Interactive GPU-based procedural heightfield brushes
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Giliam J. P. de Carpentier, Rafael Bidarra
Interactive GPU-based procedural heightfield brushes
FDG, 2009.

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@inproceedings{FDG-2009-CarpentierB,
	author        = "Giliam J. P. de Carpentier and Rafael Bidarra",
	booktitle     = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}",
	doi           = "10.1145/1536513.1536532",
	isbn          = "978-1-60558-437-9",
	pages         = "55--62",
	publisher     = "{ACM}",
	title         = "{Interactive GPU-based procedural heightfield brushes}",
	year          = 2009,
}

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