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Collaborated with:
G.Maggiore Carlos Santos Dino Dini Hans Bouwknegt P.Spronck
Talks about:
videogam (1) lgoap (1) layer (1) adapt (1) time (1) real (1) plan (1)

Person: Frank Peters

DBLP DBLP: Peters:Frank

Contributed to:

CIG 20132013

Wrote 1 papers:

CIG-2013-MaggioreSDPBS #adaptation #game studies #named #realtime
LGOAP: Adaptive layered planning for real-time videogames (GM, CS, DD, FP, HB, PS), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.