Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games
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Thomas Dettmar, Sven Seele, Rainer Herpers, Peter Becker 0001, Christian Bauckhage
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games
CoG, 2013.

VS Games 2013
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@inproceedings{VS-Games-2013-DettmarSHBB,
	author        = "Thomas Dettmar and Sven Seele and Rainer Herpers and Peter Becker 0001 and Christian Bauckhage",
	booktitle     = "{Proceedings of the Fifth International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-GAMES.2013.6624227",
	ee            = "https://www.wikidata.org/entity/Q58624346",
	isbn          = "['978-1-4799-0964-3', '978-1-4799-0965-0']",
	pages         = "1--8",
	publisher     = "{IEEE Computer Society}",
	title         = "{Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games}",
	year          = 2013,
}

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