BibSLEIGH
BibSLEIGH corpus
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BibSLEIGH bundles
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Used together with:
game (6)
object (3)
who (2)
comput (2)
graph (2)

Stem guess$ (all stems)

16 papers:

HCIDUXU-IXD-2015-TeixeiraANT #composition #game studies #music
Improving Song Guessing Games Through Music Track Composition (JMXNT, DA, EVN, VT), pp. 303–314.
ITiCSEITiCSE-2014-SchmolitzkyG
Guess my object: an “objects first” game on objects’ behavior and implementation with bluej (AS, TG), pp. 219–224.
HCIHIMI-DE-2014-Rodriguez #algorithm #image #matlab #predict
Prediction or Guess? Decide by Looking at Two Images Generated by a “MATLAB MySQL” Algorithm (CR0), pp. 87–97.
ICMLICML-c2-2014-BeijbomSKV #multi
Guess-Averse Loss Functions For Cost-Sensitive Multiclass Boosting (OB, MJS, DJK, NV), pp. 586–594.
CHICHI-2011-GuyPDGT #crowdsourcing #game studies #graph #social
Guess who?: enriching the social graph through a crowdsourcing game (IG, AP, TD, OG, IT), pp. 1373–1382.
HCIHCI-MIIE-2011-AhmadTSSK #framework #interactive
Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
TAPTAP-2010-ClaessenSH #named #specification #testing #using
QuickSpec: Guessing Formal Specifications Using Testing (KC, NS, JH), pp. 6–21.
DACDAC-2009-YingKKGGOTW #how #question
Guess, solder, measure, repeat: how do I get my mixed-signal chip right? (GY, AK, KSK, GGEG, EG, MO, ST, WW), pp. 520–521.
FMFM-2009-OHalloran #verification
Guess and Verify — Back to the Future (CO), pp. 23–32.
VLDBVLDB-2007-WuJ #set
A Bayesian Method for Guessing the Extreme Values in a Data Set (MW, CJ), pp. 471–482.
ICSEICSE-2007-AdarK #named #visualisation
SoftGUESS: Visualization and Exploration of Code Clones in Context (EA, MK), pp. 762–766.
FoSSaCSFoSSaCS-2006-AbadiBW #equivalence
Guessing Attacks and the Computational Soundness of Static Equivalence (MA, MB, BW), pp. 398–412.
CHICHI-2006-Adar #graph #interface #named
GUESS: a language and interface for graph exploration (EA), pp. 791–800.
STOCSTOC-2000-Seiden #algorithm #game studies #online #random
A guessing game and randomized online algorithms (SSS), pp. 592–601.
SIGIRSIGIR-1997-Jacquemin #corpus
Guessing Morphology from Terms and Corpora (CJ), pp. 156–165.
ICALPICALP-1987-LeeuwenSUZ #distributed #game studies #network
Guessing Games and Distributed Computations in Synchronous Networks (JvL, NS, JU, SZ), pp. 347–356.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.