Tag #design
7480 papers:
ASPLOS-2020-KarandikarOAMKN #co-evolution #hardware #named #performance #profiling- FirePerf: FPGA-Accelerated Full-System Hardware/Software Performance Profiling and Co-Design (SK, AJO, AA, HM, RHK, BN, KA), pp. 715–731.
ASPLOS-2020-LiD0 #architecture #performance #quantum #towards- Towards Efficient Superconducting Quantum Processor Architecture Design (GL, YD, YX0), pp. 1031–1045.
ASPLOS-2020-SunC #algorithm #co-evolution #named- SAC: A Co-Design Cache Algorithm for Emerging SMR-based High-Density Disks (DS, YC), pp. 1047–1061.
CGO-2020-DakkakWH #compilation #implementation- The design and implementation of the wolfram language compiler (AD, TWJ, WMH), pp. 212–228.
ECSA-2019-Striewe #component- Components and Design Alternatives in E-Assessment Systems (MS), pp. 220–228.
ICSA-2019-SionDLWEVJ #architecture- An Architectural View for Data Protection by Design (LS, PD, DVL, KW, IE, PV, WJ), pp. 11–20.
ICSA-2019-TumaSB #analysis #data flow- Flaws in Flows: Unveiling Design Flaws via Information Flow Analysis (KT, RS, MB), pp. 191–200.
EDM-2019-BroisinH #automation #evaluation #learning #programming #semantics- Design and evaluation of a semantic indicator for automatically supporting programming learning (JB, CH).
EDM-2019-DongYP #deployment #keyword- Design and Deployment of a Better University Course Search: Inferring Latent Keywords from Enrollments (MD, RY, ZAP).
EDM-2019-GardnerYBB #modelling #perspective #predict #replication- Modeling and Experimental Design for MOOC Dropout Prediction: A Replication Perspective (JG, YY, RSB, CB).
EDM-2019-Ma #recommendation- Design of an Elective Course Recommendation System for University Environment (BM).
ICPC-2019-EposhiOGSOO #problem #question #refactoring- Removal of design problems through refactorings: are we looking at the right symptoms? (AE, WNO, AG, LdSS, RFO, AO), pp. 148–153.
ICSME-2019-Imran #analysis #detection #java #open source #smell- Design Smell Detection and Analysis for Open Source Java Software (AI), pp. 644–648.
- IFM-2019-CoullonJL #distributed #model checking #performance
- Integrated Model-Checking for the Design of Safe and Efficient Distributed Software Commissioning (HC, CJ, DL), pp. 120–137.
SEFM-2019-BruckerW #implementation #named- Isabelle/DOF: Design and Implementation (ADB, BW), pp. 275–292.
AIIDE-2019-MachadoGWNNT #evaluation #game studies #recommendation- Evaluation of a Recommender System for Assisting Novice Game Designers (TM, DG, AW, ON, AN, JT), pp. 167–173.
CHI-PLAY-2019-00490MSL #game studies #towards- Towards Age-friendly Exergame Design: The Role of Familiarity (HZ0, QW0, CM, ZS, CL), pp. 45–57.
CHI-PLAY-2019-HalabiWM #impact analysis #visual notation #visualisation- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization (NH, GW, PMB), pp. 639–650.
CHI-PLAY-2019-HicksGDA #comprehension #experience #game studies #visual notation- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience (KH, KG, PD, VVA), pp. 185–197.
CHI-PLAY-2019-HonauerMH #game studies #interactive #recommendation- Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play (MH, PM, EH), pp. 265–276.
CHI-PLAY-2019-PereiraCR #game studies- A Canvas for Participation-Centered Game Design (LLP, RC, LR), pp. 521–532.
CHI-PLAY-2019-PonnadaCTMJI #crowdsourcing #game studies #process #recognition #research- Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research (AP, SC, BTC, JAM, DJ, SSI), pp. 135–147.
CHI-PLAY-2019-SpielACHNTT #game studies #quote- “It Started as a Joke”: On the Design of Idle Games (KS, SAA, AJlC, JH, LEN, ZOT, TT), pp. 495–508.
CHI-PLAY-2019-WangLJRKM #case study #comprehension #experience #towards- Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream (YW, ZL, RSJ, AR, RAK, F'M), pp. 239–251.
CoG-2019-AlvarezDFT #interactive #quality- Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites (AA, SD, JMF, JT), pp. 1–8.
CoG-2019-KhalifaGT #analysis- ELIMINATION from Design to Analysis (AK, DG, JT), pp. 1–4.
CoG-2019-MachadoGNT #game studies #recommendation- Pitako - Recommending Game Design Elements in Cicero (TM, DG, AN, JT), pp. 1–8.
CoG-2019-MadgeBCKP #game studies- The Design Of A Clicker Game for Text Labelling (CM, RB, JC, UK, MP), pp. 1–4.
CoG-2019-ParakhCS #approach #game studies #network #problem #towards- An Approach Towards Designing Problem Networks in Serious Games (AP, PC, MS), pp. 1–8.
CoG-2019-ShoopLAL #game studies- The Games Fusion Project: Competencies for Game Design (KS, CL, LA, SL), pp. 1–4.
CoG-2019-WarriarUWT #framework #game studies #named #platform- PlayMapper: Illuminating Design Spaces of Platform Games (VRW, CU, JRW, LT), pp. 1–4.
CoG-2019-WoodC #game studies #student- Not So Different Games: An exploration of five years of student game designers (ZJW, ELC), pp. 1–8.
DiGRA-2019-AthavaleD #education #game studies- Strategies for Endogenous Design of Educational Games (SA, GD).
DiGRA-2019-HowellS #comprehension #game studies- Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage (PH, BS).
DiGRA-2019-KankainenP #game studies #guidelines #hybrid- Hybrid Board Game Design Guidelines (VK, JP).
DiGRA-2019-MuscatDW #game studies #research- Methods Beyond the Screen: Conducting remote player studies for game design research (AM, JD, DW).
DiGRA-2019-WangRHS #game studies #motivation- Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items (HW, YCR, SYH, CTS).
FDG-2019-AslamBB - Dice design respecting player preference for colours and contrast (HA, JAB, EB), p. 6.
FDG-2019-BurukIT #framework #smarttech- A design framework for playful wearables (OTB, KI, TT), p. 12.
FDG-2019-EgertP #development #game studies #source code- Tenure and promotion in the next era of game design and development programs: some thoughts and observations (CAE, AMP), p. 7.
FDG-2019-JemmaliKBARE #concept #game studies #learning #programming #using- Using game design mechanics as metaphors to enhance learning of introductory programming concepts (CJ, EK, SB, MVA, ER, MSEN), p. 5.
FDG-2019-JiangHHF #education #framework #game studies- The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
FDG-2019-KayaliLP #education- Teaching gameful design (FK, NL, PP), p. 4.
FDG-2019-MobramaeinW #generative #interface #natural language- A methodology for designing natural language interfaces for procedural content generation (AM, JW), p. 9.
FDG-2019-OSheaF #framework #game studies #question- Game design frameworks: where do we start? (ZO, JF), p. 10.
FDG-2019-OuelletteBC #analysis #comprehension #education #game studies #using- Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults (MO, LB, CC), p. 11.
FDG-2019-RobertsonJY #performance- Efficient choice enumeration for narrative world design (JR, AJ, RMY), p. 10.
FDG-2019-VillarealeGFFZ #game studies #social- Enhancing social exergames through idle game design (JV, RCG, AF, TF, JZ), p. 5.
ICGJ-2019-FrenchBGWZ #experience #named- ZooJamming: Designing Beyond Human Experience (FF, SB, RG, SW, AZ), p. 8.
ICGJ-2019-Harrer #game studies #sketching- Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops (SH), p. 5.
VS-Games-2019-BeeverPJ #game studies #modelling- Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design (LB, SRP, NWJ), pp. 1–4.
VS-Games-2019-Gabriel #concept #game studies #using- We Make Games. Using Serious Game Design Concepts in Secondary School (SG), pp. 1–4.
VS-Games-2019-GiariskanisPM #3d #architecture #multimodal #music #named- ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design (FG, PP, KM), pp. 1–4.
VS-Games-2019-HeinzS #evaluation #heuristic #simulation #using- Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation (TH0, CS), pp. 1–4.
VS-Games-2019-HoffmannM #education #game studies- Exploring Game Design for the Financial Education of Millenials (GH, LM), pp. 1–2.
VS-Games-2019-ImmonenAM #challenge #interactive #social- Design Challenges for Social Interactions at Factory Floor (MI, PA, VM), pp. 1–2.
VS-Games-2019-SchmuckFSC #framework #game studies #research- Principles underlying the design of a cognitive training game as a research framework (ES, RF, PS, PCL), pp. 1–2.
VS-Games-2019-TahaiWEP #adaptation #evaluation #game studies #named #reasoning- Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children (LT, JRW, CE, KP), pp. 1–4.
VS-Games-2019-VayanouLKSAIKI #game studies #mobile- Cultural Mobile Games: Designing for 'Many' (MV, GL, AK, OS, KA, EEI, GK, YEI), pp. 1–4.
CIKM-2019-PangWZG0 #generative #named #network- NAD: Neural Network Aided Design for Textile Pattern Generation (ZP, SW, DZ, YG, GC0), pp. 2081–2084.
ICML-2019-BrookesPL #adaptation #robust- Conditioning by adaptive sampling for robust design (DHB, HP, JL), pp. 773–782.
ICML-2019-HoCSDA #architecture #generative #modelling- Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Design (JH, XC0, AS, YD, PA), pp. 2722–2730.
ICML-2019-KandasamyNZKSP #adaptation- Myopic Posterior Sampling for Adaptive Goal Oriented Design of Experiments (KK, WN, RZ, AK, JS, BP), pp. 3222–3232.
ICML-2019-VlassisBDJ #evaluation #on the- On the Design of Estimators for Bandit Off-Policy Evaluation (NV, AB, MD, TJ), pp. 6468–6476.
ICML-2019-ZhangHK #distributed #graph #named #network- Circuit-GNN: Graph Neural Networks for Distributed Circuit Design (GZ, HH, DK), pp. 7364–7373.
KDD-2019-RolnickAPKMN #clustering #random- Randomized Experimental Design via Geographic Clustering (DR, KA, JPA, SK, VSM, AN), pp. 2745–2753.
MoDELS-2019-BucchiaroneCM19a #modelling #multi- Exploiting Multi-level Modelling for Designing and Deploying Gameful Systems (AB, AC, AM), pp. 34–44.
MoDELS-2019-ProcterW #architecture #modelling- Guided Architecture Trade Space Exploration: Fusing Model Based Engineering & Design by Shopping (SP, LW), pp. 117–127.
MoDELS-2019-SantosSSN #contract #named #synthesis- CONDEnSe: Contract Based Design Synthesis (CARdS, AHS, TS, MN), pp. 250–260.
MoDELS-2019-ViscontiTHG #bidirectional #modelling- Model-Driven Design of City Spaces via Bidirectional Transformations (EV, CT, ZH, CG), pp. 45–55.
Onward-2019-BaniassadBHKA #learning- Learning to listen for design (ELAB, IB, RH, GK, MA), pp. 179–186.
OOPSLA-2019-CelikNRG #bytecode #implementation #java- Design, implementation, and application of GPU-based Java bytecode interpreters (AÇ, PN, CJR, MG), p. 28.
OOPSLA-2019-GoelV #implementation #lazy evaluation #on the #using- On the design, implementation, and use of laziness in R (AG, JV), p. 27.
PLATEAU-2019-CohenNS #approach #declarative- Designing Declarative Language Tutorials: A Guided and Individualized Approach (AKC, WN, JS), p. 6.
ASE-2019-Nam #api- API Design Implications of Boilerplate Client Code (DN), pp. 1253–1255.
ESEC-FSE-2019-DobrigkeitP #comprehension #re-engineering- Design thinking in practice: understanding manifestations of design thinking in software engineering (FD, DdP), pp. 1059–1069.
ESEC-FSE-2019-LohiaKSM #diagrams #ontology- Design diagrams as ontological source (PL, KK, BS, SM), pp. 863–873.
ESEC-FSE-2019-Vandenbogaerde #contract #framework #graph- A graph-based framework for analysing the design of smart contracts (BV), pp. 1220–1222.
ASPLOS-2019-RenZYLXQLW #co-evolution #framework #multi #named #using- ADMM-NN: An Algorithm-Hardware Co-Design Framework of DNNs Using Alternating Direction Methods of Multipliers (AR, TZ, SY, JL, WX, XQ, XL, YW), pp. 925–938.
CASE-2019-BhattKMSSG #concurrent #nondeterminism- Concurrent Design of Tool-Paths and Impedance Controllers for Performing Area Coverage Operations in Manufacturing Applications under Uncertainty (PMB, AMK, RKM, AVS, BCS, SKG), pp. 1151–1156.
CASE-2019-Castro-MedinaRC #in the cloud #replication- Design of a Horizontal Data Fragmentation, Allocation and Replication Method in the Cloud (FCM, LRM, ALC, IMC, MAAF), pp. 614–621.
CASE-2019-GaoDC - Selecting the Optimal System Design under Covariates (SG, JD, CHC), pp. 547–552.
CASE-2019-LiWXLGL #multi #optimisation #robust- Conditional Value at Riskbased Multidisciplinary Robust Design Optimization (WL, TW, MX, ML, LG, CL), pp. 30–35.
CASE-2019-NikouHD #validation- Design and Experimental Validation of Tube-based MPC for Timed-constrained Robot Planning (AN, SHA, DVD), pp. 1181–1186.
CASE-2019-RashidQF #cyber-physical- A Survivability-Aware Cyber-Physical Systems Design Methodology (NR, GQ, MAAF), pp. 848–853.
CASE-2019-SartoriZY #3d #approach #multi #performance- An efficient approach to near-optimal 3D trajectory design in cluttered environments for multirotor UAVs (DS, DZ, WY), pp. 1016–1022.
CASE-2019-ShangWY - Design and Gait Control of a Quadruped Robot with Low-Inertia Legs (LS, WW0, JY), pp. 1511–1516.
CASE-2019-SirohiWHGWG #novel- Design and Characterization of a Novel, Continuum-Robot Surface for the Human Environment (RS, YW, SH, ISG, IDW, EG), pp. 1169–1174.
CASE-2019-SunW #algorithm #assembly #hybrid #network- Hybrid Evolutionary Algorithm for Integrated Supply Chain Network Design With Assembly Line Balancing (BqS, LW), pp. 885–890.
CASE-2019-TengDHWTL #algorithm #automation #evolution #novel #scheduling- A Novel Grammatical Evolution Algorithm for Automatic Design of Scheduling Heuristics* (YT, SD, ZH, XW, YT, DL), pp. 579–584.
CASE-2019-TsaiCHLC #grid #smarttech- Design a DC Soild-State Circuit Breaker for smart grid application (MTT, CLC, BWH, CHL, KHC), pp. 818–822.
CASE-2019-WangGZ - Design of Video-Based Clinical Visits with Nurse Assistant for Chronic Diseases Management (XW, YG, XZ), pp. 709–714.
CASE-2019-WarsewaBRST #distributed #scalability #using- Decentralized and Distributed Observer Design for Large-Scale Structures using Dynamic Condensation (AW, MB, PR, OS, CT), pp. 1256–1262.
CASE-2019-YuLTWG #adaptation #modelling #validation- An Adaptive Chain-type Treadmill-Based Traction Testbed for the Wheeled Planetary Exploration Rover: Design, Modeling and Experimental Validation (HY, CL, LT, SW, HG), pp. 1517–1523.
CGO-2019-DasBS #manycore- A Shared BTB Design for Multicore Systems (MD, AB, BS), pp. 267–268.
CAV-2019-DreossiFGKRVS #analysis #named #tool support- VerifAI: A Toolkit for the Formal Design and Analysis of Artificial Intelligence-Based Systems (TD, DJF, SG, EK, HR, MVC, SAS), pp. 432–442.
ECSA-2018-MalakutiGK #architecture- A Catalogue of Architectural Decisions for Designing IIoT Systems (SM, TG, HK), pp. 103–111.
ICSA-2018-BhatSKHBM #question #recommendation- An Expert Recommendation System for Design Decision Making: Who Should be Involved in Making a Design Decision? (MB, KS, KK, UH, AB, FM), pp. 85–94.
ICSA-2018-ShahbazianLLBM #architecture- Recovering Architectural Design Decisions (AS, YKL, DML, YB, NM), pp. 95–104.
ICSA-2018-SzvetitsZ #analysis #architecture #modelling #multi #runtime- Architectural Design Decisions for Systems Supporting Model-Based Analysis of Runtime Events: A Qualitative Multi-method Study (MS, UZ), pp. 115–124.
JCDL-2018-ColeASSCJ #framework #learning #platform #research- Designing a Research Platform for Engaged Learning (NC, AAR, RS, CES, SC, RJ), pp. 315–316.
EDM-2018-TranLCGSBM #documentation #generative #learning- Document Chunking and Learning Objective Generation for Instruction Design (KNT, JHL, DC, UG, BS, CJB, MKM).
EDM-2018-XuD #empirical #research- An Empirical Research on Identifiability and Q-matrix Design for DINA model (PX, MCD).
ICPC-2018-DoseaSS #how #metric #question- How do design decisions affect the distribution of software metrics? (MD, CS, BCdS), pp. 74–85.
ICPC-2018-VivianiJFXM #developer #question #topic #what- What design topics do developers discuss? (GV, CJJ, MF, XX0, GCM), pp. 328–331.
ICSME-2018-KissM #detection #towards- Towards Feature Envy Design Flaw Detection at Block Level (ÁK, PFM), pp. 544–548.
ICSME-2018-LebeufVHS #comprehension #debugging #distributed #optimisation- Understanding, Debugging, and Optimizing Distributed Software Builds: A Design Study (CL, EV, KH, MADS), pp. 496–507.
MSR-2018-BenkocziGHK08 #approach #matrix- A design structure matrix approach for measuring co-change-modularity of software products (RB, DRG, SH, MAK), pp. 331–335.
SANER-2018-Xu0B #automation #problem- Automatically exploiting implicit design knowledge when solving the class responsibility assignment problem (YX, PL0, MAB), pp. 197–209.
SCAM-2018-MostaeenSRRS #automation #machine learning #research #tool support #towards #using #validation- [Research Paper] On the Use of Machine Learning Techniques Towards the Design of Cloud Based Automatic Code Clone Validation Tools (GM, JS, BR, CKR, KAS), pp. 155–164.
CIAA-2018-Condon #algorithm #analysis #network #on the- On Design and Analysis of Chemical Reaction Network Algorithms (AC), pp. 1–3.
FM-2018-Boralv #automation #proving #using- Interlocking Design Automation Using Prover Trident (AB), pp. 653–656.
FM-2018-YanZZLYH #multi #reliability #resource management- Resource-Aware Design for Reliable Autonomous Applications with Multiple Periods (RY, DZ, FZ, YL, JY, KH0), pp. 294–311.
FSCD-2018-Rosu #implementation #verification- Formal Design, Implementation and Verification of Blockchain Languages (Invited Talk) (GR), p. 6.
- IFM-2018-BohlenderK #industrial #verification
- Design and Verification of Restart-Robust Industrial Control Software (DB, SK), pp. 47–68.
- ICFP-2018-NandiWPBGT #compilation #functional #programming
- Functional programming for compiling and decompiling computer-aided design (CN, JRW, PP, TB, DG, ZT), p. 31.
AIIDE-2018-GuzdialR #automation #concept #game studies- Automated Game Design via Conceptual Expansion (MG, MR), pp. 31–37.
AIIDE-2018-MobramaeinBW #interface- CADI - A Conversational Assistive Design Interface for Discovering Pong Variants (AM, MB, JW), pp. 194–200.
AIIDE-2018-YoonAHK #architecture #mining- Design Mining for Minecraft Architecture (EY, EA, BH, RAK), pp. 250–256.
CHI-PLAY-2018-AndresHM #comprehension #towards- “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion (JA, JdH, F'M), pp. 19–31.
CHI-PLAY-2018-DeppingJM #game studies #modelling #social- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being (AED, CJ, RLM), pp. 87–100.
CHI-PLAY-2018-EmmerichRM #game studies #how- I'm Glad You Are on My Side: How to Design Compelling Game Companions (KE, PR, MM), pp. 141–152.
CHI-PLAY-2018-GlickmanMSMH #challenge #game studies- Design Challenges for Livestreamed Audience Participation Games (SG, NM, JS, RM, JH), pp. 187–199.
CHI-PLAY-2018-LiPBWBGM #game studies #towards- The Guts Game: Towards Designing Ingestible Games (ZL, RP, FB, WW, KB, SG, F'M), pp. 271–283.
CHI-PLAY-2018-MehtaKPM #case study #comprehension #experience #named #towards- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences (YDM, RAK, RP, F'M), pp. 299–313.
CHI-PLAY-2018-MuscatD #ambiguity #game studies #named- WORLD4: Designing Ambiguity for First-Person Exploration Games (AM, JD), pp. 341–351.
CHI-PLAY-2018-SchwindH #difference- Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces (VS, NH), pp. 463–475.
CHI-PLAY-2018-StadlerH #game studies- Blind Adventure - A Game Engine for Blind Game Designers (VS, HH), pp. 503–509.
CIG-2018-CookCR #analysis #constraints #game studies- Inferring Design Constraints From Game Ruleset Analysis (MC0, SC, AR), pp. 1–8.
CIG-2018-Guerrero-Romero #algorithm #game studies #testing #using- Using a Team of General AI Algorithms to Assist Game Design and Testing (CGR, SML, DPL), pp. 1–8.
CIG-2018-KaravolosLY #automation #using- Using a Surrogate Model of Gameplay for Automated Level Design (DK, AL, GNY), pp. 1–8.
CIG-2018-ZhuLRBY - Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
DiGRA-2018-ChenR #interactive #towards- Towards Design Principles for Humor in Interactive Emergent Narrative (KC, SR).
DiGRA-2018-Eladhari #game studies- Bleed-in, Bleed-out A Design Case in Board Game Therapy (MPE).
DiGRA-2018-FerriHHS #concept #game studies- Design Concepts for Empowerment through Urban Play (GF, NBH, AvH, BAMS).
DiGRA-2018-GaoS #analysis #framework #game studies #matter #platform- Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games (GG, PCS).
DiGRA-2018-HicksDHG #empirical #framework #game studies- Good Game Feel: An Empirically Grounded Framework for Juicy Design (KH, PD, JH, KG).
DiGRA-2018-KoenitzRKD #game studies #video- “Clementine will remember that” - Methods to Establish Design Conventions for Video Game Narrative (HK, CR, NK, TD).
DiGRA-2018-LoveB #game studies #set #social- A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game (LHCL, MB).
FDG-2018-AlvarezDFHJ - Assessing aesthetic criteria in the evolutionary dungeon designer (AA, SD, JMF, JH, SJ), p. 4.
FDG-2018-AlvarezDFHNO - Fostering creativity in the mixed-initiative evolutionary dungeon designer (AA, SD, JMF, JH, CN, AÖ), p. 8.
FDG-2018-GreenKBMNT #automation #game studies #named- AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
FDG-2018-GualeniM #case study #challenge #game studies #self- Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study (SG, MAGM), p. 4.
FDG-2018-GundryD #approach #elicitation #game studies- Intrinsic elicitation: a model and design approach for games collecting human subject data (DG, SD), p. 10.
FDG-2018-HobyePL #interactive #social- Designing excuses for interaction to facilitate social curiosity (MH, NP, JL), p. 6.
FDG-2018-JemmaliBME #education #empirical #game studies- Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
FDG-2018-KayaliLPSF #game studies #health #towards- Design considerations towards long-term engagement in games for health (FK, NL, PP, KS, GF), p. 8.
FDG-2018-KhaledLB #game studies #research- Documenting trajectories in design space: a methodology for applied game design research (RK, JL, PB), p. 10.
FDG-2018-KimTDP #game studies- A new mould rush: designing for a slow bio-digital game driven by living micro-organisms (RK, ST, RvD, SP), p. 9.
FDG-2018-KumariDK #game studies #why- Why game designers should study magic (SK, SD, GK), p. 8.
FDG-2018-LevyLSG #game studies #reliability #tool support- Method in the madness: the design of games as valid and reliable scientific tools (LML, AJL, RS, MG), p. 10.
FDG-2018-SalgeGCT #contest #generative- Generative design in minecraft (GDMC): settlement generation competition (CS, MCG, RC, JT), p. 10.
FDG-2018-SalterBS #quote #visual notation- “Just because it's gay?”: transgressive design in queer coming of age visual novels (AS, BB, AS), p. 9.
ICGJ-2018-Kultima #game studies- Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland (AK), pp. 21–27.
VS-Games-2018-BerndtWMH #artificial reality #simulation- Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents (HB, DW, TM, MH), pp. 1–8.
VS-Games-2018-BucherG #artificial reality #education- Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (KB, SG), pp. 1–8.
VS-Games-2018-SiriarayaVDS #case study #challenge- Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application (PS, VV, MMMvD, RS), pp. 1–8.
ICML-2018-AlaaS #algorithm #guidelines- Limits of Estimating Heterogeneous Treatment Effects: Guidelines for Practical Algorithm Design (AMA, MvdS), pp. 129–138.
ICML-2018-BansalAB #agile #using- Using Inherent Structures to design Lean 2-layer RBMs (AB, AA, CB), pp. 452–460.
ICML-2018-GhassamiSKB #empirical #learning- Budgeted Experiment Design for Causal Structure Learning (AG, SS, NK, EB), pp. 1719–1728.
ICML-2018-Lyu0YZ0 #automation #multi #optimisation- Batch Bayesian Optimization via Multi-objective Acquisition Ensemble for Automated Analog Circuit Design (WL, FY0, CY, DZ, XZ0), pp. 3312–3320.
ICML-2018-OlofssonDM #data-driven- Design of Experiments for Model Discrimination Hybridising Analytical and Data-Driven Approaches (SO, MPD, RM), pp. 3905–3914.
ICPR-2018-JollyIKU #how #network #question- How do Convolutional Neural Networks Learn Design? (SJ, BKI, RK, SU), pp. 1085–1090.
KDD-2018-HerlandsMWN #automation- Automated Local Regression Discontinuity Design Discovery (WH, EMI, AGW, DBN), pp. 1512–1520.
KDD-2018-Roth - Market Design and Computerized Marketplaces (AER), p. 2.
KDD-2018-Xing #algorithm #co-evolution #machine learning #named- SysML: On System and Algorithm Co-design for Practical Machine Learning (EPX), p. 2880.
ECMFA-2018-HinkelB #analysis #metamodelling #on the- On the Influence of Metamodel Design to Analyses and Transformations (GH, EB), pp. 63–79.
ICMT-2018-Voelter #evolution #functional #kernel #using- The Design, Evolution, and Use of KernelF — An Extensible and Embeddable Functional Language (MV), pp. 3–55.
MoDELS-2018-BadreddinKFML #bibliography #modelling #roadmap- A Decade of Software Design and Modeling: A Survey to Uncover Trends of the Practice (OB, RK, AF, OM, TCL), pp. 245–255.
MoDELS-2018-KessentiniWS #co-evolution #interactive #metamodelling- Integrating the Designer in-the-loop for Metamodel/Model Co-Evolution via Interactive Computational Search (WK, MW, HAS), pp. 101–111.
Onward-2018-BasmanLC #network- The open authorial principle: supporting networks of authors in creating externalisable designs (AB, CHL, CBDC), pp. 29–43.
Onward-2018-CoblenzAMS #programming language- Interdisciplinary programming language design (MJC, JA, BAM, JS), pp. 133–146.
OOPSLA-2018-BezansonCCKSVZ #named #performance- Julia: dynamism and performance reconciled by design (JB, JC, BC, SK, VBS, JV, LZ), p. 23.
OOPSLA-2018-MeierRG #parallel #programming language #virtual machine- Virtual machine design for parallel dynamic programming languages (RM, AR, TRG), p. 25.
AdaEurope-2018-JaradatP #contract #runtime #safety #using #verification- Using Safety Contracts to Verify Design Assumptions During Runtime (OJ, SP), pp. 3–18.
PLDI-2018-TranJCKSK #co-evolution #named- SWOOP: software-hardware co-design for non-speculative, execute-ahead, in-order cores (KAT, AJ, TEC, KK, MS, SK), pp. 328–343.
ESEC-FSE-2018-IvanovPRSYZ #developer #validation- Design and validation of precooked developer dashboards (VI0, VP, AR, GS, JY, VZ), pp. 821–826.
- ICSE-2018-ChenSMXL #image #implementation #mobile #user interface
- From UI design image to GUI skeleton: a neural machine translator to bootstrap mobile GUI implementation (CC, TS, GM, ZX, YL0), pp. 665–676.
- ICSE-2018-HadarHATBSB #developer #privacy
- Privacy by designers: software developers' privacy mindset (IH, TH, OA, ET, MB, SS, AB), p. 396.
- ICSE-2018-MadeyskiK
- Effect sizes and their variance for AB/BA crossover design studies (LM, BAK), p. 420.
- ICSE-2018-MoranLBJP #automation #mobile #user interface
- Automated reporting of GUI design violations for mobile apps (KM, BL, CBC, DJ, DP), pp. 165–175.
- ICSE-2018-SousaOOBGLKMFOL #identification #problem #source code
- Identifying design problems in the source code: a grounded theory (LdSS, AO, WNO, SDJB, AG, JL, MK, RMdM, BF, RFO, CL, RBdP), pp. 921–931.
CASE-2018-CavoneDEMS #multi #nondeterminism- A Game-theoretical Design Technique for Multi-stage Supply Chains under Uncertainty (GC, MD, NE, DM, CS), pp. 528–533.
CASE-2018-CheonKKKC #fuzzy #optimisation #using- Systematic Design Method of Controller using Discrete Fuzzy PI Control and Particle Swarm Optimization (JC, JK, HK, SK, YC), pp. 1581–1586.
CASE-2018-Cho #automation #fault #performance- CKF-based Fast Error Compensation Filter Design for IR-UWB Indoor Positioning System for Building Automation (SYC), pp. 668–670.
CASE-2018-GalvanauskasSLB #algorithm #development #performance #process- Development and Investigation of Efficient Substrate Feeding and Dissolved Oxygen Control Algorithms for Design of Recombinant E. coli Cultivation Process (VG, RS, DL, MB, RU), pp. 657–660.
CASE-2018-GungorFM #composition #configuration management #distributed #robust- Hierarchical Decentralized Robust Control Design for Modular and Reconfigurable Robots (GG, BF, WM), pp. 1006–1011.
CASE-2018-KastnerKSJH #architecture #communication #cyber-physical #performance- Design of an efficient Communication Architecture for Cyber-Physical Production Systems (FK, DK, CS, BJ, MH), pp. 829–835.
CASE-2018-LiuCXLT #novel #optimisation- Design and Optimization of a Novel Swirling Sucker for Underwater Wall-Climbing Robots (XL, RC, ZX, YL, JT), pp. 1000–1005.
CASE-2018-RibeiroRPS #approach #architecture #using- An Approach for Architectural Design of Automotive Systems using MARTE and SysML (FGCR, AR, CEP, MSS), pp. 1574–1580.
CASE-2018-SiguenzaLC #development #hybrid #low cost- Design and Development of a Low Cost Hybrid Sensor System for Welding Manufacturing (MS, PL, FC), pp. 574–579.
CASE-2018-StutzM #automation #development #how #object-oriented #process #source code- How object-oriented design principles enhance the development of complex automation programs - A Best Practice Paper on how to develop service-interlaces for process modules as defined in VDI/VDE/NAMUR 2658 (AS, MM), pp. 156–159.
CASE-2018-TanCPP #analysis #automation #learning #visual notation- Transfer Learning with PipNet: For Automated Visual Analysis of Piping Design (WCT, IMC, DP, SJP), pp. 1296–1301.
CASE-2018-TaoYTL #adaptation #flexibility #fuzzy #on the- On the Design of Fuzzy Adaptive State Estimator for a Flexible Air-breathing Hypersonic Vehicle (XT, JY, XT, ZL0), pp. 104–109.
CASE-2018-TerzimehicVW #deployment #using- Using Design Space Exploration to Calculate Deployment Configurations of IEC 61499-based Systems (TT, SV, MW), pp. 881–886.
CASE-2018-ZouOHVC #automation #optimisation #parametricity- Design Parameter Optimization of Automated Production Systems (MZ, FO, EH, BVH, CHC), pp. 359–364.
CC-2018-Heim #compilation #quantum- Compiler and language design for quantum computing (keynote) (BH), p. 2.
ESOP-2018-WeiMRF0 #java #static analysis #trade-off- Evaluating Design Tradeoffs in Numeric Static Analysis for Java (SW, PM, AR, JSF, MH0), pp. 653–682.
FASE-2018-MenghiSCG #component #distributed #incremental- Supporting Verification-Driven Incremental Distributed Design of Components (CM, PS, MC, CG), pp. 169–188.
CAV-2018-CeskaMMSVV #approximate #automation #named- ADAC: Automated Design of Approximate Circuits (MC0, JM, VM, LS, ZV, TV), pp. 612–620.
VMCAI-2018-ButlerTP #domain model #education #framework #modelling- A Framework for Computer-Aided Design of Educational Domain Models (EB, ET, ZP), pp. 138–160.
VMCAI-2018-Najafzadeh0E #co-evolution #file system #verification- Co-Design and Verification of an Available File System (MN, MS0, PE), pp. 358–381.
ECSA-2017-BhatSBHM #approach #automation #machine learning- Automatic Extraction of Design Decisions from Issue Management Systems: A Machine Learning Based Approach (MB, KS, AB, UH, FM), pp. 138–154.
ECSA-2017-FilhoRAB #architecture #consistency #exception #using- Preventing Erosion in Exception Handling Design Using Static-Architecture Conformance Checking (JLMF, LSR, RMCA, RB), pp. 67–83.
ECSA-2017-HaselbockWB #case study #modelling #requirements- Decision Models for Microservices: Design Areas, Stakeholders, Use Cases, and Requirements (SH, RW, GB), pp. 155–170.
ECSA-2017-NguyenOG #analysis #performance #process #repository- PARAD Repository: On the Capitalization of the Performance Analysis Process for AADL Designs (TDN, YO, EG), pp. 22–39.
ICSA-2017-BangBM #analysis #collaboration- Continuous Analysis of Collaborative Design (JYB, YB, NM), pp. 97–106.
ICSA-2017-CalinescuCGKP #markov #parametricity #robust #synthesis- Designing Robust Software Systems through Parametric Markov Chain Synthesis (RC, MC0, SG, MK, NP), pp. 131–140.
ICSA-2017-ErnstBON #automation #tool support #what- What to Fix? Distinguishing between Design and Non-design Rules in Automated Tools (NAE, SB, IO, RLN), pp. 165–168.
ICSA-2017-GesvindrBG #as a service #evaluation #prototype #quality #using- Quality Evaluation of PaaS Cloud Application Design Using Generated Prototypes (DG, BB, OG), pp. 31–40.
ICSA-2017-GiaimoB #architecture #self- Design Criteria to Architect Continuous Experimentation for Self-Driving Vehicles (FG, CB0), pp. 203–210.
ICSA-2017-XuWSZBBPR #architecture #taxonomy- A Taxonomy of Blockchain-Based Systems for Architecture Design (XX, IW, MS, LZ, JB, LB, CP, PR), pp. 243–252.
CSEET-2017-Palacin-SilvaKH #re-engineering- Infusing Design Thinking into a Software Engineering Capstone Course (MPS, JK, AH, TH, JP), pp. 212–221.
CSEET-2017-ScatalonPSBG #programming #towards- Towards the Role of Test Design in Programming Assignments (LPS, JMP, DMdS, EFB, REG), pp. 170–179.
CSEET-2017-SteppeCT #automation #dependence #education #modelling- Improving the Teaching of Software Design with Automated Modelling of Syntactic Dependencies (KS, SC, WWT), pp. 144–151.
ICPC-2017-ValeM #assessment #on the- On the properties of design-relevant classes for design anomaly assessment (LdNV, MdAM), pp. 332–335.
ICSME-2017-ZampettiNAKP #recommendation #self #technical debt- Recommending when Design Technical Debt Should be Self-Admitted (FZ, CN, GA, FK, MDP), pp. 216–226.
SEFM-2017-GioulekasPKKBBP #dependence #embedded- Design of Embedded Systems with Complex Task Dependencies and Shared Resource Interference (Short Paper) (FG, PP, RK, PK, MB, SB, PP), pp. 401–407.
SEFM-2017-TomascoN0TP #abstraction #memory management #modelling #using- Using Shared Memory Abstractions to Design Eager Sequentializations for Weak Memory Models (ET, TLN, BF0, SLT, GP), pp. 185–202.
Haskell-2017-AronssonS #co-evolution #hardware #haskell- Hardware software co-design in Haskell (MA, MS), pp. 162–173.
AIIDE-2017-PowleyNGCFSIC #game studies #named- Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.
AIIDE-2017-Smith #challenge #generative- Generative Design for Textiles: Opportunities and Challenges for Entertainment AI (GS), pp. 115–121.
CHI-PLAY-2017-CastelhanoR #game studies #lessons learnt #multi- Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments (NC, LR), pp. 57–68.
CHI-PLAY-2017-CookDH #towards- Towards Designing Technology for Classroom Role-Play (ASC, SPD, JH), pp. 241–251.
CHI-PLAY-2017-Isbister #game studies- Connecting through Play by Design (KI), p. 3.
CHI-PLAY-2017-MerrittNJG #game studies #named- GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games (TM, CLN, FLJ, JEG), pp. 69–81.
CHI-PLAY-2017-MuellerTBJ #game studies #interactive #lens- 13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
CHI-PLAY-2017-PatibandaMLD #comprehension #game studies- Life Tree: Understanding the Design of Breathing Exercise Games (RP, F'M, ML, JD), pp. 19–31.
CHI-PLAY-2017-ScozziIL #approach #game studies #learning- A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games (MVS, II, CL), pp. 217–228.
CHI-PLAY-2017-ShakeriSPN0 #distributed #evaluation- Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room (HS, SS, RP, CN, AT0), pp. 115–128.
CHI-PLAY-2017-TondelloMN - Elements of Gameful Design Emerging from User Preferences (GFT, AM, LEN), pp. 129–142.
CIG-2017-OsbornSM #automation #game studies #learning- Automated game design learning (JCO, AS, MM), pp. 240–247.
DiGRA-2017-GoddardM #approach #game studies #research #towards- Towards Genre as a Game Design Research Approach (WG, AM).
DiGRA-2017-ToHFZKH #modelling- Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions (AT, JRH, EF, EZ, GK, JH).
DiGRA-2017-TyackW #adaptation #game studies #learning- Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
FDG-2017-BauerBP #architecture #game studies #learning #problem- Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game (AB0, EB, ZP), p. 6.
FDG-2017-CarlssonCPS #game studies- Designing eBee: a reflection on quilt-based game design (IC, JC, CP, GS), p. 10.
FDG-2017-Christiansen #game studies- Designing ethical systems for videogames (PC), p. 7.
FDG-2017-MachadoNT #analysis #game studies- SeekWhence a retrospective analysis tool for general game design (TM, AN, JT), p. 6.
FDG-2017-PichlmairMS #game studies- Designing for immediate play (MP, LM, MS), p. 8.
FDG-2017-RobinsonRSI - All the feels: designing a tool that reveals streamers' biometrics to spectators (RR, ZR, EMS, KI), p. 6.
FDG-2017-SeguraIBW #using- Design, appropriation, and use of technology in larps (EMS, KI, JB, AW), p. 4.
FDG-2017-SummervilleMSOL #comprehension #evaluation #metric #platform- Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
FDG-2017-Whitehead #question #what- Art and science of engineered design: what kind of discipline is PCG? (JW), p. 3.
ICGJ-2017-MyerscoughEJL - Jamming for allies: finding a formula for inclusive design exploration collaborations (KDM, RE, MJ, CL), pp. 26–32.
VS-Games-2017-BadriPAKO #3d #development #editing #evaluation #social #social media #usability- Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
VS-Games-2017-LopeMMGV #approach #education #game studies- Designing educational games: Key elements and methodological approach (RPdL, NMM, RMS, AMG, FLGV), pp. 63–70.
VS-Games-2017-SpyridonisZP #framework #gamification- The gamification of accessibility design: A proposed framework (FS, DDZ, ITP), pp. 233–236.
VS-Games-2017-VayanouI #evaluation #game studies #testing- Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions (MV, YEI), pp. 264–271.
CIKM-2017-LinYL #modelling- Modeling Menu Bundle Designs of Crowdfunding Projects (YL, PY, WCL), pp. 1079–1088.
ICML-2017-Allen-ZhuLSW - Near-Optimal Design of Experiments via Regret Minimization (ZAZ, YL, AS, YW), pp. 126–135.
KDD-2017-KoutraDBWIFB #named #performance- PNP: Fast Path Ensemble Method for Movie Design (DK, AD, SB, UW, SI, CF, JB), pp. 1527–1536.
KDD-2017-PanBHGP - Deep Design: Product Aesthetics for Heterogeneous Markets (YP, AB, JH, RG, PYP), pp. 1961–1970.
KDD-2017-Parekh #scalability- Designing AI at Scale to Power Everyday Life (RP), p. 27.
KDD-2017-YinCZ #comprehension #named #network #sequence- DeepProbe: Information Directed Sequence Understanding and Chatbot Design via Recurrent Neural Networks (ZY, KhC, RZ), pp. 2131–2139.
MoDELS-2017-EderZVKI #case study #industrial- Bringing DSE to Life: Exploring the Design Space of an Industrial Automotive Use Case (JE, SZ, SV, MK, AI), pp. 270–280.
MoDELS-2017-FamelisRCSC #nondeterminism #product line #reasoning #variability- Software Product Lines with Design Choices: Reasoning about Variability and Design Uncertainty (MF, JR, KC, RS, MC), pp. 93–100.
MoDELS-2017-Zaytsev - Language Design with Intent (VZ), pp. 45–52.
Onward-2017-Chamberlain #programming language- Assessing user preferences in programming language design (RDC), pp. 18–29.
Onward-2017-Steimann #dependence #implementation #programming language- Replacing phrase structure grammar with dependency grammar in the design and implementation of programming languages (FS), pp. 30–43.
Onward-2017-WilsonPK #crowdsourcing #question- Can we crowdsource language design? (PTW, JP, SK), pp. 1–17.
Onward-2017-WrennK #classification #error message #fault #process- Error messages are classifiers: a process to design and evaluate error messages (JW, SK), pp. 134–147.
OOPSLA-2017-ClebschFDYWV #co-evolution #garbage collection #named #type system- Orca: GC and type system co-design for actor languages (SC, JF, SD, AMY, TW, JV), p. 28.
QAPL-2017-LatellaM #coordination #optimisation- Design and Optimisation of the FlyFast Front-end for Attribute-based Coordination (DL, MM), pp. 92–110.
ASE-2017-LinMXXSPLZD #mining #reuse- Mining implicit design templates for actionable code reuse (YL0, GM, YX, ZX, JS0, XP0, YL0, WZ, JSD), pp. 394–404.
ESEC-FSE-2017-FieldingTEGWKO #architecture #rest #web- Reflections on the REST architectural style and “principled design of the modern web architecture” (impact paper award) (RTF, RNT, JRE, MMG, JW, RK, PO), pp. 4–14.
ESEC-FSE-2017-Tang #optimisation #performance- System performance optimization via design and configuration space exploration (CT0), pp. 1046–1049.
- ICSE-2017-Tzoref-BrillM #combinator #difference #modelling #semantics
- Syntactic and semantic differencing for combinatorial models of test designs (RTB, SM), pp. 621–631.
ASPLOS-2017-KotraSCK #co-evolution #process #scheduling- Hardware-Software Co-design to Mitigate DRAM Refresh Overheads: A Case for Refresh-Aware Process Scheduling (JBK, NS, ZAC, MTK), pp. 723–736.
CASE-2017-AbarcaSAPC #development #monitoring #quality- Design and development of an hexacopter for air quality monitoring at high altitudes (MA, CS, AA, JAP, FC), pp. 1457–1462.
CASE-2017-ChenOUTO #automation #image #parametricity #preprocessor #recognition- Automated design of the field-of-view, illumination, and image pre-processing parameters of an image recognition system (YC, TO, TU, TT, JO), pp. 1079–1084.
CASE-2017-DengLXJ #difference #multi- Differentiation copayment design to improve the multi-tiered healthcare system in China (YD, NL, XX, ZJ), pp. 201–206.
CASE-2017-GaoG - Selecting good enough simulated designs (FG0, SG), pp. 1053–1058.
CASE-2017-HonarpardazMH #performance- Fast grasp tool design: From force to form closure (MH, MM, RH), pp. 782–788.
CASE-2017-KhanAK #assembly #data-driven #framework #integration #visualisation- Integration and visualization framework for data-driven resistance spot welded assembly design (MTHK, FA, KYK), pp. 470–475.
CASE-2017-LeeLH #algorithm #constraints #evaluation #performance- Iteration algorithms for performance evaluation and buffer design of Bernoulli serial lines with waiting time constraints (JHL, JL, JAH), pp. 654–655.
CASE-2017-MingJL0 #capacity #multi- Multiple battery capacity design for EVs considering heterogeneous DVMT of different drivers (ZM, PJ, ZL, LL0), pp. 1663–1667.
CASE-2017-SabattiniVCMF #approach #human-computer- Methodological approach for the design of a complex inclusive human-machine system (LS, VV, JNC, AM, CF), pp. 145–150.
CASE-2017-WangLZH #approach #optimisation- A design approach for event-driven optimization in complex air conditioning systems (JW, SL, PZ, GH), pp. 912–917.
CASE-2017-WangQQ #process- Process planning service model design for cloud manufacturing (JW, LQ, YQ), pp. 1169–1173.
CASE-2017-ZengBLHZZ #energy #framework #platform- Annual renewable energy planning platform: Methodology and design (FZ, ZB, XL, ZH, YZ, YZ), pp. 1392–1397.
CASE-2017-ZhangQLYL - Motion trajectory design and tracking control for underactuated Furata pendulum system (AZ, JQ, CL, CY, ZL), pp. 509–514.
CASE-2017-ZouV #approach #automation #consistency #development #nondeterminism- Feature-based systematic approach development for inconsistency resolution in automated production system design (MZ, BVH), pp. 687–694.
ICST-2017-UkaiQ - Test Design as Code: JCUnit (HU, XQ), pp. 508–515.
ECSA-2016-AlexeevaPM #documentation #overview #perspective- Design Decision Documentation: A Literature Overview (ZA, DPP, RM), pp. 84–101.
ECSA-2016-SchriekWTB #architecture #game studies #reasoning- Software Architecture Design Reasoning: A Card Game to Help Novice Designers (CS, JMEMvdW, AT, FB), pp. 22–38.
QoSA-2016-BuschK #automation #quality- Considering Not-Quantified Quality Attributes in an Automated Design Space Exploration (AB, AK), pp. 50–59.
WICSA-2016-AmalfitanoSFLS #experience #industrial #modelling #process #product line- Introducing Software Product Lines in Model-Based Design Processes: An Industrial Experience (DA, VDS, ARF, ML, SS), pp. 287–290.
WICSA-2016-GallidabinoPIMS #architecture #on the- On the Architecture of Liquid Software: Technology Alternatives and Design Space (AG, CP, VI, TM, KS, JPV, AT), pp. 122–127.
WICSA-2016-GesvindrB #architecture #as a service #performance- Architectural Tactics for the Design of Efficient PaaS Cloud Applications (DG, BB), pp. 158–167.
WICSA-2016-KazmanCHH #architecture #summary #tutorial #using- Tutorial Summary for Designing Software Architectures Using ADD 3.0 (RK, HC, SH, OH), p. 253.
WICSA-2016-LeighWZ #evaluation- An Evaluation of Design Rule Spaces as Risk Containers (AL, MW, AZ), pp. 295–298.
WICSA-2016-SobernigZ #architecture #using- Distilling Architectural Design Decisions and Their Relationships Using Frequent Item-Sets (SS, UZ), pp. 61–70.
CSEET-2016-KungL #analysis #object-oriented- An Object-Oriented Analysis and Design Environment (DK, JL), pp. 91–100.
CSEET-2016-OkuboNTU #development #independence #process #validation #verification- Applying an Instructional Design Process to Development of an Independent Verification and Validation Training Program (NO, KN, ST, YU), pp. 237–240.
EDM-2016-AgrawalGP #data-driven #education #towards- Toward Data-Driven Design of Educational Courses: A Feasibility Study (RA0, BG, EEP), p. 6.
EDM-2016-RusGSSG #student- Assessing Student-Generated Design Justifications in Virtual Engineering Internships (VR, DG, ZS, DWS, AG), pp. 496–501.
EDM-2016-Wang #concept #interactive #learning #personalisation- Designing Interactive and Personalized Concept Mapping Learning Environments (SW0), pp. 678–680.
ICSME-2016-BarikSJM #static analysis- From Quick Fixes to Slow Fixes: Reimagining Static Analysis Resolutions to Enable Design Space Exploration (TB, YS, BJ, ERMH), pp. 211–221.
SANER-2016-KarasnehCKG #anti #modelling #source code- Studying the Relation between Anti-Patterns in Design Models and in Source Code (BK, MRVC, FK, YGG), pp. 36–45.
SANER-2016-MoralesSMKCA #quality #refactoring #testing- Finding the Best Compromise Between Design Quality and Testing Effort During Refactoring (RM, AS, PM, FK, FC, GA), pp. 24–35.
SANER-2016-SzokeNFG #automation #case study #experience #refactoring- Designing and Developing Automated Refactoring Transformations: An Experience Report (GS, CN0, RF, TG), pp. 693–697.
FM-2016-CavadaCCRT #embedded #energy #modelling #using- Model-Based Design of an Energy-System Embedded Controller Using Taste (RC, AC, LC, MR, ST), pp. 741–747.
FM-2016-JiangLSKGSS #formal method #modelling #multi- Safety-Assured Formal Model-Driven Design of the Multifunction Vehicle Bus Controller (YJ0, HL0, HS, HK, MG0, JS, LS), pp. 757–763.
FM-2016-LutebergetJFS #incremental #rule-based #tool support #verification- Rule-Based Incremental Verification Tools Applied to Railway Designs and Regulations (BL, CJ, CF, MS), pp. 772–778.
- IFM-2016-LutebergetJS #consistency #framework #rule-based
- Rule-Based Consistency Checking of Railway Infrastructure Designs (BL, CJ, MS), pp. 491–507.
AIIDE-2016-SummervilleM #learning- Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning (AJS, MM), pp. 86–92.
CHI-PLAY-2016-ByrneMM #game studies #towards- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation (RB, JM, F'M), pp. 159–170.
CHI-PLAY-2016-ChengPG #game studies #health #order #quote- “Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health (JC, CP, JG0), pp. 217–228.
CHI-PLAY-2016-FrommelRDWHB0 #interactive #ubiquitous- 2084 - Safe New World: Designing Ubiquitous Interactions (JF, KR, TD, JW, CH, MB, MW0), pp. 53–64.
CHI-PLAY-2016-HarrisHS #game studies #multi #symmetry- Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play (JH, MSH, SDS), pp. 350–361.
CHI-PLAY-2016-HuergaLM #game studies- Designing Play to Support Hospitalized Children (RSH, JL, FM0), pp. 401–412.
CHI-PLAY-2016-KorsFSKS #game studies- A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game (MJLK, GF0, EDVdS, CK, BAMS), pp. 91–104.
CHI-PLAY-2016-Waern #game studies- Play, Participation and Empowerment: Design strategies and dilemmas (AW), p. 3.
CIG-2016-AllartLPGN #analysis- Design influence on player retention: A method based on time varying survival analysis (TA, GL, MP, AG, SN), pp. 1–8.
CIG-2016-CamilleriYD #platform- Platformer level design for player believability (EC, GNY, AD), pp. 1–8.
CIG-2016-GeorgiouD #game studies #personalisation- Personalised track design in car racing games (TG, YD), pp. 1–8.
CIG-2016-PowleyCGSN #automation #game studies- Semi-automated level design via auto-playtesting for handheld casual game creation (EJP, SC, SEG, RS, MJN), pp. 1–8.
DiGRA-FDG-2016-ComptonLOCCFLLM #game studies #lessons learnt- Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
DiGRA-FDG-2016-Dafai - Conventions within eSports: Exploring Similarities in Design (SAD).
DiGRA-FDG-2016-GerberKR #biology #game studies #interactive #matter- Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games (LCG, HK, IHRK).
DiGRA-FDG-2016-GoddardM #assembly #game studies #using- Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required (WG, AM).
DiGRA-FDG-2016-HarteveldFS #education #game studies #lifecycle- Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
DiGRA-FDG-2016-Hurel #game studies #video- “Playing RPG Maker”? Amateur Game Design and Video Gaming (PYH).
DiGRA-FDG-2016-LyonLZ #game studies #speech- Combining Speech Intervention and Cooperative Game Design for Children with ASD (NL, DIL, JZ).
DiGRA-FDG-2016-MelcerI #framework #game studies #learning #physics #simulation- Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations (EFM, KI).
DiGRA-FDG-2016-MuscatGDH #comprehension #experience- First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
DiGRA-FDG-2016-PortelliK #experience #game studies #named- Spectrum: Exploring the Effects of Player Experience on Game Design (JLP, RK).
DiGRA-FDG-2016-RyanKHIMW #game studies- GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
DiGRA-FDG-2016-RyanSF #game studies #lens- Four Lenses for Designing Morally Engaging Games (MR, DS, PF).
DiGRA-FDG-2016-StrienBD #game studies- Designing a Serious Game for General Practice Management (JS, RB, FD).
DiGRA-FDG-2016-ToSKH #game studies #nondeterminism- Integrating Curiosity and Uncertainty in Game Design (AT, SA, GFK, JH).
DiGRA-FDG-2016-WetzelRB #artificial reality #game studies- Developing Ideation Cards for Mixed Reality Game Design (RW, TR, SB).
VS-Games-2016-Brooks #exclamation #game studies #named- Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! (ALB), pp. 1–6.
VS-Games-2016-FerreiraGH #case study #education #game studies #learning- Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries (SMF, CGV, RH), pp. 1–8.
VS-Games-2016-GomezC #development #game studies #learning #prototype- Bridging Design Prototypes in the Development of Games for Formal Learning Environments (GG, DC), pp. 1–5.
VS-Games-2016-MaderLN #game studies- A Game Design Method for Therapeutic Games (SM, GL, SN), pp. 1–8.
VS-Games-2016-PetersHKROSML #artificial reality #challenge #collaboration- Design for Collaboration in Mixed Reality: Technical Challenges and Solutions (EMP, BH, JdK, XR, RvO, CS, IM, MML), pp. 1–7.
VS-Games-2016-SajjadiVT #formal method #game studies #multi- Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design (PS, JV, ODT), pp. 1–8.
VS-Games-2016-SlimaniEEB #collaboration #framework #game studies #multi- Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework (AS, LE, FE, MB), pp. 1–3.
CIKM-2016-ChuahWLYB #data analysis #optimisation- Bus Routes Design and Optimization via Taxi Data Analytics (SPC, HW0, YL0, LY, SB), pp. 2417–2420.
CIKM-2016-LinkP #database #nondeterminism #relational- Relational Database Schema Design for Uncertain Data (SL, HP), pp. 1211–1220.
ICML-2016-HoilesS #bound #education #evaluation #recommendation- Bounded Off-Policy Evaluation with Missing Data for Course Recommendation and Curriculum Design (WH, MvdS), pp. 1596–1604.
ICML-2016-RaviIJS #linear #modelling- Experimental Design on a Budget for Sparse Linear Models and Applications (SNR, VKI, SCJ, VS), pp. 583–592.
ICPR-2016-FioriMF #classification #multi- An optimal multiclass classifier design (MF, MDM, AF), pp. 480–485.
KDD-2016-AckermannRHKBKG #policy #recommendation- Designing Policy Recommendations to Reduce Home Abandonment in Mexico (KA, EBR, SH, TAK, PvdB, RK, RG, JCG), pp. 13–20.
KDD-2016-LabutovSLLS #data-driven #modelling #set- Optimally Discriminative Choice Sets in Discrete Choice Models: Application to Data-Driven Test Design (IL, FS, KL, HL, CS), pp. 1665–1674.
MoDELS-2016-ChabotPN #multi #testing- A requirement driven testing method for multi-disciplinary system design (MC, LP, ANM), pp. 396–405.
MoDELS-2016-SzvetitsZ #comprehension #empirical #modelling #runtime #using- Controlled experiment on the comprehension of runtime phenomena using models created at design time (MS, UZ), pp. 151–161.
PLDI-2016-0001CLLRSV #verification- A design and verification methodology for secure isolated regions (RS0, MC, AL, NPL, SKR, SAS, KV), pp. 665–681.
PPDP-2016-AriasC #evaluation #execution- Description and evaluation of a generic design to integrate CLP and tabled execution (JA, MC), pp. 10–23.
ASE-2016-PeldszusKLS #detection #evolution #incremental #multi #object-oriented #pattern matching #source code #using- Continuous detection of design flaws in evolving object-oriented programs using incremental multi-pattern matching (SP, GK, ML, SS), pp. 578–589.
ASE-2016-PescadorL #domain-specific language #named #requirements- DSL-maps: from requirements to design of domain-specific languages (AP, JdL), pp. 438–443.
ASE-2016-ZhangJLZGS #embedded #modelling- Model driven design of heterogeneous synchronous embedded systems (HZ, YJ, HL, HZ, MG, JGS), pp. 774–779.
FSE-2016-BarikPMM #re-engineering #research- Designing for dystopia: software engineering research for the post-apocalypse (TB, RP, JM, ERMH), pp. 924–927.
FSE-2016-HaoK0J #effectiveness #formal method #lightweight- Designing minimal effective normative systems with the help of lightweight formal methods (JH, EK, JS0, DJ0), pp. 50–60.
FSE-2016-NejatiS0BM #automation #impact analysis #modelling #requirements- Automated change impact analysis between SysML models of requirements and design (SN, MS, CA0, LCB, FM), pp. 242–253.
FSE-2016-Robillard - Sustainable software design (MPR), pp. 920–923.
- ICSE-2016-OizumiGSCZ #problem
- Code anomalies flock together: exploring code anomaly agglomerations for locating design problems (WNO, AFG, LdSS, BBPC, YZ), pp. 440–451.
GPCE-2016-OmarA #implementation #programmable #semantics- Programmable semantic fragments: the design and implementation of typy (CO, JA), pp. 81–92.
SLE-2016-GoncharenkoZ #implementation- Language design and implementation for the domain of coding conventions (BG, VZ), pp. 90–104.
ASPLOS-2016-AsmussenVNHF #co-evolution #hardware #named- M3: A Hardware/Operating-System Co-Design to Tame Heterogeneous Manycores (NA, MV, BN, HH, GPF), pp. 189–203.
ASPLOS-2016-LinCLMHXS #implementation #kernel #scalability- Scalable Kernel TCP Design and Implementation for Short-Lived Connections (XL, YC0, XL, JM, JH, WX, YS), pp. 339–352.
CASE-2016-ArjunST #3d- Design of a 3D printed hand prosthesis actuated by nylon 6-6 polymer based artificial muscles (AA, LS, YT), pp. 910–915.
CASE-2016-OetingerKS #identification #parametricity- Parameter identification and controller design for high-rack feeder systems and fork lifts (DO, KLK, OS), pp. 509–514.
CASE-2016-RegulinSAV #automation #configuration management #knowledge base #modelling #multi- Model based design of knowledge bases in multi agent systems for enabling automatic reconfiguration capabilities of material flow modules (DR, DS, TA, BVH), pp. 133–140.
CASE-2016-TanCPT #automation #diagrams #evaluation #layout #using- Automated design evaluation on layout of Piping and Instrumentation Diagram using Histogram of Connectivity (WCT, IMC, SJP, HKT), pp. 1295–1300.
CASE-2016-ZhangSMLZF #analysis #parametricity #process #simulation #towards- Robotic additive manufacturing process simulation - towards design and analysis with building parameter in consideration (GQZ, AS, CM, DTL, BZ, TAF), pp. 609–613.
FASE-2016-DebreceniRVCMT #automation- Automated Model Merge by Design Space Exploration (CD, IR, DV, XDC, XM, ST), pp. 104–121.
CAV-2016-GarioCMTR #automation #model checking #scalability- Model Checking at Scale: Automated Air Traffic Control Design Space Exploration (MG, AC, CM, ST, KYR), pp. 3–22.
ICST-2016-Segall #combinator #multi #testing- Repeated Combinatorial Test Design - Unleashing the Potential in Multiple Testing Iterations (IS), pp. 12–21.
CBSE-2015-MouelhiACM #behaviour #component #contract #object-oriented #using- Object-Oriented Component-Based Design using Behavioral Contracts: Application to Railway Systems (SM, KA, SC, HM), pp. 49–58.
ECSA-2015-RademacherPS #domain-specific language #framework #independence #web #web service- Design of a Domain-Specific Language Based on a Technology-Independent Web Service Framework (FR, MP, SS), pp. 357–371.
ECSA-2015-ShahinB #architecture #quality- Improving the Quality of Architecture Design Through Peer-Reviews and Recombination (MS, MAB), pp. 70–86.
ECSA-2015-SporerMKB #agile #approach #requirements- A Lean Automotive E/E-System Design Approach with Integrated Requirements Management Capability (HS, GM, CK, EB), pp. 251–258.
ECSA-2015-TangV - Software Designers Satisfice (AT, HvV), pp. 105–120.
WICSA-2015-BangM #detection #higher-order- Proactive Detection of Higher-Order Software Design Conflicts (JYB, NM), pp. 155–164.
WICSA-2015-NaabBLHEMCK #architecture #case study #ecosystem #experience #mobile #prototype #scalability #why- Why Data Needs more Attention in Architecture Design — Experiences from Prototyping a Large-Scale Mobile App Ecosystem (MN, SB, TL, SH, AE, DM, RC, FK), pp. 75–84.
WICSA-2015-SolimanRZ #architecture- Enriching Architecture Knowledge with Technology Design Decisions (MS, MR, UZ), pp. 135–144.
DocEng-2015-DumasCBS #approach- An Approach for Designing Proofreading Views in Publishing Chains (LD, SC, BB, SS), pp. 215–218.
HT-2015-DimitrovSHS #user interface- The Role of Structural Information for Designing Navigational User Interfaces (DD, PS, DH, MS), pp. 59–68.
SIGMOD-2015-ArefCGKOPVW #implementation- Design and Implementation of the LogicBlox System (MA, BtC, TJG, BK, DO, EP, TLV, GW), pp. 1371–1382.
SIGMOD-2015-LoesingPEK #database #distributed #on the #scalability- On the Design and Scalability of Distributed Shared-Data Databases (SL, MP, TE, DK), pp. 663–676.
SIGMOD-2015-MozafariGY #database #framework #named #robust- CliffGuard: A Principled Framework for Finding Robust Database Designs (BM, EZYG, DYY), pp. 1167–1182.
EDM-2015-Popescu #data analysis #interactive #tool support- Data Analysis Tools and Methods for Improving the Interaction Design in e-Learning (PSP), pp. 653–655.
EDM-2015-VigentiniC15a #education #question- Pacing through MOOCs: Course Design or Teaching Effect? (LV, AC), pp. 572–573.
ITiCSE-2015-AycockPS #experience #game studies #python- A Game Engine in Pure Python for CS1: Design, Experience, and Limits (JA, EP, SS), pp. 93–98.
ITiCSE-2015-KafuraBC - Design and Preliminary Results From a Computational Thinking Course (DGK, ACB, BC), pp. 63–68.
ITiCSE-2015-MuibiDP #education #web- Teacher Perspectives on Web Design Instruction (HM, BD, THP), pp. 231–236.
SANER-2015-MoralesMK #case study #code review #overview #quality- Do code review practices impact design quality? A case study of the Qt, VTK, and ITK projects (RM, SM, FK), pp. 171–180.
ICALP-v1-2015-BhattacharyaHI #algorithm- Design of Dynamic Algorithms via Primal-Dual Method (SB, MH, GFI), pp. 206–218.
FM-2015-BagheriKMJ #android #bound #detection #protocol #verification- Detection of Design Flaws in the Android Permission Protocol Through Bounded Verification (HB, EK, SM, DJ), pp. 73–89.
FM-2015-BringerCML #architecture #privacy #reasoning- Privacy by Design in Practice: Reasoning about Privacy Properties of Biometric System Architectures (JB, HC, DLM, RL), pp. 90–107.
FM-2015-MirandaMR #automation #generative #testing #using #verification- Using Simulink Design Verifier for Automatic Generation of Requirements-Based Tests (BM, HM, RR), pp. 601–604.
HOFM-2015-ZamanskyF #agile #combinator #towards- Helping the Tester Get It Right: Towards Supporting Agile Combinatorial Test Design (AZ, EF), pp. 35–42.
RTA-2015-KotsireasKS #equation #orthogonal #unification- Constructing Orthogonal Designs in Powers of Two: Gröbner Bases Meet Equational Unification (ISK, TK, DES), pp. 241–256.
CEFP-2015-Korecko #functional #modelling #petri net- Functional Languages in Design of Coloured Petri Nets Models (SK), pp. 161–206.
ICFP-2015-Sheeran #functional #hardware #programming #years after- Functional programming and hardware design: still interesting after all these years (MS), p. 165.
AIIDE-2015-LiapisY #paradigm #sketching- Refining the Paradigm of Sketching in AI-Based Level Design (AL, GNY), pp. 128–134.
CHI-PLAY-2015-AndresLM - Guiding Young Players As Designers (JA, JCL, F'M), pp. 445–450.
CHI-PLAY-2015-BartelFH #education #gamification #towards- Towards a Competency-based Education with Gamification Design Elements (AB, PF, GH), pp. 457–462.
CHI-PLAY-2015-Byrne #game studies- Vertigo as a Design Resource for Bodily Play (RB), pp. 399–402.
CHI-PLAY-2015-FeltwellCDKL #game studies #visualisation- Dendrogram Visualization as a Game Design Tool (TF, GC, PD, BJK, SWL), pp. 505–510.
CHI-PLAY-2015-FordeMO #case study #gamification- Informational vs. Controlling Gamification: A Study Design (SFF, EDM, KO), pp. 517–522.
CHI-PLAY-2015-FrenchMS #interactive- Designing Interactive Toys for Elephants (FF, CM, HS), pp. 523–528.
CHI-PLAY-2015-HarpsteadA #analysis #education #empirical #game studies #learning #using- Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.
CHI-PLAY-2015-KetchesonYG #game studies #how #physics #process- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames (MK, ZY, TCNG), pp. 79–89.
CHI-PLAY-2015-Kors #experience #persuasion #towards- Towards Design Strategies for the Persuasive Gameplay Experience (MK), pp. 407–410.
CHI-PLAY-2015-McArthurTJ #framework #interface #roadmap- The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces (VM, RJT, JJ), pp. 231–240.
CHI-PLAY-2015-PammerSWKS - Designing for Engaging BCI Training: A Jigsaw Puzzle (VP, JS, KW, SK, RS), pp. 667–672.
CHI-PLAY-2015-RaffeTZLPM #case study #experience #game studies #interactive- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CHI-PLAY-2015-SharmaTJK #artificial reality #game studies- Designing to Split Attention in a Mixed Reality Game (HNS, ZOT, AJ, AK), pp. 691–696.
CHI-PLAY-2015-TanMZCCW #game studies #research #tool support- Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.
CHI-PLAY-2015-WoodWB #game studies- Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex (MW, GW, MB), pp. 795–798.
CIG-2015-BaroffioGF #game studies- Designing bots in games with a purpose (GB, LG, PF), pp. 352–359.
CIG-2015-PaliyawanSCT #analysis #game studies #interface- Body motion design and analysis for fighting game interface (PP, KS, WC, RT), pp. 360–367.
DiGRA-2015-BartonSQMKK #bias #game studies #reduction #using- The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases (MB, CS, MMQ, CKM, KSK, JK).
DiGRA-2015-Cole #elicitation #how- The Tragedy of Betrayal: How the Design of Ico and Shadow of the Colossus Elicits Emotion (TC).
DiGRA-2015-HarrerS #game studies #process- Inviting Grief into Games: The Game Design Process as Personal Dialogue (SH, HSF).
DiGRA-2015-KaufmanFS #behaviour #embedded #game studies- Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model (GFK, MF, MS).
DiGRA-2015-Prax #game studies- Co-Creative Game Design in MMORPGs (PP).
DiGRA-2015-SeidmanFK #game studies #lessons learnt #problem #prototype- Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity (MS, MF, GFK).
FDG-2015-AzadeganHS #approach #collaboration #game studies- Design Approach for Collaborative Cognitive Games (AA, CH, SCS).
FDG-2015-BaroneBCBBRSPC #evaluation #game studies #named- Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game (JB, CB, RC, NB, MB, SR, GS, ZP, SC).
FDG-2015-CanossaS #evaluation #metric #towards- Towards a Procedural Evaluation Technique: Metrics for Level Design (AC, GS).
FDG-2015-CookS #automation #formal method #game studies- Formalizing Non-Formalism: Breaking the Rules of Automated Game Design (MC0, GS).
FDG-2015-Eklund #game studies #research- Considering Game Companions: Implications for research and design (LE).
FDG-2015-GradinarHCLT #game studies- Designing for the Dichotomy of Immersion in Location Based Games (AG, JH, PC, ML, ET).
FDG-2015-JensenCBRA #education #game studies #research #towards- Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking (MJ, TC, RB, MR, RA).
FDG-2015-KaravolosBB #game studies #generative- Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation (DK, AB, RB).
FDG-2015-Lessard #game studies #natural language- Design Rationale for Natural Language Game Conversations (JL).
FDG-2015-LiapisHYAD #game studies #named- Iconoscope: Designing a Game for Fostering Creativity (AL, AKH, GNY, CA, EVD).
FDG-2015-Mazeika #representation #visual notation- Exploring Design Motifs and Extending Visual Representation of Style (JM).
FDG-2015-Rozen #game studies- A Pattern-Based Game Mechanics Design Assistant (RvR).
FDG-2015-Sandovar #game studies- Cultural Narratives in Game Design (AS).
FDG-2015-Sicart #comprehension #game studies- Loops and Metagames: Understanding Game Design Structures (MS).
FDG-2015-Thomas #algorithm #comprehension #development #game studies #women- Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design (JOT).
VS-Games-2015-BalducciGC #classification #game studies- Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame (FB, CG, RC), pp. 1–8.
VS-Games-2015-BroeckhovenVT #game studies- Mapping between Pedagogical Design Strategies and Serious Game Narratives (FVB, JV, ODT), pp. 1–8.
VS-Games-2015-MoraRGA #framework #gamification #overview- A Literature Review of Gamification Design Frameworks (AM, DR, CSG, JAM), pp. 1–8.
VS-Games-2015-RobbWW #development #game studies #using- The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments (NR, AW, KW), pp. 1–2.
VS-Games-2015-WilhelmssonEBO #game studies #using #visual notation- Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See (UW, HE, JB, PAÖ), pp. 1–8.
CHI-2015-0001GH #challenge #framework #human-computer- Bridging the Theory-Practice Gap: Lessons and Challenges of Applying the Attachment Framework for Sustainable HCI Design (CR, SG, EMH), pp. 1305–1314.
CHI-2015-BardzellBH #research- Immodest Proposals: Research Through Design and Knowledge (JB, SB, LKH), pp. 2093–2102.
CHI-2015-Baumer #concept- Reflective Informatics: Conceptual Dimensions for Designing Technologies of Reflection (EPSB), pp. 585–594.
CHI-2015-BianchiBO #physics- Designing a Physical Aid to Support Active Reading on Tablets (AB, SRB, IO), pp. 699–708.
CHI-2015-BlytheSRO #game studies- Solutionism, the Game: Design Fictions for Positive Aging (MB, JS, JR, CO), pp. 3849–3858.
CHI-2015-Boulus-RodjeB #challenge #distributed- Design Challenges in Supporting Distributed Knowledge: An Examination of Organizing Elections (NBR, PB), pp. 3137–3146.
CHI-2015-BrotmanBFHL - Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement (RB, WB, JF, WH, JL), pp. 3083–3092.
CHI-2015-BuehlerBACHHK - Sharing is Caring: Assistive Technology Designs on Thingiverse (EB, SMB, AA, JJC, MKH, AH, SKK), pp. 525–534.
CHI-2015-ButlerASGP #analysis #automation #game studies- Automatic Game Progression Design through Analysis of Solution Features (EB, EA, AMS, SG, ZP), pp. 2407–2416.
CHI-2015-CaramiauxAPT #interactive- Form Follows Sound: Designing Interactions from Sonic Memories (BC, AA, SGP, AT), pp. 3943–3952.
CHI-2015-CarterH #research- Designing Autism Research for Maximum Impact (EJC, JH), pp. 2801–2804.
CHI-2015-ChilanaKW #case study #human-computer #research- From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product (PKC, AJK, JOW), pp. 1749–1758.
CHI-2015-Clarke - The Work of Mad Men that Makes the Methods of Math Men Work: Practically Occasioned Segment Design (MFC), pp. 3275–3284.
CHI-2015-DerbovenMS #analysis #case study #multimodal- Multimodal Analysis in Participatory Design with Children: A Primary School Case Study (JD, MVM, KS), pp. 2825–2828.
CHI-2015-DittmarH - Two-Level Personas for Nested Design Spaces (AD, MH), pp. 3265–3274.
CHI-2015-GannonGF #approach #named- Tactum: A Skin-Centric Approach to Digital Design and Fabrication (MG, TG, GWF), pp. 1779–1788.
CHI-2015-GennipHM #interactive #memory management- Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
CHI-2015-GrayTG #user interface- Flow of Competence in UX Design Practice (CMG, ALT, SG), pp. 3285–3294.
CHI-2015-HanXSCW #game studies #mobile #monitoring- Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring (TH, XX, LS, JFC, JW), pp. 847–856.
CHI-2015-HardyWTVA #agile #named #prototype #towards- ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers (JH, CW, FT, JV, JA), pp. 19–28.
CHI-2015-HarrisonRC - Infographic Aesthetics: Designing for the First Impression (LH, KR, RC), pp. 1187–1190.
CHI-2015-HookCMADW #case study #documentation #experience- Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences (JH, RC, JCM, KA, JD, PCW), pp. 2583–2592.
CHI-2015-JacobsZ #collaboration #hybrid #tool support- Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft (JJ, AZ), pp. 619–628.
CHI-2015-JensenRMG #challenge #game studies- Keepin’ it Real: Challenges when Designing Sports-Training Games (MMJ, MKR, F'M, KG), pp. 2003–2012.
CHI-2015-KatoNG #named- TextAlive: Integrated Design Environment for Kinetic Typography (JK, TN, MG), pp. 3403–3412.
CHI-2015-KhotLAHM #named #physics #process- TastyBeats: Designing Palatable Representations of Physical Activity (RAK, JL, DA, LH, F'M), pp. 2933–2942.
CHI-2015-KloucheRCABJ - Designing for Exploratory Search on Touch Devices (KK, TR, DC, SA, AB, GJ), pp. 4189–4198.
CHI-2015-KnavingWFB #comprehension #motivation- Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology (KK, PW, MF, SB), pp. 2013–2022.
CHI-2015-LatulipeGNMQBSA - Design Considerations for Patient Portal Adoption by Low-Income, Older Adults (CL, AG, HTN, DPM, SAQ, AGB, AS, TAA), pp. 3859–3868.
CHI-2015-LawsonKLFH #problem #quantifier- Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
CHI-2015-LugerURG #game studies #process #using- Playing the Legal Card: Using Ideation Cards to Raise Data Protection Issues within the Design Process (EL, LU, TR, MG), pp. 457–466.
CHI-2015-MarlowDF #online #process #quality- Exploring the Role of Activity Trace Design on Evaluations of Online Worker Quality (JM, LAD, JLF), pp. 1617–1620.
CHI-2015-MayerHJ #challenge #concept #social- Making Social Matching Context-Aware: Design Concepts and Open Challenges (JMM, SRH, QJ), pp. 545–554.
CHI-2015-McNaneyBHSJWGBR #game studies #people- Designing for and with People with Parkinson’s: A Focus on Exergaming (RM, MB, AH, GS, DJ, MW, BG, GB, LR, PO), pp. 501–510.
CHI-2015-MullerHHW - Practice-based Design of a Neighborhood Portal: Focusing on Elderly Tenants in a City Quarter Living Lab (CM, DH, TH, VW), pp. 2295–2304.
CHI-2015-ODonovanAH #interactive #layout #named- DesignScape: Design with Interactive Layout Suggestions (PO, AA, AH), pp. 1221–1224.
CHI-2015-OehlbergWM #community #online #physics- Patterns of Physical Design Remixing in Online Maker Communities (LO, WW, WEM), pp. 639–648.
CHI-2015-OKaneRB #mobile- Concealing or Revealing Mobile Medical Devices?: Designing for Onstage and Offstage Presentation (AAO, YR, AEB), pp. 1689–1698.
CHI-2015-OLearyEKVRP #approach #comprehension #health #trade-off- Understanding Design Tradeoffs for Health Technologies: A Mixed-Methods Approach (KO, JE, LK, LMV, JDR, WP), pp. 4151–4160.
CHI-2015-OskampBHG #analysis #evaluation #multi #named- TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis (MO, CB, RH, TCNG), pp. 3553–3562.
CHI-2015-PengZG #3d #approach #modelling #named- D-Coil: A Hands-on Approach to Digital 3D Models Design (HP, AZ, FG), pp. 1807–1815.
CHI-2015-PerelmanSRPDD #2d #3d #interactive- The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHI-2015-PierceP #delivery #multi- Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device (JP, EP), pp. 2103–2112.
CHI-2015-PierceSHJGD #human-computer- Expanding and Refining Design and Criticality in HCI (JP, PS, TH, TJ, WWG, CFD), pp. 2083–2092.
CHI-2015-PutzeAS #evaluation #fault #gesture #interface #self- Design and Evaluation of a Self-Correcting Gesture Interface based on Error Potentials from EEG (FP, CA, TS), pp. 3375–3384.
CHI-2015-RamakersTL #approach #named- PaperPulse: An Integrated Approach for Embedding Electronics in Paper Designs (RR, KT, KL), pp. 2457–2466.
CHI-2015-Reuter0KP #named #platform #volunteer- XHELP: Design of a Cross-Platform Social-Media Application to Support Volunteer Moderators in Disasters (CR, TL, MAK, VP), pp. 4093–4102.
CHI-2015-RobbPKC #crowdsourcing #feedback #question- Crowdsourced Feedback With Imagery Rather Than Text: Would Designers Use It? (DAR, SP, BK, MJC), pp. 1355–1364.
CHI-2015-SadauskasBA #framework #mining #platform #social #social media- Mining Memories: Designing a Platform to Support Social Media Based Writing (JS, DB, RKA), pp. 3691–3700.
CHI-2015-SemaanFRMD #interactive- Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CHI-2015-SimeoneVG #artificial reality #case study #experience #physics #using- Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
CHI-2015-SlovakGF #challenge #social- Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support (PS, RGB, GF), pp. 2797–2800.
CHI-2015-StawarzCB #self #smarttech- Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation (KS, ALC, AB), pp. 2653–2662.
CHI-2015-SugarmanL #persuasion- Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes (VS, EL), pp. 1975–1984.
CHI-2015-TanahashiM #visualisation- Stock Lamp: An Engagement-Versatile Visualization Design (YT, KLM), pp. 595–604.
CHI-2015-TinatiKSLSS #case study #data analysis #framework #multi #platform- Designing for Citizen Data Analysis: A Cross-Sectional Case Study of a Multi-Domain Citizen Science Platform (RT, MVK, EPBS, MLR, RJS, NS), pp. 4069–4078.
CHI-2015-TubbD #evaluation #multi- An Evaluation of Multidimensional Controllers for Sound Design Tasks (RT, SD), pp. 47–56.
CHI-2015-WaddingtonLGHH #game studies #people #video- Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
CHI-2015-WakkarySDHDZL #hybrid #tutorial- Tutorial Authorship and Hybrid Designers: The Joy (and Frustration) of DIY Tutorials (RW, MLS, MAD, SH, AD, XZ, HWJL), pp. 609–618.
CHI-2015-Walther-FranksS #game studies #learning- Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning (BWF, JS, PS, AH, MB, RM), pp. 3623–3632.
CHI-2015-WilliamsMMF #artificial reality- Designing Conversation Cues on a Head-Mounted Display to Support Persons with Aphasia (KW, KM, DM, LF), pp. 231–240.
CHI-2015-WoltersKMDM #corpus #interface- The CADENCE Corpus: A New Resource for Inclusive Voice Interface Design (MKW, JK, SEM, MD, JDM), pp. 3963–3966.
CHI-2015-ZamanSNWEST #generative #named- GEM-NI: A System for Creating and Managing Alternatives In Generative Design (LZ, WS, CN, RW, ME, NS, MT), pp. 1201–1210.
CHI-2015-ZhangBK #bias #information management- Designing Information for Remediating Cognitive Biases in Decision-Making (YZ, RKEB, WAK), pp. 2211–2220.
CSCW-2015-Anya #exclamation #question #what- Bridge the Gap!: What Can Work Design in Crowdwork Learn from Work Design Theories? (OA), pp. 612–627.
CSCW-2015-BossenG #collaboration #flexibility- Collaboration in-between: The Care Hotel and Designing for Flexible Use (CB, EG), pp. 1289–1301.
CSCW-2015-CarrollB #peer-to-peer- Creating Value Together: The Emerging Design Space of Peer-to-Peer Currency and Exchange (JMC, VB), pp. 1500–1510.
CSCW-2015-EpsteinJBMM #exclamation #framework #social- From “nobody cares” to “way to go!”: A Design Framework for Social Sharing in Personal Informatics (DAE, BHJ, EB, DWM, SAM), pp. 1622–1636.
CSCW-2015-HalbertN #interactive #tool support- Designing for Discomfort: Supporting Critical Reflection through Interactive Tools (HH, LPN), pp. 349–360.
CSCW-2015-KusunokiS - Designing for Temporal Awareness: The Role of Temporality in Time-Critical Medical Teamwork (DSK, AS), pp. 1465–1476.
CSCW-2015-LundgrenFRT #case study #experience #interactive #mobile- Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
CSCW-2015-LutherTWPBAHD #crowdsourcing- Structuring, Aggregating, and Evaluating Crowdsourced Design Critique (KL, JLT, WW, AP, BPB, MA, BH, SPD), pp. 473–485.
CSCW-2015-MaYFD #feedback #online- Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback (XM, LY, JLF, SPD), pp. 676–685.
CSCW-2015-MoghaddamNB #distributed #named- Procid: Bridging Consensus Building Theory with the Practice of Distributed Design Discussions (RZM, ZN, BPB), pp. 686–699.
CSCW-2015-ProstMT #energy #towards #using- From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future (SP, EEM, MT), pp. 1649–1658.
CSCW-2015-RaeVTM #comprehension #framework- A Framework for Understanding and Designing Telepresence (IR, GV, JCT, DM), pp. 1552–1566.
CSCW-2015-SaksonoRKCHWP #collaboration #game studies #product line- Spaceship Launch: Designing a Collaborative Exergame for Families (HS, AR, GK, CCS, JAH, CW, AGP), pp. 1776–1787.
CSCW-2015-XuRDB #feedback #process #using- A Classroom Study of Using Crowd Feedback in the Iterative Design Process (AX, HR, SPD, BPB), pp. 1637–1648.
DHM-EH-2015-BordegoniCCC #experience #generative- Body Tracking as a Generative Tool for Experience Design (MB, SC, GC, UC), pp. 122–133.
DHM-EH-2015-DoiKM #effectiveness- Effective Design of Traditional Japanese Tea Ceremony in a Group Home for the Elderly with Dementia (TD, NK, KM), pp. 413–422.
DHM-EH-2015-HuZ #case study #women- Study on the Body Shape of Middle-Aged and Old Women for Garment Design (XH, YZ), pp. 53–61.
DHM-EH-2015-KollingKHC #evaluation #feedback #interactive #process #using- Estimating Ergonomic Comfort During the Process of Mechanism Design by Interaction with a Haptic Feedback-System — Evaluation of Simulated and Kinesthetically Displayed Mechanisms Using the Haptic Feedback System RePlaLink (TK, MK, MH, BC), pp. 62–73.
DHM-HM-2015-KanoAKH #case study #information management- A Study of the Tacit Knowledge on the Design of Kimono Patterns from Japanese Painting (MK, HA, NK, HH), pp. 307–315.
DUXU-DD-2015-AzeemTSBTS - Cultural Effects on Metaphor Design (MWA, AT, FJS, MAB, IT, HMS), pp. 113–121.
DUXU-DD-2015-BrejchaLXMXWL #guidelines #user interface- Chinese UI Design Guidelines 2.0 (JB, HL, QX, HM, MX, LW, ZL), pp. 122–129.
DUXU-DD-2015-ChasanidouGL #tool support- Design Thinking Methods and Tools for Innovation (DC, AAG, EL), pp. 12–23.
DUXU-DD-2015-CyprianoP #interactive #process #prototype #testing- Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
DUXU-DD-2015-DavidC15a - Exploring and Experimenting Cooperative Design (SD, LC), pp. 149–156.
DUXU-DD-2015-Fabri #education #lessons learnt #student- Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
DUXU-DD-2015-FalcoZ #convergence #interface- Design Perspectives to the Design of Interfaces Connected and Convergent for T-Commerce Applications (MF, RZ), pp. 599–608.
DUXU-DD-2015-FilippiBS #interactive- Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
DUXU-DD-2015-Jin #constraints #experience #formal method- The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints (LJ), pp. 53–62.
DUXU-DD-2015-KremerL #experience #learning #research #user interface- Learning from Experience Oriented Disciplines for User Experience Design — A Research Agenda (SK, UL), pp. 306–314.
DUXU-DD-2015-Lera #approach #interactive #matter- Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
DUXU-DD-2015-MedeirosTF #gesture #how #question #user interface- How to Design an User Interface Based on Gestures? (ACSM, TAT, IEdF), pp. 63–74.
DUXU-DD-2015-OliveiraMMM #analysis #behaviour- Scenario Analysis as a Tool for Informing the Design of Behaviour Change Interventions (LCRdO, MCM, VM, AJM), pp. 535–547.
DUXU-DD-2015-Penzenstadler #tool support- A Toolkit for SE for Sustainability — A Design Fiction (BP), pp. 634–643.
DUXU-DD-2015-RytilahtiMV - The Theoretical Landscape of Service Design (PR, SM, HRV), pp. 86–97.
DUXU-DD-2015-WuLLL #experience #interface #morphism #navigation- Skeuomorphism and Flat Design: Evaluating Users’ Emotion Experience in Car Navigation Interface Design (LW, TL, JL, BL), pp. 567–575.
DUXU-DD-2015-XimenesAA #agile #project management- Software Project Management Combining Agile, Lean Startup and Design Thinking (BHX, INA, CCA), pp. 356–367.
DUXU-DD-2015-Zhang #research #semantics- Research on the Correspondence Between Designer End Expressions of Product Semantics with the Cognition of User End (LZ), pp. 379–391.
DUXU-IXD-2015-BorumBB #learning #lessons learnt- Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment (NB, EPB, ALB), pp. 142–152.
DUXU-IXD-2015-CandelloBC #network #process #social- Design Process of a Social Network System for Storage and Share Files in the Workplace (HC, SB, LC), pp. 13–24.
DUXU-IXD-2015-Chiu #library- Mapping Metaphors for the Design of Academic Library Websites (MHPC), pp. 166–172.
DUXU-IXD-2015-DasBRD #co-evolution #generative #using- The Use of Generative Techniques in Co-design of mHealth Technology and Healthcare Services for COPD Patients (AD, SB, JR, YD), pp. 587–595.
DUXU-IXD-2015-EndaraL #architecture #interface #mobile- Designing an Interface Agent-Based Architecture for Creating a Mobile System of Medical Care (AEE, CJPdL), pp. 606–615.
DUXU-IXD-2015-EugeneDNGH #experience- Designing for the Naturalistic Driving Experience (WE, JD, AN, JEG, RLH), pp. 439–449.
DUXU-IXD-2015-GuYWD #behaviour #interactive #network #social #visualisation- Visualizing Group User Behaviors for Social Network Interaction Design Iteration (ZG, JMY, ZW, ZD), pp. 36–45.
DUXU-IXD-2015-KurdiAAAAA #implementation #mobile- Design and Implementation of a Mobile Cloud Environmental Application for Riyadh City (HK, AAF, AAT, HAM, MAM, SAK), pp. 380–389.
DUXU-IXD-2015-Moldenhauer #how #student- How Do I Get to Room 3106? — Student Wayfinding Designs for Old Main at Wayne State University (JAM), pp. 390–399.
DUXU-IXD-2015-PanY - A Practice on Wayfinding System Design with Service Design Thinking (JP, ZY), pp. 400–411.
DUXU-IXD-2015-Posetti #comprehension #experience #user interface- Clicking Through Endless Seas: Understanding User Experience in the Design of Journalistic Websites (BP), pp. 82–93.
DUXU-IXD-2015-RibeiroM #case study #community #education #health- Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector (CER, CRM), pp. 94–103.
DUXU-IXD-2015-SchwartzK #challenge- The Challenges and Opportunities of Designing National Digital Services for Cross-Border Use (MS, HK), pp. 104–115.
DUXU-IXD-2015-SoutoCAS #case study- Designing Apps for Tourists: A Case Study (VTS, CC, MGA, LS), pp. 425–436.
DUXU-UI-2015-AgnerRVBZ #gesture #interactive #interface #tablet- Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
DUXU-UI-2015-BeltranUPSSSPCA #game studies #learning- Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No One Left Behind (MEB, YU, AP, CS, WS, BS, SdlRP, MFCU, MTA), pp. 153–161.
DUXU-UI-2015-BrahnamW #paradigm #towards- Re/Framing Virtual Conversational Partners: A Feminist Critique and Tentative Move Towards a New Design Paradigm (SB, MW), pp. 172–183.
DUXU-UI-2015-CarvalhoP #user interface- Sound Design and UX: The Dynamic Audio Application Guide (LRC, ATCP), pp. 289–300.
DUXU-UI-2015-ChenH #interactive- Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
DUXU-UI-2015-EshetB #development #mobile- Approaching Users and Context of Use in the Design and Development of Mobile Systems (EE, HB), pp. 508–519.
DUXU-UI-2015-Huang15a #interactive- Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction (SCCH), pp. 444–451.
DUXU-UI-2015-InoueYHS #interface #process- Applying Human Centered Design Process for Designing Air Traffic Control Interfaces (SI, KY, HH, TS), pp. 307–316.
DUXU-UI-2015-LinL15b - Affordances Feature on Package Design has Preference Effect on Content (JL, CHL), pp. 87–94.
DUXU-UI-2015-MarcusB #analysis- Chinese User-Experience Design: An Initial Analysis (AM, SB), pp. 107–117.
DUXU-UI-2015-MorrisonKM #smarttech- Designing a Vibrotactile Language for a Wearable Vest (AM, HK, CMY), pp. 655–666.
DUXU-UI-2015-PaschoarelliSSB #research- Brazilian Research Panorama on Information Ergonomics and Graphic Design (LCP, JCRPdS, DS, GB, FOM, EN), pp. 330–340.
DUXU-UI-2015-Passera #contract #how- Beyond the Wall of Text: How Information Design Can Make Contracts User-Friendly (SP), pp. 341–352.
DUXU-UI-2015-SoutoFS #approach #comprehension #process #towards #women- The Creative Process in Digital Design: Towards an Understanding of Women’s Approach (VTS, PCLAF, FAdS), pp. 252–263.
DUXU-UI-2015-SpinilloP #interactive #visual notation- An Interactive Guide to Design Animated Visual Instructions in Brazil (CGS, RP), pp. 374–381.
DUXU-UI-2015-VegaAF #interface #named- Hairware: Designing Conductive Hair Extensions for Seamless Interfaces (KV, RA, HF), pp. 696–704.
DUXU-UI-2015-WollnerLC #framework #modelling #process #user interface- Integrating a Cognitive Modelling Framework into the Design Process of Touchscreen User Interfaces (PKAW, PML, PJC), pp. 473–484.
DUXU-UI-2015-ZhuSK #case study #smarttech- A Field Study on Basic Usage Patterns of Traditional Watch and Smart Phone for Designing Smart Watch (ZZ, HS, SWK), pp. 597–608.
HCI-DE-2015-AbibA #guidelines #interactive #process #social- Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment (JCA, JCA), pp. 119–131.
HCI-DE-2015-AlenljungS #perspective- Designing Simulation-Based Training for Prehospital Emergency Care: Participation from a Participant Perspective (BA, HMS), pp. 297–306.
HCI-DE-2015-BorzaM #assurance #process #usability- Incorporating Marketing Strategies to Improve Usability Assurance in User-Centered Design Processes (ICB, JAM), pp. 152–162.
HCI-DE-2015-ChamunZMOS #approach #documentation #what- What About Document Folding? User Impressions and a Design Approach (RC, AdCAZ, IHM, JBSdO, MSS), pp. 307–319.
HCI-DE-2015-ChomaZB #communication #heuristic #protocol #usability- Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen’s Heuristics (JC, LAMZ, DB), pp. 163–174.
HCI-DE-2015-GhoshP #approach #mobile- Designing of a Natural Voice Assistants for Mobile Through User Centered Design Approach (SG, JP), pp. 320–331.
HCI-DE-2015-GrobelnyM #algorithm #analysis #comparative #grid #visual notation- Comparative Analysis of Regular Grid Based Algorithms in the Design of Graphical Control Panels (JG, RM), pp. 332–339.
HCI-DE-2015-Hensely-Schinkinger #using- The Definition and Use of Personas in the Design of Technologies for Informal Caregivers (SHS, AFPdC, MG, HT), pp. 202–213.
HCI-DE-2015-JensenRB #collaboration #interactive- An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems (CJJ, JCdR, RB), pp. 214–226.
HCI-DE-2015-SouzaB #collaboration- Extending MoLIC for Collaborative Systems Design (LGdS, SDJB), pp. 271–282.
HCI-DE-2015-ZhangBL #human-computer #interactive- Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCI-DE-2015-ZhangLF #interface- Cross-Over Study of Time Perception and Interface Design (HZ, GL, HF), pp. 105–116.
HCI-IT-2015-AdhikarlaJS #evaluation #gesture #interactive- Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCI-IT-2015-BrahnamRNSB #detection- Design of a Bullying Detection/Alert System for School-Wide Intervention (SB, JJR, LN, CLS, SLB), pp. 695–705.
HCI-IT-2015-EskerudSOH #approach #automation #interface- Controlling the Home — A User Participatory Approach to Designing a Simple Interface for a Complex Home Automation System (ME, AS, CSO, HH), pp. 717–728.
HCI-IT-2015-GentileMSG #gesture #interactive- Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCI-IT-2015-GobenaAGE #platform #user interface- Delegation Theory in the Design of Cross-Platform User Interfaces (DLG, GNPA, AJPG, DE), pp. 519–530.
HCI-IT-2015-PolsonS #empirical #game studies- “Blind Faith”. An Experiment with Narrative Agency in Game Design (DP, VS), pp. 618–627.
HCI-IT-2015-RemJ #user interface- Implications for Design of Personal Mobility Devices with Balance-Based Natural User Interfaces (AR, SGJ), pp. 363–375.
HCI-IT-2015-TokdemirACMB #case study #interactive #interface #multimodal #navigation #representation #ubiquitous- Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.
HCI-UC-2015-AlhumoudAAA #aspect-oriented #interface #multi- Socio-Cultural Aspects in the Design of Multilingual Banking Interfaces in the Arab Region (SA, LA, NA, AAW), pp. 269–280.
HIMI-IKC-2015-HamaguchiMTKN #generative #matrix #using- A Method for Generation and Check of Alarm Configurations Using Cause-Effect Matrices for Plant Alarm System Design (TH, BM, KT, NK, MN), pp. 549–556.
HIMI-IKC-2015-Kaewkiriya #framework #recommendation #student- Design of Framework for Students Recommendation System in Information Technology Skills (TK), pp. 109–117.
HIMI-IKC-2015-KajitaTMI #3d #using- Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space (YK, TT, YM, SI), pp. 610–621.
HIMI-IKC-2015-NakamuraTA #student- Proposal of an Instructional Design Support System Based on Consensus Among Academic Staff and Students (SN, TT, TA), pp. 370–377.
HIMI-IKC-2015-ZhangT #game studies- Considering a New Nanbu Fuurin Design that Play a Healing Sound — Including Innovations in Appearance and Texture, and Continually Improving- (YZ, TT), pp. 675–684.
HIMI-IKD-2015-GonzalezCB #approach #modelling #sentiment- Modeling User’s Sentiment in User Segmentations: An Argumentation Approach for User Centered Design (MPG, CIC, RFB), pp. 595–606.
HIMI-IKD-2015-HallettASRDJV #case study #comparative #usability #web- The Usability of Magnification Methods: A Comparative Study Between Screen Magnifiers and Responsive Web Design (ECH, BA, JS, ZR, WD, TJ, KPLV), pp. 181–189.
HIMI-IKD-2015-KashimAO #visual notation #web- Exploring Cultural Symbols in Nigeria for Contemporary Applications in Web Visual Design (IBK, OSA, SOO), pp. 215–225.
HIMI-IKD-2015-KobayashiM - Designing Memorable Tactile Patterns (DK, HM), pp. 396–404.
LCT-2015-DirinN #development #framework- Assessments of User Centered Design Framework for M-learning Application Development (AD, MN), pp. 62–74.
LCT-2015-DuA #artificial reality #evaluation #learning- Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD) (XD, AA), pp. 75–86.
LCT-2015-HayashiM #online- Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters (YH, DMM), pp. 372–383.
LCT-2015-IbanezN #implementation #multi #using- Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum (LAHI, VBN), pp. 384–393.
LCT-2015-LambropoulosMFK #experience #learning #ontology- Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning (NL, IM, HMF, IAK), pp. 261–270.
LCT-2015-LiC #collaboration #interface #mobile- An Exploration of Mobile Collaborative Writing Interface Design (ML, YMC), pp. 97–105.
LCT-2015-RobertsonSRGCMM #implementation #visual notation- The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach) (SR, RS, MR, TWG, TC, VM, AM), pp. 427–437.
LCT-2015-ShimizuO #implementation #learning #novel #word- Design and Implementation of Novel Word Learning System “Überall” (RS, KO), pp. 148–159.
LCT-2015-Sirisaengtaksin #approach #education #mobile #online #recommendation #research- A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach (KS, LO, NA), pp. 325–336.
LCT-2015-VallsRF #architecture #education #game studies #roadmap- E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
LCT-2015-VielRTP #interactive #learning #multi- Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
LCT-2015-YusoffK #game studies #interactive #learning #persuasion- Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
SCSM-2015-NguyenJP #framework #mobile #perspective #platform #self #social- Designing a Social Mobile Platform for Diabetes Self-management: A Theory-Driven Perspective (HDN, XJ, DCCP), pp. 67–77.
CAiSE-2015-KopkeE #data flow #equivalence- Equivalence Transformations for the Design of Interorganizational Data-Flow (JK, JE), pp. 367–381.
ICEIS-v1-2015-SautotBJF #clustering #modelling #multi #refinement- Mixed Driven Refinement Design of Multidimensional Models based on Agglomerative Hierarchical Clustering (LS, SB, LJ, BF), pp. 547–555.
ICEIS-v1-2015-YanguiNG #concept #multi #network #social #towards- Towards Data Warehouse Schema Design from Social Networks — Dynamic Discovery of Multidimensional Concepts (RY, AN, FG), pp. 338–345.
ICEIS-v2-2015-NetoKCBM #android #architecture #case study- Unveiling the Architecture and Design of Android Applications — An Exploratory Study (ECN, UK, RC, RB, LM), pp. 201–211.
ICEIS-v2-2015-ValenteAN #towards- Improving Software Design Decisions towards Enhanced Return of Investment (PV, DA, NJN), pp. 388–394.
ICEIS-v3-2015-CanteriGSI #education #game studies #guidelines #set #video- Video Games in Education of Deaf Children — A Set of Pratical Design Guidelines (RdPC, LSG, TAFdS, CEAI), pp. 122–129.
ICEIS-v3-2015-GhezziCRB #agile #approach #case study #comparative #mobile #performance- A Comparative Study on the Impact of Business Model Design & Lean Startup Approach versus Traditional Business Plan on Mobile Startups Performance (AG, AC, AR, RB), pp. 196–203.
ICEIS-v3-2015-LopesMBC #case study #human-computer #interactive #modelling- Evaluating HCI Design with Interaction Modeling and Mockups — A Case Study (AL, ABM, SDJB, TC), pp. 79–87.
ECIR-2015-EdwardsKA #interface #performance #query- The Impact of Query Interface Design on Stress, Workload and Performance (AE, DK, LA), pp. 691–702.
ECIR-2015-LuoZDY #using- Designing States, Actions, and Rewards for Using POMDP in Session Search (JL, SZ, XD, HY), pp. 526–537.
SEKE-2015-AdamEA #approach- An approach for classifying design artifacts (SA, GEB, AA), pp. 164–167.
SEKE-2015-CaoHH #evaluation #quality #using- Experimental Frame Design Using E-DEVSML for Software Quality Evaluation (BC, LH, JH), pp. 310–313.
SEKE-2015-ChangCLT #framework- Application of Slow Intelligence Framework for Smart Pet Care System Design (SKC, WHC, WCL, CLT), pp. 51–56.
SEKE-2015-CheP #architecture #development #evaluation #paradigm- An Evaluation Study of Architectural Design Decision Paradigms in Global Software Development (MC, DEP), pp. 158–163.
SEKE-2015-FerreiraSOC - Designing Personas with Empathy Map (BF, WS, EAOJ, TC), pp. 501–505.
SEKE-2015-MagalhaesMA #case study #experience #metamodelling #model transformation #towards- Towards a Metamodel Design Methodology: Experiences from a model transformation metamodel design (APM, RSPM, AMSA), pp. 625–630.
SIGIR-2015-KimY #evaluation #information retrieval #pipes and filters- IR Evaluation: Designing an End-to-End Offline Evaluation Pipeline (JYK, EY), pp. 1129–1132.
SKY-2015-Exman #composition #concept #matrix- Software Design with the Modularity Matrix and the Modularity Conceptual Lattice (IE), pp. 72–73.
SKY-2015-Yagel15a #modelling- Test Driven Design - The Modeling Aspect (RY), p. 71.
ECMFA-J-2012-PfeifferW15 #development #multi- The design space of multi-language development environments (RHP, AW), pp. 383–411.
ECMFA-2015-BerardinelliMPP #analysis #energy- Energy Consumption Analysis and Design of Energy-Aware WSN Agents in fUML (LB, ADM, SP, LP, WT), pp. 1–17.
ICMT-2015-KlugeVS #algorithm #graph transformation- A Methodology for Designing Dynamic Topology Control Algorithms via Graph Transformation (RK, GV, AS), pp. 199–213.
MoDELS-2015-SandenRGBJVS #composition #modelling- Modular model-based supervisory controller design for wafer logistics in lithography machines (BvdS, MAR, MG, TB, JJ, JV, RRHS), pp. 416–425.
SPLC-2015-DudderRH #composition #staged #type safety #using- Synthesizing type-safe compositions in feature oriented software designs using staged composition (BD, JR, GTH), pp. 398–401.
SPLC-2015-FederleFCV #architecture #named #product line #search-based- OPLA-tool: a support tool for search-based product line architecture design (ÉLF, TdNF, TEC, SRV), pp. 370–373.
Onward-2015-Jackson #concept #formal method #towards- Towards a theory of conceptual design for software (DJ), pp. 282–296.
POPL-2015-BartheGAHRS #approximate #difference #higher-order #privacy #refinement #relational- Higher-Order Approximate Relational Refinement Types for Mechanism Design and Differential Privacy (GB, MG, EJGA, JH, AR, PYS), pp. 55–68.
ASE-2015-Braeuer #object-oriented- Measuring Object-Oriented Design Principles (JB), pp. 882–885.
ASE-2015-Iosif-LazarADSS #case study #experience #legacy #validation- Experiences from Designing and Validating a Software Modernization Transformation (E) (AFIL, ASAS, ASD, JES, KS, AW), pp. 597–607.
ESEC-FSE-2015-FilieriHM #adaptation #automation #multi #self- Automated multi-objective control for self-adaptive software design (AF, HH, MM), pp. 13–24.
ESEC-FSE-2015-SinhaK - Responsive designs in a snap (NS, RK), pp. 544–554.
ICSE-v1-2015-LaTozaCJZH #case study #contest- Borrowing from the Crowd: A Study of Recombination in Software Design Competitions (TDL, MC, LJ, MZ, AvdH), pp. 551–562.
ICSE-v1-2015-YskoutSJ #question #security- Do Security Patterns Really Help Designers? (KY, RS, WJ), pp. 292–302.
ICSE-v2-2015-AnvariRHB #concept #effectiveness- Effectiveness of Persona with Personality Traits on Conceptual Design (FA, DR, MH, MAB), pp. 263–272.
ICSE-v2-2015-BeckerCDEPSV - Sustainability Design and Software: The Karlskrona Manifesto (CB, RC, LD, SME, BP, NS, CCV), pp. 467–476.
ICSE-v2-2015-HaaranenISV #programming- In Search of the Emotional Design Effect in Programming (LH, PI, JS, AV), pp. 428–434.
ICSE-v2-2015-LeeKW0 - Software Design Studio: A Practical Example (JL, GK, JW, CB), pp. 389–397.
ICSE-v2-2015-NewmanFSFFW #physics #prototype #re-engineering #social- The Role of Design Thinking and Physical Prototyping in Social Software Engineering (PN, MAF, WS, SF, AF, JW), pp. 487–496.
ICSE-v2-2015-SchroederH0HLM #architecture #case study #evaluation #industrial #multi #product line #self- Design and Evaluation of a Customizable Multi-Domain Reference Architecture on Top of Product Lines of Self-Driving Heavy Vehicles — An Industrial Case Study (JS, DH, CB, CJH, LL, AM), pp. 189–198.
ICSE-v2-2015-TymchukML #named #visual notation- ViDI: The Visual Design Inspector (YT, AM, ML), pp. 653–656.
ICSE-v2-2015-WilkinsG #learning #student- Drawing Insight from Student Perceptions of Reflective Design Learning (TVW, JCG), pp. 253–262.
SAC-2015-AbibA #guidelines #process- Integrating contexts in healthcare: guidelines to help the designers at design process (JCA, JCA), pp. 182–184.
SAC-2015-BassoMJV #architecture #evaluation #privacy #requirements #web- Requirements, design and evaluation of a privacy reference architecture for web applications and services (TB, RM, MJ, MV), pp. 1425–1432.
SAC-2015-BerardiEF015a #case study #industrial- Classifying websites by industry sector: a study in feature design (GB, AE, TF, FS), pp. 1053–1059.
SAC-2015-CordobaL #effectiveness #java #modelling- A modelling language for the effective design of Java annotations (IC, JdL), pp. 2087–2092.
SAC-2015-IqbalAB #framework #network #scheduling- Designing network servers within a hierarchical scheduling framework (ZI, LA, MB), pp. 653–658.
SAC-2015-JoshiSIY #architecture #behaviour #embedded #functional #modelling- Mapping functional behavior onto architectural model in a model driven embedded system design (PJ, SKS, JPT, HY), pp. 1624–1630.
SAC-2015-MinV #anti #evaluation #implementation #novel- Design, implementation and evaluation of a novel anti-virus parasitic malware (BM, VV), pp. 2127–2133.
SAC-2015-MukherjeeKCDCM #as a service #framework #performance #platform #scalability- Performance characterization and scalable design of sensing-as-a-service platform (TM, AK, DC, KD, AC, AM), pp. 592–595.
SAC-2015-PalviainenKKLMN #collaboration #developer #experience #framework- Design framework enhancing developer experience in collaborative coding environment (JP, TK, JK, JL, TM, AN), pp. 149–156.
SAC-2015-SilvaBNCS #architecture #quality- A decision-making tool to support architectural designs based on quality attributes (ICLS, PHSB, BFdSN, EC, AAS), pp. 1457–1463.
SLE-2015-GammaitoniKG #using- Designing languages using lightning (LG, PK, CG), pp. 77–82.
ASPLOS-2015-ZhangWSM #data flow #hardware #information management #security- A Hardware Design Language for Timing-Sensitive Information-Flow Security (DZ, YW, GES, ACM), pp. 503–516.
CASE-2015-AcarS #fault- Discrete event supervisor design and application for manufacturing systems with arbitrary faults and repairs (ANA, KWS), pp. 825–830.
CASE-2015-BaiSZ - Design appointment in outpatient department with bulk service (YB, JS, GZ), pp. 746–751.
CASE-2015-ChenW #probability #robust- H∞ robust filter design for a class of nonlinear stochastic poisson jump systems (BSC, CFW), pp. 1557–1561.
CASE-2015-ChouTHC #adaptation #algorithm #parametricity #process- Adaptive neuro-fuzzy inference system with evolutionary algorithm for designing process parameters of color filter (PYC, JTT, WHH, JHC), pp. 1555–1556.
CASE-2015-FeldmannHKWKQLK #case study #comparison #consistency #nondeterminism #using- A comparison of inconsistency management approaches using a mechatronic manufacturing system design case study (SF, SJIH, KK, TW, DK, AQ, UL, HK, CJJP, BVH), pp. 158–165.
CASE-2015-JeongMS #composition #functional #requirements- Product modularity to jointly address functional and ecological requirements in the early design stage (MGJ, JRM, HWS), pp. 33–38.
CASE-2015-KimCLJ #estimation #using- Design of pitch controller for wind turbines using time-delay estimation (JK, JC, JL, MJ), pp. 1131–1136.
CASE-2015-LuTZ #assessment #estimation #industrial #modelling- Model-based temperature estimation methods in design of industrial manipulator and their assessment (QL, GT, JZ), pp. 1242–1248.
CASE-2015-MinakaisMWLC - Design and instrumentation of an intelligent building testbed (MM, SM, JTW, LL, TC), pp. 1–6.
CASE-2015-ScottiPQC #composition- Modular and systematic design of supervisory control system integrating PLC, SCADA and task routing for a modular production system (WAFS, NBP, MHdQ, JERC), pp. 807–812.
CASE-2015-UrgilesAC #development #network #web- Lighting control actuator design and development for a ZigBee network with a Web server mounted on Raspberry Pi (MVU, PEA, DPCT), pp. 714–719.
CASE-2015-VuW #fuzzy #nondeterminism- Observer design for a discrete-time T-S fuzzy system with uncertainties (VPV, WJW), pp. 1262–1267.
CASE-2015-YuWZT - Controller design and optimal tuning of a wafer handling robot (XY, CW, YZ, MT), pp. 640–646.
DAC-2015-BeckertE #independence #realtime- Designing time partitions for real-time hypervisor with sufficient temporal independence (MB, RE), p. 6.
DAC-2015-BuiniPG #automation #cyber-physical #modelling #physics #variability- Including variability of physical models into the design automation of cyber-physical systems (HMB, SP, TG), p. 6.
DAC-2015-ChiangCLJ #power management #scalability- Scalable sequence-constrained retention register minimization in power gating design (TWC, KHC, YTL, JHRJ), p. 6.
DAC-2015-EwetzJK #configuration management- Construction of reconfigurable clock trees for MCMM designs (RE, SJ, CKK), p. 6.
DAC-2015-GrafRGTP #architecture #component #platform #robust- Robust design of E/E architecture component platforms (SG, SR, MG, JT, DP), p. 6.
DAC-2015-GuoWHWLC #latency #named #novel #reduction- FlexLevel: a novel NAND flash storage system design for LDPC latency reduction (JG, WW, JH, DW, HL, YC), p. 6.
DAC-2015-HanKL #evaluation #using- Evaluation of BEOL design rule impacts using an optimal ILP-based detailed router (KH, ABK, HL), p. 6.
DAC-2015-JangKGY0 - Bandwidth-efficient on-chip interconnect designs for GPGPUs (HJ, JK, PG, KHY, EJK), p. 6.
DAC-2015-JassiMS #delivery #grammarware #integration #named- GRIP: grammar-based IP integration and packaging for acceleration-rich SoC designs (MJ, DMG, US), p. 6.
DAC-2015-KashyapGS #reliability- Achieving power and reliability sign-off for automotive semiconductor designs (AK, SG, SS), p. 6.
DAC-2015-KleebergerRC #verification- Design & verification of automotive SoC firmware (VBK, SR, RC), p. 6.
DAC-2015-KoJKLS #guidelines- Guidelines to design parity protected write-back L1 data cache (YK, RJ, YK, KL, AS), p. 6.
DAC-2015-KonukMMRSTZ - Design for low test pattern counts (HK, EKM, NM, JR, DS, JT, JZ), p. 6.
DAC-2015-LiuMLLCLWJBWY #configuration management #named- RENO: a high-efficient reconfigurable neuromorphic computing accelerator design (XL, MM, BL, HL, YC, BL, YW, HJ, MB, QW, JY), p. 6.
DAC-2015-LiuWLCWBQ #challenge #security- Cloning your mind: security challenges in cognitive system designs and their solutions (BL, CW, HL, YC, QW, MB, QQ), p. 5.
DAC-2015-LiuYYSLLCLWJ - A spiking neuromorphic design with resistive crossbar (CL, BY, CY, LS, ZL, BL, YC, HL, QW, HJ), p. 6.
DAC-2015-LukasiewyczSS #embedded #performance #platform- Efficient design space exploration of embedded platforms (ML, FS, SS), p. 6.
DAC-2015-PapamichaelMH #algorithm #automation #named #performance #search-based #using- Nautilus: fast automated IP design space search using guided genetic algorithms (MKP, PM, JCH), p. 6.
DAC-2015-PengKPPJCL #3d #architecture #delivery #policy- Design, packaging, and architectural policy co-optimization for DC power integrity in 3D DRAM (YP, BWK, YSP, KIP, SJJ, JSC, SKL), p. 6.
DAC-2015-PolianF #architecture #automation #challenge #quantum #scalability- Design automation challenges for scalable quantum architectures (IP, AGF), p. 6.
DAC-2015-RakshitWLGM #power management #robust- Monolayer transition metal dichalcogenide and black phosphorus transistors for low power robust SRAM design (JR, RW, KTL, JG, KM), p. 6.
DAC-2015-RayYBB #correctness #security #validation- Correctness and security at odds: post-silicon validation of modern SoC designs (SR, JY, AB, SB), p. 6.
DAC-2015-RoseM #analysis #performance- Performance analysis of a memristive crossbar PUF design (GSR, CAM), p. 6.
DAC-2015-SumbulVZFP #in memory #synthesis- A synthesis methodology for application-specific logic-in-memory designs (HES, KV, QZ, FF, LP), p. 6.
DAC-2015-SztipanovitsBNK #cyber-physical #lessons learnt- Design tool chain for cyber-physical systems: lessons learned (JS, TB, SN, XDK, EKJ), p. 6.
DAC-2015-TatsuokaWOHZOLT #synthesis- Physically aware high level synthesis design flow (MT, RW, TO, TH, QZ, RO, XL, TT), p. 6.
DAC-2015-TodmanSL #configuration management #monitoring #runtime #verification- In-circuit temporal monitors for runtime verification of reconfigurable designs (TT, SS, WL), p. 6.
DAC-2015-TsaiYPLTCC #energy #in memory #memory management #using- Energy-efficient non-volatile TCAM search engine design using priority-decision in memory technology for DPI (HJT, KHY, YCP, CCL, YHT, MFC, TFC), p. 6.
DAC-2015-WachsI #challenge #hardware #integration #security- Design and integration challenges of building security hardware IP (MW, DI), p. 6.
DAC-2015-WangR #tool support- Design tools for oscillator-based computing systems (TW, JR), p. 6.
DAC-2015-YangCK - Virtual flash chips: rethinking the layer design of flash devices to improve data recoverability (MCY, YHC, TWK), p. 6.
DAC-2015-ZhangMMWSS #3d- A cross-layer design exploration of charge-recycled power-delivery in many-layer 3d-IC (RZ, KM, BHM, KW, KS, MRS), p. 6.
DAC-2015-ZhengLDGZS #security #verification- Design and verification for transportation system security (BZ, WL, PD, LG, QZ, NS), p. 6.
DAC-2015-ZiegenbeinH - Timing-aware control software design for automotive systems (DZ, AH), p. 6.
DATE-2015-ArumugamSAPUBPY #algorithm #co-evolution #energy #memory management #novel #performance- Novel inexact memory aware algorithm co-design for energy efficient computation: algorithmic principles (GPA, PS, JA, KVP, EU, AB, P, SY), pp. 752–757.
DATE-2015-BillointSRVBFRC #2d #3d #using- A comprehensive study of monolithic 3D cell on cell design using commercial 2D tool (OB, HS, IR, MV, PB, CFB, OR, GC, FD, AF, JM, OF, OT, JFC, ST, FC), pp. 1192–1196.
DATE-2015-BrennaBBL - A tool for the assisted design of charge redistribution SAR ADCs (SB, AB, AB, ALL), pp. 1265–1268.
DATE-2015-FernandoWNKC #agile #algorithm #synthesis #using- (AS)2: accelerator synthesis using algorithmic skeletons for rapid design space exploration (SF, MW, CN, AK, HC), pp. 305–308.
DATE-2015-GomezPBRBFG #energy #platform- Reducing energy consumption in microcontroller-based platforms with low design margin co-processors (AG, CP, AB, DR, LB, HF, JPdG), pp. 269–272.
DATE-2015-GoudVRR #robust #symmetry- Asymmetric underlapped FinFET based robust SRAM design at 7nm node (AAG, RV, AR, KR), pp. 659–664.
DATE-2015-HuriauxCS #runtime- Design flow and run-time management for compressed FPGA configurations (CH, AC, OS), pp. 1551–1554.
DATE-2015-JoostenS #architecture #automation #communication #modelling- Automatic extraction of micro-architectural models of communication fabrics from register transfer level designs (SJCJ, JS), pp. 1413–1418.
DATE-2015-KhanhSKA #dependence #synthesis- Exploiting loop-array dependencies to accelerate the design space exploration with high level synthesis (PNK, AKS, AK, KMMA), pp. 157–162.
DATE-2015-KunduBK #fault #testing- Fault diagnosis in designs with extreme low pin test data compressors (SK, PB, RK), pp. 1285–1288.
DATE-2015-LiFBLON - Thermal aware design method for VCSEL-based on-chip optical interconnect (HL, AF, SLB, XL, IO, GN), pp. 1120–1125.
DATE-2015-LiJHWCGLKW #optimisation #using- Variation-aware, reliability-emphasized design and optimization of RRAM using SPICE model (HL, ZJ, PH, YW, HYC, BG, XYL, JFK, HSPW), pp. 1425–1430.
DATE-2015-MamaghanianV #power management- Ultra-low-power ECG front-end design based on compressed sensing (HM, PV), pp. 671–676.
DATE-2015-MirkhaniMCA #estimation #fault #performance- Efficient soft error vulnerability estimation of complex designs (SM, SM, CYC, JA), pp. 103–108.
DATE-2015-NowosielskiGBVB #fault tolerance #named- FLINT: layout-oriented FPGA-based methodology for fault tolerant ASIC design (RN, LG, SB, GPV, HB), pp. 297–300.
DATE-2015-PajouhiFR #architecture #co-evolution #reliability- Device/circuit/architecture co-design of reliable STT-MRAM (ZP, XF, KR), pp. 1437–1442.
DATE-2015-PerriconeZSHN #3d #towards- Towards systematic design of 3D pNML layouts (RP, YZ, KMS, XSH, MTN), pp. 1539–1542.
DATE-2015-PhilippeCBP #algorithm #embedded- Exploration and design of embedded systems including neural algorithms (JMP, AC, OB, MP), pp. 986–991.
DATE-2015-ReichPEB #component #flexibility #proving- Silicon proof of the intelligent analog IP design flow for flexible automotive components (TR, HDBP, UE, RB), pp. 403–404.
DATE-2015-RustP #approximate #multi- Design method for multiplier-less two-variable numeric function approximation (JR, SP), pp. 948–953.
DATE-2015-ShonikerCHP #process #simulation #verification- Minimizing the number of process corner simulations during design verification (MS, BFC, JH, WP), pp. 289–292.
DATE-2015-StoppeWD #automation #locality- Automated feature localization for dynamically generated SystemC designs (JS, RW, RD), pp. 277–280.
DATE-2015-SunZLZZGSKRLZY #memory management- From device to system: cross-layer design exploration of racetrack memory (GS, CZ, HL, YZ, WZ, YG, YS, JOK, DR, YL, WZ, HY), pp. 1018–1023.
DATE-2015-TaatizadehN #automation #detection #embedded #validation- A methodology for automated design of embedded bit-flips detectors in post-silicon validation (PT, NN), pp. 73–78.
DATE-2015-VenkataramanKSE #heuristic #using- Designing inexact systems efficiently using elimination heuristics (SV, AK, JS, CCE), pp. 758–763.
DATE-2015-VijayakumarK #modelling #novel- A novel modeling attack resistant PUF design based on non-linear voltage transfer characteristics (AV, SK), pp. 653–658.
DATE-2015-XieKBWPC #energy #hybrid #optimisation- Efficiency-driven design time optimization of a hybrid energy storage system with networked charge transfer interconnect (QX, YK, DB, YW, MP, NC), pp. 1607–1610.
DATE-2015-YanF #energy #mobile #optimisation #platform- Energy-efficient cache design in emerging mobile platforms: the implications and optimizations (KY, XF), pp. 375–380.
DATE-2015-YazdanbakhshMTP #approximate #hardware #named- Axilog: language support for approximate hardware design (AY, DM, BT, JP, AN, SS, KR, NR, RJ, AR, HE, KB), pp. 812–817.
DATE-2015-ZhangYWLC #logic #power management- Giant spin hall effect (GSHE) logic design for low power application (YZ, BY, WW, HL, YC), pp. 1000–1005.
DATE-2015-ZhaoQ #probability #synthesis- A general design of stochastic circuit and its synthesis (ZZ, WQ), pp. 1467–1472.
HPCA-2015-PapadopoulouTSM #predict- Prediction-based superpage-friendly TLB designs (MMP, XT, AS, AM), pp. 210–222.
HPCA-2015-TiwariGRMRVOLDN #comprehension #fault #gpu #scalability- Understanding GPU errors on large-scale HPC systems and the implications for system design and operation (DT, SG, JHR, DM, PR, SSV, DAGdO, DL, ND, POAN, LC, ASB), pp. 331–342.
LCTES-2015-ProcterHGBA #hardware #implementation #semantics #verification- Semantics Driven Hardware Design, Implementation, and Verification with ReWire (AMP, WLH, IG, MB, GA), p. 10.
PDP-2015-AbadalMMACM #analysis #manycore- Multicast On-chip Traffic Analysis Targeting Manycore NoC Design (SA, AM, RM, EA, ACA, RM), pp. 370–378.
PDP-2015-CostantinoS #development #facebook #privacy- Design and Development of a Facebook Application to Raise Privacy Awareness (GC, DS), pp. 583–586.
PDP-2015-FedorchenkoKC #analysis #database #network #security- Design of Integrated Vulnerabilities Database for Computer Networks Security Analysis (AF, IVK, AC), pp. 559–566.
PDP-2015-KhatuaM #middleware- Design of a Cloud Service Middleware to Utilize Free Minutes of Public Cloud Resources (SK, NM), pp. 514–519.
PDP-2015-NavarroSSGR #locality #multi- Row Tables: Design Choices to Exploit Bank Locality in Multiprogram Workloads (PN, VS, JS, MEG, CGR), pp. 22–26.
CAV-2015-BozzanoCPJKPRT #analysis #safety- Formal Design and Safety Analysis of AIR6110 Wheel Brake System (MB, AC, AFP, DJ, GK, TP, RR, ST), pp. 518–535.
CAV-2015-VijayaraghavanC #composition #deduction #hardware #multi #verification- Modular Deductive Verification of Multiprocessor Hardware Designs (MV, AC, A, ND), pp. 109–127.
ICST-2015-HuuhtanenIL #algebra #algorithm #testing- Combining Algebraic and Domain Testing to Design Adequate Test Cases for Signal Processing Algorithms (TH, JI, CL), pp. 1–10.
ICTSS-2015-WeisslederWL #automation #bound #product line- Automated Test Design for Boundaries of Product Line Variants (SW, FW, HL), pp. 86–101.
CBSE-2014-Bliudze #component #tutorial- Rigorous component-based design in BIP: half-day tutorial (SB), pp. 187–188.
ECSA-2014-AnvaariZ #architecture #automation #development #framework- Semi-automated Design Guidance Enhancer (SADGE): A Framework for Architectural Guidance Development (MA, OZ), pp. 41–49.
ECSA-2014-BerardinelliMP #analysis #network #performance- fUML-Driven Design and Performance Analysis of Software Agents for Wireless Sensor Network (LB, ADM, SP), pp. 324–339.
ECSA-2014-GerdesLR #architecture #evolution #legacy- Combining Architectural Design Decisions and Legacy System Evolution (SG, SL, MR), pp. 50–57.
ECSA-2014-GurbuzTE #architecture #safety- Safety Perspective for Supporting Architectural Design of Safety-Critical Systems (HGG, BT, NPE), pp. 365–373.
ECSA-2014-NoiaMS - Ontology-Driven Pattern Selection and Matching in Software Design (TDN, MM, EDS), pp. 82–89.
ECSA-2014-OliveiraLFON #architecture #process #towards- Towards a Process to Design Architectures of Service-Oriented Robotic Systems (LBRdO, EL, KRF, FO, EYN), pp. 218–225.
QoSA-2014-FouquetNDBBPM #architecture #distributed #evolution #using- Designing and evolving distributed architecture using kevoree (FF, GN, ED, JB, OB, NP, BM), pp. 147–148.
WICSA-2014-BabazadehP #distributed #framework- The Stream Software Connector Design Space: Frameworks and Languages for Distributed Stream Processing (MB, CP), pp. 1–10.
WICSA-2014-NakagawaGMFO #architecture #evaluation #process #representation- Consolidating a Process for the Design, Representation, and Evaluation of Reference Architectures (EYN, MG, JCM, DF, FO), pp. 143–152.
JCDL-2014-HinzeAVTA #behaviour #library #physics #social- Social information behaviour in physical libraries: Implications for the design of digital libraries (AH, HA, NV, CT, SA), pp. 107–116.
JCDL-2014-KatsMKMMW #framework- Design of Europeana Cloud technical infrastructure (PK, MM, PK, MM, GM, MW), pp. 491–492.
SIGMOD-2014-LeFevreSHTPC #big data #data analysis #physics- Opportunistic physical design for big data analytics (JL, JS, HH, JT, NP, MJC), pp. 851–862.
SIGMOD-2014-ZhangTPH #multitenancy- Re-evaluating designs for multi-tenant OLTP workloads on SSD-basedI/O subsystems (NZ, JT, JMP, HH), pp. 1383–1394.
VLDB-2014-AlucOD #database #matter #rdf #why- Workload Matters: Why RDF Databases Need a New Design (GA, MTÖ, KD), pp. 837–840.
VLDB-2014-Arauz #database- CAP Limits in Telecom Subscriber Database Design (JA), pp. 1474–1483.
VLDB-2014-FloratouBPL #towards- Towards Building Wind Tunnels for Data Center Design (AF, FB, JMP, GL), pp. 781–784.
VLDB-2014-YuYWLC #big data #classification #detection #power management- Big Data Small Footprint: The Design of A Low-Power Classifier for Detecting Transportation Modes (MCY, TY, SCW, CJL, EYC), pp. 1429–1440.
VLDB-2014-ZhangYFW #implementation #interactive #realtime #scalability- Design and Implementation of a Real-Time Interactive Analytics System for Large Spatio-Temporal Data (SZ, YY, WF, MW), pp. 1754–1759.
CSEET-2014-ShankararamanD #challenge #delivery #education #re-engineering #using- Opportunities and challenges in using competencies during design and delivery of software engineering curriculum (VS, JD), pp. 179–182.
CSEET-2014-Steppe #analysis #dependence #education #graph #using- Teaching analysis of software designs using dependency graphs (KS), pp. 65–73.
EDM-2014-MartinVAMJ #data mining #education #mining #research- Microgenetic Designs for Educational Data Mining Research: Poster (TM, NFV, AA, JM, PJ), pp. 387–388.
EDM-2014-MorettiGM14a #data-driven #education #mining #web- Data-Driven Curriculum Design: Mining the Web to Make Better Teaching Decisions (AM, JPGB, KM), pp. 421–422.
EDM-2014-Segal #personalisation- Personalization and Incentive Design in E-Learning Systems (AS), pp. 455–457.
ITiCSE-2014-FerreiraM #algorithm #analysis #education #using- The magic of algorithm design and analysis: teaching algorithmic skills using magic card tricks (JFF, AM), pp. 75–80.
ITiCSE-2014-Hidalgo-CespedesRL #concept #game studies #learning #programming #video- Playing with metaphors: a methodology to design video games for learning abstract programming concepts (JHC, GMR, VLV), p. 348.
ITiCSE-2014-WartVP #learning #problem #social- Apps for social justice: motivating computer science learning with design and real-world problem solving (SVW, SV, TSP), pp. 123–128.
SIGITE-2014-KangHY - Design of an analytic centric MS degree in information sciences and technologies (JWK, EPH, QY), pp. 147–152.
SIGITE-2014-Kumar #security- Designing a graduate program in information security and analytics: masters program in information security and analytics (MISA) (SAK), pp. 141–146.
SIGITE-2014-ShiCH #social- The critical role of profiles in social e-learning design (LS, AIC, SH), pp. 71–76.
SIGITE-2014-WangBM #education #lessons learnt #network- Teaching a networking class for freshmen: course design and lessons learned (YW, TB, MM), pp. 9–14.
ICPC-2014-Cutrell #constraints- Innovating in india: designing for constraint, computing for inclusion (EC), p. 1.
ICPC-2014-ShahinLL #architecture #comprehension- Do architectural design decisions improve the understanding of software architecture? two controlled experiments (MS, PL, ZL), pp. 3–13.
ICPC-2014-StefikHMAYS #empirical #programming language #what- What is the Foundation of Evidence of Human Factors Decisions in Language Design? An Empirical Study on Programming Language Workshops (AS, SH, MM, AAA, SKY, SS), pp. 223–231.
ICPC-2014-ThungLOC #classification #diagrams #metric #network #using- Condensing class diagrams by analyzing design and network metrics using optimistic classification (FT, DL, MHO, MRVC), pp. 110–121.
ICSME-2014-ParizyTK #fault #predict- Software Defect Prediction for LSI Designs (MP, KT, YK), pp. 565–568.
ICSME-2014-WangG #recommendation #refactoring #using- Recommending Clones for Refactoring Using Design, Context, and History (WW, MWG), pp. 331–340.
MSR-2014-BrunetMTFG #developer #question- Do developers discuss design? (JB, GCM, RT, JCAdF, DSG), pp. 340–343.
ICALP-v2-2014-AvinBLP #axiom #distributed #network- Distributed Computing on Core-Periphery Networks: Axiom-Based Design (CA, MB, ZL, DP), pp. 399–410.
FLOPS-2014-Kiselyov #implementation- The Design and Implementation of BER MetaOCaml — System Description (OK), pp. 86–102.
ICFP-2014-Ramsey #education #on the- On teaching *how to design programs*: observations from a newcomer (NR), pp. 153–166.
AIIDE-2014-Abou-ZleikhaS #authoring #matrix #named #using- PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization (MAZ, NS).
CHI-PLAY-2014-CarterNG #game studies #multi- Screen ecologies, multi-gaming and designing for different registers of engagement (MC, BN, MRG), pp. 37–46.
CHI-PLAY-2014-Chiapello #game studies #process- A model of game design activity: new perspectives on creativity and innovation (LC), pp. 287–290.
CHI-PLAY-2014-DiTommasoT #behaviour #game studies #gamification- Beyond gamification: designing behavior change games (DD, CT), p. 475.
CHI-PLAY-2014-DoderoGMT #co-evolution #towards- Towards tangible gamified co-design at school: two studies in primary schools (GD, RG, AM, ST), pp. 77–86.
CHI-PLAY-2014-DoorenSGHV #case study #evaluation #game studies #persuasion- PLEX as input and evaluation tool in persuasive game design: pilot study (MMMvD, RS, RHMG, VMH, VTV), pp. 449–450.
CHI-PLAY-2014-HallWJ #game studies- Instructional objectives to core-gameplay: a serious game design technique (JVH, PAW, DMJ0), pp. 121–130.
CHI-PLAY-2014-JonesDMST #experience #game studies #interface #pervasive- Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements (BJ, KRD, SAM, ES, AT0), pp. 425–426.
CHI-PLAY-2014-KhaledAMV #game studies- Participatory design for serious game design: truth and lies (RK, VVA, MVM, AV), pp. 457–460.
CHI-PLAY-2014-Melonio #co-evolution #learning- Gamified co-design with cooperative learning at school (AM), pp. 295–298.
CHI-PLAY-2014-RichardsTG #gamification #motivation- Beyond designing for motivation: the importance of context in gamification (CR, CWT, TCNG), pp. 217–226.
CHI-PLAY-2014-SedigH #interactive- Interaction design and cognitive gameplay: role of activation time (KS, RH), pp. 247–256.
CHI-PLAY-2014-SunMGMC #game studies #sentiment- Playing with emotions: sentiment design for public space (ES, MM, GG, MEM, DMC), pp. 439–440.
CHI-PLAY-2014-TongZE #game studies #guidelines- Design guidelines for audio-based game features (TT, DZ, SE), pp. 443–444.
CHI-PLAY-2014-ToupsDB #formal method #game studies #interface- A theory of game mechanic signaling for interface design (ZOT, ID, EMB), pp. 445–446.
CHI-PLAY-2014-WatsonVHM - Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia (DW, DV, MSH, RLM), pp. 451–452.
CIG-2014-LiapisYT #modelling #sketching- Designer modeling for Sentient Sketchbook (AL, GNY, JT), pp. 1–8.
CIG-2014-WatsonBV #automation #game studies- Automated design for playability in computer game agents (SW, WB, AV), pp. 1–8.
DiGRA-2014-AltizerZ #education #industrial- Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
DiGRA-2014-OlssonBD #comprehension #concept #game studies- The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
FDG-2014-BackW #experience #game studies #pervasive- Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
FDG-2014-BakkesW #challenge #game studies #personalisation- Design criteria for challenge balancing of personalised game spaces (SB, SW).
FDG-2014-Grace14c #game studies- Equal opportunity affection games, critical design in Stolen Kisses (LDG).
FDG-2014-LochrieGGC #game studies #social- Mobilising Monopoly: Game design, place and social values (ML, AG, AG, PC).
FDG-2014-LogasWMVSSMCOSL #game studies #verification- Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
FDG-2014-RankinTIH #game studies #student- From consumers to producers: African American middle school students as game designers (YAR, JOT, II, SMH).
FDG-2014-RoweLML #education #game studies #learning- Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
FDG-2014-RuggieroMDB #development #game studies- Alphabet Soup: Design and development of a short form game (DR, SM, CD, JB).
FDG-2014-Rusch #experience #game studies #health #what- Games about mental health - Designing the experience of “What it's Like” (DCR).
FDG-2014-SchutterA #game studies #using- Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (BDS, VVA).
FDG-2014-SiuZR #collaboration #contest #evaluation #game studies- Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
VS-Games-2014-MantylaLKLS - Designing Reality Guides (TM, IL, HK, ML, JS), pp. 1–8.
VS-Games-2014-MayrHP #constraints #game studies- The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy (SM, WH, PP), pp. 1–6.
CHI-2014-0002FEMRBMSO #community- Utilising insight journalism for community technology design (NT, DMF, PE, JM, JR, ABR, JM, MS, PO), pp. 2995–3004.
CHI-2014-Al-AkkadRBRZ #ad hoc #evaluation #lightweight #smarttech- Help beacons: design and evaluation of an ad-hoc lightweight s.o.s. system for smartphones (AAA, LR, AB, DWR, AZ), pp. 1485–1494.
CHI-2014-ArreolaMFCCW - From checking on to checking in: designing for low socio-economic status older adults (IA, ZM, MF, KC, KEC, GEW), pp. 1933–1936.
CHI-2014-AtachiantsGJD #parallel #performance #tool support- Design considerations for parallel performance tools (RA, DG, KJ, GD), pp. 2501–2510.
CHI-2014-BardzellBS - Reading critical designs: supporting reasoned interpretations of critical design (JB, SB, ES), pp. 1951–1960.
CHI-2014-BardzellBZP - The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood (JB, SB, GZ, TP), pp. 3943–3952.
CHI-2014-BentonVKJG #framework #process- Diversity for design: a framework for involving neurodiverse children in the technology design process (LB, AV, RK, HJ, DG), pp. 3747–3756.
CHI-2014-Blythe #research- Research through design fiction: narrative in real and imaginary abstracts (MB), pp. 703–712.
CHI-2014-BohmerLGBK #smarttech- Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users (MB, CL, SG, DPB, AK), pp. 3045–3054.
CHI-2014-BonsignoreMNHKD #authentication #game studies #interactive- Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHI-2014-BreretonRSH #research- Beyond ethnography: engagement and reciprocity as foundations for design research out here (MB, PR, RS, ALH), pp. 1183–1186.
CHI-2014-BrownAG #health #self #women- Reflection through design: immigrant women’s self-reflection on managing health and wellness (DB, VA, REG), pp. 1605–1614.
CHI-2014-BroySAS #3d #guidelines #interface #prototype #tool support- FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays (NB, SS, FA, AS), pp. 2037–2046.
CHI-2014-CarringtonHK #mobile #smarttech- Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users (PC, AH, SKK), pp. 3103–3112.
CHI-2014-DachteraRW #industrial #research- Research on research: design research at the margins: academia, industry and end-users (JD, DWR, VW), pp. 713–722.
CHI-2014-DiSalvoLLJK #how #human-computer #matter- Making public things: how HCI design can express matters of concern (CFD, JL, TL, TJ, TK), pp. 2397–2406.
CHI-2014-EveleighJBBC - Designing for dabblers and deterring drop-outs in citizen science (AE, CJ, AB, PB, ALC), pp. 2985–2994.
CHI-2014-FeinbergCB #database #interactive #using- Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHI-2014-FitchettCG #evaluation- Finder highlights: field evaluation and design of an augmented file browser (SF, AC, CG), pp. 3685–3694.
CHI-2014-ForteAPW #information management- Designing information savvy societies: an introduction to assessability (AF, NA, THP, HWF), pp. 2471–2480.
CHI-2014-FortinNH #community #interactive- Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHI-2014-GohCTTS #collaboration #framework #game studies #interactive- The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHI-2014-Gray #evolution #user interface- Evolution of design competence in UX practice (CMG), pp. 1645–1654.
CHI-2014-GrimpeHJ #human-computer #policy #towards- Towards a closer dialogue between policy and practice: responsible design in HCI (BG, MH, MJ), pp. 2965–2974.
CHI-2014-HaddadMJ #interface #nondeterminism #towards- Interface design for older adults with varying cultural attitudes toward uncertainty (SH, JM, CJ), pp. 1913–1922.
CHI-2014-HalfakerGT #named #performance- Snuggle: designing for efficient socialization and ideological critique (AH, RSG, LGT), pp. 311–320.
CHI-2014-HarpsteadMAM #education #game studies #using- Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
CHI-2014-KusunokiSWMZTB #ad hoc #multi- Balancing design tensions: iterative display design to support ad hoc and multidisciplinary medical teamwork (DSK, AS, NW, IM, ZZ, GT, RSB), pp. 3777–3786.
CHI-2014-LeeSS #analysis #bound #research- Stay on the boundary: artifact analysis exploring researcher and user framing of robot design (HRL, SS, ES), pp. 1471–1474.
CHI-2014-ManganoLPH #interactive- Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHI-2014-MarananASPSB #modelling #using- Designing for movement: evaluating computational models using LMA effort qualities (DSM, SFA, TS, PP, PS, LB), pp. 991–1000.
CHI-2014-MatthewsGD - Taking part: role-play in the design of therapeutic systems (MM, GG, GD), pp. 643–652.
CHI-2014-MaurielloGF #evaluation #smarttech #social- Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running (MLM, MG, JF), pp. 2833–2842.
CHI-2014-MuellerGVE #game studies #process- Supporting the creative game design process with exertion cards (FM, MRG, FV, DE), pp. 2211–2220.
CHI-2014-ObristCSPVS #case study #experience #framework- Temporal, affective, and embodied characteristics of taste experiences: a framework for design (MO, RC, SS, BPF, CV, CS), pp. 2853–2862.
CHI-2014-OdomSBKRSFZ #case study- Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (WO, AS, RB, DSK, TR, MS, JF, JZ), pp. 1961–1970.
CHI-2014-PilliasRL #game studies #lessons learnt #video- Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
CHI-2014-QiB #sketching- Sketching in circuits: designing and building electronics on paper (JQ, LB), pp. 1713–1722.
CHI-2014-RobinsonMLGH #interface- Canine-centered interface design: supporting the work of diabetes alert dogs (CLR, CM, JvdL, CG, RH), pp. 3757–3766.
CHI-2014-RoudautRHS #assembly #named- Changibles: analyzing and designing shape changing constructive assembly (AR, RR, TH, SS), pp. 2593–2596.
CHI-2014-SampathRI #crowdsourcing #performance #platform- Cognitively inspired task design to improve user performance on crowdsourcing platforms (HAS, RR, BI), pp. 3665–3674.
CHI-2014-SasWDFZ #generative #research- Generating implications for design through design research (CS, SW, SD, JF, JZ), pp. 1971–1980.
CHI-2014-SchildLM #3d #behaviour #game studies #using #video- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHI-2014-SecklerHBOT #empirical #evaluation #guidelines #web- Designing usable web forms: empirical evaluation of web form improvement guidelines (MS, SH, JABA, KO, ANT), pp. 1275–1284.
CHI-2014-SeokWL #experience #user interface- Non-finito products: a new design space of user creativity for personal user experience (JS, JbW, YKL), pp. 693–702.
CHI-2014-ShelleyLMDSS #data analysis #student- Information-building applications: designing for data exploration and analysis by elementary school students (TS, LL, TM, CD, BLS, AS), pp. 2123–2132.
CHI-2014-SimbelisLHSL #interactive #named- Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHI-2014-SinghKJFTKBW #people #physics #process- Motivating people with chronic pain to do physical activity: opportunities for technology design (AS, AK, JJ, AF, ATJ, NK, NBB, ACdCW), pp. 2803–2812.
CHI-2014-StawarzCB #effectiveness #exclamation- Don’t forget your pill!: designing effective medication reminder apps that support users’ daily routines (KS, ALC, AB), pp. 2269–2278.
CHI-2014-SuhPHK #evaluation #twitter #using- @BabySteps: design and evaluation of a system for using twitter for tracking children’s developmental milestones (HS, JRP, AH, JAK), pp. 2279–2288.
CHI-2014-SwaminathanSJDOF #physics #visualisation- Supporting the design and fabrication of physical visualizations (SS, CS, YJ, PD, LO, JDF), pp. 3845–3854.
CHI-2014-ThreattMGWBH #evaluation #process- An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff (AT, JM, KEG, IDW, JOB, SH), pp. 673–682.
CHI-2014-ValdesEGTSMUK #gesture #interactive- Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHI-2014-VigoJS #authoring #ontology #tool support- Design insights for the next wave ontology authoring tools (MV, CJ, RS), pp. 1555–1558.
CHI-2014-VinesDDWO #experience- Experience design theatre: exploring the role of live theatre in scaffolding design dialogues (JV, TDC, PD, PCW, PO), pp. 683–692.
CHI-2014-YangNF #challenge- Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
CHI-2014-ZaczynskiW #game studies #guidelines #interactive- Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CSCW-2014-CobbMPBCDS #collaboration #comprehension #distributed #volunteer- Designing for the deluge: understanding & supporting the distributed, collaborative work of crisis volunteers (CC, TM, AP, AB, JC, BD, KS), pp. 888–899.
CSCW-2014-CrabtreeC #challenge #enterprise- Making it “pay a bit better”: design challenges for micro rural enterprise (AC, AC), pp. 687–696.
CSCW-2014-Flanagan #difference- Making a difference in and through playful design (MF), pp. 1–2.
CSCW-2014-JacksonGP #policy #social- The policy knot: re-integrating policy, practice and design in cscw studies of social computing (SJJ, TG, SP), pp. 588–602.
CSCW-2014-KnowlesHBDHRW - Trustworthy by design (BK, MH, LB, ND, JH, MR, JW), pp. 1060–1071.
CSCW-2014-MarlowD #development #network #social- From rookie to all-star: professional development in a graphic design social networking site (JM, LD), pp. 922–933.
CSCW-2014-OleksikMJ #collaboration- Study of electronic lab notebook design and practices that emerged in a collaborative scientific environment (GO, NMF, RJ), pp. 120–133.
CSCW-2014-ProcykN #evaluation #game studies #named- GEMS: the design and evaluation of a location-based storytelling game (JP, CN), pp. 1156–1166.
CSCW-2014-RatanH #game studies- Playing well with virtual classmates: relating avatar design to group satisfaction (RR, BSH), pp. 564–573.
CSCW-2014-RosnerA - Designing for repair?: infrastructures and materialities of breakdown (DKR, MGA), pp. 319–331.
CSCW-2014-XuHB #feedback #generative #named #using #visual notation- Voyant: generating structured feedback on visual designs using a crowd of non-experts (AX, SWH, BPB), pp. 1433–1444.
DHM-2014-AndreoniCABMNPBPRP #monitoring- Design and Ergonomics of Monitoring System for Elderly (GA, FC, AA, GB, SM, PN, AP, RB, RP, MR, PP), pp. 499–507.
DHM-2014-GuarneriA - Active Prevention by Motivating and Engaging Teenagers in Adopting Healthier Lifestyles: — PEGASO Strategy in Designing Future Healthcare Pillars (RG, GA), pp. 351–360.
DHM-2014-MarlerBVJRD - A Digital Human Model for Performance-Based Design (TM, SB, UV, RJ, VR, BD), pp. 136–147.
DHM-2014-YangZYHZL - Based on Upper Extremity Comfort ROM of Ergonomic Methods for Household Products Design (FY, QXZ, AY, HH, XZ, ZQL), pp. 167–173.
DHM-2014-YouZLW #collaboration- Service-Oriented Emergency Management Collaboration System Design (FY, RPZ, PTL, JMW), pp. 649–660.
DUXU-DI-2014-Al-KhalifaG - Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites’ Attributes (HSAK, RAG), pp. 15–27.
DUXU-DI-2014-BrandseT14a #categorisation #challenge #game studies #video- Challenge Design and Categorization in Video Game Design (MB, KT), pp. 669–677.
DUXU-DI-2014-CastroRG #approach- Information Design — Qualitative Approach for Corporative App in iPad (JAGFdC, MVR, JYLG), pp. 203–212.
DUXU-DI-2014-ChammasQM #analysis #interactive- An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
DUXU-DI-2014-ChoiCSLY #case study #crowdsourcing- A Study about Designing Reward for Gamified Crowdsourcing System (JC, HC, WS, JL, JY), pp. 678–687.
DUXU-DI-2014-Davis #image #interactive #query #retrieval- Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
DUXU-DI-2014-Fadel #web- Experience-Centered Web Design Model (LMF), pp. 92–103.
DUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #game studies #named #video- Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
DUXU-DI-2014-Khan0R #video- Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing (MSLK, HL, SuR), pp. 574–585.
DUXU-DI-2014-MullingLC #android #gesture #interactive #interface- Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
DUXU-DI-2014-MushtahaT #concept #locality- The Cultural Conceptual Model for Simplifying the Design of Localized Websites (AM, ODT), pp. 158–169.
DUXU-DI-2014-PaulaMA #experience #mobile #quality #usability #user interface- Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability (DFOdP, BHXMM, CCA), pp. 313–322.
DUXU-DI-2014-RugenhagenH #development #game studies #research- Game Design Techniques in User Research Methods — A New Way to Reach the High Score in Development Teams (ER, TH), pp. 754–762.
DUXU-DI-2014-Schranz #artificial reality #hybrid #physics- Augmented Reality in Design — Thinking about Hybrid Forms of Virtual and Physical Space in Design (CS), pp. 624–635.
DUXU-DI-2014-ShinKKJS #game studies #interactive #process- A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
DUXU-DI-2014-Souto #experience #interactive #learning #user interface #visualisation- Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
DUXU-DI-2014-SpiliotopoulosDK14a #authoring #interface #modelling #policy #prototype- Need Driven Prototype Design for a Policy Modeling Authoring Interface (DS, AD, DK), pp. 481–487.
DUXU-DI-2014-StickelPM - Cutting Edge Design or a Beginner’s Mistake? — A Semiotic Inspection of iOS7 Icon Design Changes (CS, HMP, JTM), pp. 358–369.
DUXU-DI-2014-VasconcelosBRSFKC #information management- Designing Information for Mediated Reality Systems (LAV, FB, BR, AS, DF, JK, UC), pp. 647–658.
DUXU-DI-2014-Wanner #empirical #game studies #simulation- Serious Economic Games: Designing a Simulation Game for an Economic Experiment (DW), pp. 782–793.
DUXU-DI-2014-WojdziakG #3d #approach #interface #modelling- Beyond Perspective — A Model-Based Approach for Camera-Based 3D-Interface Design (JW, RG), pp. 488–498.
DUXU-DI-2014-WuLW #interactive #interface- Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
DUXU-DP-2014-Al-RubaianAAAAAAAAAAAAA #development #game studies- The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training Systems (AAR, LA, RA, WA, HA, NA, HAN, AA, SA, RA, AAS, DAO, GA, AAW), pp. 105–112.
DUXU-DP-2014-AlTaboli #interface #visual notation- Further Investigation of the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design (AA), pp. 199–207.
DUXU-DP-2014-AncientG #interface #people- Considering People Living with Dementia When Designing Interfaces (CA, AG), pp. 113–123.
DUXU-DP-2014-DiasPdS #communication #interface #multimodal #named #people- TAC-ACCESS — Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of Usage (CdOD, LMP, CdCL, EGS), pp. 141–151.
DUXU-DP-2014-GomezH #case study #experience #roadmap #smarttech- Beyond Wearables: Experiences and Trends in Design of Portable Medical Devices (RG, AH), pp. 261–272.
DUXU-DP-2014-IpCLS #framework #smarttech- The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for Design (EI, WWYC, SL, TS), pp. 285–296.
DUXU-DP-2014-ItoHN #interface #social #using- Throwing a Smile: Using Smile Icons to Design Social Interfaces (KI, SH, SN), pp. 297–307.
DUXU-DP-2014-KarapantelakisG #deployment #effectiveness #evaluation #scalability #social- Design, Deployment and Evaluation of a Social Tool for Developing Effective Working Relationships in Large Organizations (AK, YG), pp. 49–60.
DUXU-DP-2014-KramerN - Designing with the User in Mind a Cognitive Category Based Design Methodology (JK, SN), pp. 152–163.
DUXU-DP-2014-MukherjeeWHCR #tool support- Designing Financial Literacy and Saving Tools for the Unbanked and under-banked in Brazil (AM, CW, SH, FC, WR), pp. 71–80.
DUXU-DP-2014-NascimentoLPR #interface #usability- Emotion, Affectivity and Usability in Interface Design (RN, CDL, ALSdP, JGSR), pp. 339–346.
DUXU-DP-2014-SauckenMKL #exclamation- Motive-Oriented Design — Helping Automobile Engineers to Take the User’s Perspective! (CvS, IM, SK, UL), pp. 370–377.
DUXU-DP-2014-ShafiqCIFAAI #effectiveness #interactive #personalisation #visual notation- Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona (MS, JGC, MI, MF, MA, IA, AI), pp. 446–457.
DUXU-DP-2014-YantacOC #case study #education #interactive- A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
DUXU-ELAS-2014-CravenLM #multi #research- Developing mHealth Apps with Researchers: Multi-Stakeholder Design Considerations (MPC, ARL, JLM), pp. 15–24.
DUXU-ELAS-2014-FordPLNCM #feedback- User-Centred Design of an Audio Feedback System for Power Demand Management (RF, JP, YCL, KN, WC, MM), pp. 530–541.
DUXU-ELAS-2014-GoodS #health #interface #people #web- Accessing Web Based Health Care and Resources for Mental Health: Interface Design Considerations for People Experiencing Mental Illness (AG, AS), pp. 25–33.
DUXU-ELAS-2014-HungS #case study #visual notation- Visual Design in Healthcare for Low-Literate Users — A Case Study of Healthcare Leaflets for New Immigrants in Taiwan (YLH, CS), pp. 44–55.
DUXU-ELAS-2014-IftikharMIBEK #community #health- Design for Rural Community Regarding Health (SI, UM, AI, TAB, HE, MFK), pp. 423–431.
DUXU-ELAS-2014-KamiyaKASNMF #using- Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model (KK, AK, JA, KS, HN, YM, SF), pp. 281–292.
DUXU-ELAS-2014-KuruK #difference #gender #health- Exploring Possibilities of Designing Virtual Personal Health Coach in Relation to Gender Differences (HK, AK), pp. 63–71.
DUXU-ELAS-2014-Lai #interactive #usability- Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China (FHSL), pp. 305–316.
DUXU-ELAS-2014-MarcusDW - User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles (AM, JD, LW), pp. 583–593.
DUXU-ELAS-2014-PetkovB #platform- Hardwired Critical Action Panels for Emergency Preparedness: — Design Principles and CAP Design for Offshore Petroleum Platforms (BP, AOB), pp. 326–337.
DUXU-ELAS-2014-Portugal - Design, User-Experience and Teaching-Learning (CP), pp. 230–241.
DUXU-ELAS-2014-RettieBH #energy #feedback- Energy Consumption Feedback: Engagement by Design (RR, KB, TH), pp. 594–604.
DUXU-ELAS-2014-Savage-KnepshieldTPDQM #experience #user interface- Designing the User Experience for C4ISR Systems in the U.S. Army (PASK, JT, CP, JD, DQ, DM), pp. 338–346.
DUXU-ELAS-2014-SheikhDS #guidelines #knowledge base #towards #usability #women- Usability Guidelines for Designing Knowledge Base in Rural Areas — Towards Women Empowerment (JAS, HSD, FJS), pp. 462–469.
DUXU-ELAS-2014-ThalenV #case study- Virtual Personas: A Case Study on Truck Cabin Design (JPT, MCvdV), pp. 357–368.
DUXU-ELAS-2014-WinklerP #named #smarttech #towards #transitive- ReFlexLab: Designing Transitive Wearable Technologies towards Poetic Aesthetics (CW, SP), pp. 731–738.
DUXU-ELAS-2014-WinklerP14a #named #smarttech #towards #transitive- Erratum: ReFlexLab: Designing Transitive Wearable Technologies towards Poetic Aesthetics (CW, SP).
DUXU-ELAS-2014-WoldmariamGAG #mobile- Mobile Money System Design for Illiterate Users in Rural Ethiopia (MFW, GG, SA, TMG), pp. 482–491.
DUXU-ELAS-2014-YunALZLSMZW #energy #evaluation- The Design and Evaluation of Intelligent Energy Dashboard for Sustainability in the Workplace (RY, AA, BL, CZ, VL, PS, YM, JZ, NW), pp. 605–615.
DUXU-TMT-2014-Bastos #how #realtime- Designing Real-Time: On How Events Affect Audiovisual Narrative (MB), pp. 509–518.
DUXU-TMT-2014-BergerHE #interactive #prototype #towards- Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
DUXU-TMT-2014-ChangHL #experience- Cultural Creativity in Experience Design Model (SHC, CHH, RL), pp. 622–630.
DUXU-TMT-2014-CorreiaSCBS #risk management #safety- Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety (WC, SXdS, FC, MLNB, MMS), pp. 437–444.
DUXU-TMT-2014-FaroughiM #idea #on the- On the Idea of Design: Analyzing the Ideal Form of Cars (AF, SM), pp. 64–73.
DUXU-TMT-2014-Greiner-PetterM - Reframing Design under Technical Conditions (MGP, CM), pp. 96–103.
DUXU-TMT-2014-HeidtBR #human-computer- Deconstructivist Design within HCI (MH, AB, PR), pp. 115–122.
DUXU-TMT-2014-HeimgartnerS #agile #human-computer #using- Using Agile Methods in Intercultural HCI Design Projects (RH, AS), pp. 123–129.
DUXU-TMT-2014-IioIM #database #user interface- The Database on Near-Future Technologies for User Interface Design from SciFi Movies (JI, SI, HM), pp. 572–579.
DUXU-TMT-2014-KeckLG #process #user interface- Revisiting Graspable User Interfaces — A Design Process for Developing User Interface Metaphors (MK, EL, RG), pp. 130–141.
DUXU-TMT-2014-LaamanenSH #process- Tracing Design Work through Contextual Activity Sampling (TKL, PSH, KH), pp. 142–152.
DUXU-TMT-2014-LeeL #3d #generative #research- Experimental Research in Applying Generative Design and 3D Printers in User Participating Design (LCJL, MHL), pp. 296–307.
DUXU-TMT-2014-MedeirosCCR #challenge #interface- Challenges in Designing New Interfaces for Musical Expression (RM, FC, GC, GR), pp. 643–652.
DUXU-TMT-2014-MichailidouSKL #experience #tool support #user interface- A User Experience Design Toolkit (IM, CvS, SK, UL), pp. 163–172.
DUXU-TMT-2014-Schall #effectiveness #eye tracking #navigation- Eye Tracking Insights into Effective Navigation Design (AS), pp. 363–370.
DUXU-TMT-2014-SchmuntzschF #how #smarttech- How Two become One — Creating Synergy Effects by Applying the Joint Interview Method to Design Wearable Technology (US, LHF), pp. 173–184.
DUXU-TMT-2014-VergheseSG #online- Online Psychometric Design (OnPsyD) Tool (SV, PvS, SG), pp. 393–401.
DUXU-TMT-2014-ZellerGD - basil.js — Bridging Mouse and Code Based Design Strategies (LZ, BG, TD), pp. 686–696.
HCI-AIMT-2014-AlghowinemAAAGW #elicitation #framework- Design of an Emotion Elicitation Framework for Arabic Speakers (SA, SA, MA, AAW, RG, MW), pp. 717–728.
HCI-AIMT-2014-AlkhashramiAA #interface #learning- Human Factors in the Design of Arabic-Language Interfaces in Assistive Technologies for Learning Difficulties (SA, HA, AAW), pp. 362–369.
HCI-AIMT-2014-AlmeidaST #development #interactive #speech- Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
HCI-AIMT-2014-AlrajhiHAA - Human Factors in the Design of BCI-Controlled Wheelchairs (WA, MH, AAW, AA), pp. 513–522.
HCI-AIMT-2014-BomsdorfB #3d #interactive #prototype- Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCI-AIMT-2014-CarvalhoP14a #interface- Interface Design and Dynamic Audio (LRC, ATCP), pp. 523–531.
HCI-AIMT-2014-IscenGM #image #interactive- Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCI-AIMT-2014-SterkenburgJP - Auditory Emoticons: Iterative Design and Acoustic Characteristics of Emotional Auditory Icons and Earcons (JS, MJ, CP), pp. 633–640.
HCI-AS-2014-ArakelyanL - Situating a Design Space for Sustainable Software Appropriation (AA, DRL), pp. 665–673.
HCI-AS-2014-Fragoso #interface- Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers (SF), pp. 593–603.
HCI-AS-2014-GheitasyANR #case study #collaboration #online #social- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital (AG, JLAN, BAN, DR), pp. 683–692.
HCI-AS-2014-HimmelZWZ #challenge #energy- The Youth of Today Designing the Smart City of Tomorrow — Challenges to Future Mobility, Energy, and City Climate (SH, BSZ, WW, MZ), pp. 389–400.
HCI-AS-2014-HooeyABF #analysis #fault- Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems (BLH, MA, RB, DCF), pp. 401–412.
HCI-AS-2014-JanssonSBAT #automation- Authority and Level of Automation — Lessons to Be Learned in Design of In-vehicle Assistance Systems (AJ, PS, IB, AA, ST), pp. 413–424.
HCI-AS-2014-KwiatkowskaSL - Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap (JK, AS, DL), pp. 721–730.
HCI-AS-2014-NoorHAS #interactive #performance- Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
HCI-AS-2014-SchinkingerT - Design Implications to Systems Supporting Informal Caregivers’ Daily Life (SS, HT), pp. 341–350.
HCI-AS-2014-TsengT #complexity #correlation #online #trust #visual notation- The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design (KTT, YCT), pp. 90–99.
HCI-TMT-2014-BatistaUF #adaptation #guidelines #interface #process #web- A Model and Guidelines for the Interface Design Process for Adaptive Web Applications (IDPAWA) (CRB, VRU, AMdVF), pp. 387–398.
HCI-TMT-2014-BendinelliP #user interface- Design Criteria for Public Display User Interfaces (AB, FP), pp. 623–630.
HCI-TMT-2014-BrownTBKLMCEGA #using- Using Cultural Probes to Inform the Design of Assistive Technologies (MAB, AT, SB, TK, GL, JLM, TC, ME, SG, UA), pp. 35–46.
HCI-TMT-2014-BuchholzF #modelling #smarttech- Combining Design of Models for Smart Environments with Pattern-Based Extraction (GB, PF), pp. 285–294.
HCI-TMT-2014-HenschenLSZL #documentation #mvc #user interface #using- Intelligent Document User Interface Design Using MVC and UIML (LJH, NL, YS, YZ, JCL), pp. 423–432.
HCI-TMT-2014-MotylF #comparison #generative #idea- Comparison of Creativity Enhancement and Idea Generation Methods in Engineering Design Training (BM, SF), pp. 242–250.
HCI-TMT-2014-OlssonE - Methodological Capabilities for Emergent Design (CMO, JE), pp. 110–121.
HCI-TMT-2014-PereiraB #comprehension #concept- Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Design (RP, MCCB), pp. 122–133.
HCI-TMT-2014-PhotiadisZ #3d #experience #user interface #visualisation- The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
HCI-TMT-2014-RaneburgerPKAS #automation #generative #incremental #interactive #process #user interface- An Iterative and Incremental Process for Interaction Design through Automated GUI Generation (DR, RP, HK, AA, VS), pp. 373–384.
HCI-TMT-2014-TombergL #case study #education #modelling- Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University (VT, ML), pp. 259–269.
HCI-TMT-2014-Zuanon #interactive #named #process- Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design (RZ), pp. 167–174.
HIMI-AS-2014-KinoeN #quality #visual notation- Qualitative Study for the Design of Assistive Technologies for Improving Quality of Life of Visually Impaired (YK, AN), pp. 602–613.
HIMI-AS-2014-KoyamaYN #development #evaluation #problem #research- Research on User Involvement in Automobile Design Development — Focusing on the Problems of Design Evaluation (NK, MY, MN), pp. 184–192.
HIMI-AS-2014-LinLLL #case study #functional #interface #navigation- A Study on the Interface Design of a Functional Menu and Icons for In-Vehicle Navigation Systems (MCL, YHL, CCL, JYL), pp. 261–272.
HIMI-AS-2014-UeiFKNKS #education #evaluation #learning- Learning Effect Evaluation of an Educational Tool for Product-Service System Design Based on Learner Viewpoints (KU, TF, AK, YN, KK, YS), pp. 643–652.
HIMI-DE-2014-Hsieh14a - The Influence of the Designer’s Expertise on Emotional Responses (HYH), pp. 572–582.
HIMI-DE-2014-HuangL #generative- Generative Product Design Inspired by Natural Information (YH, JYL), pp. 583–593.
HIMI-DE-2014-JingLCYH #case study #framework #parametricity #representation- Design Knowledge Framework Based on Parametric Representation — A Case Study of Cockpit Form Style Design (JJ, QL, WC, YY, TH), pp. 332–341.
HIMI-DE-2014-LinKT #analysis #collaboration #learning- A Learning Method for Product Analysis in Product Design — Learning Method of Product Analysis Utilizing Collaborative Learning and a List of Analysis Items (HL, HK, TT), pp. 503–513.
HIMI-DE-2014-Miki #evaluation #experience #framework #user interface- User Experience Evaluation Framework for Human-Centered Design (HM), pp. 602–612.
HIMI-DE-2014-SutoPK #collaboration #data type #multi- A Collaboration Support Tool for Multi-cultural Design Team Based on Extended ADT Model (HS, PP, NK), pp. 548–557.
HIMI-DE-2014-TanikawaSKF #problem #process #usability #verification- Problems in Usability Improvement Activity by Software Engineers — Consideration through Verification Experiments for Human- Centered Design Process Support Environment (YT, HS, HK, SF), pp. 641–651.
HIMI-DE-2014-Zheng #evolution #interactive #research- The Historical Evolution Research of Information Interaction Design (YZ), pp. 678–689.
LCT-NLE-2014-AguadoFDGS #education- Course Sprints: Combining Teacher Training, Design Thinking and Hackathons (GA, CFB, MGD, RG, AVS), pp. 3–12.
LCT-NLE-2014-BattaiolaAP #animation #education #process- Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
LCT-NLE-2014-MansorAA #personalisation #profiling- Slow Learner Children Profiling for Designing Personalized eBook (MM, WAWA, NA), pp. 302–311.
LCT-NLE-2014-MorGHH #assessment #learning #tool support- Designing Learning Tools: The Case of a Competence Assessment Tool (EM, AEGR, EH, MAH), pp. 83–94.
LCT-TRE-2014-EradzeL #interactive #learning- Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
LCT-TRE-2014-Khairuddin #collaboration #editing #interface #realtime- Interface Design for a Real-Time Collaborative Editing Tool (NNK), pp. 417–428.
LCT-TRE-2014-MorrealeGCHLLSB #integration #mobile #visual notation- Visual and Spatial Data Integration in Mobile Application Design (PM, AG, DC, SH, JL, NL, CS, JB), pp. 173–181.
SCSM-2014-HardjonoDC #framework #on the #self- On the Design of Trustworthy Compute Frameworks for Self-organizing Digital Institutions (TH, PD, JHC), pp. 342–353.
SCSM-2014-YuFF #named- Co-pulse: Light Based Emotional Design in Musical Performances (JY, KF, ZF), pp. 592–601.
ICEIS-v1-2014-SilvaSMMS #branch #heuristic #network #problem- A Heuristic Procedure with Local Branching for the Fixed Charge Network Design Problem with User-optimal Flow (PHGS, LGS, CAdJM, PYPM, ES), pp. 384–394.
ICEIS-v2-2014-MeloS #modelling #uml #using- Model-driven Structural Design of Software-intensive Systems Using SysML Blocks and UML Classes (MdSM, MSS), pp. 193–200.
ICEIS-v2-2014-PfisterHN #agile #concurrent #diagrams #framework #metamodelling #modelling #synthesis #towards #visual notation- A Framework for Concurrent Design of Metamodels and Diagrams — Towards an Agile Method for the Synthesis of Domain Specific Graphical Modeling Languages (FP, MH, CN), pp. 298–306.
ICEIS-v2-2014-RoumelisLV #database #information management- Database Design of a Geo-environmental Information System (GR, TL, MV), pp. 375–382.
ICEIS-v2-2014-XuLL #estimation #industrial #knowledge-based- Knowledge-based Design Cost Estimation Through Extending Industry Foundation Classes (SX, KL, WL), pp. 161–168.
ICEIS-v3-2014-BuchdidPB #game studies- Playing Cards and Drawing with Patterns — Situated and Participatory Practices for Designing iDTV Applications (SBB, RP, MCCB), pp. 14–27.
CIKM-2014-RokickiCZS #crowdsourcing #effectiveness #game studies- Competitive Game Designs for Improving the Cost Effectiveness of Crowdsourcing (MR, SC, SZ, SS), pp. 1469–1478.
CIKM-2014-Sakai - Designing Test Collections for Comparing Many Systems (TS), pp. 61–70.
ECIR-2014-Russell-Rose #usability- Designing Search Usability (TRR), pp. 815–818.
ICML-c2-2014-WangRRCC #metric- Nonlinear Information-Theoretic Compressive Measurement Design (LW, AR, MRDR, ARC, LC), pp. 1161–1169.
ICPR-2014-CosmoABT #evaluation- Design and Evaluation of a Viewer-Dependent Stereoscopic Display (LC, AA, FB, AT), pp. 2861–2866.
ICPR-2014-DuHZWD #case study #classification #network #online #recognition #using- A Study of Designing Compact Classifiers Using Deep Neural Networks for Online Handwritten Chinese Character Recognition (JD, JSH, BZ, SW, LRD), pp. 2950–2955.
ICPR-2014-GaurHC #distance #image #kernel #multi- Design of Multi-kernel Distance Based Hashing with Multiple Objectives for Image Indexing (VG, EH, SC), pp. 2637–2642.
ICPR-2014-Saux #classification #interactive- Interactive Design of Object Classifiers in Remote Sensing (BLS), pp. 2572–2577.
KEOD-2014-GavrilovaL #ontology #visual notation- Cognitive Style Affecting Visual Ontology Design — KOMET Project Results (TAG, IAL), pp. 207–214.
KEOD-2014-OlszewskaSM #ontology #owl #uml #using- Dynamic OWL Ontology Design Using UML and BPMN (JIO, RMS, TLM), pp. 436–444.
KMIS-2014-FrancoisMA #communication #email #problem #traceability #using- Discovering Problem-Solving Knowledge in Business Emails — Traceability in Software Design Using Computer Mediated Communication (RF, NM, HA), pp. 186–193.
KMIS-2014-MattaMD #information management- Cooperative Knowledge Discovery in Design Projects (XM, NM, GD), pp. 27–35.
KMIS-2014-ToureMM #architecture #information management #towards- Re-Designing Knowledge Management Systems — Towards User-Centred Design Methods Integrating Information Architecture (CET, CM, JCM), pp. 298–305.
KR-2014-BhattST #analysis #architecture #experience #industrial #user interface- Computing Narratives of Cognitive User Experience for Building Design Analysis: KR for Industry Scale Computer-Aided Architecture Design (MB, CPLS, MT).
SEKE-2014-AnvaariZ #architecture #reuse #towards- Towards Reusing Architectural Knowledge as Design Guides (MA, OZ), pp. 181–186.
SEKE-2014-FuadD #development #interactive #mobile #problem- Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
SEKE-2014-JingLC #approach #collaboration- An Argument-based Collaborative Negotiation Approach to Support Software Design Collaboration (NJ, SCYL, HFC), pp. 274–279.
SEKE-2014-PaikariF #analysis #implementation #simulation- Analysis, Design and Implementation of an Agent Based System for Simulating Connected Vehicles (EP, BHF), pp. 338–343.
SEKE-2014-RodriguesPTZOS #automation #component #on the #requirements- On the Requirements and Design Decisions of an In-House Component-Based SPL Automated Environment (EMR, LTP, LT, AFZ, FMdO, RSS), pp. 402–407.
MoDELS-2014-WestmanN #contract #cyber-physical- Environment-Centric Contracts for Design of Cyber-Physical Systems (JW, MN), pp. 218–234.
SPLC-2014-ColanziVGO #approach #product line #search-based- A search-based approach for software product line design (TEC, SRV, IMSG, WNO), pp. 237–241.
SPLC-2014-LanduytbHMJMJBA #safety #towards #variability- Towards managing variability in the safety design of an automotive hall effect sensor (DVL, SOdb, AH, SM, WJ, SM, GdJ, OB, MA), pp. 304–309.
Onward-2014-VisserWTNVPK #implementation #verification- A Language Designer’s Workbench: A One-Stop-Shop for Implementation and Verification of Language Designs (EV, GW, APT, PN, VAV, AP, GK), pp. 95–111.
PLATEAU-2014-KurilovaPA #named #programming language #security- Wyvern: Impacting Software Security via Programming Language Design (DK, AP, JA), pp. 57–58.
PLATEAU-2014-SunshineA #usability- Usability Hypotheses in the Design of Plaid (JS, JA), pp. 63–66.
AdaEurope-2014-Shawky #challenge #embedded #framework- Future Challenges in Design Frameworks for Embedded Systems: Application to Intelligent Transportation Systems (MS), pp. 7–10.
HILT-2014-BarnesT #ada #lessons learnt- Ada 83 to Ada 2012: lessons learned over 30 years of language design (JB, STT), pp. 3–4.
PPDP-2014-CruzRG #implementation #linear #logic programming #parallel #source code #thread #virtual machine- Design and Implementation of a Multithreaded Virtual Machine for Executing Linear Logic Programs (FC, RR, SCG), pp. 43–54.
QAPL-2014-KempfLM #formal method #manycore- Formal and Informal Methods for Multi-Core Design Space Exploration (JFK, OL, OM), pp. 78–92.
RE-2014-AlkhaniferL #elicitation #requirements #towards #visual notation- Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study (AA, SL), pp. 23–32.
RE-2014-BadgerTC #analysis #named #requirements #verification- VARED: Verification and analysis of requirements and early designs (JMB, DT, CC), pp. 325–326.
RE-2014-SaitoTYA #named #quality #requirements #set- RISDM: A requirements inspection systems design methodology: Perspective-based design of the pragmatic quality model and question set to SRS (SS, MT, SY, MA), pp. 223–232.
SAC-PL-J-2013-MaierST14 #reliability #scalability #symbolic computation- Reliable scalable symbolic computation: The design of SymGridPar2 (PM, RJS, PWT), pp. 19–35.
ASE-2014-AbdeenVSNDHH #multi #optimisation #rule-based- Multi-objective optimization in rule-based design space exploration (HA, DV, HAS, ASN, CD, ÁH, ÁH), pp. 289–300.
ASE-2014-Floridi #logic- Keynote talk: the logic of information design (LF), pp. 1–2.
ASE-2014-Kleffmann #concept #evaluation #interactive #named- AugIR: the conceptual design and evaluation of an augmented interaction room (MK), pp. 883–886.
ASE-2014-WozniakNZMPG #component- Assigning time budgets to component functions in the design of time-critical automotive systems (EW, MDN, HZ, CM, STP, SG), pp. 235–246.
ICSE-2014-FilieriHM #adaptation #automation #self- Automated design of self-adaptive software with control-theoretical formal guarantees (AF, HH, MM), pp. 299–310.
ICSE-2014-XiaoCK #architecture- Design rule spaces: a new form of architecture insight (LX, YC, RK), pp. 967–977.
SAC-2014-BrinkeMBBAK #approach #composition #energy- A tool-supported approach for modular design of energy-aware software (StB, SM, CB, LB, MA, SK), pp. 1206–1212.
SAC-2014-ChallcoI #authoring #learning #personalisation #towards- Towards a learning design authoring tool that generates personalized units of learning for CSCL (GCC, SI), pp. 778–780.
SAC-2014-ChenLFCCK #algorithm #detection #effectiveness #health #implementation #monitoring- Design and implementation of a personal health monitoring system with an effective SVM-based PVC detection algorithm in cardiology (HC, GTL, YCF, BCC, CMC, TCK), pp. 33–35.
SAC-2014-KolbZWR #distance #empirical #how #modelling #process #social- How social distance of process designers affects the process of process modeling: insights from a controlled experiment (JK, MZ, BW, MR), pp. 1364–1370.
SAC-2014-LeeJB #file system #memory management #named #similarity- DTFS: exploiting the similarity of data versions to design a write-efficient file system in phase-change memory (EL, JEJ, HB), pp. 1535–1540.
SAC-2014-LopezTCC #algorithm #automation- Design of an automatic demand-side management system based on evolutionary algorithms (EGL, AT, SC, VC), pp. 525–530.
SAC-2014-MengWK #adaptation #authentication #mobile- Design of touch dynamics based user authentication with an adaptive mechanism on mobile phones (YM, DSW, LfK), pp. 1680–1687.
SAC-2014-PimentelCMAS #refinement #requirements- From requirements to statecharts via design refinement (JP, JC, JM, KA, VESS), pp. 995–1000.
SAC-2014-RaneburgerKPSA #automation #generative #interactive #process #user interface- A process for facilitating interaction design through automated GUI generation (DR, HK, RP, VS, AA), pp. 1324–1330.
SAC-2014-ShinJLY #automaton- Design of a cellular automata cell with rule 30 on quantum-dot cellular automata (SHS, JCJ, GJL, KYY), pp. 1749–1750.
SLE-J-2012-StormCL #implementation- The design and implementation of Object Grammars (TvdS, WRC, AL), pp. 460–487.
ASPLOS-2014-DallN #implementation #linux #named- KVM/ARM: the design and implementation of the linux ARM hypervisor (CD, JN), pp. 333–348.
ASPLOS-2014-GutierrezCGDCM #3d #physics- Integrated 3D-stacked server designs for increasing physical density of key-value stores (AG, MC, BG, RGD, LC, TNM), pp. 485–498.
ASPLOS-2014-PichaiHB #architecture #cpu #memory management- Architectural support for address translation on GPUs: designing memory management units for CPU/GPUs with unified address spaces (BP, LH, AB), pp. 743–758.
ASPLOS-2014-WuLPKR #architecture #database #named- Q100: the architecture and design of a database processing unit (LW, AL, TKP, MAK, KAR), pp. 255–268.
CASE-2014-BiswasBN - Mechanism design for sustainable virtual power plant formation (SB, DB, YN), pp. 67–72.
CASE-2014-ChenLL #adaptation #predict #using- Design of lane keeping system using adaptive model predictive control (BCC, BCL, KL), pp. 922–926.
CASE-2014-HsiaoYLH #implementation- Design and implementation of a ball-batting robot with optimal batting decision making ability (TH, CMY, IHL, CCH), pp. 1026–1031.
CASE-2014-HuangYTC #identification- Design of client device identification by clock skew in clouds (DJH, KTY, WCT, GMC), pp. 1133–1138.
CASE-2014-PuTC #development #smarttech- Design and development of the wearable hand exoskeleton system for rehabilitation of hand impaired patients (SWP, SYT, JYC), pp. 996–1001.
CASE-2014-SuKLLHKK #array #recognition- Design of tactile sensor array on electric gripper jaws for wire gripping recognition (JYS, WCK, YCL, CHL, JSH, HCK, CCK), pp. 1014–1019.
DAC-2014-AlbalawiLL #algorithm #classification #fixpoint #implementation #machine learning #power management- Computer-Aided Design of Machine Learning Algorithm: Training Fixed-Point Classifier for On-Chip Low-Power Implementation (HA, YL, XL), p. 6.
DAC-2014-AtacCLWSZWH #multi #standard- An HDL-Based System Design Methodology for Multistandard RF SoC’s (AA, ZC, LL, YW, MS, YZ, RW, SH), p. 6.
DAC-2014-BokhariJSHP #energy #multi #named- darkNoC: Designing Energy-Efficient Network-on-Chip with Multi-Vt Cells for Dark Silicon (HB, HJ, MS, JH, SP), p. 6.
DAC-2014-BraojosMJAARM #monitoring #power management #smarttech- Ultra-Low Power Design of Wearable Cardiac Monitoring Systems (RB, HM, ADJ, GA, DA, FJR, SM), p. 6.
DAC-2014-ChenT #control flow- Reliability-aware Register Binding for Control-Flow Intensive Designs (LC, MBT), p. 6.
DAC-2014-ChenWLWSC #monitoring #scalability- Critical Path Monitor Enabled Dynamic Voltage Scaling for Graceful Degradation in Sub-Threshold Designs (YGC, TW, KYL, WYW, YS, SCC), p. 6.
DAC-2014-EckerVZG - Metasynthesis for Designing Automotive SoCs (WE, MV, LZ, AG), p. 6.
DAC-2014-GuglielmoPC #composition #synthesis- A Design Methodology for Compositional High-Level Synthesis of Communication-Centric SoCs (GDG, CP, LPC), p. 6.
DAC-2014-HollerDKSF #co-evolution #encryption #hardware- Hardware/Software Co-Design of Elliptic-Curve Cryptography for Resource-Constrained Applications (AH, ND, CK, CS, TF), p. 6.
DAC-2014-KimM #3d #on the #reliability- On the Design of Reliable 3D-ICs Considering Charged Device Model ESD Events During Die Stacking (DK, SM), p. 6.
DAC-2014-LinWC #data mining #logic #mining #named #power management #synthesis- C-Mine: Data Mining of Logic Common Cases for Low Power Synthesis of Better-Than-Worst-Case Designs (CHL, LW, DC), p. 6.
DAC-2014-LiuCHWXY #3d- Design Methodologies for 3D Mixed Signal Integrated Circuits: a Practical 12-bit SAR ADC Design Case (WL, GC, XH, YW, YX, HY), p. 6.
DAC-2014-NiKA #component #implementation- Design and Implementation of a Dynamic Component Model for Federated AUTOSAR Systems (ZN, AK, JA), p. 6.
DAC-2014-QuintonBHNNE #analysis #network- Typical Worst Case Response-Time Analysis and its Use in Automotive Network Design (SQ, TTB, JH, MN, MN, RE), p. 6.
DAC-2014-RaoGHC #artificial reality- Design Methods for Augmented Reality In-Vehicle Infotainment Systems (QR, CG, MH, SC), p. 6.
DAC-2014-RudraDNH #case study #logic- Designing Stealthy Trojans with Sequential Logic: A Stream Cipher Case Study (MRR, NAD, VN, DHKH), p. 4.
DAC-2014-Rutenbar #automation #education- The First EDA MOOC: Teaching Design Automation to Planet Earth (RAR), p. 6.
DAC-2014-ShankarSWP #analysis #concept #specification- Ontology-guided Conceptual Analysis of Design Specifications (AS, BPS, FGW, CAP), p. 6.
DAC-2014-TsoutsosKM #hardware- Advanced Techniques for Designing Stealthy Hardware Trojans (NGT, CK, MM), p. 4.
DAC-2014-UbalSMGUCSK #performance #reliability- Exploring the Heterogeneous Design Space for both Performance and Reliability (RU, DS, PM, XG, YU, ZC, GS, DRK), p. 6.
DAC-2014-WenZMC #memory management #strict- State-Restrict MLC STT-RAM Designs for High-Reliable High-Performance Memory System (WW, YZ, MM, YC), p. 6.
DAC-2014-ZhuoGS #grid #modelling #optimisation #power management- Early-Stage Power Grid Design: Extraction, Modeling and Optimization (CZ, HG, WKS), p. 6.
DATE-2014-AfacanAFDB #automation #modelling #optimisation- Model based hierarchical optimization strategies for analog design automation (EA, SA, FVF, GD, IFB), pp. 1–4.
DATE-2014-AksoyFM #complexity #constant #multi #optimisation- Optimization of design complexity in time-multiplexed constant multiplications (LA, PFF, JCM), pp. 1–4.
DATE-2014-AminifarBEP #co-evolution- Bandwidth-efficient controller-server co-design with stability guarantees (AA, EB, PE, ZP), pp. 1–6.
DATE-2014-AndradesRC #detection- Signature indexing of design layouts for hotspot detection (CA, MAR, CCC), pp. 1–6.
DATE-2014-AshammagariMH #configuration management #functional #performance #power management- Exploiting STT-NV technology for reconfigurable, high performance, low power, and low temperature functional unit design (ARA, HM, HH), pp. 1–6.
DATE-2014-ButtazzoBB #adaptation #analysis- Rate-adaptive tasks: Model, analysis, and design issues (GCB, EB, DB), pp. 1–6.
DATE-2014-CanedoFR #automation #cyber-physical #multi- Multi-disciplinary integrated design automation tool for automotive cyber-physical systems (AC, MAAF, JHR), pp. 1–2.
DATE-2014-ChenRC #adaptation #named #pipes and filters- DARP: Dynamically Adaptable Resilient Pipeline design in microprocessors (HC, SR, KC), pp. 1–6.
DATE-2014-DinhYH #logic- A logic integrated optimal pin-count design for digital microfluidic biochips (TAD, SY, TYH), pp. 1–6.
DATE-2014-FabrieEVG #library #standard #variability- Standard cell library tuning for variability tolerant designs (SF, JDE, MV, JPdG), pp. 1–6.
DATE-2014-FischerCM #analysis #modelling- Power modeling and analysis in early design phases (BF, CC, HM), pp. 1–6.
DATE-2014-Fuller #challenge #embedded #generative- System design challenges for next generation wireless and embedded systems (DF), p. 1.
DATE-2014-FummiLSTVV #effectiveness #simulation- Moving from co-simulation to simulation for effective smart systems design (FF, ML, FS, DT, JV, SV), pp. 1–4.
DATE-2014-GaillardonAZM - Advanced system on a chip design based on controllable-polarity FETs (PEG, LGA, JZ, GDM), pp. 1–6.
DATE-2014-GrafGTL #embedded #multi- Multi-variant-based design space exploration for automotive embedded systems (SG, MG, JT, CL), pp. 1–6.
DATE-2014-HeidmannHHWPP #modelling- Modeling of an analog recording system design for ECoG and AP signals (NH, NH, TH, TW, DPD, SP), pp. 1–6.
DATE-2014-HeYH0 #named #power management- SuperRange: Wide operational range power delivery design for both STV and NTV computing (XH, GY, YH, XL), pp. 1–6.
DATE-2014-IannopolloNTS #contract #refinement #scalability- Library-based scalable refinement checking for contract-based design (AI, PN, ST, ALSV), pp. 1–6.
DATE-2014-IliasovASM #refinement #safety- Design of safety critical systems by refinement (AI, AA, DS, AM), pp. 1–4.
DATE-2014-JalleKAQC #manycore- Bus designs for time-probabilistic multicore processors (JJ, LK, JA, EQ, FJC), pp. 1–6.
DATE-2014-JerkeK #case study- Mission profile aware IC design — A case study (GJ, ABK), pp. 1–6.
DATE-2014-KatzschkeSOBTB #constraints- Application of Mission Profiles to enable cross-domain constraint-driven design (CK, MPS, MO, VMzB, MT, EB), pp. 1–6.
DATE-2014-KiamehrFET #library #standard- Aging-aware standard cell library design (SK, FF, ME, MBT), pp. 1–4.
DATE-2014-KimKKYL - Coarse-grained Bubble Razor to exploit the potential of two-phase transparent latch designs (HK, DK, JJK, SY, SL), pp. 1–6.
DATE-2014-KondoKSWTNWAMKUKN #embedded #evaluation #fine-grained- Design and evaluation of fine-grained power-gating for embedded microprocessors (MK, HK, RS, MW, JT, MN, WW, HA, KM, MK, KU, TK, HN), pp. 1–6.
DATE-2014-LeD #towards #verification- Towards verifying determinism of SystemC designs (HML, RD), pp. 1–4.
DATE-2014-LiuW #configuration management #embedded #logic #obfuscation- Embedded reconfigurable logic for ASIC design obfuscation against supply chain attacks (BL, BW), pp. 1–6.
DATE-2014-MacrelliWRHPTR #energy- Design and fabrication of a 315 μΗ bondwire micro-transformer for ultra-low voltage energy harvesting (EM, NW, SR, MH, RPP, MT, AR), pp. 1–4.
DATE-2014-MarianiPZS #named #predict #scheduling #simulation #using- DeSpErate: Speeding-up design space exploration by using predictive simulation scheduling (GM, GP, VZ, CS), pp. 1–4.
DATE-2014-MunirK #automation #named- D2Cyber: A design automation tool for dependable cybercars (AM, FK), pp. 1–4.
DATE-2014-NuzzoFIS #contract #cyber-physical #protocol #safety- Contract-based design of control protocols for safety-critical cyber-physical systems (PN, JBF, AI, ALSV), pp. 1–4.
DATE-2014-ParkKK #multi #synthesis- Mixed allocation of adjustable delay buffers combined with buffer sizing in clock tree synthesis of multiple power mode designs (KP, GK, TK), pp. 1–4.
DATE-2014-PerriconeHNN #3d #case study #logic- Design of 3D nanomagnetic logic circuits: A full-adder case study (RP, XSH, JN, MTN), pp. 1–6.
DATE-2014-RahmanFFT #named- ARO-PUF: An aging-resistant ring oscillator PUF design (MTR, DF, JF, MT), pp. 1–6.
DATE-2014-RosvallS #constraints #framework #realtime- A constraint-based design space exploration framework for real-time applications on MPSoCs (KR, IS), pp. 1–6.
DATE-2014-SassolasSGAVBFP #architecture #evaluation- Early design stage thermal evaluation and mitigation: The locomotiv architectural case (TS, CS, AG, AA, PV, HB, LF, NP), pp. 1–2.
DATE-2014-SchlichtmannKAEGGHNW #abstraction- Connecting different worlds — Technology abstraction for reliability-aware design and Test (US, VK, JAA, AE, CGD, MG, AH, SRN, NW), pp. 1–8.
DATE-2014-ShangZXY - Asynchronous design for new on-chip wide dynamic range power electronics (DS, XZ, FX, AY), pp. 1–6.
DATE-2014-SubramanyanA #security #verification- Formal verification of taint-propagation security properties in a commercial SoC design (PS, DA), pp. 1–2.
DATE-2014-SunMSPL #power management #robust- A low power and robust carbon nanotube 6T SRAM design with metallic tolerance (LS, JM, RAS, DKP, ZL), pp. 1–4.
DATE-2014-TangZS #development #performance- System-level design methodology enabling fast development of baseband MP-SoC for 4G small cell base station (ST, ZZ, YS), pp. 1–6.
DATE-2014-Taylor - A landscape of the new dark silicon design regime (MBT), p. 1.
DATE-2014-WangLLW0 #functional #generative #testing- Functional test generation guided by steady-state probabilities of abstract design (JW, HL, TL, TW, XL), pp. 1–4.
DATE-2014-ZangenehJ #feedback #logic #using- Sub-threshold logic circuit design using feedback equalization (MZ, AJ), pp. 1–6.
DATE-2014-ZhangS #automation #specification- Automatic specification granularity tuning for design space exploration (JZ, GS), pp. 1–6.
DATE-2014-ZhuWCP #energy- Optimal design and management of a smart residential PV and energy storage system (DZ, YW, NC, MP), pp. 1–6.
DATE-2014-ZuoloZMGICPOB #fine-grained #framework #named- SSDExplorer: A virtual platform for fine-grained design space exploration of Solid State Drives (LZ, CZ, RM, SG, MI, SDC, PP, PO, DB), pp. 1–6.
HPCA-2014-GuevaraLL - Strategies for anticipating risk in heterogeneous system design (MG, BL, BCL), pp. 154–164.
HPCA-2014-ZhangBES #named #protocol #scalability #verification- PVCoherence: Designing flat coherence protocols for scalable verification (MZ, JDB, JE, DJS), pp. 392–403.
HPDC-2014-KriederWAWKGFR #evaluation #framework- Design and evaluation of the gemtc framework for GPU-enabled many-task computing (SJK, JMW, TGA, MW, DSK, BG, ITF, IR), pp. 153–164.
LCTES-2014-ChandramohanO #clustering #energy #source code- Partitioning data-parallel programs for heterogeneous MPSoCs: time and energy design space exploration (KC, MFPO), pp. 73–82.
LCTES-2014-Guo #co-evolution #data access #energy #performance- Energy efficient data access and storage through HW/SW co-design (MG), p. 83.
PDP-2014-BrilluPLMLBF #case study #platform #towards- Towards a Design Space Exploration Tool for MPSoC Platforms Designs: A Case Study (RB, SP, FL, PM, EL, MB, FF), pp. 466–473.
PDP-2014-DahirTMAY #adaptation #implementation- Design and Implementation of Dynamic Thermal-Adaptive Routing Strategy for Networks-on-Chip (ND, GT, TSTM, RAD, AY), pp. 384–391.
PDP-2014-Zufferey #classification #metaheuristic- Design and Classification of Ant Metaheuristics (NZ), pp. 339–343.
PPoPP-2014-SongH #3d #parallel- Designing and auto-tuning parallel 3-D FFT for computation-communication overlap (SS, JKH), pp. 181–192.
FASE-2014-MoreauHM #algorithm #api #online #testing #validation- An Online Validator for Provenance: Algorithmic Design, Testing, and API (LM, TDH, DTM), pp. 291–305.
STOC-2014-EneV #algorithm #approximate #bound #network #problem #requirements- Improved approximation algorithms for degree-bounded network design problems with node connectivity requirements (AE, AV), pp. 754–763.
STOC-2014-KrishnaswamyNPS #approximate #clustering #energy #network #performance- Cluster before you hallucinate: approximating node-capacitated network design and energy efficient routing (RK, VN, KP, CS), pp. 734–743.
TACAS-2014-BozzanoCGT #component #detection #fault #identification #logic #using- Formal Design of Fault Detection and Identification Components Using Temporal Epistemic Logic (MB, AC, MG, ST), pp. 326–340.
ICST-2014-DelamaroOA - Designing Deletion Mutation Operators (MED, JO, PA), pp. 11–20.
ICST-2014-LacknerTWW #modelling #product line- Model-Based Test Design of Product Lines: Raising Test Design to the Product Line Level (HL, MT, FW, SW), pp. 51–60.
ICTSS-2014-ChoiKAO #testing- Design of Prioritized N-Wise Testing (EHC, TK, CA, YO), pp. 186–191.
CBSE-2013-KezniklBPGHH #component #invariant #refinement- Design of ensemble-based component systems by invariant refinement (JK, TB, FP, IG, PH, NH), pp. 91–100.
ECSA-2013-AngelovTK #architecture- Software Reference Architectures — Exploring Their Usage and Design in Practice (SA, JJMT, RJK), pp. 17–24.
ECSA-2013-HaitzerZ #architecture #component #comprehension #diagrams #empirical- Controlled Experiment on the Supportive Effect of Architectural Component Diagrams for Design Understanding of Novice Architects (TH, UZ), pp. 54–71.
ECSA-2013-Kuster #architecture #modelling #traceability #validation- Architecture-Centric Modeling of Design Decisions for Validation and Traceability (MK), pp. 184–191.
ECSA-2013-LytraTZ #architecture #component #consistency #modelling #reuse- Supporting Consistency between Architectural Design Decisions and Component Models through Reusable Architectural Knowledge Transformations (IL, HT, UZ), pp. 224–239.
ECSA-2013-MiesbauerW #classification #overview- Classification of Design Decisions — An Expert Survey in Practice (CM, RW), pp. 130–145.
ECSA-2013-VenB #architecture- Making the Right Decision: Supporting Architects with Design Decision Data (JSvdV, JB), pp. 176–183.
QoSA-2013-CaiWWW #architecture- Leveraging design rules to improve software architecture recovery (YC, HW, SW, LW), pp. 133–142.
ICDAR-2013-ChherawalaRC #automation #question #recognition- Feature Design for Offline Arabic Handwriting Recognition: Handcrafted vs Automated? (YC, PPR, MC), pp. 290–294.
ICDAR-2013-FleuryGLAJ #architecture #interactive #recognition- User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition (SF, AG, AL, ÉA, EJ), pp. 1073–1077.
SIGMOD-2013-Horikawa #data type #evaluation #implementation- Latch-free data structures for DBMS: design, implementation, and evaluation (TH), pp. 409–420.
VLDB-2013-ChasseurP #database #evaluation #in memory #memory management- Design and Evaluation of Storage Organizations for Read-Optimized Main Memory Databases (CC, JMP), pp. 1474–1485.
VLDB-2013-DayanSBBB #algorithm #named- EagleTree: Exploring the Design Space of SSD-Based Algorithms (ND, MKS, MB, PB, LB), pp. 1290–1293.
VLDB-2013-TranBD #big data #problem #query- Designing Query Optimizers for Big Data Problems of The Future (NT, SB, JD), pp. 1168–1169.
CSEET-2013-CaiKJA #architecture #bibliography #education- Introducing tool-supported architecture review into software design education (YC, RK, CJ, JA), pp. 70–79.
CSEET-2013-GaryLBG #re-engineering- A project spine for software engineering curricular design (KG, TEL, SKB, AG), pp. 299–303.
CSEET-2013-Georgas #composition #education #learning #towards- Toward infusing modular and reflective design learning throughout the curriculum (JCG), pp. 274–278.
CSEET-2013-Jarzabek #education- Teaching advanced software design in team-based project course (SJ), pp. 31–40.
CSEET-2013-NobleHBB #education #programming language #question #re-engineering- Designing Grace: Can an introductory programming language support the teaching of software engineering? (JN, MH, KBB, APB), pp. 219–228.
CSEET-2013-TamburriRL #education #social- Teaching software design with social engagement (DAT, MR, PL), pp. 61–69.
ITiCSE-2013-Baumgartner #approach #case study #delivery #education #information management #using- Using case studies to design and deliver technology-centered computing education courses: an innovative approach from an undergraduate information systems program in singapore (IB), pp. 189–194.
ITiCSE-2013-JalilPWL #interactive #learning #taxonomy- Design eye: an interactive learning environment based on the solo taxonomy (SAJ, BP, IW, ALR), pp. 22–27.
ITiCSE-2013-ShiQC #adaptation #personalisation #social- Designing social personalized adaptive e-learning (LS, DAQ, AIC), p. 341.
ITiCSE-WGR-2013-KorhonenNBCKMMM #interactive #open source #requirements- Requirements and design strategies for open source interactive computer science eBooks (AK, TLN, CB, PC, VK, LM, BM, BM, SHR, RR, CAS), pp. 53–72.
SIGITE-2013-Gibbons #framework #game studies #named- COR: a new course framework based on elements of game design (TEG), pp. 77–82.
SIGITE-2013-MacKellarL #mobile- Designing and building mobile pharmacy apps in a healthcare IT course (BM, ML), pp. 153–154.
ICSM-2013-AbdeenSS #how #interface- How We Design Interfaces, and How to Assess It (HA, HAS, OS), pp. 80–89.
ICSM-2013-Perez #lessons learnt #refactoring #smell #summary- Refactoring Planning for Design Smell Correction: Summary, Opportunities and Lessons Learned (JP), pp. 572–577.
SCAM-2013-FlochYMMMNALSDCWS #framework #hardware #named #prototype- GeCoS: A framework for prototyping custom hardware design flows (AF, TY, AEM, AM, KM, MN, MA, LL, NS, SD, FC, CW, OS), pp. 100–105.
WCRE-2013-AbdeenSSAD #automation #towards- Towards automatically improving package structure while respecting original design decisions (HA, HAS, OS, NA, SD), pp. 212–221.
IFM-2013-HudonH - Systems Design Guided by Progress Concerns (SH, TSH), pp. 16–30.
CEFP-2013-CunhaFMPS #implementation #modelling #query #spreadsheet- Design and Implementation of Queries for Model-Driven Spreadsheets (JC, JPF, JM, RP, JS), pp. 459–478.
IFL-2013-AljabriLT #haskell #implementation #parallel- The Design and Implementation of GUMSMP: a Multilevel Parallel Haskell Implementation (MA, HWL, PWT), p. 37.
AIIDE-2013-BernardiniPS #communication #social- Designing an Intelligent Virtual Agent for Social Communication in Autism (SB, KPP, HS).
AIIDE-2013-ShakerST13a #authoring #named #optimisation- Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels (NS, MS, JT).
CIG-2013-AdrianL #approach #generative #using- An approach to level design using procedural content generation and difficulty curves (DFHA, ALSGC), pp. 1–8.
CIG-2013-DeyC #behaviour #implementation #named- QL-BT: Enhancing behaviour tree design and implementation with Q-learning (RD, CC), pp. 1–8.
DiGRA-2013-BackW #game studies #pervasive #women- “We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
DiGRA-2013-BizzocchiNDF #experience #game studies- The Role of Micronarrative in the Design and Experience of Digital Games (JB, MN, SD, NF).
DiGRA-2013-Chiapello #case study #formal method #game studies- Formalizing casual games: A study based on game designers' professional knowledge (LC).
DiGRA-2013-Fernandez-Vara #game studies- The Game's Afoot: Designing Sherlock Holmes (CFV).
DiGRA-2013-FlanaganPSKC #game studies #metadata- Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions (MF, SP, MS, GFK, PC).
DiGRA-2013-Garda #game studies- Nostalgia in Retro Game Design (MBG).
DiGRA-2013-Lenhart #approach- Defragmentation and Mashup: Ludic Mashup as a Design Approach (IL).
DiGRA-2013-ManeroFF #case study #game studies- Stanislavky's System as a Game Design Method: A Case Study (BM, CFV, BFM).
DiGRA-2013-Nordvall #game studies #interface- The Sightlence Game: Designing a Haptic Computer Game Interface (MN).
DiGRA-2013-Prax #analysis #game studies- Game Design and Business Model: an Analysis of Diablo 3 (PP).
DiGRA-2013-RafinskiZ #experience- Defragging the Magic Circle: From Experience Design to Reality Design (AR, MZ).
DiGRA-2013-StaplesWM #game studies- DESIGN(er) META Game (CS, NW, VM).
DiGRA-2013-Totten #education #game studies- Teaching Serious Game App Design Through Client-based Projects (CT).
FDG-2013-BarendregtF #game studies #interactive #learning #student- Course on interaction games and learning for interaction design students (WB, MvF), pp. 261–268.
FDG-2013-FuaGPF #game studies- Designing serious games for elders (KCF, SG, DP, IF), pp. 291–297.
FDG-2013-GaudlDB #behaviour #game studies #realtime- Behaviour oriented design for real-time-strategy games (SEG, SD, JJB), pp. 198–205.
FDG-2013-McCoyTSRMW #game studies- Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
FDG-2013-MilamEBA #game studies #visual notation- Visual motion in a railed shooter game: A designer study (DM, MSEN, LB, BA), pp. 102–108.
FDG-2013-Rentschler #embedded #game studies #video- An examination of human values embedded in commercial video game design (KR), pp. 488–489.
FDG-2013-Ryan #education #game studies- That Ball Game: A game for teaching game design (MR), pp. 269–274.
FDG-2013-SmithBP #game studies- Quantifying over play: Constraining undesirable solutions in puzzle design (AMS, EB, ZP), pp. 221–228.
FDG-2013-ToprakPHM #game studies #named- Cart-Load-O-Fun: Designing digital games for trams (CT, JP, HYH, FM0), pp. 126–133.
FDG-2013-WagnerW #game studies- Iterative didactic design of serious games (MGW, TW), pp. 346–351.
FDG-2013-ZagalB0 #game studies- Dark patterns in the design of games (JPZ, SB, CL0), pp. 39–46.
VS-Games-2013-FranzwaTJ #game studies #learning #student- Serious Game Design: Motivating Students through a Balance of Fun and Learning (CF, YT, AJ), pp. 1–7.
VS-Games-2013-Pignot #game studies #logic #using- Is Serious Games Design Political? The Competing Logics When Using a Game Engine (EP), pp. 1–2.
CHI-2013-AtkinsonOPBWBPC #approach #research- Tactile perceptions of digital textiles: a design research approach (DA, PMO, BP, NBB, PW, SB, SP, MJC), pp. 1669–1678.
CHI-2013-BardramFSFVK #health #mobile- Designing mobile health technology for bipolar disorder: a field trial of the monarca system (JEB, MF, KS, MFJ, MV, LVK), pp. 2627–2636.
CHI-2013-BardzellB #question #what- What is “critical” about critical design? (JB, SB), pp. 3297–3306.
CHI-2013-BauerK #named- DesignLibs: a scenario-based design method for ideation (JSB, JAK), pp. 1955–1958.
CHI-2013-ClearHMFB #case study #student- Domestic food and sustainable design: a study of university student cooking and its impacts (AKC, MH, JM, AF, OB), pp. 2447–2456.
CHI-2013-ComberHHMO - Food practices as situated action: exploring and designing for everyday food practices with households (RC, JH, AvH, PM, PO), pp. 2457–2466.
CHI-2013-DeckersWLA #behaviour- Designing for perceptual crossing: designing and comparing three behaviors (ED, SW, PL, RA), pp. 1901–1910.
CHI-2013-DoornSG #experience #research #user interface #using- Design research by proxy: using children as researchers to gain contextual knowledge about user experience (FvD, PJS, MG), pp. 2883–2892.
CHI-2013-FasteRES #distributed #human-computer- Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design (HF, NR, RE, ES), pp. 1343–1352.
CHI-2013-FosterEG #contest #education #game studies- From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
CHI-2013-FuchsFMBI #evaluation #multi- Evaluation of alternative glyph designs for time series data in a small multiple setting (JF, FF, FM, EB, PI), pp. 3237–3246.
CHI-2013-Grosse-HeringMABD #interactive- Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHI-2013-HansenBRVK #game studies #reuse- Designing reusable alternate reality games (DLH, EMB, MR, AV, KK), pp. 1529–1538.
CHI-2013-HernandezYGFS #game studies- Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
CHI-2013-HoloneH - Three tensions in participatory design for inclusion (HH, JH), pp. 2903–2906.
CHI-2013-HookMWO #named #performance- Waves: exploring idiographic design for live performance (JH, JCM, PCW, PO), pp. 2969–2978.
CHI-2013-JacobsB - Codeable objects: computational design and digital fabrication for novice programmers (JJ, LB), pp. 1589–1598.
CHI-2013-JuhlinO #collaboration #gesture #interactive #on the- On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, EÖ), pp. 919–930.
CHI-2013-JuhlinZSF - Fashionable shape switching: explorations in outfit-centric design (OJ, YZ, CS, YF), pp. 1353–1362.
CHI-2013-JungBLK - Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages (JJ, SHB, JHL, MSK), pp. 1279–1288.
CHI-2013-KangBK #internet #people #policy #why- Why do people seek anonymity on the internet?: informing policy and design (RK, SB, SBK), pp. 2657–2666.
CHI-2013-KhaledNB #game studies #generative- Design metaphors for procedural content generation in games (RK, MJN, PB), pp. 1509–1518.
CHI-2013-KhovanskayaBCVG #approach #quote #what- “Everybody knows what you’re doing”: a critical design approach to personal informatics (VDK, EPSB, DC, SV, GG), pp. 3403–3412.
CHI-2013-KimN #gesture #interactive #named #prototype- EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHI-2013-KumarSTLAKT #mining #named #web- Webzeitgeist: design mining the web (RK, AS, CT, ML, SA, SRK, JOT), pp. 3083–3092.
CHI-2013-KusanoNO #interactive #user interface- Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHI-2013-LetondalHLVC - Flights in my hands: coherence concerns in designing strip’tic, a tangible space for air traffic controllers (CL, CH, RL, JLV, SC), pp. 2175–2184.
CHI-2013-LomasKPCLKF #game studies #power of- The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
CHI-2013-LomasPFK #challenge #education #game studies #optimisation #scalability #using- Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
CHI-2013-MeeseATBQMKPB #interactive- From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHI-2013-NovALB #online #social #user interface- Exploring personality-targeted UI design in online social participation systems (ON, OA, CL, PB), pp. 361–370.
CHI-2013-OgonowskiLHWW - Designing for the living room: long-term user involvement in a living lab (CO, BL, JH, LW, VW), pp. 1539–1548.
CHI-2013-OLearyWR #human-computer #research- Q-methodology as a research and design tool for HCI (KO, JOW, EAR), pp. 1941–1950.
CHI-2013-PijnappelM13a - 4 design themes for skateboarding (SP, FM), pp. 1271–1274.
CHI-2013-RauARR #interactive #learning #why- Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHI-2013-ReitmaierBM #interactive- Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHI-2013-RoedlS #research- Design research at CHI and its applicability to design practice (DR, ES), pp. 1951–1954.
CHI-2013-RosnerIKK - Designing with traces (DKR, MI, DK, KK), pp. 1649–1658.
CHI-2013-Samp #visual notation- Designing graphical menus for novices and experts: connecting design characteristics with design goals (KS), pp. 3159–3168.
CHI-2013-SasW - Design for forgetting: disposing of digital possessions after a breakup (CS, SW), pp. 1823–1832.
CHI-2013-SeguraWMJ #game studies #physics #social- The design space of body games: technological, physical, and social design (EMS, AW, JM, CJ), pp. 3365–3374.
CHI-2013-ShrinivasanJSCHDM - Deep conservation in urban India and its implications for the design of conservation technologies (YBS, MJ, DPS, AC, EMH, TD, JM), pp. 1969–1978.
CHI-2013-SpauldingF #prototype #using- Design-driven narrative: using stories to prototype and build immersive design worlds (ES, HF), pp. 2843–2852.
CHI-2013-TamMMK - The design and field observation of a haptic notification system for timing awareness during oral presentations (DT, KEM, JM, KJK), pp. 1689–1698.
CHI-2013-ThiemeWJMLWOM #women- Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services (AT, JW, PJ, JCM, SEL, PCW, PO, TDM), pp. 2647–2656.
CHI-2013-UzorB #tool support- Exploring & designing tools to enhance falls rehabilitation in the home (SU, LB), pp. 1233–1242.
CHI-2013-VinesCWMO #configuration management #how #people- Configuring participation: on how we involve people in design (JV, RC, PCW, JCM, PO), pp. 429–438.
CHI-2013-WagnerNGHM #interactive #multi- Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHI-2013-WallaceMWO - Making design probes work (JW, JCM, PCW, PO), pp. 3441–3450.
CHI-2013-WalshFYD #analysis #framework- FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design (GW, EF, JCY, AD), pp. 2893–2902.
CHI-2013-WycheC #how #quote- “I want to imagine how that place looks”: designing technologies to support connectivity between africans living abroad and home (SW, MC), pp. 2755–2764.
CHI-2013-XuLW #multi- Designing engagement-aware agents for multiparty conversations (QX, LL, GW), pp. 2233–2242.
CHI-2013-YangPCLNC #developer #development #exclamation #tool support- I can do text analytics!: designing development tools for novice developers (HY, DPW, LC, YL, BN, ACF), pp. 1599–1608.
CHI-2013-YliriskuLJBSSHR #physics- Designing web-connected physical artefacts for the “aesthetic” of the home (SY, SEL, GJ, RB, CDS, AS, RHRH, TR), pp. 909–918.
CHI-2013-YooHWHF #co-evolution #evolution- A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts (DY, AH, JPW, DGH, BF), pp. 419–428.
CHI-2013-YooZH #co-evolution- Probing bus stop for insights on transit co-design (DY, JZ, TH), pp. 409–418.
CSCW-2013-AgustinaS #3d #collaboration #detection #realtime- Dependency-conflict detection in real-time collaborative 3D design systems (A, CS), pp. 715–728.
CSCW-2013-AgustinaS13a #3d #collaboration #named- Xpointer: an x-ray telepointer for relaxed-space-time wysiwis and unconstrained collaborative 3d design systems (A, CS), pp. 729–740.
CSCW-2013-ChenNP - Caring for caregivers: designing for integrality (YC, VN, SYP), pp. 91–102.
CSCW-2013-ColineauPN #collaboration- Designing for reflection and collaboration to support a transition from welfare to work (NC, CP, SN), pp. 471–476.
CSCW-2013-HalpernEFG #bound #collaboration- Designing collaboration: comparing cases exploring cultural probes as boundary-negotiating objects (MKH, IE, LF, GKG), pp. 1093–1102.
CSCW-2013-NawahdahI - Virtually dining together in time-shifted environment: KIZUNA design (MN, TI), pp. 779–788.
CSCW-2013-NovA - Personality-targeted design: theory, experimental procedure, and preliminary results (ON, OA), pp. 977–984.
CSCW-2013-ParkPC #documentation #locality #named- Local-universality: designing EMR to support localized informal documentation practices (SYP, KP, YC), pp. 55–66.
CSCW-2013-ParkSLB #contest #scalability- Crowd vs. crowd: large-scale cooperative design through open team competition (CHP, KS, JHL, SHB), pp. 1275–1284.
CSCW-2013-QuinonesTL - Appropriation by unanticipated users: looking beyond design intent and expected use (PAQ, SDT, SL), pp. 1515–1526.
CSCW-2013-SaketPHZ #effectiveness #interface #mobile- Designing an effective vibration-based notification interface for mobile phones (BS, CP, YH, SZ), pp. 1499–1504.
DHM-HB-2013-GuoCWDL #e-commerce #interface- An Interface Design Method for E-commerce Sites’ Homepage Considering Users’ Emotions (FG, YC, MW, YD, LWL), pp. 30–39.
DHM-HB-2013-LundhBMP #problem #visualisation- Visualizing Design Problems and Solutions of Workstations on Ships (ML, MB, SM, JP), pp. 252–260.
DHM-HB-2013-WangL #evaluation #modelling- Digital Human Modeling for Physiological Factors Evaluation in Work System Design (LW, HYKL), pp. 134–142.
DHM-SET-2013-AokiTUOIA - Human Centered Design of a Pre-collision System (HA, HT, SU, TO, HI, MA), pp. 3–10.
DHM-SET-2013-DemirelD #framework- A Sustainable Human Centered Design Framework Based on Human Factors (HOD, VGD), pp. 307–315.
DHM-SET-2013-Fass #biology #human-computer #modelling- Putting in Perspective Human-Machine System Theory and Modeling: From Theoretical Biology to Artifacts Integrative Design and Organization — “Artem Augmented Human Project” (DF), pp. 316–325.
DHM-SET-2013-LuL #modelling #safety- Constructing Ergonomic Safety Modelling for Evaluating New Designs of Child Car Seats (CYL, HHL), pp. 338–347.
DHM-SET-2013-SunNHMDJMQ #adaptation #interactive #physics #safety- Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
DUXU-CXC-2013-AsanoY #analysis- Observation Analysis Method for Culture Centered Design — Proposal of KH Method - (KA, KY), pp. 11–19.
DUXU-CXC-2013-BarrosNCSC #development #game studies- The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity (MB, AN, WC, MMS, FC), pp. 491–500.
DUXU-CXC-2013-BlondonK #mobile- Designing Supportive Mobile Technology for Stable Diabetes (KSB, PVK), pp. 361–370.
DUXU-CXC-2013-ChuM #health #interactive- Application of Rhetorical Appeals in Interactive Design for Health (SC, GMM), pp. 371–380.
DUXU-CXC-2013-DuckworthTSW #interactive- Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
DUXU-CXC-2013-EugeneBW #game studies- Math Fluency through Game Design (WE, TB, JW), pp. 189–198.
DUXU-CXC-2013-Fei #interface #mobile- Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese Users (QF), pp. 44–53.
DUXU-CXC-2013-Heimgartner #human-computer #question #user interface- Intercultural User Interface Design — Culture-Centered HCI Design — Cross-Cultural User Interface Design: Different Terminology or Different Approaches? (RH), pp. 62–71.
DUXU-CXC-2013-KimJ #development #experience #modelling- Musical Experience Development Model Based on Service Design Thinking (SK, ECJ), pp. 199–208.
DUXU-CXC-2013-Kumar #gamification- Gamification at Work: Designing Engaging Business Software (JK), pp. 528–537.
DUXU-CXC-2013-Marache-FranciscoB #gamification #persuasion #visual notation- Perception of Gamification: Between Graphical Design and Persuasive Design (CMF, EB), pp. 558–567.
DUXU-CXC-2013-MarcusPL #learning #mobile #persuasion #user interface- The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, YP, NL), pp. 247–256.
DUXU-CXC-2013-NishimuraKNYFHMWSSM #interactive- Participatory Interaction Design for the Healthcare Service Field (TN, MK, MN, KCY, TF, MH, HM, KW, YS, TS, YM), pp. 435–441.
DUXU-CXC-2013-RosaGP #mobile- Participatory Design for Mobile Application for Academic Management in a Brazilian University (JGSR, AG, MdOP), pp. 286–295.
DUXU-CXC-2013-SchoperH #human-computer #lessons learnt #process #project management- Lessons from Intercultural Project Management for the Intercultural HCI Design Process (YS, RH), pp. 95–104.
DUXU-CXC-2013-WindlH #aspect-oriented- Intercultural Design for Use — Extending Usage-Centered Design by Cultural Aspects (HW, RH), pp. 139–148.
DUXU-NTE-2013-ArningZM #exclamation #framework #guidelines #interface #platform #requirements- Join the Ride! User Requirements and Interface Design Guidelines for a Commuter Carpooling Platform (KA, MZ, HM), pp. 10–19.
DUXU-NTE-2013-AyanogluRDNT #artificial reality #using- Using Virtual Reality to Examine Hazard Perception in Package Design (HA, FR, ED, PN, LT), pp. 30–39.
DUXU-NTE-2013-BreyerRVCTK #artificial reality #case study- Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.
DUXU-NTE-2013-ChenC13b #experience #interactive- Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
DUXU-NTE-2013-Choi #multi #navigation #standard #user interface- Multi-touch Based Standard UI Design of Car Navigation System for Providing Information of Surrounding Areas (JMC), pp. 40–48.
DUXU-NTE-2013-CombeHD #people #self #usability- Designing Technology for Older People — The Role of Technical Self-confidence in Usability of an Inclusive Heating Control (NC, DH, HD), pp. 49–56.
DUXU-NTE-2013-DinisDNTVR #artificial reality #case study #using- Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
DUXU-NTE-2013-FeijsKSL #using- Design for Relaxation during Milk Expression Using Biofeedback (LMGF, JK, NHvS, MvL), pp. 494–503.
DUXU-NTE-2013-GaoB #case study #comparative #interactive- Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
DUXU-NTE-2013-Gasser #summary- Humor Illustration Design, a Summary of Illustrations, Designs, and Projects (JG), pp. 513–519.
DUXU-NTE-2013-KakaraNM #behaviour #database #geometry #interactive #using- Interaction Design Using a Child Behavior-Geometry Database (HK, YN, HM), pp. 95–104.
DUXU-NTE-2013-MarcusA #mobile #persuasion #user interface- The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, SA), pp. 140–149.
DUXU-NTE-2013-MartinsMS #multi #paradigm- Breaking Technological Paradigms — Sustainable Design in Air Transport Multi-mission (ETM, ITM, MMS), pp. 160–168.
DUXU-NTE-2013-Osen #gesture #interface- Minimal Yet Integral — Designing a Gestural Interface (MO), pp. 383–392.
DUXU-NTE-2013-Pohlmeyer #challenge- Positive Design: New Challenges, Opportunities, and Responsibilities for Design (AEP), pp. 540–547.
DUXU-NTE-2013-SannaVBBR #approach #behaviour- Engineering AwarenessTM: An e-Service Design Approach for Behavioral Change in Healthcare and Well-Being (AS, SV, SB, IB, AR), pp. 558–567.
DUXU-NTE-2013-Shieh #segmentation #using- Designing a Product Satisfaction Model Using Customer Segmentation and Information Consolidation (MDS), pp. 568–577.
DUXU-NTE-2013-StillwaterK #empirical #feedback #matter #multi- Design Matters: Mid-Term Results from a Multi-Design Fuel Economy Feedback Experiment (TS, KSK), pp. 578–584.
DUXU-PMT-2013-AdikariMC #agile #experience #user interface- Reframed Contexts: Design Thinking for Agile User Experience Design (SA, CM, JAC), pp. 3–12.
DUXU-PMT-2013-AsthanaSS #interactive #usability- Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
DUXU-PMT-2013-BellowsHY #approach #difference #research- An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research (BGB, JFH, RJY), pp. 13–21.
DUXU-PMT-2013-BuchdidPB #using- Designing iDTV Applications from Participatory Use of Patterns (SBB, RP, MCCB), pp. 459–468.
DUXU-PMT-2013-ChangL #modelling #process- Design Process and Knowledge Searching Model Based on User Creativity (CLC, DBL), pp. 469–478.
DUXU-PMT-2013-ChiuT #effectiveness #idea #network #process #social- User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service (SCC, KT), pp. 593–598.
DUXU-PMT-2013-FaroughiF #on the- On the Poetry of Design (AF, RF), pp. 38–47.
DUXU-PMT-2013-FischerSN #set #towards #usability #validation- Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design (HF, BS, KN), pp. 252–261.
DUXU-PMT-2013-HamaKKIN #experience #framework #novel #social #user interface- Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience — Central Control Systems for Social Infrastructure (DH, MK, MK, KI, MN), pp. 283–293.
DUXU-PMT-2013-HsiehLHM - Satisfying Consumers’ Needs through Systematic Empathic Design Model (MHH, DBL, CYH, CHM), pp. 488–497.
DUXU-PMT-2013-KangS #case study #how #process- How to Observe, Share and Apply in Design Process? — Focusing on International Design Workshops as a Case Study (NK, HS), pp. 498–505.
DUXU-PMT-2013-KohnoYSN #analysis #approach- Pragmatic Approach to Cost Benefit Analysis of User Centered Design (IK, HY, SS, MN), pp. 525–534.
DUXU-PMT-2013-LuhCK #concept #development #process- A Design Process for New Concept Development (DBL, F(HC, V(HK), pp. 545–553.
DUXU-PMT-2013-LuL13a #behaviour- Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model (CCL, DBL), pp. 535–544.
DUXU-PMT-2013-Matthiessen #education #experience #industrial #interactive #what- Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
DUXU-PMT-2013-PrisacariH #using- Using Eye-Tracking to Test and Improve Website Design (AP, TH), pp. 389–398.
DUXU-PMT-2013-RaisonS #agile #approach- Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach (CR, SS), pp. 573–582.
DUXU-PMT-2013-SandinoMV #interactive #realtime- Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
DUXU-PMT-2013-Schaffzin #education #social- Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
DUXU-PMT-2013-SilvaSMP #agile #comprehension #user interface- Understanding the UX Designer’s Role within Agile Teams (TSdS, MSS, CdOM, LCP), pp. 599–609.
DUXU-PMT-2013-Silveira #approach #behaviour #usability- Participatory Design and Usability: A Behavioral Approach of Workers’ Attitudes in the Work Environment (DMCdS), pp. 409–416.
DUXU-PMT-2013-SmithYBP - Shifting the Focus: An Objective Look at Design Fixation (MABS, RJY, BGB, MSP), pp. 144–151.
DUXU-PMT-2013-SuL #interactive- Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
DUXU-PMT-2013-VinagreN #named- Usagame — A New Methodology to Support User Centered Design of Touchscreen Applications (PV, ILN), pp. 620–629.
DUXU-PMT-2013-Walser #user interface- Engaging Citizens with UX Design (KW), pp. 427–436.
DUXU-PMT-2013-Yantac #education #experience #interactive #user interface- A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
DUXU-WM-2013-AhramKS #modelling #usability- Modeling Consumer Sensitivity for Product Design and Perceived Usability (TZA, WK, NS), pp. 325–333.
DUXU-WM-2013-Aurelio #architecture #simulation #visualisation- Visualizing Information Associated with Architectural Design Variations and Simulations (DA), pp. 469–477.
DUXU-WM-2013-BohmS #energy #mobile #performance #smarttech- Smart Metering with Smartphones: User-Centered Design of a Mobile Application in the Context of Energy Efficiency (SB, LS), pp. 631–640.
DUXU-WM-2013-Hsu - A Service Design on Driving Like Living (HPH), pp. 666–672.
DUXU-WM-2013-Huang #functional #interactive- Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space (SCCH), pp. 367–375.
DUXU-WM-2013-Igler #approach #evaluation #mobile #prototype- Feature Evaluation for Mobile Applications: A Design Science Approach Based on Evolutionary Software Prototypes (BI), pp. 673–681.
DUXU-WM-2013-InoueHSAFY #concept #interface #process- Developing a Concept Interface Design of ATM Systems Based on Human-Centred Design Processes (SI, HH, TS, HA, YF, KY), pp. 506–514.
DUXU-WM-2013-JangJ #case study- Studies on the Design Marketing Strategies in the Experiential Economy through the Case Study of “the Starbucks Company” (YJJ, ECJ), pp. 30–36.
DUXU-WM-2013-JimenezM #evaluation #predict #smarttech- Design and Evaluation of a Predictive Model for Smartphone Selection (YJ, PM), pp. 376–384.
DUXU-WM-2013-Komischke #case study #smarttech #user interface- 9/11 Memorial App: A Case Study of Serious Smart Phone UX Design (TK), pp. 691–695.
DUXU-WM-2013-LinL - Management of Individual and Organizational Design Knowledge (TYL, DBL), pp. 47–56.
DUXU-WM-2013-LinL13a #case study #generative- An Experimental Study for Applying Generative Design to Electronic Consumer Products (MHL, LCL), pp. 392–401.
DUXU-WM-2013-LiuVMM #big data #experience #framework #interactive #mining #platform #visualisation- Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
DUXU-WM-2013-LoLC #effectiveness #interface #named #process- dJOE: design Jigsaw On sitE — A Computational Interface of Displacing Ideas in the Design Productive Process (CHNL, ICL, TWC), pp. 402–407.
DUXU-WM-2013-MarcusCNY #behaviour #mobile #persuasion #user interface- The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior (AM, MC, CN, AY), pp. 67–76.
DUXU-WM-2013-MarcusSC #mobile #persuasion #user interface- The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, TKS, LC), pp. 696–705.
DUXU-WM-2013-OkazawaY #modelling- A Proposal of Design Method of Obtaining the Construction Items of Mental Models in Product Design (NO, TY), pp. 408–413.
DUXU-WM-2013-OliveiraKHO #development #experience #process- Design of Experience: Measuring the Co-production with the Consumer Engagement during the Product Development Process (STdO, VK, AH, MLLRO), pp. 414–423.
DUXU-WM-2013-PhillipsFSSB #case study- Open Design: Non-professional User-Designers Creating Products for Citizen Science: A Case Study of Beekeepers (RDP, YF, KS, SS, SB), pp. 424–431.
DUXU-WM-2013-SauckenML #approach #case study #experience #how #metaprogramming #user interface- How to Design Experiences: Macro UX versus Micro UX Approach (CvS, IM, UL), pp. 130–139.
DUXU-WM-2013-SchneidermeierBW #guidelines- Design Guidelines for Coffee Vending Machines (TS, MB, CW), pp. 432–440.
DUXU-WM-2013-SpiliotopoulosBKST #interface #retrieval #social #testing #usability #web- Usability Design and Testing of an Interface for Search and Retrieval of Social Web Data (DS, RB, GK, PS, DT), pp. 575–580.
DUXU-WM-2013-TabosaCACD #case study #usability- Design and Usability: A Case Study on Selecting Exhibitors for the National Fair of Craftwork — FENEARTE — Recife, PE, Brazil (TT, VC, AA, EC, GD), pp. 121–129.
HCI-AMTE-2013-AlTaboli #interface #visual notation- Investigating the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design (AA), pp. 549–554.
HCI-AMTE-2013-ChoY #collaboration #human-computer #towards- Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of “We” Human-and-Technology (HC, JY), pp. 32–40.
HCI-AMTE-2013-FearyBCHLSS #evaluation #interface #safety- Linking Context to Evaluation in the Design of Safety Critical Interfaces (MF, DB, XC, AH, RLL, LS, SPS), pp. 193–202.
HCI-AMTE-2013-FuglerudS - The Link between Inclusive Design and Innovation: Some Key Elements (KSF, DS), pp. 41–50.
HCI-AMTE-2013-GuWYL #interactive #using- A Color Schemer for Webpage Design Using Interactive Mood Board (ZG, ZW, JY, JL), pp. 555–564.
HCI-AMTE-2013-HashizumeK #approach #comprehension #development #experience #user interface- Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design (AH, MK), pp. 68–76.
HCI-AMTE-2013-IglesiasT #component #interface #reuse #visual notation- Visual Interfaces Design Simplification through Components Reuse (JRI, PMTF), pp. 441–450.
HCI-AMTE-2013-LoriteMTPP #interface- Supervisory Control Interface Design for Unmanned Aerial Vehicles through GEDIS-UAV (SL, AM, JT, PP, EP), pp. 231–240.
HCI-AMTE-2013-LuderschmidtHLD #agile #authoring #interactive #named #prototype- EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications (JL, NH, SL, RD), pp. 381–390.
HCI-AMTE-2013-OhKHJ #perspective #process- User Centered Inclusive Design Process: A “Situationally-Induced Impairments and Disabilities” Perspective (HJO, HCK, HH, YGJ), pp. 103–108.
HCI-AMTE-2013-RandallCTL #multi- Applying Contextual Design to Multiple Teams in Emergency Management (TR, JC, GT, JL), pp. 109–118.
HCI-AMTE-2013-SantosM #automation #identification #implementation #interactive- Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements (OFdS, MM), pp. 249–255.
HCI-AMTE-2013-Teixeira-FariaI #component #interface #prototype #specification- An Interface Prototyper Supporting Free Design Components Specification (PMTF, JRI), pp. 490–499.
HCI-AMTE-2013-UedaGTHYY #experience- Structured Scenario-Based Design Method for Experience Vision (YU, KG, KT, SH, KY, KY), pp. 500–509.
HCI-AMTE-2013-YasuIK #collaboration #enterprise #experience #user interface- Collaborative User Experience Design Methods for Enterprise System (HY, NI, IK), pp. 146–155.
HCI-AMTE-2013-YuCT #case study #experience- Case Study for Experience Vision Designing Notebook PC (DJY, MCC, ST), pp. 540–546.
HCI-AS-2013-Chakraborty - Cross Cultural Design Considerations in HealthCare (JC), pp. 13–19.
HCI-AS-2013-ChengCWSJY #experience- Designing Copresent Cycling Experience (YMC, WJC, TYW, FES, CJ, CYY), pp. 20–25.
HCI-AS-2013-DixonDD13a #health #implementation #mobile #testing- Designing, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition (JD, JD, SDD), pp. 66–75.
HCI-AS-2013-GarciaN #game studies #guidelines- Design Guidelines for Audio Games (FEG, VPdAN), pp. 229–238.
HCI-AS-2013-KosnikH #data transformation #framework #health #interface #monitoring- Design and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring (DEK, LJH), pp. 107–116.
HCI-AS-2013-KuHCHK #interface- Ergonomics Design on Expert Convenience of Voice-Based Interface for Vehicle’s AV Systems (PYK, SLH, HCC, JYH, CCK), pp. 606–611.
HCI-AS-2013-LucenaMPF - Telemedicine and Design: Relationships that Create Opportunities (CAPdL, CRM, FP, LF), pp. 127–133.
HCI-AS-2013-SanchezE #concept #game studies- Designing Serious Videogames through Concept Maps (JS, ME), pp. 299–308.
HCI-AS-2013-TsumoriN #evaluation #using- Design and Evaluation of Training System for Numerical Calculation Using Questions in SPI2 (ST, KN), pp. 511–520.
HCI-AS-2013-WeiHCHK #elicitation #speech- Ergonomics Design with Novice Elicitation on an Auditory-Only In-Vehicle Speech System (MHW, SLH, HCC, JYH, CCK), pp. 654–660.
HCI-AS-2013-WuWT #experience #information management #user interface- User Experience in Public Information Service Design for Smart Life (QW, GW, XT), pp. 207–215.
HCI-III-2013-ShenCJ #energy #evaluation #interface- Design and Evaluation of Eco-feedback Interfaces to Support Location-Based Services for Individual Energy Awareness and Conservation (YTS, PCC, TJ), pp. 132–140.
HCI-III-2013-SouiAG #adaptation #approach #fuzzy #logic- Fuzzy Logic Approach for Adaptive Systems Design (MS, MA, KG), pp. 141–150.
HCI-IMT-2013-BarbeWM #approach- Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits (JB, MW, RM), pp. 429–438.
HCI-IMT-2013-DharmaOOYT #navigation #smarttech- Design of a Wearable Haptic Vest as a Supportive Tool for Navigation (AAGD, TO, YO, LY, KT), pp. 568–577.
HCI-IMT-2013-DruryPKL #lessons learnt #visualisation- Decision Space Visualization: Lessons Learned and Design Principles (JLD, MSP, GLK, YL), pp. 658–667.
HCI-IMT-2013-Farhadi-NiakiEA #analysis #gesture #usability- Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks (FFN, SAE, AA), pp. 215–224.
HCI-IMT-2013-HenschenL #interface #network- A Web-Based Interface for a System That Designs Sensor Networks (LJH, JCL), pp. 688–697.
HCI-IMT-2013-HwangK - Preliminary Design of Haptic Icons from Users (WH, DK), pp. 587–593.
HCI-IMT-2013-JeonL #evaluation #smarttech #user interface- The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones (MJ, JHL), pp. 49–58.
HCI-IMT-2013-WuOMS #information management #query #visual notation- Design of a Visual Query Language for Geographic Information System on a Touch Screen (SW, SO, GM, MS), pp. 530–539.
HCI-UC-2013-AhnK #interface- Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control (JgA, GJK), pp. 87–96.
HCI-UC-2013-Baguma #mobile #recommendation- Mobile Money Services in Uganda: Design Gaps and Recommendations (RB), pp. 249–258.
HCI-UC-2013-BrohlBJS #project management- Icon Design for Older Users of Project Management Software (CB, JB, NJ, CMS), pp. 127–135.
HCI-UC-2013-Kampf #configuration management #mobile #online- Reconfiguring the Corporate and Commons: Mobile and Online Activism as a Form of Socio-technical Design (CK), pp. 388–395.
HCI-UC-2013-SebilloTVGR #framework #interactive #mobile- A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions (MS, GT, GV, PDG, MR), pp. 342–351.
HCI-UC-2013-TsaiW #encryption #towards #visual notation- Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays (SLT, CHW), pp. 78–84.
HCI-UC-2013-UangL #development #process- The Development of an Innovative Design Process for Eco-efficient Green Products (STU, CLL), pp. 475–483.
HIMI-D-2013-ChamberlainCDGRTJ #community #named #ubiquitous- Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation “In the Wild” (AC, AC, MD, KG, SR, PT, MJ), pp. 411–420.
HIMI-D-2013-ChangSCH #interface #layout #on the #performance #topic- On the Reading Performance of Text Layout, Switch Position, Topic of Text, and Luminance Contrast for Chinese E-books Interface Design (WTC, LHS, ZC, KCH), pp. 567–575.
HIMI-D-2013-EbbessonE #approach #industrial- A User Driven Design Approach to Creating UGC Services — Challenging the Newspaper Industry (EE, CIE), pp. 187–196.
HIMI-D-2013-HsiaoLW #evaluation #usability #user interface- Usability Evaluation of the Touch Screen User Interface Design (CYH, YJL, MJJW), pp. 48–54.
HIMI-D-2013-Miki #experience #user interface- Reconsidering the Notion of User Experience for Human-Centered Design (HM), pp. 329–337.
HIMI-D-2013-MorandiniCNC #framework #web- The Proposition of a Framework to Support the Design of Ecological Systems for the Web (MM, PLPC, TN, TAC), pp. 338–346.
HIMI-D-2013-NakatsuG #case study #crowdsourcing #effectiveness #user interface- Designing Effective User Interfaces for Crowdsourcing: An Exploratory Study (RTN, EBG), pp. 221–229.
HIMI-D-2013-OhnoNK #approach- Environment-Centered Approach to ICT Service Design (TO, MN, YK), pp. 347–356.
HIMI-HSM-2013-ChenHCK #network #social #usability- Usability Study of Icon Designs with Social Network Functions (CHC, WHH, SCC, YYK), pp. 355–362.
HIMI-HSM-2013-DjamasbiW #health #research- Young Adult Health Promotion: Supporting Research Design with Eye-Tracking Methodologies (SD, EVW), pp. 235–244.
HIMI-HSM-2013-IsonTV #simulation- Designing Simulation to Meet UAS Training Needs (DCI, BAT, DAV), pp. 585–595.
HIMI-HSM-2013-JonesJ #mobile #navigation #performance- Assessing the Effects of Mobile OS Design on Single-Step Navigation and Task Performance (BMJ, NJ), pp. 383–390.
HIMI-HSM-2013-KimKL #standard #verification- Designing and Verifying Application Schema by Applying Standard Element for Managing Ocean Observation Data (STK, LKK, TYL), pp. 110–115.
HIMI-HSM-2013-KinoeOS #communication #product line- Qualitative Study for Designing Peripheral Communication between Hospitalized Children and Their Family Members (YK, CO, YS), pp. 275–284.
HIMI-HSM-2013-Wesugi #approach #experience #novel #simulation #using- Design Approach of Simulation Exercise with Use of Device and Its Significance — Design of Novel Device for Realistic Experience of Being a Hemiplegia Patient (SW), pp. 315–324.
HIMI-HSM-2013-YamanakaUIHSY - Web- and Mobile-Based Environment for Designing and Presenting Spatial Audiovisual Content (MY, MU, YI, SH, HS, TY), pp. 430–439.
HIMI-LCCB-2013-BoltonS #collaboration #education #network #social #tool support- Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12 (ATB, CDS), pp. 3–8.
HIMI-LCCB-2013-BrynielssonJL #communication #process #prototype #social #social media #using #video- Using Video Prototyping as a Means to Involve Crisis Communication Personnel in the Design Process: Innovating Crisis Management by Creating a Social Media Awareness Tool (JB, FJ, SL), pp. 559–568.
HIMI-LCCB-2013-ChenL13a #industrial #information management- Strategic Study of Knowledge Management Which Led into Furniture Design Industry — Taking Example by Taiwan Furniture Industry (CHC, KHL), pp. 433–442.
HIMI-LCCB-2013-HayashiMIN - Bodily Expression Media by Dual Domain Design of Shadow (NH, YM, SI, HN), pp. 195–202.
HIMI-LCCB-2013-ItaiEM #using- Design of Space for Expression Media with the Use of Fog (SI, YE, YM), pp. 210–218.
HIMI-LCCB-2013-NieminenTR #requirements- Digital War Room for Design — Requirements for Collocated Group Work Spaces (MPN, MT, MR), pp. 352–361.
HIMI-LCCB-2013-YajimaHY #analysis #communication- Application of Ethno-Cognitive Interview and Analysis Method for the Smart Communication Design (AY, HH, TY), pp. 649–657.
HIMI-LCCB-2013-YaoS #visual notation- The Designing Expressions of the Special Visual Effect Film in the Digital Technology (THY, CYS), pp. 267–274.
OCSC-2013-AlaouiL #approach #communication- A LivingLab Approach to Involve Elderly in the Design of Smart TV Applications Offering Communication Services (MA, ML), pp. 325–334.
OCSC-2013-HuangB #social- User-Centered Investigation of Social Commerce Design (ZH, MB), pp. 287–295.
VISSOFT-2013-FabryB - Design decisions in AspectMaps (JF, AB), pp. 1–4.
CAiSE-2013-BianchiniAM #api #enterprise #framework #multi #web- A Multi-perspective Framework for Web API Search in Enterprise Mashup Design (DB, VDA, MM), pp. 353–368.
CAiSE-2013-FahlandG #enterprise #integration #middleware #petri net #using- Analyzing and Completing Middleware Designs for Enterprise Integration Using Coloured Petri Nets (DF, CG), pp. 400–416.
CAiSE-2013-RiemerSS #performance- A Methodology for Designing Events and Patterns in Fast Data Processing (DR, NS, LS), pp. 133–148.
EDOC-2013-PlataniotisKP #architecture #enterprise #graph #using- Relating Decisions in Enterprise Architecture Using Decision Design Graphs (GP, SdK, HAP), pp. 139–146.
EDOC-2013-Swenson #learning- Designing for an Innovative Learning Organization (KDS), pp. 209–213.
ICEIS-J-2013-Heusinger13a #on the #research- On the “Impossibility” of Critical and Emancipatory Design Science Research (JMH), pp. 331–348.
ICEIS-v1-2013-BimonteBPK #implementation #modelling #multi #uml- Design of Complex Spatio-multidimensional Models with the ICSOLAP UML Profile — An Implementation in MagicDraw (SB, KB, FP, MAK), pp. 310–315.
ICEIS-v1-2013-EllouzeLB #database #logic #object-oriented #realtime- Object-oriented Real-time Database Design based on Description Logics (ZE, NL, RB), pp. 264–271.
ICEIS-v1-2013-YangSKHBCS #information management #towards- Toward the Design of a Generic Model of Interoperability for SIEC — SIEC: Eco-design Information System (MY, MS, KK, SH, OB, OC, FS), pp. 329–333.
ICEIS-v2-2013-BouassidaBA #named #semantics- P-UML — A Pattern Design Language with a Formal Semantics (NB, HBA, MA), pp. 197–205.
ICEIS-v2-2013-BouchboutAA - A Design Methodology for B2B Systems — Case of an e-Procurement System (KB, JA, ZA), pp. 459–466.
ICEIS-v2-2013-ClayerTC #adaptation #approach #education #towards- Towards a Pattern-based Adaptive Approach for Instructional Design based on Teacher’s Pedagogical Design Scheme (JPC, CT, CC), pp. 532–538.
ICEIS-v2-2013-Heusinger #challenge #research- Challenges of Critical and Emancipatory Design Science Research — The Design of “Possible Worlds” as Response (JMH), pp. 339–345.
ICEIS-v2-2013-TrindadeGG #collaboration #community #concept #framework- Conceptual Framework for Design of Collaborative Environments — Cultivating Communities of Practices for Deaf Inclusion (DdFGT, CG, LSG), pp. 206–215.
ICEIS-v3-2013-LambeckKG #case study #enterprise #interface #overview #testing- Discovering Potentials in Enterprise Interface Design — A Review of Our Latest Case Studies in the Enterprise Domain (CL, DK, RG), pp. 99–104.
ICEIS-v3-2013-NassarBBB #architecture #security #towards- Towards Security Awareness in Designing Service-oriented Architectures (PBN, YB, FB, KB), pp. 347–355.
ICEIS-v3-2013-RomaniB #process #social- Exploring Human Computation and Social Computing to Inform the Design Process (RR, MCCB), pp. 67–74.
ICEIS-v3-2013-SilvaSH - Co-authoring Proto-patterns to Support on Designing Systems to Be Adequate for Users´ Diversity (JCAS, MARS, ECMH), pp. 164–169.
ICEIS-v3-2013-VitolsAS - Cross-cultural Website Design Model (GV, IA, IS), pp. 158–163.
CIKM-2013-BarahmandGY #comparison #interactive #network #physics #social- A comparison of two physical data designs for interactive social networking actions (SB, SG, JY), pp. 949–958.
ECIR-2013-EickhoffCBD #evaluation- Designing Human-Readable User Profiles for Search Evaluation (CE, KCT, PNB, STD), pp. 701–705.
ICML-c1-2013-Shin #future of #kernel- A New Frontier of Kernel Design for Structured Data (KS), pp. 401–409.
KDIR-KMIS-2013-MattaD #approach #memory management- Memory Meetings — An Approach to Keep Track of Project Knowledge in Design (NM, GD), pp. 336–343.
KDIR-KMIS-2013-MawasC #game studies- Designing Collaboratively Crisis Scenarios for Serious Games (NEM, JPC), pp. 381–388.
KEOD-2013-JoironFKJBML #collaboration #framework #interactive #multi #ontology #platform- An Ontology for Designing a Collaborative Platform Involving a Multi-touch and Multi-user Interactive Table (CJ, FF, GK, AJ, JPAB, CM, DL), pp. 156–163.
KEOD-2013-Liang #collaboration #concept #framework #ontology- Applying Ontology-based Knowledge Methodology in Product Innovative Collaborative Conceptual Design Framework (JSL), pp. 324–330.
KEOD-2013-SoumanaCG #ontology- A Lexicon Design for Ontology-based Question Answering (IS, SC, PG), pp. 170–175.
RecSys-2013-NewellM #evaluation #recommendation- Design and evaluation of a client-side recommender system (CN, LM), pp. 473–474.
SEKE-2013-AndradeM #adaptation #architecture #feedback #self- Architectural Design Spaces for Feedback Control Concerns in Self-Adaptive Systems (SSA, RJdAM), pp. 741–746.
SEKE-2013-CheP #architecture #development #paradigm- Exploring Architectural Design Decision Management Paradigms for Global Software Development (MC, DEP), pp. 8–13.
SIGIR-2013-Russell-Rose #usability- Designing search usability (TRR), p. 1129.
SKY-2013-ExmanA #game studies- Knowledge-driven Game Design by Non-programmers (IE, AA), pp. 47–54.
ECMFA-2013-BuezasGLMMMOPC #modelling #visual notation- Umbra Designer: Graphical Modelling for Telephony Services (NB, EG, JdL, JM, MM, FM, EO, OP, JSC), pp. 179–191.
ECMFA-2013-ElaasarC #collaboration- Design Management: A Collaborative Design Solution (ME, JC), pp. 165–178.
MoDELS-2013-AlamKM - Concern-Oriented Software Design (OA, JK, GM), pp. 604–621.
MoDELS-2013-FariasGWL #case study #industrial #modelling #scalability- Analyzing the Effort of Composing Design Models of Large-Scale Software in Industrial Case Studies (KF, AG, JW, CJPdL), pp. 639–655.
SPLC-2013-Nakagawa0M #architecture #process #product line #towards- Towards a process to design product line architectures based on reference architectures (EYN, MB, JCM), pp. 157–161.
Onward-2013-RossoJ #analysis #concept #git #what- What’s wrong with git?: a conceptual design analysis (SPDR, DJ), pp. 37–52.
ER-BR-2013-Mylopoulos #modelling #requirements #runtime- Requirements Models at Design and Runtime (JM).
RE-2013-CaireGHM #requirements #towards #visual notation- Visual notation design 2.0: Towards user comprehensible requirements engineering notations (PC, NG, PH, DLM), pp. 115–124.
RE-2013-Cleland-HuangCH #empirical #requirements #using- Using tracelab to design, execute, and baseline empirical requirements engineering experiments (JCH, AC, JHH), pp. 338–339.
REFSQ-2013-TjongB #ambiguity #lessons learnt #prototype #requirements #specification- The Design of SREE — A Prototype Potential Ambiguity Finder for Requirements Specifications and Lessons Learned (SFT, DMB), pp. 80–95.
ASE-2013-Hellerstein #case study #distributed #experience #named- BOOM: Experiences in language and tool design for distributed systems (JMH), p. 1.
ESEC-FSE-2013-JiangLZDSGS #embedded #multi #optimisation #using- Design and optimization of multi-clocked embedded systems using formal technique (YJ, ZL, HZ, YD, XS, MG, JS), pp. 703–706.
ICSE-2013-Che #approach #architecture #evolution- An approach to documenting and evolving architectural design decisions (MC), pp. 1373–1376.
ICSE-2013-LoksaMLH #collaboration #sketching- Enabling a classroom design studio with a collaborative sketch design tool (DL, NM, TDL, AvdH), pp. 1073–1082.
ICSE-2013-Murphy-HillZBN #debugging- The design of bug fixes (ERMH, TZ, CB, NN), pp. 332–341.
ICSE-2013-SamarthyamSSG #assessment #industrial #named #quality- MIDAS: a design quality assessment method for industrial software (GS, GS, TS, SG), pp. 911–920.
SAC-2013-AbdallahHA #approach #quantifier- Quantified extreme scenario based design approach (AA, RH, MAA), pp. 1117–1122.
SAC-2013-AguiarFMH #communication #embedded #multi- Communication support at the OS level to enhance design space exploration in multiprocessed embedded systems (AA, SJF, FGM, FH), pp. 1555–1556.
SAC-2013-AlnusairZY #automation #recognition #semantics #using- Automatic recognition of design motifs using semantic conditions (AA, TZ, GY), pp. 1062–1067.
SAC-2013-BrinkeMBBA #composition #energy- A design method for modular energy-aware software (StB, SM, CB, LB, MA), pp. 1180–1182.
SAC-2013-DermevalCSPBBETS #architecture #metamodelling #on the #requirements #using- On the use of metamodeling for relating requirements and architectural design decisions (DD, JC, CTLLS, JP, IIB, PHdSB, EE, TT, APdS), pp. 1278–1283.
SAC-2013-GaudesiMMST #optimisation- Evolutionary optimization of wetlands design (MG, AM, TM, GS, APT), pp. 176–181.
SAC-2013-KoPH #analysis #realtime #video- Design analysis for real-time video transcoding on cloud systems (SK, SP, HH), pp. 1610–1615.
SAC-2013-MaierST #reliability #scalability #symbolic computation- Reliable scalable symbolic computation: the design of SymGridPar2 (PM, RJS, PWT), pp. 1674–1681.
SAC-2013-MattilaM #3d #library- Designing a 3D widget library for WebGL enabled browsers (ALM, TM), pp. 757–760.
SAC-2013-NotanderRH #development #flexibility #framework #modelling #safety- A model-based framework for flexible safety-critical software development: a design study (JPN, PR, MH), pp. 1137–1144.
SAC-2013-ShikanoAYSOU #case study- Study on supporting technology for operational procedure design of IT systems in cloud-era datacenters (HS, MA, JY, TS, SO, KU), pp. 405–407.
SAC-2013-WyssBPF #latency #multi- End-to-end latency computation in a multi-periodic design (RW, FB, CP, JF), pp. 1682–1687.
SLE-2013-BatoryGMS #automation #graph grammar- Dark Knowledge and Graph Grammars in Automated Software Design (DSB, RG, BM, JS), pp. 1–18.
CASE-2013-ChenTSPSSN #optimisation- Optimization processing unit (OPU) applied to integrated circuit design and manufacturing (DCLC, JTT, DBS, SWP, MHS, KTS, PN), pp. 1008–1015.
CASE-2013-ChenZL #approach #novel- A novel design approach for lower limb rehabilitation training robot (JC, XZ, RL), pp. 554–557.
CASE-2013-FerreiraR #comparison #layout #performance #simulation #using- Performance comparison of the virtual cell layout with cellular and job shop configurations using simulation and design of experiments (JCEF, PAR), pp. 795–800.
CASE-2013-HoC #contest #game studies- Stackelberg game formulation of prize competition design for seeking shortest path solutions (TYH, SCC), pp. 374–379.
CASE-2013-IordacheWZA #performance #petri net #specification- Efficient design of Petri-net supervisors with disjunctive specifications (MVI, PW, FZ, PJA), pp. 936–941.
CASE-2013-JeongMS #approximate #assessment #lifecycle #reasoning #using- Approximate life cycle assessment using case-based reasoning for the eco design of products (MGJ, JRM, HWS), pp. 486–491.
CASE-2013-LingoR #using- A sustainable building design using geosolar exergy storage technology (GEST) (LEL, UR), pp. 219–224.
CASE-2013-MartinezA - Optimal switched-type control design for a class of nonlinear systems (JCM, VA), pp. 1069–1074.
CASE-2013-MashaeiL #automation #concurrent- Concurrent design and control of automated material handling systems (MM, BL), pp. 292–299.
CASE-2013-ShisheieJBC #string #using- Design and fabrication of an assistive device for arm rehabilitation using twisted string system (RS, LJ, LEB, MHMC), pp. 255–260.
CASE-2013-WilsonM #estimation #parametricity- Optimal trajectory design for well-conditioned parameter estimation (ADW, TDM), pp. 13–19.
CASE-2013-ZhangYZH #using- Longitudinal attitude controller design for aircraft landing with disturbance using ADRC/LQR (GZ, LY, JZ, CH), pp. 330–335.
CGO-2013-GartleyPSG #case study #experience #framework #interpreter #profiling #robust #scalability- Experiences in designing a robust and scalable interpreter profiling framework (IG, MP, VS, NG), p. 10.
DAC-2013-ChenXKGHKOA #manycore #scalability- Dynamic voltage and frequency scaling for shared resources in multicore processor designs (XC, ZX, HK, PVG, JH, MK, ÜYO, RZA), p. 7.
DAC-2013-ChoMCAM #evaluation #fault #injection #robust- Quantitative evaluation of soft error injection techniques for robust system design (HC, SM, CYC, JAA, SM), p. 10.
DAC-2013-DallyMK #tool support- 21st century digital design tools (WJD, CM, SWK), p. 6.
DAC-2013-FanRRV #encryption #energy #security- Low-energy encryption for medical devices: security adds an extra design dimension (JF, OR, VR, IV), p. 6.
DAC-2013-GrossmanTBS #framework #simulation- The role of cascade, a cycle-based simulation infrastructure, in designing the anton special-purpose supercomputers (JPG, BT, JAB, DES), p. 9.
DAC-2013-HillsZMSWWM #agile #guidelines- Rapid exploration of processing and design guidelines to overcome carbon nanotube variations (GH, JZ, CM, MMS, HW, HSPW, SM), p. 10.
DAC-2013-HsuCHCC - Routability-driven placement for hierarchical mixed-size circuit designs (MKH, YFC, CCH, TCC, YWC), p. 6.
DAC-2013-Kahng #process #roadmap- The ITRS design technology and system drivers roadmap: process and status (ABK), p. 6.
DAC-2013-LiuCHVNBP #energy #logic #physics- Minimum-energy state guided physical design for nanomagnet logic (SL, GC, XSH, EV, MTN, GHB, WP), p. 7.
DAC-2013-LiuWSALLV #constraints #estimation- Routing congestion estimation with real design constraints (WHL, YW, CCNS, CJA, ZL, YLL, NV), p. 8.
DAC-2013-LukasiewyczSASWCKMSFC #architecture- System architecture and software design for electric vehicles (ML, SS, SA, FS, PW, WC, MK, PM, SS, SAF, SC), p. 6.
DAC-2013-LuoCH #nondeterminism- Design of cyberphysical digital microfluidic biochips under completion-time uncertainties in fluidic operations (YL, KC, TYH), p. 7.
DAC-2013-MishraMD #approach #multi- A heterogeneous multiple network-on-chip design: an application-aware approach (AKM, OM, CRD), p. 10.
DAC-2013-Miskov-ZivanovMF #analysis #automation #behaviour #network- Dynamic behavior of cell signaling networks: model design and analysis automation (NMZ, DM, JRF), p. 6.
DAC-2013-RamasubramanianVPR #energy #named- Relax-and-retime: a methodology for energy-efficient recovery based design (SGR, SV, AP, AR), p. 6.
DAC-2013-SalodkarRBB #automation #multi- Automatic design rule correction in presence of multiple grids and track patterns (NS, SR, SB, SHB), p. 6.
DAC-2013-SunWL #memory management #power management- Cross-layer racetrack memory design for ultra high density and low power consumption (ZS, WW, HHL), p. 6.
DAC-2013-TsaoCY #garbage collection #performance- Performance enhancement of garbage collection for flash storage devices: an efficient victim block selection design (CWT, YHC, MCY), p. 6.
DAC-2013-WangYRNZMMB #grid #power management- Role of power grid in side channel attack and power-grid-aware secure design (XW, WY, DBR, SN, YZ, SM, DM, SB), p. 9.
DAC-2013-XuNMJX #comprehension #memory management #multi #trade-off- Understanding the trade-offs in multi-level cell ReRAM memory design (CX, DN, NM, NPJ, YX), p. 6.
DAC-2013-YangRHX #behaviour #equivalence #implementation #optimisation #synthesis- Handling design and implementation optimizations in equivalence checking for behavioral synthesis (ZY, SR, KH, FX), p. 6.
DAC-2013-ZhanSOTNX #embedded #energy #optimisation #realtime- Designing energy-efficient NoC for real-time embedded systems through slack optimization (JZ, NS, JO, LT, VN, YX), p. 6.
DATE-2013-AminifarEPC #cyber-physical #robust- Control-quality driven design of cyber-physical systems with robustness guarantees (AA, PE, ZP, AC), pp. 1093–1098.
DATE-2013-BeigneVGTBTBMBMFNAPGCRCEW - Ultra-wide voltage range designs in fully-depleted silicon-on-insulator FETs (EB, AV, BG, OT, TB, YT, SB, GM, OB, YM, PF, JPN, FA, BPP, AG, SC, PR, JLC, SE, RW), pp. 613–618.
DATE-2013-BiWL - STT-RAM designs supporting dual-port accesses (XB, MAW, HL), pp. 853–858.
DATE-2013-ChangWB - Process-variation-aware Iddq diagnosis for nano-scale CMOS designs — the first step (CLC, CHPW, JB), pp. 454–457.
DATE-2013-ChenZ #optimisation- Resource-constrained high-level datapath optimization in ASIP design (YC, HZ), pp. 198–201.
DATE-2013-CilardoGMM #performance #scalability- Efficient and scalable OpenMP-based system-level design (AC, LG, AM, NM), pp. 988–991.
DATE-2013-DasKV13a #communication #energy #fault #manycore #migration- Communication and migration energy aware design space exploration for multicore systems with intermittent faults (AD, AK, BV), pp. 1631–1636.
DATE-2013-De - Near-threshold voltage design in nanoscale CMOS (VD), p. 612.
DATE-2013-GhaidaG #development #multi #process- Role of design in multiple patterning: technology development, design enablement and process control (RSG, PG), pp. 314–319.
DATE-2013-GoswamiMSXC #multi- Multirate controller design for resource- and schedule-constrained automotive ECUs (DG, AM, RS, CJX, SC), pp. 1123–1126.
DATE-2013-JaninBCDEGLT - Designing tightly-coupled extension units for the STxP70 processor (YJ, VB, HC, TD, CE, OAG, VL, TT), pp. 1052–1053.
DATE-2013-KahngLN #estimation #metamodelling #problem- Enhanced metamodeling techniques for high-dimensional IC design estimation problems (ABK, BL, SN), pp. 1861–1866.
DATE-2013-KosmidisAQC #realtime- A cache design for probabilistically analysable real-time systems (LK, JA, EQ, FJC), pp. 513–518.
DATE-2013-KosmidisCQABC #analysis #probability- Probabilistic timing analysis on conventional cache designs (LK, CC, EQ, JA, EDB, FJC), pp. 603–606.
DATE-2013-LeeVTS #energy #performance- Design of low energy, high performance synchronous and asynchronous 64-point FFT (WL, VSV, ART, KSS), pp. 242–247.
DATE-2013-LeGD #fault #locality #scalability- Scalable fault localization for SystemC TLM designs (HML, DG, RD), pp. 35–38.
DATE-2013-MagarshackFC #energy #process- UTBB FD-SOI: a process/design symbiosis for breakthrough energy-efficiency (PM, PF, GC), pp. 952–957.
DATE-2013-MalburgFF #analysis #comprehension #data flow- Tuning dynamic data flow analysis to support design understanding (JM, AF, GF), pp. 1179–1184.
DATE-2013-OborilT #pipes and filters- MTTF-balanced pipeline design (FO, MBT), pp. 270–275.
DATE-2013-PalitHNN #logic- Systematic design of nanomagnet logic circuits (IP, XSH, JN, MTN), pp. 1795–1800.
DATE-2013-PanCL #agile #named #parallel #performance #search-based #towards- PAGE: parallel agile genetic exploration towards utmost performance for analog circuit design (PCP, HMC, CCL), pp. 1849–1854.
DATE-2013-PerelliCMBMB #health #monitoring #power management- Design of an ultra-low power device for aircraft structural health monitoring (AP, CC, LDM, DB, AM, LB), pp. 1127–1130.
DATE-2013-Pham-QuocHWABB #hardware #hybrid- Hybrid interconnect design for heterogeneous hardware accelerators (CPQ, JH, SW, ZAA, JB, KB), pp. 843–846.
DATE-2013-PouyanAMR #adaptation #configuration management #implementation- Design and implementation of an adaptive proactive reconfiguration technique for SRAM caches (PP, EA, FM, AR), pp. 1303–1306.
DATE-2013-RizkBJMA #case study- Statically-scheduled application-specific processor design: a case-study on MMSE MIMO equalization (MR, AB, MJ, YM, YA), pp. 677–680.
DATE-2013-SagstetterLSWBHJPPC #architecture #challenge #hardware #security- Security challenges in automotive hardware/software architecture design (FS, ML, SS, MW, AB, WRH, SJ, TP, AP, SC), pp. 458–463.
DATE-2013-SarrazinENBG #concurrent #detection #fault #performance- Scan design with shadow flip-flops for low performance overhead and concurrent delay fault detection (SS, SE, LAdBN, YB, VG), pp. 1077–1082.
DATE-2013-TengT #array #reduction- Sparse-rotary oscillator array (SROA) design for power and skew reduction (YT, BT), pp. 1229–1234.
DATE-2013-VenkataramaniRR #approximate #configuration management #named #paradigm #quality- Substitute-and-simplify: a unified design paradigm for approximate and quality configurable circuits (SV, KR, AR), pp. 1367–1372.
DATE-2013-Vigouroux #question #what- What designs for coming supercomputers? (XV), p. 469.
DATE-2013-WangLPKC #architecture #configuration management #cost analysis #optimisation- Capital cost-aware design and partial shading-aware architecture optimization of a reconfigurable photovoltaic system (YW, XL, MP, JK, NC), pp. 909–912.
DATE-2013-WangSCC #embedded #estimation #performance #reliability- Accurate and efficient reliability estimation techniques during ADL-driven embedded processor design (ZW, KS, CC, AC), pp. 547–552.
DATE-2013-WeiLSHAS #effectiveness #named- CATALYST: planning layer directives for effective design closure (YW, ZL, CCNS, SH, CJA, SSS), pp. 1873–1878.
DATE-2013-WettinMPSG #approach #energy #manycore- Energy-efficient multicore chip design through cross-layer approach (PW, JM, PPP, BS, AG), pp. 725–730.
DATE-2013-YinQZ #implementation- Design and implementation of a group-based RO PUF (CEDY, GQ, QZ), pp. 416–421.
DATE-2013-YoonKBS #multi #optimisation #parametricity #scheduling- Holistic design parameter optimization of multiple periodic resources in hierarchical scheduling (MKY, JEK, RMB, LS), pp. 1313–1318.
DATE-2013-ZhouZY #energy #memory management #network #using- The design of sustainable wireless sensor network node using solar energy and phase change memory (PZ, YZ, JY), pp. 869–872.
DATE-2013-ZouZKX #3d- Thermomechanical stress-aware management for 3D IC designs (QZ, TZ, EK, YX), pp. 1255–1258.
ISMM-2013-BuBXC #big data- A bloat-aware design for big data applications (YB, VRB, G(X, MJC), pp. 119–130.
PDP-2013-BukataS #algorithm #gpu #problem #scheduling- A GPU Algorithm Design for Resource Constrained Project Scheduling Problem (LB, PS), pp. 367–374.
PDP-2013-DemirizBA #architecture #constraints #named #programming #using- CPNoC: On Using Constraint Programming in Design of Network-on-Chip Architecture (AD, NB, AA), pp. 486–493.
PDP-2013-DrumlMSWGBH #behaviour #functional #performance #verification- Emulation-Based Test and Verification of a Design’s Functional, Performance, Power, and Supply Voltage Behavior (ND, MM, CS, RW, AG, HB, JH), pp. 328–335.
PDP-2013-SarzyniecBJN #distributed #evaluation- Design and Evaluation of a Virtual Experimental Environment for Distributed Systems (LS, TB, EJ, LN), pp. 172–179.
PPoPP-2013-WuZZJS #algorithm #analysis #complexity #gpu #memory management- Complexity analysis and algorithm design for reorganizing data to minimize non-coalesced memory accesses on GPU (BW, ZZ, EZZ, YJ, XS), pp. 57–68.
SOSP-2013-ClementsKZMK #commutative #manycore #scalability- The scalable commutativity rule: designing scalable software for multicore processors (ATC, MFK, NZ, RTM, EK), pp. 1–17.
STOC-2013-BabaiW #canonical- Quasipolynomial-time canonical form for steiner designs (LB, JW), pp. 261–270.
STOC-2013-ChenST #morphism #multi #testing- Multi-stage design for quasipolynomial-time isomorphism testing of steiner 2-systems (XC, XS, SHT), pp. 271–280.
ICST-2013-BertolinoBDKLM #policy #testing- A Toolchain for Designing and Testing XACML Policies (AB, MB, SD, NK, FL, EM), pp. 495–496.
QoSA-2012-AlebrahimH #modelling #quality #variability- Supporting quality-driven design decisions by modeling variability (AA, MH), pp. 43–48.
QoSA-2012-DurdikR #approach #architecture #modelling- Position paper: approach for architectural design and modelling with documented design decisions (ADMD3) (ZD, RHR), pp. 49–54.
QoSA-2012-Montresor #challenge #distributed- Designing extreme distributed systems: challenges and opportunities (AM), pp. 1–2.
WICSA-ECSA-2012-BaelenC #evolution #simulation- Simulating Structural Design Evolution of Software (WB, YC), pp. 258–261.
WICSA-ECSA-2012-BegoliH #big data #effectiveness #information management- Design Principles for Effective Knowledge Discovery from Big Data (EB, JLH), pp. 215–218.
HT-2012-SofeanS #architecture #detection #evaluation #implementation #network #realtime #social #using- A real-time architecture for detection of diseases using social networks: design, implementation and evaluation (MS, MS), pp. 309–310.
JCDL-2012-AgostiO - To envisage and design the transition from a digital archive system developed for domain experts to one for non-domain users (MA, NO), pp. 11–14.
SIGMOD-2012-ConsensILP #database #physics- Divergent physical design tuning for replicated databases (MPC, KI, JL, NP), pp. 49–60.
SIGMOD-2012-PeltS #crowdsourcing #framework #platform #scalability- Designing a scalable crowdsourcing platform (CVP, AS), pp. 765–766.
TPDL-2012-AdamsN #library #process- Digital Library Sustainability and Design Processes (AA, PN), pp. 76–88.
TPDL-2012-MayerRNTA #process- Preserving Scientific Processes from Design to Publications (RM, AR, MAN, JT, GA), pp. 113–124.
VLDB-2012-LangHPST #clustering #database #energy #towards- Towards Energy-Efficient Database Cluster Design (WL, SH, JMP, MAS, DT), pp. 1684–1695.
CSEET-2012-Kajko-Mattsson #education #re-engineering #source code- A Method for Designing Software Engineering Educational Programs (MKM), pp. 139–143.
ITiCSE-2012-Black #cpu #education #hardware- A hardware simulator for teaching CPU design (MB), p. 380.
ITiCSE-2012-DoranBFB #development #education #game studies #performance #student- Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
ITiCSE-2012-Kurmas #approach- The presenter first design approach (ZK), p. 379.
SIGITE-2012-Al-NoryI #education #information management #learning- Learning by design: making the case for a teaching strategy to teach information systems courses (MTAN, DAI), pp. 37–42.
SIGITE-2012-GodaF - Designing a masters program in cybersecurity and leadership (BSG, RF), pp. 9–12.
SIGITE-2012-HelpsM #physics- Comprehensive design of cyber physical systems (CRGH, FNM), pp. 233–238.
SIGITE-2012-Wang #approach #education #web- A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course (YDW), pp. 55–60.
CSMR-2012-LytraTZ #architecture #component #consistency #constraints #evolution #modelling- Constraint-Based Consistency Checking between Design Decisions and Component Models for Supporting Software Architecture Evolution (IL, HT, UZ), pp. 287–296.
CSMR-2012-Marinescu12a #assessment #quality- Pragmatic Design Quality Assessment (RM), pp. 569–570.
CSMR-2012-MoghadamC #automation #difference #refactoring #using- Automated Refactoring Using Design Differencing (IHM, MÓC), pp. 43–52.
CSMR-2012-PlateniusDB #architecture #named- Archimetrix: Improved Software Architecture Recovery in the Presence of Design Deficiencies (MCP, MvD, SB), pp. 255–264.
ICPC-2012-RupakhetiH #api- Evaluating forum discussions to inform the design of an API critic (CRR, DH), pp. 53–62.
ICALP-v1-2012-ChekuriEV #graph #network #product line- Node-Weighted Network Design in Planar and Minor-Closed Families of Graphs (CC, AE, AV), pp. 206–217.
ICALP-v2-2012-KrystaV #on the fly #online #random- Online Mechanism Design (Randomized Rounding on the Fly) (PK, BV), pp. 636–647.
FM-2012-OsaiweranFGR #case study #component #experience #formal method #using- Experience Report on Designing and Developing Control Components Using Formal Methods (AO, TF, JFG, BJvR), pp. 341–355.
ICFP-2012-Sheard #programming #reduction- Painless programming combining reduction and search: design principles for embedding decision procedures in high-level languages (TES), pp. 89–102.
AIIDE-2012-CookCP #automation #platform- Aesthetic Considerations for Automated Platformer Design (MC0, SC, AP).
AIIDE-2012-KadlecTCBB #game studies- Planning Is the Game: Action Planning as a Design Tool and Game Mechanism (RK, CT, MC0, RB, CB).
CIG-2012-RobertsL #behaviour #evolution- Evolving spaceship designs for optimal control and the emergence of interesting behaviour (SAR, SML), pp. 342–349.
CIG-2012-Villacorta0P #automation #dependence #game studies #sequence- Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency (PJV, LQ0, DAP), pp. 1–8.
FDG-2012-GualeniJC #game studies #how #process- How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
FDG-2012-MendenhallHXTCSM #artificial reality #game studies #named #physics- NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.
FDG-2012-MitgutschA #assessment #framework #game studies- Purposeful by design?: a serious game design assessment framework (KM, NA), pp. 121–128.
FDG-2012-Rusch #quote- “Elude”: designing depression (DCR), pp. 254–257.
FDG-2012-ScerboB #game studies #using- Design issues when using commodity gaming devices for virtual object manipulation (SS, DAB), pp. 294–295.
FDG-2012-SmithAMP #automation #case study #game studies #tool support- A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
FDG-2012-SmithOWW #game studies #web- PCG-based game design: creating Endless Web (GS, AOG, JW, NWF), pp. 188–195.
FDG-2012-SullivanGMW #game studies- The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
FDG-2012-XuPMECM #adaptation #game studies #health #pervasive- Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.
FDG-2012-ZohoorianSGT #coordination #framework #game studies #multi #named #realtime- PLATO: a coordination framework for designers of multi-player real-time digital games (AZ, KGS, CG, AT), pp. 141–148.
VS-Games-2012-BellottiBGLDORUM #education #game studies- Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games (FB, RB, ADG, EL, FMD, MO, MR, MU, ISM), pp. 174–186.
VS-Games-2012-CuratelliM #education #learning #tool support- Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties (FC, CM), pp. 92–102.
VS-Games-2012-KiiliFAL #education #experience #game studies- The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
VS-Games-2012-Sedano #game studies #named- Workshop: Designing games for Specific Contexts (CIS), pp. 328–339.
ICGT-2012-LopesF #framework #graph- A Graph-Based Design Framework for Services (AL, JLF), pp. 1–19.
CHI-2012-AndristPMG #effectiveness- Designing effective gaze mechanisms for virtual agents (SA, TP, BM, MG), pp. 705–714.
CHI-2012-BentonJABG - Developing IDEAS: supporting children with autism within a participatory design team (LB, HJ, EA, MB, BG), pp. 2599–2608.
CHI-2012-BogartBDAW #case study #debugging #interactive #programming- Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus (CB, MMB, SD, HA, RW), pp. 2469–2478.
