Real-time adaptation of augmented-reality games for optimizing player satisfaction
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Georgios N. Yannakakis, John Hallam
Real-time adaptation of augmented-reality games for optimizing player satisfaction
CoG, 2008.

CIG 2008
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@inproceedings{CIG-2008-YannakakisH,
	author        = "Georgios N. Yannakakis and John Hallam",
	booktitle     = "{Proceedings of the Fourth Symposium on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2008.5035627",
	ee            = "https://www.wikidata.org/entity/Q59570674",
	isbn          = "978-1-4244-2973-8",
	pages         = "103--110",
	publisher     = "{IEEE}",
	title         = "{Real-time adaptation of augmented-reality games for optimizing player satisfaction}",
	year          = 2008,
}

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