Tag #experience
1684 papers:
- ICSME-2019-CatolinoPZF #development #how
- How the Experience of Development Teams Relates to Assertion Density of Test Classes (GC, FP, AZ, FF), pp. 223–234.
- SCAM-2019-CordyDMS #re-engineering #txl
- Software Engineering by Source Transformation - Experience with TXL (Most Influential Paper, SCAM 2001) (JRC, TRD, AJM, KAS), p. 140.
- Haskell-2019-MokhovLL #case study #source code #verification
- Formal verification of spacecraft control programs (experience report) (AM, GL, JL), pp. 139–145.
- ICFP-2019-ChristiansenDDH #case study #haskell #industrial
- Dependently typed Haskell in industry (experience report) (DTC, ISD, RD, JH, TR), p. 16.
- ICFP-2019-FlattDDKMSTZ #case study
- Rebuilding racket on chez scheme (experience report) (MF, CD, RKD, AWK, GEM, SS, STH, JZ), p. 15.
- ICFP-2019-HameerP #automation #case study #education #functional #programming #using
- Teaching the art of functional programming using automated grading (experience report) (AH, BP), p. 15.
- ICFP-2019-YallopW #case study #named
- Lambda: the ultimate sublanguage (experience report) (JY, LW), p. 17.
- AIIDE-2019-Kreminski #case study #game studies
- Creativity Support for Story Construction Play Experiences (MK), pp. 210–212.
- AIIDE-2019-LiuCMOMMWF #case study #interactive
- Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (RL, CC, CM, SO, PM, KWM, TW, SF), pp. 234–238.
- AIIDE-2019-Mori #case study #evaluation #interactive #standard
- Standardizing the Evaluation of Digital Managers for Better Interactive Experiences (GM), pp. 221–223.
- AIIDE-2019-MoriTS #analysis
- A Structured Analysis of Experience Management Techniques (GM, DT, SS), pp. 174–180.
- AIIDE-2019-WareGSF #graph #multi
- Multi-Agent Narrative Experience Management as Story Graph Pruning (SGW, ETG, AS, RF), pp. 87–93.
- CHI-PLAY-2019-0001LLLL #game studies #mobile #motivation #social #streaming
- Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows (SK0, GL, SyL, SL, JL), pp. 87–98.
- CHI-PLAY-2019-DenisovaC #game studies
- Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience (AD, EC), pp. 161–168.
- CHI-PLAY-2019-GowlerI #case study #game studies
- “Horror, guilt and shame” - Uncomfortable Experiences in Digital Games (CPRG, II), pp. 325–337.
- CHI-PLAY-2019-HicksGDA #comprehension #design #game studies #visual notation
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience (KH, KG, PD, VVA), pp. 185–197.
- CHI-PLAY-2019-RogersJ0 #music
- Effects of Background Music on Risk-Taking and General Player Experience (KR, MJ, MW0), pp. 213–224.
- CHI-PLAY-2019-UrbanekG #game studies #lessons learnt
- Unpacking the Audio Game Experience: Lessons Learned from Game Veterans (MU, FG), pp. 253–264.
- CHI-PLAY-2019-WangLJRKM #case study #comprehension #design #towards
- Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream (YW, ZL, RSJ, AR, RAK, F'M), pp. 239–251.
- CoG-2019-Aitchison #using
- Optimal Use of Experience in First Person Shooter Environments (MA), pp. 1–4.
- CoG-2019-SantosGKM
- Effects of advertisements and questionnaire interruptions on the player experience (CPS, NCMFvG, VJK, PM), pp. 1–8.
- CoG-2019-Sovrano #network #random
- Combining Experience Replay with Exploration by Random Network Distillation (FS), pp. 1–8.
- CoG-2019-ZhuO #game studies #multi
- Experience Management in Multi-player Games (JZ, SO), pp. 1–6.
- DiGRA-2019-AdinolfT #case study #difference #game studies
- Differences in Player Experiences of Need Satisfaction Across Four Games (SA, ST).
- DiGRA-2019-FukuiIHS #empirical #game studies #programming #social #student
- The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan (MF, TI, JH, YS).
- DiGRA-2019-Ho #performance
- Exploring the Effects of VR Gameplay Videos on Performance and Experience (JCFH).
- DiGRA-2019-KoskinenALP #case study
- Middle-aged Players' Memorable Experiences with Pokémon GO (EK, KA, DL, JP).
- DiGRA-2019-MarianiC #case study #interactive
- Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences (IM, MC).
- FDG-2019-FoffanoT #adaptation #case study #game studies #user interface
- Changes of user experience in an adaptive game: a study of an AI manager (FF, DT), p. 8.
- FDG-2019-Fowler #case study
- Jamming with children: an experience report (AF), p. 6.
- FDG-2019-MosqueraGLVTCW #artificial reality
- ANX dread: a virtual reality experience to explore anxiety during task completion (CM, BG, EL, RDV, PT, ELC, ZJW), p. 5.
- ICGJ-2019-FrenchBGWZ #design #named
- ZooJamming: Designing Beyond Human Experience (FF, SB, RG, SW, AZ), p. 8.
- ICGJ-2019-Kultima #case study #game studies #named
- Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland (AK), p. 7.
- ICML-2019-NovatiK
- Remember and Forget for Experience Replay (GN, PK), pp. 4851–4860.
- MoDELS-2019-TorreSSBAG #case study #modelling #using
- Using Models to Enable Compliance Checking Against the GDPR: An Experience Report (DT, GS, MS, LCB, YA, PG), pp. 1–11.
- ECOOP-2019-KangTLMJ0 #case study #java #program transformation #semantics
- Semantic Patches for Java Program Transformation (Experience Report) (HJK, FT, JL, GM, LJ, DL0), p. 27.
- ASE-2019-ChenJML #case study #industrial #refactoring #web
- An Industrial Experience Report on Performance-Aware Refactoring on a Database-Centric Web Application (BC, ZMJ, PM, ML), pp. 653–664.
- ASE-2019-ChenSHWL #behaviour #case study #generative #testing #using
- An Experience Report of Generating Load Tests Using Log-Recovered Workloads at Varying Granularities of User Behaviour (JC, WS, AEH, YW, JL), pp. 669–681.
- ASE-2019-Gladisch0HOVP #automation #search-based #testing
- Experience Paper: Search-Based Testing in Automated Driving Control Applications (CG, TH0, CH, JO, AvV, TP), pp. 26–37.
- ASE-2019-Wu0C #case study #development #safety
- Better Development of Safety Critical Systems: Chinese High Speed Railway System Development Experience Report (ZW, JL0, XC), pp. 1216–1217.
- ESEC-FSE-2019-Morales-Trujillo #case study #evolution
- Evolving with patterns: a 31-month startup experience report (MEMT, GAGM), pp. 1037–1047.
- ESEC-FSE-2019-RueckertBKSMF #architecture #case study #industrial
- Architectural decision forces at work: experiences in an industrial consultancy setting (JR, AB, HK, TS, AM, CF), pp. 996–1005.
- SLE-2019-CastegrenF #case study #monad #object-oriented
- Developing a monadic type checker for an object-oriented language: an experience report (EC, KFR), pp. 184–196.
- ASPLOS-2019-SchkufzaWR #compilation #programming
- Just-In-Time Compilation for Verilog: A New Technique for Improving the FPGA Programming Experience (ES, MW, CJR), pp. 271–286.
- ECSA-2018-WuCKMLCGLZ #architecture #case study #metric #multi
- Software Architecture Measurement - Experiences from a Multinational Company (WW, YC, RK, RM, ZL, RC, YG, WL, JZ), pp. 303–319.
- ICSA-2018-NaabRK #architecture #case study #ecosystem
- Architecting a Software-Based Ecosystem for the Automotive Aftermarket: An Experience Report (MN, DR, JK), pp. 57–64.
- ICSME-2018-KwonACSKS #api #case study #evolution #maintenance #platform
- An Experience Report of the API Evolution and Maintenance for Software Platforms (HK, JA, SC, JS, PK, PS), pp. 587–590.
- MSR-2018-LamotheS08 #android #api #automation #case study #migration #using
- Exploring the use of automated API migrating techniques in practice: an experience report on Android (ML, WS), pp. 503–514.
- FM-2018-BergerKAWR #c #case study #verification
- Verifying Auto-generated C Code from Simulink - An Experience Report in the Automotive Domain (PB, JPK, EÁ, MTBW, TR), pp. 312–328.
- Haskell-2018-Gissurarson #case study
- Suggesting valid hole fits for typed-holes (experience report) (MPG), pp. 179–185.
- Haskell-2018-HanH #case study #manycore
- A high-performance multicore IO manager based on libuv (experience report) (DH, TH), pp. 172–178.
- ICFP-2018-AlmeidaCM0P #assessment #automation #case study #education #functional #game studies #how #using
- Teaching how to program using automated assessment and functional glossy games (experience report) (JBA, AC, NM, HP0, JP), p. 17.
- ICFP-2018-BourRS #case study #ml #named
- Merlin: a language server for OCaml (experience report) (FB, TR, GS), p. 15.
- ICFP-2018-BreitnerSLRWW #case study #exclamation #haskell #set #verification
- Ready, set, verify! applying hs-to-coq to real-world Haskell code (experience report) (JB, ASZ, YL0, CR, JW, SW), p. 16.
- AIIDE-2018-Farrell
- Experience Management with Beliefs, Desires, and Intentions for Virtual Agents (RF), pp. 290–292.
- AIIDE-2018-KunanusontLP #algorithm #modelling
- Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm (KK, SML, DPL), pp. 180–186.
- AIIDE-2018-LuoGLR #video
- Player Experience Extraction from Gameplay Video (ZL, MG, NL, MR), pp. 52–58.
- AIIDE-2018-SamuelRSHRWSTMS #case study
- Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
- AIIDE-2018-ThueB #comprehension #towards
- Toward a Unified Understanding of Experience Management (DT, VB), pp. 130–137.
- CHI-PLAY-2018-ByrneMM #case study #game studies #using
- AR Fighter: Using HMDs to create Vertigo Play Experiences (RB, JM, F'M), pp. 45–57.
- CHI-PLAY-2018-LawBM #game studies #overview #validation
- Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice (ELCL, FB, EDM), pp. 257–270.
- CHI-PLAY-2018-LongG #game studies #latency #modelling #performance
- Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience (ML, CG), pp. 285–297.
- CHI-PLAY-2018-MehtaKPM #case study #comprehension #design #named #towards
- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences (YDM, RAK, RP, F'M), pp. 299–313.
- CHI-PLAY-2018-MeklerIB #game studies #quote
- “A Game that Makes You Question...”: Exploring the Role of Reflection for the Player Experience (EDM, II, JAB), pp. 315–327.
- CHI-PLAY-2018-WilsonM #artificial reality #case study #game studies #interactive #rating #video
- Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences (GAW, MM), pp. 535–548.
- CIG-2018-GainaLP #predict
- General Win Prediction from Agent Experience (RDG, SML, DPL), pp. 1–8.
- CIG-2018-GlavinM #learning #using
- Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning (FGG, MGM), pp. 1–8.
- DiGRA-2018-Cumming #comprehension
- Understanding the experience of Australian eSports spectatorship (DC).
- FDG-2018-AzadvarC #evaluation #game studies #named #self #video
- UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games (AA, AC), p. 7.
- VS-Games-2018-SajjadiHCK #game studies #on the #social
- On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR (PS, LH, PC, SK), pp. 1–8.
- VS-Games-2018-WienrichWSOI #game studies
- A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience (CW, CKW, CS, DO, JHI), pp. 1–8.
- ECMFA-2018-MashkoorKBE #case study #modelling #re-engineering
- Model-Driven Re-engineering of a Pressure Sensing System: An Experience Report (AM, FK, MB, AE), pp. 264–278.
- MoDELS-2018-HenriquesLAG #developer #modelling #process
- Improving the Developer Experience with a Low-Code Process Modelling Language (HH, HL, VA, MG), pp. 200–210.
- SAS-2018-OHearn #analysis #concurrent #facebook
- Experience Developing and Deploying Concurrency Analysis at Facebook (PWO), pp. 56–70.
- ASE-2018-MoSCRKN #analysis #architecture #automation #case study
- Experiences applying automated architecture analysis tool suites (RM, WS, YC, SR, RK, MN), pp. 779–789.
- ESEC-FSE-2018-MansoorSSBCF #case study #modelling #product line #testing
- Modeling and testing a family of surgical robots: an experience report (NM, JAS, BS, HB, MBC, SF), pp. 785–790.
- ICSE-2018-Arcuri18a #automation #case study #generative #industrial #testing
- Journal first presentation of an experience report on applying software testing academic results in industry: we need usable automated test generation (AA), p. 1065.
- ICSE-2018-ScavuzzoNA #case study #challenge #data-driven #migration
- Experiences and challenges in building a data intensive system for data migration (MS, EDN, DA), p. 93.
- ICST-2018-DebroyBYE #automation #case study #industrial #lessons learnt #testing #web
- Automating Web Application Testing from the Ground Up: Experiences and Lessons Learned in an Industrial Setting (VD, LB, MY, AE), pp. 354–362.
- TAP-2018-VorobyovKS #c #case study #detection #runtime #security #using #verification
- Detection of Security Vulnerabilities in C Code Using Runtime Verification: An Experience Report (KV, NK, JS), pp. 139–156.
- ECSA-2017-BuchgeherWWLWA #case study #development #industrial
- Microservices in a Small Development Organization - An Industrial Experience Report (GB, MW, RW, JL, RW, MA), pp. 208–215.
- JCDL-2017-AlawiniCDSS #automation
- Automating Data Citation: The eagle-i Experience (AA, LC, SBD, NPDS, GS), pp. 169–178.
- CSEET-2017-BollinRSSS #case study #maturity #re-engineering #recommendation
- Applying a Maturity Model during a Software Engineering Course - Experiences and Recommendations (AB, ER, CS, VS, RS), pp. 9–18.
- CSEET-2017-HeymSBSPHKS #case study #component #contract #education #multi #reasoning
- Integrating Components, Contracts, and Reasoning in CS Curricula with RESOLVE: Experiences at Multiple Institutions (WDH, PAGS, PB, MS, KP, JEH, JK, NS), pp. 202–211.
- CSEET-2017-NyinkeuN #case study #game studies #re-engineering
- Work and Play in Software Engineering Training: Experiences from the Silicon Mountain (NDN, HN), pp. 112–116.
- CSEET-2017-PortelaVOS #case study #industrial #re-engineering #using
- The Use of Industry Training Strategies in a Software Engineering Course: An Experience Report (CSP, AV, SRBO, MRdAS), pp. 29–36.
- CSEET-2017-SimpsonS #case study #re-engineering
- Experimenting with Realism in Software Engineering Team Projects: An Experience Report (RS, TS), pp. 87–96.
- ICSME-2017-WiemanALVD #case study #learning #scalability
- An Experience Report on Applying Passive Learning in a Large-Scale Payment Company (RW, MFA, WL, SV, AvD), pp. 564–573.
- MSR-2017-RahmanRK #code review #developer #overview #predict #using
- Predicting usefulness of code review comments using textual features and developer experience (MMR0, CKR, RGK), pp. 215–226.
- Haskell-2017-SzamozvancevG #case study #music
- Well-typed music does not sound wrong (experience report) (DS, MBG), pp. 99–104.
- ICFP-2017-AuerbachHMSS #case study #compilation #coq #prototype #query #using
- Prototyping a query compiler using Coq (experience report) (JSA, MH, LM, AS, JS), p. 15.
- ICFP-2017-BreitnerS #case study #game studies #simulation
- Lock-step simulation is child's play (experience report) (JB, CS), p. 15.
- AIIDE-2017-Long #case study
- Pre-Learning Experiences with Co-Creative Agents in Museums (DL), pp. 298–300.
- AIIDE-2017-TreanorWRSOCSCV #case study
- Playable Experiences at AIIDE 2017 (MT, NW, MR, AMS, PO, LC, LS, EC, NV, DFH, PM, AG, JD, BDR, SG, SH, LW, TS), p. 308–?.
- CHI-PLAY-2017-Ang0 #game studies #video
- Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience (DA, AM0), pp. 317–327.
- CHI-PLAY-2017-BirkFM #crowdsourcing
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study (MVB, MAF, RLM), pp. 157–170.
- CHI-PLAY-2017-EmmerichM #game studies #interactive #multi #social
- The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games (KE, MM), pp. 411–422.
- CHI-PLAY-2017-GuckelsbergerSG #case study #predict
- Predicting Player Experience without the Player.: An Exploratory Study (CG, CS, JG, PAC), pp. 305–315.
- DiGRA-2017-Murphy #artificial reality
- Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR (DJM).
- FDG-2017-DrenikowM #case study #interactive #named #visualisation
- Vixen: interactive visualization of gameplay experiences (BD, PMB), p. 10.
- FDG-2017-FrommelS0 #artificial reality #game studies
- Effects of controller-based locomotion on player experience in a virtual reality exploration game (JF, SS, MW0), p. 6.
- FDG-2017-HeijneB #research
- Procedural zelda: a PCG environment for player experience research (NH, SB), p. 10.
- FDG-2017-LiszioEM #artificial reality #game studies #social
- The influence of social entities in virtual reality games on player experience and immersion (SL, KE, MM), p. 10.
- VS-Games-2017-AlavesaKSMAPKP #game studies
- Janitor run: Studying the effects of realistic mirror world like game scenes on game experience (PA, OK, JS, MM, MA, MP, TK, MP), pp. 179–180.
- VS-Games-2017-CobelloBMZ #aspect-oriented #community #education #gamification #learning #social
- The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (SC, PPB, EM, NZ), pp. 189–192.
- VS-Games-2017-TsatsouVD #adaptation #case study #learning #modelling #multi
- Modelling learning experiences in adaptive multi-agent learning environments (DT, NV, PD), pp. 193–200.
- CIKM-2017-LiQCWGHRZZWJC #e-commerce
- AliMe Assist : An Intelligent Assistant for Creating an Innovative E-commerce Experience (FLL, MQ, HC, XW, XG, JH0, JR, ZZ, WZ, LW, GJ, WC), pp. 2495–2498.
- ICML-2017-FoersterNFATKW #learning #multi
- Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning (JNF, NN, GF, TA, PHST, PK, SW), pp. 1146–1155.
- KDD-2017-TataPNCGGMSGMK
- Quick Access: Building a Smart Experience for Google Drive (ST, AP, MN, MC, JG, AG, AM, MS0, DG, CM, RK), pp. 1643–1651.
- ECMFA-2017-GomezMBCDGKLT #case study #development #modelling #on the #scalability
- On the Opportunities of Scalable Modeling Technologies: An Experience Report on Wind Turbines Control Applications Development (AG, XM, GB, JC, CD, AG, DSK, JdL, ST), pp. 300–315.
- MoDELS-2017-AbrahaoBCKPSW #challenge #modelling #user interface
- User Experience for Model-Driven Engineering: Challenges and Future Directions (SA, FB, BHCC, SK, RFP, HS, JW), pp. 229–236.
- MoDELS-2017-BertramMRRW #case study #component
- Component and Connector Views in Practice: An Experience Report (VB, SM, JOR, BR, MvW), pp. 167–177.
- MoDELS-2017-RatiuPD #case study #domain-specific language #education #industrial #towards
- Experiences with Teaching MPS in Industry: Towards Bringing Domain Specific Languages Closer to Practitioners (DR, VP, KD), pp. 83–92.
- PPDP-2017-MeiklejohnEYBRB #case study #evaluation #programming #scalability
- Practical evaluation of the Lasp programming model at large scale: an experience report (CSM, VE, JY, CB, PVR, AB), pp. 109–114.
- GPCE-2017-MartiniH #automation #case study #generative #learning
- Automatic generation of virtual learning spaces driven by CaVaDSL: an experience report (RGM, PRH), pp. 233–245.
- TAP-2017-Reger0V #case study #challenge #proving #testing #theorem proving
- Testing a Saturation-Based Theorem Prover: Experiences and Challenges (GR, MS0, AV), pp. 152–161.
- CBSE-2016-StevaneticZ #architecture #component #metric #modelling #using
- Exploring the Understandability of Components in Architectural Component Models Using Component Level Metrics and Participants' Experience (SS, UZ), pp. 1–6.
- WICSA-2016-AmalfitanoSFLS #design #industrial #modelling #process #product line
- Introducing Software Product Lines in Model-Based Design Processes: An Industrial Experience (DA, VDS, ARF, ML, SS), pp. 287–290.
- WICSA-2016-FontanaRZRC #architecture #case study #detection
- An Experience Report on Detecting and Repairing Software Architecture Erosion (FAF, RR, MZ, CR, RC), pp. 21–30.
- CSEET-2016-DaunSWPT #case study #industrial #learning #requirements
- Project-Based Learning with Examples from Industry in University Courses: An Experience Report from an Undergraduate Requirements Engineering Course (MD, AS, TW, KP, BT), pp. 184–193.
- CSEET-2016-MeierKP #agile #case study #collaboration #development #education #scalability #student
- Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams (AM0, MK, GP), pp. 76–80.
- EDM-2016-BorgeR #automation #case study #collaboration #feedback #process #quality
- Automated Feedback on the Quality of Collaborative Processes: An Experience Report (MB, CPR), pp. 573–574.
- ICSME-2016-DemuthKEM #automation #case study #consistency #impact analysis #tool support #traceability
- Introducing Traceability and Consistency Checking for Change Impact Analysis across Engineering Tools in an Automation Solution Company: An Experience Report (AD, RK, AE, DM), pp. 529–538.
- MSR-2016-AhmedBCHS #case study #detection #effectiveness #performance #tool support #web
- Studying the effectiveness of application performance management (APM) tools for detecting performance regressions for web applications: an experience report (TMA, CPB, THC, AEH, WS), pp. 1–12.
- MSR-2016-Hassan #case study #education #mining #repository #research
- Raising MSR researchers: an experience report on teaching a graduate seminar course in mining software repositories (MSR) (AEH), pp. 121–125.
- MSR-2016-Izquierdo-Cortazar #case study #code review #overview #process
- Characterization of the Xen project code review process: an experience report (DIC, LK, JMGB, SD, NS), pp. 386–390.
- SANER-2016-FleckKMNPTW #case study #multi #reverse engineering #tool support
- Experience Report on Building ASTM Based Tools for Multi-language Reverse Engineering (GF, WK, MM, LN, JP, RT, MW), pp. 683–687.
- SANER-2016-GrimmerAPG #case study #lessons learnt #program analysis
- Supporting Program Analysis for Non-Mainstream Languages: Experiences and Lessons Learned (AG, FA, HP, PG), pp. 460–469.
- SANER-2016-SaboridoBKAA #android #optimisation #user interface
- Optimizing User Experience in Choosing Android Applications (RS, GB, FK, EA, GA), pp. 438–448.
- SANER-2016-SzokeNFG #automation #case study #design #refactoring
- Designing and Developing Automated Refactoring Transformations: An Experience Report (GS, CN0, RF, TG), pp. 693–697.
- IFM-2016-SchutsHV #case study #equivalence #industrial #learning #legacy #refactoring #using
- Refactoring of Legacy Software Using Model Learning and Equivalence Checking: An Industrial Experience Report (MS, JH, FWV), pp. 311–325.
- Haskell-2016-AugustssonA #algebra #case study #library #relational
- Experience report: types for a relational algebra library (LA, MÅ), pp. 127–132.
- Haskell-2016-Yamamoto #case study #haskell #performance
- Experience report: developing high performance HTTP/2 server in Haskell (KY), pp. 74–79.
- ICFP-2016-Sergey #algorithm #case study #geometry #random testing #testing
- Experience report: growing and shrinking polygons for random testing of computational geometry algorithms (IS), pp. 193–199.
- AIIDE-2016-ZookCBSGRRSSMW #case study
- Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
- CHI-PLAY-2016-DenisovaNC #convergence
- The Convergence of Player Experience Questionnaires (AD, AIN, PAC), pp. 33–37.
- CHI-PLAY-2016-EmmerichM #performance
- The Influence of Virtual Agents on Player Experience and Performance (KE, MM), pp. 10–21.
- CIG-2016-ShakerA #learning #predict
- Transfer learning for cross-game prediction of player experience (NS, MAZ), pp. 1–8.
- DiGRA-FDG-2016-GomezV #game studies #social
- The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game (MAGM, FJV).
- DiGRA-FDG-2016-MuscatGDH #comprehension #design
- First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
- DiGRA-FDG-2016-PortelliK #design #game studies #named
- Spectrum: Exploring the Effects of Player Experience on Game Design (JLP, RK).
- VS-Games-2016-CardonaCPBR #case study #game studies #process
- Modulation of Physiological Responses and Activity Levels during Exergame Experiences (JEMC, MSC, TP, SBiB, ER), pp. 1–8.
- VS-Games-2016-PhotiadisZ
- The Subjective Well-Being via Virtual Worlds Experience (TP, PZ), pp. 1–4.
- VS-Games-2016-PivecK #visitor
- Virtual Museum: Playful Visitor Experience in the Real and Virtual World (MP, AK), pp. 1–4.
- CIKM-2016-Najork #email #machine learning #using
- Using Machine Learning to Improve the Email Experience (MN), p. 891.
- ICPR-2016-YousefiKDCR #3d #gesture #interactive #mobile
- 3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
- KDD-2016-MuthiahBKSSRZCL #case study #open source
- EMBERS at 4 years: Experiences operating an Open Source Indicators Forecasting System (SM, PB, RPK, PS, NS, AR, LZ0, JC, CTL, AV, AM, KMS, GK, AD, JA, DKG, DM, NR), pp. 205–214.
- ECMFA-2016-HinkelDKG #case study #modelling
- Experiences with Model-Driven Engineering in Neurorobotics (GH, OD, SK, HG), pp. 217–228.
- MoDELS-2016-KargRTL #case study #lessons learnt #modelling #re-engineering
- Model-driven software engineering in the openETCS project: project experiences and lessons learned (SK, AR, MT, GL), pp. 238–248.
- AdaEurope-2016-Mazzanti #ada #manycore #model checking #parallel #programming
- An Experience in Ada Multicore Programming: Parallelisation of a Model Checking Engine (FM), pp. 94–109.
- ICSE-2016-PrecheltSZ #agile #quality
- Quality experience: a grounded theory of successful agile projects without dedicated testers (LP, HS, FZ), pp. 1017–1027.
- ICSE-2016-UesbeckSHPD #c++ #empirical
- An empirical study on the impact of C++ lambdas and programmer experience (PMU, AS, SH, JP, PD), pp. 760–771.
- GPCE-2016-AdamKS #automation #case study #code generation #embedded
- Automatic code generation in practice: experiences with embedded robot controllers (SA, MK, UPS), pp. 104–108.
- SLE-2016-SeyboldDRHGT #case study #emf #modelling #runtime
- Experiences of models@run-time with EMF and CDO (DS, JD, AR, CBH, FG, AT), pp. 46–56.
- ICST-2016-GarousiH #case study #testing #topic
- Selecting the Right Topics for Industry-Academia Collaborations in Software Testing: An Experience Report (VG, KH), pp. 213–222.
- ECSA-2015-RostWNLS #agile #architecture #case study #development #industrial
- Distilling Best Practices for Agile Development from Architecture Methodology — Experiences from Industrial Application (DR, BW, MN, TL, HS), pp. 259–267.
- WICSA-2015-NaabBLHEMCK #architecture #case study #design #ecosystem #mobile #prototype #scalability #why
- Why Data Needs more Attention in Architecture Design — Experiences from Prototyping a Large-Scale Mobile App Ecosystem (MN, SB, TL, SH, AE, DM, RC, FK), pp. 75–84.
- WICSA-2015-PoortV #architecture #case study #cost analysis
- Architecting in a Solution Costing Context: Early Experiences with Solution-Based Estimating (EP, EvdV), pp. 127–130.
- CSEET-2015-SedanoP #student #using
- Enhancing Student Experience in Team-Based Project Courses Using Essence Reflection Meetings (TS, CP), pp. 10–12.
- EDM-2015-SnowPJMB #predict #student
- Achievement versus Experience: Predicting Students' Choices during Gameplay (ELS, MOSP, MEJ, DSM, RSB), pp. 564–565.
- ITiCSE-2015-Aycock #education #topic
- Applied Computer History: Experience Teaching Systems Topics through Retrogames (JA), pp. 105–110.
- ITiCSE-2015-AycockPS #design #game studies #python
- A Game Engine in Pure Python for CS1: Design, Experience, and Limits (JA, EP, SS), pp. 93–98.
- SIGITE-2015-HislopE #case study #open source #student
- Practical Experiences for IT Students in Humanitarian Free and Open Source Software Projects (GWH, HJCE), p. 99.
- ICSME-2015-MaigaHNSL #case study #empirical #scalability
- An empirical study on the handling of crash reports in a large software company: An experience report (AM, AHL, MN, KKS, AL), pp. 342–351.
- ICSME-2015-Yamashita #analysis #assessment #benchmark #case study #metric #quality #visualisation
- Experiences from performing software quality evaluations via combining benchmark-based metrics analysis, software visualization, and expert assessment (AY), pp. 421–428.
- AIIDE-2015-CookERYTCCHB #case study
- Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
- AIIDE-2015-ShakerSA #modelling #towards
- Towards Generic Models of Player Experience (NS, MS, MAZ), pp. 191–197.
- CHI-PLAY-2015-BobergKHL #case study #named #towards
- PLEXQ: Towards a Playful Experiences Questionnaire (MB, EK, JH, AL), pp. 381–391.
- CHI-PLAY-2015-BoweyBM
- Manipulating Leaderboards to Induce Player Experience (JTB, MVB, RLM), pp. 115–120.
- CHI-PLAY-2015-DenisovaC15a #adaptation #challenge #game studies #performance
- Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience (AD, PAC), pp. 97–101.
- CHI-PLAY-2015-HarmsSWKG #gamification #low cost #online #user interface
- Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges (JH, DS, CW, KK, TG), pp. 109–113.
- CHI-PLAY-2015-KaoH #education #game studies
- Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
- CHI-PLAY-2015-Kors #design #persuasion #towards
- Towards Design Strategies for the Persuasive Gameplay Experience (MK), pp. 407–410.
- CHI-PLAY-2015-LevySGC #music
- The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience (LML, RS, MG, RC), pp. 607–612.
- CHI-PLAY-2015-MerdenyanP #requirements #user interface
- User Reviews of Gamepad Controllers: A Source of User Requirements and User Experience (BM, HP), pp. 643–648.
- CHI-PLAY-2015-Paasovaara #interactive #mobile #social #user interface
- User Experience of Mobile Proximity-Based Applications for Playful Social Interaction (SP), pp. 411–414.
- CHI-PLAY-2015-RaffeTZLPM #case study #design #game studies #interactive
- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
- CHI-PLAY-2015-TanLSDS #artificial reality #case study
- Exploring Gameplay Experiences on the Oculus Rift (CTT, TWL, SS, CD, CS), pp. 253–263.
- CHI-PLAY-2015-VellaJH #difference #game studies
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing (KV, DMJ0, LH), pp. 3–12.
- CIG-2015-RaffeTZLM #adaptation #case study #cyber-physical #game studies
- Enhancing theme park experiences through adaptive cyber-physical play (WLR, MT, FZ, XL0, F'M), pp. 503–510.
- DiGRA-2015-Hoblitz #game studies #question
- Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom? (AH).
- DiGRA-2015-MarczakSH #comprehension #matrix #similarity #using
- Understanding Player Experience Through the Use of Similarity Matrix (RM, GS, PH).
- DiGRA-2015-PaavilainenKKA #case study #game studies #network #social
- Exploring Playful Experiences in Social Network Games (JP, EK, HK, KA).
- FDG-2015-HeeterA #game studies #how
- Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world (CH, MA).
- FDG-2015-KorsSS #persuasion
- A Foundation for the Persuasive Gameplay Experience (MK, EDVdS, BAMS).
- VS-Games-2015-DingliGM #3d
- Experience Surveillance Suite for Unity 3D (AD, AG, HPM), pp. 1–6.
- VS-Games-2015-VourvopoulosLC #case study #game studies #human-computer #interface
- The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study (AV, FL, MCC), pp. 1–8.
- CHI-2015-BaeLBK #communication
- Pause Moment Experience in SNS Communication (JeB, YKL, JbB, MK), pp. 2113–2116.
- CHI-2015-BowserHMC #on the
- On Vintage Values: The Experience of Secondhand Fashion Reacquisition (AEB, OLH, EFM, EFC), pp. 897–906.
- CHI-2015-CockburnQG
- Examining the Peak-End Effects of Subjective Experience (AC, PQ, CG), pp. 357–366.
- CHI-2015-GiaccardiK #approach #human-computer
- Foundations of Materials Experience: An Approach for HCI (EG, EK), pp. 2447–2456.
- CHI-2015-HiguchiCCZL #named #using
- ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard (KH, YC, PAC, ZZ, ZL), pp. 2383–2392.
- CHI-2015-HookCMADW #case study #design #documentation
- Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences (JH, RC, JCM, KA, JD, PCW), pp. 2583–2592.
- CHI-2015-IacovidesC #game studies
- Moving Beyond Fun: Evaluating Serious Experience in Digital Games (II, ALC), pp. 2245–2254.
- CHI-2015-JohnsonNW #all about #case study #game studies #video
- All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games (DJ, LEN, PW), pp. 2265–2274.
- CHI-2015-JohnsonWCW #difference #game studies #process
- Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
- CHI-2015-JungSGS #behaviour #nondeterminism
- Displayed Uncertainty Improves Driving Experience and Behavior: The Case of Range Anxiety in an Electric Car (MFJ, DS, TMG, MS), pp. 2201–2210.
- CHI-2015-KulshreshthL #3d #game studies #user interface
- Exploring 3D User Interface Technologies for Improving the Gaming Experience (AK, JJLJ), pp. 125–134.
- CHI-2015-Odom #case study #comprehension #interactive
- Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe (WO), pp. 575–584.
- CHI-2015-ReyalZK #gesture #performance #user interface
- Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild (SR, SZ, POK), pp. 679–688.
- CHI-2015-SimeoneVG #artificial reality #case study #design #physics #using
- Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
- CHI-2015-TholanderN #performance #using
- Snot, Sweat, Pain, Mud, and Snow: Performance and Experience in the Use of Sports Watches (JT, SN), pp. 2913–2922.
- CHI-2015-VissersG #case study #functional #named #physics #prototype #user interface
- TUIkit: Evaluating Physical and Functional Experiences of Tangible User Interface Prototypes (JV, DG), pp. 1267–1276.
- CSCW-2015-LundgrenFRT #case study #design #interactive #mobile
- Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
- CSCW-2015-MillerCT #exclamation #quote #user interface
- “I LOVE THIS SITE!” vs. “It’s a little girly”: Perceptions of and Initial User Experience with Pinterest (HJM, SC, LGT), pp. 1728–1740.
- DHM-EH-2015-BordegoniCCC #design #generative
- Body Tracking as a Generative Tool for Experience Design (MB, SC, GC, UC), pp. 122–133.
- DHM-EH-2015-KanazawaOWWTGH15a #analysis
- Experience Factors Influence on Motion Technique of “The Way of Tea” by Motion Analysis (SK, TO, ZW, TW, YT, AG, HH), pp. 155–163.
- DHM-HM-2015-KanazawaOWTTGH #performance #research
- Research on the Performance of Three Tea Whisks of “The Way of Tea” with Different Experience (SK, TO, ZW, AT, YT, AG, HH), pp. 95–103.
- DHM-HM-2015-MigakiOTMKIH
- The Relationship Between Mechanical Properties and the Method Technique of GFRP Plate by Hand Lay-up Method: Effect of the Workers Experience (MM, KO, RT, YM, EK, DI, HH), pp. 143–153.
- DUXU-DD-2015-CamposBFNC #guidelines #heuristic #industrial #multimodal
- Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts (FC, RB, WF, EVN, WC), pp. 130–137.
- DUXU-DD-2015-GalaboN #design pattern #human-computer #user interface
- A Posture HCI Design Pattern for Television Commerce Based on User Experience (RJG, CdSSN), pp. 191–203.
- DUXU-DD-2015-Jin #constraints #design #formal method
- The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints (LJ), pp. 53–62.
- DUXU-DD-2015-KremerL #design #learning #research #user interface
- Learning from Experience Oriented Disciplines for User Experience Design — A Research Agenda (SK, UL), pp. 306–314.
- DUXU-DD-2015-KuruF #physics #process
- Engaging Experience with Physical Activity Tracking Products (AK, JF), pp. 490–501.
- DUXU-DD-2015-RenziCAG #user interface
- Startup Rio: User Experience and Startups (ABR, AC, LA, JG), pp. 339–347.
- DUXU-DD-2015-Robier
- Innovation, Exceptional Experience and Sustainable Success Made Easy: The NI© Needs Innovation Model (JR), pp. 348–355.
- DUXU-DD-2015-RossBOAA #case study #feedback
- A Feasibility Study of the Effect of Phone-Based Feedback of Other Commuters’ Subjective Experiences on Driver Intentions to Change (TR, AB, LO, BA, VAS), pp. 548–558.
- DUXU-DD-2015-RusuRRAR #challenge #user interface
- User Experience Evaluations: Challenges for Newcomers (CR, VR, SR, JA, VZR), pp. 237–246.
- DUXU-DD-2015-WuLLL #design #interface #morphism #navigation
- Skeuomorphism and Flat Design: Evaluating Users’ Emotion Experience in Car Navigation Interface Design (LW, TL, JL, BL), pp. 567–575.
- DUXU-IXD-2015-CaiLLH #case study #research #speech #user interface
- User Experience Research on the Rehabilitation System of Speech-Impaired Children — A Case Study on Speech Training Product (WC, JL, QL, TH), pp. 562–574.
- DUXU-IXD-2015-Celi #learning #modelling #risk management #user interface
- Application of Dashboards and Scorecards for Learning Models IT Risk Management: A User Experience (EC), pp. 153–165.
- DUXU-IXD-2015-EugeneDNGH #design
- Designing for the Naturalistic Driving Experience (WE, JD, AN, JEG, RLH), pp. 439–449.
- DUXU-IXD-2015-Gasparini #approach #interactive #library #user interface
- A Holistic Approach to User Experience in the Context of an Academic Library Interactive System (AAG), pp. 173–184.
- DUXU-IXD-2015-GkouskosPKC #user interface
- Exploring User Experience in the Wild: Facets of the Modern Car (DG, IP, MK, FC), pp. 450–461.
- DUXU-IXD-2015-LapasO #evaluation #game studies #interactive #user interface
- Evaluation of User Experience in Interaction with Computer Games (TL, TO), pp. 271–282.
- DUXU-IXD-2015-Posetti #comprehension #design #user interface
- Clicking Through Endless Seas: Understanding User Experience in the Design of Journalistic Websites (BP), pp. 82–93.
- DUXU-UI-2015-KangK #documentation #framework #in the cloud #platform #smarttech #user interface
- Elements of Properties of User Experience in Cloud Computing Documentation Platform According to Smart Device Screen Size Changes: Focus on Google Docs and Naver Office (MKK, SWK), pp. 551–562.
- DUXU-UI-2015-KronbauerMS #analysis #evaluation #interactive #mobile #user interface
- Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices (AHK, DM, CASS), pp. 54–65.
- DUXU-UI-2015-LeeKK #analysis #case study #user interface
- A Study Customer Journey Map for User Experience Analysis of Information and Communications Technology Service (JHL, MJK, SWK), pp. 66–74.
- DUXU-UI-2015-MaginMH #user interface
- Measuring Negative User Experience (DPM, AM, SH), pp. 95–106.
- DUXU-UI-2015-MedolaLBSFP #case study #problem
- Experiences, Problems and Solutions in Computer Usage by Subjects with Tetraplegia (FOM, JL, CGB, AS, AEF, LCP), pp. 131–137.
- HCI-DE-2015-CrawfordAJRG #evaluation #interactive #towards #user interface
- User Experience Evaluation Towards Cooperative Brain-Robot Interaction (CSC, MA, FJ, SR, JEG), pp. 184–193.
- HCI-DE-2015-Kelly #interactive
- Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness (NK), pp. 477–488.
- HCI-UC-2015-AzhariF #approach #social #social media #user interface #using
- Using a Lexical Approach to Investigate User Experience of Social Media Applications (AA, XF), pp. 15–24.
- HCI-UC-2015-ChagasMFC #case study #challenge #community #human-computer #optimisation #user interface
- Prospecting HCI Challenges for Extreme Poverty Communities: Redefining and Optimizing User Experiences with Technology (DAC, CLBM, EF, CRMdC), pp. 281–290.
- HCI-UC-2015-ClarkeBK #question #using #what
- What Learnability Issues Do Primary Care Physicians Experience When Using CPOE? (MAC, JLB, MSK), pp. 373–383.
- HCI-UC-2015-ClarkSDJD #case study #contest #convergence #student
- The Convergence Innovation Competition: Helping Students Create Innovative Products and Experiences via Technical and Business Mentorship (RJC, MS, BD, SJ, CD), pp. 144–153.
- HIMI-IKC-2015-IkeiSKKHAK
- Experience Simulator for the Digital Museum (YI, SS, SK, KK, KH, TA, MK), pp. 436–446.
- LCT-2015-LambropoulosMFK #design #learning #ontology
- Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning (NL, IM, HMF, IAK), pp. 261–270.
- SCSM-2015-MendesFFC #social #usability #user interface
- Investigating Usability and User Experience from the User Postings in Social Systems (MSM, EF, VF, MFdC), pp. 216–228.
- ICEIS-v2-2015-FilhoVC #process
- Applying Knowledge Codification in a Post-mortem Process — A Practical Experience (ESdSF, DV, TC), pp. 153–165.
- ICEIS-v3-2015-RiveroC #case study #evaluation #user interface #using
- Using a Study to Assess User eXperience Evaluation Methods from the Point of View of Users (LR, TC), pp. 88–95.
- ICEIS-v3-2015-SilvaMLFNS #architecture #health #information management #modelling #using
- An Experience of using SoaML for Modeling a Service-Oriented Architecture for Health Information Systems (FGS, JSSdM, JdSL, JMSF, RPCdN, MSS), pp. 322–327.
- CIKM-2015-ArapakisLC #comprehension #user interface #web
- Know Your Onions: Understanding the User Experience with the Knowledge Module in Web Search (IA, LAL, BBC), pp. 1695–1698.
- KDD-2015-LalmasLSST
- Promoting Positive Post-Click Experience for In-Stream Yahoo Gemini Users (ML, JL, GS, FS, GT), pp. 1929–1938.
- RecSys-2015-GrausW #elicitation #user interface
- Improving the User Experience during Cold Start through Choice-Based Preference Elicitation (MPG, MCW), pp. 273–276.
- SEKE-2015-AndoSUWFIOHKSNY #developer #development #fault #how #process #question
- How Does Defect Removal Activity of Developer Vary with Development Experience? (RA, SS, CU, HW, YF, SI, HO, YH, MK, KS, KN, MY), pp. 540–545.
- SEKE-2015-CavalcanteRC #named #user interface
- MAX: A Method for Evaluating the Post-use User eXperience through Cards and a Board (EC, LR, TC), pp. 495–500.
- SEKE-2015-LaserRDOZ #architecture #case study #evolution #product line
- Architectural Evolution of a Software Product Line: an experience report (ML, EMR, ARPD, FMdO, AFZ), pp. 217–222.
- SEKE-2015-MagalhaesMA #case study #design #metamodelling #model transformation #towards
- Towards a Metamodel Design Methodology: Experiences from a model transformation metamodel design (APM, RSPM, AMSA), pp. 625–630.
- SEKE-2015-SantosODN #quality
- Reporting an Experience on the Establishment of a Quality Model for Systems-of-Systems (DSS, BRNO, AD, EYN), pp. 304–309.
- SIGIR-2015-KellyA #behaviour #case study #how #user interface
- How many results per page?: A Study of SERP Size, Search Behavior and User Experience (DK, LA), pp. 183–192.
- AMT-2015-SelimCDLO #case study #debugging #model transformation #verification
- Finding and Fixing Bugs in Model Transformations with Formal Verification: An Experience Report (GMKS, JRC, JD, LL, BJO), pp. 26–35.
- MoDELS-2015-LettnerEGP #case study #feature model #industrial #lessons learnt #modelling #scalability
- Feature modeling of two large-scale industrial software systems: Experiences and lessons learned (DL, KE, PG, HP), pp. 386–395.
- SPLC-2015-ChavarriagaRNCJ #case study #configuration management #feature model #modelling #multi #using
- Using multiple feature models to specify configuration options for electrical transformers: an experience report (JC, CR, CN, RC, VJ), pp. 216–224.
- SPLC-2015-YueAS #analysis #case study #cyber-physical #product line
- Cyber-physical system product line engineering: comprehensive domain analysis and experience report (TY, SA, BS), pp. 338–347.
- ASE-2015-Iosif-LazarADSS #case study #design #legacy #validation
- Experiences from Designing and Validating a Software Modernization Transformation (E) (AFIL, ASAS, ASD, JES, KS, AW), pp. 597–607.
- ASE-2015-VierhauserRGE #approach #case study #lessons learnt #monitoring
- Developing a DSL-Based Approach for Event-Based Monitoring of Systems of Systems: Experiences and Lessons Learned (E) (MV, RR, PG, AE), pp. 715–725.
- ASE-2015-WolflSAKKW #case study #generative
- Generating Qualifiable Avionics Software: An Experience Report (E) (AW, NS, SA, HK, JK, GWU), pp. 726–736.
- ESEC-FSE-2015-CasalnuovoVDF #developer #git #social
- Developer onboarding in GitHub: the role of prior social links and language experience (CC, BV, PTD, VF), pp. 817–828.
- ICSE-v2-2015-BishopHXTH #contest #scalability
- Code Hunt: Experience with Coding Contests at Scale (JB, RNH, TX, NT, JdH), pp. 398–407.
- ICSE-v2-2015-Jazayeri #case study #learning #programming
- Combining Mastery Learning with Project-Based Learning in a First Programming Course: An Experience Report (MJ), pp. 315–318.
- ICSE-v2-2015-LindvallGAW #case study #modelling #testing
- Metamorphic Model-Based Testing Applied on NASA DAT — An Experience Report (ML, DG, RA, REW), pp. 129–138.
- ICSE-v2-2015-RupakhetiC #architecture #case study #education #student
- Teaching Software Architecture to Undergraduate Students: An Experience Report (CRR, SVC), pp. 445–454.
- ICSE-v2-2015-SimpsonMCFMR #case study #delivery #education #security
- Experiences in Developing and Delivering a Programme of Part-Time Education in Software and Systems Security (ACS, AM, CJFC, IF, IM, KBR), pp. 435–444.
- SAC-2015-Chaudhary #recommendation
- Experience in item based recommender system (AC), pp. 1112–1114.
- SAC-2015-PalviainenKKLMN #collaboration #design #developer #framework
- Design framework enhancing developer experience in collaborative coding environment (JP, TK, JK, JL, TM, AN), pp. 149–156.
- GPCE-2015-NarasimhanDTMG
- The next-generation in-stadium experience (PN, UD, JT, NDM, RG), pp. 1–10.
- SLE-2015-MaroSATG #domain-specific language #editing #industrial #on the #uml #visual notation
- On integrating graphical and textual editors for a UML profile based domain specific language: an industrial experience (SM, JPS, AA, MT, LG), pp. 1–12.
- DATE-2015-BergmanBKKMNOPR #industrial #verification
- Designer-level verification: an industrial experience story (SB, GB, WK, SK, SM, ZN, AO, VP, WR, GS, VV), pp. 410–411.
- PDP-2015-HernandezCBTA #case study #simulation #using
- Experiences of Using Cassandra for Molecular Dynamics Simulations (RH, CC, YB, JT, EA), pp. 288–295.
- ISSTA-2015-DahseH #case study #empirical #php #security
- Experience report: an empirical study of PHP security mechanism usage (JD, TH), pp. 60–70.
- ISSTA-2015-WangZT #case study #execution #how #symbolic computation #testing
- Experience report: how is dynamic symbolic execution different from manual testing? a study on KLEE (XW, LZ, PT), pp. 199–210.
- TAP-2015-GogollaHHS #case study #consistency #ocl #uml
- Checking UML and OCL Model Consistency: An Experience Report on a Middle-Sized Case Study (MG, LH, FH, MS), pp. 129–136.
- QoSA-2014-GooijerH #case study #industrial #manycore #memory management #modelling #realtime
- Experiences with modeling memory contention for multi-core industrial real-time systems (TdG, KEH), pp. 43–52.
- QoSA-2014-RaatikainenSM #approach #architecture #case study #evaluation #lightweight #maturity
- Architecture management and evaluation in mature products: experiences from a lightweight approach (MR, JS, TM), pp. 73–82.
- WICSA-2014-WeitzelRS #architecture #case study #development #research
- Sustaining Agility through Architecture: Experiences from a Joint Research and Development Laboratory (BW, DR, MS), pp. 53–56.
- JCDL-2014-KellyNW14a #named #using #web
- Mink: Integrating the live and archived web viewing experience using web browsers and memento (MK, MLN, MCW), pp. 469–470.
- JCDL-2014-McKay #research
- Bend me, shape me: A practical experience of repurposing research data (DM), pp. 399–402.
- CSEET-2014-KiatK
- The flipped classroom experience (PNK, YTK), pp. 39–43.
- CSEET-2014-RongZS #case study #education #matter #process
- Where does experience matter in software process education? An experience report (GR, HZ, DS), pp. 129–138.
- CSEET-2014-Wong #challenge #education #lessons learnt #re-engineering
- Experience of teaching Executive Master’s program in Software Engineering: Challenges, lessons learned, and path forward (WEW), pp. 186–187.
- EDM-2014-ShuQF #data mining #education #learning #mining #student
- Educational Data Mining and Analyzing of Student Learning Outcomes from the Perspective of Learning Experience (ZS, QFQ, LQF), pp. 359–360.
- ITiCSE-2014-Hijon-NeiraVPC #game studies #learning #programming
- Game programming for improving learning experience (RBHN, JÁVI, CPR, LC), pp. 225–230.
- ITiCSE-2014-PriorCL #case study #learning
- Things coming together: learning experiences in a software studio (JP, AC, JL), pp. 129–134.
- SIGITE-2014-Jonas #research #speech
- Capstone experience: achieving success with an undergraduate research group in speech (MJ), pp. 55–60.
- SIGITE-2014-RutherfoordPZY #case study #challenge #mobile
- The experiences and challenges in setting up a mobile computing track (BR, JAP, JZ, MY), pp. 161–162.
- SIGITE-2014-Suthaharan #education #named #network #question
- FLaSKU — a classroom experience with teaching computer networking: is it useful to others in the field? (SS), pp. 15–20.
- CSMR-WCRE-2014-AlalfiCD #analysis #clustering #industrial
- Analysis and clustering of model clones: An automotive industrial experience (MHA, JRC, TRD), pp. 375–378.
- CSMR-WCRE-2014-AntinyanSMOWWHH #agile #case study #development #identification #industrial #risk management
- Identifying risky areas of software code in Agile/Lean software development: An industrial experience report (VA, MS, WM, PÖ, EW, JW, AH, JH), pp. 154–163.
- CSMR-WCRE-2014-ZhangPNMELWCT #architecture #embedded
- Experience on applying software architecture recovery to automotive embedded systems (XZ, MP, MN, BM, AE, HL, JW, DJC, MT), pp. 379–382.
- ICSME-2014-HabringerMP #case study #legacy #reverse engineering #sql
- Reverse Engineering PL/SQL Legacy Code: An Experience Report (MH, MM, JP), pp. 553–556.
- FM-2014-GuptaKG #verification
- Formally Verifying Graphics FPU — An Intel® Experience (AG, VMAK, RG), pp. 673–687.
- FM-2014-RoySS #case study #industrial #process
- Diagnosing Industrial Business Processes: Early Experiences (SR, ASMS, SS), pp. 703–717.
- Haskell-2014-BlanchetteHNNT #case study #haskell
- Experience report: the next 1100 Haskell programmers (JCB, LH, TN, LN, DT), pp. 25–30.
- Haskell-2014-MuranushiE #case study #haskell #polymorphism #research
- Experience report: type-checking polymorphic units for astrophysics research in Haskell (TM, RAE), pp. 31–38.
- Haskell-2014-VazouSJ #haskell #named #refinement
- LiquidHaskell: experience with refinement types in the real world (NV, ELS, RJ), pp. 39–51.
- AIIDE-2014-RoweML #approach #composition #interactive #learning #optimisation
- Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
- AIIDE-2014-SturtevantOZCWSYWERBL #case study
- Playable Experiences at AIIDE 2014 (NRS, JO, RZ, MC0, SGW, CS, RMY, PW, S(E, ARS, VB, KL).
- CHI-PLAY-2014-BarataGJG #game studies #learning #performance #student
- Relating gaming habits with student performance in a gamified learning experience (GB, SG, JAJ, DJVG), pp. 17–25.
- CHI-PLAY-2014-CheungZN #game studies #how
- The first hour experience: how the initial play can engage (or lose) new players (GKC, TZ0, NN), pp. 57–66.
- CHI-PLAY-2014-JohnsonWGN
- The edge of glory: the relationship between metacritic scores and player experience (DMJ0, CNW, JAG, LEN), pp. 141–150.
- CHI-PLAY-2014-JonesDMST #design #game studies #interface #pervasive
- Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements (BJ, KRD, SAM, ES, AT0), pp. 425–426.
- CHI-PLAY-2014-KappenMJBRN #game studies #social
- Engaged by boos and cheers: the effect of co-located game audiences on social player experience (DLK, PMB, JJ, DB, JR, LEN), pp. 151–160.
- CHI-PLAY-2014-MeklerTMO #game studies
- A diary study exploring game completion and player experience (EDM, ANT, ALM, KO), pp. 433–434.
- CHI-PLAY-2014-MoserCT #case study
- Around the world in 8 workshops: investigating anticipated player experiences of children (CM, YC, MT), pp. 207–216.
- CHI-PLAY-2014-TakataloH #predict #user interface
- Predicting the metascore with a subjective user experience data (JMET, JH), pp. 441–442.
- CIG-2014-BurelliTP #estimation #game studies
- Non-invasive player experience estimation from body motion and game context (PB, GT, IP), pp. 1–7.
- DiGRA-2014-SchottMN #game studies #using #what
- Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed (GS, RM, LN).
- FDG-2014-BackW #design #game studies #pervasive
- Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
- FDG-2014-MichelsenB #artificial reality #case study
- The Rooms - Creating immersive experiences through projected augmented reality (JM, SB).
- FDG-2014-NordinCHAG #game studies
- The effect of surroundings on gaming experience (AIN, PAC, MH, AA0, EHCG).
- FDG-2014-RodenL #android #case study #development #education #game studies
- Experiences teaching a course in Android game development (TER, RL).
- FDG-2014-Rusch #design #game studies #health #what
- Games about mental health - Designing the experience of “What it's Like” (DCR).
- CHI-2014-DownsVHLS #game studies #social
- Audience experience in social videogaming: effects of turn expectation and game physicality (JD, FV, SH, SL, WS), pp. 3473–3482.
- CHI-2014-GerlingMMBS #game studies #performance #physics #self
- Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (KMG, MM, RLM, MVB, JDS), pp. 2201–2210.
- CHI-2014-HazzardBB #case study
- Walk this way: musically guided walking experiences (AH, SB, GEB), pp. 605–614.
- CHI-2014-LeeJN
- Partially intelligent automobiles and driving experience at the moment of system transition (KJL, YKJ, CN), pp. 3631–3634.
- CHI-2014-ObristCSPVS #case study #design #framework
- Temporal, affective, and embodied characteristics of taste experiences: a framework for design (MO, RC, SS, BPF, CV, CS), pp. 2853–2862.
- CHI-2014-ObristTH #case study #smell
- Opportunities for odor: experiences with smell and implications for technology (MO, ANT, KH), pp. 2843–2852.
- CHI-2014-SeokWL #design #user interface
- Non-finito products: a new design space of user creativity for personal user experience (JS, JbW, YKL), pp. 693–702.
- CHI-2014-ShayIRC #case study #quote #why
- “My religious aunt asked why i was trying to sell her viagra”: experiences with account hijacking (RS, II, RWR, SC), pp. 2657–2666.
- CHI-2014-SiriarayaA #case study #people
- Recreating living experiences from past memories through virtual worlds for people with dementia (PS, CSA), pp. 3977–3986.
- CHI-2014-TanLS #case study #game studies #video
- Combining think-aloud and physiological data to understand video game experiences (CTT, TWL, SS), pp. 381–390.
- CHI-2014-VanieaRW #case study #how #security
- Betrayed by updates: how negative experiences affect future security (KV, EJR, RW), pp. 2671–2674.
- CHI-2014-VinesDDWO #design
- Experience design theatre: exploring the role of live theatre in scaffolding design dialogues (JV, TDC, PD, PCW, PO), pp. 683–692.
- CHI-2014-YueLCSBGSZ #research
- Photographing information needs: the role of photos in experience sampling method-style research (ZY, EL, CJC, JS, KB, ZG, NS, G(Z), pp. 1545–1554.
- CSCW-2014-SaveryGGB #consistency #game studies #maintenance #performance
- The effects of consistency maintenance methods on player experience and performance in networked games (CS, TCNG, CG, MB), pp. 1344–1355.
- CSCW-2014-TeodoroONML #case study #mobile #on-demand
- The motivations and experiences of the on-demand mobile workforce (RT, PÖ, MN, WM, JL), pp. 236–247.
- DUXU-DI-2014-ComlekciG
- An Alternative Media Experience: LiveLeak (FÇ, SG), pp. 62–70.
- DUXU-DI-2014-FernandesP #evaluation #online #user interface
- Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users (FRF, LCP), pp. 104–115.
- DUXU-DI-2014-FernandesP14a #evaluation #named #online #user interface
- Erratum: Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users (FRF, LCP).
- DUXU-DI-2014-GomezF #mobile #user interface
- Territorial Brand Graphic Interface Management in Mobile Applications Focused on User Experience (LSRG, VCF), pp. 323–333.
- DUXU-DI-2014-Luz #evolution #game studies #interface #physics
- Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience (ARdL), pp. 688–698.
- DUXU-DI-2014-PaulaMA #design #mobile #quality #usability #user interface
- Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability (DFOdP, BHXMM, CCA), pp. 313–322.
- DUXU-DI-2014-PaulinBA #case study #user interface
- The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience (REP, ALB, MMA), pp. 732–741.
- DUXU-DI-2014-SchusterHBRJ #how #using
- Diving in? How Users Experience Virtual Environments Using the Virtual Theatre (KS, MH, UB, AR, SJ), pp. 636–646.
- DUXU-DI-2014-Souto #design #interactive #learning #user interface #visualisation
- Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
- DUXU-DI-2014-StasoMA #named #user interface
- Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support (UDS, DM, RdA), pp. 223–233.
- DUXU-DP-2014-ChangDCCR
- Mood Boards as a Universal Tool for Investigating Emotional Experience (HMC, MD, AC, WC, MR), pp. 220–231.
- DUXU-DP-2014-GomezH #case study #design #roadmap #smarttech
- Beyond Wearables: Experiences and Trends in Design of Portable Medical Devices (RG, AH), pp. 261–272.
- DUXU-DP-2014-KremerMSL #development #user interface
- User Experience Milestones — Structuring the Development of Experience Products (SK, IM, CvS, UL), pp. 308–318.
- DUXU-DP-2014-Kumar #delivery #enterprise #user interface
- Humanizing the Enterprise — Delivering Best in Class User Experience to Business Software Users (JK), pp. 61–70.
- DUXU-DP-2014-MieslerGHW #case study #on-demand #user interface
- User Experience of Video-on-Demand Applications for smart TVs: A Case Study (LM, BG, FH, AW), pp. 412–422.
- DUXU-DP-2014-OnalMMO #case study #challenge #user interface
- Enabling Better User Experiences across Domains: Challenges and Opportunities Facing a Human Factors Professional (EO, SM, CM, OO), pp. 81–89.
- DUXU-DP-2014-SpillersA #health #mobile #motivation #social #user interface
- Does Social User Experience Improve Motivation for Runners? — A Diary Study Comparing Mobile Health Applications (FS, SA), pp. 358–369.
- DUXU-DP-2014-ZhangZLH #platform #research #scalability #usability #user interface
- Cross-Platform Product Usability and Large Screen User Experience: A Teleconference System U&E Research (YZ, CZ, GL, TH), pp. 469–479.
- DUXU-ELAS-2014-AldazHSSL #personalisation #user interface
- User Experience in Training a Personalized Hearing System (GA, TH, DS, MS, LJL), pp. 3–14.
- DUXU-ELAS-2014-BackhausBT #user interface
- Positive Technology and User Experience for Human Needs in Developing Countries: Some Considerations (NB, SB, AT), pp. 400–410.
- DUXU-ELAS-2014-ChenDCY #comprehension #user interface
- Enhance User Experience Moving in Campus through Understanding Human Spatial Cognition (SMC, YSD, SFC, HCY), pp. 265–272.
- DUXU-ELAS-2014-Cossio #case study
- Transforming Data into Information Experiences (MGdC), pp. 411–422.
- DUXU-ELAS-2014-Flanagan #evolution #smarttech
- A Vibrant Evolution: From Wearable Devices to Objects as Mediators of Experience (PJF), pp. 675–686.
- DUXU-ELAS-2014-KarlinPC #learning #online #user interface
- Pumping Up the Citizen Muscle Bootcamp: Improving User Experience in Online Learning (BK, BP, AC), pp. 562–573.
- DUXU-ELAS-2014-Savage-KnepshieldTPDQM #design #user interface
- Designing the User Experience for C4ISR Systems in the U.S. Army (PASK, JT, CP, JD, DQ, DM), pp. 338–346.
- DUXU-TMT-2014-BansemirHLWG #case study #effectiveness #interactive #prototype #visualisation
- Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations (BB, FH, BL, JW, RG), pp. 3–13.
- DUXU-TMT-2014-Bergamo #prototype #user interface
- User Experience Technique in Computer Digital Arts Production: Paper Prototyping Used as Material to Define Intentionality (MLB), pp. 613–621.
- DUXU-TMT-2014-ChangHL #design
- Cultural Creativity in Experience Design Model (SHC, CHH, RL), pp. 622–630.
- DUXU-TMT-2014-FigueiredoNATT #3d
- Fishtank Everywhere: Improving Viewing Experience over 3D Content (LSF, EVN, EA, JMXNT, VT), pp. 560–571.
- DUXU-TMT-2014-MichailidouSKL #design #tool support #user interface
- A User Experience Design Toolkit (IM, CvS, SK, UL), pp. 163–172.
- DUXU-TMT-2014-SchneidermeierHW #comparative #evaluation #paradigm #usability
- Changing Paradigm — Changing Experience? — Comparative Usability Evaluation of Windows 7 and Windows 8 (TS, FH, CW), pp. 371–382.
- DUXU-TMT-2014-SchreppHT #evaluation #user interface
- Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios (MS, AH, JT), pp. 383–392.
- DUXU-TMT-2014-WetzlingerAD #effectiveness #performance #usability #user interface #using
- Comparing Effectiveness, Efficiency, Ease of Use, Usability and User Experience When Using Tablets and Laptops (WW, AA, MD), pp. 402–412.
- HCI-AIMT-2014-LiapisKKX #approach #human-computer
- Evaluating User’s Emotional Experience in HCI: The PhysiOBS Approach (AL, NK, CK, MNX), pp. 758–767.
- HCI-AS-2014-BovetR #game studies
- Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice (AB, MR), pp. 571–580.
- HCI-AS-2014-ChiabrandoFLOPD #case study #named
- TellEat: Sharing Experiences on the Move (EC, RF, SL, FO, CP, DTD), pp. 377–388.
- HCI-AS-2014-MoserF #branch #feedback #game studies
- Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback (CM, XF), pp. 622–633.
- HCI-AS-2014-NakanoTA #case study #html #induction #set #user interface
- A Preliminary Study of Relation Induction between HTML Tag Set and User Experience (AN, AT, MA), pp. 49–56.
- HCI-AS-2014-WoodcockPLGB #challenge #online #quality
- The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context (AW, PP, FL, AG, LB), pp. 545–555.
- HCI-TMT-2014-PhotiadisZ #3d #design #user interface #visualisation
- The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
- HIMI-AS-2014-IkeiOSAAH
- To Relive a Valuable Experience of the World at the Digital Museum (YI, YO, SS, KA, TA, KH), pp. 501–510.
- HIMI-AS-2014-MeghiniB #library #towards #user interface
- Steps towards Enhancing the User Experience in Accessing Digital Libraries (CM, VB), pp. 555–566.
- HIMI-DE-2014-Miki #design #evaluation #framework #user interface
- User Experience Evaluation Framework for Human-Centered Design (HM), pp. 602–612.
- LCT-NLE-2014-ElciD #approach #case study #education #research #social #social media
- A Narrative Research Approach: The Experiences of Social Media Support in Higher Education (AE, BÇD), pp. 36–42.
- LCT-NLE-2014-VasiliouIZ #case study #learning #multimodal #student
- Measuring Students’ Flow Experience in a Multimodal Learning Environment: A Case Study (CV, AI, PZ), pp. 346–357.
- LCT-TRE-2014-LambropoulosB #case study #evolution #reasoning #weaving
- Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution (NL, TB), pp. 62–71.
- LCT-TRE-2014-TzanavariMCP #performance #user interface #using
- User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE (AT, SM, CGC, CP), pp. 91–101.
- SCSM-2014-BoheemenH #case study #interactive #social #user interface
- Influence of Interactivity on Social Connectedness — A Study on User Experience in an Interactive Public (TvB, JH), pp. 59–66.
- SCSM-2014-KhalidD #legacy #social #social media
- Extended Episodic Experience in Social Mediating Technology: Our Legacy (HK, AJD), pp. 452–461.
- ICPR-2014-HuDG #learning #online #recognition #visual notation
- Online Regression of Grandmother-Cell Responses with Visual Experience Learning for Face Recognition (JH, WD, JG), pp. 4606–4611.
- KDD-2014-FengGBEHM #big data #database #in memory #query
- Management and analytic of biomedical big data with cloud-based in-memory database and dynamic querying: a hands-on experience with real-world data (MF, MG, TB, JE, IH, RM), p. 1970.
- KEOD-2014-HarzallahBGK #automation #ontology #problem #quality
- Ontology Quality Problems — An Experience with Automatically Generated Ontologies (MH, GB, TG, PK), pp. 120–129.
- KMIS-2014-NyerwanireMVH #case study #information management #problem
- Knowledge Management Problems in Hospital Work — A Case Study on Experiences in the Obstetrics and Gynaecology Department (HN, EMO, AV, JH), pp. 261–267.
- KMIS-2014-PascalT #clustering #framework #information management #memory management #platform
- Transactive Memory System in Clusters — The Knowledge Management Platform Experience (AP, CT), pp. 5–14.
- KR-2014-BhattST #analysis #architecture #design #industrial #user interface
- Computing Narratives of Cognitive User Experience for Building Design Analysis: KR for Industry Scale Computer-Aided Architecture Design (MB, CPLS, MT).
- MLDM-2014-NeumannHRL #case study #learning
- A Robot Waiter Learning from Experiences (BN, LH, PR, JL), pp. 285–299.
- SEKE-2014-AverbakhKKS #distributed
- Dedicated Support for Experience Sharing in Distributed Software Projects (AA, EK, SK, KS), pp. 355–360.
- ECMFA-2014-Ritter #case study #integration #modelling #process
- Experiences with Business Process Model and Notation for Modeling Integration Patterns (DR), pp. 254–266.
- ICMT-2014-BlouinPDSD #case study #graph grammar #modelling
- Synchronization of Models of Rich Languages with Triple Graph Grammars: An Experience Report (DB, AP, PD, FS, JPD), pp. 106–121.
- MoDELS-2014-AndolfatoKSSZC #case study #modelling
- Experiences in Applying Model Driven Engineering to the Telescope and Instrument Control System Domain (LA, RK, MS, HS, MZ, GC), pp. 403–419.
- MoDELS-2014-RabiserVGDSL #case study #lessons learnt #modelling #multi
- Supporting Multiplicity and Hierarchy in Model-Based Configuration: Experiences and Lessons Learned (RR, MV, PG, DD, HS, ML), pp. 320–336.
- SPLC-2014-BergerSOHLW #case study #modelling #variability
- To connect or not to connect: experiences from modeling topological variability (TB, SS, OØ, ØH, BL, AW), pp. 330–339.
- SPLC-2014-DomisSGAK #analysis #case study #industrial #reuse
- Customizing domain analysis for assessing the reuse potential of industrial software systems: experience report (DD, SS, TG, MA, HK), pp. 310–319.
- SPLC-2014-KodamaSTKT #case study
- Experiences with commonality control procedures to develop clinical instrument system (RK, JS, YT, SK, ST), pp. 254–263.
- PEPM-2014-Scholz #case study #compilation #partial evaluation
- Partial evaluation as universal compiler tool: experiences from the SAC Eco system (SBS), pp. 95–96.
- RE-2014-BonfimNDS #case study #modelling
- Modelling sustainability in a procurement system: An experience report (CB, WN, LD, MS), pp. 402–411.
- RE-2014-PorterLS #case study #feedback #framework #requirements #using
- Building a National E-Service using Sentire experience report on the use of Sentire: A volere-based requirements framework driven by calibrated personas and simulated user feedback (CP, EL, MAS), pp. 374–383.
- RE-2014-WohlrabGKB #industrial #performance #requirements
- Experience of pragmatically combining RE methods for performance requirements in industry (RW, TdG, AK, SB), pp. 344–353.
- REFSQ-2014-HerrmannHLW #case study #education #requirements
- Experience-Oriented Approaches for Teaching and Training Requirements Engineering: An Experience Report (AH, AH, DL, RW), pp. 254–267.
- REFSQ-2014-KossakMGI #case study #specification
- Improving the Understandability of Formal Specifications: An Experience Report (FK, AM, VG, CI), pp. 184–199.
- REFSQ-2014-MaidenLZBAL #approach #case study #specification
- A Requirements-Led Approach for Specifying QoS-Aware Service Choreographies: An Experience Report (NAMM, JL, KZ, AB, GDA, FL), pp. 239–253.
- ASE-2014-Larsson #case study #industrial #lifecycle
- Keynote talk: experiences from developing industrial software systems with long lifecycles (ML), pp. 5–6.
- ASE-2014-SeguraSC #analysis #automation #case study #e-commerce #testing #variability
- Automated variability analysis and testing of an E-commerce site.: an experience report (SS, ABS, ARC), pp. 139–150.
- FSE-2014-Penix #case study #developer #tool support
- Experiences developing tools for developers (JP), p. 4.
- SAC-2014-BassoPOF #adaptation #case study #generative #lessons learnt #model transformation
- Generative adaptation of model transformation assets: experiences, lessons and drawbacks (FPB, RMP, TCdO, MDDF), pp. 1027–1034.
- ASPLOS-2014-RuanVLS #case study #legacy #transaction #using
- Transactionalizing legacy code: an experience report using GCC and Memcached (WR, TV, YL, MFS), pp. 399–412.
- ICST-2014-PatelK #case study #enterprise #implementation #reuse #testing
- Test Case Reuse in Enterprise Software Implementation — An Experience Report (SP, RKK), pp. 99–102.
- CBSE-2013-GortonLLED #case study #component #delivery #platform #using
- Build less code deliver more science: an experience report on composing scientific environments using component-based and commodity software platforms (IG, YL, CL, TE, KKvD), pp. 159–168.
- TPDL-2013-Hughes #development
- Embedding Impact into the Development of Digital Collections: Rhyfel Byd 1914-1918 a'r Profiad Cymreig / Welsh Experience of the First World War 1914-1918 (LMH), pp. 421–424.
- TPDL-2013-Prasolova-ForlandFH #3d #case study #challenge #community #memory management #repository
- Creating a Repository of Community Memory in a 3D Virtual World: Experiences and Challenges (EPF, MF, LMH), pp. 425–428.
- CSEET-2013-DebGG #case study #re-engineering #social
- Software engineering projects with social significance: An experience report at a minority university (DD, LG, MG), pp. 314–318.
- CSEET-2013-JezekMP #automation #evaluation #question
- Automated evaluation of regular lab assignments: A bittersweet experience? (PJ, MM, TP), pp. 249–258.
- ITiCSE-2013-MellodgeR #arduino #case study #framework #learning #platform #student #using
- Using the arduino platform to enhance student learning experiences (PM, IR), p. 338.
- ITiCSE-2013-VihavainenVLK #case study
- Massive increase in eager TAs: experiences from extreme apprenticeship-based CS1 (AV, TV, ML, JK), pp. 123–128.
- SIGITE-2013-BrannockLN #authentication #case study #development #learning
- Integrating authentic learning into a software development course: an experience report (EB, RL, NPN), pp. 195–200.
- SIGITE-2013-Cold #case study #using
- Partially flipped: experiences using POGIL (SJC), pp. 133–134.
- CSMR-2013-Pichler #documentation #fortran #industrial #source code
- Extraction of Documentation from Fortran 90 Source Code: An Industrial Experience (JP), pp. 399–402.
- MSR-2013-AmouiKATLL #detection #fault #industrial #search-based
- Search-based duplicate defect detection: an industrial experience (MA, NK, AAD, LT, SL, WL), pp. 173–182.
- WCRE-2013-AeschlimannLNW #case study #ecosystem #legacy #pl-i
- Analyzing PL/1 legacy ecosystems: An experience report (EA, ML, ON, CFW), pp. 441–448.
- ICFP-2013-PetersenGDAD #case study #functional #programming
- Experience report: functional programming of mHealth applications (CP, MG, DTD, JMA, GAD), pp. 357–362.
- ICFP-2013-St-AmourT #case study #random testing #testing
- Experience report: applying random testing to a base type environment (VSA, NT), pp. 351–356.
- AIIDE-2013-NogueiraRON #case study #comprehension #game studies
- Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games (PAN, RAR, ECO, LEN).
- AIIDE-2013-RamirezBS #interactive
- Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative (AJR, VB, MS).
- AIIDE-2013-ShapiroMGSSSTM #case study #interactive #social
- Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
- DiGRA-2013-BizzocchiNDF #design #game studies
- The Role of Micronarrative in the Design and Experience of Digital Games (JB, MN, SD, NF).
- DiGRA-2013-RafinskiZ #design
- Defragging the Magic Circle: From Experience Design to Reality Design (AR, MZ).
- DiGRA-2013-SchottMMV
- DeFragging Regulation: From putative effects to 'researched' accounts of player experience (GS, RM, FM, JvV).
- DiGRA-2013-Swalwell #game studies
- Moving on from the Original Experience: Games history, preservation and presentation (MS).
- FDG-2013-AbeeleSGJ
- More naturalness, less control: The effect of natural mapping on the co-located player experience (VVA, BDS, BJG, DMJ0), pp. 174–182.
- FDG-2013-Burelli #game studies
- Virtual cinematography in games: Investigating the impact on player experience (PB), pp. 134–141.
- FDG-2013-EmmerichM #collaboration #contest
- Helping friends or fighting foes: The influence of collaboration and competition on player experience (KE, MM), pp. 150–157.
- VS-Games-2013-HendrixBLL #case study #education #game studies #rating
- Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers (MH, PB, ML, HL), pp. 1–4.
- VS-Games-2013-LabradorGCF #game studies
- Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented Warriors (EL, OG, AC, PBF), pp. 1–2.
- CHI-2013-BaumerAKLSSW #case study #facebook
- Limiting, leaving, and (re)lapsing: an exploration of facebook non-use practices and experiences (EPSB, PA, VDK, TCL, MES, VSS, KW), pp. 3257–3266.
- CHI-2013-DoornSG #design #research #user interface #using
- Design research by proxy: using children as researchers to gain contextual knowledge about user experience (FvD, PJS, MG), pp. 2883–2892.
- CHI-2013-GaoWCF
- Same translation but different experience: the effects of highlighting on machine-translated conversations (GG, HCW, DC, SRF), pp. 449–458.
- CHI-2013-HaradaSAKTA #people #visual notation
- Accessible photo album: enhancing the photo sharing experience for people with visual impairment (SH, DS, DWA, SK, HT, CA), pp. 2127–2136.
- CHI-2013-HedegaardS #online #usability #user interface
- Extracting usability and user experience information from online user reviews (SH, JGS), pp. 2089–2098.
- CHI-2013-JonesBOW13a #case study #interactive #named
- IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
- CHI-2013-KujalaM #case study #mobile #usability
- Emotions, experiences and usability in real-life mobile phone use (SK, TMS), pp. 1061–1070.
- CHI-2013-ObristSS #case study
- Talking about tactile experiences (MO, SAS, SS), pp. 1659–1668.
- CHI-2013-RaeTM #case study #communication #trust
- In-body experiences: embodiment, control, and trust in robot-mediated communication (IR, LT, BM), pp. 1921–1930.
- CHI-2013-TuchTH #interactive
- Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
- CHI-2013-WeilenmannHJ #communication #social
- Instagram at the museum: communicating the museum experience through social photo sharing (AW, TH, BJ), pp. 1843–1852.
- CSCW-2013-InkpenTJTV #case study #named #process #product line
- Experiences2Go: sharing kids’ activities outside the home with remote family members (KI, BT, SJ, JCT, GV), pp. 1329–1340.
- CSCW-2013-MorganBWS #case study #user interface #wiki
- Tea and sympathy: crafting positive new user experiences on wikipedia (JTM, SB, HW, SS), pp. 839–848.
- CSCW-2013-SchneiderSPD #ad hoc #how #online
- Arguments about deletion: how experience improves the acceptability of arguments in ad-hoc online task groups (JS, KS, AP, SD), pp. 1069–1080.
- DUXU-CXC-2013-AlhafzyAMA #novel
- A Novel Reading Technique Application: Exploring Arabic Children Experience (MSA, EAA, HHM, MA), pp. 3–10.
- DUXU-CXC-2013-KimJ #design #development #modelling
- Musical Experience Development Model Based on Service Design Thinking (SK, ECJ), pp. 199–208.
- DUXU-CXC-2013-LeraAVG #user interface
- Improving User Experience in e-Learning, the Case of the Open University of Catalonia (EdL, MA, LV, MG), pp. 180–188.
- DUXU-CXC-2013-Sun #approach #locality #social #social media #user interface
- Tracing Technology Diffusion of Social Media with Culturally Localized User Experience Approach (HS), pp. 115–120.
- DUXU-CXC-2013-ThinG #behaviour #case study #game studies #integration #interactive
- Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences (AGT, MG), pp. 470–479.
- DUXU-NTE-2013-ChenC13b #design #interactive
- Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
- DUXU-NTE-2013-MankodiyaMFGGN #interactive
- Interactive Shopping Experience through Immersive Store Environments (KM, RM, JF, EG, RG, PN), pp. 372–382.
- DUXU-PMT-2013-AdikariMC #agile #design #user interface
- Reframed Contexts: Design Thinking for Agile User Experience Design (SA, CM, JAC), pp. 3–12.
- DUXU-PMT-2013-BrandenburgVD #user interface
- User Experience Starts at the Keystroke Level: The Model of User Experience (MUX) (SB, MV, UD), pp. 449–458.
- DUXU-PMT-2013-ChungF #component
- Context as a System, Product as a Component, and the Relationship as Experience (WC, SF), pp. 29–37.
- DUXU-PMT-2013-GockelGPPE #approach #evaluation #named #user interface
- VMUXE — An Approach to User Experience Evaluation for Virtual Museums (BG, HG, AP, SP, JE), pp. 262–272.
- DUXU-PMT-2013-GuyC #hybrid #interactive
- The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
- DUXU-PMT-2013-HamaKKIN #design #framework #novel #social #user interface
- Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience — Central Control Systems for Social Infrastructure (DH, MK, MK, KI, MN), pp. 283–293.
- DUXU-PMT-2013-KarahasanovicF #2d #approach #behaviour #modelling #network
- Modelling User Behaviour and Experience — The R2D2 Networks Approach (AK, AF), pp. 506–515.
- DUXU-PMT-2013-KimKK #usability #user interface
- System for Evaluating Usability and User Experience by Analyzing Repeated Patterns (YBK, SJK, CHK), pp. 322–329.
- DUXU-PMT-2013-Matthiessen #design #education #industrial #interactive #what
- Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
- DUXU-PMT-2013-McGeeVD #estimation
- Assessing Perceived Experience with Magnitude Estimation (MM, MV, JD), pp. 349–358.
- DUXU-PMT-2013-MichailidouSL #how #user interface
- How to Create a User Experience Story (IM, CvS, UL), pp. 554–563.
- DUXU-PMT-2013-MikkonenH #prototype
- Prototyping with Experience Workshop (JM, YTH), pp. 564–572.
- DUXU-PMT-2013-ProvostR #case study #interactive #user interface
- The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
- DUXU-PMT-2013-Yantac #design #education #interactive #user interface
- A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
- DUXU-WM-2013-AdukaiteIC #online #user interface
- Examining User Experience of Cruise Online Search Funnel (AA, AI, LC), pp. 163–172.
- DUXU-WM-2013-AlpkayaS #user interface
- User Experience Transformation in Telco Companies: Turkcell Case (SA, CS), pp. 84–93.
- DUXU-WM-2013-DamasioTHD #case study #industrial #internet #mobile
- The Adoption of Mobile Internet: Industry and Users Experiences (MJD, ITB, SH, PD), pp. 13–22.
- DUXU-WM-2013-EksiogluKCGKY #user interface
- A User Experience Study of Airline Websites (ME, EK, TÇ, MG, EDK, MY), pp. 173–182.
- DUXU-WM-2013-GaoZGZ #user interface
- User Experience on Product Display Page: At Tmall.com (JG, YZ, XG, ZZ), pp. 352–358.
- DUXU-WM-2013-KimFJ #case study #feedback #social #social media
- The Effect of Feedback within Social Media in Tourism Experiences (J(K, DRF, SLJ), pp. 212–220.
- DUXU-WM-2013-KimJ13a #case study #difference #user interface
- A Study of the Satisfaction Level of User Experience in Digital Media Space Accordance with Differences in Flow Characteristic (YK, ECJ), pp. 515–524.
- DUXU-WM-2013-LiuVMM #big data #design #framework #interactive #mining #platform #visualisation
- Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
- DUXU-WM-2013-MemonT #case study #locality
- Sharing Life Experiences with Friends Based on Individual’s Locality (MAM, JT), pp. 706–713.
- DUXU-WM-2013-OliveiraKHO #design #development #process
- Design of Experience: Measuring the Co-production with the Consumer Engagement during the Product Development Process (STdO, VK, AH, MLLRO), pp. 414–423.
- DUXU-WM-2013-SauckenML #approach #case study #design #how #metaprogramming #user interface
- How to Design Experiences: Macro UX versus Micro UX Approach (CvS, IM, UL), pp. 130–139.
- DUXU-WM-2013-Tussyadiah #approach #case study #mobile #platform
- Meta-design Approach for Mobile Platforms Supporting Creative Tourism Experiences (IPT), pp. 733–739.
- DUXU-WM-2013-WilkinsonLC #interactive #learning
- Exploring Prior Experience and the Effects of Age on Product Interaction and Learning (CRW, PL, PJC), pp. 457–466.
- HCI-AMTE-2013-Ariya #case study
- Case Study for Experience Vision — Application for PC (KA), pp. 275–280.
- HCI-AMTE-2013-HashizumeK #approach #comprehension #design #development #user interface
- Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design (AH, MK), pp. 68–76.
- HCI-AMTE-2013-HayakawaUGTYY #research
- User Research for Experience Vision (SH, YU, KG, KT, KY, KY), pp. 77–84.
- HCI-AMTE-2013-Kurosu #concept
- The Conceptual Model of Experience Engineering (XE) (MK), pp. 95–102.
- HCI-AMTE-2013-TakahashiYHYGU #evaluation #visualisation
- Visualization and Evaluation for Experience Vision (KT, KY, SH, KY, KG, YU), pp. 119–127.
- HCI-AMTE-2013-UedaGTHYY #design
- Structured Scenario-Based Design Method for Experience Vision (YU, KG, KT, SH, KY, KY), pp. 500–509.
- HCI-AMTE-2013-YamazakiGTHUY
- Proposal for Experience Vision (KY, KG, KT, SH, YU, KY), pp. 137–145.
- HCI-AMTE-2013-YanagidaUGTHY
- Method Format for Experience Vision (KY, YU, KG, KT, SH, KY), pp. 531–539.
- HCI-AMTE-2013-YasuIK #collaboration #design #enterprise #user interface
- Collaborative User Experience Design Methods for Enterprise System (HY, NI, IK), pp. 146–155.
- HCI-AMTE-2013-YuCT #case study #design
- Case Study for Experience Vision Designing Notebook PC (DJY, MCC, ST), pp. 540–546.
- HCI-AS-2013-ChengCWSJY #design
- Designing Copresent Cycling Experience (YMC, WJC, TYW, FES, CJ, CYY), pp. 20–25.
- HCI-AS-2013-KimAK #game studies #interactive #mobile
- Extreme Motion Based Interaction for Enhancing Mobile Game Experience (YK, JgA, GJK), pp. 249–257.
- HCI-AS-2013-LekkasGTMS #behaviour #component #how #learning #process
- Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process (ZL, PG, NT, CM, GS), pp. 418–427.
- HCI-AS-2013-MbathaM #learning #named
- E-learning: The Power Source of Transforming the Learning Experience in an ODL Landscape (BM, MM), pp. 454–463.
- HCI-AS-2013-TavaresMFM #case study #network
- Experiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network (TAT, GHMBM, GLdSF, EM), pp. 197–206.
- HCI-AS-2013-WorpenbergG #case study #game studies #navigation #smarttech
- Navigation Experiences — A Case Study of Riders Accessing an Orientation Game via Smartphones (AW, BG), pp. 323–332.
- HCI-AS-2013-WuWT #design #information management #user interface
- User Experience in Public Information Service Design for Smart Life (QW, GW, XT), pp. 207–215.
- HCI-UC-2013-BeldadS #ll #online #trust
- It Was Nice with the Brick So Now I’ll Click: The Effects of Offline and Online Experience, Perceived Benefits, and Trust on Dutch Consumers’ Online Repeat Purchase Intention (AB, MS), pp. 371–380.
- HCI-UC-2013-EumanA #case study #user interface #visualisation
- Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport (RE, JLAN), pp. 146–155.
- HCI-UC-2013-GuercioMBL #education #named #network #social
- SOCIETY: A Social Reading Application to Join Education and Social Network Experience (EG, FLM, MB, LL), pp. 277–284.
- HIMI-D-2013-KastlerS #image #interactive #question #user interface
- Can a Clipboard Improve User Interaction and User Experience in Web-Based Image Search? (LK, AS), pp. 203–212.
- HIMI-D-2013-Miki #design #user interface
- Reconsidering the Notion of User Experience for Human-Centered Design (HM), pp. 329–337.
- HIMI-HSM-2013-Wesugi #approach #design #novel #simulation #using
- Design Approach of Simulation Exercise with Use of Device and Its Significance — Design of Novel Device for Realistic Experience of Being a Hemiplegia Patient (SW), pp. 315–324.
- HIMI-LCCB-2013-IkeiAMOAH
- Virtual Experience System for a Digital Museum (YI, KA, YM, YO, TA, KH), pp. 203–209.
- HIMI-LCCB-2013-OmoriTU #3d
- A Method of Viewing 3D Horror Contents for Amplifying Horror Experience (NO, MT, RU), pp. 228–237.
- OCSC-2013-BourimiK #case study #collaboration #community #online #using
- Experiences by Using AFFINE for Building Collaborative Applications for Online Communities (MB, DK), pp. 345–354.
- OCSC-2013-LeeKS #case study #social
- Assessing the Possibility of a Social e-Book by Analyzing Reader Experiences (SL, JIK, CS), pp. 50–57.
- VISSOFT-2013-Wijk #case study #lessons learnt #visualisation
- Keynote talk: Information visualization: Experiences and lessons learned (JJvW), p. 1.
- CAiSE-2013-Kabicher-FuchsMR #information management
- Experience Breeding in Process-Aware Information Systems (SKF, JM, SRM), pp. 594–609.
- ICEIS-v3-2013-LavignotteGSF #3d #multi #quality
- Quality of Experience in 3D Multimedia (AL, CG, JS, JF), pp. 119–125.
- ICEIS-v3-2013-Plechawska-WojcikLW #assessment #case study #user interface #using #web
- Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough — A Case Study (MPW, SLM, LW), pp. 111–118.
- KDD-2013-MontgomerySCM #predict
- Experience from hosting a corporate prediction market: benefits beyond the forecasts (TAM, PMS, MJC, PEM), pp. 1384–1392.
- KDIR-KMIS-2013-SediriMLH #feedback
- Decision Support by Handling Experience Feedback of Crisis Situations (MS, NM, SL, AH), pp. 351–359.
- KDIR-KMIS-2013-SvobodaC #case study #education
- Customer Satisfaction and Loyalty in Higher Education — A Case Study over a Five-Year Academic Experience (PS, JC), pp. 431–436.
- RecSys-2013-NguyenKWHEWR #rating #recommendation #user interface
- Rating support interfaces to improve user experience and recommender accuracy (TTN, DK, TYW, PMH, MDE, MCW, JR), pp. 149–156.
- SEKE-2013-BuenoA #knowledge base
- Releasing the OMCS-Br Knowledgebase to Facilitate Insertion of Culture in Applications: Brazilian Experience (AdOB, JCA), pp. 137–140.
- SEKE-2013-JuniorF #mobile #web
- SIGAA Mobile — A sucessful experience of constructing a mobile application from a existing web system (GSdAJ, IdMBF), pp. 510–515.
- ECMFA-2013-KholkarYTDS #industrial #modelling #process #testing
- Experience with Industrial Adoption of Business Process Models for User Acceptance Testing (DK, PY, HT, AD, AS), pp. 192–206.
- SPLC-2013-DumitrescuMSD #modelling #product line #variability
- Bridging the gap between product lines and systems engineering: an experience in variability management for automotive model based systems engineering (CD, RM, CS, AD), pp. 254–263.
- SPLC-2013-KoziolekGGDS #analysis #case study #identification #reuse
- Experiences from identifying software reuse opportunities by domain analysis (HK, TG, TdG, DD, SS), pp. 208–217.
- SPLC-2013-RubinCC #framework
- Managing cloned variants: a framework and experience (JR, KC, MC), pp. 101–110.
- AdaEurope-2013-PerezG #integration #middleware
- Experience with the Integration of Distribution Middleware into Partitioned Systems (HP, JJG), pp. 1–16.
- REFSQ-2013-DanevaBH #architecture #case study #quality #question #requirements #what
- Software Architects’ Experiences of Quality Requirements: What We Know and What We Do Not Know? (MD, LB, AH), pp. 1–17.
- REFSQ-2013-PasqualeSPBR #game studies #requirements
- Requirements Engineering Meets Physiotherapy: An Experience with Motion-Based Games (LP, PS, DP, FB, TR), pp. 315–330.
- ASE-2013-Hellerstein #case study #design #distributed #named
- BOOM: Experiences in language and tool design for distributed systems (JMH), p. 1.
- ASE-2013-LouLDFZX #case study #online
- Software analytics for incident management of online services: An experience report (JGL, QL, RD, QF, DZ, TX), pp. 475–485.
- ICSE-2013-BouwersDV #case study #industrial #metric
- Evaluating usefulness of software metrics: an industrial experience report (EB, AvD, JV), pp. 921–930.
- SAC-2013-MatiasOA #case study #operating system #quality #reliability
- Operating system reliability from the quality of experience viewpoint: an exploratory study (RMJ, GDO, LBdA), pp. 1644–1649.
- SAC-2013-OliveiraP #framework #middleware
- Experience with a middleware infrastructure for service oriented financial applications (JPO, JP), pp. 479–484.
- SAC-2013-VeeraragavanBMVNM #analysis #comprehension #distributed #interactive #metric #multi #quality
- Understanding the quality of experience in modern distributed interactive multimedia applications in presence of failures: metrics and analysis (NRV, AB, LM, RV, NN, HM), pp. 439–446.
- CGO-2013-GartleyPSG #case study #design #framework #interpreter #profiling #robust #scalability
- Experiences in designing a robust and scalable interpreter profiling framework (IG, MP, VS, NG), p. 10.
- DATE-2013-RajovicRVGPR #case study #energy #mobile #performance
- Experiences with mobile processors for energy efficient HPC (NR, AR, JV, IG, NP, AR), pp. 464–468.
- HPCA-2013-TangMZHHT #optimisation
- Optimizing Google’s warehouse scale computers: The NUMA experience (LT, JM, XZ, RH, RH, ET), pp. 188–197.
- ICST-2013-BotellaBCLLS #component #encryption #lessons learnt #modelling #testing
- Model-Based Testing of Cryptographic Components — Lessons Learned from Experience (JB, FB, JFC, FL, BL, FS), pp. 192–201.
- QoSA-2012-Abi-AntounAH #case study #graph #object-oriented
- Extraction of ownership object graphs from object-oriented code: an experience report (MAA, NA, ZH), pp. 133–142.
- QoSA-2012-Brebner #architecture #assessment #case study #lifecycle #modelling #performance
- Experiences with early life-cycle performance modeling for architecture assessment (PB), pp. 149–154.
- WICSA-ECSA-2012-WoodsB #architecture #case study #industrial #information management #scalability #using
- Using an Architecture Description Language to Model a Large-Scale Information System — An Industrial Experience Report (EW, RB), pp. 239–243.
- TPDL-2012-HinzeHSL #case study #documentation #lessons learnt #semantics
- User-Defined Semantic Enrichment of Full-Text Documents: Experiences and Lessons Learned (AH, RH, AS, MLR), pp. 209–214.
- CSEET-2012-AlmeidaLFLRWYYY #case study #development #distributed #education
- Teaching Globally Distributed Software Development: An Experience Report (ESdA, DL, SRF, CL, ZR, DMW, JY, MY, LY), pp. 105–109.
- CSEET-2012-BollinHMS #case study #education #re-engineering #simulation
- Experiences with Integrating Simulation into a Software Engineering Curriculum (AB, EH, RM, LS), pp. 62–71.
- CSEET-2012-BollinHS #concept #education #project management #simulation #using
- Teaching Software Project Management using Simulations — The AMEISE Environment: from Concepts to Class Room Experience (AB, EH, LS), pp. 85–86.
- CSEET-2012-FengL #education #human-computer #re-engineering #student
- An Experience of Teaching HCI to Undergraduate Software Engineering Students (GF, BL), pp. 125–129.
- ITiCSE-2012-Harel
- Standing on the shoulders of a giant: one person’s experience of turing’s impact (DH), p. 3.
- ITiCSE-2012-MalekoHD #case study #learning #mobile #programming #social
- Novices’ perceptions and experiences of a mobile social learning environment for learning of programming (MM, MH, DJD), pp. 285–290.
- SIGITE-2012-AndersonG #case study #programming #student #using
- Engaging undergraduate programming students: experiences using lego mindstorms NXT (MA, CG), pp. 139–144.
- SIGITE-2012-Ekstrom #taxonomy
- Experience with a cross-disciplinary aggregated glossary of technical terms (JJE), pp. 31–36.
- SIGITE-2012-HislopEEG #case study #named
- Panel: capstone experiences for information technology (GWH, JJE, HJCE, SG), pp. 111–112.
- SIGITE-2012-WangW #case study #distance #education #student
- Assisting students with disabilities in distance education: an exploratory study into their experiences (YDW, GW), pp. 83–84.
- CSMR-2012-DavisGHMM #assembly #industrial
- Analyzing Assembler to Eliminate Dead Functions: An Industrial Experience (IJD, MWG, RCH, SM, NM), pp. 467–470.
- ICPC-2012-FeigenspanKLAH #programming
- Measuring programming experience (JF, CK, JL, SA, SH), pp. 73–82.
- MSR-2012-Zhang #case study
- MSR 2012 keynote: Software analytics in practice — Approaches and experiences (DZ), p. 1.
- ICALP-v2-2012-Harel #summary
- Standing on the Shoulders of a Giant — One Persons Experience of Turings Impact (Summary of the Alan M. Turing Lecture) (DH), pp. 16–22.
- FM-2012-OsaiweranFGR #case study #component #design #formal method #using
- Experience Report on Designing and Developing Control Components Using Formal Methods (AO, TF, JFG, BJvR), pp. 341–355.
- Haskell-2012-Swierstra #case study #coq #programming #proving
- xmonad in Coq (experience report): programming a window manager in a proof assistant (WS), pp. 131–136.
- ICFP-2012-DanielsGR #biology #case study #haskell
- Experience report: Haskell in computational biology (NMD, AG, NR), pp. 227–234.
- ICFP-2012-PikeWNG #case study #compilation
- Experience report: a do-it-yourself high-assurance compiler (LP, NW, SN, AG), pp. 335–340.
- IFL-2012-WuMBS #case study #lazy evaluation #mining
- Pure and Lazy λ Mining — An Experience Report (NW, JPM, JB, WS), pp. 207–223.
- AIIDE-2012-GowCCM #mining #process
- Mining Rules from Player Experience and Activity Data (JG, SC, PAC, PM).
- FDG-2012-PhamT #case study #game studies
- Game controllers for older adults: experimental study on gameplay experiences and preferences (TPP, YLT), pp. 284–285.
- VS-Games-2012-KiiliFAL #design #education #game studies
- The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
- CHI-2012-CheemaGL #diagrams #geometry #named
- QuickDraw: improving drawing experience for geometric diagrams (SC, SG, JJLJ), pp. 1037–1064.
- CHI-2012-CoxCSC #challenge #game studies
- Not doing but thinking: the role of challenge in the gaming experience (ALC, PAC, PS, MC), pp. 79–88.
- CHI-2012-CoyleMKFB #exclamation
- I did that!: measuring users’ experience of agency in their own actions (DC, JWM, POK, PF, AB), pp. 2025–2034.
- CHI-2012-Feinberg #design #information retrieval
- Writing the experience of information retrieval: digital collection design as a form of dialogue (MF), pp. 357–366.
- CHI-2012-KanoR
- Interchangeability of computer and paper based questionnaires in gathering computer experience data from young children (AK, JCR), pp. 2397–2400.
- CHI-2012-LichtschlagHKB #comprehension #named #user interface
- Fly: studying recall, macrostructure understanding, and user experience of canvas presentations (LL, TH, TK, JOB), pp. 1307–1310.
- CHI-2012-MatthewsJW #design #how #question #user interface
- How do designers and user experience professionals actually perceive and use personas? (TM, TKJ, SW), pp. 1219–1228.
- CHI-2012-MuellerVGEASH #case study
- Balancing exertion experiences (FM, FV, MRG, DE, SA, JGS, JH), pp. 1853–1862.
- CHI-2012-NavalpakkamC #predict
- Mouse tracking: measuring and predicting users’ experience of web-based content (VN, EFC), pp. 2963–2972.
- CHI-2012-OlssonS #artificial reality #case study #mobile
- Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications (TO, MS), pp. 2779–2788.
- CHI-2012-SchildLM #3d #comprehension #game studies #user interface
- Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
- CHI-2012-TolmieBFBATFG #case study #quote
- “Act natural”: instructions, compliance and accountability in ambulatory experiences (PT, SB, MF, PB, MA, NT, JRF, GG), pp. 1519–1528.
- CHI-2012-WangQTTC
- Keep in touch: channel, expectation and experience (RW, FKHQ, DT, KST, ADC), pp. 139–148.
- CHI-2012-ZhangCZ #novel #visual notation
- Beyond stereo: an exploration of unconventional binocular presentation for novel visual experience (HZ, XC, SZ), pp. 2523–2526.
- CSCW-2012-TripathiB #modelling #predict
- Predicting creativity in the wild: experience sample and sociometric modeling of teams (PT, WB), pp. 1203–1212.
- CSCW-2012-WangDLXG #case study #empirical #framework #game studies #online #platform
- Infrastructural experiences: an empirical study of an online arcade game platform in China (QW, XD, TL, HX, NG), pp. 583–592.
- CSCW-2012-YamauchiONKM #collaboration #user interface
- Psychology of user experience in a collaborative video-conference system (TY, TO, MN, YK, ABM), pp. 187–196.
- CAiSE-2012-BinderDDDFGGHHRRW #case study #clustering #on the #process
- On Analyzing Process Compliance in Skin Cancer Treatment: An Experience Report from the Evidence-Based Medical Compliance Cluster (EBMC2) (MB, WD, GD, RD, KAF, WG, WG, KH, MH, SRM, CR, SW), pp. 398–413.
- CAiSE-2012-Kabicher-FuchsR #concept #metric
- Work Experience in PAIS — Concepts, Measurements and Potentials (SKF, SRM), pp. 678–694.
- KDD-2012-Compton
- Experience with discovering knowledge by acquiring it (PC), p. 814.
- KDD-2012-Lin #case study #data mining #machine learning #mining
- Experiences and lessons in developing industry-strength machine learning and data mining software (CJL), p. 1176.
- KEOD-2012-SongJ
- A Context Sensitive Experience Feeder for Computer Aided Engineering (BS, ZJ), pp. 343–346.
- KMIS-2012-LiAB #collaboration #reuse
- Facilitating Experience Sharing in Groups — Collaborative Trace Reuse and Exploitation (QL, MHA, JPAB), pp. 21–30.
- SEKE-2012-AlbuquerquePL #approach #case study #natural language #requirements #reuse #using
- Reuse of Experiences Applied to Requirements Engineering: An Approach Based on Natural Language Processing (AA, VP, TL), pp. 574–577.
- AMT-2012-TisoRL #case study #model transformation #testing
- Early experiences on model transformation testing (AT, GR, ML), pp. 15–20.
- MoDELS-2012-IqbalAYB #case study #industrial #uml
- Experiences of Applying UML/MARTE on Three Industrial Projects (MZZI, SA, TY, LCB), pp. 642–658.
- SPLC-2012-KircherH #agile #case study #development #reuse
- Combining systematic reuse with Agile development: experience report (MK, PH), pp. 215–219.
- Onward-2012-Beynon #development
- Realising software development as a lived experience (MB), pp. 229–244.
- PLATEAU-2012-MeyerovichR12a #case study #developer #how #overview #repository
- How not to survey developers and repositories: experiences analyzing language adoption (LAM, ASR), pp. 7–16.
- PPDP-2012-LopezCC #declarative #distributed #industrial
- Declarative distributed advertisement system for iDTV: an industrial experience (ML, LMC, DC), pp. 185–194.
- ASE-2012-Shang0X #analysis #incremental #performance #points-to #precise #summary
- Fast and precise points-to analysis with incremental CFL-reachability summarisation: preliminary experience (LS, YL, JX), pp. 270–273.
- ICSE-2012-DeLineBRJR #debugging #industrial #paradigm
- Debugger Canvas: Industrial experience with the code bubbles paradigm (RD, AB, KR, JJ, SPR), pp. 1064–1073.
- ICSE-2012-PentaAGGA #empirical #re-engineering
- Five days of empirical software engineering: The PASED experience (MDP, GA, DMG, YGG, BA), pp. 1255–1258.
- ICSE-2012-Sprenger #case study #how #re-engineering
- How software engineering can benefit from traditional industries — A practical experience report (TS), p. 1000.
- SAC-2012-AbeniP #case study #interactive
- Experiences with client/server interactions in a reservation-based system (LA, TP), pp. 1837–1839.
- SAC-2012-GrooteOW #case study #formal method
- Experience report on developing the Front-end client unit under the control of formal methods (JFG, AO, JHW), pp. 1183–1190.
- OSDI-2012-Levis #case study #development
- Experiences from a Decade of TinyOS Development (PL), pp. 207–220.
- ICST-2012-Runeson #case study #collaboration #industrial
- It Takes Two to Tango — An Experience Report on Industry — Academia Collaboration (PR), pp. 872–877.
- ICTSS-2012-HervieuBG #execution #industrial #testing #variability
- Managing Execution Environment Variability during Software Testing: An Industrial Experience (AH, BB, AG), pp. 24–38.
- WICSA-2011-BoerV #architecture #case study #information management #semantics #wiki
- Experiences with Semantic Wikis for Architectural Knowledge Management (RCdB, HvV), pp. 32–41.
- HT-2011-SolisA #hypermedia #using #wiki
- An experience using a spatial hypertext Wiki (CS, NA), pp. 133–142.
- JCDL-2011-MaLG #social #social media
- That’s news to me: the influence of perceived gratifications and personal experience on news sharing in social media (LM, CSL, DHLG), pp. 141–144.
- JCDL-2011-ZhuangYWZS #music #semantics #towards
- Towards a new reading experience via semantic fusion of text and music (LZ, ZY, JW, FZ, JS), pp. 149–152.
- SIGMOD-2011-SilbersteinSZC #case study
- A batch of PNUTS: experiences connecting cloud batch and serving systems (AS, RS, WZ, BFC), pp. 1101–1112.
- TPDL-2011-CeccarelliGLNT #query #using
- Improving Europeana Search Experience Using Query Logs (DC, SG, CL, FMN, GT), pp. 384–395.
- TPDL-2011-Colombo #case study #design
- Designing Highly Engaging eBook Experiences for Kids (LC), pp. 531–534.
- TPDL-2011-Greifeneder #research #user interface
- The Impact of Distraction in Natural Environments on User Experience Research (EG), pp. 308–315.
- TPDL-2011-Hennicke #semantics #web
- Leveraging EAD in a Semantic Web Environment to Enhance the Discovery Experience for the User in Digital Archives (SH), pp. 511–514.
- CSEET-2011-EngM #assessment #communication #learning #student
- Continued assessment of students’ learning experience in an oral communication course at MIT for EECS majors (TLE, RM), pp. 439–443.
- CSEET-2011-Kruchten #education #industrial #project management
- Experience teaching software project management in both industrial and academic settings (PK), pp. 199–208.
- CSEET-2011-Roach #re-engineering #student
- Retrospectives in a software engineering project course: Getting students to get the most from a project experience (SR), pp. 467–471.
- CSEET-2011-SallehMG #education #programming
- The effects of openness to experience on pair programming in a higher education context (NS, EM, JCG), pp. 149–158.
- CSEET-2011-Shepperd #case study #education
- Group project work from the outset: An in-depth teaching experience report (MJS), pp. 361–370.
- CSEET-2011-TabriziVD #case study #development #re-engineering
- Development of North Carolina’s first Software Engineering program: An experience report (MHNT, SV, JD), pp. 266–273.
- CSEET-2011-Tanuan #case study #delivery #design #mobile #programming
- Design and delivery of a modern mobile application programming course — An experience report (MT), pp. 237–246.
- CSEET-2011-WongBDMOV #case study #education #lessons learnt #testing
- Teaching software testing: Experiences, lessons learned and the path forward (WEW, AB, VD, APM, JO, MAV), pp. 530–534.
- ITiCSE-2011-Grasser #case study #component #developer #implementation #web
- Experiences in implementing a studio component into a course for novice web developers (RG), pp. 23–27.
- ITiCSE-2011-PauHGW #case study #exclamation #programming #student
- Female students’ experiences of programming: it’s not all bad! (RP, WH, MG, JW), pp. 323–327.
- ITiCSE-2011-PorterLSCZ #case study #multi
- Experience report: a multi-classroom report on the value of peer instruction (LP, CBL, BS, QIC, DZ), pp. 138–142.
- ITiCSE-2011-RossF #3d
- STEM and ICT instructional worlds: the 3d experience (KR, YF), p. 381.
- SIGITE-2011-Jonas #lessons learnt #research #speech
- Capstone experience: lessons from an undergraduate research group in speech at UNH Manchester (MJ), pp. 275–280.
- ICPC-J-2009-PoonTTK11 #category theory #identification #testing
- Contributions of tester experience and a checklist guideline to the identification of categories and choices for software testing (PLP, THT, SFT, FCK), pp. 141–163.
- ICPC-J-2009-SamalikovaKTWS11 #case study #process #towards
- Toward objective software process information: experiences from a case study (JS, RJK, JJMT, TW, PS), pp. 101–120.
- ICSM-2011-RogstadBDRA #automation #case study #database #industrial #legacy #testing
- Industrial experiences with automated regression testing of a legacy database application (ER, LCB, RD, MR, EA), pp. 362–371.
- MSR-2011-EyolfsonTL #commit #debugging #developer
- Do time of day and developer experience affect commit bugginess (JE, LT, PL), pp. 153–162.
- FM-2011-KlebanovMSLWAABCCHJLMPPRSTTUW #case study #contest
- The 1st Verified Software Competition: Experience Report (VK, PM, NS, GTL, VW, EA, RA, DB, RC, EC, MAH, BJ, KRML, RM, FP, NP, TR, JS, ST, TT, MU, BW), pp. 154–168.
- SEFM-2011-VassevH #case study #model checking
- Developing Model-Checking Mechanisms for ASSL: An Experience Report (EV, MH), pp. 19–34.
- ICFP-2011-MagalhaesH #case study #functional #modelling
- Functional modelling of musical harmony: an experience report (JPM, BdH), pp. 156–162.
- AIIDE-2011-RiedlLAR #case study #multi #robust
- Robust and Authorable Multiplayer Storytelling Experiences (MR, BL, HA, AR).
- DiGRA-2011-HerrewijnP #case study #effectiveness #game studies #how
- Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising (LH, KP).
- DiGRA-2011-Lange-Nielsen #case study #game studies
- The Power-up Experience: A study of Power-ups in Games and their Effect on Player Experience (FLN).
- DiGRA-2011-SchottV #game studies
- Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV (GS, JvV).
- DiGRA-2011-SoppittM #analysis #comprehension #using
- Understanding Player Experience using Sequential Analysis (MS, GM).
- DiGRA-2011-WangS #case study #game studies #social
- Game reward systems: Gaming experiences and social meanings (HW, CTS).
- FDG-2011-CheemaL #3d #comprehension #game studies #gesture #towards
- Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
- FDG-2011-HashI #animation
- Reactive animation and gameplay experience (CH, KI), pp. 328–330.
- FDG-2011-Vanhatupa #game studies #guidelines #personalisation
- Guidelines for personalizing the player experience in computer role-playing games (JMV), pp. 46–52.
- VS-Games-2011-BraitmaierK #artificial reality #framework #user interface
- Virtual and Augmented Reality: Improved User Experience through a Service Oriented Infrastructure (MB, DK), pp. 40–46.
- VS-Games-2011-FroschauerAGM #game studies #learning #multi #online #towards
- Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History (JF, MA, DG, DM), pp. 160–163.
- VS-Games-2011-KaradimitriouR #collaboration #game studies #interactive
- Studying Player Experience in a Collaborative Embodied Interaction Game (KK, MR), pp. 199–206.
- CHI-2011-Bargas-AvilaH #analysis #challenge #empirical #novel #user interface
- Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience (JABA, KH), pp. 2689–2698.
- CHI-2011-FurnissBC #case study #lessons learnt
- Confessions from a grounded theory PhD: experiences and lessons learnt (DF, AB, PC), pp. 113–122.
- CHI-2011-HillDAGM #eye tracking #web
- Older web users’ eye movements: experience counts (RLH, AD, JLA, PG, LM), pp. 1151–1160.
- CHI-2011-KarlsonSL #ecosystem #version control
- Which version is this?: improving the desktop experience within a copy-aware computing ecosystem (AKK, GS, BL), pp. 2669–2678.
- CHI-2011-KimL11a #named #people #statistics
- Handscope: enabling blind people to experience statistical graphics on websites through haptics (DjK, YKL), pp. 2039–2042.
- CHI-2011-LeshedS #case study #quote #tool support
- “I lie to myself that I have freedom in my own schedule”: productivity tools and experiences of busyness (GL, PS), pp. 905–914.
- CHI-2011-MarshallB #case study #interactive #performance #using
- Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
- CHI-2011-NozA #game studies
- Cat cat revolution: an interspecies gaming experience (FN, JA), pp. 2661–2664.
- CHI-2011-OregliaLZ #case study #design
- Designing for emerging rural users: experiences from China (EO, YL, WZ), pp. 1433–1436.
- CHI-2011-PaldaniusKVJH #case study #communication #interactive
- Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
- CHI-2011-SatoZKTA #named #web
- Sasayaki: augmented voice web browsing experience (DS, SZ, MK, HT, CA), pp. 2769–2778.
- CHI-2011-YiJB #design #online
- Enticing consumers via incomplete product experience: an investigation of online product interactivity designs (CY, ZJ, IB), pp. 2679–2688.
- CSCW-2011-FetterG #named
- PRIMIExperience: experience sampling via instant messaging (MF, TG), pp. 629–632.
- CSCW-2011-HandelP #case study #scalability
- Working around official applications: experiences from a large engineering project (MJH, SEP), pp. 309–312.
- DUXU-v1-2011-BeccariO #approach #user interface
- A Philosophical Approach about User Experience Methodology (MNB, TLO), pp. 13–22.
- DUXU-v1-2011-HeckerB #case study #enterprise #process #scalability #user interface
- Scalability of UX Activities in Large Enterprises: An Experience Report from SAP AG (BH, MB), pp. 425–431.
- DUXU-v1-2011-KimPHE #approach #case study #design
- The Essence of Enjoyable Experiences: The Human Needs — A Psychological Needs-Driven Experience Design Approach (JK, SP, MH, KE), pp. 77–83.
- DUXU-v1-2011-Loi #design #industrial #user interface
- Changing the TV Industry through User Experience Design (DL), pp. 465–474.
- DUXU-v1-2011-OzturkR #how #mobile #network #social #user interface
- How to Improve User Experience in Mobile Social Networking: A User-Centered Study with Turkish Mobile Social Network Site Users (ÖÖ, KR), pp. 521–530.
- DUXU-v1-2011-SeoLL #development #mobile
- An Experience Sampling System for Context-Aware Mobile Application Development (JS, SL, GL), pp. 648–657.
- DUXU-v1-2011-SimpsonP #exclamation #user interface
- Approaching Warp Speed!: Examining the User Experience in the Age of 4G (QS, SP), pp. 658–667.
- DUXU-v1-2011-SirotkinM #difference #in the cloud #user interface #why
- The New Experience for Business: Why User Experience Is the Differentiation Strategy in the Cloud Context (AS, BM), pp. 491–499.
- DUXU-v1-2011-TomskyM #performance #perspective #user interface
- Managing a Green Giant: Sustainability Performance Management, a User Experience Perspective (BT, AM), pp. 500–508.
- DUXU-v2-2011-BaughD #design #locality #user interface
- Designing Notebook Computers to Ensure a Comfortable User Experience: Effects of Surface Temperature, Material, Locality, and Ambient Temperature (EB, RD), pp. 539–547.
- DUXU-v2-2011-BolchiniF #mobile #prototype
- The Fusing of “Paper-in-Screen”: Reducing Mobile Prototyping Artificiality to Increase Emotional Experience (DB, AF), pp. 548–556.
- DUXU-v2-2011-ChaeKN #using
- Measuring Drivers’ Dynamic Seating Experience Using Pressure Mats (SC, GK, KN), pp. 368–375.
- DUXU-v2-2011-InversiniCB #analysis #assessment #case study #risk management #usability #user interface
- Connecting Usages with Usability Analysis through the User Experience Risk Assessment Model: A Case Study in the Tourism Domain (AI, LC, DB), pp. 283–293.
- DUXU-v2-2011-Jones #named #persuasion
- Clout: The Role of Content in Persuasive Experience (CJ), pp. 582–587.
- DUXU-v2-2011-KeatingGKPV #artificial reality #design #mobile #tool support #user interface
- Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design (GK, DG, AK, NP, AV), pp. 135–141.
- DUXU-v2-2011-KimJH #concept #design #implementation #user interface
- Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience (SWK, HKJ, DYH), pp. 440–448.
- DUXU-v2-2011-KimMLJAS #metric #user interface
- Measurement of User Experience to Select a Comfortable Mattress (JYK, SNM, MHL, JHJ, JHA, YSS), pp. 449–458.
- DUXU-v2-2011-MasakiOUM #evaluation
- A Quantitative Evaluation on the Software Use Experience with Electroencephalogram (HM, MO, HU, KiM), pp. 469–477.
- DUXU-v2-2011-SatoTO #case study
- Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces (CS, ST, NO), pp. 635–644.
- DUXU-v2-2011-ZhangCV #case study #modelling
- Modeling Users’ Data Usage Experiences from Scientific Literature (JZ, CC, MSEV), pp. 337–346.
- HCD-2011-BohmSW #design #interactive #user interface
- Smart Sol — Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit (PB, TS, CW), pp. 187–196.
- HCD-2011-HashizumeYK #people #user interface
- Real User Experience of ICT Devices among Elderly People (AH, TY, MK), pp. 227–234.
- HCD-2011-Kurosu #user interface #word
- Descriptive Words for Expressing the User Experience (MK), pp. 81–90.
- HCI-DDA-2011-AdikariMC #design #framework #user interface
- A Design Science Framework for Designing and Assessing User Experience (SA, CM, JAC), pp. 25–34.
- HCI-DDA-2011-Komischke #design #framework #user interface
- The Impact of Rich Application Frameworks on User Experience Design (TK), pp. 92–97.
- HCI-DDA-2011-ZhengWMZ #design #development #user interface #workflow
- Streamlining User Experience Design and Development: Roles, Tasks and Workflow of Applying Rich Application Technologies (XSZ, MW, GM, SZ), pp. 142–151.
- HCI-MIIE-2011-Chen #challenge #mobile #roadmap
- Trends, Challenges and Promises of Rich Experience on Mobile Devices (YC), pp. 13–20.
- HCI-MIIE-2011-EL-QiremC #development #user interface
- Computer Usage and User Experience in Jordan: Development and Application of the Diamond Model of Territorial Factors (FAEQ, GC), pp. 490–499.
- HCI-MIIE-2011-LimPJK #behaviour
- Driver’s Experience and Behavioral Patterns through the Observation of Commercial Vehicle Driving (YL, SP, ESJ, TK), pp. 426–434.
- HCI-MIIE-2011-MorFDF #social #tool support #user interface
- User Experience of Social Bookmarking Tools (EM, NF, MGD, JAMF), pp. 510–516.
- HCI-UA-2011-KallinenKR #case study #multi #tablet #user interface
- The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC (KK, JK, NR), pp. 466–475.
- HCI-UA-2011-Lu #user interface
- Enhanced User Experience in Managing Personal Finance (CL), pp. 375–383.
- HCI-UA-2011-QinRG #game studies #online #social
- The Influence of Social Experience in Online Games (HQ, PLPR, SfG), pp. 688–693.
- HIMI-v2-2011-RanasingheFC #case study #named #network #social
- Petimo: Sharing Experiences through Physically Extended Social Networking (NR, ONNF, ADC), pp. 66–74.
- HIMI-v2-2011-VaittinenKR
- Experience Explorer: Context-Based Browsing of Personal Media (TV, TK, KR), pp. 111–120.
- IDGD-2011-ChiaoLYCL #towards
- Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan (YLC, CHL, HWY, YYC, PLL), pp. 361–368.
- IDGD-2011-GuoR
- Employee Experience Management of Convenience Store in Beijing (JG, PLPR), pp. 379–384.
- IDGD-2011-LinLY #design
- Design for Aesthetic Experience (PHL, CCL, MLY), pp. 322–331.
- IDGD-2011-LiuLGCWL #design #research #user interface
- Exhibition User Experience Research and Design for Applications of Context Awareness Technologies (JL, XL, BG, JC, JW, QL), pp. 533–542.
- IDGD-2011-Sun #design #social
- Designing for Social Commerce Experience as Cultural Consumption (HS), pp. 402–406.
- IDGD-2011-WangG #development #mobile #network #research #user interface
- The User’s Emotional Elements Research of Mobile Network Products Development Guided by User Experience (YW, QG), pp. 332–340.
- IDGD-2011-YanQ #design #social
- Experience Design on m-Commerce in China ( Digital Marketing Oriented Social Innovation Design (GY, WQ), pp. 427–436.
- CAiSE-2011-BiderJS #architecture #case study #communication #process #using
- Experiences of Using Different Communication Styles in Business Process Support Systems with the Shared Spaces Architecture (IB, PJ, RS), pp. 299–313.
- CIKM-2011-IslamABR #visual notation #web
- Tightly coupling visual and linguistic features for enriching audio-based web browsing experience (MAI, FA, YB, IVR), pp. 2085–2088.
- KDD-2011-PatnaikBRPKH #case study #challenge #mining #sequence
- Experiences with mining temporal event sequences from electronic medical records: initial successes and some challenges (DP, PB, NR, LP, BJK, DAH), pp. 360–368.
- KMIS-2011-AndrikopoulosPPL #case study #community #research
- The S-Cube Knowledge Model — Experiences in Integrating SSME Research Communities (VA, MP, MPP, PL), pp. 201–210.
- KMIS-2011-Jurczyk-BunkowskaJ #case study #information management #process
- Perspectives of Knowledge Management System Application in Innovation Processes — A Study based on Experience of Polish IT Company (MJB, KJ), pp. 287–293.
- SEKE-2011-SantosWCV #case study #education #learning #re-engineering #repository
- Supporting Software Engineering Education through a Learning Objects and Experience Reports Repository (RPdS, CW, HC, SV), pp. 272–275.
- ECMFA-2011-NoirDESB #case study #consistency #detection #nondeterminism #representation
- Operation Based Model Representation: Experiences on Inconsistency Detection (JLN, OD, DE, MAAdS, XB), pp. 85–96.
- MoDELS-2011-FabryZG #case study #design #interactive
- Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
- MoDELS-2011-KulkarniBR #agile #approach #modelling
- Early Experience with Agile Methodology in a Model-Driven Approach (VK, SB, UR), pp. 578–590.
- SPLC-2011-Achatz #case study #challenge #industrial #product line
- Product Line Engineering at Siemens — Challenges and Success Factors: A Report on Industrial Experiences in Product Line Engineering (RA), pp. 10–11.
- SPLC-2011-Boutkova #specification #variability
- Experience with Variability Management in Requirement Specifications (EB), pp. 303–312.
- SPLC-2011-BuschmannS #case study #product line
- Successful Product Line Engineering: Experiences from the Real World (FB, CS), p. 349.
- SPLC-2011-Pohjalainen #agile #bottom-up #case study #mobile #modelling #network #product line
- Bottom-up Modeling for a Software Product Line: An Experience Report on Agile Modeling of Governmental Mobile Networks (PP), pp. 323–332.
- SPLC-2011-QuiltyC #case study #development #product line #risk management
- Experiences with Software Product Line Development in Risk Management Software (GQ, MÓC), pp. 251–260.
- SPLC-2011-TischerMMK #case study #product line #scalability
- Experiences from a Large Scale Software Product Line Merger in the Automotive Domain (CT, AM, TM, RK), pp. 267–276.
- SPLC-2011-Volter #case study #domain-specific language #product line #tool support
- DSLs for Product Lines: Approaches, Tools, Experiences (MV), p. 353.
- SPLC-2011-YoshimuraSOOAKWF #multi #process #product line
- Key Activities for Introducing Software Product Lines into Multiple Divisions: Experience at Hitachi (KY, JS, TO, CO, YA, SK, SW, KF), pp. 261–266.
- SAS-2011-Kastner #design #named
- Astrée: Design and Experience (DK), p. 5.
- RE-2011-TeuflKMG #requirements
- Experience with content-based requirements engineering assessments (ST, MK, DM, EG), pp. 345–346.
- REFSQ-2011-MahauxHS #case study #requirements
- Discovering Sustainability Requirements: An Experience Report (MM, PH, GS), pp. 19–33.
- ICSE-2011-KazmanBIM #architecture #evaluation #grid #smarttech
- Architecture evaluation without an architecture: experience with the smart grid (RK, LB, JI, GAM), pp. 663–670.
- ICSE-2011-Nakakoji #sketching
- Interactivity, continuity, sketching, and experience: (KN), p. 621.
- ICSE-2011-PortNHH #case study #development #mining #scalability
- Experiences with text mining large collections of unstructured systems development artifacts at jpl (DP, APN, JH, LH), pp. 701–710.
- ICSE-2011-RahmanD #fault #fine-grained
- Ownership, experience and defects: a fine-grained study of authorship (FR, PTD), pp. 491–500.
- SAC-2011-MitraZA #approach #metric #pervasive #probability #quality
- A probabilistic context-aware approach for quality of experience measurement in pervasive systems (KM, ABZ, CÅ), pp. 419–424.
- CASE-2011-YonezawaKZIHSIYF #approach #performance
- Long-term operational experience with a robot cell production system controlled by low carbon-footprint Senju (thousand-handed) Kannon Model robots and an approach to improving operating efficiency (HY, HK, MZ, KI, NH, YS, MY, TF), pp. 291–298.
- DATE-2011-KapoorHT #case study #power management #verification
- Power management verification experiences in Wireless SoCs (BK, AH, PT), pp. 507–508.
- HPDC-2011-HudsonNRWJP #case study #data-driven #simulation #using
- Experiences using smaash to manage data-intensive simulations (RH, JN, LBR, KW, GCJI, MEP), pp. 205–216.
- HPDC-2011-LiLTCZ #3d #cpu #gpu #re-engineering
- Experience of parallelizing cryo-EM 3D reconstruction on a CPU-GPU heterogeneous system (LL, XL, GT, MC, PZ), pp. 195–204.
- HPDC-2011-WolinskyF #case study #distributed #grid #self #using
- Experiences with self-organizing, decentralized grids using the grid appliance (DIW, RJOF), pp. 183–194.
- ICST-2011-CzerwonkaDNTT #analysis #case study #named #predict
- CRANE: Failure Prediction, Change Analysis and Test Prioritization in Practice — Experiences from Windows (JC, RD, NN, AT, AT), pp. 357–366.
- ICST-2011-TakalaKH #android #case study #modelling #testing #user interface
- Experiences of System-Level Model-Based GUI Testing of an Android Application (TT, MK, JH), pp. 377–386.
- ECSA-2010-ReijonenKH #architecture #case study
- Experiences from Scenario-Based Architecture Evaluations with ATAM (VR, JK, IJH), pp. 214–229.
- ECSA-2010-SaraivaPBDPKAFMS #architecture #aspect-oriented #middleware #modelling #product line #refactoring
- Architecting a Model-Driven Aspect-Oriented Product Line for a Digital TV Middleware: A Refactoring Experience (DS, LP, TVB, FCD, PFP, UK, RPMdA, TF, SMF, ALSS), pp. 166–181.
- ECSA-2010-SavolainenKMN #architecture #case study #development #framework #platform
- Experiences in Making Architectural Decisions during the Development of a New Base Station Platform (JS, JK, TM, AN), pp. 425–432.
- DocEng-2010-LimZJHFL #automation #web
- Automatic selection of print-worthy content for enhanced web page printing experience (SHL, LZ, JJ, HH, JF, JL), pp. 165–168.
- JCDL-2010-CrowWWFP #interactive #multi #timeline
- Timeline interactive multimedia experience (time): on location access to aggregate event information (JC, EW, AW, LFR, SP), pp. 201–204.
- PODS-2010-Hellerstein #datalog
- Datalog redux: experience and conjecture (JMH), pp. 1–2.
- CSEET-2010-Garousi #case study #testing
- An Open Modern Software Testing Laboratory Courseware — An Experience Report (VG), pp. 177–184.
- CSEET-2010-Katz #re-engineering
- Software Engineering Practicum Course Experience (EPK), pp. 169–172.
- CSEET-2010-MansarQSW #development #information management
- Information Systems Application Development Courses: A Carnegie Mellon University Experience in Global Pedagogy (SLM, JLQ, RS, RW), pp. 129–135.
- EDM-2010-DMelloG #learning #mining
- Mining Bodily Patterns of Affective Experience during Learning (SKD, ACG), pp. 31–40.
- EDM-2010-KimC #analysis #case study #learning #sentiment #student
- Sentiment Analysis in Student Experiences of Learning (SMK, RAC), pp. 111–120.
- ITiCSE-2010-BrindaH #case study #design #education
- A lecture about teaching informatics in secondary education: lecture design and first experiences (TB, PH), p. 320.
- ITiCSE-2010-MarkhamK #case study #using
- Using personal robots in CS1: experiences, outcomes, and attitudinal influences (SM, KNK), pp. 204–208.
- ITiCSE-2010-MartinezLDC #case study #re-engineering #using
- Experiences in software engineering courses using psychometrics with RAMSET (LGM, GL, ARD, JRC), pp. 244–248.
- ITiCSE-2010-SimonKPZ #case study
- Experience report: CS1 for majors with media computation (BS, PK, LP, DZ), pp. 214–218.
- ITiCSE-2010-YukselturkYSK #case study #education #online
- Online education experiences: information technologies certificate program at METU (EY, AY, AS, ÖK), pp. 83–87.
- SIGITE-2010-KaplanT #case study #re-engineering
- Real world experiences in a software engineering course (RMK, JT), pp. 89–94.
- CSMR-2010-BritoGM #case study #re-engineering
- Experiences from a Brazilian Bank Reengineering Project (KdSB, VCG, SRdLM), pp. 66–67.
- ICSM-2010-BezemerZPHH #case study #industrial #multitenancy
- Enabling multi-tenancy: An industrial experience report (CPB, AZ, BP, TH, A'H), pp. 1–8.
- ICSM-2010-GergelyBGG #case study #industrial #metric
- Effect of test completeness and redundancy measurement on post release failures — An industrial experience report (TG, ÁB, TG, MIG), pp. 1–10.
- Haskell-2010-Morris #case study #design #using
- Experience report: using hackage to inform language design (JGM), pp. 61–66.
- ICFP-2010-CrestaniS #case study #programming language #student
- Experience report: growing programming languages for beginning students (MC, MS), pp. 229–234.
- ICFP-2010-Pop #case study #haskell #python #using
- Experience report: Haskell as a reagent: results and observations on the use of Haskell in a python project (IP), pp. 369–374.
- IFL-2010-HerhutJSPG #case study #concurrent
- Concurrent Non-deferred Reference Counting on the Microgrid: First Experiences (SH, CJ, SBS, RP, CG), pp. 185–202.
- CIG-2010-LevillainORB #fuzzy #using
- Characterizing player's experience from physiological signals using fuzzy decision trees (FL, JOO, MR, BBM), pp. 75–82.
- CIG-2010-YoonJC #artificial reality #game studies #interface
- Enhanced user immersive experience with a virtual reality based FPS game interface (JY, SHJ, SBC), pp. 69–74.
- VS-Games-2010-PanzoliPDSPPSF #interactive #scalability
- Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
- CHI-2010-RoddenHF #metric #scalability #user interface #web
- Measuring the user experience on a large scale: user-centered metrics for web applications (KR, HH, XF), pp. 2395–2398.
- CHI-2010-TullioHWZGT #video
- Experience, adjustment, and engagement: the role of video in law enforcement (JT, EMH, DW, HZ, CVSG, AT), pp. 1505–1514.
- CHI-2010-Vaananen-Vainio-MattilaWOS #identification #social #user interface #web #web service
- Identifying drivers and hindrances of social user experience in web services (KVVM, MW, JO, KS), pp. 2499–2502.
- CHI-2010-WoelferH #case study #community #information management #people
- Homeless young people’s experiences with information systems: life and work in a community technology center (JPW, DGH), pp. 1291–1300.
- ICEIS-AIDSS-2010-TomeAC #architecture #enterprise #named #using
- TREEAD — A Tool that Enables the Re-use of Experience in Enterprise Architecture Description (PT, LA, EC), pp. 332–343.
- CIKM-2010-NguyenYLF #case study #learning #multi #ranking #using
- Experiences with using SVM-based learning for multi-objective ranking (LTN, WGY, RL, OF), pp. 1917–1920.
- SEKE-2010-BernhartAMG #automation #case study #framework #integration #testing #verification
- Automated Integration Testing and Verification of a Secured SOA Infrastructure — an Experience Report in eHealth (MB, TA, AM, TG), pp. 198–202.
- SEKE-2010-ShewchukG #functional #maintenance #testing #user interface #using
- Experience with Maintenance of a Functional GUI Test Suite using IBM Rational Functional Tester (YS, VG), pp. 489–494.
- SIGIR-2010-SluisDB #information retrieval #towards #user interface
- Aiming for user experience in information retrieval: towards user-centered relevance (UCR) (FvdS, BvD, ELvdB), p. 924.
- ECMFA-2010-Corcoran #case study #development #modelling #scalability
- The Good, the Bad and the Ugly: Experiences with Model Driven Development in Large Scale Projects at Ericsson (DC), p. 2.
- ECMFA-2010-TrujilloGLMREKS #energy #modelling #variability
- Coping with Variability in Model-Based Systems Engineering: An Experience in Green Energy (ST, JMG, RELH, XM, AR, AE, CWK, JDS), pp. 293–304.
- MoDELS-v2-2010-KulkarniRR #lessons learnt #modelling #scalability
- Scaling Up Model Driven Engineering — Experience and Lessons Learnt (VK, SR, AR), pp. 331–345.
- PLEASE-2010-StroblBG #case study #evolution #incremental
- An experience report on the incremental adoption and evolution of an SPL in eHealth (SS, MB, TG), pp. 16–23.
- SPLC-2010-JonesN #case study #product line
- Recent Experiences with Software Product Lines in the US Department of Defense (LGJ, LMN), pp. 486–490.
- SPLC-2010-NolanA #case study #estimation #product line
- Dealing with Cost Estimation in Software Product Lines: Experiences and Future Directions (AJN, SA), pp. 121–135.
- SIGAda-2010-Schmidt #ada #case study #integration #java
- Experience report: Ada & Java integration in the FAA’s ERAM SWIM program (RBS), pp. 33–34.
- RE-2010-BerryCAA #case study #requirements
- Requirements Determination is Unstoppable: An Experience Report (DMB, KC, MA, MA), pp. 311–316.
- RE-2010-CalleleNS #requirements
- An Introduction to Experience Requirements (DC, EN, KS), pp. 395–396.
- RE-2010-Primrose #category theory #user interface
- User Experience Grading Via Kano Categories (MCP), pp. 331–336.
- ASE-2010-ShangAH #case study #mining #pipes and filters #repository #scalability #tool support #using
- An experience report on scaling tools for mining software repositories using MapReduce (WS, BA, AEH), pp. 275–284.
- ICSE-2010-CalikliBA #analysis #bias #developer #education
- An analysis of the effects of company culture, education and experience on confirmation bias levels of software developers and testers (GÇ, ABB, BA), pp. 187–190.
- ICSE-2010-HarperZM #case study #concurrent #research
- Experiences in initiating concurrency software research efforts (KEH, JZ, SM), pp. 139–148.
- ICSE-2010-PaulischZ #architecture #case study #certification
- A role-based qualification and certification program for software architects: an experience report from Siemens (FP, PZ), pp. 21–27.
- SAC-2010-BucchiaroneGFT #natural language #requirements #scalability #set #using
- An experience in using a tool for evaluating a large set of natural language requirements (AB, SG, AF, GT), pp. 281–286.
- SAC-2010-OliveiraGGD #case study #detection
- Experiences in reading detection with EEG signals (IO, OG, NG, CD), pp. 1236–1237.
- SAC-2010-PuvianiCCM
- Building an agent methodology from fragments: the MEnSA experience (MP, MC, GC, AM), pp. 920–927.
- SAC-2010-ZambranoFJS #case study #interactive #requirements
- Expressing aspectual interactions in requirements engineering: experiences in the slot machine domain (AZ, JF, GJ, SEG), pp. 2161–2168.
- LDTA-2010-BrandMSH #case study #domain-specific language
- Formally specified type checkers for domain specific languages: experience report (MvdB, APvdM, AS, ATH), p. 12.
- DAC-2010-ChouMM #design #embedded
- Find your flow: increasing flow experience by designing “human” embedded systems (CLC, AMM, RM), pp. 619–620.
- DAC-2010-HarmsCDHUWY #design #question #what
- What will make your next design experience a much better one? (TH, JAC, RD, RAH, DU, GW, JY), p. 730.
- DocEng-2009-BoyerW #documentation #interactive #user interface
- Enriching the interactive user experience of open document format (JMB, CW), pp. 153–156.
- HT-2009-BarricelliPS #personalisation #web
- Personalized web browsing experience (BRB, MP, PLS), pp. 345–346.
- HT-2009-CarmagnolaCCGVSP #adaptation #named #social
- iDYNamicTV: a social adaptive television experience (FC, FC, LC, PG, FV, RS, MP), pp. 375–376.
- JCDL-2009-BedersonQD #design #mobile #multi
- Designing the reading experience for scanned multi-lingual picture books on mobile phones (BBB, AJQ, AD), pp. 305–308.
- VLDB-2009-GatesNCKNORSS #data flow #pipes and filters
- Building a HighLevel Dataflow System on top of MapReduce: The Pig Experience (AG, ON, SC, PK, SN, CO, BR, SS, US), pp. 1414–1425.
- CSEET-2009-KoolmanojwongB #case study #education #research #using
- Using Software Project Courses to Integrate Education and Research: An Experience Report (SK, BWB), pp. 26–33.
- CSEET-2009-KrishnanRS #case study #collaboration #industrial
- Industry Academia Collaboration: An Experience Report at a Small University (PK, KJR, PAPS), pp. 117–121.
- CSEET-2009-KrogstieD #re-engineering #student #timeline
- Shared Timeline and Individual Experience: Supporting Retrospective Reflection in Student Software Engineering Teams (BRK, MD), pp. 85–92.
- CSEET-2009-SkandanS #case study #education #induction #re-engineering
- Software Engineering Education at TCS Induction — An Experience Report (SS, MS), pp. 16–19.
- ITiCSE-2009-AltinBEKOSSSMPR09a #learning #student #tool support #user interface #using
- Use of intuitive tools to enhance student learning and user experience (RA, MB, NE, CK, ÖCÖ, MS, HS, DS, CCM, CP, CRR), p. 365.
- ITiCSE-2009-Cassapu #education #interactive
- Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
- ITiCSE-2009-DeePBP #case study #why #women
- Why are we still here?: experiences of successful women in computing (HMD, KEP, RDB, RP), pp. 233–237.
- ITiCSE-2009-DicksonAHA #case study
- First experiences with a classroom recording system (PED, WRA, ARH, DTA), pp. 298–302.
- ITiCSE-2009-DoerschukLM #lessons learnt
- INSPIRED broadening participation: first year experience and lessons learned (PID, JL, JM), pp. 238–242.
- ITiCSE-2009-HislopEM #case study #student
- Evaluating student experiences in developing software for humanity (GWH, HJCE, RAM), pp. 263–267.
- ITiCSE-2009-WhiteI #case study #education #learning #research
- Relating research and teaching: learning from experiences and beliefs (SW, AI), pp. 75–79.
- SIGITE-2009-Hartpence #case study #network #security #source code
- Qos content and experiences for IT, networking and security programs (BH), pp. 60–64.
- SIGITE-2009-Lesko #framework
- Building a framework for the senior capstone experience in an information computer technology program (CJLJ), pp. 245–251.
- SIGITE-2009-MagnessR #education
- An innovative myers-briggs type indicator educational experience used in an information technology capstone course (JBM, EAR), pp. 144–149.
- CSMR-2009-KokkoAS #case study
- Adopting SOA — Experiences from Nine Finnish Organizations (TK, JA, TS), pp. 129–138.
- CSMR-2009-Teppe #case study #challenge #industrial #migration #scalability
- The ARNO Project: Challenges and Experiences in a Large-Scale Industrial Software Migration Project (WT), pp. 149–158.
- ICSM-2009-GeetD #case study #cobol #feature model
- Feature location in COBOL mainframe systems: An experience report (JVG, SD), pp. 361–370.
- Haskell-2009-PikeBG #embedded #haskell #protocol #realtime
- Roll your own test bed for embedded real-time protocols: a haskell experience (LP, GMB, AG), pp. 61–68.
- ICFP-2009-BalatVY #case study #framework #programming #web
- Experience report: ocsigen, a web programming framework (VB, JV, BY), pp. 311–316.
- ICFP-2009-CuoqSBBCCMPP #case study #framework #ml #static analysis
- Experience report: OCaml for an industrial-strength static analysis framework (PC, JS, PB, RB, GC, LC, BM, VP, AP), pp. 281–286.
- ICFP-2009-KleinDE #case study #kernel #verification
- Experience report: seL4: formally verifying a high-performance microkernel (GK, PD, KE), pp. 91–96.
- ICFP-2009-NewtonK #case study #domain-specific language #embedded #functional #parallel
- Experience report: embedded, parallel computer-vision with a functional DSL (RN, TK), pp. 59–64.
- ICFP-2009-PaganoAMCCWMC #case study #certification #embedded #framework #ml #safety #tool support #using
- Experience report: using objective caml to develop safety-critical embedded tools in a certification framework (BP, OA, TM, BC, EC, PW, PM, JLC), pp. 215–220.
- ICFP-2009-Sampson #case study #functional #haskell #lazy evaluation
- Experience report: Haskell in the “real world”: writing a commercial application in a lazy functional language (CJS), pp. 185–190.
- AIIDE-2009-PedersenTY #framework #game studies #optimisation #platform
- Optimization of Platform Game Levels for Player Experience (CP, JT, GNY).
- CIG-2009-HagelbackJ #game studies #runtime #scalability
- Measuring player experience on runtime dynamic difficulty scaling in an RTS game (JH, SJJ), pp. 46–52.
- CIG-2009-PedersenTY #modelling
- Modeling player experience in Super Mario Bros (CP, JT, GNY), pp. 132–139.
- DiGRA-2009-HoogenIK #behaviour
- Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure (WvdH, WAI, YAWdK).
- DiGRA-2009-Light #case study
- More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen [Abstract] (BL).
- DiGRA-2009-NackeDKNKHPIK #research
- Playability and Player Experience Research [Panel Abstracts] (LEN, AD, KK, JN, HK, WvdH, KP, WAI, YAWdK).
- DiGRA-2009-Poels #case study #game studies #how
- World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences [Abstract] (KP).
- DiGRA-2009-RibbensP #case study #research #using
- Researching player experiences through the use of different qualitative methods (WR, YP).
- DiGRA-2009-RoqueC #integration #multi
- The Integration of the Computer-mediated Ludic Experience in Multisensory Environments (LR, NC).
- VS-Games-2009-FreitasRLMP #case study #evaluation #learning
- Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World (SdF, GRM, FL, GDM, AP), pp. 43–50.
- CHI-2009-BachDC #design #development #open source #user interface
- Designers wanted: participation and the user experience in open source software development (PMB, RD, JMC), pp. 985–994.
- CHI-2009-BenfordGKR #case study #design #interactive #user interface
- From interaction to trajectories: designing coherent journeys through user experiences (SB, GG, BK, TR), pp. 709–718.
- CHI-2009-DantecPW #design #evolution
- Values as lived experience: evolving value sensitive design in support of value discovery (CALD, ESP, SW), pp. 1141–1150.
- CHI-2009-FischerB #pervasive
- Inferring player engagement in a pervasive experience (JEF, SB), pp. 1903–1906.
- CHI-2009-KarapanosZFM #framework #user interface
- User experience over time: an initial framework (EK, JZ, JF, JBM), pp. 729–738.
- CHI-2009-KolevaESGGRD #case study #hybrid
- Supporting the creation of hybrid museum experiences (BK, SRE, HS, KG, CG, TR, MDR), pp. 1973–1982.
- CHI-2009-LawRHVK #approach #comprehension #overview #user interface
- Understanding, scoping and defining user experience: a survey approach (ELCL, VR, MH, APOSV, JK), pp. 719–728.
- CHI-2009-NanayakkaraTWO #design #evaluation #music
- An enhanced musical experience for the deaf: design and evaluation of a music display and a haptic chair (SCN, EAT, LW, SHO), pp. 337–346.
- CHI-2009-SuhmP
- Call browser: a system to improve the caller experience by analyzing live calls end-to-end (BS, PP), pp. 1313–1322.
- CHI-2009-VoidaM #case study
- It feels better than filing: everyday work experiences in an activity-based computing system (SV, EDM), pp. 259–268.
- CHI-2009-YunSPD #game studies
- O’ game, can you feel my frustration?: improving user’s gaming experience via stresscam (CY, DS, IP, ZD), pp. 2195–2204.
- HCD-2009-ChouC #physics #user interface
- Engaging Experience: A New Perspective of User Experience with Physical Products (CJC, CC), pp. 31–40.
- HCD-2009-Komischke #case study #development #user interface
- Integrating User Experience into a Software Development Company — A Case Study (TK), pp. 221–229.
- HCD-2009-MisawaF #case study #generative #idea #user interface #using
- A Proposal of XB-Method, an Idea Generation System for New Services Using User Experiences (NM, MF), pp. 276–283.
- HCD-2009-NaumannWS #concept #difference #industrial #metric #usability #user interface
- Measurements and Concepts of Usability and User Experience: Differences between Industry and Academia (AN, IW, RS), pp. 618–626.
- HCD-2009-PalviainenV #automation #concept #design #user interface
- User Experience in Machinery Automation: From Concepts and Context to Design Implications (JP, KVVM), pp. 1042–1051.
- HCD-2009-PohlmeyerBWM #approach #user interface
- The Value of Answers without Question[s]: A Qualitative Approach to User Experience and Aging (AEP, LTMB, HW, JM), pp. 894–903.
- HCD-2009-PylaHPASH #case study #evaluation #how
- “How Do I Evaluate THAT?” Experiences from a Systems-Level Evaluation Effort (PSP, HRH, MAPQ, JDA, TLSJ, DH), pp. 292–301.
- HCD-2009-WallineL #design #metric
- Translating Subjective Data to Objective Measures to Drive Product Design and Experience (EKW, BL), pp. 351–356.
- HCD-2009-YambalM #user interface
- Plugging the Holes: Increasing the Impact of User Experience Evaluations (SSY, SM), pp. 147–156.
- HCI-AUII-2009-Fukuda #user interface
- Influence of User Experience on Affectiveness (RF), pp. 615–620.
- HCI-NT-2009-Lew #what
- What Do Users Really Do? Experience Sampling in the 21st Century (GSL), pp. 314–319.
- HCI-VAD-2009-ParkHC #3d #analysis #web
- The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life (SP, HSH, MC), pp. 387–395.
- HCI-VAD-2009-Peters #performance
- Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice (KAP), pp. 396–405.
- HIMI-DIE-2009-AshleyV #case study #enterprise #user interface
- Crafting Contemporary Enterprise Application User Experiences (JA, MWV), pp. 3–12.
- HIMI-DIE-2009-Eden #user interface
- Improving the User Experience of Our Own UX Ideas (JE), pp. 659–664.
- HIMI-DIE-2009-FederoffC #agile #enterprise #user interface
- Successful User Experience in an Agile Enterprise Environment (MF, CC), pp. 233–242.
- HIMI-DIE-2009-LeeCW #design #evaluation #interface
- Design and Evaluation of the Customized Product Color Combination Interface Based on Scenario Experience (YJL, CYC, FGW), pp. 263–270.
- HIMI-DIE-2009-LiJCY #metadata #research #user interface
- Data Pattern for Allocating User Experience Meta-Data to User Experience Research Data (LL, HJ, XC, XY), pp. 675–684.
- HIMI-DIE-2009-Soderston #tool support #user interface #using
- A Retrospective and Prospective View of Information Technology Professionals’ Use of Tools: Maturing the User Experience (CS), pp. 306–315.
- HIMI-DIE-2009-Wichansky #enterprise #user interface
- Customer Boards as Vehicles of Change in Enterprise Software User Experience (AMW), pp. 316–322.
- HIMI-II-2009-NishiharaSS #case study #visualisation
- Event Extraction and Visualization for Obtaining Personal Experiences from Blogs (YN, KS, WS), pp. 315–324.
- HIMI-II-2009-OriiNK
- Intelligent Photo Management System Enhancing Browsing Experience (YO, TN, TK), pp. 439–447.
- IDGD-2009-Guo #online #research #user interface
- User Experience Research and Management of Online Advertising and Merchandising (FYG), pp. 457–466.
- IDGD-2009-Lee #design #interactive #social #user interface
- Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design (JJL), pp. 39–48.
- OCSC-2009-FaiolaS #human-computer #interactive
- Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction (AF, OVS), pp. 574–583.
- OCSC-2009-GhineaBS #case study #community #multi #online
- Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites (GG, BB, CS), pp. 191–196.
- CAiSE-2009-GottschalkWJAR #case study #configuration management #modelling #process
- Configurable Process Models: Experiences from a Municipality Case Study (FG, TACW, MHJV, WMPvdA, MLR), pp. 486–500.
- CAiSE-2009-MouratidisSJ #case study #health #information management #lessons learnt
- Secure Information Systems Engineering: Experiences and Lessons Learned from Two Health Care Projects (HM, AS, JJ), pp. 231–245.
- ICEIS-DISI-2009-IskaniusHM #case study #enterprise
- Experiences of ERP use in Small Enterprises (PI, RH, MM), pp. 5–10.
- CIKM-2009-ParekhHRWW #challenge #resource management
- Characterizing, constructing and managing resource usage profiles of system S applications: challenges and experience (SP, KH, DR, JLW, KLW), pp. 1177–1186.
- ECIR-2009-KurashimaFO #case study #scalability
- Discovering Association Rules on Experiences from Large-Scale Blog Entries (TK, KF, HO), pp. 546–553.
- KMIS-2009-MorenoCCAMCG #case study #research
- When Knowledge Meets Innovation Technology — The ENEA e-LEARN Experiences through Technology and Research (AM, FC, CC, AA, CM, AC, SG), pp. 161–166.
- ECMDA-FA-2009-EvansFM #case study #eclipse #modelling #network #using
- Experiences of Developing a Network Modeling Tool Using the Eclipse Environment (AE, MAF, PM), pp. 301–312.
- MoDELS-2009-MohanK #development #enterprise #lessons learnt #modelling #user interface #visual notation
- Model Driven Development of Graphical User Interfaces for Enterprise Business Applications — Experience, Lessons Learnt and a Way Forward (RM, VK), pp. 307–321.
- SPLC-2009-OLearyRRT #case study #independence #process #research
- Important issues and key activities in product derivation: experiences from two independent research projects (PO, RR, IR, ST), pp. 121–130.
- SPLC-2009-PechKCSH #case study #development #lessons learnt #variability
- Variability management in small development organizations: experiences and lessons learned from a case study (DP, JK, RC, CS, DH), pp. 285–294.
- SPLC-2009-TakebeFCHS #case study #development #product line
- Experiences with software product line engineering in product development oriented organization (YT, NF, MC, TH, OS), pp. 275–283.
- MoDELS-2009-MohanK #development #enterprise #lessons learnt #modelling #user interface #visual notation
- Model Driven Development of Graphical User Interfaces for Enterprise Business Applications — Experience, Lessons Learnt and a Way Forward (RM, VK), pp. 307–321.
- AdaEurope-2009-Montoya-DatoAG #ada #online #programming #using
- An Experience on Ada Programming Using On-Line Judging (FJMD, JLFA, GGM), pp. 75–89.
- SIGAda-2009-TijeroG #ada #middleware #policy #scheduling
- Experience in integrating interchangeable scheduling policies into a distribution middleware for Ada (HPT, JJG), pp. 73–78.
- RE-2009-SongHR #case study #framework #platform
- Experiences in Developing Quantifiable NFRs for the Service-Oriented Software Platform (XS, BH, JR), pp. 337–342.
- REFSQ-2009-BeattyH #case study #requirements
- Experiences with a Requirements Object Model (JB, JH), pp. 104–117.
- REFSQ-2009-MarholdRSD #non-functional #requirements
- Clarifying Non-functional Requirements to Improve User Acceptance — Experience at Siemens (CM, CR, CS, JD), pp. 139–146.
- REFSQ-2009-SeyffGMG #case study #requirements
- Scenarios in the Wild: Experiences with a Contextual Requirements Discovery Method (NS, FG, NAMM, PG), pp. 147–161.
- ASE-2009-GrunbacherRDL #case study #deployment #industrial #modelling #tool support
- Model-Based Customization and Deployment of Eclipse-Based Tools: Industrial Experiences (PG, RR, DD, ML), pp. 247–256.
- SAC-2009-MikkonenT #case study #framework #kernel #mobile #platform #web
- Creating a mobile web application platform: the lively kernel experiences (TM, AT), pp. 177–184.
- GPCE-2009-WehrT #interface
- JavaGI in the battlefield: practical experience with generalized interfaces (SW, PT), pp. 65–74.
- ASPLOS-2009-DiceLMN #hardware #implementation #memory management #transaction
- Early experience with a commercial hardware transactional memory implementation (DD, YL, MM, DN), pp. 157–168.
- CASE-2009-MonchZ #case study #prototype #state of the art #web #web service
- Providing production planning and control functionality by web services: State of the art and experiences with prototypes (LM, JZ), pp. 495–500.
- HPDC-2009-Gentzsch
- Sustainable HPC infrastructures — supercomputers, grids, and clouds: the DEISA experience (WG), pp. 69–70.
- PDP-2009-SeppanenM #case study #industrial #legacy #manycore #migration
- Porting Legacy Applications to Multicore: Experiences from an Industrial System (AS, TM), pp. 127–132.
- SOSP-2009-GlerumKGAONGLH #debugging #implementation #scalability
- Debugging in the (very) large: ten years of implementation and experience (KG, KK, SG, GA, VO, GN, DG, GL, GCH), pp. 103–116.
- ICLP-2009-Mungall #case study #logic programming #using
- Experiences Using Logic Programming in Bioinformatics (CM), pp. 1–21.
- CBSE-2008-GjorvenER #adaptation #case study #component #framework
- Experiences from Developing a Component Technology Agnostic Adaptation Framework (EG, FE, RR), pp. 230–245.
- ECSA-2008-AngelovTG #architecture #case study #evaluation #towards
- Towards a Method for the Evaluation of Reference Architectures: Experiences from a Case (SA, JJMT, PWPJG), pp. 225–240.
- ECSA-2008-RoyG #architecture #case study #framework
- An Iterative Framework for Software Architecture Recovery: An Experience Report (BR, TCNG), pp. 210–224.
- CSEET-2008-BarbosaSM #education #learning #testing
- An Experience on Applying Learning Mechanisms for Teaching Inspection and Software Testing (EFB, SdRSdS, JCM), pp. 189–196.
- CSEET-2008-LisboaNAM #case study #education #product line
- A Case Study in Software Product: Lines An Educational Experience (LBL, LMN, ESdA, SRdLM), pp. 155–162.
- CSEET-2008-MeyerP #case study #development #distributed #re-engineering #risk management
- The Allure and Risks of a Deployable Software Engineering Project: Experiences with Both Local and Distributed Development (BM, MP), pp. 3–16.
- CSEET-2008-ThompsonE #overview #student
- Overview and Introduction to the Workshop: The Roles of Student Projects and Work Experience in Undergraduate and Taught Postgraduate Programmes (JBT, HME), pp. 267–270.
- ITiCSE-2008-Abad #case study #distributed #learning
- Learning through creating learning objects: experiences with a class project in a distributed systems course (CLA), pp. 255–259.
- ITiCSE-2008-JiWC #contest #detection #programming #source code
- An experience of detecting plagiarized source codes in competitive programming contests (JHJ, GW, HGC), p. 369.
- ITiCSE-2008-KollanusI #agile #case study #development #education #testing
- Test-driven development in education: experiences with critical viewpoints (SK, VI), pp. 124–127.
- ITiCSE-2008-KoppelmanV #case study #distance #education
- Experiences with a synchronous virtual classroom in distance education (HK, HPEV), pp. 194–198.
- SIGITE-2008-Kalathur #data mining #education #mining #online #student
- Enriching student experience with student driven content while teaching an online data mining class (SK), pp. 125–130.
- SIGITE-2008-MullinsB
- Sharing courses: the CS & IT capstone experience (PM, DB), pp. 177–182.
- CSMR-2008-GlorieZHD #case study #concept analysis #evolution #industrial #scalability #using
- Splitting a Large Software Archive for Easing Future Software Evolution — An Industrial Experience Report using Formal Concept Analysis (MG, AZ, LH, AvD), pp. 153–162.
- CSMR-2008-KnodelMHM #architecture #case study #industrial
- Architecture Compliance Checking — Experiences from Successful Technology Transfer to Industry (JK, DM, UH, GM), pp. 43–52.
- CSMR-2008-PantosBGG #adaptation #assessment #case study #quality #source code
- Experiences in Adapting a Source Code-Based Quality Assessment Technology (JP, ÁB, PG, TG), pp. 311–313.
- ICSM-2008-KellensSDJD #aspect-oriented #case study
- Experiences in modularizing business rules into aspects (AK, KDS, TD, VJ, HD), pp. 448–451.
- WCRE-2008-HenrardRCH #re-engineering #scalability
- Large-Scale Data Reengineering: Return from Experience (JH, DR, AC, JLH), pp. 305–308.
- FM-2008-Engler #case study #lessons learnt #scalability
- Lessons in the Weird and Unexpected: Some Experiences from Checking Large Real Systems (DRE), p. 33.
- FM-2008-WijbransBRG #case study #development #formal method #re-engineering
- Software Engineering with Formal Methods: Experiences with the Development of a Storm Surge Barrier Control System (KW, FB, RR, WG), pp. 419–424.
- ICFP-2008-ConveyFGMH #case study #erlang
- Experience report: erlang in acoustic ray tracing (CC, AF, CG, DM, LH), pp. 115–118.
- ICFP-2008-DukeBRW #case study #functional #pipes and filters #visualisation
- Experience report: visualizing data through functional pipelines (DJD, RB, CR, MW), pp. 379–382.
- ICFP-2008-Jones #case study #domain-specific language #game studies
- Experience report: playing the DSL card (MPJ), pp. 87–90.
- ICFP-2008-Nanavati #case study
- Experience report: a pure shirt fits (RN), pp. 347–352.
- CHI-2008-HarboeMBTMR #people #social
- Ambient social tv: drawing people into a shared experience (GH, CJM, FB, JT, NM, GR), pp. 1–10.
- CHI-2008-HartmannAS #bias #quality #user interface
- Framing the user experience: information biases on website quality judgement (JH, ADA, AGS), pp. 855–864.
- CHI-2008-KapoorH #case study #comparative #modelling #predict
- Experience sampling for building predictive user models: a comparative study (AK, EH), pp. 657–666.
- CHI-2008-KimGSPPW #realtime #user interface
- Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems (JHK, DVG, ES, BP, RJP, DRW), pp. 443–452.
- CHI-2008-LindleyCB #behaviour #game studies #social
- Stirring up experience through movement in game play: effects on engagement and social behaviour (SEL, JLC, NB), pp. 511–514.
- CHI-2008-WrightM #human-computer
- Empathy and experience in HCI (PCW, JCM), pp. 637–646.
- CSCW-2008-CummingsK #collaboration #distributed #research
- Who collaborates successfully?: prior experience reduces collaboration barriers in distributed interdisciplinary research (JNC, SBK), pp. 437–446.
- ICEIS-DISI-2008-BarryS #case study #commit #enterprise #multi #scalability
- Hesitancy in Committing to Large-Scale Enterprise Systems Solutions — Experiences at a Multi-national Corporation (CB, WS), pp. 282–289.
- ICEIS-J-2008-Gulla08a #case study #industrial #ontology
- Experiences with Industrial Ontology Engineering (JAG), pp. 61–72.
- ICEIS-J-2008-LucaB08a #recommendation #user interface #web
- Enhancing User Experience on the Web via Microformats-Based Recommendations (APL, SCB), pp. 321–333.
- RecSys-2008-DrennerST #community #user interface
- Crafting the initial user experience to achieve community goals (SD, SS, LGT), pp. 187–194.
- SIGIR-2008-Garain #documentation #image #summary
- Summarization of compressed text images: an experience on Indic script documents (UG), pp. 803–804.
- SIGIR-2008-Lee
- Delighting Chinese users: the Google China experience (KFL), p. 1.
- ECMDA-FA-2008-ClavelSBE #industrial #modelling #security
- Model-Driven Security in Practice: An Industrial Experience (MC, VTdS, CB, ME), pp. 326–337.
- ECMDA-FA-2008-MohagheghiD #case study #industrial #overview #proving
- Where Is the Proof? — A Review of Experiences from Applying MDE in Industry (PM, VD), pp. 432–443.
- SPLC-2008-AlvesCA #case study #development #game studies #mobile #product line
- Experiences with Mobile Games Product Line Development at Meantime (VA, TC, CFA), pp. 287–296.
- SPLC-2008-KrsekZRCD #case study #product line #scalability
- Experiences of Large Banks: Hurdles and Enablers to the Adoption of Software Product Line Practices in Large Corporate Organisations (MK, JvZ, RR, BC, ND), pp. 161–169.
- AdaEurope-2008-BordinTP #integration #modelling
- Experience in the Integration of Heterogeneous Models in the Model-driven Engineering of High-Integrity Systems (MB, TT, MP), pp. 171–184.
- SIGAda-2008-McCormick08a #ada #case study #education #re-engineering
- Ada and software engineering education: one professor’s experiences (JWM), pp. 91–96.
- RE-2008-BeattyA #case study #requirements
- Games-Based Requirements Engineering Training: An Initial Experience Report (JB, MA), pp. 211–216.
- RE-2008-SimAA #requirements #what
- Marginal Notes on Amethodical Requirements Engineering: What Experts Learned from Experience (SES, TAA, BAA), pp. 105–114.
- RE-2008-ThewSBMPVB #requirements
- Experience in e-Science Requirements Engineering (ST, AGS, OdB, JM, RP, CCV, IEB), pp. 277–282.
- RE-2008-ZowghiC #requirements
- Transforming the Requirements Engineering Classroom Experience (DZ, JCH), p. 297.
- REFSQ-2008-MaidenNL #case study #requirements
- Inventing Requirements: Experiences with an Airport Operations System (NAMM, CN, JL), pp. 58–72.
- ASE-2008-KimPYL #automation #component #industrial #integration
- Automated Continuous Integration of Component-Based Software: An Industrial Experience (SK, SP, JY, YL), pp. 423–426.
- FSE-2008-OsterweilCEPWBH #dataset #process #using #workflow
- Experience in using a process language to define scientific workflow and generate dataset provenance (LJO, LAC, AME, RMP, AEW, ERB, JLH), pp. 319–329.
- ICSE-2008-Bortis #case study #health #integration #open source
- Experiences with Mirth: an open source health care integration engine (GB), pp. 649–652.
- ICSE-2008-CabotDMVR #distributed #modelling #programming #re-engineering
- From programming to modeling: our experience with a distributed software engineering course (JC, FD, NM, AV, JRR), pp. 749–758.
- ICSE-2008-LongDG #industrial #model checking
- Experience applying the SPIN model checker to an industrial telecommunications system (BL, JD, TCNG), pp. 693–702.
- ICSE-2008-VieiraSMSTH #case study #modelling #testing
- Applying model-based testing to healthcare products: preliminary experiences (MV, XS, GM, SS, RT, WMH), pp. 669–672.
- SAC-2008-AlvesVSM #information management #process #requirements
- Requirements engineering process improvement: a knowledge transfer experience (CFA, GV, TS, JM), pp. 619–623.
- SAC-2008-AndresAN #formal method #information management #using
- Using formal methods to develop a complex information system: a practical/theoretical experience (CA, RGA, MN), pp. 848–849.
- SAC-2008-NetoSMAWG #ubiquitous
- Supporting ethnographic studies of ubiquitous computing in the medical grand round experience (RBN, AKS, AAM, PAM, LWA, JACG), pp. 1642–1646.
- SAC-2008-SriplakichBG #collaboration #modelling #re-engineering #requirements #scalability
- Collaborative software engineering on large-scale models: requirements and experience in ModelBus (PS, XB, MPG), pp. 674–681.
- LDTA-2007-HameyG08 #domain-specific language #implementation #stratego #using
- Implementing a Domain-Specific Language Using Stratego/XT: An Experience Paper (LGCH, SG), pp. 37–51.
- DAC-2008-Beers #verification
- Pre-RTL formal verification: an intel experience (RB), pp. 806–811.
- OSDI-2008-ChenZMB #automation #case study #dependence #network
- Automating Network Application Dependency Discovery: Experiences, Limitations, and New Solutions (XC, MZ, ZMM, PB), pp. 117–130.
- PPoPP-2008-AnsariKJLKW #adaptation #algorithm #case study #concurrent #memory management #transaction #using
- Experiences using adaptive concurrency in transactional memory with Lee’s routing algorithm (MA, CK, KJ, ML, CCK, IW), pp. 261–262.
- PPoPP-2008-BrevnovDKYSCMS #case study #java #memory management #transaction
- Practical experiences with Java software transactional memory (EB, YD, BK, DY, VS, DyC, VM, SS), pp. 287–288.
- PPoPP-2008-TanFZRG #architecture #manycore #memory management #optimisation
- Experience on optimizing irregular computation for memory hierarchy in manycore architecture (GT, DF, JZ, AR, GRG), pp. 279–280.
- TAP-2008-Hennell #verification
- The First Thirty Years: Experience with Software Verification (MAH), pp. 1–3.
- CBSE-2007-LiuZG #assessment #case study #performance
- Performance Assessment for e-Government Services: An Experience Report (YL, LZ, IG), pp. 74–89.
- CBSE-2007-PolakovicMSD #component #configuration management #embedded
- Experience with Safe Dynamic Reconfigurations in Component-Based Embedded Systems (JP, SM, JBS, PCD), pp. 242–257.
- ECSA-2007-OrtizPAAS #approach #architecture #case study #component #framework #using
- Experiences Using a Component-Oriented Architectural Framework for Robots and Its Improvement with a MDE Approach (FJO, JAP, DA, BÁ, PS), pp. 335–338.
- WICSA-2007-BassMBHC #architecture #case study
- Architectural Misalignment: An Experience Report (MB, VM, LB, JDH, MC), p. 17.
- WICSA-2007-FerrariM #architecture #empirical #requirements
- The Impact of Requirements Knowledge and Experience on Software Architecting: An Empirical Study (RF, NHM), p. 16.
- ECDL-2007-Bertoncini #case study #convergence #library #on the #towards
- On the Move Towards the European Digital Library: BRICKS, TEL, MICHAEL and DELOS Converging Experiences (MB), pp. 440–441.
- ECDL-2007-NussbaumerH #case study #challenge
- CIDOC CRM in Action — Experiences and Challenges (PN, BH), pp. 532–533.
- VLDB-2007-WuYGHABFGGLW #challenge #monitoring #multi #prototype
- Challenges and Experience in Prototyping a Multi-Modal Stream Analytic and Monitoring Application on System S (KLW, PSY, BG, KH, CCA, EB, WF, DG, XG, GL, HW), pp. 1185–1196.
- CSEET-2007-Jenkins #certification #quality
- Experience in Training Software Quality Engineers to Achieve a Professional Certification (MJ), pp. 83–88.
- CSEET-2007-PortK #case study #learning #re-engineering
- Laptop Enabled Active Learning in the Software Engineering Classroom: An Experience Report (DP, RK), pp. 262–274.
- ITiCSE-2007-CrescenziN #algorithm #visualisation
- Fully integrating algorithm visualization into a cs2 course.: a two-year experience (PC, CN), pp. 296–300.
- ITiCSE-2007-Deibel #case study #student
- Studying our inclusive practices: course experiences of students with disabilities (KD), pp. 266–270.
- ITiCSE-2007-Dooley #case study
- Experiences with CC2001 at a small college (JFD), p. 314.
- ITiCSE-2007-HonigP #learning #outsourcing #re-engineering
- A classroom outsourcing experience for software engineering learning (WLH, TP), pp. 181–185.
- ITiCSE-2007-Hwang #case study #education #operating system
- Teaching operating systems with Windows: experiences and contributions (SwH), p. 316.
- ITiCSE-2007-PauHW #how #question #self #women
- Women in computing: how does experience influence self-perception of computing careers? (RP, WH, SW), p. 349.
- ITiCSE-2007-WhaleyG #case study #design #student
- Do students know best?: experiences of allowing students to become course designers (HW, SG), p. 330.
- ITiCSE-2007-XinogalosSD #education #java
- Teaching java with BlueJ: a two-year experience (SX, MS, VD), p. 345.
- SIGITE-2007-ColdH #overview #student
- Literature review and experience with whole classroom peer tutoring for IT students (SJC, GDH), pp. 49–52.
- SIGITE-2007-WebsterM #learning #student
- Student reflections on an academic service learning experience in a computer science classroom (LDW, EJM), pp. 207–212.
- CSMR-2007-KanstrenHK #case study #legacy #testing
- Integrating and Testing a System-Wide Feature in a Legacy System: An Experience Report (TK, MH, KK), pp. 203–212.
- CSMR-2007-Suijs #framework #legacy #platform
- An Experience in Introducing a New Control Platform on a Legacy System (ES), pp. 319–320.
- ICSM-2007-HenrardRCH #case study #data-driven #industrial #legacy #migration
- An Industrial Experience Report on Legacy Data-Intensive System Migration (JH, DR, AC, JLH), pp. 473–476.
- ICSM-2007-WangSY #case study #distributed #re-engineering
- Experience Report: Reengineering Standalone System into the Service-Partition Distributed Environment (XW, JS, XY), pp. 477–480.
- ICFP-2007-BeshersFS #case study #functional #linux #programming #using
- Experience report: using functional programming to manage a linux distribution (CB, DF, JS), pp. 213–218.
- ICFP-2007-CooperM #case study #haskell #interpreter
- Experience report: a Haskell interpreter for cellML (JC, SM), pp. 247–250.
- ICFP-2007-Frenzel #case study #haskell #ide
- Experience report: building an eclipse-based IDE for Haskell (LF), pp. 220–222.
- ICFP-2007-SimsD #case study #validation
- Experience report: the reactis validation tool (SS, DCD), pp. 137–140.
- ICFP-2007-Wazny #case study #functional #programming
- Experience report: functional programming in c-rules (JW), pp. 25–28.
- ICFP-2007-WelshG #case study #development #web
- Experience report: scheme in commercial web application development (NW, DG), pp. 153–156.
- ILC-2007-HiraishiYY #c #implementation
- Experience with SC: transformation-based implementation of various extensions to C (TH, MY, TY), p. 20.
- CIG-2007-RiedmillerG #case study #game studies #learning #on the
- On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup (MAR, TG), pp. 17–23.
- DiGRA-2007-GrimshawS #game studies
- Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters (MG, GS).
- DiGRA-2007-Jockel #game studies #online #overview #performance #video
- The Impact of Experience: The Influences of User and Online Review Ratings on the Performance of Video Games in the US Market (SJ).
- DiGRA-2007-KortIG #framework #game studies #people #research
- People, Places, and Play: A research framework for digital game experience in a socio-spatial context (YAWdK, WAI, BJG).
- DiGRA-2007-Lemay #case study #game studies #pattern matching #video
- Developing a pattern language for flow experiences in video games (PL).
- DiGRA-2007-Mayra #game studies
- The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play (FM).
- DiGRA-2007-Schultheiss #behaviour #game studies
- Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior (DS).
- DiGRA-2007-TychsenNBH #analysis #game studies #multi
- Cross-format analysis of the gaming experience in multi-player role-playing games (AT, KN, TB, MH).
- CHI-2007-JohnsenRSLL #education
- The validity of a virtual human experience for interpersonal skills education (KJ, AR, AOS, DSL, BL), pp. 1049–1058.
- CHI-2007-MahlkeT #case study #interactive
- Studying antecedents of emotional experiences in interactive contexts (SM, MT), pp. 915–918.
- CHI-2007-YeeBR #case study #user interface
- A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces (NY, JNB, KR), pp. 1–10.
- DHM-2007-BeauregardC #concept #framework #metric #quality #user interface
- User Experience Quality: A Conceptual Framework for Goal Setting and Measurement (RB, PC), pp. 325–332.
- DHM-2007-GaoABPM #requirements #user interface
- Translating User Experience to Requirements (JG, GJA, BWB, RP, DM), pp. 392–398.
- DHM-2007-HuangH #design #research #user interface
- Involving Engineers in User Research and User Experience Design of ICT for China (CH, HH), pp. 399–408.
- DHM-2007-LinP #modelling #user interface
- User Experience Modeling and Enhancement for Virtual Environments That Employ Wide-Field Displays (JJWL, DEP), pp. 423–433.
- DHM-2007-ZhengLZK #assessment #concurrent #usability #user interface #visualisation
- Visualizing User Experience Through “Perceptual Maps”: Concurrent Assessment of Perceived Usability and Subjective Appearance in Car Infotainment Systems (XSZ, JJWL, SZ, CK), pp. 536–545.
- HCI-AS-2007-HarrisonP #design #usability #web
- Deconstructing Web Experience: More Than Just Usability and Good Design (CH, HP), pp. 889–898.
- HCI-AS-2007-MaY #user interface
- UX Office. A New Software Application for User Experience Services (LM, XY), pp. 649–653.
- HCI-AS-2007-Rodriguez-AscasoNBS #design #guidelines #user interface
- Human Factors: User Experience Design Guidelines for Telecare Services (ARA, BvN, SB, TS), pp. 413–417.
- HCI-AS-2007-UflackerB #complexity #enterprise #user interface
- Complexity in Enterprise Applications vs. Simplicity in User Experience (MU, DKB), pp. 778–787.
- HCI-IDU-2007-Forsman #human-computer #research #tool support #using
- After Hurricane Katrina: Post Disaster Experience Research Using HCI Tools and Techniques (CF), pp. 78–87.
- HCI-IDU-2007-GokturkC #open source
- Out of Box Experience Issues of Free and Open Source Software (MG, GÇ), pp. 774–783.
- HCI-IDU-2007-HanDTE #case study #design #e-commerce
- Streamlining Checkout Experience — A Case Study of Iterative Design of a China e-Commerce Site (AH, JD, WT, BE), pp. 796–801.
- HCI-IDU-2007-HongX #user interface
- An Ignored Factor of User Experience: FEEDBACK-QUALITY (JH, JX), pp. 127–132.
- HCI-IDU-2007-HwangP #social
- Being Together: User’s Subjective Experience of Social Presence in CMC Environments (HSH, SP), pp. 844–853.
- HCI-IDU-2007-Knapp #case study #modelling #navigation
- Mental Models of Chinese and German Users and Their Implications for MMI: Experiences from the Case Study Navigation System (BK), pp. 882–890.
- HCI-IDU-2007-LiangHC #approach #design
- User Oriented Design to the Chinese Industries Scenario and Experience Innovation Design Approach for the Industrializing Countries in the Digital Technology Era (YZL, DHH, WKC), pp. 156–163.
- HCI-IDU-2007-MahlkeL #case study #interactive #quality
- Emotional Experiences and Quality Perceptions of Interactive Products (SM, GL), pp. 164–173.
- HCI-IDU-2007-YamazakiF #design #tool support #user interface
- Design Tools for User Experience Design (KY, KF), pp. 298–307.
- HCI-IDU-2007-ZhouF #comprehension #design #quality #user interface
- Understanding, Measuring, and Designing User Experience: The Causal Relationship Between the Aesthetic Quality of Products and User Affect (HZ, XF), pp. 340–349.
- HCI-IPT-2007-GalludLTP #interactive #mobile #using
- Using Mobile Devices to Improve the Interactive Experience of Visitors in Art Museums (JAG, MDL, RT, VMRP), pp. 280–287.
- HCI-IPT-2007-MugelliniRK #interactive
- Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience (EM, ER, OAK), pp. 873–882.
- HCI-IPT-2007-VastenburgKR #case study #prototype #user interface
- Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment (MHV, DVK, HdR), pp. 998–1007.
- HCI-MIE-2007-SulaimanNSY #effectiveness #image
- Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing (ZS, NLMN, NS, SPY), pp. 981–989.
- HIMI-IIE-2007-LazzariB #education #guidelines #problem #quality #towards
- Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience (ML, AB), pp. 404–412.
- OCSC-2007-FaiolaV #multi
- Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA (AF, AEV), pp. 324–333.
- OCSC-2007-Voiskounsky
- A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning (AEV), pp. 202–211.
- CAiSE-2007-StirnaPS #case study #enterprise #modelling #recommendation
- Participative Enterprise Modeling: Experiences and Recommendations (JS, AP, KS), pp. 546–560.
- EDOC-2007-SalinesiBE #enterprise #implementation #requirements #reuse
- An Experience of Reuse Based Requirements Engineering in ERP Implementation Projects (CS, MRB, EE), pp. 379–389.
- ICEIS-EIS-2007-SandkuhlOSSK #case study #industrial #ontology #recommendation
- Ontology Construction in Practice — Experiences and Recommendations from Industrial Cases (KS, AÖ, AVS, NS, AK), pp. 250–256.
- ICEIS-HCI-2007-HassaneinHJ #case study #online #social
- The Impact of Social Presence on the Experiences of Online Shoppers — A Cross-Cultural Study (KH, MMH, CJ), pp. 11–18.
- SEKE-2007-SantiagoMCSA #development #outsourcing
- QSEE Project: An Experience in Outsourcing Software Development for Space Applications (VAS, MdFMF, RC, WPdS, AMA), pp. 51–56.
- SPLC-2007-Jensen #analysis #case study #development #multi #product line
- Experiences with Product Line Development of Multi-Discipline Analysis Software at Overwatch Textron Systems (PJ), pp. 35–43.
- SPLC-2007-KimKK #legacy #product line #video
- Building Software Product Line from the Legacy Systems “Experience in the Digital Audio and Video Domain” (KK, HK, WK), pp. 171–180.
- RE-2007-Alexander #constraints
- Choosing a Tram Route: An Experience in Trading-Off Constraints (IA), pp. 350–355.
- REFSQ-2007-NcubeLM #automation #case study #generative #modelling #requirements
- Automatically Generating Requirements from i* Models: Experiences with a Complex Airport Operations System (CN, JL, NAMM), pp. 33–47.
- ICSE-2007-KarailaS #case study #industrial #metaprogramming #visual notation
- Applying Template Meta-Programming Techniques for a Domain-Specific Visual Language — An Industrial Experience Report (MK, TS), pp. 571–580.
- ICSE-2007-MaidenNR #case study #requirements
- Can Requirements Be Creative? Experiences with an Enhanced Air Space Management System (NAMM, CN, SR), pp. 632–641.
- ICSE-2007-RiccaPTTC #comprehension #uml
- The Role of Experience and Ability in Comprehension Tasks Supported by UML Stereotypes (FR, MDP, MT, PT, MC), pp. 375–384.
- LCTES-2007-Engelsma #case study #perspective #tool support
- Enabling seamless mobility: an enablers, experiences and tools perspective (JE), p. 136.
- CBSE-2006-KadriMS #case study #enterprise
- CBSE in Small and Medium-Sized Enterprise: Experience Report (RK, FM, SS), pp. 154–165.
- ECDL-2006-AmatoBDFRS #library #multi #using
- Using MILOS to Build a Multimedia Digital Library Application: The PhotoBook Experience (GA, PB, FD, FF, FR, PS), pp. 379–390.
- JCDL-2006-LagozeKCDES #automation #library #metadata
- Metadata aggregation and “automated digital libraries”: a retrospective on the NSDL experience (CL, DBK, TC, ND, DE, JS), pp. 230–239.
- SIGMOD-2006-Jonas #scalability
- Identity resolution: 23 years of practical experience and observations at scale (JJ), p. 718.
- SIGMOD-2006-KoudasMS #case study #using
- Using SPIDER: an experience report (NK, AM, DS), p. 719.
- CSEET-2006-BunseGPSV #case study #developer
- Coaching Professional Software Developers — An Experience Report (CB, IG, CP, SSN, CV), pp. 123–130.
- CSEET-2006-Frailey06a #education #industrial
- Experience Teaching Barry Boehm’s Techniques in Industrial and Academic Settings (DJF), pp. 219–225.
- CSEET-2006-HendrixUC #case study #design
- Designing a First-Year Project Course to Engage Freshman Software Engineers: An Experience Report (TDH, DAU, JHCI), pp. 25–34.
- CSEET-2006-LucenaBG #case study #education #re-engineering #student
- A Germany-Brazil Experience Report on Teaching Software Engineering for Electrical Engineering Undergraduate Students (VFdLJ, AB, PG), pp. 69–76.
- CSEET-2006-ThomasWT #case study #delivery #education #re-engineering
- Eight Years of Delivering Professional Education and Training for Software Engineering at Fraunhofer IESE: An Experience Report (LT, PEW, ST), pp. 131–140.
- ITiCSE-2006-AmelungPR #case study #component #education #named
- EduComponents: experiences in e-assessment in computer science education (MA, MP, DFR), pp. 88–92.
- ITiCSE-2006-CrescenziLP #java
- Assessing CS1 java skills: a three-year experience (PC, ML, RP), p. 348.
- ITiCSE-2006-Hamer #approach #case study #student
- Some experiences with the “contributing student approach” (JH), pp. 68–72.
- ITiCSE-2006-RauchasSK #education #programming
- The effect of prior programming experience in a scheme-based breadth-first curriculum at wits (SR, IDS, BK), p. 326.
- ITiCSE-2006-SpaccoHPEHP #case study #design #programming #testing #using
- Experiences with marmoset: designing and using an advanced submission and testing system for programming courses (JS, DH, WP, FE, JKH, NPP), pp. 13–17.
- ITiCSE-2006-YoungM
- Aluminum foil satellite dishes and a millennium of experience: sustainability in the high Andes (AY, LM), p. 2.
- SIGITE-2006-Borges-MendezB
- Growth in IT and organizational experience in BATEC (RBM, DB), pp. 89–94.
- CSMR-2006-DAnielloMT #case study
- Technological Innovation within EDS Italia Software: Experience Report (AD, AM, AT), pp. 362–366.
- WCRE-2006-CoxS #case study #reverse engineering
- Reverse Engineering in Support of Litigation: Experiences in an Adversarial Environment (AC, TJS), pp. 288–292.
- SEFM-2006-Krishna #modelling #requirements
- Requirements Modeling — Experience from an Insurance Project (GMK), pp. 157–166.
- AIIDE-2006-CheongY #case study #framework #game studies
- A Framework for Summarizing Game Experiences as Narratives (YGC, RMY), pp. 106–108.
- AIIDE-2006-PatelBCHHJLSVZH #case study #interactive #interface #performance #social
- A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character (SP, WB, DC, SAH, AH, TJJ, SJML, PS, JV, SZ, BH), pp. 72–79.
- CHI-2006-BenfordCRSDFD #case study #design #risk management #staging
- Designing for the opportunities and risks of staging digital experiences in public settings (SB, AC, SR, JGS, AJD, MF, AD), pp. 427–436.
- CHI-2006-Hazlett #case study #game studies #interactive #video
- Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
- CHI-2006-IachelloTAHS #privacy #prototype #ubiquitous
- Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world (GI, KNT, GDA, GRH, MMS), pp. 1009–1018.
- CHI-2006-MandrykAI #evaluation #game studies #interactive
- A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
- CHI-2006-Wyeth #case study #game studies
- Ethnography in the kindergarten: examining children’s play experiences (PW), pp. 1225–1228.
- CSCW-2006-KelloggEWLCSB #communication #user interface
- Leveraging digital backchannels to enhance user experience in electronically mediated communication (WAK, TE, TVW, SL, JC, JBS, WEB), pp. 451–454.
- ICEIS-ISAS-2006-CuaresmaVRVR
- A Practical Experience with NDT — The System to Measure the Grade of Handicap (MJEC, DV, JJGR, JTV, MMR), pp. 212–217.
- SIGIR-2006-LiZZL #case study #comparative #design #library #user interface
- A comparative study of the effect of search feature design on user experience in digital libraries (DLs) (YL, XZ, YZ, JL), pp. 669–670.
- MoDELS-2006-KuhnGW #case study #development #modelling #process #tool support
- Model-Driven Development with SDL — Process, Tools, and Experiences (TK, RG, CW), pp. 83–97.
- SPL-BOOK-2006-Mansell #case study #reuse
- Experiences and Expectations Regarding the Introduction of Systematic Reuse in Small- and Medium-Sized Companies (JXM), pp. 91–124.
- SPLC-2006-KolbJKMHM #case study #development #embedded #product line
- Experiences with Product Line Development of Embedded Systems at Testo AG (RK, IJ, JK, DM, UH, GM), pp. 172–181.
- MoDELS-2006-KuhnGW #case study #development #modelling #process #tool support
- Model-Driven Development with SDL — Process, Tools, and Experiences (TK, RG, CW), pp. 83–97.
- RE-2006-SoB #case study #requirements
- Experiences of Requirements Engineering for Two Consecutive Versions of a Product at VLSC (JS, DMB), pp. 216–221.
- FSE-2006-NgCCY #design pattern #empirical #refactoring
- Work experience versus refactoring to design patterns: a controlled experiment (THN, SCC, WKC, YTY), pp. 12–22.
- ICSE-2006-BowyerH #agile #development #integration #testing
- Assessing undergraduate experience of continuous integration and test-driven development (JB, JH), pp. 691–694.
- ICSE-2006-CutumisuOSSMRSC #game studies
- Evaluating pattern catalogs: the computer games experience (MC, CO, DS, JS, MM, TR, JS, MC), pp. 132–141.
- ICSE-2006-El-Ramly #education #re-engineering
- Experience in teaching a software reengineering course (MER), pp. 699–702.
- ICSE-2006-Komuro #case study #development #process
- Experiences of applying SPC techniques to software development processes (MK), pp. 577–584.
- ICSE-2006-LiHSR #case study #fault #predict
- Experiences and results from initiating field defect prediction and product test prioritization efforts at ABB Inc (PLL, JDH, MS, BR), pp. 413–422.
- ICSE-2006-MutchalintungkulOPSP #development #education #enterprise
- Experience from applying RIM to educational ERP development (AM, JO, KP, DS, NP), pp. 620–623.
- ICSE-2006-PoonY #case study #enterprise #resource management
- Procurement of enterprise resource planning systems: experiences with some Hong Kong companies (PLP, YTY), pp. 561–568.
- ICSE-2006-SohnGSLCSC #case study #open source #tool support
- Experiences with place lab: an open source toolkit for location-aware computing (TS, WGG, JS, AL, YC, IES, MYC), pp. 462–471.
- ICSE-2006-SongHMRNHG #case study #challenge #comprehension #requirements #workflow
- Understanding requirements for computer-aided healthcare workflows: experiences and challenges (XS, BH, GM, AR, CN, MH, AG), pp. 930–934.
- SAC-2006-AgiusA #case study #user interface
- MPEG-7 in action: end user experiences with COSMOS-7 front end systems (HWA, MCA), pp. 1348–1355.
- CGO-2006-SundaresanMRS #case study #compilation #java #multi #thread
- Experiences with Multi-threading and Dynamic Class Loading in a Java Just-In-Time Compiler (VS, DM, PR, MGS), pp. 87–97.
- LCTES-2006-Martonosi #case study #deployment #embedded #hardware
- Embedded systems in the wild: ZebraNet software, hardware, and deployment experiences (MM), p. 1.
- OSDI-2006-PetersonBFM #case study
- Experiences Building PlanetLab (LLP, ACB, MEF, SM), pp. 351–366.
- CBSE-2005-Beznosov #architecture #case study #component #design #implementation #web #web service
- Experience Report: Design and Implementation of a Component-Based Protection Architecture for ASP.NET Web Services (KB), pp. 337–352.
- CBSE-2005-BondCGHHKPSZ #component #development
- Experience with Component-Based Development of a Telecommunication Service (GWB, EC, HG, KJH, DH, GMK, KHP, TMS, PZ), pp. 298–305.
- WICSA-2005-LandBLC #architecture #case study #industrial #integration
- Architectural Concerns When Selecting an In-House Integration Strategy — Experiences from Industry (RL, LB, SL, IC), pp. 274–275.
- WICSA-2005-SagarduiAE #architecture
- The ADOV Method: an Experience in Selecting the Relevant Views of an Architecture in a SME (GSM, GA, LE), pp. 259–260.
- HT-2005-ShipmanGW #case study
- Hypervideo expression: experiences with hyper-hitchcock (FMSI, AG, LW), pp. 217–226.
- CSEET-2005-BleekLS #education #industrial #re-engineering
- Transferring Experience from Software Engineering Training in Industry to Mass University Education — The Big Picture (WGB, CL, AS), pp. 195–203.
- CSEET-2005-Sindre #case study #communication #education #game studies #student
- Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences (GS), pp. 85–92.
- ITiCSE-2005-Barker #question #student
- When do group projects widen the student experience gap? (LJB), pp. 276–280.
- CSMR-2005-GraafDD #architecture #case study #embedded #industrial
- Evaluating an Embedded Software Reference Architecture — Industrial Experience Report (BG, HWvD, AvD), pp. 354–363.
- IFL-2005-ShafarenkoSHGT #case study #equation #implementation #lessons learnt #using
- Implementing a Numerical Solution of the KPI Equation Using Single Assignment C: Lessons and Experiences (AVS, SBS, SH, CG, KT), pp. 160–177.
- DiGRA-2005-Bojin #game studies #what
- What Do We Learn When We Change the Way We Play? Augmenting the Computer Gameplay Experience (NB).
- DiGRA-2005-Chee #case study #comprehension #game studies #online
- Understanding Korean experiences of online game hype, identity, and the menace of the “Wang-tta” (FC).
- DiGRA-2005-DobsonHCM #game studies #learning
- From the real-world data to game world experience: A method for developing plausible & engaging learning games (MWD, DH, CC, DEM).
- DiGRA-2005-ErmiM #component
- Fundamental Components of the Gameplay Experience: Analysing Immersion (LE, FM).
- DiGRA-2005-Galarneau #authentication #case study #game studies #learning #simulation
- Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge (LG).
- DiGRA-2005-GilTR #architecture #case study #game studies #multi #online #scalability
- Architecting Scalability for Massively Multiplayer Online Gaming Experiences (RG, JT, LR).
- DiGRA-2005-KoivistoW #mobile
- Enhancing player experience in MMORPGs with mobile features (EMIK, CW).
- DiGRA-2005-LaarniRS #game studies #mobile
- Presence experience in mobile gaming (JL, NR, TS).
- DiGRA-2005-Lin #game studies #gender #social
- (Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafés (HL).
- DiGRA-2005-ManninenK #automation #collaboration #design #game studies
- Designing Puzzles for Collaborative Gaming Experience - CASE: eScape (TM, TK).
- DiGRA-2005-NeulightK #case study #learning #multi #what
- What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment (NN, YBK).
- DiGRA-2005-PolsonAC #design #game studies
- Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design (DP, BA, MC).
- DiGRA-2005-Roque #case study #development #game studies #multi #online
- A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences (LR).
- CHI-2005-BenfordRFDHRMF #case study #collaboration
- Life on the edge: supporting collaboration in location-based experiences (SB, DR, MF, AD, RH, JR, JM, KF), pp. 721–730.
- CHI-2005-ReevesBOF #design
- Designing the spectator experience (SR, SB, CO, MF), pp. 741–750.
- ICEIS-v4-2005-GruszczynskiLMMNOSS #education #information management #scalability
- Building a Large-Scale Information System for the Education Sector: A Project Experience (PG, BL, MM, CM, KN, SO, MS, AS), pp. 145–150.
- SEKE-2005-JuricWM #automation #case study #component #generative #off the shelf
- Experiences of Generating COTS Components when Automating Medicinal Product Evaluations (RJ, SW, PM), pp. 653–656.
- ECMDA-FA-2005-PressoB
- Applying MDA to Voice Applications: An Experience in Building an MDA Tool Chain (MJP, MB), pp. 1–8.
- MoDELS-2005-Vieira #case study #generative #modelling #testing
- Invited Presentation II: Experiences in Applying Model Based System Testing Generation (MV), p. 430.
- MoDELS-2005-VokacG #case study #challenge #domain-specific language #multi #tool support #using
- Using a Domain-Specific Language and Custom Tools to Model a Multi-tier Service-Oriented Application — Experiences and Challenges (MV, JMG), pp. 492–506.
- SPLC-2005-TolvanenK #case study #domain-specific language #modelling
- Defining Domain-Specific Modeling Languages to Automate Product Derivation: Collected Experiences (JPT, SK), pp. 198–209.
- SPLC-2005-ZhangJ #industrial #mobile #performance #product line #reuse
- Reuse without Compromising Performance: Industrial Experience from RPG Software Product Line for Mobile Devices (WZ, SJ), pp. 57–69.
- MoDELS-2005-Vieira #case study #generative #modelling #testing
- Invited Presentation II: Experiences in Applying Model Based System Testing Generation (MV), p. 430.
- MoDELS-2005-VokacG #case study #challenge #domain-specific language #multi #tool support #using
- Using a Domain-Specific Language and Custom Tools to Model a Multi-tier Service-Oriented Application — Experiences and Challenges (MV, JMG), pp. 492–506.
- PPDP-2005-LunaPS #compilation #functional
- Efficiently compiling a functional language on AMD64: the HiPE experience (DL, MP, KFS), pp. 176–186.
- SIGAda-2005-Ruocco #case study #using
- Experiences using SPARK in an undergraduate CS course (ASR), pp. 37–40.
- RE-2005-MaidenR #case study #process #requirements
- Integrating Creativity into Requirements Processes: Experiences with an Air Traffic Management System (NAMM, SR), pp. 105–116.
- RE-2005-PerroneBRD #industrial #requirements #web
- Shaping Requirements for Institutional Web Applications: Experience from an Industrial Project (VP, DB, AR, LD), pp. 221–230.
- ESEC-FSE-2005-PetterssonJ #approach #industrial #lightweight #product line #using #web
- Industrial experience with building a web portal product line using a lightweight, reactive approach (UP, SJ), pp. 326–335.
- ICSE-2005-GortonZ #architecture #case study #evaluation #re-engineering #tool support
- Tool support for just-in-time architecture reconstruction and evaluation: an experience report (IG, LZ), pp. 514–523.
- ICSE-2005-HeitmeyerP #case study
- Introduction to the experience reports track (CLH, KP), p. 480.
- ICSE-2005-HerbslebPB #development
- Global software development at siemens: experience from nine projects (JDH, DJP, MB), pp. 524–533.
- ICSE-2005-HostWT #classification
- Experimental context classification: incentives and experience of subjects (MH, CW, TT), pp. 470–478.
- ICSE-2005-PankratiusS #case study #development #information management
- Information systems development at the virtual global university: an experience report (VP, WS), pp. 639–640.
- ICSE-2005-SampaioAVCFC #testing
- Software test program: a software residency experience (AS, CA, JV, LC, LF, SC), pp. 611–612.
- SAC-2005-BaresiCM #adaptation #case study #consistency #modelling
- First experiences on constraining consistency and adaptivity of W2000 models (LB, SC, LM), pp. 1674–1678.
- GPCE-2005-PeruginiR #approach #case study #generative #information retrieval #interactive #programming
- A Generative Programming Approach to Interactive Information Retrieval: Insights and Experiences (SP, NR), pp. 205–220.
- CC-2005-VerdoolaegeBBC #case study #integer #parametricity
- Experiences with Enumeration of Integer Projections of Parametric Polytopes (SV, KB, MB, FC), pp. 91–105.
- DATE-2005-IllgenO #assurance #case study #perspective #process #quality
- Process Oriented Software Quality Assurance — An Experience Report in Process Improvement — OEM Perspective (TI, SO), pp. 536–537.
- CBSE-2004-CervantesH #adaptation #case study #component #concept #framework
- A Framework for Constructing Adaptive Component-Based Applications: Concepts and Experiences (HC, RSH), pp. 130–137.
- WICSA-2004-BachmannBKS #architecture #design #using
- Experience Using an Expert System to Assist an Architect in Designing for Modifiability (FB, LJB, MK, CPS), pp. 281–284.
- HT-2004-DavisB #case study #learning #migration
- Experiences migrating microcosm learning materials (HCD, RAB), pp. 141–142.
- JCDL-2004-PanGSHH #evaluation #learning #usability
- Usability, learning, and subjective experience: user evaluation of K-MODDL in an undergraduate class (BP, GG, JS, HH, DH), pp. 188–189.
- JCDL-2004-TomsDH #library
- Measuring the user’s experience with digital libraries (EGT, CD, SH), pp. 51–52.
- VLDB-2004-BornhovdLHS #automation #case study #framework #process
- Integrating Automatic Data Acquisition with Business Processes — Experiences with SAP’s Auto-ID Infrastructure (CB, TL, SH, JS), pp. 1182–1188.
- CSEET-2004-Nikula #case study #requirements
- Experiences of Embedding Training in a Basic Requirements Engineering Method (UN), pp. 104–109.
- ITiCSE-2004-Lopez-HerrejonS #case study #interactive #java #using
- Using interactive technology in a short java course: an experience report (RELH, MS), pp. 203–207.
- ITiCSE-2004-SimonAHS #case study #learning #tablet
- Preliminary experiences with a tablet PC based system to support active learning in computer science courses (BS, REA, CH, JS), pp. 213–217.
- ITiCSE-2004-StuurmanF #case study #design pattern #education
- Experiences with teaching design patterns (SS, GF), pp. 151–155.
- SIGITE-2004-EdwardsB #case study #programming #tablet #using
- Experiences using tablet PCs in a programming laboratory (SHE, NDB), pp. 160–164.
- SIGITE-2004-HoldenW #education #programming
- The experience factor in early programming education (EH, EW), pp. 211–218.
- SIGITE-2004-Kleckner #design #effectiveness #multi
- Where writing and rhetoric meet multimedia production designing an effective, interdisciplinary capstone experience (MK), p. 281.
- SIGITE-2004-PrabhakarS #student
- Real-world project experience for IT students through honors scholars program (AP, GS), p. 274.
- CSMR-2004-Pizka #adaptation #case study #open source #scalability
- Adaptation of Large-Scale Open Source Software — An Experience Report (MP), pp. 147–153.
- ICSM-2004-BoldyreffNR
- The Experience of OSCAR (CB, DN, SR), p. 529.
- ICSM-2004-GirardVG #evolution #metric #monitoring #object-oriented
- Monitoring the Evolution of an OO System with Metrics: An Experience from the Stock Market Software Domain (JFG, MV, DG), pp. 360–367.
- WCRE-2004-Kollmann #case study #industrial #re-engineering
- Experiences with an Industrial Long-Term Reengineering Project (RK), pp. 8–16.
- ICEIS-v2-2004-AnavattiYP #network
- An Experience with the Neural Network for Auto-Landing System of an Aircraft (SGA, CJY, FP), pp. 393–400.
- ICEIS-v2-2004-CaleroDSSMS #approximate #database #dependence #fuzzy
- An Experience in Management of Imprecise Soil Databases by Means of Fuzzy Association Rules and Fuzzy Approximate Dependencies (JC, GD, MSM, DS, MAVM, JMS), pp. 138–146.
- LSO-2004-RasW #case study
- Embedding Experiences in Micro-didactical Arrangements (ER, SW), pp. 55–66.
- SEKE-2004-CanforaCT #estimation #fuzzy #linear
- An Experience of Fuzzy Linear Regression applied to Effort Estimation (GC, LC, LT), pp. 57–61.
- SIGIR-2004-McLaughlinH #algorithm #collaboration #evaluation #metric #user interface
- A collaborative filtering algorithm and evaluation metric that accurately model the user experience (MRM, JLH), pp. 329–336.
- SPLC-2004-DeelstraSB #case study #problem #product line
- Experiences in Software Product Families: Problems and Issues During Product Derivation (SD, MS, JB), pp. 165–182.
- SPLC-2004-StegerTBMPSF #case study
- Introducing PLA at Bosch Gasoline Systems: Experiences and Practices (MS, CT, BB, AM, OP, WS, SF), pp. 34–50.
- UML-2004-BauerdickGG #case study #detection #ocl #uml
- Detecting OCL Traps in the UML 2.0 Superstructure: An Experience Report (HB, MG, FG), pp. 188–196.
- UML-2004-MullerBS #architecture #case study #modelling
- Model-Driven Architecture for Automatic-Control: An Experience Report (PAM, DB, PS), pp. 260–274.
- PPDP-2004-BentonKR
- Adventures in interoperability: the SML.NET experience (NB, AK, CVR), pp. 215–226.
- RE-2004-HeumesserH #case study #process #requirements
- Experiences in Managing an Automotive Requirements Engineering Process (NH, FH), pp. 322–327.
- RE-2004-PatricioFCN #elicitation #interactive #multi #platform #requirements
- Customer Experience Requirements for Multi-platform Service Interaction: Bringing Services Marketing to the Elicitation of User Requirements (LP, RPF, JFeC, NJN), pp. 26–35.
- ASE-2004-CaiGH #automation #case study #generative #open source #performance #scalability
- Experiences Integrating and Scaling a Performance Test Bed Generator with an Open Source CASE Tool (YC, JCG, JGH), pp. 36–45.
- ASE-2004-CompareDMI #automation #design #industrial #performance #validation
- Automated Performance Validation of Software Design: An Industrial Experience (DC, AD, ADM, PI), pp. 298–301.
- ASE-2004-PerssonY #automation #case study #industrial #testing
- Establishment of Automated Regression Testing at ABB: Industrial Experience Report on “Avoiding the Pitfalls” (CP, NY), pp. 112–121.
- ICSE-2004-GortonH #architecture #case study #nondeterminism
- Architecting in the Face of Uncertainty: An Experience Report (IG, JH), pp. 543–551.
- ICSE-2004-HaRCRD #case study #composition #induction #proving #realtime
- Feature-Based Decomposition of Inductive Proofs Applied to Real-Time Avionics Software: An Experience Report (VH, MR, DDC, HR, BD), pp. 304–313.
- ICSE-2004-HasselbringRJSTK #case study #design pattern #information management #migration
- The Dublo Architecture Pattern for Smooth Migration of Business Information Systems: An Experience Report (WH, RR, HJ, JS, TT, SK), pp. 117–126.
- ICSE-2004-ManhartS #agile #case study #development #embedded #industrial
- Breaking the Ice for Agile Development of Embedded Software: An Industry Experience Report (PM, KS), pp. 378–386.
- ICSE-2004-Tichy #agile #development #evaluation
- Agile Development: Evaluation and Experience (WFT), p. 692.
- ICSE-2004-TurnerZKRBBBKLR #case study #using #web #web service
- Using Web Service Technologies to Create an Information Broker: An Experience Report (MT, FZ, IAK, MR, DB, KHB, PB, JAK, PJL, MR), pp. 552–561.
- SAC-2004-DerntlM #case study #concept #evaluation #learning
- Patterns for blended, Person-Centered learning: strategy, concepts, experiences, and evaluation (MD, RMP), pp. 916–923.
- DAC-2004-BehmLLRV #generative #industrial #testing #verification
- Industrial experience with test generation languages for processor verification (MLB, JML, YL, MR, MV), pp. 36–40.
- DATE-DF-2004-BlancGG #architecture #case study #validation
- Experiences during the Experimental Validation of the Time-Triggered Architecture (SB, JG, PJG), pp. 256–261.
- DATE-v2-2004-Krupnova #industrial #multi
- Mapping Multi-Million Gate SoCs on FPGAs: Industrial Methodology and Experience (HK), pp. 1236–1243.
- HPCA-2004-JosephHM #analysis #case study #design
- Wavelet Analysis for Microprocessor Design: Experiences with Wavelet-Based dI/dt Characterization (RJ, ZH, MM), pp. 36–47.
- HPDC-2004-PearlmanKGSFRFHS #case study #distributed #grid #hybrid
- Distributed Hybrid Earthquake Engineering Experiments: Experiences with a Ground-Shaking Grid Application (LP, CK, SG, BFSJ, JF, KR, ITF, PH, CS), pp. 14–23.
- ISMM-2004-HicksMGJ
- Experience with safe manual memory-management in cyclone (MWH, JGM, DG, TJ), pp. 73–84.
- PDP-2004-HuedoML #adaptation #case study #grid #parametricity #scheduling
- Experiences on Adaptive Grid Scheduling of Parameter Sweep Applications (EH, RSM, IML), pp. 28–33.
- TestCom-2004-MaggiorePKPG #testing
- Soip Over Satellite Testing — TIM Experience (GM, LP, GDK, FP, BRG), pp. 112–127.
- HT-2003-MacedoTCP #automation #case study #recommendation #web
- Automatically sharing web experiences through a hyperdocument recommender system (AAM, KNT, JACG, MdGCP), pp. 48–56.
- HT-2003-WealMTR #game studies
- The ambient wood journals: replaying the experience (MJW, DTM, MKT, DDR), pp. 20–27.
- JCDL-2003-MarshallZCLSFC #convergence #information management
- Convergence of Knowledge Management and E-Learning: The GetSmart Experience (BM, YZ, HC, AML, RS, EAF, LNC), pp. 135–146.
- VLDB-2003-FernandezSCMS #implementation #xquery
- Implementing Xquery 1.0: The Galax Experience (MFF, JS, BC, AM, GS), pp. 1077–1080.
- CSEET-2003-OvalleE04 #process
- Training Experts in the Fundamentals: An Experience in Providing Software Engineers with the Basis of Software Process Improvement (NKO, HWE), p. 339–?.
- CSEET-2003-SindreSBC #re-engineering
- The Cross-Course Software Engineering Project at the NTNU: Four Years of Experience (GS, TS, GB, RC), p. 251–?.
- CSEET-2003-WildeWKEK #case study #evolution
- Some Experiences with Evolution and Process-Focused Projects (NW, LJW, LBK, DDE, EAK), pp. 242–250.
- ITiCSE-2003-BarkerG03a #student #why
- Why project courses sometimes widen the experience gap among students (LJB, KGD), p. 258.
- ITiCSE-2003-GeorgiopoulosCWDGGKM #case study #machine learning
- CRCD in machine learning at the University of Central Florida preliminary experiences (MG, JC, ASW, RFD, EG, AJG, MKK, MM), p. 249.
- ITiCSE-2003-MurrayHKMWST #case study #education #ide #java #what
- Experiences with IDEs and Java teaching: what works and what doesn’t (KAM, JMH, MK, TM, PJW, NCS, JAT), pp. 215–216.
- ITiCSE-2003-Ramakrishan #re-engineering
- MUSE studio lab and innovative software engineering capstone project experience (SR), pp. 21–25.
- ICSM-2003-JohnsonD #information management #legacy #reverse engineering #using
- Experience in developing interoperations among legacy information systems using partial reverse engineering (MJ, CNGD), pp. 369–372.
- IWPC-2003-DeursenFKR #case study #comprehension #education #evolution
- Experiences in Teaching Software Evolution and Program Comprehension (AvD, JMF, RK, JR), pp. 283–284.
- WCRE-2003-MoiseW #industrial #reverse engineering
- An Industrial Experience in Reverse Engineering (DLM, KW), pp. 275–284.
- DiGRA-2003-Ericsson #case study #platform
- Enchanting reality: a vision of big experiences on small platforms (ME).
- DiGRA-2003-KattenbeltR #game studies
- Computer games and the complexicity of experience (CK, JR).
- CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #game studies #mobile #online
- Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
- SOFTVIS-2003-LinternMSW #case study #eclipse #visualisation
- Plugging-in Visualization: Experiences Integrating a Visualization Tool with Eclipse (RL, JM, MADS, XW), pp. 47–56.
- VISSOFT-2003-LinternSWM #case study #eclipse #visualisation
- Plugging-in Visualization: Experiences Integrating a Visualization Tool with Eclipse (RL, MAS, XW, JM), pp. 64–65.
- EDOC-2003-BahlerCM #approach #generative #interface #modelling #specification #xml
- Experience with a Model-Driven Approach for Enterprise-Wide Interface Specification and XML Schema Generation (LB, FC, JM), pp. 288–295.
- ICEIS-v2-2003-DelaitreLSV
- Experience Management in the Work of Public Organizations: The Pellucid Project (SD, SCL, SS, GV), pp. 438–441.
- ICEIS-v3-2003-ColleSE #framework
- A Framework for Business Simulator: A First Experience (FC, KS, PE), pp. 540–543.
- ICEIS-v4-2003-BalavijendranCM #personalisation #using
- Enhancing News Reading Experience Through Personalization of News Content and Services Using Intelligent Agents (LB, SNC, AKM), pp. 404–407.
- ICEIS-v4-2003-ProsserKK #implementation
- Implementing an Internet-Based Voting System for Public Elections — A Project Experience (AP, RK, RK), pp. 28–33.
- UML-2003-YangX #architecture #case study #encoding #uml
- Encoding Informal Architectural Descriptions with UML: An Experience Report (YY, JX), pp. 138–142.
- AdaEurope-2003-Mikkonen #case study #specification #tool support #using
- Experiences on Developing and Using a Tool Support for Formal Specification (TM), pp. 297–308.
- SIGAda-2003-Rosen #case study #database #web
- Experiences in developing a typical web/database application (JPR), pp. 38–48.
- RE-2003-Daneva #enterprise #lessons learnt #requirements
- Lessons Learnt from Five Years of Experience in ERP Requirements Engineering (MD), pp. 45–54.
- RE-2003-MavinM #case study #generative #requirements
- Determining Socio-Technical Systems Requirements: Experiences with Generating and Walking through Scenarios (AM, NAMM), pp. 213–222.
- ICSE-2003-Berner #case study #development
- About the Development of a Point of Sale System: an Experience Report (SB), pp. 528–533.
- ICSE-2003-Fairbanks #architecture #case study #developer #modelling #why
- Why Can’t They Create Architecture Models Like “Developer X”? An Experience Report (GF), pp. 548–552.
- ICSE-2003-GantnerB #adaptation #case study #overview #process
- Experiences on Defining and Evaluating an Adapted Review Process (TG, TB), pp. 506–511.
- ICSE-2003-PrecheltH #architecture #co-evolution #component #scalability
- The Co-Evolution of a Hype and a Software Architecture: Experience of Component-Producing Large-Scale EJB Early Adopters (LP, DJH), pp. 553–556.
- ICSE-2003-SchneiderH #effectiveness #re-engineering #repository
- Effective Experience Repositories for Software Engineering (KS, JPvH), pp. 534–539.
- ICSE-2003-SindreLV #case study #programming
- Positive Experiences with an Open Project Assignment in an Introductory Programming Course (GS, SL, OVV), pp. 608–613.
- CC-2003-GhoshKKKLLN #compilation #design #implementation #optimisation
- Integrating High-Level Optimizations in a Production Compiler: Design and Implementation Experience (SG, AK, RK, DK, WL, CCL, JN), pp. 303–319.
- TACAS-2003-Lee #case study #what
- What Are We Trying to Prove? Reflections on Experiences with Proof-Carrying Code (PL0), p. 1.
- ECDL-2002-AbiteboulCMS #web
- A First Experience in Archiving the French Web (SA, GC, JM, GS), pp. 1–15.
- JCDL-2002-AllenBCC #case study #collaboration #library #what
- You mean I have to do what with whom: statewide museum/library DIGI collaborative digitization projects — the experiences of California, Colorado & North Carolina (NA, LB, RLC, KC), p. 359.
- JCDL-2002-Dushay #metadata
- Localizing experience of digital content via structural metadata (ND), pp. 244–252.
- VLDB-2002-KiesslingK #case study #design #implementation #sql
- Preference SQL — Design, Implementation, Experiences (WK, GK), pp. 990–1001.
- VLDB-2002-ZellerK #case study #database #optimisation #scalability
- Experience Report: Exploiting Advanced Database Optimization Features for Large-Scale SAP R/3 Installations (BZ, AK), pp. 894–905.
- CSEET-2002-DemuthFH #re-engineering
- Experience in Early and Late Software Engineering Project Courses (BD, MF, HH), p. 241–?.
- ITiCSE-2002-English #programming
- Experience with a computer-assisted formal programming examination (JE), pp. 51–54.
- ITiCSE-2002-GreeningK #education #research
- Undergraduate research experience in computer science education (TG, JK), pp. 151–155.
- ITiCSE-2002-Lapidot #learning #self
- Self-assessment as a powerful learning experience (TL), p. 198.
- ITiCSE-2002-Laxer #case study #student
- Evaluating student team project experiences (CL), p. 198.
- ITiCSE-2002-MalmiKS #assessment #automation #case study #design
- Experiences in automatic assessment on mass courses and issues for designing virtual courses (LM, AK, RS), pp. 55–59.
- CSMR-2002-AkkanenKN #case study #component #editing #evolution #network
- Evolution of a Software Component — Experiences with a Network Editor Component (JA, AK, JKN), pp. 119–125.
- CSMR-2002-MartinM #c #case study #java #migration
- C to Java Migration Experiences (JM, HAM), pp. 143–153.
- IWPC-2002-KnightM #case study #comprehension
- Program Comprehension Experiences with GXL; Comprehension for Comprehension (CK, MM), pp. 147–156.
- IWPC-2002-Quigley #abstraction #visualisation
- Experience with FADE for the Visualization and Abstraction of Software Views (AJQ), pp. 11–20.
- CHI-2002-SnowdonG #learning
- Diffusing information in organizational settings: learning from experience (DS, AG), pp. 331–338.
- EDOC-2002-Anido-RifonSRC #case study
- An MDA-Based Model for Vertical Application Task Forces: An Experience Report (LEAR, JMS, JSR, MC), p. 167–?.
- CIKM-2002-CaladoSRLLRRVGF #library #named #web
- Web-DL: an experience in building digital libraries from the web (PC, ASdS, BARN, AHFL, JPL, DdCR, PAR, MVV, MAG, EAF), pp. 675–677.
- ICML-2002-PeshkinS #learning
- Learning from Scarce Experience (LP, CRS), pp. 498–505.
- KDD-2002-Aggarwal02a #case study #collaboration #crawling #mining #resource management #topic #user interface
- Collaborative crawling: mining user experiences for topical resource discovery (CCA), pp. 423–428.
- LSO-2002-FeldmannP #case study #online #re-engineering #repository
- An On-Line Software Engineering Repository for Germany?s SME ? An Experience Report (RLF, MP), pp. 34–43.
- SEKE-2002-Becker-KornstaedtR #concept #maintenance #process
- A concept to support process model maintenance through systematic experience capture (UBK, RR), pp. 465–468.
- UML-2002-BruckerW #case study #design #higher-order #named #ocl
- HOL-OCL: Experiences, Consequences and Design Choices (ADB, BW), pp. 196–211.
- UML-2002-Dietzsch #adaptation #case study #modelling #uml
- Adapting the UML to Business Modelling’s Needs — Experiences in Situational Method Engineering (AD), pp. 73–83.
- UML-2002-MiguelJS #case study
- Practical Experiences in the Application of MDA (MdM, JJ, SS), pp. 128–139.
- AdaEurope-2002-Hoe #case study #development #re-engineering
- Software Development Reengineering — An Experience Report (AH), pp. 100–112.
- SIGAda-2002-CareyAW #ada #scalability
- The national ignition facility: early operational experience with a large Ada control system (RWC, PJVA, JPW), p. 11.
- RE-2002-Alexander #analysis #case study #industrial #trade-off
- Initial Industrial Experience of Misuse Cases in Trade-Off Analysis (IFA), pp. 61–70.
- RE-2002-WeberW #case study #challenge #development #requirements
- Requirements Engineering in Automotive Development — Experiences and Challenges (MW, JW), pp. 331–340.
- ASE-2002-RoachB #automation #case study #deduction #synthesis
- Experience Report on Automated Procedure Construction for Deductive Synthesis (SR, JVB), p. 69–?.
- ICSE-2002-Maccari #architecture #case study #evolution #product line
- Experiences in assessing product family software architecture for evolution (AM), pp. 585–592.
- GPCE-2002-CzarneckiBUE #case study #embedded #generative #industrial #programming
- Generative Programming for Embedded Software: An Industrial Experience Report (KC, TB, PU, UWE), pp. 156–172.
- ASPLOS-2002-JuangOWMPR #case study #design #energy #trade-off
- Energy-efficient computing for wildlife tracking: design tradeoffs and early experiences with ZebraNet (PJ, HO, YW, MM, LSP, DR), pp. 96–107.
- ISSTA-2002-MoorsVTZB #automation #case study #testing
- Experiences in automating the testing of SS7 signalling transfer points (TM, MV, ZT, XZ, RB), pp. 154–158.
- TestCom-2002-Szabo #case study #development
- Experiences of TTCN-3 Test Executor Development (JZS), pp. 191–200.
- CBSE-2001-MohagheghiC #case study #certification #component #reuse
- Experiences with Certification of Reusable Components in the GSN Project in Ericsson, Norway (PM, RC), p. 7.
- HT-2001-Simpson #case study #web
- Experiences with Web squirrel: my life on the information farm (RMS), pp. 127–128.
- VLDB-2001-AnciauxBBPV #named #validation
- PicoDBMS: Validation and Experience (NA, CB, LB, PP, PV), pp. 709–710.
- CSEET-2001-Cowling01a #algorithm #data type #education #java #re-engineering
- Teaching Data Structures and Algorithms in a Software Engineering Degree: Some Experience with Java (AJC), pp. 247–257.
- CSEET-2001-DuleyVM
- Educating Professional Software Engineers: Pathways and Progress in the Australian Experience (RD, DV, SPM), pp. 213–220.
- CSEET-2001-MaleticHM #case study #re-engineering
- Incorporating PSP into a Traditional Software Engineering Course: An Experience Report (JIM, AH, AM), pp. 89–97.
- CSEET-2001-NarayananN #re-engineering
- Building Software Engineering Professionals: TCS Experience (RN, SN), pp. 162–171.
- CSEET-2001-Runeson #case study #education
- Experiences from Teaching PSP for Freshmen (PR), p. 98–?.
- ITiCSE-2001-Stevens #case study #education #re-engineering
- Experiences teaching software engineering for the first time (KTS), pp. 77–80.
- CSMR-2001-AversanoCCL #case study #legacy #migration #web
- Migrating Legacy Systems to the Web: An Experience Report (LA, GC, AC, ADL), pp. 148–157.
- CAiSE-2001-Rudolph #pervasive
- Project Oxygen: Pervasive, Human-Centric Computing — An Initial Experience (LR), pp. 1–12.
- ICEIS-v2-2001-SoaresGS #case study #development #industrial #information management
- Experiences in the Development of Information Systems in an Industrial Innovation Context (ALS, WG, CS), pp. 846–853.
- LSO-2001-BrandtN #project management #reuse #using
- Computer-Supported Reuse of Project Management Experience with an Experience Base (MB, MN), pp. 178–191.
- LSO-2001-DeckerJ #network
- The Integrated Corporate Information Network iCoIN: A Comprehensive, Web-Based Experience Factory (BD, AJ), pp. 192–206.
- LSO-2001-LindvallFCT #lessons learnt
- Lessons Learned about Structuring and Describing Experience for Three Experience Bases (ML, MF, PC, RT), pp. 106–119.
- LSO-2001-NickA #maintenance
- Engineering Experience Base Maintenance Knowledge (MN, KDA), pp. 222–237.
- SEKE-2001-Basili #concept #implementation #set
- Implementing the Experience Factory concepts as a set of Experience Bases (VRB), pp. 102–109.
- SEKE-2001-NetoSBK #prototype
- A Prototype Experience Management System for a Software Consulting Organization (MGdMN, CBS, VRB, YMK), pp. 29–36.
- TOOLS-EUROPE-2001-BelleFVD #case study #mobile #multi
- Experiences in Mobile Computing: The CBorg Mobile Multi-Agent System (WVB, JF, KV, TD), pp. 7–18.
- SIGAda-2001-Edgerton #architecture #case study #development
- Experience report: architecture-based software development on the Crusader program (SE), pp. 127–128.
- SIGAda-2001-PritchettW #case study
- Vetronics technology testbed: experience report (WP, BW), pp. 115–116.
- RE-2001-DorfmanC #industrial #requirements #traceability
- Early Experience with Requirements Traceability in an Industrial Environment (MD, RC), p. 265.
- ESEC-FSE-2001-ConradiD #empirical
- An empirical study on the utility of formal routines to transfer knowledge and experience (RC, TD), pp. 268–276.
- ESEC-FSE-2001-WallnauHS #component #concept #re-engineering #tutorial
- Half day tutorial in methods of component-based software engineering essential concepts and classroom experience (KCW, SAH, RCS), pp. 314–315.
- ICSE-2001-Wallnau #component #concept #re-engineering
- Methods of Component-Based Software Engineering: Essential Concepts and Classroom Experience (KCW), pp. 709–710.
- SAC-2001-Comai #graph #query #user interface #xml
- Graph-based GUIs for querying XML data: the XML-GL experience (SC), pp. 269–274.
- SAC-2001-Menezes #memory management
- Experience with memory management in open Linda systems (RM), pp. 187–196.
- HPDC-2001-NatrajanFHGWCB #case study #grid #using
- Studying Protein Folding on the Grid: Experiences Using CHARMM on NPACI Resources under Legion (AN, ADF, MAH, ASG, NWD, MC, CLBI), pp. 14–21.
- DL-2000-GennaiABBM #documentation #implementation
- Experience in implementing a document delivery service (FG, LA, MB, MGB, SM), pp. 262–263.
- CSEET-2000-AndrewsL #case study #maintenance
- Experience Report: A Software Maintenance Project Course (JHA, HL), pp. 132–139.
- CSEET-2000-DemuthHZS #approach #education #implementation
- A Framework-Based Approach to Teaching OOT: Aims, Implementation, and Experience (BD, HH, SZ, LS), pp. 283–293.
- CSEET-2000-Runeson #case study #re-engineering
- A New Software Engineering Program — Structure and Initial Experiences (PR), pp. 223–232.
- ITiCSE-2000-BernatTGD #research #student
- Structuring the student research experience (APB, PJT, AQG, ND), pp. 17–20.
- ITiCSE-2000-EnglishS #automation
- Experience with an automatically assessed course (JE, PS), pp. 168–171.
- ITiCSE-2000-HaganM #programming #question
- Does it help to have some programming experience before beginning a computing degree program? (DH, SM), pp. 25–28.
- ITiCSE-2000-OdekirkJJ #case study #java #using
- Three semesters of CSO using Java: assignments and experiences (EO, DJ, PJ), pp. 144–147.
- ITiCSE-2000-SpalterS #case study #education #interactive #learning
- Integrating interactive computer-based learning experiences into established curricula: a case study (AMS, RMS), pp. 116–119.
- CSMR-2000-SwaffordEAM #case study #reverse engineering
- Experiences Reverse Engineering Manually (DS, DE, PA, JM), pp. 189–198.
- WCRE-2000-Riva #architecture #case study #industrial
- Reverse Architecting: An Industrial Experience Report (CR), p. 42–?.
- WCRE-2000-TateishiW #case study #maintenance #tool support
- Applying Traditional Unix Tools during Maintenance: An Experience Report (AT, AW), pp. 203–206.
- CHI-2000-CheverstDMFE #case study
- Developing a context-aware electronic tourist guide: some issues and experiences (KC, ND, KM, AF, CE), pp. 17–24.
- CHI-2000-ChristianA
- Speak out and annoy someone: experience with intelligent kiosks (ADC, BLA), pp. 313–320.
- CHI-2000-PuF #approach #case study
- Enriching buyers’ experiences: the SmartClient approach (PP, BF), pp. 289–296.
- CSCW-2000-DaijavadFFFLTW #user interface
- User experience of CLIVE/mbanx solution (SD, THF, TF, TF, AL, MT, CGW), p. 352.
- CAiSE-2000-RupprechtFKR #process
- Capture and Dissemination of Experience about the Construction of Engineering Processes (CR, MF, HK, TR), pp. 294–308.
- EDOC-2000-OkuboMNHU #case study #collaboration #design #distributed
- Practical Experiences of Designing a Distributed Collaborative System (TO, TM, YN, HH, SU), p. 21–?.
- ICPR-v2-2000-JainJV #network #using
- Short-Term Water Demand Forecasting Using Artificial Neural Networks: IIT Kanpur Experience (AJ, UCJ, AKV), pp. 2459–2462.
- KDD-2000-GerstenWA #case study #modelling #predict #roadmap #tool support
- Predictive modeling in automotive direct marketing: tools, experiences and open issues (WG, RW, DA), pp. 398–406.
- KR-2000-SchulzH #information management #reuse #scalability
- Knowledge Engineering by Large-Scale Knowledge Reuse — Experience from the Medical Domain (SS, UH), pp. 601–610.
- SPLC-2000-Dager #architecture #embedded #product line #realtime
- Cummins’s experience in developing a software product line architecture for real-time embedded diesel engine controls (JCD), pp. 23–46.
- OOPSLA-2000-BastidePSN #corba #lessons learnt #specification
- Formal specification of CORBA services: experience and lessons learned (RB, PAP, OS, DN), pp. 105–117.
- TOOLS-EUROPE-2000-DammHTT #case study #component #integration #tool support #using #xmi
- Tool Integration: Experiences and Issues in Using XMI and Component Technology (CHD, KMH, MT, MT), pp. 94–107.
- TOOLS-EUROPE-2000-ParssinenKHOT #case study #protocol #uml
- UML for Protocol Engineering — Extensions and Experiences (JP, NvK, JH, TO, MT), pp. 82–93.
- TOOLS-USA-2000-HindP #case study #object-oriented #program analysis
- Traveling Through Dakota: Experiences with an Object-Oriented Program Analysis System (MH, AP), pp. 49–60.
- AdaEurope-2000-RybinSFK #case study #named
- ASIS-for-GNAT: A Report of Practical Experiences (SR, AS, VF, AK), pp. 125–137.
- PADL-2000-DemoenS #garbage collection
- Heap Garbage Collection in XSB: Practice and Experience (BD, KFS), pp. 93–108.
- PEPM-2000-Das #case study #scalability #source code #static analysis
- Static Analysis of Large Programs: Some Experiences (MD), p. 1.
- PEPM-2000-Walpole #case study #challenge #operating system
- Operating Systems Specialization: Experiences, Opportunities and Challenges (JW), p. 83.
- SAIG-2000-VuducD #automation #case study #code generation #kernel
- Code Generators for Automatic Tuning of Numerical Kernels: Experiences with FFTW (RV, JD), pp. 190–211.
- FSE-2000-HollingsworthBW #case study #using
- Experience report: using RESOLVE/C++ for commercial software (JEH, LB, BWW), pp. 11–19.
- ICSE-2000-OHara #case study #process
- European experiences with software process improvement (FO), pp. 635–640.
- DATE-2000-CornoRSMP #automation #generative #industrial #validation
- Automatic Test Bench Generation for Validation of RT-Level Descriptions: An Industrial Experience (FC, MSR, GS, AM, AP), pp. 385–389.
- CL-2000-DavulcuYKR #design #implementation #physics
- Design and Implementation of the Physical Layer in WebBases: The XRover Experience (HD, GY, MK, IVR), pp. 1094–1105.
- ISSTA-2000-Pincus #analysis #case study #developer #tool support
- Analysis is necessary, but far from sufficient: Experiences building and deploying successful tools for developers and testers (JDP), p. 1.
- WICSA-1999-GruhnW #architecture #case study #integration
- Integration of Heterogeneous Software Architectures — An Experience Report (VG, UW), pp. 437–454.
- DL-1999-BlakeS #library
- Just-in-Case Linking vs. Just-in-Time-Linking — the Library Without Walls Experience (MB, HVdS), pp. 217–218.
- SIGMOD-1999-Rajaraman #database #e-commerce
- E-Commerce Database Issues and Experience (AR), p. 531.
- CSEET-1999-Ruhe #education
- Experience Factory-Based Professional Education and Training (GR), p. 62–?.
- CSEET-1999-ThompsonE #case study #re-engineering
- Providing New Graduate Opportunities in Software Engineering: Experiences with a UK Master’s Level Conversion Course (JBT, HME), pp. 50–61.
- ITiCSE-1999-Kubilus #development #education #multi
- Multi-team development project experience in a core computer science curriculum (NJK), p. 186.
- ICSM-1999-Chatters #development #evolution #implementation #maintenance #process
- Experience Paper: Implementing an Experience Factory: Maintenance and Evolution of the Software and Systems Development Process (BWC), p. 146–?.
- ICSM-1999-DefamieJT #reliability
- Experience Paper: Software Reliability: Assumptions, Realities and Data (MD, PJ, JT), pp. 337–345.
- ICSM-1999-DomschS #case study #maintenance #object-oriented
- Experience Paper: A Case Study in Object-Oriented Maintenance (MLD, SRS), pp. 346–352.
- ICSM-1999-FukudaYY #quality
- Experience Paper: Quality Improvement in Switching-System Software (TF, TY, TY), pp. 353–358.
- ICSM-1999-InteresseD #case study #verification
- Experience Paper: Beyond Year 2000 Remediation: The Compliance Verification: A Case Study (MI, RD), pp. 155–160.
- ICSM-1999-JohnstoneSW #assembly #compilation
- Experience Paper: Reverse Compilation of Digital Signal Processor Assembler Source to ANSI-C (AJ, ES, TW), pp. 316–325.
- ICSM-1999-Kajko-Mattsson #maintenance #problem #process
- Experience Paper: Maintenance at ABB (I): Software Problem Administration Processes (MKM), p. 167–?.
- ICSM-1999-Kajko-Mattsson99b #execution #maintenance #process
- Experience Paper: Maintenance at ABB (II): Change Execution Processes (MKM), pp. 307–315.
- ICSM-1999-KhoshgoftaarAYJH #fault #legacy #metric #predict
- Experience Paper: Preparing Measurements of Legacy Software for Predicting Operational Faults (TMK, EBA, XY, WDJ, JPH), p. 359–?.
- ICSM-1999-KloschE #case study #challenge #evolution
- Experience Paper: Challenges and Experiences in Managing Major Software Evolution Endeavours Such as Euro Conversion or Y2000 Compliance (RK, WE), pp. 161–166.
- ICSM-1999-Mattsson #framework #industrial
- Experience Paper: Effort Distribution in a Six-Year Industrial Application Framework Project (MM), p. 326–?.
- ICSM-1999-MattssonB #evolution #framework #industrial #object-oriented
- Experience Paper: Observations on the Evolution of an Industrial OO Framework (MM, JB), pp. 139–145.
- ICSM-1999-MayrhauserWL #approach #architecture #comprehension #reverse engineering
- Experience Paper: Experience with a Reverse Engineering Architecture Approach to Increase Understanding (AvM, JW, QL), pp. 131–138.
- FM-v1-1999-Bousquet #case study #detection #feature model #interactive #model checking #testing #using
- Feature Interaction Detection Using Testing and Model-Checking Experience Report (LdB), pp. 622–641.
- FM-v2-1999-KingHCP #industrial #proving #verification
- The Value of Verification: Positive Experience of Industrial Proof (SK, JH, RC, AP), pp. 1527–1545.
- AGTIVE-1999-ZamperoniE #aspect-oriented #exclamation #graph grammar #integration #re-engineering #term rewriting #using
- Formal Integration of Software Engineering Aspects Using Graph Rewrite Systems — A Typical Experience?! (AZ, GE), pp. 359–367.
- HCI-CCAD-1999-KernB #case study #interface
- Experiences with interfaces for virtual environments in the field of engineering (PK, RB), pp. 696–700.
- HCI-CCAD-1999-KirvesojaSVT #case study
- Field experiences of providing home care and related services over a videophone (HK, JS, SV, VT), pp. 266–270.
- HCI-CCAD-1999-NealI #case study #distance #education #learning
- Asynchronous distance learning for corporate education: experiences with Lotus LearningSpace (LN, DI), pp. 750–754.
- HCI-CCAD-1999-RamalhoBCCLMMV #internet #using
- Cyber Rally: An experience of democratic use of the internet (GR, FAB, SC, AC, ML, SRdLM, HPM, AV), pp. 402–406.
- HCI-CCAD-1999-SchummerTTB #case study
- Introducing groupware in administrative environments — experiences from the POLIWORK project (JS, TT, DAT, AB), pp. 492–496.
- HCI-EI-1999-MaggioniR #case study #novel #user interface
- Virtual Touchscreen — a novel User Interface made of Light — Principles, metaphors and experiences (CM, HR), pp. 301–305.
- HCI-EI-1999-Seppala
- Factors Associated with the Experience of Stress and Well-Being in Computer-Based Office Work (PKS), pp. 178–183.
- ICEIS-1999-SecoCGMS #development #information management
- Guide to Develop an Euromethod Compatible Information System Methodology: A Practical Experience of its Development (AdAS, AdMC, JGG, JLM, LFS), p. 777.
- KDD-1999-LeeSM #data flow #detection #mining #network
- Mining in a Data-Flow Environment: Experience in Network Intrusion Detection (WL, SJS, KWM), pp. 114–124.
- SEKE-1999-BirkK #information management #lifecycle #re-engineering
- A Knowledge Management Lifecycle for Experience Packages on Software Engineering Technologies (AB, FK), pp. 142–160.
- SEKE-1999-BroomeR #implementation #requirements
- Technical Requirements for the Implementation of an Experience Base (MB, PR), pp. 87–102.
- SEKE-1999-Brossler #case study #information management
- Knowledge Management at a Software House. An Experience Report (PB), pp. 163–170.
- SEKE-1999-HoudekB #approach #evolution
- Transferring and Evolving Experience: A Practical Approach and Its Application to Software Inspections (FH, CB), pp. 210–226.
- SEKE-1999-JohanssonHC #in a nutshell #quote
- “Talk to Paula and Peter — They Are Experienced” — The Experience Engine in a Nutshell (CJ, PAVH, MC), pp. 171–185.
- SEKE-1999-WieserHS
- Push of Pull: Two Cognitive Modes of Systematic Experience Transfer at DaimlerChrysler (EW, FH, KS), pp. 186–204.
- OOPSLA-1999-TipLSS #java
- Practical Experience with an Application Extractor for Java (FT, CL, PFS, DS), pp. 292–305.
- TOOLS-EUROPE-1999-ZarazagaVCNM #case study #information management #named #network #object-oriented
- TRUNIS: An Object Oriented Trunking Radio Telephone Network Information System. An Experience Report (FJZ, JV, SC, JNI, PRMM), pp. 251–260.
- TOOLS-USA-1999-Dedene #case study #education #eiffel #programming language #student
- Experiences Teaching Eiffel as a First Programming Language to Economy Students (GD), pp. 584–592.
- PEPM-1999-Jay #partial evaluation #source code
- Partial Evaluation of Shaped Programs: Experience with FISh (CBJ), pp. 147–158.
- SIGAda-1999-BallbastreTVC #ada #case study #distributed #realtime #using
- Experiences using Ada in a real-time and distributed laboratory (PB, ST, JViC, AC), pp. 145–155.
- RE-1999-RollandGK #requirements
- Experience with Goal-Scenario Coupling in Requirements Engineering (CR, GG, RK), p. 74–?.
- ICSE-1999-BengtssonB #architecture #case study #design
- Haemo Dialysis Software Architecture Design Experiences (PB, JB), pp. 516–525.
- ICSE-1999-EzranMT #case study #industrial #reuse #source code #synthesis
- Failure and Success Factors in Reuse Programs: A Synthesis of Industrial Experiences (ME, MM, CT), pp. 681–682.
- ICSE-1999-KazmanBKCW #analysis #architecture #trade-off
- Experience with Performing Architecture Tradeoff Analysis (RK, MB, MK, SJC, SGW), pp. 54–63.
- DATE-1999-DabrowskiP #case study #modelling
- Experiences with Modeling of Analog and Mixed A/D Systems Based on PWL Technique (JD, AP), pp. 790–791.
- DATE-1999-Wakabayashi #behaviour #case study #synthesis
- C-based Synthesis Experiences with a Behavior Synthesizer, “Cyber” (KW), p. 390–?.
- CAV-1999-DasDP #abstraction
- Experience with Predicate Abstraction (SD, DLD, SP), pp. 160–171.
- HT-1998-Bouvin #case study #design #hypermedia
- Designing Open Hypermedia Applets: Experiences and Prospects (NOB), pp. 281–282.
- HT-1998-ShipmanFBCH #adaptation #case study #using
- Using Paths in the Classroom: Experiences and Adaptations (FMSI, RF, DB, CCC, HwH), pp. 267–270.
- SIGMOD-1998-FernandezFKLS #case study
- Catching the Boat with Strudel: Experiences with a Web-Site Management System (MFF, DF, JK, AYL, DS), pp. 414–425.
- VLDB-1998-FankhauserGLMT #case study #database
- Experiences in Federated Databases: From IRO-DB to MIRO-Web (PF, GG, ML, JM, AT), pp. 655–658.
- VLDB-1998-RezendeH #case study #database #middleware #performance #problem
- The Heterogeneity Problem and Middleware Technology: Experiences with and Performance of Database Gateways (FdFR, KH), pp. 146–157.
- CSEET-1998-Cowling98a #analysis #education #re-engineering #student
- Teaching Systems Analysis to Software Engineering Students: Experience with a Structured Methodology (AJC), pp. 102–113.
- ITiCSE-1998-AbernethyGT #case study
- Inquiry-based computer science instruction: some initial experiences (KA, PG, KT), pp. 14–17.
- ITiCSE-1998-FincherP #towards #using
- Beyond anecdote towards real transfer: using other institutions’ experience of project work (SF, MP), pp. 86–89.
- CSMR-1998-Kutscha #case study #re-engineering
- The Task Artifact Cycle: Some Experiences from Reengineering Practice (SK), p. 234.
- ICSM-1998-Hissam #case study #information management #off the shelf
- Experience Report: Correcting System Failure in a COTS Information System (SAH), pp. 170–176.
- PASTE-1998-DorRS #analysis #detection #fault #memory management #pointer
- Detecting Memory Errors via Static Pointer Analysis (Preliminary Experience) (ND, MR, SS), pp. 27–34.
- FM-1998-FujitaRH #case study #parallel #protocol #verification
- Two Real Formal Verification Experiences: ATM Switch Chip and Parallel Cache Protocol (MF, SPR, AJH), pp. 281–295.
- FM-1998-OwreRSS #case study #named
- PVS: An Experience Report (SO, JMR, NS, DWJSC), pp. 338–345.
- CHI-1998-SumnerT #case study #design #learning
- New Media, New Practices: Experiences in Open Learning Course Design (TS, JT), pp. 432–439.
- EDOC-1998-AoyamaY #component
- A commerce broker of software components and its experience (MA, TY), pp. 155–162.
- UML-1998-BourdeauLR #analysis #case study #diagrams #uml
- Hierarchical Context Diagrams with UML: An Experience Report on Satellite Ground System Analysis (EB, PL, PR), pp. 227–239.
- UML-1998-OliveS #case study #migration #uml
- Porting ROSES to UML — An Experience Report (AO, MRS), pp. 64–77.
- ECOOP-1998-ChristensenCDHMMMSST #development #multi #prototype
- The M.A.D. Experience: Multiperspective Application Development in evolutionary prototyping (MC, AC, CHD, KMH, OLM, PM, PM, ES, LS, MT), pp. 13–40.
- ECOOP-1998-CordsenS #case study #memory management #paradigm #using
- Experiences Developing a Virtual Shared Memory System Using High-Level Object Paradigms (JC, JN, WSP), pp. 285–306.
- TOOLS-ASIA-1998-WernerTR #collaboration #industrial #re-engineering
- An O.O. Software Engineering Training Experience within a Collaboration Project between Academia and Industry (CMLW, GHT, ARCdR), p. 290–?.
- TOOLS-PACIFIC-1998-Thomas #industrial #migration
- Industry Experience in Migrating to Object Technology (RT), pp. 65–74.
- TOOLS-USA-1998-Ersavas #development #towards
- RASEing Towards a Better Systems Development Tool: The Snowball Experience (TE), p. 203–?.
- TOOLS-USA-1998-FosterMN #architecture #case study #data-driven #distributed #implementation #named
- AutoPilot: Experiences Implementing a Distributed Data-Driven Agent Architecture (SSF, DM, BAN), pp. 259–268.
- TOOLS-USA-1998-WydaegheVMDAJ #case study #design pattern #using
- Building an OMT-Editor Using Design Patterns: An Experience Report (BW, KV, BM, BVD, EA, VJ), pp. 20–32.
- AdaEurope-1998-Tonndorf #ada #case study #compilation
- Ten Years of Tool Based Ada Compiler Validations. An Experience Report (MT), pp. 176–187.
- SIGAda-1998-Kamrad #ada #case study
- Ada experience report for BlazeNet, Inc. (JMKI), pp. 215–216.
- ICRE-1998-ForsgrenD #case study #industrial #requirements
- Requirements Engineering In Control Center Procurement Projects Practical Experiences from the Power Industry (PF, AD), pp. 224–232.
- ICRE-1998-HaglindJR #analysis #case study #empirical #requirements
- Experiences Integrating Requirements Engineering and Business Analysis An Empirical Study of Operations & Management System Procurement Projects (MH, LJ, MR), pp. 108–117.
- ICRE-1998-HammerH #automation #case study #how #requirements #tool support
- Automated Requirements Management — Beware HOW You Use Tools: An Experience Report (TH, LH), pp. 34–40.
- ICRE-1998-SutcliffeR #analysis #requirements
- Experience with SCRAM, a SCenario Requirements Analysis Method (AGS, MR), p. 164–?.
- FSE-1998-KontioGL #case study #concept #process #risk management #using
- Experiences in Improving Risk Management Processes Using the Concepts of the Riskit Method (JK, GG, DL), pp. 163–172.
- ICSE-1998-Aoyama #agile #process
- Agile Software Process and Its Experience (MA), pp. 3–12.
- ICSE-1998-GruhnU #case study #industrial #modelling #problem #process
- Software Process Modeling and Enactment: An Experience Report Related to Problem Tracking in an Industrial Project (VG, JU), pp. 13–21.
- ICSE-1998-HoudekSW #case study
- Establishing Experience Factories at Daimler-Benz An Experience Report (FH, KS, EW), pp. 443–447.
- ICSE-1998-KuuselaMX #architecture #case study #industrial #modelling
- Architectural Modeling in Industry — An Experience Report (JK, AM, JX), pp. 512–515.
- ICSE-1998-SrinivasanV #framework #object-oriented #recognition #reuse #speech
- Object Oriented Reuse: Experience in Developing a Framework for Speech Recognition Applications (SS, JV), pp. 322–330.
- DAC-1998-IenneG #case study #design #question #standard #tool support
- Practical Experiences with Standard-Cell Based Datapath Design Tools: Do We Really Need Regular Layouts? (PI, AG), pp. 396–401.
- HPDC-1998-BrunettCFFJKLT #case study #tool support
- Application Experiences with the Globus Toolkit (SB, KC, SF, ITF, AEJ, CK, JL, ST), pp. 81–88.
- PDP-1998-ArtiagaMBN #case study #implementation #metaprogramming #multi
- Experiences on implementing PARMACS macros to run the SPLASH-2 suite on multiprocessors (EA, XM, YB, NN), pp. 64–69.
- TACAS-1998-RuysB #modelling #programming #validation
- Experience with Literate Programming in the Modelling and Validation of Systems (TCR, EB), pp. 393–408.
- CAV-1998-HoffmanP #formal method
- A Formal Method Experience at Secure Computing Corporation (JH, CP), pp. 49–56.
- IWTCS-1998-DesrochesLPRSV #case study #migration #testing
- Test Suite Migration Experiences for B-ISUP and B-MTP (CD, ML, SP, AR, IS, TVG), pp. 327–342.
- ADL-1997-Geleijnse #library
- Moving from the Digital to the Virtual Library: The Tilburg Experience (HG), pp. 56–62.
- HT-1997-FurutaSMBH #case study #hypermedia #web
- Hypertext Paths and the World-Wide Web: Experiences with Walden’s Paths (RF, FMSI, CCM, DB, HwH), pp. 167–176.
- CSEET-1997-Umphress #case study #education #re-engineering
- Experiences in constructing a level-2 software engineering graduate curriculum (DAU), pp. 4–12.
- ITiCSE-1997-Cizmar #research #student
- CS student research experience applied to developing instructional technology (DC), pp. 120–126.
- CSMR-1997-Csaba #re-engineering #user interface
- Experience with User Interface Reengineering Transferring DOS Panels to Windows (LC), pp. 150–156.
- CSMR-1997-MullerG #case study #standard #tool support #using
- Planning Year 2000 transformations using standard tools: an experience report (BM, RG), pp. 94–100.
- ICSM-1997-Gupta #case study #comprehension #using
- Program Understanding Using Program Slivers — An Experience Report (AG), pp. 66–71.
- ICSM-2000-PearseO #case study #maintenance #multi #platform
- Experiences Developing and Maintaining Software in a Multi-Platform Environment (TTP, PWO), pp. 270–277.
- HCI-CC-1997-BextenJH #case study #development
- Experiences in the Development of a Medical Expert System (EMzB, MJ, JH), pp. 777–780.
- HCI-CC-1997-BrandtH #case study #enterprise
- Applying the Sociotechnical Strategy to the Redesign of Organizations: Experiences in German Manufacturing and Service Enterprises (DB, KH), pp. 217–220.
- HCI-CC-1997-Seppala #case study #information management
- Usage of an Integrated Office Information System: Experiences from a Municipal Organization (PKS), pp. 801–804.
- HCI-SEC-1997-BlachSR #case study #interactive
- Experiences with User Interactions in a CAVETM-Like Projection Environment (RB, AS, OR), pp. 977–980.
- HCI-SEC-1997-Brath #3d #analysis #guidelines #interactive #visualisation
- 3D Interactive Information Visualization: Guidelines from Experience and Analysis of Applications (RB), pp. 865–868.
- HCI-SEC-1997-GiannettiMT #case study #contract #lifecycle #scalability #usability
- Developing Usability in the Software Life-Cycle: Experiences from a Large European Government Software Contract (AG, RM, GT), pp. 581–584.
- CAiSE-1997-TryfonaPH #behaviour #modelling
- Modeling Behavior of Geographic Objects: An Experience with the Object Modeling Technique (NT, DP, TH), pp. 347–359.
- EDOC-1997-HerringMK #case study #distributed #enterprise #modelling #nondeterminism
- Selecting Distributed Object Technologies in the Presence of Uncertainty: an Experience Report on C4I enterprise modelling (CH, ZM, SMK), p. 245–?.
- CIKM-1997-Jaczynski #case study #framework
- A Framework for the Management of Past Experiences with Time-Extended Situations (MJ), pp. 32–39.
- OOPSLA-1997-OlerLC #biology #lessons learnt #migration #relational
- Migrating Relational Data to an OODB: Strategies and Lessons from a Molecular Biology Experience (JRO, GL, TC), pp. 243–252.
- TOOLS-ASIA-1997-HungLC #network #using
- An Experience of Using FDOOA Method to Develop a Telecommunications Network Management System (YSH, WCL, CGC), pp. 320–329.
- TOOLS-ASIA-1997-SheardH #c++ #case study #concept #education #object-oriented #programming #student #using
- Experiences with Teaching Object-Oriented Concepts to Introductory Programming Students Using C++ (JS, DH), pp. 310–319.
- TOOLS-ASIA-1997-WangMS #case study #design pattern #development #using
- Experience Report: Using Design Patterns in the Development of JB System (YW, HM, WS), pp. 159–165.
- AdaEurope-1997-Thornley #case study #development #static analysis #using
- Static Analysis and Diversity in the Software Development Process- Experiences with the Use of SPARK (JPT), pp. 266–277.
- TRI-Ada-1997-BlairRW #design
- The Undergraduate Capstone Software Design Experience (JRSB, EKR, TDW), pp. 41–47.
- RE-1997-EasterbrookC #formal method #specification
- Formal Methods for V&V of Partial Specifications: An Experience RSeport (SME, JRC), pp. 160–168.
- ESEC-FSE-1997-DiniBM #architecture #formal method #industrial
- Formalizing Software Architectures: An Industrial Experience (PD, AB, WLM), pp. 527–529.
- ESEC-FSE-1997-Ebert #case study #development #predict
- Experiences with Criticality Predictions in Software Development (CE), pp. 278–293.
- ESEC-FSE-1997-Obbink #analysis #architecture #case study #industrial
- Analysis of Software Architectures in High and Low Volume Electronic Systems, Industrial Experience Report (JHO), pp. 523–524.
- ICSE-1997-BasiliM #how
- The Experience Factory: How to Build and Run One (VRB, FEM), pp. 643–644.
- ICSE-1997-EngelmannSL #assessment #named
- BOOTSTRAP: Four Years of Assessment Experience (FE, HS, EL), pp. 568–569.
- ICSE-1997-PodorizhnyO #case study #comparison #design #modelling
- The Criticality of Modeling Formalisms in Software Design Method Comparison: Experience Report (RMP, LJO), pp. 303–313.
- PPoPP-1997-GuLL #analysis #array #data flow #performance
- Experience with Efficient Array Data-Flow Analysis for Array Privatization (JG, ZL, GL), pp. 157–167.
- PPoPP-1997-SodanGMST #architecture #case study #parallel #thread
- Experiences with Non-numeric Applications on Multithreaded Architectures (AS, GRG, OM, JUS, XT), pp. 124–135.
- HT-1996-Buford #implementation
- Evaluating HyTime: An Examination and Implementation Experience (JFB), pp. 105–115.
- HT-1996-GirgensohnLS #case study #collaboration #using #web
- Experiences in Developing Collaborative Applications Using the World Wide Web “Shell” (AG, AL, KS), pp. 246–255.
- ITiCSE-1996-Baldwin
- Three years’ experience with gateway labs (DB), pp. 6–7.
- ITiCSE-1996-Ellis #design #implementation #industrial #multi #testing
- Design, implementation and testing techniques for multimedia industrial experience projects (AEE), pp. 119–121.
- ITiCSE-1996-MalyWOAGYSTP #case study #interactive
- Interactive remote instruction: initial experiences (KM, JCW, CMO, HMAW, AG, AY, ES, RT, AP), pp. 153–155.
- ITiCSE-1996-SharpH #approach #multi #student
- A multi-media approach to providing software project experience for postgraduate students (HS, PH), pp. 109–115.
- ITiCSE-1996-Taylor #case study #education #multi
- Integrating multimedia and telecommunications laboratory experiences into teacher education (HGT), p. 230.
- ICSM-1996-WildeC #comprehension
- Early field experience with the Software Reconnaissance technique for program comprehension (NW, CC), pp. 312–318.
- WCRE-1996-WildeC #comprehension
- Early Field Experience with the Software Recounaissance Technique for Program Comprehension (NW, CC), pp. 270–276.
- WPC-1996-DoorleyC #automation #case study #data flow #diagrams
- Experiences in Automatic Leveling of Data Flow Diagrams (MD, AC), pp. 218–229.
- FME-1996-Jackson #case study #embedded #scheduling
- Experiences in Embedded Scheduling (DMJ), pp. 445–464.
- CSCW-1996-PoltrockG #case study #roadmap #workflow
- CSCW, Groupware and Workflow: Experiences, State of Art and Future Trends (SEP, JG), p. 3.
- CSCW-1996-TollmarSS #design #social
- Supporting Social Awareness @ Work Design and Experience (KT, OS, AS), pp. 298–307.
- CAiSE-1996-KudrassLB #case study #legacy #re-engineering
- Tool-Based Re-Engineering of a Legacy MIS: An Experience Report (TK, ML, APB), pp. 116–135.
- ECOOP-1996-BaumerKGZ #case study #object-oriented #scalability
- Large Scale Object-Oriented Software-Development in a Banking Environment: An Experience Report (DB, RK, GG, HZ), pp. 73–90.
- AdaEurope-1996-Bremmon #ada #case study #information management #legacy #object-oriented
- The Funds Management Modernization: Experiences with Developing an Object-Oriented, Client-Server Management Information System in Ada 95 (CB), pp. 427–438.
- AdaEurope-1996-EmeryHR #architecture #case study
- Experiences Applying a Practical Architectural Method (DEE, RFHI, TBR), pp. 471–484.
- TRI-Ada-1996-Moody #ada #architecture #case study #migration #reuse
- Migrating Well Engineered Ada 83 Applications into Newer Architecture and Reuse Based Ada 95 Systems: Experiences from Boeing’s Reuse Initiative Project (SAM), pp. 219–229.
- ICRE-1996-LutzW #analysis #case study #requirements
- Experience Report: Contributions of SFMEA to Requirements Analysis (RRL, RMW), pp. 44–51.
- ICRE-1996-NissenJJZH #analysis #case study #concept #modelling #multi #requirements
- Requirements Analysis from Multiple Perspectives: Experiences with Conceptual Modeling Technology (HWN, MAJ, MJ, GVZ, HH), p. 217.
- ICSE-1996-BaumerBLZ #concept #prototype #tool support #user interface
- User Interface Prototyping — Concepts, Tools, and Experience (DB, WRB, HL, HZ), pp. 532–541.
- ICSE-1996-BeckCCDMPV #design pattern #industrial
- Industrial Experience with Design Patterns (KB, JC, RC, LD, GM, FP, JMV), pp. 103–114.
- ICSE-1996-BifflGO #case study #distributed #platform
- Engineering an “Open” Client/Server-Platform for a Distributed Austrian Alpine Road-Pricing System in 240 Days: Case Study and Experience Report (SB, TG, SO), pp. 115–124.
- ICSE-1996-HerbslebG #overview
- A Systematic Survey of CMM Experience and Results (JDH, DG), pp. 323–330.
- ICSE-1996-OgasawaraYK #case study #lifecycle #metric #quality #using
- Experiences of Software Quality Management Using Metrics through the Life-Cycle (HO, AY, MK), pp. 179–188.
- ICSE-1996-SullivanK #approach #architecture #reuse #scalability
- Experience Assessing an Architectural Approach to Large-Scale Systematic Reuse (KJS, JCK), pp. 220–229.
- DAC-1996-BrownMVCGGGLZS #design #multi #programmable #scalability #tool support #using
- Experience in Designing a Large-scale Multiprocessor using Field-Programmable Devices and Advanced CAD Tools (SDB, NM, ZGV, SC, AG, RG, MG, KL, ZZ, SS), pp. 427–432.
- HPDC-1996-ZhuS #migration
- Migration Impact on Load Balancing — An Experience on Amoeba (WZ, PS), pp. 531–540.
- PDP-1996-ZambonelliPLS #case study #migration #network #parallel
- Experiences on Porting a Parallel Objects Environment from a Transputer Network to a PVM-Based System (FZ, MP, LL, NS), pp. 367–376.
- CADE-1996-Fuchs #heuristic #proving #using
- Experiments in the Heuristic Use of Past Proof Experience (MF), pp. 523–537.
- ISSTA-1996-Heimdahl #analysis #case study #lessons learnt
- Experiences and Lessons from the Analysis of TCAS II (MPEH), pp. 79–83.
- DL-1995-CroccaA #case study #library
- Delivering Technology for Digital Libraries: Experiences as Vendors (WTC, WLA).
- DL-1995-CroftCW #case study #internet
- Providing Government Information on the Internet: Experiences with THOMAS (WBC, RC, DW).
- CSEE-1995-CoyneDGR #approach #case study #education #modelling #re-engineering
- Teaching More Comprehensive Model-Based Software Engineering: Experience with Objectory’s Use Case Approach (RFC, AHD, BB, DR), pp. 339–374.
- CSEE-1995-ParrishBC #education #re-engineering
- Experience in Teaching a Management-Oriented Capstone Software Engineering Course (ASP, DB, DC), pp. 279–293.
- FPLE-1995-JarvisPM #case study #comprehension #education #functional #programming #scalability
- Understanding LOLITA: Experiences in Teaching Large Scale Functional Programming (SAJ, SP, RGM), pp. 103–119.
- ICSM-1995-French #case study #legacy #maintenance #process #re-engineering
- Applying software engineering and process improvement to legacy defence system maintenance: an experience report (VAF), p. 337–?.
- ICSM-1995-Williams #analysis #case study #design #object-oriented #using
- Using object oriented analysis and design in a non-object oriented environment experience report (KW), p. 109–?.
- CAiSE-1995-NaratV #case study #evaluation #maintenance
- A Guide for Software Maintenance Evaluation: Experience Report (VN, AV), pp. 366–374.
- SEKE-1995-TchounikineC #fault #prototype
- Fault diagnosis expert system for robots: a knowledge level prototyping experience (PT, CC), pp. 268–274.
- ECOOP-1995-SchmidtS #communication #design pattern #platform #using
- Experience Using Design Patterns to Evolve Communication Software Across Diverse OS Platforms (DCS, PS), pp. 399–423.
- ECOOP-1995-SmithU #programming
- Programming as an Experience: The Inspiration for Self (RBS, DU), pp. 303–330.
- ECOOP-1995-Thomas #case study
- Experiences on The Road to Object Utopia (DAT), p. 1.
- OOPSLA-1995-KiernanC #design #implementation
- Extending SQL-92 for OODB Access: Design and Implementation Experience (JK, MJC), pp. 467–480.
- OOPSLA-1995-MalanCL #case study #lessons learnt
- Lessons from the Experiences of Leading-Edge Object Technology Projects in Hewlett Packard (RM, DC, RL), pp. 33–46.
- OOPSLA-1995-Smith #prototype #user interface #using
- Using a Prototype-based Language for User Interface: The Newton Project’s Experience (WRS), pp. 61–72.
- TRI-Ada-1995-Ogren95a #case study #development #using
- Experiences from Trial Use of MIL-STD-498 in Connection with the O4S (Objects for Systems) Development Method (IÖ), pp. 773–789.
- ICSE-1995-ArdisCJMPSO #case study #framework #specification
- A Framework for Evaluating Specification Methods for Reactive Systems: Experience Report (MAA, JAC, LJJ, PM, CP, MGS, JVO), pp. 159–168.
- ICSE-1995-CattaneoFL #assessment #process
- An Experience in Process Assessment (FC, AF, LL), pp. 115–121.
- ICSE-1995-GautierLST #case study #integration #tool support
- Tool Integration: Experiences and Directions (BG, CWL, ES, LT), pp. 315–324.
- ICSE-1995-RosenbaumC #case study #reuse
- Managing Software Reuse — An Experience Report (SR, BdC), pp. 105–111.
- KBSE-1995-Tyugu #development #knowledge-based #object-oriented #programming
- From Object-Oriented to Knowledge-Based Programming (NUT System Development Experience) (ET), pp. 88–95.
- HPDC-1995-EwyEFM #case study
- TCP/ATM Experiences in the MAGIC Testbed (BJE, JBE, VF, GJM), pp. 87–93.
- PDP-1995-SantoFI #case study #multi
- Experiences in dynamic placement of actors on multicomputer systems (MDS, FF, GI), pp. 130–137.
- LICS-1995-Constable #type system
- Experience with Type Theory as a Foundation for Computer Science (RLC), pp. 266–279.
- HT-ECHT-1994-Brailsford #using
- Experience with the Use of Acrobat in the CAJUN Publishing Project (DFB), pp. 228–232.
- PODS-1994-Gonnet #database #named #tutorial
- Tutorial: Text Dominated Databases, Theory Practice and Experience (GHG), pp. 301–302.
- CSEE-1994-AndersenCKSS
- Project Courses at the NTH: 20 Years of Experience (RA, RC, JK, GS, AS), pp. 177–188.
- CSEE-1994-BoardmanM #re-engineering #sequence
- A Two-Semester Undergraduate Sequence in Software Engineering: Architecutre & Experience (DBB, APM), pp. 5–22.
- CSEE-1994-JohnstonW
- Building on Experience: An Undegraduate Course with Two Year-Long Projects (LJ, PWD), pp. 345–357.
- CSEE-1994-MooreP #learning #re-engineering
- Learning by Doing: Goals & Experience of Two Software Engineering Project Courses (MMM, CP), pp. 151–164.
- CSEE-1994-PurtiloS #case study
- Experiences with CCB-Directed Projects in the Classroom (JMP, SS), pp. 285–302.
- ICSM-1994-AntoniniCC #case study #legacy #quality #re-engineering #requirements
- Reengineering Legacy Systems to Meet Quality Requirements: An Experience Report (PA, GC, AC), pp. 146–153.
- ICSM-1994-SolingerEN #case study #development #maintenance #re-engineering
- Transferring Reengineering Technology to a Software Development and Maintenance Organization: An Experience Report (MS, AE, JQN), pp. 100–108.
- FME-1994-RitchieBH #automaton #case study #using
- Experiences in Using the Abstract Machine Notation in a GKS Case Study (BR, JB, HPH), pp. 93–104.
- CHI-1994-AdlerH94a #case study
- A room of our own: experiences from a direct office share (AA, DAHJ), pp. 138–144.
- CHI-1994-Ballay94a #design
- Designing Workscape: an interdisciplinary experience (JMB), pp. 10–15.
- CSCW-1994-AbbottS #case study #generative #workflow
- Experiences with Workflow Management: Issues for the Next Generation (KRA, SKS), pp. 113–120.
- CSCW-1994-FowlerBDKGLPG #abstraction #hypermedia
- Experience with the Virtual Notebook System: Abstraction in Hypertext (JF, DGB, RD, VK, HG, KBL, CP, GAG), pp. 133–143.
- CAiSE-1994-Kurbel #analysis #automation #case study #code generation #using
- From Analysis to Code Generation: Experiences from an Information Engineering Project Using I-CASE Technology (KK), pp. 214–227.
- OOPSLA-1994-Onodera #c++ #database #information management #object-oriented #representation
- Experience with Representing C++ Program Information in an Object-Oriented Database (TO), pp. 403–413.
- TOOLS-EUROPE-1994-DabbeneLV #case study #object-oriented
- Experiences in Object Oriented Software Redesign (DD, FL, EV), pp. 395–403.
- TOOLS-EUROPE-1994-DoesburgEKW #case study
- Practical Experiences with OMT (ED, DE, AK, JW), pp. 75–87.
- TOOLS-EUROPE-1994-Osmond #named #scalability
- Keynote: Large Project Experience (RO), p. 5.
- TOOLS-EUROPE-1994-PereiraD #case study #comparison #object-oriented #realtime #using
- Using Object-Orientation in Real-Time Applications: An Experience Report or (1 Application + 5 Approaches = 1 Comparison) (CEP, PD), pp. 147–158.
- AdaEurope-1994-Anderson94a #analysis #case study #development #object-oriented
- Experiences Integrating Object-Oriented Analysis with Joint Application Development (JAD) (JAA), pp. 509–521.
- PEPM-1994-BerlinS #partial evaluation #tool support
- Partial Evaluation for Scientific Computing: The Supercomputer Toolkit Experience (AAB, RJS), pp. 133–141.
- ICSE-1994-BrodmanJ #case study #what
- What Small Business and Small Organizations Say About the CMM: Experience Report (JGB, DLJ), pp. 331–340.
- ICSE-1994-DeshmukhDLL #case study #standard #testing
- The Role of Testing Methodologies in Open Systems Standards: A POSIX Experience Report (GD, RD, JFL, KAL), pp. 233–240.
- ICSE-1994-DevanbuJ #case study #logic #using
- The Use of Description Logics in KBSE Systems: Experience Report (PTD, MAJ), pp. 23–35.
- ICSE-1994-Griss #reuse
- Software Reuse Experience at Hewlett-Packard (MLG), p. 270.
- ICSE-1994-Johnson94a #case study #process
- Software Process Improvement Experience in the DP/MIS Function: Experience Report (AJ), pp. 323–329.
- ICSE-1994-KeaneH #approach #case study #formal method #parallel
- A Formal Approach to Determining Parallel Resource Bindings: Experience Report (JAK, WH), pp. 15–22.
- ICSE-1994-Vardanega #ada #development #embedded #realtime
- Experience with the Development of Hard Real-Time Embedded Ada Software (TV), pp. 301–308.
- DAC-1994-GuptaCDP #design #image #tool support #using
- Experience with Image Compression Chip Design using Unified System Construction Tools (PG, CTC, JCDB, ACP), pp. 250–256.
- HT-1993-AkscynM #design #hypermedia
- Design of Hypermedia Script Languages: The KMS Experience (RMA, DLM), pp. 268–269.
- SIGMOD-1993-BlakeleyMG #case study #query
- Experiences Building the Open OODB Query Optimizer (JAB, WJM, GG), pp. 287–296.
- CSM-1993-PigoskiL #case study #maintenance
- Software Maintenance Training: Transition Experiences (TMP, CSL), pp. 314–318.
- FME-1993-DandanellGPZ
- Experience from Applications of RAISE (BD, JG, JSP, EZ), pp. 52–63.
- FME-1993-LeonYSCG #design #industrial #prototype
- An Industrial Experience on LOTOS-Based Prototyping for Switching Systems Design (GL, JCY, CS, FJC, JJG), pp. 83–92.
- FPCA-1993-Hicks #case study
- Experiences with Compiler-Directed Storage Reclamation (JH), pp. 95–105.
- FPCA-1993-PageM #functional #scalability
- Experience with a Large Scientific Application in a Functional Language (RLP, BDM), pp. 3–11.
- HCI-ACS-1993-Ala-Siuru #case study #specification #user interface #using
- Using QFD Techniques in User Interface Specification: First Experiences (PAS), pp. 456–461.
- HCI-ACS-1993-KorunkaHK #aspect-oriented #case study #human-computer
- Methodological Aspects of Longitudinal Studies — Experiences from a HCI Study (CK, KHH, BK), pp. 709–714.
- HCI-ACS-1993-Seppala #case study
- Experiences on Computerization in Different Occupational Groups: A Study in Municipal Workplaces (PKS), pp. 988–993.
- HCI-ACS-1993-SeppalaT #case study #implementation #industrial
- Experiences in the Use and Implementation of Information Technology in the Printing Industry (PKS, ET), pp. 56–61.
- HCI-SHI-1993-DillonND #interactive #performance
- Spoken Language Interaction: Effects of Vocabulary Size and Experience on User Efficiency and Acceptability (TWD, AFN, MJD), pp. 140–145.
- INTERCHI-1993-BowersR #case study #interface #network
- Exploding the interface: experiences of a CSCW network (JB, TR), pp. 255–262.
- SEKE-1993-Eichmann #concurrent #information management
- Knowledge Engineering in Concurrent Engineering and Experience Factories (DE), p. 472.
- SEKE-1993-KushnerE #rule-based #verification
- Experience Verifying a Rule-based Program as Part of a Cleanroom Project: AOEXPERT/MVS (TRK, DSE), pp. 445–452.
- ECOOP-1993-BirrerE #case study #framework
- Frameworks in the Financial Engineering Domain — An Experience Report (AB, TE), pp. 21–35.
- OOPSLA-1993-BinghamHH #case study #library #object-oriented #using
- Experiences Developing and Using an Object-Oriented Library for Program Manipulation (TB, NH, DH), pp. 83–89.
- TOOLS-EUROPE-1993-GuennouWB #industrial #object-oriented
- Associated Paper: GP2I: an Object-Oriented Experience in the Banking Industry (SG, FW, AB), pp. 259–264.
- TOOLS-EUROPE-1993-Jeffcoate #user interface
- Associated Paper: User Experience of Object Technology (JJ), pp. 283–285.
- TOOLS-PACIFIC-1993-Taylor93a #case study #development #object-oriented
- Experiences with Object Oriented Software Development (PT), pp. 507–519.
- TOOLS-PACIFIC-1993-Valtri #lessons learnt #object-oriented
- Object Orientation — Lessons of Experience (DV), p. 313.
- TOOLS-PACIFIC-1993-Waddell #lessons learnt #object-oriented
- Object-Oriented Lessons of Experience (CW), p. 314.
- TOOLS-USA-1993-Fayad #case study #object-oriented
- Object-Oriented Experiences (MF), p. 532.
- TOOLS-USA-1993-Putnam #c++ #case study #programming
- C++ vs Sather: Experiences in Experimental Programming (JP), pp. 265–277.
- ESEC-1993-Basili #paradigm
- The Experience Factory and its Relationship to Other Improvement Paradigms (VRB), pp. 68–83.
- ESEC-1993-BrownMZ #case study
- Experiences with a Federated Environment Testbed (AWB, EJM, PFZ), pp. 175–196.
- ICSE-1993-PiwowarskiOC #metric #testing
- Coverage Measurement Experience During Function Test (PP, MO, JMC), pp. 287–301.
- DAC-1993-VemuriMSKRV #case study #functional #synthesis #validation
- Experiences in Functional Validation of a High Level Synthesis System (RV, PM, PS, NK, JR, RV), pp. 194–201.
- PDP-1993-HoltonMM #case study #development #parallel
- Experiences with the rigorous development of a parallel program (DRWH, JDMM, RMM), pp. 375–382.
- PPoPP-1993-HallHKMMOPR #case study #editing #interactive #parallel #programming #using
- Experiences Using the ParaScope Editor: an Interactive Parallel Programming Tool (MWH, TJH, KK, NM, KSM, JDO, MHP, GR), pp. 33–43.
- PPoPP-1993-KranzJAKL #message passing
- Integrating Message-Passing and Shared-Memory: Early Experience (DAK, KLJ, AA, JK, BHL), pp. 54–63.
- PPoPP-1993-YeungA
- Experience with Fine-Grain Synchronization in MIMD Machines for Preconditioned Conjugate Gradient (DY, AA), pp. 187–197.
- IWPTS-1993-AhtiainenCHK #automation #case study #tool support
- Experiences with Octopus Automated TTCN Translation Tools Applied to GSM/SS7 (AA, BC, MWAH, SK), pp. 231–253.
- IWPTS-1993-EkEW #case study #generative #testing
- Experiences with Computer Aided Test Suite Generation (AE, JE, AW), pp. 181–196.
- HT-ECHT-1992-MarshallR #case study
- Two Years before the Mist: Experiences with Aquanet (CCM, RAR), pp. 53–62.
- SIGMOD-1992-Wang #query
- Experience from a Real Life Query Optimizer (YW), p. 286.
- VLDB-1992-Heimbigner #case study
- Experiences With an Object Manager for a Process-Centered Environment (DH), pp. 585–595.
- SEI-1992-Christel #case study #interactive #video
- Experiences with an Interactive Video Code Inspection Laboratory (MGC), pp. 395–412.
- SEI-1992-SwongerSOSG #architecture
- Experience with a Course on Architectures for Software Systems (RFS, CMS, CO, MS, DG), pp. 23–43.
- LFP-1992-KaserPRRS #implementation #lazy evaluation #parallel #performance
- Fast Parallel Implementation of Lazy Languages — The EQUALS Experience (OK, SP, CRR, IVR, RCS), pp. 335–344.
- CHI-1992-RectorHFKNNRW #development
- User centered development of a general practice medical workstation: the PEN&PAD experience (ALR, BH, MF, SK, PDN, WAN, DR, AW), pp. 447–453.
- CHI-1992-Spohrer #case study #learning #prototype
- Simulation-based learning systems: prototypes and experiences (AJ, JCS), pp. 523–524.
- CHI-1992-WhartonBJF #case study #recommendation #user interface
- Applying cognitive walkthroughs to more complex user interfaces: experiences, issues, and recommendations (CW, JB, RJ, MF), pp. 381–388.
- CSCW-1992-ShuF #3d #case study #design
- Groupware Experiences in Three-Dimensional Computer-Aided Design (LS, WF), pp. 179–186.
- TOOLS-EUROPE-1992-Berre #case study #integration #object-oriented
- Experiences from System Integration through an OO Software Bus (AJB), pp. 33–45.
- TOOLS-EUROPE-1992-StevensB #case study #object-oriented #scheduling
- Developing Re-Usable Software for Scheduling Applications: a Report of Experiences with OO Technology (AS, FB), pp. 149–156.
- TRI-Ada-C-1992-ArbaughG #development #process
- A Modern Development Process: Experience Gained from Topaz Project (RA, MG), pp. 240–248.
- TRI-Ada-C-1992-BerryS #ada #case study #re-engineering #requirements #scalability
- Estimating Requirements for a Large Software Engineering Project: Experiences with Ada COCOMO on SIDPERS-3 (RHB, RMS), pp. 375–383.
- TRI-Ada-C-1992-BlakeB #ada #case study #interface #perspective #semantics #specification
- Experiences with The Ada Semantic Interface Specification (ASIS): Developing a Tool with a View (SJB, JBB), pp. 458–468.
- TRI-Ada-C-1992-Crespi-ReghizziMP #ada #behaviour #concept #implementation #inheritance
- Behavioral Inheritance: Concepts, Ada Implementation and Experience (SCR, MDM, SP), pp. 200–210.
- TRI-Ada-C-1992-JensenSW #component #library #reuse
- Successful Experience with AdaSAGE Reusable Component Library (JSJ, HDS, PHW), pp. 276–280.
- TRI-Ada-C-1992-JurikS #case study #development #object-oriented
- Experiences in Object Oriented Development (JAJ, RSS), pp. 189–197.
- TRI-Ada-C-1992-Reed #ada #case study #implementation
- Experiences in Implementing Ada 9X Protected Records and Requeue (PR), pp. 62–67.
- TRI-Ada-T1-1992-FayadC #case study #object-oriented
- Object-Oriented Experiences (MF, DdC), pp. 380–496.
- ICSE-1992-BasiliCMPPW #re-engineering
- The Software Engineering Laboratory: An Operational Software Experience Factory (VRB, GC, FEM, RP, GTP, SW), pp. 370–381.
- ICSE-1992-Bjorner
- Trusted Computing Systems: The ProCoS Experience (DB), pp. 15–34.
- ICSE-1992-Isoda #case study #process #reuse #statistics
- Experience Report on Software Reuse Project: Its Structure, Activities, and Statistical Results (SI), pp. 320–326.
- HPDC-1992-GrimshawWP #biology #case study
- No Pain and Gain — Experiences with Mentat on a Biological Application (ASG, EAW, WRP), pp. 57–66.
- HPDC-1992-WilsonGC #case study #performance
- Experiences in High Performance Computing with Pleiades and ESP (LFW, MJG, MWC), pp. 67–76.
- IWMM-1992-PlainfosseS #distributed #fault tolerance #garbage collection
- Experience with a Fault-Tolerant Garbage Collector in a Distributed List System (DP, MS), pp. 116–133.
- IWPTS-1992-Witteman #consistency #protocol
- Promoting the Local Test Method, GSM Protocol Conformance Test Experience (MFW), pp. 292–294.
- VDME-1991-HoustonK #case study #cics #using
- CICS Project Report: Experiences and Results from the use of Z in IBM (IH, SK), pp. 588–596.
- CHI-1991-ManteiBSBMW #case study #using
- Experiences in the use of a media space (MMM, RMB, AS, WB, TM, BW), pp. 203–208.
- OOPSLA-1991-Guimaraes #inheritance #multi #tool support #user interface
- Building Generic User Interface Tools: an Experience with Multiple Inheritance (NG), pp. 89–96.
- OOPSLA-1991-HansonHR #case study #database #implementation #object-oriented #persistent #programming language #tool support #using
- Experiences in DBMS Implementation Using an Object-Oriented Persistent Programming Language and a Database Toolkit (ENH, TMH, MAR), pp. 314–328.
- TOOLS-USA-1991-LescaudronBB #concurrent #object-oriented #programming #prototype
- Associated Paper: Prototyping Programming Environments for Object-Oriented Concurrent Languages: a Smalltalk-Based Experience (LL, JPB, MB), pp. 449–462.
- TOOLS-USA-1991-Murphy #analysis #case study #object-oriented
- Experiences in Applying Object-Oriented Analysis (GCM), pp. 249–264.
- TOOLS-USA-1991-Steel #distributed #object-oriented #programming
- Distributed Object-Oriented Programming: Mechanism and Experience (DS), pp. 27–36.
- AdaEurope-1991-GilbertTB #ada #embedded #process #realtime #using
- Experience Developing two Ada Applications for Embedded Real-Time Systems Using Different Software Processes (BG, MT, GB), pp. 394–403.
- PLILP-1991-Vollmer #case study #compilation #logic programming #performance
- Experiences with Gentle: Efficient Compiler Construction Based On Logic Programming (JV), pp. 425–426.
- ESEC-1991-Schefstrom
- The Arcs Experience (DS), pp. 443–464.
- ICSE-1991-PopovichSP #case study #generative
- Experiences with an Environment Generation System (SSP, WMS, DEP), pp. 219–224.
- SOSP-1991-SchmuckW #transaction
- Experience with Transactions in QuickSilver (FBS, JCW), pp. 239–253.
- ISLP-1991-FilkornSTW #case study #design #industrial #scalability
- Experiences from a Large Industrial Circuit Design Application (TF, RS, ET, PW), pp. 581–595.
- IWPTS-1991-Cowin #case study #documentation #testing
- Experiences in Developing a Test Suite Structure and Test Purposes Document for Open Systems (GWC), pp. 151–162.
- SEI-1990-Bustard #concurrent #education #roadmap
- An Experience of Teaching Concurrency: looking back, looking forward (DWB), pp. 123–135.
- CHI-1990-BlombergH #design #lessons learnt
- Reflections on participatory design: lessons from the trillium experience (JB, AH), pp. 353–360.
- CSCW-1990-BullenB #learning #user interface
- Learning from User Experience with Groupware (CVB, JLB), pp. 291–302.
- CAiSE-1990-Elzer #case study #prototype
- Experiences from Prototyping (PFE), p. 306.
- CAiSE-1990-Suomi #case study #development #tool support
- Selecting System Development Tools: Some Experiences (RS), pp. 61–78.
- CAiSE-1990-WijersD #automation #case study #using
- Experiences with the Use of CASE-Tools in the Netherlands (GMW, HED), pp. 5–20.
- OOPSLA-ECOOP-1990-Berlin #case study #multi #reuse
- When Objects Collide: Experiences with Reusing Multiple Class Hierarchies (LMB), pp. 181–193.
- ICSE-1990-Dowson #using
- Experience Using the Graphite Meta-Tool (MD), pp. 192–195.
- ICSE-1990-Pilaud #case study #development
- Some Experiences of Critical Software Development (EP), pp. 225–226.
- CHI-1989-GoodCLW #research
- Experience with contextual field research (MG, RC, GL, PW), pp. 21–24.
- CAiSE-1989-Kansala #automation #set #tool support
- Loosely Integrated Sets of CASE tools: Our Experience (KK).
- ML-1989-KrulwichCB
- Improving Decision-Making on the Basis of Experience (BK, GC, LB), pp. 55–57.
- ML-1989-Rajamoney #approach #consistency #problem
- Exemplar-Based Theory Rejection: An Approach to the Experience Consistency Problem (SAR), pp. 284–289.
- ML-1989-ScottM #case study #learning #nondeterminism
- Uncertainty Based Selection of Learning Experiences (PDS, SM), pp. 358–361.
- OOPSLA-1989-HarrisonSS #development #object-oriented #paradigm #using
- Good News, Bad News: Experience Building a Software Development Environment Using the Object-Oriented Paradigm (WHH, JJS, PFS), pp. 85–94.
- PLDI-1989-AtkinsonDHJKW #case study
- Experiences Creating a Portable Cedar (RRA, AJD, CH, CJ, PK, MW), pp. 322–329.
- PLDI-1989-HorwatCD #implementation #programming
- Experience with CST: Programming and Implementation (WH, AAC, WJD), pp. 101–109.
- ESEC-1989-Wordsworth #interface #programming #specification
- Practical Experience of Formal Specification: A Programming Interface for Communications (JW), pp. 140–158.
- ICSE-1989-Kellner #modelling #process
- Software Process Modeling Experience (MIK), pp. 400–401.
- DAC-1989-JainKMP #synthesis
- Experience with ADAM Synthesis System (RJ, KK, MJM, ACP), pp. 56–61.
- DAC-1989-VanHornR #architecture #automation #design #framework
- Experience with D-BUS Architecture for a Design Automation Framework (ECV, RRR), pp. 209–214.
- SOSP-1989-CoxF #abstraction #case study #implementation #memory management #multi
- The Implementation of a Coherent Memory Abstraction on a NUMA Multiprocessor: Experiences with PLATINUM (ALC, RJF), pp. 32–44.
- VLDB-1988-KentTO #case study #email
- Browsing Electronic Mail: Experiences Interfacing a Mail System to a DBMS (JK, DBT, WSO), pp. 112–123.
- VDME-1988-WoodcockD #case study #using
- Using VDM with Rely and Guarantee-Conditions — Experiences from a Real Project (JW, BD), pp. 434–458.
- ML-1988-EricksonZ
- Utilizing Experience for Improving the Tactical Manager (MDE, JMZ), pp. 444–450.
- OOPSLA-1988-SzczurM #case study #user interface
- Transportable Applications Environment (TAE) Plus Experiences in “Object”-ively Modernizing a User Interface Environment (MRS, PM), pp. 58–70.
- PLDI-1988-SchwarzKL #ada #case study #design
- An Optimizer for Ada — Design, Experiences and Results (BS, WK, RL), pp. 175–184.
- PLILP-1988-Monin #compilation #prolog
- A Compiler Written in Prolog: The Véda Experience (JFM), pp. 119–131.
- CCHSC-1988-LippsMW #case study #named #overview #program transformation #specification
- OPTRAN — A Language/System for the Specification of Program Transformations: System Overview and Experiences (PL, UM, RW), pp. 52–65.
- PPEALS-1988-CarrieroG
- Applications Experience with Linda (NC, DG), pp. 173–187.
- PPEALS-1988-GoldmanG #named
- Qlisp: Experience and New Directions (RG, RPG), pp. 111–123.
- PPEALS-1988-LeBlancSB #parallel #programming #scalability
- Large-Scale Parallel Programming: Experience with the BBN Butterfly Parallel Processor (TJL, MLS, CMB), pp. 161–172.
- PPEALS-1988-NotkinSSBFGGGHKLMN #case study
- Experiences with Poker (DN, LS, DS, MLB, BF, KG, RG, WGG, TJH, RK, GL, RM, PAN), pp. 10–20.
- HT-1987-TriggI #case study #hypermedia
- Hypertext Habitats: Experiences of Writers in NoteCards (RHT, PMI), pp. 89–108.
- SIGMOD-1987-NixonCLBMS #case study #compilation #implementation #semantics
- Implementation of a Compiler for a Semantic Data Model: Experiences with Taxis (BAN, LC, DL, AB, JM, MS), pp. 118–131.
- SIGMOD-1987-Wiederhold #knowledge base
- Experience with Knowledge Bases (GW), p. 5.
- VDME-1987-Crispin #using
- Experience Using VDM in STC (RJC), pp. 19–32.
- VDME-1987-SchmidtV
- Experience with VDM in Norsk Data (US, RV), pp. 49–62.
- HCI-SES-1987-SeppalaTK #case study #industrial
- Psychosocial Factors in the Introduction of Computerized Technology: Experiences from the Finnish Engineering Industry (PKS, ET, PK), pp. 51–58.
- OOPSLA-1987-KempfHDS
- Experience with CommonLoops (JK, WH, RD, AS), pp. 214–226.
- OOPSLA-1987-YokoteT #evolution
- Experience and Evolution of ConcurrentSmalltalk (YY, MT), pp. 406–415.
- ESEC-1987-Conradi #documentation #fault #fortran #source code #verification
- Experience with Fortran Verifier. A Tool for Documentation and Error Diagnosis of Fortran-77 Programs (RC), pp. 263–275.
- ICSE-1987-Matsumoto #case study #hardware
- Ten Years Experiences of a Software/Hardware Producing Environment (YM), p. 291.
- ASPLOS-1987-WallP #using
- The Mahler Experience: Using and Intermediate Language as the Machine Description (DWW, MLP), pp. 100–104.
- DAC-1987-SchuckWGK #compilation #design #implementation
- The ALGIC Silicon Compiler System: Implementation, Design Experience and Results (JS, NW, MG, GK), pp. 370–375.
- SLP-1987-BushCMD87 #hardware #prolog #specification
- Experience with Prolog as a Hardware Specification Language (WRB, GC, PCM, AMD), pp. 490–498.
- LFP-1986-AlbergaBMDP #lisp
- Experience with an Uncommon LISP (CNA, CBC, MM, MSVD, JAP), pp. 39–53.
- CSCW-1986-FanningR
- Computer teleconferencing: experience at Hewlett-Packard (TF, BR), pp. 291–306.
- CSCW-1986-StefikBLTF #case study #multi #user interface
- WYSIWIS revised: early experiences with multi-user interfaces (MS, DGB, SL, DGT, GF), pp. 276–290.
- OOPSLA-1986-Anderson #distributed #object-oriented #user interface
- Experience with Flamingo: A Distributed, Object-Oriented User Interface System (DBA), pp. 177–185.
- OOPSLA-1986-FukunagaH #object-oriented #prolog
- An Experience with a Prolog-based Object-Oriented Language (KF, SH), pp. 224–231.
- OOPSLA-1986-Olthoff #concept #data type #object-oriented #programming #type system
- Augmentation of Object-Oriented Programming by Concepts of Abstract Data Type Theory: The ModPascal Experience (WGO), pp. 429–443.
- ESOP-1986-GeserH #case study #interpreter #specification #term rewriting
- Experiences with the RAP System — A Specification Interpreter Combining Term Rewriting and Resolution (AG, HH), pp. 339–350.
- SOSP-1985-Black #distributed
- Supporting Distributed Applications: Experience with Eden (APB), pp. 181–193.
- CSE-1985-AlwsG #case study #object-oriented #programming
- Experiences with Object Oriented Programming (KHA, IGS), pp. 435–452.
- CSE-1985-JacksonDS #development #industrial
- Experience of Introducing the Vienna Development Method into an Industrial Organization (MIJ, BTD, RCS), pp. 410–422.
- CSE-1985-Snelting #case study #generative #programming
- Experiences with the PSG - Programming System Generator (GS), pp. 148–162.
- SCC-1984-AigrainGHMP #code generation
- Experience with a Graham-Glanville style code generator (PA, SLG, RRH, MKM, EPL), pp. 13–24.
- SCC-1984-KellerPPM #case study #program transformation
- Tree transformation techniques and experiences (SEK, JAP, TFP, SPM), pp. 190–201.
- DAC-1984-ChapmanC #approach #case study #design
- The scan line approach to design rules checking: Computational experiences (PTC, KCJ), pp. 235–241.
- SLP-1984-HellersteinS84 #algorithm #concurrent #implementation #parallel #prolog
- Implementing Parallel Algorithms in Concurrent Prolog: The MAXFLOW Experience (LH, EYS), pp. 99–115.
- SIGMOD-1983-LohmanSBMC #database
- Remotely-Sensed Geophysical Databases: Experience and Implications for Generalized DBMS (GML, JCS, ANB, MDM, AFC), pp. 146–160.
- SOSP-1983-SchroederBN #distributed
- Experience with Grapevine: The Growth of a Distributed System (MDS, AB, RMN), pp. 141–142.
- POPL-1982-Farrow #attribute grammar #compilation #grammarware
- Experience with an Attribute Grammar-Based Compiler (RF), pp. 95–107.
- SCC-1982-BodwinBKLP #compilation #generative #semantics
- Experience with an Experimental Compiler Generator Based on Denotational Semantics (JB, LB, KK, DL, UFP), pp. 216–229.
- SCC-1982-Kipps #cobol #compilation #migration
- Experience with Porting Techniques on a COBOL 74 Compiler (IMK), pp. 15–21.
- SCC-1982-LandwehrJG #automation #code generation
- Experience with an Automatic Code Generator Generator (RL, HSJ, GG), pp. 56–66.
- SCC-1982-PrattM #semantics
- Experience with the Normal Semantic Definition of HAL/S (TWP, GDM), pp. 327–333.
- SCC-1982-Seyfer #case study #compilation #testing
- Tailoring Testing to a Specific Compiler — Experiences (HKS), pp. 140–152.
- ICSE-1982-ManoOT #case study #multi #programming
- Early Experiences with a Multi-Display Programming Environment (YM, KO, KT), pp. 422–423.
- ICSE-1982-WarrenMH #pascal #quality #source code
- Experience with a Module Package in Developing Production Quality PASCAL Programs (SW, BEM, CH), pp. 246–253.
- ICSE-1981-CashinJKL #composition
- Experience with a Modular Typed Language: PROTEL (PMC, MLJ, RFK, DML), pp. 136–143.
- ICSE-1981-Paster
- Experience with Application of Modern Software Management Controls (DLP), pp. 18–26.
- ICSE-1981-WortmanC #case study
- Early Experiences with Euclid (DBW, JRC), pp. 27–33.
- POPL-1980-MorrisSW #string
- Experience with an Applicative String Processing Language (JHMJ, ES, PW), pp. 32–46.
- SOSP-J-1979-LampsonR80 #monitoring #process
- Experience with Processes and Monitors in Mesa (BWL, DDR), pp. 105–117.
- SDCG-1980-Raiha #case study #compilation
- Experiences with the compiler writing system HLP (KJR), pp. 350–362.
- SOSP-1979-LampsonR #monitoring #process
- Experience with Processes and Monitors in Mesa (BWL, DDR), pp. 43–44.
- ICSE-1978-Stern
- Some Experience in Building Portable Software (MS), pp. 327–332.
- DAC-1978-Olson #automation
- “A user’s experience in Computer Aided Manufacturing” or “CAM” at GTE — Automatic Electric (HTO), pp. 23–25.
- DAC-1977-Kennedy #architecture #education
- Symbols, graphics and architectural education: The pagan experience (MK), pp. 244–253.
- DAC-1977-Magnhagen #case study #design #probability #simulation
- Practical experiences from signal probability simulation of digital designs (BM), pp. 216–219.
- ICSE-1976-Hsiao #design #implementation #re-engineering
- A Software Engineering Experience in the Management, Design and Implementation of A Data Secure System (DKH), pp. 532–538.
- VLDB-1975-Karsner #database
- Database Experience in the Netherlands PTT (ITCIS) (GRK), pp. 376–404.
- DAC-1975-Bern
- John Hancock’s experience with productivity techniques (NFB), pp. 62–68.