Ahmed Elmezeny, Jeffrey Wimmer
How gaming achieves popularity: The case of The Smash Brothers
DiGRA, 2015.
@inproceedings{DiGRA-2015-ElmezenyW,
author = "Ahmed Elmezeny and Jeffrey Wimmer",
booktitle = "{Proceedings of the Ninth DiGRA International Conference: Diversity of Play}",
ee = "http://www.digra.org/digital-library/publications/how-gaming-achieves-popularity-the-case-of-the-smash-brothers/",
publisher = "{Digital Games Research Association}",
title = "{How gaming achieves popularity: The case of The Smash Brothers}",
year = 2015,
}











