Multi-goal motion planning with physics-based game engines
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Stefan Edelkamp, Erion Plaku
Multi-goal motion planning with physics-based game engines
CoG, 2014.

CIG 2014
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@inproceedings{CIG-2014-EdelkampP,
	author        = "Stefan Edelkamp and Erion Plaku",
	booktitle     = "{Proceedings of the 10th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2014.6932874",
	isbn          = "978-1-4799-3546-8",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{Multi-goal motion planning with physics-based game engines}",
	year          = 2014,
}

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