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Collaborated with:
Sandy Louchart James M. Ritchie B.A.Nardi Neil Suttie Raymond C. W. Sung Ioana A. Stanescu Aparajithan Sivanathan Jim Ritchie Henrik Schoenau-Fog María T. Soto-Sanfiel Zoe Kosmadoudi Ying Liu 0003 Antoniu Stefan A.Macvean Wim Westera Damian Brown Damien Djaouti H.Yu I. Roceanu S.d.Freitas
Talks about:
game (8) serious (4) psychophysiolog (1) relationship (1) biocybernet (1) synchronis (1) framework (1) warcraft (1) perspect (1) introduc (1)

Person: Theodore Lim

DBLP DBLP: Lim:Theodore

Contributed to:

FDG 20112011
VS-Games 20122012
FDG 20132013

Wrote 7 papers:

FDG-2011-LimN #case study
A study of raiders with disabilities in World of Warcraft (TL, BAN), pp. 161–167.
VS-Games-2012-KosmadoudiLRSLSS #effectiveness #game studies
Game Interactivity in CAD as Productive Systems (ZK, TL, JMR, RCWS, YL0, IAS, AS), pp. 285–288.
VS-Games-2012-SivanathanLLR
Temporal Synchronisation of Data Logging in Racing Gameplay (AS, TL, SL, JMR), pp. 103–110.
VS-Games-2012-SuttieLLR #adaptation #approach #game studies #realtime #towards
Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games (NS, SL, TL, JR), pp. 316–317.
VS-Games-2012-YuLRSLSRF #assembly #automation #game studies
Exploring the Application of Computer Game Theory to Automated Assembly (HY, TL, JMR, RCWS, SL, IAS, IR, SdF), pp. 266–273.
FDG-2013-Schoenau-FogLLS #continuation #game studies #perspective
Narrative engagement in games - A continuation desire perspective (HSF, SL, TL, MTSS), pp. 384–387.
VS-Games-2012-SuttieLLMWBD #aspect-oriented #framework #game studies
Introducing the “Serious Games Mechanics”: A Theoretical Framework to Analyse Relationships Between “Game” and “Pedagogical Aspects” of Serious Games (NS, SL, TL, AM, WW, DB, DD), pp. 314–315.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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