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Collaborated with:
Daniele Loiacono P.L.Lanzi Giorgia Baroffio P.Fraternali Luigi Cardamone
Talks about:
tournament (3) unreal (3) design (2) learn (2) iii (2) framework (1) approach (1) pattern (1) extract (1) context (1)

Person: Luca Galli

DBLP DBLP: Galli:Luca

Contributed to:

CIG 20092009
CIG 20112011
CIG 20142014
CIG 20152015

Wrote 4 papers:

CIG-2009-GalliLL #learning #policy
Learning a context-aware weapon selection policy for Unreal Tournament III (LG, DL, PLL), pp. 310–316.
CIG-2011-GalliLCL #approach #detection #framework #machine learning
A cheating detection framework for Unreal Tournament III: A machine learning approach (LG, DL, LC, PLL), pp. 266–272.
CIG-2014-GalliLL #data mining #design pattern #mining
Applying data mining to extract design patterns from Unreal Tournament levels (LG, PLL, DL), pp. 1–8.
CIG-2015-BaroffioGF #design #game studies
Designing bots in games with a purpose (GB, LG, PF), pp. 352–359.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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