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Used together with:
game (2)
experi (2)
design (2)
physic (2)
social (2)

Stem videogam$ (all stems)

9 papers:

CHICHI-2014-DownsVHLS #experience #game studies #social
Audience experience in social videogaming: effects of turn expectation and game physicality (JD, FV, SH, SL, WS), pp. 3473–3482.
HCIDUXU-DI-2014-Luz #evolution #experience #game studies #interface #physics
Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience (ARdL), pp. 688–698.
HCIHCI-AS-2013-SanchezE #concept #design #game studies
Designing Serious Videogames through Concept Maps (JS, ME), pp. 299–308.
HCIDHM-2011-DAquaroMMR #game studies #question
Videogames and Elders: A New Path in LCT? (ND, DM, GM, LAR), pp. 245–254.
HCIDUXU-v1-2011-VilarRNT #design #game studies
Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.
HCIHCI-UA-2011-BonariniCGMRT #game studies #problem
Affective Videogames: The Problem of Wearability and Comfort (AB, FC, MG, MM, MR, ST), pp. 649–658.
HCIHCI-AS-2007-Ficarra #case study #game studies
A Study of Acteme on Users Unexpert of Videogames (FVCF), pp. 215–224.
HCIOCSC-2007-GamberiniMSSS #communication #feedback #game studies #multi #online #process #social
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames (LG, FM, FS, AS, AS), pp. 334–341.
SACSAC-1998-NishimuraNYI #game studies #video
Applying videogame technologies to video conferencing systems (TN, HN, CY, TI), pp. 471–476.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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