LGOAP: Adaptive layered planning for real-time videogames
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Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck
LGOAP: Adaptive layered planning for real-time videogames
CoG, 2013.

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@inproceedings{CIG-2013-MaggioreSDPBS,
	author        = "Giuseppe Maggiore and Carlos Santos and Dino Dini and Frank Peters and Hans Bouwknegt and Pieter Spronck",
	booktitle     = "{Proceedings of the Ninth Conference on Computational Inteligence in Games}",
	doi           = "10.1109/CIG.2013.6633624",
	isbn          = "978-1-4673-5308-3",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{LGOAP: Adaptive layered planning for real-time videogames}",
	year          = 2013,
}

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