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Tag #design

7480 papers:

ASPLOSASPLOS-2020-KarandikarOAMKN #co-evolution #hardware #named #performance #profiling
FirePerf: FPGA-Accelerated Full-System Hardware/Software Performance Profiling and Co-Design (SK, AJO, AA, HM, RHK, BN, KA), pp. 715–731.
ASPLOSASPLOS-2020-LiD0 #architecture #performance #quantum #towards
Towards Efficient Superconducting Quantum Processor Architecture Design (GL, YD, YX0), pp. 1031–1045.
ASPLOSASPLOS-2020-SunC #algorithm #co-evolution #named
SAC: A Co-Design Cache Algorithm for Emerging SMR-based High-Density Disks (DS, YC), pp. 1047–1061.
CGOCGO-2020-DakkakWH #compilation #implementation
The design and implementation of the wolfram language compiler (AD, TWJ, WMH), pp. 212–228.
ECSAECSA-2019-Striewe #component
Components and Design Alternatives in E-Assessment Systems (MS), pp. 220–228.
ICSAICSA-2019-SionDLWEVJ #architecture
An Architectural View for Data Protection by Design (LS, PD, DVL, KW, IE, PV, WJ), pp. 11–20.
ICSAICSA-2019-TumaSB #analysis #data flow
Flaws in Flows: Unveiling Design Flaws via Information Flow Analysis (KT, RS, MB), pp. 191–200.
EDMEDM-2019-BroisinH #automation #evaluation #learning #programming #semantics
Design and evaluation of a semantic indicator for automatically supporting programming learning (JB, CH).
EDMEDM-2019-DongYP #deployment #keyword
Design and Deployment of a Better University Course Search: Inferring Latent Keywords from Enrollments (MD, RY, ZAP).
EDMEDM-2019-GardnerYBB #modelling #perspective #predict #replication
Modeling and Experimental Design for MOOC Dropout Prediction: A Replication Perspective (JG, YY, RSB, CB).
EDMEDM-2019-Ma #recommendation
Design of an Elective Course Recommendation System for University Environment (BM).
ICPCICPC-2019-EposhiOGSOO #problem #question #refactoring
Removal of design problems through refactorings: are we looking at the right symptoms? (AE, WNO, AG, LdSS, RFO, AO), pp. 148–153.
ICSMEICSME-2019-Imran #analysis #detection #java #open source #smell
Design Smell Detection and Analysis for Open Source Java Software (AI), pp. 644–648.
IFM-2019-CoullonJL #distributed #model checking #performance
Integrated Model-Checking for the Design of Safe and Efficient Distributed Software Commissioning (HC, CJ, DL), pp. 120–137.
SEFMSEFM-2019-BruckerW #implementation #named
Isabelle/DOF: Design and Implementation (ADB, BW), pp. 275–292.
AIIDEAIIDE-2019-MachadoGWNNT #evaluation #game studies #recommendation
Evaluation of a Recommender System for Assisting Novice Game Designers (TM, DG, AW, ON, AN, JT), pp. 167–173.
CHI-PLAYCHI-PLAY-2019-00490MSL #game studies #towards
Towards Age-friendly Exergame Design: The Role of Familiarity (HZ0, QW0, CM, ZS, CL), pp. 45–57.
CHI-PLAYCHI-PLAY-2019-HalabiWM #impact analysis #visual notation #visualisation
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization (NH, GW, PMB), pp. 639–650.
CHI-PLAYCHI-PLAY-2019-HicksGDA #comprehension #experience #game studies #visual notation
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience (KH, KG, PD, VVA), pp. 185–197.
CHI-PLAYCHI-PLAY-2019-HonauerMH #game studies #interactive #recommendation
Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play (MH, PM, EH), pp. 265–276.
CHI-PLAYCHI-PLAY-2019-PereiraCR #game studies
A Canvas for Participation-Centered Game Design (LLP, RC, LR), pp. 521–532.
CHI-PLAYCHI-PLAY-2019-PonnadaCTMJI #crowdsourcing #game studies #process #recognition #research
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research (AP, SC, BTC, JAM, DJ, SSI), pp. 135–147.
CHI-PLAYCHI-PLAY-2019-SpielACHNTT #game studies #quote
“It Started as a Joke”: On the Design of Idle Games (KS, SAA, AJlC, JH, LEN, ZOT, TT), pp. 495–508.
CHI-PLAYCHI-PLAY-2019-WangLJRKM #case study #comprehension #experience #towards
Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream (YW, ZL, RSJ, AR, RAK, F'M), pp. 239–251.
CoGCoG-2019-AlvarezDFT #interactive #quality
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites (AA, SD, JMF, JT), pp. 1–8.
CoGCoG-2019-KhalifaGT #analysis
ELIMINATION from Design to Analysis (AK, DG, JT), pp. 1–4.
CoGCoG-2019-MachadoGNT #game studies #recommendation
Pitako - Recommending Game Design Elements in Cicero (TM, DG, AN, JT), pp. 1–8.
CoGCoG-2019-MadgeBCKP #game studies
The Design Of A Clicker Game for Text Labelling (CM, RB, JC, UK, MP), pp. 1–4.
CoGCoG-2019-ParakhCS #approach #game studies #network #problem #towards
An Approach Towards Designing Problem Networks in Serious Games (AP, PC, MS), pp. 1–8.
CoGCoG-2019-ShoopLAL #game studies
The Games Fusion Project: Competencies for Game Design (KS, CL, LA, SL), pp. 1–4.
CoGCoG-2019-WarriarUWT #framework #game studies #named #platform
PlayMapper: Illuminating Design Spaces of Platform Games (VRW, CU, JRW, LT), pp. 1–4.
CoGCoG-2019-WoodC #game studies #student
Not So Different Games: An exploration of five years of student game designers (ZJW, ELC), pp. 1–8.
DiGRADiGRA-2019-AthavaleD #education #game studies
Strategies for Endogenous Design of Educational Games (SA, GD).
DiGRADiGRA-2019-HowellS #comprehension #game studies
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage (PH, BS).
DiGRADiGRA-2019-KankainenP #game studies #guidelines #hybrid
Hybrid Board Game Design Guidelines (VK, JP).
DiGRADiGRA-2019-MuscatDW #game studies #research
Methods Beyond the Screen: Conducting remote player studies for game design research (AM, JD, DW).
DiGRADiGRA-2019-WangRHS #game studies #motivation
Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items (HW, YCR, SYH, CTS).
FDGFDG-2019-AslamBB
Dice design respecting player preference for colours and contrast (HA, JAB, EB), p. 6.
FDGFDG-2019-BurukIT #framework #smarttech
A design framework for playful wearables (OTB, KI, TT), p. 12.
FDGFDG-2019-EgertP #development #game studies #source code
Tenure and promotion in the next era of game design and development programs: some thoughts and observations (CAE, AMP), p. 7.
FDGFDG-2019-JemmaliKBARE #concept #game studies #learning #programming #using
Using game design mechanics as metaphors to enhance learning of introductory programming concepts (CJ, EK, SB, MVA, ER, MSEN), p. 5.
FDGFDG-2019-JiangHHF #education #framework #game studies
The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
FDGFDG-2019-KayaliLP #education
Teaching gameful design (FK, NL, PP), p. 4.
FDGFDG-2019-MobramaeinW #generative #interface #natural language
A methodology for designing natural language interfaces for procedural content generation (AM, JW), p. 9.
FDGFDG-2019-OSheaF #framework #game studies #question
Game design frameworks: where do we start? (ZO, JF), p. 10.
FDGFDG-2019-OuelletteBC #analysis #comprehension #education #game studies #using
Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults (MO, LB, CC), p. 11.
FDGFDG-2019-RobertsonJY #performance
Efficient choice enumeration for narrative world design (JR, AJ, RMY), p. 10.
FDGFDG-2019-VillarealeGFFZ #game studies #social
Enhancing social exergames through idle game design (JV, RCG, AF, TF, JZ), p. 5.
ICGJICGJ-2019-FrenchBGWZ #experience #named
ZooJamming: Designing Beyond Human Experience (FF, SB, RG, SW, AZ), p. 8.
ICGJICGJ-2019-Harrer #game studies #sketching
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops (SH), p. 5.
CoGVS-Games-2019-BeeverPJ #game studies #modelling
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design (LB, SRP, NWJ), pp. 1–4.
CoGVS-Games-2019-Gabriel #concept #game studies #using
We Make Games. Using Serious Game Design Concepts in Secondary School (SG), pp. 1–4.
CoGVS-Games-2019-GiariskanisPM #3d #architecture #multimodal #music #named
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design (FG, PP, KM), pp. 1–4.
CoGVS-Games-2019-HeinzS #evaluation #heuristic #simulation #using
Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation (TH0, CS), pp. 1–4.
CoGVS-Games-2019-HoffmannM #education #game studies
Exploring Game Design for the Financial Education of Millenials (GH, LM), pp. 1–2.
CoGVS-Games-2019-ImmonenAM #challenge #interactive #social
Design Challenges for Social Interactions at Factory Floor (MI, PA, VM), pp. 1–2.
CoGVS-Games-2019-SchmuckFSC #framework #game studies #research
Principles underlying the design of a cognitive training game as a research framework (ES, RF, PS, PCL), pp. 1–2.
CoGVS-Games-2019-TahaiWEP #adaptation #evaluation #game studies #named #reasoning
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children (LT, JRW, CE, KP), pp. 1–4.
CoGVS-Games-2019-VayanouLKSAIKI #game studies #mobile
Cultural Mobile Games: Designing for 'Many' (MV, GL, AK, OS, KA, EEI, GK, YEI), pp. 1–4.
CIKMCIKM-2019-PangWZG0 #generative #named #network
NAD: Neural Network Aided Design for Textile Pattern Generation (ZP, SW, DZ, YG, GC0), pp. 2081–2084.
ICMLICML-2019-BrookesPL #adaptation #robust
Conditioning by adaptive sampling for robust design (DHB, HP, JL), pp. 773–782.
ICMLICML-2019-HoCSDA #architecture #generative #modelling
Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Design (JH, XC0, AS, YD, PA), pp. 2722–2730.
ICMLICML-2019-KandasamyNZKSP #adaptation
Myopic Posterior Sampling for Adaptive Goal Oriented Design of Experiments (KK, WN, RZ, AK, JS, BP), pp. 3222–3232.
ICMLICML-2019-VlassisBDJ #evaluation #on the
On the Design of Estimators for Bandit Off-Policy Evaluation (NV, AB, MD, TJ), pp. 6468–6476.
ICMLICML-2019-ZhangHK #distributed #graph #named #network
Circuit-GNN: Graph Neural Networks for Distributed Circuit Design (GZ, HH, DK), pp. 7364–7373.
KDDKDD-2019-RolnickAPKMN #clustering #random
Randomized Experimental Design via Geographic Clustering (DR, KA, JPA, SK, VSM, AN), pp. 2745–2753.
MoDELSMoDELS-2019-BucchiaroneCM19a #modelling #multi
Exploiting Multi-level Modelling for Designing and Deploying Gameful Systems (AB, AC, AM), pp. 34–44.
MoDELSMoDELS-2019-ProcterW #architecture #modelling
Guided Architecture Trade Space Exploration: Fusing Model Based Engineering & Design by Shopping (SP, LW), pp. 117–127.
MoDELSMoDELS-2019-SantosSSN #contract #named #synthesis
CONDEnSe: Contract Based Design Synthesis (CARdS, AHS, TS, MN), pp. 250–260.
MoDELSMoDELS-2019-ViscontiTHG #bidirectional #modelling
Model-Driven Design of City Spaces via Bidirectional Transformations (EV, CT, ZH, CG), pp. 45–55.
OnwardOnward-2019-BaniassadBHKA #learning
Learning to listen for design (ELAB, IB, RH, GK, MA), pp. 179–186.
OOPSLAOOPSLA-2019-CelikNRG #bytecode #implementation #java
Design, implementation, and application of GPU-based Java bytecode interpreters (, PN, CJR, MG), p. 28.
OOPSLAOOPSLA-2019-GoelV #implementation #lazy evaluation #on the #using
On the design, implementation, and use of laziness in R (AG, JV), p. 27.
PLATEAUPLATEAU-2019-CohenNS #approach #declarative
Designing Declarative Language Tutorials: A Guided and Individualized Approach (AKC, WN, JS), p. 6.
ASEASE-2019-Nam #api
API Design Implications of Boilerplate Client Code (DN), pp. 1253–1255.
ESEC-FSEESEC-FSE-2019-DobrigkeitP #comprehension #re-engineering
Design thinking in practice: understanding manifestations of design thinking in software engineering (FD, DdP), pp. 1059–1069.
ESEC-FSEESEC-FSE-2019-LohiaKSM #diagrams #ontology
Design diagrams as ontological source (PL, KK, BS, SM), pp. 863–873.
ESEC-FSEESEC-FSE-2019-Vandenbogaerde #contract #framework #graph
A graph-based framework for analysing the design of smart contracts (BV), pp. 1220–1222.
ASPLOSASPLOS-2019-RenZYLXQLW #co-evolution #framework #multi #named #using
ADMM-NN: An Algorithm-Hardware Co-Design Framework of DNNs Using Alternating Direction Methods of Multipliers (AR, TZ, SY, JL, WX, XQ, XL, YW), pp. 925–938.
CASECASE-2019-BhattKMSSG #concurrent #nondeterminism
Concurrent Design of Tool-Paths and Impedance Controllers for Performing Area Coverage Operations in Manufacturing Applications under Uncertainty (PMB, AMK, RKM, AVS, BCS, SKG), pp. 1151–1156.
CASECASE-2019-Castro-MedinaRC #in the cloud #replication
Design of a Horizontal Data Fragmentation, Allocation and Replication Method in the Cloud (FCM, LRM, ALC, IMC, MAAF), pp. 614–621.
CASECASE-2019-GaoDC
Selecting the Optimal System Design under Covariates (SG, JD, CHC), pp. 547–552.
CASECASE-2019-LiWXLGL #multi #optimisation #robust
Conditional Value at Riskbased Multidisciplinary Robust Design Optimization (WL, TW, MX, ML, LG, CL), pp. 30–35.
CASECASE-2019-NikouHD #validation
Design and Experimental Validation of Tube-based MPC for Timed-constrained Robot Planning (AN, SHA, DVD), pp. 1181–1186.
CASECASE-2019-RashidQF #cyber-physical
A Survivability-Aware Cyber-Physical Systems Design Methodology (NR, GQ, MAAF), pp. 848–853.
CASECASE-2019-SartoriZY #3d #approach #multi #performance
An efficient approach to near-optimal 3D trajectory design in cluttered environments for multirotor UAVs (DS, DZ, WY), pp. 1016–1022.
CASECASE-2019-ShangWY
Design and Gait Control of a Quadruped Robot with Low-Inertia Legs (LS, WW0, JY), pp. 1511–1516.
CASECASE-2019-SirohiWHGWG #novel
Design and Characterization of a Novel, Continuum-Robot Surface for the Human Environment (RS, YW, SH, ISG, IDW, EG), pp. 1169–1174.
CASECASE-2019-SunW #algorithm #assembly #hybrid #network
Hybrid Evolutionary Algorithm for Integrated Supply Chain Network Design With Assembly Line Balancing (BqS, LW), pp. 885–890.
CASECASE-2019-TengDHWTL #algorithm #automation #evolution #novel #scheduling
A Novel Grammatical Evolution Algorithm for Automatic Design of Scheduling Heuristics* (YT, SD, ZH, XW, YT, DL), pp. 579–584.
CASECASE-2019-TsaiCHLC #grid #smarttech
Design a DC Soild-State Circuit Breaker for smart grid application (MTT, CLC, BWH, CHL, KHC), pp. 818–822.
CASECASE-2019-WangGZ
Design of Video-Based Clinical Visits with Nurse Assistant for Chronic Diseases Management (XW, YG, XZ), pp. 709–714.
CASECASE-2019-WarsewaBRST #distributed #scalability #using
Decentralized and Distributed Observer Design for Large-Scale Structures using Dynamic Condensation (AW, MB, PR, OS, CT), pp. 1256–1262.
CASECASE-2019-YuLTWG #adaptation #modelling #validation
An Adaptive Chain-type Treadmill-Based Traction Testbed for the Wheeled Planetary Exploration Rover: Design, Modeling and Experimental Validation (HY, CL, LT, SW, HG), pp. 1517–1523.
CGOCGO-2019-DasBS #manycore
A Shared BTB Design for Multicore Systems (MD, AB, BS), pp. 267–268.
CAVCAV-2019-DreossiFGKRVS #analysis #named #tool support
VerifAI: A Toolkit for the Formal Design and Analysis of Artificial Intelligence-Based Systems (TD, DJF, SG, EK, HR, MVC, SAS), pp. 432–442.
ECSAECSA-2018-MalakutiGK #architecture
A Catalogue of Architectural Decisions for Designing IIoT Systems (SM, TG, HK), pp. 103–111.
ICSAICSA-2018-BhatSKHBM #question #recommendation
An Expert Recommendation System for Design Decision Making: Who Should be Involved in Making a Design Decision? (MB, KS, KK, UH, AB, FM), pp. 85–94.
ICSAICSA-2018-ShahbazianLLBM #architecture
Recovering Architectural Design Decisions (AS, YKL, DML, YB, NM), pp. 95–104.
ICSAICSA-2018-SzvetitsZ #analysis #architecture #modelling #multi #runtime
Architectural Design Decisions for Systems Supporting Model-Based Analysis of Runtime Events: A Qualitative Multi-method Study (MS, UZ), pp. 115–124.
JCDLJCDL-2018-ColeASSCJ #framework #learning #platform #research
Designing a Research Platform for Engaged Learning (NC, AAR, RS, CES, SC, RJ), pp. 315–316.
EDMEDM-2018-TranLCGSBM #documentation #generative #learning
Document Chunking and Learning Objective Generation for Instruction Design (KNT, JHL, DC, UG, BS, CJB, MKM).
EDMEDM-2018-XuD #empirical #research
An Empirical Research on Identifiability and Q-matrix Design for DINA model (PX, MCD).
ICPCICPC-2018-DoseaSS #how #metric #question
How do design decisions affect the distribution of software metrics? (MD, CS, BCdS), pp. 74–85.
ICPCICPC-2018-VivianiJFXM #developer #question #topic #what
What design topics do developers discuss? (GV, CJJ, MF, XX0, GCM), pp. 328–331.
ICSMEICSME-2018-KissM #detection #towards
Towards Feature Envy Design Flaw Detection at Block Level (ÁK, PFM), pp. 544–548.
ICSMEICSME-2018-LebeufVHS #comprehension #debugging #distributed #optimisation
Understanding, Debugging, and Optimizing Distributed Software Builds: A Design Study (CL, EV, KH, MADS), pp. 496–507.
MSRMSR-2018-BenkocziGHK08 #approach #matrix
A design structure matrix approach for measuring co-change-modularity of software products (RB, DRG, SH, MAK), pp. 331–335.
SANERSANER-2018-Xu0B #automation #problem
Automatically exploiting implicit design knowledge when solving the class responsibility assignment problem (YX, PL0, MAB), pp. 197–209.
SCAMSCAM-2018-MostaeenSRRS #automation #machine learning #research #tool support #towards #using #validation
[Research Paper] On the Use of Machine Learning Techniques Towards the Design of Cloud Based Automatic Code Clone Validation Tools (GM, JS, BR, CKR, KAS), pp. 155–164.
CIAACIAA-2018-Condon #algorithm #analysis #network #on the
On Design and Analysis of Chemical Reaction Network Algorithms (AC), pp. 1–3.
FMFM-2018-Boralv #automation #proving #using
Interlocking Design Automation Using Prover Trident (AB), pp. 653–656.
FMFM-2018-YanZZLYH #multi #reliability #resource management
Resource-Aware Design for Reliable Autonomous Applications with Multiple Periods (RY, DZ, FZ, YL, JY, KH0), pp. 294–311.
FSCDFSCD-2018-Rosu #implementation #verification
Formal Design, Implementation and Verification of Blockchain Languages (Invited Talk) (GR), p. 6.
IFM-2018-BohlenderK #industrial #verification
Design and Verification of Restart-Robust Industrial Control Software (DB, SK), pp. 47–68.
ICFP-2018-NandiWPBGT #compilation #functional #programming
Functional programming for compiling and decompiling computer-aided design (CN, JRW, PP, TB, DG, ZT), p. 31.
AIIDEAIIDE-2018-GuzdialR #automation #concept #game studies
Automated Game Design via Conceptual Expansion (MG, MR), pp. 31–37.
AIIDEAIIDE-2018-MobramaeinBW #interface
CADI - A Conversational Assistive Design Interface for Discovering Pong Variants (AM, MB, JW), pp. 194–200.
AIIDEAIIDE-2018-YoonAHK #architecture #mining
Design Mining for Minecraft Architecture (EY, EA, BH, RAK), pp. 250–256.
CHI-PLAYCHI-PLAY-2018-AndresHM #comprehension #towards
“I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion (JA, JdH, F'M), pp. 19–31.
CHI-PLAYCHI-PLAY-2018-DeppingJM #game studies #modelling #social
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being (AED, CJ, RLM), pp. 87–100.
CHI-PLAYCHI-PLAY-2018-EmmerichRM #game studies #how
I'm Glad You Are on My Side: How to Design Compelling Game Companions (KE, PR, MM), pp. 141–152.
CHI-PLAYCHI-PLAY-2018-GlickmanMSMH #challenge #game studies
Design Challenges for Livestreamed Audience Participation Games (SG, NM, JS, RM, JH), pp. 187–199.
CHI-PLAYCHI-PLAY-2018-LiPBWBGM #game studies #towards
The Guts Game: Towards Designing Ingestible Games (ZL, RP, FB, WW, KB, SG, F'M), pp. 271–283.
CHI-PLAYCHI-PLAY-2018-MehtaKPM #case study #comprehension #experience #named #towards
Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences (YDM, RAK, RP, F'M), pp. 299–313.
CHI-PLAYCHI-PLAY-2018-MuscatD #ambiguity #game studies #named
WORLD4: Designing Ambiguity for First-Person Exploration Games (AM, JD), pp. 341–351.
CHI-PLAYCHI-PLAY-2018-SchwindH #difference
Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces (VS, NH), pp. 463–475.
CHI-PLAYCHI-PLAY-2018-StadlerH #game studies
Blind Adventure - A Game Engine for Blind Game Designers (VS, HH), pp. 503–509.
CoGCIG-2018-CookCR #analysis #constraints #game studies
Inferring Design Constraints From Game Ruleset Analysis (MC0, SC, AR), pp. 1–8.
CoGCIG-2018-Guerrero-Romero #algorithm #game studies #testing #using
Using a Team of General AI Algorithms to Assist Game Design and Testing (CGR, SML, DPL), pp. 1–8.
CoGCIG-2018-KaravolosLY #automation #using
Using a Surrogate Model of Gameplay for Automated Level Design (DK, AL, GNY), pp. 1–8.
CoGCIG-2018-ZhuLRBY
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
DiGRADiGRA-2018-ChenR #interactive #towards
Towards Design Principles for Humor in Interactive Emergent Narrative (KC, SR).
DiGRADiGRA-2018-Eladhari #game studies
Bleed-in, Bleed-out A Design Case in Board Game Therapy (MPE).
DiGRADiGRA-2018-FerriHHS #concept #game studies
Design Concepts for Empowerment through Urban Play (GF, NBH, AvH, BAMS).
DiGRADiGRA-2018-GaoS #analysis #framework #game studies #matter #platform
Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games (GG, PCS).
DiGRADiGRA-2018-HicksDHG #empirical #framework #game studies
Good Game Feel: An Empirically Grounded Framework for Juicy Design (KH, PD, JH, KG).
DiGRADiGRA-2018-KoenitzRKD #game studies #video
“Clementine will remember that” - Methods to Establish Design Conventions for Video Game Narrative (HK, CR, NK, TD).
DiGRADiGRA-2018-LoveB #game studies #set #social
A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game (LHCL, MB).
FDGFDG-2018-AlvarezDFHJ
Assessing aesthetic criteria in the evolutionary dungeon designer (AA, SD, JMF, JH, SJ), p. 4.
FDGFDG-2018-AlvarezDFHNO
Fostering creativity in the mixed-initiative evolutionary dungeon designer (AA, SD, JMF, JH, CN, ), p. 8.
FDGFDG-2018-GreenKBMNT #automation #game studies #named
AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
FDGFDG-2018-GualeniM #case study #challenge #game studies #self
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study (SG, MAGM), p. 4.
FDGFDG-2018-GundryD #approach #elicitation #game studies
Intrinsic elicitation: a model and design approach for games collecting human subject data (DG, SD), p. 10.
FDGFDG-2018-HobyePL #interactive #social
Designing excuses for interaction to facilitate social curiosity (MH, NP, JL), p. 6.
FDGFDG-2018-JemmaliBME #education #empirical #game studies
Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
FDGFDG-2018-KayaliLPSF #game studies #health #towards
Design considerations towards long-term engagement in games for health (FK, NL, PP, KS, GF), p. 8.
FDGFDG-2018-KhaledLB #game studies #research
Documenting trajectories in design space: a methodology for applied game design research (RK, JL, PB), p. 10.
FDGFDG-2018-KimTDP #game studies
A new mould rush: designing for a slow bio-digital game driven by living micro-organisms (RK, ST, RvD, SP), p. 9.
FDGFDG-2018-KumariDK #game studies #why
Why game designers should study magic (SK, SD, GK), p. 8.
FDGFDG-2018-LevyLSG #game studies #reliability #tool support
Method in the madness: the design of games as valid and reliable scientific tools (LML, AJL, RS, MG), p. 10.
FDGFDG-2018-SalgeGCT #contest #generative
Generative design in minecraft (GDMC): settlement generation competition (CS, MCG, RC, JT), p. 10.
FDGFDG-2018-SalterBS #quote #visual notation
“Just because it's gay?”: transgressive design in queer coming of age visual novels (AS, BB, AS), p. 9.
ICGJICGJ-2018-Kultima #game studies
Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland (AK), pp. 21–27.
CoGVS-Games-2018-BerndtWMH #artificial reality #simulation
Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents (HB, DW, TM, MH), pp. 1–8.
CoGVS-Games-2018-BucherG #artificial reality #education
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (KB, SG), pp. 1–8.
CoGVS-Games-2018-SiriarayaVDS #case study #challenge
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application (PS, VV, MMMvD, RS), pp. 1–8.
ICMLICML-2018-AlaaS #algorithm #guidelines
Limits of Estimating Heterogeneous Treatment Effects: Guidelines for Practical Algorithm Design (AMA, MvdS), pp. 129–138.
ICMLICML-2018-BansalAB #agile #using
Using Inherent Structures to design Lean 2-layer RBMs (AB, AA, CB), pp. 452–460.
ICMLICML-2018-GhassamiSKB #empirical #learning
Budgeted Experiment Design for Causal Structure Learning (AG, SS, NK, EB), pp. 1719–1728.
ICMLICML-2018-Lyu0YZ0 #automation #multi #optimisation
Batch Bayesian Optimization via Multi-objective Acquisition Ensemble for Automated Analog Circuit Design (WL, FY0, CY, DZ, XZ0), pp. 3312–3320.
ICMLICML-2018-OlofssonDM #data-driven
Design of Experiments for Model Discrimination Hybridising Analytical and Data-Driven Approaches (SO, MPD, RM), pp. 3905–3914.
ICPRICPR-2018-JollyIKU #how #network #question
How do Convolutional Neural Networks Learn Design? (SJ, BKI, RK, SU), pp. 1085–1090.
KDDKDD-2018-HerlandsMWN #automation
Automated Local Regression Discontinuity Design Discovery (WH, EMI, AGW, DBN), pp. 1512–1520.
KDDKDD-2018-Roth
Market Design and Computerized Marketplaces (AER), p. 2.
KDDKDD-2018-Xing #algorithm #co-evolution #machine learning #named
SysML: On System and Algorithm Co-design for Practical Machine Learning (EPX), p. 2880.
ECMFAECMFA-2018-HinkelB #analysis #metamodelling #on the
On the Influence of Metamodel Design to Analyses and Transformations (GH, EB), pp. 63–79.
ICMTICMT-2018-Voelter #evolution #functional #kernel #using
The Design, Evolution, and Use of KernelF — An Extensible and Embeddable Functional Language (MV), pp. 3–55.
MoDELSMoDELS-2018-BadreddinKFML #bibliography #modelling #roadmap
A Decade of Software Design and Modeling: A Survey to Uncover Trends of the Practice (OB, RK, AF, OM, TCL), pp. 245–255.
MoDELSMoDELS-2018-KessentiniWS #co-evolution #interactive #metamodelling
Integrating the Designer in-the-loop for Metamodel/Model Co-Evolution via Interactive Computational Search (WK, MW, HAS), pp. 101–111.
OnwardOnward-2018-BasmanLC #network
The open authorial principle: supporting networks of authors in creating externalisable designs (AB, CHL, CBDC), pp. 29–43.
OnwardOnward-2018-CoblenzAMS #programming language
Interdisciplinary programming language design (MJC, JA, BAM, JS), pp. 133–146.
OOPSLAOOPSLA-2018-BezansonCCKSVZ #named #performance
Julia: dynamism and performance reconciled by design (JB, JC, BC, SK, VBS, JV, LZ), p. 23.
OOPSLAOOPSLA-2018-MeierRG #parallel #programming language #virtual machine
Virtual machine design for parallel dynamic programming languages (RM, AR, TRG), p. 25.
AdaEuropeAdaEurope-2018-JaradatP #contract #runtime #safety #using #verification
Using Safety Contracts to Verify Design Assumptions During Runtime (OJ, SP), pp. 3–18.
PLDIPLDI-2018-TranJCKSK #co-evolution #named
SWOOP: software-hardware co-design for non-speculative, execute-ahead, in-order cores (KAT, AJ, TEC, KK, MS, SK), pp. 328–343.
ESEC-FSEESEC-FSE-2018-IvanovPRSYZ #developer #validation
Design and validation of precooked developer dashboards (VI0, VP, AR, GS, JY, VZ), pp. 821–826.
ICSE-2018-ChenSMXL #image #implementation #mobile #user interface
From UI design image to GUI skeleton: a neural machine translator to bootstrap mobile GUI implementation (CC, TS, GM, ZX, YL0), pp. 665–676.
ICSE-2018-HadarHATBSB #developer #privacy
Privacy by designers: software developers' privacy mindset (IH, TH, OA, ET, MB, SS, AB), p. 396.
ICSE-2018-MadeyskiK
Effect sizes and their variance for AB/BA crossover design studies (LM, BAK), p. 420.
ICSE-2018-MoranLBJP #automation #mobile #user interface
Automated reporting of GUI design violations for mobile apps (KM, BL, CBC, DJ, DP), pp. 165–175.
ICSE-2018-SousaOOBGLKMFOL #identification #problem #source code
Identifying design problems in the source code: a grounded theory (LdSS, AO, WNO, SDJB, AG, JL, MK, RMdM, BF, RFO, CL, RBdP), pp. 921–931.
CASECASE-2018-CavoneDEMS #multi #nondeterminism
A Game-theoretical Design Technique for Multi-stage Supply Chains under Uncertainty (GC, MD, NE, DM, CS), pp. 528–533.
CASECASE-2018-CheonKKKC #fuzzy #optimisation #using
Systematic Design Method of Controller using Discrete Fuzzy PI Control and Particle Swarm Optimization (JC, JK, HK, SK, YC), pp. 1581–1586.
CASECASE-2018-Cho #automation #fault #performance
CKF-based Fast Error Compensation Filter Design for IR-UWB Indoor Positioning System for Building Automation (SYC), pp. 668–670.
CASECASE-2018-GalvanauskasSLB #algorithm #development #performance #process
Development and Investigation of Efficient Substrate Feeding and Dissolved Oxygen Control Algorithms for Design of Recombinant E. coli Cultivation Process (VG, RS, DL, MB, RU), pp. 657–660.
CASECASE-2018-GungorFM #composition #configuration management #distributed #robust
Hierarchical Decentralized Robust Control Design for Modular and Reconfigurable Robots (GG, BF, WM), pp. 1006–1011.
CASECASE-2018-KastnerKSJH #architecture #communication #cyber-physical #performance
Design of an efficient Communication Architecture for Cyber-Physical Production Systems (FK, DK, CS, BJ, MH), pp. 829–835.
CASECASE-2018-LiuCXLT #novel #optimisation
Design and Optimization of a Novel Swirling Sucker for Underwater Wall-Climbing Robots (XL, RC, ZX, YL, JT), pp. 1000–1005.
CASECASE-2018-RibeiroRPS #approach #architecture #using
An Approach for Architectural Design of Automotive Systems using MARTE and SysML (FGCR, AR, CEP, MSS), pp. 1574–1580.
CASECASE-2018-SiguenzaLC #development #hybrid #low cost
Design and Development of a Low Cost Hybrid Sensor System for Welding Manufacturing (MS, PL, FC), pp. 574–579.
CASECASE-2018-StutzM #automation #development #how #object-oriented #process #source code
How object-oriented design principles enhance the development of complex automation programs - A Best Practice Paper on how to develop service-interlaces for process modules as defined in VDI/VDE/NAMUR 2658 (AS, MM), pp. 156–159.
CASECASE-2018-TanCPP #analysis #automation #learning #visual notation
Transfer Learning with PipNet: For Automated Visual Analysis of Piping Design (WCT, IMC, DP, SJP), pp. 1296–1301.
CASECASE-2018-TaoYTL #adaptation #flexibility #fuzzy #on the
On the Design of Fuzzy Adaptive State Estimator for a Flexible Air-breathing Hypersonic Vehicle (XT, JY, XT, ZL0), pp. 104–109.
CASECASE-2018-TerzimehicVW #deployment #using
Using Design Space Exploration to Calculate Deployment Configurations of IEC 61499-based Systems (TT, SV, MW), pp. 881–886.
CASECASE-2018-ZouOHVC #automation #optimisation #parametricity
Design Parameter Optimization of Automated Production Systems (MZ, FO, EH, BVH, CHC), pp. 359–364.
CCCC-2018-Heim #compilation #quantum
Compiler and language design for quantum computing (keynote) (BH), p. 2.
ESOPESOP-2018-WeiMRF0 #java #static analysis #trade-off
Evaluating Design Tradeoffs in Numeric Static Analysis for Java (SW, PM, AR, JSF, MH0), pp. 653–682.
FASEFASE-2018-MenghiSCG #component #distributed #incremental
Supporting Verification-Driven Incremental Distributed Design of Components (CM, PS, MC, CG), pp. 169–188.
CAVCAV-2018-CeskaMMSVV #approximate #automation #named
ADAC: Automated Design of Approximate Circuits (MC0, JM, VM, LS, ZV, TV), pp. 612–620.
VMCAIVMCAI-2018-ButlerTP #domain model #education #framework #modelling
A Framework for Computer-Aided Design of Educational Domain Models (EB, ET, ZP), pp. 138–160.
VMCAIVMCAI-2018-Najafzadeh0E #co-evolution #file system #verification
Co-Design and Verification of an Available File System (MN, MS0, PE), pp. 358–381.
ECSAECSA-2017-BhatSBHM #approach #automation #machine learning
Automatic Extraction of Design Decisions from Issue Management Systems: A Machine Learning Based Approach (MB, KS, AB, UH, FM), pp. 138–154.
ECSAECSA-2017-FilhoRAB #architecture #consistency #exception #using
Preventing Erosion in Exception Handling Design Using Static-Architecture Conformance Checking (JLMF, LSR, RMCA, RB), pp. 67–83.
ECSAECSA-2017-HaselbockWB #case study #modelling #requirements
Decision Models for Microservices: Design Areas, Stakeholders, Use Cases, and Requirements (SH, RW, GB), pp. 155–170.
ECSAECSA-2017-NguyenOG #analysis #performance #process #repository
PARAD Repository: On the Capitalization of the Performance Analysis Process for AADL Designs (TDN, YO, EG), pp. 22–39.
ICSAICSA-2017-BangBM #analysis #collaboration
Continuous Analysis of Collaborative Design (JYB, YB, NM), pp. 97–106.
ICSAICSA-2017-CalinescuCGKP #markov #parametricity #robust #synthesis
Designing Robust Software Systems through Parametric Markov Chain Synthesis (RC, MC0, SG, MK, NP), pp. 131–140.
ICSAICSA-2017-ErnstBON #automation #tool support #what
What to Fix? Distinguishing between Design and Non-design Rules in Automated Tools (NAE, SB, IO, RLN), pp. 165–168.
ICSAICSA-2017-GesvindrBG #as a service #evaluation #prototype #quality #using
Quality Evaluation of PaaS Cloud Application Design Using Generated Prototypes (DG, BB, OG), pp. 31–40.
ICSAICSA-2017-GiaimoB #architecture #self
Design Criteria to Architect Continuous Experimentation for Self-Driving Vehicles (FG, CB0), pp. 203–210.
ICSAICSA-2017-XuWSZBBPR #architecture #taxonomy
A Taxonomy of Blockchain-Based Systems for Architecture Design (XX, IW, MS, LZ, JB, LB, CP, PR), pp. 243–252.
CSEETCSEET-2017-Palacin-SilvaKH #re-engineering
Infusing Design Thinking into a Software Engineering Capstone Course (MPS, JK, AH, TH, JP), pp. 212–221.
CSEETCSEET-2017-ScatalonPSBG #programming #towards
Towards the Role of Test Design in Programming Assignments (LPS, JMP, DMdS, EFB, REG), pp. 170–179.
CSEETCSEET-2017-SteppeCT #automation #dependence #education #modelling
Improving the Teaching of Software Design with Automated Modelling of Syntactic Dependencies (KS, SC, WWT), pp. 144–151.
ICPCICPC-2017-ValeM #assessment #on the
On the properties of design-relevant classes for design anomaly assessment (LdNV, MdAM), pp. 332–335.
ICSMEICSME-2017-ZampettiNAKP #recommendation #self #technical debt
Recommending when Design Technical Debt Should be Self-Admitted (FZ, CN, GA, FK, MDP), pp. 216–226.
SEFMSEFM-2017-GioulekasPKKBBP #dependence #embedded
Design of Embedded Systems with Complex Task Dependencies and Shared Resource Interference (Short Paper) (FG, PP, RK, PK, MB, SB, PP), pp. 401–407.
SEFMSEFM-2017-TomascoN0TP #abstraction #memory management #modelling #using
Using Shared Memory Abstractions to Design Eager Sequentializations for Weak Memory Models (ET, TLN, BF0, SLT, GP), pp. 185–202.
HaskellHaskell-2017-AronssonS #co-evolution #hardware #haskell
Hardware software co-design in Haskell (MA, MS), pp. 162–173.
AIIDEAIIDE-2017-PowleyNGCFSIC #game studies #named
Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.
AIIDEAIIDE-2017-Smith #challenge #generative
Generative Design for Textiles: Opportunities and Challenges for Entertainment AI (GS), pp. 115–121.
CHI-PLAYCHI-PLAY-2017-CastelhanoR #game studies #lessons learnt #multi
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments (NC, LR), pp. 57–68.
CHI-PLAYCHI-PLAY-2017-CookDH #towards
Towards Designing Technology for Classroom Role-Play (ASC, SPD, JH), pp. 241–251.
CHI-PLAYCHI-PLAY-2017-Isbister #game studies
Connecting through Play by Design (KI), p. 3.
CHI-PLAYCHI-PLAY-2017-MerrittNJG #game studies #named
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games (TM, CLN, FLJ, JEG), pp. 69–81.
CHI-PLAYCHI-PLAY-2017-MuellerTBJ #game studies #interactive #lens
13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
CHI-PLAYCHI-PLAY-2017-PatibandaMLD #comprehension #game studies
Life Tree: Understanding the Design of Breathing Exercise Games (RP, F'M, ML, JD), pp. 19–31.
CHI-PLAYCHI-PLAY-2017-ScozziIL #approach #game studies #learning
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games (MVS, II, CL), pp. 217–228.
CHI-PLAYCHI-PLAY-2017-ShakeriSPN0 #distributed #evaluation
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room (HS, SS, RP, CN, AT0), pp. 115–128.
CHI-PLAYCHI-PLAY-2017-TondelloMN
Elements of Gameful Design Emerging from User Preferences (GFT, AM, LEN), pp. 129–142.
CoGCIG-2017-OsbornSM #automation #game studies #learning
Automated game design learning (JCO, AS, MM), pp. 240–247.
DiGRADiGRA-2017-GoddardM #approach #game studies #research #towards
Towards Genre as a Game Design Research Approach (WG, AM).
DiGRADiGRA-2017-ToHFZKH #modelling
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions (AT, JRH, EF, EZ, GK, JH).
DiGRADiGRA-2017-TyackW #adaptation #game studies #learning
Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
FDGFDG-2017-BauerBP #architecture #game studies #learning #problem
Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game (AB0, EB, ZP), p. 6.
FDGFDG-2017-CarlssonCPS #game studies
Designing eBee: a reflection on quilt-based game design (IC, JC, CP, GS), p. 10.
FDGFDG-2017-Christiansen #game studies
Designing ethical systems for videogames (PC), p. 7.
FDGFDG-2017-MachadoNT #analysis #game studies
SeekWhence a retrospective analysis tool for general game design (TM, AN, JT), p. 6.
FDGFDG-2017-PichlmairMS #game studies
Designing for immediate play (MP, LM, MS), p. 8.
FDGFDG-2017-RobinsonRSI
All the feels: designing a tool that reveals streamers' biometrics to spectators (RR, ZR, EMS, KI), p. 6.
FDGFDG-2017-SeguraIBW #using
Design, appropriation, and use of technology in larps (EMS, KI, JB, AW), p. 4.
FDGFDG-2017-SummervilleMSOL #comprehension #evaluation #metric #platform
Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
FDGFDG-2017-Whitehead #question #what
Art and science of engineered design: what kind of discipline is PCG? (JW), p. 3.
ICGJICGJ-2017-MyerscoughEJL
Jamming for allies: finding a formula for inclusive design exploration collaborations (KDM, RE, MJ, CL), pp. 26–32.
CoGVS-Games-2017-BadriPAKO #3d #development #editing #evaluation #social #social media #usability
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
CoGVS-Games-2017-LopeMMGV #approach #education #game studies
Designing educational games: Key elements and methodological approach (RPdL, NMM, RMS, AMG, FLGV), pp. 63–70.
CoGVS-Games-2017-SpyridonisZP #framework #gamification
The gamification of accessibility design: A proposed framework (FS, DDZ, ITP), pp. 233–236.
CoGVS-Games-2017-VayanouI #evaluation #game studies #testing
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions (MV, YEI), pp. 264–271.
CIKMCIKM-2017-LinYL #modelling
Modeling Menu Bundle Designs of Crowdfunding Projects (YL, PY, WCL), pp. 1079–1088.
ICMLICML-2017-Allen-ZhuLSW
Near-Optimal Design of Experiments via Regret Minimization (ZAZ, YL, AS, YW), pp. 126–135.
KDDKDD-2017-KoutraDBWIFB #named #performance
PNP: Fast Path Ensemble Method for Movie Design (DK, AD, SB, UW, SI, CF, JB), pp. 1527–1536.
KDDKDD-2017-PanBHGP
Deep Design: Product Aesthetics for Heterogeneous Markets (YP, AB, JH, RG, PYP), pp. 1961–1970.
KDDKDD-2017-Parekh #scalability
Designing AI at Scale to Power Everyday Life (RP), p. 27.
KDDKDD-2017-YinCZ #comprehension #named #network #sequence
DeepProbe: Information Directed Sequence Understanding and Chatbot Design via Recurrent Neural Networks (ZY, KhC, RZ), pp. 2131–2139.
MoDELSMoDELS-2017-EderZVKI #case study #industrial
Bringing DSE to Life: Exploring the Design Space of an Industrial Automotive Use Case (JE, SZ, SV, MK, AI), pp. 270–280.
MoDELSMoDELS-2017-FamelisRCSC #nondeterminism #product line #reasoning #variability
Software Product Lines with Design Choices: Reasoning about Variability and Design Uncertainty (MF, JR, KC, RS, MC), pp. 93–100.
MoDELSMoDELS-2017-Zaytsev
Language Design with Intent (VZ), pp. 45–52.
OnwardOnward-2017-Chamberlain #programming language
Assessing user preferences in programming language design (RDC), pp. 18–29.
OnwardOnward-2017-Steimann #dependence #implementation #programming language
Replacing phrase structure grammar with dependency grammar in the design and implementation of programming languages (FS), pp. 30–43.
OnwardOnward-2017-WilsonPK #crowdsourcing #question
Can we crowdsource language design? (PTW, JP, SK), pp. 1–17.
OnwardOnward-2017-WrennK #classification #error message #fault #process
Error messages are classifiers: a process to design and evaluate error messages (JW, SK), pp. 134–147.
OOPSLAOOPSLA-2017-ClebschFDYWV #co-evolution #garbage collection #named #type system
Orca: GC and type system co-design for actor languages (SC, JF, SD, AMY, TW, JV), p. 28.
QAPLQAPL-2017-LatellaM #coordination #optimisation
Design and Optimisation of the FlyFast Front-end for Attribute-based Coordination (DL, MM), pp. 92–110.
ASEASE-2017-LinMXXSPLZD #mining #reuse
Mining implicit design templates for actionable code reuse (YL0, GM, YX, ZX, JS0, XP0, YL0, WZ, JSD), pp. 394–404.
ESEC-FSEESEC-FSE-2017-FieldingTEGWKO #architecture #rest #web
Reflections on the REST architectural style and “principled design of the modern web architecture” (impact paper award) (RTF, RNT, JRE, MMG, JW, RK, PO), pp. 4–14.
ESEC-FSEESEC-FSE-2017-Tang #optimisation #performance
System performance optimization via design and configuration space exploration (CT0), pp. 1046–1049.
ICSE-2017-Tzoref-BrillM #combinator #difference #modelling #semantics
Syntactic and semantic differencing for combinatorial models of test designs (RTB, SM), pp. 621–631.
ASPLOSASPLOS-2017-KotraSCK #co-evolution #process #scheduling
Hardware-Software Co-design to Mitigate DRAM Refresh Overheads: A Case for Refresh-Aware Process Scheduling (JBK, NS, ZAC, MTK), pp. 723–736.
CASECASE-2017-AbarcaSAPC #development #monitoring #quality
Design and development of an hexacopter for air quality monitoring at high altitudes (MA, CS, AA, JAP, FC), pp. 1457–1462.
CASECASE-2017-ChenOUTO #automation #image #parametricity #preprocessor #recognition
Automated design of the field-of-view, illumination, and image pre-processing parameters of an image recognition system (YC, TO, TU, TT, JO), pp. 1079–1084.
CASECASE-2017-DengLXJ #difference #multi
Differentiation copayment design to improve the multi-tiered healthcare system in China (YD, NL, XX, ZJ), pp. 201–206.
CASECASE-2017-GaoG
Selecting good enough simulated designs (FG0, SG), pp. 1053–1058.
CASECASE-2017-HonarpardazMH #performance
Fast grasp tool design: From force to form closure (MH, MM, RH), pp. 782–788.
CASECASE-2017-KhanAK #assembly #data-driven #framework #integration #visualisation
Integration and visualization framework for data-driven resistance spot welded assembly design (MTHK, FA, KYK), pp. 470–475.
CASECASE-2017-LeeLH #algorithm #constraints #evaluation #performance
Iteration algorithms for performance evaluation and buffer design of Bernoulli serial lines with waiting time constraints (JHL, JL, JAH), pp. 654–655.
CASECASE-2017-MingJL0 #capacity #multi
Multiple battery capacity design for EVs considering heterogeneous DVMT of different drivers (ZM, PJ, ZL, LL0), pp. 1663–1667.
CASECASE-2017-SabattiniVCMF #approach #human-computer
Methodological approach for the design of a complex inclusive human-machine system (LS, VV, JNC, AM, CF), pp. 145–150.
CASECASE-2017-WangLZH #approach #optimisation
A design approach for event-driven optimization in complex air conditioning systems (JW, SL, PZ, GH), pp. 912–917.
CASECASE-2017-WangQQ #process
Process planning service model design for cloud manufacturing (JW, LQ, YQ), pp. 1169–1173.
CASECASE-2017-ZengBLHZZ #energy #framework #platform
Annual renewable energy planning platform: Methodology and design (FZ, ZB, XL, ZH, YZ, YZ), pp. 1392–1397.
CASECASE-2017-ZhangQLYL
Motion trajectory design and tracking control for underactuated Furata pendulum system (AZ, JQ, CL, CY, ZL), pp. 509–514.
CASECASE-2017-ZouV #approach #automation #consistency #development #nondeterminism
Feature-based systematic approach development for inconsistency resolution in automated production system design (MZ, BVH), pp. 687–694.
ICSTICST-2017-UkaiQ
Test Design as Code: JCUnit (HU, XQ), pp. 508–515.
ECSAECSA-2016-AlexeevaPM #documentation #overview #perspective
Design Decision Documentation: A Literature Overview (ZA, DPP, RM), pp. 84–101.
ECSAECSA-2016-SchriekWTB #architecture #game studies #reasoning
Software Architecture Design Reasoning: A Card Game to Help Novice Designers (CS, JMEMvdW, AT, FB), pp. 22–38.
QoSAQoSA-2016-BuschK #automation #quality
Considering Not-Quantified Quality Attributes in an Automated Design Space Exploration (AB, AK), pp. 50–59.
WICSAWICSA-2016-AmalfitanoSFLS #experience #industrial #modelling #process #product line
Introducing Software Product Lines in Model-Based Design Processes: An Industrial Experience (DA, VDS, ARF, ML, SS), pp. 287–290.
WICSAWICSA-2016-GallidabinoPIMS #architecture #on the
On the Architecture of Liquid Software: Technology Alternatives and Design Space (AG, CP, VI, TM, KS, JPV, AT), pp. 122–127.
WICSAWICSA-2016-GesvindrB #architecture #as a service #performance
Architectural Tactics for the Design of Efficient PaaS Cloud Applications (DG, BB), pp. 158–167.
WICSAWICSA-2016-KazmanCHH #architecture #summary #tutorial #using
Tutorial Summary for Designing Software Architectures Using ADD 3.0 (RK, HC, SH, OH), p. 253.
WICSAWICSA-2016-LeighWZ #evaluation
An Evaluation of Design Rule Spaces as Risk Containers (AL, MW, AZ), pp. 295–298.
WICSAWICSA-2016-SobernigZ #architecture #using
Distilling Architectural Design Decisions and Their Relationships Using Frequent Item-Sets (SS, UZ), pp. 61–70.
CSEETCSEET-2016-KungL #analysis #object-oriented
An Object-Oriented Analysis and Design Environment (DK, JL), pp. 91–100.
CSEETCSEET-2016-OkuboNTU #development #independence #process #validation #verification
Applying an Instructional Design Process to Development of an Independent Verification and Validation Training Program (NO, KN, ST, YU), pp. 237–240.
EDMEDM-2016-AgrawalGP #data-driven #education #towards
Toward Data-Driven Design of Educational Courses: A Feasibility Study (RA0, BG, EEP), p. 6.
EDMEDM-2016-RusGSSG #student
Assessing Student-Generated Design Justifications in Virtual Engineering Internships (VR, DG, ZS, DWS, AG), pp. 496–501.
EDMEDM-2016-Wang #concept #interactive #learning #personalisation
Designing Interactive and Personalized Concept Mapping Learning Environments (SW0), pp. 678–680.
ICSMEICSME-2016-BarikSJM #static analysis
From Quick Fixes to Slow Fixes: Reimagining Static Analysis Resolutions to Enable Design Space Exploration (TB, YS, BJ, ERMH), pp. 211–221.
SANERSANER-2016-KarasnehCKG #anti #modelling #source code
Studying the Relation between Anti-Patterns in Design Models and in Source Code (BK, MRVC, FK, YGG), pp. 36–45.
SANERSANER-2016-MoralesSMKCA #quality #refactoring #testing
Finding the Best Compromise Between Design Quality and Testing Effort During Refactoring (RM, AS, PM, FK, FC, GA), pp. 24–35.
SANERSANER-2016-SzokeNFG #automation #case study #experience #refactoring
Designing and Developing Automated Refactoring Transformations: An Experience Report (GS, CN0, RF, TG), pp. 693–697.
FMFM-2016-CavadaCCRT #embedded #energy #modelling #using
Model-Based Design of an Energy-System Embedded Controller Using Taste (RC, AC, LC, MR, ST), pp. 741–747.
FMFM-2016-JiangLSKGSS #formal method #modelling #multi
Safety-Assured Formal Model-Driven Design of the Multifunction Vehicle Bus Controller (YJ0, HL0, HS, HK, MG0, JS, LS), pp. 757–763.
FMFM-2016-LutebergetJFS #incremental #rule-based #tool support #verification
Rule-Based Incremental Verification Tools Applied to Railway Designs and Regulations (BL, CJ, CF, MS), pp. 772–778.
IFM-2016-LutebergetJS #consistency #framework #rule-based
Rule-Based Consistency Checking of Railway Infrastructure Designs (BL, CJ, MS), pp. 491–507.
AIIDEAIIDE-2016-SummervilleM #learning
Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning (AJS, MM), pp. 86–92.
CHI-PLAYCHI-PLAY-2016-ByrneMM #game studies #towards
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation (RB, JM, F'M), pp. 159–170.
CHI-PLAYCHI-PLAY-2016-ChengPG #game studies #health #order #quote
“Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health (JC, CP, JG0), pp. 217–228.
CHI-PLAYCHI-PLAY-2016-FrommelRDWHB0 #interactive #ubiquitous
2084 - Safe New World: Designing Ubiquitous Interactions (JF, KR, TD, JW, CH, MB, MW0), pp. 53–64.
CHI-PLAYCHI-PLAY-2016-HarrisHS #game studies #multi #symmetry
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play (JH, MSH, SDS), pp. 350–361.
CHI-PLAYCHI-PLAY-2016-HuergaLM #game studies
Designing Play to Support Hospitalized Children (RSH, JL, FM0), pp. 401–412.
CHI-PLAYCHI-PLAY-2016-KorsFSKS #game studies
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game (MJLK, GF0, EDVdS, CK, BAMS), pp. 91–104.
CHI-PLAYCHI-PLAY-2016-Waern #game studies
Play, Participation and Empowerment: Design strategies and dilemmas (AW), p. 3.
CoGCIG-2016-AllartLPGN #analysis
Design influence on player retention: A method based on time varying survival analysis (TA, GL, MP, AG, SN), pp. 1–8.
CoGCIG-2016-CamilleriYD #platform
Platformer level design for player believability (EC, GNY, AD), pp. 1–8.
CoGCIG-2016-GeorgiouD #game studies #personalisation
Personalised track design in car racing games (TG, YD), pp. 1–8.
CoGCIG-2016-PowleyCGSN #automation #game studies
Semi-automated level design via auto-playtesting for handheld casual game creation (EJP, SC, SEG, RS, MJN), pp. 1–8.
DiGRADiGRA-FDG-2016-ComptonLOCCFLLM #game studies #lessons learnt
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
DiGRADiGRA-FDG-2016-Dafai
Conventions within eSports: Exploring Similarities in Design (SAD).
DiGRADiGRA-FDG-2016-GerberKR #biology #game studies #interactive #matter
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games (LCG, HK, IHRK).
DiGRADiGRA-FDG-2016-GoddardM #assembly #game studies #using
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required (WG, AM).
DiGRADiGRA-FDG-2016-HarteveldFS #education #game studies #lifecycle
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
DiGRADiGRA-FDG-2016-Hurel #game studies #video
“Playing RPG Maker”? Amateur Game Design and Video Gaming (PYH).
DiGRADiGRA-FDG-2016-LyonLZ #game studies #speech
Combining Speech Intervention and Cooperative Game Design for Children with ASD (NL, DIL, JZ).
DiGRADiGRA-FDG-2016-MelcerI #framework #game studies #learning #physics #simulation
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations (EFM, KI).
DiGRADiGRA-FDG-2016-MuscatGDH #comprehension #experience
First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
DiGRADiGRA-FDG-2016-PortelliK #experience #game studies #named
Spectrum: Exploring the Effects of Player Experience on Game Design (JLP, RK).
DiGRADiGRA-FDG-2016-RyanKHIMW #game studies
GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
DiGRADiGRA-FDG-2016-RyanSF #game studies #lens
Four Lenses for Designing Morally Engaging Games (MR, DS, PF).
DiGRADiGRA-FDG-2016-StrienBD #game studies
Designing a Serious Game for General Practice Management (JS, RB, FD).
DiGRADiGRA-FDG-2016-ToSKH #game studies #nondeterminism
Integrating Curiosity and Uncertainty in Game Design (AT, SA, GFK, JH).
DiGRADiGRA-FDG-2016-WetzelRB #artificial reality #game studies
Developing Ideation Cards for Mixed Reality Game Design (RW, TR, SB).
CoGVS-Games-2016-Brooks #exclamation #game studies #named
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! (ALB), pp. 1–6.
CoGVS-Games-2016-FerreiraGH #case study #education #game studies #learning
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries (SMF, CGV, RH), pp. 1–8.
CoGVS-Games-2016-GomezC #development #game studies #learning #prototype
Bridging Design Prototypes in the Development of Games for Formal Learning Environments (GG, DC), pp. 1–5.
CoGVS-Games-2016-MaderLN #game studies
A Game Design Method for Therapeutic Games (SM, GL, SN), pp. 1–8.
CoGVS-Games-2016-PetersHKROSML #artificial reality #challenge #collaboration
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions (EMP, BH, JdK, XR, RvO, CS, IM, MML), pp. 1–7.
CoGVS-Games-2016-SajjadiVT #formal method #game studies #multi
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design (PS, JV, ODT), pp. 1–8.
CoGVS-Games-2016-SlimaniEEB #collaboration #framework #game studies #multi
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework (AS, LE, FE, MB), pp. 1–3.
CIKMCIKM-2016-ChuahWLYB #data analysis #optimisation
Bus Routes Design and Optimization via Taxi Data Analytics (SPC, HW0, YL0, LY, SB), pp. 2417–2420.
CIKMCIKM-2016-LinkP #database #nondeterminism #relational
Relational Database Schema Design for Uncertain Data (SL, HP), pp. 1211–1220.
ICMLICML-2016-HoilesS #bound #education #evaluation #recommendation
Bounded Off-Policy Evaluation with Missing Data for Course Recommendation and Curriculum Design (WH, MvdS), pp. 1596–1604.
ICMLICML-2016-RaviIJS #linear #modelling
Experimental Design on a Budget for Sparse Linear Models and Applications (SNR, VKI, SCJ, VS), pp. 583–592.
ICPRICPR-2016-FioriMF #classification #multi
An optimal multiclass classifier design (MF, MDM, AF), pp. 480–485.
KDDKDD-2016-AckermannRHKBKG #policy #recommendation
Designing Policy Recommendations to Reduce Home Abandonment in Mexico (KA, EBR, SH, TAK, PvdB, RK, RG, JCG), pp. 13–20.
KDDKDD-2016-LabutovSLLS #data-driven #modelling #set
Optimally Discriminative Choice Sets in Discrete Choice Models: Application to Data-Driven Test Design (IL, FS, KL, HL, CS), pp. 1665–1674.
MoDELSMoDELS-2016-ChabotPN #multi #testing
A requirement driven testing method for multi-disciplinary system design (MC, LP, ANM), pp. 396–405.
MoDELSMoDELS-2016-SzvetitsZ #comprehension #empirical #modelling #runtime #using
Controlled experiment on the comprehension of runtime phenomena using models created at design time (MS, UZ), pp. 151–161.
PLDIPLDI-2016-0001CLLRSV #verification
A design and verification methodology for secure isolated regions (RS0, MC, AL, NPL, SKR, SAS, KV), pp. 665–681.
PPDPPPDP-2016-AriasC #evaluation #execution
Description and evaluation of a generic design to integrate CLP and tabled execution (JA, MC), pp. 10–23.
ASEASE-2016-PeldszusKLS #detection #evolution #incremental #multi #object-oriented #pattern matching #source code #using
Continuous detection of design flaws in evolving object-oriented programs using incremental multi-pattern matching (SP, GK, ML, SS), pp. 578–589.
ASEASE-2016-PescadorL #domain-specific language #named #requirements
DSL-maps: from requirements to design of domain-specific languages (AP, JdL), pp. 438–443.
ASEASE-2016-ZhangJLZGS #embedded #modelling
Model driven design of heterogeneous synchronous embedded systems (HZ, YJ, HL, HZ, MG, JGS), pp. 774–779.
FSEFSE-2016-BarikPMM #re-engineering #research
Designing for dystopia: software engineering research for the post-apocalypse (TB, RP, JM, ERMH), pp. 924–927.
FSEFSE-2016-HaoK0J #effectiveness #formal method #lightweight
Designing minimal effective normative systems with the help of lightweight formal methods (JH, EK, JS0, DJ0), pp. 50–60.
FSEFSE-2016-NejatiS0BM #automation #impact analysis #modelling #requirements
Automated change impact analysis between SysML models of requirements and design (SN, MS, CA0, LCB, FM), pp. 242–253.
FSEFSE-2016-Robillard
Sustainable software design (MPR), pp. 920–923.
ICSE-2016-OizumiGSCZ #problem
Code anomalies flock together: exploring code anomaly agglomerations for locating design problems (WNO, AFG, LdSS, BBPC, YZ), pp. 440–451.
GPCEGPCE-2016-OmarA #implementation #programmable #semantics
Programmable semantic fragments: the design and implementation of typy (CO, JA), pp. 81–92.
SLESLE-2016-GoncharenkoZ #implementation
Language design and implementation for the domain of coding conventions (BG, VZ), pp. 90–104.
ASPLOSASPLOS-2016-AsmussenVNHF #co-evolution #hardware #named
M3: A Hardware/Operating-System Co-Design to Tame Heterogeneous Manycores (NA, MV, BN, HH, GPF), pp. 189–203.
ASPLOSASPLOS-2016-LinCLMHXS #implementation #kernel #scalability
Scalable Kernel TCP Design and Implementation for Short-Lived Connections (XL, YC0, XL, JM, JH, WX, YS), pp. 339–352.
CASECASE-2016-ArjunST #3d
Design of a 3D printed hand prosthesis actuated by nylon 6-6 polymer based artificial muscles (AA, LS, YT), pp. 910–915.
CASECASE-2016-OetingerKS #identification #parametricity
Parameter identification and controller design for high-rack feeder systems and fork lifts (DO, KLK, OS), pp. 509–514.
CASECASE-2016-RegulinSAV #automation #configuration management #knowledge base #modelling #multi
Model based design of knowledge bases in multi agent systems for enabling automatic reconfiguration capabilities of material flow modules (DR, DS, TA, BVH), pp. 133–140.
CASECASE-2016-TanCPT #automation #diagrams #evaluation #layout #using
Automated design evaluation on layout of Piping and Instrumentation Diagram using Histogram of Connectivity (WCT, IMC, SJP, HKT), pp. 1295–1300.
CASECASE-2016-ZhangSMLZF #analysis #parametricity #process #simulation #towards
Robotic additive manufacturing process simulation - towards design and analysis with building parameter in consideration (GQZ, AS, CM, DTL, BZ, TAF), pp. 609–613.
FASEFASE-2016-DebreceniRVCMT #automation
Automated Model Merge by Design Space Exploration (CD, IR, DV, XDC, XM, ST), pp. 104–121.
CAVCAV-2016-GarioCMTR #automation #model checking #scalability
Model Checking at Scale: Automated Air Traffic Control Design Space Exploration (MG, AC, CM, ST, KYR), pp. 3–22.
ICSTICST-2016-Segall #combinator #multi #testing
Repeated Combinatorial Test Design - Unleashing the Potential in Multiple Testing Iterations (IS), pp. 12–21.
CBSECBSE-2015-MouelhiACM #behaviour #component #contract #object-oriented #using
Object-Oriented Component-Based Design using Behavioral Contracts: Application to Railway Systems (SM, KA, SC, HM), pp. 49–58.
ECSAECSA-2015-RademacherPS #domain-specific language #framework #independence #web #web service
Design of a Domain-Specific Language Based on a Technology-Independent Web Service Framework (FR, MP, SS), pp. 357–371.
ECSAECSA-2015-ShahinB #architecture #quality
Improving the Quality of Architecture Design Through Peer-Reviews and Recombination (MS, MAB), pp. 70–86.
ECSAECSA-2015-SporerMKB #agile #approach #requirements
A Lean Automotive E/E-System Design Approach with Integrated Requirements Management Capability (HS, GM, CK, EB), pp. 251–258.
ECSAECSA-2015-TangV
Software Designers Satisfice (AT, HvV), pp. 105–120.
WICSAWICSA-2015-BangM #detection #higher-order
Proactive Detection of Higher-Order Software Design Conflicts (JYB, NM), pp. 155–164.
WICSAWICSA-2015-NaabBLHEMCK #architecture #case study #ecosystem #experience #mobile #prototype #scalability #why
Why Data Needs more Attention in Architecture Design — Experiences from Prototyping a Large-Scale Mobile App Ecosystem (MN, SB, TL, SH, AE, DM, RC, FK), pp. 75–84.
WICSAWICSA-2015-SolimanRZ #architecture
Enriching Architecture Knowledge with Technology Design Decisions (MS, MR, UZ), pp. 135–144.
DocEngDocEng-2015-DumasCBS #approach
An Approach for Designing Proofreading Views in Publishing Chains (LD, SC, BB, SS), pp. 215–218.
HTHT-2015-DimitrovSHS #user interface
The Role of Structural Information for Designing Navigational User Interfaces (DD, PS, DH, MS), pp. 59–68.
SIGMODSIGMOD-2015-ArefCGKOPVW #implementation
Design and Implementation of the LogicBlox System (MA, BtC, TJG, BK, DO, EP, TLV, GW), pp. 1371–1382.
SIGMODSIGMOD-2015-LoesingPEK #database #distributed #on the #scalability
On the Design and Scalability of Distributed Shared-Data Databases (SL, MP, TE, DK), pp. 663–676.
SIGMODSIGMOD-2015-MozafariGY #database #framework #named #robust
CliffGuard: A Principled Framework for Finding Robust Database Designs (BM, EZYG, DYY), pp. 1167–1182.
EDMEDM-2015-Popescu #data analysis #interactive #tool support
Data Analysis Tools and Methods for Improving the Interaction Design in e-Learning (PSP), pp. 653–655.
EDMEDM-2015-VigentiniC15a #education #question
Pacing through MOOCs: Course Design or Teaching Effect? (LV, AC), pp. 572–573.
ITiCSEITiCSE-2015-AycockPS #experience #game studies #python
A Game Engine in Pure Python for CS1: Design, Experience, and Limits (JA, EP, SS), pp. 93–98.
ITiCSEITiCSE-2015-KafuraBC
Design and Preliminary Results From a Computational Thinking Course (DGK, ACB, BC), pp. 63–68.
ITiCSEITiCSE-2015-MuibiDP #education #web
Teacher Perspectives on Web Design Instruction (HM, BD, THP), pp. 231–236.
SANERSANER-2015-MoralesMK #case study #code review #overview #quality
Do code review practices impact design quality? A case study of the Qt, VTK, and ITK projects (RM, SM, FK), pp. 171–180.
ICALPICALP-v1-2015-BhattacharyaHI #algorithm
Design of Dynamic Algorithms via Primal-Dual Method (SB, MH, GFI), pp. 206–218.
FMFM-2015-BagheriKMJ #android #bound #detection #protocol #verification
Detection of Design Flaws in the Android Permission Protocol Through Bounded Verification (HB, EK, SM, DJ), pp. 73–89.
FMFM-2015-BringerCML #architecture #privacy #reasoning
Privacy by Design in Practice: Reasoning about Privacy Properties of Biometric System Architectures (JB, HC, DLM, RL), pp. 90–107.
FMFM-2015-MirandaMR #automation #generative #testing #using #verification
Using Simulink Design Verifier for Automatic Generation of Requirements-Based Tests (BM, HM, RR), pp. 601–604.
HOFMHOFM-2015-ZamanskyF #agile #combinator #towards
Helping the Tester Get It Right: Towards Supporting Agile Combinatorial Test Design (AZ, EF), pp. 35–42.
RTARTA-2015-KotsireasKS #equation #orthogonal #unification
Constructing Orthogonal Designs in Powers of Two: Gröbner Bases Meet Equational Unification (ISK, TK, DES), pp. 241–256.
CEFPCEFP-2015-Korecko #functional #modelling #petri net
Functional Languages in Design of Coloured Petri Nets Models (SK), pp. 161–206.
ICFPICFP-2015-Sheeran #functional #hardware #programming #years after
Functional programming and hardware design: still interesting after all these years (MS), p. 165.
AIIDEAIIDE-2015-LiapisY #paradigm #sketching
Refining the Paradigm of Sketching in AI-Based Level Design (AL, GNY), pp. 128–134.
CHI-PLAYCHI-PLAY-2015-AndresLM
Guiding Young Players As Designers (JA, JCL, F'M), pp. 445–450.
CHI-PLAYCHI-PLAY-2015-BartelFH #education #gamification #towards
Towards a Competency-based Education with Gamification Design Elements (AB, PF, GH), pp. 457–462.
CHI-PLAYCHI-PLAY-2015-Byrne #game studies
Vertigo as a Design Resource for Bodily Play (RB), pp. 399–402.
CHI-PLAYCHI-PLAY-2015-FeltwellCDKL #game studies #visualisation
Dendrogram Visualization as a Game Design Tool (TF, GC, PD, BJK, SWL), pp. 505–510.
CHI-PLAYCHI-PLAY-2015-FordeMO #case study #gamification
Informational vs. Controlling Gamification: A Study Design (SFF, EDM, KO), pp. 517–522.
CHI-PLAYCHI-PLAY-2015-FrenchMS #interactive
Designing Interactive Toys for Elephants (FF, CM, HS), pp. 523–528.
CHI-PLAYCHI-PLAY-2015-HarpsteadA #analysis #education #empirical #game studies #learning #using
Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.
CHI-PLAYCHI-PLAY-2015-KetchesonYG #game studies #how #physics #process
Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames (MK, ZY, TCNG), pp. 79–89.
CHI-PLAYCHI-PLAY-2015-Kors #experience #persuasion #towards
Towards Design Strategies for the Persuasive Gameplay Experience (MK), pp. 407–410.
CHI-PLAYCHI-PLAY-2015-McArthurTJ #framework #interface #roadmap
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces (VM, RJT, JJ), pp. 231–240.
CHI-PLAYCHI-PLAY-2015-PammerSWKS
Designing for Engaging BCI Training: A Jigsaw Puzzle (VP, JS, KW, SK, RS), pp. 667–672.
CHI-PLAYCHI-PLAY-2015-RaffeTZLPM #case study #experience #game studies #interactive
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CHI-PLAYCHI-PLAY-2015-SharmaTJK #artificial reality #game studies
Designing to Split Attention in a Mixed Reality Game (HNS, ZOT, AJ, AK), pp. 691–696.
CHI-PLAYCHI-PLAY-2015-TanMZCCW #game studies #research #tool support
Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.
CHI-PLAYCHI-PLAY-2015-WoodWB #game studies
Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex (MW, GW, MB), pp. 795–798.
CoGCIG-2015-BaroffioGF #game studies
Designing bots in games with a purpose (GB, LG, PF), pp. 352–359.
CoGCIG-2015-PaliyawanSCT #analysis #game studies #interface
Body motion design and analysis for fighting game interface (PP, KS, WC, RT), pp. 360–367.
DiGRADiGRA-2015-BartonSQMKK #bias #game studies #reduction #using
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases (MB, CS, MMQ, CKM, KSK, JK).
DiGRADiGRA-2015-Cole #elicitation #how
The Tragedy of Betrayal: How the Design of Ico and Shadow of the Colossus Elicits Emotion (TC).
DiGRADiGRA-2015-HarrerS #game studies #process
Inviting Grief into Games: The Game Design Process as Personal Dialogue (SH, HSF).
DiGRADiGRA-2015-KaufmanFS #behaviour #embedded #game studies
Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model (GFK, MF, MS).
DiGRADiGRA-2015-Prax #game studies
Co-Creative Game Design in MMORPGs (PP).
DiGRADiGRA-2015-SeidmanFK #game studies #lessons learnt #problem #prototype
Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity (MS, MF, GFK).
FDGFDG-2015-AzadeganHS #approach #collaboration #game studies
Design Approach for Collaborative Cognitive Games (AA, CH, SCS).
FDGFDG-2015-BaroneBCBBRSPC #evaluation #game studies #named
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game (JB, CB, RC, NB, MB, SR, GS, ZP, SC).
FDGFDG-2015-CanossaS #evaluation #metric #towards
Towards a Procedural Evaluation Technique: Metrics for Level Design (AC, GS).
FDGFDG-2015-CookS #automation #formal method #game studies
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design (MC0, GS).
FDGFDG-2015-Eklund #game studies #research
Considering Game Companions: Implications for research and design (LE).
FDGFDG-2015-GradinarHCLT #game studies
Designing for the Dichotomy of Immersion in Location Based Games (AG, JH, PC, ML, ET).
FDGFDG-2015-JensenCBRA #education #game studies #research #towards
Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking (MJ, TC, RB, MR, RA).
FDGFDG-2015-KaravolosBB #game studies #generative
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation (DK, AB, RB).
FDGFDG-2015-Lessard #game studies #natural language
Design Rationale for Natural Language Game Conversations (JL).
FDGFDG-2015-LiapisHYAD #game studies #named
Iconoscope: Designing a Game for Fostering Creativity (AL, AKH, GNY, CA, EVD).
FDGFDG-2015-Mazeika #representation #visual notation
Exploring Design Motifs and Extending Visual Representation of Style (JM).
FDGFDG-2015-Rozen #game studies
A Pattern-Based Game Mechanics Design Assistant (RvR).
FDGFDG-2015-Sandovar #game studies
Cultural Narratives in Game Design (AS).
FDGFDG-2015-Sicart #comprehension #game studies
Loops and Metagames: Understanding Game Design Structures (MS).
FDGFDG-2015-Thomas #algorithm #comprehension #development #game studies #women
Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design (JOT).
CoGVS-Games-2015-BalducciGC #classification #game studies
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame (FB, CG, RC), pp. 1–8.
CoGVS-Games-2015-BroeckhovenVT #game studies
Mapping between Pedagogical Design Strategies and Serious Game Narratives (FVB, JV, ODT), pp. 1–8.
CoGVS-Games-2015-MoraRGA #framework #gamification #overview
A Literature Review of Gamification Design Frameworks (AM, DR, CSG, JAM), pp. 1–8.
CoGVS-Games-2015-RobbWW #development #game studies #using
The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments (NR, AW, KW), pp. 1–2.
CoGVS-Games-2015-WilhelmssonEBO #game studies #using #visual notation
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See (UW, HE, JB, PAÖ), pp. 1–8.
CHICHI-2015-0001GH #challenge #framework #human-computer
Bridging the Theory-Practice Gap: Lessons and Challenges of Applying the Attachment Framework for Sustainable HCI Design (CR, SG, EMH), pp. 1305–1314.
CHICHI-2015-BardzellBH #research
Immodest Proposals: Research Through Design and Knowledge (JB, SB, LKH), pp. 2093–2102.
CHICHI-2015-Baumer #concept
Reflective Informatics: Conceptual Dimensions for Designing Technologies of Reflection (EPSB), pp. 585–594.
CHICHI-2015-BianchiBO #physics
Designing a Physical Aid to Support Active Reading on Tablets (AB, SRB, IO), pp. 699–708.
CHICHI-2015-BlytheSRO #game studies
Solutionism, the Game: Design Fictions for Positive Aging (MB, JS, JR, CO), pp. 3849–3858.
CHICHI-2015-Boulus-RodjeB #challenge #distributed
Design Challenges in Supporting Distributed Knowledge: An Examination of Organizing Elections (NBR, PB), pp. 3137–3146.
CHICHI-2015-BrotmanBFHL
Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement (RB, WB, JF, WH, JL), pp. 3083–3092.
CHICHI-2015-BuehlerBACHHK
Sharing is Caring: Assistive Technology Designs on Thingiverse (EB, SMB, AA, JJC, MKH, AH, SKK), pp. 525–534.
CHICHI-2015-ButlerASGP #analysis #automation #game studies
Automatic Game Progression Design through Analysis of Solution Features (EB, EA, AMS, SG, ZP), pp. 2407–2416.
CHICHI-2015-CaramiauxAPT #interactive
Form Follows Sound: Designing Interactions from Sonic Memories (BC, AA, SGP, AT), pp. 3943–3952.
CHICHI-2015-CarterH #research
Designing Autism Research for Maximum Impact (EJC, JH), pp. 2801–2804.
CHICHI-2015-ChilanaKW #case study #human-computer #research
From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product (PKC, AJK, JOW), pp. 1749–1758.
CHICHI-2015-Clarke
The Work of Mad Men that Makes the Methods of Math Men Work: Practically Occasioned Segment Design (MFC), pp. 3275–3284.
CHICHI-2015-DerbovenMS #analysis #case study #multimodal
Multimodal Analysis in Participatory Design with Children: A Primary School Case Study (JD, MVM, KS), pp. 2825–2828.
CHICHI-2015-DittmarH
Two-Level Personas for Nested Design Spaces (AD, MH), pp. 3265–3274.
CHICHI-2015-GannonGF #approach #named
Tactum: A Skin-Centric Approach to Digital Design and Fabrication (MG, TG, GWF), pp. 1779–1788.
CHICHI-2015-GennipHM #interactive #memory management
Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
CHICHI-2015-GrayTG #user interface
Flow of Competence in UX Design Practice (CMG, ALT, SG), pp. 3285–3294.
CHICHI-2015-HanXSCW #game studies #mobile #monitoring
Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring (TH, XX, LS, JFC, JW), pp. 847–856.
CHICHI-2015-HardyWTVA #agile #named #prototype #towards
ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers (JH, CW, FT, JV, JA), pp. 19–28.
CHICHI-2015-HarrisonRC
Infographic Aesthetics: Designing for the First Impression (LH, KR, RC), pp. 1187–1190.
CHICHI-2015-HookCMADW #case study #documentation #experience
Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences (JH, RC, JCM, KA, JD, PCW), pp. 2583–2592.
CHICHI-2015-JacobsZ #collaboration #hybrid #tool support
Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft (JJ, AZ), pp. 619–628.
CHICHI-2015-JensenRMG #challenge #game studies
Keepin’ it Real: Challenges when Designing Sports-Training Games (MMJ, MKR, F'M, KG), pp. 2003–2012.
CHICHI-2015-KatoNG #named
TextAlive: Integrated Design Environment for Kinetic Typography (JK, TN, MG), pp. 3403–3412.
CHICHI-2015-KhotLAHM #named #physics #process
TastyBeats: Designing Palatable Representations of Physical Activity (RAK, JL, DA, LH, F'M), pp. 2933–2942.
CHICHI-2015-KloucheRCABJ
Designing for Exploratory Search on Touch Devices (KK, TR, DC, SA, AB, GJ), pp. 4189–4198.
CHICHI-2015-KnavingWFB #comprehension #motivation
Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology (KK, PW, MF, SB), pp. 2013–2022.
CHICHI-2015-LatulipeGNMQBSA
Design Considerations for Patient Portal Adoption by Low-Income, Older Adults (CL, AG, HTN, DPM, SAQ, AGB, AS, TAA), pp. 3859–3868.
CHICHI-2015-LawsonKLFH #problem #quantifier
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
CHICHI-2015-LugerURG #game studies #process #using
Playing the Legal Card: Using Ideation Cards to Raise Data Protection Issues within the Design Process (EL, LU, TR, MG), pp. 457–466.
CHICHI-2015-MarlowDF #online #process #quality
Exploring the Role of Activity Trace Design on Evaluations of Online Worker Quality (JM, LAD, JLF), pp. 1617–1620.
CHICHI-2015-MayerHJ #challenge #concept #social
Making Social Matching Context-Aware: Design Concepts and Open Challenges (JMM, SRH, QJ), pp. 545–554.
CHICHI-2015-McNaneyBHSJWGBR #game studies #people
Designing for and with People with Parkinson’s: A Focus on Exergaming (RM, MB, AH, GS, DJ, MW, BG, GB, LR, PO), pp. 501–510.
CHICHI-2015-MullerHHW
Practice-based Design of a Neighborhood Portal: Focusing on Elderly Tenants in a City Quarter Living Lab (CM, DH, TH, VW), pp. 2295–2304.
CHICHI-2015-ODonovanAH #interactive #layout #named
DesignScape: Design with Interactive Layout Suggestions (PO, AA, AH), pp. 1221–1224.
CHICHI-2015-OehlbergWM #community #online #physics
Patterns of Physical Design Remixing in Online Maker Communities (LO, WW, WEM), pp. 639–648.
CHICHI-2015-OKaneRB #mobile
Concealing or Revealing Mobile Medical Devices?: Designing for Onstage and Offstage Presentation (AAO, YR, AEB), pp. 1689–1698.
CHICHI-2015-OLearyEKVRP #approach #comprehension #health #trade-off
Understanding Design Tradeoffs for Health Technologies: A Mixed-Methods Approach (KO, JE, LK, LMV, JDR, WP), pp. 4151–4160.
CHICHI-2015-OskampBHG #analysis #evaluation #multi #named
TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis (MO, CB, RH, TCNG), pp. 3553–3562.
CHICHI-2015-PengZG #3d #approach #modelling #named
D-Coil: A Hands-on Approach to Digital 3D Models Design (HP, AZ, FG), pp. 1807–1815.
CHICHI-2015-PerelmanSRPDD #2d #3d #interactive
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHICHI-2015-PierceP #delivery #multi
Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device (JP, EP), pp. 2103–2112.
CHICHI-2015-PierceSHJGD #human-computer
Expanding and Refining Design and Criticality in HCI (JP, PS, TH, TJ, WWG, CFD), pp. 2083–2092.
CHICHI-2015-PutzeAS #evaluation #fault #gesture #interface #self
Design and Evaluation of a Self-Correcting Gesture Interface based on Error Potentials from EEG (FP, CA, TS), pp. 3375–3384.
CHICHI-2015-RamakersTL #approach #named
PaperPulse: An Integrated Approach for Embedding Electronics in Paper Designs (RR, KT, KL), pp. 2457–2466.
CHICHI-2015-Reuter0KP #named #platform #volunteer
XHELP: Design of a Cross-Platform Social-Media Application to Support Volunteer Moderators in Disasters (CR, TL, MAK, VP), pp. 4093–4102.
CHICHI-2015-RobbPKC #crowdsourcing #feedback #question
Crowdsourced Feedback With Imagery Rather Than Text: Would Designers Use It? (DAR, SP, BK, MJC), pp. 1355–1364.
CHICHI-2015-SadauskasBA #framework #mining #platform #social #social media
Mining Memories: Designing a Platform to Support Social Media Based Writing (JS, DB, RKA), pp. 3691–3700.
CHICHI-2015-SemaanFRMD #interactive
Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CHICHI-2015-SimeoneVG #artificial reality #case study #experience #physics #using
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
CHICHI-2015-SlovakGF #challenge #social
Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support (PS, RGB, GF), pp. 2797–2800.
CHICHI-2015-StawarzCB #self #smarttech
Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation (KS, ALC, AB), pp. 2653–2662.
CHICHI-2015-SugarmanL #persuasion
Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes (VS, EL), pp. 1975–1984.
CHICHI-2015-TanahashiM #visualisation
Stock Lamp: An Engagement-Versatile Visualization Design (YT, KLM), pp. 595–604.
CHICHI-2015-TinatiKSLSS #case study #data analysis #framework #multi #platform
Designing for Citizen Data Analysis: A Cross-Sectional Case Study of a Multi-Domain Citizen Science Platform (RT, MVK, EPBS, MLR, RJS, NS), pp. 4069–4078.
CHICHI-2015-TubbD #evaluation #multi
An Evaluation of Multidimensional Controllers for Sound Design Tasks (RT, SD), pp. 47–56.
CHICHI-2015-WaddingtonLGHH #game studies #people #video
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
CHICHI-2015-WakkarySDHDZL #hybrid #tutorial
Tutorial Authorship and Hybrid Designers: The Joy (and Frustration) of DIY Tutorials (RW, MLS, MAD, SH, AD, XZ, HWJL), pp. 609–618.
CHICHI-2015-Walther-FranksS #game studies #learning
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning (BWF, JS, PS, AH, MB, RM), pp. 3623–3632.
CHICHI-2015-WilliamsMMF #artificial reality
Designing Conversation Cues on a Head-Mounted Display to Support Persons with Aphasia (KW, KM, DM, LF), pp. 231–240.
CHICHI-2015-WoltersKMDM #corpus #interface
The CADENCE Corpus: A New Resource for Inclusive Voice Interface Design (MKW, JK, SEM, MD, JDM), pp. 3963–3966.
CHICHI-2015-ZamanSNWEST #generative #named
GEM-NI: A System for Creating and Managing Alternatives In Generative Design (LZ, WS, CN, RW, ME, NS, MT), pp. 1201–1210.
CHICHI-2015-ZhangBK #bias #information management
Designing Information for Remediating Cognitive Biases in Decision-Making (YZ, RKEB, WAK), pp. 2211–2220.
CSCWCSCW-2015-Anya #exclamation #question #what
Bridge the Gap!: What Can Work Design in Crowdwork Learn from Work Design Theories? (OA), pp. 612–627.
CSCWCSCW-2015-BossenG #collaboration #flexibility
Collaboration in-between: The Care Hotel and Designing for Flexible Use (CB, EG), pp. 1289–1301.
CSCWCSCW-2015-CarrollB #peer-to-peer
Creating Value Together: The Emerging Design Space of Peer-to-Peer Currency and Exchange (JMC, VB), pp. 1500–1510.
CSCWCSCW-2015-EpsteinJBMM #exclamation #framework #social
From “nobody cares” to “way to go!”: A Design Framework for Social Sharing in Personal Informatics (DAE, BHJ, EB, DWM, SAM), pp. 1622–1636.
CSCWCSCW-2015-HalbertN #interactive #tool support
Designing for Discomfort: Supporting Critical Reflection through Interactive Tools (HH, LPN), pp. 349–360.
CSCWCSCW-2015-KusunokiS
Designing for Temporal Awareness: The Role of Temporality in Time-Critical Medical Teamwork (DSK, AS), pp. 1465–1476.
CSCWCSCW-2015-LundgrenFRT #case study #experience #interactive #mobile
Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
CSCWCSCW-2015-LutherTWPBAHD #crowdsourcing
Structuring, Aggregating, and Evaluating Crowdsourced Design Critique (KL, JLT, WW, AP, BPB, MA, BH, SPD), pp. 473–485.
CSCWCSCW-2015-MaYFD #feedback #online
Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback (XM, LY, JLF, SPD), pp. 676–685.
CSCWCSCW-2015-MoghaddamNB #distributed #named
Procid: Bridging Consensus Building Theory with the Practice of Distributed Design Discussions (RZM, ZN, BPB), pp. 686–699.
CSCWCSCW-2015-ProstMT #energy #towards #using
From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future (SP, EEM, MT), pp. 1649–1658.
CSCWCSCW-2015-RaeVTM #comprehension #framework
A Framework for Understanding and Designing Telepresence (IR, GV, JCT, DM), pp. 1552–1566.
CSCWCSCW-2015-SaksonoRKCHWP #collaboration #game studies #product line
Spaceship Launch: Designing a Collaborative Exergame for Families (HS, AR, GK, CCS, JAH, CW, AGP), pp. 1776–1787.
CSCWCSCW-2015-XuRDB #feedback #process #using
A Classroom Study of Using Crowd Feedback in the Iterative Design Process (AX, HR, SPD, BPB), pp. 1637–1648.
HCIDHM-EH-2015-BordegoniCCC #experience #generative
Body Tracking as a Generative Tool for Experience Design (MB, SC, GC, UC), pp. 122–133.
HCIDHM-EH-2015-DoiKM #effectiveness
Effective Design of Traditional Japanese Tea Ceremony in a Group Home for the Elderly with Dementia (TD, NK, KM), pp. 413–422.
HCIDHM-EH-2015-HuZ #case study #women
Study on the Body Shape of Middle-Aged and Old Women for Garment Design (XH, YZ), pp. 53–61.
HCIDHM-EH-2015-KollingKHC #evaluation #feedback #interactive #process #using
Estimating Ergonomic Comfort During the Process of Mechanism Design by Interaction with a Haptic Feedback-System — Evaluation of Simulated and Kinesthetically Displayed Mechanisms Using the Haptic Feedback System RePlaLink (TK, MK, MH, BC), pp. 62–73.
HCIDHM-HM-2015-KanoAKH #case study #information management
A Study of the Tacit Knowledge on the Design of Kimono Patterns from Japanese Painting (MK, HA, NK, HH), pp. 307–315.
HCIDUXU-DD-2015-AzeemTSBTS
Cultural Effects on Metaphor Design (MWA, AT, FJS, MAB, IT, HMS), pp. 113–121.
HCIDUXU-DD-2015-BrejchaLXMXWL #guidelines #user interface
Chinese UI Design Guidelines 2.0 (JB, HL, QX, HM, MX, LW, ZL), pp. 122–129.
HCIDUXU-DD-2015-ChasanidouGL #tool support
Design Thinking Methods and Tools for Innovation (DC, AAG, EL), pp. 12–23.
HCIDUXU-DD-2015-CyprianoP #interactive #process #prototype #testing
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
HCIDUXU-DD-2015-DavidC15a
Exploring and Experimenting Cooperative Design (SD, LC), pp. 149–156.
HCIDUXU-DD-2015-Fabri #education #lessons learnt #student
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
HCIDUXU-DD-2015-FalcoZ #convergence #interface
Design Perspectives to the Design of Interfaces Connected and Convergent for T-Commerce Applications (MF, RZ), pp. 599–608.
HCIDUXU-DD-2015-FilippiBS #interactive
Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
HCIDUXU-DD-2015-Jin #constraints #experience #formal method
The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints (LJ), pp. 53–62.
HCIDUXU-DD-2015-KremerL #experience #learning #research #user interface
Learning from Experience Oriented Disciplines for User Experience Design — A Research Agenda (SK, UL), pp. 306–314.
HCIDUXU-DD-2015-Lera #approach #interactive #matter
Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
HCIDUXU-DD-2015-MedeirosTF #gesture #how #question #user interface
How to Design an User Interface Based on Gestures? (ACSM, TAT, IEdF), pp. 63–74.
HCIDUXU-DD-2015-OliveiraMMM #analysis #behaviour
Scenario Analysis as a Tool for Informing the Design of Behaviour Change Interventions (LCRdO, MCM, VM, AJM), pp. 535–547.
HCIDUXU-DD-2015-Penzenstadler #tool support
A Toolkit for SE for Sustainability — A Design Fiction (BP), pp. 634–643.
HCIDUXU-DD-2015-RytilahtiMV
The Theoretical Landscape of Service Design (PR, SM, HRV), pp. 86–97.
HCIDUXU-DD-2015-WuLLL #experience #interface #morphism #navigation
Skeuomorphism and Flat Design: Evaluating Users’ Emotion Experience in Car Navigation Interface Design (LW, TL, JL, BL), pp. 567–575.
HCIDUXU-DD-2015-XimenesAA #agile #project management
Software Project Management Combining Agile, Lean Startup and Design Thinking (BHX, INA, CCA), pp. 356–367.
HCIDUXU-DD-2015-Zhang #research #semantics
Research on the Correspondence Between Designer End Expressions of Product Semantics with the Cognition of User End (LZ), pp. 379–391.
HCIDUXU-IXD-2015-BorumBB #learning #lessons learnt
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment (NB, EPB, ALB), pp. 142–152.
HCIDUXU-IXD-2015-CandelloBC #network #process #social
Design Process of a Social Network System for Storage and Share Files in the Workplace (HC, SB, LC), pp. 13–24.
HCIDUXU-IXD-2015-Chiu #library
Mapping Metaphors for the Design of Academic Library Websites (MHPC), pp. 166–172.
HCIDUXU-IXD-2015-DasBRD #co-evolution #generative #using
The Use of Generative Techniques in Co-design of mHealth Technology and Healthcare Services for COPD Patients (AD, SB, JR, YD), pp. 587–595.
HCIDUXU-IXD-2015-EndaraL #architecture #interface #mobile
Designing an Interface Agent-Based Architecture for Creating a Mobile System of Medical Care (AEE, CJPdL), pp. 606–615.
HCIDUXU-IXD-2015-EugeneDNGH #experience
Designing for the Naturalistic Driving Experience (WE, JD, AN, JEG, RLH), pp. 439–449.
HCIDUXU-IXD-2015-GuYWD #behaviour #interactive #network #social #visualisation
Visualizing Group User Behaviors for Social Network Interaction Design Iteration (ZG, JMY, ZW, ZD), pp. 36–45.
HCIDUXU-IXD-2015-KurdiAAAAA #implementation #mobile
Design and Implementation of a Mobile Cloud Environmental Application for Riyadh City (HK, AAF, AAT, HAM, MAM, SAK), pp. 380–389.
HCIDUXU-IXD-2015-Moldenhauer #how #student
How Do I Get to Room 3106? — Student Wayfinding Designs for Old Main at Wayne State University (JAM), pp. 390–399.
HCIDUXU-IXD-2015-PanY
A Practice on Wayfinding System Design with Service Design Thinking (JP, ZY), pp. 400–411.
HCIDUXU-IXD-2015-Posetti #comprehension #experience #user interface
Clicking Through Endless Seas: Understanding User Experience in the Design of Journalistic Websites (BP), pp. 82–93.
HCIDUXU-IXD-2015-RibeiroM #case study #community #education #health
Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector (CER, CRM), pp. 94–103.
HCIDUXU-IXD-2015-SchwartzK #challenge
The Challenges and Opportunities of Designing National Digital Services for Cross-Border Use (MS, HK), pp. 104–115.
HCIDUXU-IXD-2015-SoutoCAS #case study
Designing Apps for Tourists: A Case Study (VTS, CC, MGA, LS), pp. 425–436.
HCIDUXU-UI-2015-AgnerRVBZ #gesture #interactive #interface #tablet
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
HCIDUXU-UI-2015-BeltranUPSSSPCA #game studies #learning
Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No One Left Behind (MEB, YU, AP, CS, WS, BS, SdlRP, MFCU, MTA), pp. 153–161.
HCIDUXU-UI-2015-BrahnamW #paradigm #towards
Re/Framing Virtual Conversational Partners: A Feminist Critique and Tentative Move Towards a New Design Paradigm (SB, MW), pp. 172–183.
HCIDUXU-UI-2015-CarvalhoP #user interface
Sound Design and UX: The Dynamic Audio Application Guide (LRC, ATCP), pp. 289–300.
HCIDUXU-UI-2015-ChenH #interactive
Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
HCIDUXU-UI-2015-EshetB #development #mobile
Approaching Users and Context of Use in the Design and Development of Mobile Systems (EE, HB), pp. 508–519.
HCIDUXU-UI-2015-Huang15a #interactive
Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction (SCCH), pp. 444–451.
HCIDUXU-UI-2015-InoueYHS #interface #process
Applying Human Centered Design Process for Designing Air Traffic Control Interfaces (SI, KY, HH, TS), pp. 307–316.
HCIDUXU-UI-2015-LinL15b
Affordances Feature on Package Design has Preference Effect on Content (JL, CHL), pp. 87–94.
HCIDUXU-UI-2015-MarcusB #analysis
Chinese User-Experience Design: An Initial Analysis (AM, SB), pp. 107–117.
HCIDUXU-UI-2015-MorrisonKM #smarttech
Designing a Vibrotactile Language for a Wearable Vest (AM, HK, CMY), pp. 655–666.
HCIDUXU-UI-2015-PaschoarelliSSB #research
Brazilian Research Panorama on Information Ergonomics and Graphic Design (LCP, JCRPdS, DS, GB, FOM, EN), pp. 330–340.
HCIDUXU-UI-2015-Passera #contract #how
Beyond the Wall of Text: How Information Design Can Make Contracts User-Friendly (SP), pp. 341–352.
HCIDUXU-UI-2015-SoutoFS #approach #comprehension #process #towards #women
The Creative Process in Digital Design: Towards an Understanding of Women’s Approach (VTS, PCLAF, FAdS), pp. 252–263.
HCIDUXU-UI-2015-SpinilloP #interactive #visual notation
An Interactive Guide to Design Animated Visual Instructions in Brazil (CGS, RP), pp. 374–381.
HCIDUXU-UI-2015-VegaAF #interface #named
Hairware: Designing Conductive Hair Extensions for Seamless Interfaces (KV, RA, HF), pp. 696–704.
HCIDUXU-UI-2015-WollnerLC #framework #modelling #process #user interface
Integrating a Cognitive Modelling Framework into the Design Process of Touchscreen User Interfaces (PKAW, PML, PJC), pp. 473–484.
HCIDUXU-UI-2015-ZhuSK #case study #smarttech
A Field Study on Basic Usage Patterns of Traditional Watch and Smart Phone for Designing Smart Watch (ZZ, HS, SWK), pp. 597–608.
HCIHCI-DE-2015-AbibA #guidelines #interactive #process #social
Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment (JCA, JCA), pp. 119–131.
HCIHCI-DE-2015-AlenljungS #perspective
Designing Simulation-Based Training for Prehospital Emergency Care: Participation from a Participant Perspective (BA, HMS), pp. 297–306.
HCIHCI-DE-2015-BorzaM #assurance #process #usability
Incorporating Marketing Strategies to Improve Usability Assurance in User-Centered Design Processes (ICB, JAM), pp. 152–162.
HCIHCI-DE-2015-ChamunZMOS #approach #documentation #what
What About Document Folding? User Impressions and a Design Approach (RC, AdCAZ, IHM, JBSdO, MSS), pp. 307–319.
HCIHCI-DE-2015-ChomaZB #communication #heuristic #protocol #usability
Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen’s Heuristics (JC, LAMZ, DB), pp. 163–174.
HCIHCI-DE-2015-GhoshP #approach #mobile
Designing of a Natural Voice Assistants for Mobile Through User Centered Design Approach (SG, JP), pp. 320–331.
HCIHCI-DE-2015-GrobelnyM #algorithm #analysis #comparative #grid #visual notation
Comparative Analysis of Regular Grid Based Algorithms in the Design of Graphical Control Panels (JG, RM), pp. 332–339.
HCIHCI-DE-2015-Hensely-Schinkinger #using
The Definition and Use of Personas in the Design of Technologies for Informal Caregivers (SHS, AFPdC, MG, HT), pp. 202–213.
HCIHCI-DE-2015-JensenRB #collaboration #interactive
An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems (CJJ, JCdR, RB), pp. 214–226.
HCIHCI-DE-2015-SouzaB #collaboration
Extending MoLIC for Collaborative Systems Design (LGdS, SDJB), pp. 271–282.
HCIHCI-DE-2015-ZhangBL #human-computer #interactive
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCIHCI-DE-2015-ZhangLF #interface
Cross-Over Study of Time Perception and Interface Design (HZ, GL, HF), pp. 105–116.
HCIHCI-IT-2015-AdhikarlaJS #evaluation #gesture #interactive
Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCIHCI-IT-2015-BrahnamRNSB #detection
Design of a Bullying Detection/Alert System for School-Wide Intervention (SB, JJR, LN, CLS, SLB), pp. 695–705.
HCIHCI-IT-2015-EskerudSOH #approach #automation #interface
Controlling the Home — A User Participatory Approach to Designing a Simple Interface for a Complex Home Automation System (ME, AS, CSO, HH), pp. 717–728.
HCIHCI-IT-2015-GentileMSG #gesture #interactive
Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCIHCI-IT-2015-GobenaAGE #platform #user interface
Delegation Theory in the Design of Cross-Platform User Interfaces (DLG, GNPA, AJPG, DE), pp. 519–530.
HCIHCI-IT-2015-PolsonS #empirical #game studies
“Blind Faith”. An Experiment with Narrative Agency in Game Design (DP, VS), pp. 618–627.
HCIHCI-IT-2015-RemJ #user interface
Implications for Design of Personal Mobility Devices with Balance-Based Natural User Interfaces (AR, SGJ), pp. 363–375.
HCIHCI-IT-2015-TokdemirACMB #case study #interactive #interface #multimodal #navigation #representation #ubiquitous
Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.
HCIHCI-UC-2015-AlhumoudAAA #aspect-oriented #interface #multi
Socio-Cultural Aspects in the Design of Multilingual Banking Interfaces in the Arab Region (SA, LA, NA, AAW), pp. 269–280.
HCIHIMI-IKC-2015-HamaguchiMTKN #generative #matrix #using
A Method for Generation and Check of Alarm Configurations Using Cause-Effect Matrices for Plant Alarm System Design (TH, BM, KT, NK, MN), pp. 549–556.
HCIHIMI-IKC-2015-Kaewkiriya #framework #recommendation #student
Design of Framework for Students Recommendation System in Information Technology Skills (TK), pp. 109–117.
HCIHIMI-IKC-2015-KajitaTMI #3d #using
Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space (YK, TT, YM, SI), pp. 610–621.
HCIHIMI-IKC-2015-NakamuraTA #student
Proposal of an Instructional Design Support System Based on Consensus Among Academic Staff and Students (SN, TT, TA), pp. 370–377.
HCIHIMI-IKC-2015-ZhangT #game studies
Considering a New Nanbu Fuurin Design that Play a Healing Sound — Including Innovations in Appearance and Texture, and Continually Improving- (YZ, TT), pp. 675–684.
HCIHIMI-IKD-2015-GonzalezCB #approach #modelling #sentiment
Modeling User’s Sentiment in User Segmentations: An Argumentation Approach for User Centered Design (MPG, CIC, RFB), pp. 595–606.
HCIHIMI-IKD-2015-HallettASRDJV #case study #comparative #usability #web
The Usability of Magnification Methods: A Comparative Study Between Screen Magnifiers and Responsive Web Design (ECH, BA, JS, ZR, WD, TJ, KPLV), pp. 181–189.
HCIHIMI-IKD-2015-KashimAO #visual notation #web
Exploring Cultural Symbols in Nigeria for Contemporary Applications in Web Visual Design (IBK, OSA, SOO), pp. 215–225.
HCIHIMI-IKD-2015-KobayashiM
Designing Memorable Tactile Patterns (DK, HM), pp. 396–404.
HCILCT-2015-DirinN #development #framework
Assessments of User Centered Design Framework for M-learning Application Development (AD, MN), pp. 62–74.
HCILCT-2015-DuA #artificial reality #evaluation #learning
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD) (XD, AA), pp. 75–86.
HCILCT-2015-HayashiM #online
Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters (YH, DMM), pp. 372–383.
HCILCT-2015-IbanezN #implementation #multi #using
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum (LAHI, VBN), pp. 384–393.
HCILCT-2015-LambropoulosMFK #experience #learning #ontology
Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning (NL, IM, HMF, IAK), pp. 261–270.
HCILCT-2015-LiC #collaboration #interface #mobile
An Exploration of Mobile Collaborative Writing Interface Design (ML, YMC), pp. 97–105.
HCILCT-2015-RobertsonSRGCMM #implementation #visual notation
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach) (SR, RS, MR, TWG, TC, VM, AM), pp. 427–437.
HCILCT-2015-ShimizuO #implementation #learning #novel #word
Design and Implementation of Novel Word Learning System “Überall” (RS, KO), pp. 148–159.
HCILCT-2015-Sirisaengtaksin #approach #education #mobile #online #recommendation #research
A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach (KS, LO, NA), pp. 325–336.
HCILCT-2015-VallsRF #architecture #education #game studies #roadmap
E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
HCILCT-2015-VielRTP #interactive #learning #multi
Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
HCILCT-2015-YusoffK #game studies #interactive #learning #persuasion
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
HCISCSM-2015-NguyenJP #framework #mobile #perspective #platform #self #social
Designing a Social Mobile Platform for Diabetes Self-management: A Theory-Driven Perspective (HDN, XJ, DCCP), pp. 67–77.
CAiSECAiSE-2015-KopkeE #data flow #equivalence
Equivalence Transformations for the Design of Interorganizational Data-Flow (JK, JE), pp. 367–381.
ICEISICEIS-v1-2015-SautotBJF #clustering #modelling #multi #refinement
Mixed Driven Refinement Design of Multidimensional Models based on Agglomerative Hierarchical Clustering (LS, SB, LJ, BF), pp. 547–555.
ICEISICEIS-v1-2015-YanguiNG #concept #multi #network #social #towards
Towards Data Warehouse Schema Design from Social Networks — Dynamic Discovery of Multidimensional Concepts (RY, AN, FG), pp. 338–345.
ICEISICEIS-v2-2015-NetoKCBM #android #architecture #case study
Unveiling the Architecture and Design of Android Applications — An Exploratory Study (ECN, UK, RC, RB, LM), pp. 201–211.
ICEISICEIS-v2-2015-ValenteAN #towards
Improving Software Design Decisions towards Enhanced Return of Investment (PV, DA, NJN), pp. 388–394.
ICEISICEIS-v3-2015-CanteriGSI #education #game studies #guidelines #set #video
Video Games in Education of Deaf Children — A Set of Pratical Design Guidelines (RdPC, LSG, TAFdS, CEAI), pp. 122–129.
ICEISICEIS-v3-2015-GhezziCRB #agile #approach #case study #comparative #mobile #performance
A Comparative Study on the Impact of Business Model Design & Lean Startup Approach versus Traditional Business Plan on Mobile Startups Performance (AG, AC, AR, RB), pp. 196–203.
ICEISICEIS-v3-2015-LopesMBC #case study #human-computer #interactive #modelling
Evaluating HCI Design with Interaction Modeling and Mockups — A Case Study (AL, ABM, SDJB, TC), pp. 79–87.
ECIRECIR-2015-EdwardsKA #interface #performance #query
The Impact of Query Interface Design on Stress, Workload and Performance (AE, DK, LA), pp. 691–702.
ECIRECIR-2015-LuoZDY #using
Designing States, Actions, and Rewards for Using POMDP in Session Search (JL, SZ, XD, HY), pp. 526–537.
SEKESEKE-2015-AdamEA #approach
An approach for classifying design artifacts (SA, GEB, AA), pp. 164–167.
SEKESEKE-2015-CaoHH #evaluation #quality #using
Experimental Frame Design Using E-DEVSML for Software Quality Evaluation (BC, LH, JH), pp. 310–313.
SEKESEKE-2015-ChangCLT #framework
Application of Slow Intelligence Framework for Smart Pet Care System Design (SKC, WHC, WCL, CLT), pp. 51–56.
SEKESEKE-2015-CheP #architecture #development #evaluation #paradigm
An Evaluation Study of Architectural Design Decision Paradigms in Global Software Development (MC, DEP), pp. 158–163.
SEKESEKE-2015-FerreiraSOC
Designing Personas with Empathy Map (BF, WS, EAOJ, TC), pp. 501–505.
SEKESEKE-2015-MagalhaesMA #case study #experience #metamodelling #model transformation #towards
Towards a Metamodel Design Methodology: Experiences from a model transformation metamodel design (APM, RSPM, AMSA), pp. 625–630.
SIGIRSIGIR-2015-KimY #evaluation #information retrieval #pipes and filters
IR Evaluation: Designing an End-to-End Offline Evaluation Pipeline (JYK, EY), pp. 1129–1132.
SKYSKY-2015-Exman #composition #concept #matrix
Software Design with the Modularity Matrix and the Modularity Conceptual Lattice (IE), pp. 72–73.
SKYSKY-2015-Yagel15a #modelling
Test Driven Design - The Modeling Aspect (RY), p. 71.
ECMFAECMFA-J-2012-PfeifferW15 #development #multi
The design space of multi-language development environments (RHP, AW), pp. 383–411.
ECMFAECMFA-2015-BerardinelliMPP #analysis #energy
Energy Consumption Analysis and Design of Energy-Aware WSN Agents in fUML (LB, ADM, SP, LP, WT), pp. 1–17.
ICMTICMT-2015-KlugeVS #algorithm #graph transformation
A Methodology for Designing Dynamic Topology Control Algorithms via Graph Transformation (RK, GV, AS), pp. 199–213.
MoDELSMoDELS-2015-SandenRGBJVS #composition #modelling
Modular model-based supervisory controller design for wafer logistics in lithography machines (BvdS, MAR, MG, TB, JJ, JV, RRHS), pp. 416–425.
SPLCSPLC-2015-DudderRH #composition #staged #type safety #using
Synthesizing type-safe compositions in feature oriented software designs using staged composition (BD, JR, GTH), pp. 398–401.
SPLCSPLC-2015-FederleFCV #architecture #named #product line #search-based
OPLA-tool: a support tool for search-based product line architecture design (ÉLF, TdNF, TEC, SRV), pp. 370–373.
OnwardOnward-2015-Jackson #concept #formal method #towards
Towards a theory of conceptual design for software (DJ), pp. 282–296.
POPLPOPL-2015-BartheGAHRS #approximate #difference #higher-order #privacy #refinement #relational
Higher-Order Approximate Relational Refinement Types for Mechanism Design and Differential Privacy (GB, MG, EJGA, JH, AR, PYS), pp. 55–68.
ASEASE-2015-Braeuer #object-oriented
Measuring Object-Oriented Design Principles (JB), pp. 882–885.
ASEASE-2015-Iosif-LazarADSS #case study #experience #legacy #validation
Experiences from Designing and Validating a Software Modernization Transformation (E) (AFIL, ASAS, ASD, JES, KS, AW), pp. 597–607.
ESEC-FSEESEC-FSE-2015-FilieriHM #adaptation #automation #multi #self
Automated multi-objective control for self-adaptive software design (AF, HH, MM), pp. 13–24.
ESEC-FSEESEC-FSE-2015-SinhaK
Responsive designs in a snap (NS, RK), pp. 544–554.
ICSEICSE-v1-2015-LaTozaCJZH #case study #contest
Borrowing from the Crowd: A Study of Recombination in Software Design Competitions (TDL, MC, LJ, MZ, AvdH), pp. 551–562.
ICSEICSE-v1-2015-YskoutSJ #question #security
Do Security Patterns Really Help Designers? (KY, RS, WJ), pp. 292–302.
ICSEICSE-v2-2015-AnvariRHB #concept #effectiveness
Effectiveness of Persona with Personality Traits on Conceptual Design (FA, DR, MH, MAB), pp. 263–272.
ICSEICSE-v2-2015-BeckerCDEPSV
Sustainability Design and Software: The Karlskrona Manifesto (CB, RC, LD, SME, BP, NS, CCV), pp. 467–476.
ICSEICSE-v2-2015-HaaranenISV #programming
In Search of the Emotional Design Effect in Programming (LH, PI, JS, AV), pp. 428–434.
ICSEICSE-v2-2015-LeeKW0
Software Design Studio: A Practical Example (JL, GK, JW, CB), pp. 389–397.
ICSEICSE-v2-2015-NewmanFSFFW #physics #prototype #re-engineering #social
The Role of Design Thinking and Physical Prototyping in Social Software Engineering (PN, MAF, WS, SF, AF, JW), pp. 487–496.
ICSEICSE-v2-2015-SchroederH0HLM #architecture #case study #evaluation #industrial #multi #product line #self
Design and Evaluation of a Customizable Multi-Domain Reference Architecture on Top of Product Lines of Self-Driving Heavy Vehicles — An Industrial Case Study (JS, DH, CB, CJH, LL, AM), pp. 189–198.
ICSEICSE-v2-2015-TymchukML #named #visual notation
ViDI: The Visual Design Inspector (YT, AM, ML), pp. 653–656.
ICSEICSE-v2-2015-WilkinsG #learning #student
Drawing Insight from Student Perceptions of Reflective Design Learning (TVW, JCG), pp. 253–262.
SACSAC-2015-AbibA #guidelines #process
Integrating contexts in healthcare: guidelines to help the designers at design process (JCA, JCA), pp. 182–184.
SACSAC-2015-BassoMJV #architecture #evaluation #privacy #requirements #web
Requirements, design and evaluation of a privacy reference architecture for web applications and services (TB, RM, MJ, MV), pp. 1425–1432.
SACSAC-2015-BerardiEF015a #case study #industrial
Classifying websites by industry sector: a study in feature design (GB, AE, TF, FS), pp. 1053–1059.
SACSAC-2015-CordobaL #effectiveness #java #modelling
A modelling language for the effective design of Java annotations (IC, JdL), pp. 2087–2092.
SACSAC-2015-IqbalAB #framework #network #scheduling
Designing network servers within a hierarchical scheduling framework (ZI, LA, MB), pp. 653–658.
SACSAC-2015-JoshiSIY #architecture #behaviour #embedded #functional #modelling
Mapping functional behavior onto architectural model in a model driven embedded system design (PJ, SKS, JPT, HY), pp. 1624–1630.
SACSAC-2015-MinV #anti #evaluation #implementation #novel
Design, implementation and evaluation of a novel anti-virus parasitic malware (BM, VV), pp. 2127–2133.
SACSAC-2015-MukherjeeKCDCM #as a service #framework #performance #platform #scalability
Performance characterization and scalable design of sensing-as-a-service platform (TM, AK, DC, KD, AC, AM), pp. 592–595.
SACSAC-2015-PalviainenKKLMN #collaboration #developer #experience #framework
Design framework enhancing developer experience in collaborative coding environment (JP, TK, JK, JL, TM, AN), pp. 149–156.
SACSAC-2015-SilvaBNCS #architecture #quality
A decision-making tool to support architectural designs based on quality attributes (ICLS, PHSB, BFdSN, EC, AAS), pp. 1457–1463.
SLESLE-2015-GammaitoniKG #using
Designing languages using lightning (LG, PK, CG), pp. 77–82.
ASPLOSASPLOS-2015-ZhangWSM #data flow #hardware #information management #security
A Hardware Design Language for Timing-Sensitive Information-Flow Security (DZ, YW, GES, ACM), pp. 503–516.
CASECASE-2015-AcarS #fault
Discrete event supervisor design and application for manufacturing systems with arbitrary faults and repairs (ANA, KWS), pp. 825–830.
CASECASE-2015-BaiSZ
Design appointment in outpatient department with bulk service (YB, JS, GZ), pp. 746–751.
CASECASE-2015-ChenW #probability #robust
H∞ robust filter design for a class of nonlinear stochastic poisson jump systems (BSC, CFW), pp. 1557–1561.
CASECASE-2015-ChouTHC #adaptation #algorithm #parametricity #process
Adaptive neuro-fuzzy inference system with evolutionary algorithm for designing process parameters of color filter (PYC, JTT, WHH, JHC), pp. 1555–1556.
CASECASE-2015-FeldmannHKWKQLK #case study #comparison #consistency #nondeterminism #using
A comparison of inconsistency management approaches using a mechatronic manufacturing system design case study (SF, SJIH, KK, TW, DK, AQ, UL, HK, CJJP, BVH), pp. 158–165.
CASECASE-2015-JeongMS #composition #functional #requirements
Product modularity to jointly address functional and ecological requirements in the early design stage (MGJ, JRM, HWS), pp. 33–38.
CASECASE-2015-KimCLJ #estimation #using
Design of pitch controller for wind turbines using time-delay estimation (JK, JC, JL, MJ), pp. 1131–1136.
CASECASE-2015-LuTZ #assessment #estimation #industrial #modelling
Model-based temperature estimation methods in design of industrial manipulator and their assessment (QL, GT, JZ), pp. 1242–1248.
CASECASE-2015-MinakaisMWLC
Design and instrumentation of an intelligent building testbed (MM, SM, JTW, LL, TC), pp. 1–6.
CASECASE-2015-ScottiPQC #composition
Modular and systematic design of supervisory control system integrating PLC, SCADA and task routing for a modular production system (WAFS, NBP, MHdQ, JERC), pp. 807–812.
CASECASE-2015-UrgilesAC #development #network #web
Lighting control actuator design and development for a ZigBee network with a Web server mounted on Raspberry Pi (MVU, PEA, DPCT), pp. 714–719.
CASECASE-2015-VuW #fuzzy #nondeterminism
Observer design for a discrete-time T-S fuzzy system with uncertainties (VPV, WJW), pp. 1262–1267.
CASECASE-2015-YuWZT
Controller design and optimal tuning of a wafer handling robot (XY, CW, YZ, MT), pp. 640–646.
DACDAC-2015-BeckertE #independence #realtime
Designing time partitions for real-time hypervisor with sufficient temporal independence (MB, RE), p. 6.
DACDAC-2015-BuiniPG #automation #cyber-physical #modelling #physics #variability
Including variability of physical models into the design automation of cyber-physical systems (HMB, SP, TG), p. 6.
DACDAC-2015-ChiangCLJ #power management #scalability
Scalable sequence-constrained retention register minimization in power gating design (TWC, KHC, YTL, JHRJ), p. 6.
DACDAC-2015-EwetzJK #configuration management
Construction of reconfigurable clock trees for MCMM designs (RE, SJ, CKK), p. 6.
DACDAC-2015-GrafRGTP #architecture #component #platform #robust
Robust design of E/E architecture component platforms (SG, SR, MG, JT, DP), p. 6.
DACDAC-2015-GuoWHWLC #latency #named #novel #reduction
FlexLevel: a novel NAND flash storage system design for LDPC latency reduction (JG, WW, JH, DW, HL, YC), p. 6.
DACDAC-2015-HanKL #evaluation #using
Evaluation of BEOL design rule impacts using an optimal ILP-based detailed router (KH, ABK, HL), p. 6.
DACDAC-2015-JangKGY0
Bandwidth-efficient on-chip interconnect designs for GPGPUs (HJ, JK, PG, KHY, EJK), p. 6.
DACDAC-2015-JassiMS #delivery #grammarware #integration #named
GRIP: grammar-based IP integration and packaging for acceleration-rich SoC designs (MJ, DMG, US), p. 6.
DACDAC-2015-KashyapGS #reliability
Achieving power and reliability sign-off for automotive semiconductor designs (AK, SG, SS), p. 6.
DACDAC-2015-KleebergerRC #verification
Design & verification of automotive SoC firmware (VBK, SR, RC), p. 6.
DACDAC-2015-KoJKLS #guidelines
Guidelines to design parity protected write-back L1 data cache (YK, RJ, YK, KL, AS), p. 6.
DACDAC-2015-KonukMMRSTZ
Design for low test pattern counts (HK, EKM, NM, JR, DS, JT, JZ), p. 6.
DACDAC-2015-LiuMLLCLWJBWY #configuration management #named
RENO: a high-efficient reconfigurable neuromorphic computing accelerator design (XL, MM, BL, HL, YC, BL, YW, HJ, MB, QW, JY), p. 6.
DACDAC-2015-LiuWLCWBQ #challenge #security
Cloning your mind: security challenges in cognitive system designs and their solutions (BL, CW, HL, YC, QW, MB, QQ), p. 5.
DACDAC-2015-LiuYYSLLCLWJ
A spiking neuromorphic design with resistive crossbar (CL, BY, CY, LS, ZL, BL, YC, HL, QW, HJ), p. 6.
DACDAC-2015-LukasiewyczSS #embedded #performance #platform
Efficient design space exploration of embedded platforms (ML, FS, SS), p. 6.
DACDAC-2015-PapamichaelMH #algorithm #automation #named #performance #search-based #using
Nautilus: fast automated IP design space search using guided genetic algorithms (MKP, PM, JCH), p. 6.
DACDAC-2015-PengKPPJCL #3d #architecture #delivery #policy
Design, packaging, and architectural policy co-optimization for DC power integrity in 3D DRAM (YP, BWK, YSP, KIP, SJJ, JSC, SKL), p. 6.
DACDAC-2015-PolianF #architecture #automation #challenge #quantum #scalability
Design automation challenges for scalable quantum architectures (IP, AGF), p. 6.
DACDAC-2015-RakshitWLGM #power management #robust
Monolayer transition metal dichalcogenide and black phosphorus transistors for low power robust SRAM design (JR, RW, KTL, JG, KM), p. 6.
DACDAC-2015-RayYBB #correctness #security #validation
Correctness and security at odds: post-silicon validation of modern SoC designs (SR, JY, AB, SB), p. 6.
DACDAC-2015-RoseM #analysis #performance
Performance analysis of a memristive crossbar PUF design (GSR, CAM), p. 6.
DACDAC-2015-SumbulVZFP #in memory #synthesis
A synthesis methodology for application-specific logic-in-memory designs (HES, KV, QZ, FF, LP), p. 6.
DACDAC-2015-SztipanovitsBNK #cyber-physical #lessons learnt
Design tool chain for cyber-physical systems: lessons learned (JS, TB, SN, XDK, EKJ), p. 6.
DACDAC-2015-TatsuokaWOHZOLT #synthesis
Physically aware high level synthesis design flow (MT, RW, TO, TH, QZ, RO, XL, TT), p. 6.
DACDAC-2015-TodmanSL #configuration management #monitoring #runtime #verification
In-circuit temporal monitors for runtime verification of reconfigurable designs (TT, SS, WL), p. 6.
DACDAC-2015-TsaiYPLTCC #energy #in memory #memory management #using
Energy-efficient non-volatile TCAM search engine design using priority-decision in memory technology for DPI (HJT, KHY, YCP, CCL, YHT, MFC, TFC), p. 6.
DACDAC-2015-WachsI #challenge #hardware #integration #security
Design and integration challenges of building security hardware IP (MW, DI), p. 6.
DACDAC-2015-WangR #tool support
Design tools for oscillator-based computing systems (TW, JR), p. 6.
DACDAC-2015-YangCK
Virtual flash chips: rethinking the layer design of flash devices to improve data recoverability (MCY, YHC, TWK), p. 6.
DACDAC-2015-ZhangMMWSS #3d
A cross-layer design exploration of charge-recycled power-delivery in many-layer 3d-IC (RZ, KM, BHM, KW, KS, MRS), p. 6.
DACDAC-2015-ZhengLDGZS #security #verification
Design and verification for transportation system security (BZ, WL, PD, LG, QZ, NS), p. 6.
DACDAC-2015-ZiegenbeinH
Timing-aware control software design for automotive systems (DZ, AH), p. 6.
DATEDATE-2015-ArumugamSAPUBPY #algorithm #co-evolution #energy #memory management #novel #performance
Novel inexact memory aware algorithm co-design for energy efficient computation: algorithmic principles (GPA, PS, JA, KVP, EU, AB, P, SY), pp. 752–757.
DATEDATE-2015-BillointSRVBFRC #2d #3d #using
A comprehensive study of monolithic 3D cell on cell design using commercial 2D tool (OB, HS, IR, MV, PB, CFB, OR, GC, FD, AF, JM, OF, OT, JFC, ST, FC), pp. 1192–1196.
DATEDATE-2015-BrennaBBL
A tool for the assisted design of charge redistribution SAR ADCs (SB, AB, AB, ALL), pp. 1265–1268.
DATEDATE-2015-FernandoWNKC #agile #algorithm #synthesis #using
(AS)2: accelerator synthesis using algorithmic skeletons for rapid design space exploration (SF, MW, CN, AK, HC), pp. 305–308.
DATEDATE-2015-GomezPBRBFG #energy #platform
Reducing energy consumption in microcontroller-based platforms with low design margin co-processors (AG, CP, AB, DR, LB, HF, JPdG), pp. 269–272.
DATEDATE-2015-GoudVRR #robust #symmetry
Asymmetric underlapped FinFET based robust SRAM design at 7nm node (AAG, RV, AR, KR), pp. 659–664.
DATEDATE-2015-HuriauxCS #runtime
Design flow and run-time management for compressed FPGA configurations (CH, AC, OS), pp. 1551–1554.
DATEDATE-2015-JoostenS #architecture #automation #communication #modelling
Automatic extraction of micro-architectural models of communication fabrics from register transfer level designs (SJCJ, JS), pp. 1413–1418.
DATEDATE-2015-KhanhSKA #dependence #synthesis
Exploiting loop-array dependencies to accelerate the design space exploration with high level synthesis (PNK, AKS, AK, KMMA), pp. 157–162.
DATEDATE-2015-KunduBK #fault #testing
Fault diagnosis in designs with extreme low pin test data compressors (SK, PB, RK), pp. 1285–1288.
DATEDATE-2015-LiFBLON
Thermal aware design method for VCSEL-based on-chip optical interconnect (HL, AF, SLB, XL, IO, GN), pp. 1120–1125.
DATEDATE-2015-LiJHWCGLKW #optimisation #using
Variation-aware, reliability-emphasized design and optimization of RRAM using SPICE model (HL, ZJ, PH, YW, HYC, BG, XYL, JFK, HSPW), pp. 1425–1430.
DATEDATE-2015-MamaghanianV #power management
Ultra-low-power ECG front-end design based on compressed sensing (HM, PV), pp. 671–676.
DATEDATE-2015-MirkhaniMCA #estimation #fault #performance
Efficient soft error vulnerability estimation of complex designs (SM, SM, CYC, JA), pp. 103–108.
DATEDATE-2015-NowosielskiGBVB #fault tolerance #named
FLINT: layout-oriented FPGA-based methodology for fault tolerant ASIC design (RN, LG, SB, GPV, HB), pp. 297–300.
DATEDATE-2015-PajouhiFR #architecture #co-evolution #reliability
Device/circuit/architecture co-design of reliable STT-MRAM (ZP, XF, KR), pp. 1437–1442.
DATEDATE-2015-PerriconeZSHN #3d #towards
Towards systematic design of 3D pNML layouts (RP, YZ, KMS, XSH, MTN), pp. 1539–1542.
DATEDATE-2015-PhilippeCBP #algorithm #embedded
Exploration and design of embedded systems including neural algorithms (JMP, AC, OB, MP), pp. 986–991.
DATEDATE-2015-ReichPEB #component #flexibility #proving
Silicon proof of the intelligent analog IP design flow for flexible automotive components (TR, HDBP, UE, RB), pp. 403–404.
DATEDATE-2015-RustP #approximate #multi
Design method for multiplier-less two-variable numeric function approximation (JR, SP), pp. 948–953.
DATEDATE-2015-ShonikerCHP #process #simulation #verification
Minimizing the number of process corner simulations during design verification (MS, BFC, JH, WP), pp. 289–292.
DATEDATE-2015-StoppeWD #automation #locality
Automated feature localization for dynamically generated SystemC designs (JS, RW, RD), pp. 277–280.
DATEDATE-2015-SunZLZZGSKRLZY #memory management
From device to system: cross-layer design exploration of racetrack memory (GS, CZ, HL, YZ, WZ, YG, YS, JOK, DR, YL, WZ, HY), pp. 1018–1023.
DATEDATE-2015-TaatizadehN #automation #detection #embedded #validation
A methodology for automated design of embedded bit-flips detectors in post-silicon validation (PT, NN), pp. 73–78.
DATEDATE-2015-VenkataramanKSE #heuristic #using
Designing inexact systems efficiently using elimination heuristics (SV, AK, JS, CCE), pp. 758–763.
DATEDATE-2015-VijayakumarK #modelling #novel
A novel modeling attack resistant PUF design based on non-linear voltage transfer characteristics (AV, SK), pp. 653–658.
DATEDATE-2015-XieKBWPC #energy #hybrid #optimisation
Efficiency-driven design time optimization of a hybrid energy storage system with networked charge transfer interconnect (QX, YK, DB, YW, MP, NC), pp. 1607–1610.
DATEDATE-2015-YanF #energy #mobile #optimisation #platform
Energy-efficient cache design in emerging mobile platforms: the implications and optimizations (KY, XF), pp. 375–380.
DATEDATE-2015-YazdanbakhshMTP #approximate #hardware #named
Axilog: language support for approximate hardware design (AY, DM, BT, JP, AN, SS, KR, NR, RJ, AR, HE, KB), pp. 812–817.
DATEDATE-2015-ZhangYWLC #logic #power management
Giant spin hall effect (GSHE) logic design for low power application (YZ, BY, WW, HL, YC), pp. 1000–1005.
DATEDATE-2015-ZhaoQ #probability #synthesis
A general design of stochastic circuit and its synthesis (ZZ, WQ), pp. 1467–1472.
HPCAHPCA-2015-PapadopoulouTSM #predict
Prediction-based superpage-friendly TLB designs (MMP, XT, AS, AM), pp. 210–222.
HPCAHPCA-2015-TiwariGRMRVOLDN #comprehension #fault #gpu #scalability
Understanding GPU errors on large-scale HPC systems and the implications for system design and operation (DT, SG, JHR, DM, PR, SSV, DAGdO, DL, ND, POAN, LC, ASB), pp. 331–342.
LCTESLCTES-2015-ProcterHGBA #hardware #implementation #semantics #verification
Semantics Driven Hardware Design, Implementation, and Verification with ReWire (AMP, WLH, IG, MB, GA), p. 10.
PDPPDP-2015-AbadalMMACM #analysis #manycore
Multicast On-chip Traffic Analysis Targeting Manycore NoC Design (SA, AM, RM, EA, ACA, RM), pp. 370–378.
PDPPDP-2015-CostantinoS #development #facebook #privacy
Design and Development of a Facebook Application to Raise Privacy Awareness (GC, DS), pp. 583–586.
PDPPDP-2015-FedorchenkoKC #analysis #database #network #security
Design of Integrated Vulnerabilities Database for Computer Networks Security Analysis (AF, IVK, AC), pp. 559–566.
PDPPDP-2015-KhatuaM #middleware
Design of a Cloud Service Middleware to Utilize Free Minutes of Public Cloud Resources (SK, NM), pp. 514–519.
PDPPDP-2015-NavarroSSGR #locality #multi
Row Tables: Design Choices to Exploit Bank Locality in Multiprogram Workloads (PN, VS, JS, MEG, CGR), pp. 22–26.
CAVCAV-2015-BozzanoCPJKPRT #analysis #safety
Formal Design and Safety Analysis of AIR6110 Wheel Brake System (MB, AC, AFP, DJ, GK, TP, RR, ST), pp. 518–535.
CAVCAV-2015-VijayaraghavanC #composition #deduction #hardware #multi #verification
Modular Deductive Verification of Multiprocessor Hardware Designs (MV, AC, A, ND), pp. 109–127.
ICSTICST-2015-HuuhtanenIL #algebra #algorithm #testing
Combining Algebraic and Domain Testing to Design Adequate Test Cases for Signal Processing Algorithms (TH, JI, CL), pp. 1–10.
ICTSSICTSS-2015-WeisslederWL #automation #bound #product line
Automated Test Design for Boundaries of Product Line Variants (SW, FW, HL), pp. 86–101.
CBSECBSE-2014-Bliudze #component #tutorial
Rigorous component-based design in BIP: half-day tutorial (SB), pp. 187–188.
ECSAECSA-2014-AnvaariZ #architecture #automation #development #framework
Semi-automated Design Guidance Enhancer (SADGE): A Framework for Architectural Guidance Development (MA, OZ), pp. 41–49.
ECSAECSA-2014-BerardinelliMP #analysis #network #performance
fUML-Driven Design and Performance Analysis of Software Agents for Wireless Sensor Network (LB, ADM, SP), pp. 324–339.
ECSAECSA-2014-GerdesLR #architecture #evolution #legacy
Combining Architectural Design Decisions and Legacy System Evolution (SG, SL, MR), pp. 50–57.
ECSAECSA-2014-GurbuzTE #architecture #safety
Safety Perspective for Supporting Architectural Design of Safety-Critical Systems (HGG, BT, NPE), pp. 365–373.
ECSAECSA-2014-NoiaMS
Ontology-Driven Pattern Selection and Matching in Software Design (TDN, MM, EDS), pp. 82–89.
ECSAECSA-2014-OliveiraLFON #architecture #process #towards
Towards a Process to Design Architectures of Service-Oriented Robotic Systems (LBRdO, EL, KRF, FO, EYN), pp. 218–225.
QoSAQoSA-2014-FouquetNDBBPM #architecture #distributed #evolution #using
Designing and evolving distributed architecture using kevoree (FF, GN, ED, JB, OB, NP, BM), pp. 147–148.
WICSAWICSA-2014-BabazadehP #distributed #framework
The Stream Software Connector Design Space: Frameworks and Languages for Distributed Stream Processing (MB, CP), pp. 1–10.
WICSAWICSA-2014-NakagawaGMFO #architecture #evaluation #process #representation
Consolidating a Process for the Design, Representation, and Evaluation of Reference Architectures (EYN, MG, JCM, DF, FO), pp. 143–152.
JCDLJCDL-2014-HinzeAVTA #behaviour #library #physics #social
Social information behaviour in physical libraries: Implications for the design of digital libraries (AH, HA, NV, CT, SA), pp. 107–116.
JCDLJCDL-2014-KatsMKMMW #framework
Design of Europeana Cloud technical infrastructure (PK, MM, PK, MM, GM, MW), pp. 491–492.
SIGMODSIGMOD-2014-LeFevreSHTPC #big data #data analysis #physics
Opportunistic physical design for big data analytics (JL, JS, HH, JT, NP, MJC), pp. 851–862.
SIGMODSIGMOD-2014-ZhangTPH #multitenancy
Re-evaluating designs for multi-tenant OLTP workloads on SSD-basedI/O subsystems (NZ, JT, JMP, HH), pp. 1383–1394.
VLDBVLDB-2014-AlucOD #database #matter #rdf #why
Workload Matters: Why RDF Databases Need a New Design (GA, MTÖ, KD), pp. 837–840.
VLDBVLDB-2014-Arauz #database
CAP Limits in Telecom Subscriber Database Design (JA), pp. 1474–1483.
VLDBVLDB-2014-FloratouBPL #towards
Towards Building Wind Tunnels for Data Center Design (AF, FB, JMP, GL), pp. 781–784.
VLDBVLDB-2014-YuYWLC #big data #classification #detection #power management
Big Data Small Footprint: The Design of A Low-Power Classifier for Detecting Transportation Modes (MCY, TY, SCW, CJL, EYC), pp. 1429–1440.
VLDBVLDB-2014-ZhangYFW #implementation #interactive #realtime #scalability
Design and Implementation of a Real-Time Interactive Analytics System for Large Spatio-Temporal Data (SZ, YY, WF, MW), pp. 1754–1759.
CSEETCSEET-2014-ShankararamanD #challenge #delivery #education #re-engineering #using
Opportunities and challenges in using competencies during design and delivery of software engineering curriculum (VS, JD), pp. 179–182.
CSEETCSEET-2014-Steppe #analysis #dependence #education #graph #using
Teaching analysis of software designs using dependency graphs (KS), pp. 65–73.
EDMEDM-2014-MartinVAMJ #data mining #education #mining #research
Microgenetic Designs for Educational Data Mining Research: Poster (TM, NFV, AA, JM, PJ), pp. 387–388.
EDMEDM-2014-MorettiGM14a #data-driven #education #mining #web
Data-Driven Curriculum Design: Mining the Web to Make Better Teaching Decisions (AM, JPGB, KM), pp. 421–422.
EDMEDM-2014-Segal #personalisation
Personalization and Incentive Design in E-Learning Systems (AS), pp. 455–457.
ITiCSEITiCSE-2014-FerreiraM #algorithm #analysis #education #using
The magic of algorithm design and analysis: teaching algorithmic skills using magic card tricks (JFF, AM), pp. 75–80.
ITiCSEITiCSE-2014-Hidalgo-CespedesRL #concept #game studies #learning #programming #video
Playing with metaphors: a methodology to design video games for learning abstract programming concepts (JHC, GMR, VLV), p. 348.
ITiCSEITiCSE-2014-WartVP #learning #problem #social
Apps for social justice: motivating computer science learning with design and real-world problem solving (SVW, SV, TSP), pp. 123–128.
SIGITESIGITE-2014-KangHY
Design of an analytic centric MS degree in information sciences and technologies (JWK, EPH, QY), pp. 147–152.
SIGITESIGITE-2014-Kumar #security
Designing a graduate program in information security and analytics: masters program in information security and analytics (MISA) (SAK), pp. 141–146.
SIGITESIGITE-2014-ShiCH #social
The critical role of profiles in social e-learning design (LS, AIC, SH), pp. 71–76.
SIGITESIGITE-2014-WangBM #education #lessons learnt #network
Teaching a networking class for freshmen: course design and lessons learned (YW, TB, MM), pp. 9–14.
ICPCICPC-2014-Cutrell #constraints
Innovating in india: designing for constraint, computing for inclusion (EC), p. 1.
ICPCICPC-2014-ShahinLL #architecture #comprehension
Do architectural design decisions improve the understanding of software architecture? two controlled experiments (MS, PL, ZL), pp. 3–13.
ICPCICPC-2014-StefikHMAYS #empirical #programming language #what
What is the Foundation of Evidence of Human Factors Decisions in Language Design? An Empirical Study on Programming Language Workshops (AS, SH, MM, AAA, SKY, SS), pp. 223–231.
ICPCICPC-2014-ThungLOC #classification #diagrams #metric #network #using
Condensing class diagrams by analyzing design and network metrics using optimistic classification (FT, DL, MHO, MRVC), pp. 110–121.
ICSMEICSME-2014-ParizyTK #fault #predict
Software Defect Prediction for LSI Designs (MP, KT, YK), pp. 565–568.
ICSMEICSME-2014-WangG #recommendation #refactoring #using
Recommending Clones for Refactoring Using Design, Context, and History (WW, MWG), pp. 331–340.
MSRMSR-2014-BrunetMTFG #developer #question
Do developers discuss design? (JB, GCM, RT, JCAdF, DSG), pp. 340–343.
ICALPICALP-v2-2014-AvinBLP #axiom #distributed #network
Distributed Computing on Core-Periphery Networks: Axiom-Based Design (CA, MB, ZL, DP), pp. 399–410.
FLOPSFLOPS-2014-Kiselyov #implementation
The Design and Implementation of BER MetaOCaml — System Description (OK), pp. 86–102.
ICFPICFP-2014-Ramsey #education #on the
On teaching *how to design programs*: observations from a newcomer (NR), pp. 153–166.
AIIDEAIIDE-2014-Abou-ZleikhaS #authoring #matrix #named #using
PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization (MAZ, NS).
CHI-PLAYCHI-PLAY-2014-CarterNG #game studies #multi
Screen ecologies, multi-gaming and designing for different registers of engagement (MC, BN, MRG), pp. 37–46.
CHI-PLAYCHI-PLAY-2014-Chiapello #game studies #process
A model of game design activity: new perspectives on creativity and innovation (LC), pp. 287–290.
CHI-PLAYCHI-PLAY-2014-DiTommasoT #behaviour #game studies #gamification
Beyond gamification: designing behavior change games (DD, CT), p. 475.
CHI-PLAYCHI-PLAY-2014-DoderoGMT #co-evolution #towards
Towards tangible gamified co-design at school: two studies in primary schools (GD, RG, AM, ST), pp. 77–86.
CHI-PLAYCHI-PLAY-2014-DoorenSGHV #case study #evaluation #game studies #persuasion
PLEX as input and evaluation tool in persuasive game design: pilot study (MMMvD, RS, RHMG, VMH, VTV), pp. 449–450.
CHI-PLAYCHI-PLAY-2014-HallWJ #game studies
Instructional objectives to core-gameplay: a serious game design technique (JVH, PAW, DMJ0), pp. 121–130.
CHI-PLAYCHI-PLAY-2014-JonesDMST #experience #game studies #interface #pervasive
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements (BJ, KRD, SAM, ES, AT0), pp. 425–426.
CHI-PLAYCHI-PLAY-2014-KhaledAMV #game studies
Participatory design for serious game design: truth and lies (RK, VVA, MVM, AV), pp. 457–460.
CHI-PLAYCHI-PLAY-2014-Melonio #co-evolution #learning
Gamified co-design with cooperative learning at school (AM), pp. 295–298.
CHI-PLAYCHI-PLAY-2014-RichardsTG #gamification #motivation
Beyond designing for motivation: the importance of context in gamification (CR, CWT, TCNG), pp. 217–226.
CHI-PLAYCHI-PLAY-2014-SedigH #interactive
Interaction design and cognitive gameplay: role of activation time (KS, RH), pp. 247–256.
CHI-PLAYCHI-PLAY-2014-SunMGMC #game studies #sentiment
Playing with emotions: sentiment design for public space (ES, MM, GG, MEM, DMC), pp. 439–440.
CHI-PLAYCHI-PLAY-2014-TongZE #game studies #guidelines
Design guidelines for audio-based game features (TT, DZ, SE), pp. 443–444.
CHI-PLAYCHI-PLAY-2014-ToupsDB #formal method #game studies #interface
A theory of game mechanic signaling for interface design (ZOT, ID, EMB), pp. 445–446.
CHI-PLAYCHI-PLAY-2014-WatsonVHM
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia (DW, DV, MSH, RLM), pp. 451–452.
CoGCIG-2014-LiapisYT #modelling #sketching
Designer modeling for Sentient Sketchbook (AL, GNY, JT), pp. 1–8.
CoGCIG-2014-WatsonBV #automation #game studies
Automated design for playability in computer game agents (SW, WB, AV), pp. 1–8.
DiGRADiGRA-2014-AltizerZ #education #industrial
Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
DiGRADiGRA-2014-OlssonBD #comprehension #concept #game studies
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
FDGFDG-2014-BackW #experience #game studies #pervasive
Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
FDGFDG-2014-BakkesW #challenge #game studies #personalisation
Design criteria for challenge balancing of personalised game spaces (SB, SW).
FDGFDG-2014-Grace14c #game studies
Equal opportunity affection games, critical design in Stolen Kisses (LDG).
FDGFDG-2014-LochrieGGC #game studies #social
Mobilising Monopoly: Game design, place and social values (ML, AG, AG, PC).
FDGFDG-2014-LogasWMVSSMCOSL #game studies #verification
Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
FDGFDG-2014-RankinTIH #game studies #student
From consumers to producers: African American middle school students as game designers (YAR, JOT, II, SMH).
FDGFDG-2014-RoweLML #education #game studies #learning
Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
FDGFDG-2014-RuggieroMDB #development #game studies
Alphabet Soup: Design and development of a short form game (DR, SM, CD, JB).
FDGFDG-2014-Rusch #experience #game studies #health #what
Games about mental health - Designing the experience of “What it's Like” (DCR).
FDGFDG-2014-SchutterA #game studies #using
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (BDS, VVA).
FDGFDG-2014-SiuZR #collaboration #contest #evaluation #game studies
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
CoGVS-Games-2014-MantylaLKLS
Designing Reality Guides (TM, IL, HK, ML, JS), pp. 1–8.
CoGVS-Games-2014-MayrHP #constraints #game studies
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy (SM, WH, PP), pp. 1–6.
CHICHI-2014-0002FEMRBMSO #community
Utilising insight journalism for community technology design (NT, DMF, PE, JM, JR, ABR, JM, MS, PO), pp. 2995–3004.
CHICHI-2014-Al-AkkadRBRZ #ad hoc #evaluation #lightweight #smarttech
Help beacons: design and evaluation of an ad-hoc lightweight s.o.s. system for smartphones (AAA, LR, AB, DWR, AZ), pp. 1485–1494.
CHICHI-2014-ArreolaMFCCW
From checking on to checking in: designing for low socio-economic status older adults (IA, ZM, MF, KC, KEC, GEW), pp. 1933–1936.
CHICHI-2014-AtachiantsGJD #parallel #performance #tool support
Design considerations for parallel performance tools (RA, DG, KJ, GD), pp. 2501–2510.
CHICHI-2014-BardzellBS
Reading critical designs: supporting reasoned interpretations of critical design (JB, SB, ES), pp. 1951–1960.
CHICHI-2014-BardzellBZP
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood (JB, SB, GZ, TP), pp. 3943–3952.
CHICHI-2014-BentonVKJG #framework #process
Diversity for design: a framework for involving neurodiverse children in the technology design process (LB, AV, RK, HJ, DG), pp. 3747–3756.
CHICHI-2014-Blythe #research
Research through design fiction: narrative in real and imaginary abstracts (MB), pp. 703–712.
CHICHI-2014-BohmerLGBK #smarttech
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users (MB, CL, SG, DPB, AK), pp. 3045–3054.
CHICHI-2014-BonsignoreMNHKD #authentication #game studies #interactive
Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHICHI-2014-BreretonRSH #research
Beyond ethnography: engagement and reciprocity as foundations for design research out here (MB, PR, RS, ALH), pp. 1183–1186.
CHICHI-2014-BrownAG #health #self #women
Reflection through design: immigrant women’s self-reflection on managing health and wellness (DB, VA, REG), pp. 1605–1614.
CHICHI-2014-BroySAS #3d #guidelines #interface #prototype #tool support
FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays (NB, SS, FA, AS), pp. 2037–2046.
CHICHI-2014-CarringtonHK #mobile #smarttech
Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users (PC, AH, SKK), pp. 3103–3112.
CHICHI-2014-DachteraRW #industrial #research
Research on research: design research at the margins: academia, industry and end-users (JD, DWR, VW), pp. 713–722.
CHICHI-2014-DiSalvoLLJK #how #human-computer #matter
Making public things: how HCI design can express matters of concern (CFD, JL, TL, TJ, TK), pp. 2397–2406.
CHICHI-2014-EveleighJBBC
Designing for dabblers and deterring drop-outs in citizen science (AE, CJ, AB, PB, ALC), pp. 2985–2994.
CHICHI-2014-FeinbergCB #database #interactive #using
Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHICHI-2014-FitchettCG #evaluation
Finder highlights: field evaluation and design of an augmented file browser (SF, AC, CG), pp. 3685–3694.
CHICHI-2014-ForteAPW #information management
Designing information savvy societies: an introduction to assessability (AF, NA, THP, HWF), pp. 2471–2480.
CHICHI-2014-FortinNH #community #interactive
Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHICHI-2014-GohCTTS #collaboration #framework #game studies #interactive
The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHICHI-2014-Gray #evolution #user interface
Evolution of design competence in UX practice (CMG), pp. 1645–1654.
CHICHI-2014-GrimpeHJ #human-computer #policy #towards
Towards a closer dialogue between policy and practice: responsible design in HCI (BG, MH, MJ), pp. 2965–2974.
CHICHI-2014-HaddadMJ #interface #nondeterminism #towards
Interface design for older adults with varying cultural attitudes toward uncertainty (SH, JM, CJ), pp. 1913–1922.
CHICHI-2014-HalfakerGT #named #performance
Snuggle: designing for efficient socialization and ideological critique (AH, RSG, LGT), pp. 311–320.
CHICHI-2014-HarpsteadMAM #education #game studies #using
Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
CHICHI-2014-KusunokiSWMZTB #ad hoc #multi
Balancing design tensions: iterative display design to support ad hoc and multidisciplinary medical teamwork (DSK, AS, NW, IM, ZZ, GT, RSB), pp. 3777–3786.
CHICHI-2014-LeeSS #analysis #bound #research
Stay on the boundary: artifact analysis exploring researcher and user framing of robot design (HRL, SS, ES), pp. 1471–1474.
CHICHI-2014-ManganoLPH #interactive
Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHICHI-2014-MarananASPSB #modelling #using
Designing for movement: evaluating computational models using LMA effort qualities (DSM, SFA, TS, PP, PS, LB), pp. 991–1000.
CHICHI-2014-MatthewsGD
Taking part: role-play in the design of therapeutic systems (MM, GG, GD), pp. 643–652.
CHICHI-2014-MaurielloGF #evaluation #smarttech #social
Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running (MLM, MG, JF), pp. 2833–2842.
CHICHI-2014-MuellerGVE #game studies #process
Supporting the creative game design process with exertion cards (FM, MRG, FV, DE), pp. 2211–2220.
CHICHI-2014-ObristCSPVS #case study #experience #framework
Temporal, affective, and embodied characteristics of taste experiences: a framework for design (MO, RC, SS, BPF, CV, CS), pp. 2853–2862.
CHICHI-2014-OdomSBKRSFZ #case study
Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (WO, AS, RB, DSK, TR, MS, JF, JZ), pp. 1961–1970.
CHICHI-2014-PilliasRL #game studies #lessons learnt #video
Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
CHICHI-2014-QiB #sketching
Sketching in circuits: designing and building electronics on paper (JQ, LB), pp. 1713–1722.
CHICHI-2014-RobinsonMLGH #interface
Canine-centered interface design: supporting the work of diabetes alert dogs (CLR, CM, JvdL, CG, RH), pp. 3757–3766.
CHICHI-2014-RoudautRHS #assembly #named
Changibles: analyzing and designing shape changing constructive assembly (AR, RR, TH, SS), pp. 2593–2596.
CHICHI-2014-SampathRI #crowdsourcing #performance #platform
Cognitively inspired task design to improve user performance on crowdsourcing platforms (HAS, RR, BI), pp. 3665–3674.
CHICHI-2014-SasWDFZ #generative #research
Generating implications for design through design research (CS, SW, SD, JF, JZ), pp. 1971–1980.
CHICHI-2014-SchildLM #3d #behaviour #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHICHI-2014-SecklerHBOT #empirical #evaluation #guidelines #web
Designing usable web forms: empirical evaluation of web form improvement guidelines (MS, SH, JABA, KO, ANT), pp. 1275–1284.
CHICHI-2014-SeokWL #experience #user interface
Non-finito products: a new design space of user creativity for personal user experience (JS, JbW, YKL), pp. 693–702.
CHICHI-2014-ShelleyLMDSS #data analysis #student
Information-building applications: designing for data exploration and analysis by elementary school students (TS, LL, TM, CD, BLS, AS), pp. 2123–2132.
CHICHI-2014-SimbelisLHSL #interactive #named
Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHICHI-2014-SinghKJFTKBW #people #physics #process
Motivating people with chronic pain to do physical activity: opportunities for technology design (AS, AK, JJ, AF, ATJ, NK, NBB, ACdCW), pp. 2803–2812.
CHICHI-2014-StawarzCB #effectiveness #exclamation
Don’t forget your pill!: designing effective medication reminder apps that support users’ daily routines (KS, ALC, AB), pp. 2269–2278.
CHICHI-2014-SuhPHK #evaluation #twitter #using
@BabySteps: design and evaluation of a system for using twitter for tracking children’s developmental milestones (HS, JRP, AH, JAK), pp. 2279–2288.
CHICHI-2014-SwaminathanSJDOF #physics #visualisation
Supporting the design and fabrication of physical visualizations (SS, CS, YJ, PD, LO, JDF), pp. 3845–3854.
CHICHI-2014-ThreattMGWBH #evaluation #process
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff (AT, JM, KEG, IDW, JOB, SH), pp. 673–682.
CHICHI-2014-ValdesEGTSMUK #gesture #interactive
Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHICHI-2014-VigoJS #authoring #ontology #tool support
Design insights for the next wave ontology authoring tools (MV, CJ, RS), pp. 1555–1558.
CHICHI-2014-VinesDDWO #experience
Experience design theatre: exploring the role of live theatre in scaffolding design dialogues (JV, TDC, PD, PCW, PO), pp. 683–692.
CHICHI-2014-YangNF #challenge
Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
CHICHI-2014-ZaczynskiW #game studies #guidelines #interactive
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CSCWCSCW-2014-CobbMPBCDS #collaboration #comprehension #distributed #volunteer
Designing for the deluge: understanding & supporting the distributed, collaborative work of crisis volunteers (CC, TM, AP, AB, JC, BD, KS), pp. 888–899.
CSCWCSCW-2014-CrabtreeC #challenge #enterprise
Making it “pay a bit better”: design challenges for micro rural enterprise (AC, AC), pp. 687–696.
CSCWCSCW-2014-Flanagan #difference
Making a difference in and through playful design (MF), pp. 1–2.
CSCWCSCW-2014-JacksonGP #policy #social
The policy knot: re-integrating policy, practice and design in cscw studies of social computing (SJJ, TG, SP), pp. 588–602.
CSCWCSCW-2014-KnowlesHBDHRW
Trustworthy by design (BK, MH, LB, ND, JH, MR, JW), pp. 1060–1071.
CSCWCSCW-2014-MarlowD #development #network #social
From rookie to all-star: professional development in a graphic design social networking site (JM, LD), pp. 922–933.
CSCWCSCW-2014-OleksikMJ #collaboration
Study of electronic lab notebook design and practices that emerged in a collaborative scientific environment (GO, NMF, RJ), pp. 120–133.
CSCWCSCW-2014-ProcykN #evaluation #game studies #named
GEMS: the design and evaluation of a location-based storytelling game (JP, CN), pp. 1156–1166.
CSCWCSCW-2014-RatanH #game studies
Playing well with virtual classmates: relating avatar design to group satisfaction (RR, BSH), pp. 564–573.
CSCWCSCW-2014-RosnerA
Designing for repair?: infrastructures and materialities of breakdown (DKR, MGA), pp. 319–331.
CSCWCSCW-2014-XuHB #feedback #generative #named #using #visual notation
Voyant: generating structured feedback on visual designs using a crowd of non-experts (AX, SWH, BPB), pp. 1433–1444.
HCIDHM-2014-AndreoniCABMNPBPRP #monitoring
Design and Ergonomics of Monitoring System for Elderly (GA, FC, AA, GB, SM, PN, AP, RB, RP, MR, PP), pp. 499–507.
HCIDHM-2014-GuarneriA
Active Prevention by Motivating and Engaging Teenagers in Adopting Healthier Lifestyles: — PEGASO Strategy in Designing Future Healthcare Pillars (RG, GA), pp. 351–360.
HCIDHM-2014-MarlerBVJRD
A Digital Human Model for Performance-Based Design (TM, SB, UV, RJ, VR, BD), pp. 136–147.
HCIDHM-2014-YangZYHZL
Based on Upper Extremity Comfort ROM of Ergonomic Methods for Household Products Design (FY, QXZ, AY, HH, XZ, ZQL), pp. 167–173.
HCIDHM-2014-YouZLW #collaboration
Service-Oriented Emergency Management Collaboration System Design (FY, RPZ, PTL, JMW), pp. 649–660.
HCIDUXU-DI-2014-Al-KhalifaG
Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites’ Attributes (HSAK, RAG), pp. 15–27.
HCIDUXU-DI-2014-BrandseT14a #categorisation #challenge #game studies #video
Challenge Design and Categorization in Video Game Design (MB, KT), pp. 669–677.
HCIDUXU-DI-2014-CastroRG #approach
Information Design — Qualitative Approach for Corporative App in iPad (JAGFdC, MVR, JYLG), pp. 203–212.
HCIDUXU-DI-2014-ChammasQM #analysis #interactive
An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
HCIDUXU-DI-2014-ChoiCSLY #case study #crowdsourcing
A Study about Designing Reward for Gamified Crowdsourcing System (JC, HC, WS, JL, JY), pp. 678–687.
HCIDUXU-DI-2014-Davis #image #interactive #query #retrieval
Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
HCIDUXU-DI-2014-Fadel #web
Experience-Centered Web Design Model (LMF), pp. 92–103.
HCIDUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #game studies #named #video
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
HCIDUXU-DI-2014-Khan0R #video
Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing (MSLK, HL, SuR), pp. 574–585.
HCIDUXU-DI-2014-MullingLC #android #gesture #interactive #interface
Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
HCIDUXU-DI-2014-MushtahaT #concept #locality
The Cultural Conceptual Model for Simplifying the Design of Localized Websites (AM, ODT), pp. 158–169.
HCIDUXU-DI-2014-PaulaMA #experience #mobile #quality #usability #user interface
Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability (DFOdP, BHXMM, CCA), pp. 313–322.
HCIDUXU-DI-2014-RugenhagenH #development #game studies #research
Game Design Techniques in User Research Methods — A New Way to Reach the High Score in Development Teams (ER, TH), pp. 754–762.
HCIDUXU-DI-2014-Schranz #artificial reality #hybrid #physics
Augmented Reality in Design — Thinking about Hybrid Forms of Virtual and Physical Space in Design (CS), pp. 624–635.
HCIDUXU-DI-2014-ShinKKJS #game studies #interactive #process
A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
HCIDUXU-DI-2014-Souto #experience #interactive #learning #user interface #visualisation
Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
HCIDUXU-DI-2014-SpiliotopoulosDK14a #authoring #interface #modelling #policy #prototype
Need Driven Prototype Design for a Policy Modeling Authoring Interface (DS, AD, DK), pp. 481–487.
HCIDUXU-DI-2014-StickelPM
Cutting Edge Design or a Beginner’s Mistake? — A Semiotic Inspection of iOS7 Icon Design Changes (CS, HMP, JTM), pp. 358–369.
HCIDUXU-DI-2014-VasconcelosBRSFKC #information management
Designing Information for Mediated Reality Systems (LAV, FB, BR, AS, DF, JK, UC), pp. 647–658.
HCIDUXU-DI-2014-Wanner #empirical #game studies #simulation
Serious Economic Games: Designing a Simulation Game for an Economic Experiment (DW), pp. 782–793.
HCIDUXU-DI-2014-WojdziakG #3d #approach #interface #modelling
Beyond Perspective — A Model-Based Approach for Camera-Based 3D-Interface Design (JW, RG), pp. 488–498.
HCIDUXU-DI-2014-WuLW #interactive #interface
Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
HCIDUXU-DP-2014-Al-RubaianAAAAAAAAAAAAA #development #game studies
The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training Systems (AAR, LA, RA, WA, HA, NA, HAN, AA, SA, RA, AAS, DAO, GA, AAW), pp. 105–112.
HCIDUXU-DP-2014-AlTaboli #interface #visual notation
Further Investigation of the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design (AA), pp. 199–207.
HCIDUXU-DP-2014-AncientG #interface #people
Considering People Living with Dementia When Designing Interfaces (CA, AG), pp. 113–123.
HCIDUXU-DP-2014-DiasPdS #communication #interface #multimodal #named #people
TAC-ACCESS — Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of Usage (CdOD, LMP, CdCL, EGS), pp. 141–151.
HCIDUXU-DP-2014-GomezH #case study #experience #roadmap #smarttech
Beyond Wearables: Experiences and Trends in Design of Portable Medical Devices (RG, AH), pp. 261–272.
HCIDUXU-DP-2014-IpCLS #framework #smarttech
The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for Design (EI, WWYC, SL, TS), pp. 285–296.
HCIDUXU-DP-2014-ItoHN #interface #social #using
Throwing a Smile: Using Smile Icons to Design Social Interfaces (KI, SH, SN), pp. 297–307.
HCIDUXU-DP-2014-KarapantelakisG #deployment #effectiveness #evaluation #scalability #social
Design, Deployment and Evaluation of a Social Tool for Developing Effective Working Relationships in Large Organizations (AK, YG), pp. 49–60.
HCIDUXU-DP-2014-KramerN
Designing with the User in Mind a Cognitive Category Based Design Methodology (JK, SN), pp. 152–163.
HCIDUXU-DP-2014-MukherjeeWHCR #tool support
Designing Financial Literacy and Saving Tools for the Unbanked and under-banked in Brazil (AM, CW, SH, FC, WR), pp. 71–80.
HCIDUXU-DP-2014-NascimentoLPR #interface #usability
Emotion, Affectivity and Usability in Interface Design (RN, CDL, ALSdP, JGSR), pp. 339–346.
HCIDUXU-DP-2014-SauckenMKL #exclamation
Motive-Oriented Design — Helping Automobile Engineers to Take the User’s Perspective! (CvS, IM, SK, UL), pp. 370–377.
HCIDUXU-DP-2014-ShafiqCIFAAI #effectiveness #interactive #personalisation #visual notation
Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona (MS, JGC, MI, MF, MA, IA, AI), pp. 446–457.
HCIDUXU-DP-2014-YantacOC #case study #education #interactive
A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
HCIDUXU-ELAS-2014-CravenLM #multi #research
Developing mHealth Apps with Researchers: Multi-Stakeholder Design Considerations (MPC, ARL, JLM), pp. 15–24.
HCIDUXU-ELAS-2014-FordPLNCM #feedback
User-Centred Design of an Audio Feedback System for Power Demand Management (RF, JP, YCL, KN, WC, MM), pp. 530–541.
HCIDUXU-ELAS-2014-GoodS #health #interface #people #web
Accessing Web Based Health Care and Resources for Mental Health: Interface Design Considerations for People Experiencing Mental Illness (AG, AS), pp. 25–33.
HCIDUXU-ELAS-2014-HungS #case study #visual notation
Visual Design in Healthcare for Low-Literate Users — A Case Study of Healthcare Leaflets for New Immigrants in Taiwan (YLH, CS), pp. 44–55.
HCIDUXU-ELAS-2014-IftikharMIBEK #community #health
Design for Rural Community Regarding Health (SI, UM, AI, TAB, HE, MFK), pp. 423–431.
HCIDUXU-ELAS-2014-KamiyaKASNMF #using
Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model (KK, AK, JA, KS, HN, YM, SF), pp. 281–292.
HCIDUXU-ELAS-2014-KuruK #difference #gender #health
Exploring Possibilities of Designing Virtual Personal Health Coach in Relation to Gender Differences (HK, AK), pp. 63–71.
HCIDUXU-ELAS-2014-Lai #interactive #usability
Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China (FHSL), pp. 305–316.
HCIDUXU-ELAS-2014-MarcusDW
User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles (AM, JD, LW), pp. 583–593.
HCIDUXU-ELAS-2014-PetkovB #platform
Hardwired Critical Action Panels for Emergency Preparedness: — Design Principles and CAP Design for Offshore Petroleum Platforms (BP, AOB), pp. 326–337.
HCIDUXU-ELAS-2014-Portugal
Design, User-Experience and Teaching-Learning (CP), pp. 230–241.
HCIDUXU-ELAS-2014-RettieBH #energy #feedback
Energy Consumption Feedback: Engagement by Design (RR, KB, TH), pp. 594–604.
HCIDUXU-ELAS-2014-Savage-KnepshieldTPDQM #experience #user interface
Designing the User Experience for C4ISR Systems in the U.S. Army (PASK, JT, CP, JD, DQ, DM), pp. 338–346.
HCIDUXU-ELAS-2014-SheikhDS #guidelines #knowledge base #towards #usability #women
Usability Guidelines for Designing Knowledge Base in Rural Areas — Towards Women Empowerment (JAS, HSD, FJS), pp. 462–469.
HCIDUXU-ELAS-2014-ThalenV #case study
Virtual Personas: A Case Study on Truck Cabin Design (JPT, MCvdV), pp. 357–368.
HCIDUXU-ELAS-2014-WinklerP #named #smarttech #towards #transitive
ReFlexLab: Designing Transitive Wearable Technologies towards Poetic Aesthetics (CW, SP), pp. 731–738.
HCIDUXU-ELAS-2014-WinklerP14a #named #smarttech #towards #transitive
Erratum: ReFlexLab: Designing Transitive Wearable Technologies towards Poetic Aesthetics (CW, SP).
HCIDUXU-ELAS-2014-WoldmariamGAG #mobile
Mobile Money System Design for Illiterate Users in Rural Ethiopia (MFW, GG, SA, TMG), pp. 482–491.
HCIDUXU-ELAS-2014-YunALZLSMZW #energy #evaluation
The Design and Evaluation of Intelligent Energy Dashboard for Sustainability in the Workplace (RY, AA, BL, CZ, VL, PS, YM, JZ, NW), pp. 605–615.
HCIDUXU-TMT-2014-Bastos #how #realtime
Designing Real-Time: On How Events Affect Audiovisual Narrative (MB), pp. 509–518.
HCIDUXU-TMT-2014-BergerHE #interactive #prototype #towards
Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
HCIDUXU-TMT-2014-ChangHL #experience
Cultural Creativity in Experience Design Model (SHC, CHH, RL), pp. 622–630.
HCIDUXU-TMT-2014-CorreiaSCBS #risk management #safety
Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety (WC, SXdS, FC, MLNB, MMS), pp. 437–444.
HCIDUXU-TMT-2014-FaroughiM #idea #on the
On the Idea of Design: Analyzing the Ideal Form of Cars (AF, SM), pp. 64–73.
HCIDUXU-TMT-2014-Greiner-PetterM
Reframing Design under Technical Conditions (MGP, CM), pp. 96–103.
HCIDUXU-TMT-2014-HeidtBR #human-computer
Deconstructivist Design within HCI (MH, AB, PR), pp. 115–122.
HCIDUXU-TMT-2014-HeimgartnerS #agile #human-computer #using
Using Agile Methods in Intercultural HCI Design Projects (RH, AS), pp. 123–129.
HCIDUXU-TMT-2014-IioIM #database #user interface
The Database on Near-Future Technologies for User Interface Design from SciFi Movies (JI, SI, HM), pp. 572–579.
HCIDUXU-TMT-2014-KeckLG #process #user interface
Revisiting Graspable User Interfaces — A Design Process for Developing User Interface Metaphors (MK, EL, RG), pp. 130–141.
HCIDUXU-TMT-2014-LaamanenSH #process
Tracing Design Work through Contextual Activity Sampling (TKL, PSH, KH), pp. 142–152.
HCIDUXU-TMT-2014-LeeL #3d #generative #research
Experimental Research in Applying Generative Design and 3D Printers in User Participating Design (LCJL, MHL), pp. 296–307.
HCIDUXU-TMT-2014-MedeirosCCR #challenge #interface
Challenges in Designing New Interfaces for Musical Expression (RM, FC, GC, GR), pp. 643–652.
HCIDUXU-TMT-2014-MichailidouSKL #experience #tool support #user interface
A User Experience Design Toolkit (IM, CvS, SK, UL), pp. 163–172.
HCIDUXU-TMT-2014-Schall #effectiveness #eye tracking #navigation
Eye Tracking Insights into Effective Navigation Design (AS), pp. 363–370.
HCIDUXU-TMT-2014-SchmuntzschF #how #smarttech
How Two become One — Creating Synergy Effects by Applying the Joint Interview Method to Design Wearable Technology (US, LHF), pp. 173–184.
HCIDUXU-TMT-2014-VergheseSG #online
Online Psychometric Design (OnPsyD) Tool (SV, PvS, SG), pp. 393–401.
HCIDUXU-TMT-2014-ZellerGD
basil.js — Bridging Mouse and Code Based Design Strategies (LZ, BG, TD), pp. 686–696.
HCIHCI-AIMT-2014-AlghowinemAAAGW #elicitation #framework
Design of an Emotion Elicitation Framework for Arabic Speakers (SA, SA, MA, AAW, RG, MW), pp. 717–728.
HCIHCI-AIMT-2014-AlkhashramiAA #interface #learning
Human Factors in the Design of Arabic-Language Interfaces in Assistive Technologies for Learning Difficulties (SA, HA, AAW), pp. 362–369.
HCIHCI-AIMT-2014-AlmeidaST #development #interactive #speech
Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
HCIHCI-AIMT-2014-AlrajhiHAA
Human Factors in the Design of BCI-Controlled Wheelchairs (WA, MH, AAW, AA), pp. 513–522.
HCIHCI-AIMT-2014-BomsdorfB #3d #interactive #prototype
Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCIHCI-AIMT-2014-CarvalhoP14a #interface
Interface Design and Dynamic Audio (LRC, ATCP), pp. 523–531.
HCIHCI-AIMT-2014-IscenGM #image #interactive
Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCIHCI-AIMT-2014-SterkenburgJP
Auditory Emoticons: Iterative Design and Acoustic Characteristics of Emotional Auditory Icons and Earcons (JS, MJ, CP), pp. 633–640.
HCIHCI-AS-2014-ArakelyanL
Situating a Design Space for Sustainable Software Appropriation (AA, DRL), pp. 665–673.
HCIHCI-AS-2014-Fragoso #interface
Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers (SF), pp. 593–603.
HCIHCI-AS-2014-GheitasyANR #case study #collaboration #online #social
Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital (AG, JLAN, BAN, DR), pp. 683–692.
HCIHCI-AS-2014-HimmelZWZ #challenge #energy
The Youth of Today Designing the Smart City of Tomorrow — Challenges to Future Mobility, Energy, and City Climate (SH, BSZ, WW, MZ), pp. 389–400.
HCIHCI-AS-2014-HooeyABF #analysis #fault
Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems (BLH, MA, RB, DCF), pp. 401–412.
HCIHCI-AS-2014-JanssonSBAT #automation
Authority and Level of Automation — Lessons to Be Learned in Design of In-vehicle Assistance Systems (AJ, PS, IB, AA, ST), pp. 413–424.
HCIHCI-AS-2014-KwiatkowskaSL
Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap (JK, AS, DL), pp. 721–730.
HCIHCI-AS-2014-NoorHAS #interactive #performance
Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
HCIHCI-AS-2014-SchinkingerT
Design Implications to Systems Supporting Informal Caregivers’ Daily Life (SS, HT), pp. 341–350.
HCIHCI-AS-2014-TsengT #complexity #correlation #online #trust #visual notation
The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design (KTT, YCT), pp. 90–99.
HCIHCI-TMT-2014-BatistaUF #adaptation #guidelines #interface #process #web
A Model and Guidelines for the Interface Design Process for Adaptive Web Applications (IDPAWA) (CRB, VRU, AMdVF), pp. 387–398.
HCIHCI-TMT-2014-BendinelliP #user interface
Design Criteria for Public Display User Interfaces (AB, FP), pp. 623–630.
HCIHCI-TMT-2014-BrownTBKLMCEGA #using
Using Cultural Probes to Inform the Design of Assistive Technologies (MAB, AT, SB, TK, GL, JLM, TC, ME, SG, UA), pp. 35–46.
HCIHCI-TMT-2014-BuchholzF #modelling #smarttech
Combining Design of Models for Smart Environments with Pattern-Based Extraction (GB, PF), pp. 285–294.
HCIHCI-TMT-2014-HenschenLSZL #documentation #mvc #user interface #using
Intelligent Document User Interface Design Using MVC and UIML (LJH, NL, YS, YZ, JCL), pp. 423–432.
HCIHCI-TMT-2014-MotylF #comparison #generative #idea
Comparison of Creativity Enhancement and Idea Generation Methods in Engineering Design Training (BM, SF), pp. 242–250.
HCIHCI-TMT-2014-OlssonE
Methodological Capabilities for Emergent Design (CMO, JE), pp. 110–121.
HCIHCI-TMT-2014-PereiraB #comprehension #concept
Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Design (RP, MCCB), pp. 122–133.
HCIHCI-TMT-2014-PhotiadisZ #3d #experience #user interface #visualisation
The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
HCIHCI-TMT-2014-RaneburgerPKAS #automation #generative #incremental #interactive #process #user interface
An Iterative and Incremental Process for Interaction Design through Automated GUI Generation (DR, RP, HK, AA, VS), pp. 373–384.
HCIHCI-TMT-2014-TombergL #case study #education #modelling
Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University (VT, ML), pp. 259–269.
HCIHCI-TMT-2014-Zuanon #interactive #named #process
Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design (RZ), pp. 167–174.
HCIHIMI-AS-2014-KinoeN #quality #visual notation
Qualitative Study for the Design of Assistive Technologies for Improving Quality of Life of Visually Impaired (YK, AN), pp. 602–613.
HCIHIMI-AS-2014-KoyamaYN #development #evaluation #problem #research
Research on User Involvement in Automobile Design Development — Focusing on the Problems of Design Evaluation (NK, MY, MN), pp. 184–192.
HCIHIMI-AS-2014-LinLLL #case study #functional #interface #navigation
A Study on the Interface Design of a Functional Menu and Icons for In-Vehicle Navigation Systems (MCL, YHL, CCL, JYL), pp. 261–272.
HCIHIMI-AS-2014-UeiFKNKS #education #evaluation #learning
Learning Effect Evaluation of an Educational Tool for Product-Service System Design Based on Learner Viewpoints (KU, TF, AK, YN, KK, YS), pp. 643–652.
HCIHIMI-DE-2014-Hsieh14a
The Influence of the Designer’s Expertise on Emotional Responses (HYH), pp. 572–582.
HCIHIMI-DE-2014-HuangL #generative
Generative Product Design Inspired by Natural Information (YH, JYL), pp. 583–593.
HCIHIMI-DE-2014-JingLCYH #case study #framework #parametricity #representation
Design Knowledge Framework Based on Parametric Representation — A Case Study of Cockpit Form Style Design (JJ, QL, WC, YY, TH), pp. 332–341.
HCIHIMI-DE-2014-LinKT #analysis #collaboration #learning
A Learning Method for Product Analysis in Product Design — Learning Method of Product Analysis Utilizing Collaborative Learning and a List of Analysis Items (HL, HK, TT), pp. 503–513.
HCIHIMI-DE-2014-Miki #evaluation #experience #framework #user interface
User Experience Evaluation Framework for Human-Centered Design (HM), pp. 602–612.
HCIHIMI-DE-2014-SutoPK #collaboration #data type #multi
A Collaboration Support Tool for Multi-cultural Design Team Based on Extended ADT Model (HS, PP, NK), pp. 548–557.
HCIHIMI-DE-2014-TanikawaSKF #problem #process #usability #verification
Problems in Usability Improvement Activity by Software Engineers — Consideration through Verification Experiments for Human- Centered Design Process Support Environment (YT, HS, HK, SF), pp. 641–651.
HCIHIMI-DE-2014-Zheng #evolution #interactive #research
The Historical Evolution Research of Information Interaction Design (YZ), pp. 678–689.
HCILCT-NLE-2014-AguadoFDGS #education
Course Sprints: Combining Teacher Training, Design Thinking and Hackathons (GA, CFB, MGD, RG, AVS), pp. 3–12.
HCILCT-NLE-2014-BattaiolaAP #animation #education #process
Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
HCILCT-NLE-2014-MansorAA #personalisation #profiling
Slow Learner Children Profiling for Designing Personalized eBook (MM, WAWA, NA), pp. 302–311.
HCILCT-NLE-2014-MorGHH #assessment #learning #tool support
Designing Learning Tools: The Case of a Competence Assessment Tool (EM, AEGR, EH, MAH), pp. 83–94.
HCILCT-TRE-2014-EradzeL #interactive #learning
Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
HCILCT-TRE-2014-Khairuddin #collaboration #editing #interface #realtime
Interface Design for a Real-Time Collaborative Editing Tool (NNK), pp. 417–428.
HCILCT-TRE-2014-MorrealeGCHLLSB #integration #mobile #visual notation
Visual and Spatial Data Integration in Mobile Application Design (PM, AG, DC, SH, JL, NL, CS, JB), pp. 173–181.
HCISCSM-2014-HardjonoDC #framework #on the #self
On the Design of Trustworthy Compute Frameworks for Self-organizing Digital Institutions (TH, PD, JHC), pp. 342–353.
HCISCSM-2014-YuFF #named
Co-pulse: Light Based Emotional Design in Musical Performances (JY, KF, ZF), pp. 592–601.
ICEISICEIS-v1-2014-SilvaSMMS #branch #heuristic #network #problem
A Heuristic Procedure with Local Branching for the Fixed Charge Network Design Problem with User-optimal Flow (PHGS, LGS, CAdJM, PYPM, ES), pp. 384–394.
ICEISICEIS-v2-2014-MeloS #modelling #uml #using
Model-driven Structural Design of Software-intensive Systems Using SysML Blocks and UML Classes (MdSM, MSS), pp. 193–200.
ICEISICEIS-v2-2014-PfisterHN #agile #concurrent #diagrams #framework #metamodelling #modelling #synthesis #towards #visual notation
A Framework for Concurrent Design of Metamodels and Diagrams — Towards an Agile Method for the Synthesis of Domain Specific Graphical Modeling Languages (FP, MH, CN), pp. 298–306.
ICEISICEIS-v2-2014-RoumelisLV #database #information management
Database Design of a Geo-environmental Information System (GR, TL, MV), pp. 375–382.
ICEISICEIS-v2-2014-XuLL #estimation #industrial #knowledge-based
Knowledge-based Design Cost Estimation Through Extending Industry Foundation Classes (SX, KL, WL), pp. 161–168.
ICEISICEIS-v3-2014-BuchdidPB #game studies
Playing Cards and Drawing with Patterns — Situated and Participatory Practices for Designing iDTV Applications (SBB, RP, MCCB), pp. 14–27.
CIKMCIKM-2014-RokickiCZS #crowdsourcing #effectiveness #game studies
Competitive Game Designs for Improving the Cost Effectiveness of Crowdsourcing (MR, SC, SZ, SS), pp. 1469–1478.
CIKMCIKM-2014-Sakai
Designing Test Collections for Comparing Many Systems (TS), pp. 61–70.
ECIRECIR-2014-Russell-Rose #usability
Designing Search Usability (TRR), pp. 815–818.
ICMLICML-c2-2014-WangRRCC #metric
Nonlinear Information-Theoretic Compressive Measurement Design (LW, AR, MRDR, ARC, LC), pp. 1161–1169.
ICPRICPR-2014-CosmoABT #evaluation
Design and Evaluation of a Viewer-Dependent Stereoscopic Display (LC, AA, FB, AT), pp. 2861–2866.
ICPRICPR-2014-DuHZWD #case study #classification #network #online #recognition #using
A Study of Designing Compact Classifiers Using Deep Neural Networks for Online Handwritten Chinese Character Recognition (JD, JSH, BZ, SW, LRD), pp. 2950–2955.
ICPRICPR-2014-GaurHC #distance #image #kernel #multi
Design of Multi-kernel Distance Based Hashing with Multiple Objectives for Image Indexing (VG, EH, SC), pp. 2637–2642.
ICPRICPR-2014-Saux #classification #interactive
Interactive Design of Object Classifiers in Remote Sensing (BLS), pp. 2572–2577.
KEODKEOD-2014-GavrilovaL #ontology #visual notation
Cognitive Style Affecting Visual Ontology Design — KOMET Project Results (TAG, IAL), pp. 207–214.
KEODKEOD-2014-OlszewskaSM #ontology #owl #uml #using
Dynamic OWL Ontology Design Using UML and BPMN (JIO, RMS, TLM), pp. 436–444.
KMISKMIS-2014-FrancoisMA #communication #email #problem #traceability #using
Discovering Problem-Solving Knowledge in Business Emails — Traceability in Software Design Using Computer Mediated Communication (RF, NM, HA), pp. 186–193.
KMISKMIS-2014-MattaMD #information management
Cooperative Knowledge Discovery in Design Projects (XM, NM, GD), pp. 27–35.
KMISKMIS-2014-ToureMM #architecture #information management #towards
Re-Designing Knowledge Management Systems — Towards User-Centred Design Methods Integrating Information Architecture (CET, CM, JCM), pp. 298–305.
KRKR-2014-BhattST #analysis #architecture #experience #industrial #user interface
Computing Narratives of Cognitive User Experience for Building Design Analysis: KR for Industry Scale Computer-Aided Architecture Design (MB, CPLS, MT).
SEKESEKE-2014-AnvaariZ #architecture #reuse #towards
Towards Reusing Architectural Knowledge as Design Guides (MA, OZ), pp. 181–186.
SEKESEKE-2014-FuadD #development #interactive #mobile #problem
Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
SEKESEKE-2014-JingLC #approach #collaboration
An Argument-based Collaborative Negotiation Approach to Support Software Design Collaboration (NJ, SCYL, HFC), pp. 274–279.
SEKESEKE-2014-PaikariF #analysis #implementation #simulation
Analysis, Design and Implementation of an Agent Based System for Simulating Connected Vehicles (EP, BHF), pp. 338–343.
SEKESEKE-2014-RodriguesPTZOS #automation #component #on the #requirements
On the Requirements and Design Decisions of an In-House Component-Based SPL Automated Environment (EMR, LTP, LT, AFZ, FMdO, RSS), pp. 402–407.
MODELSMoDELS-2014-WestmanN #contract #cyber-physical
Environment-Centric Contracts for Design of Cyber-Physical Systems (JW, MN), pp. 218–234.
SPLCSPLC-2014-ColanziVGO #approach #product line #search-based
A search-based approach for software product line design (TEC, SRV, IMSG, WNO), pp. 237–241.
SPLCSPLC-2014-LanduytbHMJMJBA #safety #towards #variability
Towards managing variability in the safety design of an automotive hall effect sensor (DVL, SOdb, AH, SM, WJ, SM, GdJ, OB, MA), pp. 304–309.
OnwardOnward-2014-VisserWTNVPK #implementation #verification
A Language Designer’s Workbench: A One-Stop-Shop for Implementation and Verification of Language Designs (EV, GW, APT, PN, VAV, AP, GK), pp. 95–111.
PLATEAUPLATEAU-2014-KurilovaPA #named #programming language #security
Wyvern: Impacting Software Security via Programming Language Design (DK, AP, JA), pp. 57–58.
PLATEAUPLATEAU-2014-SunshineA #usability
Usability Hypotheses in the Design of Plaid (JS, JA), pp. 63–66.
AdaEuropeAdaEurope-2014-Shawky #challenge #embedded #framework
Future Challenges in Design Frameworks for Embedded Systems: Application to Intelligent Transportation Systems (MS), pp. 7–10.
HILTHILT-2014-BarnesT #ada #lessons learnt
Ada 83 to Ada 2012: lessons learned over 30 years of language design (JB, STT), pp. 3–4.
PPDPPPDP-2014-CruzRG #implementation #linear #logic programming #parallel #source code #thread #virtual machine
Design and Implementation of a Multithreaded Virtual Machine for Executing Linear Logic Programs (FC, RR, SCG), pp. 43–54.
QAPLQAPL-2014-KempfLM #formal method #manycore
Formal and Informal Methods for Multi-Core Design Space Exploration (JFK, OL, OM), pp. 78–92.
RERE-2014-AlkhaniferL #elicitation #requirements #towards #visual notation
Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study (AA, SL), pp. 23–32.
RERE-2014-BadgerTC #analysis #named #requirements #verification
VARED: Verification and analysis of requirements and early designs (JMB, DT, CC), pp. 325–326.
RERE-2014-SaitoTYA #named #quality #requirements #set
RISDM: A requirements inspection systems design methodology: Perspective-based design of the pragmatic quality model and question set to SRS (SS, MT, SY, MA), pp. 223–232.
SACSAC-PL-J-2013-MaierST14 #reliability #scalability #symbolic computation
Reliable scalable symbolic computation: The design of SymGridPar2 (PM, RJS, PWT), pp. 19–35.
ASEASE-2014-AbdeenVSNDHH #multi #optimisation #rule-based
Multi-objective optimization in rule-based design space exploration (HA, DV, HAS, ASN, CD, ÁH, ÁH), pp. 289–300.
ASEASE-2014-Floridi #logic
Keynote talk: the logic of information design (LF), pp. 1–2.
ASEASE-2014-Kleffmann #concept #evaluation #interactive #named
AugIR: the conceptual design and evaluation of an augmented interaction room (MK), pp. 883–886.
ASEASE-2014-WozniakNZMPG #component
Assigning time budgets to component functions in the design of time-critical automotive systems (EW, MDN, HZ, CM, STP, SG), pp. 235–246.
ICSEICSE-2014-FilieriHM #adaptation #automation #self
Automated design of self-adaptive software with control-theoretical formal guarantees (AF, HH, MM), pp. 299–310.
ICSEICSE-2014-XiaoCK #architecture
Design rule spaces: a new form of architecture insight (LX, YC, RK), pp. 967–977.
SACSAC-2014-BrinkeMBBAK #approach #composition #energy
A tool-supported approach for modular design of energy-aware software (StB, SM, CB, LB, MA, SK), pp. 1206–1212.
SACSAC-2014-ChallcoI #authoring #learning #personalisation #towards
Towards a learning design authoring tool that generates personalized units of learning for CSCL (GCC, SI), pp. 778–780.
SACSAC-2014-ChenLFCCK #algorithm #detection #effectiveness #health #implementation #monitoring
Design and implementation of a personal health monitoring system with an effective SVM-based PVC detection algorithm in cardiology (HC, GTL, YCF, BCC, CMC, TCK), pp. 33–35.
SACSAC-2014-KolbZWR #distance #empirical #how #modelling #process #social
How social distance of process designers affects the process of process modeling: insights from a controlled experiment (JK, MZ, BW, MR), pp. 1364–1370.
SACSAC-2014-LeeJB #file system #memory management #named #similarity
DTFS: exploiting the similarity of data versions to design a write-efficient file system in phase-change memory (EL, JEJ, HB), pp. 1535–1540.
SACSAC-2014-LopezTCC #algorithm #automation
Design of an automatic demand-side management system based on evolutionary algorithms (EGL, AT, SC, VC), pp. 525–530.
SACSAC-2014-MengWK #adaptation #authentication #mobile
Design of touch dynamics based user authentication with an adaptive mechanism on mobile phones (YM, DSW, LfK), pp. 1680–1687.
SACSAC-2014-PimentelCMAS #refinement #requirements
From requirements to statecharts via design refinement (JP, JC, JM, KA, VESS), pp. 995–1000.
SACSAC-2014-RaneburgerKPSA #automation #generative #interactive #process #user interface
A process for facilitating interaction design through automated GUI generation (DR, HK, RP, VS, AA), pp. 1324–1330.
SACSAC-2014-ShinJLY #automaton
Design of a cellular automata cell with rule 30 on quantum-dot cellular automata (SHS, JCJ, GJL, KYY), pp. 1749–1750.
SLESLE-J-2012-StormCL #implementation
The design and implementation of Object Grammars (TvdS, WRC, AL), pp. 460–487.
ASPLOSASPLOS-2014-DallN #implementation #linux #named
KVM/ARM: the design and implementation of the linux ARM hypervisor (CD, JN), pp. 333–348.
ASPLOSASPLOS-2014-GutierrezCGDCM #3d #physics
Integrated 3D-stacked server designs for increasing physical density of key-value stores (AG, MC, BG, RGD, LC, TNM), pp. 485–498.
ASPLOSASPLOS-2014-PichaiHB #architecture #cpu #memory management
Architectural support for address translation on GPUs: designing memory management units for CPU/GPUs with unified address spaces (BP, LH, AB), pp. 743–758.
ASPLOSASPLOS-2014-WuLPKR #architecture #database #named
Q100: the architecture and design of a database processing unit (LW, AL, TKP, MAK, KAR), pp. 255–268.
CASECASE-2014-BiswasBN
Mechanism design for sustainable virtual power plant formation (SB, DB, YN), pp. 67–72.
CASECASE-2014-ChenLL #adaptation #predict #using
Design of lane keeping system using adaptive model predictive control (BCC, BCL, KL), pp. 922–926.
CASECASE-2014-HsiaoYLH #implementation
Design and implementation of a ball-batting robot with optimal batting decision making ability (TH, CMY, IHL, CCH), pp. 1026–1031.
CASECASE-2014-HuangYTC #identification
Design of client device identification by clock skew in clouds (DJH, KTY, WCT, GMC), pp. 1133–1138.
CASECASE-2014-PuTC #development #smarttech
Design and development of the wearable hand exoskeleton system for rehabilitation of hand impaired patients (SWP, SYT, JYC), pp. 996–1001.
CASECASE-2014-SuKLLHKK #array #recognition
Design of tactile sensor array on electric gripper jaws for wire gripping recognition (JYS, WCK, YCL, CHL, JSH, HCK, CCK), pp. 1014–1019.
DACDAC-2014-AlbalawiLL #algorithm #classification #fixpoint #implementation #machine learning #power management
Computer-Aided Design of Machine Learning Algorithm: Training Fixed-Point Classifier for On-Chip Low-Power Implementation (HA, YL, XL), p. 6.
DACDAC-2014-AtacCLWSZWH #multi #standard
An HDL-Based System Design Methodology for Multistandard RF SoC’s (AA, ZC, LL, YW, MS, YZ, RW, SH), p. 6.
DACDAC-2014-BokhariJSHP #energy #multi #named
darkNoC: Designing Energy-Efficient Network-on-Chip with Multi-Vt Cells for Dark Silicon (HB, HJ, MS, JH, SP), p. 6.
DACDAC-2014-BraojosMJAARM #monitoring #power management #smarttech
Ultra-Low Power Design of Wearable Cardiac Monitoring Systems (RB, HM, ADJ, GA, DA, FJR, SM), p. 6.
DACDAC-2014-ChenT #control flow
Reliability-aware Register Binding for Control-Flow Intensive Designs (LC, MBT), p. 6.
DACDAC-2014-ChenWLWSC #monitoring #scalability
Critical Path Monitor Enabled Dynamic Voltage Scaling for Graceful Degradation in Sub-Threshold Designs (YGC, TW, KYL, WYW, YS, SCC), p. 6.
DACDAC-2014-EckerVZG
Metasynthesis for Designing Automotive SoCs (WE, MV, LZ, AG), p. 6.
DACDAC-2014-GuglielmoPC #composition #synthesis
A Design Methodology for Compositional High-Level Synthesis of Communication-Centric SoCs (GDG, CP, LPC), p. 6.
DACDAC-2014-HollerDKSF #co-evolution #encryption #hardware
Hardware/Software Co-Design of Elliptic-Curve Cryptography for Resource-Constrained Applications (AH, ND, CK, CS, TF), p. 6.
DACDAC-2014-KimM #3d #on the #reliability
On the Design of Reliable 3D-ICs Considering Charged Device Model ESD Events During Die Stacking (DK, SM), p. 6.
DACDAC-2014-LinWC #data mining #logic #mining #named #power management #synthesis
C-Mine: Data Mining of Logic Common Cases for Low Power Synthesis of Better-Than-Worst-Case Designs (CHL, LW, DC), p. 6.
DACDAC-2014-LiuCHWXY #3d
Design Methodologies for 3D Mixed Signal Integrated Circuits: a Practical 12-bit SAR ADC Design Case (WL, GC, XH, YW, YX, HY), p. 6.
DACDAC-2014-NiKA #component #implementation
Design and Implementation of a Dynamic Component Model for Federated AUTOSAR Systems (ZN, AK, JA), p. 6.
DACDAC-2014-QuintonBHNNE #analysis #network
Typical Worst Case Response-Time Analysis and its Use in Automotive Network Design (SQ, TTB, JH, MN, MN, RE), p. 6.
DACDAC-2014-RaoGHC #artificial reality
Design Methods for Augmented Reality In-Vehicle Infotainment Systems (QR, CG, MH, SC), p. 6.
DACDAC-2014-RudraDNH #case study #logic
Designing Stealthy Trojans with Sequential Logic: A Stream Cipher Case Study (MRR, NAD, VN, DHKH), p. 4.
DACDAC-2014-Rutenbar #automation #education
The First EDA MOOC: Teaching Design Automation to Planet Earth (RAR), p. 6.
DACDAC-2014-ShankarSWP #analysis #concept #specification
Ontology-guided Conceptual Analysis of Design Specifications (AS, BPS, FGW, CAP), p. 6.
DACDAC-2014-TsoutsosKM #hardware
Advanced Techniques for Designing Stealthy Hardware Trojans (NGT, CK, MM), p. 4.
DACDAC-2014-UbalSMGUCSK #performance #reliability
Exploring the Heterogeneous Design Space for both Performance and Reliability (RU, DS, PM, XG, YU, ZC, GS, DRK), p. 6.
DACDAC-2014-WenZMC #memory management #strict
State-Restrict MLC STT-RAM Designs for High-Reliable High-Performance Memory System (WW, YZ, MM, YC), p. 6.
DACDAC-2014-ZhuoGS #grid #modelling #optimisation #power management
Early-Stage Power Grid Design: Extraction, Modeling and Optimization (CZ, HG, WKS), p. 6.
DATEDATE-2014-AfacanAFDB #automation #modelling #optimisation
Model based hierarchical optimization strategies for analog design automation (EA, SA, FVF, GD, IFB), pp. 1–4.
DATEDATE-2014-AksoyFM #complexity #constant #multi #optimisation
Optimization of design complexity in time-multiplexed constant multiplications (LA, PFF, JCM), pp. 1–4.
DATEDATE-2014-AminifarBEP #co-evolution
Bandwidth-efficient controller-server co-design with stability guarantees (AA, EB, PE, ZP), pp. 1–6.
DATEDATE-2014-AndradesRC #detection
Signature indexing of design layouts for hotspot detection (CA, MAR, CCC), pp. 1–6.
DATEDATE-2014-AshammagariMH #configuration management #functional #performance #power management
Exploiting STT-NV technology for reconfigurable, high performance, low power, and low temperature functional unit design (ARA, HM, HH), pp. 1–6.
DATEDATE-2014-ButtazzoBB #adaptation #analysis
Rate-adaptive tasks: Model, analysis, and design issues (GCB, EB, DB), pp. 1–6.
DATEDATE-2014-CanedoFR #automation #cyber-physical #multi
Multi-disciplinary integrated design automation tool for automotive cyber-physical systems (AC, MAAF, JHR), pp. 1–2.
DATEDATE-2014-ChenRC #adaptation #named #pipes and filters
DARP: Dynamically Adaptable Resilient Pipeline design in microprocessors (HC, SR, KC), pp. 1–6.
DATEDATE-2014-DinhYH #logic
A logic integrated optimal pin-count design for digital microfluidic biochips (TAD, SY, TYH), pp. 1–6.
DATEDATE-2014-FabrieEVG #library #standard #variability
Standard cell library tuning for variability tolerant designs (SF, JDE, MV, JPdG), pp. 1–6.
DATEDATE-2014-FischerCM #analysis #modelling
Power modeling and analysis in early design phases (BF, CC, HM), pp. 1–6.
DATEDATE-2014-Fuller #challenge #embedded #generative
System design challenges for next generation wireless and embedded systems (DF), p. 1.
DATEDATE-2014-FummiLSTVV #effectiveness #simulation
Moving from co-simulation to simulation for effective smart systems design (FF, ML, FS, DT, JV, SV), pp. 1–4.
DATEDATE-2014-GaillardonAZM
Advanced system on a chip design based on controllable-polarity FETs (PEG, LGA, JZ, GDM), pp. 1–6.
DATEDATE-2014-GrafGTL #embedded #multi
Multi-variant-based design space exploration for automotive embedded systems (SG, MG, JT, CL), pp. 1–6.
DATEDATE-2014-HeidmannHHWPP #modelling
Modeling of an analog recording system design for ECoG and AP signals (NH, NH, TH, TW, DPD, SP), pp. 1–6.
DATEDATE-2014-HeYH0 #named #power management
SuperRange: Wide operational range power delivery design for both STV and NTV computing (XH, GY, YH, XL), pp. 1–6.
DATEDATE-2014-IannopolloNTS #contract #refinement #scalability
Library-based scalable refinement checking for contract-based design (AI, PN, ST, ALSV), pp. 1–6.
DATEDATE-2014-IliasovASM #refinement #safety
Design of safety critical systems by refinement (AI, AA, DS, AM), pp. 1–4.
DATEDATE-2014-JalleKAQC #manycore
Bus designs for time-probabilistic multicore processors (JJ, LK, JA, EQ, FJC), pp. 1–6.
DATEDATE-2014-JerkeK #case study
Mission profile aware IC design — A case study (GJ, ABK), pp. 1–6.
DATEDATE-2014-KatzschkeSOBTB #constraints
Application of Mission Profiles to enable cross-domain constraint-driven design (CK, MPS, MO, VMzB, MT, EB), pp. 1–6.
DATEDATE-2014-KiamehrFET #library #standard
Aging-aware standard cell library design (SK, FF, ME, MBT), pp. 1–4.
DATEDATE-2014-KimKKYL
Coarse-grained Bubble Razor to exploit the potential of two-phase transparent latch designs (HK, DK, JJK, SY, SL), pp. 1–6.
DATEDATE-2014-KondoKSWTNWAMKUKN #embedded #evaluation #fine-grained
Design and evaluation of fine-grained power-gating for embedded microprocessors (MK, HK, RS, MW, JT, MN, WW, HA, KM, MK, KU, TK, HN), pp. 1–6.
DATEDATE-2014-LeD #towards #verification
Towards verifying determinism of SystemC designs (HML, RD), pp. 1–4.
DATEDATE-2014-LiuW #configuration management #embedded #logic #obfuscation
Embedded reconfigurable logic for ASIC design obfuscation against supply chain attacks (BL, BW), pp. 1–6.
DATEDATE-2014-MacrelliWRHPTR #energy
Design and fabrication of a 315 μΗ bondwire micro-transformer for ultra-low voltage energy harvesting (EM, NW, SR, MH, RPP, MT, AR), pp. 1–4.
DATEDATE-2014-MarianiPZS #named #predict #scheduling #simulation #using
DeSpErate: Speeding-up design space exploration by using predictive simulation scheduling (GM, GP, VZ, CS), pp. 1–4.
DATEDATE-2014-MunirK #automation #named
D2Cyber: A design automation tool for dependable cybercars (AM, FK), pp. 1–4.
DATEDATE-2014-NuzzoFIS #contract #cyber-physical #protocol #safety
Contract-based design of control protocols for safety-critical cyber-physical systems (PN, JBF, AI, ALSV), pp. 1–4.
DATEDATE-2014-ParkKK #multi #synthesis
Mixed allocation of adjustable delay buffers combined with buffer sizing in clock tree synthesis of multiple power mode designs (KP, GK, TK), pp. 1–4.
DATEDATE-2014-PerriconeHNN #3d #case study #logic
Design of 3D nanomagnetic logic circuits: A full-adder case study (RP, XSH, JN, MTN), pp. 1–6.
DATEDATE-2014-RahmanFFT #named
ARO-PUF: An aging-resistant ring oscillator PUF design (MTR, DF, JF, MT), pp. 1–6.
DATEDATE-2014-RosvallS #constraints #framework #realtime
A constraint-based design space exploration framework for real-time applications on MPSoCs (KR, IS), pp. 1–6.
DATEDATE-2014-SassolasSGAVBFP #architecture #evaluation
Early design stage thermal evaluation and mitigation: The locomotiv architectural case (TS, CS, AG, AA, PV, HB, LF, NP), pp. 1–2.
DATEDATE-2014-SchlichtmannKAEGGHNW #abstraction
Connecting different worlds — Technology abstraction for reliability-aware design and Test (US, VK, JAA, AE, CGD, MG, AH, SRN, NW), pp. 1–8.
DATEDATE-2014-ShangZXY
Asynchronous design for new on-chip wide dynamic range power electronics (DS, XZ, FX, AY), pp. 1–6.
DATEDATE-2014-SubramanyanA #security #verification
Formal verification of taint-propagation security properties in a commercial SoC design (PS, DA), pp. 1–2.
DATEDATE-2014-SunMSPL #power management #robust
A low power and robust carbon nanotube 6T SRAM design with metallic tolerance (LS, JM, RAS, DKP, ZL), pp. 1–4.
DATEDATE-2014-TangZS #development #performance
System-level design methodology enabling fast development of baseband MP-SoC for 4G small cell base station (ST, ZZ, YS), pp. 1–6.
DATEDATE-2014-Taylor
A landscape of the new dark silicon design regime (MBT), p. 1.
DATEDATE-2014-WangLLW0 #functional #generative #testing
Functional test generation guided by steady-state probabilities of abstract design (JW, HL, TL, TW, XL), pp. 1–4.
DATEDATE-2014-ZangenehJ #feedback #logic #using
Sub-threshold logic circuit design using feedback equalization (MZ, AJ), pp. 1–6.
DATEDATE-2014-ZhangS #automation #specification
Automatic specification granularity tuning for design space exploration (JZ, GS), pp. 1–6.
DATEDATE-2014-ZhuWCP #energy
Optimal design and management of a smart residential PV and energy storage system (DZ, YW, NC, MP), pp. 1–6.
DATEDATE-2014-ZuoloZMGICPOB #fine-grained #framework #named
SSDExplorer: A virtual platform for fine-grained design space exploration of Solid State Drives (LZ, CZ, RM, SG, MI, SDC, PP, PO, DB), pp. 1–6.
HPCAHPCA-2014-GuevaraLL
Strategies for anticipating risk in heterogeneous system design (MG, BL, BCL), pp. 154–164.
HPCAHPCA-2014-ZhangBES #named #protocol #scalability #verification
PVCoherence: Designing flat coherence protocols for scalable verification (MZ, JDB, JE, DJS), pp. 392–403.
HPDCHPDC-2014-KriederWAWKGFR #evaluation #framework
Design and evaluation of the gemtc framework for GPU-enabled many-task computing (SJK, JMW, TGA, MW, DSK, BG, ITF, IR), pp. 153–164.
LCTESLCTES-2014-ChandramohanO #clustering #energy #source code
Partitioning data-parallel programs for heterogeneous MPSoCs: time and energy design space exploration (KC, MFPO), pp. 73–82.
LCTESLCTES-2014-Guo #co-evolution #data access #energy #performance
Energy efficient data access and storage through HW/SW co-design (MG), p. 83.
PDPPDP-2014-BrilluPLMLBF #case study #platform #towards
Towards a Design Space Exploration Tool for MPSoC Platforms Designs: A Case Study (RB, SP, FL, PM, EL, MB, FF), pp. 466–473.
PDPPDP-2014-DahirTMAY #adaptation #implementation
Design and Implementation of Dynamic Thermal-Adaptive Routing Strategy for Networks-on-Chip (ND, GT, TSTM, RAD, AY), pp. 384–391.
PDPPDP-2014-Zufferey #classification #metaheuristic
Design and Classification of Ant Metaheuristics (NZ), pp. 339–343.
PPoPPPPoPP-2014-SongH #3d #parallel
Designing and auto-tuning parallel 3-D FFT for computation-communication overlap (SS, JKH), pp. 181–192.
FASEFASE-2014-MoreauHM #algorithm #api #online #testing #validation
An Online Validator for Provenance: Algorithmic Design, Testing, and API (LM, TDH, DTM), pp. 291–305.
STOCSTOC-2014-EneV #algorithm #approximate #bound #network #problem #requirements
Improved approximation algorithms for degree-bounded network design problems with node connectivity requirements (AE, AV), pp. 754–763.
STOCSTOC-2014-KrishnaswamyNPS #approximate #clustering #energy #network #performance
Cluster before you hallucinate: approximating node-capacitated network design and energy efficient routing (RK, VN, KP, CS), pp. 734–743.
TACASTACAS-2014-BozzanoCGT #component #detection #fault #identification #logic #using
Formal Design of Fault Detection and Identification Components Using Temporal Epistemic Logic (MB, AC, MG, ST), pp. 326–340.
ICSTICST-2014-DelamaroOA
Designing Deletion Mutation Operators (MED, JO, PA), pp. 11–20.
ICSTICST-2014-LacknerTWW #modelling #product line
Model-Based Test Design of Product Lines: Raising Test Design to the Product Line Level (HL, MT, FW, SW), pp. 51–60.
ICTSSICTSS-2014-ChoiKAO #testing
Design of Prioritized N-Wise Testing (EHC, TK, CA, YO), pp. 186–191.
CBSECBSE-2013-KezniklBPGHH #component #invariant #refinement
Design of ensemble-based component systems by invariant refinement (JK, TB, FP, IG, PH, NH), pp. 91–100.
ECSAECSA-2013-AngelovTK #architecture
Software Reference Architectures — Exploring Their Usage and Design in Practice (SA, JJMT, RJK), pp. 17–24.
ECSAECSA-2013-HaitzerZ #architecture #component #comprehension #diagrams #empirical
Controlled Experiment on the Supportive Effect of Architectural Component Diagrams for Design Understanding of Novice Architects (TH, UZ), pp. 54–71.
ECSAECSA-2013-Kuster #architecture #modelling #traceability #validation
Architecture-Centric Modeling of Design Decisions for Validation and Traceability (MK), pp. 184–191.
ECSAECSA-2013-LytraTZ #architecture #component #consistency #modelling #reuse
Supporting Consistency between Architectural Design Decisions and Component Models through Reusable Architectural Knowledge Transformations (IL, HT, UZ), pp. 224–239.
ECSAECSA-2013-MiesbauerW #classification #overview
Classification of Design Decisions — An Expert Survey in Practice (CM, RW), pp. 130–145.
ECSAECSA-2013-VenB #architecture
Making the Right Decision: Supporting Architects with Design Decision Data (JSvdV, JB), pp. 176–183.
QoSAQoSA-2013-CaiWWW #architecture
Leveraging design rules to improve software architecture recovery (YC, HW, SW, LW), pp. 133–142.
ICDARICDAR-2013-ChherawalaRC #automation #question #recognition
Feature Design for Offline Arabic Handwriting Recognition: Handcrafted vs Automated? (YC, PPR, MC), pp. 290–294.
ICDARICDAR-2013-FleuryGLAJ #architecture #interactive #recognition
User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition (SF, AG, AL, ÉA, EJ), pp. 1073–1077.
SIGMODSIGMOD-2013-Horikawa #data type #evaluation #implementation
Latch-free data structures for DBMS: design, implementation, and evaluation (TH), pp. 409–420.
VLDBVLDB-2013-ChasseurP #database #evaluation #in memory #memory management
Design and Evaluation of Storage Organizations for Read-Optimized Main Memory Databases (CC, JMP), pp. 1474–1485.
VLDBVLDB-2013-DayanSBBB #algorithm #named
EagleTree: Exploring the Design Space of SSD-Based Algorithms (ND, MKS, MB, PB, LB), pp. 1290–1293.
VLDBVLDB-2013-TranBD #big data #problem #query
Designing Query Optimizers for Big Data Problems of The Future (NT, SB, JD), pp. 1168–1169.
CSEETCSEET-2013-CaiKJA #architecture #bibliography #education
Introducing tool-supported architecture review into software design education (YC, RK, CJ, JA), pp. 70–79.
CSEETCSEET-2013-GaryLBG #re-engineering
A project spine for software engineering curricular design (KG, TEL, SKB, AG), pp. 299–303.
CSEETCSEET-2013-Georgas #composition #education #learning #towards
Toward infusing modular and reflective design learning throughout the curriculum (JCG), pp. 274–278.
CSEETCSEET-2013-Jarzabek #education
Teaching advanced software design in team-based project course (SJ), pp. 31–40.
CSEETCSEET-2013-NobleHBB #education #programming language #question #re-engineering
Designing Grace: Can an introductory programming language support the teaching of software engineering? (JN, MH, KBB, APB), pp. 219–228.
CSEETCSEET-2013-TamburriRL #education #social
Teaching software design with social engagement (DAT, MR, PL), pp. 61–69.
ITiCSEITiCSE-2013-Baumgartner #approach #case study #delivery #education #information management #using
Using case studies to design and deliver technology-centered computing education courses: an innovative approach from an undergraduate information systems program in singapore (IB), pp. 189–194.
ITiCSEITiCSE-2013-JalilPWL #interactive #learning #taxonomy
Design eye: an interactive learning environment based on the solo taxonomy (SAJ, BP, IW, ALR), pp. 22–27.
ITiCSEITiCSE-2013-ShiQC #adaptation #personalisation #social
Designing social personalized adaptive e-learning (LS, DAQ, AIC), p. 341.
ITiCSEITiCSE-WGR-2013-KorhonenNBCKMMM #interactive #open source #requirements
Requirements and design strategies for open source interactive computer science eBooks (AK, TLN, CB, PC, VK, LM, BM, BM, SHR, RR, CAS), pp. 53–72.
SIGITESIGITE-2013-Gibbons #framework #game studies #named
COR: a new course framework based on elements of game design (TEG), pp. 77–82.
SIGITESIGITE-2013-MacKellarL #mobile
Designing and building mobile pharmacy apps in a healthcare IT course (BM, ML), pp. 153–154.
ICSMEICSM-2013-AbdeenSS #how #interface
How We Design Interfaces, and How to Assess It (HA, HAS, OS), pp. 80–89.
ICSMEICSM-2013-Perez #lessons learnt #refactoring #smell #summary
Refactoring Planning for Design Smell Correction: Summary, Opportunities and Lessons Learned (JP), pp. 572–577.
SCAMSCAM-2013-FlochYMMMNALSDCWS #framework #hardware #named #prototype
GeCoS: A framework for prototyping custom hardware design flows (AF, TY, AEM, AM, KM, MN, MA, LL, NS, SD, FC, CW, OS), pp. 100–105.
WCREWCRE-2013-AbdeenSSAD #automation #towards
Towards automatically improving package structure while respecting original design decisions (HA, HAS, OS, NA, SD), pp. 212–221.
IFMIFM-2013-HudonH
Systems Design Guided by Progress Concerns (SH, TSH), pp. 16–30.
CEFPCEFP-2013-CunhaFMPS #implementation #modelling #query #spreadsheet
Design and Implementation of Queries for Model-Driven Spreadsheets (JC, JPF, JM, RP, JS), pp. 459–478.
IFLIFL-2013-AljabriLT #haskell #implementation #parallel
The Design and Implementation of GUMSMP: a Multilevel Parallel Haskell Implementation (MA, HWL, PWT), p. 37.
AIIDEAIIDE-2013-BernardiniPS #communication #social
Designing an Intelligent Virtual Agent for Social Communication in Autism (SB, KPP, HS).
AIIDEAIIDE-2013-ShakerST13a #authoring #named #optimisation
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels (NS, MS, JT).
CoGCIG-2013-AdrianL #approach #generative #using
An approach to level design using procedural content generation and difficulty curves (DFHA, ALSGC), pp. 1–8.
CoGCIG-2013-DeyC #behaviour #implementation #named
QL-BT: Enhancing behaviour tree design and implementation with Q-learning (RD, CC), pp. 1–8.
DiGRADiGRA-2013-BackW #game studies #pervasive #women
“We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
DiGRADiGRA-2013-BizzocchiNDF #experience #game studies
The Role of Micronarrative in the Design and Experience of Digital Games (JB, MN, SD, NF).
DiGRADiGRA-2013-Chiapello #case study #formal method #game studies
Formalizing casual games: A study based on game designers' professional knowledge (LC).
DiGRADiGRA-2013-Fernandez-Vara #game studies
The Game's Afoot: Designing Sherlock Holmes (CFV).
DiGRADiGRA-2013-FlanaganPSKC #game studies #metadata
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions (MF, SP, MS, GFK, PC).
DiGRADiGRA-2013-Garda #game studies
Nostalgia in Retro Game Design (MBG).
DiGRADiGRA-2013-Lenhart #approach
Defragmentation and Mashup: Ludic Mashup as a Design Approach (IL).
DiGRADiGRA-2013-ManeroFF #case study #game studies
Stanislavky's System as a Game Design Method: A Case Study (BM, CFV, BFM).
DiGRADiGRA-2013-Nordvall #game studies #interface
The Sightlence Game: Designing a Haptic Computer Game Interface (MN).
DiGRADiGRA-2013-Prax #analysis #game studies
Game Design and Business Model: an Analysis of Diablo 3 (PP).
DiGRADiGRA-2013-RafinskiZ #experience
Defragging the Magic Circle: From Experience Design to Reality Design (AR, MZ).
DiGRADiGRA-2013-StaplesWM #game studies
DESIGN(er) META Game (CS, NW, VM).
DiGRADiGRA-2013-Totten #education #game studies
Teaching Serious Game App Design Through Client-based Projects (CT).
FDGFDG-2013-BarendregtF #game studies #interactive #learning #student
Course on interaction games and learning for interaction design students (WB, MvF), pp. 261–268.
FDGFDG-2013-FuaGPF #game studies
Designing serious games for elders (KCF, SG, DP, IF), pp. 291–297.
FDGFDG-2013-GaudlDB #behaviour #game studies #realtime
Behaviour oriented design for real-time-strategy games (SEG, SD, JJB), pp. 198–205.
FDGFDG-2013-McCoyTSRMW #game studies
Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
FDGFDG-2013-MilamEBA #game studies #visual notation
Visual motion in a railed shooter game: A designer study (DM, MSEN, LB, BA), pp. 102–108.
FDGFDG-2013-Rentschler #embedded #game studies #video
An examination of human values embedded in commercial video game design (KR), pp. 488–489.
FDGFDG-2013-Ryan #education #game studies
That Ball Game: A game for teaching game design (MR), pp. 269–274.
FDGFDG-2013-SmithBP #game studies
Quantifying over play: Constraining undesirable solutions in puzzle design (AMS, EB, ZP), pp. 221–228.
FDGFDG-2013-ToprakPHM #game studies #named
Cart-Load-O-Fun: Designing digital games for trams (CT, JP, HYH, FM0), pp. 126–133.
FDGFDG-2013-WagnerW #game studies
Iterative didactic design of serious games (MGW, TW), pp. 346–351.
FDGFDG-2013-ZagalB0 #game studies
Dark patterns in the design of games (JPZ, SB, CL0), pp. 39–46.
CoGVS-Games-2013-FranzwaTJ #game studies #learning #student
Serious Game Design: Motivating Students through a Balance of Fun and Learning (CF, YT, AJ), pp. 1–7.
CoGVS-Games-2013-Pignot #game studies #logic #using
Is Serious Games Design Political? The Competing Logics When Using a Game Engine (EP), pp. 1–2.
CHICHI-2013-AtkinsonOPBWBPC #approach #research
Tactile perceptions of digital textiles: a design research approach (DA, PMO, BP, NBB, PW, SB, SP, MJC), pp. 1669–1678.
CHICHI-2013-BardramFSFVK #health #mobile
Designing mobile health technology for bipolar disorder: a field trial of the monarca system (JEB, MF, KS, MFJ, MV, LVK), pp. 2627–2636.
CHICHI-2013-BardzellB #question #what
What is “critical” about critical design? (JB, SB), pp. 3297–3306.
CHICHI-2013-BauerK #named
DesignLibs: a scenario-based design method for ideation (JSB, JAK), pp. 1955–1958.
CHICHI-2013-ClearHMFB #case study #student
Domestic food and sustainable design: a study of university student cooking and its impacts (AKC, MH, JM, AF, OB), pp. 2447–2456.
CHICHI-2013-ComberHHMO
Food practices as situated action: exploring and designing for everyday food practices with households (RC, JH, AvH, PM, PO), pp. 2457–2466.
CHICHI-2013-DeckersWLA #behaviour
Designing for perceptual crossing: designing and comparing three behaviors (ED, SW, PL, RA), pp. 1901–1910.
CHICHI-2013-DoornSG #experience #research #user interface #using
Design research by proxy: using children as researchers to gain contextual knowledge about user experience (FvD, PJS, MG), pp. 2883–2892.
CHICHI-2013-FasteRES #distributed #human-computer
Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design (HF, NR, RE, ES), pp. 1343–1352.
CHICHI-2013-FosterEG #contest #education #game studies
From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
CHICHI-2013-FuchsFMBI #evaluation #multi
Evaluation of alternative glyph designs for time series data in a small multiple setting (JF, FF, FM, EB, PI), pp. 3237–3246.
CHICHI-2013-Grosse-HeringMABD #interactive
Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHICHI-2013-HansenBRVK #game studies #reuse
Designing reusable alternate reality games (DLH, EMB, MR, AV, KK), pp. 1529–1538.
CHICHI-2013-HernandezYGFS #game studies
Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
CHICHI-2013-HoloneH
Three tensions in participatory design for inclusion (HH, JH), pp. 2903–2906.
CHICHI-2013-HookMWO #named #performance
Waves: exploring idiographic design for live performance (JH, JCM, PCW, PO), pp. 2969–2978.
CHICHI-2013-JacobsB
Codeable objects: computational design and digital fabrication for novice programmers (JJ, LB), pp. 1589–1598.
CHICHI-2013-JuhlinO #collaboration #gesture #interactive #on the
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, ), pp. 919–930.
CHICHI-2013-JuhlinZSF
Fashionable shape switching: explorations in outfit-centric design (OJ, YZ, CS, YF), pp. 1353–1362.
CHICHI-2013-JungBLK
Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages (JJ, SHB, JHL, MSK), pp. 1279–1288.
CHICHI-2013-KangBK #internet #people #policy #why
Why do people seek anonymity on the internet?: informing policy and design (RK, SB, SBK), pp. 2657–2666.
CHICHI-2013-KhaledNB #game studies #generative
Design metaphors for procedural content generation in games (RK, MJN, PB), pp. 1509–1518.
CHICHI-2013-KhovanskayaBCVG #approach #quote #what
“Everybody knows what you’re doing”: a critical design approach to personal informatics (VDK, EPSB, DC, SV, GG), pp. 3403–3412.
CHICHI-2013-KimN #gesture #interactive #named #prototype
EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHICHI-2013-KumarSTLAKT #mining #named #web
Webzeitgeist: design mining the web (RK, AS, CT, ML, SA, SRK, JOT), pp. 3083–3092.
CHICHI-2013-KusanoNO #interactive #user interface
Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHICHI-2013-LetondalHLVC
Flights in my hands: coherence concerns in designing strip’tic, a tangible space for air traffic controllers (CL, CH, RL, JLV, SC), pp. 2175–2184.
CHICHI-2013-LomasKPCLKF #game studies #power of
The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
CHICHI-2013-LomasPFK #challenge #education #game studies #optimisation #scalability #using
Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
CHICHI-2013-MeeseATBQMKPB #interactive
From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHICHI-2013-NovALB #online #social #user interface
Exploring personality-targeted UI design in online social participation systems (ON, OA, CL, PB), pp. 361–370.
CHICHI-2013-OgonowskiLHWW
Designing for the living room: long-term user involvement in a living lab (CO, BL, JH, LW, VW), pp. 1539–1548.
CHICHI-2013-OLearyWR #human-computer #research
Q-methodology as a research and design tool for HCI (KO, JOW, EAR), pp. 1941–1950.
CHICHI-2013-PijnappelM13a
4 design themes for skateboarding (SP, FM), pp. 1271–1274.
CHICHI-2013-RauARR #interactive #learning #why
Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHICHI-2013-ReitmaierBM #interactive
Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHICHI-2013-RoedlS #research
Design research at CHI and its applicability to design practice (DR, ES), pp. 1951–1954.
CHICHI-2013-RosnerIKK
Designing with traces (DKR, MI, DK, KK), pp. 1649–1658.
CHICHI-2013-Samp #visual notation
Designing graphical menus for novices and experts: connecting design characteristics with design goals (KS), pp. 3159–3168.
CHICHI-2013-SasW
Design for forgetting: disposing of digital possessions after a breakup (CS, SW), pp. 1823–1832.
CHICHI-2013-SeguraWMJ #game studies #physics #social
The design space of body games: technological, physical, and social design (EMS, AW, JM, CJ), pp. 3365–3374.
CHICHI-2013-ShrinivasanJSCHDM
Deep conservation in urban India and its implications for the design of conservation technologies (YBS, MJ, DPS, AC, EMH, TD, JM), pp. 1969–1978.
CHICHI-2013-SpauldingF #prototype #using
Design-driven narrative: using stories to prototype and build immersive design worlds (ES, HF), pp. 2843–2852.
CHICHI-2013-TamMMK
The design and field observation of a haptic notification system for timing awareness during oral presentations (DT, KEM, JM, KJK), pp. 1689–1698.
CHICHI-2013-ThiemeWJMLWOM #women
Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services (AT, JW, PJ, JCM, SEL, PCW, PO, TDM), pp. 2647–2656.
CHICHI-2013-UzorB #tool support
Exploring & designing tools to enhance falls rehabilitation in the home (SU, LB), pp. 1233–1242.
CHICHI-2013-VinesCWMO #configuration management #how #people
Configuring participation: on how we involve people in design (JV, RC, PCW, JCM, PO), pp. 429–438.
CHICHI-2013-WagnerNGHM #interactive #multi
Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHICHI-2013-WallaceMWO
Making design probes work (JW, JCM, PCW, PO), pp. 3441–3450.
CHICHI-2013-WalshFYD #analysis #framework
FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design (GW, EF, JCY, AD), pp. 2893–2902.
CHICHI-2013-WycheC #how #quote
“I want to imagine how that place looks”: designing technologies to support connectivity between africans living abroad and home (SW, MC), pp. 2755–2764.
CHICHI-2013-XuLW #multi
Designing engagement-aware agents for multiparty conversations (QX, LL, GW), pp. 2233–2242.
CHICHI-2013-YangPCLNC #developer #development #exclamation #tool support
I can do text analytics!: designing development tools for novice developers (HY, DPW, LC, YL, BN, ACF), pp. 1599–1608.
CHICHI-2013-YliriskuLJBSSHR #physics
Designing web-connected physical artefacts for the “aesthetic” of the home (SY, SEL, GJ, RB, CDS, AS, RHRH, TR), pp. 909–918.
CHICHI-2013-YooHWHF #co-evolution #evolution
A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts (DY, AH, JPW, DGH, BF), pp. 419–428.
CHICHI-2013-YooZH #co-evolution
Probing bus stop for insights on transit co-design (DY, JZ, TH), pp. 409–418.
CSCWCSCW-2013-AgustinaS #3d #collaboration #detection #realtime
Dependency-conflict detection in real-time collaborative 3D design systems (A, CS), pp. 715–728.
CSCWCSCW-2013-AgustinaS13a #3d #collaboration #named
Xpointer: an x-ray telepointer for relaxed-space-time wysiwis and unconstrained collaborative 3d design systems (A, CS), pp. 729–740.
CSCWCSCW-2013-ChenNP
Caring for caregivers: designing for integrality (YC, VN, SYP), pp. 91–102.
CSCWCSCW-2013-ColineauPN #collaboration
Designing for reflection and collaboration to support a transition from welfare to work (NC, CP, SN), pp. 471–476.
CSCWCSCW-2013-HalpernEFG #bound #collaboration
Designing collaboration: comparing cases exploring cultural probes as boundary-negotiating objects (MKH, IE, LF, GKG), pp. 1093–1102.
CSCWCSCW-2013-NawahdahI
Virtually dining together in time-shifted environment: KIZUNA design (MN, TI), pp. 779–788.
CSCWCSCW-2013-NovA
Personality-targeted design: theory, experimental procedure, and preliminary results (ON, OA), pp. 977–984.
CSCWCSCW-2013-ParkPC #documentation #locality #named
Local-universality: designing EMR to support localized informal documentation practices (SYP, KP, YC), pp. 55–66.
CSCWCSCW-2013-ParkSLB #contest #scalability
Crowd vs. crowd: large-scale cooperative design through open team competition (CHP, KS, JHL, SHB), pp. 1275–1284.
CSCWCSCW-2013-QuinonesTL
Appropriation by unanticipated users: looking beyond design intent and expected use (PAQ, SDT, SL), pp. 1515–1526.
CSCWCSCW-2013-SaketPHZ #effectiveness #interface #mobile
Designing an effective vibration-based notification interface for mobile phones (BS, CP, YH, SZ), pp. 1499–1504.
HCIDHM-HB-2013-GuoCWDL #e-commerce #interface
An Interface Design Method for E-commerce Sites’ Homepage Considering Users’ Emotions (FG, YC, MW, YD, LWL), pp. 30–39.
HCIDHM-HB-2013-LundhBMP #problem #visualisation
Visualizing Design Problems and Solutions of Workstations on Ships (ML, MB, SM, JP), pp. 252–260.
HCIDHM-HB-2013-WangL #evaluation #modelling
Digital Human Modeling for Physiological Factors Evaluation in Work System Design (LW, HYKL), pp. 134–142.
HCIDHM-SET-2013-AokiTUOIA
Human Centered Design of a Pre-collision System (HA, HT, SU, TO, HI, MA), pp. 3–10.
HCIDHM-SET-2013-DemirelD #framework
A Sustainable Human Centered Design Framework Based on Human Factors (HOD, VGD), pp. 307–315.
HCIDHM-SET-2013-Fass #biology #human-computer #modelling
Putting in Perspective Human-Machine System Theory and Modeling: From Theoretical Biology to Artifacts Integrative Design and Organization — “Artem Augmented Human Project” (DF), pp. 316–325.
HCIDHM-SET-2013-LuL #modelling #safety
Constructing Ergonomic Safety Modelling for Evaluating New Designs of Child Car Seats (CYL, HHL), pp. 338–347.
HCIDHM-SET-2013-SunNHMDJMQ #adaptation #interactive #physics #safety
Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
HCIDUXU-CXC-2013-AsanoY #analysis
Observation Analysis Method for Culture Centered Design — Proposal of KH Method - (KA, KY), pp. 11–19.
HCIDUXU-CXC-2013-BarrosNCSC #development #game studies
The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity (MB, AN, WC, MMS, FC), pp. 491–500.
HCIDUXU-CXC-2013-BlondonK #mobile
Designing Supportive Mobile Technology for Stable Diabetes (KSB, PVK), pp. 361–370.
HCIDUXU-CXC-2013-ChuM #health #interactive
Application of Rhetorical Appeals in Interactive Design for Health (SC, GMM), pp. 371–380.
HCIDUXU-CXC-2013-DuckworthTSW #interactive
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
HCIDUXU-CXC-2013-EugeneBW #game studies
Math Fluency through Game Design (WE, TB, JW), pp. 189–198.
HCIDUXU-CXC-2013-Fei #interface #mobile
Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese Users (QF), pp. 44–53.
HCIDUXU-CXC-2013-Heimgartner #human-computer #question #user interface
Intercultural User Interface Design — Culture-Centered HCI Design — Cross-Cultural User Interface Design: Different Terminology or Different Approaches? (RH), pp. 62–71.
HCIDUXU-CXC-2013-KimJ #development #experience #modelling
Musical Experience Development Model Based on Service Design Thinking (SK, ECJ), pp. 199–208.
HCIDUXU-CXC-2013-Kumar #gamification
Gamification at Work: Designing Engaging Business Software (JK), pp. 528–537.
HCIDUXU-CXC-2013-Marache-FranciscoB #gamification #persuasion #visual notation
Perception of Gamification: Between Graphical Design and Persuasive Design (CMF, EB), pp. 558–567.
HCIDUXU-CXC-2013-MarcusPL #learning #mobile #persuasion #user interface
The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, YP, NL), pp. 247–256.
HCIDUXU-CXC-2013-NishimuraKNYFHMWSSM #interactive
Participatory Interaction Design for the Healthcare Service Field (TN, MK, MN, KCY, TF, MH, HM, KW, YS, TS, YM), pp. 435–441.
HCIDUXU-CXC-2013-RosaGP #mobile
Participatory Design for Mobile Application for Academic Management in a Brazilian University (JGSR, AG, MdOP), pp. 286–295.
HCIDUXU-CXC-2013-SchoperH #human-computer #lessons learnt #process #project management
Lessons from Intercultural Project Management for the Intercultural HCI Design Process (YS, RH), pp. 95–104.
HCIDUXU-CXC-2013-WindlH #aspect-oriented
Intercultural Design for Use — Extending Usage-Centered Design by Cultural Aspects (HW, RH), pp. 139–148.
HCIDUXU-NTE-2013-ArningZM #exclamation #framework #guidelines #interface #platform #requirements
Join the Ride! User Requirements and Interface Design Guidelines for a Commuter Carpooling Platform (KA, MZ, HM), pp. 10–19.
HCIDUXU-NTE-2013-AyanogluRDNT #artificial reality #using
Using Virtual Reality to Examine Hazard Perception in Package Design (HA, FR, ED, PN, LT), pp. 30–39.
HCIDUXU-NTE-2013-BreyerRVCTK #artificial reality #case study
Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.
HCIDUXU-NTE-2013-ChenC13b #experience #interactive
Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
HCIDUXU-NTE-2013-Choi #multi #navigation #standard #user interface
Multi-touch Based Standard UI Design of Car Navigation System for Providing Information of Surrounding Areas (JMC), pp. 40–48.
HCIDUXU-NTE-2013-CombeHD #people #self #usability
Designing Technology for Older People — The Role of Technical Self-confidence in Usability of an Inclusive Heating Control (NC, DH, HD), pp. 49–56.
HCIDUXU-NTE-2013-DinisDNTVR #artificial reality #case study #using
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
HCIDUXU-NTE-2013-FeijsKSL #using
Design for Relaxation during Milk Expression Using Biofeedback (LMGF, JK, NHvS, MvL), pp. 494–503.
HCIDUXU-NTE-2013-GaoB #case study #comparative #interactive
Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
HCIDUXU-NTE-2013-Gasser #summary
Humor Illustration Design, a Summary of Illustrations, Designs, and Projects (JG), pp. 513–519.
HCIDUXU-NTE-2013-KakaraNM #behaviour #database #geometry #interactive #using
Interaction Design Using a Child Behavior-Geometry Database (HK, YN, HM), pp. 95–104.
HCIDUXU-NTE-2013-MarcusA #mobile #persuasion #user interface
The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, SA), pp. 140–149.
HCIDUXU-NTE-2013-MartinsMS #multi #paradigm
Breaking Technological Paradigms — Sustainable Design in Air Transport Multi-mission (ETM, ITM, MMS), pp. 160–168.
HCIDUXU-NTE-2013-Osen #gesture #interface
Minimal Yet Integral — Designing a Gestural Interface (MO), pp. 383–392.
HCIDUXU-NTE-2013-Pohlmeyer #challenge
Positive Design: New Challenges, Opportunities, and Responsibilities for Design (AEP), pp. 540–547.
HCIDUXU-NTE-2013-SannaVBBR #approach #behaviour
Engineering AwarenessTM: An e-Service Design Approach for Behavioral Change in Healthcare and Well-Being (AS, SV, SB, IB, AR), pp. 558–567.
HCIDUXU-NTE-2013-Shieh #segmentation #using
Designing a Product Satisfaction Model Using Customer Segmentation and Information Consolidation (MDS), pp. 568–577.
HCIDUXU-NTE-2013-StillwaterK #empirical #feedback #matter #multi
Design Matters: Mid-Term Results from a Multi-Design Fuel Economy Feedback Experiment (TS, KSK), pp. 578–584.
HCIDUXU-PMT-2013-AdikariMC #agile #experience #user interface
Reframed Contexts: Design Thinking for Agile User Experience Design (SA, CM, JAC), pp. 3–12.
HCIDUXU-PMT-2013-AsthanaSS #interactive #usability
Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
HCIDUXU-PMT-2013-BellowsHY #approach #difference #research
An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research (BGB, JFH, RJY), pp. 13–21.
HCIDUXU-PMT-2013-BuchdidPB #using
Designing iDTV Applications from Participatory Use of Patterns (SBB, RP, MCCB), pp. 459–468.
HCIDUXU-PMT-2013-ChangL #modelling #process
Design Process and Knowledge Searching Model Based on User Creativity (CLC, DBL), pp. 469–478.
HCIDUXU-PMT-2013-ChiuT #effectiveness #idea #network #process #social
User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service (SCC, KT), pp. 593–598.
HCIDUXU-PMT-2013-FaroughiF #on the
On the Poetry of Design (AF, RF), pp. 38–47.
HCIDUXU-PMT-2013-FischerSN #set #towards #usability #validation
Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design (HF, BS, KN), pp. 252–261.
HCIDUXU-PMT-2013-HamaKKIN #experience #framework #novel #social #user interface
Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience — Central Control Systems for Social Infrastructure (DH, MK, MK, KI, MN), pp. 283–293.
HCIDUXU-PMT-2013-HsiehLHM
Satisfying Consumers’ Needs through Systematic Empathic Design Model (MHH, DBL, CYH, CHM), pp. 488–497.
HCIDUXU-PMT-2013-KangS #case study #how #process
How to Observe, Share and Apply in Design Process? — Focusing on International Design Workshops as a Case Study (NK, HS), pp. 498–505.
HCIDUXU-PMT-2013-KohnoYSN #analysis #approach
Pragmatic Approach to Cost Benefit Analysis of User Centered Design (IK, HY, SS, MN), pp. 525–534.
HCIDUXU-PMT-2013-LuhCK #concept #development #process
A Design Process for New Concept Development (DBL, F(HC, V(HK), pp. 545–553.
HCIDUXU-PMT-2013-LuL13a #behaviour
Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model (CCL, DBL), pp. 535–544.
HCIDUXU-PMT-2013-Matthiessen #education #experience #industrial #interactive #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
HCIDUXU-PMT-2013-PrisacariH #using
Using Eye-Tracking to Test and Improve Website Design (AP, TH), pp. 389–398.
HCIDUXU-PMT-2013-RaisonS #agile #approach
Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach (CR, SS), pp. 573–582.
HCIDUXU-PMT-2013-SandinoMV #interactive #realtime
Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
HCIDUXU-PMT-2013-Schaffzin #education #social
Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
HCIDUXU-PMT-2013-SilvaSMP #agile #comprehension #user interface
Understanding the UX Designer’s Role within Agile Teams (TSdS, MSS, CdOM, LCP), pp. 599–609.
HCIDUXU-PMT-2013-Silveira #approach #behaviour #usability
Participatory Design and Usability: A Behavioral Approach of Workers’ Attitudes in the Work Environment (DMCdS), pp. 409–416.
HCIDUXU-PMT-2013-SmithYBP
Shifting the Focus: An Objective Look at Design Fixation (MABS, RJY, BGB, MSP), pp. 144–151.
HCIDUXU-PMT-2013-SuL #interactive
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
HCIDUXU-PMT-2013-VinagreN #named
Usagame — A New Methodology to Support User Centered Design of Touchscreen Applications (PV, ILN), pp. 620–629.
HCIDUXU-PMT-2013-Walser #user interface
Engaging Citizens with UX Design (KW), pp. 427–436.
HCIDUXU-PMT-2013-Yantac #education #experience #interactive #user interface
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
HCIDUXU-WM-2013-AhramKS #modelling #usability
Modeling Consumer Sensitivity for Product Design and Perceived Usability (TZA, WK, NS), pp. 325–333.
HCIDUXU-WM-2013-Aurelio #architecture #simulation #visualisation
Visualizing Information Associated with Architectural Design Variations and Simulations (DA), pp. 469–477.
HCIDUXU-WM-2013-BohmS #energy #mobile #performance #smarttech
Smart Metering with Smartphones: User-Centered Design of a Mobile Application in the Context of Energy Efficiency (SB, LS), pp. 631–640.
HCIDUXU-WM-2013-Hsu
A Service Design on Driving Like Living (HPH), pp. 666–672.
HCIDUXU-WM-2013-Huang #functional #interactive
Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space (SCCH), pp. 367–375.
HCIDUXU-WM-2013-Igler #approach #evaluation #mobile #prototype
Feature Evaluation for Mobile Applications: A Design Science Approach Based on Evolutionary Software Prototypes (BI), pp. 673–681.
HCIDUXU-WM-2013-InoueHSAFY #concept #interface #process
Developing a Concept Interface Design of ATM Systems Based on Human-Centred Design Processes (SI, HH, TS, HA, YF, KY), pp. 506–514.
HCIDUXU-WM-2013-JangJ #case study
Studies on the Design Marketing Strategies in the Experiential Economy through the Case Study of “the Starbucks Company” (YJJ, ECJ), pp. 30–36.
HCIDUXU-WM-2013-JimenezM #evaluation #predict #smarttech
Design and Evaluation of a Predictive Model for Smartphone Selection (YJ, PM), pp. 376–384.
HCIDUXU-WM-2013-Komischke #case study #smarttech #user interface
9/11 Memorial App: A Case Study of Serious Smart Phone UX Design (TK), pp. 691–695.
HCIDUXU-WM-2013-LinL
Management of Individual and Organizational Design Knowledge (TYL, DBL), pp. 47–56.
HCIDUXU-WM-2013-LinL13a #case study #generative
An Experimental Study for Applying Generative Design to Electronic Consumer Products (MHL, LCL), pp. 392–401.
HCIDUXU-WM-2013-LiuVMM #big data #experience #framework #interactive #mining #platform #visualisation
Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
HCIDUXU-WM-2013-LoLC #effectiveness #interface #named #process
dJOE: design Jigsaw On sitE — A Computational Interface of Displacing Ideas in the Design Productive Process (CHNL, ICL, TWC), pp. 402–407.
HCIDUXU-WM-2013-MarcusCNY #behaviour #mobile #persuasion #user interface
The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior (AM, MC, CN, AY), pp. 67–76.
HCIDUXU-WM-2013-MarcusSC #mobile #persuasion #user interface
The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, TKS, LC), pp. 696–705.
HCIDUXU-WM-2013-OkazawaY #modelling
A Proposal of Design Method of Obtaining the Construction Items of Mental Models in Product Design (NO, TY), pp. 408–413.
HCIDUXU-WM-2013-OliveiraKHO #development #experience #process
Design of Experience: Measuring the Co-production with the Consumer Engagement during the Product Development Process (STdO, VK, AH, MLLRO), pp. 414–423.
HCIDUXU-WM-2013-PhillipsFSSB #case study
Open Design: Non-professional User-Designers Creating Products for Citizen Science: A Case Study of Beekeepers (RDP, YF, KS, SS, SB), pp. 424–431.
HCIDUXU-WM-2013-SauckenML #approach #case study #experience #how #metaprogramming #user interface
How to Design Experiences: Macro UX versus Micro UX Approach (CvS, IM, UL), pp. 130–139.
HCIDUXU-WM-2013-SchneidermeierBW #guidelines
Design Guidelines for Coffee Vending Machines (TS, MB, CW), pp. 432–440.
HCIDUXU-WM-2013-SpiliotopoulosBKST #interface #retrieval #social #testing #usability #web
Usability Design and Testing of an Interface for Search and Retrieval of Social Web Data (DS, RB, GK, PS, DT), pp. 575–580.
HCIDUXU-WM-2013-TabosaCACD #case study #usability
Design and Usability: A Case Study on Selecting Exhibitors for the National Fair of Craftwork — FENEARTE — Recife, PE, Brazil (TT, VC, AA, EC, GD), pp. 121–129.
HCIHCI-AMTE-2013-AlTaboli #interface #visual notation
Investigating the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design (AA), pp. 549–554.
HCIHCI-AMTE-2013-ChoY #collaboration #human-computer #towards
Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of “We” Human-and-Technology (HC, JY), pp. 32–40.
HCIHCI-AMTE-2013-FearyBCHLSS #evaluation #interface #safety
Linking Context to Evaluation in the Design of Safety Critical Interfaces (MF, DB, XC, AH, RLL, LS, SPS), pp. 193–202.
HCIHCI-AMTE-2013-FuglerudS
The Link between Inclusive Design and Innovation: Some Key Elements (KSF, DS), pp. 41–50.
HCIHCI-AMTE-2013-GuWYL #interactive #using
A Color Schemer for Webpage Design Using Interactive Mood Board (ZG, ZW, JY, JL), pp. 555–564.
HCIHCI-AMTE-2013-HashizumeK #approach #comprehension #development #experience #user interface
Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design (AH, MK), pp. 68–76.
HCIHCI-AMTE-2013-IglesiasT #component #interface #reuse #visual notation
Visual Interfaces Design Simplification through Components Reuse (JRI, PMTF), pp. 441–450.
HCIHCI-AMTE-2013-LoriteMTPP #interface
Supervisory Control Interface Design for Unmanned Aerial Vehicles through GEDIS-UAV (SL, AM, JT, PP, EP), pp. 231–240.
HCIHCI-AMTE-2013-LuderschmidtHLD #agile #authoring #interactive #named #prototype
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications (JL, NH, SL, RD), pp. 381–390.
HCIHCI-AMTE-2013-OhKHJ #perspective #process
User Centered Inclusive Design Process: A “Situationally-Induced Impairments and Disabilities” Perspective (HJO, HCK, HH, YGJ), pp. 103–108.
HCIHCI-AMTE-2013-RandallCTL #multi
Applying Contextual Design to Multiple Teams in Emergency Management (TR, JC, GT, JL), pp. 109–118.
HCIHCI-AMTE-2013-SantosM #automation #identification #implementation #interactive
Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements (OFdS, MM), pp. 249–255.
HCIHCI-AMTE-2013-Teixeira-FariaI #component #interface #prototype #specification
An Interface Prototyper Supporting Free Design Components Specification (PMTF, JRI), pp. 490–499.
HCIHCI-AMTE-2013-UedaGTHYY #experience
Structured Scenario-Based Design Method for Experience Vision (YU, KG, KT, SH, KY, KY), pp. 500–509.
HCIHCI-AMTE-2013-YasuIK #collaboration #enterprise #experience #user interface
Collaborative User Experience Design Methods for Enterprise System (HY, NI, IK), pp. 146–155.
HCIHCI-AMTE-2013-YuCT #case study #experience
Case Study for Experience Vision Designing Notebook PC (DJY, MCC, ST), pp. 540–546.
HCIHCI-AS-2013-Chakraborty
Cross Cultural Design Considerations in HealthCare (JC), pp. 13–19.
HCIHCI-AS-2013-ChengCWSJY #experience
Designing Copresent Cycling Experience (YMC, WJC, TYW, FES, CJ, CYY), pp. 20–25.
HCIHCI-AS-2013-DixonDD13a #health #implementation #mobile #testing
Designing, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition (JD, JD, SDD), pp. 66–75.
HCIHCI-AS-2013-GarciaN #game studies #guidelines
Design Guidelines for Audio Games (FEG, VPdAN), pp. 229–238.
HCIHCI-AS-2013-KosnikH #data transformation #framework #health #interface #monitoring
Design and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring (DEK, LJH), pp. 107–116.
HCIHCI-AS-2013-KuHCHK #interface
Ergonomics Design on Expert Convenience of Voice-Based Interface for Vehicle’s AV Systems (PYK, SLH, HCC, JYH, CCK), pp. 606–611.
HCIHCI-AS-2013-LucenaMPF
Telemedicine and Design: Relationships that Create Opportunities (CAPdL, CRM, FP, LF), pp. 127–133.
HCIHCI-AS-2013-SanchezE #concept #game studies
Designing Serious Videogames through Concept Maps (JS, ME), pp. 299–308.
HCIHCI-AS-2013-TsumoriN #evaluation #using
Design and Evaluation of Training System for Numerical Calculation Using Questions in SPI2 (ST, KN), pp. 511–520.
HCIHCI-AS-2013-WeiHCHK #elicitation #speech
Ergonomics Design with Novice Elicitation on an Auditory-Only In-Vehicle Speech System (MHW, SLH, HCC, JYH, CCK), pp. 654–660.
HCIHCI-AS-2013-WuWT #experience #information management #user interface
User Experience in Public Information Service Design for Smart Life (QW, GW, XT), pp. 207–215.
HCIHCI-III-2013-ShenCJ #energy #evaluation #interface
Design and Evaluation of Eco-feedback Interfaces to Support Location-Based Services for Individual Energy Awareness and Conservation (YTS, PCC, TJ), pp. 132–140.
HCIHCI-III-2013-SouiAG #adaptation #approach #fuzzy #logic
Fuzzy Logic Approach for Adaptive Systems Design (MS, MA, KG), pp. 141–150.
HCIHCI-IMT-2013-BarbeWM #approach
Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits (JB, MW, RM), pp. 429–438.
HCIHCI-IMT-2013-DharmaOOYT #navigation #smarttech
Design of a Wearable Haptic Vest as a Supportive Tool for Navigation (AAGD, TO, YO, LY, KT), pp. 568–577.
HCIHCI-IMT-2013-DruryPKL #lessons learnt #visualisation
Decision Space Visualization: Lessons Learned and Design Principles (JLD, MSP, GLK, YL), pp. 658–667.
HCIHCI-IMT-2013-Farhadi-NiakiEA #analysis #gesture #usability
Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks (FFN, SAE, AA), pp. 215–224.
HCIHCI-IMT-2013-HenschenL #interface #network
A Web-Based Interface for a System That Designs Sensor Networks (LJH, JCL), pp. 688–697.
HCIHCI-IMT-2013-HwangK
Preliminary Design of Haptic Icons from Users (WH, DK), pp. 587–593.
HCIHCI-IMT-2013-JeonL #evaluation #smarttech #user interface
The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones (MJ, JHL), pp. 49–58.
HCIHCI-IMT-2013-WuOMS #information management #query #visual notation
Design of a Visual Query Language for Geographic Information System on a Touch Screen (SW, SO, GM, MS), pp. 530–539.
HCIHCI-UC-2013-AhnK #interface
Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control (JgA, GJK), pp. 87–96.
HCIHCI-UC-2013-Baguma #mobile #recommendation
Mobile Money Services in Uganda: Design Gaps and Recommendations (RB), pp. 249–258.
HCIHCI-UC-2013-BrohlBJS #project management
Icon Design for Older Users of Project Management Software (CB, JB, NJ, CMS), pp. 127–135.
HCIHCI-UC-2013-Kampf #configuration management #mobile #online
Reconfiguring the Corporate and Commons: Mobile and Online Activism as a Form of Socio-technical Design (CK), pp. 388–395.
HCIHCI-UC-2013-SebilloTVGR #framework #interactive #mobile
A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions (MS, GT, GV, PDG, MR), pp. 342–351.
HCIHCI-UC-2013-TsaiW #encryption #towards #visual notation
Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays (SLT, CHW), pp. 78–84.
HCIHCI-UC-2013-UangL #development #process
The Development of an Innovative Design Process for Eco-efficient Green Products (STU, CLL), pp. 475–483.
HCIHIMI-D-2013-ChamberlainCDGRTJ #community #named #ubiquitous
Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation “In the Wild” (AC, AC, MD, KG, SR, PT, MJ), pp. 411–420.
HCIHIMI-D-2013-ChangSCH #interface #layout #on the #performance #topic
On the Reading Performance of Text Layout, Switch Position, Topic of Text, and Luminance Contrast for Chinese E-books Interface Design (WTC, LHS, ZC, KCH), pp. 567–575.
HCIHIMI-D-2013-EbbessonE #approach #industrial
A User Driven Design Approach to Creating UGC Services — Challenging the Newspaper Industry (EE, CIE), pp. 187–196.
HCIHIMI-D-2013-HsiaoLW #evaluation #usability #user interface
Usability Evaluation of the Touch Screen User Interface Design (CYH, YJL, MJJW), pp. 48–54.
HCIHIMI-D-2013-Miki #experience #user interface
Reconsidering the Notion of User Experience for Human-Centered Design (HM), pp. 329–337.
HCIHIMI-D-2013-MorandiniCNC #framework #web
The Proposition of a Framework to Support the Design of Ecological Systems for the Web (MM, PLPC, TN, TAC), pp. 338–346.
HCIHIMI-D-2013-NakatsuG #case study #crowdsourcing #effectiveness #user interface
Designing Effective User Interfaces for Crowdsourcing: An Exploratory Study (RTN, EBG), pp. 221–229.
HCIHIMI-D-2013-OhnoNK #approach
Environment-Centered Approach to ICT Service Design (TO, MN, YK), pp. 347–356.
HCIHIMI-HSM-2013-ChenHCK #network #social #usability
Usability Study of Icon Designs with Social Network Functions (CHC, WHH, SCC, YYK), pp. 355–362.
HCIHIMI-HSM-2013-DjamasbiW #health #research
Young Adult Health Promotion: Supporting Research Design with Eye-Tracking Methodologies (SD, EVW), pp. 235–244.
HCIHIMI-HSM-2013-IsonTV #simulation
Designing Simulation to Meet UAS Training Needs (DCI, BAT, DAV), pp. 585–595.
HCIHIMI-HSM-2013-JonesJ #mobile #navigation #performance
Assessing the Effects of Mobile OS Design on Single-Step Navigation and Task Performance (BMJ, NJ), pp. 383–390.
HCIHIMI-HSM-2013-KimKL #standard #verification
Designing and Verifying Application Schema by Applying Standard Element for Managing Ocean Observation Data (STK, LKK, TYL), pp. 110–115.
HCIHIMI-HSM-2013-KinoeOS #communication #product line
Qualitative Study for Designing Peripheral Communication between Hospitalized Children and Their Family Members (YK, CO, YS), pp. 275–284.
HCIHIMI-HSM-2013-Wesugi #approach #experience #novel #simulation #using
Design Approach of Simulation Exercise with Use of Device and Its Significance — Design of Novel Device for Realistic Experience of Being a Hemiplegia Patient (SW), pp. 315–324.
HCIHIMI-HSM-2013-YamanakaUIHSY
Web- and Mobile-Based Environment for Designing and Presenting Spatial Audiovisual Content (MY, MU, YI, SH, HS, TY), pp. 430–439.
HCIHIMI-LCCB-2013-BoltonS #collaboration #education #network #social #tool support
Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12 (ATB, CDS), pp. 3–8.
HCIHIMI-LCCB-2013-BrynielssonJL #communication #process #prototype #social #social media #using #video
Using Video Prototyping as a Means to Involve Crisis Communication Personnel in the Design Process: Innovating Crisis Management by Creating a Social Media Awareness Tool (JB, FJ, SL), pp. 559–568.
HCIHIMI-LCCB-2013-ChenL13a #industrial #information management
Strategic Study of Knowledge Management Which Led into Furniture Design Industry — Taking Example by Taiwan Furniture Industry (CHC, KHL), pp. 433–442.
HCIHIMI-LCCB-2013-HayashiMIN
Bodily Expression Media by Dual Domain Design of Shadow (NH, YM, SI, HN), pp. 195–202.
HCIHIMI-LCCB-2013-ItaiEM #using
Design of Space for Expression Media with the Use of Fog (SI, YE, YM), pp. 210–218.
HCIHIMI-LCCB-2013-NieminenTR #requirements
Digital War Room for Design — Requirements for Collocated Group Work Spaces (MPN, MT, MR), pp. 352–361.
HCIHIMI-LCCB-2013-YajimaHY #analysis #communication
Application of Ethno-Cognitive Interview and Analysis Method for the Smart Communication Design (AY, HH, TY), pp. 649–657.
HCIHIMI-LCCB-2013-YaoS #visual notation
The Designing Expressions of the Special Visual Effect Film in the Digital Technology (THY, CYS), pp. 267–274.
HCIOCSC-2013-AlaouiL #approach #communication
A LivingLab Approach to Involve Elderly in the Design of Smart TV Applications Offering Communication Services (MA, ML), pp. 325–334.
HCIOCSC-2013-HuangB #social
User-Centered Investigation of Social Commerce Design (ZH, MB), pp. 287–295.
VISSOFTVISSOFT-2013-FabryB
Design decisions in AspectMaps (JF, AB), pp. 1–4.
CAiSECAiSE-2013-BianchiniAM #api #enterprise #framework #multi #web
A Multi-perspective Framework for Web API Search in Enterprise Mashup Design (DB, VDA, MM), pp. 353–368.
CAiSECAiSE-2013-FahlandG #enterprise #integration #middleware #petri net #using
Analyzing and Completing Middleware Designs for Enterprise Integration Using Coloured Petri Nets (DF, CG), pp. 400–416.
CAiSECAiSE-2013-RiemerSS #performance
A Methodology for Designing Events and Patterns in Fast Data Processing (DR, NS, LS), pp. 133–148.
EDOCEDOC-2013-PlataniotisKP #architecture #enterprise #graph #using
Relating Decisions in Enterprise Architecture Using Decision Design Graphs (GP, SdK, HAP), pp. 139–146.
EDOCEDOC-2013-Swenson #learning
Designing for an Innovative Learning Organization (KDS), pp. 209–213.
ICEISICEIS-J-2013-Heusinger13a #on the #research
On the “Impossibility” of Critical and Emancipatory Design Science Research (JMH), pp. 331–348.
ICEISICEIS-v1-2013-BimonteBPK #implementation #modelling #multi #uml
Design of Complex Spatio-multidimensional Models with the ICSOLAP UML Profile — An Implementation in MagicDraw (SB, KB, FP, MAK), pp. 310–315.
ICEISICEIS-v1-2013-EllouzeLB #database #logic #object-oriented #realtime
Object-oriented Real-time Database Design based on Description Logics (ZE, NL, RB), pp. 264–271.
ICEISICEIS-v1-2013-YangSKHBCS #information management #towards
Toward the Design of a Generic Model of Interoperability for SIEC — SIEC: Eco-design Information System (MY, MS, KK, SH, OB, OC, FS), pp. 329–333.
ICEISICEIS-v2-2013-BouassidaBA #named #semantics
P-UML — A Pattern Design Language with a Formal Semantics (NB, HBA, MA), pp. 197–205.
ICEISICEIS-v2-2013-BouchboutAA
A Design Methodology for B2B Systems — Case of an e-Procurement System (KB, JA, ZA), pp. 459–466.
ICEISICEIS-v2-2013-ClayerTC #adaptation #approach #education #towards
Towards a Pattern-based Adaptive Approach for Instructional Design based on Teacher’s Pedagogical Design Scheme (JPC, CT, CC), pp. 532–538.
ICEISICEIS-v2-2013-Heusinger #challenge #research
Challenges of Critical and Emancipatory Design Science Research — The Design of “Possible Worlds” as Response (JMH), pp. 339–345.
ICEISICEIS-v2-2013-TrindadeGG #collaboration #community #concept #framework
Conceptual Framework for Design of Collaborative Environments — Cultivating Communities of Practices for Deaf Inclusion (DdFGT, CG, LSG), pp. 206–215.
ICEISICEIS-v3-2013-LambeckKG #case study #enterprise #interface #overview #testing
Discovering Potentials in Enterprise Interface Design — A Review of Our Latest Case Studies in the Enterprise Domain (CL, DK, RG), pp. 99–104.
ICEISICEIS-v3-2013-NassarBBB #architecture #security #towards
Towards Security Awareness in Designing Service-oriented Architectures (PBN, YB, FB, KB), pp. 347–355.
ICEISICEIS-v3-2013-RomaniB #process #social
Exploring Human Computation and Social Computing to Inform the Design Process (RR, MCCB), pp. 67–74.
ICEISICEIS-v3-2013-SilvaSH
Co-authoring Proto-patterns to Support on Designing Systems to Be Adequate for Users´ Diversity (JCAS, MARS, ECMH), pp. 164–169.
ICEISICEIS-v3-2013-VitolsAS
Cross-cultural Website Design Model (GV, IA, IS), pp. 158–163.
CIKMCIKM-2013-BarahmandGY #comparison #interactive #network #physics #social
A comparison of two physical data designs for interactive social networking actions (SB, SG, JY), pp. 949–958.
ECIRECIR-2013-EickhoffCBD #evaluation
Designing Human-Readable User Profiles for Search Evaluation (CE, KCT, PNB, STD), pp. 701–705.
ICMLICML-c1-2013-Shin #future of #kernel
A New Frontier of Kernel Design for Structured Data (KS), pp. 401–409.
KDIRKDIR-KMIS-2013-MattaD #approach #memory management
Memory Meetings — An Approach to Keep Track of Project Knowledge in Design (NM, GD), pp. 336–343.
KDIRKDIR-KMIS-2013-MawasC #game studies
Designing Collaboratively Crisis Scenarios for Serious Games (NEM, JPC), pp. 381–388.
KEODKEOD-2013-JoironFKJBML #collaboration #framework #interactive #multi #ontology #platform
An Ontology for Designing a Collaborative Platform Involving a Multi-touch and Multi-user Interactive Table (CJ, FF, GK, AJ, JPAB, CM, DL), pp. 156–163.
KEODKEOD-2013-Liang #collaboration #concept #framework #ontology
Applying Ontology-based Knowledge Methodology in Product Innovative Collaborative Conceptual Design Framework (JSL), pp. 324–330.
KEODKEOD-2013-SoumanaCG #ontology
A Lexicon Design for Ontology-based Question Answering (IS, SC, PG), pp. 170–175.
RecSysRecSys-2013-NewellM #evaluation #recommendation
Design and evaluation of a client-side recommender system (CN, LM), pp. 473–474.
SEKESEKE-2013-AndradeM #adaptation #architecture #feedback #self
Architectural Design Spaces for Feedback Control Concerns in Self-Adaptive Systems (SSA, RJdAM), pp. 741–746.
SEKESEKE-2013-CheP #architecture #development #paradigm
Exploring Architectural Design Decision Management Paradigms for Global Software Development (MC, DEP), pp. 8–13.
SIGIRSIGIR-2013-Russell-Rose #usability
Designing search usability (TRR), p. 1129.
SKYSKY-2013-ExmanA #game studies
Knowledge-driven Game Design by Non-programmers (IE, AA), pp. 47–54.
ECMFAECMFA-2013-BuezasGLMMMOPC #modelling #visual notation
Umbra Designer: Graphical Modelling for Telephony Services (NB, EG, JdL, JM, MM, FM, EO, OP, JSC), pp. 179–191.
ECMFAECMFA-2013-ElaasarC #collaboration
Design Management: A Collaborative Design Solution (ME, JC), pp. 165–178.
MODELSMoDELS-2013-AlamKM
Concern-Oriented Software Design (OA, JK, GM), pp. 604–621.
MODELSMoDELS-2013-FariasGWL #case study #industrial #modelling #scalability
Analyzing the Effort of Composing Design Models of Large-Scale Software in Industrial Case Studies (KF, AG, JW, CJPdL), pp. 639–655.
SPLCSPLC-2013-Nakagawa0M #architecture #process #product line #towards
Towards a process to design product line architectures based on reference architectures (EYN, MB, JCM), pp. 157–161.
OnwardOnward-2013-RossoJ #analysis #concept #git #what
What’s wrong with git?: a conceptual design analysis (SPDR, DJ), pp. 37–52.
REER-BR-2013-Mylopoulos #modelling #requirements #runtime
Requirements Models at Design and Runtime (JM).
RERE-2013-CaireGHM #requirements #towards #visual notation
Visual notation design 2.0: Towards user comprehensible requirements engineering notations (PC, NG, PH, DLM), pp. 115–124.
RERE-2013-Cleland-HuangCH #empirical #requirements #using
Using tracelab to design, execute, and baseline empirical requirements engineering experiments (JCH, AC, JHH), pp. 338–339.
REFSQREFSQ-2013-TjongB #ambiguity #lessons learnt #prototype #requirements #specification
The Design of SREE — A Prototype Potential Ambiguity Finder for Requirements Specifications and Lessons Learned (SFT, DMB), pp. 80–95.
ASEASE-2013-Hellerstein #case study #distributed #experience #named
BOOM: Experiences in language and tool design for distributed systems (JMH), p. 1.
ESEC-FSEESEC-FSE-2013-JiangLZDSGS #embedded #multi #optimisation #using
Design and optimization of multi-clocked embedded systems using formal technique (YJ, ZL, HZ, YD, XS, MG, JS), pp. 703–706.
ICSEICSE-2013-Che #approach #architecture #evolution
An approach to documenting and evolving architectural design decisions (MC), pp. 1373–1376.
ICSEICSE-2013-LoksaMLH #collaboration #sketching
Enabling a classroom design studio with a collaborative sketch design tool (DL, NM, TDL, AvdH), pp. 1073–1082.
ICSEICSE-2013-Murphy-HillZBN #debugging
The design of bug fixes (ERMH, TZ, CB, NN), pp. 332–341.
ICSEICSE-2013-SamarthyamSSG #assessment #industrial #named #quality
MIDAS: a design quality assessment method for industrial software (GS, GS, TS, SG), pp. 911–920.
SACSAC-2013-AbdallahHA #approach #quantifier
Quantified extreme scenario based design approach (AA, RH, MAA), pp. 1117–1122.
SACSAC-2013-AguiarFMH #communication #embedded #multi
Communication support at the OS level to enhance design space exploration in multiprocessed embedded systems (AA, SJF, FGM, FH), pp. 1555–1556.
SACSAC-2013-AlnusairZY #automation #recognition #semantics #using
Automatic recognition of design motifs using semantic conditions (AA, TZ, GY), pp. 1062–1067.
SACSAC-2013-BrinkeMBBA #composition #energy
A design method for modular energy-aware software (StB, SM, CB, LB, MA), pp. 1180–1182.
SACSAC-2013-DermevalCSPBBETS #architecture #metamodelling #on the #requirements #using
On the use of metamodeling for relating requirements and architectural design decisions (DD, JC, CTLLS, JP, IIB, PHdSB, EE, TT, APdS), pp. 1278–1283.
SACSAC-2013-GaudesiMMST #optimisation
Evolutionary optimization of wetlands design (MG, AM, TM, GS, APT), pp. 176–181.
SACSAC-2013-KoPH #analysis #realtime #video
Design analysis for real-time video transcoding on cloud systems (SK, SP, HH), pp. 1610–1615.
SACSAC-2013-MaierST #reliability #scalability #symbolic computation
Reliable scalable symbolic computation: the design of SymGridPar2 (PM, RJS, PWT), pp. 1674–1681.
SACSAC-2013-MattilaM #3d #library
Designing a 3D widget library for WebGL enabled browsers (ALM, TM), pp. 757–760.
SACSAC-2013-NotanderRH #development #flexibility #framework #modelling #safety
A model-based framework for flexible safety-critical software development: a design study (JPN, PR, MH), pp. 1137–1144.
SACSAC-2013-ShikanoAYSOU #case study
Study on supporting technology for operational procedure design of IT systems in cloud-era datacenters (HS, MA, JY, TS, SO, KU), pp. 405–407.
SACSAC-2013-WyssBPF #latency #multi
End-to-end latency computation in a multi-periodic design (RW, FB, CP, JF), pp. 1682–1687.
SLESLE-2013-BatoryGMS #automation #graph grammar
Dark Knowledge and Graph Grammars in Automated Software Design (DSB, RG, BM, JS), pp. 1–18.
CASECASE-2013-ChenTSPSSN #optimisation
Optimization processing unit (OPU) applied to integrated circuit design and manufacturing (DCLC, JTT, DBS, SWP, MHS, KTS, PN), pp. 1008–1015.
CASECASE-2013-ChenZL #approach #novel
A novel design approach for lower limb rehabilitation training robot (JC, XZ, RL), pp. 554–557.
CASECASE-2013-FerreiraR #comparison #layout #performance #simulation #using
Performance comparison of the virtual cell layout with cellular and job shop configurations using simulation and design of experiments (JCEF, PAR), pp. 795–800.
CASECASE-2013-HoC #contest #game studies
Stackelberg game formulation of prize competition design for seeking shortest path solutions (TYH, SCC), pp. 374–379.
CASECASE-2013-IordacheWZA #performance #petri net #specification
Efficient design of Petri-net supervisors with disjunctive specifications (MVI, PW, FZ, PJA), pp. 936–941.
CASECASE-2013-JeongMS #approximate #assessment #lifecycle #reasoning #using
Approximate life cycle assessment using case-based reasoning for the eco design of products (MGJ, JRM, HWS), pp. 486–491.
CASECASE-2013-LingoR #using
A sustainable building design using geosolar exergy storage technology (GEST) (LEL, UR), pp. 219–224.
CASECASE-2013-MartinezA
Optimal switched-type control design for a class of nonlinear systems (JCM, VA), pp. 1069–1074.
CASECASE-2013-MashaeiL #automation #concurrent
Concurrent design and control of automated material handling systems (MM, BL), pp. 292–299.
CASECASE-2013-ShisheieJBC #string #using
Design and fabrication of an assistive device for arm rehabilitation using twisted string system (RS, LJ, LEB, MHMC), pp. 255–260.
CASECASE-2013-WilsonM #estimation #parametricity
Optimal trajectory design for well-conditioned parameter estimation (ADW, TDM), pp. 13–19.
CASECASE-2013-ZhangYZH #using
Longitudinal attitude controller design for aircraft landing with disturbance using ADRC/LQR (GZ, LY, JZ, CH), pp. 330–335.
CGOCGO-2013-GartleyPSG #case study #experience #framework #interpreter #profiling #robust #scalability
Experiences in designing a robust and scalable interpreter profiling framework (IG, MP, VS, NG), p. 10.
DACDAC-2013-ChenXKGHKOA #manycore #scalability
Dynamic voltage and frequency scaling for shared resources in multicore processor designs (XC, ZX, HK, PVG, JH, MK, ÜYO, RZA), p. 7.
DACDAC-2013-ChoMCAM #evaluation #fault #injection #robust
Quantitative evaluation of soft error injection techniques for robust system design (HC, SM, CYC, JAA, SM), p. 10.
DACDAC-2013-DallyMK #tool support
21st century digital design tools (WJD, CM, SWK), p. 6.
DACDAC-2013-FanRRV #encryption #energy #security
Low-energy encryption for medical devices: security adds an extra design dimension (JF, OR, VR, IV), p. 6.
DACDAC-2013-GrossmanTBS #framework #simulation
The role of cascade, a cycle-based simulation infrastructure, in designing the anton special-purpose supercomputers (JPG, BT, JAB, DES), p. 9.
DACDAC-2013-HillsZMSWWM #agile #guidelines
Rapid exploration of processing and design guidelines to overcome carbon nanotube variations (GH, JZ, CM, MMS, HW, HSPW, SM), p. 10.
DACDAC-2013-HsuCHCC
Routability-driven placement for hierarchical mixed-size circuit designs (MKH, YFC, CCH, TCC, YWC), p. 6.
DACDAC-2013-Kahng #process #roadmap
The ITRS design technology and system drivers roadmap: process and status (ABK), p. 6.
DACDAC-2013-LiuCHVNBP #energy #logic #physics
Minimum-energy state guided physical design for nanomagnet logic (SL, GC, XSH, EV, MTN, GHB, WP), p. 7.
DACDAC-2013-LiuWSALLV #constraints #estimation
Routing congestion estimation with real design constraints (WHL, YW, CCNS, CJA, ZL, YLL, NV), p. 8.
DACDAC-2013-LukasiewyczSASWCKMSFC #architecture
System architecture and software design for electric vehicles (ML, SS, SA, FS, PW, WC, MK, PM, SS, SAF, SC), p. 6.
DACDAC-2013-LuoCH #nondeterminism
Design of cyberphysical digital microfluidic biochips under completion-time uncertainties in fluidic operations (YL, KC, TYH), p. 7.
DACDAC-2013-MishraMD #approach #multi
A heterogeneous multiple network-on-chip design: an application-aware approach (AKM, OM, CRD), p. 10.
DACDAC-2013-Miskov-ZivanovMF #analysis #automation #behaviour #network
Dynamic behavior of cell signaling networks: model design and analysis automation (NMZ, DM, JRF), p. 6.
DACDAC-2013-RamasubramanianVPR #energy #named
Relax-and-retime: a methodology for energy-efficient recovery based design (SGR, SV, AP, AR), p. 6.
DACDAC-2013-SalodkarRBB #automation #multi
Automatic design rule correction in presence of multiple grids and track patterns (NS, SR, SB, SHB), p. 6.
DACDAC-2013-SunWL #memory management #power management
Cross-layer racetrack memory design for ultra high density and low power consumption (ZS, WW, HHL), p. 6.
DACDAC-2013-TsaoCY #garbage collection #performance
Performance enhancement of garbage collection for flash storage devices: an efficient victim block selection design (CWT, YHC, MCY), p. 6.
DACDAC-2013-WangYRNZMMB #grid #power management
Role of power grid in side channel attack and power-grid-aware secure design (XW, WY, DBR, SN, YZ, SM, DM, SB), p. 9.
DACDAC-2013-XuNMJX #comprehension #memory management #multi #trade-off
Understanding the trade-offs in multi-level cell ReRAM memory design (CX, DN, NM, NPJ, YX), p. 6.
DACDAC-2013-YangRHX #behaviour #equivalence #implementation #optimisation #synthesis
Handling design and implementation optimizations in equivalence checking for behavioral synthesis (ZY, SR, KH, FX), p. 6.
DACDAC-2013-ZhanSOTNX #embedded #energy #optimisation #realtime
Designing energy-efficient NoC for real-time embedded systems through slack optimization (JZ, NS, JO, LT, VN, YX), p. 6.
DATEDATE-2013-AminifarEPC #cyber-physical #robust
Control-quality driven design of cyber-physical systems with robustness guarantees (AA, PE, ZP, AC), pp. 1093–1098.
DATEDATE-2013-BeigneVGTBTBMBMFNAPGCRCEW
Ultra-wide voltage range designs in fully-depleted silicon-on-insulator FETs (EB, AV, BG, OT, TB, YT, SB, GM, OB, YM, PF, JPN, FA, BPP, AG, SC, PR, JLC, SE, RW), pp. 613–618.
DATEDATE-2013-BiWL
STT-RAM designs supporting dual-port accesses (XB, MAW, HL), pp. 853–858.
DATEDATE-2013-ChangWB
Process-variation-aware Iddq diagnosis for nano-scale CMOS designs — the first step (CLC, CHPW, JB), pp. 454–457.
DATEDATE-2013-ChenZ #optimisation
Resource-constrained high-level datapath optimization in ASIP design (YC, HZ), pp. 198–201.
DATEDATE-2013-CilardoGMM #performance #scalability
Efficient and scalable OpenMP-based system-level design (AC, LG, AM, NM), pp. 988–991.
DATEDATE-2013-DasKV13a #communication #energy #fault #manycore #migration
Communication and migration energy aware design space exploration for multicore systems with intermittent faults (AD, AK, BV), pp. 1631–1636.
DATEDATE-2013-De
Near-threshold voltage design in nanoscale CMOS (VD), p. 612.
DATEDATE-2013-GhaidaG #development #multi #process
Role of design in multiple patterning: technology development, design enablement and process control (RSG, PG), pp. 314–319.
DATEDATE-2013-GoswamiMSXC #multi
Multirate controller design for resource- and schedule-constrained automotive ECUs (DG, AM, RS, CJX, SC), pp. 1123–1126.
DATEDATE-2013-JaninBCDEGLT
Designing tightly-coupled extension units for the STxP70 processor (YJ, VB, HC, TD, CE, OAG, VL, TT), pp. 1052–1053.
DATEDATE-2013-KahngLN #estimation #metamodelling #problem
Enhanced metamodeling techniques for high-dimensional IC design estimation problems (ABK, BL, SN), pp. 1861–1866.
DATEDATE-2013-KosmidisAQC #realtime
A cache design for probabilistically analysable real-time systems (LK, JA, EQ, FJC), pp. 513–518.
DATEDATE-2013-KosmidisCQABC #analysis #probability
Probabilistic timing analysis on conventional cache designs (LK, CC, EQ, JA, EDB, FJC), pp. 603–606.
DATEDATE-2013-LeeVTS #energy #performance
Design of low energy, high performance synchronous and asynchronous 64-point FFT (WL, VSV, ART, KSS), pp. 242–247.
DATEDATE-2013-LeGD #fault #locality #scalability
Scalable fault localization for SystemC TLM designs (HML, DG, RD), pp. 35–38.
DATEDATE-2013-MagarshackFC #energy #process
UTBB FD-SOI: a process/design symbiosis for breakthrough energy-efficiency (PM, PF, GC), pp. 952–957.
DATEDATE-2013-MalburgFF #analysis #comprehension #data flow
Tuning dynamic data flow analysis to support design understanding (JM, AF, GF), pp. 1179–1184.
DATEDATE-2013-OborilT #pipes and filters
MTTF-balanced pipeline design (FO, MBT), pp. 270–275.
DATEDATE-2013-PalitHNN #logic
Systematic design of nanomagnet logic circuits (IP, XSH, JN, MTN), pp. 1795–1800.
DATEDATE-2013-PanCL #agile #named #parallel #performance #search-based #towards
PAGE: parallel agile genetic exploration towards utmost performance for analog circuit design (PCP, HMC, CCL), pp. 1849–1854.
DATEDATE-2013-PerelliCMBMB #health #monitoring #power management
Design of an ultra-low power device for aircraft structural health monitoring (AP, CC, LDM, DB, AM, LB), pp. 1127–1130.
DATEDATE-2013-Pham-QuocHWABB #hardware #hybrid
Hybrid interconnect design for heterogeneous hardware accelerators (CPQ, JH, SW, ZAA, JB, KB), pp. 843–846.
DATEDATE-2013-PouyanAMR #adaptation #configuration management #implementation
Design and implementation of an adaptive proactive reconfiguration technique for SRAM caches (PP, EA, FM, AR), pp. 1303–1306.
DATEDATE-2013-RizkBJMA #case study
Statically-scheduled application-specific processor design: a case-study on MMSE MIMO equalization (MR, AB, MJ, YM, YA), pp. 677–680.
DATEDATE-2013-SagstetterLSWBHJPPC #architecture #challenge #hardware #security
Security challenges in automotive hardware/software architecture design (FS, ML, SS, MW, AB, WRH, SJ, TP, AP, SC), pp. 458–463.
DATEDATE-2013-SarrazinENBG #concurrent #detection #fault #performance
Scan design with shadow flip-flops for low performance overhead and concurrent delay fault detection (SS, SE, LAdBN, YB, VG), pp. 1077–1082.
DATEDATE-2013-TengT #array #reduction
Sparse-rotary oscillator array (SROA) design for power and skew reduction (YT, BT), pp. 1229–1234.
DATEDATE-2013-VenkataramaniRR #approximate #configuration management #named #paradigm #quality
Substitute-and-simplify: a unified design paradigm for approximate and quality configurable circuits (SV, KR, AR), pp. 1367–1372.
DATEDATE-2013-Vigouroux #question #what
What designs for coming supercomputers? (XV), p. 469.
DATEDATE-2013-WangLPKC #architecture #configuration management #cost analysis #optimisation
Capital cost-aware design and partial shading-aware architecture optimization of a reconfigurable photovoltaic system (YW, XL, MP, JK, NC), pp. 909–912.
DATEDATE-2013-WangSCC #embedded #estimation #performance #reliability
Accurate and efficient reliability estimation techniques during ADL-driven embedded processor design (ZW, KS, CC, AC), pp. 547–552.
DATEDATE-2013-WeiLSHAS #effectiveness #named
CATALYST: planning layer directives for effective design closure (YW, ZL, CCNS, SH, CJA, SSS), pp. 1873–1878.
DATEDATE-2013-WettinMPSG #approach #energy #manycore
Energy-efficient multicore chip design through cross-layer approach (PW, JM, PPP, BS, AG), pp. 725–730.
DATEDATE-2013-YinQZ #implementation
Design and implementation of a group-based RO PUF (CEDY, GQ, QZ), pp. 416–421.
DATEDATE-2013-YoonKBS #multi #optimisation #parametricity #scheduling
Holistic design parameter optimization of multiple periodic resources in hierarchical scheduling (MKY, JEK, RMB, LS), pp. 1313–1318.
DATEDATE-2013-ZhouZY #energy #memory management #network #using
The design of sustainable wireless sensor network node using solar energy and phase change memory (PZ, YZ, JY), pp. 869–872.
DATEDATE-2013-ZouZKX #3d
Thermomechanical stress-aware management for 3D IC designs (QZ, TZ, EK, YX), pp. 1255–1258.
ISMMISMM-2013-BuBXC #big data
A bloat-aware design for big data applications (YB, VRB, G(X, MJC), pp. 119–130.
PDPPDP-2013-BukataS #algorithm #gpu #problem #scheduling
A GPU Algorithm Design for Resource Constrained Project Scheduling Problem (LB, PS), pp. 367–374.
PDPPDP-2013-DemirizBA #architecture #constraints #named #programming #using
CPNoC: On Using Constraint Programming in Design of Network-on-Chip Architecture (AD, NB, AA), pp. 486–493.
PDPPDP-2013-DrumlMSWGBH #behaviour #functional #performance #verification
Emulation-Based Test and Verification of a Design’s Functional, Performance, Power, and Supply Voltage Behavior (ND, MM, CS, RW, AG, HB, JH), pp. 328–335.
PDPPDP-2013-SarzyniecBJN #distributed #evaluation
Design and Evaluation of a Virtual Experimental Environment for Distributed Systems (LS, TB, EJ, LN), pp. 172–179.
PPoPPPPoPP-2013-WuZZJS #algorithm #analysis #complexity #gpu #memory management
Complexity analysis and algorithm design for reorganizing data to minimize non-coalesced memory accesses on GPU (BW, ZZ, EZZ, YJ, XS), pp. 57–68.
SOSPSOSP-2013-ClementsKZMK #commutative #manycore #scalability
The scalable commutativity rule: designing scalable software for multicore processors (ATC, MFK, NZ, RTM, EK), pp. 1–17.
STOCSTOC-2013-BabaiW #canonical
Quasipolynomial-time canonical form for steiner designs (LB, JW), pp. 261–270.
STOCSTOC-2013-ChenST #morphism #multi #testing
Multi-stage design for quasipolynomial-time isomorphism testing of steiner 2-systems (XC, XS, SHT), pp. 271–280.
ICSTICST-2013-BertolinoBDKLM #policy #testing
A Toolchain for Designing and Testing XACML Policies (AB, MB, SD, NK, FL, EM), pp. 495–496.
QoSAQoSA-2012-AlebrahimH #modelling #quality #variability
Supporting quality-driven design decisions by modeling variability (AA, MH), pp. 43–48.
QoSAQoSA-2012-DurdikR #approach #architecture #modelling
Position paper: approach for architectural design and modelling with documented design decisions (ADMD3) (ZD, RHR), pp. 49–54.
QoSAQoSA-2012-Montresor #challenge #distributed
Designing extreme distributed systems: challenges and opportunities (AM), pp. 1–2.
WICSA-ECSAWICSA-ECSA-2012-BaelenC #evolution #simulation
Simulating Structural Design Evolution of Software (WB, YC), pp. 258–261.
WICSA-ECSAWICSA-ECSA-2012-BegoliH #big data #effectiveness #information management
Design Principles for Effective Knowledge Discovery from Big Data (EB, JLH), pp. 215–218.
HTHT-2012-SofeanS #architecture #detection #evaluation #implementation #network #realtime #social #using
A real-time architecture for detection of diseases using social networks: design, implementation and evaluation (MS, MS), pp. 309–310.
JCDLJCDL-2012-AgostiO
To envisage and design the transition from a digital archive system developed for domain experts to one for non-domain users (MA, NO), pp. 11–14.
SIGMODSIGMOD-2012-ConsensILP #database #physics
Divergent physical design tuning for replicated databases (MPC, KI, JL, NP), pp. 49–60.
SIGMODSIGMOD-2012-PeltS #crowdsourcing #framework #platform #scalability
Designing a scalable crowdsourcing platform (CVP, AS), pp. 765–766.
TPDLTPDL-2012-AdamsN #library #process
Digital Library Sustainability and Design Processes (AA, PN), pp. 76–88.
TPDLTPDL-2012-MayerRNTA #process
Preserving Scientific Processes from Design to Publications (RM, AR, MAN, JT, GA), pp. 113–124.
VLDBVLDB-2012-LangHPST #clustering #database #energy #towards
Towards Energy-Efficient Database Cluster Design (WL, SH, JMP, MAS, DT), pp. 1684–1695.
CSEETCSEET-2012-Kajko-Mattsson #education #re-engineering #source code
A Method for Designing Software Engineering Educational Programs (MKM), pp. 139–143.
ITiCSEITiCSE-2012-Black #cpu #education #hardware
A hardware simulator for teaching CPU design (MB), p. 380.
ITiCSEITiCSE-2012-DoranBFB #development #education #game studies #performance #student
Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
ITiCSEITiCSE-2012-Kurmas #approach
The presenter first design approach (ZK), p. 379.
SIGITESIGITE-2012-Al-NoryI #education #information management #learning
Learning by design: making the case for a teaching strategy to teach information systems courses (MTAN, DAI), pp. 37–42.
SIGITESIGITE-2012-GodaF
Designing a masters program in cybersecurity and leadership (BSG, RF), pp. 9–12.
SIGITESIGITE-2012-HelpsM #physics
Comprehensive design of cyber physical systems (CRGH, FNM), pp. 233–238.
SIGITESIGITE-2012-Wang #approach #education #web
A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course (YDW), pp. 55–60.
CSMRCSMR-2012-LytraTZ #architecture #component #consistency #constraints #evolution #modelling
Constraint-Based Consistency Checking between Design Decisions and Component Models for Supporting Software Architecture Evolution (IL, HT, UZ), pp. 287–296.
CSMRCSMR-2012-Marinescu12a #assessment #quality
Pragmatic Design Quality Assessment (RM), pp. 569–570.
CSMRCSMR-2012-MoghadamC #automation #difference #refactoring #using
Automated Refactoring Using Design Differencing (IHM, MÓC), pp. 43–52.
CSMRCSMR-2012-PlateniusDB #architecture #named
Archimetrix: Improved Software Architecture Recovery in the Presence of Design Deficiencies (MCP, MvD, SB), pp. 255–264.
ICPCICPC-2012-RupakhetiH #api
Evaluating forum discussions to inform the design of an API critic (CRR, DH), pp. 53–62.
ICALPICALP-v1-2012-ChekuriEV #graph #network #product line
Node-Weighted Network Design in Planar and Minor-Closed Families of Graphs (CC, AE, AV), pp. 206–217.
ICALPICALP-v2-2012-KrystaV #on the fly #online #random
Online Mechanism Design (Randomized Rounding on the Fly) (PK, BV), pp. 636–647.
FMFM-2012-OsaiweranFGR #case study #component #experience #formal method #using
Experience Report on Designing and Developing Control Components Using Formal Methods (AO, TF, JFG, BJvR), pp. 341–355.
ICFPICFP-2012-Sheard #programming #reduction
Painless programming combining reduction and search: design principles for embedding decision procedures in high-level languages (TES), pp. 89–102.
AIIDEAIIDE-2012-CookCP #automation #platform
Aesthetic Considerations for Automated Platformer Design (MC0, SC, AP).
AIIDEAIIDE-2012-KadlecTCBB #game studies
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism (RK, CT, MC0, RB, CB).
CoGCIG-2012-RobertsL #behaviour #evolution
Evolving spaceship designs for optimal control and the emergence of interesting behaviour (SAR, SML), pp. 342–349.
CoGCIG-2012-Villacorta0P #automation #dependence #game studies #sequence
Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency (PJV, LQ0, DAP), pp. 1–8.
FDGFDG-2012-GualeniJC #game studies #how #process
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
FDGFDG-2012-MendenhallHXTCSM #artificial reality #game studies #named #physics
NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.
FDGFDG-2012-MitgutschA #assessment #framework #game studies
Purposeful by design?: a serious game design assessment framework (KM, NA), pp. 121–128.
FDGFDG-2012-Rusch #quote
“Elude”: designing depression (DCR), pp. 254–257.
FDGFDG-2012-ScerboB #game studies #using
Design issues when using commodity gaming devices for virtual object manipulation (SS, DAB), pp. 294–295.
FDGFDG-2012-SmithAMP #automation #case study #game studies #tool support
A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
FDGFDG-2012-SmithOWW #game studies #web
PCG-based game design: creating Endless Web (GS, AOG, JW, NWF), pp. 188–195.
FDGFDG-2012-SullivanGMW #game studies
The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
FDGFDG-2012-XuPMECM #adaptation #game studies #health #pervasive
Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.
FDGFDG-2012-ZohoorianSGT #coordination #framework #game studies #multi #named #realtime
PLATO: a coordination framework for designers of multi-player real-time digital games (AZ, KGS, CG, AT), pp. 141–148.
CoGVS-Games-2012-BellottiBGLDORUM #education #game studies
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games (FB, RB, ADG, EL, FMD, MO, MR, MU, ISM), pp. 174–186.
CoGVS-Games-2012-CuratelliM #education #learning #tool support
Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties (FC, CM), pp. 92–102.
CoGVS-Games-2012-KiiliFAL #education #experience #game studies
The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
CoGVS-Games-2012-Sedano #game studies #named
Workshop: Designing games for Specific Contexts (CIS), pp. 328–339.
ICGTICGT-2012-LopesF #framework #graph
A Graph-Based Design Framework for Services (AL, JLF), pp. 1–19.
CHICHI-2012-AndristPMG #effectiveness
Designing effective gaze mechanisms for virtual agents (SA, TP, BM, MG), pp. 705–714.
CHICHI-2012-BentonJABG
Developing IDEAS: supporting children with autism within a participatory design team (LB, HJ, EA, MB, BG), pp. 2599–2608.
CHICHI-2012-BogartBDAW #case study #debugging #interactive #programming
Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus (CB, MMB, SD, HA, RW), pp. 2469–2478.
CHI