Travelled to:
1 × Canada
1 × China
1 × France
1 × Italy
2 × USA
Collaborated with:
A.Mitchell A.T.Abraham T.R.Merritt C.Ong T.L.Chuah T.K.P.Monserrat S.Zhao A.V.Pandey K.B.Tan
Talks about:
team (5) mate (5) game (3) hypertext (2) artifici (2) facilit (2) reread (2) video (2) stori (2) blackboard (1)
Person: Kevin McGee
DBLP: McGee:Kevin
Contributed to:
Wrote 9 papers:
- CHI-2013-MonserratZMP13a #named #navigation
- NoteVideo: facilitating navigation of blackboard-style lecture videos (TJKPM, SZ, KM, AVP), pp. 1139–1148.
- CHI-2012-MerrittM
- Protecting artificial team-mates: more seems like less (TRM, KM), pp. 2793–2802.
- HT-2012-MitchellM #hypermedia
- The paradox of rereading in hypertext fiction (AM, KM), pp. 103–112.
- CHI-2011-MitchellM #interactive
- Limits of rereadability in procedural interactive stories (AM, KM), pp. 1939–1948.
- CSCW-2011-MerrittTOTCM #game studies
- Are artificial team-mates scapegoats in computer games (TRM, KBT, CO, ATA, TLC, KM), pp. 685–688.
- HT-2009-MitchellM #authoring #design #hypermedia #multi #tool support
- Designing hypertext tools to facilitate authoring multiple points-of-view stories (AM, KM), pp. 309–316.
- CIG-2010-AbrahamM #adaptation #game studies
- AI for dynamic team-mate adaptation in games (ATA, KM), pp. 419–426.
- FDG-2010-McGeeA #game studies #overview #realtime
- Real-time team-mate AI in games: a definition, survey, & critique (KM, ATA), pp. 124–131.
- FDG-2011-MerrittMCO
- Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment (TRM, KM, TLC, CO), pp. 196–203.