Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games
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Ahmed S. Hefny, Ayat A. Hatem, Mahmoud M. Shalaby, Amir F. Atiya
Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games
AIIDE, 2008.

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@inproceedings{AIIDE-2008-HefnyHSA,
	author        = "Ahmed S. Hefny and Ayat A. Hatem and Mahmoud M. Shalaby and Amir F. Atiya",
	booktitle     = "{Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/Library/AIIDE/2008/aiide08-030.php",
	isbn          = "978-1-57735-391-1",
	publisher     = "{The AAAI Press}",
	title         = "{Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games}",
	year          = 2008,
}

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