33 papers:
- MSR-2015-JinYKCII #case study #stack overflow
- Quick Trigger on Stack Overflow: A Study of Gamification-Influenced Member Tendencies (YJ, XY, RGK, EC, KI, HI), pp. 434–437.
- CHI-2015-DergousoffM #crowdsourcing #gamification #mobile
- Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model (KKD, RLM), pp. 1065–1074.
- HCI-DE-2015-KornB0 #gamification #recognition
- The Effect of Gamification on Emotions — The Potential of Facial Recognition in Work Environments (OK, SB, AS), pp. 489–499.
- HCI-IT-2015-GohR #effectiveness #gamification #question
- Is Gamification Effective in Motivating Exercise? (DHLG, KR), pp. 608–617.
- HCI-IT-2015-YamamotoYS #game studies #gamification
- Gamification Effect of Collection System for Digital Photographs with Geographic Information which Utilizes Land Acquisition Game (RY, TY, NS), pp. 649–659.
- HIMI-IKC-2015-OliveiraCBA #artificial reality #gamification #interface #motivation #using
- A Head-up Display with Augmented Reality and Gamification for an E-Maintenance System: Using Interfaces and Gamification to Motivate Workers in Procedural Tasks (AO, NC, LCB, RBdA), pp. 499–510.
- LCT-2015-KlockCCRAG #adaptation #concept #gamification #student
- Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System (ACTK, LFDC, MFdC, BER, AJA, IG), pp. 595–607.
- SAC-2015-PedroLPVI #case study #gamification #learning #women
- Does gamification work for boys and girls?: An exploratory study with a virtual learning environment (LZP, AMZL, BGP, JV, SI), pp. 214–219.
- ESEC-FSE-2015-PrauseJ #gamification
- Gamification for enforcing coding conventions (CRP, MJ), pp. 649–660.
- CSEET-2014-AkpolatS #gamification #programming #re-engineering #student #using
- Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (BSA, WS), pp. 149–153.
- DUXU-DI-2014-PereiraDRN #bibliography #gamification
- A Review of Gamification for Health-Related Contexts (PP, ED, FR, PN), pp. 742–753.
- DUXU-DP-2014-LinkLB #challenge #gamification #metric #smarttech
- Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement (MWL, JL, KB), pp. 319–327.
- HCI-AS-2014-ZiesemerMS #exclamation #gamification #recommendation
- Just Rate It! Gamification as Part of Recommendation (AdCAZ, LM, MSS), pp. 786–796.
- SCSM-2014-AlvesMA #gamification #guidelines #mobile #network #social
- Guidelines for the Gamification in Mobile Social Networks (FPA, CM, JCA), pp. 559–570.
- SCSM-2014-MeloHSBGB #developer #gamification #version control
- Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects (AAdM, MH, GS, CDMB, IG, FB), pp. 550–558.
- SCSM-2014-OtakeSOSUS #gamification #motivation #using
- A Proposal of a Support System for Motivation Improvement Using Gamification (KO, RS, MO, YS, TU, AS), pp. 571–580.
- SAC-2014-BorgesDRI #education #gamification
- A systematic mapping on gamification applied to education (SdSB, VHSD, HMR, SI), pp. 216–222.
- DUXU-CXC-2013-CarignanK #case study #gamification #identification
- Case Study: Identifying Gamification Opportunities in Sales Applications (JC, SLK), pp. 501–507.
- DUXU-CXC-2013-Kumar #design #gamification
- Gamification at Work: Designing Engaging Business Software (JK), pp. 528–537.
- DUXU-CXC-2013-KuramotoIYT #exclamation #gamification #people
- Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation (IK, TI, KY, YT), pp. 538–547.
- DUXU-CXC-2013-MakanawalaGGL #gamification #performance
- Applying Gamification in Customer Service Application to Improve Agents’ Efficiency and Satisfaction (PM, JG, EG, HL), pp. 548–557.
- DUXU-CXC-2013-Marache-FranciscoB #design #gamification #persuasion #visual notation
- Perception of Gamification: Between Graphical Design and Persuasive Design (CMF, EB), pp. 558–567.
- DUXU-CXC-2013-Rughinis #bibliography #collaboration #gamification
- Work and Gameplay in the Transparent “Magic Circle” of Gamification — Insights from a Gameful Collaborative Review Exercise (RR), pp. 577–586.
- DUXU-CXC-2013-Stevens #behaviour #gamification #how #social
- How Gamification and Behavior Science Can Drive Social Change One Employee at a Time (SHS), pp. 597–601.
- DUXU-CXC-2013-ThianthaiZ #enterprise #gamification
- Bridging the Gap between Consumer and Enterprise Applications through Gamification (TT, BZ), pp. 602–607.
- DUXU-CXC-2013-Webb #gamification #named
- Gamification: When It Works, When It Doesn’t (ENW), pp. 608–614.
- HCI-AS-2013-Rampoldi-HniloS #collaboration #gamification #smarttech #social
- The Business Love Triangle- Smartphones, Gamification, and Social Collaboration (LRH, MS), pp. 309–315.
- HCI-AS-2013-Rauch #enterprise #gamification #using
- Best Practices for Using Enterprise Gamification to Engage Employees and Customers (MR), pp. 276–283.
- HCI-AS-2013-WebbC #gamification
- Building Internal Enthusiasm for Gamification in Your Organization (ENW, AC), pp. 316–322.
- HIMI-LCCB-2013-NahTRV #education #game studies #gamification #using
- Gamification of Education Using Computer Games (FFHN, VRT, SR, PRV), pp. 99–107.
- ESEC-FSE-2013-DuboisT #comprehension #development #gamification
- Understanding gamification mechanisms for software development (DJD, GT), pp. 659–662.
- WICSA-ECSA-2012-HerzigAS #enterprise #framework #gamification
- A Generic Platform for Enterprise Gamification (PH, MA, AS), pp. 219–223.
- CSCW-2012-Thom-SantelliMD #enterprise #gamification
- Removing gamification from an enterprise SNS (JTS, DRM, JMD), pp. 1067–1070.