From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups
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Olivier Szymanezyk, Patrick Dickinson, Tom Duckett
From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups
DiGRA, 2011.

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@inproceedings{DiGRA-2011-SzymanezykDD,
	author        = "Olivier Szymanezyk and Patrick Dickinson and Tom Duckett",
	booktitle     = "{Proceedings of the Sixth DiGRA International Conference: Think, Design, Play}",
	ee            = "http://www.digra.org/digital-library/publications/from-individual-characters-to-large-crowds-augmenting-the-believability-of-open-world-games-through-exploring-social-emotion-in-pedestrian-groups/",
	publisher     = "{Digital Games Research Association}",
	title         = "{From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups}",
	year          = 2011,
}

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