Bridging the Gap between Consumer and Enterprise Applications through Gamification
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Tim Thianthai, Bingjun Zhou
Bridging the Gap between Consumer and Enterprise Applications through Gamification
HCI, 2013.

DUXU CXC 2013
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@inproceedings{DUXU-CXC-2013-ThianthaiZ,
	author        = "Tim Thianthai and Bingjun Zhou",
	booktitle     = "{Proceedings of the Second International Conference on Design, User Experience, and Usability. Part II: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience}",
	doi           = "10.1007/978-3-642-39241-2_66",
	isbn          = "978-3-642-39240-5",
	pages         = "602--607",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Bridging the Gap between Consumer and Enterprise Applications through Gamification}",
	volume        = 8013,
	year          = 2013,
}

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