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Tag #education

1991 papers:

EDMEDM-2019-AbdiKSG #adaptation #multi
A Multivariate ELO-based Learner Model for Adaptive Educational Systems (SA, HK, SWS, DG).
EDMEDM-2019-AguerrebereBCGK #feedback #how #online #question #student
How Should Online Teachers of English as a Foreign Language (EFL) Write Feedback to Students? (CA, MB, CC, SG, GK, JW).
EDMEDM-2019-AskinadzeC #predict #student
Predicting Student Dropout in Higher Education Based on Previous Exam Results (AA, SC0).
EDMEDM-2019-DavisWY #graph #n-gram #topic
N-gram Graphs for Topic Extraction in Educational Forums (GMD, CW, CY).
EDMEDM-2019-HansenHAL #modelling
Modelling End-of-Session Actions in Educational Systems (CH0, CH, SA, CL).
EDMEDM-2019-HarmonW #learning #online
Measuring Item Teaching Value in an Online Learning Environment (JH, RW).
EDMEDM-2019-Ikeda #analysis #learning #quality #using
Learning Feature Analysis for Quality Improvement of Web-Based Teaching Materials Using Mouse Cursor Tracking (MI).
EDMEDM-2019-JoYKL #analysis #comparative #effectiveness #learning #online #word
A Comparative Analysis of Emotional Words for Learning Effectiveness in Online Education (JJ, YY, GK, HL).
EDMEDM-2019-LevyHTESGCT #algorithm #empirical
Teacher vs. Algorithm: Double-blind experiment of content sequencing in mathematics (BL, AH, OT, OE, AS, KG, AC, MT).
EDMEDM-2019-MorsommeA #recommendation
Content-based Course Recommender System for Liberal Arts Education (RM, SVA).
EDMEDM-2019-NazaretskyHA #clustering #learning
Kappa Learning: A New Item-Similarity Method for Clustering Educational Items from Response Data (TN, SH, GA).
EDMEDM-2019-OwenRTBJKB #detection #effectiveness #game studies #persistent
Detecting Wheel Spinning and Productive Persistence in Educational Games (VEO, MHR, KPT, VB, DJ, EK, RSB).
EDMEDM-2019-PuWJ #automation #framework #student
ATC Framework: A fully Automatic Cognitive Tracing Model for Student and Educational Contents (YP, WW0, TJ).
EDMEDM-2019-SmeetsBB #detection
Affect detection in home-based educational software for young children (RS, FLB, EB).
EDMEDM-2019-Woodruff #architecture #interactive #machine learning #predict #student
Predicting student academic outcomes in UK secondary phase education: an architecture for machine learning and user interaction (MW).
EDMEDM-2019-YahyaMO #data mining #effectiveness #mining #novel #source code #using
A Novel Use of Educational Data Mining to Inform Effective Management of Academic Programs (AAY, FAM, AO).
ICSMEICSME-2019-GallagherFK #maintenance
Teaching Software Maintenance (KG, MF, SK), pp. 353–362.
DLTDLT-2019-Gao #bound #complexity #pattern matching
The Teaching Complexity of Erasing Pattern Languages with Bounded Variable Frequency (ZG), pp. 154–167.
ICFP-2019-HameerP #automation #case study #experience #functional #programming #using
Teaching the art of functional programming using automated grading (experience report) (AH, BP), p. 15.
CoGCoG-2019-FendtA #game studies #learning #student #using
Using Learning Games to Teach Texas Civil War History to Public Middle School Students (MWF, EA), pp. 1–4.
CoGCoG-2019-IlhanGP #learning #multi
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning (EI, JG, DPL), pp. 1–8.
CoGCoG-2019-Konen #game studies #learning #research
General Board Game Playing for Education and Research in Generic AI Game Learning (WK), pp. 1–8.
CoGCoG-2019-ParkMMBWL #game studies #generative #multi #network
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.
DiGRADiGRA-2019-AthavaleD #design #game studies
Strategies for Endogenous Design of Educational Games (SA, GD).
FDGFDG-2019-ChoTS #lessons learnt
The building blocks of an educational esports league: lessons from year one in orange county high schools (AC, AMT, CS), p. 11.
FDGFDG-2019-JiangHHF #design #framework #game studies
The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
FDGFDG-2019-KayaliLP #design
Teaching gameful design (FK, NL, PP), p. 4.
FDGFDG-2019-OuelletteBC #analysis #comprehension #design #game studies #using
Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults (MO, LB, CC), p. 11.
FDGFDG-2019-Ruch #development #game studies #learning
Trans-pacific project-based learning: game production curriculum development (AWR), p. 9.
FDGFDG-2019-SteinbockLKPK #communication #game studies #named
Cologon: a game to foster communication skills in inclusive education (MS, NL, FK, MP, GK), p. 5.
FDGFDG-2019-ZhaoAEL #artificial reality #game studies
Developing a virtual reality game for manufacturing education (RZ, FA, LJE, HCL), p. 4.
FDGFDG-2019-ZhuAFNCSVO #concept #game studies #how #parallel #programming
Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.
CoGVS-Games-2019-HoffmannM #design #game studies
Exploring Game Design for the Financial Education of Millenials (GH, LM), pp. 1–2.
CoGVS-Games-2019-HoffmannMW #behaviour #game studies
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game (GH, RM, CW), pp. 1–4.
CoGVS-Games-2019-KaranastasisCP #novel
A novel AR application for in-vehicle entertainment and education (EK, EC, SP), pp. 1–4.
CoGVS-Games-2019-MunsingerWQ #artificial reality #game studies #usability
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children (BM, GW, JQ), pp. 1–4.
CoGVS-Games-2019-Ramic-BrkicBHP #web
Web Tool for Creating Educational/Therapeutic Programmes (BRB, AB, SH, NP), pp. 1–4.
CoGVS-Games-2019-SedlacekOZ #game studies
Moon Base: A Serious Game for Education (DS, OO, JZ), pp. 1–4.
CoGVS-Games-2019-SteinhaeusserRH #artificial reality
Fancy Fruits - An Augmented Reality Application for Special Needs Education (SCS, AR, MH, SO, KB, MEL), pp. 1–4.
CoGVS-Games-2019-ZahedWQ #game studies #safety
Play It Safe: An Educational Cyber Safety Game for Children in Elementary School (BTZ, GW, JQ), pp. 1–4.
CoGVS-Games-2019-ZojajiP #behaviour #towards
Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts (SZ, CP0), pp. 1–2.
CIKMCIKM-2019-HuangLZYCGH #multi #online #recommendation
Exploring Multi-Objective Exercise Recommendations in Online Education Systems (ZH, QL0, CZ, YY, EC, WG, GH), pp. 1261–1270.
ICMLICML-2019-Dasgupta0PZ #black box
Teaching a black-box learner (SD, DH0, SP, XZ0), pp. 1547–1555.
ICMLICML-2019-HacohenW #learning #network #on the #power of
On The Power of Curriculum Learning in Training Deep Networks (GH, DW), pp. 2535–2544.
KDDKDD-2019-ZhouM0H #learning #optimisation
Optimizing the Wisdom of the Crowd: Inference, Learning, and Teaching (YZ, FM, JG0, JH), pp. 3231–3232.
EDMEDM-2018-BackenkohlerSSW #approach #data-driven #personalisation #towards
Data-Driven Approach Towards a Personalized Curriculum (MB, FS, AS, VW).
EDMEDM-2018-ChenLG #data mining #mining #online
Re-designing the Structure of Online Courses to Empower Educational Data Mining (ZC, SL, GG).
EDMEDM-2018-CookOKD #approach #authentication #using
An Open Vocabulary Approach for Estimating Teacher Use of Authentic Questions in Classroom Discourse (CC, AO, SK, SD).
EDMEDM-2018-LorenzenHA #behaviour #online #student
Tracking Behavioral Patterns among Students in an Online Educational System (SL, NH, SA).
ICFP-2018-AlmeidaCM0P #assessment #automation #case study #experience #functional #game studies #how #using
Teaching how to program using automated assessment and functional glossy games (experience report) (JBA, AC, NM, HP0, JP), p. 17.
AIIDEAIIDE-2018-KantharajuAZCSO #game studies #parallel #programming
Tracing Player Knowledge in a Parallel Programming Educational Game (PK, KBA, JZ, BC, BKS, SO), pp. 173–179.
AIIDEAIIDE-2018-WigginsKMMBWL #game studies #predict
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
CHI-PLAYCHI-PLAY-2018-WeiszAA #game studies #named #quantum
Entanglion: A Board Game for Teaching the Principles of Quantum Computing (JDW, MA, ZA), pp. 523–534.
CoGCIG-2018-JustesenR #automation #learning
Automated Curriculum Learning by Rewarding Temporally Rare Events (NJ, SR), pp. 1–8.
CoGCIG-2018-OliveiraTICP #development #game studies
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions (GTdO, CFMT, SI, GCC, HHP), pp. 1–8.
CoGCIG-2018-TziortziotiMMVC #game studies #internet #process #using
Scenarios for Educational and Game Activities using Internet of Things Data (CT, IM, GM, AV, IC), pp. 1–8.
DiGRADiGRA-2018-Wu #game studies #learning #video
Video Games, Learning, and the Shifting Educational Landscape (HAW).
FDGFDG-2018-GreenKBNT #generative
Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
FDGFDG-2018-JemmaliBME #design #empirical #game studies
Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
FDGFDG-2018-WallnerKGLSL #game studies #geometry
Lost my way: an educational geometry game for young children (GW, SK, SG, CSL, YS, IHL), p. 4.
CoGVS-Games-2018-AndersonTRLWSTS #comprehension
Understanding Esports as a STEM Career Ready Curriculum in the Wild (CGA, AMT, JR, JSL, MW, HS, TT, CS), pp. 1–6.
CoGVS-Games-2018-BucherG #artificial reality #design
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (KB, SG), pp. 1–8.
CoGVS-Games-2018-Ramic-Brkic #game studies #using
Enhancing Progressive Education through the Use of Serious Games (BRB), pp. 1–4.
CoGVS-Games-2018-SchulzSGK #gamification
Branded Gamification in Technical Education (ASS, FS, RG, OK), pp. 1–8.
CoGVS-Games-2018-TiedeG #game studies #motivation #student
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement (JT, SG), pp. 1–8.
CIKMCIKM-2018-FerroLM0 #continuation #learning #rank
Continuation Methods and Curriculum Learning for Learning to Rank (NF0, CL, MM, RP0), pp. 1523–1526.
CIKMCIKM-2018-Grefenstette #modelling
Teaching Artificial Agents to Understand Language by Modelling Reward (EG), pp. 5–6.
ICMLICML-2018-CzarneckiJJHTHO #learning
Mix & Match Agent Curricula for Reinforcement Learning (WMC, SMJ, MJ, LH, YWT, NH, SO, RP), pp. 1095–1103.
ICMLICML-2018-JiangZLLF #data-driven #learning #named #network
MentorNet: Learning Data-Driven Curriculum for Very Deep Neural Networks on Corrupted Labels (LJ0, ZZ, TL, LJL, LFF0), pp. 2309–2318.
ICMLICML-2018-LiuDLLRS #black box #towards
Towards Black-box Iterative Machine Teaching (WL, BD, XL, ZL0, JMR, LS), pp. 3147–3155.
ICMLICML-2018-WeinshallCA #learning #network
Curriculum Learning by Transfer Learning: Theory and Experiments with Deep Networks (DW, GC, DA), pp. 5235–5243.
ICPRICPR-2018-LiuDWZWZ #classification #image #learning
Teaching Squeeze-and-Excitation PyramidNet for Imbalanced Image Classification with GAN-based Curriculum Learning (JL, AD, CW0, HZ, NW0, BZ), pp. 2444–2449.
ICPRICPR-2018-WangWL #learning #performance
Weakly- and Semi-supervised Faster R-CNN with Curriculum Learning (JW, XW, WL0), pp. 2416–2421.
KDDKDD-2018-LiuHHLCSH #online
Finding Similar Exercises in Online Education Systems (QL0, ZH, ZH, CL, EC, YS0, GH), pp. 1821–1830.
KDDKDD-2018-ZhouNH #adaptation #memory management #what
Unlearn What You Have Learned: Adaptive Crowd Teaching with Exponentially Decayed Memory Learners (YZ, ARN, JH), pp. 2817–2826.
VMCAIVMCAI-2018-ButlerTP #design #domain model #framework #modelling
A Framework for Computer-Aided Design of Educational Domain Models (EB, ET, ZP), pp. 138–160.
CSEETCSEET-2017-BinderNRM #challenge #development #learning #mobile
Challenge Based Learning Applied to Mobile Software Development Teaching (FVB, MN, SSR, AM), pp. 57–64.
CSEETCSEET-2017-DaunBOPMSR #concept #feedback #modelling #online
Teaching Conceptual Modeling in Online Courses: Coping with the Need for Individual Feedback to Modeling Exercises (MD, JB, PAO, KP, SM, HS, MR), pp. 134–143.
CSEETCSEET-2017-Devadiga #convergence #industrial #re-engineering
Software Engineering Education: Converging with the Startup Industry (NMD), pp. 192–196.
CSEETCSEET-2017-GreenC #agile #re-engineering
Ten Years of the Agile Software Factory for Software Engineering Education and Training (RCGI, JTC), pp. 182–186.
CSEETCSEET-2017-HeymSBSPHKS #case study #component #contract #experience #multi #reasoning
Integrating Components, Contracts, and Reasoning in CS Curricula with RESOLVE: Experiences at Multiple Institutions (WDH, PAGS, PB, MS, KP, JEH, JK, NS), pp. 202–211.
CSEETCSEET-2017-IacobF #requirements #using
Using Extreme Characters to Teach Requirements Engineering (CI, SF), pp. 107–111.
CSEETCSEET-2017-JoL #case study #detection #keyword #re-engineering #video #word
A Study of Keywords Based on the Word Frequency Effect Theory in Video Lectures of Software Engineering Education for Detecting Mind (JJ, HL), pp. 241–245.
CSEETCSEET-2017-LascanoC #in the cloud
Improving Computer Science Education through Cloud Computing: An Observational Study (JEL, SWC), pp. 162–169.
CSEETCSEET-2017-LeBlancMI #future of #re-engineering
Crafting the Future of Software Engineering Education in CC2020: A Workshop (RJL, NRM, JI), pp. 65–66.
CSEETCSEET-2017-LiebelBH #case study #modelling #multi #re-engineering #tool support #uml
Model Driven Software Engineering in Education: A Multi-Case Study on Perception of Tools and UML (GL, OB, RH), pp. 124–133.
CSEETCSEET-2017-Miranda #agile #interactive #project management #simulation
Teaching Agile Project Management by Combining Group Interaction and Simulation (EM), pp. 232–233.
CSEETCSEET-2017-PorrasPP #evolution
The Evolving Perceptions of Sustainability in CS and SE Education: Findings from a Master's Programme (JP, MPS, BP), pp. 19–28.
CSEETCSEET-2017-RongGZS #named
DevOpsEnvy: An Education Support System for DevOps (GR, SG, HZ, DS), pp. 37–46.
CSEETCSEET-2017-SouzaCVF #empirical #gamification #re-engineering
Gamification in Software Engineering Education: An Empirical Study (MRdAS, KFC, LFV, EMLF), pp. 276–284.
CSEETCSEET-2017-SteppeCT #automation #dependence #design #modelling
Improving the Teaching of Software Design with Automated Modelling of Syntactic Dependencies (KS, SC, WWT), pp. 144–151.
EDMEDM-2017-BeckCB #data mining #learning #mining
Workshop proposal: deep learning for educational data mining (JB, MC, RSB).
EDMEDM-2017-Crues
Untangling The Program Name Versus The Curriculum: An Investigation of Titles and Curriculum Content (RWC).
EDMEDM-2017-DianaSK #identification #logic
Teaching Informal Logical Fallacy Identification with a Cognitive Tutor (ND, JCS, KRK).
EDMEDM-2017-GuoHW
MyCOS Intelligent Teaching Assistant (JG, XH, BW).
EDMEDM-2017-HansenHHAL #interactive #modelling #sequence #student
Sequence Modelling For Analysing Student Interaction with Educational Systems (CH0, CH, NH, SA, CL).
EDMEDM-2017-LiuCBLR #game studies #question
The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? (ZL, CC, TB, CL, TR).
EDMEDM-2017-LynchBXG #data mining #graph #mining
Graph-based Educational Data Mining (CL, TB, LX, NG).
EDMEDM-2017-RihakP #performance #similarity #using
Measuring Similarity of Educational Items Using Data on Learners' Performance (JR, RP).
EDMEDM-2017-ZhaoH #network
Estimating Individual Treatment Effect from Educational Studies with Residual Counterfactual Networks (SZ, NTH).
EDMEDM-2017-ZhengSGWF #development #segmentation #visualisation
Development of a Trajectory Model for Visualizing Teacher ICT Usage Based on Event Segmentation Data (LZ, RS, XG, BW, YF).
ICFP-2017-CanouCH #functional #ml #programming #scalability
Scaling up functional programming education: under the hood of the OCaml MOOC (BC, RDC, GH), p. 25.
AIIDEAIIDE-2017-DongB #evaluation #game studies #generative #programming
Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game (YD, TB), pp. 172–178.
AIIDEAIIDE-2017-Horn #framework #game studies #generative
A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content (BH), pp. 292–294.
FDGFDG-2017-AubrechtBB #community #research
Earthworks rising: exploring, sharing, researching, and building community through teachers, parents, and learners (MA, HB, CBM), p. 4.
FDGFDG-2017-Dalsen #implementation #process
Classroom implementation of a games-based activity on astronomy in higher education (JD), p. 3.
FDGFDG-2017-DongB #evaluation #game studies #generative #programming
Evaluation of a template-based puzzle generator for an educational programming game (YD, TB), p. 4.
FDGFDG-2017-KaoH #framework #named #platform
MazeStar: a platform for studying virtual identity and computer science education (DK, DFH), p. 6.
FDGFDG-2017-LoparevSVWDFBS #biology #collaboration #game studies #named #video
BacToMars: a collaborative educational video game for teaching biological engineering (AL, AS, CV, LW, JD, MF, MUB, OS), p. 3.
FDGFDG-2017-MelcerI17a #challenge #collaboration #game studies #programming #using
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse (EFM, KI), p. 6.
CoGVS-Games-2017-CobelloBMZ #aspect-oriented #community #experience #gamification #learning #social
The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (SC, PPB, EM, NZ), pp. 189–192.
CoGVS-Games-2017-HulusicP #game studies
A curriculum for developing serious games for children with autism: A success story (VH, NP), pp. 149–152.
CoGVS-Games-2017-LopeMMGV #approach #design #game studies
Designing educational games: Key elements and methodological approach (RPdL, NMM, RMS, AMG, FLGV), pp. 63–70.
CoGVS-Games-2017-PistoljevicH #case study #game studies #interactive #user study
An interactive E-book with an educational game for children with developmental disorders: A pilot user study (NP, VH), pp. 87–93.
CoGVS-Games-2017-SchneiderSS #development #game studies #simulation
Geogames in education for sustainable development: Transferring a simulation game in outdoor settings (JS, SS, CS), pp. 79–86.
CoGVS-Games-2017-TanLL #game studies #overview #perspective
Paper title: Serious games in nursing education: An integrative review (AJQT, CCSL, SYL), pp. 187–188.
CIKMCIKM-2017-ChenLHWCWSH #student
Tracking Knowledge Proficiency of Students with Educational Priors (YC, QL0, ZH, LW, EC, RzW, YS0, GH), pp. 989–998.
ICMLICML-2017-GravesBMMK #automation #learning #network
Automated Curriculum Learning for Neural Networks (AG, MGB, JM, RM, KK), pp. 1311–1320.
ICMLICML-2017-LiuDHTYSRS
Iterative Machine Teaching (WL, BD, AH, CT, CY0, LBS, JMR, LS), pp. 2149–2158.
KDDKDD-2017-YinLN #bound #scalability
Small Batch or Large Batch?: Gaussian Walk with Rebound Can Teach (PY, PL0, TN), pp. 1275–1284.
KDDKDD-2017-YouX0T #learning #multi #network
Learning from Multiple Teacher Networks (SY, CX0, CX0, DT), pp. 1285–1294.
MoDELSMoDELS-2017-AgnerL #modelling #overview
A Survey of Tool Use in Modeling Education (LTWA, TCL), pp. 303–311.
MoDELSMoDELS-2017-RatiuPD #case study #domain-specific language #experience #industrial #towards
Experiences with Teaching MPS in Industry: Towards Bringing Domain Specific Languages Closer to Practitioners (DR, VP, KD), pp. 83–92.
CASECASE-2017-ChenKLFG #algorithm #case study #user study
An algorithm and user study for teaching bilateral manipulation via iterated best response demonstrations (CC, SK, ML, RF, KG), pp. 151–158.
JCDLJCDL-2016-LeSC #community #quality
Evaluating the Quality of Educational Answers in Community Question-Answering (LTL, CS, EC), pp. 129–138.
CSEETCSEET-2016-Bass #question #re-engineering #what
Software Engineering Education in the New World: What Needs to Change? (MB), pp. 213–221.
CSEETCSEET-2016-BollinPAS #programming #re-engineering
Software Engineering in Primary and Secondary Schools - Informatics Education is more than Programming (AB, SP, PKA, BS), pp. 132–136.
CSEETCSEET-2016-Frailey
Teaching Project Planning with No Project (DJF), pp. 37–45.
CSEETCSEET-2016-GoncalvesW #project management #tool support
An Instructional Unit for Teaching Project Management Tools Aligned with PMBOK (RQG, CGvW), pp. 46–55.
CSEETCSEET-2016-JohnsonPH #approach #re-engineering
An Athletic Approach to Software Engineering Education (PMJ, DP, EH0), pp. 8–17.
CSEETCSEET-2016-KroppMB #agile #collaboration
Teaching Agile Collaboration Skills in the Classroom (MK, AM0, RB), pp. 118–127.
CSEETCSEET-2016-Laird #re-engineering
Strengthening the “Engineering” in Software Engineering Education: A Software Engineering Bachelor of Engineering Program for the 21st Century (LL), pp. 128–131.
CSEETCSEET-2016-LiebelHS #industrial #modelling #tool support #using
Impact of the Use of Industrial Modelling Tools on Modelling Education (GL, RH, JPS), pp. 18–27.
CSEETCSEET-2016-MarsicanoMFF #approach #modelling #process #requirements
An Integrated Approach to the Requirements Engineering and Process Modelling Teaching (GM, FFM, MVF, SAAdF), pp. 166–174.
CSEETCSEET-2016-MeierKP #agile #case study #collaboration #development #experience #scalability #student
Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams (AM0, MK, GP), pp. 76–80.
CSEETCSEET-2016-ShutoWKFYO #effectiveness #learning #re-engineering
Learning Effectiveness of Team Discussions in Various Software Engineering Education Courses (MS, HW, KK, YF, SY, MO), pp. 227–231.
CSEETCSEET-2016-WeiDCS #concept #framework #graph #modelling #requirements #uml
A Conceptual Graphs Framework for Teaching UML Model-Based Requirements Acquisition (BW, HSD, EC, CS), pp. 71–75.
CSEETCSEET-2016-WendtRH #online #re-engineering #towards
First Steps towards Exporting Education: Software Engineering Education Delivered Online to Professionals (KDW, KR, MPEH), pp. 241–245.
CSEETCSEET-2016-YangL #estimation
Teaching Software Estimation through LEGOs (YY, LL), pp. 56–65.
EDMEDM-2016-Agrawal #challenge #data-driven
Data-Driven Education: Some opportunities and Challenges (RA0), p. 2.
EDMEDM-2016-AgrawalGP #data-driven #design #towards
Toward Data-Driven Design of Educational Courses: A Feasibility Study (RA0, BG, EEP), p. 6.
EDMEDM-2016-BarmakiH #comprehension #coordination #gesture #towards
Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context (RB, CEH), pp. 663–665.
EDMEDM-2016-BlanchardDOSKSW #automation #detection
Semi-Automatic Detection of Teacher Questions from Human-Transcripts of Audio in Live Classrooms (NB, PJD, AO, BS, SK, XS, BW, MN, SKD), pp. 288–291.
EDMEDM-2016-ClementOL #automation #comparison #student
A Comparison of Automatic Teaching Strategies for Heterogeneous Student Populations (BC, PYO, ML0), pp. 330–335.
EDMEDM-2016-Dobashi #monitoring #student
Time Series Cross Section method for monitoring students' page views of course materials and improving classroom teaching (KD), pp. 587–588.
EDMEDM-2016-HicksLEB #game studies
Measuring Gameplay Affordances of User-Generated Content in an Educational Game (AH, ZL, ME, TB), pp. 78–85.
EDMEDM-2016-HicksLEB_ #game studies
Measuring Gameplay Affordances of User-Generated Content in an Educational Game (AH, ZL, ME, TB), pp. 78–85.
EDMEDM-2016-MacLellanHPK #architecture #learning
The Apprentice Learner architecture: Closing the loop between learning theory and educational data (CJM, EH, RP, KRK), pp. 151–158.
EDMEDM-2016-MalkiewichBSKP #behaviour #game studies #problem
Classifying behavior to elucidate elegant problem solving in an educational game (LM, RSB, VS, SK, LP), pp. 448–453.
EDMEDM-2016-PelanekR #online
Properties and Applications of Wrong Answers in Online Educational Systems (RP, JR), pp. 466–471.
EDMEDM-2016-SabourinMW #data mining #mining #tool support
SAS Tools for Educational Data Mining (JS, SWM, ADW), pp. 632–633.
EDMEDM-2016-SharmaBGPD16a #multimodal #named #network #predict
LIVELINET: A Multimodal Deep Recurrent Neural Network to Predict Liveliness in Educational Videos (AS, AB, AG, SP, OD), pp. 215–222.
EDMEDM-2016-SharmaBGPD16a_ #multimodal #named #network #predict
LIVELINET: A Multimodal Deep Recurrent Neural Network to Predict Liveliness in Educational Videos (AS, AB, AG, SP, OD), pp. 215–222.
EDMEDM-2016-Sherzad #challenge #data mining #mining
Applicability of Educational Data Mining in Afghanistan: Opportunities and Challenges (ARS), pp. 634–635.
EDMEDM-2016-StanhopeR #framework #platform
A Platform for Integrating and Analyzing Data to Evaluate the Impacts of Educational Technologies (DS, KR), pp. 642–643.
EDMEDM-2016-StanhopeR16a #what
Educational Technology: What 49 Schools Discovered about Usage when the Data were Uncovered (DS, KR), pp. 644–645.
MSRMSR-2016-Hassan #case study #experience #mining #repository #research
Raising MSR researchers: an experience report on teaching a graduate seminar course in mining software repositories (MSR) (AEH), pp. 121–125.
FSCDFSCD-2016-Huet #deduction #formal method #functional #programming #type system
Teaching Foundations of Computation and Deduction Through Literate Functional Programming and Type Theory Formalization (GPH), p. 2.
CHI-PLAYCHI-PLAY-2016-HornHBFSH #analysis #black box #game studies
Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
DiGRADiGRA-FDG-2016-HarteveldFS #design #game studies #lifecycle
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
DiGRADiGRA-FDG-2016-ZhuKCL #game studies #interactive #social #using
Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
CoGVS-Games-2016-DzhambazovG #game studies #mobile
Sing Master: An Intelligent Mobile Game for Teaching Singing (GD, KG), pp. 1–2.
CoGVS-Games-2016-EllimanLL #artificial reality #simulation #student
Virtual Reality Simulation Training for Student Nurse Education (JE, ML, FL), pp. 1–2.
CoGVS-Games-2016-FerreiraGH #case study #design #game studies #learning
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries (SMF, CGV, RH), pp. 1–8.
CoGVS-Games-2016-HernandezPRCM #game studies
Computers or Tablets? Choosing Devices for Educational Videogames (ARH, CDFP, MGR, ACM, BM), pp. 1–8.
CoGVS-Games-2016-IsmailAA #game studies
Rules on Wheels: A Serious Game for Teaching Traffic Signs (SI, SA, WA), pp. 1–7.
CoGVS-Games-2016-LopeM #game studies #uml #using
Using UML to Model Educational Games (RPdL, NMM), pp. 1–4.
CoGVS-Games-2016-ReateguiBM #game studies #physics #student
Students' Attitudes in Relation to Exergame Practices in Physical Education (ER, MZB, JBM), pp. 1–4.
CIKMCIKM-2016-Agrawal #data-driven #towards
Toward Data-Driven Education: CIKM-2016 Keynote (RA0), p. 3.
ICMLICML-2016-HoilesS #bound #design #evaluation #recommendation
Bounded Off-Policy Evaluation with Missing Data for Course Recommendation and Curriculum Design (WH, MvdS), pp. 1596–1604.
ICMLICML-2016-LanGBS #named
Dealbreaker: A Nonlinear Latent Variable Model for Educational Data (ASL, TG, RGB, CS), pp. 266–275.
ICMLICML-2016-LiuZO #linear
The Teaching Dimension of Linear Learners (JL, XZ0, HO), pp. 117–126.
ICPRICPR-2016-RotaSCP #analysis #forensics #image #learning #question #student
Bad teacher or unruly student: Can deep learning say something in Image Forensics analysis? (PR, ES, VC, CP), pp. 2503–2508.
KDDKDD-2016-Becher
Can You Teach the Elephant to Dance? AKA: Culture Eats Data Science for Breakfast (JDB), p. 403.
FSEFSE-2016-WeirRN
Reaching the masses: a new subdiscipline of app programmer education (CW, AR, JN0), pp. 936–939.
ECSAECSA-2015-AngelovB #agile #approach #architecture #development
An Approach to Software Architecting in Agile Software Development Projects in Education (SA, PdB), pp. 157–168.
TPDLTPDL-2015-Nunzio #geometry #machine learning #naive bayes
Teaching Machine Learning: A Geometric View of Naïve Bayes (GMDN), pp. 343–346.
CSEETCSEET-2015-BollinHS #project management #simulation
Teaching Software Project Management by Simulation: Training Team Leaders for Real World Projects (AB, EH, CS), pp. 7–9.
CSEETCSEET-2015-Budgen
Applying the SE2014 Curriculum Model (DB), pp. 17–20.
EDMEDM-2015-BahargamEBT #personalisation #problem #scheduling
Personalized Education; Solving a Group Formation and Scheduling Problem for Educational Content (SB, DE, AB, ET), pp. 488–491.
EDMEDM-2015-BakerLLP
Analyzing Early At-Risk Factors in Higher Education e-Learning Courses (RSB, DL, MJL, DP), pp. 150–155.
EDMEDM-2015-BlanchardDON #analysis #automation #speech #towards
Classifying Q&A from Teachers' Speech: Moving Toward an Automated System of Dialogic Analysis (NB, SKD, AO, MN), pp. 282–288.
EDMEDM-2015-BravoRLP #data mining #mining #online #tool support
Exploring the Influence of ICT in online Education Through Data Mining Tools (JB, SJR, JML, SP), pp. 540–543.
EDMEDM-2015-CrossleyMBWPBB #data mining #mining #online
Language to Completion: Success in an Educational Data Mining Massive Open Online Class (SAC, DSM, RSB, YW, LP, TB, YB), pp. 388–391.
EDMEDM-2015-CuadrosGRGZO #data mining #mining
Educational Data Mining in an Open-Ended Remote Laboratory on Electric Circuits. Goals and Preliminary Results (JC, LGS, SR, MLG, JGZ, PO), pp. 578–579.
EDMEDM-2015-GandhiBD #topic #using #visual notation #word
Topic Transition in Educational Videos Using Visually Salient Words (AG, AB, OD), pp. 289–296.
EDMEDM-2015-JedrzejewskiBOZ #behaviour #online
Teacher and Learner Behaviour in an Online EFL Workbook (KJ, MB, MO, JZ, KL), pp. 568–569.
EDMEDM-2015-LewkowZRE #framework #learning #platform #scalability #streaming #towards
Learning Analytics Platform. Towards an Open Scalable Streaming Solution for Education (NL, NLZ, MR, AE), pp. 460–463.
EDMEDM-2015-MacHardyP #big data #using
Evaluating Educational Videos using Bayesian Knowledge Tracing and Big Data (ZM, ZAP), pp. 424–427.
EDMEDM-2015-MihaescuPI #online #recommendation
Intelligent Tutor Recommender System for On-Line Educational Environments (MCM, PSP, CMI), pp. 516–519.
EDMEDM-2015-MorettiMS #analysis #evaluation #policy #sentiment #topic
Application of Sentiment and Topic Analysis to Teacher Evaluation Policy in the U.S (AM, KM, ASA), pp. 628–629.
EDMEDM-2015-Pelanek15a #adaptation #memory management #modelling #student
Modeling Students' Memory for Application in Adaptive Educational Systems (RP), pp. 480–483.
EDMEDM-2015-Rasanen #learning
Educational Neuroscience as a Tool to Understand Learning and Learning Disabilities in Mathematics (PR), p. 7.
EDMEDM-2015-RollestonHS #scalability
Educational Reports That Scale Across Users and Data (RR, RH, MAS), pp. 468–471.
EDMEDM-2015-SaarelaK #approach #clustering #scalability
Do Country Stereotypes Exist in Educational Data? A Clustering Approach for Large, Sparse, and Weighted Data (MS, TK), pp. 156–153.
EDMEDM-2015-SabourinKFM #data mining #industrial #mining #privacy #student
Student Privacy and Educational Data Mining: Perspectives from Industry (JS, LK, CF, SWM), pp. 164–170.
EDMEDM-2015-VigentiniC15a #design #question
Pacing through MOOCs: Course Design or Teaching Effect? (LV, AC), pp. 572–573.
EDMEDM-2015-WangZ #process #recommendation
Discovering Process in Curriculum Data to Provide Recommendation (RW, ORZ), pp. 580–581.
ITiCSEITiCSE-2015-AbidBA #refactoring
Reflections on Teaching Refactoring: A Tale of Two Projects (SA, HAB, NA), pp. 225–230.
ITiCSEITiCSE-2015-AlshammariAH #adaptation #learning #security
The Impact of Learning Style Adaptivity in Teaching Computer Security (MA, RA, RJH), pp. 135–140.
ITiCSEITiCSE-2015-Aycock #experience #topic
Applied Computer History: Experience Teaching Systems Topics through Retrogames (JA), pp. 105–110.
ITiCSEITiCSE-2015-ClearCKLSC #performance #quality
Global Perspectives on Assessing Educational Performance and Quality (AC, JC, AK, CL, S, ECV), pp. 326–327.
ITiCSEITiCSE-2015-Dickson #development #game studies #using
Using Unity to Teach Game Development: When You’ve Never Written a Game (PED), pp. 75–80.
ITiCSEITiCSE-2015-DiethelmG
Questions on Spoken Language and Terminology for Teaching Computer Science (ID, JG), pp. 21–26.
ITiCSEITiCSE-2015-Frison #algorithm
A Teaching Assistant for Algorithm Construction (PF), pp. 9–14.
ITiCSEITiCSE-2015-HaaranenL #framework #git #platform #version control
Teaching Git on the Side: Version Control System as a Course Platform (LH, TL), pp. 87–92.
ITiCSEITiCSE-2015-Hamilton #learning
Learning and Teaching Computing Sustainability (MH), p. 338.
ITiCSEITiCSE-2015-Kurkovsky #game studies #re-engineering
Teaching Software Engineering with LEGO Serious Play (SK), pp. 213–218.
ITiCSEITiCSE-2015-MuibiDP #design #web
Teacher Perspectives on Web Design Instruction (HM, BD, THP), pp. 231–236.
ITiCSEITiCSE-2015-Patitsas #approach #student
A Numpy-First Approach to Teaching CS1 to Natural Science Students (EP), p. 333.
ITiCSEITiCSE-2015-QuinsonO #learning #programming
A Teaching System to Learn Programming: the Programmer’s Learning Machine (MQ, GO), pp. 260–265.
ITiCSEITiCSE-2015-ScottG #assessment #code review #quality #reliability
Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews (MJS, GG), p. 346.
ITiCSEITiCSE-2015-Silvis-Cividjian #approach #multi #pervasive
Teaching Pervasive Computing to CS Freshmen: A Multidisciplinary Approach (NSC), pp. 195–200.
ITiCSEITiCSE-2015-SimonS
Academic Integrity and Professional Integrity in Computing Education (S, JS), pp. 237–241.
ITiCSEITiCSE-2015-WangMSLCW #data access #named #using #visualisation
RBACvisual: A Visualization Tool for Teaching Access Control using Role-based Access Control (MW, JM, CKS, TL, SC, CW), pp. 141–146.
ITiCSEITiCSE-2015-XhakajL #approach
A New Approach To Teaching Red Black Tree (FX, CWL), pp. 278–283.
SIGITESIGITE-2015-AlZoubiFEGAH #hybrid #recursion
A Hybrid Model for Teaching Recursion (OA, DF, BDE, NG, MA, RH), pp. 65–70.
SIGITESIGITE-2015-Bringula #implementation #quote
“Beauty and the Beast”: Effects of K-12 Implementation in the Philippines on Computing Education (RPB), p. 71.
SIGITESIGITE-2015-Forster #exclamation #geometry #programming
Programming in Scratch and Mathematics: Augmenting Your Geometry Curriculum, Today! (KTF), p. 97.
SIGITESIGITE-2015-FronzaIC #development #mobile #student
Students Want to Create Apps: Leveraging Computational Thinking to Teach Mobile Software Development (IF, NEI, LC), pp. 21–26.
SIGITESIGITE-2015-JiangS
A Preliminary Investigation of Container-Based Virtualization in Information Technology Education (KJ, QS), pp. 149–152.
SIGITESIGITE-2015-McMahon #challenge
The Challenges of Information and Communications Technology Education in Sub-Saharan Africa (REM), pp. 89–94.
SIGITESIGITE-2015-McMahon15a #comparison #guidelines
A Comparison between the ACM/IEEE Computer Science 2013 Curriculum Guidelines and the Information Technology 2008 Curriculum Guidelines (REM), p. 107.
SIGITESIGITE-2015-NicolaiNHW #industrial #learning
Experiential Learning Business/Industry and Education Wants and Needs (BN, DN, CHJ, CW), pp. 95–96.
SIGITESIGITE-2015-RichardsE
The Cyber Education Project and IT IAS Curriculum (JMR, JJE), pp. 173–178.
SIGITESIGITE-2015-SabinAILTZ
ACM/IEEE-CS Information Technology Curriculum 2017: A Status Update (MS, HA, JI, BML, CT, MZ), pp. 75–76.
SIGITESIGITE-2015-Shannon
Education and Entrepreneurs: From University to “Shark Tank” (MS), p. 1.
SIGITESIGITE-2015-SobieskBCLT #approach #multi
Cyber Education: A Multi-Level, Multi-Discipline Approach (ES, JRSB, GJC, ML, HT), pp. 43–47.
SIGITESIGITE-2015-WangBH #security
Hands-on Exercises for IT Security Education (XW, YB, GCH), pp. 161–166.
HOFMHOFM-2015-ZamanskyF15a #formal method #information management #logic
Exploring the Role of Logic and Formal Methods in Information Systems Education (AZ, EF), pp. 68–74.
CHI-PLAYCHI-PLAY-2015-BartelFH #design #gamification #towards
Towards a Competency-based Education with Gamification Design Elements (AB, PF, GH), pp. 457–462.
CHI-PLAYCHI-PLAY-2015-Buffum #game studies
Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game (PSB), pp. 395–398.
CHI-PLAYCHI-PLAY-2015-HarpsteadA #analysis #design #empirical #game studies #learning #using
Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.
CHI-PLAYCHI-PLAY-2015-KaoH #experience #game studies
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
CHI-PLAYCHI-PLAY-2015-SosaSPKGT #artificial reality #coordination #game studies #hybrid
Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination (AS, RS, SP, CKG, SG, ZOT), pp. 697–702.
CoGCIG-2015-KaoH #game studies #modelling #performance #towards
Toward avatar models to enhance performance and engagement in educational games (DK, DFH), pp. 246–253.
DiGRADiGRA-2015-HeintzL #comparison #game studies #towards
Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games (SH, ELCL).
FDGFDG-2015-ChauNSP #api #concept #game studies #programming
Building Casual Games and APIs for Teaching Introductory Programming Concepts (BC, RN, KS, JP).
FDGFDG-2015-CooperL #game studies #named #source code
Panel: Game Programs in Higher Education - Connecting Colleges with Corporations (KMLC, CSL).
FDGFDG-2015-JensenCBRA #design #game studies #research #towards
Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking (MJ, TC, RB, MR, RA).
FDGFDG-2015-LongstreetCB #game studies #higher-order
Invoking Higher Orders of Thinking in Serious Educational Games (CSL, KMLC, DB).
FDGFDG-2015-OlsonKFK #game studies #named
Kanakatana: Teaching Japanese through Game Mechanics (CO, DK, AF, FK).
FDGFDG-2015-SchutterBN #game studies
Teaching Older Adults to Play Minecraft (BDS, DEB, HHN).
CoGVS-Games-2015-EdenhoferMER #game studies #in the cloud
Cloud Computing - An Educational Game on Weather Phenomena (SE, SvM, KE, JR), pp. 1–4.
CHICHI-2015-CaiGGM #named
Wait-Learning: Leveraging Wait Time for Second Language Education (CJC, PJG, JRG, RCM), pp. 3701–3710.
CHICHI-2015-DerbovenZVGG #game studies
The Fun and the Serious in an Educational Game: The Monkey Tales Case (JD, BZ, JV, DG, DDG), pp. 2829–2832.
CHICHI-2015-HarteveldS #game studies #performance
The Goal of Scoring: Exploring the Role of Game Performance in Educational Games (CH, SCS), pp. 2235–2244.
CHICHI-2015-HossainJBCKSTCO #biology #case study #interactive #online
Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
CHICHI-2015-LeeLCWSK #interactive #online #social #using
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
CHICHI-2015-PreistJ #game studies #motivation #using
The Use of Games as Extrinisic Motivation in Education (CP, RJ), pp. 3735–3738.
CHICHI-2015-TheriasBM
Más Tecnologia, Más Cambio?: Investigating an Educational Technology Project in Rural Peru (ET, JB, PM), pp. 447–456.
CSCWCSCW-2015-AhnWB
Open Education in the Wild: The Dynamics of Course Production in the Peer 2 Peer University (JA, SAW, BSB), pp. 1896–1905.
CSCWCSCW-2015-ZagalskyFSZW #collaboration #framework #git #platform
The Emergence of GitHub as a Collaborative Platform for Education (AZ, JF, MADS, YZ, WW), pp. 1906–1917.
HCIDUXU-DD-2015-Fabri #design #lessons learnt #student
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
HCIDUXU-IXD-2015-FioriniFASWRL #3d #interactive #modelling #simulation #tool support
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
HCIDUXU-IXD-2015-RibeiroM #case study #community #design #health
Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector (CER, CRM), pp. 94–103.
HCIDUXU-IXD-2015-UgrasS #framework #online #platform #usability
A Usability Study with Children on an Online Educational Platform (TU, OS), pp. 228–239.
HCIDUXU-IXD-2015-YuanYMD #case study
Evaluating an Education Department Portal: A Case Study (XY, HY, KM, KD), pp. 240–247.
HCIDUXU-UI-2015-GomezFD #bound
Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project (RG, PF, RD), pp. 631–642.
HCIHCI-DE-2015-BoscarioliBSB #challenge #concept #how #human-computer #industrial
How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI (CB, SAB, MSS, SDJB), pp. 27–36.
HCIHIMI-IKC-2015-IshiiMKS #clustering #topic
A Topic Model for Clustering Learners Based on Contents in Educational Counseling (TI, SM, KK, YS), pp. 323–331.
HCIHIMI-IKC-2015-KimitaMMNIS #learning
Learning State Model for Value Co-Creative Education Services (KK, KM, SM, YN, TI, YS), pp. 341–349.
HCIHIMI-IKC-2015-KosakaN #behaviour
Education Method for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection (HK, MN), pp. 225–232.
HCILCT-2015-AltanC #analysis #animation
An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations (TA, ), pp. 3–13.
HCILCT-2015-ArenasZDA #artificial reality #development #framework #game studies #platform
A Platform for Supporting the Development of Mixed Reality Environments for Educational Games (LA, TZ, PD, IA), pp. 537–548.
HCILCT-2015-ChangHGL #gesture #named
G-NETS — Gesture-Based Nursing Educational Training Support System (JWC, CFH, RLG, CCL), pp. 33–42.
HCILCT-2015-FardounAC #evaluation
Creation of Meaningful-Learning and Continuous Evaluation Education System (HMF, AA, APC), pp. 218–226.
HCILCT-2015-FonsecaRVG #3d #learning
From Formal to Informal 3D Learning. Assesment of Users in the Education (DF, ER, FV, ODG), pp. 460–469.
HCILCT-2015-KaprosP #api #guidelines #usability
Usability of Educational Technology APIs: Findings and Guidelines (EK, NP), pp. 249–260.
HCILCT-2015-KimOP #game studies #gesture #performance
Developing an Educational Game for Art Education — Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute (HSK, SHO, YHP), pp. 573–582.
HCILCT-2015-KlemkeKLS #game studies #learning #mobile #multi
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness (RK, SK, HL, MS), pp. 583–594.
HCILCT-2015-PhamNT #music #recognition
Virtual Music Teacher for New Music Learners with Optical Music Recognition (VKP, HDN, MTT), pp. 415–426.
HCILCT-2015-RobinMM
Users and Technologies in Education: A Pending Course (CFR, SM, DYM), pp. 668–675.
HCILCT-2015-SalazarOD #adaptation #mobile #multi #personalisation #ubiquitous #using
Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices (OMS, DAO, NDD), pp. 301–312.
HCILCT-2015-Sein-EchaluceBG #information management #social #using
A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques (MLSE, ÁFB, FJGP, MÁCG), pp. 510–519.
HCILCT-2015-Sirisaengtaksin #approach #design #mobile #online #recommendation #research
A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach (KS, LO, NA), pp. 325–336.
HCILCT-2015-VallsRF #architecture #design #game studies #roadmap
E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
HCISCSM-2015-WangM #overview #perspective #social #social media
Social Media and Higher Education: A Literature Review (YW, GM), pp. 96–104.
ICEISICEIS-v1-2015-GrabisSS #collaboration #enterprise
Collaborative Teaching of ERP Systems in International Context (JG, KS, DS), pp. 196–205.
ICEISICEIS-v3-2015-CanteriGSI #design #game studies #guidelines #set #video
Video Games in Education of Deaf Children — A Set of Pratical Design Guidelines (RdPC, LSG, TAFdS, CEAI), pp. 122–129.
ICMLICML-2015-ChangKADL #learning
Learning to Search Better than Your Teacher (KWC, AK, AA, HDI, JL), pp. 2058–2066.
MLDMMLDM-2015-Al-SaleemAAB #mining #performance #predict #student
Mining Educational Data to Predict Students’ Academic Performance (MAS, NAK, SAO, GB), pp. 403–414.
SEKESEKE-2015-GoncalvesW #how #overview #perspective #project management #tool support
How to Teach the Usage of Project Management Tools in Computer Courses: A Systematic Literature Review (RQG, CGvW), pp. 36–41.
SIGIRSIGIR-2015-LiuJG #comprehension
Scientific Information Understanding via Open Educational Resources (OER) (XL, ZJ, LG), pp. 645–654.
ICSEICSE-v2-2015-HallR #re-engineering #student
Masters-Level Software Engineering Education and the Enriched Student Context (JGH, LR), pp. 311–314.
ICSEICSE-v2-2015-JankeBW #learning #object-oriented #programming #question
Does Outside-In Teaching Improve the Learning of Object-Oriented Programming? (EJ, PB, SW), pp. 408–417.
ICSEICSE-v2-2015-Mead #collaboration #industrial #re-engineering
Industry/University Collaboration in Software Engineering Education: Refreshing and Retuning Our Strategies (NRM), pp. 273–275.
ICSEICSE-v2-2015-MonsalveLW #game studies #learning
Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W (ESM, JCSdPL, VMBW), pp. 343–352.
ICSEICSE-v2-2015-RupakhetiC #architecture #case study #experience #student
Teaching Software Architecture to Undergraduate Students: An Experience Report (CRR, SVC), pp. 445–454.
ICSEICSE-v2-2015-SedelmaierL #induction #learning #re-engineering
Active and Inductive Learning in Software Engineering Education (YS, DL), pp. 418–427.
ICSEICSE-v2-2015-ShinRM #concurrent #re-engineering
Concurrent Software Engineering and Robotics Education (JS, AR, BM), pp. 370–379.
ICSEICSE-v2-2015-SimpsonMCFMR #case study #delivery #experience #security
Experiences in Developing and Delivering a Programme of Part-Time Education in Software and Systems Security (ACS, AM, CJFC, IF, IM, KBR), pp. 435–444.
ICSEICSE-v2-2015-WermelingerHRBR
Teaching Software Systems Thinking at The Open University (MW, JGH, LR, LB, MR, AKB), pp. 307–310.
SACSAC-2015-BarrosCMP #learning #repository #reuse #using
Integrating educational repositories to improve the reuse of learning objects (HB, EC, JM, RP), pp. 270–272.
SACSAC-2015-RodriguesMSS #3d #game studies #interactive
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
SACSAC-2015-Usener #assessment #automation #data type #named
EASy-DSBuilder: automated assessment of tree data structures in computer science teaching (CAU), pp. 220–226.
JCDLJCDL-2014-AkbarSFF #deduction #library #network #recommendation #social
Recommendation based on Deduced Social Networks in an educational digital library (MA, CAS, WF, EAF), pp. 29–38.
JCDLJCDL-2014-ChenF #metadata #using
Using ACM DL paper metadata as an auxiliary source for building educational collections (YC, EAF), pp. 137–140.
JCDLJCDL-2014-DibieMS #approach #behaviour #comprehension #online #predict #using
A computational approach to understanding and predicting the behavior of educators using an online curriculum planning tool (OD, KEM, TS), pp. 487–488.
JCDLJCDL-2014-GuoGL #using
Using affective embodied agents in information literacy education (YG, DHLG, BL), pp. 389–398.
JCDLJCDL-2014-SultanBS #automation #concept #identification #towards
Towards automatic identification of core concepts in educational resources (MAS, SB, TS), pp. 379–388.
SIGMODSIGMOD-2014-HoweFFFKR #database #question
Should we all be teaching “intro to data science” instead of “intro to databases”? (BH, MJF, JF, JF, TK, RR), pp. 917–918.
CSEETCSEET-2014-BenabidA #aspect-oriented #re-engineering #research
The synergy of engineering and research aspects in Software Engineering Education (AB, GAH), pp. 44–48.
CSEETCSEET-2014-BoehmK #empirical #re-engineering #research
Combining software engineering education and empirical research via instrumented real-client team project courses (BWB, SK), pp. 209–211.
CSEETCSEET-2014-BreivoldC #in the cloud
Cloud Computing education strategies (HPB, IC), pp. 29–38.
CSEETCSEET-2014-Dagnino #effectiveness #industrial #re-engineering
Increasing the effectiveness of teaching software engineering: A University and industry partnership (AD), pp. 49–54.
CSEETCSEET-2014-FairleyBK #re-engineering
The impact of SWEBOK Version 3 on software engineering education and training (REF, PB, JK), pp. 192–200.
CSEETCSEET-2014-FranklBK14a #collaboration #re-engineering #social
Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration (GF, SB, BK), pp. 163–167.
CSEETCSEET-2014-GrantS #development #re-engineering
Technology-driven software engineering curriculum development (ESG, VS), pp. 168–170.
CSEETCSEET-2014-KroppMMZ #agile #collaboration #learning
Teaching and learning agile collaboration (MK, AM, MM, CGZ), pp. 139–148.
CSEETCSEET-2014-Lethbridge #development #effectiveness #modelling #using
Teaching modeling using Umple: Principles for the development of an effective tool (TCL), pp. 23–28.
CSEETCSEET-2014-LiemAAMW #re-engineering #towards
Reshaping software engineering education towards 2020 engineers (IL, YA, SA, AM, YW), pp. 171–174.
CSEETCSEET-2014-Mittermeir #industrial
Panel on industrial needs and educational response (RTM), pp. 205–208.
CSEETCSEET-2014-NordioEMAPNS #coordination #distributed #empirical #re-engineering
An experiment on teaching coordination in a globally distributed software engineering class (MN, HCE, BM, NA, RP, EDN, AS), pp. 109–118.
CSEETCSEET-2014-Opdahl #development #semantics
Teaching semantic technologies as part of a software development program (ALO), pp. 203–204.
CSEETCSEET-2014-ReddyN
Teaching software product engineering in undergraduate computing curriculum (YRR, KVN), pp. 175–178.
CSEETCSEET-2014-RongZS #case study #experience #matter #process
Where does experience matter in software process education? An experience report (GR, HZ, DS), pp. 129–138.
CSEETCSEET-2014-ShankararamanD #challenge #delivery #design #re-engineering #using
Opportunities and challenges in using competencies during design and delivery of software engineering curriculum (VS, JD), pp. 179–182.
CSEETCSEET-2014-Steppe #analysis #dependence #design #graph #using
Teaching analysis of software designs using dependency graphs (KS), pp. 65–73.
CSEETCSEET-2014-Wong #challenge #experience #lessons learnt #re-engineering
Experience of teaching Executive Master’s program in Software Engineering: Challenges, lessons learned, and path forward (WEW), pp. 186–187.
CSEETCSEET-2014-YamadaIWKFYOKT #development #effectiveness #learning
The impacts of personal characteristic on educational effectiveness in controlled-project based learning on software intensive systems development (YY, SI, HW, KK, YF, SY, MO, TK, MT), pp. 119–128.
EDMEDM-2014-Aghababyan #game studies #named
E3: Emotions, Engagement and Educational Games (AA), pp. 447–451.
EDMEDM-2014-Barmaki #communication #performance
Nonverbal Communication and Teaching Performance (RB), pp. 441–443.
EDMEDM-2014-BoutnaruH #quality #security #student
Teachers and Students Learn Cyber Security: Comparing Software Quality, Security (SB, AH), pp. 292–295.
EDMEDM-2014-CarballoA #case study #composition #recommendation
Singular Value Decomposition in Education: a case study on recommending courses (FC, CA), pp. 417–418.
EDMEDM-2014-ClementORL #multi #online #optimisation #sequence
Online Optimization of Teaching Sequences with Multi-Armed Bandits (BC, PYO, DR, ML0), pp. 269–272.
EDMEDM-2014-Cordova-Sanchez #predict
Relevancy prediction of micro-blog questions in an educational setting (MCS, PR, LS, JF), pp. 415–416.
EDMEDM-2014-Garcia-SaizPZ #metric #power of #predict
The predictive power of the SNA metrics for education (DGS, CP, MEZ), pp. 419–420.
EDMEDM-2014-KokkodisKK
Assigning Educational Videos at Appropriate Locations in Textbooks (MK, AK, KK), pp. 201–204.
EDMEDM-2014-LeeLP #approach #behaviour #data-driven #game studies #learning
Learning Individual Behavior in an Educational Game: A Data-Driven Approach (SJL, YEL, ZP), pp. 114–121.
EDMEDM-2014-MartinVAMJ #data mining #design #mining #research
Microgenetic Designs for Educational Data Mining Research: Poster (TM, NFV, AA, JM, PJ), pp. 387–388.
EDMEDM-2014-MorettiGM14a #data-driven #design #mining #web
Data-Driven Curriculum Design: Mining the Web to Make Better Teaching Decisions (AM, JPGB, KM), pp. 421–422.
EDMEDM-2014-PechenizkiyT #learning
Learning to Teach like a Bandit (MP, PAT), pp. 381–382.
EDMEDM-2014-PeckhamM #comprehension #framework #mining
Mining Reading Comprehension Within Educational Objective Frameworks (TP, GM), pp. 395–396.
EDMEDM-2014-PedroOBH #interactive #predict
Predicting STEM and Non-STEM College Major Enrollment from Middle School Interaction with Mathematics Educational Software (MOSP, JO, RSB, NTH), pp. 276–279.
EDMEDM-2014-SaarelaK #using
Discovering Gender-Specific Knowledge from Finnish Basic Education using PISA Scale Indices (MS, TK), pp. 60–67.
EDMEDM-2014-ShuQF #data mining #experience #learning #mining #student
Educational Data Mining and Analyzing of Student Learning Outcomes from the Perspective of Learning Experience (ZS, QFQ, LQF), pp. 359–360.
EDMEDM-2014-TothRGW #assessment #problem #student
Discovering Students' Complex Problem Solving Strategies in Educational Assessment (KT, HR, SG, SW), pp. 225–228.
EDMEDM-2014-ValeMA #clustering #evolution #mining
Mining coherent evolution patterns in education through biclustering (AV, SCM, CA), pp. 391–392.
ITiCSEITiCSE-2014-ChenD #development #mobile
A teaching model for development of sensor-driven mobile applications (HC, KD), pp. 147–152.
ITiCSEITiCSE-2014-EckerdalKTNSM #learning
Teaching and learning with MOOCs: computing academics’ perspectives and engagement (AE, PK, NT, AN, JS, LM), pp. 9–14.
ITiCSEITiCSE-2014-FeasterAZH #concept
Serious toys: three years of teaching computer science concepts in K-12 classrooms (YF, FA, JZ, JOH), pp. 69–74.
ITiCSEITiCSE-2014-FerreiraM #algorithm #analysis #design #using
The magic of algorithm design and analysis: teaching algorithmic skills using magic card tricks (JFF, AM), pp. 75–80.
ITiCSEITiCSE-2014-Frison #algorithm #named #programming
AlgoTouch: a programming by demonstration tool for teaching algorithms (PF), p. 334.
ITiCSEITiCSE-2014-Gulliksen #challenge
Meeting the future challenges of education and digitization (JG), p. 2.
ITiCSEITiCSE-2014-GuoBQLH #assurance #security
Enhancing the information assurance and security (IAS) in CS education with mobile-device based hands-on labs (MG, PB, KQ, CTDL, XH), p. 343.
ITiCSEITiCSE-2014-Jasute #geometry #interactive #learning #visualisation
An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
ITiCSEITiCSE-2014-Katai14a
Intercultural computer science education (ZK), pp. 183–188.
ITiCSEITiCSE-2014-LobodaGHB #open source #social #visualisation
Mastery grids: an open-source social educational progress visualization (TDL, JG, RH, PB), p. 357.
ITiCSEITiCSE-2014-MagnenatSRSB #concept
Teaching a core CS concept through robotics (SM, JS, FR, RS, MBA), pp. 315–320.
ITiCSEITiCSE-2014-Marttila-KontioKH #data analysis #student
Advanced data analytics education for students and companies (MMK, MK, VH), pp. 249–254.
ITiCSEITiCSE-2014-PirkerRG #learning #student
Motivational active learning: engaging university students in computer science education (JP, MRS, CG), pp. 297–302.
ITiCSEITiCSE-2014-PullenM #evolution #online
Evolving synchronous online graduate CS education (JMP, PMM), p. 335.
ITiCSEITiCSE-2014-SabitzerP #programming
Brain-based teaching in programming courses (BS, SP), p. 355.
ITiCSEITiCSE-2014-TedreBMC #classification #concept #identification #towards
Towards identification and classification of core and threshold concepts in methodology education in computing (MT, DB, SMB, JCC), pp. 237–242.
ITiCSEITiCSE-2014-TollOWE #challenge #programming #student
The challenge of teaching students the value of programming best practices (DT, TO, AW, ME), p. 347.
ITiCSEITiCSE-2014-WangCMSW #data access #multi #named #security #using #visualisation
MLSvisual: a visualization tool for teaching access control using multi-level security (MW, SC, JM, CKS, CW), pp. 93–98.
ITiCSEITiCSE-WGR-2014-BrusilovskyEKMB #learning
Increasing Adoption of Smart Learning Content for Computer Science Education (PB, SHE, ANK, LM, LB, DB, PI, RP, TS, SAS, JUF, AV, MW), pp. 31–57.
ITiCSEITiCSE-WGR-2014-MannilaDDGMRS
Computational Thinking in K-9 Education (LM, VD, BD, NG, CM, LR, AS), pp. 1–29.
SIGITESIGITE-2014-Halper #android #framework #platform #programming #using
Using android as a platform for programming in the IT curriculum (MH), pp. 127–132.
SIGITESIGITE-2014-HubbardK #industrial
Industry partnerships to support computer science high school teachers’ pedagogical content knowledge (AH, YK), pp. 89–90.
SIGITESIGITE-2014-PeltsvergerZ #analysis #security
Bottleneck analysis with NetKit: teaching information security with hands-on labs (SP, CZ), pp. 45–50.
SIGITESIGITE-2014-Ruhi #development #process
Prospects & practices for end-user development activities in business computing education (UR), pp. 1–2.
SIGITESIGITE-2014-SchmidtHM #network #physics
A virtualized testbed with physical outlets for hands-on computer networking education (MS, FH, MM), pp. 3–8.
SIGITESIGITE-2014-Suthaharan #experience #named #network #question
FLaSKU — a classroom experience with teaching computer networking: is it useful to others in the field? (SS), pp. 15–20.
SIGITESIGITE-2014-Trabelsi #approach #comprehension #network #security #using
Enhancing the comprehension of network sniffing attack in information security education using a hands-on lab approach (ZT), pp. 39–44.
SIGITESIGITE-2014-WangBM #design #lessons learnt #network
Teaching a networking class for freshmen: course design and lessons learned (YW, TB, MM), pp. 9–14.
SEFMSEFM-2014-KoreckoSDS #development #formal method #tool support
A Toolset for Support of Teaching Formal Software Development (SK, JS, ZD, BS), pp. 278–283.
SEFMSEFM-2014-SznukS #hoare #logic #tool support
Tool Support for Teaching Hoare Logic (TS, AS), pp. 332–346.
ICFPICFP-2014-Ramsey #design #on the
On teaching *how to design programs*: observations from a newcomer (NR), pp. 153–166.
CHI-PLAYCHI-PLAY-2014-ChenBRGM #concept #float #interactive #simulation
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts (STC, DB, MR, RG, JM), pp. 327–330.
CHI-PLAYCHI-PLAY-2014-GuanaXZSS #effectiveness #health
UnderControl an educational serious-game for reproductive health (VG, TX, HZ, ES, ES), pp. 339–342.
CHI-PLAYCHI-PLAY-2014-LyonVGSZZ #game studies #physics
Little Newton: an educational physics game (NL, JVV, CG, NS, JZ, JZ), pp. 351–354.
CHI-PLAYCHI-PLAY-2014-StenersonSBS #api #game studies #named
Adage: an open API for data collection in educational games (MES, AS, MB, KS), pp. 437–438.
CHI-PLAYCHI-PLAY-2014-ZhuFMPVN #game studies #process #towards
Towards balancing learner autonomy and pedagogical process in educational games (JZ, AF, GM, JHP, JVV, DN), pp. 455–456.
DiGRADiGRA-2014-AltizerZ #design #industrial
Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
FDGFDG-2014-AltizerZ #game studies #industrial
Pitch perfect or exploring pitching practices in industry and games education (RA, JPZ).
FDGFDG-2014-RodenL #android #case study #development #experience #game studies
Experiences teaching a course in Android game development (TER, RL).
FDGFDG-2014-RoweLML #design #game studies #learning
Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
FDGFDG-2014-Schreiber #game studies #named #transitive
Harmony: A game to teach transitive game balance (IS).
FDGFDG-2014-WinnOKM #approach
Sparks of Eternity: A new approach to religious education (BMW, CO, GK, RM).
CoGVS-Games-2014-ChaudyCH #developer #game studies #named
EngAGe: A Link between Educational Games Developers and Educators (YC, TMC, TH), pp. 1–7.
CoGVS-Games-2014-LorenziniBCNET #collaboration #game studies #named
LawVille: A Collaborative Serious Game for Citizenship Education (CL, RB, MC, MN, CE, FT), pp. 1–2.
CoGVS-Games-2014-MarklundBE #challenge #game studies
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings (BBM, PB, HE), pp. 1–8.
CoGVS-Games-2014-Thong #game studies #learning
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms (LPT), pp. 1–5.
CHICHI-2014-HarpsteadMAM #design #game studies #using
Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
CHICHI-2014-LiuMBP #automation #towards
Towards automatic experimentation of educational knowledge (YEL, TM, EB, ZP), pp. 3349–3358.
CHICHI-2014-ORourkeHBDP #game studies #persistent
Brain points: a growth mindset incentive structure boosts persistence in an educational game (EO, KH, CB, CSD, ZP), pp. 3339–3348.
CSCWCSCW-2014-CrossBRCT #named #online
VidWiki: enabling the crowd to improve the legibility of online educational videos (AC, MB, DR, EC, WT), pp. 1167–1175.
HCIDHM-2014-KitajimaNMKAHNOKO
Robotics as a Tool in Fundamental Nursing Education (YK, MN, JM, MKP, KA, ZH, AN, TO, NK, JO), pp. 392–402.
HCIDHM-2014-MazzolaACRADA #architecture #monitoring
Integrated Architecture for Next-Generation m-Health Services (Education, Monitoring and Prevention) in Teenagers (MM, PA, GC, CR, MA, CD, GA), pp. 403–414.
HCIDUXU-DI-2014-Hellweg #development #future of #game studies #what
Wanting the Unwanted — What Games Can Teach Us about the Future of Software Development (DH), pp. 711–719.
HCIDUXU-DP-2014-YantacOC #case study #design #interactive
A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
HCIDUXU-ELAS-2014-CagiltayCKCA #usability
Innovative Educational Technology for Special Education and Usability Issues (, , NK, HC, GKA), pp. 155–163.
HCIDUXU-TMT-2014-SchmidtKGSGW
Bridging the Gap — Methods and Teaching of F-A-S-T — Framing-Art-Science- Technology (DS, GK, SG, CS, RG, MW), pp. 589–600.
HCIHCI-TMT-2014-BoscarioliSPBB #human-computer
Charting the Landscape of HCI Education in Brazil (CB, MSS, ROP, SAB, SDJB), pp. 177–186.
HCIHCI-TMT-2014-Gross #human-computer #interactive
Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCIHCI-TMT-2014-MorDHF #human-computer #learning #online
Teaching and Learning HCI Online (EM, MGD, EH, NF), pp. 230–241.
HCIHCI-TMT-2014-SilvaCP #human-computer #interactive #learning
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCIHCI-TMT-2014-TombergL #case study #design #modelling
Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University (VT, ML), pp. 259–269.
HCIHIMI-AS-2014-KometaniTFA #behaviour #estimation #student
An Improved Teaching Behavior Estimation Model from Student Evaluations (YK, TT, TF, TA), pp. 59–68.
HCIHIMI-AS-2014-MatsuiHKA #behaviour #case study #learning
A Study on Exploration of Relationships between Behaviors and Mental States of Learners for Value Co-creative Education and Learning Environment (TM, YH, KK, TA), pp. 69–79.
HCIHIMI-AS-2014-Sakurai
The Value Improvement in Education Service by Grasping the Value Acceptance State with ICT Utilized Education Environment (YS), pp. 90–98.
HCIHIMI-AS-2014-SutoS
Developing an Education Material for Robot Literacy (HS, MS), pp. 99–108.
HCIHIMI-AS-2014-TanakaTH #development #using
Development of Teaching Material Volume Calculations Using a Wooden Puzzle (TT, MT, IH), pp. 109–117.
HCIHIMI-AS-2014-UeiFKNKS #design #evaluation #learning
Learning Effect Evaluation of an Educational Tool for Product-Service System Design Based on Learner Viewpoints (KU, TF, AK, YN, KK, YS), pp. 643–652.
HCIHIMI-DE-2014-BannaiKA #game studies #interface
Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education (YB, TK, NA), pp. 139–147.
HCIHIMI-DE-2014-KimitaNS #analysis
Application of a Requirement Analysis Template to Lectures in a Higher Education Institution (KK, YN, YS), pp. 594–601.
HCILCT-NLE-2014-AguadoFDGS #design
Course Sprints: Combining Teacher Training, Design Thinking and Hackathons (GA, CFB, MGD, RG, AVS), pp. 3–12.
HCILCT-NLE-2014-BattaiolaAP #animation #design #process
Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
HCILCT-NLE-2014-BrownL #simulation #student
Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project (SWB, KAL), pp. 371–379.
HCILCT-NLE-2014-ElciD #approach #case study #experience #research #social #social media
A Narrative Research Approach: The Experiences of Social Media Support in Higher Education (AE, BÇD), pp. 36–42.
HCILCT-NLE-2014-FardounKCC
Applying Gianni Rodari Techniques to Develop Creative Educational Environments (HMF, IAK, APC, JRC), pp. 388–397.
HCILCT-NLE-2014-IoannouZS #information management #lessons learnt
Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education (AI, MZ, ASG), pp. 410–418.
HCILCT-NLE-2014-MeskeSVRO #case study
Cloud Storage Services in Higher Education — Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany (CM, SS, RV, DR, ), pp. 161–171.
HCILCT-NLE-2014-OrehovackiBJ #quality #using #web
Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential (TO, SB, MJ), pp. 192–203.
HCILCT-TRE-2014-AgesilaouVIZ #collaboration #tool support #wiki
Collaborative Tools in the Primary Classroom: Teachers’ Thoughts on Wikis (AA, CV, SI, MZ), pp. 239–247.
HCILCT-TRE-2014-ArnoldK #named #social
E-Portfolios — Fostering Systematic Reflection in Social Work Education (PA, SK), pp. 351–362.
HCILCT-TRE-2014-BesiosL
Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools (AB, NL), pp. 258–268.
HCILCT-TRE-2014-FonsecaGNTPMM #game studies #named #social
BIZZY — A Social Game for Entrepreneurship Education (BF, RG, RRN, MST, HP, LM, PM), pp. 33–41.
HCILCT-TRE-2014-LorenzKL #implementation
The Role of Educational Technologist in Implementing New Technologies at School (BL, KK, ML), pp. 288–296.
HCILCT-TRE-2014-NordvallAS
Exploring Simulated Provocations — Supporting Pre-Service Teachers’ Reflection on Classroom Management (MN, MA, MS), pp. 182–193.
HCILCT-TRE-2014-OzcelikCSTU
The Effect of Split Attention in Surgical Education (, NEÇ, GS, ET, BU), pp. 3–10.
HCILCT-TRE-2014-ShahoumianSZPH #learning #simulation
Blended Simulation Based Medical Education: A Complex Learning/Training Opportunity (AS, MS, MZ, GP, JH), pp. 478–485.
HCILCT-TRE-2014-Stylianou-GeorgiouPI #monitoring #web
Monitoring Teachers’ Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0 (ASG, AP, AI), pp. 319–327.
HCILCT-TRE-2014-Tobita #effectiveness
Developing an Effective ESP Curriculum Integrating CALL (RT), pp. 328–338.
HCISCSM-2014-FardounAC #network #representation #social #student
Representing Students Curriculum in Social Networks (HMF, AA, APC), pp. 48–58.
HCISCSM-2014-FardounAG #community
Useful Educational Exercises for the Community (HMF, DMA, LCG), pp. 314–321.
ICEISICEIS-v2-2014-FerreiraMS #social
Social Business — A New Dimension for Education and Training in Organizations — The EToW Model (MJF, FM, MIS), pp. 420–427.
ICEISICEIS-v3-2014-AzevedoF #case study #learning #process #student
The Response Systems in the Student’s Learning/Teaching Process — A Case Study in a Portuguese School (PA, MJF), pp. 79–86.
ICMLICML-c2-2014-SinglaBBKK
Near-Optimally Teaching the Crowd to Classify (AS, IB, GB, AK, AK), pp. 154–162.
ICPRICPR-2014-VuYESOFAY #video
A Web-Based Education System for Reading Video Capsule Endoscopy (HV, YY, TE, MS, HO, YF, TA, YY), pp. 2721–2726.
KDDKDD-2014-AgrawalGT #student
Grouping students in educational settings (RA, BG, ET), pp. 1017–1026.
KDIRKDIR-2014-HubwieserM #mining #scalability #set
Competency Mining in Large Data Sets — Preparing Large Scale Investigations in Computer Science Education (PH, AM), pp. 315–322.
SEKESEKE-2014-ChenS #online #re-engineering
Supporting Online Synchronous Education for Software Engineering via Web-based Operation Record and Replay (DC, YS), pp. 528–533.
SIGIRSIGIR-2014-UstaAVOU #analysis #how #learning #student
How k-12 students search for learning?: analysis of an educational search engine log (AU, ISA, IBV, RO, ÖU), pp. 1151–1154.
PLATEAUPLATEAU-2014-HundhausenC #interactive #programming #social
Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
PLATEAUPLATEAU-2014-KoitzS #comparison #empirical #hybrid #programming language #visual notation
Empirical Comparison of Visual to Hybrid Formula Manipulation in Educational Programming Languages for Teenagers (RK, WS), pp. 21–30.
REFSQREFSQ-2014-CooperNL #formal method #game studies #modelling #requirements #towards
Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models (KMLC, ESN, CSL), pp. 17–22.
REFSQREFSQ-2014-HerrmannHLW #case study #experience #requirements
Experience-Oriented Approaches for Teaching and Training Requirements Engineering: An Experience Report (AH, AH, DL, RW), pp. 254–267.
SACSAC-2014-BorgesDRI #gamification
A systematic mapping on gamification applied to education (SdSB, VHSD, HMR, SI), pp. 216–222.
SACSAC-2014-ChenML #case study #research #testing
Combining research and education of software testing: a preliminary study (ZC, AM, BL), pp. 1179–1180.
SACSAC-2014-ParkPJ #artificial reality #online
QR-code based online robot augmented reality system for education (JPP, MWP, SKJ), pp. 180–185.
CASECASE-2014-LiSZD
Teaching a calligraphy robot via a touch screen (JL, WS, MZ, XD), pp. 221–226.
DACDAC-2014-Rutenbar #automation #design
The First EDA MOOC: Teaching Design Automation to Planet Earth (RAR), p. 6.
TPDLTPDL-2013-BrusilovskyLWBDFCCF #navigation #social
Social Navigation Support for Groups in a Community-Based Educational Portal (PB, YLL, CW, SB, LMLD, RF, KC, LNC, EAF), pp. 429–433.
CSEETCSEET-2013-ArdisBCVI #re-engineering #source code #using
Using GSwE2009 in the creation and modification of graduate software engineering programs and related curricula (MAA, SB, LC, DV, SI), pp. 109–118.
CSEETCSEET-2013-BollinHS #assurance #development #process #simulation
Teaching software development processes by simulation: Wuality assurance as a factor of success (AB, EH, LS), pp. 362–364.
CSEETCSEET-2013-CaiKJA #architecture #bibliography #design
Introducing tool-supported architecture review into software design education (YC, RK, CJ, JA), pp. 70–79.
CSEETCSEET-2013-ChimalakondaN #adaptation #learning #personalisation #re-engineering #what
What makes it hard to teach software engineering to end users? some directions from adaptive and personalized learning (SC, KVN), pp. 324–328.
CSEETCSEET-2013-Cowling #development #future of #modelling #re-engineering
Model-driven development and the future of software engineering education (TC), pp. 329–331.
CSEETCSEET-2013-EllisCHPD #development #towards
Towards a model of faculty development for FOSS in education (HJCE, MC, GWH, MP, SD), pp. 269–273.
CSEETCSEET-2013-EterovicGB #approach #process
Teaching software processes to professionals: The approach taken by an evening master’s degree program (YE, GG, JB), pp. 309–313.
CSEETCSEET-2013-GabrysiakHPG #implementation #requirements
Cooperating with a non-governmental organization to teach gathering and implementation of requirements (GG, RH, LP, HG), pp. 11–20.
CSEETCSEET-2013-Georgas #composition #design #learning #towards
Toward infusing modular and reflective design learning throughout the curriculum (JCG), pp. 274–278.
CSEETCSEET-2013-InagaWYKFYOKTK #development #effectiveness
Team characteristics for maximizing the educational effectiveness of practical lectures on software intensive systems development (SI, HW, YY, KK, YF, SY, MO, TK, MT, TK), pp. 264–268.
CSEETCSEET-2013-Jarzabek #design
Teaching advanced software design in team-based project course (SJ), pp. 31–40.
CSEETCSEET-2013-KroppM #agile #development
Teaching agile software development at university level: Values, management, and craftsmanship (MK, AM), pp. 179–188.
CSEETCSEET-2013-LongstreetC #development #re-engineering
Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum (CSL, KMLC), pp. 365–367.
CSEETCSEET-2013-Lutz0D #object-oriented #smarttech
Teaching object-orientation with smartphones as digital CRC cards (RL, SS, SD), pp. 89–98.
CSEETCSEET-2013-LuukkainenV #re-engineering #web
Bringing undergraduates to the web: Baby steps in webifying a software engineering curriculum (ML, AV), pp. 294–298.
CSEETCSEET-2013-NgH #framework #industrial #named #re-engineering
Essence: A framework to help bridge the gap between software engineering education and industry needs (PWN, SH), pp. 304–308.
CSEETCSEET-2013-NobleHBB #design #programming language #question #re-engineering
Designing Grace: Can an introductory programming language support the teaching of software engineering? (JN, MH, KBB, APB), pp. 219–228.
CSEETCSEET-2013-Rajlich #development
Education impact of evolutionary software development (VR), pp. 332–334.
CSEETCSEET-2013-RongZS #game studies #process
Applying competitive bidding games in software process education (GR, HZ, DS), pp. 129–138.
CSEETCSEET-2013-StettinaZBK #re-engineering #towards
Academic education of software engineering practices: towards planning and improving capstone courses based upon intensive coaching and team routines (CJS, ZZ, TB, BRK), pp. 169–178.
CSEETCSEET-2013-TamburriRL #design #social
Teaching software design with social engagement (DAT, MR, PL), pp. 61–69.
CSEETCSEET-2013-WernerKSVW #challenge #collaboration #re-engineering
Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration (LLW, GK, MJS, JV, WEW), pp. 346–350.
ITiCSEITiCSE-2013-Al-YahyaAG #named #ontology #representation
CURONTO: an ontological model for curriculum representation (MMAY, AAF, RG), p. 358.
ITiCSEITiCSE-2013-Alshaigy #development #interactive #learning #programming language #python
Development of an interactive learning tool to teach python programming language (BA), p. 344.
ITiCSEITiCSE-2013-BackBCMMM #student
Making computing interesting to school students: teachers’ perspectives (JB, JB, PC, CM, PWM, LRM), pp. 255–260.
ITiCSEITiCSE-2013-BarguryPL
A nationwide exam as a tool for improving a new curriculum (IZB, BP, DL), pp. 267–272.
ITiCSEITiCSE-2013-Baumgartner #approach #case study #delivery #design #information management #using
Using case studies to design and deliver technology-centered computing education courses: an innovative approach from an undergraduate information systems program in singapore (IB), pp. 189–194.
ITiCSEITiCSE-2013-BergesHMBBMNSSO
Developing a competency model for teaching computer science in schools (MB, PH, JM, EB, KB, MMK, JN, NS, SES, LO), p. 327.
ITiCSEITiCSE-2013-BryfczynskiPCKD #data type
Teaching data structures with beSocratic (SB, RPP, MC, MK, BCD), pp. 105–110.
ITiCSEITiCSE-2013-BuckD #authentication #modelling #using
Authentic object modeling in the early computer science curriculum using objektgraph (DB, ID), p. 363.
ITiCSEITiCSE-2013-BurgRK #music
Hot fusion: music, art, and computer science education (JB, SR, WK), pp. 313–314.
ITiCSEITiCSE-2013-CapovillaH #spreadsheet #student
Teaching spreadsheets to visually-impaired students in an environment similar to a mainstream class (DC, PH), pp. 99–104.
ITiCSEITiCSE-2013-DoddsE #named
MyCS: building a middle-years CS curriculum (ZD, ME), p. 330.
ITiCSEITiCSE-2013-FeasterAZH #algorithm #network #protocol
Serious toys II: teaching networks, protocols, and algorithms (YF, FA, JZ, JOH), pp. 273–278.
ITiCSEITiCSE-2013-GouwsBW #evaluation #game studies #process
Computational thinking in educational activities: an evaluation of the educational game light-bot (LAG, KLB, PW), pp. 10–15.
ITiCSEITiCSE-2013-HeinesJ
Teaching internationalization: internationally (JMH, KJ), pp. 93–98.
ITiCSEITiCSE-2013-Honig #programming #visual notation
Teaching and assessing programming fundamentals for non majors with visual programming (WLH), pp. 40–45.
ITiCSEITiCSE-2013-Joel #research
Undergraduate research in computer science education (WJJ), p. 361.
ITiCSEITiCSE-2013-Joel13a #paradigm
A story paradigm for computer science education (WJJ), p. 362.
ITiCSEITiCSE-2013-LapidotR
Supporting high school computer science teachers in writing academic papers (TL, NR), p. 325.
ITiCSEITiCSE-2013-MedinaPGR #data mining #learning #mining #programming #using
Assistance in computer programming learning using educational data mining and learning analytics (CFM, JRPP, VMÁG, MdPPR), pp. 237–242.
ITiCSEITiCSE-2013-RidgewayWP #online
Diversifying computing teaching: building an online hub to promote inclusivity (JR, RW, RP), p. 332.
ITiCSEITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #interactive #simulation
Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
ITiCSEITiCSE-2013-SabitzerS #concept #programming
Brain-based programming: a new concept for computer science education (BS, SS), p. 345.
ITiCSEITiCSE-2013-Scharlau #development #game studies
Games for teaching software development (BAS), pp. 303–308.
ITiCSEITiCSE-2013-TrabelsiA #generative #network #using
Using network packet generators and snort rules for teaching denial of service attacks (ZT, LA), pp. 285–290.
ITiCSEITiCSE-WGR-2013-UttingTMTBFPCKS #fresh look #performance
A fresh look at novice programmers’ performance and their teachers’ expectations (IU, AET, MM, LT, DJB, RF, JHP, MEC, YBDK, JS, TW), pp. 15–32.
SIGITESIGITE-2013-CrawfordMM
Incorporating an entrepreneurship concentration into the undergraduate IT curriculum (JC, KM, FSM), pp. 183–188.
SIGITESIGITE-2013-GonzalezBO
Teaching in amazon EC2 (CG, CB, TO), pp. 149–150.
SIGITESIGITE-2013-Halstead-NusslochR #human-computer #mobile
Leveraging HCI in teaching mobile, “anytime and everywhere” IT (RHN, HR), pp. 13–18.
SIGITESIGITE-2013-HillC #development #framework #hardware #low cost #open source #platform #programming #student #using
Using a low-cost open source hardware development platform in teaching young students programming skills (LWH, SC), pp. 63–68.
SIGITESIGITE-2013-HoldenB #effectiveness #modelling
Investigating the effectiveness of early programming-centric models for IT education (EH, TJB), pp. 159–164.
SIGITESIGITE-2013-Lutz #3d #using
Enhancing information technology education (ITE) with the use of 3D printer technology (RL), pp. 157–158.
SIGITESIGITE-2013-PrestonRRZZ #learning
New educational learning environments: riding the wave of change instead of having it crash upon us (JAP, HR, RHR, CZ, JZ), pp. 51–52.
SIGITESIGITE-2013-Stockman #social
Infusing social science into cybersecurity education (MS), pp. 121–124.
DiGRADiGRA-2013-Totten #design #game studies
Teaching Serious Game App Design Through Client-based Projects (CT).
DiGRADiGRA-2013-Zagal #comprehension #game studies
Understanding Japanese Games Education (JPZ).
FDGFDG-2013-ChristinakiTV #game studies #gesture #recognition
A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism (EC, GAT, NV), pp. 417–418.
FDGFDG-2013-MolnarK #evaluation #game studies #integration
Seamless evaluation integration into IDS educational games (AM, PK), pp. 322–329.
FDGFDG-2013-ORourkeBLBP #behaviour #game studies
The effects of age on player behavior in educational games (EO, EB, YEL, CB, ZP), pp. 158–165.
FDGFDG-2013-Ryan #design #game studies
That Ball Game: A game for teaching game design (MR), pp. 269–274.
FDGFDG-2013-RyanSVC #game studies #network #security #using
Network Nightmares: Using games to teach networks and security (WR, JS, DV, JC), pp. 413–416.
CoGVS-Games-2013-BacklundH #effectiveness #game studies #overview
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games (PB, MH), pp. 1–8.
CoGVS-Games-2013-FerrerPRFQ #artificial reality #game studies #how #motivation #question #usability
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? (VF, AP, HRA, CF, JQ), pp. 1–8.
CoGVS-Games-2013-HendrixBLL #case study #experience #game studies #rating
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers (MH, PB, ML, HL), pp. 1–4.
CoGVS-Games-2013-KremerSFO
Spatial Choices in an Educational Geogame (DK, CS, BF, UO), pp. 1–4.
CoGVS-Games-2013-Morgado #challenge #research
Technology Challenges of Virtual Worlds in Education and Training - Research Directions (LM), pp. 1–5.
CoGVS-Games-2013-RibeiroAMP #case study #game studies
Serious Games in Formal Medical Education: An Experimental Study (CR, TA, MM, JMP), pp. 1–8.
CoGVS-Games-2013-Wilkinson #game studies #learning
Affective Educational Games: Utilizing Emotions in Game-Based Learning (PW), pp. 1–8.
CHICHI-2013-AndersenGP #framework
A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
CHICHI-2013-CoughlanPM #collaboration #reuse #using
Building open bridges: collaborative remixing and reuse of open educational resources across organisations (TC, RP, PM), pp. 991–1000.
CHICHI-2013-CrossBCAT #named #online
TypeRighting: combining the benefits of handwriting and typeface in online educational videos (AC, MB, EC, AA, WT), pp. 793–796.
CHICHI-2013-FosterEG #contest #design #game studies
From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
CHICHI-2013-HarpsteadMA #data analysis #game studies #learning
In search of learning: facilitating data analysis in educational games (EH, BAM, VA), pp. 79–88.
CHICHI-2013-LomasPFK #challenge #design #game studies #optimisation #scalability #using
Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
CHICHI-2013-MarcuTCGRSDK #comprehension #why
Why do they still use paper?: understanding data collection and use in Autism education (GM, KT, QC, JG, GR, KJS, AKD, SBK), pp. 3177–3186.
CHICHI-2013-MedhiLTC #navigation #user interface
Some evidence for the impact of limited education on hierarchical user interface navigation (IM, ML, KT, EC), pp. 2813–2822.
CHICHI-2013-ZadowBHBSD #interactive #named #simulation
SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CSCWCSCW-2013-PiperDH #comprehension #documentation
Going digital: understanding paper and photo documentation practices in early childhood education (AMP, SD, JDH), pp. 1319–1328.
HCIDHM-HB-2013-ReischlH
Extending Global Education through Remote Laboratory Access (UR, SH), pp. 117–123.
HCIDHM-SET-2013-HungCSC #analysis #case study #comparative #effectiveness #women
A Comparative Analysis of the Educational Effectiveness of Leaflet and Website for Low-Literate Patients — A Case Study of Immigrant Mothers in Taipei (YLH, KRC, CS, TC), pp. 204–213.
HCIDUXU-CXC-2013-Abdelnour-NoceraAMM #evaluation #human-computer #performance #student
A Cross-Cultural Evaluation of HCI Student Performance — Reflections for the Curriculum (JLAN, AA, MM, SM), pp. 161–170.
HCIDUXU-CXC-2013-ChoensawatSKH #learning
Desirability of a Teaching and Learning Tool for Thai Dance Body Motion (WC, KS, CK, KH), pp. 171–179.
HCIDUXU-CXC-2013-ValenteM #game studies
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test (AV, EM), pp. 311–320.
HCIDUXU-PMT-2013-Matthiessen #design #experience #industrial #interactive #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
HCIDUXU-PMT-2013-OrehovackiH #development #usability #validation #web
Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications (TO, NZH), pp. 369–378.
HCIDUXU-PMT-2013-Schaffzin #design #social
Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
HCIDUXU-PMT-2013-Yantac #design #experience #interactive #user interface
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
HCIHCI-AMTE-2013-BoscarioliBSPB #challenge #human-computer
HCI Education in Brazil: Challenges and Opportunities (CB, SAB, MSS, ROP, SDJB), pp. 3–12.
HCIHCI-AMTE-2013-GalindoMPWF #aspect-oriented #human-computer #interactive #student
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCIHCI-AMTE-2013-HishinaMAMOM #case study #communication
Study on Effects of Text Decoration for a Text Based Communication Tool in Education (MH, KM, NA, SM, YO, TM), pp. 565–574.
HCIHCI-AMTE-2013-TruePF #human-computer
Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation (NT, JP, DF), pp. 128–136.
HCIHCI-AS-2013-HuangC13a #interface #learning #music #self #visualisation
Sound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment (YTH, CNC), pp. 386–390.
HCIHCI-AS-2013-LimongelliLMS #process
A Teacher Model to Speed Up the Process of Building Courses (CL, ML, AM, FS), pp. 434–443.
HCIHCI-AS-2013-OnoIY #comparative #evaluation
A Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching (YO, MI, MY), pp. 474–483.
HCIHCI-UC-2013-GuercioMBL #experience #named #network #social
SOCIETY: A Social Reading Application to Join Education and Social Network Experience (EG, FLM, MB, LL), pp. 277–284.
HCIHIMI-HSM-2013-KosakaN #behaviour
Pilot Experiments in Education for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection (HK, MN), pp. 515–523.
HCIHIMI-LCCB-2013-BoltonS #collaboration #design #network #social #tool support
Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12 (ATB, CDS), pp. 3–8.
HCIHIMI-LCCB-2013-KaewkiriyaST #resource management
Transparent Digital Contents Sharing for Science Teachers (TK, RS, HT), pp. 53–62.
HCIHIMI-LCCB-2013-KometaniTFA #feedback #student #using #video
Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evaluations (YK, TT, TF, TA), pp. 79–88.
HCIHIMI-LCCB-2013-NahTRV #game studies #gamification #using
Gamification of Education Using Computer Games (FFHN, VRT, SR, PRV), pp. 99–107.
HCIOCSC-2013-BramanVDWRT #network #perspective #social
Teaching about the Impacts of Social Networks: An End of Life Perspective (JB, GV, AD, YW, KR, UT), pp. 240–249.
HCIOCSC-2013-FardounAC #community #network #online #social #student
Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks (HMF, AHA, APC), pp. 147–155.
HCIOCSC-2013-FardounZC #collaboration #facebook #process #using
Using Facebook for Collaborative Academic Activities in Education (HMF, BZ, APC), pp. 137–146.
HCIOCSC-2013-MirandaICP #student #web
WEB 2.0 Technologies Supporting Students and Scholars in Higher Education (PM, PTI, CJC, SP), pp. 191–200.
HCIOCSC-2013-ShabgahiSC #comparative #microblog #overview #research
A Comparative Review of Research Literature on Microblogging Use and Risk in Organizational and Educational Settings (SLS, NAKS, AMC), pp. 174–181.
HCIOCSC-2013-StieglitzES #behaviour #learning #student
Influence of Monetary and Non-monetary Incentives on Students’ Behavior in Blended Learning Settings in Higher Education (SS, AE, MS), pp. 104–112.
HCIOCSC-2013-ValdespinoZW #in the cloud #modelling
A High-School Homeschooling Education Model Based on Cloud Computing (JV, WZ, JW), pp. 216–221.
ICEISICEIS-v2-2013-ClayerTC #adaptation #approach #design #towards
Towards a Pattern-based Adaptive Approach for Instructional Design based on Teacher’s Pedagogical Design Scheme (JPC, CT, CC), pp. 532–538.
ICEISICEIS-v2-2013-SierraCVCV #re-engineering #recommendation
Microworld-type Ethnoeducational Computer Materials to Support the Teaching of Nasa-Yuwe — Recommendations from a Software Engineering Disciplines Viewpoint for Constructing Microworld-type Ethnoeducational Materials Aimed at Supporting Nasa Yuwe Language Teaching (LMS, EASC, JAV, TRC, EMV), pp. 526–531.
KDDKDD-2013-NgK #online
The online revolution: education for everyone (AYN, DK), p. 2.
KDIRKDIR-KMIS-2013-SilvaPS
A Decision Support System for Portuguese Higher Education Course Selection — First Round (JPS, FP, MFS), pp. 360–367.
KDIRKDIR-KMIS-2013-SvobodaC #case study #experience
Customer Satisfaction and Loyalty in Higher Education — A Case Study over a Five-Year Academic Experience (PS, JC), pp. 431–436.
SEKESEKE-2013-GomesPMFNO #comprehension #network #profiling #social
Group Profiling for Understanding Educational Social Networking (JG, RBCP, LM, AAF, ACAN, HO), pp. 101–106.
SEKESEKE-2013-MachadoMIB #ontology #personalisation
An ontology-based user model for personalization of educational content (JBM, GLM, SI, EFB), pp. 737–740.
SEKESEKE-2013-SantosBC #analysis #game studies #modelling #programming #semantics
A Knowledge Modeling System for Semantic Analysis of Games Applied to Programming Education (ECOdS, GBB, EWGC), pp. 668–673.
MODELSMoDELS-2013-BatoryLA #database #modelling #perspective #relational
Teaching Model Driven Engineering from a Relational Database Perspective (DSB, EL, MA), pp. 121–137.
PLEASEPLEASE-2013-ChimalakondaN #product line #question #what
What makes it hard to apply software product lines to educational technologies? (SC, KVN), pp. 17–20.
ASEASE-2013-TillmannHXB #automation #game studies #generative #named #testing
Pex4Fun: A web-based environment for educational gaming via automated test generation (NT, JdH, TX, JB), pp. 730–733.
ICSEICSE-2013-BullWC #re-engineering #towards
Studios in software engineering education: towards an evaluable model (CNB, JW, LC), pp. 1063–1072.
ICSEICSE-2013-KuhrmannFM #modelling #process
Teaching software process modeling (MK, DMF, JM), pp. 1138–1147.
ICSEICSE-2013-PaasivaaraLDRS #agile #distributed #re-engineering #student #using
Teaching students global software engineering skills using distributed scrum (MP, CL, DD, PR, AS), pp. 1128–1137.
ICSEICSE-2013-Pilgrim #comparative #industrial #overview
Industry involvement in ICT curriculum: a comparative survey (CJP), pp. 1148–1153.
ICSEICSE-2013-Rajlich #developer #re-engineering
Teaching developer skills in the first software engineering course (VR), pp. 1109–1116.
ICSEICSE-2013-SantosS #assessment #authentication #case study #re-engineering
Authentic assessment in software engineering education based on PBL principles: a case study in the telecom market (SCdS, FSFS), pp. 1055–1062.
ICSEICSE-2013-TillmannHXGB #game studies #interactive #learning #programming #re-engineering
Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
ICSTSAT-2013-Ben-Ari #named #satisfiability
LearnSAT: A SAT Solver for Education (MBA), pp. 403–407.
JCDLJCDL-2012-AkbarSF #deduction #library #network #social
Deduced social networks for an educational digital library (MA, CAS, EAF), pp. 43–46.
JCDLJCDL-2012-ChenBHFC #categorisation #crowdsourcing
Categorization of computing education resources with utilization of crowdsourcing (YC, PLBI, HwH, EAF, LNC), pp. 121–124.
JCDLJCDL-2012-DibieMS #information management #library
Teacher sociality and information diffusion in educational digital libraries (OD, KEM, TS), pp. 27–30.
JCDLJCDL-2012-FosterSDOS #concept #identification
Identifying core concepts in educational resources (JMF, MAS, HD, IO, TS), pp. 35–42.
CSEETCSEET-2012-AlmeidaLFLRWYYY #case study #development #distributed #experience
Teaching Globally Distributed Software Development: An Experience Report (ESdA, DL, SRF, CL, ZR, DMW, JY, MY, LY), pp. 105–109.
CSEETCSEET-2012-BareissSK #re-engineering
Changes in Transferable Knowledge Resulting from Study in a Graduate Software Engineering Curriculum (RB, TS, EPK), pp. 3–12.
CSEETCSEET-2012-Barker #re-engineering #research
Research Directions for Software Engineering Education and Training (MB), p. 147.
CSEETCSEET-2012-BollinHMS #case study #experience #re-engineering #simulation
Experiences with Integrating Simulation into a Software Engineering Curriculum (AB, EH, RM, LS), pp. 62–71.
CSEETCSEET-2012-BollinHS #concept #experience #project management #simulation #using
Teaching Software Project Management using Simulations — The AMEISE Environment: from Concepts to Class Room Experience (AB, EH, LS), pp. 85–86.
CSEETCSEET-2012-FengL #experience #human-computer #re-engineering #student
An Experience of Teaching HCI to Undergraduate Software Engineering Students (GF, BL), pp. 125–129.
CSEETCSEET-2012-Kajko-Mattsson #design #re-engineering #source code
A Method for Designing Software Engineering Educational Programs (MKM), pp. 139–143.
CSEETCSEET-2012-LeBlancB #guidelines
Exploring the Computer Science 2013 Curriculum Guidelines (RL, MB), pp. 75–76.
CSEETCSEET-2012-LiuML #re-engineering
The Exploration and Practice of Gradually Industrialization Model in Software Engineering Education — A Factual Instance of the Excellent Engineer Plan of China (SL, PM, DL), pp. 23–31.
CSEETCSEET-2012-MaoJSZ
A New Model on the School-Enterprise Cooperation Curriculum Construction (HM, NJ, WS, YZ), pp. 115–119.
CSEETCSEET-2012-RongS #challenge #delivery
Delivering Software Process-Specific Project Courses in Tertiary Education Environment: Challenges and Solution (GR, DS), pp. 52–61.
CSEETCSEET-2012-Sedano #towards
Towards Teaching Software Craftsmanship (TS), pp. 95–99.
CSEETCSEET-2012-TillmannHXB #game studies #learning #named #social
Pex4Fun: Teaching and Learning Computer Science via Social Gaming (NT, JdH, TX, JB), pp. 90–91.
CSEETCSEET-2012-TillmannMHFX #mobile #student #using
Engage Your Students by Teaching Computer Science Using Only Mobile Devices with TouchDevelop (NT, MM, JdH, MF, TX), pp. 87–89.
CSEETCSEET-2012-ZhangDHX
Teaching and Training for Software Analytics (DZ, YD, SH, TX), p. 92.
ITiCSEITiCSE-2012-Bargury
A new curriculum for junior-high in computer science (IZB), pp. 204–208.
ITiCSEITiCSE-2012-Black #cpu #design #hardware
A hardware simulator for teaching CPU design (MB), p. 380.
ITiCSEITiCSE-2012-BrownCDGHMNPPSSSSS
Anatomy, dissection, and mechanics of an introductory cyber-security course’s curriculum at the United States naval academy (CB, FC, RD, RG, CH, JM, DN, AP, AP, SS, JS, SS, DS, SS), pp. 303–308.
ITiCSEITiCSE-2012-Bunimovich #problem
Teachers’ perception of teaching problem-solving strategies to novices (LB), p. 393.
ITiCSEITiCSE-2012-CookDHHJKS #abstraction #approach #modelling
A systematic approach to teaching abstraction and mathematical modeling (CTC, SDS, JOH, JEH, DPJ, JK, MS), pp. 357–362.
ITiCSEITiCSE-2012-DoranBFB #design #development #game studies #performance #student
Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
ITiCSEITiCSE-2012-FaginS #named
MyTuringTable: a teaching tool to accompany Turing’s original paper on computability (BF, DS), pp. 333–338.
ITiCSEITiCSE-2012-FeasterAH
Serious toys: teaching the binary number system (YF, FA, JOH), pp. 262–267.
ITiCSEITiCSE-2012-Gibson #algorithm #graph
Teaching graph algorithms to children of all ages (JPG), pp. 34–39.
ITiCSEITiCSE-2012-GoldbergGLFH
Engaging computer science in traditional education: the ECSITE project (DG, DG, CHL, JAF, SH), pp. 351–356.
ITiCSEITiCSE-2012-HershkovichH #how #tool support
How innovative technology tools can be used to create new methodology for teaching knowledge (EH, BH), p. 387.
ITiCSEITiCSE-2012-HiltonJ #array #learning #on the #testing
On teaching arrays with test-driven learning in WebIDE (MH, DSJ), pp. 93–98.
ITiCSEITiCSE-2012-LeidigGO #component #social
Assessing the benefits of integrating social issues components in the computing curriculum (PML, MG, BBO), pp. 367–368.
ITiCSEITiCSE-2012-LibermanKB
A model of CS teachers’ knowledge growth (NL, YBDK, CB), p. 383.
ITiCSEITiCSE-2012-Patitsas #generative #pseudo
Teaching labs on pseudorandom number generation (EAP), p. 376.
ITiCSEITiCSE-2012-Pullen #online
Pros and cons for teaching courses in the classroom and online simultaneously (JMP), pp. 180–185.
ITiCSEITiCSE-2012-QueirosL #named #programming
PETCHA: a programming exercises teaching assistant (RAPQ, JPL), pp. 192–197.
ITiCSEITiCSE-2012-Ragonis #algorithm #source code
Integrating the teaching of algorithmic patterns into computer science teacher preparation programs (NR), pp. 339–344.
ITiCSEITiCSE-2012-Retik #visual notation
Visual search with deep zoom to explore curriculum resources interactively (AR), p. 405.
ITiCSEITiCSE-2012-Santos #java
An open-ended environment for teaching Java in context (AS), pp. 87–92.
ITiCSEITiCSE-2012-Santos12a #java #using
Developing contexts for teaching Java using AGUIA/J (ALS), p. 378.
ITiCSEITiCSE-2012-SettleFHSJRW
Infusing computational thinking into the middle- and high-school curriculum (AS, BF, RH, FS, CJ, CRM, BW), pp. 22–27.
ITiCSEITiCSE-2012-ShrikiD
Similarities in CSE and Gemara education (GS, BDR), p. 392.
ITiCSEITiCSE-2012-TillmannB #mobile #programming
Teaching programming on a mobile device (NT, JB), p. 404.
ITiCSEITiCSE-2012-TillmannMHFBSX #future of #mobile #programming
The future of teaching programming is on mobile devices (NT, MM, JdH, MF, JB, AS, TX), pp. 156–161.
ITiCSEITiCSE-2012-Urquiza-FuentesV #animation #effectiveness
Comparing the effectiveness of different educational uses of program animations (JUF, JÁVI), pp. 174–179.
SIGITESIGITE-2012-AhmadzadehM #algorithm #clustering #programming #research #using
A feasibility study on using clustering algorithms in programming education research (MA, EM), pp. 145–150.
SIGITESIGITE-2012-Al-NoryI #design #information management #learning
Learning by design: making the case for a teaching strategy to teach information systems courses (MTAN, DAI), pp. 37–42.
SIGITESIGITE-2012-Alston #challenge #development #lessons learnt #mobile #web
Teaching mobile web application development: challenges faced and lessons learned (PA), pp. 239–244.
SIGITESIGITE-2012-AlviEAA #analysis
Analysis and extraction of sentence-level paraphrase sub-corpus in CS education (FA, ESMEA, WGAK, REAA), pp. 49–54.
SIGITESIGITE-2012-KemppainenTS #perspective
IT service management education in Tanzania: an organizational and grassroots-level perspective (JK, MT, ES), pp. 99–104.
SIGITESIGITE-2012-LuukkainenVV #re-engineering #research
Three years of design-based research to reform a software engineering curriculum (ML, AV, TV), pp. 209–214.
SIGITESIGITE-2012-Settle #learning #student
Turning the tables: learning from students about teaching CS1 (AS), pp. 133–138.
SIGITESIGITE-2012-SettleLSS #development
Best practices in teaching information technology development (AS, DL, HS, SSS), pp. 113–114.
SIGITESIGITE-2012-ShaikhK #delphi #identification #learning #metric
Identifying measures to foster teachers’ competence for personal learning environment conceived teaching scenarios: a delphi study (ZAS, SAK), pp. 127–132.
SIGITESIGITE-2012-Thompson #community #development #why
Why tenure is not a private sector term: a look at the role of educational institutions in a changing world of commercialization, investing, and community development (RT), pp. 1–2.
SIGITESIGITE-2012-UzokaCGJ #identification #industrial #project management #requirements #standard
Identifying the link between project management standards and practices in IT education and the industry expectations and requirements (FMEU, AC, KG, JJ), pp. 91–92.
SIGITESIGITE-2012-WagnerJ #mobile #named
MOBILE: a MOBile instructional laboratory environment for hands-on information technology education (PW, CJ), pp. 115–120.
SIGITESIGITE-2012-Wang #approach #design #web
A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course (YDW), pp. 55–60.
SIGITESIGITE-2012-WangW #case study #distance #experience #student
Assisting students with disabilities in distance education: an exploratory study into their experiences (YDW, GW), pp. 83–84.
TFPIETFPIE-2012-ODonnell #functional #hardware #using
Connecting the Dots: Computer Systems Education using a Functional Hardware Description Language (JTO), pp. 20–39.
TFPIETFPIE-2012-StutterheimSS #declarative #programming #prolog
Forty hours of declarative programming: Teaching Prolog at the Junior College Utrecht (JS, WS, SDS), pp. 50–62.
FDGFDG-2012-Andersen #adaptation #game studies #optimisation
Optimizing adaptivity in educational games (EA), pp. 279–281.
CoGVS-Games-2012-BellottiBGLDORUM #design #game studies
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games (FB, RB, ADG, EL, FMD, MO, MR, MU, ISM), pp. 174–186.
CoGVS-Games-2012-CarrozzinoEBLB #game studies #network #novel #social #tool support
Social Networks and Web-based Serious Games as Novel Educational Tools (MC, CE, RB, CL, MB), pp. 303–306.
CoGVS-Games-2012-CuratelliM #design #learning #tool support
Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties (FC, CM), pp. 92–102.
CoGVS-Games-2012-HaugePR #game studies #using
Workshop on the Use of Serious Games in the Education of Engineers (JBH, BP, JckhR), pp. 341–342.
CoGVS-Games-2012-HaugeR #evaluation #game studies #simulation
Evaluation of Simulation Games for Teaching Engineering and Manufacturing (JBH, JckhR), pp. 210–220.
CoGVS-Games-2012-KiiliFAL #design #experience #game studies
The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
CoGVS-Games-2012-NeyEE #game studies #learning #matrix
Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection (MN, VE, JE), pp. 17–24.
CoGVS-Games-2012-PourabdollahianTK #evaluation #game studies
Serious Games in Manufacturing Education: Evaluation of Learners' Engagement (BP, MT, EK), pp. 256–265.
ICEISICEIS-J-2012-HayashiMB12a
Introducing New Technology in Educational Contexts: Schools as Organizations (ECSH, MCM, MCCB), pp. 340–357.
CIKMCIKM-2012-VydiswaranZRP #named #topic
BiasTrust: teaching biased users about controversial topics (VGVV, CZ, DR, PP), pp. 1905–1909.
ICPRICPR-2012-SilvaL #automation #framework #platform #recognition
Automatic content recognition of teaching boards in the Tableau platform (GdFPeS, RDL), pp. 645–648.
KEODKEOD-2012-BachaZ12a #design
Designing a Model of Arabic Derivation, for Use in Computer Assisted Teaching (KB, MZ), pp. 352–356.
KEODKEOD-2012-KhairMZ #data mining #mining #roadmap #student #using
Creating an Educational Roadmap for Engineering Students via an Optimal and Iterative Yearly Regression Tree using Data Mining (MK, CEM, WZ), pp. 43–52.
KEODKEOD-2012-RuizHM #evaluation #learning #ontology #quality
A New Proposal for Learning Objects Quality Evaluation in Learning Strategies based on Ontology for Education (LMGR, JMH, AMG), pp. 373–376.
KMISKMIS-2012-HubwieserM #collaboration #learning #network #ontology #social
A Social Network for Learning — Supporting Collaborative Learning based on the Ontology for Educational Knowledge (PH, AM), pp. 298–301.
SEKESEKE-2012-GokhaleSM #open source #re-engineering #reverse engineering #tool support
Evaluating Open Source Reverse Engineering Tools for Teaching Software Engineering (SSG, TS, RM), pp. 162–167.
AdaEuropeAdaEurope-2012-Tempelmeier #ada #concept #programming language
Teaching “Concepts of Programming Languages” with Ada (TT), pp. 60–74.
ICSEICSE-2012-BavotaLFOZ #approach #project management #re-engineering
Teaching software engineering and software project management: An integrated and practical approach (GB, ADL, FF, RO, CZ), pp. 1155–1164.
ICSEICSE-2012-BudgenDBH #question #what
What scope is there for adopting evidence-informed teaching in SE? (DB, SD, PB, NH), pp. 1205–1214.
ICSEICSE-2012-Cowling #testing
Stages in teaching software testing (TC), pp. 1185–1194.
ICSEICSE-2012-CrnkovicBZ #re-engineering
Ten tips to succeed in Global Software Engineering education (IC, IB, MZ), pp. 1225–1234.
ICSEICSE-2012-FuhrmanCA #framework #re-engineering #tool support
Integrating tools and frameworks in undergraduate software engineering curriculum (CF, RC, AA), pp. 1195–1204.
ICSEICSE-2012-KilamoHC #case study #collaboration #development
Teaching collaborative software development: A case study (TK, IH, MAC), pp. 1165–1174.
ICSEICSE-2012-RongZXS #empirical
Improving PSP education by pairing: An empirical study (GR, HZ, MX, DS), pp. 1245–1254.
ICSEICSE-2012-SamarthyamSGN #adaptation #industrial #named #requirements
FOCUS: An adaptation of a SWEBOK-based curriculum for industry requirements (GS, GS, AKG, RN), pp. 1215–1224.
ICSEICSE-2012-SusB #integration #re-engineering #using
Using continuous integration of code and content to teach software engineering with limited resources (JGS, WB), pp. 1175–1184.
SACSAC-2012-DietzeYGKDT #web
Linked education: interlinking educational resources and the Web of data (SD, HQY, DG, EK, ND, DT), pp. 366–371.
VMCAIVMCAI-2012-Nipkow #proving #semantics
Teaching Semantics with a Proof Assistant: No More LSD Trip Proofs (TN), pp. 24–38.
HTHT-2011-Landow #effectiveness #web #wiki
The victorian web and the victorian course wiki: comparing the educational effectiveness of identical assignments in web 1.0 and web 2.0 (GPL), pp. 305–312.
JCDLJCDL-2011-LearyRWWSM #automation #machine learning
Automating open educational resources assessments: a machine learning generalization study (HL, MR, AEW, PGW, TS, JHM), pp. 283–286.
JCDLJCDL-2011-MarshallR #documentation #retrieval #standard
World vs. method: educational standard formulation impacts document retrieval (BM, RFR), pp. 279–282.
TPDLTPDL-2011-AkbarFSCCDGHSFCHSF #library
Digital Library 2.0 for Educational Resources (MA, WF, CAS, YC, LNC, LMLD, DDG, GWH, FMSI, RF, BSCI, HwH, BS, EAF), pp. 89–100.
CSEETCSEET-2011-BareissK #formal method #re-engineering
An exploration of knowledge and skills transfer from a formal software engineering curriculum to a capstone practicum project (RB, EPK), pp. 71–80.
CSEETCSEET-2011-BarrettBC #architecture
Incorporating software architecture in the computer science curriculum (MLB, ABB, SC), pp. 523–524.
CSEETCSEET-2011-BoehmBGHPST #re-engineering
Panel on the role of graduate software and systems engineering bodies of knowledge in formulating graduate software engineering curricula (BWB, PB, DG, TBH, ABP, MMS, JBT), pp. 535–536.
CSEETCSEET-2011-BollinHM #project management #simulation #using
Teaching software project management using simulations (AB, EH, RTM), pp. 81–90.
CSEETCSEET-2011-BrueggeNG #industrial #re-engineering #tutorial
SLPC++: Teaching software engineering project courses in industrial application landscapes — A tutorial (BB, HN, MG), pp. 549–551.
CSEETCSEET-2011-CaiIW #design #matrix
Leveraging design structure matrices in software design education (YC, DI, SW), pp. 179–188.
CSEETCSEET-2011-CarterVGBAH #communication #re-engineering
Communication genres: Integrating communication into the software engineering curriculum (MC, MAV, GCG, JEB, PVA, MEH), pp. 21–30.
CSEETCSEET-2011-ChenZL #testing
Teaching software testing methods based on diversity principles (ZC, JZ, BL), pp. 391–395.
CSEETCSEET-2011-ChimalakondaN #learning #question #re-engineering
Can we make software engineering education better by applying learning theories? (SC, KVN), p. 561.
CSEETCSEET-2011-ChookittikulMK #agile
Agile methods in Thai higher education and beyond (WC, PEM, JLK), p. 557.
CSEETCSEET-2011-DingLZGSW #re-engineering #research
Research and practice on software engineering undergraduate curriculum NJU-SEC2006 (ED, BL, DZ, JG, DS, HW), pp. 492–496.
CSEETCSEET-2011-FairleyW #re-engineering #student
Teaching systems engineering to software engineering students (REF, MJW), pp. 219–226.
CSEETCSEET-2011-GalvaoARAFG #learning #logic programming #process
A proposal for an educational system service to support teaching/learning process for logic programming (ERDG, RRdA, CMOR, SCA, FF, VCG), p. 556.
CSEETCSEET-2011-GannodABB #communication #integration #question #re-engineering
Is integration of communication and technical instruction across the SE curriculum a viable strategy for improving the real-world communication abilities of software engineering graduates? (GCG, PVA, JEB, AB), pp. 525–529.
CSEETCSEET-2011-Georgas #approach #community #development #re-engineering #student
Software development as service to the student community: An experiential and high student involvement approach to software engineering education (JCG), pp. 434–438.
CSEETCSEET-2011-HeckmanHS #android #java #re-engineering
Teaching second-level Java and software engineering with Android (SSH, TBH, MS), pp. 540–542.
CSEETCSEET-2011-Jazayeri #re-engineering #summary #tutorial
Structuring a software engineering-based curriculum tutorial presentation summary (MJ), pp. 543–545.
CSEETCSEET-2011-Kruchten #experience #industrial #project management
Experience teaching software project management in both industrial and academic settings (PK), pp. 199–208.
CSEETCSEET-2011-LethbridgeMFB #programming #uml #using
Teaching UML using umple: Applying model-oriented programming in the classroom (TCL, GM, AF, OBB), pp. 421–428.
CSEETCSEET-2011-LiB #process #re-engineering #research #validation #verification
Making winners for both education and research: Verification and validation process improvement practice in a software engineering course (QL, BWB), pp. 304–313.
CSEETCSEET-2011-LongstreetC #game studies #re-engineering #student #using
Using games in software engineering education to increase student success and retention (CSL, KMLC), p. 554.
CSEETCSEET-2011-MonsalveWL #re-engineering
Teaching software engineering with SimulES-W (ESM, VMBW, JCSdPL), pp. 31–40.
CSEETCSEET-2011-NanzTPM #assessment #concurrent #empirical
Empirical assessment of languages for teaching concurrency: Methodology and application (SN, FT, MP, BM), pp. 477–481.
CSEETCSEET-2011-OffuttLAX #abstraction #design #using #web
Using abstraction and Web applications to teach criteria-based test design (JO, NL, PA, WX), pp. 227–236.
CSEETCSEET-2011-PeixotoPRP #design #game studies #overview #re-engineering #simulation
An overview of the main design characteristics of simulation games in Software Engineering education (DCCP, RMP, RFR, CIPSP), pp. 101–110.
CSEETCSEET-2011-PenzenstadlerF #question #re-engineering
Teach sustainability in software engineering? (BP, AF), pp. 454–458.
CSEETCSEET-2011-ReedJ #android
Contextual Android education (JR, DSJ), pp. 487–491.
CSEETCSEET-2011-RongZCS #challenge #delivery
Delivering PSP course in tertiary education environment: Challenges and solution (GR, HZ, ZC, DS), pp. 284–293.
CSEETCSEET-2011-RoshandelGL #re-engineering #using
Using community-based projects in software engineering education (RR, JG, RL), pp. 472–476.
CSEETCSEET-2011-SallehMG #experience #programming
The effects of openness to experience on pair programming in a higher education context (NS, EM, JCG), pp. 149–158.
CSEETCSEET-2011-Shepperd #case study #experience
Group project work from the outset: An in-depth teaching experience report (MJS), pp. 361–370.
CSEETCSEET-2011-Sun #challenge #re-engineering
The challenge and practice of creating Software Engineering curriculum (YS), pp. 497–501.
CSEETCSEET-2011-Sweedyk #how #problem
How middle school teachers solved our SE project problems (ES), pp. 449–453.
CSEETCSEET-2011-TillmannHX #game studies #learning #named #social
Pex4Fun: Teaching and learning computer science via social gaming (NT, JdH, TX), pp. 546–548.
CSEETCSEET-2011-Venkatagiri #agile #project management
Teach Project Management, pack an Agile punch (SV), pp. 351–360.
CSEETCSEET-2011-Virseda #learning #re-engineering #semantics
A learning methodology based on semantic tableaux for software engineering education (RdVV), pp. 401–405.
CSEETCSEET-2011-WhiteGP #smarttech
Smartphones in the curriculum workshop (SMACK 2011) (JW, JG, AAP), pp. 520–522.
CSEETCSEET-2011-WongBDMOV #case study #experience #lessons learnt #testing
Teaching software testing: Experiences, lessons learned and the path forward (WEW, AB, VD, APM, JO, MAV), pp. 530–534.
ITiCSEITiCSE-2011-AkbarFCDSFC #how #online
How educators find educational resources online (MA, WF, LNC, LMLD, CAS, EAF, YC), p. 367.
ITiCSEITiCSE-2011-AlmstrumMLO
Teaching with CEOHP (VLA, DM, MZL, BBO), p. 354.
ITiCSEITiCSE-2011-AmbrosioM #matter #what
What matters most when teaching CS1 (APA, SWM), p. 385.
ITiCSEITiCSE-2011-BennettKR
CS education re-kindles creativity in public schools (VEB, KHK, AR), pp. 183–187.
ITiCSEITiCSE-2011-BlackF #architecture #visual notation
Teaching computer architecture with a graphical PC simulator (MDB, MF), p. 337.
ITiCSEITiCSE-2011-BoyceCPCB #evaluation #game studies #how #learning #motivation
Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
ITiCSEITiCSE-2011-BrandHW #development
Intelligent systems development in a non engineering curriculum (EAB, WLH, MW), pp. 48–52.
ITiCSEITiCSE-2011-ChanK #learning #multi #question
Do educational software systems provide satisfactory learning opportunities for “multi-sensory learning” methodology? (PC, GK), p. 358.
ITiCSEITiCSE-2011-Connolly #web
Awakening Rip Van Winkle: modernizing the computer science web curriculum (RWC), pp. 18–22.
ITiCSEITiCSE-2011-Connolly11a #component #social
Beyond good and evil impacts: rethinking the social issues components in our computing curricula (RWC), pp. 228–232.
ITiCSEITiCSE-2011-FeasterSWH
Teaching CS unplugged in the high school (with limited success) (YF, LS, SKW, JOH), pp. 248–252.
ITiCSEITiCSE-2011-Garcia-CabotGMG #adaptation #mobile
Adaptation of educational contents to mobile devices (AGC, EG, LdM, JAG), p. 359.
ITiCSEITiCSE-2011-GiannakosDVK #programming
Programming in secondary education: benefits and perspectives (MNG, SD, PV, CK), p. 349.
ITiCSEITiCSE-2011-GiannakosV #identification #predict
Identifying the predictors of educational webcasts’ adoption (MNG, PV), p. 376.
ITiCSEITiCSE-2011-GuimaraesSA #game studies #security #using #video
Using video games to teach security (MAMG, HES, RA), p. 346.
ITiCSEITiCSE-2011-Guzdial #rest
Technology for teaching the rest of us (MG), p. 2.
ITiCSEITiCSE-2011-HawthorneKC #community
Findings from an ACM strategic summit on computing education in community colleges (EKH, KJK, RDC), p. 373.
ITiCSEITiCSE-2011-LevyV #problem
A problem solving teaching guide based on a procedure intertwined with a teaching model (RBBL, JÁVI), p. 374.
ITiCSEITiCSE-2011-Mahmoud #development #mobile
Best practices in teaching mobile application development (QHM), p. 333.
ITiCSEITiCSE-2011-MartinezC #algebra #relational
A cooperative learning-based strategy for teaching relational algebra (AM, AC), pp. 263–267.
ITiCSEITiCSE-2011-Moy #performance #student #tool support
Efficient and playful tools to teach Unix to new students (MM), pp. 93–97.
ITiCSEITiCSE-2011-MselleM #concept #memory management #programming
The impact of memory transfer language (MTL) in reducing misconceptions in teaching programming to novices (LJM, RM), p. 388.
ITiCSEITiCSE-2011-PullenC #open source
Moodle-integrated open source synchronous teaching (JMP, NKC), p. 353.
ITiCSEITiCSE-2011-SchaferMB #design
Design of innovative integrated circuits in education (AS, MM, RB), pp. 53–56.
ITiCSEITiCSE-2011-Urquiza-FuentesMVR #animation #compilation
Improving compilers education through symbol tables animations (JUF, FM, JÁVI, MRS), pp. 203–207.
ITiCSEITiCSE-2011-VilnerZT #inheritance #using
Using greenfoot in teaching inheritance in CS1 (TV, EZ, ST), p. 342.
ITiCSEITiCSE-2011-VirsedaM #debugging #semantics #source code #verification
An innovative teaching tool based on semantic tableaux for verification and debugging of programs (RdVV, FPM), p. 352.
ITiCSEITiCSE-2011-Wolfer
A medical motif for teaching computer graphics in context (JW), p. 328.
SIGITESIGITE-2011-Al-KhalifaA #development #mobile #web
Integrating mobile web development into IT curriculum (HSAK, NIAR), pp. 87–90.
SIGITESIGITE-2011-BassiouniG #development #network #research #security
Enhancing network security education with research and development content (MAB, RG), pp. 293–298.
SIGITESIGITE-2011-Defoe #garbage collection #open source #virtual machine
Teaching garbage collection with open source virtual machine (DCD), pp. 197–202.
SIGITESIGITE-2011-FinkelsteinW #health
Information technology for continuous patient health education (JF, JW), pp. 245–250.
SIGITESIGITE-2011-Fulbright #on-demand
Teaching innovation-on-demand in an undergraduate information technology program (RF), pp. 233–238.
SIGITESIGITE-2011-HawthorneCV #community
Findings from the NSF-ACM strategic summit on computing education in community colleges (EKH, RDC, AV), pp. 315–316.
SIGITESIGITE-2011-HomkesS
Applying CPR to the teaching of IT ethics (RH, RAS), pp. 79–82.
SIGITESIGITE-2011-IslamS #architecture #delivery #distance
An architecture for delivery of distance education in developing countries (KRI, CMS), pp. 215–220.
SIGITESIGITE-2011-JacobsKS #open source
Free and open source software in computing education (SJ, CK, MS), pp. 41–42.
SIGITESIGITE-2011-ManzoHH #multi #programming #visual notation
Multimedia-based visual programming promoting core competencies in IT education (VJM, MH, MH), pp. 203–208.
SIGITESIGITE-2011-RoweLE
The role of cyber-security in information technology education (DCR, BML, JJE), pp. 113–122.
SIGITESIGITE-2011-Settle11a
The computational thinking across the curriculum workshop (AS), pp. 311–312.
SIGITESIGITE-2011-VernoFT #future of #standard
CSTA national standards and their impact on the future of K-12 computer education (AV, BF, FPT), pp. 99–100.
SIGITESIGITE-2011-VillaromanRS #artificial reality #interactive #using
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor (NV, DR, BS), pp. 227–232.
SIGITESIGITE-2011-Wang #development #distance #web
Teaching web development at a distance (YDW), pp. 91–96.
SIGITESIGITE-2011-WangHCP #design #in the cloud #network
Introducing cloud computing with a senior design project in undergraduate education of computer system and network administration (XW, GCH, ABC, BWP), pp. 177–182.
SIGITESIGITE-2011-WhittinghillL #challenge #development #enterprise
Teaching enterprise application development: strategies and challenges (DMW, KDL), pp. 221–226.
SIGITESIGITE-2011-YuanCZ #in the cloud
Developing IP telephony laboratory and curriculum with private cloud computing (DY, LC, JZ), pp. 107–112.
SIGITESIGITE-2011-Zaidi #social #student
A student’s perspective on the importance of teaching social issues in the IT curriculum (FZ), pp. 83–86.
DiGRADiGRA-2011-Frank #design #game studies #learning #question
Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? (AF).
DiGRADiGRA-2011-ZagalS #game studies #overview #source code
A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone (JPZ, JS).
FDGFDG-2011-LundP #distributed #game studies #physics
An educational tool for creating distributed physical games (HHL, LP), pp. 219–226.
FDGFDG-2011-ShepherdDAZT #approach #game studies
A different approach to teaching Chinese through serious games (JJS, RJD, MA, YZ, JT), pp. 304–306.
FDGFDG-2011-SullivanS #design #game studies
Lessons in teaching game design (AS, GS), pp. 307–309.
CoGVS-Games-2011-BirchallG #development #evaluation #game studies #named #using
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA (JB, CG), pp. 32–39.
CoGVS-Games-2011-CamilleriM #question
Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply? (VC, MM), pp. 156–159.
CoGVS-Games-2011-HulusicR #using
The Use of Live Virtual Guides in Educational Applications (VH, SR), pp. 92–97.
CoGVS-Games-2011-JaligamaL #learning #online
An Online Virtual Learning Environment for Higher Education (VJ, FL), pp. 207–214.
CoGVS-Games-2011-PaliokasAM #3d #game studies #interactive #programming #video
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
CHICHI-2011-BahamondezWS #mobile #multi
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama (EdCVB, CW, AS), pp. 935–944.
CHICHI-2011-LinehanKLC #design #game studies #guidelines
Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
CHICHI-2011-ZhouPWWZ #collaboration #evaluation #mobile #music #named
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children (YZ, GP, XW, YW, SZ), pp. 523–532.
CSCWCSCW-2011-Bouz-AsalII #web
Analyzing patterns in composing teaching materials from the web (NBA, RI, TI), pp. 605–608.
CSCWCSCW-2011-NawahdahI #automation #learning
Automatic adjustment of a virtual teacher’s model in a learning support system (MN, TI), pp. 693–696.
HCIDUXU-v1-2011-Hsu11a #approach #design #industrial
Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum (YCH), pp. 432–441.
HCIDUXU-v1-2011-Matthiessen #design
Socratic Dialogue in Design Education (NM), pp. 94–101.
HCIHCD-2011-KamihiraAN #communication #community #design #learning #visual notation
Building a Shared Cross-Cultural Learning Community for Visual Communication Design Education (TK, MA, TN), pp. 397–406.
HCIHCI-DDA-2011-ChiangT #design #interactive
Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
HCIHCI-UA-2011-JonesEM #distance #question
Distance Education at the Graduate Level: A Viable Alternative? (BMJ, AE, SM), pp. 58–60.
HCIHIMI-v1-2011-LinBK #biology #design #multi #simulation
Learner-Centered Methodology for Designing and Developing Multimedia Simulation for Biology Education (CCL, MB, KK), pp. 20–29.
HCIHIMI-v1-2011-Terawaki #elicitation #information management #requirements
Supporting of Requirements Elicitation for Ensuring Services of Information Systems Used for Education (YT), pp. 58–65.
HCIIDGD-2011-HaiS #design #social
Design for All: Social Innovation and Service Design Education and Practice in China (JH, KWMS), pp. 514–523.
HCIIDGD-2011-LeeY #web
Does Internationalization Have Its Own Face in Each Country? Measuring the Internationalization of Web Presence on Higher Education Admission Web Pages between USA and Taiwan (JL, MY), pp. 524–532.
HCIIDGD-2011-MarcusGW #design
Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia (AM, EWG, LW), pp. 85–93.
HCIIDGD-2011-MurakamiNNY #community #design #framework #platform
Design and Construction of SNS Platform and “Working Room” for Making Community for Fostering Japanese Teachers (MM, NN, KN, KY), pp. 543–549.
HCIIDGD-2011-XianF #design #interactive #prototype #research #social
Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
HCIIDGD-2011-YouL #case study #design
Design Ethics Education in Taiwan: A Study of Syllabi of Ethics-Related Courses (MY, YL), pp. 594–603.
HCIOCSC-2011-ConnollyM #network #social
Third Agers and Social Networking in Higher Education (CMC, GM), pp. 30–39.
HCIOCSC-2011-KadenbachK #community #online #research #roadmap
Recent Trends in Software Support for Online Communities for Teaching and Research Projects in Higher Education (DK, CK), pp. 50–59.
HCIOCSC-2011-ReedM #roadmap
Teacher Agents: The Current State, Future Trends, and Many Roles of Intelligent Agents in Education (KR, GM), pp. 69–78.
ICEISICEIS-v2-2011-WangS #information management #recommendation
Application of Recommender Engine in Academic Degree and Postgraduate Education Knowledge Management System (XW, HS), pp. 455–458.
ICEISICEIS-v4-2011-SchulteKKS #communication #integration #towards
KOI School — Towards the Next Level of Communication, Organization and Integration in Education (JS, RK, DK, JS), pp. 43–52.
ICEISICEIS-v4-2011-XuF #approach #case study #game studies #re-engineering #social
A Case Study: Integrating a Game Application-driven Approach and Social Collaborations into Software Engineering Education (WX, STF), pp. 23–32.
KEODKEOD-2011-NousiainenK #concept #information management #physics #student
Knowledge Organization in Concept Maps — Teacher Students’ Representations of the Relatedness of Physics Concepts (MN, IK), pp. 139–144.
KMISKMIS-2011-FalcaoNGPA #agile #integration #quality #social
Lean Six Sigma Applied to Quality and Productivity Improvement in the Management Cycle — Planning and Control — of an Education, Training and Social Integration Institution (SF, FN, SCG, SP, SNA), pp. 326–330.
SEKESEKE-2011-SantosWCV #case study #experience #learning #re-engineering #repository
Supporting Software Engineering Education through a Learning Objects and Experience Reports Repository (RPdS, CW, HC, SV), pp. 272–275.
SEKESEKE-2011-ThiryZS #empirical #game studies #learning #testing
Empirical study upon software testing learning with support from educational game (MT, AZ, ACdS), pp. 481–484.
SIGIRSIGIR-2011-CaiGZW #adaptation #query #ranking
Relevant knowledge helps in choosing right teacher: active query selection for ranking adaptation (PC, WG, AZ, KFW), pp. 115–124.
REFSQREFSQ-2011-WidyaBWLKBJH #requirements
Requirements for a Nutrition Education Demonstrator (IW, RB, RdW, BL, NK, RB, VJ, HJH), pp. 48–53.
SACSAC-2011-BorgesMB #generative #modelling #towards
Towards the establishment of supporting mechanisms for modeling and generating educational content (VAB, JCM, EFB), pp. 1202–1207.
SACSAC-2011-LimJLW #c #visualisation
Style Avatar: a visualization system for teaching C coding style (JSL, JHJ, YJL, GW), pp. 1210–1211.
SACSAC-2011-NawahdahI #learning #physics
Positioning a virtual teacher in an MR physical task learning support system (MN, TI), pp. 1169–1174.
SACSAC-2011-QueirozGRGQ #diagrams #interactive #interface
Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
SACSAC-2011-SharminRARF #game studies #interactive #speech
Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
SACSAC-2011-VerasBBSC #framework #personalisation #platform #web
A solution for personalized t-learning applications integrated with a web educational platform (DV, IIB, HB, MS, EdBC), pp. 1187–1193.
TPDLECDL-2010-KozievitchTAMFH #image #learning #retrieval
A Teaching Tool for Parasitology: Enhancing Learning with Annotation and Image Retrieval (NPK, RdST, FSPA, UM, EAF, EH), pp. 466–469.
TPDLECDL-2010-ShipmanCFFDBCHEG #community #distributed #named
Ensemble: A Distributed Portal for the Distributed Community of Computing Education (FMSI, LNC, EAF, RF, LMLD, PB, BSCI, GWH, SHE, DDG), pp. 506–509.
TPDLECDL-2010-YangKF #community #development #library
Digital Library Educational Module Development Strategies and Sustainable Enhancement by the Community (SY, TK, EAF), pp. 514–517.
JCDLJCDL-2010-SumnerT #library
Customizing science instruction with educational digital libraries (TS, CT), pp. 353–356.
CSEETCSEET-2010-BareissM
A Graduate Education in Software Management and the Software Business for Mid-Career Professionals (RB, GM), pp. 65–72.
CSEETCSEET-2010-BosnicCZLC #development #distributed
Customers’ Role in Teaching Distributed Software Development (IB, IC, MZ, RL, IC), pp. 73–80.
CSEETCSEET-2010-Broman #question #re-engineering
Should Software Engineering Projects Be the Backbone or the Tail of Computing Curricula? (DB), pp. 153–156.
CSEETCSEET-2010-Cowling #formal method
Stages in Teaching Formal Methods (AJC), pp. 17–24.
CSEETCSEET-2010-GarousiM #recommendation #testing
Current State of the Software Testing Education in North American Academia and Some Recommendations for the New Educators (VG, AM), pp. 89–96.
CSEETCSEET-2010-HuntM #component #re-engineering
Component Based Software Engineering across the Curriculum (JMH, JDM), pp. 9–16.
CSEETCSEET-2010-IshiiSFF #modelling #programming #social #uml
Fostering UML Modeling Skills and Social Skills through Programming Education (NI, YS, HF, TF), pp. 25–32.
CSEETCSEET-2010-LiuKC #testing
Teaching an End-User Testing Methodology (HL, FCK, TYC), pp. 81–88.
CSEETCSEET-2010-Zalewski #development #embedded
A Comprehensive Embedded Systems Lab for Teaching Web-Based Remote Software Development (JZ), pp. 113–120.
EDMEDM-2010-FalakmasirH #data mining #mining #using
Using Educational Data Mining Methods to Study the Impact of Virtual Classroom in E-Learning (MHF, JH), pp. 241–248.
EDMEDM-2010-KrugerMW #analysis #mining
A Data Model to Ease Analysis and Mining of Educational Data (AK, AM, BW), pp. 131–140.
EDMEDM-2010-MaullSS #behaviour #online
Online Curriculum Planning Behavior of Teachers (KEM, MGS, TS), pp. 121–130.
EDMEDM-2010-MaullSS10a #behaviour #online
Observing Online Curriculum Planning Behavior of Teachers (KEM, MGS, TS), pp. 303–304.
EDMEDM-2010-RaiB #analysis #approach #case study #modelling
Analysis of a causal modeling approach: a case study with an educational intervention (DR, JEB), pp. 313–314.
EDMEDM-2010-YudelsonBMM #adaptation #integration #optimisation #semantics #using
Using Numeric Optimization To Refine Semantic User Model Integration Of Adaptive Educational Systems (MY, PB, AM, MM), pp. 221–230.
ITiCSEITiCSE-2010-Aberg #challenge #human-computer #student
Challenges with teaching HCI early to computer students (), pp. 3–7.
ITiCSEITiCSE-2010-ApiolaLP #motivation
Creativity and intrinsic motivation in computer science education: experimenting with robots (MA, ML, TAP), pp. 199–203.
ITiCSEITiCSE-2010-Askar
Computer science education in Turkey (PA), p. 328.
ITiCSEITiCSE-2010-BasawapatnaKR #design #game studies #scalability #using
Using scalable game design to teach computer science from middle school to graduate school (ARB, KHK, AR), pp. 224–228.
ITiCSEITiCSE-2010-BenayaHSZ
Individual and group seminars and workshops in the computer science curriculum (TB, MH, DS, EZ), pp. 53–57.
ITiCSEITiCSE-2010-BrindaH #case study #design #experience
A lecture about teaching informatics in secondary education: lecture design and first experiences (TB, PH), p. 320.
ITiCSEITiCSE-2010-BrownSK #collaboration #community #development #named
Greenroom: a teacher community for collaborative resource development (NB, PS, MK), p. 305.
ITiCSEITiCSE-2010-CoconF #learning #named #online
LOMOLEHEA: learning object model for online learning based on the european higher education area (FC, EF), pp. 78–82.
ITiCSEITiCSE-2010-Cox #development #usability
Usability, engagement & development of a digital usability laboratory in a higher education environment (DC), pp. 269–273.
ITiCSEITiCSE-2010-DicksonAAG #automation #evaluation
Evaluation of automatic classroom capture for computer science education (PED, DTA, WRA, AG), pp. 88–92.
ITiCSEITiCSE-2010-Ezel #assessment #how #student
Assessment methods and how teachers and students view them in a computer science course at Uppsala University (MCE), p. 309.
ITiCSEITiCSE-2010-ForsterJ #approach #network
Hands-on approach to teaching wireless sensor networks at the undergraduate level (AF, MJ), pp. 284–288.
ITiCSEITiCSE-2010-GardnerF
Broadening accessibility to computer science for K-12 education (MKG, WcF), pp. 229–233.
ITiCSEITiCSE-2010-HauptHPGMBHKK #product line #research #virtual machine
The SOM family: virtual machines for teaching and research (MH, RH, TP, GG, SM, AB, AH, MK, RK), pp. 18–22.
ITiCSEITiCSE-2010-KoppelmanD #abstraction
Teaching abstraction in introductory courses (HK, BvD), pp. 174–178.
ITiCSEITiCSE-2010-KyrilovCT #assessment #case study #evaluation #online #using
Improving CS education at Wits using an online assessment and evaluation system: a case study (AK, JC, MT), p. 314.
ITiCSEITiCSE-2010-McGill #collaboration #design #framework #game studies
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework (MM), pp. 259–263.
ITiCSEITiCSE-2010-PerkovicSHJ #framework
A framework for computational thinking across the curriculum (LP, AS, SH, JJ), pp. 123–127.
ITiCSEITiCSE-2010-QianLH #embedded
Portable labs in a box for embedded system education (KQ, CTDL, XH), p. 318.
ITiCSEITiCSE-2010-RodgerBDHLNQ #programming
Enhancing K-12 education with alice programming adventures (SHR, MB, LD, JH, LL, DN, HQ), pp. 234–238.
ITiCSEITiCSE-2010-RouthLMD #social #student
International sustainable exchange: student projects to teach social responsibility (CRR, CL, LM, ND), p. 317.
ITiCSEITiCSE-2010-SekiyaMY #analysis
Analysis of computer science related curriculum on LDA and Isomap (TS, YM, KY), pp. 48–52.
ITiCSEITiCSE-2010-Thompson
From phenomenography study to planning teaching (ET), pp. 13–17.
ITiCSEITiCSE-2010-YukselturkYSK #case study #experience #online
Online education experiences: information technologies certificate program at METU (EY, AY, AS, ÖK), pp. 83–87.
SIGITESIGITE-2010-Ater-KranovBOWZ #challenge #community
Developing a community definition and teaching modules for computational thinking: accomplishments and challenges (AAK, RB, GO, SW, MZ), pp. 143–148.
SIGITESIGITE-2010-ChoiLO #distance #security
Feasibility of virtual security laboratory for three-tiered distance education (YBC, SL, THO), pp. 53–58.
SIGITESIGITE-2010-Connolly #web #web service
Small service is true service while it lasts: integrating web services into IT education (RWC), pp. 25–29.
SIGITESIGITE-2010-Kazmerik #student #web #web service
Who cares about web services?: a student perspective on web technology education (RWK), pp. 30–32.
SIGITESIGITE-2010-LewisL #network #security
TLS man-in-the-middle laboratory exercise for network security education (JL, PL), pp. 117–120.
SIGITESIGITE-2010-MulwaLSSW #adaptation #hypermedia #learning #overview #perspective
Adaptive educational hypermedia systems in technology enhanced learning: a literature review (CM, SL, MS, IAS, VW), pp. 73–84.
SIGITESIGITE-2010-StockmanN #network
A teaching pedagogy for networking/system administration courses: freshman through senior years (MS, JN), pp. 15–20.
SIGITESIGITE-2010-WangHY #network #security #using
Using VMware VCenter lab manager in undergraduate education for system administration and network security (XW, GCH, RY), pp. 43–52.
SIGITESIGITE-2010-Welch #automation
Information technology curriculum and practical opportunities in automation (JLW), pp. 85–88.
SIGITESIGITE-2010-WuW #programming
Teaching a fundamental programming course via a Chinese/American faculty exchange agreement (HW, CW), pp. 159–162.
SIGITESIGITE-2010-YuanZ #design #network #recommendation #taxonomy
Design and implement a networking curriculum in light of ACM IT curriculum recommendations and bloom’s taxonomy (DY, JZ), pp. 155–156.
ICSMEICSM-2010-Rajlich #re-engineering
Teaching undergraduate software engineering (VR), pp. 1–2.
CoGCIG-2010-SmithAHL #using
Using co-evolved RTS opponents to teach spatial tactics (GS, PA, RH, SJL), pp. 146–153.
FDGFDG-2010-Hicks #game studies #social #towards
Towards social gaming methods for improving game-based computer science education (AH), pp. 259–261.
FDGFDG-2010-NickelB #collaboration #game studies #learning #multi
Games for CS education: computer-supported collaborative learning and multiplayer games (AN, TB), pp. 274–276.
FDGFDG-2010-TaylorW #game studies #how #what
This is how we play it: what a mega-LAN can teach us about games (TLT, EW), pp. 195–202.
FDGFDG-2010-TolentinoSB #design #game studies #learning #social #student
Applying game design principles to social skills learning for students in special education (LMT, PS, DB), pp. 252–253.
CoGVS-Games-2010-RodriguesSV #development #game studies
A Digital Game Development Education Project (NFR, RS, JLV), pp. 79–82.
CHICHI-2010-SaerbeckSBJ #behaviour #social
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor (MS, TS, CB, MDJ), pp. 1613–1622.
ICEISICEIS-DISI-2010-MarksR
Chief Information Officer Profile in Higher Education (AM, YR), pp. 159–165.
ICEISICEIS-DISI-2010-ZhangOCK #case study #data mining #mining #student
Use Data Mining to Improve Student Retention in Higher Education — A Case Study (YZ, SO, TC, HK), pp. 190–197.
ICEISICEIS-HCI-2010-BellstromT #on the #programming #visualisation
On the Importance of Visualizing in Programming Education (PB, CT), pp. 131–136.
ICEISICEIS-HCI-2010-LeiteGPSCBS #interface
A User-interface Environment as a Support in Maths Teaching for Deaf Children (MDL, LSG, ARP, MSS, MAC, LCEB, FS), pp. 79–85.
ICEISICEIS-HCI-2010-RichardsD #knowledge base #visualisation
The Visualisation and Exploration of a Curriculum Knowledgebase (SR, HD), pp. 168–173.
ICPRICPR-2010-OliveiraL
Generalizing Tableau to Any Color of Teaching Boards (DMdO, RDL), pp. 2411–2414.
ICPRICPR-2010-ZafrullaBYPSH #game studies #verification
American Sign Language Phrase Verification in an Educational Game for Deaf Children (ZZ, HB, PY, PP, TS, HH), pp. 3846–3849.
KEODKEOD-2010-HubwieserB #collaboration #modelling
Modeling Educational Knowledge — Supporting the Collaboration of Computer Science Teachers (PH, MB), pp. 229–234.
KEODKEOD-2010-SegedinacSK #development #framework #information management #representation
Knowledge Representation Framework for Curriculum Development (MS, GS, ZK), pp. 327–330.
ICSEICSE-2010-CalikliBA #analysis #bias #developer #experience
An analysis of the effects of company culture, education and experience on confirmation bias levels of software developers and testers (, ABB, BA), pp. 187–190.
ICSEICSE-2010-FendlerW #perspective #re-engineering #towards
Towards contextualised software engineering education: an African perspective (JF, HWT), pp. 599–607.
ICSEICSE-2010-HumayunBFLA #analysis #development #empirical #overview #quality
An empirical analysis of team review approaches for teaching quality software development (AH, WB, GAF, FL, RA), pp. 567–575.
ICSEICSE-2010-KitchenhamBB #re-engineering
The educational value of mapping studies of software engineering literature (BK, PB, DB), pp. 589–598.
ICSEICSE-2010-MusilSWB #game studies #prototype #what
Synthesized essence: what game jams teach about prototyping of new software products (JM, AS, DW, SB), pp. 183–186.
ICSEICSE-2010-Rodrigues #3d #approach #architecture #artificial reality #named
VisAr3D: an approach to software architecture teaching based on virtual and augmented reality (CSCR), pp. 351–352.
SACSAC-2010-MarinhoCDFBBL #data mining #framework #mining #ontology
An ontology-based software framework to provide educational data mining (TM, EdBC, DD, RF, LMB, IIB, HPLL), pp. 1433–1437.
SACSAC-2010-PeixotoPR #game studies #simulation
Semiotic inspection method in the context of educational simulation games (DCCP, ROP, RFR), pp. 1207–1212.
TPDLECDL-2009-CasarosaTAGSL #question
DL Education in the EU and in the US: Where Are We?, Where Are We Going? (VC, AMT, TAJ, SG, TS, RL), pp. 378–379.
TPDLECDL-2009-NgimwaAU #collaboration #design #library
Collaborative Ownership in Cross-Cultural Educational Digital Library Design (PN, AA, JU), pp. 239–249.
TPDLECDL-2009-SuttonG #concept #learning
Conceptual Discovery of Educational Resources through Learning Objectives (SAS, DG), pp. 380–383.
JCDLJCDL-2009-Barker #library #online #using
Science teachers’ use of online resources and the digital library for Earth system education (LJB), pp. 1–10.
JCDLJCDL-2009-BethardWBMS #automation #library #quality
Automatically characterizing resource quality for educational digital libraries (SB, PGW, KRB, JHM, TS), pp. 221–230.
JCDLJCDL-2009-MarshallRZ #assessment #library #recommendation #self #standard
Dimensional standard alignment in K-12 digital libraries: assessment of self-found vs. recommended curriculum (BM, RFR, MZ), pp. 11–14.
CSEETCSEET-2009-AroraG #approach #development #enterprise #re-engineering #scalability
Software Engineering Approach for Teaching Development of Scalable Enterprise Applications (RA, SG), pp. 105–112.
CSEETCSEET-2009-BarkerI #case study #re-engineering #scalability
IT SPIRAL: A Case Study in Scalable Software Engineering Education (MB, KI), pp. 53–60.
CSEETCSEET-2009-BoerFV #approach #architecture #community
A Community of Learners Approach to Software Architecture Education (RCdB, RF, HvV), pp. 190–197.
CSEETCSEET-2009-BreretonTK #empirical #overview #programming #student
Pair programming as a teaching tool: a student review of empirical studies (PB, MT, RK), pp. 240–247.
CSEETCSEET-2009-CastilloOFE #approach #developer #programming #towards
Toward an Approach to Programming Education to Produce Qualified Software Developers (JFC, CMdO, ESF, PVE), pp. 101–104.
CSEETCSEET-2009-GB #ontology #re-engineering #using
Using Ontologies to Aid the Teaching of Software Engineering (SPG, AB), pp. 224–231.
CSEETCSEET-2009-Goel #learning #re-engineering
Enriching the Culture of Software Engineering Education through Theories of Knowledge and Learning (SG), p. 279.
CSEETCSEET-2009-GotelKSSS #re-engineering
A Global and Competition-Based Model for Fostering Technical and Soft Skills in Software Engineering Education (OG, VK, MS, CS, TS), pp. 271–278.
CSEETCSEET-2009-Jalote #re-engineering
Teaching an Introductory Software Engineering Course in a Computer Science Program (PJ), p. 7.
CSEETCSEET-2009-KlapholtzMP #re-engineering
The Graduate Software Engineering Reference Curriculum (GSwERC) (DK, JM, ABP), pp. 290–291.
CSEETCSEET-2009-KoolmanojwongB #case study #experience #research #using
Using Software Project Courses to Integrate Education and Research: An Experience Report (SK, BWB), pp. 26–33.
CSEETCSEET-2009-Kumar #approach #re-engineering
Innovative Teaching of Software Engineering: Practical Approach with Labs (SK), pp. 284–287.
CSEETCSEET-2009-Rosso-Llopart #learning #re-engineering
An Examination of Learning Technologies That Support Software Engineering and Education (MRL), pp. 294–295.
CSEETCSEET-2009-Sangal #re-engineering
Software Engineering: Research-Led Education with Human Values (RS), p. 1.
CSEETCSEET-2009-SantosBCAM #re-engineering
Applying PBL in Software Engineering Education (SCdS, MdCMB, APCC, JOA, SRdLM), pp. 182–189.
CSEETCSEET-2009-SkandanS #case study #experience #induction #re-engineering
Software Engineering Education at TCS Induction — An Experience Report (SS, MS), pp. 16–19.
CSEETCSEET-2009-Subrahmanyam #framework #re-engineering
A Dynamic Framework for Software Engineering Education Curriculum to Reduce the Gap between the Software Organizations and Software Educational Institutions (GVBS), pp. 248–254.
CSEETCSEET-2009-TaranVG #authoring #case study #framework #multi #platform #re-engineering
Multimedia Case Studies in Software Engineering: A Look at MDM CAP: A Case Authoring Platform for Education and Training (GT, VV, KG), pp. 296–297.
CSEETCSEET-2009-UmarjiSKL #re-engineering
Software Engineering Education for Bioinformatics (MU, CBS, AGK, HL), pp. 216–223.
CSEETCSEET-2009-WuWSK #development #evaluation #framework #game studies #using
An Evaluation of Using a Game Development Framework in Higher Education (BW, AIW, JES, TBK), pp. 41–44.
EDMEDM-2009-Ben-NaimBM #adaptation #approach #data-driven
A User-Driven and Data-Driven Approach for Supporting Teachers in Reflection and Adaptation of Adaptive Tutorials (DBN, MB, NM), pp. 21–30.
EDMEDM-2009-FengBH #composition #learning #using
Using Learning Decomposition and Bootstrapping with Randomization to Compare the Impact of Different Educational Interventions on Learning (MF, JB, NTH), pp. 51–60.
EDMEDM-2009-QuevedoM #assessment #learning #process
Obtaining weights of a rubric through a pairwise learning model when the assessment process involves more than one lecturer (JRQ, EM), pp. 289–298.
EDMEDM-2009-RomeroVGCG #collaboration #data mining #mining
Collaborative Data Mining Tool for Education (CR, SV, EG, CdC, MG), pp. 299–308.
EDMEDM-2009-SacinASO #data mining #mining #recommendation #using
Recommendation in Higher Education Using Data Mining Techniques (CVS, JBA, LS, AO), pp. 191–199.
ITiCSEITiCSE-2009-Al-BowAEFFLLM #game studies #programming #student #using
Using game creation for teaching computer programming to high school students and teachers (MAB, DA, JE, RF, JF, CL, STL, SM), pp. 104–108.
ITiCSEITiCSE-2009-Almeida-MartinezUV #named #visualisation
VAST: a visualization-based educational tool for language processors courses (FJAM, JUF, JÁVI), p. 342.
ITiCSEITiCSE-2009-AndersonJD #distance
Xen worlds: leveraging virtualization in distance education (BRA, AKJ, TED), pp. 293–297.
ITiCSEITiCSE-2009-BrindaPS #standard
Bridging ICT and CS: educational standards for computer science in lower secondary education (TB, HP, CS), pp. 288–292.
ITiCSEITiCSE-2009-Cassapu #experience #interactive
Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
ITiCSEITiCSE-2009-CasselGN #community #named
Ensemble: enriching communities and collections to support education in computing (L(C, GWH, BN), p. 355.
ITiCSEITiCSE-2009-ColeKMP #named
Musicomputation: a pilot course exploring a pre-college computer science curriculum (MCC, EK, ALM, SP), p. 381.
ITiCSEITiCSE-2009-FesakisS #programming
Influence of the familiarization with “scratch” on future teachers’ opinions and attitudes about programming and ICT in education (GF, KS), pp. 258–262.
ITiCSEITiCSE-2009-Gomez-MartinJA #design pattern #game studies #product line #using
Teaching design patterns using a family of games (MAGM, GJD, JA), pp. 268–272.
ITiCSEITiCSE-2009-Hwang #operating system #video
Video courseware for teaching operating systems with Windows (SwH), p. 340.
ITiCSEITiCSE-2009-Hwang09a #learning #operating system
Blended learning for teaching operating systems with Windows (SwH), p. 380.
ITiCSEITiCSE-2009-IglesiasMRJ #named
APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom (AI, LM, PR, JJ), p. 393.
ITiCSEITiCSE-2009-Inghelbrecht #design #tool support
Tool support for teaching responsibility-driven design (YI), p. 351.
ITiCSEITiCSE-2009-Kumar
Need to consider variations within demographic groups when evaluating educational interventions (ANK), pp. 176–180.
ITiCSEITiCSE-2009-MahmoudNNPSWD #mobile
An academic kit for integrating mobile devices into the CS curriculum (QHM, TN, RN, PP, RS, MW, DD), pp. 40–44.
ITiCSEITiCSE-2009-MarcosFM #uml
The two states of the mind to teach UML (LdM, FF, JJM), p. 361.
ITiCSEITiCSE-2009-MegiasTBS #distance #standard
Free technology academy: a European initiative for distance education about free software and open standards (DM, WT, LB, FS), pp. 70–74.
ITiCSEITiCSE-2009-Merceron #automaton #design pattern
Design patterns to support teaching of automata theory (AM), p. 341.
ITiCSEITiCSE-2009-MisraBK #music
A music context for teaching introductory computing (AM, DSB, DK), pp. 248–252.
ITiCSEITiCSE-2009-MoffatT #algorithm #using
The use of MUVE technology in teaching AI algorithms (DCM, KT), p. 396.
ITiCSEITiCSE-2009-NorvellB #plugin
Rich content plug-ins for the teaching machine (TSN, MBL), p. 348.
ITiCSEITiCSE-2009-PatersonHC #approach #modelling #object-oriented #programming #using
Using coding patterns in a model-driven approach to teaching object oriented programming (JHP, JH, KFC), p. 358.
ITiCSEITiCSE-2009-Porcheron #process
The bologna process in European education (PP), p. 3.
ITiCSEITiCSE-2009-QianLT #embedded #online #realtime
Teach real-time embedded system online with real hands-on labs (KQ, JL, LT), p. 367.
ITiCSEITiCSE-2009-RosslingK
Extending moodle to better support computing education (GR, AK), pp. 146–150.
ITiCSEITiCSE-2009-Saeli #how #programming
How to teach programming in secondary education: first results of a PhD project (MS), p. 356.
ITiCSEITiCSE-2009-SchluterB #empirical
The attributes of task difficulty in informatics in secondary education: first results of an empirical study (KS, TB), p. 357.
ITiCSEITiCSE-2009-SoriaP #architecture #aspect-oriented #development #open source #using
Teaching software architectures and aspect-oriented software development using open-source projects (CCS, JP), p. 385.
ITiCSEITiCSE-2009-StarrBZ #development #framework #implementation
The development and implementation of a context-based curricular framework for computer science education in high schools (CWS, DB, PZ), pp. 283–287.
ITiCSEITiCSE-2009-TsengHH #collaboration #framework #learning #platform #ubiquitous
A collaborative ubiquitous learning platform for computer science education (JCRT, SYYH, GJH), p. 368.
ITiCSEITiCSE-2009-WhiteI #case study #experience #learning #research
Relating research and teaching: learning from experiences and beliefs (SW, AI), pp. 75–79.
SIGITESIGITE-2009-CaoWCW #multi #network #research
Developing a multifunctional network laboratory for teaching and research (XC, YW, AC, YW), pp. 155–160.
SIGITESIGITE-2009-Connolly #design #guidelines #using #web
No longer partying like it’s 1999: designing a modern web stream using the it2008 curriculum guidelines (RWC), pp. 74–79.
SIGITESIGITE-2009-ConnollyM #programming #re-engineering
Integrating software engineering in computer programming education (CMC, GM), pp. 50–54.
SIGITESIGITE-2009-HislopCDFFB #library #named
Ensemble: creating a national digital library for computing education (GWH, LNC, LMLD, EAF, RF, PB), p. 200.
SIGITESIGITE-2009-IslamS #architecture #distance #distributed #effectiveness
A cost-effective distributed architecture to enable distance education over emerging wireless technologies (KRI, CMS), pp. 182–188.
SIGITESIGITE-2009-Iyengar #development #enterprise
Teaching enterprise software development in undergraduate curriculum (SRI), pp. 29–32.
SIGITESIGITE-2009-JacksonHTWE #guidelines
Changes to an IT program in response to the IT 2008 curriculum guidelines (HJ, LH, LST, JW, HJCE), pp. 192–198.
SIGITESIGITE-2009-JiangW #integration
Introducing an application integration course in IT curriculum (KJ, CW), pp. 33–36.
SIGITESIGITE-2009-LiTL
Experiencing virtual computing lab in information technology education (PL, LT, PJLI), pp. 55–59.
SIGITESIGITE-2009-MagnessR #experience
An innovative myers-briggs type indicator educational experience used in an information technology capstone course (JBM, EAR), pp. 144–149.
SIGITESIGITE-2009-OhMP #encryption #internet #protocol #simulation #using
Teaching high-assurance internet protocol encryption (haipe) using opnet modeler simulation tool (THO, SM, YP), pp. 161–165.
SIGITESIGITE-2009-QuinnG #approach
An approach to a capstone curriculum (RTQ, DTG), pp. 150–154.
SIGITESIGITE-2009-SaadW #lessons learnt #thread
Adopting threads for computing education: lessons learned to date from an nsf cpath project (AS, AW), pp. 203–204.
SIGITESIGITE-2009-SabinL
IT education 2.0 (MS, JL), pp. 91–99.
SIGITESIGITE-2009-Stanley #architecture #hardware #logic #network #operating system #simulation #using
Using digital logic simulation as a teaching aid in discrete mathematics, hardware and operating systems, networking, computer organization and computer architecture: a workshop outline (TDS), pp. 1–2.
SIGITESIGITE-2009-WangZ #development #web
Teaching web development in the web 2.0 era (YDW, NZ), pp. 80–86.
SIGITESIGITE-2009-Watkins #evaluation #process #project management #re-engineering #web
Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering (KZW), pp. 173–177.
SIGITESIGITE-2009-WinerW #re-engineering
Events and findings of the Purdue University Calumet computer information technology & graphics (CIT&G) department teaching partnership with the College of Software Engineering of Southeast University in Nanjing China (CW, HW), p. 201.
SIGITESIGITE-2009-YuanZ #design #network #open source
An instructional design of open source networking laboratory and curriculum (DY, JZ), pp. 37–42.
LATALATA-2009-BalbachZ #algorithm
Recent Developments in Algorithmic Teaching (FJB, TZ), pp. 1–18.
ICFPICFP-2009-Pierce #programming language #proving #using
λ, the ultimate TA: using a proof assistant to teach programming language foundations (BCP), pp. 121–122.
DiGRADiGRA-2009-DivotkeyKD #challenge #development #game studies
Game Development: a Teaching Challenge [Abstract] (RD, MK, JD).
DiGRADiGRA-2009-HullettKW #game studies
Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
DiGRADiGRA-2009-Hung #game studies #learning #order #video
The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games (ACYH).
DiGRADiGRA-2009-KafaiBF #game studies #what
What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture (YBK, WQB, DAF).
FDGFDG-2009-BrownLA #design #development #game studies
Emphasizing soft skills and team development in an educational digital game design course (QB, FJL, SA), pp. 240–247.
FDGFDG-2009-Eagle #design #evaluation #game studies
Level up: a frame work for the design and evaluation of educational games (ME), pp. 339–341.
FDGFDG-2009-LangeveldK #tool support #visualisation
Educational impact of digital visualization and auditing tools on a digital character production course (MCvL, RK), pp. 316–323.
FDGFDG-2009-McGill #comparison #development #game studies #industrial
Defining the expectation gap: a comparison of industry needs and existing game development curriculum (MM), pp. 129–136.
FDGFDG-2009-McGill09a #effectiveness #game studies #learning
Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum (MM), pp. 344–345.
FDGFDG-2009-Swain #collaboration #game studies #research
Improving academic-industry collaboration for game research and education (CS), pp. 191–198.
CoGVS-Games-2009-BeggsOVA #game studies
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff (RB, PO, KV, SA), pp. 174–177.
CoGVS-Games-2009-EvangelistaCNB #interactive
Interactive Storytelling for Children Education (CE, MC, VN, MB), pp. 198–201.
CoGVS-Games-2009-RooneyOBMI #game studies
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education (PR, KCO, GB, BM, CI), pp. 161–165.
CHICHI-2009-HornSCJ #programming language #using #visual notation
Comparing the use of tangible and graphical programming languages for informal science education (MSH, ETS, RJC, RJKJ), pp. 975–984.
CHICHI-2009-JiangVBLS #named
CThru: exploration in a video-centered information space for educational purposes (HJ, AV, MB, RAL, CS), pp. 1247–1250.
HCIDHM-2009-KuramotoIST #comparison #physics #realtime #self
Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher’s Model (IK, YI, YS, YT), pp. 123–131.
HCIHCD-2009-ItoIH
Practice of Promoting HCD Education by a Consumer-Electronics Manufacturer (JI, AI, TH), pp. 594–600.
HCIHCD-2009-KuDC #architecture #usability
The Effects of Information Architecture and Atmosphere Style on the Usability of an Ecology Education Website (CjK, JLD, LCC), pp. 749–757.
HCIHCI-NIMT-2009-TamadaOU #c
Robot Helps Teachers for Education of the C Language Beginners (HT, AO, HU), pp. 377–384.
HCIHCI-VAD-2009-CasasOP #tablet #using
Using Tablet PCs and Pen-Based Technologies to Support Engineering Education (IC, SFO, JP), pp. 31–38.
HCIHCI-VAD-2009-JelinSDMB #human-computer #question
HCI Professional Involvement in k-12 Education: On Target or Missing the Mark? (MJ, AS, JD, DM, DB), pp. 111–118.
HCIHCI-VAD-2009-SaitoMQS #development #mobile
Development of a Simulator of Abacus: Ancient Analog Calculator on a Mobile Phone as a Teaching Material (KS, YM, VQ, HS), pp. 204–208.
HCIHCI-VAD-2009-SancarCITOE #case study #validation
Developing a Validation Methodology for Educational Driving Simulators and a Case Study (HS, , VI, GT, NO, UE), pp. 760–769.
HCIHCI-VAD-2009-UenoHY #framework #named #platform
WebELS: A Content-Centered E-Learning Platform for Postgraduate Education in Engineering (HU, ZH, JY), pp. 246–255.
HCIHCI-VAD-2009-WangYXWD #evaluation #usability
A Pen-Based Teaching System for Children and Its Usability Evaluation (DW, TY, JX, HW, GD), pp. 256–265.
HCIHIMI-DIE-2009-WadaSTAS #design
Designing Sticky Knowledge-Network SNS for Japanese Science Teachers (YW, MS, HT, YA, KS), pp. 447–456.
HCIHIMI-II-2009-ReichlH #learning
Promoting a Central Learning Management System by Encouraging Its Use for Other Purposes Than Teaching (FR, AH), pp. 689–698.
HCIOCSC-2009-KadenbachK #challenge #collaboration #development #social #using
Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education (DK, CK), pp. 479–487.
HCIOCSC-2009-OganAKJ #game studies #learning #question #social
Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame? (AO, VA, JK, CJ), pp. 593–602.
HCIOCSC-2009-PuseyM #heuristic #implementation #learning #wiki
Heuristics for Implementation of Wiki Technology in Higher Education Learning (PP, GM), pp. 507–514.
HCIOCSC-2009-ReisBM #interface #mobile
Mobile Phone Interfaces for Informal Education (JCdR, RB, MCM), pp. 515–524.
ICMLICML-2009-BengioLCW #learning
Curriculum learning (YB, JL, RC, JW), pp. 41–48.
ICMLICML-2009-DekelS
Good learners for evil teachers (OD, OS), pp. 233–240.
KDIRKDIR-2009-PiedadeS #student
Business Intelligence in Higher Education — Managing the Relationships with Students (MBP, MYS), pp. 297–302.
KMISKMIS-2009-FalcaoNC #agile #data transformation #optimisation #process
Application of Lean Six Sigma Methodology to Optimization Processes of Data Management in an Educational Context (SF, FN, AC), pp. 309–312.
KMISKMIS-2009-MichelP #concept #information management #project management
Knowledge Management Concepts for Training by Project — An Observation of the Case of Project Management Education (CM, PP), pp. 129–134.
SEKESEKE-2009-Ye #collaboration #learning #re-engineering
An Academia-Industry Collaborative Teaching and Learning Model for Software Engineering Education (HY), pp. 301–305.
RERE-2009-Zowghi #challenge #requirements
Requirements Engineering Education and Training: Key Challenges and Practical Solutions (DZ), p. 358.
GTTSEGTTSE-2009-GjosaeterP #compilation #metamodelling
Teaching Computer Language Handling — From Compiler Theory to Meta-modelling (TG, AP), pp. 446–460.
WICSAWICSA-2008-MannistoSM #architecture #design
Teaching Software Architecture Design (TM, JS, VM), pp. 117–124.
TPDLECDL-2008-JoorabchiM #development #repository
Development of a National Syllabus Repository for Higher Education in Ireland (AJ, AEM), pp. 197–208.
HTHT-2008-Diniz #hypermedia #using
Efl and hypertext: using webquests to maximize english teaching (MGD), pp. 223–224.
HTHT-2008-HsiaoLL #authoring #social
Educational social linking in example authoring (IHH, QL, YLL), pp. 229–230.
HTHT-2008-LawlessHW #corpus #learning
Enhancing access to open corpus educational content: learning in the wild (SL, LH, VW), pp. 167–174.
JCDLJCDL-2008-BrusilovskyHY #library
Annotated program examples as first class objects in an educational digital library (PB, IHH, MY), pp. 337–340.
JCDLJCDL-2008-KhanMS
Curriculum overlay model for embedding digital resources (HJK, KEM, TS), pp. 74–84.
JCDLJCDL-2008-McArthurZ #learning #towards
From nsdl 1.0 to nsdl 2.0: towards a comprehensive cyberinfrastructure for teaching and learning (DJM, LLZ), pp. 66–69.
JCDLJCDL-2008-Ray #question
Education for digital stewardship: librarians, archivists or curators? (JR), pp. 441–442.
JCDLJCDL-2008-ReitsmaMDC #standard
Exploring educational standard alignment: in search of “relevance” (RFR, BM, MD, MNC), pp. 57–65.
JCDLJCDL-2008-YaronDKLBPLSCA
Cross-disciplinary molecular science education in introductory science courses: an nsdl matdl collection (DJY, JLD, MK, GL, LMB, JJP, CSL, DRS, WCC, CA), pp. 70–73.
CSEETCSEET-2008-BagertPS #legacy #re-engineering #research
Software Engineering Education, Training, and Research: The Legacy of Nancy Mead (DJB, DNP, HS), pp. 238–243.
CSEETCSEET-2008-BarbosaSM #experience #learning #testing
An Experience on Applying Learning Mechanisms for Teaching Inspection and Software Testing (EFB, SdRSdS, JCM), pp. 189–196.
CSEETCSEET-2008-BurgeW #communication #re-engineering
Teaching Communication Skills in the Software Engineering Curriculum (JEB, CW), pp. 265–266.
CSEETCSEET-2008-GargV #challenge #re-engineering
Software Engineering Education in India: Issues and Challenges (KG, VV), pp. 110–117.
CSEETCSEET-2008-HayesB #re-engineering
Nancy Mead and Software Engineering Education: Advancements through Action (JHH, MB), pp. 244–249.
CSEETCSEET-2008-Honig #exclamation #generative #process #quality #re-engineering
Teaching Successful “Real-World” Software Engineering to the “Net” Generation: Process and Quality Win! (WLH), pp. 25–32.
CSEETCSEET-2008-LisboaNAM #case study #experience #product line
A Case Study in Software Product: Lines An Educational Experience (LBL, LMN, ESdA, SRdLM), pp. 155–162.
CSEETCSEET-2008-Mead #how #re-engineering
Software Engineering Education: How Far We’ve Come and How Far We Have to Go (NRM), pp. 18–22.
CSEETCSEET-2008-RyooFJ #design #game studies #learning #object-oriented #problem #re-engineering
Teaching Object-Oriented Software Engineering through Problem-Based Learning in the Context of Game Design (JR, FF, DSJ), pp. 137–144.
CSEETCSEET-2008-SalamahG #model checking #specification #using
A Technique for Using Model Checkers to Teach Formal Specifications (SS, AQG), pp. 181–188.
CSEETCSEET-2008-SiqueiraBB #re-engineering
A Software Factory for Education in Software Engineering (FLS, GMCB, JLRB), pp. 215–222.
CSEETCSEET-2008-Taran #interactive #people
Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
EDMEDM-2008-MerceronY #metric
Interestingness Measures for Associations Rules in Educational Data (AM, KY), pp. 57–66.
EDMEDM-2008-RomeroGFV #mining #visualisation
Mining and Visualizing Visited Trails in Web-Based Educational Systems (CR, SGS, MF, SV), pp. 182–186.
EDMEDM-2008-VenturaRH #dataset #evaluation #framework #metric
Analyzing Rule Evaluation Measures with Educational Datasets: A Framework to Help the Teacher (SV, CR, CH), pp. 177–181.
ITiCSEITiCSE-2008-AdamsH
Building an economical VR system for CS education (JCA, JH), pp. 148–152.
ITiCSEITiCSE-2008-Caldeira #case study #sql
Teaching SQL: a case study (CPC), p. 340.
ITiCSEITiCSE-2008-CaspersenCDPST #question #what
What is masters level education in informatics? (MEC, LNC, GD, AP, SS, HT), p. 341.
ITiCSEITiCSE-2008-ChoiBJL #design #process
Designing offline computer science activities for the korean elementary school curriculum (SC, TB, SJJ, WGL), p. 338.
ITiCSEITiCSE-2008-Connolly #design #development #multi #platform #using
Complecto mutatio: teaching software design best practices using multi-platform development (RWC), p. 345.
ITiCSEITiCSE-2008-DemailleLP #compilation #set #tool support
A set of tools to teach compiler construction (AD, RL, BP), pp. 68–72.
ITiCSEITiCSE-2008-DenegriFGM #design pattern #interactive
A tool for teaching interactions between design patterns (ED, GF, AG, PJM), p. 371.
ITiCSEITiCSE-2008-Deugo #eclipse
Eclipse as a teaching tool (DD), p. 318.
ITiCSEITiCSE-2008-Diaz-AgudoJR #approach #how #semantics #web
How to teach semantic web?: a project-based approach (BDA, GJD, JARG), pp. 98–102.
ITiCSEITiCSE-2008-EagleB #array #game studies
Wu’s castle: teaching arrays and loops in a game (ME, TB), pp. 245–249.
ITiCSEITiCSE-2008-Fekete #java #student #thread
Teaching students to develop thread-safe java classes (ADF), pp. 119–123.
ITiCSEITiCSE-2008-Garcia-OsorioGG #algorithm #ll #lr #parsing
A tool for teaching LL and LR parsing algorithms (CGO, CGP, NGP), p. 317.
ITiCSEITiCSE-2008-Garcia-OsorioMJG #automaton #turing machine
Teaching push-down automata and turing machines (CGO, IMS, JJV, NGP), p. 316.
ITiCSEITiCSE-2008-GoldwasserL #object-oriented #python
Teaching an object-oriented CS1 -: with Python (MHG, DL), pp. 42–46.
ITiCSEITiCSE-2008-GotelSW #assessment #assurance #open source #programming #quality #student
Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments (OG, CS, AW), pp. 214–218.
ITiCSEITiCSE-2008-Hollingsworth #approach #query
Teaching query writing: an informed instruction approach (JEH), p. 351.
ITiCSEITiCSE-2008-Jenkins #re-engineering
Teaching computer aided software engineering at the graduate level (MJ), pp. 63–67.
ITiCSEITiCSE-2008-Kolikant #framework #learning
Computer-science education as a cultural encounter: a socio-cultural framework for articulating learning difficulties (YBDK), pp. 291–295.
ITiCSEITiCSE-2008-KollanusI #agile #case study #development #experience #testing
Test-driven development in education: experiences with critical viewpoints (SK, VI), pp. 124–127.
ITiCSEITiCSE-2008-KoppelmanV #case study #distance #experience
Experiences with a synchronous virtual classroom in distance education (HK, HPEV), pp. 194–198.
ITiCSEITiCSE-2008-LinhoffS #game studies #programming #using
Teaching game programming using XNA (JL, AS), pp. 250–254.
ITiCSEITiCSE-2008-MarcosBM
Evolutionary approaches for curriculum sequencing (LdM, RB, JJM), p. 373.
ITiCSEITiCSE-2008-MorenoICM #database #design #distance #learning #towards #using
Using accessible digital resources for teaching database design: towards an inclusive distance learning proposal (LM, AI, EC, PM), pp. 32–36.
ITiCSEITiCSE-2008-MurphyPK #approach #distance #learning #programming
A distance learning approach to teaching eXtreme programming (CM, DBP, GEK), pp. 199–203.
ITiCSEITiCSE-2008-MurphyT #research #self
Dangers of a fixed mindset: implications of self-theories research for computer science education (LM, LT), pp. 271–275.
ITiCSEITiCSE-2008-PatersonHC #semantics
Drawing the line: teaching the semantics of binary class associations (JHP, JH, KFC), p. 362.
ITiCSEITiCSE-2008-PlaneV #capacity #framework #perspective
Comparing capacity building frameworks for computer science education in underdeveloped countries: an Asian and African perspective (JDP, IMV), pp. 306–310.
ITiCSEITiCSE-2008-PullenC #distance #distributed #quality
Distributed application launching for high quality graphics in synchronous distance education (JMP, JXC), pp. 204–208.
ITiCSEITiCSE-2008-RagonisH
Tutoring model for promoting teaching skills of computer science prospective teachers (NR, OH), pp. 276–280.
ITiCSEITiCSE-2008-ReyesM #combinator #game studies #java
Games developed in Java for teaching “Combinatorial Game Theory” (MR, ÁM), p. 359.
ITiCSEITiCSE-2008-SchluterB
Characteristics and dimensions of a competence model of theoretical computer science in secondary education (KS, TB), p. 367.
ITiCSEITiCSE-2008-Shaban-NejadH #learning #towards
Web-based dynamic learning through lexical chaining: a step forward towards knowledge-driven education (ASN, VH), p. 375.
ITiCSEITiCSE-2008-Sheridan-RossGF
Practical tips for creating podcasts in higher education (JSR, AG, JF), p. 311.
SIGITESIGITE-2008-Al-ZoubiJNNP #design #integration #logic #online
Integration of an online digital logic design lab for it education (AYAZ, SJ, NN, JN, OP), pp. 237–242.
SIGITESIGITE-2008-BoyerLG #programming
Self direction & constructivism in programming education (NRB, SL, AG), pp. 89–94.
SIGITESIGITE-2008-CarverCHS #comparison
IT education in a cultural context: a comparison of three approaches in afghanistan (CACJ, MHH, OKS), pp. 173–176.
SIGITESIGITE-2008-Edirisinghe #fault #game studies #identification #programming #student #using
Teaching students to identify common programming errors using a game (EMNSE), pp. 95–98.
SIGITESIGITE-2008-HackerS #challenge #development #parallel
Meeting the data challenge: curriculum development for parallel data systems (TJH, JAS), pp. 153–156.
SIGITESIGITE-2008-HardyPW #collaboration #power of #web
The impact of collaborative technology in it and computer science education: harnessing the power of web 2.0 (NH, MP, HW), pp. 63–64.
SIGITESIGITE-2008-HawthorneCKW
Curricular resources from the ACM two-year college education committee (EKH, RDC, KJK, AMW), pp. 55–56.
SIGITESIGITE-2008-HeSRHS #interactive #network #student #web
Information technology education for k-12 students and teachers: from sensor network to comprehensive and customized web interaction (LH, AS, JR, PH, ES), pp. 65–70.
SIGITESIGITE-2008-JiangK #configuration management #integration
Integration of configuration management into the IT curriculum (KJ, RK), pp. 183–186.
SIGITESIGITE-2008-JovanovicC #agile #modelling #validation
Teaching agile validation of data models (VMJ, LC), pp. 139–146.
SIGITESIGITE-2008-Kalathur #data mining #experience #mining #online #student
Enriching student experience with student driven content while teaching an online data mining class (SK), pp. 125–130.
SIGITESIGITE-2008-LuntE
The IT model curriculum: a status update (BML, JJE), pp. 1–4.
SIGITESIGITE-2008-RutherfoordR #design #online
Exploring teaching methods for on-line course delivery-using universal instructional design (RHR, JKR), pp. 45–50.
SIGITESIGITE-2008-SaadHRSH #named #student
Ossabest: a comprehensive itest project for middle and high school teachers and students (AS, LH, JR, ES, PH), pp. 71–76.
SIGITESIGITE-2008-SchmalzC #concept #multimodal
It/cs workshop: multimodal, multimedia courseware for teaching technical concepts in humanistic context (MSS, LC), pp. 23–30.
SIGITESIGITE-2008-StackpoleKHGP #distributed
Decentralized virtualization in systems administration education (BS, JK, TH, LG, YP), pp. 249–254.
SIGITESIGITE-2008-Walden #security #web
Integrating web application security into the IT curriculum (JW), pp. 187–192.
SIGITESIGITE-2008-Wang #concurrent #security #thread
A security thread in a thread-based curriculum (AJAW), pp. 193–200.
AIIDEAIIDE-2008-KarpovSM #framework #game studies #named #platform #research
OpenNERO: A Game Platform for AI Research and Education (IK, JS, RM).
FDGGDCSE-2008-BoudreauxER #game studies #programming
Adding handheld game programming to a computer science curriculum (HB, JE, TR), pp. 16–20.
FDGGDCSE-2008-XuBK #game studies
Games, robots, and robot games: complementary contexts for introductory computing education (DX, DSB, DK0), pp. 66–70.
CHICHI-2008-BuechleyECC #arduino #using
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education (LB, ME, JC, AC), pp. 423–432.
CHICHI-2008-ChangLHHCWCH
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children (YCC, JLL, CJH, NYH, HHC, HYW, PYC, YLH), pp. 363–372.
CHICHI-2008-MoravejiKGPMI #named
Mischief: supporting remote teaching in developing regions (NM, TK, JG, USP, KM, KI), pp. 353–362.
ICEISICEIS-HCI-2008-AnacletoPFCF #game studies
Culture Sensitive Educational Games Considering Common Sense Knowledge (JCAS, ENP, AMF, AFPdC, JF), pp. 136–141.
ICEISICEIS-HCI-2008-PicussaGBFDBSCS #interface #online #web
A User-Interface Environment Solution as an Educational Tool for an Online Chess Server on the Web (JP, LSG, JB, MVRF, AID, LCEDB, FS, MAC, MSS), pp. 262–267.
SEKESEKE-2008-Deng #collaboration #ecosystem #research
Building Global Ecosystem for Collaborative Computing Research and Education (YD), p. 3.
AdaSIGAda-2008-McCormick08a #ada #case study #experience #re-engineering
Ada and software engineering education: one professor’s experiences (JWM), pp. 91–96.
RERE-2008-RegevGW #approach #learning #requirements
Requirements Engineering Education in the 21st Century, An Experiential Learning Approach (GR, DCG, AW), pp. 85–94.
ICSEICSE-2008-GannodBH #re-engineering #using
Using the inverted classroom to teach software engineering (GCG, JEB, MTH), pp. 777–786.
SACSAC-2008-SantosSMSPB #ubiquitous
A ubiquitous computing environment for medical education (HdFS, LHZS, DSM, WLdS, AFdP, MB), pp. 1395–1399.
DocEngDocEng-2007-Munson #documentation
Document engineering education (EVM), p. 1.
TPDLECDL-2007-Fitzgerald #development #learning #library
Applications for Digital Libraries in Language Learning and the Professional Development of Teachers (AF), pp. 579–582.
JCDLJCDL-2007-MarshallRC #question #semantics #standard
Standards or semantics for curriculum search? (BM, RFR, MNC), pp. 181–182.
JCDLJCDL-2007-PomerantzOWYF #library #source code
Digital library education in computer science programs (JP, SO, BMW, SY, EAF), pp. 177–178.
CSEETCSEET-2007-Burge #maintenance #multi #reliability
Exploiting Multiplicity to Teach Reliability and Maintainability in a Capstone Project (JEB), pp. 29–36.
CSEETCSEET-2007-Cowling #design
Stages in Teaching Software Design (AJC), pp. 141–148.
CSEETCSEET-2007-DistanteH #challenge #lessons learnt #programming #re-engineering #student
Challenges and Lessons Learned in Teaching Software Engineering and Programming to Hearing-Impaired Students (DD, SH), pp. 344–354.
CSEETCSEET-2007-EllisMLH #open source #re-engineering
Holistic Software Engineering Education Based on a Humanitarian Open Source Project (HJCE, RAM, TRdL, GWH), pp. 327–335.
CSEETCSEET-2007-GargV #approach #case study #effectiveness #re-engineering
A Study of the Effectiveness of Case Study Approach in Software Engineering Education (KG, VV), pp. 309–316.
CSEETCSEET-2007-GoldenB #architecture #development
Creating Meaningful Assessments for Professional Development Education in Software Architecture (EG, LB), pp. 283–290.
CSEETCSEET-2007-KanerP #learning #testing
Practice and Transfer of Learning in the Teaching of Software Testing (CK, SP), pp. 157–166.
CSEETCSEET-2007-McGregorBBBK #architecture #reasoning #using
Using an Architecture Reasoning Tool to Teach Software Architecture (JDM, FB, LB, PB, MK), pp. 275–282.
CSEETCSEET-2007-NavarroH #evaluation #re-engineering #simulation
Comprehensive Evaluation of an Educational Software Engineering Simulation Environment (EON, AvdH), pp. 195–202.
CSEETCSEET-2007-Parnas #re-engineering
Resolving Dilemmas in Software Engineering Education (DLP).
CSEETCSEET-2007-PortN #named #re-engineering
Panel: Software Engineering Education for a Flat World (DP, RN), p. 361.
CSEETCSEET-2007-TakemuraNHM #analysis #motivation #programming
Analysis of the Relation between the Teaching Materials and Motivation in Programming Education (YT, HN, KLH, KiM), pp. 317–326.
CSEETCSEET-2007-Taran #game studies #re-engineering #risk management #using
Using Games in Software Engineering Education to Teach Risk Management (GT), pp. 211–220.
CSEETCSEET-2007-TaranR #case study #comparative #people #perspective #process #re-engineering
Software Engineering Education in Russia: A Comparative Study of People, Process and Technology a Four Year Perspective (GT, MRL), pp. 19–28.
CSEETCSEET-2007-Wang #re-engineering
Software Engineering Education in China (YW).
CSEETCSEET-2007-WangAJ #approach #architecture #empirical
Educational Approach to an Experiment in a Software Architecture Course (AIW, EA, MLJ), pp. 291–300.
ITiCSEITiCSE-2007-ArmstrongM #delivery
Remote and local delivery of cisco education for the vision-impaired (HA, IM), pp. 78–81.
ITiCSEITiCSE-2007-Ben-Ari #concurrent #nondeterminism
Teaching concurrency and nondeterminism with spin (MBA), pp. 363–364.
ITiCSEITiCSE-2007-BuechleyEE #towards
Towards a curriculum for electronic textiles in the high school classroom (LB, ME, NE), pp. 28–32.
ITiCSEITiCSE-2007-BuenoAC #adaptation #student
Assisting lecturers to adapt e-learning content for deaf students (FJB, MGA, JRFdC), p. 335.
ITiCSEITiCSE-2007-CalderCLLS #data type #student
Teaching data structures to students who are blind (MC, RFC, JAL, NL, JS), pp. 87–90.
ITiCSEITiCSE-2007-Cornell
CS2 for an IS curriculum (LDC), p. 340.
ITiCSEITiCSE-2007-Cunningham #requirements
A computer graphics curriculum to meet the european bologna requirements (SC), p. 310.
ITiCSEITiCSE-2007-CuttsBKM #student
Enthusing and informing potential computer science students and their teachers (QIC, MIB, LK, CM), pp. 196–200.
ITiCSEITiCSE-2007-DistasioW #framework #game studies #using
Inclusive computer science education using a ready-made computer game framework (JD, TPW), pp. 116–120.
ITiCSEITiCSE-2007-DraganovaV #ajax
Teaching AJAX in web-centric courses (CD, VV), p. 311.
ITiCSEITiCSE-2007-Egan #women
Teaching a “Women in Computer Science” Course (MALE), pp. 216–220.
ITiCSEITiCSE-2007-FreireFPT #using #web
Using screen readers to reinforce web accessibility education (APF, RPdMF, DMBP, MAST), pp. 82–86.
ITiCSEITiCSE-2007-GoldwasserL07a #object-oriented #programming #python
Teaching object-oriented programming in python (MHG, DL), pp. 365–366.
ITiCSEITiCSE-2007-GovenderM #challenge
Challenges with respect to the e-readiness of secondary school teachers in Kwazulu-Natal, South Africa (DWG, MM), pp. 191–195.
ITiCSEITiCSE-2007-Hanson
Inclusive thinking in computer science education (VLH), p. 3.
ITiCSEITiCSE-2007-HawthorneCK
Curricular resources from the acm two-year college education committee (EKH, RDC, KJK), p. 309.
ITiCSEITiCSE-2007-Hwang #case study #experience #operating system
Teaching operating systems with Windows: experiences and contributions (SwH), p. 316.
ITiCSEITiCSE-2007-KorteAPG #approach #learning #novel
Learning by game-building: a novel approach to theoretical computer science education (LK, SA, HP, JG), pp. 53–57.
ITiCSEITiCSE-2007-Lapidot
Supporting the growth of CS leading teachers (TL), p. 327.
ITiCSEITiCSE-2007-LapidotA
The Israeli summer seminars for CS leading teachers (TL, DA), p. 318.
ITiCSEITiCSE-2007-LevyB #tool support
We work so hard and they don’t use it: acceptance of software tools by teachers (RBBL, MBA), pp. 246–250.
ITiCSEITiCSE-2007-MorenoMRI #interface #multi
Accessible interface for multimedia presentation in inclusive education (LM, PM, BRM, AI), p. 321.
ITiCSEITiCSE-2007-PapadopoulosDS #project management #web
Case-based instruction on the web for teaching software project management (PMP, SND, IS), pp. 136–140.
ITiCSEITiCSE-2007-PedroniOM #framework
A framework for describing and comparing courses and curricula (MP, MO, BM), pp. 131–135.
ITiCSEITiCSE-2007-Sheehan #operating system #ruby
Teaching operating systems with ruby (RJS), pp. 38–42.
ITiCSEITiCSE-2007-SloanNS #design #how #question
How should inclusivity influence teaching of ict design? (DS, BN, MS), pp. 307–308.
ITiCSEITiCSE-2007-VoylesHF #difference #gender #student
Teacher responses to student gender differences (MMV, SMH, TVF), pp. 226–230.
ITiCSEITiCSE-2007-XinogalosSD #experience #java
Teaching java with BlueJ: a two-year experience (SX, MS, VD), p. 345.
SIGITESIGITE-2007-BillsC #programming
Sharing introductory programming curriculum across disciplines (DPB, RLC), pp. 99–106.
SIGITESIGITE-2007-ChowCL #design
Curriculum design for a PhD specialization in IT education (TC, AC, KL), pp. 21–26.
SIGITESIGITE-2007-Frye #learning #network
Wireless sensor networks: learning and teaching (LMF), pp. 269–270.
SIGITESIGITE-2007-GuimaraesM #animation #database #security #using
Using animation courseware in the teaching of database security (MAMG, MM), pp. 253–258.
SIGITESIGITE-2007-JosephNSL
Information technology education in india (PMJ, JN, ISS, BML), pp. 275–276.
SIGITESIGITE-2007-Krichen #learning #online
Investigating learning styles in the online educational environment (JPK), pp. 127–134.
SIGITESIGITE-2007-ReynoldsG #pervasive
The affective dimension of pervasive themes in the information technology curriculum (CWR, BSG), pp. 13–20.
SIGITESIGITE-2007-SabinH #learning #online
Teaching and learning in live online classrooms (MS, BH), pp. 41–48.
SIGITESIGITE-2007-SickleMCDRGR
Storage technologies: an education opportunity (EVS, EM, BC, DBD, DR, FG, RR), pp. 119–126.
LISPILC-2007-Queinnec
Teaching CS to undergraduates at UPMC (CQ), p. 4.
DiGRADiGRA-2007-Bruckman #challenge #game studies
From Gamers to Scholars: Challenges of Teaching Game Studies (ASB).
DiGRADiGRA-2007-CastellJT #game studies
Digital Games for Education: When Meanings Play (SdC, JJ, NT).
DiGRADiGRA-2007-Magnussen #game studies #learning
Teacher roles in learning games - When games become situated in schools (RM).
DiGRADiGRA-2007-PepplerK #game studies #learning #what
What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture (KAP, YBK).
DiGRADiGRA-2007-SanfordM #game studies #student #video
Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School (KS, LM).
DiGRADiGRA-2007-SorensenM #game studies #learning #perspective
Serious Games in language learning and teaching - a theoretical perspective (BHS, BM).
FDGGDCSE-J-2007-WolzAN #design #game studies #student
Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables (UW, CA, TMN).
FDGGDCSE-J-2007-Youngblood #game studies #student #using
Engaging Students in Advanced Computer Science Education Using Game Segments (GMY).
CHICHI-2007-AdamczykT #collaboration #human-computer #multi #novel #requirements
Supporting multidisciplinary collaboration: requirements from novel HCI education (PDA, MBT), pp. 1073–1076.
CHICHI-2007-FjeldFEDBVJ #comparative #evaluation #user interface
Tangible user interface for chemistry education: comparative evaluation and re-design (MF, JF, ME, FD, KB, BMV, PJ), pp. 805–808.
CHICHI-2007-JohnsenRSLL #experience
The validity of a virtual human experience for interpersonal skills education (KJ, AR, AOS, DSL, BL), pp. 1049–1058.
CHICHI-2007-ToupsK #coordination #design
Implicit coordination in firefighting practice: design implications for teaching fire emergency responders (ZOT, AK), pp. 707–716.
HCIHCI-AS-2007-CarusiM #interactive #learning #process
An Essay About the Relevance of Educational Interactive Systems in the Learning Process (AC, CRM), pp. 183–189.
HCIHCI-AS-2007-HongJ #algorithm #design #development #mobile
Design and Development of Mixed Mobile Education System Based on SIFT Algorithm (KH, KJ), pp. 255–263.
HCIHCI-IPT-2007-JungKLN #development
Development of Educational Program for Quick Response System on Textile and Fashion E-Business (KYJ, JHK, JHL, YJN), pp. 1138–1146.
HCIHIMI-IIE-2007-AndoM #student
A New Method for Teachers and Students to Record Daily Progress in a Class (AA, KM), pp. 245–251.
HCIHIMI-IIE-2007-CastroCM #approach #design
A Quantitative Approach for the Design of Academic Curricula (CC, BC, EM), pp. 279–288.
HCIHIMI-IIE-2007-KohL #case study #distance #effectiveness #scalability
The Effectiveness of Educational Technology: A Preliminary Study of Learners from Small and Large Power Distance Cultures (EK, JL), pp. 384–393.
HCIHIMI-IIE-2007-LazzariB #experience #guidelines #problem #quality #towards
Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience (ML, AB), pp. 404–412.
HCIOCSC-2007-HerreraONBAF #community #mobile
A Mobile Portfolio to Support Communities of Practice in Science Education (OAH, SFO, HAN, MB, RGA, DAF), pp. 416–425.
ICEISICEIS-EIS-2007-Rodriguez #collaboration #coordination #learning #modelling #process
A Modeling Language for Collaborative Learning Educational Units — Supporting the Coordination of Collaborative Activities (MCR), pp. 334–339.
ICEISICEIS-HCI-2007-AraujoB #architecture #game studies #using
Using Games in the Teaching of Digital Systems and of Computers Architecture (PJGdA, JVB), pp. 5–10.
ICEISICEIS-HCI-2007-GascuenaFG #architecture #authoring
An Authoring Architecture for Annotating Educational Contents (JMG, AFC, PG), pp. 53–60.
RecSysRecSys-2007-Vuorikari #information retrieval #question #reuse #social #using
Can social information retrieval enhance the discovery and reuse of digital educational content? (RV), pp. 207–210.
SEKESEKE-2007-Urban #research #specification
A View on Software Specification Research and Education Advancement (JU), p. 1.
SIGIRSIGIR-2007-EfthimiadisF #information retrieval #learning #named
IR-Toolbox: an experiential learning tool for teaching IR (ENE, NGF), p. 914.
ESEC-FSEESEC-FSE-2007-MaqsoodJ #effectiveness #project management
Practicum in software project management: an endeavor to effective and pragmatic software project management education (MeM, TJ), pp. 471–480.
ESEC-FSEESEC-FSE-2007-NikolovI #ecosystem #re-engineering #research
Building a research university ecosystem: the case of software engineering education at Sofia University (RN, SI), pp. 491–500.
ICSEICSE-2007-DuimAS #re-engineering
Good Practices for Educational Software Engineering Projects (LvdD, JA, MS), pp. 698–707.
ICSEICSE-2007-RubinM #re-engineering #security
Creating a Computer Security Curriculum in a Software Engineering Program (BSR, BSM), pp. 732–735.
ICSEICSE-2007-SrinivasanL #approach #process
A Constructivist Approach to Teaching Software Processes (JS, KL), pp. 664–672.
ICSEICSE-2007-Staron #evaluation #learning #process #re-engineering #student #using
Using Experiments in Software Engineering as an Auxiliary Tool for Teaching — A Qualitative Evaluation from the Perspective of Students’ Learning Process (MS), pp. 673–676.
GPCEGPCE-2007-Puschel #library #performance #question
Can we teach computers to write fast libraries? (MP), pp. 1–2.
TPDLECDL-2006-AhmadGS #concept #library #protocol #resource management
Concept Space Interchange Protocol: A Protocol for Concept Map Based Resource Discovery in Educational Digital Libraries (FA, QG, TS), pp. 471–476.
TPDLECDL-2006-Khoo #distributed #framework #library #scalability
A Sociotechnical Framework for Evaluating a Large-Scale Distributed Educational Digital Library (MK), pp. 449–452.
TPDLECDL-2006-ThengW #library
Weblogs for Higher Education: Implications for Educational Digital Libraries (YLT, ELYW), pp. 559–562.
JCDLJCDL-2006-DavisBCFFHKPS #authoring
Template-based authoring of educational artifacts (SD, PLBI, LC, LFR, RF, TH, UK, DP, FMSI), pp. 242–243.
JCDLJCDL-2006-MaCO #library
Digital library education: the current status (YM, WC, AO), pp. 165–174.
JCDLJCDL-2006-PomerantzWYF #development #library
Curriculum development for digital libraries (JP, BMW, SY, EAF), pp. 175–184.
JCDLJCDL-2006-ReckerP #library #using
Using resources across educational digital libraries (MR, BP), pp. 240–241.
CSEETCSEET-2006-BasiliB #re-engineering
Software Engineering Instruction and Education Theory: A Dialogue (PAB, VRB), p. 6.
CSEETCSEET-2006-BurgeT #case study #challenge #re-engineering #using
Rising to the Challenge: Using Business-Oriented Case Studies in Software Engineering Education (JEB, DT), pp. 43–50.
CSEETCSEET-2006-CarverH #empirical #programming
Viope as a Tool for Teaching Introductory Programming: An Empirical Investigation (JCC, LH), pp. 9–16.
CSEETCSEET-2006-Fairley #re-engineering
The Influence of COCOMO on Software Engineering Education and Training (REF), pp. 193–200.
CSEETCSEET-2006-Frailey06a #experience #industrial
Experience Teaching Barry Boehm’s Techniques in Industrial and Academic Settings (DJF), pp. 219–225.
CSEETCSEET-2006-GrunbacherSBIKP #approach #re-engineering #student
Making Every Student a Winner: The WinWin Approach in Software Engineering Education (PG, NS, ROB, HPI, HK, DP), pp. 201–208.
CSEETCSEET-2006-Kontio #industrial #lessons learnt #named #re-engineering
Panel: Industrial Impact through Education — Lessons Learned from Barry Boehm’s Contributions to Software Engineering (JK), pp. 237–240.
CSEETCSEET-2006-LucenaBG #case study #experience #re-engineering #student
A Germany-Brazil Experience Report on Teaching Software Engineering for Electrical Engineering Undergraduate Students (VFdLJ, AB, PG), pp. 69–76.
CSEETCSEET-2006-MeadH #case study #re-engineering #requirements #security
Security Requirements Engineering for Software Systems: Case Studies in Support of Software Engineering Education (NRM, EDH), pp. 149–158.
CSEETCSEET-2006-Northrop #architecture #quality
Let’s Teach Architecting High Quality Software (LMN), p. 5.
CSEETCSEET-2006-OLearyLGHB #industrial #re-engineering
Developing a Software Engineering Curriculum for the Emerging Software Industry in China (CO, DL, DG, HL, KB), pp. 115–122.
CSEETCSEET-2006-RahmanJ #development #lifecycle #programming
Applying Software Development Lifecycles in Teaching Introductory Programming Courses (SMR, PLJ), pp. 17–24.
CSEETCSEET-2006-Redwine #re-engineering
Workshop on Secure Software Engineering Education & Training (WSSEET 2006) (STRJ), p. 245.
CSEETCSEET-2006-ThomasWT #case study #delivery #experience #re-engineering
Eight Years of Delivering Professional Education and Training for Software Engineering at Fraunhofer IESE: An Experience Report (LT, PEW, ST), pp. 131–140.
CSEETCSEET-2006-ThompsonE #industrial #re-engineering
Workshop on Best Practice in Software Engineering: The Role of Industry in Software Engineering Education and Training (JBT, HME), p. 247.
ITiCSEITiCSE-2006-AdamsBBELS #programming language
Approaches to teaching the programming languages course: a potpourri (ESA, DB, JB, JE, PBL, DS), pp. 299–300.
ITiCSEITiCSE-2006-AmelungPR #case study #component #experience #named
EduComponents: experiences in e-assessment in computer science education (MA, MP, DFR), pp. 88–92.
ITiCSEITiCSE-2006-AssuncaoO #dot-net #framework #platform #using #web #web service
Teaching web services using .NET platform (LA, ALO), p. 339.
ITiCSEITiCSE-2006-Boetje #re-engineering
Foundational actions: teaching software engineering when time is tight (JB), pp. 285–288.
ITiCSEITiCSE-2006-Bristow #multi #research
Unicast vs. multicast over wireless: a cross-disciplinary mindshare for educational application researchers (PB), pp. 242–244.
ITiCSEITiCSE-2006-CampbellHK #process
Activities of the ACM two-year college education committee (RDC, EKH, KJK), p. 321.
ITiCSEITiCSE-2006-Chamillard #performance #predict #student #using
Using student performance predictions in a computer science curriculum (ATC), pp. 260–264.
ITiCSEITiCSE-2006-DaviesCT #ontology #using
Using a computing ontology for educational purposes (GD, LNC, HT), p. 334.
ITiCSEITiCSE-2006-DonyC #programming
A tool for helping teach a programming method (ID, BLC), pp. 212–216.
ITiCSEITiCSE-2006-EckerdalMMRSZ #concept
Putting threshold concepts into context in computer science education (AE, RM, JEM, MR, KS, CZ), pp. 103–107.
ITiCSEITiCSE-2006-Godejord #social #using
Exploring teacher methodology: using the example of sexual abuse of children as a way of teaching social informatics (PAG), p. 340.
ITiCSEITiCSE-2006-HielscherW #automaton #formal method #learning #named
AtoCC: learning environment for teaching theory of automata and formal languages (MH, CW), p. 306.
ITiCSEITiCSE-2006-HislopHLS #re-engineering
Sharing software engineering curriculum materials (GWH, TBH, MJL, MJS), p. 332.
ITiCSEITiCSE-2006-HoltRS #python
Introducing python into the first year curriculum at wits (AH, SR, IDS), p. 335.
ITiCSEITiCSE-2006-HoodH #project management #simulation #using
Teaching software project management using simulations (DJH, CSH), pp. 289–293.
ITiCSEITiCSE-2006-Impagliazzo
Computing curricula 2005: and guide (JI), p. 311.
ITiCSEITiCSE-2006-Joel
Living in a digital world: teaching computers and society via literature (WJJ), p. 303.
ITiCSEITiCSE-2006-Joel06a
Engaging computer science education (WJJ), p. 316.
ITiCSEITiCSE-2006-LindqvistL #named #online
VERKKOKE: online teaching environment for telecommunications software and routing (JL, SL), p. 319.
ITiCSEITiCSE-2006-MatzkoD #c
Teaching CS1 with graphics and C (SM, TAD), pp. 168–172.
ITiCSEITiCSE-2006-OKellyG #approach #learning #problem #programming
RoboCode & problem-based learning: a non-prescriptive approach to teaching programming (JO, JPG), pp. 217–221.
ITiCSEITiCSE-2006-PetkovicTT #comparison #evaluation #re-engineering
Teaching practical software engineering and global software engineering: evaluation and comparison (DP, GDT, RT), pp. 294–298.
ITiCSEITiCSE-2006-PlimmerA #human-computer #learning
Peer teaching extends HCI learning (BP, RA), pp. 53–57.
ITiCSEITiCSE-2006-Pullen #distance #scalability
Scaling up a distance education program in computer science (JMP), pp. 33–37.
ITiCSEITiCSE-2006-RauchasSK #experience #programming
The effect of prior programming experience in a scheme-based breadth-first curriculum at wits (SR, IDS, BK), p. 326.
ITiCSEITiCSE-2006-RobilaR
Don’t be a phish: steps in user education (SAR, JWR), pp. 237–241.
ITiCSEITiCSE-2006-RussellMN #machine learning
Teaching AI through machine learning projects (IR, ZM, TWN), p. 323.
ITiCSEITiCSE-2006-Snapp06a #algorithm #graph
Teaching graph algorithms in a corn maze (RRS), p. 347.
ITiCSEITiCSE-2006-SudolB #student #women
Is there such a thing as too much support?: a discussion from a teacher and a student’s perspective of support groups for girls in computer science (LAS, KB), p. 309.
ITiCSEITiCSE-2006-Utting #java #problem #programming #using
Problems in the initial teaching of programming using Java: the case for replacing J2SE with J2ME (IU), pp. 193–196.
SIGITESIGITE-2006-AppelMQ
Introducing ethical issues into the curriculum (FA, KM, MQ), p. 157.
SIGITESIGITE-2006-BoisvertCGL #development #process
Achieving a regional process for curriculum development (DB, RFC, OG, JL), pp. 59–64.
SIGITESIGITE-2006-Catanio #approach #development #lifecycle
An interdisciplinary practical approach to teaching the software development life-cycle (JC), pp. 3–8.
SIGITESIGITE-2006-Cohen
Cinderella and the IT education manifesto: together we stand, divided we fall (EC), p. 113.
SIGITESIGITE-2006-GiordanoC #effectiveness #towards #visualisation
Toward a more effective visualization tool to teach novice programmers (JCG, MCC), pp. 115–122.
SIGITESIGITE-2006-Helps #design #evolution
Instructional design theory provides insights into evolving information technology technical curricula (CRGH), pp. 129–134.
SIGITESIGITE-2006-Howard #challenge
Facing the challenges of teaching IT ethics (EVH), pp. 95–98.
SIGITESIGITE-2006-KaneBGM #development
Integrating boinformatics, clinical informatics, and information technology in support of interdisciplinary curriculum development (MDK, JLB, JEG, KM), pp. 135–140.
SIGITESIGITE-2006-LahoudT #distance #security
Information security labs in IDS/IPS for distance education (HAL, XT), pp. 47–52.
SIGITESIGITE-2006-Reynolds #pervasive
Engineering the information technology curriculum with pervasive themes (CWR), pp. 141–148.
SIGITESIGITE-2006-RigbyD #design #flexibility #multi
Designing a flexible, multipurpose remote lab for the IT curriculum (SR, MD), pp. 161–164.
SIGITESIGITE-2006-SuchanBFGHL #development
Faculty development in information technology education (WKS, JRSB, DF, BSG, KLH, MJL), pp. 15–18.
SIGITESIGITE-2006-Vinje #optimisation
Essential education for business innovation and optimization (MV), pp. 1–2.
SIGITESIGITE-2006-Wang
IT education in the flattening world (AJAW), pp. 99–104.
SIGITESIGITE-2006-XiaomingL #perspective
Undergraduate computing education in China: a brief status and perspective (XL, BML), pp. 35–38.
ICSMEICSM-2006-BuchtaPPR #evolution #open source #re-engineering
Teaching Evolution of Open-Source Projects in Software Engineering Courses (JB, MP, DP, VR), pp. 136–144.
SOFTVISSOFTVIS-2006-KerrenMS #algorithm #novel
Novel algorithm explanation techniques for improving algorithm teaching (AK, TM, EMS), pp. 175–176.
ICSEICSE-2006-DamianHA #assessment #design #development #framework
Instructional design and assessment strategies for teaching global software development: a framework (DED, AH, BAA), pp. 685–690.
ICSEICSE-2006-El-Ramly #experience #re-engineering
Experience in teaching a software reengineering course (MER), pp. 699–702.
ICSEICSE-2006-HazzanD #development #framework
Teaching framework for software development methods (OH, YD), pp. 703–706.
ICSEICSE-2006-MutchalintungkulOPSP #development #enterprise #experience
Experience from applying RIM to educational ERP development (AM, JO, KP, DS, NP), pp. 620–623.
ICSEICSE-2006-RichardsonMMK #development #distributed
Distributed development: an education perspective on the global studio project (IR, AEM, NM, PK), pp. 679–684.
ICSEICSE-2006-ThompsonE #industrial #re-engineering
Third international summit on software engineering education (SSEE III): bridging the university/industry gap (JBT, HME), pp. 1011–1012.
SACSAC-2006-SaC #process
Handheld devices for cooperative educational activities (MdS, LC), pp. 1145–1149.
CASECASE-2006-WuYWZ
An Internet-based Control Engineering Laboratory for Undergraduate and Graduate Education (HW, YY, QW, SZ), pp. 546–550.
PPoPPPPoPP-2006-JoinerGMP #parallel
Teaching parallel computing to science faculty: best practices and common pitfalls (DAJ, PG, TM, CP), pp. 239–246.
WICSAWICSA-2005-ShawV #architecture
Software Architecture Education Session Report (MS, HvV), pp. 185–190.
TPDLECDL-2005-LiddyCFDHY #automation #generative #metadata
Generating and Evaluating Automatic Metadata for Educational Resources (EDL, JC, CMF, AD, SH, OY), pp. 513–514.
TPDLECDL-2005-SumnerMC #library #quality
Developing a Computational Model of “Quality” for Educational Digital Libraries (TS, MM, MC), pp. 541–542.
HTHT-2005-KristoficB #adaptation #hypermedia #information management
Improving adaptation in web-based educational hypermedia by means of knowledge discovery (AK, MB), pp. 184–192.
ICDARICDAR-2005-TangK #comprehension #text-to-text #video
Educational Video Understanding: Mapping Handwritten Text to Textbook Chapters (LT, JRK), pp. 919–923.
JCDLJCDL-2005-AgostiFO #effectiveness #research
Annotating illuminated manuscripts: an effective tool for research and education (MA, NF, NO), pp. 121–130.
JCDLJCDL-2005-BrusilovskyFA #information management #library #personalisation
Comprehensive personalized information access in an educational digital library (PB, RF, JwA), pp. 9–18.
JCDLJCDL-2005-ChangHTLTG #learning
Evaluating G-portal for geography learning and teaching (CHC, JGH, YLT, EPL, TST, DHLG), pp. 21–22.
JCDLJCDL-2005-DiekemaC #automation #library #standard
Experimenting with the automatic assignment of educational standards to digital library content (AD, JC), pp. 223–224.
JCDLJCDL-2005-FoxG #learning #library
Introduction to (teaching/learning about) digital libraries (EAF, MAG), p. 419.
JCDLJCDL-2005-Khoo #developer #development #library
Tacit user and developer frames in user-led collection development: the case of the digital water education library (MK), pp. 213–222.
JCDLJCDL-2005-MostafaBSM #library
Developing a digital library education program (JM, KRB, LCS, WHM), p. 427.
JCDLJCDL-2005-ReckerDDHLMPP #development #library #using
You can lead a horse to water: teacher development and use of digital library resources (MR, JD, DD, SH, YL, XM, BP, JP), pp. 1–8.
CSEETCSEET-2005-AlfonsoB #agile #process #re-engineering
An Iterative and Agile Process Model for Teaching Software Engineering (MIA, AB), pp. 9–16.
CSEETCSEET-2005-ArmaregoC #design #problem
Problem-based Design Studios for Undergraduate SE Education (JA, SC), pp. 254–256.
CSEETCSEET-2005-BleekLS #experience #industrial #re-engineering
Transferring Experience from Software Engineering Training in Industry to Mass University Education — The Big Picture (WGB, CL, AS), pp. 195–203.
CSEETCSEET-2005-BouillonKL #re-engineering
Software Engineering Projects in Distant Teaching (PB, JK, SL), pp. 147–154.
CSEETCSEET-2005-BunseGOPS #learning #re-engineering
xd Software Engineering Education Applying a Blended Learning Strategy for (CB, IG, MO, CP, SSN), pp. 95–102.
CSEETCSEET-2005-DutoitWPBR #re-engineering #using
Using Rationale for Software Engineering Education (AHD, TW, BP, LB, JR), pp. 129–136.
CSEETCSEET-2005-JarzabekE #design
Teaching an Advanced Design, Team-Oriented Software Project Course (SJ, PKE), pp. 223–230.
CSEETCSEET-2005-LagoV #architecture
Teaching a Course on Software Architecture (PL, HvV), pp. 35–42.
CSEETCSEET-2005-LutzS #architecture #re-engineering
Infusing Software Architecture into Software Engineering Curricula (MJL, AS), p. 259.
CSEETCSEET-2005-MahantiM #perspective #re-engineering
Software Engineering Education From Indian Perspective (RM, PKM), pp. 111–117.
CSEETCSEET-2005-NavarroH #design #evaluation #process #simulation
Design and Evaluation of an Educational Software Process Simulation Environment and Associated Model (EON, AvdH), pp. 25–32.
CSEETCSEET-2005-NikulaJSK #framework #industrial
Establishing the Current Practice in Industry as the Baseline for Educational Infrastructure: Case South-East Finland (UN, SJ, TS, MK), pp. 173–180.
CSEETCSEET-2005-PavlovY #object-oriented #uml #using
Using Pantomime in Teaching OOA&OOD with UML (VLP, AY), pp. 77–84.
CSEETCSEET-2005-RedwineKSB #assurance
Software Assurance Education (STRJ, HK, JS, SAB), pp. 265–266.
CSEETCSEET-2005-Richardson #named #re-engineering
Informatics: Contextualizing Computer Science and Software Engineering Education (DJR), p. 3.
CSEETCSEET-2005-SaiedianLP #challenge #re-engineering #research
Software Engineering Education (SEE) Research and Publication: Issues, Challenges and Directions (HS, TCL, DP), p. 258.
CSEETCSEET-2005-SebernH #process #re-engineering
Integrating Software Engineering Process in an Undergraduate Curriculum (MJS, TBH), pp. 245–248.
CSEETCSEET-2005-Sindre #case study #communication #experience #game studies #student
Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences (GS), pp. 85–92.
CSEETCSEET-2005-Tomayko #programming
Teaching eXtreme Programming Remotely (JET), pp. 17–24.
CSEETCSEET-2005-Williams #re-engineering
Debunking the Geek Stereotype with Software Engineering Education (LW), p. 4.
CSEETCSEET-2005-Zeid #development #framework #object-oriented
Best Practices for Teaching Object-Oriented Framework Development (AZ), p. 257.
CSEETCSEET-2005-ZeidE #approach #development #framework #object-oriented
A Peer-Review Based Approach to Teaching Object-Oriented Framework Development (AZ, ME), pp. 51–58.
ITiCSEITiCSE-2005-ArmenM #risk management
Teaching about the risks of electronic voting technology (CA, RM), pp. 227–231.
ITiCSEITiCSE-2005-BassL #using
Teaching to analyze solutions using FGA (IB, DL), p. 360.
ITiCSEITiCSE-2005-BenayaZ #java #programming
Advanced programming in java workshop: teaching methodology (TB, EZ), p. 348.
ITiCSEITiCSE-2005-BerginWCGK #morphism #polymorphism
Teaching polymorphism early (JB, EW, MEC, MG, MK), pp. 342–343.
ITiCSEITiCSE-2005-CampbellHK
Curricular projects of the ACM two-year college education committee (RDC, EKH, KJK), p. 361.
ITiCSEITiCSE-2005-Cardoso #challenge
New challenges in computer science education (JMPC), pp. 203–207.
ITiCSEITiCSE-2005-CasadoWM #hardware #network
Teaching networking hardware (MC, GW, NM), pp. 208–212.
ITiCSEITiCSE-2005-ChamillardS #learning
Learning styles across the curriculum (ATC, RES), pp. 241–245.
ITiCSEITiCSE-2005-Christensen #design
Implications of perspective in teaching objects first and object design (HBC), pp. 94–98.
ITiCSEITiCSE-2005-ClaypoolC #design #game studies #re-engineering
Teaching software engineering through game design (KTC, MC), pp. 123–127.
ITiCSEITiCSE-2005-DavisW #convergence #learning #multi
A research-led curriculum in multimedia: learning about convergence (HCD, SW), pp. 29–33.
ITiCSEITiCSE-2005-DavoliG
Virtual square (V2) in computer science education (RD, MG), pp. 301–305.
ITiCSEITiCSE-2005-Fekete #sql #transaction
Teaching transaction management with SQL examples (AF), pp. 163–167.
ITiCSEITiCSE-2005-FloodL #programming
Teaching programming collaboratively (RF, BL), pp. 321–324.
ITiCSEITiCSE-2005-Gal-EzerT #automaton #challenge
Challenges in teaching the pumping lemma in automata theory course (JGE, MBT), p. 369.
ITiCSEITiCSE-2005-Ghafarian #re-engineering #reverse engineering
Reverse engineering technique to enhance software engineering education (AG), p. 354.
ITiCSEITiCSE-2005-GooldC
Teaching ethics in a virtual classroom (AG, JC), pp. 232–236.
ITiCSEITiCSE-2005-Holmboe #design #object-oriented
The linguistics of object-oriented design: implications for teaching (CH), pp. 188–192.
ITiCSEITiCSE-2005-HoodH #concept #programming #using
Teaching programming and language concepts using LEGOs (CSH, DJH), pp. 19–23.
ITiCSEITiCSE-2005-HoodH05a #concept #towards
Toward integrating computing concepts into the K-12 curriculum (CSH, DJH), p. 375.
ITiCSEITiCSE-2005-Impagliazzo #overview
Computing curricula overview project (JI), p. 347.
ITiCSEITiCSE-2005-Liew #development #re-engineering
Teaching software development skills early in the Curriculum through software engineering (CWL), pp. 133–137.
ITiCSEITiCSE-2005-Luque #evolution #question
Is evolution or revolution the way for improving the teaching methodology in computer science? (EL), p. 2.
ITiCSEITiCSE-2005-MaiaMP #framework #operating system #using
A constructivist framework for operating systems education: a pedagogic proposal using the SOsim (LPM, FBM, ACPJ), pp. 218–222.
ITiCSEITiCSE-2005-Mikulecky
Knowledge sharing as an innovative educational practice: educating knowledge technologies (PM), p. 355.
ITiCSEITiCSE-2005-PaisB05a #programming #user interface #using
Use of flash movies for teaching GUI programming (RP, JPB), p. 390.
ITiCSEITiCSE-2005-PatersonMC #development #web #xml
Teaching XML in a web development context (JHP, FM, GC), p. 359.
ITiCSEITiCSE-2005-PeiperWCCK #development #named #pervasive
eFuzion: development of a pervasive educational system (CP, DW, EC, BC, SNK), pp. 237–240.
ITiCSEITiCSE-2005-RaoJMSAF #case study #design #implementation
Principles of curriculum design and revision: a case study in implementing computing curricula CC2001 (MRKKR, SJ, TM, MS, MA, KAF), pp. 256–260.
ITiCSEITiCSE-2005-Roiger #data mining #mining
Teaching an introductory course in data mining (RJR), p. 415.
ITiCSEITiCSE-2005-StamouliBM #named #programming
ExploreCSEd: exploring skills and difficulties in programming education (IS, MB, RM), p. 371.
ITiCSEITiCSE-2005-TobinW #security #using
Using a windows attack intRusion emulator (AWARE) to teach computer security awareness (DLTJ, MSW), pp. 213–217.
ITiCSEITiCSE-2005-Wagner #modelling #process
Teaching data modeling: process and patterns (PW), pp. 168–172.
ITiCSEITiCSE-2005-WeirVMN #how #java
Difficulties teaching Java in CS1 and how we aim to solve them (GRSW, TV, AJM, MN), pp. 344–345.
ITiCSEITiCSE-2005-YehezkelH #industrial
“Computer science, academia, and industry” educational project (CY, BH), p. 364.
SIGITESIGITE-2005-AthaudaKWSREGS #dot-net #industrial #java #platform #tool support
Integrating industrial technologies, tools and practices to the IT curriculum: an innovative course with .NET and java platforms (RIA, NK, JW, PS, LR, AE, AG, DDS), pp. 125–132.
SIGITESIGITE-2005-CampbellC #using
Using system administrator education in eeveloping an IT eegree in a computer science department (WC, RC), pp. 319–321.
SIGITESIGITE-2005-ChastineP #2d #array #realtime #using #video
Teaching 2D arrays using real-time video filters (JWC, JAP), pp. 133–137.
SIGITESIGITE-2005-DarkEL #assurance #integration #security
Integration of information assurance and security into the IT2005 model curriculum (MJD, JJE, BML), pp. 7–14.
SIGITESIGITE-2005-Elnatour #evaluation #heuristic
Functional-driven heuristic evaluation of administrative portal systems used in institutions of higher education (DE), pp. 373–374.
SIGITESIGITE-2005-Hartpence #security
Teaching wireless security for results (BH), pp. 89–93.
SIGITESIGITE-2005-HartpenceH #framework #platform #research
Wireless carts: an inexpensive education and research platform (BH, LWH), pp. 79–82.
SIGITESIGITE-2005-HislopKL #information management
Extending an information systems curriculum to address information technology (GWH, RMK, LJL), pp. 267–270.
SIGITESIGITE-2005-IqbalE #assessment #learning
Scenario based method for teaching, learning and assessment (RI, PE), pp. 261–266.
SIGITESIGITE-2005-KamaliLWJN #implementation
An implementation of the SIGITE model curriculum (RK, SL, CW, KJ, BN), pp. 15–17.
SIGITESIGITE-2005-KaneB
The creation of interdisciplinary biomedical informatics education in an information technology curriculum (MDK, JLB), pp. 25–29.
SIGITESIGITE-2005-LeeR #requirements
Skill requirements for IT managers and the IT model curriculum: a critical reflection (CKL, HR), pp. 381–382.
SIGITESIGITE-2005-LeitnerC #online
A virtual laboratory environment for online IT education (LJL, JWC), pp. 283–289.
SIGITESIGITE-2005-LiP #effectiveness #programming #standard
Effectively teaching coding standards in programming (XL, CP), pp. 239–244.
SIGITESIGITE-2005-Matthews #approach #network #using
Hands-on approach to teaching computer networking using packet traces (JNM), pp. 361–367.
SIGITESIGITE-2005-McMahon #using
Teaching information technology using the perry stages (REM), pp. 277–281.
SIGITESIGITE-2005-Payne
Integrating wireless devices into the IT curriculum (LDP), pp. 51–55.
SIGITESIGITE-2005-Robila #distributed #security
Distributed computing and computer security education (SAR), pp. 383–384.
SIGITESIGITE-2005-SaadB #overview #perspective
National science foundation advanced technological education projects and centers of excellence for information technology education: an overview (AS, DB), pp. 233–238.
SIGITESIGITE-2005-Salt #student
A model IT curriculum for ESL students (NS), pp. 387–388.
SIGITESIGITE-2005-ToderickMT
A consortium of secure remote access Labs for information technology education (LT, TM, MHNT), pp. 295–299.
SIGITESIGITE-2005-Wulf #programming
Constructivist approaches for teaching computer programming (TW), pp. 245–248.
DiGRADiGRA-2005-Becker #game studies #how #learning
How Are Games Educational? Learning Theories Embodied in Games (KB).
DiGRADiGRA-2005-Bergman #empirical #game studies
A computer game used for moral education - some empirical results (PB).
DiGRADiGRA-2005-ParasB #design #effectiveness #game studies #learning #motivation
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design (BSP, JB).
DiGRADiGRA-2005-Pelletier05a #design #game studies #learning
Studying Games in School: learning and teaching about game design, play and culture (CP).
DiGRADiGRA-2005-SquireG #game studies
The Higher Education of Gaming (KS, LG).
DiGRADiGRA-2005-Watters #evolution #game studies
Game Genre Evolution for Educational Games (CRW).
DiGRADiGRA-2005-WattersLKOKS #game studies #health
Building Classes of Entertaining Games for Health Education (CRW, FL, HK, SO, MK, MAS).
CHICHI-2005-ZuckermanAR #interface
Extending tangible interfaces for education: digital montessori-inspired manipulatives (OZ, SA, MR), pp. 859–868.
ICEISICEIS-v4-2005-GruszczynskiLMMNOSS #experience #information management #scalability
Building a Large-Scale Information System for the Education Sector: A Project Experience (PG, BL, MM, CM, KN, SO, MS, AS), pp. 145–150.
ICEISICEIS-v5-2005-Fernandez-CaballeroGLB #adaptation #distance #learning #student
Distance Learning by Intelligent Tutoring System. Part II: Student/Teacher Adaptivity in an Engineering Course (AFC, JMG, EL, FB), pp. 148–153.
SEKESEKE-2005-RehmanIAQI #database #grid #multi #named
UREKA — Grid Enabled Educational Multimedia Database (MuR, II, MUA, MAQ, NI), pp. 485–490.
AdaEuropeAdaEurope-2005-SimonVP #ada #re-engineering
Teaching Software Engineering with Ada 95 (DS, GV, EP), pp. 115–128.
RERE-2005-Fuji #analysis #requirements
Finding Competitive Advantage in Requirements Analysis Education (TF), pp. 493–494.
ICSEICSE-2005-Ciancarini #on the
On the education of future software engineers (PC), pp. 649–650.
ICSEICSE-2005-GhezziM #challenge #re-engineering
The challenges of software engineering education (CG, DM), pp. 637–638.
ICSEICSE-2005-HawthorneP #challenge #development #distributed #open source #outsourcing #re-engineering
Software engineering education in the era of outsourcing, distributed development, and open source software: challenges and opportunities (MJH, DEP), pp. 643–644.
ICSEICSE-2005-HazzanT #aspect-oriented #re-engineering
Teaching human aspects of software engineering (OH, JET), pp. 647–648.
ICSEICSE-2005-HoekKR #re-engineering
A B.S. degree in informatics: contextualizing software engineering education (AvdH, DGK, DJR), pp. 641–642.
ICSEICSE-2005-InverardiJ
Introduction to education and training track (PI, MJ), p. 606.
ICSEICSE-2005-ShawHO #design #re-engineering #what
Deciding what to design: closing a gap in software engineering education (MS, JDH, IO), pp. 607–608.
ICSEICSE-2005-SherrellS #process #question
Will earlier projects plus a disciplined process enforce SE principles throughout the CS curriculum? (LBS, SGS), pp. 619–620.
ICSEICSE-2005-Tamai #how #modelling
How to teach software modeling (TT), pp. 609–610.
ICSEICSE-2005-Vliet #re-engineering
Some myths of software engineering education (HvV), pp. 621–622.
ICSEICSE-2005-ZeidE #development #framework #using
Using peer reviews in teaching framework development (AZ, ME), pp. 627–628.
SACSAC-2005-CanforaCGPV
Confirming the influence of educational background in pair-design knowledge through experiments (GC, AC, FG, MP, CAV), pp. 1478–1484.
LDTALDTA-2005-SloaneW #eclipse #eli #programming language #using
Eclipse Support for Using Eli and Teaching Programming Languages (AMS, WMW), pp. 189–194.
JCDLJCDL-2004-SumnerM #library #modelling
Digital libraries and educational practice: a case for new models (TS, MM), pp. 170–178.
JCDLJCDL-2004-SumnerM04a #challenge
Demonstrating education impact: challenges in the years ahead (TS, MM), p. 258.
CSEETCSEET-2004-AlfertPS #modelling #re-engineering #tool support
Software Engineering Education Needs Adequate Modeling Tools (KA, JP, JS), pp. 72–77.
CSEETCSEET-2004-Bagert #named #re-engineering #roadmap
SEER: Charting a Roadmap for Software Engineering Education (DJB), pp. 158–161.
CSEETCSEET-2004-Endicott-PopovskyF #agile #assurance #case study #re-engineering
A Case Study in Rapid Introduction of an Information Assurance Track into a Software Engineering Curriculum (BEP, DAF), pp. 118–123.
CSEETCSEET-2004-Frailey #challenge #re-engineering
Software Engineering Education 2010: A Challenge to Educators (DJF), pp. 154–155.
CSEETCSEET-2004-GerberC #development #object-oriented #student
Teaching Object-Oriented Systems Development to Structurally Exposed Students (AG, EC), pp. 52–58.
CSEETCSEET-2004-HazzanT #aspect-oriented #learning #process #re-engineering
Reflection Processes in the Teaching and Learning of Human Aspects of Software Engineering (OH, JET), pp. 32–38.
CSEETCSEET-2004-HislopELM #adaptation #question #re-engineering
Graduate Software Engineering Education: Adapting for the BSSE? (GWH, HJCE, KSL, AMM), p. 152.
CSEETCSEET-2004-Kaner #testing
Teaching Domain Testing: A Status Report (CK), pp. 112–117.
CSEETCSEET-2004-Kaner04a #testing #tutorial
Teaching the Software Testing Course: A Tutorial (CK), pp. 170–171.
CSEETCSEET-2004-Knight
Focusing Software Education on Engineering (JCK), pp. 2–3.
CSEETCSEET-2004-KonskyRN #design #re-engineering
Integrating Design Formalisms in Software Engineering Education (BRvK, MR, SN), pp. 78–83.
CSEETCSEET-2004-LeBlancLS #generative #re-engineering #source code #using
Generating Undergraduate Software Engineering Courses/Programs Using the Computing Curricula Software Engineering Volume (RJL, TCL, AEKS), pp. 167–168.
CSEETCSEET-2004-MacNeil #comprehension #re-engineering
Teaching for Understanding and Its Specialization to Software Engineering (PEM), pp. 24–29.
CSEETCSEET-2004-McKimE #design #multi #object-oriented #programming #using
Using a Multiple Term Project to Teach Object Oriented Programming and Design (JCM, HJCE), pp. 59–64.
CSEETCSEET-2004-SuriS #challenge #process #re-engineering
Incorporating Software Process in an Undergraduate Software Engineering Curriculum: Challenges and Rewards (DS, MJS), pp. 18–23.
CSEETCSEET-2004-ThompsonT #re-engineering
Workshop on Teaching Ethics in Software Engineering Programmes (JBT, ET), pp. 162–164.
CSEETCSEET-2004-TomaykoCLSS #architecture
Key Considerations in Teaching Software Architecture (JET, SC, ML, MJS, DS), p. 174.
CSEETCSEET-2004-TowellT #re-engineering
A Further Exploration of Teaching Ethics in the Software Engineering Curriculum (ET, JBT), pp. 39–44.
ITiCSEITiCSE-2004-Armoni #how #question
Reductive thinking: how to teach it? (MA), p. 280.
ITiCSEITiCSE-2004-Ben-Ari #concurrent #tool support
A suite of tools for teaching concurrency (MBA), p. 251.
ITiCSEITiCSE-2004-Ben-AriBBH #question #research #what
What do we mean by theoretically sound research in computer science education? (MBA, AB, SB, CH), pp. 230–231.
ITiCSEITiCSE-2004-Borge #object-oriented
Teaching OOP: experimental studies (RB), p. 252.
ITiCSEITiCSE-2004-Chang #network
Teaching computer networking with the help of personal computer networks (RKCC), pp. 208–212.
ITiCSEITiCSE-2004-Cliff #generative #question
Teaching about natural systems, the next generation of computers, and the generation after that? (DC), p. 1.
ITiCSEITiCSE-2004-Davoli #linux #operating system
Teaching operating systems administration with user mode linux (RD), pp. 112–116.
ITiCSEITiCSE-2004-Dixon #automation #learning
A single CASE environment for teaching and learning (MD), p. 271.
ITiCSEITiCSE-2004-GoldweberCFP #community #research
The relationship between CS education research and the SIGCSE community (MG, MC, SF, AP), pp. 228–229.
ITiCSEITiCSE-2004-HamadaS #automaton #empirical
A classroom experiment for teaching automata (MH, KS), p. 261.
ITiCSEITiCSE-2004-Hamer #approach #composition #design pattern #using
An approach to teaching design patterns using musical composition (JH), pp. 156–160.
ITiCSEITiCSE-2004-Kerren #generative #learning
Generation as method for explorative learning in computer science education (AK), pp. 77–81.
ITiCSEITiCSE-2004-KolikantP
Community-oriented pedagogy for in-service CS teacher training (YBDK, SP), pp. 191–195.
ITiCSEITiCSE-2004-KuittinenS #programming
Teaching roles of variables in elementary programming courses (MK, JS), pp. 57–61.
ITiCSEITiCSE-2004-Leska #programming #using
Introducing undergraduates to programming using robots in the general education curriculum (CL), p. 263.
ITiCSEITiCSE-2004-ListerBMTW #data type
The dimensions of variation in the teaching of data structures (RL, IB, BBM, JDT, SW), pp. 92–96.
ITiCSEITiCSE-2004-NatvigL #game studies
Age of computers: game-based teaching of computer fundamentals (LN, SL), pp. 107–111.
ITiCSEITiCSE-2004-NavarroH #game studies #named #process #re-engineering #simulation
SimSE: an educational simulation game for teaching the Software engineering process (EON, AvdH), p. 233.
ITiCSEITiCSE-2004-Stepney
Teaching post-classical computation: (SS), p. 3.
ITiCSEITiCSE-2004-StuurmanF #case study #design pattern #experience
Experiences with teaching design patterns (SS, GF), pp. 151–155.
ITiCSEITiCSE-2004-ThomasM #database #research #scalability #using
Use of large databases for group projects at the nexus of teaching and research (RCT, RM), pp. 161–165.
ITiCSEITiCSE-2004-VeenML #question #what
What is lacking in curriculum schemes for computing/informatics? (MvV, FM, KL), pp. 186–190.
ITiCSEITiCSE-2004-Waraich #logic #using
Using narrative as a motivating device to teach binary arithmetic and logic gates (AW), pp. 97–101.
ITiCSEITiCSE-2004-ZurV
Teaching certificate in computer science: didactics workshop (EZ, TV), p. 240.
ITiCSEITiCSE-WGR-2004-Bogoyavlenskaya #network
Teaching networking congestion control (OYB), pp. 35–41.
ITiCSEITiCSE-WGR-2004-Bruce #how
Controversy on how to teach CS 1: a discussion on the SIGCSE-members mailing list (KBB), pp. 29–34.
ITiCSEITiCSE-WGR-2004-CinneideT #approach #design pattern #problem
A problem-based approach to teaching design patterns (MÓC, RT), pp. 80–82.
ITiCSEITiCSE-WGR-2004-Gorgone #bibliography #information management
Information systems and the overview report for computing curricula 2004 (JTG), pp. 15–16.
ITiCSEITiCSE-WGR-2004-HazzanL #performance
The practicum in computer science education: bridging gaps between theoretical knowledge and actual performance (OH, TL), pp. 47–51.
ITiCSEITiCSE-WGR-2004-LeBlancD #why
Bioinformatics and computing curricula 2001: why computer science is well positioned in a post-genomic world (MDL, BDD), pp. 64–68.
ITiCSEITiCSE-WGR-2004-Mason
Teaching by analogy: the switch statement (JM), pp. 105–107.
ITiCSEITiCSE-WGR-2004-Medina #social
Beyond the ballot box: computer science education and social responsibility (EMM), pp. 7–10.
ITiCSEITiCSE-WGR-2004-Shumba #effectiveness #towards
Towards a more effective way of teaching a cybersecurity basics course (RS), pp. 108–111.
SIGITESIGITE-2004-AlfordCRRR #development #specification
Specification and managed development of information technology curricula (KLA, CAC, DR, EKR, CWR), pp. 261–266.
SIGITESIGITE-2004-Bills
Marketing higher education in information technology (DPB), pp. 101–105.
SIGITESIGITE-2004-BogaardVC #simulation
SVG for educational simulations (DSB, RPV, CDC), pp. 43–49.
SIGITESIGITE-2004-BurnettS #case study
Defining the information technology workforce from the educational perspectives: a pilot study (KB, MMS), pp. 202–205.
SIGITESIGITE-2004-CohenB #community #programming
Aligning programming education between community colleges and universities (RFC, DB), pp. 224–226.
SIGITESIGITE-2004-Floyd
A model for information technology curriculum (RCF), pp. 83–89.
SIGITESIGITE-2004-FriedmanS #community #development #learning
Application development for informal learning environments: where IT education, community outreach, baseball and history intersect (RSF, MS), pp. 111–117.
SIGITESIGITE-2004-Fulbright #using
Teaching critical thinking skills in IT using PINE-TRIZ (RF), pp. 38–42.
SIGITESIGITE-2004-HoldenW #experience #programming
The experience factor in early programming education (EH, EW), pp. 211–218.
SIGITESIGITE-2004-JiangMK #approach #visual notation
A different approach of teaching introductory visual basic course (KJ, JM, RK), pp. 219–223.
SIGITESIGITE-2004-JonesR #named #security
Honeynets: an educational resource for IT security (JKJ, GWR), pp. 24–28.
SIGITESIGITE-2004-Klassen #approach #concept #programming
Another approach to teaching programming concept course with object first (MK), p. 277.
SIGITESIGITE-2004-KlassenSA
Stimulating information technology education among underrepresented minorities (MK, RS, AA), p. 278.
SIGITESIGITE-2004-LaskyC #design
Designing a cooperative education program to support an IT strategic plan (JAL, MC), pp. 106–110.
SIGITESIGITE-2004-Mannette-Wright
Developing an IT curriculum for the small, liberal arts college environment (AIMW), pp. 90–93.
SIGITESIGITE-2004-Marchant
Teaching ethics in the context of IT and globalization (AM), pp. 227–230.
SIGITESIGITE-2004-McMahon #c# #case study #dot-net #framework #how #learning #what
How can you teach what you don’t know?: a case study of learning and teaching microsoft .NET framework and C# (REM), p. 269.
SIGITESIGITE-2004-RomneyR #privacy #question
Neglect of information privacy instruction: a case of educational malpractice? (VWR, GWR), pp. 79–82.
SIGITESIGITE-2004-RomneyS #multi #network #platform #security
An isolated, multi-platform network sandbox for teaching IT security system engineers (GWR, BRS), pp. 19–23.
SIGITESIGITE-2004-SaidCHNSSCKPTLGMSW #implementation
An implementation of a core curriculum in an information technology degree program (HS, LC, DH, JN, RS, MS, CC, PK, AP, VT, SL, SG, REM, TS, TW), pp. 94–100.
SIGITESIGITE-2004-StevensonR #architecture #security
Teaching security best practices by architecting and administering an IT security lab (BRS, GWR), pp. 182–187.
SIGITESIGITE-2004-Zilora #web #web service
Industry-based web services project as a classroom teaching tool (SJZ), pp. 13–18.
ICFPICFP-2004-SarkarWD #compilation #framework
A nanopass infrastructure for compiler education (DS, OW, RKD), pp. 201–212.
ICEISICEIS-v2-2004-DykC #mining #process #statistics
Warehousing and Mining of Higher Education Data by Means of Statistical Process Control (LVD, PC), pp. 110–115.
ICEISICEIS-v4-2004-CotaCCS #case study #communication
The Impact of the Information Technologies and Communication in the Educational System — Case Study of North of Portugal and South of Galicia (MPC, LVC, JPMDC, AIDS), pp. 197–201.
ICEISICEIS-v4-2004-HislopE #analysis #online
An Analysis of Variation in Teaching Effort Across Tasks in Online and Traditional Courses (GWH, HJCE), pp. 202–207.
ICEISICEIS-v5-2004-EspositoLLS #library #personalisation
Personalizing Digital Libraries for Education (FE, OL, PL, GS), pp. 279–284.
ICEISICEIS-v5-2004-VartiainenS #fault #usability
Defects, Usefulness and Usability of Ethics Theories in IS Ethics Education (TV, MTS), pp. 179–186.
SEKESEKE-2004-LiW
An Intensional Tool Applied to French Language Educational Software (H(L, WWW), pp. 62–67.
AdaEuropeAdaEurope-2004-AlvarezPOSN #ada #framework #platform #realtime #using
Teaching Real-Time Systems Around a Digital Model Railroad Platform Using Ada (, JAP, FJO, PS, PJNL), pp. 213–224.
AdaSIGAda-2004-Brown #ada #using
Teaching graphics using Ada (CWB), pp. 47–50.
SACSAC-2004-Cristea #adaptation #authoring #hypermedia
Evaluating adaptive hypermedia authoring while teaching adaptive systems (AIC), pp. 929–934.
TPDLECDL-2003-IsmailYTGL #case study #library #metadata #towards
Towards a Role-Based Metadata Scheme for Educational Digital Libraries: A Case Study in Singapore (DMMI, MY, YLT, DHLG, EPL), pp. 41–51.
TPDLECDL-2003-QinG #learning #metadata
Incorporating Educational Vocabulary in Learning Object Metadata Schemes (JQ, CJG), pp. 52–57.
HTHT-2003-ZakariaMSB #adaptation #hypermedia #modelling
“Pluggable” user models for adaptive hypermedia in education (MRZ, AM, CDS, TJB), pp. 170–171.
JCDLJCDL-2003-MuMP #architecture #case study #interactive #user interface
The Interactive Shared Educational Environment: User Interface, System Architecture and Field Study (XM, GM, AP), p. 291–?.
SIGMODSIGMOD-2003-Ullman #performance
Improving the Efficiency of Database-System Teaching (JDU), pp. 1–3.
VLDBVLDB-2003-GrustKT #relational
Staircase Join: Teach a Relational DBMS to Watch its (Axis) Steps (TG, MvK, JT), pp. 524–525.
CSEETCSEET-2003-Ahtee #re-engineering
Inspections and Historical Data in Teaching Software Engineering Project Course (TA), pp. 288–297.
CSEETCSEET-2003-BakerNH #game studies #re-engineering
An Experimental Card Game for Teaching Software Engineering (AB, EON, AvdH), pp. 216–223.
CSEETCSEET-2003-BudgenT #re-engineering
Norm Gibbs and His Contribution to Software Engineering Education Through the SEI Curriculum Modules (DB, JET), p. 3.
CSEETCSEET-2003-Cowling03a #modelling #named #re-engineering
Modelling: A Neglected Feature in the Software Engineering Curriculum (AJC), pp. 206–215.
CSEETCSEET-2003-DalcherW #re-engineering
Together We Stand: Group Projects for Integrating Software Engineering in the Curriculum (DD, MW), p. 193–?.
CSEETCSEET-2003-DuleyHHS #re-engineering
Engineering an Introductory Software Engineering Curriculum (RD, GWH, TBH, AEKS), pp. 99–106.
CSEETCSEET-2003-DupuisB04 #named
SWEBOK: Adjustments for Education (RD, PB), p. 335–?.
CSEETCSEET-2003-GnatzKPS #approach #re-engineering
A Practical Approach of Teaching Software Engineering (MG, LK, FP, TS), pp. 120–128.
CSEETCSEET-2003-HazzanD #development #programming
Teaching a Software Development Methodology: The Case of Extreme Programming (OH, YD), pp. 176–184.
CSEETCSEET-2003-KlappholzBPD04 #assessment #development #process #tool support
Tools for Outcomes Assessment of Education and Training in the Software Development Process (DK, LB, DP, PD), p. 331–?.
CSEETCSEET-2003-LeBlancBHMLTSD04 #re-engineering
IEEE-CS/ACM Computing Curriculum Software Engineering Volume Project (RJL, MBM, TBH, SAM, TCL, JBT, AEKS, JLDH), p. 333–?.
CSEETCSEET-2003-Perez-MartinezS #coordination #re-engineering
A Coordinated Plan for Teaching Software Engineering in the Rey Juan Carlos University (JEPM, ASA), p. 107–?.
CSEETCSEET-2003-StrooperCNS #re-engineering
Teaching Software Engineering Fundamentals to Practicing Engineers (PAS, DAC, SN, TS), pp. 36–43.
CSEETCSEET-2003-TelesO #communication #re-engineering
Reviewing the Curriculum of Software Engineering Undergraduate Courses to Incorporate Communication and Interpersonal Skills Teaching (VMT, CETdO), pp. 158–165.
CSEETCSEET-2003-Towell #re-engineering
Teaching Ethics in the Software Engineering Curriculum (ET), pp. 150–157.
CSEETCSEET-2003-X03b #how
Teaching how to engineer software, pp. 30–31.
CSEETCSEET-2003-X03e #independence #re-engineering
Undergraduate software engineering education options: independent programmes, specialisations or subjects, p. 34.
ITiCSEITiCSE-2003-AdamsDGHLN #challenge
Challenges in teaching capstone courses (LA, MD, AG, OH, KL, IN), pp. 219–220.
ITiCSEITiCSE-2003-AndersenBBCM #approach #programming #student
Teaching programming to liberal arts students: a narrative media approach (PBA, JB, SB, MEC, JM), pp. 109–113.
ITiCSEITiCSE-2003-Becker #approach #multi
A multiple intelligences approach to teaching number systems (KB), p. 250.
ITiCSEITiCSE-2003-CampbellHK
Curricular projects of the ACM two-year college education committee (RDC, EKH, KJK), p. 222.
ITiCSEITiCSE-2003-CasselIKGFLP #library #using
Using an education oriented digital library to organize and present classes in computing and information (LNC, JI, DK, CLG, EAF, JL, MAPQ), p. 260.
ITiCSEITiCSE-2003-ChalkBP #design #learning #programming
Designing and evaluating learning objects for introductory programming education (PC, CB, PP), p. 240.
ITiCSEITiCSE-2003-Christensen #exclamation #testing #topic
Systematic testing should not be a topic in the computer science curriculum! (HBC), pp. 7–10.
ITiCSEITiCSE-2003-EkateriniSP #learning #problem
Teaching IT in secondary education through problem-based learning could be really beneficial (GE, BS, GP), p. 243.
ITiCSEITiCSE-2003-Fone #performance #using
Using semiotics to analyze the efficiency of a model in teaching (WF), p. 232.
ITiCSEITiCSE-2003-Gal-EzerVZ #algorithm #approach #performance
Teaching algorithm efficiency in a CS1 course SBTa different approach (JGE, TV, EZ), p. 256.
ITiCSEITiCSE-2003-GunawardenaA #approach #learning #programming
A customized learning objects approach to teaching programming (AG, VA), p. 264.
ITiCSEITiCSE-2003-HabermanLL #comprehension #concept #research #student
Action research as a tool for promoting teacher awareness of students’ conceptual understanding (BH, EL, DL), pp. 144–148.
ITiCSEITiCSE-2003-HuangS #design #using
Teaching undergraduate software design in a liberal arts environment using RoboCup (TH, FS), pp. 114–118.
ITiCSEITiCSE-2003-Impagliazzo #development
Computer engineering curriculum development (JI), p. 221.
ITiCSEITiCSE-2003-JulianoCK #architecture #using
Observations from using two modes of teaching undergraduate computer architecture (BAJ, CHC, EK), p. 248.
ITiCSEITiCSE-2003-KnoxCI #using
Using the NSDL and CITIDEL to enhance teaching (DK, LNC, JI), p. 246.
ITiCSEITiCSE-2003-Knuth #bottom-up
Bottom-up education (DEK), p. 2.
ITiCSEITiCSE-2003-MoodyS #analysis #assurance #process #quality #requirements
Incorporating quality assurance processes into requirements analysis education (DLM, GS), pp. 74–78.
ITiCSEITiCSE-2003-MurrayHKMWST #case study #experience #ide #java #what
Experiences with IDEs and Java teaching: what works and what doesn’t (KAM, JMH, MK, TM, PJW, NCS, JAT), pp. 215–216.
ITiCSEITiCSE-2003-NevisonW #case study #design pattern #java #using
Teaching objects early and design patterns in Java using case studies (CN, BW), pp. 94–98.
ITiCSEITiCSE-2003-Papadimitriou #named
Mythematics: storytelling in the teaching of computer science and mathematics (CHP), p. 1.
ITiCSEITiCSE-2003-PapadopoulosP #algorithm #authoring #using
Using ToolBook authoring tool to facilitate the teaching of algorithms (GP, HMP), p. 277.
ITiCSEITiCSE-2003-Papastergiou #development #student #web
Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers (MP), p. 231.
ITiCSEITiCSE-2003-ParkerBM #multi
Computer science and the arts: some multi-disciplinary teaching collaborations (JRP, KB, DM), p. 252.
ITiCSEITiCSE-2003-PatersonH #database #ide #java #object-oriented #using
Teaching Java: using an object-oriented database and the BlueJ IDE (JHP, JH), p. 273.
ITiCSEITiCSE-2003-RobbertR #database #evolution #roadmap
Trends in the evolution of the database curriculum (MAR, CMR), pp. 139–143.
ITiCSEITiCSE-2003-RosslingBTC #mobile
Mobile computing in education (GR, HB, CT, CMC), p. 227.
ITiCSEITiCSE-2003-RozanskiS #usability
Integrating usability engineering into the computer science curriculum: a proposal (EPR, NCS), pp. 202–206.
ITiCSEITiCSE-2003-Scott #game studies #interface #java #programming #visual notation
Teaching graphical interface programming in Java with the game of wari (KS), p. 254.
ITiCSEITiCSE-2003-SobelL #re-engineering
IEEE-CS/ACM computing curricula: software engineering volume (AEKS, TCL), pp. 217–218.
ITiCSEITiCSE-2003-Sojka03b #interactive #javascript #using
Interactive teaching materials in PDF using JavaScript (PS), p. 275.
ITiCSEITiCSE-2003-Xinogalos #named #object-oriented #programming
objectKarel: a didactic microworld for teaching object-oriented programming (SX), p. 233.
IWPCIWPC-2003-DeursenFKR #case study #comprehension #evolution #experience
Experiences in Teaching Software Evolution and Program Comprehension (AvD, JMF, RK, JR), pp. 283–284.
DLTDLT-2003-DrewesH #learning
Learning a Regular Tree Language from a Teacher (FD, JH), pp. 279–291.
DiGRADiGRA-2003-MagnussenMB #design #development #game studies
Participatory design and opposing interests in development of educational computer games (RM, MM, TB).
SOFTVISSOFTVIS-2003-GrissomMN #algorithm #student #visualisation
Algorithm Visualization in CS Education: Comparing Levels of Student Engagement (SG, MFM, TLN), pp. 87–94.
ICEISICEIS-v1-2003-WashingtonNU #implementation #modelling #online #realtime
Models for Implementation of Online Real Time It-Enabled Service for Entry to Professional Education (DGW, TRN, VRU), pp. 260–266.
AdaEuropeAdaEurope-2003-Lamm #ada #design #java
Booch’s Ada vs. Liskov’s Java: Two Approaches to Teaching Software Design (EL), pp. 102–112.
RERE-2003-ZowghiP #game studies #lessons learnt #requirements
Teaching Requirements Engineering through Role Playing: Lessons Learnt (DZ, SP), p. 233–?.
ICSEICSE-2003-BagertM #process #re-engineering #using
Using a Web-Based Project Process Throughout the Software Engineering Curriculum (DJB, SAM), pp. 634–640.
ICSEICSE-2003-BakerNH #game studies #problem #re-engineering
Problems and Programmers: An Educational Software Engineering Card Game (AB, EON, AvdH), pp. 614–621.
ICSEICSE-2003-Ross #concept #contract #programming
Teaching Contract Programming Concepts to Future Software Engineers (DFR), p. 647.
ICSEICSE-2003-SchneiderJ #perspective #programming
eXtreme Programming at Universities — An Educational Perspective (JGS, LJ), pp. 594–601.
PDPPDP-2003-BilligNES #aspect-oriented #community #network
Mecomp.net — Organizational, Sociological and Technological Aspects of a Community Network in the Field of Education and Employment (AB, LN, JWE, KS), p. 507–?.
TPDLECDL-2002-GreenbergBJDW #classification #comprehension #library #student
Student Comprehension of Classification Applications in a Science Education Digital Library (JG, KAB, MLJ, ED, PW), pp. 560–567.
HTHT-2002-BrusilovskyR #hypermedia #navigation
Map-based horizontal navigation in educational Hypertext (PB, RR), pp. 1–10.
JCDLJCDL-2002-GuptaLM #development #ontology
Ontology services for curriculum development in NSDL (AG, BL, RM), pp. 219–220.
JCDLJCDL-2002-KassimK #information management #interactive #library #web
Interactive digital library resource information system: a web portal for digital library education (ARCK, TRK), pp. 221–222.
JCDLJCDL-2002-WeatherleySKWH #approach #overview
Partnership reviewing: a cooperative approach for peer review of complex educational resources (JW, TS, MK, MJW, MH), pp. 106–114.
CSEETCSEET-2002-BlakeC #development #lifecycle #object-oriented #re-engineering
Teaching an Object-Oriented Software Development Lifecycle in Undergraduate Software Engineering Education (MBB, TC), pp. 234–240.
CSEETCSEET-2002-DugginsT #re-engineering
An Historical Investigation of Graduate Software Engineering Curriculum (SD, BBT), p. 78–?.
CSEETCSEET-2002-FraileyM #industrial #source code #using
Using SWEBOK for Education Programs in Industry and Academia (DJF, JM), p. 6–?.
CSEETCSEET-2002-FullerCD #approach #case study #risk management
A New Approach to Teaching Software Risk Management with Case Studies (AF, PRC, LD), p. 215–?.
CSEETCSEET-2002-HallingZKB #process #student
Teaching the Unified Process to Undergarduate Students (MH, WZ, MK, SB), pp. 148–159.
CSEETCSEET-2002-Hayes #re-engineering
Energizing Software Engineering Education through Real-World Projects as Experimental Studies (JHH), pp. 192–206.
CSEETCSEET-2002-Host #empirical #re-engineering
Introducing Empirical Software Engineering Methods in Education (MH), p. 170–?.
CSEETCSEET-2002-KroneJS #case study #industrial
When Theory Meets Practice: Enriching the CS Curriculum through Industrial Case Studies (JK, DWJ, MS), pp. 207–214.
CSEETCSEET-2002-KuhnHTC #re-engineering
Panel 4: The Software Studio in Software Engineering Education (SK, OH, JET, BC), p. 256–?.
CSEETCSEET-2002-Leveson #future of #re-engineering
The Future of Software Engineering Education (NGL), p. 2.
CSEETCSEET-2002-McCracken #bottom-up #comprehension #design #modelling #re-engineering
Models of Designing: Understanding Software Engineering Education from the Bottom Up (WMM), p. 55–?.
CSEETCSEET-2002-SeffahG #re-engineering
Learner-Centered Software Engineering Education: From Resources to Skills and Pedagogical Patterns (AS, PG), pp. 14–21.
CSEETCSEET-2002-ThompsonE #documentation #re-engineering #using
Workshop 1: Developing Software Engineering Courses Using Computing Curriculum 2001 (CC 2001) Documentation (JBT, HME), pp. 260–261.
CSEETCSEET-2002-TowhidnejadH #quality #tutorial
Tutorial 3: Software Quality Across the Curriculum (MT, TBH), pp. 268–272.
CSEETCSEET-2002-UmphressH #learning #process
Software Process as a Foundation for Teaching, Learning and Accrediting (DAU, JAHJ), pp. 160–169.
ITiCSEITiCSE-2002-AlmstrumGHM #research
Import and export to/from computing science education: the case of mathematics education research (VLA, DG, OH, TM), pp. 193–194.
ITiCSEITiCSE-2002-Bergin #web #wiki
Teaching on the wiki web (JB), p. 195.
ITiCSEITiCSE-2002-CarboneS #learning #question #student #what
A studio-based teaching and learning model in IT: what do first year students think? (AC, JS), pp. 213–217.
ITiCSEITiCSE-2002-Chalk #aspect-oriented #human-computer #learning #using
Evaluating the use of a virtual learning environment for teaching aspects of HCI (PC), pp. 125–129.
ITiCSEITiCSE-2002-DaleBBK
A dialog between authors and teachers (NBD, JB, DJB, CWK), pp. 44–45.
ITiCSEITiCSE-2002-GreeningK #experience #research
Undergraduate research experience in computer science education (TG, JK), pp. 151–155.
ITiCSEITiCSE-2002-Gries #problem
Problems with CS education (DG), p. 135.
ITiCSEITiCSE-2002-Hamer02a #approach #design pattern
A musical approach to teaching design patterns (JH), p. 197.
ITiCSEITiCSE-2002-HansenR #collaboration #learning #modelling #object-oriented #tool support
Tool support for collaborative teaching and learning of object-oriented modeling (KMH, AVR), pp. 146–150.
ITiCSEITiCSE-2002-Lee #approach
The emporium approach to computer science education (JANL), pp. 203–207.
ITiCSEITiCSE-2002-Martinez-UnanuePPUV #overview #programming
Electronic books for programming education: a review and future prospects (RMU, MPV, CPF, JUF, JÁVI), pp. 34–38.
ITiCSEITiCSE-2002-Schreiner #algorithm #distributed #java #tool support
A java toolkit for teaching distributed algorithms (WS), pp. 111–115.
ITiCSEITiCSE-2002-Wirth
Computing science education: the road not taken (NW), pp. 1–3.
ICEISICEIS-2002-IglesiasMCCF #database #design #fault #learning
Learning to Teach Database Design by Trial and Error (AI, PM, DC, EC, FF), pp. 500–505.
ICEISICEIS-2002-LaraA #multi #visualisation #web
Hierarchical Visualization in a Simulation-Based Educational Multimedia Web System (JdL, MA), pp. 946–953.
ICPRICPR-v2-2002-PhungDV #analysis
Narrative Structure Analysis with Education and Training Videos for E-Learning (DQP, CD, SV), p. 835–?.
SEKESEKE-2002-BagnoliFS #distance #named
WebTeach: an integrated web-based cooperative environment for distance teaching (FB, FF, AS), pp. 519–520.
SEKESEKE-2002-HarzallahLT #modelling #named
CommOnCV: modelling the competencies underlying a curriculum vitae (MH, ML, FT), pp. 65–71.
SEKESEKE-2002-VanT #collaboration #evaluation #named #process
FAQshare: a frequently asked questions voting system as a collaboration and evaluation tool in teaching activities (HLV, AT), pp. 557–560.
TOOLSTOOLS-USA-2002-BackerDS #eiffel #encapsulation #web #web service
An Encapsulated Eiffel Education Environment, based on Web Services (MDB, GD, MS), pp. 97–106.
HTHT-2001-MooreBS #using
Personally tailored teaching in WHURLE using conditional transclusion (AM, TJB, CDS), pp. 163–164.
JCDLJCDL-2001-DongA #architecture #design #library
Design principles for the information architecture of a SMET education digital library (AD, AMA), pp. 314–321.
JCDLJCDL-2001-YaronMF #library
Linked active content: a service for digital libraries for education (DY, DJM, RF), pp. 25–32.
CSEETCSEET-2001-Bothe #challenge #reverse engineering #scalability
Reverse Engineering: The Challenge of Large-Scale Real-World Educational Projects (KB), pp. 115–126.
CSEETCSEET-2001-Carrington
Teaching PSPSM and TSPi in Universities (DAC), p. 139–?.
CSEETCSEET-2001-Cowling01a #algorithm #data type #experience #java #re-engineering
Teaching Data Structures and Algorithms in a Software Engineering Degree: Some Experience with Java (AJC), pp. 247–257.
CSEETCSEET-2001-GrothR #all about #process #re-engineering
It’s All about Process: Project Oriented Teaching of Software Engineering (DPG, ELR), pp. 7–17.
CSEETCSEET-2001-Newman #case study #re-engineering
Observations on Relationships between Initial Professional Education for Software Engineering and Systems Engineering-A Case Study (IN), p. 172–?.
CSEETCSEET-2001-PostemaMD #evolution #re-engineering
Including Practical Software Evolution in Software Engineering Education (MP, JM, MD), p. 127–?.
CSEETCSEET-2001-RobillardKd #process
YOOPEEDOO (UPEDU): A Process for Teaching Software Process (PNR, PK, Pd), pp. 18–26.
CSEETCSEET-2001-Runeson #case study #experience
Experiences from Teaching PSP for Freshmen (PR), p. 98–?.
CSEETCSEET-2001-SindersonS #re-engineering #source code
Undergraduate Software Engineering Education: The Body of Knowledge, Existing Programs and Accreditation (ES, LS), pp. 221–230.
CSEETCSEET-2001-VeerV #component #human-computer #interface #re-engineering
The Human-Computer Interface is the System: A Plea for a Poor Man’s HCI Component in Software Engineering Curricula (GCvdV, HvV), p. 276–?.
ITiCSEITiCSE-2001-BerqueJJ #using
Teaching theory of computation using pen-based computers and an electronic whiteboard (DAB, DKJ, LJ), pp. 169–172.
ITiCSEITiCSE-2001-CarnianiD #comprehension #network
The NetWire emulator: a tool for teaching and understanding networks (EC, RD), pp. 153–156.
ITiCSEITiCSE-2001-ChoiC #design #interactive #learning #multi #object-oriented #using
Using interactive multimedia for teaching and learning object oriented software design (SHC, SC), p. 176.
ITiCSEITiCSE-2001-CoverCK #adaptation #implementation
An international model for curriculum adaptation and implementation (CFC, RDC, KJK), p. 179.
ITiCSEITiCSE-2001-DannCP #recursion #using #visualisation
Using visualization to teach novices recursion (WD, SC, RP), pp. 109–112.
ITiCSEITiCSE-2001-Filho #development #process #requirements
Requirements for an educational software development process (WPPF), pp. 65–68.
ITiCSEITiCSE-2001-HabermanK #black box #concept
Activating “black boxes” instead of opening “zipper” — a method of teaching novices basic CS concepts (BH, YBDK), pp. 41–44.
ITiCSEITiCSE-2001-HoldenY
Innovative teaching practices in computing education: the TLA project (JH, AY), p. 174.
ITiCSEITiCSE-2001-Kaczmarczyk #assessment #distance #student #why
Accreditation and student assessment in distance education: why we all need to pay attention (LCK), pp. 113–116.
ITiCSEITiCSE-2001-KhuriH #algorithm #graph #named
EVEGA: an educational visulalization environment for graph algorithms (SK, KH), pp. 101–104.
ITiCSEITiCSE-2001-KollingR #guidelines #java #object-oriented
Guidelines for teaching object orientation with Java (MK, JR), pp. 33–36.
ITiCSEITiCSE-2001-Koppelman #abstraction
Teaching abstraction explicitly (HK), p. 191.
ITiCSEITiCSE-2001-LanariR #authoring #named
e-IMC: an authoring tool for humanistic teachers aimed to develop and distribute customized instructional courseware (DL, SR), p. 183.
ITiCSEITiCSE-2001-McCaugheyA #community #learning #network
The learning and teaching support network promoting best practice in the information and computer science academic community (AM, SA), p. 175.
ITiCSEITiCSE-2001-Medley #research #using
Using qualitative research software for CS education research (MDM), pp. 141–144.
ITiCSEITiCSE-2001-MendesMC #approach #flexibility #hypermedia
The cognitive flexibility theory0: an approach for teaching Hypermedia Engineering (EM, NM, SC), pp. 21–24.
ITiCSEITiCSE-2001-OConnorCM #empirical #process
Software process improvement education: a European experiment (RO, GC, MM), p. 180.
ITiCSEITiCSE-2001-RickmanMMH #network
Enhancing the computer networking curriculum (JR, MM, GM, PJH), pp. 157–160.
ITiCSEITiCSE-2001-Rosbottom #distance #hybrid #learning
Hybrid learning — a safe route into web-based open and distance learning for the computer science teacher (JR), pp. 89–92.
ITiCSEITiCSE-2001-Stevens #case study #experience #re-engineering
Experiences teaching software engineering for the first time (KTS), pp. 77–80.
ITiCSEITiCSE-2001-Vat #design #human-computer #synthesis
Teaching HCI with scenario-based design: the constructivist’s synthesis (KHV), pp. 9–12.
CHICHI-2001-BhavnaniRJ #identification #using
Beyond command knowledge: identifying and teaching strategic knowledge for using complex computer applications (SKB, FR, BEJ), pp. 229–236.
CHICHI-2001-RossonS #learning #reuse #simulation
Teachers as simulation programmers: minimalist learning and reuse (MBR, CDS), pp. 237–244.
VISSOFTSVIS-2001-Domingue #visualisation
Software Visualization and Education — Introduction (JD), pp. 205–212.
VISSOFTSVIS-2001-FleischerK #algorithm #animation
Algorithm Animation for Teaching (RF, LK), pp. 113–128.
VISSOFTSVIS-2001-RossG #learning #named #web
Hypertextbooks: Animated, Active Learning, Comprehensive Teaching and Learning Resources for the Web (RJR, MTG), pp. 269–284.
ICEISICEIS-v2-2001-Rizk #web
The Use of Information on the Web to Enhance Teaching (NJR), pp. 1002–1009.
ICEISICEIS-v2-2001-Serbedzija #internet #programming
Internet Programming: Teaching by Examples (NBS), pp. 996–1001.
ICEISICEIS-v2-2001-WidyaVPDM #enterprise #framework #modelling
Enterprise Modelling for an Educational Information Infrastructure (IW, CV, SP, IDD, EM), pp. 785–792.
AdaEuropeAdaEurope-2001-English #library #named #user interface
JEWL: A GUI Library for Educational Use (JE), pp. 266–277.
AdaSIGAda-2001-FaginME #ada #using
Teaching computer science with robotics using Ada/Mindstorms 2.0 (BSF, LDM, TWE), pp. 73–78.
ICSEICSE-2001-Kajko-MattssonFO #maintenance #maturity
Corrective Maintenance Maturity Model (CM3): Maintainer’s Education and Training (MKM, SF, UHO), pp. 610–619.
ICSEICSE-2001-SitaramanLWHW #approach #component #evaluation #formal method #re-engineering
A Formal Approach to Component-Based Software Engineering: Education and Evaluation (MS, TJL, BWW, EJH, LW), pp. 601–609.
ICSEICSE-2001-TvedtTG #re-engineering
The Software Factory: Combining Undergraduate Computer Science and Software Engineering Education (JDT, RT, KAG), pp. 633–642.
SACSAC-2001-KhatriR #approach #automation #health #reuse
A software reuse reference model approach in developing an automated educational system for patients health care management (AK, DCR), pp. 675–678.
SACSAC-2001-OkadaTY #collaboration #distributed
Distributed virtual environment realizing collaborative environment education (MO, HT, TY), pp. 83–88.
SACSAC-2001-RoccettiS #distance #multi
A web-based synchronized multimedia system for distance education (MR, PS), pp. 94–98.
DACDAC-2001-OzgunerMDWSH #design #logic #verification
Teaching Future Verification Engineers: The Forgotten Side of Logic Design (, DWM, JD, BW, JS, LH), pp. 253–255.
CBSECBSE-2000-Hall #case study #component #question #what
Educational Case Study–What is the Model of an Ideal Component? Must it be an Object? (PH), p. 8.
HTHT-2000-XuZNZ #adaptation #hypermedia
Adaptability in KDAEHS: an adaptive educational hypermedia system based on structural computing (HX, XZ, JN, ZZ), pp. 250–251.
VLDBVLDB-2000-HelalL #database #distributed #named #research
Rainbow: Distributed Database System for Classroom Education and Experimental Research (AH, HL), pp. 619–622.
VLDBVLDB-2000-RamamrithamABEGP #social
Social, Educational, and Governmental Change Enabled through Information Technology (KR, YEA, CB, ME, VG, DBP), pp. 651–654.
CSEETCSEET-2000-BoehmKP #approach #development #re-engineering #research
A Combined Curriculum Research and Curriculum Development Approach to Software Engineering Education (BWB, GEK, DP), p. 310–?.
CSEETCSEET-2000-Cusick #lessons learnt #re-engineering #student
Lessons Learned from Teaching Software Engineering to Adult Students (JJC), p. 39–?.
CSEETCSEET-2000-CybulskiL #analysis #design #multi #using
Teaching Systems Analysis and Design Using Multimedia and Patterns (JLC, TL), pp. 113–122.
CSEETCSEET-2000-DampierW #re-engineering #realtime
Teaching Scientific Method for Real-Time Software Engineering (DAD, REW), p. 199.
CSEETCSEET-2000-DemuthHZS #approach #experience #implementation
A Framework-Based Approach to Teaching OOT: Aims, Implementation, and Experience (BD, HH, SZ, LS), pp. 283–293.
CSEETCSEET-2000-DuleyM #student
Did We Really Teach That?: A Glimpse of Things Students (Don’t) Learn from Traditional CS1 (RD, SPM), pp. 237–245.
CSEETCSEET-2000-EllisMY #re-engineering
Issues Affecting Graduate and Postgraduate Software Engineering Curricula (HJCE, JCM, HY), p. 190.
CSEETCSEET-2000-HanlonSP #case study #distance #project management
Mixing Project Management and Distance Education: A Case Study (DH, MS, PP), p. 176–?.
CSEETCSEET-2000-HislopH
Production of Software Curriculum Modules (GWH, TBH), p. 51–?.
CSEETCSEET-2000-Kornecki #re-engineering #realtime
Real-Time Computing in Software Engineering Education (AJK), pp. 197–198.
CSEETCSEET-2000-McCrackenHRWB #re-engineering
A Proposed Curriculum for an Undergraduate Software Engineering Degree (WMM, IH, HAR, RW, LB), p. 246–?.
CSEETCSEET-2000-McDonald #industrial #project management
Teaching Software Project Management in Industrial and Academic Environments (JM), pp. 151–160.
CSEETCSEET-2000-ParrishDHH #approach #case study #component #re-engineering
A Case Study Approach to Teaching Component Based Software Engineering (ASP, BD, DPH, JEH), p. 140–?.
CSEETCSEET-2000-SucciS #effectiveness #overview #re-engineering
A Survey on the Effectiveness of the Internet-Based Facilities in Software Engineering Education (GS, RS), pp. 66–75.
CSEETCSEET-2000-WilliamsK #re-engineering
The Effects of “Pair-Pressure” and “Pair-Learning” on Software Engineering Education (LAW, RRK), pp. 59–65.
ITiCSEITiCSE-2000-CarrS #library #parallel #programming #thread
A portable class library for teaching multithreaded programming (SC, CKS), pp. 124–127.
ITiCSEITiCSE-2000-DickPM #re-engineering #tool support
Teaching tools for software engineering education (MD, MP, JM), pp. 49–52.
ITiCSEITiCSE-2000-Fagin #ada #using
Using Ada-based robotics to teach computer science (BSF), pp. 148–151.
ITiCSEITiCSE-2000-KelemenTHAB
Has our curriculum become math-phobic? (an American perspective) (CK, ABT, PH, OLA, KBB), pp. 132–135.
ITiCSEITiCSE-2000-KopplemanMDV #design #distance #human-computer
Team projects in distance education: a case in HCI design (HK, CvdM, EMAGvD, GCvdV), pp. 97–100.
ITiCSEITiCSE-2000-NelsonN #network #open source #using
Teaching computer networking using open source software (DN, YMN), pp. 13–16.
ITiCSEITiCSE-2000-Pullen #convergence
The Internet-based lecture: converging teaching and technology (JMP), pp. 101–104.
ITiCSEITiCSE-2000-RaabRP #java #tool support
Pedagogical power tools for teaching Java (JR, RR, VKP), pp. 156–159.
ITiCSEITiCSE-2000-Raner #object-oriented #visualisation
Teaching object-orientation with the Object Visualization and Annotation Language (OVAL) (MR), pp. 45–48.
ITiCSEITiCSE-2000-ShangSC
Agent technology in computer science and engineering curriculum (YS, HS, SSC), pp. 120–123.
ITiCSEITiCSE-2000-ShiSC #multi
A multi-agent system for computer science education (HS, YS, SSC), pp. 1–4.
ITiCSEITiCSE-2000-SpalterS #case study #experience #interactive #learning
Integrating interactive computer-based learning experiences into established curricula: a case study (AMS, RMS), pp. 116–119.
ITiCSEITiCSE-2000-YooSLL
Present status and direction of information curriculum of Korea (IHY, SBS, CHL, TWL), p. 195.
WCREWCRE-2000-BlahaB #database #reverse engineering
Teaching Database Reverse Engineering (MRB, IB), pp. 79–85.
ICMLICML-2000-BoicuTMBSCL #named #programming
Disciple-COA: From Agent Programming to Agent Teaching (MB, GT, DM, MB, PS, FC, CL), pp. 73–80.
KRKR-2000-MorgensternT #challenge #information management #representation
Teaching Knowledge Representation: Challenges and Proposals (LM, RHT), pp. 725–733.
ICSEFoSE-2000-Shaw #re-engineering #roadmap
Software engineering education: a roadmap (MS), pp. 371–380.
ICSEICSE-2000-Adroin #adaptation #framework #re-engineering
Developing and deploying software engineering courseware in an adaptable curriculum framework (WRA), pp. 284–292.
ICSEICSE-2000-Moore #lessons learnt #re-engineering #tool support #using
Lessons learned from teaching reflective software engineering using the Leap toolkit (CAM), pp. 672–675.
ICSEICSE-2000-Morrogh
Is software education narrow-minded? A position paper (PM), pp. 545–546.
SACSAC-2000-BarraCPGRS #distance #learning
Teach++: A Cooperative Distance Learning and Teaching Environment (MB, GC, UFP, VG, CR, VS), pp. 124–130.
CADECADE-2000-AndrewsB #higher-order #logic #named #proving #theorem proving #tutorial #using
Tutorial: Using TPS for Higher-Order Theorem Proving and ETPS for Teaching Logic (PBA, CEB), pp. 511–512.
ADLADL-1999-LozierMS #design #library
Design of a Digital Mathematical Library for Science, Technology and Education (DWL, BRM, BVS), pp. 118–128.
DL-1999-Agogino #library
Visions for a Digital Library for Science, Mathematics, Engineering and Technology Education (SMETE) (AMA), p. 205.
TPDLECDL-1999-BesserL #case study #image #metadata
Image and Metadata Distribution at Seven University Campuses: Reports from a Study of the Museum Educational Site Licensing Project (HB, RL), pp. 3–18.
CSEETCSEET-1999-Carver #challenge #re-engineering
Opportunities and Challenges for Software Engineering Education (DLC), p. 120–?.
CSEETCSEET-1999-EdwardsT #distance
Establishing a Distance Education Program (HME, JBT), pp. 106–108.
CSEETCSEET-1999-Halstead-Nussloch #distance
Establishing a Distance Education Program: Pedagogical Preparation (RHN), p. 109–?.
CSEETCSEET-1999-Hilburn #metric #re-engineering
PSP Metrics in Support of Software Engineering Education (TBH), p. 135–?.
CSEETCSEET-1999-Mengel #metric #research
Software Metrics: Views from Education, Research, and Training (SAM), pp. 126–128.
CSEETCSEET-1999-Murphy #approach #project management
Teaching Software Project Management: A Response-Interaction Approach (MGM), p. 26–?.
CSEETCSEET-1999-Ruhe #experience
Experience Factory-Based Professional Education and Training (GR), p. 62–?.
CSEETCSEET-1999-WohlinR #industrial #re-engineering
Achieving Industrial Relevance in Software Engineering Education (CW, BR), pp. 16–25.
ITiCSEITiCSE-1999-Ackermann #internet
Poster session. Internet curriculum. two courses: introductory and advanced (ECA), pp. 179–180.
ITiCSEITiCSE-1999-ArnowB #online #programming #using #web
On-line programming examinations using Web to teach (DA, OB), pp. 21–24.
ITiCSEITiCSE-1999-CabezaCR #behaviour #memory management #named
CacheSim: a cache simulator for teaching memory hierarchy behaviour (MLCC, MIGC, MLR), p. 181.
ITiCSEITiCSE-1999-Campos #distance #effectiveness #requirements
Minimum requirements for effective distance teaching systems (GLdC), p. 182.
ITiCSEITiCSE-1999-Clear #collaboration #concept #interactive #learning
A collaborative learning trial between New Zealand and Sweden-using Lotus Notes Domino in teaching the concepts of Human Computer Interaction (TC), pp. 111–114.
ITiCSEITiCSE-1999-DavyJ #learning #programming
Research-led innovation in teaching and learning programming (JD, TJ), pp. 5–8.
ITiCSEITiCSE-1999-DeeR #approach #learning
ACOM (“computing for all”): an integrated approach to the teaching and learning of information technology (HD, PR), p. 195.
ITiCSEITiCSE-1999-DeveauxFF #approach #re-engineering
Software engineering teaching: a “Docware” approach (DD, RF, PF), pp. 163–166.
ITiCSEITiCSE-1999-EllisHSLDCRT #collaboration #java #programming
A collaborative strategy for developing shared Java teaching resources to support first year programming (AE, DH, JS, JL, WD, AC, JR, ST), pp. 84–87.
ITiCSEITiCSE-1999-FuenteCC #architecture
Teaching computer architecture with a new superscalar processor emulator (SRdlF, MIGC, RMC), pp. 99–102.
ITiCSEITiCSE-1999-HabermanG #distance #learning
Distance learning model with local workshop sessions applied to in-service teacher training (BH, DG), pp. 64–67.
ITiCSEITiCSE-1999-Impagliazzo #architecture #scalability #word
Teaching very large instruction word architectures (JI), p. 208.
ITiCSEITiCSE-1999-KoldehofePT #algorithm #distributed #visualisation
Distributed algorithms visualisation for educational purposes (BK, MP, PT), pp. 103–106.
ITiCSEITiCSE-1999-Kubilus #development #experience #multi
Multi-team development project experience in a core computer science curriculum (NJK), p. 186.
ITiCSEITiCSE-1999-KurasGZ
Changing IS curriculum and methods of instruction (MK, MG, AZ), pp. 36–39.
ITiCSEITiCSE-1999-Levin #using
Use of a soundcard in teaching audio frequency and analog modem communications (MHL), pp. 79–83.
ITiCSEITiCSE-1999-LomicP #distance #on the
On distance education courseware (ML, ZP), p. 194.
ITiCSEITiCSE-1999-MadejW #intranet #named
IntraED — an intranet solution for EDucation (JM, TW), p. 203.
ITiCSEITiCSE-1999-Polak #case study #communication #using
Teaching computer communication skills using case study method (PP), p. 190.
ITiCSEITiCSE-1999-PutSZ99a #internet #process #using
The use of the Internet in the teaching process (DP, JS, MZ), p. 193.
ITiCSEITiCSE-1999-Rossi #internet #named #programming
KPPCDL: an Internet based shared environment for introductory programming education (AJR), p. 196.
ITiCSEITiCSE-1999-Taylor #implementation #standard #student
Implementing national educational technology standards for student in the United States (HGT), p. 200.
ITiCSEITiCSE-1999-Taylor99a #learning
Math link: linking curriculum, instructional strategies, and technology to enhance teaching and learning (HGT), p. 201.
ITiCSEITiCSE-1999-Utting #learning
Gathering and disseminating good practice at teaching and learning conferences (IU), p. 202.
ITiCSEITiCSE-1999-WryczaUGV #challenge #development #requirements
The challenges and directions of MIS curriculum development in respect of transformation of business requirements (SW, TWU, AG, BV), pp. 177–178.
ITiCSEITiCSE-1999-YangB #interface #java #programming #using
Using Java and the socket interface in teaching client/server programming (AY, YB), p. 206.
ITiCSEITiCSE-1999-YangD
Promoting computer software intellectual property right in Computer Science Education (LY, ZD), pp. 115–118.
ITiCSEITiCSE-1999-YoungJ
Innovation in post graduate computer science education (AY, DJ), p. 205.
ITiCSEITiCSE-1999-ZoltowskiBD #delivery
Curriculum and teaching delivery change in an international context (BZ, RDB, JD), pp. 33–35.
FMFM-v2-1999-LevyT #approach
A PVS-Based Approach for Teaching Constructing Correct Iterations (ML, LT), pp. 1859–1860.
HCIHCI-CCAD-1999-Bollerslev
ICT in education in Denmark (PB), pp. 712–717.
HCIHCI-CCAD-1999-BrownS #development #learning #people
An illustrated methodology for the development of virtual learning environments for use by people in special needs education (DJB, DSS), pp. 1105–1110.
HCIHCI-CCAD-1999-Callear
ITEs as teacher substitutes: use and feasability (DC), pp. 632–636.
HCIHCI-CCAD-1999-CarroMR #adaptation #learning
Teaching tasks in an adaptive learning environment (RMC, RM, EP, PR), pp. 740–744.
HCIHCI-CCAD-1999-InmanL #using
Teaching orientation and mobility skills to blind children using simulated acoustical environments (DPI, KL), pp. 1090–1094.
HCIHCI-CCAD-1999-Kameneva #communication #using
Educational use of communication and information technologies in Ukraine (TK), pp. 701–706.
HCIHCI-CCAD-1999-NealI #case study #distance #experience #learning
Asynchronous distance learning for corporate education: experiences with Lotus LearningSpace (LN, DI), pp. 750–754.
HCIHCI-CCAD-1999-OzawaAFSY #adaptation #case study #implementation #process #realtime
An experimental study on implementing real-time estimator of human cognitive process into eye-sensing head mounted display for realizing adaptive CAI for teaching plant diagnosis knowledge (TO, YA, SF, HS, HY), pp. 1197–1200.
HCIHCI-CCAD-1999-RashevOS #design #towards
Computer aided design in medical domain: a new viewpoint towards computer aided education (RR, RO, HS), pp. 621–625.
HCIHCI-CCAD-1999-ScheuermannLT #challenge #online
Moderating the future: the challenge of on-line education (FS, KL, RT), pp. 745–749.
HCIHCI-CCAD-1999-VirvouT #development
A role for school teachers in the development of an ITS (MV, VT), pp. 691–695.
HCIHCI-CCAD-1999-YenWNL #case study #design #information management #learning
Design of a computer-mediated environment to capture and evaluate knowledge transfer and learning: a case study in a larger higher education class (SY, BW, JN, LJL), pp. 735–739.
HCIHCI-EI-1999-SakuradaBN
Extension of the IdeaBoard for Educational Applications (TS, HB, MN), pp. 213–217.
HCIHCI-EI-1999-Sokolov #biology #feedback
Computer Assisted Education with Cognitive and Biological Feedback Loops (ES), pp. 834–837.
TOOLSTOOLS-USA-1999-Dedene #case study #eiffel #experience #programming language #student
Experiences Teaching Eiffel as a First Programming Language to Economy Students (GD), pp. 584–592.
TOOLSTOOLS-USA-1999-GriffithsWHMR #architecture #user interface
Separable UI Architectures in Teaching Object Technology (RG, MW, SH, MM, HR), pp. 290–299.
TOOLSTOOLS-USA-1999-Ramakrishnan #community #distributed #learning #testing #visualisation
Visualizing O-O Testing in Virtual Communities — Distributed Teaching and Learning (SR), p. 300–?.
AdaEuropeAdaEurope-1999-Korochkin #ada
Ada 95 as a Foundation Language in Computer Engeneering Education in Ukraine (AK), pp. 181–186.
AdaSIGAda-1999-McCormick #ada #re-engineering #realtime
Ada, model railroading, and real-time software engineering education (JWM), pp. 111–112.
SACSAC-1999-JacksonTW #artificial reality #collaboration #multi
Peer Collaboration and Virtual Environments: A Preliminary Investigation of Multi-Participant Virtual Reality Applied in Science Education (RLJ, WT, WW), pp. 121–125.
SACSAC-1999-Krishnamurthi #email #programming
Integrating E-Mail in a Programming Class: Implications for Teaching Programming (MK), pp. 126–131.
DL-1998-TsaiM #library
Digital Library for Education and Medical Decision Making (MCT, KLM), pp. 311–312.
HTHT-1998-SilvaDDO #adaptation #hypermedia
Adaptive Navigational Facilities in Educational Hypermedia (DPdS, RVD, ED, HJO), pp. 291–292.
CSEETCSEET-1998-Bagert #named
Workshop: Software Education 2000: Computing at the Crossroads (DJB), p. 165–?.
CSEETCSEET-1998-Cowling98a #analysis #experience #re-engineering #student
Teaching Systems Analysis to Software Engineering Students: Experience with a Structured Methodology (AJC), pp. 102–113.
CSEETCSEET-1998-Hislop #learning #network
Teaching Via Asynchronous Learning Networks (GWH), pp. 16–35.
CSEETCSEET-1998-Lethbridge #overview #re-engineering
A Survey of the Relevance of Computer Science and Software Engineering Education (TCL), pp. 56–66.
CSEETCSEET-1998-ParrishBCDHHJS #information management #re-engineering
Computer Engineering, Computer Science and Management Information Systems: Partners in a Unified Software Engineering Curriculum (ASP, RBB, DWC, BD, DPH, JEH, JJ, SS), pp. 67–75.
ITiCSEITiCSE-1998-AbunawassMN #design #distance #learning
An integratable unit based computer science distance learning curriculum design for the ACM/IEEE curricula 1991 (AMA, MM, KN), pp. 18–20.
ITiCSEITiCSE-1998-Astrachan
Concrete teaching: hooks and props as instructional technology (OLA), pp. 21–24.
ITiCSEITiCSE-1998-Bampton
Teaching computer science in Papua New Guinea (AB), pp. 25–27.
ITiCSEITiCSE-1998-BorstlerJ #research #student
The students conference — a tool for the teaching of research, writing, and presentation skills (JB, OJ), pp. 28–31.
ITiCSEITiCSE-1998-BouletJB #modelling #process #student #using
Teaching process modelling to undergraduate computer students: effects of using Lotus Notes and television programmes (MMB, FBJ, SB), pp. 32–36.
ITiCSEITiCSE-1998-CallaghanH #3d #design pattern #java #source code #visualisation
3-D visualisation of design patterns and Java programs in computer science education (MC, HH), pp. 37–40.
ITiCSEITiCSE-1998-CarboneK #overview
A survey of methods used to evaluate computer science teaching (AC, JK), pp. 41–45.
ITiCSEITiCSE-1998-Casey #learning #modelling #web
Learning “from” or “through” the Web: models of Web based education (DC), pp. 51–54.
ITiCSEITiCSE-1998-Condon #industrial
The Irish software industry and education (JC), pp. 1–4.
ITiCSEITiCSE-1998-DagdilelisS #algorithm #graph #named
DIDAGRAPH: software for teaching graph theory algorithms (VD, MS), pp. 64–68.
ITiCSEITiCSE-1998-GonzalezC #multi #question
Multimedia education — quo vadis? (RG, GC), pp. 90–93.
ITiCSEITiCSE-1998-GrissomK #online
Group 5 (working group): the on-line computer science teaching centre (SG, DK), p. 270.
ITiCSEITiCSE-1998-Hadjerrouit #framework #java #paradigm
A constructivist framework for integrating the Java paradigm into the undergraduate curriculum (SH), pp. 105–107.
ITiCSEITiCSE-1998-HaganS #programming
The value of discussion classes for teaching introductory programming (DH, JS), pp. 108–111.
ITiCSEITiCSE-1998-HampelFKM #hypermedia
Hypermedia teaching of mechanics — MechANIma (TH, FF, RKS, WHM), pp. 112–116.
ITiCSEITiCSE-1998-HilburnMBO #re-engineering
Software engineering across computing curricula (TBH, SAM, DJB, DO), pp. 117–121.
ITiCSEITiCSE-1998-Jenkins #approach #programming
A participative approach to teaching programming (TJ), pp. 125–129.
ITiCSEITiCSE-1998-LambrixK
Computer science as an integrated part of engineering education (PL, MK), pp. 153–156.
ITiCSEITiCSE-1998-Marshall #internet #using
Using the Internet to teach the Internet (DM), pp. 171–174.
ITiCSEITiCSE-1998-ODwyer #perspective
Educational software — a European perspective (TO), pp. 10–13.
ITiCSEITiCSE-1998-PilgrimC #online
The Swinburne on-line education project (CJP, MJC), pp. 189–192.
ITiCSEITiCSE-1998-ReslerD #compilation #named #visualisation
VCOCO: a visualisation tool for teaching compilers (RDR, DMD), pp. 199–202.
ITiCSEITiCSE-1998-Roberts #using
Strategies for using technology in the teaching of ethics (ER), pp. 209–212.
ITiCSEITiCSE-1998-Thomas
Group 4 (working group): the impact of campus-wide portable computing on computer science education (ST), p. 270.
ITiCSEITiCSE-1998-WadeP #delivery #design
Evaluating the design and delivery of WWW based educational environments and courseware (VPW, CP), pp. 243–248.
ICFPICFP-1998-Putnik #on the #self
On Application of Self-Similar Pictures in Education (ZP), p. 341.
CHICHI-1998-AbowdABEGL #integration #problem #ubiquitous
Investigating the Capture, Integration and Access Problem of Ubiquitous Computing in an Educational Setting (GDA, CGA, JAB, TE, PG, JL), pp. 440–447.
CHICHI-1998-DobsonR #development #incremental #interface #tool support
Tools for Incremental Development of Educational Software Interfaces (WD, CR), pp. 384–391.
CHICHI-1998-LewisBCR #adaptation #design #process #user interface
Adapting User Interface Design Methods to the Design of Educational Activities (CHL, CB, GC, CR), pp. 619–626.
CHICHI-1998-WallaceSKBHHKKPRR #design #named
ARTEMIS: Learner-Centered Design of an Information Seeking Environment for K-12 Education (RW, ES, JK, NB, JH, HEH, DK, EK, GP, DR, OR), pp. 195–202.
ICMLICML-1998-TecuciK #student
Teaching an Agent to Test Students (GT, HK), pp. 565–573.
ICPRICPR-1998-LoupiasBJ #automation #image
Automatic selection of illustrations for teaching image processing (EL, SB, JMJ), pp. 1177–1179.
TOOLSTOOLS-PACIFIC-1998-Goschnick #authoring #design #development #online
Design and Development of Melbourne IT Creator(tm): ASystem for Authoring and Management of Online Education (SG), p. 187–?.
TOOLSTOOLS-USA-1998-McKim #design #multi #object-oriented #programming #using
Using a Multi-Term Project to Teach Object Oriented Programming and Design (JCM), p. 468–?.
SACSAC-1998-Chatterjee #paradigm #towards
Towards a MASC appliances-based educational paradigm (SC), pp. 112–116.
HPDCHPDC-1998-McRobbieMAGPRWW #network #performance #research
Global High Performance Networking: Connecting the vNBS and the Asia-Pacific Advanced Network for Research and Education Applications (MAM, DFM, KHA, DG, DDP, RAR, SSW, JGW), pp. 252–259.
ADLADL-1997-DAlessandroGCEC #library #using
Continuing Medical Education to the Point of Care Using a Digital Library and Intimate Computers (MPD, JRG, JJC, WEE, LGC), pp. 95–101.
ADLADL-1997-ZhangJ #framework #library #multi
A Framework for Supporting Quality-Based Multimedia Presentation in Educational Digital Libraries (AZ, TVJ), pp. 102–113.
CSEETCSEET-1997-BudgenB #empirical #encapsulation #re-engineering
Encapsulating Empirical Practices within the Software Engineering Curriculum (DB, PB), pp. 111–119.
CSEETCSEET-1997-Habra #evolution #integration #re-engineering
Peopleware Integration in an Evolving Software Engineering Curriculum (NH), pp. 102–110.
CSEETCSEET-1997-Jackson #re-engineering
A Missing Element in Software Engineering Education (MJ), pp. 2–3.
CSEETCSEET-1997-Kendall
A Pattern Based Curriculum for Computer Systems Engineering (EAK), pp. 132–149.
CSEETCSEET-1997-KorneckiHTBGM #collaboration #industrial #re-engineering
Strengthening Software Engineering Education through Academic Industry Collaboration (AJK, IH, MT, RB, TG, LM), p. 204–?.
CSEETCSEET-1997-Mayr #enterprise #re-engineering
Teaching Software Engineering by Means of a “Virtual Enterprise” (HM), pp. 176–184.
CSEETCSEET-1997-Parnas
Teaching for Change (DLP), pp. 174–175.
CSEETCSEET-1997-Pierce #re-engineering #using
Teaching software engineering principles using maintenance-based projects (KRP), pp. 53–60.
CSEETCSEET-1997-Umphress #case study #experience #re-engineering
Experiences in constructing a level-2 software engineering graduate curriculum (DAU), pp. 4–12.
CSEETCSEET-1997-UpchurchS #design
Designing process-based software curriculum (RLU, JSK), pp. 28–39.
CSEETCSEET-1997-Wohlin #challenge #development #scalability
Meeting the Challenge of Large-Scale Software Development in an Educational Environment (CW), pp. 40–52.
ITiCSEITiCSE-1997-Berry #algorithm
Improving discrete mathematics and algorithms curricula with LINK (JWB), pp. 14–20.
ITiCSEITiCSE-1997-BifflG #project management #quality #re-engineering
Teaching software engineering and project management to 300 participants without drain of quality or intensity (SB, TG), pp. 51–53.
ITiCSEITiCSE-1997-Carswell #communication #distance #internet #learning #student
Teaching via the Internet: the impact of the Internet as a communication medium on distance learning introductory computing students (LC), pp. 1–5.
ITiCSEITiCSE-1997-ConinxDRF #design #interactive #multi
Design and realization of an interactive multimedia server in education (KC, BD, FVR, EF), pp. 65–70.
ITiCSEITiCSE-1997-DixonMK #network #simulation #using
Using a network simulation package to teach the client-server model (MWD, TJM, JMK), pp. 71–73.
ITiCSEITiCSE-1997-EricksonL #web
A pedagogical pattern for bringing service into the curriculum via the web (CE, PL), pp. 54–56.
ITiCSEITiCSE-1997-FeldmanB #concurrent #programming
Concurrent programming CAN be introduced into the lower-level undergraduate curriculum (MBF, BDB), pp. 77–79.
ITiCSEITiCSE-1997-HitzK #c++
Teaching C++ on the WWW (MH, SK), pp. 11–13.
ITiCSEITiCSE-1997-MeisaloST #data type #named
CLAP: teaching data structures in a creative way (VM, ES, JT), pp. 117–119.
ITiCSEITiCSE-1997-PalmeM #using
Use of computer conferencing to teach a course on humans and computers (JP, SM), pp. 88–90.
ITiCSEITiCSE-1997-PriceP #empirical #evaluation #feedback #programming
Teaching programming through paperless assignments: an empirical evaluation of instructor feedback (BAP, MP), pp. 94–99.
ITiCSEITiCSE-1997-TheotokisGGP #data type #interactive #named
VIBDaST: a virtual interactive book as a data structures teaching aid (DT, GG, PG, GP), pp. 111–113.
ITiCSEITiCSE-WGR-1997-GoldweberIBCDFM
Historical perspectives on the computing curriculum (report of the ITiCSE 1997 working group on historical perspectives in computing education) (MG, JI, IAB, AGC, GD, HF, JPM, RR), pp. 94–111.
ITiCSEITiCSE-WGR-1997-GrangerLABGJMY #information management #social #using
Using information technology to integrate social and ethical issues into the computer science and information systems curriculum (report of the ITiCSE 1997 working group on social and ethical issue in computing curricula) (MJG, JCL, ESA, CB, DG, DDJ, CDM, FHY), pp. 38–50.
ITiCSEITiCSE-WGR-1997-Martin #social
The case for integrating ethical and social impact into the computer science curriculum (CDM), pp. 114–120.
ITiCSEITiCSE-WGR-1997-Maurer #distributed #learning
The emergence of sophisticated distributed teaching and learning environments (HM), pp. 112–113.
ITiCSEITiCSE-WGR-1997-Turner #question
Technology in computing education: yet another bandwagon? (JT), pp. 121–124.
ITiCSEITiCSE-WGR-1997-WolzPACDKLMSW #collaboration #communication
Computer-mediated communication in collaborative educational settings (report of the ITiCSE 1997 working group on CMC in collaborative educational settings) (UW, JP, PA, ZC, JD, GK, AL, SM, RS, HMW), pp. 51–69.
CIAAWIA-1997-Velinov
Teaching Theory of Computation with Tape Machines (YV), pp. 213–227.
HCIHCI-CC-1997-Weber #design #user interface
Design of Nonvisual User Interfaces for Use in Education (GW), pp. 413–416.
HCIHCI-SEC-1997-ShibuyaKT #using
Teaching Information Literacy in Technical Courses Using WWW (YS, GK, HT), pp. 723–726.
HCIHCI-SEC-1997-WilliamsFSTE #learning #named #student
PEBBLES: Providing Education by Bringing Learning Environments to Students (LAW, DIF, GS, JT, RE), pp. 115–118.
TOOLSTOOLS-ASIA-1997-SheardH #c++ #case study #concept #experience #object-oriented #programming #student #using
Experiences with Teaching Object-Oriented Concepts to Introductory Programming Students Using C++ (JS, DH), pp. 310–319.
AdaEuropeAdaEurope-1997-CoolingDC #development #programming language
Computer Aided Teaching of Programming Languages: An Ada-specific Development (JEC, ND, JC), pp. 35–45.
PPDPPLILP-1997-Hanus #functional #logic programming
Teaching Functional and Logic Programming with a Single Computational Model (MH), pp. 335–350.
PPDPPLILP-1997-Thompson #approach #functional #problem #programming
Where Do I Begin? A Problem Solving Approach in teaching Functional Programming (SJT), pp. 323–334.
AdaTRI-Ada-1997-Gonzalez-BarahonaCQBL #ada #network #programming
Teaching Network Programming with Ada and Lower_Layer (JMGB, JCG, PdlHQ, FJBC, LLF), pp. 105–110.
AdaTRI-Ada-1997-SuchanS #ada #problem #using
Using Ada 95 as a Tool to Teach Problem Solving to Non-CS Majors (WKS, TLS), pp. 31–36.
ESECESEC-FSE-1997-Maibaum #question #what
What We Teach Software Engineers in the University: Do We Take Engineering Seriously? (TSEM), pp. 40–50.
SACSAC-1997-SolowayN #future of #learning #lessons learnt
The future of computers in education: learning 10 lessons from the past (ES, CAN), p. 2.
DACDAC-1997-Man #question
Education for the Deep Submicron Age: Business as Usual? (HDM), pp. 307–312.
CSEETCSEE-1996-Frailey #re-engineering
Innovate or Perish — The Opportunity for Software Engineering Education (DJF), pp. 2–5.
CSEETCSEE-1996-HoffmanSW #testing
Teaching and Testing (DH, PAS, PW), pp. 248–258.
CSEETCSEE-1996-JacksonMRS #industrial #re-engineering
Changing Culture: An Industry Perspective on Graduate Software Engineering Education (MJ, KM, MR, KS), pp. 230–233.
CSEETCSEE-1996-Ozcan #integration #re-engineering #tool support
Integration of Software Tools in Software Engineering Education (MBÖ), pp. 149–171.
CSEETCSEE-1996-Robillard #re-engineering
Teaching Software Engineering through a Project-Oriented Course (PNR), pp. 85–95.
CSEETCSEE-1996-Ryan #industrial #question #re-engineering
Meeting Industry’s Needs — Should We Teach the Software Engineering of the Past? (KR), pp. 218–220.
CSEETCSEE-1996-ShepardBS #automation #scalability #tool support #using
Use of Large, Domain Specific CASE tools in Undergraduate Curricula (TS, BB, MS), pp. 144–148.
CSEETCSEE-1996-TakvorianMZ #re-engineering #using #web
Using the World Wide Web to Promote Software Engineering Education (AT, KM, DZ), p. 270–?.
ITiCSEITiCSE-1996-Adams
Teaching with technology at my fingertips (ESA), p. 229.
ITiCSEITiCSE-1996-BatlleMP #framework #platform
A built-in educational platform for integrating computer engineering technologies (JB, JM, LP), p. 229.
ITiCSEITiCSE-1996-Beise #internet #tool support
Integrating Internet tools into the soft side of informatics education (CMB), pp. 107–108.
ITiCSEITiCSE-1996-CaoLLPZ #information management #learning
Integrating CSCW in a cooperative learning environment to teach information systems (NVC, AL, ML, OP, CZ), pp. 125–129.
ITiCSEITiCSE-1996-CarswellB #approach #distance #game studies #multi
An adventure game approach to multimedia distance education (LC, DB), pp. 122–124.
ITiCSEITiCSE-1996-CoeWI #architecture #interactive
An interactive environment for the teaching of computer architecture (PSC, LMW, RNI), pp. 33–35.
ITiCSEITiCSE-1996-GrangerL #automation #tool support
Integrating CASE tools into the CS/CIS curriculum (MJG, JCL), pp. 130–132.
ITiCSEITiCSE-1996-Hainline #data transformation #named #representation
DATATUTOR: a package for teaching data representation (DH), p. 234.
ITiCSEITiCSE-1996-Hartley #hypermedia #network #operating system #using
A hypermedia lab manual for operating systems: using the network to teach (SJH), pp. 8–10.
ITiCSEITiCSE-1996-HartleyGJMMPRS #interactive #internet #using #web
Enhancing teaching using the Internet: report of the working group on the World Wide Web as an interactive teaching resource (SH, JGP, DJ, CM, MDM, BAP, MR, MKS), pp. 218–228.
ITiCSEITiCSE-1996-Jimenez-PerisPM #distributed #library #named #programming
DD-Mod: a library for teaching distributed programming (RJP, MPM, JMMF), p. 229.
ITiCSEITiCSE-1996-Jones #distance #problem
Computing by distance education: problems and solutions (DJ), pp. 139–146.
ITiCSEITiCSE-1996-Jones96a #java #operating system
RCOS.java: an animated operating system for computer science education (DJ), p. 233.
ITiCSEITiCSE-1996-KnoxWJKKLMPR #guidelines #using
Use of laboratories in computer science education: guidelines for good practice: report of the working group on computing laboratories (DK, UW, DTJ, EBK, JK, AL, JPM, VKP, KAR), pp. 167–181.
ITiCSEITiCSE-1996-Krone #algorithm #analysis #data type #symbolic computation #using
Using symbolic computation for teaching data structures and algorithm analysis (JK), p. 230.
ITiCSEITiCSE-1996-KwiatkowskiALMCLKS #development #parallel #tool support
Teaching parallel processing: development of curriculum and software tools (JK, MA, EL, TM, JCC, JL, HK, SS), pp. 159–161.
ITiCSEITiCSE-1996-LuqueSSCFS #development #parallel
Parallel systems development in education: a guided method (EL, JS, RS, EC, JF, MS), pp. 156–158.
ITiCSEITiCSE-1996-MarsdenO #analysis #framework #modelling #multi #named #process #tool support
MuPMoTT: a multimedia based tool supporting the teaching of process modelling within a framework of structured system analysis (PM, MO), pp. 116–118.
ITiCSEITiCSE-1996-MartiPH #network #paradigm
PACKET tracing: a new paradigm for teaching computer network courses (WFM, UWP, JAHJ), pp. 162–164.
ITiCSEITiCSE-1996-McManusBCST #challenge #using
Challenges of using groupware to teach groupware (MMM, CMB, JAC, JS, MBT), pp. 165–166.
ITiCSEITiCSE-1996-McNally #algorithm #data type #using #visualisation
Using visualization in teaching data structures and algorithms (MFM), p. 231.
ITiCSEITiCSE-1996-Motil #student
Desktop teaching: on the students desk (JM), p. 231.
ITiCSEITiCSE-1996-Owen #web
Integrating World Wide Web technology into undergraduate education (GSO), pp. 101–103.
ITiCSEITiCSE-1996-Pattinson #network
Network management teaching — managing a simulated network (CP), p. 233.
ITiCSEITiCSE-1996-Prey #learning
Cooperative learning and closed laboratories in an undergraduate computer science curriculum (JCP), pp. 23–24.
ITiCSEITiCSE-1996-ProulxRF #how #question #what
Foundations of computer science: what are they and how do we teach them? (VKP, RR, HJF), pp. 42–48.
ITiCSEITiCSE-1996-SanchezV #analysis #image #lisp
ViLi (Vision LISP): a software environment for teaching image processing and analysis (JS, JV), p. 234.
ITiCSEITiCSE-1996-Siviter #collaboration #process
Computer assistance for managing educational resources and managing collaborative educational processes (DS), pp. 104–106.
ITiCSEITiCSE-1996-Taylor #case study #experience #multi
Integrating multimedia and telecommunications laboratory experiences into teacher education (HGT), p. 230.
ITiCSEITiCSE-1996-ThomasCPPPE #distance #internet
Distance education over the Internet (PT, LC, MP, BP, BAP, JE), pp. 147–149.
ITiCSEITiCSE-1996-WolzWDM #multi #programming
Teaching introductory programming in the multi-media world (UW, SW, DD, MM), pp. 57–59.
CSCWCSCW-1996-Yankelovich #collaboration #how #internet
An Introduction to the Internet and How it can be Used for Collaboration for K-12 Teachers (NY), p. 3.
SEKESEKE-1996-Franca #c++ #design #library #object-oriented #programming
The Design of a Class Library to Support Teaching of Object Oriented Programming with C++ (PBF), pp. 32–37.
AdaTRI-Ada-1996-HamiltonC #ada
Ada Training and Education in the US Army and US Air Force (JAHJ, DAC), pp. 151–155.
ADLADL-1995-RorvigHSSY #community
An Intelligent Agent for the K-12 Educational Community (MER, MWH, ROS, SLS, MEY), pp. 167–177.
CSEETCSEE-1995-AllenS #approach #modelling #requirements
An Integrated Approach to Teaching Requirements Modelling (PA, LS), pp. 223–237.
CSEETCSEE-1995-AlmstrumBF #research
Research Methods in Computer Science Education (VLA, DB, AEF), p. 449.
CSEETCSEE-1995-AtkinsonEM #evolution #re-engineering
An Evolution of a Software Engineering Curriculum (CA, DE, CM), pp. 99–112.
CSEETCSEE-1995-Budgen #design #problem #question
Is Teaching Software Design a “Wicked” Problem, too? (DB), pp. 239–254.
CSEETCSEE-1995-Card #metric
Teaching Practical Principles of Software Measurement (DNC), p. 443.
CSEETCSEE-1995-CoyneDGR #approach #case study #experience #modelling #re-engineering
Teaching More Comprehensive Model-Based Software Engineering: Experience with Objectory’s Use Case Approach (RFC, AHD, BB, DR), pp. 339–374.
CSEETCSEE-1995-DickJ #industrial #learning
Industry Involvement in Undergraduate Curricula: Reinforcing Learning by Applying the Principles (GND, SFJ), pp. 51–63.
CSEETCSEE-1995-GarlanBJTW #re-engineering
The CMU Master of Software Engineering Core Curriculum (DG, AWB, DJ, JET, JMW), pp. 65–86.
CSEETCSEE-1995-Gorski #approach #re-engineering
Software Engineering Education: A Dragging-Through Approach (JG), pp. 31–44.
CSEETCSEE-1995-Hefley #comprehension #design #using #web
Understanding, Using and Designing for Educational Uses of the World-Wide Web (WEH), pp. 431–432.
CSEETCSEE-1995-HilburnHK #integration #re-engineering
The Integration of Software Engineering into a Computer Science Curriculum (TBH, IH, AJK), pp. 87–97.
CSEETCSEE-1995-Jacquot #process
The Process of Teaching Process (JPJ), pp. 147–156.
CSEETCSEE-1995-LivingstonW #maturity
A Russian Software Center Ascends the SEI Maturity: Education by Motorola University (JL, KW), p. 439.
CSEETCSEE-1995-MannsP #industrial #object-oriented
Object-Oriented Technology Education and Training: Bridging the Gap Between Academia and Industry (MLM, GIP), p. 115.
CSEETCSEE-1995-McKim #design #eiffel #object-oriented #programming
Teaching Object Oriented Programming and Design with Eiffel (JCM), p. 445.
CSEETCSEE-1995-Mead #re-engineering #roadmap
Education Trends and Their Impact on Management of Software Engineering Education (NRM), pp. 419–428.
CSEETCSEE-1995-PaprzyckiWZ #approach #distributed #parallel #re-engineering
Parallel and Distributed Computing Education: A Software Engineering Approach (MP, RW, JZ), pp. 187–204.
CSEETCSEE-1995-ParrishBC #experience #re-engineering
Experience in Teaching a Management-Oriented Capstone Software Engineering Course (ASP, DB, DC), pp. 279–293.
CSEETCSEE-1995-Robinson #development #re-engineering
Software Engineering Curriculum Development Model (JSR), p. 257.
CSEETCSEE-1995-Shepard #on the #validation #verification
On Teaching Software Verification and Validation (TS), pp. 375–385.
CSEETCSEE-1995-Waddoups
Keynote Address: Education — The World’s Best Investment (ROW), p. 119.
CSEETCSEE-1995-Zucconi #industrial
Essential Knowledge for the Practising Software Engineer and the Responsibilities of University and Industry for Her Education (LZ), pp. 5–13.
TFPIEFPLE-1995-Davison #c
Teaching C after Miranda (AD), pp. 35–50.
TFPIEFPLE-1995-JarvisPM #case study #comprehension #experience #functional #programming #scalability
Understanding LOLITA: Experiences in Teaching Large Scale Functional Programming (SAJ, SP, RGM), pp. 103–119.
TFPIEFPLE-1995-KlugeRS #execution #functional #programming #using
Using pi-RED as a Teaching Tool for Functional Programming and Program Execution (WEK, CR, SBS), pp. 231–249.
TFPIEFPLE-1995-ODonnell #architecture #functional #specification
From Transistors to Computer Architecture: Teaching Functional Circuit Specification in Hydra (JJO), pp. 195–214.
TFPIEFPLE-1995-ThompsonH #functional #programming
Functional Programming Through the Curriculum (SJT, SH), pp. 85–102.
CHICHI-1995-KaratD #usability
Practical Education for Improving Software Usability (JK, TD), pp. 162–169.
SEKESEKE-1995-UrbanCCM #future of #re-engineering
The Future of Software Engineering Education (JEU, DEC, DLC, RTM), p. 63.
AdaTRI-Ada-1995-FeldmanB #ada #programming
Teaching Object Programming with Ada 95 (MBF, JB), pp. 655–685.
AdaTRI-Ada-1995-LevyM #programming #reuse
Teaching Programming for Reuse: Generics for Educators (SPL, JWM), pp. 105–117.
SACSAC-1995-Boulet #distance
Learner-controlled situation with distance education (MMB), pp. 36–39.
SACSAC-1995-GuzdialRC #collaboration #interactive #learning #multi
Collaborative and multimedia interactive learning environment for engineering education (MG, NR, DC), pp. 5–9.
CSEETCSEE-1994-AmarBGJ #collaboration
Implication of Practitioners in a Post-Graduate Curriculum, a Successful Collaboration (BA, YB, JG, JPJ), pp. 251–261.
CSEETCSEE-1994-BralickR #distance #multi #re-engineering #using
Using a Multi-User Dialogue System to Support Software Engineering Distance Education (WABJ, JSR), pp. 565–582.
CSEETCSEE-1994-BrueggeC #collaboration #design
Teaching Iterativ & Collaborative Design: Lessons and Directions (BB, RFC), pp. 411–427.
CSEETCSEE-1994-CallissC #maintenance
Suggested Scenarios of Software Maintenance Education (FWC, DTC), pp. 329–340.
CSEETCSEE-1994-CardowW #approach #reuse
A Practical Approach to Teaching Software Reuse (JEC, WDWJ), pp. 517–525.
CSEETCSEE-1994-DeiningerS #project management
Teaching Software Project Management by Simulation-Experiences with a Comprehensive Model (MD, KS), pp. 227–242.
CSEETCSEE-1994-Epstein #re-engineering #using
The Use of Computer Ethics Scenarios in Software Engineering Education: The Case of the Killer Robot (RGE), pp. 429–440.
CSEETCSEE-1994-GriesS #logic
Teaching Logic as a Tool (DG, FBS), p. 599.
CSEETCSEE-1994-HartrumB #analysis #object-oriented
Teaching Formal Extensions of Informal-Based Object-Oriented Analysis Methodologies (TCH, PDB), pp. 389–409.
CSEETCSEE-1994-Hartvigsen #re-engineering
Reducing the Gap Between Academic Theory and Professional Practive in Software Engineering Education (GH), pp. 263–273.
CSEETCSEE-1994-Horton #automation #design #using
Using Commercial CASE Environments to Teach Software Design (TBH), pp. 97–115.
CSEETCSEE-1994-KermarrecP #ada #component #distributed #reuse
Ada Reusable Software Components for Teaching Distributed Systems (YK, LP), pp. 77–96.
CSEETCSEE-1994-Paul #assessment
Alternative Assessment for Software Enigneering Education (JP), pp. 463–472.
CSEETCSEE-1994-Prete #named #visual notation
Cachesim: A Graphical Software Environment to Support the Teaching of Computer Systems with Cache Memories (CAP), pp. 317–327.
CSEETCSEE-1994-RobillardMD #process #self
Process Self-Assessment in an Educational Context (PNR, JM, JND), pp. 211–225.
TOOLSTOOLS-EUROPE-1994-McKim94a #object-oriented
Teaching Object-Oriented Techniques (JCM), p. 533.
AdaEuropeAdaEurope-1994-Rymer #ada #evolution
Evolving an Ada Curriculum to 9X (JRR), pp. 170–174.
AdaTRI-Ada-1994-LuksL #ada
Educating Educators: Lessons in Adding Ada to a Small School Curriculum (SL, SPL), pp. 203–208.
AdaTRI-Ada-1994-SitaramanFFFHMW #question #what
What Changes Are Needed For Undergraduate CS Curricula to Educate “Software Engineers”? (MS, MBF, GAF, WBF, JEH, DFM, BWW), p. 220.
ICSEICSE-1994-Finkelstein #question #re-engineering
Software Engineering Education: A Place in the Sun? (AF), pp. 358–359.
SACSAC-1994-Foster #analysis #named #using
FRA: using a goal-based scenario to teach financial statement analysis (DAF), pp. 568–572.
HCIHCI-ACS-1993-Sanchez
Metalearning and Metaknowledge Strategies to Produce Educational Software (JHS), pp. 368–373.
HCIHCI-SHI-1993-Akinmayowa #development
Computer Technology in the Educational Curriculum Development in Nigeria in the 21st Century (NKA), pp. 766–771.
HCIHCI-SHI-1993-BorgesBLT #design #framework #knowledge base #using
A Framework for Building a Knowledge Based System Using Several Experts — With an Application for Curriculum Design of Engineering Degree Courses (MNB, YB, ML, MTT), pp. 344–349.
HCIHCI-SHI-1993-FullertonH
A User-Oriented Test of Icons in an Educational Software Product (SF, AJH), pp. 44–49.
HCIHCI-SHI-1993-HsiA93a #design #multi #using
Use of Multimedia Technology in Teaching Engineering Design (SH, AMA), pp. 778–783.
HCIHCI-SHI-1993-KirschA #approach #multi #using #visual notation
Using Multimedia to Teach Visual Literacy: A Systematic Approach (RPK, RMA), pp. 531–536.
HCIHCI-SHI-1993-Lin #design
A Computer-Based Integrated Instruction and Design for Teaching Aesthetic Design (RL), pp. 748–753.
TOOLSTOOLS-USA-1993-AliBM #industrial #object-oriented
Factors Influencing the Success of Object-Oriented Education in Industrial Environments (YA, AJB, LSM), pp. 597–606.
TOOLSTOOLS-USA-1993-ChandlerH #object-oriented
Teaching Object Oriented at University Level: Techniques for Success (JMC, SCH), pp. 619–626.
TOOLSTOOLS-USA-1993-Guerreiro #object-oriented #programming
The Anguish of the Programming Teacher on the Verge of Becoming Object-Oriented (PG), pp. 607–618.
TOOLSTOOLS-USA-1993-Meyer93a #object-oriented #towards
Towards an Object-Oriented Curriculum (BM), pp. 585–594.
TOOLSTOOLS-USA-1993-NebeshR #c++ #object-oriented
Teaching Object-Oriented Technology Through C++ to Professional Programmers (BAN, MR), pp. 627–636.
AdaTRI-Ada-1993-GuemhiouiDP #ada #automation #code generation #design #object-oriented
Object-Oriented Design and Automatic Ada Code Generation in the Education of Software Engineers (KEG, SAD, TJP), pp. 126–136.
AdaTRI-Ada-1993-LopesFH #ada #empirical
A Controlled Experiment with Software for Teaching Ada Tasking (AVL, MBF, RSH), pp. 116–125.
HTHT-ECHT-1992-Eco #hypermedia #learning #multi
Hypermedia for Teaching and Learning: A Multimedia Guide to the History of European Civilization (MuG) (UE), p. 288.
CSEETSEI-1992-Brown #process
Continuing Education and Training for Software Process Improvement (AWB), pp. 301–307.
CSEETSEI-1992-Bruegge #re-engineering
Teaching on Industry-Oriented Software Engineering Course (BB), pp. 65–87.
CSEETSEI-1992-CardowL #validation #verification
Teaching Software Verification and Validation to Software Practitioner (JEC, DRL), pp. 167–179.
CSEETSEI-1992-FriedmanT #object-oriented #re-engineering
Integrating Object-Oriented Software Engineering in the Computer Science Curriculum (FLF, RT), pp. 270–284.
CSEETSEI-1992-Garlan #design #formal method #trade-off
Formal Methods for Software Engineers: Tradeoffs in Curriculum Design (DG), pp. 131–142.
CSEETSEI-1992-Grant #re-engineering
Software Engineering Education in the 1990s — The Way Foreward (DDG), pp. 11–22.
CSEETSEI-1992-HoffmanS #on the #process
On Teaching the Rational Desighn Process (DH, TS), pp. 44–62.
CSEETSEI-1992-Hooper #framework #re-engineering
Planning for Software Engineering Education Within a Computer Science Framework at Marshall University (JWH), pp. 257–269.
CSEETSEI-1992-Lai #protocol
Teaching Protocol Engineering in Honours Year (RL), pp. 143–156.
CSEETSEI-1992-Lulofs #industrial #requirements
Industry Requirements for Academic and Continuing Education (TJL), pp. 117–118.
CSEETSEI-1992-MarijarvaH
(Continuing) Education of Software Professionals (JM, IJH), pp. 180–193.
CSEETSEI-1992-MayrhauserGGC #assessment #development #re-engineering
Corporate Software Engineering Education for Six Sigma: Course Development and Assessment of Success (AvM, LG, BG, SC), pp. 360–379.
CSEETSEI-1992-StalhaneKS #perspective #reuse
Software Reuse in an Educational Perspective (TS, EAK, GS), pp. 99–114.
CHICHI-1992-NielsenBDMMR #design #developer #user interface #visual notation
Teaching Experienced Developers to Design Graphical User Interfaces (JN, RMB, TD, NEM, MJM, RWR), pp. 557–564.
CSCWCSCW-1992-SchwabHRA #collaboration #constraints
Collaboration and Constraint: Middle School Teaching Teams (RGS, SHL, SR, MA), pp. 241–248.
ICMLML-1992-ClouseU #learning
A Teaching Method for Reinforcement Learning (JAC, PEU), pp. 92–110.
TOOLSTOOLS-PACIFIC-1992-Watson92a #object-oriented
Teaching OOP: The Middle Phase (DW), pp. 243–249.
TOOLSTOOLS-USA-1992-McKim #design #object-oriented #programming
Teaching Object-Oriented Programming and Design (JCM), p. 257.
AdaTRI-Ada-C-1992-Beidler #component #tool support #what
Building on the Booch Components: What Can Be Learned When Modifying Real World Software Tools for Educational Use (JB), pp. 157–164.
AdaTRI-Ada-C-1992-Schonberg #ada
Teaching Ada 9X (ES), pp. 101–106.
AdaTRI-Ada-T1-1992-FeldmanP #ada #using
Teaching and Using Ada in CS1/CS2 (MBF, REP), pp. 1–59.
CSEETSEI-1991-BarnesR #re-engineering
Computing Curricula 1991 — Its Implications for Software Engineering Education (BHB, JBR), pp. 129–147.
CSEETSEI-1991-BudgenR #process #re-engineering
Teaching about Process Issues in Software Engineering (DB, CR), pp. 167–180.
CSEETSEI-1991-Bustard #approach #project management
A Layered Approach to Teaching Software Project Management (DWB), pp. 181–191.
CSEETSEI-1991-JacquotG #design
Seven Lessons to Teach Design (JPJ, JG), pp. 195–204.
CSEETSEI-1991-Marchewka #design #re-engineering #realtime
Teaching Software Engineering for Real-Time Design (CGM), pp. 235–244.
CSEETSEI-1991-MeadL #re-engineering
Software Engineering: Graduate-Level Courses for AFIT Professional Continuing Education (NRM, PKL), pp. 114–126.
CSEETSEI-1991-PierceDS #design
Teaching Software Design in the Freshman Year (KRP, LLD, GMS), pp. 219–231.
ICMLML-1991-Lin #learning #self
Self-improvement Based on Reinforcement Learning, Planning and Teaching (LJL), pp. 323–327.
ICSEICSE-1991-WerthW #re-engineering
Directions in Software Engineering Education (JW, LHW), pp. 353–357.
CSEETSEI-1990-Bustard #concurrent #experience #roadmap
An Experience of Teaching Concurrency: looking back, looking forward (DWB), pp. 123–135.
CSEETSEI-1990-CookH
-StarLite- A Software Education Laboratory (RPC, LH), pp. 95–109.
CSEETSEI-1990-MillsNE #re-engineering
An Undergraduate Curriculum in Software Engineering (HDM, JRN, CBEJ), pp. 24–37.
CSEETSEI-1990-Santhanam #reuse
Teaching Reuse Early (VS), pp. 77–84.
CSEETSEI-1990-SmithAARS #re-engineering
Industry-Academic Cooperation in Software Engineering Training and Continuing Education (GS, AFA, GNA, WJGR, GS), pp. 157–164.
CHICHI-1990-Winograd #human-computer #interactive #what
What can we teach about human-computer interaction? (plenary address) (TW), pp. 443–448.
HTHT-1989-EhrmannEMW #hypermedia
Hypertext and Higher Education: A Reality Check (SCE, SE, KM, RFEW), p. 393.
CSEETSEI-1989-ArdisF #re-engineering
SEI Report on Graduate Software Engineering Education (MAA, GAF), pp. 208–249.
CSEETSEI-1989-BirjandiB #quality
An Onsite Education Program for Software Quality (AB, CAB), pp. 37–44.
CSEETSEI-1989-CorneliusMR #maintenance
Project Work in Software Maintenance Education (BJC, MM, DJR), pp. 16–25.
CSEETSEI-1989-Deimel #programming #re-engineering
Programming and Its Relation to Computer Science Education and Software Engineering Education (LED), pp. 253–256.
CSEETSEI-1989-Ford #evolution #re-engineering
Anticipating the Evolution of Undergraduate Software Engineering Curricula (GAF), pp. 263–266.
CSEETSEI-1989-Friedman #harmful #re-engineering
A Separate Undergraduate Software Engineering Curriculum Considered Harmful (FLF), pp. 267–270.
CSEETSEI-1989-HaikalaM #collaboration #industrial
Academic/Industrial Collaboration in Project Manager Education (IJH, JM), pp. 124–130.
CSEETSEI-1989-LyallA #re-engineering
Position Statement: Software Engineering Undergraduate Education (JRL, JGA), pp. 289–293.
CSEETSEI-1989-Miles #re-engineering
Improving User Manuals in Software Engineering Education (GM), pp. 189–202.
CSEETSEI-1989-Scoy #re-engineering
Developing an Undergraduate Software Engineering Curriculum within an Existing Computer Science Program (FLVS), pp. 294–303.
CSEETSEI-1989-Tomayko #maintenance #scalability #using
Teaching Maintenance Using Large Software Artifacts (JET), pp. 3–15.
CSEETSEI-1989-Vliet #maintenance
Teaching Software Maintenance (HvV), pp. 80–89.
CSEETSEI-1989-WerthW #object-oriented #programming #using
Teaching Object-Oriented Programming Using the Macintosh MPW/MacApp Environment (LHW, JW), pp. 141–155.
CSEETSEI-1989-Zweben #re-engineering
Integrating Software Engineering into an Undergraduate Computer Science Curriculum (SHZ), pp. 310–312.
OOPSLAOOPSLA-1989-BeckC #object-oriented
A Laboratory for Teaching Object-Oriented Thinking (KB, WC), pp. 1–6.
OOPSLAOOPSLA-1989-LieberherrR #design #object-oriented #programming
Contributions to Teaching Object Oriented Design and Programming (KJL, AJR), pp. 11–22.
CSEETSEI-1988-AmorosoKWG #re-engineering
Revised Graduate Software Engineering Curriculum at Monmouth College (SA, RK, TW, BG), pp. 70–80.
CSEETSEI-1988-Ardis #design
SEI Report: The Design of an MSE Curriculum (MAA), p. 55.
CSEETSEI-1988-Bentley
Teaching the Tricks of the Trade (JLB), pp. 1–8.
CSEETSEI-1988-Mills #re-engineering
Strategic Imperatives in Software Engineering Education (HDM), pp. 9–19.
CSEETSEI-1988-Richardson #re-engineering
Undergraduate Software Engineering Education (WER), pp. 121–144.
ECOOPECOOP-1988-KnudsenM #object-oriented #programming language
Teaching Object-Oriented Programming Is More than Teaching Object-Oriented Programming Languages (JLK, OLM), pp. 21–40.
OOPSLAOOPSLA-1987-KempfS #object-oriented #programming
Teaching Object-Oriented Programming with the KEE System (RK, MS), pp. 11–25.
ICSEICSE-1985-Schaul #design #overview #re-engineering #using
Design Using Software Engineering Principles: Overview of an Educational Program (MS), pp. 201–209.
ICSEICSE-1984-Spicer #approach #project management #re-engineering
A Spiral Approach to Software Engineering Project Management Education (JCS), pp. 78–85.
SIGIRSIGIR-1982-BollmannKZ #information retrieval #named #research
FAKYR — A Method Base System for Education and Research in Information Retrieval (PB, EK, HZ), pp. 13–19.
ICLPILPC-1982-Ennals82 #logic
Teaching Logic as a Computer Language in Schools (RE), pp. 99–104.
ICSEICSE-1978-FreemanW #re-engineering
A Proposed Curriculum for Software Engineering Education (PF, AIW), pp. 56–62.
DACDAC-1977-Kennedy #architecture #experience
Symbols, graphics and architectural education: The pagan experience (MK), pp. 244–253.
DACDAC-1977-Smith #architecture
THE SITE MACHINE Computer-aided instruction in architectural education (EFS), pp. 266–274.
ICSEICSE-1976-FreemanWF #re-engineering
Essential Elements of Software Engineering Education (PF, AIW, REF), pp. 116–122.
DACDAC-1972-Merwin72a
Microprogramming as a pedagogical tool in teaching computer science (REM), pp. 275–281.
DACDAC-1972-RosinF
The role of microprogramming in the computer science curriculum (RFR, GF), pp. 282–285.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.