Proceedings of the 11th DiGRA International Conference
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Marcus Carter, Martin R. Gibbs, Casey O'Donnell
Proceedings of the 11th DiGRA International Conference
DiGRA-2017, 2017.

Full names Links ISxN
	editor        = "Marcus Carter and Martin R. Gibbs and Casey O'Donnell",
	ee            = "",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the 11th DiGRA International Conference}",
	year          = 2017,

Contents (21 items)

DiGRA-2017-0001SK #empirical
Making it Unfamiliar in the “Right” Way: An Empirical Study of Poetic Gameplay (AM0, YTS, LK).
DiGRA-2017-ConsalvoP #developer #game studies
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers (MC, CAP).
DiGRA-2017-Crawford #game studies
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction (EEC).
The Space Between Debord and Pikachu (HD, TI).
DiGRA-2017-Donaldson #predict
I Predict a Riot: Making and Breaking Rules and Norms in League of Legends (SD).
DiGRA-2017-GoddardM #approach #design #game studies #research #towards
Towards Genre as a Game Design Research Approach (WG, AM).
DiGRA-2017-GonzalezCJ #game studies
Heritage Destruction and Videogames: A Perverse Relation (JAG, AC, DJ).
DiGRA-2017-Grace #evolution #game studies
Love, Lust, Courtship and Affection as Evolution in Digital Play (LDG).
DiGRA-2017-Loban #game studies #learning #video
Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations (RL).
DiGRA-2017-Lucat #game studies #infinity
Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt (BL).
DiGRA-2017-Murphy #artificial reality #experience
Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR (DJM).
DiGRA-2017-Reed #game studies
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017 (ER).
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both (GS).
DiGRA-2017-SlaterBKS #game studies #physics
A Typology of Players in the Game Physics Playground (SS, AJB, SK, VS).
DiGRA-2017-Tavinor #game studies
Fictionalism and videogame aggression (GT).
DiGRA-2017-Therrien #artificial reality #comparative #documentation #game studies #video
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History (CT).
DiGRA-2017-ToHFZKH #design #modelling
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions (AT, JRH, EF, EZ, GK, JH).
DiGRA-2017-TyackW #adaptation #design #game studies #learning
Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
DiGRA-2017-VughtG #analysis #game studies
Considering play: From method to analysis (JvV, RG).
DiGRA-2017-WitkowskiM #game studies #performance
Playing with(out) Power: Negotiated conventions of high performance networked play practices (EW, JM).
DiGRA-2017-Zagal #framework #game studies
War Ethics: A Framework for Analyzing Videogames (JPZ).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.