How gaming achieves popularity: The case of The Smash Brothers
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Ahmed Elmezeny, Jeffrey Wimmer
How gaming achieves popularity: The case of The Smash Brothers
DiGRA, 2015.

DiGRA 2015
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{DiGRA-2015-ElmezenyW,
	author        = "Ahmed Elmezeny and Jeffrey Wimmer",
	booktitle     = "{Proceedings of the Ninth DiGRA International Conference: Diversity of Play}",
	ee            = "http://www.digra.org/digital-library/publications/how-gaming-achieves-popularity-the-case-of-the-smash-brothers/",
	publisher     = "{Digital Games Research Association}",
	title         = "{How gaming achieves popularity: The case of The Smash Brothers}",
	year          = 2015,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.