BibSLEIGH corpus
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BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Austria
1 × Greece
1 × USA
Collaborated with:
G.C.Anagnostopoulos John Reeder M.Zhong G.Bebis N.d.V.Lobo M.Shah G.Sukthankar Roberto Miguez Jessica Sparks J.Castro A.S.Wu R.F.DeMara E.Gelenbe A.J.Gonzalez M.K.Kysilka M.Mollaghasemi
Talks about:
learn (2) agent (2) game (2) preliminari (1) transform (1) algorithm (1) recognit (1) properti (1) interact (1) intellig (1)

Person: Michael Georgiopoulos

DBLP DBLP: Georgiopoulos:Michael

Contributed to:

ICPR 20082008
ITiCSE 20032003
ICPR 19961996
AIIDE 20082008
CIG 20082008

Wrote 5 papers:

ICPR-2008-ZhongGA #algorithm #classification
Properties of the k-norm pruning algorithm for decision tree classifiers (MZ, MG, GCA), pp. 1–4.
ITiCSE-2003-GeorgiopoulosCWDGGKM #case study #experience #machine learning
CRCD in machine learning at the University of Central Florida preliminary experiences (MG, JC, ASW, RFD, EG, AJG, MKK, MM), p. 249.
ICPR-1996-BebisGLS #learning #modelling #recognition
Learning affine transformations of the plane for model-based object recognition (GB, MG, NdVL, MS), pp. 60–64.
AIIDE-2008-ReederSGA #game studies #multi
Intelligent Trading Agents for Massively Multi-player Game Economies (JR, GS, MG, GCA).
CIG-2008-ReederMSGA #composition #game studies #network
Interactively evolved modular neural networks for game agent control (JR, RM, JS, MG, GCA), pp. 167–174.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.