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system (6)
work (5)
engag (5)
use (5)
enterpris (4)

Stem gamif$ (all stems)

33 papers:

MSRMSR-2015-JinYKCII #case study #stack overflow
Quick Trigger on Stack Overflow: A Study of Gamification-Influenced Member Tendencies (YJ, XY, RGK, EC, KI, HI), pp. 434–437.
CHICHI-2015-DergousoffM #crowdsourcing #gamification #mobile
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model (KKD, RLM), pp. 1065–1074.
HCIHCI-DE-2015-KornB0 #gamification #recognition
The Effect of Gamification on Emotions — The Potential of Facial Recognition in Work Environments (OK, SB, AS), pp. 489–499.
HCIHCI-IT-2015-GohR #effectiveness #gamification #question
Is Gamification Effective in Motivating Exercise? (DHLG, KR), pp. 608–617.
HCIHCI-IT-2015-YamamotoYS #game studies #gamification
Gamification Effect of Collection System for Digital Photographs with Geographic Information which Utilizes Land Acquisition Game (RY, TY, NS), pp. 649–659.
HCIHIMI-IKC-2015-OliveiraCBA #artificial reality #gamification #interface #motivation #using
A Head-up Display with Augmented Reality and Gamification for an E-Maintenance System: Using Interfaces and Gamification to Motivate Workers in Procedural Tasks (AO, NC, LCB, RBdA), pp. 499–510.
HCILCT-2015-KlockCCRAG #adaptation #concept #gamification #student
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System (ACTK, LFDC, MFdC, BER, AJA, IG), pp. 595–607.
SACSAC-2015-PedroLPVI #case study #gamification #learning #women
Does gamification work for boys and girls?: An exploratory study with a virtual learning environment (LZP, AMZL, BGP, JV, SI), pp. 214–219.
ESEC-FSEESEC-FSE-2015-PrauseJ #gamification
Gamification for enforcing coding conventions (CRP, MJ), pp. 649–660.
CSEETCSEET-2014-AkpolatS #gamification #programming #re-engineering #student #using
Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (BSA, WS), pp. 149–153.
HCIDUXU-DI-2014-PereiraDRN #bibliography #gamification
A Review of Gamification for Health-Related Contexts (PP, ED, FR, PN), pp. 742–753.
HCIDUXU-DP-2014-LinkLB #challenge #gamification #metric #smarttech
Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement (MWL, JL, KB), pp. 319–327.
HCIHCI-AS-2014-ZiesemerMS #exclamation #gamification #recommendation
Just Rate It! Gamification as Part of Recommendation (AdCAZ, LM, MSS), pp. 786–796.
HCISCSM-2014-AlvesMA #gamification #guidelines #mobile #network #social
Guidelines for the Gamification in Mobile Social Networks (FPA, CM, JCA), pp. 559–570.
HCISCSM-2014-MeloHSBGB #developer #gamification #version control
Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects (AAdM, MH, GS, CDMB, IG, FB), pp. 550–558.
HCISCSM-2014-OtakeSOSUS #gamification #motivation #using
A Proposal of a Support System for Motivation Improvement Using Gamification (KO, RS, MO, YS, TU, AS), pp. 571–580.
SACSAC-2014-BorgesDRI #education #gamification
A systematic mapping on gamification applied to education (SdSB, VHSD, HMR, SI), pp. 216–222.
HCIDUXU-CXC-2013-CarignanK #case study #gamification #identification
Case Study: Identifying Gamification Opportunities in Sales Applications (JC, SLK), pp. 501–507.
HCIDUXU-CXC-2013-Kumar #design #gamification
Gamification at Work: Designing Engaging Business Software (JK), pp. 528–537.
HCIDUXU-CXC-2013-KuramotoIYT #exclamation #gamification #people
Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation (IK, TI, KY, YT), pp. 538–547.
HCIDUXU-CXC-2013-MakanawalaGGL #gamification #performance
Applying Gamification in Customer Service Application to Improve Agents’ Efficiency and Satisfaction (PM, JG, EG, HL), pp. 548–557.
HCIDUXU-CXC-2013-Marache-FranciscoB #design #gamification #persuasion #visual notation
Perception of Gamification: Between Graphical Design and Persuasive Design (CMF, EB), pp. 558–567.
HCIDUXU-CXC-2013-Rughinis #bibliography #collaboration #gamification
Work and Gameplay in the Transparent “Magic Circle” of Gamification — Insights from a Gameful Collaborative Review Exercise (RR), pp. 577–586.
HCIDUXU-CXC-2013-Stevens #behaviour #gamification #how #social
How Gamification and Behavior Science Can Drive Social Change One Employee at a Time (SHS), pp. 597–601.
HCIDUXU-CXC-2013-ThianthaiZ #enterprise #gamification
Bridging the Gap between Consumer and Enterprise Applications through Gamification (TT, BZ), pp. 602–607.
HCIDUXU-CXC-2013-Webb #gamification #named
Gamification: When It Works, When It Doesn’t (ENW), pp. 608–614.
HCIHCI-AS-2013-Rampoldi-HniloS #collaboration #gamification #smarttech #social
The Business Love Triangle- Smartphones, Gamification, and Social Collaboration (LRH, MS), pp. 309–315.
HCIHCI-AS-2013-Rauch #enterprise #gamification #using
Best Practices for Using Enterprise Gamification to Engage Employees and Customers (MR), pp. 276–283.
HCIHCI-AS-2013-WebbC #gamification
Building Internal Enthusiasm for Gamification in Your Organization (ENW, AC), pp. 316–322.
HCIHIMI-LCCB-2013-NahTRV #education #game studies #gamification #using
Gamification of Education Using Computer Games (FFHN, VRT, SR, PRV), pp. 99–107.
ESEC-FSEESEC-FSE-2013-DuboisT #comprehension #development #gamification
Understanding gamification mechanisms for software development (DJD, GT), pp. 659–662.
WICSA-ECSAWICSA-ECSA-2012-HerzigAS #enterprise #framework #gamification
A Generic Platform for Enterprise Gamification (PH, MA, AS), pp. 219–223.
CSCWCSCW-2012-Thom-SantelliMD #enterprise #gamification
Removing gamification from an enterprise SNS (JTS, DRM, JMD), pp. 1067–1070.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.