Proceedings of the Fifth International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2013, 2013.
Contents (31 items)
- VS-Games-2013-AlavesaZ #game studies #pervasive
- Combining Storytelling Tradition and Pervasive Gaming (PA, DZ), pp. 1–4.
- VS-Games-2013-AndersonMWHJPS #benchmark #framework #game studies #metric
- Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection (EFA, LM, JW, SH, PJ, HP, BS), pp. 1–8.
- VS-Games-2013-BacklundH #education #effectiveness #game studies #overview
- Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games (PB, MH), pp. 1–8.
- VS-Games-2013-BarataGJ0 #gamification #student
- Engaging Engeneering Students with Gamification (GB, SG, JAJ, DG0), pp. 1–8.
- VS-Games-2013-BassA #interactive #realtime
- Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments (CJB, EFA), pp. 1–4.
- VS-Games-2013-Clark-Casey #independence
- Transferring a Virtual Environment Client Session between Independent Opensimulator Installations (JCC), pp. 1–3.
- VS-Games-2013-CruzCMGB #learning #research #roadmap #towards
- Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation (GC, ARC, PM0, RG, JB), pp. 1–4.
- VS-Games-2013-DettmarSHBB #3d #game studies #performance #persistent #simulation
- Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games (TD, SS, RH, PB0, CB), pp. 1–8.
- VS-Games-2013-DuarteRCM #3d #animation #evaluation #framework #overview
- Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks (RLPD, AER, CC0, MM), pp. 1–8.
- VS-Games-2013-DunwellLSFHA #approach #game studies #named
- Metycoon: A Game-Based Approach to Career Guidance (ID, PL, KS, SdF, MH, SA), pp. 1–6.
- VS-Games-2013-FeigenbaumF #case study #collaboration #learning
- Gameful Pedagogy and Collaborative Learning a Case Study of the Netsx Project (AF, AF), pp. 1–7.
- VS-Games-2013-FerrerPRFQ #artificial reality #education #game studies #how #motivation #question #usability
- How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? (VF, AP, HRA, CF, JQ), pp. 1–8.
- VS-Games-2013-FranzwaTJ #design #game studies #learning #student
- Serious Game Design: Motivating Students through a Balance of Fun and Learning (CF, YT, AJ), pp. 1–7.
- VS-Games-2013-GuoQ #case study #game studies
- Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game (RG, JQ), pp. 1–8.
- VS-Games-2013-HendrixBLL #case study #education #experience #game studies #rating
- Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers (MH, PB, ML, HL), pp. 1–4.
- VS-Games-2013-HerpersSVSFHSH #automation #evaluation #safety #tool support
- Vr-Based Safety Evaluation of Automatically Controlled Machine Tools (RH, DS, MV, TS, SF, TH, MS, MH), pp. 1–4.
- VS-Games-2013-KremerSFO #education
- Spatial Choices in an Educational Geogame (DK, CS, BF, UO), pp. 1–4.
- VS-Games-2013-LabradorGCF #experience #game studies
- Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented Warriors (EL, OG, AC, PBF), pp. 1–2.
- VS-Games-2013-LiarokapisVEP #game studies #human-computer #interface
- Assessing Brain-Computer Interfaces for Controlling Serious Games (FL, AV, AE, PP), pp. 1–4.
- VS-Games-2013-LoaizaOCPALN #game studies #prototype #speech #video
- A Video Game Prototype for Speech Rehabilitation (DL, CO, AC, AP, GIA, DL, AN), pp. 1–4.
- VS-Games-2013-Morgado #challenge #education #research
- Technology Challenges of Virtual Worlds in Education and Training - Research Directions (LM), pp. 1–5.
- VS-Games-2013-MurrayM #case study #game studies
- From the outside Looking In: Creating a Serious 'art Game in India - a Case Study (PRM, SM), pp. 1–3.
- VS-Games-2013-OConnorLP #behaviour
- An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City (SO, FL, CEP), pp. 1–8.
- VS-Games-2013-ParaskevopoulosT #artificial reality #framework #game studies #using
- Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework (IP, ET), pp. 1–5.
- VS-Games-2013-Pignot #design #game studies #logic #using
- Is Serious Games Design Political? The Competing Logics When Using a Game Engine (EP), pp. 1–2.
- VS-Games-2013-RibeiroAMP #case study #education #game studies
- Serious Games in Formal Medical Education: An Experimental Study (CR, TA, MM, JMP), pp. 1–8.
- VS-Games-2013-Seebauer #game studies #social #social media
- Measuring Climate Change Knowledge in a Social Media Game with a Purpose (SS), pp. 1–8.
- VS-Games-2013-SeebauerBKM #automation #feedback #game studies #integration #social
- Green Gang Vs. Captain Carbon. Integration of Automated Data Collection and Ecological Footprint Feedback in a Smartphone-Based Social Game for Carbon Saving (SS, MB, KHK, MM), pp. 1–2.
- VS-Games-2013-Wilkinson #education #game studies #learning
- Affective Educational Games: Utilizing Emotions in Game-Based Learning (PW), pp. 1–8.
- VS-Games-2013-XuTBW #comprehension #game studies #motivation
- Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players (FX, FT, DB, JW), pp. 1–8.
- VS-Games-2013-YildirimT #interactive #interface
- Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator (MY, DT), pp. 1–4.