Giliam J. P. de Carpentier, Rafael Bidarra
Interactive GPU-based procedural heightfield brushes
FDG, 2009.
@inproceedings{FDG-2009-CarpentierB, author = "Giliam J. P. de Carpentier and Rafael Bidarra", booktitle = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}", doi = "10.1145/1536513.1536532", isbn = "978-1-60558-437-9", pages = "55--62", publisher = "{ACM}", title = "{Interactive GPU-based procedural heightfield brushes}", year = 2009, }