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Collaborated with:
T.Pahikkala Antti Airola J.Heikkonen Riikka Numminen
Talks about:
game (3) retent (2) monet (2) model (2) mobil (2) user (2) differenti (1) percentag (1) determin (1) predict (1)

Person: Markus Viljanen

DBLP DBLP: Viljanen:Markus

Contributed to:

CIG 20162016
AIIDE 20172017
CoG 20192019

Wrote 4 papers:

CIG-2016-ViljanenAPH #game studies #mobile #modelling
Modelling user retention in mobile games (MV, AA, TP, JH), pp. 1–8.
CIG-2016-ViljanenAPH16a #difference #equation #game studies #mobile #process #question
User activity decay in mobile games determined by simple differential equations? (MV, AA, TP, JH), pp. 1–8.
AIIDE-2017-ViljanenAHP #using
A/B-Test of Retention and Monetization Using the Cox Model (MV, AA, JH, TP), pp. 248–254.
CoG-2019-NumminenVP #analysis #game studies #predict
Predicting the monetization percentage with survival analysis in free-to-play games (RN, MV, TP), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.