Gamification in Software Engineering Education: An Empirical Study
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Maurício Ronny de Almeida Souza, Kattiana Fernandes Constantino, Lucas Furtini Veado, Eduardo Magno Lages Figueiredo
Gamification in Software Engineering Education: An Empirical Study
CSEET, 2017.

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@inproceedings{CSEET-2017-SouzaCVF,
	author        = "Maurício Ronny de Almeida Souza and Kattiana Fernandes Constantino and Lucas Furtini Veado and Eduardo Magno Lages Figueiredo",
	booktitle     = "{Proceedings of the 30th Conference on Software Engineering Education and Training}",
	doi           = "10.1109/CSEET.2017.51",
	isbn          = "978-1-5386-2536-1",
	pages         = "276--284",
	publisher     = "{IEEE}",
	title         = "{Gamification in Software Engineering Education: An Empirical Study}",
	year          = 2017,
}

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