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Tag #women

81 papers:

CHI-PLAYCHI-PLAY-2019-KaufmanFF #game studies #gender
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game (GK, MF, GF), pp. 481–493.
CSEETCSEET-2017-BallandCHKLMCRS #kernel
Girls Who . . . Do Scratch a First Round with the Essence Kernel (CB, NSC, LH, GK, AL, AM, LRLC, CR, MS, VD, CD, CF, CF, CH, AK, VR), pp. 251–255.
HTHT-2015-Graells-Garrido #bias #gender #wiki
First Women, Second Sex: Gender Bias in Wikipedia (EGG, ML, FM), pp. 165–174.
ITiCSEITiCSE-2015-Thomas #algorithm
Supporting Computational Algorithmic Thinking (SCAT): Exploring the difficulties African-American middle school girls face while enacting computational algorithmic thinking (JOT), pp. 69–74.
FDGFDG-2015-Iversen #game studies #quote
“Not without my kitties”: The old woman in casual games (SMI).
FDGFDG-2015-Thomas #algorithm #comprehension #design #development #game studies
Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design (JOT).
CHICHI-2015-BalaamCJSG #mobile #named
FeedFinder: A Location-Mapping Mobile Application for Breastfeeding Women (MB, RC, EJ, SS, ATG), pp. 1709–1718.
CHICHI-2015-PerrierDDAKUJ #communication #human-computer #hybrid
Engaging Pregnant Women in Kenya with a Hybrid Computer-Human SMS Communication System (TP, ND, BD, RJA, JK, JU, GJS), pp. 1429–1438.
CSCWCSCW-2015-KumarS #facebook #privacy
The Modern Day Baby Book: Enacting Good Mothering and Stewarding Privacy on Facebook (PK, SYS), pp. 1302–1312.
HCIDHM-EH-2015-HuZ #case study #design
Study on the Body Shape of Middle-Aged and Old Women for Garment Design (XH, YZ), pp. 53–61.
HCIDUXU-UI-2015-AmaralBBM #concept #human-computer
Introducing Computer Science to Brazilian Girls in Elementary School Through HCI Concepts (MAA, SAB, CB, CM), pp. 141–152.
HCIDUXU-UI-2015-BoonbrahmKSKB #3d #realtime
3D Real Time Virtual Fitting Room for Women (SB, CK, LS, PK, PB), pp. 162–171.
HCIDUXU-UI-2015-HwangLJ #difference #gender #smarttech #user interface #verification
Verification of Stereotype on Women Observing Gender Difference on UX of Wearable Device (HJH, JML, DYJ), pp. 214–223.
HCIDUXU-UI-2015-Nawrot #data analysis #difference #gender #question #towards
Gender Differences in Temporal Data Analysis — Toward Women or Men Empowerment? (IN), pp. 232–242.
HCIDUXU-UI-2015-SheikhA
The Invisible User: Women in DUXU (JAS, AA), pp. 243–251.
HCIDUXU-UI-2015-SoutoFS #approach #comprehension #design #process #towards
The Creative Process in Digital Design: Towards an Understanding of Women’s Approach (VTS, PCLAF, FAdS), pp. 252–263.
SACSAC-2015-PedroLPVI #case study #gamification #learning
Does gamification work for boys and girls?: An exploratory study with a virtual learning environment (LZP, AMZL, BGP, JV, SI), pp. 214–219.
FDGFDG-2014-BlodgettS #community #game studies
#1ReasonWhy: Game communities and the invisible woman (BB, AS).
FDGFDG-2014-TaylorP #developer #game studies
Aussie women game developers (DMT, YP).
CHICHI-2014-BrownAG #design #health #self
Reflection through design: immigrant women’s self-reflection on managing health and wellness (DB, VA, REG), pp. 1605–1614.
CSCWCSCW-2014-Morris #network #social
Social networking site use by mothers of young children (MRM), pp. 1272–1282.
HCIDUXU-ELAS-2014-SheikhDS #design #guidelines #knowledge base #towards #usability
Usability Guidelines for Designing Knowledge Base in Rural Areas — Towards Women Empowerment (JAS, HSD, FJS), pp. 462–469.
HCIHIMI-AS-2014-OshimaHYMN #case study #effectiveness
The Effectiveness of Assistance Dogs Mounting ICT Devices: A Case Study of a Healthy Woman and Her Dog (CO, CH, KY, KM, KN), pp. 467–478.
HCILCT-NLE-2014-GiannakosJL #process #programming
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities (MNG, LJ, IL), pp. 398–409.
ICPRICPR-2014-GilaniM #3d #difference #perspective
Perceptual Differences between Men and Women: A 3D Facial Morphometric Perspective (SZG, ASM), pp. 2413–2418.
ICPRICPR-2014-MoeiniMAF #2d #3d #image #invariant #modelling #recognition
Makeup-Invariant Face Recognition by 3D Face: Modeling and Dual-Tree Complex Wavelet Transform from Women’s 2D Real-World Images (AM, HM, FA, KF), pp. 1710–1715.
CAVCAV-2014-HansenLLN0 #abstraction #automaton #partial order #reduction
Diamonds Are a Girl’s Best Friend: Partial Order Reduction for Timed Automata with Abstractions (HH, SWL, YL, TKN, JS), pp. 391–406.
ITiCSEITiCSE-2013-JungA
Changing young women’s perceptions of CS via outreach (EJ, XSA), p. 333.
ITiCSEITiCSE-2013-Townsend #web
Regional conferences for women: another world wide web (GCT), p. 360.
ITiCSEITiCSE-WGR-2013-ShumbaFSTFTSABH #recommendation
Cybersecurity, women and minorities: findings and recommendations from a preliminary investigation (RS, KFB, ES, CT, GF, CT, CS, GA, RB, LH), pp. 1–14.
SIGITESIGITE-2013-SabinLMPPR #how
Girls in IT: how to develop talent and leverage support (MS, DL, HM, KPP, SP, SR), pp. 61–62.
DiGRADiGRA-2013-BackW #design #game studies #pervasive
“We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
DiGRADiGRA-2013-FortimG #community #exclamation #identification
Attention whore! Perception of female players who identify themselves as women in the communities of MMOs (IF, CdMG).
CHICHI-2013-GibsonH #how #question
Digital motherhood: how does technology help new mothers? (LG, VLH), pp. 313–322.
CHICHI-2013-ThiemeWJMLWOM #design
Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services (AT, JW, PJ, JCM, SEL, PCW, PO, TDM), pp. 2647–2656.
HCIDHM-SET-2013-HungCSC #analysis #case study #comparative #education #effectiveness
A Comparative Analysis of the Educational Effectiveness of Leaflet and Website for Low-Literate Patients — A Case Study of Immigrant Mothers in Taipei (YLH, KRC, CS, TC), pp. 204–213.
ICPCICPC-2012-SharafiSGA #identifier #source code
Women and men — Different but equal: On the impact of identifier style on source code reading (ZS, ZS, YGG, GA), pp. 27–36.
FDGFDG-2012-Behnke #effectiveness #game studies
Ladies of Warcraft: changing perceptions of women and technology through productive play (KAB), pp. 288–289.
FDGFDG-2012-Bergstrom #difference
Virtual inequality: a woman's place in cyberspace (KB), pp. 267–269.
SIGITESIGITE-2011-GuthrieYS #how #question #what
How did mathemathematics and accounting get so many women majors?: what can IT disciplines learn? (RAG, EKY, LLS), pp. 15–20.
SIGITESIGITE-2011-RiemenschneiderSR
Recruiting and retaining women in information technology (CKR, TAS, JSR), pp. 39–40.
CHICHI-2011-DantecFCBEKE #ubiquitous
Publics in practice: ubiquitous computing at a shelter for homeless mothers (CALD, RGF, JC, MB, JBE, WAK, WKE), pp. 1687–1696.
CHICHI-2011-ShroffK #design #towards
Towards a design model for women’s empowerment in the developing world (GS, MK), pp. 2867–2876.
HCIHCI-UA-2011-Levis #communication #towards #using
Working toward Women’s Economic Empowerment: Using Information and Communication Technology in Developing Areas to Market Traditional Crafts (MSL), pp. 266–273.
ITiCSEITiCSE-2010-DeeB
Inspiring women undergraduates (HMD, RDB), pp. 43–47.
ITiCSEITiCSE-2009-DeePBP #case study #experience #why
Why are we still here?: experiences of successful women in computing (HMD, KEP, RDB, RP), pp. 233–237.
DiGRADiGRA-2009-DixonB #game studies #performance #social
Girls' Play: Context, performance & social videogame play [Abstract] (SD, KB).
DiGRADiGRA-2009-KafaiFG #game studies #gender
Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World (YBK, DAF, MTG).
DiGRADiGRA-2009-Taylor #game studies #gender
Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract] (NT).
DiGRADiGRA-2009-WirmanCAE
Women and Productivity [Abstracts] (HW, SC, AMA, JE).
FDGFDG-2009-Kafai #game studies
Beyond Barbie and Mortal Kombat: new perspectives on girls and games (YBK).
HCIIDGD-2009-ChavanAKK #how #mobile
How Mobile Money Can Drive Financial Inclusion for Women at the Bottom of the Pyramid (BOP) in Indian Urban Centers (ALC, SA, AK, PK), pp. 475–484.
SIGITESIGITE-2008-Hardy #power of #web
Women in computer science: harnessing the power of web 2.0 to draw women to computer science fields (NH), pp. 59–60.
ITiCSEITiCSE-2007-DoerschukLM #assessment
Pilot summer camps in computing for middle school girls: from organization through assessment (PID, JL, JM), pp. 4–8.
ITiCSEITiCSE-2007-Egan #education
Teaching a “Women in Computer Science” Course (MALE), pp. 216–220.
ITiCSEITiCSE-2007-PauHW #experience #how #question #self
Women in computing: how does experience influence self-perception of computing careers? (RP, WH, SW), p. 349.
DiGRADiGRA-2007-JensonC #game studies #gender #research
Girls and Gaming: Gender Research, “Progress” and the Death of Interpretation (JJ, SdC).
DiGRADiGRA-2007-TaylorJC #game studies #gender
Gender in Play: Mapping a Girls' Gaming Club (NT, JJ, SdC).
CHICHI-2007-KelleherPK #motivation #programming
Storytelling alice motivates middle school girls to learn computer programming (CK, RFP, SBK), pp. 1455–1464.
ITiCSEITiCSE-2006-AlmstrumL #tool support
Men are from toys: women are from tools (VLA, MZL), p. 313.
ITiCSEITiCSE-2006-ManoHR
Promoting women in science and technology (MM, BH, TR), p. 304.
ITiCSEITiCSE-2006-SudolB #education #student
Is there such a thing as too much support?: a discussion from a teacher and a student’s perspective of support groups for girls in computer science (LAS, KB), p. 309.
CHICHI-2006-MarchF #privacy
Girls, technology and privacy: “is my mother listening?” (WM, CF), pp. 107–110.
ITiCSEITiCSE-2005-AlmstrumL #question #what
What attracts women to CS? (VLA, MZL), p. 378.
SIGITESIGITE-2005-WernerCD #game studies #programming
Middle school girls + games programming = information technology fluency (LLW, SC, JD), pp. 301–305.
DiGRADiGRA-2005-Beavis #game studies #gender
Pretty good for a girl: gender, identity and computer games (CB).
DiGRADiGRA-2005-Carr #game studies
Contexts, pleasures and preferences: girls playing computer games (DC).
DiGRADiGRA-2005-DennerBW #game studies
Girls Creating Games: Challenging Existing Assumptions about Game Content (JD, SB, LLW).
DiGRADiGRA-2005-Haines #game studies #question #why
Why are there so few women working in games? (LH).
ITiCSEITiCSE-2003-BarkerG #source code
The effect of institutional characteristics on participation of women in computer science bachelors degree programs (LJB, KGD), p. 242.
DiGRADiGRA-2003-Grimes #exclamation #game studies #quote #video
“You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games (SMG).
DiGRADiGRA-2003-Kerr #case study #game studies
Women just want to have fun - a study of adult female players of digital games (AK).
CHICHI-2003-TanCR
Women go with the (optical) flow (DST, MC, GGR), pp. 209–215.
ICSEICSE-2003-Cohoon
Must There Be So Few? Including Women in CS (JMC), pp. 668–675.
DiGRACGDC-2002-BryceR #game studies #gender
Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility (JB, JR).
CHICHI-2002-CzerwinskiTR #perspective
Women take a wider view (MC, DST, GGR), pp. 195–202.
HCIHCI-CCAD-1999-KofoedHB
A training model for women — new opportunities with new technologies and new forms of work organisation (LBK, IH, DB), pp. 568–572.
HCIHCI-ACS-1993-BergqvistK #question
Is the Outcome of a Woman’s Pregnancy Influenced by her Work at a VDU? (UB, BK), pp. 740–745.
HCIHCI-ACS-1993-Gunnarsson #gender
Women, Gender and Computers (EG), pp. 949–954.
HCIHCI-SES-1987-CohenPC #health
Working Conditions and Health Complaints of Women Office Workers (BGFC, CSP, KEC), pp. 365–372.
SOSPSOSP-1969-Neumann #programming
The role of motherhood in the pop art of system programming (PGN), pp. 13–18.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.