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Travelled to:
1 × Greece
2 × USA
Collaborated with:
C.Rughinis S.Matei E.Toma
Talks about:
game (4) rhetor (2) video (2) time (2) repertoir (1) transpar (1) reminisc (1) gameplay (1) collabor (1) refresh (1)

Person: Razvan Rughinis

DBLP DBLP: Rughinis:Razvan

Contributed to:

HCI p2 20152015
HCI p3 20142014
HCI/DUXU p2 20132013
DiGRA 20152015
DiGRA/FDG 20162016

Wrote 5 papers:

HCI-IT-2015-RughinisM #game studies #video
Play to Remember: The Rhetoric of Time in Memorial Video Games (RR, SM), pp. 628–639.
HCI-AS-2014-MateiRR #quantifier
Refreshing Quantification and other Ploys to Give Up the Habit — A Repertoire of Relations, Identities, and Rhetorical Devices in Smoking Cessation Applications (SM, CR, RR), pp. 265–276.
DUXU-CXC-2013-Rughinis #collaboration #gamification #overview
Work and Gameplay in the Transparent “Magic Circle” of Gamification — Insights from a Gameful Collaborative Review Exercise (RR), pp. 577–586.
DiGRA-2015-RughinisTR #game studies #representation
Time to Reminisce and Die: Representing Old Age in Art Games (CR, ET, RR).
DiGRA-FDG-2016-RughinisRT #game studies #video
Three Shadowed Dimensions of Feminine Presence in Video Games (CR, RR, ET).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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