What's in a name?: naming games that solve real-world problems
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Karen Schrier
What's in a name?: naming games that solve real-world problems
FDG, 2017.

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@inproceedings{FDG-2017-Schrier,
	author        = "Karen Schrier",
	booktitle     = "{Proceedings of the 12th International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/3102071.3106357",
	ee            = "https://www.wikidata.org/entity/Q73177192",
	isbn          = "978-1-4503-5319-9",
	pages         = "4",
	publisher     = "{ACM}",
	title         = "{What's in a name?: naming games that solve real-world problems}",
	year          = 2017,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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