Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
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Armando Maciel Toda, Wilk Oliveira, Lei Shi 0003, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
EDM, 2019.

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@inproceedings{EDM-2019-TodaOSBIC,
	author        = "Armando Maciel Toda and Wilk Oliveira and Lei Shi 0003 and Ig Ibert Bittencourt and Seiji Isotani and Alexandra I. Cristea",
	booktitle     = "{Proceedings of the 12th International Conference on Educational Data Mining}",
	ee            = "https://drive.google.com/file/d/1UI28N2UtrOfL06k2mzHIUdPcgQtdfmy9",
	publisher     = "{International Educational Data Mining Society}",
	title         = "{Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study}",
	year          = 2019,
}

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