9 papers:
- CHI-2014-DownsVHLS #experience #game studies #social
- Audience experience in social videogaming: effects of turn expectation and game physicality (JD, FV, SH, SL, WS), pp. 3473–3482.
- DUXU-DI-2014-Luz #evolution #experience #game studies #interface #physics
- Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience (ARdL), pp. 688–698.
- HCI-AS-2013-SanchezE #concept #design #game studies
- Designing Serious Videogames through Concept Maps (JS, ME), pp. 299–308.
- DHM-2011-DAquaroMMR #game studies #question
- Videogames and Elders: A New Path in LCT? (ND, DM, GM, LAR), pp. 245–254.
- DUXU-v1-2011-VilarRNT #design #game studies
- Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.
- HCI-UA-2011-BonariniCGMRT #game studies #problem
- Affective Videogames: The Problem of Wearability and Comfort (AB, FC, MG, MM, MR, ST), pp. 649–658.
- HCI-AS-2007-Ficarra #case study #game studies
- A Study of Acteme on Users Unexpert of Videogames (FVCF), pp. 215–224.
- OCSC-2007-GamberiniMSSS #communication #feedback #game studies #multi #online #process #social
- Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames (LG, FM, FS, AS, AS), pp. 334–341.
- SAC-1998-NishimuraNYI #game studies #video
- Applying videogame technologies to video conferencing systems (TN, HN, CY, TI), pp. 471–476.