Real-time team-mate AI in games: a definition, survey, & critique
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Kevin McGee, Aswin Thomas Abraham
Real-time team-mate AI in games: a definition, survey, & critique
FDG, 2010.

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@inproceedings{FDG-2010-McGeeA,
	author        = "Kevin McGee and Aswin Thomas Abraham",
	booktitle     = "{Proceedings of the Fifth International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/1822348.1822365",
	isbn          = "978-1-60558-937-4",
	pages         = "124--131",
	publisher     = "{ACM}",
	title         = "{Real-time team-mate AI in games: a definition, survey, & critique}",
	year          = 2010,
}

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