-2011-LearyRWWSM #automation #machine learning- Automating open educational resources assessments: a machine learning generalization study (HL, MR, AEW, PGW, TS, JHM), pp. 283–286.
JCDL-2011-MarshallR #documentation #retrieval #standard- World vs. method: educational standard formulation impacts document retrieval (BM, RFR), pp. 279–282.
TPDL-2011-AkbarFSCCDGHSFCHSF #library- Digital Library 2.0 for Educational Resources (MA, WF, CAS, YC, LNC, LMLD, DDG, GWH, FMSI, RF, BSCI, HwH, BS, EAF), pp. 89–100.
CSEET-2011-BareissK #formal method #re-engineering- An exploration of knowledge and skills transfer from a formal software engineering curriculum to a capstone practicum project (RB, EPK), pp. 71–80.
CSEET-2011-BarrettBC #architecture- Incorporating software architecture in the computer science curriculum (MLB, ABB, SC), pp. 523–524.
CSEET-2011-BoehmBGHPST #re-engineering- Panel on the role of graduate software and systems engineering bodies of knowledge in formulating graduate software engineering curricula (BWB, PB, DG, TBH, ABP, MMS, JBT), pp. 535–536.
CSEET-2011-BollinHM #project management #simulation #using- Teaching software project management using simulations (AB, EH, RTM), pp. 81–90.
CSEET-2011-BrueggeNG #industrial #re-engineering #tutorial- SLPC++: Teaching software engineering project courses in industrial application landscapes — A tutorial (BB, HN, MG), pp. 549–551.
CSEET-2011-CaiIW #design #matrix- Leveraging design structure matrices in software design education (YC, DI, SW), pp. 179–188.
CSEET-2011-CarterVGBAH #communication #re-engineering- Communication genres: Integrating communication into the software engineering curriculum (MC, MAV, GCG, JEB, PVA, MEH), pp. 21–30.
CSEET-2011-ChenZL #testing- Teaching software testing methods based on diversity principles (ZC, JZ, BL), pp. 391–395.
CSEET-2011-ChimalakondaN #learning #question #re-engineering- Can we make software engineering education better by applying learning theories? (SC, KVN), p. 561.
CSEET-2011-ChookittikulMK #agile- Agile methods in Thai higher education and beyond (WC, PEM, JLK), p. 557.
CSEET-2011-DingLZGSW #re-engineering #research- Research and practice on software engineering undergraduate curriculum NJU-SEC2006 (ED, BL, DZ, JG, DS, HW), pp. 492–496.
CSEET-2011-FairleyW #re-engineering #student- Teaching systems engineering to software engineering students (REF, MJW), pp. 219–226.
CSEET-2011-GalvaoARAFG #learning #logic programming #process- A proposal for an educational system service to support teaching/learning process for logic programming (ERDG, RRdA, CMOR, SCA, FF, VCG), p. 556.
CSEET-2011-GannodABB #communication #integration #question #re-engineering- Is integration of communication and technical instruction across the SE curriculum a viable strategy for improving the real-world communication abilities of software engineering graduates? (GCG, PVA, JEB, AB), pp. 525–529.
CSEET-2011-Georgas #approach #community #development #re-engineering #student- Software development as service to the student community: An experiential and high student involvement approach to software engineering education (JCG), pp. 434–438.
CSEET-2011-HeckmanHS #android #java #re-engineering- Teaching second-level Java and software engineering with Android (SSH, TBH, MS), pp. 540–542.
CSEET-2011-Jazayeri #re-engineering #summary #tutorial- Structuring a software engineering-based curriculum tutorial presentation summary (MJ), pp. 543–545.
CSEET-2011-Kruchten #experience #industrial #project management- Experience teaching software project management in both industrial and academic settings (PK), pp. 199–208.
CSEET-2011-LethbridgeMFB #programming #uml #using- Teaching UML using umple: Applying model-oriented programming in the classroom (TCL, GM, AF, OBB), pp. 421–428.
CSEET-2011-LiB #process #re-engineering #research #validation #verification- Making winners for both education and research: Verification and validation process improvement practice in a software engineering course (QL, BWB), pp. 304–313.
CSEET-2011-LongstreetC #game studies #re-engineering #student #using- Using games in software engineering education to increase student success and retention (CSL, KMLC), p. 554.
CSEET-2011-MonsalveWL #re-engineering- Teaching software engineering with SimulES-W (ESM, VMBW, JCSdPL), pp. 31–40.
CSEET-2011-NanzTPM #assessment #concurrent #empirical- Empirical assessment of languages for teaching concurrency: Methodology and application (SN, FT, MP, BM), pp. 477–481.
CSEET-2011-OffuttLAX #abstraction #design #using #web- Using abstraction and Web applications to teach criteria-based test design (JO, NL, PA, WX), pp. 227–236.
CSEET-2011-PeixotoPRP #design #game studies #overview #re-engineering #simulation- An overview of the main design characteristics of simulation games in Software Engineering education (DCCP, RMP, RFR, CIPSP), pp. 101–110.
CSEET-2011-PenzenstadlerF #question #re-engineering- Teach sustainability in software engineering? (BP, AF), pp. 454–458.
CSEET-2011-ReedJ #android- Contextual Android education (JR, DSJ), pp. 487–491.
CSEET-2011-RongZCS #challenge #delivery- Delivering PSP course in tertiary education environment: Challenges and solution (GR, HZ, ZC, DS), pp. 284–293.
CSEET-2011-RoshandelGL #re-engineering #using- Using community-based projects in software engineering education (RR, JG, RL), pp. 472–476.
CSEET-2011-SallehMG #experience #programming- The effects of openness to experience on pair programming in a higher education context (NS, EM, JCG), pp. 149–158.
CSEET-2011-Shepperd #case study #experience- Group project work from the outset: An in-depth teaching experience report (MJS), pp. 361–370.
CSEET-2011-Sun #challenge #re-engineering- The challenge and practice of creating Software Engineering curriculum (YS), pp. 497–501.
CSEET-2011-Sweedyk #how #problem- How middle school teachers solved our SE project problems (ES), pp. 449–453.
CSEET-2011-TillmannHX #game studies #learning #named #social- Pex4Fun: Teaching and learning computer science via social gaming (NT, JdH, TX), pp. 546–548.
CSEET-2011-Venkatagiri #agile #project management- Teach Project Management, pack an Agile punch (SV), pp. 351–360.
CSEET-2011-Virseda #learning #re-engineering #semantics- A learning methodology based on semantic tableaux for software engineering education (RdVV), pp. 401–405.
CSEET-2011-WhiteGP #smarttech- Smartphones in the curriculum workshop (SMACK 2011) (JW, JG, AAP), pp. 520–522.
CSEET-2011-WongBDMOV #case study #experience #lessons learnt #testing- Teaching software testing: Experiences, lessons learned and the path forward (WEW, AB, VD, APM, JO, MAV), pp. 530–534.
ITiCSE-2011-AkbarFCDSFC #how #online- How educators find educational resources online (MA, WF, LNC, LMLD, CAS, EAF, YC), p. 367.
ITiCSE-2011-AlmstrumMLO - Teaching with CEOHP (VLA, DM, MZL, BBO), p. 354.
ITiCSE-2011-AmbrosioM #matter #what- What matters most when teaching CS1 (APA, SWM), p. 385.
ITiCSE-2011-BennettKR - CS education re-kindles creativity in public schools (VEB, KHK, AR), pp. 183–187.
ITiCSE-2011-BlackF #architecture #visual notation- Teaching computer architecture with a graphical PC simulator (MDB, MF), p. 337.
ITiCSE-2011-BoyceCPCB #evaluation #game studies #how #learning #motivation- Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
ITiCSE-2011-BrandHW #development- Intelligent systems development in a non engineering curriculum (EAB, WLH, MW), pp. 48–52.
ITiCSE-2011-ChanK #learning #multi #question- Do educational software systems provide satisfactory learning opportunities for “multi-sensory learning” methodology? (PC, GK), p. 358.
ITiCSE-2011-Connolly #web- Awakening Rip Van Winkle: modernizing the computer science web curriculum (RWC), pp. 18–22.
ITiCSE-2011-Connolly11a #component #social- Beyond good and evil impacts: rethinking the social issues components in our computing curricula (RWC), pp. 228–232.
ITiCSE-2011-FeasterSWH - Teaching CS unplugged in the high school (with limited success) (YF, LS, SKW, JOH), pp. 248–252.
ITiCSE-2011-Garcia-CabotGMG #adaptation #mobile- Adaptation of educational contents to mobile devices (AGC, EG, LdM, JAG), p. 359.
ITiCSE-2011-GiannakosDVK #programming- Programming in secondary education: benefits and perspectives (MNG, SD, PV, CK), p. 349.
ITiCSE-2011-GiannakosV #identification #predict- Identifying the predictors of educational webcasts’ adoption (MNG, PV), p. 376.
ITiCSE-2011-GuimaraesSA #game studies #security #using #video- Using video games to teach security (MAMG, HES, RA), p. 346.
ITiCSE-2011-Guzdial #rest- Technology for teaching the rest of us (MG), p. 2.
ITiCSE-2011-HawthorneKC #community- Findings from an ACM strategic summit on computing education in community colleges (EKH, KJK, RDC), p. 373.
ITiCSE-2011-LevyV #problem- A problem solving teaching guide based on a procedure intertwined with a teaching model (RBBL, JÁVI), p. 374.
ITiCSE-2011-Mahmoud #development #mobile- Best practices in teaching mobile application development (QHM), p. 333.
ITiCSE-2011-MartinezC #algebra #relational- A cooperative learning-based strategy for teaching relational algebra (AM, AC), pp. 263–267.
ITiCSE-2011-Moy #performance #student #tool support- Efficient and playful tools to teach Unix to new students (MM), pp. 93–97.
ITiCSE-2011-MselleM #concept #memory management #programming- The impact of memory transfer language (MTL) in reducing misconceptions in teaching programming to novices (LJM, RM), p. 388.
ITiCSE-2011-PullenC #open source- Moodle-integrated open source synchronous teaching (JMP, NKC), p. 353.
ITiCSE-2011-SchaferMB #design- Design of innovative integrated circuits in education (AS, MM, RB), pp. 53–56.
ITiCSE-2011-Urquiza-FuentesMVR #animation #compilation- Improving compilers education through symbol tables animations (JUF, FM, JÁVI, MRS), pp. 203–207.
ITiCSE-2011-VilnerZT #inheritance #using- Using greenfoot in teaching inheritance in CS1 (TV, EZ, ST), p. 342.
ITiCSE-2011-VirsedaM #debugging #semantics #source code #verification- An innovative teaching tool based on semantic tableaux for verification and debugging of programs (RdVV, FPM), p. 352.
ITiCSE-2011-Wolfer - A medical motif for teaching computer graphics in context (JW), p. 328.
SIGITE-2011-Al-KhalifaA #development #mobile #web- Integrating mobile web development into IT curriculum (HSAK, NIAR), pp. 87–90.
SIGITE-2011-BassiouniG #development #network #research #security- Enhancing network security education with research and development content (MAB, RG), pp. 293–298.
SIGITE-2011-Defoe #garbage collection #open source #virtual machine- Teaching garbage collection with open source virtual machine (DCD), pp. 197–202.
SIGITE-2011-FinkelsteinW #health- Information technology for continuous patient health education (JF, JW), pp. 245–250.
SIGITE-2011-Fulbright #on-demand- Teaching innovation-on-demand in an undergraduate information technology program (RF), pp. 233–238.
SIGITE-2011-HawthorneCV #community- Findings from the NSF-ACM strategic summit on computing education in community colleges (EKH, RDC, AV), pp. 315–316.
SIGITE-2011-HomkesS - Applying CPR to the teaching of IT ethics (RH, RAS), pp. 79–82.
SIGITE-2011-IslamS #architecture #delivery #distance- An architecture for delivery of distance education in developing countries (KRI, CMS), pp. 215–220.
SIGITE-2011-JacobsKS #open source- Free and open source software in computing education (SJ, CK, MS), pp. 41–42.
SIGITE-2011-ManzoHH #multi #programming #visual notation- Multimedia-based visual programming promoting core competencies in IT education (VJM, MH, MH), pp. 203–208.
SIGITE-2011-RoweLE - The role of cyber-security in information technology education (DCR, BML, JJE), pp. 113–122.
SIGITE-2011-Settle11a - The computational thinking across the curriculum workshop (AS), pp. 311–312.
SIGITE-2011-VernoFT #future of #standard- CSTA national standards and their impact on the future of K-12 computer education (AV, BF, FPT), pp. 99–100.
SIGITE-2011-VillaromanRS #artificial reality #interactive #using- Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor (NV, DR, BS), pp. 227–232.
SIGITE-2011-Wang #development #distance #web- Teaching web development at a distance (YDW), pp. 91–96.
SIGITE-2011-WangHCP #design #in the cloud #network- Introducing cloud computing with a senior design project in undergraduate education of computer system and network administration (XW, GCH, ABC, BWP), pp. 177–182.
SIGITE-2011-WhittinghillL #challenge #development #enterprise- Teaching enterprise application development: strategies and challenges (DMW, KDL), pp. 221–226.
SIGITE-2011-YuanCZ #in the cloud- Developing IP telephony laboratory and curriculum with private cloud computing (DY, LC, JZ), pp. 107–112.
SIGITE-2011-Zaidi #social #student- A student’s perspective on the importance of teaching social issues in the IT curriculum (FZ), pp. 83–86.
DiGRA-2011-Frank #design #game studies #learning #question- Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? (AF).
DiGRA-2011-ZagalS #game studies #overview #source code- A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone (JPZ, JS).
FDG-2011-LundP #distributed #game studies #physics- An educational tool for creating distributed physical games (HHL, LP), pp. 219–226.
FDG-2011-ShepherdDAZT #approach #game studies- A different approach to teaching Chinese through serious games (JJS, RJD, MA, YZ, JT), pp. 304–306.
FDG-2011-SullivanS #design #game studies- Lessons in teaching game design (AS, GS), pp. 307–309.
VS-Games-2011-BirchallG #development #evaluation #game studies #named #using- Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA (JB, CG), pp. 32–39.
VS-Games-2011-CamilleriM #question- Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply? (VC, MM), pp. 156–159.
VS-Games-2011-HulusicR #using- The Use of Live Virtual Guides in Educational Applications (VH, SR), pp. 92–97.
VS-Games-2011-JaligamaL #learning #online- An Online Virtual Learning Environment for Higher Education (VJ, FL), pp. 207–214.
VS-Games-2011-PaliokasAM #3d #game studies #interactive #programming #video- PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
CHI-2011-BahamondezWS #mobile #multi- Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama (EdCVB, CW, AS), pp. 935–944.
CHI-2011-LinehanKLC #design #game studies #guidelines- Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
CHI-2011-ZhouPWWZ #collaboration #evaluation #mobile #music #named- MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children (YZ, GP, XW, YW, SZ), pp. 523–532.
CSCW-2011-Bouz-AsalII #web- Analyzing patterns in composing teaching materials from the web (NBA, RI, TI), pp. 605–608.
CSCW-2011-NawahdahI #automation #learning- Automatic adjustment of a virtual teacher’s model in a learning support system (MN, TI), pp. 693–696.
DUXU-v1-2011-Hsu11a #approach #design #industrial- Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum (YCH), pp. 432–441.
DUXU-v1-2011-Matthiessen #design- Socratic Dialogue in Design Education (NM), pp. 94–101.
HCD-2011-KamihiraAN #communication #community #design #learning #visual notation- Building a Shared Cross-Cultural Learning Community for Visual Communication Design Education (TK, MA, TN), pp. 397–406.
HCI-DDA-2011-ChiangT #design #interactive- Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
HCI-UA-2011-JonesEM #distance #question- Distance Education at the Graduate Level: A Viable Alternative? (BMJ, AE, SM), pp. 58–60.
HIMI-v1-2011-LinBK #biology #design #multi #simulation- Learner-Centered Methodology for Designing and Developing Multimedia Simulation for Biology Education (CCL, MB, KK), pp. 20–29.
HIMI-v1-2011-Terawaki #elicitation #information management #requirements- Supporting of Requirements Elicitation for Ensuring Services of Information Systems Used for Education (YT), pp. 58–65.
IDGD-2011-HaiS #design #social- Design for All: Social Innovation and Service Design Education and Practice in China (JH, KWMS), pp. 514–523.
IDGD-2011-LeeY #web- Does Internationalization Have Its Own Face in Each Country? Measuring the Internationalization of Web Presence on Higher Education Admission Web Pages between USA and Taiwan (JL, MY), pp. 524–532.
IDGD-2011-MarcusGW #design- Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia (AM, EWG, LW), pp. 85–93.
IDGD-2011-MurakamiNNY #community #design #framework #platform- Design and Construction of SNS Platform and “Working Room” for Making Community for Fostering Japanese Teachers (MM, NN, KN, KY), pp. 543–549.
IDGD-2011-XianF #design #interactive #prototype #research #social- Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
IDGD-2011-YouL #case study #design- Design Ethics Education in Taiwan: A Study of Syllabi of Ethics-Related Courses (MY, YL), pp. 594–603.
OCSC-2011-ConnollyM #network #social- Third Agers and Social Networking in Higher Education (CMC, GM), pp. 30–39.
OCSC-2011-KadenbachK #community #online #research #roadmap- Recent Trends in Software Support for Online Communities for Teaching and Research Projects in Higher Education (DK, CK), pp. 50–59.
OCSC-2011-ReedM #roadmap- Teacher Agents: The Current State, Future Trends, and Many Roles of Intelligent Agents in Education (KR, GM), pp. 69–78.
ICEIS-v2-2011-WangS #information management #recommendation- Application of Recommender Engine in Academic Degree and Postgraduate Education Knowledge Management System (XW, HS), pp. 455–458.
ICEIS-v4-2011-SchulteKKS #communication #integration #towards- KOI School — Towards the Next Level of Communication, Organization and Integration in Education (JS, RK, DK, JS), pp. 43–52.
ICEIS-v4-2011-XuF #approach #case study #game studies #re-engineering #social- A Case Study: Integrating a Game Application-driven Approach and Social Collaborations into Software Engineering Education (WX, STF), pp. 23–32.
KEOD-2011-NousiainenK #concept #information management #physics #student- Knowledge Organization in Concept Maps — Teacher Students’ Representations of the Relatedness of Physics Concepts (MN, IK), pp. 139–144.
KMIS-2011-FalcaoNGPA #agile #integration #quality #social- Lean Six Sigma Applied to Quality and Productivity Improvement in the Management Cycle — Planning and Control — of an Education, Training and Social Integration Institution (SF, FN, SCG, SP, SNA), pp. 326–330.
SEKE-2011-SantosWCV #case study #experience #learning #re-engineering #repository- Supporting Software Engineering Education through a Learning Objects and Experience Reports Repository (RPdS, CW, HC, SV), pp. 272–275.
SEKE-2011-ThiryZS #empirical #game studies #learning #testing- Empirical study upon software testing learning with support from educational game (MT, AZ, ACdS), pp. 481–484.
SIGIR-2011-CaiGZW #adaptation #query #ranking- Relevant knowledge helps in choosing right teacher: active query selection for ranking adaptation (PC, WG, AZ, KFW), pp. 115–124.
REFSQ-2011-WidyaBWLKBJH #requirements- Requirements for a Nutrition Education Demonstrator (IW, RB, RdW, BL, NK, RB, VJ, HJH), pp. 48–53.
SAC-2011-BorgesMB #generative #modelling #towards- Towards the establishment of supporting mechanisms for modeling and generating educational content (VAB, JCM, EFB), pp. 1202–1207.
SAC-2011-LimJLW #c #visualisation- Style Avatar: a visualization system for teaching C coding style (JSL, JHJ, YJL, GW), pp. 1210–1211.
SAC-2011-NawahdahI #learning #physics- Positioning a virtual teacher in an MR physical task learning support system (MN, TI), pp. 1169–1174.
SAC-2011-QueirozGRGQ #diagrams #interactive #interface- Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
SAC-2011-SharminRARF #game studies #interactive #speech- Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
SAC-2011-VerasBBSC #framework #personalisation #platform #web- A solution for personalized t-learning applications integrated with a web educational platform (DV, IIB, HB, MS, EdBC), pp. 1187–1193.
ECDL-2010-KozievitchTAMFH #image #learning #retrieval- A Teaching Tool for Parasitology: Enhancing Learning with Annotation and Image Retrieval (NPK, RdST, FSPA, UM, EAF, EH), pp. 466–469.
ECDL-2010-ShipmanCFFDBCHEG #community #distributed #named- Ensemble: A Distributed Portal for the Distributed Community of Computing Education (FMSI, LNC, EAF, RF, LMLD, PB, BSCI, GWH, SHE, DDG), pp. 506–509.
ECDL-2010-YangKF #community #development #library- Digital Library Educational Module Development Strategies and Sustainable Enhancement by the Community (SY, TK, EAF), pp. 514–517.
JCDL-2010-SumnerT #library- Customizing science instruction with educational digital libraries (TS, CT), pp. 353–356.
CSEET-2010-BareissM - A Graduate Education in Software Management and the Software Business for Mid-Career Professionals (RB, GM), pp. 65–72.
CSEET-2010-BosnicCZLC #development #distributed- Customers’ Role in Teaching Distributed Software Development (IB, IC, MZ, RL, IC), pp. 73–80.
CSEET-2010-Broman #question #re-engineering- Should Software Engineering Projects Be the Backbone or the Tail of Computing Curricula? (DB), pp. 153–156.
CSEET-2010-Cowling #formal method- Stages in Teaching Formal Methods (AJC), pp. 17–24.
CSEET-2010-GarousiM #recommendation #testing- Current State of the Software Testing Education in North American Academia and Some Recommendations for the New Educators (VG, AM), pp. 89–96.
CSEET-2010-HuntM #component #re-engineering- Component Based Software Engineering across the Curriculum (JMH, JDM), pp. 9–16.
CSEET-2010-IshiiSFF #modelling #programming #social #uml- Fostering UML Modeling Skills and Social Skills through Programming Education (NI, YS, HF, TF), pp. 25–32.
CSEET-2010-LiuKC #testing- Teaching an End-User Testing Methodology (HL, FCK, TYC), pp. 81–88.
CSEET-2010-Zalewski #development #embedded- A Comprehensive Embedded Systems Lab for Teaching Web-Based Remote Software Development (JZ), pp. 113–120.
EDM-2010-FalakmasirH #data mining #mining #using- Using Educational Data Mining Methods to Study the Impact of Virtual Classroom in E-Learning (MHF, JH), pp. 241–248.
EDM-2010-KrugerMW #analysis #mining- A Data Model to Ease Analysis and Mining of Educational Data (AK, AM, BW), pp. 131–140.
EDM-2010-MaullSS #behaviour #online- Online Curriculum Planning Behavior of Teachers (KEM, MGS, TS), pp. 121–130.
EDM-2010-MaullSS10a #behaviour #online- Observing Online Curriculum Planning Behavior of Teachers (KEM, MGS, TS), pp. 303–304.
EDM-2010-RaiB #analysis #approach #case study #modelling- Analysis of a causal modeling approach: a case study with an educational intervention (DR, JEB), pp. 313–314.
EDM-2010-YudelsonBMM #adaptation #integration #optimisation #semantics #using- Using Numeric Optimization To Refine Semantic User Model Integration Of Adaptive Educational Systems (MY, PB, AM, MM), pp. 221–230.
ITiCSE-2010-Aberg #challenge #human-computer #student- Challenges with teaching HCI early to computer students (JÅ), pp. 3–7.
ITiCSE-2010-ApiolaLP #motivation- Creativity and intrinsic motivation in computer science education: experimenting with robots (MA, ML, TAP), pp. 199–203.
ITiCSE-2010-Askar - Computer science education in Turkey (PA), p. 328.
ITiCSE-2010-BasawapatnaKR #design #game studies #scalability #using- Using scalable game design to teach computer science from middle school to graduate school (ARB, KHK, AR), pp. 224–228.
ITiCSE-2010-BenayaHSZ - Individual and group seminars and workshops in the computer science curriculum (TB, MH, DS, EZ), pp. 53–57.
ITiCSE-2010-BrindaH #case study #design #experience- A lecture about teaching informatics in secondary education: lecture design and first experiences (TB, PH), p. 320.
ITiCSE-2010-BrownSK #collaboration #community #development #named- Greenroom: a teacher community for collaborative resource development (NB, PS, MK), p. 305.
ITiCSE-2010-CoconF #learning #named #online- LOMOLEHEA: learning object model for online learning based on the european higher education area (FC, EF), pp. 78–82.
ITiCSE-2010-Cox #development #usability- Usability, engagement & development of a digital usability laboratory in a higher education environment (DC), pp. 269–273.
ITiCSE-2010-DicksonAAG #automation #evaluation- Evaluation of automatic classroom capture for computer science education (PED, DTA, WRA, AG), pp. 88–92.
ITiCSE-2010-Ezel #assessment #how #student- Assessment methods and how teachers and students view them in a computer science course at Uppsala University (MCE), p. 309.
ITiCSE-2010-ForsterJ #approach #network- Hands-on approach to teaching wireless sensor networks at the undergraduate level (AF, MJ), pp. 284–288.
ITiCSE-2010-GardnerF - Broadening accessibility to computer science for K-12 education (MKG, WcF), pp. 229–233.
ITiCSE-2010-HauptHPGMBHKK #product line #research #virtual machine- The SOM family: virtual machines for teaching and research (MH, RH, TP, GG, SM, AB, AH, MK, RK), pp. 18–22.
ITiCSE-2010-KoppelmanD #abstraction- Teaching abstraction in introductory courses (HK, BvD), pp. 174–178.
ITiCSE-2010-KyrilovCT #assessment #case study #evaluation #online #using- Improving CS education at Wits using an online assessment and evaluation system: a case study (AK, JC, MT), p. 314.
ITiCSE-2010-McGill #collaboration #design #framework #game studies- Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework (MM), pp. 259–263.
ITiCSE-2010-PerkovicSHJ #framework- A framework for computational thinking across the curriculum (LP, AS, SH, JJ), pp. 123–127.
ITiCSE-2010-QianLH #embedded- Portable labs in a box for embedded system education (KQ, CTDL, XH), p. 318.
ITiCSE-2010-RodgerBDHLNQ #programming- Enhancing K-12 education with alice programming adventures (SHR, MB, LD, JH, LL, DN, HQ), pp. 234–238.
ITiCSE-2010-RouthLMD #social #student- International sustainable exchange: student projects to teach social responsibility (CRR, CL, LM, ND), p. 317.
ITiCSE-2010-SekiyaMY #analysis- Analysis of computer science related curriculum on LDA and Isomap (TS, YM, KY), pp. 48–52.
ITiCSE-2010-Thompson - From phenomenography study to planning teaching (ET), pp. 13–17.
ITiCSE-2010-YukselturkYSK #case study #experience #online- Online education experiences: information technologies certificate program at METU (EY, AY, AS, ÖK), pp. 83–87.
SIGITE-2010-Ater-KranovBOWZ #challenge #community- Developing a community definition and teaching modules for computational thinking: accomplishments and challenges (AAK, RB, GO, SW, MZ), pp. 143–148.
SIGITE-2010-ChoiLO #distance #security- Feasibility of virtual security laboratory for three-tiered distance education (YBC, SL, THO), pp. 53–58.
SIGITE-2010-Connolly #web #web service- Small service is true service while it lasts: integrating web services into IT education (RWC), pp. 25–29.
SIGITE-2010-Kazmerik #student #web #web service- Who cares about web services?: a student perspective on web technology education (RWK), pp. 30–32.
SIGITE-2010-LewisL #network #security- TLS man-in-the-middle laboratory exercise for network security education (JL, PL), pp. 117–120.
SIGITE-2010-MulwaLSSW #adaptation #hypermedia #learning #overview #perspective- Adaptive educational hypermedia systems in technology enhanced learning: a literature review (CM, SL, MS, IAS, VW), pp. 73–84.
SIGITE-2010-StockmanN #network- A teaching pedagogy for networking/system administration courses: freshman through senior years (MS, JN), pp. 15–20.
SIGITE-2010-WangHY #network #security #using- Using VMware VCenter lab manager in undergraduate education for system administration and network security (XW, GCH, RY), pp. 43–52.
SIGITE-2010-Welch #automation- Information technology curriculum and practical opportunities in automation (JLW), pp. 85–88.
SIGITE-2010-WuW #programming- Teaching a fundamental programming course via a Chinese/American faculty exchange agreement (HW, CW), pp. 159–162.
SIGITE-2010-YuanZ #design #network #recommendation #taxonomy- Design and implement a networking curriculum in light of ACM IT curriculum recommendations and bloom’s taxonomy (DY, JZ), pp. 155–156.
ICSM-2010-Rajlich #re-engineering- Teaching undergraduate software engineering (VR), pp. 1–2.
CIG-2010-SmithAHL #using- Using co-evolved RTS opponents to teach spatial tactics (GS, PA, RH, SJL), pp. 146–153.
FDG-2010-Hicks #game studies #social #towards- Towards social gaming methods for improving game-based computer science education (AH), pp. 259–261.
FDG-2010-NickelB #collaboration #game studies #learning #multi- Games for CS education: computer-supported collaborative learning and multiplayer games (AN, TB), pp. 274–276.
FDG-2010-TaylorW #game studies #how #what- This is how we play it: what a mega-LAN can teach us about games (TLT, EW), pp. 195–202.
FDG-2010-TolentinoSB #design #game studies #learning #social #student- Applying game design principles to social skills learning for students in special education (LMT, PS, DB), pp. 252–253.
VS-Games-2010-RodriguesSV #development #game studies- A Digital Game Development Education Project (NFR, RS, JLV), pp. 79–82.
CHI-2010-SaerbeckSBJ #behaviour #social- Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor (MS, TS, CB, MDJ), pp. 1613–1622.
ICEIS-DISI-2010-MarksR - Chief Information Officer Profile in Higher Education (AM, YR), pp. 159–165.
ICEIS-DISI-2010-ZhangOCK #case study #data mining #mining #student- Use Data Mining to Improve Student Retention in Higher Education — A Case Study (YZ, SO, TC, HK), pp. 190–197.
ICEIS-HCI-2010-BellstromT #on the #programming #visualisation- On the Importance of Visualizing in Programming Education (PB, CT), pp. 131–136.
ICEIS-HCI-2010-LeiteGPSCBS #interface- A User-interface Environment as a Support in Maths Teaching for Deaf Children (MDL, LSG, ARP, MSS, MAC, LCEB, FS), pp. 79–85.
ICEIS-HCI-2010-RichardsD #knowledge base #visualisation- The Visualisation and Exploration of a Curriculum Knowledgebase (SR, HD), pp. 168–173.
ICPR-2010-OliveiraL - Generalizing Tableau to Any Color of Teaching Boards (DMdO, RDL), pp. 2411–2414.
ICPR-2010-ZafrullaBYPSH #game studies #verification- American Sign Language Phrase Verification in an Educational Game for Deaf Children (ZZ, HB, PY, PP, TS, HH), pp. 3846–3849.
KEOD-2010-HubwieserB #collaboration #modelling- Modeling Educational Knowledge — Supporting the Collaboration of Computer Science Teachers (PH, MB), pp. 229–234.
KEOD-2010-SegedinacSK #development #framework #information management #representation- Knowledge Representation Framework for Curriculum Development (MS, GS, ZK), pp. 327–330.
ICSE-2010-CalikliBA #analysis #bias #developer #experience- An analysis of the effects of company culture, education and experience on confirmation bias levels of software developers and testers (GÇ, ABB, BA), pp. 187–190.
ICSE-2010-FendlerW #perspective #re-engineering #towards- Towards contextualised software engineering education: an African perspective (JF, HWT), pp. 599–607.
ICSE-2010-HumayunBFLA #analysis #development #empirical #overview #quality- An empirical analysis of team review approaches for teaching quality software development (AH, WB, GAF, FL, RA), pp. 567–575.
ICSE-2010-KitchenhamBB #re-engineering- The educational value of mapping studies of software engineering literature (BK, PB, DB), pp. 589–598.
ICSE-2010-MusilSWB #game studies #prototype #what- Synthesized essence: what game jams teach about prototyping of new software products (JM, AS, DW, SB), pp. 183–186.
ICSE-2010-Rodrigues #3d #approach #architecture #artificial reality #named- VisAr3D: an approach to software architecture teaching based on virtual and augmented reality (CSCR), pp. 351–352.
SAC-2010-MarinhoCDFBBL #data mining #framework #mining #ontology- An ontology-based software framework to provide educational data mining (TM, EdBC, DD, RF, LMB, IIB, HPLL), pp. 1433–1437.
SAC-2010-PeixotoPR #game studies #simulation- Semiotic inspection method in the context of educational simulation games (DCCP, ROP, RFR), pp. 1207–1212.
ECDL-2009-CasarosaTAGSL #question- DL Education in the EU and in the US: Where Are We?, Where Are We Going? (VC, AMT, TAJ, SG, TS, RL), pp. 378–379.
ECDL-2009-NgimwaAU #collaboration #design #library- Collaborative Ownership in Cross-Cultural Educational Digital Library Design (PN, AA, JU), pp. 239–249.
ECDL-2009-SuttonG #concept #learning- Conceptual Discovery of Educational Resources through Learning Objectives (SAS, DG), pp. 380–383.
JCDL-2009-Barker #library #online #using- Science teachers’ use of online resources and the digital library for Earth system education (LJB), pp. 1–10.
JCDL-2009-BethardWBMS #automation #library #quality- Automatically characterizing resource quality for educational digital libraries (SB, PGW, KRB, JHM, TS), pp. 221–230.
JCDL-2009-MarshallRZ #assessment #library #recommendation #self #standard- Dimensional standard alignment in K-12 digital libraries: assessment of self-found vs. recommended curriculum (BM, RFR, MZ), pp. 11–14.
CSEET-2009-AroraG #approach #development #enterprise #re-engineering #scalability- Software Engineering Approach for Teaching Development of Scalable Enterprise Applications (RA, SG), pp. 105–112.
CSEET-2009-BarkerI #case study #re-engineering #scalability- IT SPIRAL: A Case Study in Scalable Software Engineering Education (MB, KI), pp. 53–60.
CSEET-2009-BoerFV #approach #architecture #community- A Community of Learners Approach to Software Architecture Education (RCdB, RF, HvV), pp. 190–197.
CSEET-2009-BreretonTK #empirical #overview #programming #student- Pair programming as a teaching tool: a student review of empirical studies (PB, MT, RK), pp. 240–247.
CSEET-2009-CastilloOFE #approach #developer #programming #towards- Toward an Approach to Programming Education to Produce Qualified Software Developers (JFC, CMdO, ESF, PVE), pp. 101–104.
CSEET-2009-GB #ontology #re-engineering #using- Using Ontologies to Aid the Teaching of Software Engineering (SPG, AB), pp. 224–231.
CSEET-2009-Goel #learning #re-engineering- Enriching the Culture of Software Engineering Education through Theories of Knowledge and Learning (SG), p. 279.
CSEET-2009-GotelKSSS #re-engineering- A Global and Competition-Based Model for Fostering Technical and Soft Skills in Software Engineering Education (OG, VK, MS, CS, TS), pp. 271–278.
CSEET-2009-Jalote #re-engineering- Teaching an Introductory Software Engineering Course in a Computer Science Program (PJ), p. 7.
CSEET-2009-KlapholtzMP #re-engineering- The Graduate Software Engineering Reference Curriculum (GSwERC) (DK, JM, ABP), pp. 290–291.
CSEET-2009-KoolmanojwongB #case study #experience #research #using- Using Software Project Courses to Integrate Education and Research: An Experience Report (SK, BWB), pp. 26–33.
CSEET-2009-Kumar #approach #re-engineering- Innovative Teaching of Software Engineering: Practical Approach with Labs (SK), pp. 284–287.
CSEET-2009-Rosso-Llopart #learning #re-engineering- An Examination of Learning Technologies That Support Software Engineering and Education (MRL), pp. 294–295.
CSEET-2009-Sangal #re-engineering- Software Engineering: Research-Led Education with Human Values (RS), p. 1.
CSEET-2009-SantosBCAM #re-engineering- Applying PBL in Software Engineering Education (SCdS, MdCMB, APCC, JOA, SRdLM), pp. 182–189.
CSEET-2009-SkandanS #case study #experience #induction #re-engineering- Software Engineering Education at TCS Induction — An Experience Report (SS, MS), pp. 16–19.
CSEET-2009-Subrahmanyam #framework #re-engineering- A Dynamic Framework for Software Engineering Education Curriculum to Reduce the Gap between the Software Organizations and Software Educational Institutions (GVBS), pp. 248–254.
CSEET-2009-TaranVG #authoring #case study #framework #multi #platform #re-engineering- Multimedia Case Studies in Software Engineering: A Look at MDM CAP: A Case Authoring Platform for Education and Training (GT, VV, KG), pp. 296–297.
CSEET-2009-UmarjiSKL #re-engineering- Software Engineering Education for Bioinformatics (MU, CBS, AGK, HL), pp. 216–223.
CSEET-2009-WuWSK #development #evaluation #framework #game studies #using- An Evaluation of Using a Game Development Framework in Higher Education (BW, AIW, JES, TBK), pp. 41–44.
EDM-2009-Ben-NaimBM #adaptation #approach #data-driven- A User-Driven and Data-Driven Approach for Supporting Teachers in Reflection and Adaptation of Adaptive Tutorials (DBN, MB, NM), pp. 21–30.
EDM-2009-FengBH #composition #learning #using- Using Learning Decomposition and Bootstrapping with Randomization to Compare the Impact of Different Educational Interventions on Learning (MF, JB, NTH), pp. 51–60.
EDM-2009-QuevedoM #assessment #learning #process- Obtaining weights of a rubric through a pairwise learning model when the assessment process involves more than one lecturer (JRQ, EM), pp. 289–298.
EDM-2009-RomeroVGCG #collaboration #data mining #mining- Collaborative Data Mining Tool for Education (CR, SV, EG, CdC, MG), pp. 299–308.
EDM-2009-SacinASO #data mining #mining #recommendation #using- Recommendation in Higher Education Using Data Mining Techniques (CVS, JBA, LS, AO), pp. 191–199.
ITiCSE-2009-Al-BowAEFFLLM #game studies #programming #student #using- Using game creation for teaching computer programming to high school students and teachers (MAB, DA, JE, RF, JF, CL, STL, SM), pp. 104–108.
ITiCSE-2009-Almeida-MartinezUV #named #visualisation- VAST: a visualization-based educational tool for language processors courses (FJAM, JUF, JÁVI), p. 342.
ITiCSE-2009-AndersonJD #distance- Xen worlds: leveraging virtualization in distance education (BRA, AKJ, TED), pp. 293–297.
ITiCSE-2009-BrindaPS #standard- Bridging ICT and CS: educational standards for computer science in lower secondary education (TB, HP, CS), pp. 288–292.
ITiCSE-2009-Cassapu #experience #interactive- Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
ITiCSE-2009-CasselGN #community #named- Ensemble: enriching communities and collections to support education in computing (L(C, GWH, BN), p. 355.
ITiCSE-2009-ColeKMP #named- Musicomputation: a pilot course exploring a pre-college computer science curriculum (MCC, EK, ALM, SP), p. 381.
ITiCSE-2009-FesakisS #programming- Influence of the familiarization with “scratch” on future teachers’ opinions and attitudes about programming and ICT in education (GF, KS), pp. 258–262.
ITiCSE-2009-Gomez-MartinJA #design pattern #game studies #product line #using- Teaching design patterns using a family of games (MAGM, GJD, JA), pp. 268–272.
ITiCSE-2009-Hwang #operating system #video- Video courseware for teaching operating systems with Windows (SwH), p. 340.
ITiCSE-2009-Hwang09a #learning #operating system- Blended learning for teaching operating systems with Windows (SwH), p. 380.
ITiCSE-2009-IglesiasMRJ #named- APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom (AI, LM, PR, JJ), p. 393.
ITiCSE-2009-Inghelbrecht #design #tool support- Tool support for teaching responsibility-driven design (YI), p. 351.
ITiCSE-2009-Kumar - Need to consider variations within demographic groups when evaluating educational interventions (ANK), pp. 176–180.
ITiCSE-2009-MahmoudNNPSWD #mobile- An academic kit for integrating mobile devices into the CS curriculum (QHM, TN, RN, PP, RS, MW, DD), pp. 40–44.
ITiCSE-2009-MarcosFM #uml- The two states of the mind to teach UML (LdM, FF, JJM), p. 361.
ITiCSE-2009-MegiasTBS #distance #standard- Free technology academy: a European initiative for distance education about free software and open standards (DM, WT, LB, FS), pp. 70–74.
ITiCSE-2009-Merceron #automaton #design pattern- Design patterns to support teaching of automata theory (AM), p. 341.
ITiCSE-2009-MisraBK #music- A music context for teaching introductory computing (AM, DSB, DK), pp. 248–252.
ITiCSE-2009-MoffatT #algorithm #using- The use of MUVE technology in teaching AI algorithms (DCM, KT), p. 396.
ITiCSE-2009-NorvellB #plugin- Rich content plug-ins for the teaching machine (TSN, MBL), p. 348.
ITiCSE-2009-PatersonHC #approach #modelling #object-oriented #programming #using- Using coding patterns in a model-driven approach to teaching object oriented programming (JHP, JH, KFC), p. 358.
ITiCSE-2009-Porcheron #process- The bologna process in European education (PP), p. 3.
ITiCSE-2009-QianLT #embedded #online #realtime- Teach real-time embedded system online with real hands-on labs (KQ, JL, LT), p. 367.
ITiCSE-2009-RosslingK - Extending moodle to better support computing education (GR, AK), pp. 146–150.
ITiCSE-2009-Saeli #how #programming- How to teach programming in secondary education: first results of a PhD project (MS), p. 356.
ITiCSE-2009-SchluterB #empirical- The attributes of task difficulty in informatics in secondary education: first results of an empirical study (KS, TB), p. 357.
ITiCSE-2009-SoriaP #architecture #aspect-oriented #development #open source #using- Teaching software architectures and aspect-oriented software development using open-source projects (CCS, JP), p. 385.
ITiCSE-2009-StarrBZ #development #framework #implementation- The development and implementation of a context-based curricular framework for computer science education in high schools (CWS, DB, PZ), pp. 283–287.
ITiCSE-2009-TsengHH #collaboration #framework #learning #platform #ubiquitous- A collaborative ubiquitous learning platform for computer science education (JCRT, SYYH, GJH), p. 368.
ITiCSE-2009-WhiteI #case study #experience #learning #research- Relating research and teaching: learning from experiences and beliefs (SW, AI), pp. 75–79.
SIGITE-2009-CaoWCW #multi #network #research- Developing a multifunctional network laboratory for teaching and research (XC, YW, AC, YW), pp. 155–160.
SIGITE-2009-Connolly #design #guidelines #using #web- No longer partying like it’s 1999: designing a modern web stream using the it2008 curriculum guidelines (RWC), pp. 74–79.
SIGITE-2009-ConnollyM #programming #re-engineering- Integrating software engineering in computer programming education (CMC, GM), pp. 50–54.
SIGITE-2009-HislopCDFFB #library #named- Ensemble: creating a national digital library for computing education (GWH, LNC, LMLD, EAF, RF, PB), p. 200.
SIGITE-2009-IslamS #architecture #distance #distributed #effectiveness- A cost-effective distributed architecture to enable distance education over emerging wireless technologies (KRI, CMS), pp. 182–188.
SIGITE-2009-Iyengar #development #enterprise- Teaching enterprise software development in undergraduate curriculum (SRI), pp. 29–32.
SIGITE-2009-JacksonHTWE #guidelines- Changes to an IT program in response to the IT 2008 curriculum guidelines (HJ, LH, LST, JW, HJCE), pp. 192–198.
SIGITE-2009-JiangW #integration- Introducing an application integration course in IT curriculum (KJ, CW), pp. 33–36.
SIGITE-2009-LiTL - Experiencing virtual computing lab in information technology education (PL, LT, PJLI), pp. 55–59.
SIGITE-2009-MagnessR #experience- An innovative myers-briggs type indicator educational experience used in an information technology capstone course (JBM, EAR), pp. 144–149.
SIGITE-2009-OhMP #encryption #internet #protocol #simulation #using- Teaching high-assurance internet protocol encryption (haipe) using opnet modeler simulation tool (THO, SM, YP), pp. 161–165.
SIGITE-2009-QuinnG #approach- An approach to a capstone curriculum (RTQ, DTG), pp. 150–154.
SIGITE-2009-SaadW #lessons learnt #thread- Adopting threads for computing education: lessons learned to date from an nsf cpath project (AS, AW), pp. 203–204.
SIGITE-2009-SabinL - IT education 2.0 (MS, JL), pp. 91–99.
SIGITE-2009-Stanley #architecture #hardware #logic #network #operating system #simulation #using- Using digital logic simulation as a teaching aid in discrete mathematics, hardware and operating systems, networking, computer organization and computer architecture: a workshop outline (TDS), pp. 1–2.
SIGITE-2009-WangZ #development #web- Teaching web development in the web 2.0 era (YDW, NZ), pp. 80–86.
SIGITE-2009-Watkins #evaluation #process #project management #re-engineering #web- Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering (KZW), pp. 173–177.
SIGITE-2009-WinerW #re-engineering- Events and findings of the Purdue University Calumet computer information technology & graphics (CIT&G) department teaching partnership with the College of Software Engineering of Southeast University in Nanjing China (CW, HW), p. 201.
SIGITE-2009-YuanZ #design #network #open source- An instructional design of open source networking laboratory and curriculum (DY, JZ), pp. 37–42.
LATA-2009-BalbachZ #algorithm- Recent Developments in Algorithmic Teaching (FJB, TZ), pp. 1–18.
ICFP-2009-Pierce #programming language #proving #using- λ, the ultimate TA: using a proof assistant to teach programming language foundations (BCP), pp. 121–122.
DiGRA-2009-DivotkeyKD #challenge #development #game studies- Game Development: a Teaching Challenge [Abstract] (RD, MK, JD).
DiGRA-2009-HullettKW #game studies- Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
DiGRA-2009-Hung #game studies #learning #order #video- The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games (ACYH).
DiGRA-2009-KafaiBF #game studies #what- What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture (YBK, WQB, DAF).
FDG-2009-BrownLA #design #development #game studies- Emphasizing soft skills and team development in an educational digital game design course (QB, FJL, SA), pp. 240–247.
FDG-2009-Eagle #design #evaluation #game studies- Level up: a frame work for the design and evaluation of educational games (ME), pp. 339–341.
FDG-2009-LangeveldK #tool support #visualisation- Educational impact of digital visualization and auditing tools on a digital character production course (MCvL, RK), pp. 316–323.
FDG-2009-McGill #comparison #development #game studies #industrial- Defining the expectation gap: a comparison of industry needs and existing game development curriculum (MM), pp. 129–136.
FDG-2009-McGill09a #effectiveness #game studies #learning- Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum (MM), pp. 344–345.
FDG-2009-Swain #collaboration #game studies #research- Improving academic-industry collaboration for game research and education (CS), pp. 191–198.
VS-Games-2009-BeggsOVA #game studies- The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff (RB, PO, KV, SA), pp. 174–177.
VS-Games-2009-EvangelistaCNB #interactive- Interactive Storytelling for Children Education (CE, MC, VN, MB), pp. 198–201.
VS-Games-2009-RooneyOBMI #game studies- Cross-Disciplinary Approaches for Developing Serious Games in Higher Education (PR, KCO, GB, BM, CI), pp. 161–165.
CHI-2009-HornSCJ #programming language #using #visual notation- Comparing the use of tangible and graphical programming languages for informal science education (MSH, ETS, RJC, RJKJ), pp. 975–984.
CHI-2009-JiangVBLS #named- CThru: exploration in a video-centered information space for educational purposes (HJ, AV, MB, RAL, CS), pp. 1247–1250.
DHM-2009-KuramotoIST #comparison #physics #realtime #self- Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher’s Model (IK, YI, YS, YT), pp. 123–131.
HCD-2009-ItoIH - Practice of Promoting HCD Education by a Consumer-Electronics Manufacturer (JI, AI, TH), pp. 594–600.
HCD-2009-KuDC #architecture #usability- The Effects of Information Architecture and Atmosphere Style on the Usability of an Ecology Education Website (CjK, JLD, LCC), pp. 749–757.
HCI-NIMT-2009-TamadaOU #c- Robot Helps Teachers for Education of the C Language Beginners (HT, AO, HU), pp. 377–384.
HCI-VAD-2009-CasasOP #tablet #using- Using Tablet PCs and Pen-Based Technologies to Support Engineering Education (IC, SFO, JP), pp. 31–38.
HCI-VAD-2009-JelinSDMB #human-computer #question- HCI Professional Involvement in k-12 Education: On Target or Missing the Mark? (MJ, AS, JD, DM, DB), pp. 111–118.
HCI-VAD-2009-SaitoMQS #development #mobile- Development of a Simulator of Abacus: Ancient Analog Calculator on a Mobile Phone as a Teaching Material (KS, YM, VQ, HS), pp. 204–208.
HCI-VAD-2009-SancarCITOE #case study #validation- Developing a Validation Methodology for Educational Driving Simulators and a Case Study (HS, KÇ, VI, GT, NO, UE), pp. 760–769.
HCI-VAD-2009-UenoHY #framework #named #platform- WebELS: A Content-Centered E-Learning Platform for Postgraduate Education in Engineering (HU, ZH, JY), pp. 246–255.
HCI-VAD-2009-WangYXWD #evaluation #usability- A Pen-Based Teaching System for Children and Its Usability Evaluation (DW, TY, JX, HW, GD), pp. 256–265.
HIMI-DIE-2009-WadaSTAS #design- Designing Sticky Knowledge-Network SNS for Japanese Science Teachers (YW, MS, HT, YA, KS), pp. 447–456.
HIMI-II-2009-ReichlH #learning- Promoting a Central Learning Management System by Encouraging Its Use for Other Purposes Than Teaching (FR, AH), pp. 689–698.
OCSC-2009-KadenbachK #challenge #collaboration #development #social #using- Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education (DK, CK), pp. 479–487.
OCSC-2009-OganAKJ #game studies #learning #question #social- Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame? (AO, VA, JK, CJ), pp. 593–602.
OCSC-2009-PuseyM #heuristic #implementation #learning #wiki- Heuristics for Implementation of Wiki Technology in Higher Education Learning (PP, GM), pp. 507–514.
OCSC-2009-ReisBM #interface #mobile- Mobile Phone Interfaces for Informal Education (JCdR, RB, MCM), pp. 515–524.
ICML-2009-BengioLCW #learning- Curriculum learning (YB, JL, RC, JW), pp. 41–48.
ICML-2009-DekelS - Good learners for evil teachers (OD, OS), pp. 233–240.
KDIR-2009-PiedadeS #student- Business Intelligence in Higher Education — Managing the Relationships with Students (MBP, MYS), pp. 297–302.
KMIS-2009-FalcaoNC #agile #data transformation #optimisation #process- Application of Lean Six Sigma Methodology to Optimization Processes of Data Management in an Educational Context (SF, FN, AC), pp. 309–312.
KMIS-2009-MichelP #concept #information management #project management- Knowledge Management Concepts for Training by Project — An Observation of the Case of Project Management Education (CM, PP), pp. 129–134.
SEKE-2009-Ye #collaboration #learning #re-engineering- An Academia-Industry Collaborative Teaching and Learning Model for Software Engineering Education (HY), pp. 301–305.
RE-2009-Zowghi #challenge #requirements- Requirements Engineering Education and Training: Key Challenges and Practical Solutions (DZ), p. 358.
GTTSE-2009-GjosaeterP #compilation #metamodelling- Teaching Computer Language Handling — From Compiler Theory to Meta-modelling (TG, AP), pp. 446–460.
WICSA-2008-MannistoSM #architecture #design- Teaching Software Architecture Design (TM, JS, VM), pp. 117–124.
ECDL-2008-JoorabchiM #development #repository- Development of a National Syllabus Repository for Higher Education in Ireland (AJ, AEM), pp. 197–208.
HT-2008-Diniz #hypermedia #using- Efl and hypertext: using webquests to maximize english teaching (MGD), pp. 223–224.
HT-2008-HsiaoLL #authoring #social- Educational social linking in example authoring (IHH, QL, YLL), pp. 229–230.
HT-2008-LawlessHW #corpus #learning- Enhancing access to open corpus educational content: learning in the wild (SL, LH, VW), pp. 167–174.
JCDL-2008-BrusilovskyHY #library- Annotated program examples as first class objects in an educational digital library (PB, IHH, MY), pp. 337–340.
JCDL-2008-KhanMS - Curriculum overlay model for embedding digital resources (HJK, KEM, TS), pp. 74–84.
JCDL-2008-McArthurZ #learning #towards- From nsdl 1.0 to nsdl 2.0: towards a comprehensive cyberinfrastructure for teaching and learning (DJM, LLZ), pp. 66–69.
JCDL-2008-Ray #question- Education for digital stewardship: librarians, archivists or curators? (JR), pp. 441–442.
JCDL-2008-ReitsmaMDC #standard- Exploring educational standard alignment: in search of “relevance” (RFR, BM, MD, MNC), pp. 57–65.
JCDL-2008-YaronDKLBPLSCA - Cross-disciplinary molecular science education in introductory science courses: an nsdl matdl collection (DJY, JLD, MK, GL, LMB, JJP, CSL, DRS, WCC, CA), pp. 70–73.
CSEET-2008-BagertPS #legacy #re-engineering #research- Software Engineering Education, Training, and Research: The Legacy of Nancy Mead (DJB, DNP, HS), pp. 238–243.
CSEET-2008-BarbosaSM #experience #learning #testing- An Experience on Applying Learning Mechanisms for Teaching Inspection and Software Testing (EFB, SdRSdS, JCM), pp. 189–196.
CSEET-2008-BurgeW #communication #re-engineering- Teaching Communication Skills in the Software Engineering Curriculum (JEB, CW), pp. 265–266.
CSEET-2008-GargV #challenge #re-engineering- Software Engineering Education in India: Issues and Challenges (KG, VV), pp. 110–117.
CSEET-2008-HayesB #re-engineering- Nancy Mead and Software Engineering Education: Advancements through Action (JHH, MB), pp. 244–249.
CSEET-2008-Honig #exclamation #generative #process #quality #re-engineering- Teaching Successful “Real-World” Software Engineering to the “Net” Generation: Process and Quality Win! (WLH), pp. 25–32.
CSEET-2008-LisboaNAM #case study #experience #product line- A Case Study in Software Product: Lines An Educational Experience (LBL, LMN, ESdA, SRdLM), pp. 155–162.
CSEET-2008-Mead #how #re-engineering- Software Engineering Education: How Far We’ve Come and How Far We Have to Go (NRM), pp. 18–22.
CSEET-2008-RyooFJ #design #game studies #learning #object-oriented #problem #re-engineering- Teaching Object-Oriented Software Engineering through Problem-Based Learning in the Context of Game Design (JR, FF, DSJ), pp. 137–144.
CSEET-2008-SalamahG #model checking #specification #using- A Technique for Using Model Checkers to Teach Formal Specifications (SS, AQG), pp. 181–188.
CSEET-2008-SiqueiraBB #re-engineering- A Software Factory for Education in Software Engineering (FLS, GMCB, JLRB), pp. 215–222.
CSEET-2008-Taran #interactive #people- Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
EDM-2008-MerceronY #metric- Interestingness Measures for Associations Rules in Educational Data (AM, KY), pp. 57–66.
EDM-2008-RomeroGFV #mining #visualisation- Mining and Visualizing Visited Trails in Web-Based Educational Systems (CR, SGS, MF, SV), pp. 182–186.
EDM-2008-VenturaRH #dataset #evaluation #framework #metric- Analyzing Rule Evaluation Measures with Educational Datasets: A Framework to Help the Teacher (SV, CR, CH), pp. 177–181.
ITiCSE-2008-AdamsH - Building an economical VR system for CS education (JCA, JH), pp. 148–152.
ITiCSE-2008-Caldeira #case study #sql- Teaching SQL: a case study (CPC), p. 340.
ITiCSE-2008-CaspersenCDPST #question #what- What is masters level education in informatics? (MEC, LNC, GD, AP, SS, HT), p. 341.
ITiCSE-2008-ChoiBJL #design #process- Designing offline computer science activities for the korean elementary school curriculum (SC, TB, SJJ, WGL), p. 338.
ITiCSE-2008-Connolly #design #development #multi #platform #using- Complecto mutatio: teaching software design best practices using multi-platform development (RWC), p. 345.
ITiCSE-2008-DemailleLP #compilation #set #tool support- A set of tools to teach compiler construction (AD, RL, BP), pp. 68–72.
ITiCSE-2008-DenegriFGM #design pattern #interactive- A tool for teaching interactions between design patterns (ED, GF, AG, PJM), p. 371.
ITiCSE-2008-Deugo #eclipse- Eclipse as a teaching tool (DD), p. 318.
ITiCSE-2008-Diaz-AgudoJR #approach #how #semantics #web- How to teach semantic web?: a project-based approach (BDA, GJD, JARG), pp. 98–102.
ITiCSE-2008-EagleB #array #game studies- Wu’s castle: teaching arrays and loops in a game (ME, TB), pp. 245–249.
ITiCSE-2008-Fekete #java #student #thread- Teaching students to develop thread-safe java classes (ADF), pp. 119–123.
ITiCSE-2008-Garcia-OsorioGG #algorithm #ll #lr #parsing- A tool for teaching LL and LR parsing algorithms (CGO, CGP, NGP), p. 317.
ITiCSE-2008-Garcia-OsorioMJG #automaton #turing machine- Teaching push-down automata and turing machines (CGO, IMS, JJV, NGP), p. 316.
ITiCSE-2008-GoldwasserL #object-oriented #python- Teaching an object-oriented CS1 -: with Python (MHG, DL), pp. 42–46.
ITiCSE-2008-GotelSW #assessment #assurance #open source #programming #quality #student- Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments (OG, CS, AW), pp. 214–218.
ITiCSE-2008-Hollingsworth #approach #query- Teaching query writing: an informed instruction approach (JEH), p. 351.
ITiCSE-2008-Jenkins #re-engineering- Teaching computer aided software engineering at the graduate level (MJ), pp. 63–67.
ITiCSE-2008-Kolikant #framework #learning- Computer-science education as a cultural encounter: a socio-cultural framework for articulating learning difficulties (YBDK), pp. 291–295.
ITiCSE-2008-KollanusI #agile #case study #development #experience #testing- Test-driven development in education: experiences with critical viewpoints (SK, VI), pp. 124–127.
ITiCSE-2008-KoppelmanV #case study #distance #experience- Experiences with a synchronous virtual classroom in distance education (HK, HPEV), pp. 194–198.
ITiCSE-2008-LinhoffS #game studies #programming #using- Teaching game programming using XNA (JL, AS), pp. 250–254.
ITiCSE-2008-MarcosBM - Evolutionary approaches for curriculum sequencing (LdM, RB, JJM), p. 373.
ITiCSE-2008-MorenoICM #database #design #distance #learning #towards #using- Using accessible digital resources for teaching database design: towards an inclusive distance learning proposal (LM, AI, EC, PM), pp. 32–36.
ITiCSE-2008-MurphyPK #approach #distance #learning #programming- A distance learning approach to teaching eXtreme programming (CM, DBP, GEK), pp. 199–203.
ITiCSE-2008-MurphyT #research #self- Dangers of a fixed mindset: implications of self-theories research for computer science education (LM, LT), pp. 271–275.
ITiCSE-2008-PatersonHC #semantics- Drawing the line: teaching the semantics of binary class associations (JHP, JH, KFC), p. 362.
ITiCSE-2008-PlaneV #capacity #framework #perspective- Comparing capacity building frameworks for computer science education in underdeveloped countries: an Asian and African perspective (JDP, IMV), pp. 306–310.
ITiCSE-2008-PullenC #distance #distributed #quality- Distributed application launching for high quality graphics in synchronous distance education (JMP, JXC), pp. 204–208.
ITiCSE-2008-RagonisH - Tutoring model for promoting teaching skills of computer science prospective teachers (NR, OH), pp. 276–280.
ITiCSE-2008-ReyesM #combinator #game studies #java- Games developed in Java for teaching “Combinatorial Game Theory” (MR, ÁM), p. 359.
ITiCSE-2008-SchluterB - Characteristics and dimensions of a competence model of theoretical computer science in secondary education (KS, TB), p. 367.
ITiCSE-2008-Shaban-NejadH #learning #towards- Web-based dynamic learning through lexical chaining: a step forward towards knowledge-driven education (ASN, VH), p. 375.
ITiCSE-2008-Sheridan-RossGF - Practical tips for creating podcasts in higher education (JSR, AG, JF), p. 311.
SIGITE-2008-Al-ZoubiJNNP #design #integration #logic #online- Integration of an online digital logic design lab for it education (AYAZ, SJ, NN, JN, OP), pp. 237–242.
SIGITE-2008-BoyerLG #programming- Self direction & constructivism in programming education (NRB, SL, AG), pp. 89–94.
SIGITE-2008-CarverCHS #comparison- IT education in a cultural context: a comparison of three approaches in afghanistan (CACJ, MHH, OKS), pp. 173–176.
SIGITE-2008-Edirisinghe #fault #game studies #identification #programming #student #using- Teaching students to identify common programming errors using a game (EMNSE), pp. 95–98.
SIGITE-2008-HackerS #challenge #development #parallel- Meeting the data challenge: curriculum development for parallel data systems (TJH, JAS), pp. 153–156.
SIGITE-2008-HardyPW #collaboration #power of #web- The impact of collaborative technology in it and computer science education: harnessing the power of web 2.0 (NH, MP, HW), pp. 63–64.
SIGITE-2008-HawthorneCKW - Curricular resources from the ACM two-year college education committee (EKH, RDC, KJK, AMW), pp. 55–56.
SIGITE-2008-HeSRHS #interactive #network #student #web- Information technology education for k-12 students and teachers: from sensor network to comprehensive and customized web interaction (LH, AS, JR, PH, ES), pp. 65–70.
SIGITE-2008-JiangK #configuration management #integration- Integration of configuration management into the IT curriculum (KJ, RK), pp. 183–186.
SIGITE-2008-JovanovicC #agile #modelling #validation- Teaching agile validation of data models (VMJ, LC), pp. 139–146.
SIGITE-2008-Kalathur #data mining #experience #mining #online #student- Enriching student experience with student driven content while teaching an online data mining class (SK), pp. 125–130.
SIGITE-2008-LuntE - The IT model curriculum: a status update (BML, JJE), pp. 1–4.
SIGITE-2008-RutherfoordR #design #online- Exploring teaching methods for on-line course delivery-using universal instructional design (RHR, JKR), pp. 45–50.
SIGITE-2008-SaadHRSH #named #student- Ossabest: a comprehensive itest project for middle and high school teachers and students (AS, LH, JR, ES, PH), pp. 71–76.
SIGITE-2008-SchmalzC #concept #multimodal- It/cs workshop: multimodal, multimedia courseware for teaching technical concepts in humanistic context (MSS, LC), pp. 23–30.
SIGITE-2008-StackpoleKHGP #distributed- Decentralized virtualization in systems administration education (BS, JK, TH, LG, YP), pp. 249–254.
SIGITE-2008-Walden #security #web- Integrating web application security into the IT curriculum (JW), pp. 187–192.
SIGITE-2008-Wang #concurrent #security #thread- A security thread in a thread-based curriculum (AJAW), pp. 193–200.
AIIDE-2008-KarpovSM #framework #game studies #named #platform #research- OpenNERO: A Game Platform for AI Research and Education (IK, JS, RM).
GDCSE-2008-BoudreauxER #game studies #programming- Adding handheld game programming to a computer science curriculum (HB, JE, TR), pp. 16–20.
GDCSE-2008-XuBK #game studies- Games, robots, and robot games: complementary contexts for introductory computing education (DX, DSB, DK0), pp. 66–70.
CHI-2008-BuechleyECC #arduino #using- The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education (LB, ME, JC, AC), pp. 423–432.
CHI-2008-ChangLHHCWCH - Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children (YCC, JLL, CJH, NYH, HHC, HYW, PYC, YLH), pp. 363–372.
CHI-2008-MoravejiKGPMI #named- Mischief: supporting remote teaching in developing regions (NM, TK, JG, USP, KM, KI), pp. 353–362.
ICEIS-HCI-2008-AnacletoPFCF #game studies- Culture Sensitive Educational Games Considering Common Sense Knowledge (JCAS, ENP, AMF, AFPdC, JF), pp. 136–141.
ICEIS-HCI-2008-PicussaGBFDBSCS #interface #online #web- A User-Interface Environment Solution as an Educational Tool for an Online Chess Server on the Web (JP, LSG, JB, MVRF, AID, LCEDB, FS, MAC, MSS), pp. 262–267.
SEKE-2008-Deng #collaboration #ecosystem #research- Building Global Ecosystem for Collaborative Computing Research and Education (YD), p. 3.
SIGAda-2008-McCormick08a #ada #case study #experience #re-engineering- Ada and software engineering education: one professor’s experiences (JWM), pp. 91–96.
RE-2008-RegevGW #approach #learning #requirements- Requirements Engineering Education in the 21st Century, An Experiential Learning Approach (GR, DCG, AW), pp. 85–94.
ICSE-2008-GannodBH #re-engineering #using- Using the inverted classroom to teach software engineering (GCG, JEB, MTH), pp. 777–786.
SAC-2008-SantosSMSPB #ubiquitous- A ubiquitous computing environment for medical education (HdFS, LHZS, DSM, WLdS, AFdP, MB), pp. 1395–1399.
DocEng-2007-Munson #documentation- Document engineering education (EVM), p. 1.
ECDL-2007-Fitzgerald #development #learning #library- Applications for Digital Libraries in Language Learning and the Professional Development of Teachers (AF), pp. 579–582.
JCDL-2007-MarshallRC #question #semantics #standard- Standards or semantics for curriculum search? (BM, RFR, MNC), pp. 181–182.
JCDL-2007-PomerantzOWYF #library #source code- Digital library education in computer science programs (JP, SO, BMW, SY, EAF), pp. 177–178.
CSEET-2007-Burge #maintenance #multi #reliability- Exploiting Multiplicity to Teach Reliability and Maintainability in a Capstone Project (JEB), pp. 29–36.
CSEET-2007-Cowling #design- Stages in Teaching Software Design (AJC), pp. 141–148.
CSEET-2007-DistanteH #challenge #lessons learnt #programming #re-engineering #student- Challenges and Lessons Learned in Teaching Software Engineering and Programming to Hearing-Impaired Students (DD, SH), pp. 344–354.
CSEET-2007-EllisMLH #open source #re-engineering- Holistic Software Engineering Education Based on a Humanitarian Open Source Project (HJCE, RAM, TRdL, GWH), pp. 327–335.
CSEET-2007-GargV #approach #case study #effectiveness #re-engineering- A Study of the Effectiveness of Case Study Approach in Software Engineering Education (KG, VV), pp. 309–316.
CSEET-2007-GoldenB #architecture #development- Creating Meaningful Assessments for Professional Development Education in Software Architecture (EG, LB), pp. 283–290.
CSEET-2007-KanerP #learning #testing- Practice and Transfer of Learning in the Teaching of Software Testing (CK, SP), pp. 157–166.
CSEET-2007-McGregorBBBK #architecture #reasoning #using- Using an Architecture Reasoning Tool to Teach Software Architecture (JDM, FB, LB, PB, MK), pp. 275–282.
CSEET-2007-NavarroH #evaluation #re-engineering #simulation- Comprehensive Evaluation of an Educational Software Engineering Simulation Environment (EON, AvdH), pp. 195–202.
CSEET-2007-Parnas #re-engineering- Resolving Dilemmas in Software Engineering Education (DLP).
CSEET-2007-PortN #named #re-engineering- Panel: Software Engineering Education for a Flat World (DP, RN), p. 361.
CSEET-2007-TakemuraNHM #analysis #motivation #programming- Analysis of the Relation between the Teaching Materials and Motivation in Programming Education (YT, HN, KLH, KiM), pp. 317–326.
CSEET-2007-Taran #game studies #re-engineering #risk management #using- Using Games in Software Engineering Education to Teach Risk Management (GT), pp. 211–220.
CSEET-2007-TaranR #case study #comparative #people #perspective #process #re-engineering- Software Engineering Education in Russia: A Comparative Study of People, Process and Technology a Four Year Perspective (GT, MRL), pp. 19–28.
CSEET-2007-Wang #re-engineering- Software Engineering Education in China (YW).
CSEET-2007-WangAJ #approach #architecture #empirical- Educational Approach to an Experiment in a Software Architecture Course (AIW, EA, MLJ), pp. 291–300.
ITiCSE-2007-ArmstrongM #delivery- Remote and local delivery of cisco education for the vision-impaired (HA, IM), pp. 78–81.
ITiCSE-2007-Ben-Ari #concurrent #nondeterminism- Teaching concurrency and nondeterminism with spin (MBA), pp. 363–364.
ITiCSE-2007-BuechleyEE #towards- Towards a curriculum for electronic textiles in the high school classroom (LB, ME, NE), pp. 28–32.
ITiCSE-2007-BuenoAC #adaptation #student- Assisting lecturers to adapt e-learning content for deaf students (FJB, MGA, JRFdC), p. 335.
ITiCSE-2007-CalderCLLS #data type #student- Teaching data structures to students who are blind (MC, RFC, JAL, NL, JS), pp. 87–90.
ITiCSE-2007-Cornell - CS2 for an IS curriculum (LDC), p. 340.
ITiCSE-2007-Cunningham #requirements- A computer graphics curriculum to meet the european bologna requirements (SC), p. 310.
ITiCSE-2007-CuttsBKM #student- Enthusing and informing potential computer science students and their teachers (QIC, MIB, LK, CM), pp. 196–200.
ITiCSE-2007-DistasioW #framework #game studies #using- Inclusive computer science education using a ready-made computer game framework (JD, TPW), pp. 116–120.
ITiCSE-2007-DraganovaV #ajax- Teaching AJAX in web-centric courses (CD, VV), p. 311.
ITiCSE-2007-Egan #women- Teaching a “Women in Computer Science” Course (MALE), pp. 216–220.
ITiCSE-2007-FreireFPT #using #web- Using screen readers to reinforce web accessibility education (APF, RPdMF, DMBP, MAST), pp. 82–86.
ITiCSE-2007-GoldwasserL07a #object-oriented #programming #python- Teaching object-oriented programming in python (MHG, DL), pp. 365–366.
ITiCSE-2007-GovenderM #challenge- Challenges with respect to the e-readiness of secondary school teachers in Kwazulu-Natal, South Africa (DWG, MM), pp. 191–195.
ITiCSE-2007-Hanson - Inclusive thinking in computer science education (VLH), p. 3.
ITiCSE-2007-HawthorneCK - Curricular resources from the acm two-year college education committee (EKH, RDC, KJK), p. 309.
ITiCSE-2007-Hwang #case study #experience #operating system- Teaching operating systems with Windows: experiences and contributions (SwH), p. 316.
ITiCSE-2007-KorteAPG #approach #learning #novel- Learning by game-building: a novel approach to theoretical computer science education (LK, SA, HP, JG), pp. 53–57.
ITiCSE-2007-Lapidot - Supporting the growth of CS leading teachers (TL), p. 327.
ITiCSE-2007-LapidotA - The Israeli summer seminars for CS leading teachers (TL, DA), p. 318.
ITiCSE-2007-LevyB #tool support- We work so hard and they don’t use it: acceptance of software tools by teachers (RBBL, MBA), pp. 246–250.
ITiCSE-2007-MorenoMRI #interface #multi- Accessible interface for multimedia presentation in inclusive education (LM, PM, BRM, AI), p. 321.
ITiCSE-2007-PapadopoulosDS #project management #web- Case-based instruction on the web for teaching software project management (PMP, SND, IS), pp. 136–140.
ITiCSE-2007-PedroniOM #framework- A framework for describing and comparing courses and curricula (MP, MO, BM), pp. 131–135.
ITiCSE-2007-Sheehan #operating system #ruby- Teaching operating systems with ruby (RJS), pp. 38–42.
ITiCSE-2007-SloanNS #design #how #question- How should inclusivity influence teaching of ict design? (DS, BN, MS), pp. 307–308.
ITiCSE-2007-VoylesHF #difference #gender #student- Teacher responses to student gender differences (MMV, SMH, TVF), pp. 226–230.
ITiCSE-2007-XinogalosSD #experience #java- Teaching java with BlueJ: a two-year experience (SX, MS, VD), p. 345.
SIGITE-2007-BillsC #programming- Sharing introductory programming curriculum across disciplines (DPB, RLC), pp. 99–106.
SIGITE-2007-ChowCL #design- Curriculum design for a PhD specialization in IT education (TC, AC, KL), pp. 21–26.
SIGITE-2007-Frye #learning #network- Wireless sensor networks: learning and teaching (LMF), pp. 269–270.
SIGITE-2007-GuimaraesM #animation #database #security #using- Using animation courseware in the teaching of database security (MAMG, MM), pp. 253–258.
SIGITE-2007-JosephNSL - Information technology education in india (PMJ, JN, ISS, BML), pp. 275–276.
SIGITE-2007-Krichen #learning #online- Investigating learning styles in the online educational environment (JPK), pp. 127–134.
SIGITE-2007-ReynoldsG #pervasive- The affective dimension of pervasive themes in the information technology curriculum (CWR, BSG), pp. 13–20.
SIGITE-2007-SabinH #learning #online- Teaching and learning in live online classrooms (MS, BH), pp. 41–48.
SIGITE-2007-SickleMCDRGR - Storage technologies: an education opportunity (EVS, EM, BC, DBD, DR, FG, RR), pp. 119–126.
ILC-2007-Queinnec - Teaching CS to undergraduates at UPMC (CQ), p. 4.
DiGRA-2007-Bruckman #challenge #game studies- From Gamers to Scholars: Challenges of Teaching Game Studies (ASB).
DiGRA-2007-CastellJT #game studies- Digital Games for Education: When Meanings Play (SdC, JJ, NT).
DiGRA-2007-Magnussen #game studies #learning- Teacher roles in learning games - When games become situated in schools (RM).
DiGRA-2007-PepplerK #game studies #learning #what- What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture (KAP, YBK).
DiGRA-2007-SanfordM #game studies #student #video- Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School (KS, LM).
DiGRA-2007-SorensenM #game studies #learning #perspective- Serious Games in language learning and teaching - a theoretical perspective (BHS, BM).
GDCSE-J-2007-WolzAN #design #game studies #student- Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables (UW, CA, TMN).
GDCSE-J-2007-Youngblood #game studies #student #using- Engaging Students in Advanced Computer Science Education Using Game Segments (GMY).
CHI-2007-AdamczykT #collaboration #human-computer #multi #novel #requirements- Supporting multidisciplinary collaboration: requirements from novel HCI education (PDA, MBT), pp. 1073–1076.
CHI-2007-FjeldFEDBVJ #comparative #evaluation #user interface- Tangible user interface for chemistry education: comparative evaluation and re-design (MF, JF, ME, FD, KB, BMV, PJ), pp. 805–808.
CHI-2007-JohnsenRSLL #experience- The validity of a virtual human experience for interpersonal skills education (KJ, AR, AOS, DSL, BL), pp. 1049–1058.
CHI-2007-ToupsK #coordination #design- Implicit coordination in firefighting practice: design implications for teaching fire emergency responders (ZOT, AK), pp. 707–716.
HCI-AS-2007-CarusiM #interactive #learning #process- An Essay About the Relevance of Educational Interactive Systems in the Learning Process (AC, CRM), pp. 183–189.
HCI-AS-2007-HongJ #algorithm #design #development #mobile- Design and Development of Mixed Mobile Education System Based on SIFT Algorithm (KH, KJ), pp. 255–263.
HCI-IPT-2007-JungKLN #development- Development of Educational Program for Quick Response System on Textile and Fashion E-Business (KYJ, JHK, JHL, YJN), pp. 1138–1146.
HIMI-IIE-2007-AndoM #student- A New Method for Teachers and Students to Record Daily Progress in a Class (AA, KM), pp. 245–251.
HIMI-IIE-2007-CastroCM #approach #design- A Quantitative Approach for the Design of Academic Curricula (CC, BC, EM), pp. 279–288.
HIMI-IIE-2007-KohL #case study #distance #effectiveness #scalability- The Effectiveness of Educational Technology: A Preliminary Study of Learners from Small and Large Power Distance Cultures (EK, JL), pp. 384–393.
HIMI-IIE-2007-LazzariB #experience #guidelines #problem #quality #towards- Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience (ML, AB), pp. 404–412.
OCSC-2007-HerreraONBAF #community #mobile- A Mobile Portfolio to Support Communities of Practice in Science Education (OAH, SFO, HAN, MB, RGA, DAF), pp. 416–425.
ICEIS-EIS-2007-Rodriguez #collaboration #coordination #learning #modelling #process- A Modeling Language for Collaborative Learning Educational Units — Supporting the Coordination of Collaborative Activities (MCR), pp. 334–339.
ICEIS-HCI-2007-AraujoB #architecture #game studies #using- Using Games in the Teaching of Digital Systems and of Computers Architecture (PJGdA, JVB), pp. 5–10.
ICEIS-HCI-2007-GascuenaFG #architecture #authoring- An Authoring Architecture for Annotating Educational Contents (JMG, AFC, PG), pp. 53–60.
RecSys-2007-Vuorikari #information retrieval #question #reuse #social #using- Can social information retrieval enhance the discovery and reuse of digital educational content? (RV), pp. 207–210.
SEKE-2007-Urban #research #specification- A View on Software Specification Research and Education Advancement (JU), p. 1.
SIGIR-2007-EfthimiadisF #information retrieval #learning #named- IR-Toolbox: an experiential learning tool for teaching IR (ENE, NGF), p. 914.
ESEC-FSE-2007-MaqsoodJ #effectiveness #project management- Practicum in software project management: an endeavor to effective and pragmatic software project management education (MeM, TJ), pp. 471–480.
ESEC-FSE-2007-NikolovI #ecosystem #re-engineering #research- Building a research university ecosystem: the case of software engineering education at Sofia University (RN, SI), pp. 491–500.
ICSE-2007-DuimAS #re-engineering- Good Practices for Educational Software Engineering Projects (LvdD, JA, MS), pp. 698–707.
ICSE-2007-RubinM #re-engineering #security- Creating a Computer Security Curriculum in a Software Engineering Program (BSR, BSM), pp. 732–735.
ICSE-2007-SrinivasanL #approach #process- A Constructivist Approach to Teaching Software Processes (JS, KL), pp. 664–672.
ICSE-2007-Staron #evaluation #learning #process #re-engineering #student #using- Using Experiments in Software Engineering as an Auxiliary Tool for Teaching — A Qualitative Evaluation from the Perspective of Students’ Learning Process (MS), pp. 673–676.
GPCE-2007-Puschel #library #performance #question- Can we teach computers to write fast libraries? (MP), pp. 1–2.
ECDL-2006-AhmadGS #concept #library #protocol #resource management- Concept Space Interchange Protocol: A Protocol for Concept Map Based Resource Discovery in Educational Digital Libraries (FA, QG, TS), pp. 471–476.
ECDL-2006-Khoo #distributed #framework #library #scalability- A Sociotechnical Framework for Evaluating a Large-Scale Distributed Educational Digital Library (MK), pp. 449–452.
ECDL-2006-ThengW #library- Weblogs for Higher Education: Implications for Educational Digital Libraries (YLT, ELYW), pp. 559–562.
JCDL-2006-DavisBCFFHKPS #authoring- Template-based authoring of educational artifacts (SD, PLBI, LC, LFR, RF, TH, UK, DP, FMSI), pp. 242–243.
JCDL-2006-MaCO #library- Digital library education: the current status (YM, WC, AO), pp. 165–174.
JCDL-2006-PomerantzWYF #development #library- Curriculum development for digital libraries (JP, BMW, SY, EAF), pp. 175–184.
JCDL-2006-ReckerP #library #using- Using resources across educational digital libraries (MR, BP), pp. 240–241.
CSEET-2006-BasiliB #re-engineering- Software Engineering Instruction and Education Theory: A Dialogue (PAB, VRB), p. 6.
CSEET-2006-BurgeT #case study #challenge #re-engineering #using- Rising to the Challenge: Using Business-Oriented Case Studies in Software Engineering Education (JEB, DT), pp. 43–50.
CSEET-2006-CarverH #empirical #programming- Viope as a Tool for Teaching Introductory Programming: An Empirical Investigation (JCC, LH), pp. 9–16.
CSEET-2006-Fairley #re-engineering- The Influence of COCOMO on Software Engineering Education and Training (REF), pp. 193–200.
CSEET-2006-Frailey06a #experience #industrial- Experience Teaching Barry Boehm’s Techniques in Industrial and Academic Settings (DJF), pp. 219–225.
CSEET-2006-GrunbacherSBIKP #approach #re-engineering #student- Making Every Student a Winner: The WinWin Approach in Software Engineering Education (PG, NS, ROB, HPI, HK, DP), pp. 201–208.
CSEET-2006-Kontio #industrial #lessons learnt #named #re-engineering- Panel: Industrial Impact through Education — Lessons Learned from Barry Boehm’s Contributions to Software Engineering (JK), pp. 237–240.
CSEET-2006-LucenaBG #case study #experience #re-engineering #student- A Germany-Brazil Experience Report on Teaching Software Engineering for Electrical Engineering Undergraduate Students (VFdLJ, AB, PG), pp. 69–76.
CSEET-2006-MeadH #case study #re-engineering #requirements #security- Security Requirements Engineering for Software Systems: Case Studies in Support of Software Engineering Education (NRM, EDH), pp. 149–158.
CSEET-2006-Northrop #architecture #quality- Let’s Teach Architecting High Quality Software (LMN), p. 5.
CSEET-2006-OLearyLGHB #industrial #re-engineering- Developing a Software Engineering Curriculum for the Emerging Software Industry in China (CO, DL, DG, HL, KB), pp. 115–122.
CSEET-2006-RahmanJ #development #lifecycle #programming- Applying Software Development Lifecycles in Teaching Introductory Programming Courses (SMR, PLJ), pp. 17–24.
CSEET-2006-Redwine #re-engineering- Workshop on Secure Software Engineering Education & Training (WSSEET 2006) (STRJ), p. 245.
CSEET-2006-ThomasWT #case study #delivery #experience #re-engineering- Eight Years of Delivering Professional Education and Training for Software Engineering at Fraunhofer IESE: An Experience Report (LT, PEW, ST), pp. 131–140.
CSEET-2006-ThompsonE #industrial #re-engineering- Workshop on Best Practice in Software Engineering: The Role of Industry in Software Engineering Education and Training (JBT, HME), p. 247.
ITiCSE-2006-AdamsBBELS #programming language- Approaches to teaching the programming languages course: a potpourri (ESA, DB, JB, JE, PBL, DS), pp. 299–300.
ITiCSE-2006-AmelungPR #case study #component #experience #named- EduComponents: experiences in e-assessment in computer science education (MA, MP, DFR), pp. 88–92.
ITiCSE-2006-AssuncaoO #dot-net #framework #platform #using #web #web service- Teaching web services using .NET platform (LA, ALO), p. 339.
ITiCSE-2006-Boetje #re-engineering- Foundational actions: teaching software engineering when time is tight (JB), pp. 285–288.
ITiCSE-2006-Bristow #multi #research- Unicast vs. multicast over wireless: a cross-disciplinary mindshare for educational application researchers (PB), pp. 242–244.
ITiCSE-2006-CampbellHK #process- Activities of the ACM two-year college education committee (RDC, EKH, KJK), p. 321.
ITiCSE-2006-Chamillard #performance #predict #student #using- Using student performance predictions in a computer science curriculum (ATC), pp. 260–264.
ITiCSE-2006-DaviesCT #ontology #using- Using a computing ontology for educational purposes (GD, LNC, HT), p. 334.
ITiCSE-2006-DonyC #programming- A tool for helping teach a programming method (ID, BLC), pp. 212–216.
ITiCSE-2006-EckerdalMMRSZ #concept- Putting threshold concepts into context in computer science education (AE, RM, JEM, MR, KS, CZ), pp. 103–107.
ITiCSE-2006-Godejord #social #using- Exploring teacher methodology: using the example of sexual abuse of children as a way of teaching social informatics (PAG), p. 340.
ITiCSE-2006-HielscherW #automaton #formal method #learning #named- AtoCC: learning environment for teaching theory of automata and formal languages (MH, CW), p. 306.
ITiCSE-2006-HislopHLS #re-engineering- Sharing software engineering curriculum materials (GWH, TBH, MJL, MJS), p. 332.
ITiCSE-2006-HoltRS #python- Introducing python into the first year curriculum at wits (AH, SR, IDS), p. 335.
ITiCSE-2006-HoodH #project management #simulation #using- Teaching software project management using simulations (DJH, CSH), pp. 289–293.
ITiCSE-2006-Impagliazzo - Computing curricula 2005: and guide (JI), p. 311.
ITiCSE-2006-Joel - Living in a digital world: teaching computers and society via literature (WJJ), p. 303.
ITiCSE-2006-Joel06a - Engaging computer science education (WJJ), p. 316.
ITiCSE-2006-LindqvistL #named #online- VERKKOKE: online teaching environment for telecommunications software and routing (JL, SL), p. 319.
ITiCSE-2006-MatzkoD #c- Teaching CS1 with graphics and C (SM, TAD), pp. 168–172.
ITiCSE-2006-OKellyG #approach #learning #problem #programming- RoboCode & problem-based learning: a non-prescriptive approach to teaching programming (JO, JPG), pp. 217–221.
ITiCSE-2006-PetkovicTT #comparison #evaluation #re-engineering- Teaching practical software engineering and global software engineering: evaluation and comparison (DP, GDT, RT), pp. 294–298.
ITiCSE-2006-PlimmerA #human-computer #learning- Peer teaching extends HCI learning (BP, RA), pp. 53–57.
ITiCSE-2006-Pullen #distance #scalability- Scaling up a distance education program in computer science (JMP), pp. 33–37.
ITiCSE-2006-RauchasSK #experience #programming- The effect of prior programming experience in a scheme-based breadth-first curriculum at wits (SR, IDS, BK), p. 326.
ITiCSE-2006-RobilaR - Don’t be a phish: steps in user education (SAR, JWR), pp. 237–241.
ITiCSE-2006-RussellMN #machine learning- Teaching AI through machine learning projects (IR, ZM, TWN), p. 323.
ITiCSE-2006-Snapp06a #algorithm #graph- Teaching graph algorithms in a corn maze (RRS), p. 347.
ITiCSE-2006-SudolB #student #women- Is there such a thing as too much support?: a discussion from a teacher and a student’s perspective of support groups for girls in computer science (LAS, KB), p. 309.
ITiCSE-2006-Utting #java #problem #programming #using- Problems in the initial teaching of programming using Java: the case for replacing J2SE with J2ME (IU), pp. 193–196.
SIGITE-2006-AppelMQ - Introducing ethical issues into the curriculum (FA, KM, MQ), p. 157.
SIGITE-2006-BoisvertCGL #development #process- Achieving a regional process for curriculum development (DB, RFC, OG, JL), pp. 59–64.
SIGITE-2006-Catanio #approach #development #lifecycle- An interdisciplinary practical approach to teaching the software development life-cycle (JC), pp. 3–8.
SIGITE-2006-Cohen - Cinderella and the IT education manifesto: together we stand, divided we fall (EC), p. 113.
SIGITE-2006-GiordanoC #effectiveness #towards #visualisation- Toward a more effective visualization tool to teach novice programmers (JCG, MCC), pp. 115–122.
SIGITE-2006-Helps #design #evolution- Instructional design theory provides insights into evolving information technology technical curricula (CRGH), pp. 129–134.
SIGITE-2006-Howard #challenge- Facing the challenges of teaching IT ethics (EVH), pp. 95–98.
SIGITE-2006-KaneBGM #development- Integrating boinformatics, clinical informatics, and information technology in support of interdisciplinary curriculum development (MDK, JLB, JEG, KM), pp. 135–140.
SIGITE-2006-LahoudT #distance #security- Information security labs in IDS/IPS for distance education (HAL, XT), pp. 47–52.
SIGITE-2006-Reynolds #pervasive- Engineering the information technology curriculum with pervasive themes (CWR), pp. 141–148.
SIGITE-2006-RigbyD #design #flexibility #multi- Designing a flexible, multipurpose remote lab for the IT curriculum (SR, MD), pp. 161–164.
SIGITE-2006-SuchanBFGHL #development- Faculty development in information technology education (WKS, JRSB, DF, BSG, KLH, MJL), pp. 15–18.
SIGITE-2006-Vinje #optimisation- Essential education for business innovation and optimization (MV), pp. 1–2.
SIGITE-2006-Wang - IT education in the flattening world (AJAW), pp. 99–104.
SIGITE-2006-XiaomingL #perspective- Undergraduate computing education in China: a brief status and perspective (XL, BML), pp. 35–38.
ICSM-2006-BuchtaPPR #evolution #open source #re-engineering- Teaching Evolution of Open-Source Projects in Software Engineering Courses (JB, MP, DP, VR), pp. 136–144.
SOFTVIS-2006-KerrenMS #algorithm #novel- Novel algorithm explanation techniques for improving algorithm teaching (AK, TM, EMS), pp. 175–176.
ICSE-2006-DamianHA #assessment #design #development #framework- Instructional design and assessment strategies for teaching global software development: a framework (DED, AH, BAA), pp. 685–690.
ICSE-2006-El-Ramly #experience #re-engineering- Experience in teaching a software reengineering course (MER), pp. 699–702.
ICSE-2006-HazzanD #development #framework- Teaching framework for software development methods (OH, YD), pp. 703–706.
ICSE-2006-MutchalintungkulOPSP #development #enterprise #experience- Experience from applying RIM to educational ERP development (AM, JO, KP, DS, NP), pp. 620–623.
ICSE-2006-RichardsonMMK #development #distributed- Distributed development: an education perspective on the global studio project (IR, AEM, NM, PK), pp. 679–684.
ICSE-2006-ThompsonE #industrial #re-engineering- Third international summit on software engineering education (SSEE III): bridging the university/industry gap (JBT, HME), pp. 1011–1012.
SAC-2006-SaC #process- Handheld devices for cooperative educational activities (MdS, LC), pp. 1145–1149.
CASE-2006-WuYWZ - An Internet-based Control Engineering Laboratory for Undergraduate and Graduate Education (HW, YY, QW, SZ), pp. 546–550.
PPoPP-2006-JoinerGMP #parallel- Teaching parallel computing to science faculty: best practices and common pitfalls (DAJ, PG, TM, CP), pp. 239–246.
WICSA-2005-ShawV #architecture- Software Architecture Education Session Report (MS, HvV), pp. 185–190.
ECDL-2005-LiddyCFDHY #automation #generative #metadata- Generating and Evaluating Automatic Metadata for Educational Resources (EDL, JC, CMF, AD, SH, OY), pp. 513–514.
ECDL-2005-SumnerMC #library #quality- Developing a Computational Model of “Quality” for Educational Digital Libraries (TS, MM, MC), pp. 541–542.
HT-2005-KristoficB #adaptation #hypermedia #information management- Improving adaptation in web-based educational hypermedia by means of knowledge discovery (AK, MB), pp. 184–192.
ICDAR-2005-TangK #comprehension #text-to-text #video- Educational Video Understanding: Mapping Handwritten Text to Textbook Chapters (LT, JRK), pp. 919–923.
JCDL-2005-AgostiFO #effectiveness #research- Annotating illuminated manuscripts: an effective tool for research and education (MA, NF, NO), pp. 121–130.
JCDL-2005-BrusilovskyFA #information management #library #personalisation- Comprehensive personalized information access in an educational digital library (PB, RF, JwA), pp. 9–18.
JCDL-2005-ChangHTLTG #learning- Evaluating G-portal for geography learning and teaching (CHC, JGH, YLT, EPL, TST, DHLG), pp. 21–22.
JCDL-2005-DiekemaC #automation #library #standard- Experimenting with the automatic assignment of educational standards to digital library content (AD, JC), pp. 223–224.
JCDL-2005-FoxG #learning #library- Introduction to (teaching/learning about) digital libraries (EAF, MAG), p. 419.
JCDL-2005-Khoo #developer #development #library- Tacit user and developer frames in user-led collection development: the case of the digital water education library (MK), pp. 213–222.
JCDL-2005-MostafaBSM #library- Developing a digital library education program (JM, KRB, LCS, WHM), p. 427.
JCDL-2005-ReckerDDHLMPP #development #library #using- You can lead a horse to water: teacher development and use of digital library resources (MR, JD, DD, SH, YL, XM, BP, JP), pp. 1–8.
CSEET-2005-AlfonsoB #agile #process #re-engineering- An Iterative and Agile Process Model for Teaching Software Engineering (MIA, AB), pp. 9–16.
CSEET-2005-ArmaregoC #design #problem- Problem-based Design Studios for Undergraduate SE Education (JA, SC), pp. 254–256.
CSEET-2005-BleekLS #experience #industrial #re-engineering- Transferring Experience from Software Engineering Training in Industry to Mass University Education — The Big Picture (WGB, CL, AS), pp. 195–203.
CSEET-2005-BouillonKL #re-engineering- Software Engineering Projects in Distant Teaching (PB, JK, SL), pp. 147–154.
CSEET-2005-BunseGOPS #learning #re-engineering- xd Software Engineering Education Applying a Blended Learning Strategy for (CB, IG, MO, CP, SSN), pp. 95–102.
CSEET-2005-DutoitWPBR #re-engineering #using- Using Rationale for Software Engineering Education (AHD, TW, BP, LB, JR), pp. 129–136.
CSEET-2005-JarzabekE #design- Teaching an Advanced Design, Team-Oriented Software Project Course (SJ, PKE), pp. 223–230.
CSEET-2005-LagoV #architecture- Teaching a Course on Software Architecture (PL, HvV), pp. 35–42.
CSEET-2005-LutzS #architecture #re-engineering- Infusing Software Architecture into Software Engineering Curricula (MJL, AS), p. 259.
CSEET-2005-MahantiM #perspective #re-engineering- Software Engineering Education From Indian Perspective (RM, PKM), pp. 111–117.
CSEET-2005-NavarroH #design #evaluation #process #simulation- Design and Evaluation of an Educational Software Process Simulation Environment and Associated Model (EON, AvdH), pp. 25–32.
CSEET-2005-NikulaJSK #framework #industrial- Establishing the Current Practice in Industry as the Baseline for Educational Infrastructure: Case South-East Finland (UN, SJ, TS, MK), pp. 173–180.
CSEET-2005-PavlovY #object-oriented #uml #using- Using Pantomime in Teaching OOA&OOD with UML (VLP, AY), pp. 77–84.
CSEET-2005-RedwineKSB #assurance- Software Assurance Education (STRJ, HK, JS, SAB), pp. 265–266.
CSEET-2005-Richardson #named #re-engineering- Informatics: Contextualizing Computer Science and Software Engineering Education (DJR), p. 3.
CSEET-2005-SaiedianLP #challenge #re-engineering #research- Software Engineering Education (SEE) Research and Publication: Issues, Challenges and Directions (HS, TCL, DP), p. 258.
CSEET-2005-SebernH #process #re-engineering- Integrating Software Engineering Process in an Undergraduate Curriculum (MJS, TBH), pp. 245–248.
CSEET-2005-Sindre #case study #communication #experience #game studies #student- Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences (GS), pp. 85–92.
CSEET-2005-Tomayko #programming- Teaching eXtreme Programming Remotely (JET), pp. 17–24.
CSEET-2005-Williams #re-engineering- Debunking the Geek Stereotype with Software Engineering Education (LW), p. 4.
CSEET-2005-Zeid #development #framework #object-oriented- Best Practices for Teaching Object-Oriented Framework Development (AZ), p. 257.
CSEET-2005-ZeidE #approach #development #framework #object-oriented- A Peer-Review Based Approach to Teaching Object-Oriented Framework Development (AZ, ME), pp. 51–58.
ITiCSE-2005-ArmenM #risk management- Teaching about the risks of electronic voting technology (CA, RM), pp. 227–231.
ITiCSE-2005-BassL #using- Teaching to analyze solutions using FGA (IB, DL), p. 360.
ITiCSE-2005-BenayaZ #java #programming- Advanced programming in java workshop: teaching methodology (TB, EZ), p. 348.
ITiCSE-2005-BerginWCGK #morphism #polymorphism- Teaching polymorphism early (JB, EW, MEC, MG, MK), pp. 342–343.
ITiCSE-2005-CampbellHK - Curricular projects of the ACM two-year college education committee (RDC, EKH, KJK), p. 361.
ITiCSE-2005-Cardoso #challenge- New challenges in computer science education (JMPC), pp. 203–207.
ITiCSE-2005-CasadoWM #hardware #network- Teaching networking hardware (MC, GW, NM), pp. 208–212.
ITiCSE-2005-ChamillardS #learning- Learning styles across the curriculum (ATC, RES), pp. 241–245.
ITiCSE-2005-Christensen #design- Implications of perspective in teaching objects first and object design (HBC), pp. 94–98.
ITiCSE-2005-ClaypoolC #design #game studies #re-engineering- Teaching software engineering through game design (KTC, MC), pp. 123–127.
ITiCSE-2005-DavisW #convergence #learning #multi- A research-led curriculum in multimedia: learning about convergence (HCD, SW), pp. 29–33.
ITiCSE-2005-DavoliG - Virtual square (V2) in computer science education (RD, MG), pp. 301–305.
ITiCSE-2005-Fekete #sql #transaction- Teaching transaction management with SQL examples (AF), pp. 163–167.
ITiCSE-2005-FloodL #programming- Teaching programming collaboratively (RF, BL), pp. 321–324.
ITiCSE-2005-Gal-EzerT #automaton #challenge- Challenges in teaching the pumping lemma in automata theory course (JGE, MBT), p. 369.
ITiCSE-2005-Ghafarian #re-engineering #reverse engineering- Reverse engineering technique to enhance software engineering education (AG), p. 354.
ITiCSE-2005-GooldC - Teaching ethics in a virtual classroom (AG, JC), pp. 232–236.
ITiCSE-2005-Holmboe #design #object-oriented- The linguistics of object-oriented design: implications for teaching (CH), pp. 188–192.
ITiCSE-2005-HoodH #concept #programming #using- Teaching programming and language concepts using LEGOs (CSH, DJH), pp. 19–23.
ITiCSE-2005-HoodH05a #concept #towards- Toward integrating computing concepts into the K-12 curriculum (CSH, DJH), p. 375.
ITiCSE-2005-Impagliazzo #overview- Computing curricula overview project (JI), p. 347.
ITiCSE-2005-Liew #development #re-engineering- Teaching software development skills early in the Curriculum through software engineering (CWL), pp. 133–137.
ITiCSE-2005-Luque #evolution #question- Is evolution or revolution the way for improving the teaching methodology in computer science? (EL), p. 2.
ITiCSE-2005-MaiaMP #framework #operating system #using- A constructivist framework for operating systems education: a pedagogic proposal using the SOsim (LPM, FBM, ACPJ), pp. 218–222.
ITiCSE-2005-Mikulecky - Knowledge sharing as an innovative educational practice: educating knowledge technologies (PM), p. 355.
ITiCSE-2005-PaisB05a #programming #user interface #using- Use of flash movies for teaching GUI programming (RP, JPB), p. 390.
ITiCSE-2005-PatersonMC #development #web #xml- Teaching XML in a web development context (JHP, FM, GC), p. 359.
ITiCSE-2005-PeiperWCCK #development #named #pervasive- eFuzion: development of a pervasive educational system (CP, DW, EC, BC, SNK), pp. 237–240.
ITiCSE-2005-RaoJMSAF #case study #design #implementation- Principles of curriculum design and revision: a case study in implementing computing curricula CC2001 (MRKKR, SJ, TM, MS, MA, KAF), pp. 256–260.
ITiCSE-2005-Roiger #data mining #mining- Teaching an introductory course in data mining (RJR), p. 415.
ITiCSE-2005-StamouliBM #named #programming- ExploreCSEd: exploring skills and difficulties in programming education (IS, MB, RM), p. 371.
ITiCSE-2005-TobinW #security #using- Using a windows attack intRusion emulator (AWARE) to teach computer security awareness (DLTJ, MSW), pp. 213–217.
ITiCSE-2005-Wagner #modelling #process- Teaching data modeling: process and patterns (PW), pp. 168–172.
ITiCSE-2005-WeirVMN #how #java- Difficulties teaching Java in CS1 and how we aim to solve them (GRSW, TV, AJM, MN), pp. 344–345.
ITiCSE-2005-YehezkelH #industrial- “Computer science, academia, and industry” educational project (CY, BH), p. 364.
SIGITE-2005-AthaudaKWSREGS #dot-net #industrial #java #platform #tool support- Integrating industrial technologies, tools and practices to the IT curriculum: an innovative course with .NET and java platforms (RIA, NK, JW, PS, LR, AE, AG, DDS), pp. 125–132.
SIGITE-2005-CampbellC #using- Using system administrator education in eeveloping an IT eegree in a computer science department (WC, RC), pp. 319–321.
SIGITE-2005-ChastineP #2d #array #realtime #using #video- Teaching 2D arrays using real-time video filters (JWC, JAP), pp. 133–137.
SIGITE-2005-DarkEL #assurance #integration #security- Integration of information assurance and security into the IT2005 model curriculum (MJD, JJE, BML), pp. 7–14.
SIGITE-2005-Elnatour #evaluation #heuristic- Functional-driven heuristic evaluation of administrative portal systems used in institutions of higher education (DE), pp. 373–374.
SIGITE-2005-Hartpence #security- Teaching wireless security for results (BH), pp. 89–93.
SIGITE-2005-HartpenceH #framework #platform #research- Wireless carts: an inexpensive education and research platform (BH, LWH), pp. 79–82.
SIGITE-2005-HislopKL #information management- Extending an information systems curriculum to address information technology (GWH, RMK, LJL), pp. 267–270.
SIGITE-2005-IqbalE #assessment #learning- Scenario based method for teaching, learning and assessment (RI, PE), pp. 261–266.
SIGITE-2005-KamaliLWJN #implementation- An implementation of the SIGITE model curriculum (RK, SL, CW, KJ, BN), pp. 15–17.
SIGITE-2005-KaneB - The creation of interdisciplinary biomedical informatics education in an information technology curriculum (MDK, JLB), pp. 25–29.
SIGITE-2005-LeeR #requirements- Skill requirements for IT managers and the IT model curriculum: a critical reflection (CKL, HR), pp. 381–382.
SIGITE-2005-LeitnerC #online- A virtual laboratory environment for online IT education (LJL, JWC), pp. 283–289.
SIGITE-2005-LiP #effectiveness #programming #standard- Effectively teaching coding standards in programming (XL, CP), pp. 239–244.
SIGITE-2005-Matthews #approach #network #using- Hands-on approach to teaching computer networking using packet traces (JNM), pp. 361–367.
SIGITE-2005-McMahon #using- Teaching information technology using the perry stages (REM), pp. 277–281.
SIGITE-2005-Payne - Integrating wireless devices into the IT curriculum (LDP), pp. 51–55.
SIGITE-2005-Robila #distributed #security- Distributed computing and computer security education (SAR), pp. 383–384.
SIGITE-2005-SaadB #overview #perspective- National science foundation advanced technological education projects and centers of excellence for information technology education: an overview (AS, DB), pp. 233–238.
SIGITE-2005-Salt #student- A model IT curriculum for ESL students (NS), pp. 387–388.
SIGITE-2005-ToderickMT - A consortium of secure remote access Labs for information technology education (LT, TM, MHNT), pp. 295–299.
SIGITE-2005-Wulf #programming- Constructivist approaches for teaching computer programming (TW), pp. 245–248.
DiGRA-2005-Becker #game studies #how #learning- How Are Games Educational? Learning Theories Embodied in Games (KB).
DiGRA-2005-Bergman #empirical #game studies- A computer game used for moral education - some empirical results (PB).
DiGRA-2005-ParasB #design #effectiveness #game studies #learning #motivation- Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design (BSP, JB).
DiGRA-2005-Pelletier05a #design #game studies #learning- Studying Games in School: learning and teaching about game design, play and culture (CP).
DiGRA-2005-SquireG #game studies- The Higher Education of Gaming (KS, LG).
DiGRA-2005-Watters #evolution #game studies- Game Genre Evolution for Educational Games (CRW).
DiGRA-2005-WattersLKOKS #game studies #health- Building Classes of Entertaining Games for Health Education (CRW, FL, HK, SO, MK, MAS).
CHI-2005-ZuckermanAR #interface- Extending tangible interfaces for education: digital montessori-inspired manipulatives (OZ, SA, MR), pp. 859–868.
ICEIS-v4-2005-GruszczynskiLMMNOSS #experience #information management #scalability- Building a Large-Scale Information System for the Education Sector: A Project Experience (PG, BL, MM, CM, KN, SO, MS, AS), pp. 145–150.
ICEIS-v5-2005-Fernandez-CaballeroGLB #adaptation #distance #learning #student- Distance Learning by Intelligent Tutoring System. Part II: Student/Teacher Adaptivity in an Engineering Course (AFC, JMG, EL, FB), pp. 148–153.
SEKE-2005-RehmanIAQI #database #grid #multi #named- UREKA — Grid Enabled Educational Multimedia Database (MuR, II, MUA, MAQ, NI), pp. 485–490.
AdaEurope-2005-SimonVP #ada #re-engineering- Teaching Software Engineering with Ada 95 (DS, GV, EP), pp. 115–128.
RE-2005-Fuji #analysis #requirements- Finding Competitive Advantage in Requirements Analysis Education (TF), pp. 493–494.
ICSE-2005-Ciancarini #on the- On the education of future software engineers (PC), pp. 649–650.
ICSE-2005-GhezziM #challenge #re-engineering- The challenges of software engineering education (CG, DM), pp. 637–638.
ICSE-2005-HawthorneP #challenge #development #distributed #open source #outsourcing #re-engineering- Software engineering education in the era of outsourcing, distributed development, and open source software: challenges and opportunities (MJH, DEP), pp. 643–644.
ICSE-2005-HazzanT #aspect-oriented #re-engineering- Teaching human aspects of software engineering (OH, JET), pp. 647–648.
ICSE-2005-HoekKR #re-engineering- A B.S. degree in informatics: contextualizing software engineering education (AvdH, DGK, DJR), pp. 641–642.
ICSE-2005-InverardiJ - Introduction to education and training track (PI, MJ), p. 606.
ICSE-2005-ShawHO #design #re-engineering #what- Deciding what to design: closing a gap in software engineering education (MS, JDH, IO), pp. 607–608.
ICSE-2005-SherrellS #process #question- Will earlier projects plus a disciplined process enforce SE principles throughout the CS curriculum? (LBS, SGS), pp. 619–620.
ICSE-2005-Tamai #how #modelling- How to teach software modeling (TT), pp. 609–610.
ICSE-2005-Vliet #re-engineering- Some myths of software engineering education (HvV), pp. 621–622.
ICSE-2005-ZeidE #development #framework #using- Using peer reviews in teaching framework development (AZ, ME), pp. 627–628.
SAC-2005-CanforaCGPV - Confirming the influence of educational background in pair-design knowledge through experiments (GC, AC, FG, MP, CAV), pp. 1478–1484.
LDTA-2005-SloaneW #eclipse #eli #programming language #using- Eclipse Support for Using Eli and Teaching Programming Languages (AMS, WMW), pp. 189–194.
JCDL-2004-SumnerM #library #modelling- Digital libraries and educational practice: a case for new models (TS, MM), pp. 170–178.
JCDL-2004-SumnerM04a #challenge- Demonstrating education impact: challenges in the years ahead (TS, MM), p. 258.
CSEET-2004-AlfertPS #modelling #re-engineering #tool support- Software Engineering Education Needs Adequate Modeling Tools (KA, JP, JS), pp. 72–77.
CSEET-2004-Bagert #named #re-engineering #roadmap- SEER: Charting a Roadmap for Software Engineering Education (DJB), pp. 158–161.
CSEET-2004-Endicott-PopovskyF #agile #assurance #case study #re-engineering- A Case Study in Rapid Introduction of an Information Assurance Track into a Software Engineering Curriculum (BEP, DAF), pp. 118–123.
CSEET-2004-Frailey #challenge #re-engineering- Software Engineering Education 2010: A Challenge to Educators (DJF), pp. 154–155.
CSEET-2004-GerberC #development #object-oriented #student- Teaching Object-Oriented Systems Development to Structurally Exposed Students (AG, EC), pp. 52–58.
CSEET-2004-HazzanT #aspect-oriented #learning #process #re-engineering- Reflection Processes in the Teaching and Learning of Human Aspects of Software Engineering (OH, JET), pp. 32–38.
CSEET-2004-HislopELM #adaptation #question #re-engineering- Graduate Software Engineering Education: Adapting for the BSSE? (GWH, HJCE, KSL, AMM), p. 152.
CSEET-2004-Kaner #testing- Teaching Domain Testing: A Status Report (CK), pp. 112–117.
CSEET-2004-Kaner04a #testing #tutorial- Teaching the Software Testing Course: A Tutorial (CK), pp. 170–171.
CSEET-2004-Knight - Focusing Software Education on Engineering (JCK), pp. 2–3.
CSEET-2004-KonskyRN #design #re-engineering- Integrating Design Formalisms in Software Engineering Education (BRvK, MR, SN), pp. 78–83.
CSEET-2004-LeBlancLS #generative #re-engineering #source code #using- Generating Undergraduate Software Engineering Courses/Programs Using the Computing Curricula Software Engineering Volume (RJL, TCL, AEKS), pp. 167–168.
CSEET-2004-MacNeil #comprehension #re-engineering- Teaching for Understanding and Its Specialization to Software Engineering (PEM), pp. 24–29.
CSEET-2004-McKimE #design #multi #object-oriented #programming #using- Using a Multiple Term Project to Teach Object Oriented Programming and Design (JCM, HJCE), pp. 59–64.
CSEET-2004-SuriS #challenge #process #re-engineering- Incorporating Software Process in an Undergraduate Software Engineering Curriculum: Challenges and Rewards (DS, MJS), pp. 18–23.
CSEET-2004-ThompsonT #re-engineering- Workshop on Teaching Ethics in Software Engineering Programmes (JBT, ET), pp. 162–164.
CSEET-2004-TomaykoCLSS #architecture- Key Considerations in Teaching Software Architecture (JET, SC, ML, MJS, DS), p. 174.
CSEET-2004-TowellT #re-engineering- A Further Exploration of Teaching Ethics in the Software Engineering Curriculum (ET, JBT), pp. 39–44.
ITiCSE-2004-Armoni #how #question- Reductive thinking: how to teach it? (MA), p. 280.
ITiCSE-2004-Ben-Ari #concurrent #tool support- A suite of tools for teaching concurrency (MBA), p. 251.
ITiCSE-2004-Ben-AriBBH #question #research #what- What do we mean by theoretically sound research in computer science education? (MBA, AB, SB, CH), pp. 230–231.
ITiCSE-2004-Borge #object-oriented- Teaching OOP: experimental studies (RB), p. 252.
ITiCSE-2004-Chang #network- Teaching computer networking with the help of personal computer networks (RKCC), pp. 208–212.
ITiCSE-2004-Cliff #generative #question- Teaching about natural systems, the next generation of computers, and the generation after that? (DC), p. 1.
ITiCSE-2004-Davoli #linux #operating system- Teaching operating systems administration with user mode linux (RD), pp. 112–116.
ITiCSE-2004-Dixon #automation #learning- A single CASE environment for teaching and learning (MD), p. 271.
ITiCSE-2004-GoldweberCFP #community #research- The relationship between CS education research and the SIGCSE community (MG, MC, SF, AP), pp. 228–229.
ITiCSE-2004-HamadaS #automaton #empirical- A classroom experiment for teaching automata (MH, KS), p. 261.
ITiCSE-2004-Hamer #approach #composition #design pattern #using- An approach to teaching design patterns using musical composition (JH), pp. 156–160.
ITiCSE-2004-Kerren #generative #learning- Generation as method for explorative learning in computer science education (AK), pp. 77–81.
ITiCSE-2004-KolikantP - Community-oriented pedagogy for in-service CS teacher training (YBDK, SP), pp. 191–195.
ITiCSE-2004-KuittinenS #programming- Teaching roles of variables in elementary programming courses (MK, JS), pp. 57–61.
ITiCSE-2004-Leska #programming #using- Introducing undergraduates to programming using robots in the general education curriculum (CL), p. 263.
ITiCSE-2004-ListerBMTW #data type- The dimensions of variation in the teaching of data structures (RL, IB, BBM, JDT, SW), pp. 92–96.
ITiCSE-2004-NatvigL #game studies- Age of computers: game-based teaching of computer fundamentals (LN, SL), pp. 107–111.
ITiCSE-2004-NavarroH #game studies #named #process #re-engineering #simulation- SimSE: an educational simulation game for teaching the Software engineering process (EON, AvdH), p. 233.
ITiCSE-2004-Stepney - Teaching post-classical computation: (SS), p. 3.
ITiCSE-2004-StuurmanF #case study #design pattern #experience- Experiences with teaching design patterns (SS, GF), pp. 151–155.
ITiCSE-2004-ThomasM #database #research #scalability #using- Use of large databases for group projects at the nexus of teaching and research (RCT, RM), pp. 161–165.
ITiCSE-2004-VeenML #question #what- What is lacking in curriculum schemes for computing/informatics? (MvV, FM, KL), pp. 186–190.
ITiCSE-2004-Waraich #logic #using- Using narrative as a motivating device to teach binary arithmetic and logic gates (AW), pp. 97–101.
ITiCSE-2004-ZurV - Teaching certificate in computer science: didactics workshop (EZ, TV), p. 240.
ITiCSE-WGR-2004-Bogoyavlenskaya #network- Teaching networking congestion control (OYB), pp. 35–41.
ITiCSE-WGR-2004-Bruce #how- Controversy on how to teach CS 1: a discussion on the SIGCSE-members mailing list (KBB), pp. 29–34.
ITiCSE-WGR-2004-CinneideT #approach #design pattern #problem- A problem-based approach to teaching design patterns (MÓC, RT), pp. 80–82.
ITiCSE-WGR-2004-Gorgone #bibliography #information management- Information systems and the overview report for computing curricula 2004 (JTG), pp. 15–16.
ITiCSE-WGR-2004-HazzanL #performance- The practicum in computer science education: bridging gaps between theoretical knowledge and actual performance (OH, TL), pp. 47–51.
ITiCSE-WGR-2004-LeBlancD #why- Bioinformatics and computing curricula 2001: why computer science is well positioned in a post-genomic world (MDL, BDD), pp. 64–68.
ITiCSE-WGR-2004-Mason - Teaching by analogy: the switch statement (JM), pp. 105–107.
ITiCSE-WGR-2004-Medina #social- Beyond the ballot box: computer science education and social responsibility (EMM), pp. 7–10.
ITiCSE-WGR-2004-Shumba #effectiveness #towards- Towards a more effective way of teaching a cybersecurity basics course (RS), pp. 108–111.
SIGITE-2004-AlfordCRRR #development #specification- Specification and managed development of information technology curricula (KLA, CAC, DR, EKR, CWR), pp. 261–266.
SIGITE-2004-Bills - Marketing higher education in information technology (DPB), pp. 101–105.
SIGITE-2004-BogaardVC #simulation- SVG for educational simulations (DSB, RPV, CDC), pp. 43–49.
SIGITE-2004-BurnettS #case study- Defining the information technology workforce from the educational perspectives: a pilot study (KB, MMS), pp. 202–205.
SIGITE-2004-CohenB #community #programming- Aligning programming education between community colleges and universities (RFC, DB), pp. 224–226.
SIGITE-2004-Floyd - A model for information technology curriculum (RCF), pp. 83–89.
SIGITE-2004-FriedmanS #community #development #learning- Application development for informal learning environments: where IT education, community outreach, baseball and history intersect (RSF, MS), pp. 111–117.
SIGITE-2004-Fulbright #using- Teaching critical thinking skills in IT using PINE-TRIZ (RF), pp. 38–42.
SIGITE-2004-HoldenW #experience #programming- The experience factor in early programming education (EH, EW), pp. 211–218.
SIGITE-2004-JiangMK #approach #visual notation- A different approach of teaching introductory visual basic course (KJ, JM, RK), pp. 219–223.
SIGITE-2004-JonesR #named #security- Honeynets: an educational resource for IT security (JKJ, GWR), pp. 24–28.
SIGITE-2004-Klassen #approach #concept #programming- Another approach to teaching programming concept course with object first (MK), p. 277.
SIGITE-2004-KlassenSA - Stimulating information technology education among underrepresented minorities (MK, RS, AA), p. 278.
SIGITE-2004-LaskyC #design- Designing a cooperative education program to support an IT strategic plan (JAL, MC), pp. 106–110.
SIGITE-2004-Mannette-Wright - Developing an IT curriculum for the small, liberal arts college environment (AIMW), pp. 90–93.
SIGITE-2004-Marchant - Teaching ethics in the context of IT and globalization (AM), pp. 227–230.
SIGITE-2004-McMahon #c# #case study #dot-net #framework #how #learning #what- How can you teach what you don’t know?: a case study of learning and teaching microsoft .NET framework and C# (REM), p. 269.
SIGITE-2004-RomneyR #privacy #question- Neglect of information privacy instruction: a case of educational malpractice? (VWR, GWR), pp. 79–82.
SIGITE-2004-RomneyS #multi #network #platform #security- An isolated, multi-platform network sandbox for teaching IT security system engineers (GWR, BRS), pp. 19–23.
SIGITE-2004-SaidCHNSSCKPTLGMSW #implementation- An implementation of a core curriculum in an information technology degree program (HS, LC, DH, JN, RS, MS, CC, PK, AP, VT, SL, SG, REM, TS, TW), pp. 94–100.
SIGITE-2004-StevensonR #architecture #security- Teaching security best practices by architecting and administering an IT security lab (BRS, GWR), pp. 182–187.
SIGITE-2004-Zilora #web #web service- Industry-based web services project as a classroom teaching tool (SJZ), pp. 13–18.
ICFP-2004-SarkarWD #compilation #framework- A nanopass infrastructure for compiler education (DS, OW, RKD), pp. 201–212.
ICEIS-v2-2004-DykC #mining #process #statistics- Warehousing and Mining of Higher Education Data by Means of Statistical Process Control (LVD, PC), pp. 110–115.
ICEIS-v4-2004-CotaCCS #case study #communication- The Impact of the Information Technologies and Communication in the Educational System — Case Study of North of Portugal and South of Galicia (MPC, LVC, JPMDC, AIDS), pp. 197–201.
ICEIS-v4-2004-HislopE #analysis #online- An Analysis of Variation in Teaching Effort Across Tasks in Online and Traditional Courses (GWH, HJCE), pp. 202–207.
ICEIS-v5-2004-EspositoLLS #library #personalisation- Personalizing Digital Libraries for Education (FE, OL, PL, GS), pp. 279–284.
ICEIS-v5-2004-VartiainenS #fault #usability- Defects, Usefulness and Usability of Ethics Theories in IS Ethics Education (TV, MTS), pp. 179–186.
SEKE-2004-LiW - An Intensional Tool Applied to French Language Educational Software (H(L, WWW), pp. 62–67.
AdaEurope-2004-AlvarezPOSN #ada #framework #platform #realtime #using- Teaching Real-Time Systems Around a Digital Model Railroad Platform Using Ada (BÁ, JAP, FJO, PS, PJNL), pp. 213–224.
SIGAda-2004-Brown #ada #using- Teaching graphics using Ada (CWB), pp. 47–50.
SAC-2004-Cristea #adaptation #authoring #hypermedia- Evaluating adaptive hypermedia authoring while teaching adaptive systems (AIC), pp. 929–934.
ECDL-2003-IsmailYTGL #case study #library #metadata #towards- Towards a Role-Based Metadata Scheme for Educational Digital Libraries: A Case Study in Singapore (DMMI, MY, YLT, DHLG, EPL), pp. 41–51.
ECDL-2003-QinG #learning #metadata- Incorporating Educational Vocabulary in Learning Object Metadata Schemes (JQ, CJG), pp. 52–57.
HT-2003-ZakariaMSB #adaptation #hypermedia #modelling- “Pluggable” user models for adaptive hypermedia in education (MRZ, AM, CDS, TJB), pp. 170–171.
JCDL-2003-MuMP #architecture #case study #interactive #user interface- The Interactive Shared Educational Environment: User Interface, System Architecture and Field Study (XM, GM, AP), p. 291–?.
SIGMOD-2003-Ullman #performance- Improving the Efficiency of Database-System Teaching (JDU), pp. 1–3.
VLDB-2003-GrustKT #relational- Staircase Join: Teach a Relational DBMS to Watch its (Axis) Steps (TG, MvK, JT), pp. 524–525.
CSEET-2003-Ahtee #re-engineering- Inspections and Historical Data in Teaching Software Engineering Project Course (TA), pp. 288–297.
CSEET-2003-BakerNH #game studies #re-engineering- An Experimental Card Game for Teaching Software Engineering (AB, EON, AvdH), pp. 216–223.
CSEET-2003-BudgenT #re-engineering- Norm Gibbs and His Contribution to Software Engineering Education Through the SEI Curriculum Modules (DB, JET), p. 3.
CSEET-2003-Cowling03a #modelling #named #re-engineering- Modelling: A Neglected Feature in the Software Engineering Curriculum (AJC), pp. 206–215.
CSEET-2003-DalcherW #re-engineering- Together We Stand: Group Projects for Integrating Software Engineering in the Curriculum (DD, MW), p. 193–?.
CSEET-2003-DuleyHHS #re-engineering- Engineering an Introductory Software Engineering Curriculum (RD, GWH, TBH, AEKS), pp. 99–106.
CSEET-2003-DupuisB04 #named- SWEBOK: Adjustments for Education (RD, PB), p. 335–?.
CSEET-2003-GnatzKPS #approach #re-engineering- A Practical Approach of Teaching Software Engineering (MG, LK, FP, TS), pp. 120–128.
CSEET-2003-HazzanD #development #programming- Teaching a Software Development Methodology: The Case of Extreme Programming (OH, YD), pp. 176–184.
CSEET-2003-KlappholzBPD04 #assessment #development #process #tool support- Tools for Outcomes Assessment of Education and Training in the Software Development Process (DK, LB, DP, PD), p. 331–?.
CSEET-2003-LeBlancBHMLTSD04 #re-engineering- IEEE-CS/ACM Computing Curriculum Software Engineering Volume Project (RJL, MBM, TBH, SAM, TCL, JBT, AEKS, JLDH), p. 333–?.
CSEET-2003-Perez-MartinezS #coordination #re-engineering- A Coordinated Plan for Teaching Software Engineering in the Rey Juan Carlos University (JEPM, ASA), p. 107–?.
CSEET-2003-StrooperCNS #re-engineering- Teaching Software Engineering Fundamentals to Practicing Engineers (PAS, DAC, SN, TS), pp. 36–43.
CSEET-2003-TelesO #communication #re-engineering- Reviewing the Curriculum of Software Engineering Undergraduate Courses to Incorporate Communication and Interpersonal Skills Teaching (VMT, CETdO), pp. 158–165.
CSEET-2003-Towell #re-engineering- Teaching Ethics in the Software Engineering Curriculum (ET), pp. 150–157.
CSEET-2003-X03b #how- Teaching how to engineer software, pp. 30–31.
CSEET-2003-X03e #independence #re-engineering- Undergraduate software engineering education options: independent programmes, specialisations or subjects, p. 34.
ITiCSE-2003-AdamsDGHLN #challenge- Challenges in teaching capstone courses (LA, MD, AG, OH, KL, IN), pp. 219–220.
ITiCSE-2003-AndersenBBCM #approach #programming #student- Teaching programming to liberal arts students: a narrative media approach (PBA, JB, SB, MEC, JM), pp. 109–113.
ITiCSE-2003-Becker #approach #multi- A multiple intelligences approach to teaching number systems (KB), p. 250.
ITiCSE-2003-CampbellHK - Curricular projects of the ACM two-year college education committee (RDC, EKH, KJK), p. 222.
ITiCSE-2003-CasselIKGFLP #library #using- Using an education oriented digital library to organize and present classes in computing and information (LNC, JI, DK, CLG, EAF, JL, MAPQ), p. 260.
ITiCSE-2003-ChalkBP #design #learning #programming- Designing and evaluating learning objects for introductory programming education (PC, CB, PP), p. 240.
ITiCSE-2003-Christensen #exclamation #testing #topic- Systematic testing should not be a topic in the computer science curriculum! (HBC), pp. 7–10.
ITiCSE-2003-EkateriniSP #learning #problem- Teaching IT in secondary education through problem-based learning could be really beneficial (GE, BS, GP), p. 243.
ITiCSE-2003-Fone #performance #using- Using semiotics to analyze the efficiency of a model in teaching (WF), p. 232.
ITiCSE-2003-Gal-EzerVZ #algorithm #approach #performance- Teaching algorithm efficiency in a CS1 course SBTa different approach (JGE, TV, EZ), p. 256.
ITiCSE-2003-GunawardenaA #approach #learning #programming- A customized learning objects approach to teaching programming (AG, VA), p. 264.
ITiCSE-2003-HabermanLL #comprehension #concept #research #student- Action research as a tool for promoting teacher awareness of students’ conceptual understanding (BH, EL, DL), pp. 144–148.
ITiCSE-2003-HuangS #design #using- Teaching undergraduate software design in a liberal arts environment using RoboCup (TH, FS), pp. 114–118.
ITiCSE-2003-Impagliazzo #development- Computer engineering curriculum development (JI), p. 221.
ITiCSE-2003-JulianoCK #architecture #using- Observations from using two modes of teaching undergraduate computer architecture (BAJ, CHC, EK), p. 248.
ITiCSE-2003-KnoxCI #using- Using the NSDL and CITIDEL to enhance teaching (DK, LNC, JI), p. 246.
ITiCSE-2003-Knuth #bottom-up- Bottom-up education (DEK), p. 2.
ITiCSE-2003-MoodyS #analysis #assurance #process #quality #requirements- Incorporating quality assurance processes into requirements analysis education (DLM, GS), pp. 74–78.
ITiCSE-2003-MurrayHKMWST #case study #experience #ide #java #what- Experiences with IDEs and Java teaching: what works and what doesn’t (KAM, JMH, MK, TM, PJW, NCS, JAT), pp. 215–216.
ITiCSE-2003-NevisonW #case study #design pattern #java #using- Teaching objects early and design patterns in Java using case studies (CN, BW), pp. 94–98.
ITiCSE-2003-Papadimitriou #named- Mythematics: storytelling in the teaching of computer science and mathematics (CHP), p. 1.
ITiCSE-2003-PapadopoulosP #algorithm #authoring #using- Using ToolBook authoring tool to facilitate the teaching of algorithms (GP, HMP), p. 277.
ITiCSE-2003-Papastergiou #development #student #web- Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers (MP), p. 231.
ITiCSE-2003-ParkerBM #multi- Computer science and the arts: some multi-disciplinary teaching collaborations (JRP, KB, DM), p. 252.
ITiCSE-2003-PatersonH #database #ide #java #object-oriented #using- Teaching Java: using an object-oriented database and the BlueJ IDE (JHP, JH), p. 273.
ITiCSE-2003-RobbertR #database #evolution #roadmap- Trends in the evolution of the database curriculum (MAR, CMR), pp. 139–143.
ITiCSE-2003-RosslingBTC #mobile- Mobile computing in education (GR, HB, CT, CMC), p. 227.
ITiCSE-2003-RozanskiS #usability- Integrating usability engineering into the computer science curriculum: a proposal (EPR, NCS), pp. 202–206.
ITiCSE-2003-Scott #game studies #interface #java #programming #visual notation- Teaching graphical interface programming in Java with the game of wari (KS), p. 254.
ITiCSE-2003-SobelL #re-engineering- IEEE-CS/ACM computing curricula: software engineering volume (AEKS, TCL), pp. 217–218.
ITiCSE-2003-Sojka03b #interactive #javascript #using- Interactive teaching materials in PDF using JavaScript (PS), p. 275.
ITiCSE-2003-Xinogalos #named #object-oriented #programming- objectKarel: a didactic microworld for teaching object-oriented programming (SX), p. 233.
IWPC-2003-DeursenFKR #case study #comprehension #evolution #experience- Experiences in Teaching Software Evolution and Program Comprehension (AvD, JMF, RK, JR), pp. 283–284.
DLT-2003-DrewesH #learning- Learning a Regular Tree Language from a Teacher (FD, JH), pp. 279–291.
DiGRA-2003-MagnussenMB #design #development #game studies- Participatory design and opposing interests in development of educational computer games (RM, MM, TB).
SOFTVIS-2003-GrissomMN #algorithm #student #visualisation- Algorithm Visualization in CS Education: Comparing Levels of Student Engagement (SG, MFM, TLN), pp. 87–94.
ICEIS-v1-2003-WashingtonNU #implementation #modelling #online #realtime- Models for Implementation of Online Real Time It-Enabled Service for Entry to Professional Education (DGW, TRN, VRU), pp. 260–266.
AdaEurope-2003-Lamm #ada #design #java- Booch’s Ada vs. Liskov’s Java: Two Approaches to Teaching Software Design (EL), pp. 102–112.
RE-2003-ZowghiP #game studies #lessons learnt #requirements- Teaching Requirements Engineering through Role Playing: Lessons Learnt (DZ, SP), p. 233–?.
ICSE-2003-BagertM #process #re-engineering #using- Using a Web-Based Project Process Throughout the Software Engineering Curriculum (DJB, SAM), pp. 634–640.
ICSE-2003-BakerNH #game studies #problem #re-engineering- Problems and Programmers: An Educational Software Engineering Card Game (AB, EON, AvdH), pp. 614–621.
ICSE-2003-Ross #concept #contract #programming- Teaching Contract Programming Concepts to Future Software Engineers (DFR), p. 647.
ICSE-2003-SchneiderJ #perspective #programming- eXtreme Programming at Universities — An Educational Perspective (JGS, LJ), pp. 594–601.
PDP-2003-BilligNES #aspect-oriented #community #network- Mecomp.net — Organizational, Sociological and Technological Aspects of a Community Network in the Field of Education and Employment (AB, LN, JWE, KS), p. 507–?.
ECDL-2002-GreenbergBJDW #classification #comprehension #library #student- Student Comprehension of Classification Applications in a Science Education Digital Library (JG, KAB, MLJ, ED, PW), pp. 560–567.
HT-2002-BrusilovskyR #hypermedia #navigation- Map-based horizontal navigation in educational Hypertext (PB, RR), pp. 1–10.
JCDL-2002-GuptaLM #development #ontology- Ontology services for curriculum development in NSDL (AG, BL, RM), pp. 219–220.
JCDL-2002-KassimK #information management #interactive #library #web- Interactive digital library resource information system: a web portal for digital library education (ARCK, TRK), pp. 221–222.
JCDL-2002-WeatherleySKWH #approach #overview- Partnership reviewing: a cooperative approach for peer review of complex educational resources (JW, TS, MK, MJW, MH), pp. 106–114.
CSEET-2002-BlakeC #development #lifecycle #object-oriented #re-engineering- Teaching an Object-Oriented Software Development Lifecycle in Undergraduate Software Engineering Education (MBB, TC), pp. 234–240.
CSEET-2002-DugginsT #re-engineering- An Historical Investigation of Graduate Software Engineering Curriculum (SD, BBT), p. 78–?.
CSEET-2002-FraileyM #industrial #source code #using- Using SWEBOK for Education Programs in Industry and Academia (DJF, JM), p. 6–?.
CSEET-2002-FullerCD #approach #case study #risk management- A New Approach to Teaching Software Risk Management with Case Studies (AF, PRC, LD), p. 215–?.
CSEET-2002-HallingZKB #process #student- Teaching the Unified Process to Undergarduate Students (MH, WZ, MK, SB), pp. 148–159.
CSEET-2002-Hayes #re-engineering- Energizing Software Engineering Education through Real-World Projects as Experimental Studies (JHH), pp. 192–206.
CSEET-2002-Host #empirical #re-engineering- Introducing Empirical Software Engineering Methods in Education (MH), p. 170–?.
CSEET-2002-KroneJS #case study #industrial- When Theory Meets Practice: Enriching the CS Curriculum through Industrial Case Studies (JK, DWJ, MS), pp. 207–214.
CSEET-2002-KuhnHTC #re-engineering- Panel 4: The Software Studio in Software Engineering Education (SK, OH, JET, BC), p. 256–?.
CSEET-2002-Leveson #future of #re-engineering- The Future of Software Engineering Education (NGL), p. 2.
CSEET-2002-McCracken #bottom-up #comprehension #design #modelling #re-engineering- Models of Designing: Understanding Software Engineering Education from the Bottom Up (WMM), p. 55–?.
CSEET-2002-SeffahG #re-engineering- Learner-Centered Software Engineering Education: From Resources to Skills and Pedagogical Patterns (AS, PG), pp. 14–21.
CSEET-2002-ThompsonE #documentation #re-engineering #using- Workshop 1: Developing Software Engineering Courses Using Computing Curriculum 2001 (CC 2001) Documentation (JBT, HME), pp. 260–261.
CSEET-2002-TowhidnejadH #quality #tutorial- Tutorial 3: Software Quality Across the Curriculum (MT, TBH), pp. 268–272.
CSEET-2002-UmphressH #learning #process- Software Process as a Foundation for Teaching, Learning and Accrediting (DAU, JAHJ), pp. 160–169.
ITiCSE-2002-AlmstrumGHM #research- Import and export to/from computing science education: the case of mathematics education research (VLA, DG, OH, TM), pp. 193–194.
ITiCSE-2002-Bergin #web #wiki- Teaching on the wiki web (JB), p. 195.
ITiCSE-2002-CarboneS #learning #question #student #what- A studio-based teaching and learning model in IT: what do first year students think? (AC, JS), pp. 213–217.
ITiCSE-2002-Chalk #aspect-oriented #human-computer #learning #using- Evaluating the use of a virtual learning environment for teaching aspects of HCI (PC), pp. 125–129.
ITiCSE-2002-DaleBBK - A dialog between authors and teachers (NBD, JB, DJB, CWK), pp. 44–45.
ITiCSE-2002-GreeningK #experience #research- Undergraduate research experience in computer science education (TG, JK), pp. 151–155.
ITiCSE-2002-Gries #problem- Problems with CS education (DG), p. 135.
ITiCSE-2002-Hamer02a #approach #design pattern- A musical approach to teaching design patterns (JH), p. 197.
ITiCSE-2002-HansenR #collaboration #learning #modelling #object-oriented #tool support- Tool support for collaborative teaching and learning of object-oriented modeling (KMH, AVR), pp. 146–150.
ITiCSE-2002-Lee #approach- The emporium approach to computer science education (JANL), pp. 203–207.
ITiCSE-2002-Martinez-UnanuePPUV #overview #programming- Electronic books for programming education: a review and future prospects (RMU, MPV, CPF, JUF, JÁVI), pp. 34–38.
ITiCSE-2002-Schreiner #algorithm #distributed #java #tool support- A java toolkit for teaching distributed algorithms (WS), pp. 111–115.
ITiCSE-2002-Wirth - Computing science education: the road not taken (NW), pp. 1–3.
ICEIS-2002-IglesiasMCCF #database #design #fault #learning- Learning to Teach Database Design by Trial and Error (AI, PM, DC, EC, FF), pp. 500–505.
ICEIS-2002-LaraA #multi #visualisation #web- Hierarchical Visualization in a Simulation-Based Educational Multimedia Web System (JdL, MA), pp. 946–953.
ICPR-v2-2002-PhungDV #analysis- Narrative Structure Analysis with Education and Training Videos for E-Learning (DQP, CD, SV), p. 835–?.
SEKE-2002-BagnoliFS #distance #named- WebTeach: an integrated web-based cooperative environment for distance teaching (FB, FF, AS), pp. 519–520.
SEKE-2002-HarzallahLT #modelling #named- CommOnCV: modelling the competencies underlying a curriculum vitae (MH, ML, FT), pp. 65–71.
SEKE-2002-VanT #collaboration #evaluation #named #process- FAQshare: a frequently asked questions voting system as a collaboration and evaluation tool in teaching activities (HLV, AT), pp. 557–560.
TOOLS-USA-2002-BackerDS #eiffel #encapsulation #web #web service- An Encapsulated Eiffel Education Environment, based on Web Services (MDB, GD, MS), pp. 97–106.
HT-2001-MooreBS #using- Personally tailored teaching in WHURLE using conditional transclusion (AM, TJB, CDS), pp. 163–164.
JCDL-2001-DongA #architecture #design #library- Design principles for the information architecture of a SMET education digital library (AD, AMA), pp. 314–321.
JCDL-2001-YaronMF #library- Linked active content: a service for digital libraries for education (DY, DJM, RF), pp. 25–32.
CSEET-2001-Bothe #challenge #reverse engineering #scalability- Reverse Engineering: The Challenge of Large-Scale Real-World Educational Projects (KB), pp. 115–126.
CSEET-2001-Carrington - Teaching PSPSM and TSPi in Universities (DAC), p. 139–?.
CSEET-2001-Cowling01a #algorithm #data type #experience #java #re-engineering- Teaching Data Structures and Algorithms in a Software Engineering Degree: Some Experience with Java (AJC), pp. 247–257.
CSEET-2001-GrothR #all about #process #re-engineering- It’s All about Process: Project Oriented Teaching of Software Engineering (DPG, ELR), pp. 7–17.
CSEET-2001-Newman #case study #re-engineering- Observations on Relationships between Initial Professional Education for Software Engineering and Systems Engineering-A Case Study (IN), p. 172–?.
CSEET-2001-PostemaMD #evolution #re-engineering- Including Practical Software Evolution in Software Engineering Education (MP, JM, MD), p. 127–?.
CSEET-2001-RobillardKd #process- YOOPEEDOO (UPEDU): A Process for Teaching Software Process (PNR, PK, Pd), pp. 18–26.
CSEET-2001-Runeson #case study #experience- Experiences from Teaching PSP for Freshmen (PR), p. 98–?.
CSEET-2001-SindersonS #re-engineering #source code- Undergraduate Software Engineering Education: The Body of Knowledge, Existing Programs and Accreditation (ES, LS), pp. 221–230.
CSEET-2001-VeerV #component #human-computer #interface #re-engineering- The Human-Computer Interface is the System: A Plea for a Poor Man’s HCI Component in Software Engineering Curricula (GCvdV, HvV), p. 276–?.
ITiCSE-2001-BerqueJJ #using- Teaching theory of computation using pen-based computers and an electronic whiteboard (DAB, DKJ, LJ), pp. 169–172.
ITiCSE-2001-CarnianiD #comprehension #network- The NetWire emulator: a tool for teaching and understanding networks (EC, RD), pp. 153–156.
ITiCSE-2001-ChoiC #design #interactive #learning #multi #object-oriented #using- Using interactive multimedia for teaching and learning object oriented software design (SHC, SC), p. 176.
ITiCSE-2001-CoverCK #adaptation #implementation- An international model for curriculum adaptation and implementation (CFC, RDC, KJK), p. 179.
ITiCSE-2001-DannCP #recursion #using #visualisation- Using visualization to teach novices recursion (WD, SC, RP), pp. 109–112.
ITiCSE-2001-Filho #development #process #requirements- Requirements for an educational software development process (WPPF), pp. 65–68.
ITiCSE-2001-HabermanK #black box #concept- Activating “black boxes” instead of opening “zipper” — a method of teaching novices basic CS concepts (BH, YBDK), pp. 41–44.
ITiCSE-2001-HoldenY - Innovative teaching practices in computing education: the TLA project (JH, AY), p. 174.
ITiCSE-2001-Kaczmarczyk #assessment #distance #student #why- Accreditation and student assessment in distance education: why we all need to pay attention (LCK), pp. 113–116.
ITiCSE-2001-KhuriH #algorithm #graph #named- EVEGA: an educational visulalization environment for graph algorithms (SK, KH), pp. 101–104.
ITiCSE-2001-KollingR #guidelines #java #object-oriented- Guidelines for teaching object orientation with Java (MK, JR), pp. 33–36.
ITiCSE-2001-Koppelman #abstraction- Teaching abstraction explicitly (HK), p. 191.
ITiCSE-2001-LanariR #authoring #named- e-IMC: an authoring tool for humanistic teachers aimed to develop and distribute customized instructional courseware (DL, SR), p. 183.
ITiCSE-2001-McCaugheyA #community #learning #network- The learning and teaching support network promoting best practice in the information and computer science academic community (AM, SA), p. 175.
ITiCSE-2001-Medley #research #using- Using qualitative research software for CS education research (MDM), pp. 141–144.
ITiCSE-2001-MendesMC #approach #flexibility #hypermedia- The cognitive flexibility theory0: an approach for teaching Hypermedia Engineering (EM, NM, SC), pp. 21–24.
ITiCSE-2001-OConnorCM #empirical #process- Software process improvement education: a European experiment (RO, GC, MM), p. 180.
ITiCSE-2001-RickmanMMH #network- Enhancing the computer networking curriculum (JR, MM, GM, PJH), pp. 157–160.
ITiCSE-2001-Rosbottom #distance #hybrid #learning- Hybrid learning — a safe route into web-based open and distance learning for the computer science teacher (JR), pp. 89–92.
ITiCSE-2001-Stevens #case study #experience #re-engineering- Experiences teaching software engineering for the first time (KTS), pp. 77–80.
ITiCSE-2001-Vat #design #human-computer #synthesis- Teaching HCI with scenario-based design: the constructivist’s synthesis (KHV), pp. 9–12.
CHI-2001-BhavnaniRJ #identification #using- Beyond command knowledge: identifying and teaching strategic knowledge for using complex computer applications (SKB, FR, BEJ), pp. 229–236.
CHI-2001-RossonS #learning #reuse #simulation- Teachers as simulation programmers: minimalist learning and reuse (MBR, CDS), pp. 237–244.
SVIS-2001-Domingue #visualisation- Software Visualization and Education — Introduction (JD), pp. 205–212.
SVIS-2001-FleischerK #algorithm #animation- Algorithm Animation for Teaching (RF, LK), pp. 113–128.
SVIS-2001-RossG #learning #named #web- Hypertextbooks: Animated, Active Learning, Comprehensive Teaching and Learning Resources for the Web (RJR, MTG), pp. 269–284.
ICEIS-v2-2001-Rizk #web- The Use of Information on the Web to Enhance Teaching (NJR), pp. 1002–1009.
ICEIS-v2-2001-Serbedzija #internet #programming- Internet Programming: Teaching by Examples (NBS), pp. 996–1001.
ICEIS-v2-2001-WidyaVPDM #enterprise #framework #modelling- Enterprise Modelling for an Educational Information Infrastructure (IW, CV, SP, IDD, EM), pp. 785–792.
AdaEurope-2001-English #library #named #user interface- JEWL: A GUI Library for Educational Use (JE), pp. 266–277.
SIGAda-2001-FaginME #ada #using- Teaching computer science with robotics using Ada/Mindstorms 2.0 (BSF, LDM, TWE), pp. 73–78.
ICSE-2001-Kajko-MattssonFO #maintenance #maturity- Corrective Maintenance Maturity Model (CM3): Maintainer’s Education and Training (MKM, SF, UHO), pp. 610–619.
ICSE-2001-SitaramanLWHW #approach #component #evaluation #formal method #re-engineering- A Formal Approach to Component-Based Software Engineering: Education and Evaluation (MS, TJL, BWW, EJH, LW), pp. 601–609.
ICSE-2001-TvedtTG #re-engineering- The Software Factory: Combining Undergraduate Computer Science and Software Engineering Education (JDT, RT, KAG), pp. 633–642.
SAC-2001-KhatriR #approach #automation #health #reuse- A software reuse reference model approach in developing an automated educational system for patients health care management (AK, DCR), pp. 675–678.
SAC-2001-OkadaTY #collaboration #distributed- Distributed virtual environment realizing collaborative environment education (MO, HT, TY), pp. 83–88.
SAC-2001-RoccettiS #distance #multi- A web-based synchronized multimedia system for distance education (MR, PS), pp. 94–98.
DAC-2001-OzgunerMDWSH #design #logic #verification- Teaching Future Verification Engineers: The Forgotten Side of Logic Design (FÖ, DWM, JD, BW, JS, LH), pp. 253–255.
CBSE-2000-Hall #case study #component #question #what- Educational Case Study–What is the Model of an Ideal Component? Must it be an Object? (PH), p. 8.
HT-2000-XuZNZ #adaptation #hypermedia- Adaptability in KDAEHS: an adaptive educational hypermedia system based on structural computing (HX, XZ, JN, ZZ), pp. 250–251.
VLDB-2000-HelalL #database #distributed #named #research- Rainbow: Distributed Database System for Classroom Education and Experimental Research (AH, HL), pp. 619–622.
VLDB-2000-RamamrithamABEGP #social- Social, Educational, and Governmental Change Enabled through Information Technology (KR, YEA, CB, ME, VG, DBP), pp. 651–654.
CSEET-2000-BoehmKP #approach #development #re-engineering #research- A Combined Curriculum Research and Curriculum Development Approach to Software Engineering Education (BWB, GEK, DP), p. 310–?.
CSEET-2000-Cusick #lessons learnt #re-engineering #student- Lessons Learned from Teaching Software Engineering to Adult Students (JJC), p. 39–?.
CSEET-2000-CybulskiL #analysis #design #multi #using- Teaching Systems Analysis and Design Using Multimedia and Patterns (JLC, TL), pp. 113–122.
CSEET-2000-DampierW #re-engineering #realtime- Teaching Scientific Method for Real-Time Software Engineering (DAD, REW), p. 199.
CSEET-2000-DemuthHZS #approach #experience #implementation- A Framework-Based Approach to Teaching OOT: Aims, Implementation, and Experience (BD, HH, SZ, LS), pp. 283–293.
CSEET-2000-DuleyM #student- Did We Really Teach That?: A Glimpse of Things Students (Don’t) Learn from Traditional CS1 (RD, SPM), pp. 237–245.
CSEET-2000-EllisMY #re-engineering- Issues Affecting Graduate and Postgraduate Software Engineering Curricula (HJCE, JCM, HY), p. 190.
CSEET-2000-HanlonSP #case study #distance #project management- Mixing Project Management and Distance Education: A Case Study (DH, MS, PP), p. 176–?.
CSEET-2000-HislopH - Production of Software Curriculum Modules (GWH, TBH), p. 51–?.
CSEET-2000-Kornecki #re-engineering #realtime- Real-Time Computing in Software Engineering Education (AJK), pp. 197–198.
CSEET-2000-McCrackenHRWB #re-engineering- A Proposed Curriculum for an Undergraduate Software Engineering Degree (WMM, IH, HAR, RW, LB), p. 246–?.
CSEET-2000-McDonald #industrial #project management- Teaching Software Project Management in Industrial and Academic Environments (JM), pp. 151–160.
CSEET-2000-ParrishDHH #approach #case study #component #re-engineering- A Case Study Approach to Teaching Component Based Software Engineering (ASP, BD, DPH, JEH), p. 140–?.
CSEET-2000-SucciS #effectiveness #overview #re-engineering- A Survey on the Effectiveness of the Internet-Based Facilities in Software Engineering Education (GS, RS), pp. 66–75.
CSEET-2000-WilliamsK #re-engineering- The Effects of “Pair-Pressure” and “Pair-Learning” on Software Engineering Education (LAW, RRK), pp. 59–65.
ITiCSE-2000-CarrS #library #parallel #programming #thread- A portable class library for teaching multithreaded programming (SC, CKS), pp. 124–127.
ITiCSE-2000-DickPM #re-engineering #tool support- Teaching tools for software engineering education (MD, MP, JM), pp. 49–52.
ITiCSE-2000-Fagin #ada #using- Using Ada-based robotics to teach computer science (BSF), pp. 148–151.
ITiCSE-2000-KelemenTHAB - Has our curriculum become math-phobic? (an American perspective) (CK, ABT, PH, OLA, KBB), pp. 132–135.
ITiCSE-2000-KopplemanMDV #design #distance #human-computer- Team projects in distance education: a case in HCI design (HK, CvdM, EMAGvD, GCvdV), pp. 97–100.
ITiCSE-2000-NelsonN #network #open source #using- Teaching computer networking using open source software (DN, YMN), pp. 13–16.
ITiCSE-2000-Pullen #convergence- The Internet-based lecture: converging teaching and technology (JMP), pp. 101–104.
ITiCSE-2000-RaabRP #java #tool support- Pedagogical power tools for teaching Java (JR, RR, VKP), pp. 156–159.
ITiCSE-2000-Raner #object-oriented #visualisation- Teaching object-orientation with the Object Visualization and Annotation Language (OVAL) (MR), pp. 45–48.
ITiCSE-2000-ShangSC - Agent technology in computer science and engineering curriculum (YS, HS, SSC), pp. 120–123.
ITiCSE-2000-ShiSC #multi- A multi-agent system for computer science education (HS, YS, SSC), pp. 1–4.
ITiCSE-2000-SpalterS #case study #experience #interactive #learning- Integrating interactive computer-based learning experiences into established curricula: a case study (AMS, RMS), pp. 116–119.
ITiCSE-2000-YooSLL - Present status and direction of information curriculum of Korea (IHY, SBS, CHL, TWL), p. 195.
WCRE-2000-BlahaB #database #reverse engineering- Teaching Database Reverse Engineering (MRB, IB), pp. 79–85.
ICML-2000-BoicuTMBSCL #named #programming- Disciple-COA: From Agent Programming to Agent Teaching (MB, GT, DM, MB, PS, FC, CL), pp. 73–80.
KR-2000-MorgensternT #challenge #information management #representation- Teaching Knowledge Representation: Challenges and Proposals (LM, RHT), pp. 725–733.
FoSE-2000-Shaw #re-engineering #roadmap- Software engineering education: a roadmap (MS), pp. 371–380.
ICSE-2000-Adroin #adaptation #framework #re-engineering- Developing and deploying software engineering courseware in an adaptable curriculum framework (WRA), pp. 284–292.
ICSE-2000-Moore #lessons learnt #re-engineering #tool support #using- Lessons learned from teaching reflective software engineering using the Leap toolkit (CAM), pp. 672–675.
ICSE-2000-Morrogh - Is software education narrow-minded? A position paper (PM), pp. 545–546.
SAC-2000-BarraCPGRS #distance #learning- Teach++: A Cooperative Distance Learning and Teaching Environment (MB, GC, UFP, VG, CR, VS), pp. 124–130.
CADE-2000-AndrewsB #higher-order #logic #named #proving #theorem proving #tutorial #using- Tutorial: Using TPS for Higher-Order Theorem Proving and ETPS for Teaching Logic (PBA, CEB), pp. 511–512.
ADL-1999-LozierMS #design #library- Design of a Digital Mathematical Library for Science, Technology and Education (DWL, BRM, BVS), pp. 118–128.
- DL-1999-Agogino #library
- Visions for a Digital Library for Science, Mathematics, Engineering and Technology Education (SMETE) (AMA), p. 205.
ECDL-1999-BesserL #case study #image #metadata- Image and Metadata Distribution at Seven University Campuses: Reports from a Study of the Museum Educational Site Licensing Project (HB, RL), pp. 3–18.
CSEET-1999-Carver #challenge #re-engineering- Opportunities and Challenges for Software Engineering Education (DLC), p. 120–?.
CSEET-1999-EdwardsT #distance- Establishing a Distance Education Program (HME, JBT), pp. 106–108.
CSEET-1999-Halstead-Nussloch #distance- Establishing a Distance Education Program: Pedagogical Preparation (RHN), p. 109–?.
CSEET-1999-Hilburn #metric #re-engineering- PSP Metrics in Support of Software Engineering Education (TBH), p. 135–?.
CSEET-1999-Mengel #metric #research- Software Metrics: Views from Education, Research, and Training (SAM), pp. 126–128.
CSEET-1999-Murphy #approach #project management- Teaching Software Project Management: A Response-Interaction Approach (MGM), p. 26–?.
CSEET-1999-Ruhe #experience- Experience Factory-Based Professional Education and Training (GR), p. 62–?.
CSEET-1999-WohlinR #industrial #re-engineering- Achieving Industrial Relevance in Software Engineering Education (CW, BR), pp. 16–25.
ITiCSE-1999-Ackermann #internet- Poster session. Internet curriculum. two courses: introductory and advanced (ECA), pp. 179–180.
ITiCSE-1999-ArnowB #online #programming #using #web- On-line programming examinations using Web to teach (DA, OB), pp. 21–24.
ITiCSE-1999-CabezaCR #behaviour #memory management #named- CacheSim: a cache simulator for teaching memory hierarchy behaviour (MLCC, MIGC, MLR), p. 181.
ITiCSE-1999-Campos #distance #effectiveness #requirements- Minimum requirements for effective distance teaching systems (GLdC), p. 182.
ITiCSE-1999-Clear #collaboration #concept #interactive #learning- A collaborative learning trial between New Zealand and Sweden-using Lotus Notes Domino in teaching the concepts of Human Computer Interaction (TC), pp. 111–114.
ITiCSE-1999-DavyJ #learning #programming- Research-led innovation in teaching and learning programming (JD, TJ), pp. 5–8.
ITiCSE-1999-DeeR #approach #learning- ACOM (“computing for all”): an integrated approach to the teaching and learning of information technology (HD, PR), p. 195.
ITiCSE-1999-DeveauxFF #approach #re-engineering- Software engineering teaching: a “Docware” approach (DD, RF, PF), pp. 163–166.
ITiCSE-1999-EllisHSLDCRT #collaboration #java #programming- A collaborative strategy for developing shared Java teaching resources to support first year programming (AE, DH, JS, JL, WD, AC, JR, ST), pp. 84–87.
ITiCSE-1999-FuenteCC #architecture- Teaching computer architecture with a new superscalar processor emulator (SRdlF, MIGC, RMC), pp. 99–102.
ITiCSE-1999-HabermanG #distance #learning- Distance learning model with local workshop sessions applied to in-service teacher training (BH, DG), pp. 64–67.
ITiCSE-1999-Impagliazzo #architecture #scalability #word- Teaching very large instruction word architectures (JI), p. 208.
ITiCSE-1999-KoldehofePT #algorithm #distributed #visualisation- Distributed algorithms visualisation for educational purposes (BK, MP, PT), pp. 103–106.
ITiCSE-1999-Kubilus #development #experience #multi- Multi-team development project experience in a core computer science curriculum (NJK), p. 186.
ITiCSE-1999-KurasGZ - Changing IS curriculum and methods of instruction (MK, MG, AZ), pp. 36–39.
ITiCSE-1999-Levin #using- Use of a soundcard in teaching audio frequency and analog modem communications (MHL), pp. 79–83.
ITiCSE-1999-LomicP #distance #on the- On distance education courseware (ML, ZP), p. 194.
ITiCSE-1999-MadejW #intranet #named- IntraED — an intranet solution for EDucation (JM, TW), p. 203.
ITiCSE-1999-Polak #case study #communication #using- Teaching computer communication skills using case study method (PP), p. 190.
ITiCSE-1999-PutSZ99a #internet #process #using- The use of the Internet in the teaching process (DP, JS, MZ), p. 193.
ITiCSE-1999-Rossi #internet #named #programming- KPPCDL: an Internet based shared environment for introductory programming education (AJR), p. 196.
ITiCSE-1999-Taylor #implementation #standard #student- Implementing national educational technology standards for student in the United States (HGT), p. 200.
ITiCSE-1999-Taylor99a #learning- Math link: linking curriculum, instructional strategies, and technology to enhance teaching and learning (HGT), p. 201.
ITiCSE-1999-Utting #learning- Gathering and disseminating good practice at teaching and learning conferences (IU), p. 202.
ITiCSE-1999-WryczaUGV #challenge #development #requirements- The challenges and directions of MIS curriculum development in respect of transformation of business requirements (SW, TWU, AG, BV), pp. 177–178.
ITiCSE-1999-YangB #interface #java #programming #using- Using Java and the socket interface in teaching client/server programming (AY, YB), p. 206.
ITiCSE-1999-YangD - Promoting computer software intellectual property right in Computer Science Education (LY, ZD), pp. 115–118.
ITiCSE-1999-YoungJ - Innovation in post graduate computer science education (AY, DJ), p. 205.
ITiCSE-1999-ZoltowskiBD #delivery- Curriculum and teaching delivery change in an international context (BZ, RDB, JD), pp. 33–35.
FM-v2-1999-LevyT #approach- A PVS-Based Approach for Teaching Constructing Correct Iterations (ML, LT), pp. 1859–1860.
HCI-CCAD-1999-Bollerslev - ICT in education in Denmark (PB), pp. 712–717.
HCI-CCAD-1999-BrownS #development #learning #people- An illustrated methodology for the development of virtual learning environments for use by people in special needs education (DJB, DSS), pp. 1105–1110.
HCI-CCAD-1999-Callear - ITEs as teacher substitutes: use and feasability (DC), pp. 632–636.
HCI-CCAD-1999-CarroMR #adaptation #learning- Teaching tasks in an adaptive learning environment (RMC, RM, EP, PR), pp. 740–744.
HCI-CCAD-1999-InmanL #using- Teaching orientation and mobility skills to blind children using simulated acoustical environments (DPI, KL), pp. 1090–1094.
HCI-CCAD-1999-Kameneva #communication #using- Educational use of communication and information technologies in Ukraine (TK), pp. 701–706.
HCI-CCAD-1999-NealI #case study #distance #experience #learning- Asynchronous distance learning for corporate education: experiences with Lotus LearningSpace (LN, DI), pp. 750–754.
HCI-CCAD-1999-OzawaAFSY #adaptation #case study #implementation #process #realtime- An experimental study on implementing real-time estimator of human cognitive process into eye-sensing head mounted display for realizing adaptive CAI for teaching plant diagnosis knowledge (TO, YA, SF, HS, HY), pp. 1197–1200.
HCI-CCAD-1999-RashevOS #design #towards- Computer aided design in medical domain: a new viewpoint towards computer aided education (RR, RO, HS), pp. 621–625.
HCI-CCAD-1999-ScheuermannLT #challenge #online- Moderating the future: the challenge of on-line education (FS, KL, RT), pp. 745–749.
HCI-CCAD-1999-VirvouT #development- A role for school teachers in the development of an ITS (MV, VT), pp. 691–695.
HCI-CCAD-1999-YenWNL #case study #design #information management #learning- Design of a computer-mediated environment to capture and evaluate knowledge transfer and learning: a case study in a larger higher education class (SY, BW, JN, LJL), pp. 735–739.
HCI-EI-1999-SakuradaBN - Extension of the IdeaBoard for Educational Applications (TS, HB, MN), pp. 213–217.
HCI-EI-1999-Sokolov #biology #feedback- Computer Assisted Education with Cognitive and Biological Feedback Loops (ES), pp. 834–837.
TOOLS-USA-1999-Dedene #case study #eiffel #experience #programming language #student- Experiences Teaching Eiffel as a First Programming Language to Economy Students (GD), pp. 584–592.
TOOLS-USA-1999-GriffithsWHMR #architecture #user interface- Separable UI Architectures in Teaching Object Technology (RG, MW, SH, MM, HR), pp. 290–299.
TOOLS-USA-1999-Ramakrishnan #community #distributed #learning #testing #visualisation- Visualizing O-O Testing in Virtual Communities — Distributed Teaching and Learning (SR), p. 300–?.
AdaEurope-1999-Korochkin #ada- Ada 95 as a Foundation Language in Computer Engeneering Education in Ukraine (AK), pp. 181–186.
SIGAda-1999-McCormick #ada #re-engineering #realtime- Ada, model railroading, and real-time software engineering education (JWM), pp. 111–112.
SAC-1999-JacksonTW #artificial reality #collaboration #multi- Peer Collaboration and Virtual Environments: A Preliminary Investigation of Multi-Participant Virtual Reality Applied in Science Education (RLJ, WT, WW), pp. 121–125.
SAC-1999-Krishnamurthi #email #programming- Integrating E-Mail in a Programming Class: Implications for Teaching Programming (MK), pp. 126–131.
- DL-1998-TsaiM #library
- Digital Library for Education and Medical Decision Making (MCT, KLM), pp. 311–312.
HT-1998-SilvaDDO #adaptation #hypermedia- Adaptive Navigational Facilities in Educational Hypermedia (DPdS, RVD, ED, HJO), pp. 291–292.
CSEET-1998-Bagert #named- Workshop: Software Education 2000: Computing at the Crossroads (DJB), p. 165–?.
CSEET-1998-Cowling98a #analysis #experience #re-engineering #student- Teaching Systems Analysis to Software Engineering Students: Experience with a Structured Methodology (AJC), pp. 102–113.
CSEET-1998-Hislop #learning #network- Teaching Via Asynchronous Learning Networks (GWH), pp. 16–35.
CSEET-1998-Lethbridge #overview #re-engineering- A Survey of the Relevance of Computer Science and Software Engineering Education (TCL), pp. 56–66.
CSEET-1998-ParrishBCDHHJS #information management #re-engineering- Computer Engineering, Computer Science and Management Information Systems: Partners in a Unified Software Engineering Curriculum (ASP, RBB, DWC, BD, DPH, JEH, JJ, SS), pp. 67–75.
ITiCSE-1998-AbunawassMN #design #distance #learning- An integratable unit based computer science distance learning curriculum design for the ACM/IEEE curricula 1991 (AMA, MM, KN), pp. 18–20.
ITiCSE-1998-Astrachan - Concrete teaching: hooks and props as instructional technology (OLA), pp. 21–24.
ITiCSE-1998-Bampton - Teaching computer science in Papua New Guinea (AB), pp. 25–27.
ITiCSE-1998-BorstlerJ #research #student- The students conference — a tool for the teaching of research, writing, and presentation skills (JB, OJ), pp. 28–31.
ITiCSE-1998-BouletJB #modelling #process #student #using- Teaching process modelling to undergraduate computer students: effects of using Lotus Notes and television programmes (MMB, FBJ, SB), pp. 32–36.
ITiCSE-1998-CallaghanH #3d #design pattern #java #source code #visualisation- 3-D visualisation of design patterns and Java programs in computer science education (MC, HH), pp. 37–40.
ITiCSE-1998-CarboneK #overview- A survey of methods used to evaluate computer science teaching (AC, JK), pp. 41–45.
ITiCSE-1998-Casey #learning #modelling #web- Learning “from” or “through” the Web: models of Web based education (DC), pp. 51–54.
ITiCSE-1998-Condon #industrial- The Irish software industry and education (JC), pp. 1–4.
ITiCSE-1998-DagdilelisS #algorithm #graph #named- DIDAGRAPH: software for teaching graph theory algorithms (VD, MS), pp. 64–68.
ITiCSE-1998-GonzalezC #multi #question- Multimedia education — quo vadis? (RG, GC), pp. 90–93.
ITiCSE-1998-GrissomK #online- Group 5 (working group): the on-line computer science teaching centre (SG, DK), p. 270.
ITiCSE-1998-Hadjerrouit #framework #java #paradigm- A constructivist framework for integrating the Java paradigm into the undergraduate curriculum (SH), pp. 105–107.
ITiCSE-1998-HaganS #programming- The value of discussion classes for teaching introductory programming (DH, JS), pp. 108–111.
ITiCSE-1998-HampelFKM #hypermedia- Hypermedia teaching of mechanics — MechANIma (TH, FF, RKS, WHM), pp. 112–116.
ITiCSE-1998-HilburnMBO #re-engineering- Software engineering across computing curricula (TBH, SAM, DJB, DO), pp. 117–121.
ITiCSE-1998-Jenkins #approach #programming- A participative approach to teaching programming (TJ), pp. 125–129.
ITiCSE-1998-LambrixK - Computer science as an integrated part of engineering education (PL, MK), pp. 153–156.
ITiCSE-1998-Marshall #internet #using- Using the Internet to teach the Internet (DM), pp. 171–174.
ITiCSE-1998-ODwyer #perspective- Educational software — a European perspective (TO), pp. 10–13.
ITiCSE-1998-PilgrimC #online- The Swinburne on-line education project (CJP, MJC), pp. 189–192.
ITiCSE-1998-ReslerD #compilation #named #visualisation- VCOCO: a visualisation tool for teaching compilers (RDR, DMD), pp. 199–202.
ITiCSE-1998-Roberts #using- Strategies for using technology in the teaching of ethics (ER), pp. 209–212.
ITiCSE-1998-Thomas - Group 4 (working group): the impact of campus-wide portable computing on computer science education (ST), p. 270.
ITiCSE-1998-WadeP #delivery #design- Evaluating the design and delivery of WWW based educational environments and courseware (VPW, CP), pp. 243–248.
ICFP-1998-Putnik #on the #self- On Application of Self-Similar Pictures in Education (ZP), p. 341.
CHI-1998-AbowdABEGL #integration #problem #ubiquitous- Investigating the Capture, Integration and Access Problem of Ubiquitous Computing in an Educational Setting (GDA, CGA, JAB, TE, PG, JL), pp. 440–447.
CHI-1998-DobsonR #development #incremental #interface #tool support- Tools for Incremental Development of Educational Software Interfaces (WD, CR), pp. 384–391.
CHI-1998-LewisBCR #adaptation #design #process #user interface- Adapting User Interface Design Methods to the Design of Educational Activities (CHL, CB, GC, CR), pp. 619–626.
CHI-1998-WallaceSKBHHKKPRR #design #named- ARTEMIS: Learner-Centered Design of an Information Seeking Environment for K-12 Education (RW, ES, JK, NB, JH, HEH, DK, EK, GP, DR, OR), pp. 195–202.
ICML-1998-TecuciK #student- Teaching an Agent to Test Students (GT, HK), pp. 565–573.
ICPR-1998-LoupiasBJ #automation #image- Automatic selection of illustrations for teaching image processing (EL, SB, JMJ), pp. 1177–1179.
TOOLS-PACIFIC-1998-Goschnick #authoring #design #development #online- Design and Development of Melbourne IT Creator(tm): ASystem for Authoring and Management of Online Education (SG), p. 187–?.
TOOLS-USA-1998-McKim #design #multi #object-oriented #programming #using- Using a Multi-Term Project to Teach Object Oriented Programming and Design (JCM), p. 468–?.
SAC-1998-Chatterjee #paradigm #towards- Towards a MASC appliances-based educational paradigm (SC), pp. 112–116.
HPDC-1998-McRobbieMAGPRWW #network #performance #research- Global High Performance Networking: Connecting the vNBS and the Asia-Pacific Advanced Network for Research and Education Applications (MAM, DFM, KHA, DG, DDP, RAR, SSW, JGW), pp. 252–259.
ADL-1997-DAlessandroGCEC #library #using- Continuing Medical Education to the Point of Care Using a Digital Library and Intimate Computers (MPD, JRG, JJC, WEE, LGC), pp. 95–101.
ADL-1997-ZhangJ #framework #library #multi- A Framework for Supporting Quality-Based Multimedia Presentation in Educational Digital Libraries (AZ, TVJ), pp. 102–113.
CSEET-1997-BudgenB #empirical #encapsulation #re-engineering- Encapsulating Empirical Practices within the Software Engineering Curriculum (DB, PB), pp. 111–119.
CSEET-1997-Habra #evolution #integration #re-engineering- Peopleware Integration in an Evolving Software Engineering Curriculum (NH), pp. 102–110.
CSEET-1997-Jackson #re-engineering- A Missing Element in Software Engineering Education (MJ), pp. 2–3.
CSEET-1997-Kendall - A Pattern Based Curriculum for Computer Systems Engineering (EAK), pp. 132–149.
CSEET-1997-KorneckiHTBGM #collaboration #industrial #re-engineering- Strengthening Software Engineering Education through Academic Industry Collaboration (AJK, IH, MT, RB, TG, LM), p. 204–?.
CSEET-1997-Mayr #enterprise #re-engineering- Teaching Software Engineering by Means of a “Virtual Enterprise” (HM), pp. 176–184.
CSEET-1997-Parnas - Teaching for Change (DLP), pp. 174–175.
CSEET-1997-Pierce #re-engineering #using- Teaching software engineering principles using maintenance-based projects (KRP), pp. 53–60.
CSEET-1997-Umphress #case study #experience #re-engineering- Experiences in constructing a level-2 software engineering graduate curriculum (DAU), pp. 4–12.
CSEET-1997-UpchurchS #design- Designing process-based software curriculum (RLU, JSK), pp. 28–39.
CSEET-1997-Wohlin #challenge #development #scalability- Meeting the Challenge of Large-Scale Software Development in an Educational Environment (CW), pp. 40–52.
ITiCSE-1997-Berry #algorithm- Improving discrete mathematics and algorithms curricula with LINK (JWB), pp. 14–20.
ITiCSE-1997-BifflG #project management #quality #re-engineering- Teaching software engineering and project management to 300 participants without drain of quality or intensity (SB, TG), pp. 51–53.
ITiCSE-1997-Carswell #communication #distance #internet #learning #student- Teaching via the Internet: the impact of the Internet as a communication medium on distance learning introductory computing students (LC), pp. 1–5.
ITiCSE-1997-ConinxDRF #design #interactive #multi- Design and realization of an interactive multimedia server in education (KC, BD, FVR, EF), pp. 65–70.
ITiCSE-1997-DixonMK #network #simulation #using- Using a network simulation package to teach the client-server model (MWD, TJM, JMK), pp. 71–73.
ITiCSE-1997-EricksonL #web- A pedagogical pattern for bringing service into the curriculum via the web (CE, PL), pp. 54–56.
ITiCSE-1997-FeldmanB