BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Australia
1 × Spain
1 × United Kingdom
2 × Canada
2 × China
Collaborated with:
H.Zha R.Kurazume T.Tsuji K.Hara S.Uchida R.Taniguchi Y.Makimoto K.Morooka T.Hoshide S.Tahira S.Yui H.Omasa A.Mori H.Sakoe
Talks about:
model (6) object (4) base (4) control (3) surfac (3) mesh (3) detail (2) level (2) dynam (2) adapt (2)

Person: Tsutomu Hasegawa

DBLP DBLP: Hasegawa:Tsutomu

Contributed to:

ICPR v2 20062006
ICPR v3 20062006
ICPR v3 20042004
ICPR v3 20022002
ICPR v4 20022002
ICPR v3 20002000
ICPR 19981998

Wrote 10 papers:

ICPR-v2-2006-KurazumeOUTH #interface
Embodied Proactive Human Interface “PICO-2” (RK, HO, SU, RiT, TH), pp. 1233–1237.
ICPR-v3-2006-MoriUKTHS #gesture #predict #recognition
Early Recognition and Prediction of Gestures (AM, SU, RK, RiT, TH, HS), pp. 560–563.
ICPR-v3-2004-TsujiZHK #analysis #correlation
Levels of Detail Control Based on Correlation Analysis Between Surface Position and Direction (TT, HZ, TH, RK), pp. 622–625.
ICPR-v3-2002-TsujiZH #modelling
Surface Models Based on Face Hierarchies and Dynamic Control of the Model LODs (TT, HZ, TH), pp. 684–687.
ICPR-v4-2002-YuiHZH #3d #adaptation #modelling #performance
A Fast Narrow Band Method and Its Application in Topology-Adaptive 3-D Modeling (SY, KH, HZ, TH), pp. 122–125.
ICPR-v3-2000-ZhaMH #data type #multi #using
Dynamic Control of Mesh LODs (Levels of Detail) by Using a Multiresolution Mesh Data Structure (HZ, YM, TH), pp. 3505–3509.
ICPR-1998-HaraZH #3d #image #modelling #multi
Regularization-based 3D object modeling from multiple range images (KH, HZ, TH), pp. 964–968.
ICPR-1998-MorookaZH #approach #modelling
Next best viewpoint (NBV) planning for active object modeling based on a learning-by-showing approach (KM, HZ, TH), pp. 677–681.
ICPR-1998-ZhaHH #3d #algorithm #modelling #recursion #using
A recursive fitting-and-splitting algorithm for 3-D object modeling using superquadrics (HZ, TH, TH), pp. 658–662.
ICPR-1998-ZhaTH #3d #adaptation #multi
Multi-resolution surface description of 3D objects by shape-adaptive triangular meshes (HZ, ST, TH), pp. 954–958.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.