Online level generation in Super Mario Bros via learning constructive primitives
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Peizhi Shi, Ke Chen 0001
Online level generation in Super Mario Bros via learning constructive primitives
CoG, 2016.

CIG 2016
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@inproceedings{CIG-2016-ShiC,
	author        = "Peizhi Shi and Ke Chen 0001",
	booktitle     = "{Proceedings of the 12th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2016.7860397",
	isbn          = "978-1-5090-1883-3",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{Online level generation in Super Mario Bros via learning constructive primitives}",
	year          = 2016,
}

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