Daniel Ashlock, Christoph Salge
Automatic Generation of Level Maps with the Do What's Possible Representation
CoG, 2019.
@inproceedings{CoG-2019-AshlockS19a, author = "Daniel Ashlock and Christoph Salge", booktitle = "{Proceedings of the IEEE Conference on Games}", doi = "10.1109/CIG.2019.8848032", isbn = "978-1-7281-1884-0", pages = "1--8", publisher = "{IEEE}", title = "{Automatic Generation of Level Maps with the Do What's Possible Representation}", year = 2019, }