2973 papers:
CASE-2015-GonzalezMK #interactive #matlab #mobile- A Matlab-based interactive simulator for mobile robotics (RG, CM, MK), pp. 310–315.
DocEng-2015-BalinskyM #fine-grained #health #interactive- Fine Grained Access of Interactive Personal Health Records (HB, NM), pp. 207–210.
HT-2015-ApaolazaHJ #analysis #behaviour #interactive #low level #web- Longitudinal Analysis of Low-Level Web Interaction through Micro Behaviours (AA, SH, CJ), pp. 337–340.
HT-2015-BerettaMCM #interactive #twitter- An Interactive Method for Inferring Demographic Attributes in Twitter (VB, DM, TC, EM), pp. 113–122.
SIGMOD-2015-BaoZJL #interactive #keyword- Exploratory Keyword Search with Interactive Input (ZB, YZ, HVJ, TWL), pp. 871–876.
SIGMOD-2015-ErlingALCGPPB #benchmark #interactive #metric #network #social- The LDBC Social Network Benchmark: Interactive Workload (OE, AA, JLLP, HC, AG, APP, MDP, PAB), pp. 619–630.
SIGMOD-2015-MorcosAIOPS #data transformation #interactive #named- DataXFormer: An Interactive Data Transformation Tool (JM, ZA, IFI, MO, PP, MS), pp. 883–888.
SIGMOD-2015-PerezSBPRSL #graph #interactive #named- Ringo: Interactive Graph Analytics on Big-Memory Machines (YP, RS, AB, RP, MR, PS, JL), pp. 1105–1110.
SIGMOD-2015-ScheibliDB #3d #distributed #interactive #named #query #visualisation- QE3D: Interactive Visualization and Exploration of Complex, Distributed Query Plans (DS, CD, AB), pp. 877–881.
SIGMOD-2015-ZengADAS #analysis #big data #interactive #named #online- G-OLA: Generalized On-Line Aggregation for Interactive Analysis on Big Data (KZ, SA, AD, MA, IS), pp. 913–918.
VLDB-2015-BoutinBCEGKYZZ #interactive #named #reliability- JetScope: Reliable and Interactive Analytics at Cloud Scale (EB, PB, XC, JE, TG, AK, ZY, NZ, JZ), pp. 1680–1691.
VLDB-2015-CrottyGZBK #interactive #named- Vizdom: Interactive Analytics through Pen and Touch (AC, AG, EZ, CB, TK), pp. 2024–2035.
VLDB-2015-DiaoDLLPPP #automation #data analysis #interactive #named #navigation- AIDE: An Automatic User Navigation System for Interactive Data Exploration (YD, KD, ZL, WL, OP, KP, LP), pp. 1964–1975.
VLDB-2015-JayaramGL #graph #interactive #interface #named #query #visual notation- VIIQ: Auto-Suggestion Enabled Visual Interface for Interactive Graph Query Formulation (NJ, SG, CL), pp. 1940–1951.
VLDB-2015-JiangN #feedback #interactive #named #query #specification- SnapToQuery: Providing Interactive Feedback during Exploratory Query Specification (LJ, AN), pp. 1250–1261.
VLDB-2015-KoutraJNF #graph #interactive #mining #named #scalability #visualisation- Perseus: An Interactive Large-Scale Graph Mining and Visualization Tool (DK, DJ, YN, CF), pp. 1924–1935.
VLDB-2015-ZoumpatianosIP #interactive #named- RINSE: Interactive Data Series Exploration with ADS+ (KZ, SI, TP), pp. 1912–1923.
ICPC-2015-SaeidiHKJ #analysis #interactive #modelling #named #source code #topic- ITMViz: interactive topic modeling for source code analysis (AS, JH, RK, SJ), pp. 295–298.
ICPC-2015-YanoKII #interactive #library #named #visualisation- VerXCombo: an interactive data visualization of popular library version combinations (YY, RGK, TI, KI), pp. 291–294.
ICSME-2015-BaloghABVGV #developer #identification #interactive- Identifying wasted effort in the field via developer interaction data (GB, GA, ÁB, LV, TG, AZV), pp. 391–400.
MSR-2015-ZanjaniKB #developer #using- Using Developer-Interaction Trails to Triage Change Requests (MBZ, HHK, CB), pp. 88–98.
SANER-2015-BaoLXWZ #interactive #reverse engineering- Reverse engineering time-series interaction data from screen-captured videos (LB, JL, ZX, XW, BZ), pp. 399–408.
SANER-2015-JiangSPLZ #comprehension #developer #interactive #natural language #query- Understanding developers’ natural language queries with interactive clarification (SJ, LS, XP, ZL, WZ), pp. 13–22.
SANER-2015-RoehmNB #automation #interactive- Automated extraction of failure reproduction steps from user interaction traces (TR, SN, BB), pp. 121–130.
PLDI-2015-LeungSL #interactive #parsing #synthesis- Interactive parser synthesis by example (AL, JS, SL), pp. 565–574.
STOC-2015-BravermanW #interactive- An Interactive Information Odometer and Applications (MB, OW), pp. 341–350.
ICALP-v1-2015-CoudronV #approximate #interactive #proving- Interactive Proofs with Approximately Commuting Provers (MC, TV), pp. 355–366.
ICALP-v2-2015-DaniMSY #communication #interactive- Interactive Communication with Unknown Noise Rate (VD, MM, JS, MY), pp. 575–587.
SEFM-2015-NicolaMPST #interactive #interpreter #modelling #twitter- Twitlang(er): Interactions Modeling Language (and Interpreter) for Twitter (RDN, AM, MP, AS, FT), pp. 327–343.
GCM-2015-MackieS #evaluation #interactive #parallel- Parallel Evaluation of Interaction Nets: Some Observations and Examples (IM, SS), pp. 50–65.
CHI-2015-AbdelrahmanSH0 #interactive- Investigation of Material Properties for Thermal Imaging-Based Interaction (YA, ASS, NH, AS), pp. 15–18.
CHI-2015-AchibetCLM #3d #interactive #modelling #named- THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models (MA, GC, AL, MM), pp. 317–326.
CHI-2015-AkshitaSILB #feedback #interactive #multimodal #towards #visual notation- Towards Multimodal Affective Feedback: Interaction between Visual and Haptic Modalities (A, HAS, BI, EL, YB), pp. 2043–2052.
CHI-2015-AndersonGWF #interactive- Supporting Subtlety with Deceptive Devices and Illusory Interactions (FA, TG, DW, GWF), pp. 1489–1498.
CHI-2015-BlockHHSCPDES #interactive- Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
CHI-2015-CaoLLT #graph #interactive #mining #multi #named #visual notation- g-Miner: Interactive Visual Group Mining on Multivariate Graphs (NC, YRL, LL, HT), pp. 279–288.
CHI-2015-CaramiauxAPT #design #interactive- Form Follows Sound: Designing Interactions from Sonic Memories (BC, AA, SGP, AT), pp. 3943–3952.
CHI-2015-CarrascalC #interactive #mobile- An In-Situ Study of Mobile App & Mobile Search Interactions (JPC, KC), pp. 2739–2748.
CHI-2015-ChenBBOH #behaviour #interactive- The Emergence of Interactive Behavior: A Model of Rational Menu Search (XC, GB, DPB, AO, AH), pp. 4217–4226.
CHI-2015-ChiL #interactive #named #smarttech- Weave: Scripting Cross-Device Wearable Interaction (PY(C, YL), pp. 3923–3932.
CHI-2015-DamianTBSLA #behaviour #feedback #interactive #realtime #social #using- Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques (ID, CSST, TB, JS, KL, EA), pp. 565–574.
CHI-2015-FaircloughKG #classification #interactive #realtime- Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing (SHF, AJK, KMG), pp. 3029–3038.
CHI-2015-GennipHM #design #interactive #memory management- Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
CHI-2015-GirouardLRDEP #interactive #smarttech- One-Handed Bend Interactions with Deformable Smartphones (AG, JL, MR, FD, AKE, JP), pp. 1509–1518.
CHI-2015-GrubertHQS #interactive #multi #named- MultiFi: Multi Fidelity Interaction with Displays On and Around the Body (JG, MH, AJQ, DS), pp. 3933–3942.
CHI-2015-HanrahanP #email #interactive- Lost in Email: Pulling Users Down a Path of Interaction (BVH, MAPQ), pp. 3981–3984.
CHI-2015-HossainJBCKSTCO #biology #case study #education #interactive #online- Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
CHI-2015-HydeCKH #interactive #persuasion #using- Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
CHI-2015-JacksonB #development #interactive #protocol #standard- Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology (SJJ, SB), pp. 1769–1778.
CHI-2015-JakobsenH #interactive- Is Moving Improving?: Some Effects of Locomotion in Wall-Display Interaction (MRJ, KH), pp. 4169–4178.
CHI-2015-JalalMM- Color Portraits: From Color Picking to Interacting with Color (GJ, NM, WEM), pp. 4207–4216.
CHI-2015-KardanC #adaptation #evaluation #interactive #learning #simulation- Providing Adaptive Support in an Interactive Simulation for Learning: An Experimental Evaluation (SK, CC), pp. 3671–3680.
CHI-2015-KatanGF #development #interactive #interface #machine learning #people #using- Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People (SK, MG, RF), pp. 251–254.
CHI-2015-KimCD #detection #interactive #monitoring- Sensors Know When to Interrupt You in the Car: Detecting Driver Interruptibility Through Monitoring of Peripheral Interactions (SK, JC, AKD), pp. 487–496.
CHI-2015-KimGMM #interactive #multi #named- RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos (JK, ELG, AMH, MRM), pp. 1535–1544.
CHI-2015-KimN #interactive #named- G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction (CMK, TJN), pp. 4161–4164.
CHI-2015-KwonJBSBKS #interactive #named- FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material (HK, SJ, SB, SAS, PDB, BK, HS), pp. 1285–1294.
CHI-2015-LaputBHH #interactive #named- Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices (GL, EB, SEH, CH), pp. 2161–2170.
CHI-2015-LeeBCCWPSBR #exclamation #interactive- Trap it!: A Playful Human-Biology Interaction for a Museum Installation (SAL, EB, AMC, NC, BW, JYP, BS, PB, IHRK), pp. 2593–2602.
CHI-2015-LeeLCWSK #education #interactive #online #social #using- Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
CHI-2015-LiangSCCCYCC #interactive #lens #named- WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper (RHL, CS, YCC, GTC, LWC, DNY, MYC, BYC), pp. 1281–1284.
CHI-2015-LiYS #detection #interactive #named- IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID (HL, CY, APS), pp. 2555–2564.
CHI-2015-LoboPA #comparison #evaluation #interactive- An Evaluation of Interactive Map Comparison Techniques (MJL, EP, CA), pp. 3573–3582.
CHI-2015-LoeppH0 #algorithm #information management #interactive #recommendation- Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques (BL, KH, JZ), pp. 975–984.
CHI-2015-LopesIMHJB #interactive- Proprioceptive Interaction (PL, AI, WM, DH, PJ, PB), pp. 939–948.
CHI-2015-MiksikVLPNGHPIT #3d #interactive #recognition #scalability #semantics- The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (OM, VV, ML, RP, MN, SG, SLH, PP, SI, PHST), pp. 3317–3326.
CHI-2015-MullerES #interactive #named- BaseLase: An Interactive Focus+Context Laser Floor (JM, DE, CS), pp. 3869–3878.
CHI-2015-MunteanuMMROV #human-computer #interactive #requirements- Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction (CM, HM, WM, MR, SO, JV), pp. 105–114.
CHI-2015-NegulescuM #interactive #mobile- Grip Change as an Information Side Channel for Mobile Touch Interaction (MN, JM), pp. 1519–1522.
CHI-2015-Odom #case study #comprehension #experience #interactive- Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe (WO), pp. 575–584.
CHI-2015-ODonovanAH #design #interactive #layout #named- DesignScape: Design with Interactive Layout Suggestions (PO, AA, AH), pp. 1221–1224.
CHI-2015-ORourkeAGP #automation #framework #generative #interactive- A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
CHI-2015-OuVH #data type #development #interactive- An Interactive System for Data Structure Development (JO, MTV, OH), pp. 3053–3062.
CHI-2015-PengMHM #3d #interactive- A Layered Fabric 3D Printer for Soft Interactive Objects (HP, JM, SEH, JM), pp. 1789–1798.
CHI-2015-PerelmanSRPDD #2d #3d #design #interactive- The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHI-2015-PlimmerHZKYJBD #interactive #tool support- New Interaction Tools for Preserving an Old Language (BP, LH, TZ, KK, AWY, GJ, RB, EYLD), pp. 3493–3502.
CHI-2015-RadleJSLRR #elicitation #evaluation #interactive- Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions (RR, HCJ, MS, ZL, HR, YR), pp. 3913–3922.
CHI-2015-RoumenPZ #case study #comparative #interactive #named #smarttech- NotiRing: A Comparative Study of Notification Channels for Wearable Interactive Rings (TR, STP, SZ), pp. 2497–2500.
CHI-2015-SatoYOSHTHR #classification #interactive #named- SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces (MS, SY, AO, BS, AH, TT, MH, RR), pp. 2191–2200.
CHI-2015-SchmidtFKMPRSWB #interactive- Ergonomic Interaction for Touch Floors (DS, JF, SK, FM, MP, JR, JS, JW, PB), pp. 3879–3888.
CHI-2015-SchwarzMH #architecture #feedback #generative #interactive #probability #user interface- An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces (JS, JM, SEH), pp. 2545–2554.
CHI-2015-SemaanFRMD #design #interactive- Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CHI-2015-SongPSKH #3d #estimation #gesture #interactive #mobile #video- Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHI-2015-StraitVFSU #elicitation #interactive- Too Much Humanness for Human-Robot Interaction: Exposure to Highly Humanlike Robots Elicits Aversive Responding in Observers (MS, LV, VF, MS, HLU), pp. 3593–3602.
CHI-2015-TaherHKWJHA #interactive- Exploring Interactions with Physically Dynamic Bar Charts (FT, JH, AK, CW, YJ, KH, JA), pp. 3237–3246.
CHI-2015-TungCYWC #automation #interactive #named- FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard (YCT, TYC, NHY, CW, MYC), pp. 1847–1850.
CHI-2015-VidalBBG #interactive #social- The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
CHI-2015-WangGXZYB #interactive #named #privacy #using #visualisation- VeilMe: An Interactive Visualization Tool for Privacy Configuration of Using Personality Traits (YW, LG, AX, MXZ, HY, HB), pp. 817–826.
CHI-2015-WillettJID #interactive #lightweight- Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps (WW, BJ, TI, PD), pp. 3563–3572.
CHI-2015-WilsonDB #feedback #interactive- In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction (GW, GD, SAB), pp. 2063–2072.
CSCW-2015-CoetzeeLFHH #interactive #learning #scalability- Structuring Interactions for Large-Scale Synchronous Peer Learning (DC, SL, AF, BH, MAH), pp. 1139–1152.
CSCW-2015-GallacherOBRCHM #interactive #lightweight- Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (SG, JO, JB, YR, LC, DH, PM), pp. 891–902.
CSCW-2015-HalbertN #design #interactive #tool support- Designing for Discomfort: Supporting Critical Reflection through Interactive Tools (HH, LPN), pp. 349–360.
CSCW-2015-LundgrenFRT #case study #design #experience #interactive #mobile- Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
CSCW-2015-PaayKS #empirical #interactive #physics- Connecting in the Kitchen: An Empirical Study of Physical Interactions while Cooking Together at Home (JP, JK, MBS), pp. 276–287.
CSCW-2015-ShklovskiBBK #interactive #lens #maintenance #online #relational #social- Friendship Maintenance in the Digital Age: Applying a Relational Lens to Online Social Interaction (IS, LB, NB, JK), pp. 1477–1487.
DHM-EH-2015-GoffRB #effectiveness #interactive #towards- Toward a Model for Effective Human-Automation Interaction: The Mediated Agency (KLG, AR, BB), pp. 274–283.
DHM-EH-2015-KollingKHC #design #evaluation #feedback #interactive #process #using- Estimating Ergonomic Comfort During the Process of Mechanism Design by Interaction with a Haptic Feedback-System — Evaluation of Simulated and Kinesthetically Displayed Mechanisms Using the Haptic Feedback System RePlaLink (TK, MK, MH, BC), pp. 62–73.
DUXU-DD-2015-BellottiBL #interactive #navigation #visual notation- Navigation in Interactive Visual Narrative for Children’s Appbooks (AB, PB, WDL), pp. 579–589.
DUXU-DD-2015-ChuanSA #evaluation #gesture #heuristic #human-computer #interactive #usability- Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
DUXU-DD-2015-CyprianoP #design #interactive #process #prototype #testing- Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
DUXU-DD-2015-EmanuelRM #analysis #interactive- Rhetoric of Interaction: Analysis of Pathos (BE, CR, MM), pp. 417–427.
DUXU-DD-2015-Fernandez #analysis #health #human-computer #interactive- Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects (JIMF), pp. 621–633.
DUXU-DD-2015-FilippiBS #design #interactive- Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
DUXU-DD-2015-Lera #approach #design #interactive #matter- Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
DUXU-DD-2015-Mesbahi #exclamation #interactive- Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not “There”, We Are the Ethics! (MEM), pp. 590–598.
DUXU-IXD-2015-AkerO #effectiveness #interactive #social #social media- Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information (ÇA, ÖÖ), pp. 3–12.
DUXU-IXD-2015-DesouzartF #human-computer #interactive- Human-Computer Interaction in Bed (GD, EF), pp. 596–605.
DUXU-IXD-2015-EliasFC #game studies #interactive- Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding (HE, EF, BJAdC), pp. 251–262.
DUXU-IXD-2015-FioriniFASWRL #3d #education #interactive #modelling #simulation #tool support- Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
DUXU-IXD-2015-Gasparini #approach #experience #interactive #library #user interface- A Holistic Approach to User Experience in the Context of an Academic Library Interactive System (AAG), pp. 173–184.
DUXU-IXD-2015-GoncalvesQ #automation #behaviour #case study #interactive- Drivers and Automation: A Study About Cultural and Behavioral Influence in the Interaction with Driver Assistants (RCG, MQ), pp. 462–472.
DUXU-IXD-2015-GuYWD #behaviour #design #interactive #network #social #visualisation- Visualizing Group User Behaviors for Social Network Interaction Design Iteration (ZG, JMY, ZW, ZD), pp. 36–45.
DUXU-IXD-2015-LapasO #evaluation #experience #game studies #interactive #user interface- Evaluation of User Experience in Interaction with Computer Games (TL, TO), pp. 271–282.
DUXU-IXD-2015-OliveiraVSBRS #analysis #interactive #usability- Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment (EO, EV, ES, SB, TR, MMS), pp. 208–217.
DUXU-IXD-2015-TorokPLTVCM #adaptation #game studies #interactive- Evaluating and Customizing User Interaction in an Adaptive Game Controller (LT, MP, JL, DGT, CNV, EC, AAM), pp. 315–326.
DUXU-UI-2015-AgnerRVBZ #design #gesture #interactive #interface #tablet- Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
DUXU-UI-2015-Chen15b #adaptation #interactive- Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects (ACYC), pp. 611–621.
DUXU-UI-2015-ChenH #design #interactive- Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
DUXU-UI-2015-ChngC #3d #case study #interactive #multi- User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
DUXU-UI-2015-Gatsou #interactive #mobile- The Importance of Metaphors for User Interaction with Mobile Devices (CG), pp. 520–529.
DUXU-UI-2015-Huang15a #design #interactive- Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction (SCCH), pp. 444–451.
DUXU-UI-2015-KronbauerMS #analysis #evaluation #experience #interactive #mobile #user interface- Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices (AHK, DM, CASS), pp. 54–65.
DUXU-UI-2015-MauricioBC #artificial reality #interactive #named- TattooAR: Augmented Reality Interactive Tattoos (GSM, JdSB, MdGC), pp. 667–674.
DUXU-UI-2015-QuaresmaGOR #interactive #smarttech- The Interaction with Smartphones in the Brazilian Driving Context (MQ, RCG, JO, MR), pp. 575–586.
DUXU-UI-2015-Search #data transformation #interactive #multi #representation- Interactive Multisensory Data Representation (PS), pp. 363–373.
DUXU-UI-2015-SpinilloP #design #interactive #visual notation- An Interactive Guide to Design Animated Visual Instructions in Brazil (CGS, RP), pp. 374–381.
HCI-DE-2015-AbibA #design #guidelines #interactive #process #social- Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment (JCA, JCA), pp. 119–131.
HCI-DE-2015-Alessandrini #challenge #interactive #physics #programming #prototype- Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes (AA), pp. 132–142.
HCI-DE-2015-CaonACKM #health #interactive #smarttech- A Smartphone Application to Promote Affective Interaction and Mental Health (MC, LA, SC, OAK, EM), pp. 460–467.
HCI-DE-2015-CrawfordAJRG #evaluation #experience #interactive #towards #user interface- User Experience Evaluation Towards Cooperative Brain-Robot Interaction (CSC, MA, FJ, SR, JEG), pp. 184–193.
HCI-DE-2015-HornungPBL #challenge #interactive #perspective- Challenges for Human-Data Interaction — A Semiotic Perspective (HHH, RP, MCCB, KL), pp. 37–48.
HCI-DE-2015-JensenRB #collaboration #design #interactive- An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems (CJJ, JCdR, RB), pp. 214–226.
HCI-DE-2015-Kelly #experience #interactive- Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness (NK), pp. 477–488.
HCI-DE-2015-SamaniSJ #interactive- Biologically Inspired Artificial Endocrine System for Human Computer Interaction (HAS, ES, B(J), pp. 71–81.
HCI-DE-2015-SantosST #interactive #open source #using #visualisation- Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine (JMS, BSS, LT), pp. 405–414.
HCI-DE-2015-Teixeira-FariaI #abstraction #complexity #component #interactive #visual notation- Reduce Complexity by Increasing Abstraction in Interactive Visual Components (PMTF, JRI), pp. 426–437.
HCI-DE-2015-ZhangBL #design #human-computer #interactive- Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCI-IT-2015-AdhikarlaJS #design #evaluation #gesture #interactive- Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCI-IT-2015-FioriniLEMMBCD #case study #interactive #interface #network #social- Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study (LF, RL, RE, AM, AM, MB, FC, PD), pp. 729–740.
HCI-IT-2015-GentileMSG #design #gesture #interactive- Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCI-IT-2015-HuhJIKKP #case study #comparison #interactive- Preliminary Study to Determine a “User-Friendly” Bending Method: Comparison Between Bending and Touch Interaction (BH, HJ, SI, HSK, GK, JP), pp. 175–183.
HCI-IT-2015-ImpettHWB #interactive- Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work (LI, IH, PKAW, AFB), pp. 184–195.
HCI-IT-2015-MakiyamaNKNSK #interactive #smarttech- Synchronization of Peripheral Vision and Wearable Sensors for Animal-to-Animal Interaction (KM, KN, MK, MN, KS, HHK), pp. 753–764.
HCI-IT-2015-MutoM #analysis #development #interactive- Analysis of Eye Hand Interaction in Drawing Figure and Letter — For the Development of Handwrite-Training Device (YM, TM), pp. 107–117.
HCI-IT-2015-SakamotoT #communication #interactive- Stage of Subconscious Interaction for Forming Communication Relationship (TS, YT), pp. 376–384.
HCI-IT-2015-ScavarelliA #interactive- An Exploration of Shape in Crowd Computer Interactions (AS, AA), pp. 775–786.
HCI-IT-2015-TadayonMGRZLGP #case study #interactive #learning- Interactive Motor Learning with the Autonomous Training Assistant: A Case Study (RT, TLM, MG, PMRF, JZ, ML, MG, SP), pp. 495–506.
HCI-IT-2015-TokdemirACMB #case study #design #interactive #interface #multimodal #navigation #representation #ubiquitous- Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.
HCI-IT-2015-WalkerSJ #interactive #performance- Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings (JWW, MTS, MJ), pp. 385–394.
HCI-UC-2015-AlexandrisNC #evaluation #interactive- Interactive Evaluation of Pragmatic Features in Spoken Journalistic Texts (CA, MN, GC), pp. 259–268.
HIMI-IKC-2015-BanKNTH #interactive- Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HIMI-IKC-2015-ItaiM #development #interactive #using- Study About Creation of “Maai” Involving Intention Using Rhythm Controller — Development of Maai Creating Agent and Interaction Experiments Between Human and Agent (SI, YM), pp. 599–609.
HIMI-IKC-2015-UeokaK #interactive #using- Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon (RU, NK), pp. 646–656.
HIMI-IKD-2015-BabaianLL #enterprise #interactive #navigation #visualisation- Modernizing Exploration and Navigation in Enterprise Systems with Interactive Visualizations (TB, WTL, ML), pp. 23–33.
HIMI-IKD-2015-MacielPS #interactive #internet #legacy- Internet Users’ Legal and Technical Perspectives on Digital Legacy Management for Post-mortem Interaction (CM, VCP, MS), pp. 627–639.
HIMI-IKD-2015-MaierKMK #interactive #monitoring #process #visual notation- Visual Interactive Process Monitoring (SM, HK, TM, AK), pp. 74–85.
HIMI-IKD-2015-ProssHTH #concept #interactive #visualisation- A Concept for Visualizing Psychophysiological Data in Human Computer Interaction: The FeaturePlotter (FP, DH, HCT, HH), pp. 97–106.
HIMI-IKD-2015-UlbrichVSS #interactive #topic- Reading Through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces (EU, EEV, SS, VS), pp. 127–137.
LCT-2015-GonzalezHGS #interactive #learning #student #tool support- Exploring Student Interactions: Learning Analytics Tools for Student Tracking (MÁCG, ÁHG, FJGP, MLSE), pp. 50–61.
LCT-2015-VielRTP #design #interactive #learning #multi- Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
LCT-2015-XueZZ #interactive #modelling- Human-Human Interaction Modeling of Trainer (HX, WZ, XZ), pp. 528–534.
LCT-2015-YusoffK #design #game studies #interactive #learning #persuasion- Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
SCSM-2015-ChungM #data transfer #interactive- Interaction Study of Shuriken: User Grouping and Data Transfer Based on Inter-device Relative Positioning (JC, AM), pp. 196–206.
SCSM-2015-HongK #interactive #online #social #social media- Are Social Media Useful for Managing Reputation Online?: Comparing User Interactions Online with Reputation Indicators (JYJH, JHK), pp. 207–215.
CAiSE-2015-TsuchiyaWFOM #configuration management #feedback #interactive #requirements #traceability #using- Interactive Recovery of Requirements Traceability Links Using User Feedback and Configuration Management Logs (RT, HW, YF, KO, RM), pp. 247–262.
ICEIS-v2-2015-Brant-RibeiroAM #approach #interactive #modelling #petri net #using #web- A User-centered Approach for Modeling Web Interactions Using Colored Petri Nets (TBR, RDA, IM, MSS, RGC), pp. 37–48.
ICEIS-v3-2015-LopesMBC #case study #design #human-computer #interactive #modelling- Evaluating HCI Design with Interaction Modeling and Mockups — A Case Study (AL, ABM, SDJB, TC), pp. 79–87.
ICEIS-v3-2015-VolpentestaF #interactive #modelling #smarttech- Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment (APV, NF), pp. 96–104.
ECIR-2015-GossenDR #interactive #specification- The iCrawl Wizard — Supporting Interactive Focused Crawl Specification (GG, ED, TR), pp. 797–800.
ECIR-2015-VerberneSJK #interactive #personalisation #query #simulation- User Simulations for Interactive Search: Evaluating Personalized Query Suggestion (SV, MS, KJ, WK), pp. 678–690.
KDD-2015-WangLSH #approach #composition #interactive #recursion #topic #towards- Towards Interactive Construction of Topical Hierarchy: A Recursive Tensor Decomposition Approach (CW, XL, YS, JH), pp. 1225–1234.
RecSys-2015-NovA #recommendation #social #symmetry- Asymmetric Recommendations: The Interacting Effects of Social Ratings? Direction and Strength on Users’ Ratings (ON, OA), pp. 249–252.
RecSys-2015-SteckZJ #interactive #recommendation #tutorial- Interactive Recommender Systems: Tutorial (HS, RvZ, CJ), pp. 359–360.
SEKE-2015-LongoV #diagrams #interactive- Creating User Scenarios through User Interaction Diagrams by Non-Technical Customers (DHL, PV), pp. 330–335.
SEKE-2015-NakstadWF #crawling #gesture #interactive- Finding and Emulating Keyboard, Mouse, and Touch Interactions and Gestures while Crawling RIA’s (FN, HW, YF), pp. 631–638.
SIGIR-2015-Belkin #people- Salton Award Lecture: People, Interacting with Information (NJB), pp. 1–2.
SIGIR-2015-GrotovWR #comparison #interactive- Bayesian Ranker Comparison Based on Historical User Interactions (AG, SW, MdR), pp. 273–282.
SIGIR-2015-Hoenkamp #interactive #interface #quality- About the “Compromised Information Need” and Optimal Interaction as Quality Measure for Search Interfaces (ECH), pp. 835–838.
SIGIR-2015-LagunA #interactive #modelling- Inferring Searcher Attention by Jointly Modeling User Interactions and Content Salience (DL, EA), pp. 483–492.
SIGIR-2015-Li #image #interactive #ranking #reachability #retrieval- Reachability based Ranking in Interactive Image Retrieval (JL), pp. 867–870.
SIGIR-2015-RuotsaloPEGRJMK #interactive #modelling #named- SciNet: Interactive Intent Modeling for Information Discovery (TR, JP, MJAE, DG, AR, GJ, PM, SK), pp. 1043–1044.
SIGIR-2015-ZhangZ #formal method #game studies #information retrieval #interactive #interface #optimisation- Information Retrieval as Card Playing: A Formal Model for Optimizing Interactive Retrieval Interface (YZ, CZ), pp. 685–694.
Onward-2015-BarmanBCTBC #interactive #synthesis #tool support #towards- Toward tool support for interactive synthesis (SB, RB, SC, ET, AB, DC), pp. 121–136.
OOPSLA-2015-BastaniAA #android #data flow #verification- Interactively verifying absence of explicit information flows in Android apps (OB, SA, AA), pp. 299–315.
REFSQ-2015-CanchiD #functional #interactive #modelling #requirements- Functional Requirements Modelling for Interactive TV Applications (SC, JED), pp. 254–261.
SAC-2015-JeongYAYP #algorithm #interactive #network #search-based #using- Inference of disease-specific gene interaction network using a Bayesian network learned by genetic algorithm (DJ, YY, JA, YY, SP), pp. 47–53.
SAC-2015-Jo #algorithm #image #interactive #search-based #using- Color image quantization using interactive genetic algorithm (SJ), pp. 139–140.
SAC-2015-PaivaBSIJ #behaviour #learning #recommendation #student- Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment (ROAP, IIB, APdS, SI, PAJ), pp. 233–238.
SAC-2015-RodriguesMSS #3d #education #game studies #interactive- Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
SAC-2015-SanchezJ #interactive #modelling #music #testing- Model based testing of an interactive music system (CPS, FJ), pp. 1759–1764.
ESEC-FSE-2015-KevicWSSSF #developer #interactive- Tracing software developers’ eyes and interactions for change tasks (KK, BMW, TRS, BS, DCS, TF), pp. 202–213.
ESEC-FSE-2015-LinPXZZ #interactive #recommendation- Clone-based and interactive recommendation for modifying pasted code (YL, XP, ZX, DZ, WZ), pp. 520–531.
ICSE-v1-2015-GaoLCMW #interactive #question #testing #what- Making System User Interactive Tests Repeatable: When and What Should We Control? (ZG, YL, MBC, AMM, ZW), pp. 55–65.
ICSE-v1-2015-JiaCHP #combinator #generative #interactive #learning #testing #using- Learning Combinatorial Interaction Test Generation Strategies Using Hyperheuristic Search (YJ, MBC, MH, JP), pp. 540–550.
ICSE-v1-2015-ZhangSPK #bibliography #code review #interactive- Interactive Code Review for Systematic Changes (TZ, MS, JP, MK), pp. 111–122.
ICSE-v2-2015-BaoLXWZ #behaviour #developer #interactive #modelling #named #using #video- scvRipper: Video Scraping Tool for Modeling Developers’ Behavior Using Interaction Data (LB, JL, ZX, XW, BZ), pp. 673–676.
ICSE-v2-2015-BaresiGGMAA #interactive #middleware #mobile #named #proximity #social- SPF: A Middleware for Social Interaction in Mobile Proximity Environments (LB, LWG, SG, VPLM, JA, DA), pp. 79–88.
ICSE-v2-2015-GveroK #interactive #query #synthesis #using- Interactive Synthesis Using Free-Form Queries (TG, VK), pp. 689–692.
ICSE-v2-2015-Salgado #behaviour #cpu #gpu #interactive #kernel #profiling- Profiling Kernels Behavior to Improve CPU / GPU Interactions (RS), pp. 754–756.
ASPLOS-2015-HaqueEHEBM #incremental #interactive #latency #named #parallel- Few-to-Many: Incremental Parallelism for Reducing Tail Latency in Interactive Services (MEH, YHE, YH, SE, RB, KSM), pp. 161–175.
ECSA-2014-SolimanR #architecture #interactive #modelling- Modeling the Interactions between Decisions within Software Architecture Knowledge (MS, MR), pp. 33–40.
ASE-2014-BasuB #automation #bound #interactive #verification- Automatic verification of interactions in asynchronous systems with unbounded buffers (SB, TB), pp. 743–754.
ASE-2014-Kleffmann #concept #design #evaluation #interactive #named- AugIR: the conceptual design and evaluation of an augmented interaction room (MK), pp. 883–886.
ASE-2014-LutzD #comparison #data flow #difference #interactive #programming #using #visual notation- Using visual dataflow programming for interactive model comparison (RL, SD), pp. 653–664.
ASE-2014-MkaouerKBDC #interactive #optimisation #recommendation #refactoring #using- Recommendation system for software refactoring using innovization and interactive dynamic optimization (MWM, MK, SB, KD, MÓC), pp. 331–336.
ASE-2014-NearJ #analysis #interactive #named #security #web- Derailer: interactive security analysis for web applications (JPN, DJ), pp. 587–598.
CASE-2014-GlorieuxDSL #approach #optimisation #using- Optimisation of interacting production stations using a Constructive Cooperative Coevolutionary approach (EG, FD, BS, BL), pp. 322–327.
CASE-2014-LasotaRS #industrial #interactive #standard #towards- Toward safe close-proximity human-robot interaction with standard industrial robots (PAL, GFR, JAS), pp. 339–344.
CASE-2014-LinSLL #interactive- Disco lamp: An interactive robot lamp (HSL, YTS, THL, PCL), pp. 1214–1219.
DocEng-2014-Wiley #documentation #interactive- Web-intrinsic interactive documents (AW), pp. 85–86.
DRR-2014-CartonLC #interactive #learning #named- LearnPos: a new tool for interactive learning positioning (CC, AL, BC), p. ?–12.
HT-2014-NagulendraV #case study #comprehension #interactive #visualisation- Understanding and controlling the filter bubble through interactive visualization: a user study (SN, JV), pp. 107–115.
SIGMOD-2014-Dev #algorithm #community #detection #interactive #network #online #social- A user interaction based community detection algorithm for online social networks (HD), pp. 1607–1608.
SIGMOD-2014-DimitriadouPD #automation #data analysis #framework #interactive #named #query- Explore-by-example: an automatic query steering framework for interactive data exploration (KD, OP, YD), pp. 517–528.
SIGMOD-2014-ElmagarmidIOQ0Y #interactive #named- NADEEF/ER: generic and interactive entity resolution (AKE, IFI, MO, JAQR, NT, SY), pp. 1071–1074.
SIGMOD-2014-GalbrunM #interactive #mining- Interactive redescription mining (EG, PM), pp. 1079–1082.
SIGMOD-2014-GulwaniM #data analysis #interactive #named #natural language #programming #spreadsheet- NLyze: interactive programming by natural language for spreadsheet data analysis and manipulation (SG, MM), pp. 803–814.
SIGMOD-2014-KalininCZ #data analysis #interactive #semantics #using- Interactive data exploration using semantic windows (AK, UÇ, SBZ), pp. 505–516.
SIGMOD-2014-LiJ #database #interactive #interface #named #natural language #query #relational- NaLIR: an interactive natural language interface for querying relational databases (FL, HVJ), pp. 709–712.
SIGMOD-2014-MottinMRDPV #interactive #named #problem #query- IQR: an interactive query relaxation system for the empty-answer problem (DM, AM, SBR, GD, TP, YV), pp. 1095–1098.
SIGMOD-2014-ZoumpatianosIP #big data #interactive- Indexing for interactive exploration of big data series (KZ, SI, TP), pp. 1555–1566.
VLDB-2014-BonifatiCS #interactive #query- Interactive Join Query Inference with JIM (AB, RC, SS), pp. 1541–1544.
VLDB-2014-CaoWR #big data #data type #interactive- Interactive Outlier Exploration in Big Data Streams (LC, QW, EAR), pp. 1621–1624.
VLDB-2014-JayachandranTKN #execution #interactive #query- Combining User Interaction, Speculative Query Execution and Sampling in the DICE System (PJ, KT, NK, AN), pp. 1697–1700.
VLDB-2014-LinMRW #interactive #mining #named- SPIRE: Supporting Parameter-Driven Interactive Rule Mining and Exploration (XL, AM, EAR, MOW), pp. 1653–1656.
VLDB-2014-ZhangYFW #design #implementation #interactive #realtime #scalability- Design and Implementation of a Real-Time Interactive Analytics System for Large Spatio-Temporal Data (SZ, YY, WF, MW), pp. 1754–1759.
VLDB-2015-LiJ14 #database #interactive #interface #natural language #relational- Constructing an Interactive Natural Language Interface for Relational Databases (FL, HVJ), pp. 73–84.
ITiCSE-2014-Jasute #education #geometry #interactive #learning #visualisation- An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
ITiCSE-2014-RomeroTPKCAL #case study #interactive #scalability- Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy (MR, BT, CP, FK, JC, JA, NL), pp. 15–20.
FoSSaCS-2014-BonchiSZ #algebra- Interacting Bialgebras Are Frobenius (FB, PS, FZ), pp. 351–365.
CSMR-WCRE-2014-RooverS #development #library #metaprogramming #tool support #using- Building development tools interactively using the EKEKO meta-programming library (CDR, RS), pp. 429–433.
ICPC-2014-DelimarschiSK #development #ide #interactive #user interface- Enabling integrated development environments with natural user interface interactions (DD, GS, HHK), pp. 126–129.
ICSME-2014-YeasminRS #debugging #evolution #interactive #summary #topic #using #visualisation- Interactive Visualization of Bug Reports Using Topic Evolution and Extractive Summaries (SY, CKR, KAS), pp. 421–425.
MSR-2014-ZanjaniSK #commit #impact analysis #interactive #source code- Impact analysis of change requests on source code based on interaction and commit histories (MBZ, GS, HHK), pp. 162–171.
STOC-2014-DobzinskiNO #interactive #performance- Economic efficiency requires interaction (SD, NN, SO), pp. 233–242.
STOC-2014-GhaffariHS #adaptation #fault #interactive- Optimal error rates for interactive coding I: adaptivity and other settings (MG, BH, MS), pp. 794–803.
ICALP-v1-2014-KlauckP #algorithm #interactive #problem #streaming- An Improved Interactive Streaming Algorithm for the Distinct Elements Problem (HK, VP), pp. 919–930.
ICALP-v1-2014-MertziosNRS #interactive #memory management #network- Determining Majority in Networks with Local Interactions and Very Small Local Memory (GBM, SEN, CR, PGS), pp. 871–882.
FM-2014-BowenR #interactive #modelling #semantics- A Simplified Z Semantics for Presentation Interaction Models (JB, SR), pp. 148–162.
IFM-2014-HentschelKHB #ide #interactive #verification- An Interactive Verification Tool Meets an IDE (MH, SK, RH, RB), pp. 55–70.
IFL-2014-AchtenSDP #composition #interactive #programming #scalability- Task Oriented Programming with Purely Compositional Interactive Scalable Vector Graphics (PA, JS, LD, RP), p. 7.
GRAPHITE-2014-FernandezKP #analysis #framework #graph grammar #interactive #modelling- Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework (MF, HK, BP), pp. 15–29.
CHI-2014-AndrewsB #branch #interactive #visualisation- Visualizing interactive narratives: employing a branching comic to tell a story and show its readings (DA, CB), pp. 1895–1904.
CHI-2014-BarkhuusEZ #interactive #music #performance- Watching the footwork: second screen interaction at a dance and music performance (LB, AE, GZ), pp. 1305–1314.
CHI-2014-BonsignoreMNHKD #authentication #design #game studies #interactive- Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHI-2014-BryanMW #editing #interactive #named- ISSE: an interactive source separation editor (NJB, GJM, GW), pp. 257–266.
CHI-2014-ChanLH #interactive #online #social- Social epistemic cognition in online interactions (RYYC, SL, DH), pp. 3289–3298.
CHI-2014-ChenGWF #interactive #named #smarttech- Duet: exploring joint interactions on a smart phone and a smart watch (X'C, TG, DJW, GWF), pp. 159–168.
CHI-2014-DarlowGS #interactive- Causal interactions (AD, GG, SS), pp. 1655–1664.
CHI-2014-FeinbergCB #database #design #interactive #using- Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHI-2014-FortinNH #community #design #interactive- Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHI-2014-GocTIK #3d #interactive #low cost #mobile- A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
CHI-2014-GoelLAPBHB #interactive #multi #named #using- SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface (MG, BL, MTIA, SP, GB, SH, BB), pp. 1387–1396.
CHI-2014-GohCTTS #collaboration #design #framework #game studies #interactive- The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHI-2014-GongSOHGKP #flexibility #interactive #multimodal #named- PrintSense: a versatile sensing technique to support multimodal flexible surface interaction (NWG, JS, SO, SH, NEG, YK, JAP), pp. 1407–1410.
CHI-2014-GrauHRP #interactive- Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction (AMG, CH, JRR, KP), pp. 4137–4146.
CHI-2014-HachisuF #feedback #interactive #interface #named #using- VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction (TH, MF), pp. 411–420.
CHI-2014-HakkilaPSAGS #3d #exclamation #interactive #mobile- Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
CHI-2014-HamiltonW #comprehension #interactive #named- Conductor: enabling and understanding cross-device interaction (PH, DJW), pp. 2773–2782.
CHI-2014-HarrisonXSH #interactive #named #physics #tool support- TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction (CH, RX, JS, SEH), pp. 2913–2916.
CHI-2014-Hincapie-RamosGMI #interactive #metric- Consumed endurance: a metric to quantify arm fatigue of mid-air interactions (JDHR, XG, PM, PI), pp. 1063–1072.
CHI-2014-HodgesVCCQNK #interactive #prototype- Circuit stickers: peel-and-stick construction of interactive electronic prototypes (SH, NV, NC, TC, JQ, DN, YK), pp. 1743–1746.
CHI-2014-HornbaekSBS #human-computer #interactive- Is once enough?: on the extent and content of replications in human-computer interaction (KH, SSS, JABA, JGS), pp. 3523–3532.
CHI-2014-Hudson #3d #interactive- Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
CHI-2014-IshiguroP #3d #interactive- 3D printed interactive speakers (YI, IP), pp. 1733–1742.
CHI-2014-JoshiMC- Interactively stylizing camera motion (NJ, DM, MFC), pp. 2051–2054.
CHI-2014-KihmGKM #interactive #power management #symmetry #using- Using asymmetric cores to reduce power consumption for interactive devices with bi-stable displays (JK, FG, JK, RM), pp. 1059–1062.
CHI-2014-LiangCTKHYC #interactive #named- GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays (RHL, LWC, HYT, HCK, DYH, DNY, BYC), pp. 3153–3162.
CHI-2014-LuFL #gesture #using- Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts (HL, JF, YL), pp. 1685–1694.
CHI-2014-ManganoLPH #design #interactive- Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHI-2014-McLachlanBB #interactive- Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction (RM, DB, SAB), pp. 401–410.
CHI-2014-MonserratLZC #interactive #learning- L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
CHI-2014-MullerGDS #interactive- The boomRoom: mid-air direct interaction with virtual sound sources (JM, MG, CD, SS), pp. 247–256.
CHI-2014-NancelC #concept #interactive #named- Causality: a conceptual model of interaction history (MN, AC), pp. 1777–1786.
CHI-2014-NebelingMHN #development #interactive #user interface- Interactive development of cross-device user interfaces (MN, TM, MH, MCN), pp. 2793–2802.
CHI-2014-NgADGB #interactive #latency- In the blink of an eye: investigating latency perception during stylus interaction (AN, MA, PD, AG, WFB), pp. 1103–1112.
CHI-2014-NgBW #interactive #mobile- Investigating the effects of encumbrance on one- and two- handed interactions with mobile devices (AN, SAB, JHW), pp. 1981–1990.
CHI-2014-NormarkT #interactive- Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends (MN, JT), pp. 271–280.
CHI-2014-OakleyL #interactive- Interaction on the edge: offset sensing for small devices (IO, DL), pp. 169–178.
CHI-2014-OlafsdottirTA #interactive #multi- Prospective motor control on tabletops: planning grasp for multitouch interaction (HBO, TT, CA), pp. 2893–2902.
CHI-2014-PanSS #interactive #trust- Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CHI-2014-PereiraPP #interactive #social- Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
CHI-2014-ProbstLHSS #gesture #interactive #ubiquitous- A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
CHI-2014-RobinsonPJ14a #interactive #named- AudioCanvas: internet-free interactive audio photos (SR, JSP, MJ), pp. 3735–3738.
CHI-2014-RuizVLAC #gesture #interactive #multi #video- Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHI-2014-SauppeM #design pattern #interactive #prototype- Design patterns for exploring and prototyping human-robot interactions (AS, BM), pp. 1439–1448.
CHI-2014-SchaubSHMR0 #interactive #interface #quote #smarttech- “Broken display = broken interface”: the impact of display damage on smartphone interaction (FS, JS, FH, MM, ER, MW), pp. 2337–2346.
CHI-2014-SchwarzMLHM #gesture #interface- Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (JS, CCM, TL, SEH, JM), pp. 3443–3452.
CHI-2014-SerranoEI- Exploring the use of hand-to-face input for interacting with head-worn displays (MS, BME, PPI), pp. 3181–3190.
CHI-2014-ShiraziAHSKS #interactive- Exploiting thermal reflection for interactive systems (ASS, YA, NH, SS, MK, AS), pp. 3483–3492.
CHI-2014-SimbelisLHSL #design #interactive #named- Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHI-2014-SunBNR #clustering #interactive- The role of interactive biclusters in sensemaking (MS, LB, CLN, NR), pp. 1559–1562.
CHI-2014-Unander-ScharinUH #interactive #scalability- The vocal chorder: empowering opera singers with a large interactive instrument (CUS, ÅUS, KH), pp. 1001–1010.
CHI-2014-ValdesEGTSMUK #design #gesture #interactive- Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHI-2014-ValkovGH #interactive- Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
CHI-2014-ViJCS #fault #interactive- Error related negativity in observing interactive tasks (CTV, IJ, DC, SS), pp. 3787–3796.
CHI-2014-WangCCHC #automation #interactive #named #smarttech- EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration (CYW, WCC, HRC, CYH, MYC), pp. 4027–4036.
CHI-2014-WinklerLDKR #interactive #mobile #multi #named- SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
CHI-2014-YangNF #challenge #design- Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
CHI-2014-ZaczynskiW #design #game studies #guidelines #interactive- Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CHI-2014-ZhangL #gesture #interactive #named #physics- GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
CSCW-2014-BrownELQM #how #interactive- Tracking serendipitous interactions: how individual cultures shape the office (CB, CE, IL, DQ, CM), pp. 1072–1081.
CSCW-2014-TolmieBGRR #interactive- Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
CSCW-2014-ValkanovaWMM #interactive #named #visualisation- MyPosition: sparking civic discourse by a public interactive poll visualization (NV, RW, AVM, JM), pp. 1323–1332.
DHM-2014-KhairatR #framework #interactive- Building a Telemedicine Framework to Improve the Interactions between Cancer Patients and Oncology Triage Nurses (SK, VR), pp. 377–384.
DUXU-DI-2014-Barros #gesture #interactive #interface #sketching- Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
DUXU-DI-2014-ChammasQM #analysis #design #interactive- An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
DUXU-DI-2014-Davis #design #image #interactive #query #retrieval- Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
DUXU-DI-2014-IuliucciR #interactive- Cultural Divergence in Website Interaction Spanish vs. English (NI, AR), pp. 127–138.
DUXU-DI-2014-MullingLC #android #design #gesture #interactive #interface- Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
DUXU-DI-2014-RenziF #gesture #interactive #interface #modelling #multi- Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
DUXU-DI-2014-ShinKKJS #design #game studies #interactive #process- A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
DUXU-DI-2014-Souto #design #experience #interactive #learning #user interface #visualisation- Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
DUXU-DI-2014-VianaN #artificial reality #game studies #interactive- Immersive Interactive Narratives in Augmented Reality Games (BSV, RN), pp. 773–781.
DUXU-DI-2014-WuLW #design #interactive #interface- Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
DUXU-DP-2014-BuchdidPB #aspect-oriented #persuasion- You Can Interact with Your TV and You May Like It an Investigation on Persuasive Aspects for an iDTV Application (SBB, RP, MCCB), pp. 208–219.
DUXU-DP-2014-GilgenF #interactive #smarttech #user interface- From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel (DG, TRF), pp. 253–260.
DUXU-DP-2014-Patsoule #agile #interactive #multi- Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum (EP), pp. 434–445.
DUXU-DP-2014-ShafiqCIFAAI #design #effectiveness #interactive #personalisation #visual notation- Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona (MS, JGC, MI, MF, MA, IA, AI), pp. 446–457.
DUXU-DP-2014-YantacOC #case study #design #education #interactive- A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
DUXU-ELAS-2014-Abbas #behaviour #case study #challenge #implementation- Challenges in Implementation of TVM (Ticket Vending Machine) in Developing Countries for Mass Transport System: A Study of Human Behavior while Interacting with Ticket Vending Machine-TVM (MA), pp. 245–254.
DUXU-ELAS-2014-DesouzartFMM #behaviour #interactive- Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military (GD, EF, FM, RM), pp. 662–674.
DUXU-ELAS-2014-HammerschmidtS #interactive #mobile- Reading Digital Medicine Leaflets in Mobile Devices an Interactive Study Conducted in Brazil (CH, CGS), pp. 34–43.
DUXU-ELAS-2014-Lai #design #interactive #usability- Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China (FHSL), pp. 305–316.
DUXU-ELAS-2014-Takei #interactive #smarttech- Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages (KT), pp. 710–718.
DUXU-ELAS-2014-VegaAEF #interactive- FX e-Makeup for Muscle Based Interaction (KV, AA, FE, HF), pp. 643–652.
DUXU-TMT-2014-BansemirHLWG #case study #effectiveness #experience #interactive #prototype #visualisation- Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations (BB, FH, BL, JW, RG), pp. 3–13.
DUXU-TMT-2014-BergerHE #design #interactive #prototype #towards- Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
DUXU-TMT-2014-Danylak #interactive- Interactive Film: The Computer as Medium (RD), pp. 527–536.
DUXU-TMT-2014-FilippiB #analysis #aspect-oriented #functional #human-computer #interactive #nondeterminism- In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups (SF, DB), pp. 185–196.
DUXU-TMT-2014-SakamotoM #elicitation #interactive #mobile #named #perspective #requirements- M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective (SGS, LCdM), pp. 74–85.
HCI-AIMT-2014-AlmeidaST #design #development #interactive #speech- Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
HCI-AIMT-2014-BomsdorfB #3d #design #interactive #prototype- Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCI-AIMT-2014-BoulabiarCP #2d #3d #case study #gesture #interactive- The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
HCI-AIMT-2014-CataniaPS #human-computer #interactive #internet- Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction (VC, DP, MS), pp. 382–393.
HCI-AIMT-2014-EndrassHHTA #communication #interactive- A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters (BE, LEH, CH, ST, EA), pp. 532–543.
HCI-AIMT-2014-FleischmannSS #case study #comparative #interactive #modelling #process- Tangible or Not Tangible — A Comparative Study of Interaction Types for Process Modeling Support (AF, WS, CS), pp. 544–555.
HCI-AIMT-2014-HettipathiranaW #interactive #named- iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse (HCDH, PW), pp. 36–47.
HCI-AIMT-2014-HumayounRHE #gesture #interactive #mobile #multi #web- Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
HCI-AIMT-2014-IscenGM #design #image #interactive- Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCI-AIMT-2014-JinDC #interactive- Exploring Initiative Interactions on a Proxemic and Ambient Public Screen (HJ, BD, RC), pp. 567–577.
HCI-AIMT-2014-JonssonD #interactive #performance #speech- Driving with a Speech Interaction System: Effect of Personality on Performance and Attitude of Driver (IMJ, ND), pp. 417–428.
HCI-AIMT-2014-LackeyBM #communication #interactive #recommendation #requirements- Recommended Considerations for Human-Robot Interaction Communication Requirements (SJL, DJB, SGM), pp. 663–674.
HCI-AIMT-2014-MeyerBDS #concept #development #human-computer #information management #interactive- Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems (RM, JB, JD, CMS), pp. 589–599.
HCI-AIMT-2014-NavarrettaL #behaviour #interactive #multimodal- Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions (CN, ML), pp. 462–471.
HCI-AIMT-2014-NieblingSKS #diagrams #editing #gesture #interactive #modelling #multi- Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
HCI-AIMT-2014-NiLF #interactive #using- Hand-Object Interaction: From Grasping to Using (LN, YL, XF), pp. 113–120.
HCI-AIMT-2014-RederMFK #arduino #concept #human-computer #interactive #interface #proving- Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept (EER, ARdQM, VRTF, FK), pp. 612–623.
HCI-AIMT-2014-SantosCMJ #behaviour #case study #interactive- Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot (TFdS, DGdC, AAM, PTAJ), pp. 687–696.
HCI-AIMT-2014-SiegertHPW #human-computer #interactive- Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction (IS, MH, DP, AW), pp. 492–501.
HCI-AIMT-2014-Tallig #artificial reality #interactive- Robotic Border Crosser TNG — Creating an Interactive Mixed Reality (AT), pp. 697–706.
HCI-AIMT-2014-VaidyanathanR #case study #comparative #gesture #interactive #using- “Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
HCI-AIMT-2014-WuttkeM #adaptation #behaviour #communication- Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction (MW, KUM), pp. 641–647.
HCI-AS-2014-BovetR #experience #game studies- Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice (AB, MR), pp. 571–580.
HCI-AS-2014-CentieiroRDF #interactive- Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
HCI-AS-2014-DiasDH #fuzzy #interactive #modelling #quality #using- Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
HCI-AS-2014-KurosakiIN #interactive- Memory-Sharing Support Tool for Improving Local Interaction (YK, TI, YN), pp. 444–453.
HCI-AS-2014-LouLP #distance #game studies #how- Distance Effect: Where You Stand Determines How Promptly You Interact with Game (XL, AXL, RP), pp. 614–621.
HCI-AS-2014-MurrayWHSMGBTSCSH #animation #interactive #people #physics #process #question- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
HCI-AS-2014-NerisRL #aspect-oriented #bibliography #human-computer #interactive- A Systematic Review of Sustainability and Aspects of Human-Computer Interaction (VPdAN, KRdHR, RFL), pp. 742–753.
HCI-AS-2014-NoorHAS #design #interactive #performance- Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
HCI-AS-2014-OchoaMOHB #comprehension #interactive #mobile- Understanding the Interaction Support for Mobile Work in an Emergency Room (SFO, AM, NO, RH, JB), pp. 312–322.
HCI-AS-2014-ZhouXDC #future of #interactive #interface #mobile #past present future- Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface (YZ, TX, BD, RC), pp. 189–198.
HCI-TMT-2014-AraujoJ #human-computer #interactive #modelling- Psychological Personas for Universal User Modeling in Human-Computer Interaction (CFdA, PTAJ), pp. 3–13.
HCI-TMT-2014-BotegaBAN #data fusion #interactive- A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness (LCB, CBB, RBdA, VPdAN), pp. 399–410.
HCI-TMT-2014-CafezeiroGCM #behaviour #collaboration #interactive #roadmap- A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions (IC, CG, VC, IdCM), pp. 58–68.
HCI-TMT-2014-Gross #education #human-computer #interactive- Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCI-TMT-2014-MattosPP #identification #interactive- Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns (BAMM, RLSP, ROP), pp. 521–532.
HCI-TMT-2014-Merlin #implementation #interactive #paradigm #tool support- IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device (BM), pp. 331–339.
HCI-TMT-2014-RaneburgerPKAS #automation #design #generative #incremental #interactive #process #user interface- An Iterative and Incremental Process for Interaction Design through Automated GUI Generation (DR, RP, HK, AA, VS), pp. 373–384.
HCI-TMT-2014-RodriguesTN14a #heuristic #interactive #source code- Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs (KRdHR, CACT, VPdAN), pp. 577–588.
HCI-TMT-2014-SilvaCP #education #human-computer #interactive #learning- Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCI-TMT-2014-ZhangFFHR #interactive- Scripting Interactive Art Installations in Public Spaces (YZ, JWF, MF, JH, MR), pp. 157–166.
HCI-TMT-2014-Zuanon #design #interactive #named #process- Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design (RZ), pp. 167–174.
HIMI-AS-2014-SeigerSMS #concept #cyber-physical #interactive #process- A Resilient Interaction Concept for Process Management on Tabletops for Cyber-Physical Systems (RS, SS, SM, TS), pp. 347–358.
HIMI-DE-2014-Banic #classification #interactive #visualisation- Selection Classification for Interaction with Immersive Volumetric Visualizations (AUB), pp. 10–21.
HIMI-DE-2014-KaramT #gesture #interactive #symmetry- Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques (HK, JT), pp. 187–198.
HIMI-DE-2014-KimH14a #embedded #interactive- Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique (KK, JH), pp. 44–53.
HIMI-DE-2014-Lucas #approach #constraints #interactive #visualisation- An Interactive Approach to Constraint-Based Visualizations (WTL), pp. 54–63.
HIMI-DE-2014-MurataUS #interactive- Effect of Haptic Perception on Remote Human-Pet Interaction (KM, KU, YS), pp. 226–232.
HIMI-DE-2014-SuzukiSI #interactive #multi- Analyzing Structure of Multiparty Interaction: Group Size Effect in Story-Retelling Task (NS, MS, NI), pp. 261–270.
HIMI-DE-2014-TavaresB #interactive #user interface #visualisation- A Step Beyond Visualization: Applying User Interface Techniques to Improve Satellite Data Interaction (TAT, HB), pp. 98–107.
HIMI-DE-2014-Zheng #design #evolution #interactive #research- The Historical Evolution Research of Information Interaction Design (YZ), pp. 678–689.
LCT-NLE-2014-IbanezN #analysis #architecture #interactive- An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings (LAHI, VBN), pp. 43–52.
LCT-NLE-2014-ImranK #framework #interactive #multi #named- HIP — A Technology-Rich and Interactive Multimedia Pedagogical Platform (ASI, SJK), pp. 151–160.
LCT-NLE-2014-RotheSG #video- Analyzing Interactivity in Asynchronous Video Discussions (HR, JS, MG), pp. 226–237.
LCT-TRE-2014-EradzeL #design #interactive #learning- Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
LCT-TRE-2014-MagnanelliBGMRC #interactive #named #visual notation- HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World (EM, GB, RVEG, GM, AMR, SC), pp. 72–82.
LCT-TRE-2014-MartinezMLLC #3d #interactive #learning- Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
LCT-TRE-2014-MartinWH #interactive #learning #mobile- Sensor Based Interaction Mechanisms in Mobile Learning (KUM, MW, WH), pp. 165–172.
SCSM-2014-BoheemenH #case study #experience #interactive #social #user interface- Influence of Interactivity on Social Connectedness — A Study on User Experience in an Interactive Public (TvB, JH), pp. 59–66.
SCSM-2014-PlikynasRR #interactive #modelling #social- Modelling of Excitation Propagation for Social Interactions (DP, AR, SR), pp. 242–252.
VISSOFT-2014-MinelliMLB #developer #interactive #visualisation- Visualizing Developer Interactions (RM, AM, ML, LB), pp. 147–156.
HILT-2014-AhmadLBZD #behaviour #cyber-physical #hybrid #interactive #modelling- Hybrid annex: an AADL extension for continuous behavior and cyber-physical interaction modeling (EA, BRL, SCB, NZ, YD), pp. 29–38.
ICEIS-v3-2014-BaldominosCC #approach #information management #interactive- An Approach to Circumstantial Knowledge Management for Human-Like Interaction (AB, FJCG, DC), pp. 71–78.
ICEIS-v3-2014-SilvaGS #case study #gesture #interactive #process- Gesture Vocabulary for Natural Interaction with Virtual Museums — Case Study: A Process Created and Tested Within a Bilingual Deaf Children School (LRdS, LSG, LS), pp. 5–13.
CIKM-2014-HofmannMRS #interactive #query- An Eye-tracking Study of User Interactions with Query Auto Completion (KH, BM, FR, MS), pp. 549–558.
CIKM-2014-TangHCL #interactive #predict- Predictability of Distrust with Interaction Data (JT, XH, YC, HL), pp. 181–190.
CIKM-2014-WangYHKAS #chat #interactive #named #twitter #web- TwinChat: A Twitter and Web User Interactive Chat System (YW, GY, YH, YK, TA, KS), pp. 2045–2047.
CIKM-2014-YuX #interactive #learning #network #predict #scalability #social- Learning Interactions for Social Prediction in Large-scale Networks (XY, JX), pp. 161–170.
ECIR-2014-AngeliniFSS #interactive #visual notation- A Visual Interactive Environment for Making Sense of Experimental Data (MA, NF, GS, GS), pp. 767–770.
ECIR-2014-BreussT #interactive #learning #recommendation #social #social media- Learning from User Interactions for Recommending Content in Social Media (MB, MT), pp. 598–604.
ECIR-2014-LiuYF #interactive #named #query- EntEXPO: An Interactive Search System for Entity-Bearing Queries (XL, PY, HF), pp. 784–788.
ICML-c1-2014-RooshenasL #interactive #learning #network- Learning Sum-Product Networks with Direct and Indirect Variable Interactions (AR, DL), pp. 710–718.
ICML-c2-2014-AwasthiBV #algorithm #clustering #interactive- Local algorithms for interactive clustering (PA, MFB, KV), pp. 550–558.
ICML-c2-2014-DasL #automation #interactive- Automated inference of point of view from user interactions in collective intelligence venues (SD, AL), pp. 82–90.
ICML-c2-2014-ReedSZL #interactive #learning- Learning to Disentangle Factors of Variation with Manifold Interaction (SR, KS, YZ, HL), pp. 1431–1439.
ICPR-2014-AodhaSBTGJ #interactive #machine learning- Putting the Scientist in the Loop — Accelerating Scientific Progress with Interactive Machine Learning (OMA, VS, GJB, MT, MAG, KEJ), pp. 9–17.
ICPR-2014-BogunKCR #interactive #recognition #using- Interaction Recognition Using Sparse Portraits (IB, HK, JC, ER), pp. 2531–2536.
ICPR-2014-ChenDGYP #interactive #mobile- Stereovision-Only Based Interactive Mobile Robot for Human-Robot Face-to-Face Interaction (LC, ZD, SG, BY, MP), pp. 1840–1845.
ICPR-2014-HavaeiJL #classification #interactive #performance #segmentation- Efficient Interactive Brain Tumor Segmentation as Within-Brain kNN Classification (MH, PMJ, HL), pp. 556–561.
ICPR-2014-KimCL #interactive #process #recognition- Group Activity Recognition with Group Interaction Zone (YJK, NGC, SWL), pp. 3517–3521.
ICPR-2014-KimP14a #3d #interactive #physics #using- Sensor-Display Registration for 3D Physical User Interaction Using a Flat-Panel Display (JSK, JMP), pp. 1675–1680.
ICPR-2014-LiCGW #hybrid #interactive #recognition #using- A Hybrid Method for Human Interaction Recognition Using Spatio-temporal Interest Points (NL, XC, HG, ZW), pp. 2513–2518.
ICPR-2014-MontealegreH #interactive #named #tool support #visual notation- GIST: Graphical Interactive Display Tools Defining a Model for Interactive Search (IM, RMH), pp. 2984–2989.
ICPR-2014-Saux #classification #design #interactive- Interactive Design of Object Classifiers in Remote Sensing (BLS), pp. 2572–2577.
ICPR-2014-ShenHSGM #framework #interactive #learning- Interactive Framework for Insect Tracking with Active Learning (MS, WH, PS, CGG, DM), pp. 2733–2738.
ICPR-2014-YanSRLS #classification #interactive #learning #multi- Evaluating Multi-task Learning for Multi-view Head-Pose Classification in Interactive Environments (YY, RS, ER, OL, NS), pp. 4182–4187.
ICPR-2014-YunJYKC #detection #interactive #video- Motion Interaction Field for Accident Detection in Traffic Surveillance Video (KY, HJ, KMY, SWK, JYC), pp. 3062–3067.
KDD-2014-PurushothamMKO #feature model #higher-order #interactive #learning #modelling- Factorized sparse learning models with interpretable high order feature interactions (SP, MRM, CCJK, RO), pp. 552–561.
KEOD-2014-TawfikGB #framework #interactive #multi- An Interactive Platform for Multilingual Linguistic Resource Enrichment (AT, FG, FB), pp. 195–206.
KR-2014-Aucher #axiom #interactive- Axioms .2 and .4 as Interaction Axioms (GA).
RecSys-2014-HaririMB #adaptation #interactive #recommendation- Context adaptation in interactive recommender systems (NH, BM, RDB), pp. 41–48.
SEKE-2014-FuadD #design #development #interactive #mobile #problem- Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
SEKE-2014-HirasakiKT #interactive #random testing #testing- Applying Random Testing to Constrained Interaction Testing (YH, HK, TT), pp. 193–198.
SEKE-2014-HuangCWC #how #interactive #question #testing- How to Do Tie-breaking in Prioritization of Interaction Test Suites? (RH, JC, RW, DC), pp. 121–125.
SIGIR-2014-Azzopardi #interactive #modelling- Modelling interaction with economic models of search (LA), pp. 3–12.
SIGIR-2014-LiWRM #classification #interactive #named #query #retrieval- ReQ-ReC: high recall retrieval with query pooling and interactive classification (CL, YW, PR, QM), pp. 163–172.
SIGIR-2014-LuLMWXW #interactive #microblog #recommendation #topic- Computing and applying topic-level user interactions in microblog recommendation (XL, PL, HM, SW, AX, BW), pp. 843–846.
SIGIR-2014-McMinnTYPSPJ #interactive #interface #twitter #visualisation- An interactive interface for visualizing events on Twitter (AJM, DT, TY, AP, RS, JARP, JMJ), pp. 1271–1272.
SIGIR-2014-MitraSRH #interactive #on the #query- On user interactions with query auto-completion (BM, MS, FR, KH), pp. 1055–1058.
SIGIR-2014-SchoenherrW #health #interactive- Interactions between health searchers and search engines (GPS, RWW), pp. 143–152.
Onward-2014-GuSBS #ide #interactive- Capturing and Exploiting IDE Interactions (ZG, DS, ETB, ZS), pp. 83–94.
PLATEAU-2014-HundhausenC #education #interactive #programming #social- Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
RE-2014-Bhowmik #interactive #open source #requirements #social- Stakeholders’ social interaction in requirements engineering of open source software (TB), pp. 467–472.
REFSQ-2014-AlebrahimFHM #analysis #interactive #problem #requirements- Problem-Based Requirements Interaction Analysis (AA, SF, MH, RM), pp. 200–215.
REFSQ-2014-Condori-FernandezESDG #collaboration #interactive #performance #requirements #validation- Analyzing the Effect of the Collaborative Interactions on Performance of Requirements Validation (NCF, SE, KS, MD, AG), pp. 216–231.
SAC-2014-AnjosTCON #3d #evaluation #interactive #statistics- Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments (AMdA, RT, AC, SdO, FLSN), pp. 223–228.
SAC-2014-HuangCLWL #adaptation #interactive #random #testing- Adaptive random prioritization for interaction test suites (RH, JC, ZL, RW, YL), pp. 1058–1063.
SAC-2014-KleffmannBHG #automation #interactive #navigation #scalability #sketching #version control- Automated versioning and temporal navigation for model sketches on large interactive displays (MK, MB, EH, VG), pp. 161–168.
SAC-2014-RaneburgerKPSA #automation #design #generative #interactive #process #user interface- A process for facilitating interaction design through automated GUI generation (DR, HK, RP, VS, AA), pp. 1324–1330.
FSE-2014-BocovichA #feature model #interactive- Variable-specific resolutions for feature interactions (CB, JMA), pp. 553–563.
FSE-2014-Joseph #framework #interactive #machine learning- Software programmer management: a machine learning and human computer interaction framework for optimal task assignment (HRJ), pp. 826–828.
FSE-2014-ZhangSK #bibliography #code review #interactive #named- Critics: an interactive code review tool for searching and inspecting systematic changes (TZ, MS, MK), pp. 755–758.
ICSE-2014-AlimadadiSMP #comprehension #interactive #javascript- Understanding JavaScript event-based interactions (SA, SS, AM, KP), pp. 367–377.
ICSE-2014-GalensonRBHS #interactive #named #synthesis- CodeHint: dynamic and interactive synthesis of code snippets (JG, PR, RB, BH, KS), pp. 653–663.
SPLC-2014-ShakerA #behaviour #interactive #product line- Behaviour interactions among product-line features (PS, JMA), pp. 242–246.
ICST-2014-PapadakisHT #analysis #combinator #interactive #mutation testing #testing- Sampling Program Inputs with Mutation Analysis: Going Beyond Combinatorial Interaction Testing (MP, CH, YLT), pp. 1–10.
ICST-2014-ZaeemPK #automation #generative #mobile #testing- Automated Generation of Oracles for Testing User-Interaction Features of Mobile Apps (RNZ, MRP, SK), pp. 183–192.
LICS-CSL-2014-BernardoSV #higher-order #interactive #on the #power of- On the discriminating power of passivation and higher-order interaction (MB, DS, VV), p. 10.
LICS-CSL-2014-HoshinoMH #algebra #component #geometry #interactive- Memoryful geometry of interaction: from coalgebraic components to algebraic effects (NH, KM, IH), p. 10.
LICS-CSL-2014-Perrinel #interactive #on the #semantics- On context semantics and interaction nets (MP), p. 10.
RTA-TLCA-2014-HondaYB #interactive #process #π-calculus- Process Types as a Descriptive Tool for Interaction — Control and the π-Calculus (KH, NY, MB), pp. 1–20.
ECSA-2013-HeseniusG #interactive #multimodal #mvc #named- MVIC — An MVC Extension for Interactive, Multimodal Applications (MH, VG), pp. 324–327.
ASE-2013-DhunganaTWW #automation #interactive #rule-based #verification- Automated verification of interactive rule-based configuration systems (DD, CHT, CW, PW), pp. 551–561.
ASE-2013-MaezawaWTH #ajax #automation #interactive #invariant #verification- Automated verification of pattern-based interaction invariants in Ajax applications (YM, HW, YT, SH), pp. 158–168.
DAC-2013-ShafaeiSP #architecture #distance #interactive #linear #nearest neighbour #optimisation #quantum- Optimization of quantum circuits for interaction distance in linear nearest neighbor architectures (AS, MS, MP), p. 6.
DATE-2013-MockCRB #interactive #scalability- Interactions of large scale EV mobility and virtual power plants (RM, TSC, JR, LB), pp. 1725–1729.
DocEng-2013-AgostiCFHM #approach- Interacting with digital cultural heritage collections via annotations: the CULTURA approach (MA, OC, NF, CH, GM), pp. 13–22.
DocEng-2013-NourashrafeddinMA #clustering #documentation #interactive #using- Interactive text document clustering using feature labeling (SN, EEM, DVA), pp. 61–70.
DocEng-2013-SrivastavaSM #graph #interactive #topic- A graph-based topic extraction method enabling simple interactive customization (AS, AJS, EEM), pp. 71–80.
HT-2013-AntunovicCTA #interactive #semantics #web- Discovering semantic associations from web search interactions (MA, GC, MT, HA), pp. 202–207.
ICDAR-2013-BillerAKD #documentation #generative #interactive #named- WebGT: An Interactive Web-Based System for Historical Document Ground Truth Generation (OB, AA, KK, ID), pp. 305–308.
ICDAR-2013-FleuryGLAJ #architecture #design #interactive #recognition- User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition (SF, AG, AL, ÉA, EJ), pp. 1073–1077.
ICDAR-2013-Martin-AlboRV #feedback #interactive #online #using- Interactive Off-Line Handwritten Text Transcription Using On-Line Handwritten Text as Feedback (DMA, VR, EV), pp. 1280–1284.
ICDAR-2013-NguyenCBO #image #interactive #learning- Interactive Knowledge Learning for Ancient Images (NVN, MC, AB, JMO), pp. 300–304.
SIGMOD-2013-AchtertKSZ #3d #coordination #data mining #interactive #mining- Interactive data mining with 3D-parallel-coordinate-trees (EA, HPK, ES, AZ), pp. 1009–1012.
SIGMOD-2013-BarnettCDDFGMP #big data #exclamation #interactive- Stat!: an interactive analytics environment for big data (MB, BC, RD, SMD, DF, JG, PM, JCP), pp. 1013–1016.
SIGMOD-2013-LapeineHHG #data analysis #interactive #mobile #query- Mobile interaction and query optimizationin a protein-ligand data analysis system (ML, KGH, EH, NMG), pp. 1291–1292.
SIGMOD-2013-MoustafaMDG #analysis #declarative #interactive #named #network- GRDB: a system for declarative and interactive analysis of noisy information networks (WEM, HM, AD, LG), pp. 1085–1088.
SIGMOD-2013-MukherjiLBWRWR #interactive #mining #named #parametricity- PARAS: interactive parameter space exploration for association rule mining (AM, XL, CRB, JW, EAR, MOW, CR), pp. 1017–1020.
VLDB-2013-0002LW #interactive #named- IPS: An Interactive Package Configuration System for Trip Planning (MX, LVSL, PTW), pp. 1362–1365.
VLDB-2013-KaufmannVFKF #interactive #query- Comprehensive and Interactive Temporal Query Processing with SAP HANA (MK, PV, PMF, DK, FF), pp. 1210–1213.
ITiCSE-2013-Alshaigy #development #education #interactive #learning #programming language #python- Development of an interactive learning tool to teach python programming language (BA), p. 344.
ITiCSE-2013-JalilPWL #design #interactive #learning #taxonomy- Design eye: an interactive learning environment based on the solo taxonomy (SAJ, BP, IW, ALR), pp. 22–27.
ITiCSE-2013-Law #interactive #using- Interactive lectures using quick response codes (RL), p. 317.
ITiCSE-2013-Paule-RuizGPG #evaluation #framework #interactive #learning- Voice interactive learning: a framework and evaluation (MPPR, VMÁG, JRPP, MRG), pp. 34–39.
ITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #education #interactive #simulation- Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
ITiCSE-WGR-2013-KorhonenNBCKMMM #design #interactive #open source #requirements- Requirements and design strategies for open source interactive computer science eBooks (AK, TLN, CB, PC, VK, LM, BM, BM, SHR, RR, CAS), pp. 53–72.
ICPC-2013-RoehmGBJM #interactive #monitoring- Monitoring user interactions for supporting failure reproduction (TR, NG, BB, CJ, WM), pp. 73–82.
ICSM-2013-StrouliaMRB #collaboration #interactive- Interactive Exploration of Collaborative Software-Development Data (ES, IM, FR, KB), pp. 504–507.
MSR-2013-RobbesR #developer #interactive #metric #using- Using developer interaction data to compare expertise metrics (RR, DR), pp. 297–300.
PASTE-2013-BallHSL #interactive #web- Increasing human-tool interaction via the web (TB, PdH, NS, DL), pp. 49–52.
SCAM-2013-WangFGN #debugging #interactive- A state alteration and inspection-based interactive debugger (YW, MF, RG, IN), pp. 84–93.
WCRE-2013-BantelayZK #commit #interactive- Comparing and combining evolutionary couplings from interactions and commits (FB, MBZ, HHK), pp. 311–320.
WCRE-2013-ClearyGVSSP #analysis #interactive #memory management #multi- Reconstructing program memory state from multi-gigabyte instruction traces to support interactive analysis (BC, PG, EV, MADS, MS, FP), pp. 42–51.
STOC-2013-KolR #capacity #interactive- Interactive channel capacity (GK, RR), pp. 715–724.
STOC-2013-RothblumVW #interactive #proving #proximity #sublinear- Interactive proofs of proximity: delegating computation in sublinear time (GNR, SPV, AW), pp. 793–802.
IFM-2013-RuksenasCH #behaviour #evaluation #interactive #predict- Integrating Formal Predictions of Interactive System Behaviour with User Evaluation (RR, PC, MDH), pp. 238–252.
ICFP-2013-Norell #dependent type #interactive #programming- Interactive programming with dependent types (UN), pp. 1–2.
GT-VMT-2013-TeusnerGRK #behaviour #interactive #modelling #validation- Interactive Strategy-Based Validation of Behavioral Models (RT, GG, SR, SK).
CHI-2013-AdarTT #interactive- Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
CHI-2013-AkpanMBH #interactive- Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
CHI-2013-AltSKS #interactive- Interaction techniques for creating and exchanging content with public displays (FA, ASS, TK, AS), pp. 1709–1718.
CHI-2013-BrownMR #interactive #multi #named #network- MultiNet: reducing interaction overhead in domestic wireless networks (AB, RM, TR), pp. 1569–1578.
CHI-2013-CafaroPLRR #exclamation #interactive- I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHI-2013-DevendorfR #interactive #named- AnyType: provoking reflection and exploration with aesthetic interaction (LD, KR), pp. 1041–1050.
CHI-2013-DoucetteMGNP #feedback #interactive- The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHI-2013-Grosse-HeringMABD #design #interactive- Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHI-2013-HachisuK #interactive #named- HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction (TH, HK), pp. 1411–1420.
CHI-2013-HartSA #exclamation- Love it or hate it!: interactivity and user types (JH, AGS, ADA), pp. 2059–2068.
CHI-2013-HashimotoSKII13a #interactive #named- LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces (SH, RS, YK, MI, TI), pp. 603–606.
CHI-2013-Hincapie-RamosI #interactive #mobile #named- CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking (JDHR, PI), pp. 3385–3388.
CHI-2013-HirschIHR #3d #named- 8D: interacting with a relightable glasses-free 3D display (MH, SI, HH, RR), pp. 2209–2212.
CHI-2013-HourcadeWMHL #evaluation #interactive #social #tablet- Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
CHI-2013-JokelaL #collaboration #comparative #evaluation #interactive #mobile- A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions (TJ, AL), pp. 3355–3364.
CHI-2013-JonesBOW13a #case study #experience #interactive #named- IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
CHI-2013-JuhlinO #collaboration #design #gesture #interactive #on the- On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, EÖ), pp. 919–930.
CHI-2013-KaufmannA #interactive #memory management #navigation #performance- Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
CHI-2013-KimN #design #gesture #interactive #named #prototype- EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHI-2013-KukkaOKGO #interactive #visual notation #what- What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
CHI-2013-KusanoNO #design #interactive #user interface- Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHI-2013-LeeOIB #2d #3d #interactive #named- SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
CHI-2013-LeithingerFOLHLI #interactive #named #physics- Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
CHI-2013-LiangCCPCLYC13a #interactive #named- GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
CHI-2013-LiaoF #interactive #topic- Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information (QVL, WTF), pp. 2359–2368.
CHI-2013-LiuHNIP #health #interactive- Health vlogger-viewer interaction in chronic illness management (LSL, JH, TN, KI, WP), pp. 49–58.
CHI-2013-LuL #authoring #gesture #interactive #multi- Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
CHI-2013-Lundgren #interactive- Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
CHI-2013-MeeseATBQMKPB #design #interactive- From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHI-2013-PerinVF #graph #interactive #multi #visualisation- Interactive horizon graphs: improving the compact visualization of multiple time series (CP, FV, JDF), pp. 3217–3226.
CHI-2013-PerraultLEG #gesture #interactive #named- Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
CHI-2013-PierceP #interactive- Electric materialities and interactive technology (JP, EP), pp. 119–128.
CHI-2013-PohlHHVP #interactive #string- An interactive belt-worn badge with a retractable string-based input mechanism (NP, SH, JH, NV, TP), pp. 1465–1468.
CHI-2013-PohlM #interactive- Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
CHI-2013-RauARR #design #interactive #learning #why- Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHI-2013-ReitmaierBM #design #interactive- Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHI-2013-RiceTOYWN #behaviour #game studies #interactive- The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
CHI-2013-Salvucci #interactive #predict- Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
CHI-2013-Shirali-ShahrezaPBG #interactive #mobile- SeeSay and HearSay CAPTCHA for mobile interaction (SSS, GP, RB, YG), pp. 2147–2156.
CHI-2013-SteimleJM13a #flexibility #interactive #named- Flexpad: highly flexible bending interactions for projected handheld displays (JS, AJ, PM), pp. 237–246.
CHI-2013-TuchTH #experience #interactive- Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
CHI-2013-VongsathornOM #interactive- Bodily interaction in the dark (LV, KO, HMM), pp. 1275–1278.
CHI-2013-WagnerNGHM #design #interactive #multi- Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHI-2013-XiaoHH13a #ad hoc #agile #interactive #named- WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
CHI-2013-ZadowBHBSD #education #interactive #named #simulation- SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CHI-2013-ZhangBG #interactive #interface #named- SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
CSCW-2013-BallagasDRMSGRS #artificial reality #interactive- Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
CSCW-2013-LampeVE #interactive #social- Users and nonusers: interactions between levels of adoption and social capital (CL, JV, NBE), pp. 809–820.
CSCW-2013-NeustaedterG #chat #interactive #product line #video- Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats (CN, JG), pp. 1549–1554.
CSCW-2013-PiperWH #interactive #social- Audio-enhanced paper photos: encouraging social interaction at age 105 (AMP, NW, JDH), pp. 215–224.
DHM-HB-2013-KuzMMS #human-computer #industrial #interactive #morphism #using- Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I) (SK, MPM, SM, CMS), pp. 76–85.
DHM-HB-2013-MayerKS #human-computer #industrial #interactive #morphism #using- Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II) (MPM, SK, CMS), pp. 93–100.
DHM-SET-2013-AlmAGEVD #interactive #people- Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction (NA, AA, GG, ME, PV, RD), pp. 143–149.
DHM-SET-2013-BaptistaSVQCD #interactive #using- Using Digital Interactive Television to Promote Healthcare and Wellness Inclusive Services (AB, ÁDS, IV, CQ, MC, MJD), pp. 150–156.
DHM-SET-2013-LauterbachS #evaluation #implementation #interactive- Implementing Scenarios as an Evaluation Method of the Patient-Physician Interaction in Decision Aids (CVL, JDS), pp. 232–239.
DHM-SET-2013-MamessierF #automation #interactive #modelling #simulation- Simulating the Impact of Mental Models on Human Automation Interaction in Aviation (SM, KMF), pp. 61–69.
DHM-SET-2013-PuchWFP #evaluation #interactive #simulation #using- Evaluation of Drivers Interaction with Assistant Systems Using Criticality Driven Guided Simulation (SP, BW, MF, TP), pp. 108–117.
DHM-SET-2013-SunNHMDJMQ #adaptation #design #interactive #physics #safety- Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
DUXU-CXC-2013-CarvalhoSNM #analysis #comparative #game studies #interactive #usability- Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012 (BJAdC, MMS, AMMdN, RPM), pp. 508–517.
DUXU-CXC-2013-ChuM #design #health #interactive- Application of Rhetorical Appeals in Interactive Design for Health (SC, GMM), pp. 371–380.
DUXU-CXC-2013-ClarkeSMBKK #health #interactive- Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters (MAC, LMS, JLM, JLB, RJK, MSK), pp. 381–390.
DUXU-CXC-2013-DuckworthTSW #design #interactive- Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
DUXU-CXC-2013-LawrenceMPFSB #interactive #using #visualisation- Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom (KL, AM, NP, TF, JS, AUB), pp. 209–218.
DUXU-CXC-2013-MirandaHPB #game studies #interactive- Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results (LCdM, HHH, RP, MCCB), pp. 518–527.
DUXU-CXC-2013-NishimuraKNYFHMWSSM #design #interactive- Participatory Interaction Design for the Healthcare Service Field (TN, MK, MN, KCY, TF, MH, HM, KW, YS, TS, YM), pp. 435–441.
DUXU-CXC-2013-OonoKNM #interactive #modelling- Interactive Rock Climbing Playground Equipment: Modeling through Service (MO, KK, YN, YM), pp. 568–576.
DUXU-CXC-2013-ShalashBS #communication #interactive- Interactive System for Solving Children Communication Disorder (WMS, MBs, GS), pp. 462–469.
DUXU-CXC-2013-ThinG #behaviour #case study #experience #game studies #integration #interactive- Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences (AGT, MG), pp. 470–479.
DUXU-CXC-2013-Wang13b #interactive- The Interactive Media between Human and the Sacred — An Example for Taiwanese Spiritual Practice (PFW), pp. 121–128.
DUXU-NTE-2013-AltakrouriCS #interactive #mobile- Sharing Kinetic Interactions for Mobile Devices (BA, DC, AS), pp. 327–336.
DUXU-NTE-2013-CaladoSCC #artificial reality #bibliography #case study #interactive #perspective- Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review (AVSC, MMS, FC, WC), pp. 345–351.
DUXU-NTE-2013-ChenC13b #design #experience #interactive- Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
DUXU-NTE-2013-ChenD #empirical #interactive #multi- An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits (THC, SYD), pp. 246–254.
DUXU-NTE-2013-Danylak #analysis #gesture #human-computer #interactive- Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
DUXU-NTE-2013-DonovanSS #gesture #interactive #research- Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction (JD, GS, JS), pp. 352–361.
DUXU-NTE-2013-FukumotoI #algorithm #interactive #mobile #optimisation #search-based- A Proposal for Optimization Method of Vibration Pattern of Mobile Device with Interactive Genetic Algorithm (MF, TI), pp. 264–269.
DUXU-NTE-2013-GaoB #case study #comparative #design #interactive- Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
DUXU-NTE-2013-InoueHNNN #interactive #mobile- Capturing Nursing Interactions from Mobile Sensor Data and In-Room Sensors (SI, KH, MN, YN, NN), pp. 280–289.
DUXU-NTE-2013-KakaraNM #behaviour #database #design #geometry #interactive #using- Interaction Design Using a Child Behavior-Geometry Database (HK, YN, HM), pp. 95–104.
DUXU-NTE-2013-Lam #interactive #using- Creating Instantly Disappearing Prints Using Thermochromic Paint and Thermal Printer in an Interactive Art Installation (MLL), pp. 290–295.
DUXU-NTE-2013-LiangCKL #interactive #named #social- InTouch: Crossing Social Interaction with Perception (RHL, WMC, HLK, TYL), pp. 306–315.
DUXU-NTE-2013-MankodiyaMFGGN #experience #interactive- Interactive Shopping Experience through Immersive Store Environments (KM, RM, JF, EG, RG, PN), pp. 372–382.
DUXU-PMT-2013-AsthanaSS #design #interactive #usability- Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
DUXU-PMT-2013-Breiner #detection #forensics #interactive- User Interaction Forensics — Detecting and Interpreting the User’s Footprints during Touch Interaction (KB), pp. 193–202.
DUXU-PMT-2013-FilippiBFBC #interactive #simulation- Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
DUXU-PMT-2013-GuyC #experience #hybrid #interactive- The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
DUXU-PMT-2013-Matthiessen #design #education #experience #industrial #interactive #what- Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
DUXU-PMT-2013-ProvostR #case study #experience #interactive #user interface- The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
DUXU-PMT-2013-SandinoMV #design #interactive #realtime- Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
DUXU-PMT-2013-SuL #design #interactive- Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
DUXU-PMT-2013-Yantac #design #education #experience #interactive #user interface- A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
DUXU-PMT-2013-ZhangD #analysis #interactive- User-Mobile Phone Interactions: A Postphenomenology Analysis (BZ, HD), pp. 171–180.
DUXU-WM-2013-BaldassariDPEG #case study #interactive #online #scalability- Behind Livia’s Villa: A Case Study for the Devolution of Large Scale Interactive “in-site” to “on-line” Application (GLB, ED, SP, JE, HG), pp. 238–247.
DUXU-WM-2013-FernandesPS #case study #interactive- Evaluating Interaction with Websites: Case Study of a Government Website of the Brazilian Ministry of Labor and Employment (FRF, LCP, JCPdS), pp. 265–273.
DUXU-WM-2013-Huang #design #functional #interactive- Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space (SCCH), pp. 367–375.
DUXU-WM-2013-KondoK #development #evaluation #image #interactive #prototype #using #visual notation- Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site (AK, NK), pp. 525–532.
DUXU-WM-2013-LeNDP #interactive #process- Scaffolding Computer Supported Argumentation Processes through Mini Map Based Interaction Techniques (NTL, SN, DD, NP), pp. 533–542.
DUXU-WM-2013-LiuVMM #big data #design #experience #framework #interactive #mining #visualisation- Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
DUXU-WM-2013-Rafelsberger #evolution #graph #interactive #visualisation- Interactive Visualization of Evolving Force-Directed Graphs (WR), pp. 553–559.
DUXU-WM-2013-SoaresCCNCM #interactive #scalability- An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil (MMS, FC, WC, AN, JC, SM), pp. 113–120.
DUXU-WM-2013-WilkinsonLC #experience #interactive #learning- Exploring Prior Experience and the Effects of Age on Product Interaction and Learning (CRW, PL, PJC), pp. 457–466.
HCI-AMTE-2013-BratMP #interactive #model checking #semantics- V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog (GB, CM, PAP), pp. 290–299.
HCI-AMTE-2013-BrejchaM #interactive #towards #user interface- Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
HCI-AMTE-2013-FedericiBM #assessment #evaluation #framework #interactive #process- Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process (SF, SB, MLM), pp. 203–210.
HCI-AMTE-2013-GalindoMPWF #aspect-oriented #education #human-computer #interactive #student- Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCI-AMTE-2013-GuWYL #design #interactive #using- A Color Schemer for Webpage Design Using Interactive Mood Board (ZG, ZW, JY, JL), pp. 555–564.
HCI-AMTE-2013-HermannCW #human-computer #industrial #interactive #manycore #parallel- Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms (SH, AC, L(W), pp. 350–360.
HCI-AMTE-2013-JanderA #evaluation #framework #human-computer #interactive- Human-Machine Interaction Evaluation Framework (HJ, JA), pp. 221–230.
HCI-AMTE-2013-LuderschmidtHLD #agile #authoring #design #interactive #named #prototype- EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications (JL, NH, SL, RD), pp. 381–390.
HCI-AMTE-2013-SantosM #automation #design #identification #implementation #interactive- Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements (OFdS, MM), pp. 249–255.
HCI-AMTE-2013-ScholzW #case study #interactive #prototype- Established and Innovative Facets of Interactive Prototypes — A Case Study (SCS, DW), pp. 451–459.
HCI-AMTE-2013-Shiizuka #interactive- The Feeling of Kawaii Is a Function of Interaction (HS), pp. 601–610.
HCI-AS-2013-AngeliniCCCLKM #gesture #interactive #named- WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
HCI-AS-2013-KimAK #experience #game studies #interactive #mobile- Extreme Motion Based Interaction for Enhancing Mobile Game Experience (YK, JgA, GJK), pp. 249–257.
HCI-AS-2013-LeeC #game studies- Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort (HL, DC), pp. 258–265.
HCI-AS-2013-LekkasGTMS #behaviour #component #experience #how #learning #process- Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process (ZL, PG, NT, CM, GS), pp. 418–427.
HCI-III-2013-FunkeBKS #concept #interactive #ontology- An Ontology-Based Interaction Concept for Social-Aware Applications (AF, SB, RK, TS), pp. 46–55.
HCI-III-2013-ItoON #biology #interactive- A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children (KI, KO, SN), pp. 421–430.
HCI-III-2013-NaganoHT #interactive- Developing Sophisticated Robot Reactions by Long-Term Human Interaction (HN, MH, MT), pp. 319–328.
HCI-III-2013-ScerriSRADVHH #information management- Interacting with a Context-Aware Personal Information Sharing System (SS, AS, IR, JA, JD, MV, FH, SH), pp. 122–131.
HCI-IMT-2013-Alexandris #interactive #multi- Controlling Interaction in Multilingual Conversation (CA), pp. 3–12.
HCI-IMT-2013-AnastasiouJW #evaluation #interactive- Evaluation of WikiTalk — User Studies of Human-Robot Interaction (DA, KJ, GW), pp. 32–42.
HCI-IMT-2013-CarrinoCKIM #functional #gesture #interactive- Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
HCI-IMT-2013-CruciolW #interactive- AHPM as a Proposal to Improve Interaction with Air Traffic Controllers (LLBVC, LW), pp. 648–657.
HCI-IMT-2013-DavaasurenT #gesture #interactive #mobile #multi #named #smarttech- MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device (ED, JT), pp. 196–204.
HCI-IMT-2013-GotohKTK #interactive #multi- Multi-User Interaction with Shadows (TG, TK, MT, YK), pp. 235–242.
HCI-IMT-2013-Jokinen #feedback #interactive #multimodal- Multimodal Feedback in First Encounter Interactions (KJ), pp. 262–271.
HCI-IMT-2013-KuhnLS #concept #interactive #mobile- An Interaction Concept for Public Displays and Mobile Devices in Public Transport (RK, DL, TS), pp. 698–705.
HCI-IMT-2013-LeeT #gesture #interactive #using- Finger Controller: Natural User Interaction Using Finger Gestures (UL, JT), pp. 281–290.
HCI-IMT-2013-LeMPNT #interactive #multimodal- Multimodal Smart Interactive Presentation System (HAL, KNCM, TAP, VTN, MTT), pp. 67–76.
HCI-IMT-2013-MaWHZ #gesture #interactive- A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
HCI-IMT-2013-OblaenderE #3d #concept #interactive- Study of Interaction Concepts in 3D Virtual Environment (VO, ME), pp. 706–711.
HCI-IMT-2013-PappuSSR #interactive #multi- Situated Multiparty Interaction between Humans and Agents (AP, MS, SS, AIR), pp. 107–116.
HCI-IMT-2013-RabeW #interactive #memory management- Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide (FR, IW), pp. 117–125.
HCI-IMT-2013-TungGKM #human-computer #interactive #multimodal #using- Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage (TT, RG, TK, TM), pp. 408–415.
HCI-IMT-2013-ViverosR #interactive- Kinect©, as Interaction Device with a Tiled Display (AMV, EHR), pp. 301–311.
HCI-UC-2013-ArmentanoA #feedback #interactive #navigation #web- The Effects of Negative Interaction Feedback in a Web Navigation Assistant (MGA, AAA), pp. 107–116.
HCI-UC-2013-Herberhold #enterprise #interactive #resource management- Interaction between Enterprise Resource Planning Systems and Organizational Culture (CH), pp. 381–387.
HCI-UC-2013-RodriguesNT #interactive #multi #source code- Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs (KRdHR, VPdAN, CACT), pp. 227–236.
HCI-UC-2013-SebilloTVGR #design #framework #interactive #mobile- A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions (MS, GT, GV, PDG, MR), pp. 342–351.
HCI-UC-2013-StarySF #interactive #learning- Agility Based on Stakeholder Interaction — Blending Organizational Learning with Interactive BPM (CS, WS, AF), pp. 456–465.
HCI-UC-2013-YangRV #industrial #interactive- Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry (JY, SR, SV), pp. 484–491.
HIMI-D-2013-GhoshJT #empirical #evaluation #interactive #multimodal- Empirical Evaluation of Multimodal Input Interactions (SG, AJ, ST), pp. 37–47.
HIMI-D-2013-IizukaNG #case study #interactive #scalability- A Study for Personal Use of the Interactive Large Public Display (SI, WN, KG), pp. 55–61.
HIMI-D-2013-KastlerS #experience #image #interactive #question #user interface- Can a Clipboard Improve User Interaction and User Experience in Web-Based Image Search? (LK, AS), pp. 203–212.
HIMI-D-2013-KlomannM #approach #interactive #named #prototype- Freiform: A SmartPen Based Approach for Creating Interactive Paper Prototypes for Collecting Data (MK, JTM), pp. 316–321.
HIMI-D-2013-KobayashiSY #case study #interactive- Study on Haptic Interaction with Maps (DK, AS, NY), pp. 62–71.
HIMI-D-2013-TakemoriYST #interactive #learning #modelling #process- Modeling a Human’s Learning Processes to Support Continuous Learning on Human Computer Interaction (KT, TY, KS, KT), pp. 555–564.
HIMI-HSM-2013-OhneiserG #interactive #migration- Migration Tolerant Human Computer Interaction for Air Traffic Controllers (OO, HG), pp. 143–152.
HIMI-HSM-2013-SakamotoT #identification #interactive- Identification of Agency through Virtual Embodied Interaction (TS, YT), pp. 301–307.
HIMI-HSM-2013-SavoyM #flexibility #interactive #safety- A Precursory Look at Potential Interaction Objectives Affecting Flexible Robotic Cell Safety (AS, AM), pp. 198–206.
HIMI-HSM-2013-Shirazi #community #interactive- An Intelligent Interactive Home Care System: An MPLS-Based Community Cloud (FS), pp. 207–216.
HIMI-LCCB-2013-AehneltBRKUK #interactive #multi #smarttech- Situation Aware Interaction with Multi-modal Business Applications in Smart Environments (MA, SB, GR, FK, BU, TK), pp. 413–422.
HIMI-LCCB-2013-HayashiON #collaboration #interactive #learning- An Experimental Environment for Analyzing Collaborative Learning Interaction (YH, YO, YIN), pp. 43–52.
HIMI-LCCB-2013-KimLNP #interactive #user interface- User Interface of Interactive Media Art in a Stereoscopic Environment (YK, ML, SN, JWP), pp. 219–227.
HIMI-LCCB-2013-LindholmBN #interactive- I See, Please Tell Me More — Exploring Virtual Agents as Interactive Storytellers (DL, EPB, TN), pp. 89–98.
HIMI-LCCB-2013-TakadamaSHISHSY #comprehension #interactive #multi #towards- Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System (KT, YS, TH, YI, KS, KH, HS, TY), pp. 137–146.
HIMI-LCCB-2013-TyllinenN #collaboration #interactive #memory management- Supporting Group and Personal Memory in an Interactive Space for Collaborative Work (MT, MN), pp. 381–390.
HIMI-LCCB-2013-WuN #interactive #process #recommendation- Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations (ICW, YFN), pp. 639–648.
OCSC-2013-VillanuevaMTGHP #distributed #interactive- Context Management for RFID-Based Distributed Interaction Spaces (PGV, FAM, RT, JAG, AH, VMRP), pp. 355–364.
VISSOFT-2013-AbuthawabehZ #comprehension #interactive #multi #named #visualisation- IMMV: An interactive multi-matrix visualization for program comprehension (AA, DZ), pp. 1–4.
VISSOFT-2013-Lopez-HerrejonE #interactive #product line #testing #towards #visualisation- Towards interactive visualization support for pairwise testing software product lines (RELH, AE), pp. 1–4.
HILT-2013-Alagic #automation #interactive #verification- Automatic versus interactive program verification (SA), pp. 87–88.
CAiSE-2013-SenG #case study #data-driven #interactive #testing- Testing a Data-Intensive System with Generated Data Interactions — The Norwegian Customs and Excise Case Study (SS, AG), pp. 657–671.
ICEIS-J-2013-VielMPT13a #generative #interactive #multi #self- Self-Service Classroom Capture Generating Interactive Multivideo Objects (CCV, ELM, MdGCP, CACT), pp. 438–456.
ICEIS-v3-2013-ChinoRAOGTT #collaboration #framework #gesture #information management #interactive #using- The NInA Framework — Using Gesture to Improve Interaction and Collaboration in Geographical Information Systems (DYTC, LASR, LPSA, WDO, RRdVG, CTJ, AJMT), pp. 58–66.
ICEIS-v3-2013-FerreiraFSCRPO #analysis #interactive #search-based- Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports (AMF, PF, CSP, RJCC, PPR, AdCP, VO), pp. 46–53.
ICEIS-v3-2013-VielMPT #how #interactive #learning #multi #student- How are they Watching Me — Learning from Student Interactions with Multimedia Objects Captured from Classroom Presentations (CCV, ELM, MdGCP, CACT), pp. 5–16.
CIKM-2013-BarahmandGY #comparison #design #interactive #network #physics #social- A comparison of two physical data designs for interactive social networking actions (SB, SG, JY), pp. 949–958.
CIKM-2013-QiuYJ #clustering #interactive #modelling- Modeling interaction features for debate side clustering (MQ, LY, JJ), pp. 873–878.
CIKM-2013-SordoniHN #information retrieval #interactive #modelling #quantum #topic #using- Modeling latent topic interactions using quantum interference for information retrieval (AS, JH, JYN), pp. 1197–1200.
CIKM-2013-SpeicherBG #exclamation #interactive #predict #web- TellMyRelevance!: predicting the relevance of web search results from cursor interactions (MS, AB, MG), pp. 1281–1290.
CIKM-2013-ZhaoZW #collaboration #interactive- Interactive collaborative filtering (XZ, WZ, JW), pp. 1411–1420.
ECIR-2013-AlhindiKF #case study #interactive #summary #using- A Pilot Study on Using Profile-Based Summarisation for Interactive Search Assistance (AA, UK, CF), pp. 672–675.
ECIR-2013-PicaultR #analysis #interactive #multi #named #social- SIAM: Social Interaction Analysis for Multimedia (JP, MR), pp. 841–844.
ICML-c3-2013-BryanM #interactive #performance- An Efficient Posterior Regularized Latent Variable Model for Interactive Sound Source Separation (NJB, GJM), pp. 208–216.
ICML-c3-2013-SilverNBWM #concurrent #interactive #learning- Concurrent Reinforcement Learning from Customer Interactions (DS, LN, DB, SW, JM), pp. 924–932.
KDD-2013-LouCGH #interactive #modelling- Accurate intelligible models with pairwise interactions (YL, RC, JG, GH), pp. 623–631.
KDD-2013-ZhengDMZ #collaboration #interactive #matrix #multi #predict- Collaborative matrix factorization with multiple similarities for predicting drug-target interactions (XZ, HD, HM, SZ), pp. 1025–1033.
KEOD-2013-JoironFKJBML #collaboration #design #framework #interactive #multi #ontology- An Ontology for Designing a Collaborative Platform Involving a Multi-touch and Multi-user Interactive Table (CJ, FF, GK, AJ, JPAB, CM, DL), pp. 156–163.
KEOD-2013-NadarajanYC #framework #multi #ontology #performance #scalability #workflow- Multiple Ontologies Enhanced with Performance Capabilities to Define Interacting Domains within a Workflow Framework for Analysing Large Undersea Videos (GN, CLY, YHCB), pp. 419–426.
RecSys-2013-GraschFR #interactive #named #recommendation #speech #towards- ReComment: towards critiquing-based recommendation with speech interaction (PG, AF, FR), pp. 157–164.
RecSys-2013-LacerdaVZ #interactive #recommendation- Exploratory and interactive daily deals recommendation (AL, AV, NZ), pp. 439–442.
RecSys-2013-NatarajanSD #collaboration- Which app will you use next?: collaborative filtering with interactional context (NN, DS, ISD), pp. 201–208.
SEKE-2013-KassabE #design pattern #interactive #quality #towards- Towards Quantifying Quality, Tactics and Architectural Patterns Interactions (S) (MK, GEB), pp. 441–446.
SEKE-2013-Lou0 #artificial reality #gesture #interactive #personalisation #realtime #using- A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
SEKE-2013-WangGZZX #array #combinator #generative #interactive #testing- Generating Partial Covering Array for Locating Faulty Interactions in Combinatorial Testing (ZW, TG, WZ, WZ, BX), pp. 578–583.
SIGIR-2013-GuoJLYA #interactive #mining #mobile #predict #web- Mining touch interaction data on mobile devices to predict web search result relevance (QG, HJ, DL, SY, EA), pp. 153–162.
SIGIR-2013-Soboroff #evaluation #interactive #student #tutorial- Building test collections: an interactive tutorial for students and others without their own evaluation conference series (IS), p. 1132.
SIGIR-2013-VoS #interactive #interface #named- Spacious: an interactive mental search interface (PDV, HS), pp. 1081–1082.
ICMT-2013-RentschlerNHR #interactive #maintenance #model transformation #performance #visual notation- Interactive Visual Analytics for Efficient Maintenance of Model Transformations (AR, QN, LH, RHR), pp. 141–157.
MoDELS-2013-WendlandSH #evolution #interactive #metamodelling #uml- Evolution of the UML Interactions Metamodel (MFW, MS, ØH), pp. 405–421.
MoDELS-2013-WendlandSH #evolution #interactive #metamodelling #uml- Evolution of the UML Interactions Metamodel (MFW, MS, ØH), pp. 405–421.
Onward-2013-MilicevicJGM #interactive #modelling #paradigm #programming #web- Model-based, event-driven programming paradigm for interactive web applications (AM, DJ, MG, DM), pp. 17–36.
Onward-2013-OhshimaLFK #declarative #framework #interactive #user interface- KScript and KSWorld: a time-aware and mostly declarative language and interactive GUI framework (YO, AL, BF, TK), pp. 117–134.
Onward-2013-Repenning #interactive #program analysis #programming- Conversational programming: exploring interactive program analysis (AR), pp. 63–74.
OOPSLA-2013-SalkeldK- Interacting with dead objects (RS, GK), pp. 203–216.
RE-2013-MahauxC #interactive- Creative collisions: Meet and create: And other “RE interactive” suggestions (MM, DC), pp. 371–372.
SAC-2013-AbeniM #analysis #interactive- Analysis of client/server interactions in a reservation-based system (LA, NM), pp. 1603–1609.
SAC-2013-AbidiDCJ #grid #interactive- A publication-subscription interaction schema for desktop grid computing (LA, JCD, CC, MJ), pp. 771–778.
SAC-2013-BakreBE #approach #interactive #uml- Aspect interaction chart — a UML approach for modularizing aspect interaction conflicts (SB, AB, TE), pp. 1254–1259.
SAC-2013-JungWKO #architecture #automation #interactive #using- Heterogeneous device interaction using an IPv6 enabled service-oriented architecture for building automation systems (MJ, JW, WK, AO), pp. 1939–1941.
SAC-2013-MoriguchiW #interactive #reuse #source code- An interactive extension mechanism for reusing verified programs (SM, TW), pp. 1236–1243.
SAC-2013-PedrosaGPBC #interactive- Interactive coffee table for exploration of personal photos and videos (DdCP, RLG, MdGCP, DCAB, PC), pp. 967–974.
SAC-2013-Pena-OrtizGSP #interactive #performance #web- The impact of user-browser interaction on web performance (RPO, JAG, JS, AP), pp. 695–702.
SAC-2013-PougetSCM #approach #data flow #debugging #embedded #interactive #novel- A novel approach for interactive debugging of dynamic dataflow embedded applications (KP, MS, PLC, JFM), pp. 1547–1549.
SAC-2013-VeeraragavanBMVNM #analysis #comprehension #distributed #experience #interactive #metric #multi #quality- Understanding the quality of experience in modern distributed interactive multimedia applications in presence of failures: metrics and analysis (NRV, AB, LM, RV, NN, HM), pp. 439–446.
SAC-2013-WangLJ #developer #empirical #interactive #stack overflow- An empirical study on developer interactions in StackOverflow (SW, DL, LJ), pp. 1019–1024.
SAC-2013-ZagareseCZAPB #data-driven #interactive #performance- Efficient data-intensive event-driven interaction in SOA (QZ, GC, EZ, IA, LP, FB), pp. 1907–1912.
ESEC-FSE-2013-BohmeOR #fault #interactive #testing- Regression tests to expose change interaction errors (MB, BCdSO, AR), pp. 334–344.
ESEC-FSE-2013-PetkeYCH #combinator #detection #fault #interactive #performance #testing- Efficiency and early fault detection with lower and higher strength combinatorial interaction testing (JP, SY, MBC, MH), pp. 26–36.
ICSE-2013-BlueSTZ #testing- Interaction-based test-suite minimization (DB, IS, RTB, AZ), pp. 182–191.
ICSE-2013-JanzenCH #evaluation #interactive #testing- An evaluation of interactive test-driven labs with WebIDE in CS0 (DSJ, JC, MH), pp. 1090–1098.
ICSE-2013-Kuhn #interactive #live programming #on the #programming #testing- On extracting unit tests from interactive live programming sessions (AK), pp. 1241–1244.
ICSE-2013-TillmannHXGB #education #game studies #interactive #learning #programming #re-engineering- Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
ICSE-2013-WangPXZ #feature model #interactive #multi- Improving feature location practice with multi-faceted interactive exploration (JW, XP, ZX, WZ), pp. 762–771.
PLEASE-2013-PatelGS #feature model #interactive #testing #variability- Feature interaction testing of variability intensive systems (SP, PG, VS), pp. 53–56.
CGO-2013-ChouhanRB #interactive #profiling- Pertinent path profiling: Tracking interactions among relevant statements (RC, SR, SB), p. 12.
HPDC-2013-ClaySM #clustering #interactive #scalability- Building and scaling virtual clusters with residual resources from interactive clouds (RBC, ZS, XM), pp. 119–120.
CAV-2013-HarrisJLJ #library #validation- Validating Library Usage Interactively (WRH, GJ, SL, SJ), pp. 796–812.
CSL-2013-GimenezM #interactive- The Structure of Interaction (SG, GM), pp. 316–331.
ICST-2013-CalvagnaGV #combinator #interactive #testing- Combinatorial Interaction Testing with CITLAB (AC, AG, PV), pp. 376–382.
ICST-2013-Lelli #challenge #interactive #testing- Challenges of Testing for Critical Interactive Systems (VL), pp. 509–510.
SAT-2013-DellertZK #interactive #named- MUStICCa: MUS Extraction with Interactive Choice of Candidates (JD, CZ, MK), pp. 408–414.
TLCA-2013-Schopp #continuation #interactive #on the- On Interaction, Continuations and Defunctionalization (US), pp. 205–220.
ASE-2012-HineSHV #enterprise #interactive #named #visualisation- Quokka: visualising interactions of enterprise software environment emulators (CMH, JGS, JH, SV), pp. 370–373.
CASE-2012-TataraLOC #adaptation #framework #interactive #mobile #network #self- Locally communicative interaction framework for adaptively self-organizing mobile sensor networks (KT, GL, HO, NYC), pp. 1138–1143.
DATE-2012-VyagrheswaruduDR #framework #interactive #named #optimisation- PowerAdviser: An RTL power platform for interactive sequential optimizations (NV, SD, AR), pp. 550–553.
DocEng-2012-MancillaBP #multi- Typesetting multiple interacting streams (BM, JPB, JP), pp. 149–152.
DocEng-2012-MeixnerK #interactive #video #xml- Interactive non-linear video: definition and XML structure (BM, HK), pp. 49–58.
DRR-2012-ChazalonC #analysis #documentation #interactive #performance- Iterative analysis of document collections enables efficient human-initiated interaction (JC, BC).
SIGMOD-2012-BogSP #interactive #monitoring #performance- Interactive performance monitoring of a composite OLTP and OLAP workload (AB, KS, HP), pp. 645–648.
SIGMOD-2012-NanongkaiLSM #interactive- Interactive regret minimization (DN, AL, ADS, KM), pp. 109–120.
VLDB-2012-AgarwalPMIMS #interactive #query #scalability- Blink and It’s Done: Interactive Queries on Very Large Data (SA, AP, BM, API, SM, IS), pp. 1902–1905.
VLDB-2012-ChenAK #big data #interactive #pipes and filters- Interactive Analytical Processing in Big Data Systems: A Cross-Industry Study of MapReduce Workloads (YC, SA, RHK), pp. 1802–1813.
VLDB-2012-GawadeK #analysis #execution #framework #interactive #named #query #visual notation- Stethoscope: A platform for interactive visual analysis of query execution plans (MG, MLK), pp. 1926–1929.
VLDB-2012-ThirumuruganathanDDADY #collaboration #interactive #named #visualisation- MapRat: Meaningful Explanation, Interactive Exploration and Geo-Visualization of Collaborative Ratings (ST, MD, SD, SAY, GD, CY), pp. 1986–1989.
VLDB-2012-XuLGC #analysis #big data #clustering #in the cloud #interactive #named #visual notation- CloudVista: Interactive and Economical Visual Cluster Analysis for Big Data in the Cloud (HX, ZL, SG, KC), pp. 1886–1889.
ITiCSE-2012-GerdesJH #functional #interactive #programming- An interactive functional programming tutor (AG, JJ, BH), pp. 250–255.
ITiCSE-2012-Law #interactive #student #using- Using quick response codes for student interaction during lectures (RL), p. 401.
ITiCSE-2012-MillerR #interactive #towards- Beyond PDF and ePub: toward an interactive textbook (BNM, DR), pp. 150–155.
ITiCSE-2012-Retik #education #visual notation- Visual search with deep zoom to explore curriculum resources interactively (AR), p. 405.
ITiCSE-2012-SanchezCGTCL #interactive #multi #named #open source- OpenIRS-UCM: an open-source multi-platform for interactive response systems (CGS, FC, JIG, CT, DC, JALO), pp. 232–237.
FoSSaCS-2012-BoveDS #automation #first-order #functional #interactive #reasoning #source code- Combining Interactive and Automatic Reasoning in First Order Theories of Functional Programs (AB, PD, ASR), pp. 104–118.
FoSSaCS-2012-MazzaR #abstraction #combinator #interactive #modelling #symmetry- Full Abstraction for Set-Based Models of the Symmetric Interaction Combinators (DM, NJR), pp. 316–330.
WRLA-2012-ArusoaieSER #interactive #maude- Making Maude Definitions More Interactive (AA, TFS, CE, GR), pp. 83–98.
CSMR-2012-MaezawaWH #behaviour #internet- Extracting Interaction-Based Stateful Behavior in Rich Internet Applications (YM, HW, SH), pp. 423–428.
ICSM-2012-GongLJZ #fault #feedback #interactive #locality- Interactive fault localization leveraging simple user feedback (LG, DL, LJ, HZ), pp. 67–76.
PEPM-2012-DegenTW #contract #interactive #lazy evaluation- The interaction of contracts and laziness (MD, PT, SW), pp. 97–106.
STOC-2012-Braverman #complexity #interactive- Interactive information complexity (MB), pp. 505–524.
IFM-2012-DiaconescuLPSS #interactive- Refinement-Preserving Translation from Event-B to Register-Voice Interactive Systems (DD, IL, LP, KS, GS), pp. 221–236.
IFM-2012-RochaCMS #execution #interactive #verification- A Formal Interactive Verification Environment for the Plan Execution Interchange Language (CR, HC, CAM, RS), pp. 343–357.
CHI-2012-AmershiFW #interactive #machine learning #named #network #on-demand #social- Regroup: interactive machine learning for on-demand group creation in social networks (SA, JF, DSW), pp. 21–30.
CHI-2012-AndrewsBEK #branch #interactive #using- Creating and using interactive narratives: reading and writing branching comics (DA, CB, SE, MK), pp. 1703–1712.
CHI-2012-ArroyoBV #behaviour #embedded #interactive- Embedded interaction in a water fountain for motivating behavior change in public space (EA, LB, NV), pp. 685–688.
CHI-2012-BaillyMRWK #gesture #interactive #named #smarttech- ShoeSense: a new perspective on gestural interaction and wearable applications (GB, JM, MR, DW, SGK), pp. 1239–1248.
CHI-2012-BaurBF #interactive #multi- Virtual projection: exploring optical projection as a metaphor for multi-device interaction (DB, SB, SF), pp. 1693–1702.
CHI-2012-BenfordGGWMR #interactive- Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
CHI-2012-BenkoJW #artificial reality #interactive #named- MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
CHI-2012-BogartBDAW #case study #debugging #design #interactive #programming- Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus (CB, MMB, SD, HA, RW), pp. 2469–2478.
CHI-2012-BonnerWM #design #interactive- Activity-based interaction: designing with child life specialists in a children’s hospital (MB, LW, EDM), pp. 2087–2096.
CHI-2012-CasiezRV #interactive- 1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems (GC, NR, DV), pp. 2527–2530.
CHI-2012-CohnMPT #interactive #named #realtime #using- Humantenna: using the body as an antenna for real-time whole-body interaction (GC, DM, SP, DST), pp. 1901–1910.
CHI-2012-EndertFN #interactive #semantics #visual notation- Semantic interaction for visual text analytics (AE, PF, CN), pp. 473–482.
CHI-2012-FothergillMKN #gesture #interactive #people- Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
CHI-2012-GarciaTAM #interactive- Interactive paper substrates to support musical creation (JG, TT, CA, WEM), pp. 1825–1828.
CHI-2012-GerlingLNM #game studies #interactive- Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
CHI-2012-GirouardTV #flexibility #interactive #named- DisplayStacks: interaction techniques for stacks of flexible thin-film displays (AG, APT, RV), pp. 2431–2440.
CHI-2012-GomezL #interactive #modelling #performance- Modeling task performance for a crowd of users from interaction histories (SRG, DHL), pp. 2465–2468.
CHI-2012-GuimbretiereN #interactive- Bimanual marking menu for near surface interactions (FG, CN), pp. 825–828.
CHI-2012-HarrisonH #2d #interactive #using- Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction (CH, SEH), pp. 3149–3152.
CHI-2012-HasanYBI #coordination #interactive- A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions (KH, XDY, AB, PI), pp. 805–814.
CHI-2012-HeinrichsSHM #formal method #interactive #mobile #towards- Toward a theory of interaction in mobile paper-digital ensembles (FH, DS, JH, MM), pp. 1897–1900.
CHI-2012-HenneckeMB #how #interactive #pointer- How screen transitions influence touch and pointer interaction across angled display arrangements (FH, WM, AB), pp. 209–212.
CHI-2012-HilligesKIWW #3d #interactive #named- HoloDesk: direct 3d interactions with a situated see-through display (OH, DK, SI, MW, AW), pp. 2421–2430.
CHI-2012-HoarauC #interactive #visual notation- Augmenting the scope of interactions with implicit and explicit graphical structures (RH, SC), pp. 1937–1946.
CHI-2012-HornLBDEPS #game studies #interactive- Of BATs and APEs: an interactive tabletop game for natural history museums (MSH, ZAL, FB, JD, EME, BCP, CS), pp. 2059–2068.
CHI-2012-JungCL #interactive #performance #programming- Group hedonic balance and pair programming performance: affective interaction dynamics as indicators of performance (MJ, JC, LJL), pp. 829–838.
CHI-2012-KaziIZD #design #gesture #interactive #named- Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration (RHK, TI, SZ, RCD), pp. 1727–1736.
CHI-2012-KodagodaWRK #design #interactive #lessons learnt #visualisation- Interactive visualization for low literacy users: from lessons learnt to design (NK, BLWW, CR, NK), pp. 1159–1168.
CHI-2012-KumarPL #interactive #speech #type system- Voice typing: a new speech interaction model for dictation on touchscreen devices (AK, TP, BL), pp. 2277–2286.
CHI-2012-LazarFBMWHOE #approach #interactive #proving- The SoundsRight CAPTCHA: an improved approach to audio human interaction proofs for blind users (JL, JF, TB, GM, BW, JH, AO, NE), pp. 2267–2276.
CHI-2012-LeeKK #interactive- Funneling and saltation effects for tactile interaction with virtual objects (JL, YK, GJK), pp. 3141–3148.
CHI-2012-MarshallCAS #interactive #named- Ultra-tangibles: creating movable tangible objects on interactive tables (MTM, TC, JA, SS), pp. 2185–2188.
CHI-2012-MentisOST #image #interactive- Interaction proxemics and image use in neurosurgery (HMM, KO, AS, RT), pp. 927–936.
CHI-2012-MoellerK #architecture #interactive #multi #named- ZeroTouch: an optical multi-touch and free-air interaction architecture (JM, AK), pp. 2165–2174.
CHI-2012-MullerWBNA #case study- Looking glass: a field study on noticing interactivity of a shop window (JM, RW, GB, MN, FA), pp. 297–306.
CHI-2012-NakamuraM #development #evaluation #interactive #visual notation- Development and evaluation of interactive system for synchronizing electric taste and visual content (HN, HM), pp. 517–520.
CHI-2012-OganFMDMC #exclamation #interactive #learning #quote #social- “Oh dear Stacy!”: social interaction, elaboration, and learning with teachable agents (AO, SLF, EM, CD, NM, JC), pp. 39–48.
CHI-2012-OneyB #documentation #editing #interactive #named- Codelets: linking interactive documentation and example code in the editor (SO, JB), pp. 2697–2706.
CHI-2012-PetrieP #comparison #interactive #problem #usability #what- What do users really care about?: a comparison of usability problems found by users and experts on highly interactive websites (HP, CP), pp. 2107–2116.
CHI-2012-PierceP #energy #interactive #monitoring- Beyond energy monitors: interaction, energy, and emerging energy systems (JP, EP), pp. 665–674.
CHI-2012-PiperWH #authoring #game studies #interactive #process #tool support- TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities (AMP, NW, JDH), pp. 149–158.
CHI-2012-RofoueiWBT #interactive #multi- Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction (MR, ADW, AJBB, ST), pp. 1915–1918.
CHI-2012-SatoPH #interactive #named- Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (MS, IP, CH), pp. 483–492.
CHI-2012-SeifriedRHS #interactive #scalability #undo- Regional undo/redo techniques for large interactive surfaces (TS, CR, MH, SDS), pp. 2855–2864.
CHI-2012-SoloveySSSFJ #interactive #named #streaming- Brainput: enhancing interactive systems with streaming fnirs brain input (ETS, PWS, MS, AS, SF, RJKJ), pp. 2193–2202.
CHI-2012-SongGHFL #interactive- A handle bar metaphor for virtual object manipulation with mid-air interaction (PS, WBG, WH, CWF, XL), pp. 1297–1306.
CHI-2012-SpindlerMD #interactive #multi- Going beyond the surface: studying multi-layer interaction above the tabletop (MS, MM, RD), pp. 1277–1286.
CHI-2012-SundarOBJK #empirical #self- Interactivity as self-expression: a field experiment with customization and blogging (SSS, JO, SB, HJ, HSK), pp. 395–404.
CHI-2012-TangMHRIZC #interactive #lightweight #using #video- Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
CHI-2012-TholanderNR #comprehension #design #interactive- Understanding agency in interaction design materials (JT, MN, CR), pp. 2499–2508.
CHI-2012-ViS #design #detection #interactive- Detecting error-related negativity for interaction design (CV, SS), pp. 493–502.
CHI-2012-WagnerHM #design #interactive- BiTouch and BiPad: designing bimanual interaction for hand-held tablets (JW, SH, WEM), pp. 2317–2326.
CHI-2012-XieLC #interactive #programming- Evaluating interactive support for secure programming (JX, HRL, BtC), pp. 2707–2716.
CHI-2012-YiCFZ #interactive #mobile- Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
CSCW-2012-BenjaminBBGF #how #interactive- Impression management work: how seniors with chronic pain address disruptions in their interactions (AB, JPB, RB, DG, AF), pp. 799–808.
CSCW-2012-BrownLB #design #developer #effectiveness- Interactional identity: designers and developers making joint work meaningful and effective (JMB, GL, RB), pp. 1381–1390.
CSCW-2012-DowelingSG #design #interactive #process- A model for the design of interactive systems based on activity theory (SD, BS, AG), pp. 539–548.
CSCW-2012-FollmerBRSI #interactive #people #using- People in books: using a FlashCam to become part of an interactive book for connected reading (SF, RB, HR, MS, HI), pp. 685–694.
CSCW-2012-HarryGS #interactive #tablet- Setting the stage for interaction: a tablet application to augment group discussion in a seminar class (DH, EG, CS), pp. 1071–1080.
CSCW-2012-KerneHT #design #interactive- Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
CSCW-2012-NussliJ #interactive #programming #quality- Effects of sharing text selections on gaze cross-recurrence and interaction quality in a pair programming task (MAN, PJ), pp. 1125–1134.
CSCW-2012-Poole #framework #research- Interacting with infrastructure: a case for breaching experiments in home computing research (ESP), pp. 759–768.
CSCW-2012-Schroeter #interactive- Engaging new digital locals with interactive urban screens to collaboratively improve the city (RS), pp. 227–236.
CSCW-2012-XuB #case study #community #interactive #online #scalability #what- What do you think?: a case study of benefit, expectation, and interaction in a large online critique community (AX, BPB), pp. 295–304.
EDOC-2012-FesehayeGNW #interactive #mobile- Impact of Cloudlets on Interactive Mobile Cloud Applications (DF, YG, KN, GW), pp. 123–132.
ICEIS-J-2012-PrenzelR12a #interactive #modelling #scheduling- Models for Human Computer Interaction in Scheduling Applications (AP, GR), pp. 155–171.
ICEIS-v1-2012-LambeckSAG #concept #enterprise #realtime- Changing Concepts in Human-Computer-Interaction in Real-time Enterprise Systems — Introducing a Concept for Intuitive Decision Support in SCM Scenarios (CL, DS, RA, RG), pp. 139–144.
ICEIS-v3-2012-BonacinHRPB #analysis #aspect-oriented #challenge #problem #social- Interacting with Dynamic Social Knowledge — Revealing Challenges through an Analysis of Pragmatic Aspects of Problem Solving (RB, HHH, JCdR, RP, MCCB), pp. 54–63.
CIKM-2012-BhuiyanMH #interactive #mining- Interactive pattern mining on hidden data: a sampling-based solution (MB, SM, MAH), pp. 95–104.
CIKM-2012-BonchiFNSV #interactive- Interactive and context-aware tag spell check and correction (FB, OF, FMN, FS, HV), pp. 1869–1873.
CIKM-2012-GuoLA #fine-grained #interactive #predict #web- Predicting web search success with fine-grained interaction data (QG, DL, EA), pp. 2050–2054.
CIKM-2012-MetzgerSHS #interactive #learning- LUKe and MIKe: learning from user knowledge and managing interactive knowledge extraction (SM, MS, KH, RS), pp. 2671–2673.
CIKM-2012-WangDRSW #interactive #named- PRAVDA-live: interactive knowledge harvesting (YW, MD, ZR, MS, GW), pp. 2674–2676.
CIKM-2012-ZhangWW #framework #interactive #learning #ontology- An interaction framework of service-oriented ontology learning (JZ, YW, HW), pp. 2303–2306.
ECIR-2012-DiriyeKH #interactive #query #web- Interactive Search Support for Difficult Web Queries (AD, GK, JH), pp. 37–49.
ECIR-2012-DiriyeTB #interactive #process #query- A Little Interaction Can Go a Long Way: Enriching the Query Formulation Process (AD, AT, AB), pp. 531–534.
ECIR-2012-HienertSSM #information retrieval #interactive #library #process #visualisation- Integrating Interactive Visualizations in the Search Process of Digital Libraries and IR Systems (DH, FS, PS, PM), pp. 447–450.
ECIR-2012-KreuzerSKS #image #interactive #interface #retrieval #sketching- An Interactive Paper and Digital Pen Interface for Query-by-Sketch Image Retrieval (RK, MS, IAK, HS), pp. 317–328.
ECIR-2012-LungleyKS #adaptation #domain model #interactive #learning #modelling #web- Learning Adaptive Domain Models from Click Data to Bootstrap Interactive Web Search (DL, UK, DS), pp. 527–530.
ICPR-2012-BorghesaniGC #2d #image #interactive- 2D images map warping for improved user interaction (DB, CG, RC), pp. 1096–1099.
ICPR-2012-GiancardoSSPM #multi #segmentation- Segmentation and tracking of multiple interacting mice by temperature and shape information (LG, DS, DS, FP, VM), pp. 2520–2523.
ICPR-2012-KockelkornSGRJVRSG #classification #interactive #simulation- Interactive classification of lung tissue in CT scans by combining prior and interactively obtained training data: A simulation study (TTJPK, CIS, JCG, RR, PAdJ, MAV, JR, CSP, BvG), pp. 105–108.
ICPR-2012-PighettiPP #algorithm #image #interactive #multi #retrieval #search-based- Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM (RP, DP, FP), pp. 2849–2852.
ICPR-2012-SerratosaCS #graph #interactive- Interactive graph matching by means of imposing the pairwise costs (FS, XC, ASR), pp. 1298–1301.
KDD-2012-BeutelPRF #network #question- Interacting viruses in networks: can both survive? (AB, BAP, RR, CF), pp. 426–434.
KDD-2012-ChauAVTF #graph #interactive #named #scalability #visualisation- TourViz: interactive visualization of connection pathways in large graphs (DHC, LA, JV, HT, CF), pp. 1516–1519.
KDD-2012-GalbrunM #interactive #mining #named #visualisation- Siren: an interactive tool for mining and visualizing geospatial redescriptions (EG, PM), pp. 1544–1547.
KDD-2012-Li12a #interactive #internet- Interaction and collective intelligence in internet computing (DL), p. 222.
KDIR-2012-DevezasF #information management #interactive #network #research #visualisation- Interactive Visualization of a News Clips Network — A Journalistic Research and Knowledge Discovery Tool (JLD, ÁF), pp. 157–162.
KEOD-2012-BrandaoMS #approach #composition #incremental #interactive #named #navigation #ontology- I3OM — An Iterative, Incremental and Interactive Approach for Ontology Navigation based on Ontology Modularization (RB, PM, NS), pp. 265–270.
KR-2012-MorettiT #ranking #set #using- Ranking Sets of Possibly Interacting Objects Using Shapley Extensions (SM, AT).
RecSys-2012-BostandjievOH #hybrid #interactive #named #recommendation #visual notation- TasteWeights: a visual interactive hybrid recommender system (SB, JO, TH), pp. 35–42.
SEKE-2012-ChandaMB #architecture #framework #interactive #knowledge base- Interactive Business Rules Framework for Knowledge Based Service Oriented Architecture (DC, DDM, SB), pp. 315–318.
SEKE-2012-DamianiV #automation #diagrams #generative #interactive #interface #web- Automatic Generation of Web Interfaces from User Interaction Diagrams (FBD, PV), pp. 605–610.
SIGIR-2012-ArguelloWKE #complexity #interactive- Task complexity, vertical display and user interaction in aggregated search (JA, WCW, DK, AE), pp. 435–444.
SIGIR-2012-AzzopardiDG #interactive #named #web- ALF: a client side logger and server for capturing user interactions in web applications (LA, MD, RG), p. 1003.
SIGIR-2012-BaskayaKJ #interactive #simulation- Time drives interaction: simulating sessions in diverse searching environments (FB, HK, KJ), pp. 105–114.
SIGIR-2012-LiuBC #behaviour #interactive #personalisation #using- Personalization of search results using interaction behaviors in search sessions (CL, NJB, MJC), pp. 205–214.
SIGIR-2012-TranF #information retrieval #interactive #using- Using eye-tracking with dynamic areas of interest for analyzing interactive information retrieval (VTT, NF), pp. 1165–1166.
SIGIR-2012-ZhangZC #documentation #effectiveness #interactive- Summarizing highly structured documents for effective search interaction (LZ, YZ, YC), pp. 145–154.
MoDELS-2012-CuadradoLG #approach #bottom-up #interactive #metamodelling- Bottom-Up Meta-Modelling: An Interactive Approach (JSC, JdL, EG), pp. 3–19.
MoDELS-2012-CuadradoLG #approach #bottom-up #interactive #metamodelling- Bottom-Up Meta-Modelling: An Interactive Approach (JSC, JdL, EG), pp. 3–19.
RE-2012-AroraSR #feature model #interactive #nondeterminism- Resolving uncertainty in automotive feature interactions (SA, PS, SR), pp. 21–30.
SAC-2012-AbeniP #case study #experience #interactive- Experiences with client/server interactions in a reservation-based system (LA, TP), pp. 1837–1839.
SAC-2012-AlebrahimCHCH #architecture #design #interactive #model transformation #problem- Designing architectures from problem descriptions by interactive model transformation (AA, IC, MH, CC, DH), pp. 1256–1258.
SAC-2012-FlorezD #interactive #process #video- Discovering activity interactions in a single pass over a video stream (OUF, CED), pp. 819–826.
SAC-2012-GomesP #analysis #interactive #social- A media-based social interactions analysis procedure (AKG, MdGCP), pp. 1018–1024.
SAC-2012-HornfeckZL #health #interactive #monitoring #named- Philos: a sociable robot for human robot interactions and wireless health monitoring (KH, YZ, KL), pp. 293–294.
SAC-2012-YinC #interactive #mobile #named #open source- MobiSpatial: open source for mobile spatial interaction (JY, JDC), pp. 572–573.
FSE-2012-BookGG #interactive- Seeing the forest and the trees: focusing team interaction on value and effort drivers (MB, SG, VG), p. 30.
ICSE-2012-Gu #fine-grained #ide #interactive- Capturing and exploiting fine-grained IDE interactions (ZG), pp. 1630–1631.
ICSE-2012-NovaisNLCDGM #comprehension #evolution #industrial #interactive #on the #visualisation- On the proactive and interactive visualization for feature evolution comprehension: An industrial investigation (RLN, CN, CANL, EC, FD, AG, MGM), pp. 1044–1053.
ICSE-2012-SegallT #combinator #interactive #refinement #testing- Interactive refinement of combinatorial test plans (IS, RTB), pp. 1371–1374.
ICSE-2012-SiegmundKKABRS #automation #detection #performance #predict- Predicting performance via automated feature-interaction detection (NS, SSK, CK, SA, DSB, MR, GS), pp. 167–177.
ICSE-2012-SongPF #interactive #named #using- iTree: Efficiently discovering high-coverage configurations using interaction trees (CS, AP, JSF), pp. 903–913.
ICSE-2012-TreudeGGS #development #interactive #named #using #visualisation- WorkItemExplorer: Visualizing software development tasks using an interactive exploration environment (CT, PG, LG, MADS), pp. 1399–1402.
CSL-2012-Aschieri #axiom #interactive- Interactive Realizability for Classical Peano Arithmetic with Skolem Axioms (FA), pp. 31–45.
ICST-2012-BlancoTS #approach #evaluation #interactive #test coverage #testing- Test Adequacy Evaluation for the User-database Interaction: A Specification-Based Approach (RB, JT, RVS), pp. 71–80.
ICST-2012-GargantiniV #combinator #interactive #named #testing- CITLAB: A Laboratory for Combinatorial Interaction Testing (AG, PV), pp. 559–568.
ICST-2012-KruseBW #combinator #constraints #interactive #testing- Numerical Constraints for Combinatorial Interaction Testing (PMK, JB, JW), pp. 758–763.
ICST-2012-MarianiPRS #automation #black box #interactive #named #testing- AutoBlackTest: Automatic Black-Box Testing of Interactive Applications (LM, MP, OR, MS), pp. 81–90.
ICST-2012-SaleckerG #combinator #grammarware #interactive #testing- Combinatorial Interaction Testing for Test Selection in Grammar-Based Testing (ES, SG), pp. 610–619.
ICTSS-2012-JohansenHFCEW #agile #automation #interactive #product line #testing- A Technique for Agile and Automatic Interaction Testing for Product Lines (MFJ, ØH, FF, EC, JE, TW), pp. 39–54.
SAT-2012-ZhangMZ #constraints #identification #interactive #optimisation #theorem proving- Faulty Interaction Identification via Constraint Solving and Optimization (JZ, FM, ZZ), pp. 186–199.
ASE-2011-ApelSWRB #detection #feature model #interactive #using #verification- Detection of feature interactions using feature-aware verification (SA, HS, PW, AvR, DB), pp. 372–375.
ASE-2011-NguyenNNN11a #difference #named- iDiff: Interaction-based program differencing tool (HAN, TTN, HVN, TNN), pp. 572–575.
CASE-2011-VasilePB #distributed #interactive- Integrating human swarm interaction in a distributed robotic control system (CIV, AP, CB), pp. 743–748.
DocEng-2011-AdamsPS #case study #forensics #interactive- A study of the interaction of paper substrates on printed forensic imaging (GBA, SBP, SJS), pp. 263–266.
DocEng-2011-DamascenoSM #authoring #editing #hypermedia #interactive #named #visual notation- EDITEC: hypermedia composite template graphical editor for interactive tv authoring (JRD, JAFdS, DCMS), pp. 77–80.
DocEng-2011-PiccoliCCOM #documentation #for free #interactive #layout #novel- A novel physics-based interaction model for free document layout (RFBP, RC, NCC, JBSdO, IHM), pp. 153–162.
ICDAR-2011-ChazalonCL #analysis #documentation #interactive #performance- Iterative Analysis of Pages in Document Collections for Efficient User Interaction (JC, BC, AL), pp. 503–507.
ICDAR-2011-GhorbelMLA #interactive #sketching- Interactive Competitive Breadth-First Exploration for Sketch Interpretation (AG, SM, AL, ÉA), pp. 1195–1199.
ICDAR-2011-NagyZ #image #interactive #named- CalliGUI: Interactive Labeling of Calligraphic Character Images (GN, XZ), pp. 977–981.
SIGMOD-2011-FanLMTY #interactive #program repair- Interaction between record matching and data repairing (WF, JL, SM, NT, WY), pp. 469–480.
SIGMOD-2011-HuangGL #datalog #interactive #tutorial- Datalog and emerging applications: an interactive tutorial (SSH, TJG, BTL), pp. 1213–1216.
VLDB-2011-AlexeCKT #design #interactive #named #refinement- EIRENE: Interactive Design and Refinement of Schema Mappings via Data Examples (BA, BtC, PGK, WCT), pp. 1414–1417.
VLDB-2011-DashPA #interactive #named #scalability- CoPhy: A Scalable, Portable, and Interactive Index Advisor for Large Workloads (DD, NP, AA), pp. 362–372.
VLDB-2011-NandiJ #interactive #paradigm- Guided Interaction: Rethinking the Query-Result Paradigm (AN, HVJ), pp. 1466–1469.
VLDB-2012-CormodeTY11 #interactive #proving #streaming #verification- Verifying Computations with Streaming Interactive Proofs (GC, JT, KY), pp. 25–36.
CSEET-2011-RadermacherW #empirical #interactive #programming #student #using- Investigating student-instructor interactions when using pair programming: An empirical study (AR, GSW), pp. 41–50.
ITiCSE-2011-Hijon-NeiraV #analysis #interactive- Merlin-Mo, an interactions analysis system for Moodle (RHN, JÁVI), p. 340.
ITiCSE-2011-Santos #interactive #named- AGUIA/J: a tool for interactive experimentation of objects (ALS), pp. 43–47.
ITiCSE-2011-SchweitzerBS #interactive #tool support- Interactive tools in the graphics classroom (DS, JB, LS), pp. 113–117.
FoSSaCS-2011-Clairambault #estimation #game studies #interactive #semantics- Estimation of the Length of Interactions in Arena Game Semantics (PC), pp. 335–349.
ICPC-2011-Storey #interactive #java #revisited #source code #visualisation- An Interactive Visualization Environment for Exploring Java Programs: SHriMP Views Revisited (MADS), p. xviii.
ICSM-2011-DiGiuseppeJ #fault #interactive- Fault interaction and its repercussions (ND, JAJ), pp. 3–12.
MSR-2011-CanforaCCP #debugging #interactive #social- Social interactions around cross-system bug fixings: the case of FreeBSD and OpenBSD (GC, LC, MC, MDP), pp. 143–152.
SCAM-2011-SfayhiS #analysis #interactive #visualisation #what- What You See is What You Asked for: An Effort-Based Transformation of Code Analysis Tasks into Interactive Visualization Scenarios (AS, HAS), pp. 195–203.
STOC-2011-BravermanR #communication #fault #interactive #towards- Towards coding for maximum errors in interactive communication (MB, AR), pp. 159–166.
STOC-2011-GentryW- Separating succinct non-interactive arguments from all falsifiable assumptions (CG, DW), pp. 99–108.
ICALP-v1-2011-DyerM #game studies- Pairwise-Interaction Games (MED, VM), pp. 159–170.
ICALP-v2-2011-LibertY #adaptation- Adaptively Secure Non-interactive Threshold Cryptosystems (BL, MY), pp. 588–600.
IFM-J-2009-BenesBBCSV11 #automaton #component #ltl #partial order #reduction- Partial order reduction for state/event LTL with application to component-interaction automata (NB, LB, BB, IC, JS, PV), pp. 877–890.
FM-2011-CiobanuK #interactive #migration- Timed Migration and Interaction with Access Permissions (GC, MK), pp. 293–307.
SEFM-2011-ErnstSR #analysis #empirical #interactive #proving #theorem proving #verification- Verification of B + Trees: An Experiment Combining Shape Analysis and Interactive Theorem Proving (GE, GS, WR), pp. 188–203.
SEFM-2011-FadlisyahOA #analysis #formal method #hybrid #modelling #object-oriented- Object-Oriented Formal Modeling and Analysis of Interacting Hybrid Systems in HI-Maude (MF, PCÖ, EÁ), pp. 415–430.
SEFM-2011-HafaiedhGM #distributed #implementation #interactive #multi- Distributed Implementation of Systems with Multiparty Interactions and Priorities (IBH, SG, NM), pp. 38–57.
CHI-2011-BadshahGCVHP #feedback #generative #interactive #self- Interactive generator: a self-powered haptic feedback device (AB, SG, GC, NV, SH, SNP), pp. 2051–2054.
CHI-2011-BalaamFGH- Enhancing interactional synchrony with an ambient display (MB, GF, JG, EH), pp. 867–876.
CHI-2011-BeyerAMSIKSH #behaviour #interactive #scalability- Audience behavior around large interactive cylindrical screens (GB, FA, JM, AS, KI, SK, MS, IH), pp. 1021–1030.
CHI-2011-BoringGWBSB #interactive #mobile #multi #video- Multi-user interaction on media facades through live video on mobile devices (SB, SG, AW, AMB, JS, AB), pp. 2721–2724.
CHI-2011-BrumbyDJG #how #performance- Fast or safe?: how performance objectives determine modality output choices while interacting on the move (DPB, SCED, CPJ, JJG), pp. 473–482.
CHI-2011-ChauKHF #interactive #machine learning #named #network #scalability- Apolo: making sense of large network data by combining rich user interaction and machine learning (DHC, AK, JIH, CF), pp. 167–176.
CHI-2011-ChenNHD #interactive- Unpacking exam-room computing: negotiating computer-use in patient-physician interactions (YC, VN, SH, VD), pp. 3343–3352.
CHI-2011-ChoiHLLL #interactive #named- RemoteTouch: touch-screen-like interaction in the tv viewing environment (SC, JH, GL, NL, WL), pp. 393–402.
CHI-2011-CowanL #interactive #mobile #named #using- ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows (LGC, KAL), pp. 2707–2716.
CHI-2011-CramerHTYH #interactive #student #visual notation- Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (MC, SHH, MT, MTY, GRH), pp. 1–10.
CHI-2011-DasFS #design #interactive #question- Interaction design for cancer patients: do we need to take into account the effects of illness and medication? (AD, AF, DS), pp. 21–24.
CHI-2011-DoringKMPSGS #gesture #interactive #visual notation- Gestural interaction on the steering wheel: reducing the visual demand (TD, DK, PM, MP, JS, VG, AS), pp. 483–492.
CHI-2011-EricksonSKL #evaluation #interactive- Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
CHI-2011-Fallman #human-computer #interactive- The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction (DF), pp. 1051–1060.
CHI-2011-FiebrinkCT #evaluation #interactive #learning- Human model evaluation in interactive supervised learning (RF, PRC, DT), pp. 147–156.
CHI-2011-FourneyMT #analysis #interactive #query #usability- Characterizing the usability of interactive applications through query log analysis (AF, RM, MAT), pp. 1817–1826.
CHI-2011-Gazan #community #interactive #social- Redesign as an act of violence: disrupted interaction patterns and the fragmenting of a social Q&A community (RG), pp. 2847–2856.
CHI-2011-GoodmanSW #comprehension #design #interactive- Understanding interaction design practices (EG, ES, RW), pp. 1061–1070.
CHI-2011-HalpernTEDESBG #interactive #named- MoBoogie: creative expression through whole body musical interaction (MKH, JT, ME, SD, AE, KS, EPSB, GG), pp. 557–560.
CHI-2011-HinrichsC #gesture #interactive #multi #sequence- Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHI-2011-HookGMTWO #interactive- A VJ centered exploration of expressive interaction (JH, DPG, JCM, ST, PCW, PO), pp. 1265–1274.
CHI-2011-HowisonTRA #concept #interactive #learning- The mathematical imagery trainer: from embodied interaction to conceptual learning (MH, DT, DR, DA), pp. 1989–1998.
CHI-2011-HutamaSFG #correlation #interactive #multi #using- Distinguishing multiple smart-phone interactions on a multi-touch wall display using tilt correlation (WH, PS, CWF, WBG), pp. 3315–3318.
CHI-2011-IannacciTAP #feedback #interactive #multi #physics- The haptic laser: multi-sensation tactile feedback for at-a-distance physical space perception and interaction (FI, ET, DA, SNP), pp. 2047–2050.
CHI-2011-JamilOPKS #collaboration #interactive #learning- The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables (IJ, KO, MJP, AK, SS), pp. 3043–3052.
CHI-2011-JohnsonOSCC #interactive- Exploring the potential for touchless interaction in image-guided interventional radiology (RJ, KO, AS, CC, AC), pp. 3323–3332.
CHI-2011-KandelPHH #data transformation #interactive #named #specification #visual notation- Wrangler: interactive visual specification of data transformation scripts (SK, AP, JMH, JH), pp. 3363–3372.
CHI-2011-KarrerWLHB #interactive #named- Pinstripe: eyes-free continuous input on interactive clothing (TK, MW, LL, FH, JOB), pp. 1313–1322.
CHI-2011-KaserAP #interactive #multi #named #performance- FingerGlass: efficient multiscale interaction on multitouch screens (DPK, MA, MP), pp. 1601–1610.
CHI-2011-KellyG #interactive- An examination of two delivery modes for interactive search system experiments: remote and laboratory (DK, KG), pp. 1531–1540.
CHI-2011-KhalilbeigiLMS #interactive #named- Xpaaand: interaction techniques for rollable displays (MK, RL, MM, JS), pp. 2729–2732.
CHI-2011-LarsonCGRHFP #interactive #named- HeatWave: thermal imaging for surface user interaction (ECL, GC, SG, XR, BLH, DF, SP), pp. 2565–2574.
CHI-2011-LeitnerH #design #image #interactive #named- Geckos: combining magnets and pressure images to enable new tangible-object design and interaction (JL, MH), pp. 2985–2994.
CHI-2011-LevesqueOMCMJCP #interactive #programmable- Enhancing physicality in touch interaction with programmable friction (VL, LO, KEM, AC, NDM, DJ, JEC, MAP), pp. 2481–2490.
CHI-2011-LozanoJK #interactive #multi #tablet- The impact on musculoskeletal system during multitouch tablet interactions (CL, DLJ, KK), pp. 825–828.
CHI-2011-MarshallB #case study #experience #interactive #performance #using- Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
CHI-2011-MartinRB #comprehension #interactive #modelling- Client TouchPoint modeling: understanding client interactions in the context of service delivery (AMM, YAR, JB), pp. 979–982.
CHI-2011-MathiasenB #design #interactive #security- Experiencing security in interaction design (NRM, SB), pp. 2325–2334.
CHI-2011-MitchellM #interactive- Limits of rereadability in procedural interactive stories (AM, KM), pp. 1939–1948.
CHI-2011-MorrisonVM #interactive- Building sensitising terms to understand free-play in open-ended interactive art environments (AJM, SV, PM), pp. 2335–2344.
CHI-2011-NackeKLM #design #game studies #interactive #using- Biofeedback game design: using direct and indirect physiological control to enhance game interaction (LEN, MK, CL, RLM), pp. 103–112.
CHI-2011-NarumiNKTH #artificial reality #interactive- Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.
CHI-2011-OHaraSH #human-computer #interactive- Embodiment in brain-computer interaction (KO, AS, RHRH), pp. 353–362.
CHI-2011-PaldaniusKVJH #case study #communication #experience #interactive- Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
CHI-2011-PasqueroH #feedback #interactive #mobile- Tactile feedback can assist vision during mobile interactions (JP, VH), pp. 3277–3280.
CHI-2011-PasqueroSS #interactive- A haptic wristwatch for eyes-free interactions (JP, SJS, NS), pp. 3257–3266.
CHI-2011-PearsonBT #documentation #interactive #physics- The reading desk: applying physical interactions to digital documents (JSP, GB, HWT), pp. 3199–3202.
CHI-2011-PedersenH #interactive #interface- Tangible bots: interaction with active tangibles in tabletop interfaces (EWP, KH), pp. 2975–2984.
CHI-2011-PierceP #interactive- Second-hand interactions: investigating reacquisition and dispossession practices around domestic objects (JP, EP), pp. 2385–2394.
CHI-2011-QuekBWMTPST #design #development #human-computer #interactive #interface #simulation #social- Simulating the feel of brain-computer interfaces for design, development and social interaction (MQ, DB, JW, RMS, MT, SP, MS, MT), pp. 25–28.
CHI-2011-RohsOS #interactive #lens #validation- Interaction with magic lenses: real-world validation of a Fitts’ Law model (MR, AO, TS), pp. 2725–2728.
CHI-2011-RuizL #gesture #interactive #mobile #named- DoubleFlip: a motion gesture delimiter for mobile interaction (JR, YL), pp. 2717–2720.
CHI-2011-RuizLL #gesture #interactive #mobile- User-defined motion gestures for mobile interaction (JR, YL, EL), pp. 197–206.
CHI-2011-SetlockF #communication #interactive- Culture or fluency?: unpacking interactions between culture and communication medium (LDS, SRF), pp. 1137–1140.
CHI-2011-ShaerSVFLW #interactive #learning- Enhancing genomic learning through tabletop interaction (OS, MS, CV, TF, ML, HW), pp. 2817–2826.
CHI-2011-ShinoharaW #interactive #social- In the shadow of misperception: assistive technology use and social interactions (KS, JOW), pp. 705–714.
CHI-2011-SunFH #interactive #interface #multi #sketching- An interactive multi-touch sketching interface for diffusion curves (QS, CWF, YH), pp. 1611–1614.
CHI-2011-ToomimKPL #human-computer #interactive #metric #towards- Utility of human-computer interactions: toward a science of preference measurement (MT, TK, CP, JAL), pp. 2275–2284.
CHI-2011-UzunSK #comparative #evaluation #interactive #social #usability- Pairing devices for social interactions: a comparative usability evaluation (EU, NS, AK), pp. 2315–2324.
CHI-2011-WeilenmannJ #comprehension #interactive #people- Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
CHI-2011-WigdorBPLW #gesture #interactive #multi #precise- Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (DW, HB, JP, JL, SW), pp. 1581–1590.
CHI-2011-WilliamsYPMMI #3d #interactive #multi #named- TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CHI-2011-WillisPS #interactive #named- Motionbeam: a metaphor for character interaction with handheld projectors (KDDW, IP, TS), pp. 1031–1040.
CHI-2011-XinBR #empirical #interactive- Acquiring and pointing: an empirical study of pen-tilt-based interaction (YX, XB, XR), pp. 849–858.
CHI-2011-YiJB #design #experience #online- Enticing consumers via incomplete product experience: an investigation of online product interactivity designs (CY, ZJ, IB), pp. 2679–2688.
CHI-2011-YuCLTHTHCCHH #interactive #multi #named- TUIC: enabling tangible interaction on capacitive multi-touch displays (NHY, LWC, SYL, SST, ICH, DJT, FIH, LPC, MYC, PH, YPH), pp. 2995–3004.
CHI-2011-ZarinF #design #interactive- Through the troll forest: exploring tabletop interaction design for children with special cognitive needs (RZ, DF), pp. 3319–3322.
CSCW-2011-BardamBGP #interactive #research- The global interaction research initiative at the IT university of Copenhagen, Denmark (JEB, PB, AJG, TP), pp. 489–496.
CSCW-2011-BowieSMH #interactive #multi- Web-based multipointer interaction on shared displays (MB, OS, ALM, BH), pp. 609–612.
CSCW-2011-CoughlanACDLR #interactive- Working with “mission control” in scientific fieldwork: supporting interactions between in situ and distanced collaborators (TC, AA, TDC, SJD, JL, YR), pp. 617–620.
CSCW-2011-LiuSPT #challenge #generative #interactive- Supporting generation Y interactions: challenges for office work (WL, PJS, GP, JTF), pp. 669–672.
CSCW-2011-MarshallRP #interactive #physics #using- Using F-formations to analyse spatial patterns of interaction in physical environments (PM, YR, NP), pp. 445–454.
CSCW-2011-MooreCK #interactive #internet #query- Three sequential positions of query repair in interactions with internet search engines (RJM, EFC, RGPK), pp. 415–424.
CSCW-2011-Murphy-HillM #effectiveness #interactive #tool support- Peer interaction effectively, yet infrequently, enables programmers to discover new tools (ERMH, GCM), pp. 405–414.
CSCW-2011-PelaezC #collaboration #documentation #interactive- Interactions with real and digital elements for collaborative document creation (MPP, IC), pp. 697–700.
DHM-2011-ElepfandtS #artificial reality #interactive #multimodal- Multimodal, Touchless Interaction in Spatial Augmented Reality Environments (ME, MS), pp. 263–271.
DHM-2011-Maier #human-computer #interactive #recognition- Implicit Human-Computer Interaction by Posture Recognition (EM), pp. 143–150.
DHM-2011-SchafferSM #human-computer #interactive #multimodal- A Model of Shortcut Usage in Multimodal Human-Computer Interaction (SS, RS, SM), pp. 337–346.
DUXU-v1-2011-BotellaGT #evaluation #heuristic #interactive #using- Using Interaction Patterns in Heuristic Evaluation (FB, JAG, RT), pp. 23–32.
DUXU-v1-2011-Davis11a #adaptation #interactive- The Nature of Adaptive Interactions and Potential for Strategic Application (JD), pp. 221–227.
DUXU-v1-2011-HuangW #analysis #gesture #interactive #mobile #usability- Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
DUXU-v1-2011-Masita-MwangiRA #design #guidelines #interactive #mobile #self- Enhancing Interactions of Self-help Groups in Africa through Mobile Solutions: Design Guidelines (MMM, FRB, PA), pp. 621–629.
DUXU-v2-2011-Albers11a #interactive- Human-Information Interactions with Complex Software (MJA), pp. 245–254.
DUXU-v2-2011-Cai #assessment #human-computer #interactive #protocol- A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction (HC), pp. 359–367.
DUXU-v2-2011-KimU #collaboration #design #human-computer #interactive #web- Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media (SJK, NMU), pp. 20–28.
DUXU-v2-2011-MasipOG #classification #component #evaluation #heuristic #interactive- Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier (LM, MO, TG), pp. 478–486.
DUXU-v2-2011-MirandaHB11a #interactive #physics- Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices (LCdM, HHH, MCCB), pp. 167–176.
DUXU-v2-2011-RubegniML #interactive #scalability #social #using- Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction (ER, NM, ML), pp. 195–204.
DUXU-v2-2011-YuI #interactive #visualisation #web- Trails-An Interactive Web History Visualization and Tagging Tool (WY, TI), pp. 77–86.
HCD-2011-BohmSW #design #experience #interactive #user interface- Smart Sol — Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit (PB, TS, CW), pp. 187–196.
HCD-2011-ChouC #interactive #physics- Investigating Users’ Interaction with Physical Products Applying Qualitative and Quantitative Methods (CJC, CC), pp. 3–12.
HCD-2011-Clark #collaboration #interactive- Human Interaction and Collaborative Innovation (KAC), pp. 13–21.
HCD-2011-KwakSM #communication #interactive #prototype- Study of Honest Signal: Bringing Unconscious Channel of Communication into Awareness through Interactive Prototype (YK, TS, JM), pp. 529–536.
HCD-2011-Ley #interactive #workflow- Expert-Sided Workflow Data Acquisition by Means of an Interactive Interview System (DL), pp. 91–100.
HCD-2011-MirandaHB #empirical #interactive- Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users (LCdM, HHH, MCCB), pp. 262–271.
HCD-2011-TominagaDYMT #interactive- Structure of FUN Factors in the Interaction with Products (ST, TD, TY, YM, MT), pp. 138–143.
HCD-2011-YamadaNM #interactive #web- Extraction of User Interaction Patterns for Low-Usability Web Pages (TY, NN, TM), pp. 144–152.
HCI-DDA-2011-CharfiEKM #analysis #automation #evaluation #human-computer #interactive #network #towards- Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System (SC, HE, CK, FM), pp. 175–184.
HCI-DDA-2011-ChiangT #design #education #interactive- Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
HCI-DDA-2011-DattaH #design #formal method #interactive- A Formal Model of Mixed-Initiative Interaction in Design Exploration (SD, MH), pp. 185–193.
HCI-DDA-2011-DittmarF #implementation #interactive #modelling #using- Intertwined Modeling and Implementation of Interactive Systems Using HOPS (AD, PF), pp. 194–203.
HCI-DDA-2011-EngelMF #human-computer #interactive #user interface- HCI Patterns as a Means to Transform Interactive User Interfaces to Diverse Contexts of Use (JE, CM, PF), pp. 204–213.
HCI-DDA-2011-EstevesA #agile #concept #design #development #interactive- Designing Interaction Concepts, Managing Customer Expectation and Mastering Agile Development in Rich Application Product Development (ME, VA), pp. 54–62.
HCI-DDA-2011-Fernandez-LlatasMSN #interactive #process #simulation- Process Choreography for Human Interaction Computer-Aided Simulation (CFL, JBM, PS, JCN), pp. 214–220.
HCI-DDA-2011-GodonFRT #design pattern #interactive #internet #library- The First Interaction Design Pattern Library for Internet of Things User Created Applications (MG, MAF, MR, LT), pp. 229–237.
HCI-DDA-2011-HessMT #interactive #using- Differentiating between Successful and Less Successful Products by Using MAInEEAC — A Model for Interaction Characterization (SH, AM, MT), pp. 238–247.
HCI-DDA-2011-HornungB #concept #design #framework #interactive #towards #web- Towards a Conceptual Framework for Interaction Design for the Pragmatic Web (HHH, MCCB), pp. 72–81.
HCI-DDA-2011-HuangTCTHC #design #interactive- Blowing Light: Green-Based Interaction Design (YCAH, CCT, TWC, PYT, THH, JJC), pp. 82–91.
HCI-DDA-2011-MerloB #agile #development #interactive #prototype- A Rapid Prototyping Tool for Interactive Device Development (MM, MB), pp. 107–113.
HCI-DDA-2011-MoehrmannBSWH #image #scalability #set #usability- Improving the Usability of Hierarchical Representations for Interactively Labeling Large Image Data Sets (JM, SB, TS, GW, GH), pp. 618–627.
HCI-DDA-2011-SchlegelK #concept #interactive #modelling #ubiquitous- Model-Based Ubiquitous Interaction Concepts and Contexts in Public Systems (TS, CK), pp. 288–298.
HCI-DDA-2011-ShiraiT #composition #interactive #music #using- A Proposal of an Interactive Music Composition System Using Gibbs Sampler (AS, TT), pp. 490–497.
HCI-DDA-2011-WuSYSQ #interactive #multi #named- uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop (CW, YS, CY, YS, YQ), pp. 507–516.
HCI-ITE-2011-AngeliniCCKM #gesture #interactive #multi #scalability #using- Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers (LA, MC, SC, OAK, EM), pp. 185–193.
HCI-ITE-2011-BarbuceanuADR #analysis #artificial reality #interactive #user interface- Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis (FB, CA, MD, ZR), pp. 204–213.
HCI-ITE-2011-BoulabiarBPC #interactive #low cost- A Low-Cost Natural User Interaction Based on a Camera Hand-Gestures Recognizer (MIB, TB, FP, GC), pp. 214–221.
HCI-ITE-2011-ChenCS #interactive- Dancing Skin: An Interactive Device for Motion (SHC, TWC, SCS), pp. 409–416.
HCI-ITE-2011-FahnC #gesture #interactive #recognition- Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
HCI-ITE-2011-HaslbeckPKPMB #interactive #requirements- Experimental Evaluations of Touch Interaction Considering Automotive Requirements (AH, SP, MK, KP, JM, KB), pp. 23–32.
HCI-ITE-2011-HayashiKMO #information management #interactive- Influence of Prior Knowledge and Embodiment on Human-Agent Interaction (YH, VVK, KM, HO), pp. 513–522.
HCI-ITE-2011-HowleyR #human-computer #interactive #modelling- Modeling the Rhetoric of Human-Computer Interaction (IKH, CPR), pp. 341–350.
HCI-ITE-2011-JokischBS #interactive #multi #testing #usability- Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space (MJ, TB, AS), pp. 71–80.
HCI-ITE-2011-KuramotoYMT #interactive #multi #recommendation- Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention (IK, AY, MM, YT), pp. 351–357.
HCI-ITE-2011-KwonCSAG #how #interactive #internet- Older User-Computer Interaction on the Internet: How Conversational Agents Can Help (WSK, VC, SIS, HA, JEG), pp. 533–536.
HCI-ITE-2011-LuBD #interactive #named- mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit (SCL, NB, EYLD), pp. 547–556.
HCI-ITE-2011-MetzeBP #bibliography #interactive- A Review of Personality in Voice-Based Man Machine Interaction (FM, AWB, TP), pp. 358–367.
HCI-ITE-2011-NebeKJF #interactive #multi #using- Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction (KN, FK, HJ, HF), pp. 100–109.
HCI-ITE-2011-NebeMK #multi #requirements #using- An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangible-Interaction (KN, TM, FK), pp. 90–99.
HCI-ITE-2011-OhILLK #gesture #interactive #recognition- Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
HCI-ITE-2011-ParkAK #interactive #interface #mobile- Gaze-Directed Hands-Free Interface for Mobile Interaction (GsP, JgA, GJK), pp. 304–313.
HCI-ITE-2011-PoorJ #human-computer #interactive- Introducing Animatronics to HCI: Extending Reality-Based Interaction (GMP, RJKJ), pp. 593–602.
HCI-ITE-2011-TanakaMK #case study #human-computer #interactive #interface #multi- Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction (KT, TM, KK), pp. 613–622.
HCI-ITE-2011-UllahLORM #case study #collaboration #distributed #interactive #what- What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment (SU, XL, SO, PR, MM), pp. 140–147.
HCI-ITE-2011-ZhangAR #human-computer #interactive #multi- Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction (XZ, RA, DFR), pp. 396–405.
HCI-MIIE-2011-AhmadTSSK #framework #interactive- Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
HCI-MIIE-2011-CamposCPJ #design #multi- Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations (PC, MC, JP, JAJ), pp. 155–164.
HCI-MIIE-2011-CarrinoMKI #approach #hybrid #interactive #named #towards- ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction (SC, EM, OAK, RI), pp. 165–174.
HCI-MIIE-2011-CearretaG #adaptation #interactive #towards- Toward Adapting Interactions by Considering User Emotions and Capabilities (IC, NGV), pp. 525–534.
HCI-MIIE-2011-ChangL #design #interactive #social- Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction (HMC, RHL), pp. 175–184.
HCI-MIIE-2011-ChenLY #design #implementation #interactive- Mojo iCuisine: The Design and Implementation of an Interactive Restaurant Tabletop Menu (THC, HHL, YDY), pp. 185–194.
HCI-MIIE-2011-KamiethBS #adaptation #interactive- Adaptive Implicit Interaction for Healthy Nutrition and Food Intake Supervision (FK, AB, CS), pp. 205–212.
HCI-MIIE-2011-KolskiUROD #evaluation #interactive- Interaction in Mobility: The Evaluation of Interactive Systems Used by Travellers in Transportation Contexts (CK, GU, JMR, KMdO, BD), pp. 301–310.
HCI-MIIE-2011-LinCL #design #interactive- Designing Poetic Interaction in Space (YCL, HMC, RHL), pp. 559–568.
HCI-MIIE-2011-LuMLW #interactive #pervasive #research- Research of Passive Mode Interaction in Pervasive Computing (YL, KM, ZL, KW), pp. 220–229.
HCI-MIIE-2011-OehlSTHP #approach #detection #human-computer #interactive- Improving Human-Machine Interaction — A Non Invasive Approach to Detect Emotions in Car Drivers (MO, FWS, TKT, RH, HRP), pp. 577–585.
HCI-MIIE-2011-RosnerFOLHF #approach #empirical- Intentionality in Interacting with Companion Systems — An Empirical Approach (DFR, RF, MO, JL, MH, JF), pp. 593–602.
HCI-MIIE-2011-YuC #hybrid #interactive- Reacting with Care: The Hybrid Interaction Types in a Sensible Space (GJY, TWC), pp. 250–258.
HCI-MIIE-2011-ZhanF #design #interactive #named #people- GoCoBa: Interactive Installation Design Applied on Combination of Context and People (JXZ, KKF), pp. 259–267.
HCI-UA-2011-ChuangHH #design #interactive #web- User Interactive Design for Digital TV Web Surfing (CFC, NH, SLH), pp. 439–442.
HCI-UA-2011-FriedmanRB #interactive #realtime- A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation (NF, DJR, MB), pp. 151–158.
HCI-UA-2011-HarleyRGHB #design #game studies #interactive- The Design of an Interactive Stroke Rehabilitation Gaming System (LH, SR, MG, SH, DFB), pp. 167–173.
HCI-UA-2011-HymelLBSB #concept #interactive- The Interaction of Children’s Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System (AMH, DTL, JB, MMS, GB), pp. 580–589.
HCI-UA-2011-KhairatG #communication #human-computer #interactive- Clinical Communication: Human-Computer and Human-Human Interactions (SSK, YG), pp. 182–191.
HCI-UA-2011-KimLK #interactive #problem #usability- Inherent Usability Problems in Interactive Voice Response Systems (HCK, DL, HK), pp. 476–483.
HCI-UA-2011-LeeSP #design #interactive- Effect of Aesthetic Design Elements on Tabletop Display Interaction (HL, HJS, JHP), pp. 484–489.
HCI-UA-2011-OctaviaBCQL #3d #adaptation #collaboration #game studies #interactive #modelling #towards- User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games (JRO, AB, KC, PQ, KL), pp. 668–677.
HCI-UA-2011-StabNBBK #semantics- Interacting with Semantics and Time (CS, KN, MB, DB, AK), pp. 520–529.
HCI-UA-2011-Wang11a #interactive #learning #network #student #tool support #using- Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes (ALW), pp. 107–112.
HCI-UA-2011-WileySTK #interactive- Shopping Cart Interactive Program (SCIP) (CW, ES, ST, SRK), pp. 285–293.
HIMI-v1-2011-BellucoBC #gesture #interactive #named- ERACLE: Electromyography System for Gesture Interaction (PB, MB, UC), pp. 391–398.
HIMI-v1-2011-InuiYH #interactive- Virtual Interaction between Human and Fabric (SI, AY, YH), pp. 418–424.
HIMI-v1-2011-KobayashiAY #case study #interactive #mobile- Study on Haptic Interaction with Digital Map on Mobile Device (DK, YA, SY), pp. 443–449.
HIMI-v1-2011-MarincSBLHK #interactive #personalisation- Interactive Personalization of Ambient Assisted Living Environments (AM, CS, AB, CL, CH, AK), pp. 567–576.
HIMI-v1-2011-MoghaddamB #interactive #multi #named #visualisation- VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments (RZM, BPB), pp. 278–287.
HIMI-v1-2011-NazemiBFBK #adaptation #semantics #visualisation- Interacting with Semantics: A User-Centered Visualization Adaptation Based on Semantics Data (KN, MB, JF, DB, AK), pp. 239–248.
HIMI-v1-2011-SheikhFD #design #information management #integration #interactive- The Cultural Integration of Knowledge Management into Interactive Design (JAS, BF, ED), pp. 48–57.
HIMI-v1-2011-TanakaF #estimation #interactive- Interaction Mediate Agent Based on User Interruptibility Estimation (TT, KF), pp. 152–160.
HIMI-v1-2011-TewsOSHF #human-computer #interactive- Emotional Human-Machine Interaction: Cues from Facial Expressions (TKT, MO, FWS, RH, HF), pp. 641–650.
HIMI-v1-2011-YamamotoSYNW #development #interactive- Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction (MY, HS, KY, TN, TW), pp. 651–658.
HIMI-v2-2011-KuboDM #interactive #realtime- Real-time and Interactive Rendering for Translucent Materials such as Human Skin (HK, YD, SM), pp. 388–395.
HIMI-v2-2011-ProctorV #bibliography #design #interactive #interface #perspective #web- Designing Web Sites and Interfaces to Optimize Successful User Interactions: Symposium Overview (RWP, KPLV), pp. 62–65.
HIMI-v2-2011-SejimaIW #interactive #process- A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity (YS, YI, TW), pp. 180–189.
HIMI-v2-2011-ShinCRR #behaviour #interactive #named #visualisation- VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction (GS, TC, AR, MR), pp. 190–198.
HIMI-v2-2011-SumiN #communication #interactive- Interactive e-Hon as Parent-Child Communication Tool (KS, MN), pp. 199–206.
HIMI-v2-2011-XuB #interactive #mobile #navigation #usability- Usability Issues in Introducing Capacitive Interaction into Mobile Navigation (SX, KB), pp. 430–439.
HIMI-v2-2011-YuCW #communication #framework #interactive #named #problem #product line- SAM: A Spatial Interactive Platform for Studying Family Communication Problem (GJY, TWC, YCW), pp. 207–216.
IDGD-2011-BrandND #embedded #interactive #network #social #using- Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters (JLB, GN, HD), pp. 353–360.
IDGD-2011-ChenC11a #design #interactive- Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product (CHC, BCC), pp. 27–36.
IDGD-2011-Dai #communication #development #interactive #mobile- New Development of Mobile Instant Messaging: Virtual Body Communication Interaction (LD), pp. 483–489.
IDGD-2011-OzturkRPKB #case study #interactive #network #smarttech #social- The Impact of “Device” in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones (ÖÖ, KR, SP, FK, OB), pp. 473–482.
IDGD-2011-RinconBCPC #community #human-computer #interactive- Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community (SRR, AB, GC, FP, TRC), pp. 556–565.
IDGD-2011-SunW #interactive #social- Interactive Media in Social Innovation (XS, LW), pp. 566–575.
IDGD-2011-XianF #design #education #interactive #prototype #research #social- Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
OCSC-2011-ChenK #interactive #online #social #visualisation- Conversational Lives: Visualizing Interpersonal Online Social Interactions (HC, AK), pp. 241–250.
OCSC-2011-HolmL #music #prototype- A Virtual World Prototype for Interacting with a Music Collection (JH, AL), pp. 326–335.
OCSC-2011-OhiraMM #communication #interactive #interface #named #online #visual notation- CICRO: An Interactive Visual Interface for Crowd Communication Online (MO, HM, KiM), pp. 251–260.
OCSC-2011-Shankar #interactive #online #social- Factors Influencing Online Social Interactions (RS), pp. 355–362.
VISSOFT-2011-NovaisLCPM #approach #difference #evolution #interactive #visual notation- An interactive differential and temporal approach to visually analyze software evolution (RLN, CANL, GdFC, RMSP, MGM), pp. 1–4.
CAiSE-2011-GuabtniNB #correlation #graph #interactive #using- Using Graph Aggregation for Service Interaction Message Correlation (AG, HRMN, BB), pp. 642–656.
CAiSE-2011-RamdoyalH #constraints #database #dependence #elicitation- Interactively Eliciting Database Constraints and Dependencies (RR, JLH), pp. 184–198.
ICEIS-J-2011-NovaisCJM11a #approach #difference #evolution #interactive #on the #visualisation- On the Use of Software Visualization to Analyze Software Evolution: An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGM), pp. 241–255.
ICEIS-v2-2011-ChenZ11b #development #interactive #research- The Research on the Interaction Effects of Rural Logistics and Economic Development (XC, JZ), pp. 167–171.
ICEIS-v3-2011-NovaisCJM #approach #difference #evolution #interactive #on the #visualisation- On the Use of Software Visualization to Analyze Software Evolution — An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGdMN), pp. 15–24.
CIKM-2011-Cribbin #interactive- Citation chain aggregation: an interaction model to support citation cycling (TC), pp. 2149–2152.
CIKM-2011-DruckM #evaluation #interactive #towards- Toward interactive training and evaluation (GD, AM), pp. 947–956.
CIKM-2011-JonesHTS #documentation #interactive- Relative effect of spam and irrelevant documents on user interaction with search engines (TJ, DH, PT, RS), pp. 2113–2116.
CIKM-2011-KotovZ #feedback #interactive #query- Interactive sense feedback for difficult queries (AK, CZ), pp. 163–172.
CIKM-2011-MeiserDT #interactive #knowledge base #nondeterminism #rdf #reasoning- Interactive reasoning in uncertain RDF knowledge bases (TM, MD, MT), pp. 2557–2560.
CIKM-2011-YangGRW #clustering #framework #interactive #named- CLUES: a unified framework supporting interactive exploration of density-based clusters in streams (DY, ZG, EAR, MOW), pp. 815–824.
ECIR-2011-Jarvelin #evaluation #information retrieval #interactive #research- IR Research: Systems, Interaction, Evaluation and Theories (KJ), pp. 1–3.
ECIR-2011-RusinolAKTL #image #interactive #retrieval #semantics #visual notation- Interactive Trademark Image Retrieval by Fusing Semantic and Visual Content (MR, DA, DK, RT, JL), pp. 314–325.
KDD-2011-ChauKHF #graph #interactive #machine learning #named #scalability #visualisation- Apolo: interactive large graph sensemaking by combining machine learning and visualization (DHC, AK, JIH, CF), pp. 739–742.
KDD-2011-GhaniK #detection #fault #interactive #learning- Interactive learning for efficiently detecting errors in insurance claims (RG, MK), pp. 325–333.
KDD-2011-GoethalsMV #framework #interactive #mining #named #visual notation- MIME: a framework for interactive visual pattern mining (BG, SM, JV), pp. 757–760.
KDD-2011-LiuZCYX #data type #interactive- Discovering spatio-temporal causal interactions in traffic data streams (WL, YZ, SC, JY, XX), pp. 1010–1018.
KMIS-2011-BuresPCO #framework #interactive #towards- Interactive Digital TV as the e-Learning Platform — Towards Supportive Environments for Elderly (VB, DP, PC, TO), pp. 107–113.
RecSys-2011-Chen #design #interactive #interface #recommendation #social- Interface and interaction design for group and social recommender systems (YC), pp. 363–366.
RecSys-2011-GuzziRB #interactive #multi #recommendation- Interactive multi-party critiquing for group recommendation (FG, FR, RDB), pp. 265–268.
RecSys-2011-KnijnenburgRW #how #interactive #recommendation- Each to his own: how different users call for different interaction methods in recommender systems (BPK, NJMR, MCW), pp. 141–148.
SEKE-2011-DengLSW #api #constraints #runtime #specification #verification- Specification and Runtime Verification of API Constraints on Interacting Objects (FD, HL, JS, QW), pp. 101–106.
SIGIR-2011-AgeevGLA #game studies #interactive #modelling #using #web- Find it if you can: a game for modeling different types of web search success using interaction data (MA, QG, DL, EA), pp. 345–354.
SIGIR-2011-Azzopardi #information retrieval #interactive- The economics in interactive information retrieval (LA), pp. 15–24.
SIGIR-2011-ElsweilerHH #behaviour #comprehension #email #interactive- Understanding re-finding behavior in naturalistic email interaction logs (DE, MH, MH), pp. 35–44.
SIGIR-2011-GuoYA #detection #interactive #mobile- Detecting success in mobile search from interaction (QG, SY, EA), pp. 1229–1230.
SIGIR-2011-LagunA #interactive #named #scalability #web- ViewSer: enabling large-scale remote user studies of web search examination and interaction (DL, EA), pp. 365–374.
SIGIR-2011-TianL #information retrieval #interactive #learning- Active learning to maximize accuracy vs. effort in interactive information retrieval (AT, ML), pp. 145–154.
SIGIR-2011-ZucconAR #documentation #interactive #ranking- The interactive PRP for diversifying document rankings (GZ, LA, CJvR), pp. 1227–1228.
MoDELS-2011-FabryZG #case study #design #experience #interactive- Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
MoDELS-2011-FabryZG #case study #design #experience #interactive- Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
Onward-2011-MarceauFK #error message #fault #interactive- Mind your language: on novices’ interactions with error messages (GM, KF, SK), pp. 3–18.
GPCE-2011-BatoryHK #composition #feature model #interactive- Feature interactions, products, and composition (DSB, PH, JK), pp. 13–22.
GPCE-2011-HannousseDA #component #composition #interactive #modelling #static analysis- Static analysis of aspect interaction and composition in component models (AH, RD, GA), pp. 43–52.
PADL-2011-Hinrichs #compilation #interactive #named #web- Plato: A Compiler for Interactive Web Forms (TLH), pp. 54–68.
RE-2011-MarczakD #collaboration #communication #how #interactive- How interaction between roles shapes the communication structure in requirements-driven collaboration (SM, DD), pp. 47–56.
SAC-2011-BoixCSCMD #interactive #mobile #named #network #social- Flocks: enabling dynamic group interactions in mobile social networking applications (EGB, ALC, CS, TVC, WDM, TD), pp. 425–432.
SAC-2011-ChenZGZWSC #approach #interactive #reduction #requirements #testing- A test suite reduction approach based on pairwise interaction of requirements (XC, LZ, QG, HZ, ZW, XS, DC), pp. 1390–1397.
SAC-2011-HuMB #clustering #documentation #feature model #interactive- Interactive feature selection for document clustering (YH, EEM, JB), pp. 1143–1150.
SAC-2011-LiuLTL #framework #game studies #interactive #learning- A cognition-based interactive game platform for learning Chinese characters (CLL, CYL, JLT, CLL), pp. 1181–1186.
SAC-2011-OuederniSP #interactive #protocol- Measuring the compatibility of service interaction protocols (MO, GS, EP), pp. 1560–1567.
SAC-2011-PedrosaMMT #component #interactive #multimodal- A multimodal interaction component for digital television (DP, JACMJ, ELM, CACT), pp. 1253–1258.
SAC-2011-QueirozGRGQ #diagrams #education #interactive #interface- Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
SAC-2011-RayNDF #interactive #privacy #verification- Verification of data pattern for interactive privacy preservation model (SR, MFN, SD, BCMF), pp. 1716–1723.
SAC-2011-SharminRARF #education #game studies #interactive #speech- Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
SAC-2011-Vega-OliverosMP #authoring #documentation #interactive #multi- Media-oriented operators for authoring interactive multimedia documents generated from capture sessions (DAVO, DSM, MdGCP), pp. 1267–1272.
ESEC-FSE-2011-LeeNHKI #fault #interactive #metric #predict- Micro interaction metrics for defect prediction (TL, JN, DH, SK, HPI), pp. 311–321.
ESEC-FSE-2011-PalmaST #interactive #requirements #smt #using- Using an SMT solver for interactive requirements prioritization (FP, AS, PT), pp. 48–58.
ICSE-2011-KamalrudinHG #case study #interactive #quality #requirements #using- Improving requirements quality using essential use case interaction patterns (MK, JGH, JCG), pp. 531–540.
ICSE-2011-MatthijssenZ #ajax #comprehension #detection #interactive #named- FireDetective: understanding ajax client/server interactions (NM, AZ), pp. 998–1000.
ICSE-2011-Nakakoji #experience #sketching- Interactivity, continuity, sketching, and experience: (keynote abstract) (KN), p. 621.
SPLC-2011-KatoY #cumulative #feature model #interactive #product line- Variation Management for Software Product Lines with Cumulative Coverage of Feature Interactions (SK, NY), pp. 140–149.
HPDC-2011-Meoni #grid- Interactivity on the grid: limitations and opportunities (MM), pp. 273–274.
HPDC-2011-YigitbasiMPE #incremental #interactive- Incremental placement of interactive perception applications (NY, LBM, PP, DHJE), pp. 123–134.
CADE-2011-AspertiRCT #interactive #proving #theorem proving- The Matita Interactive Theorem Prover (AA, WR, CSC, ET), pp. 64–69.
CAV-2011-GveroKP #interactive #synthesis- Interactive Synthesis of Code Snippets (TG, VK, RP), pp. 418–423.
ISSTA-2011-Rubio-GonzalezL #fault #interactive #kernel #linux #pointer- Defective error/pointer interactions in the Linux kernel (CRG, BL), pp. 111–121.
ISSTA-2011-ZhangZ #adaptation #interactive #parametricity #testing- Characterizing failure-causing parameter interactions by adaptive testing (ZZ, JZ), pp. 331–341.
LICS-2011-HasuoH #geometry #higher-order #interactive #quantum #semantics- Semantics of Higher-Order Quantum Computation via Geometry of Interaction (IH, NH), pp. 237–246.
ASE-2010-GabrysiakGS #behaviour #interactive #multi #process #requirements #validation- Deriving behavior of multi-user processes from interactive requirements validation (GG, HG, AS), pp. 355–356.
ASE-2010-HahnleBBR #debugging #execution #interactive #symbolic computation #visual notation- A visual interactive debugger based on symbolic execution (RH, MB, RB, MR), pp. 143–146.
ASE-2010-LiHG #ajax #behaviour #detection #interactive #web- Detecting user-visible failures in AJAX web applications by analyzing users’ interaction behaviors (WL, MJH, CG), pp. 155–158.
DATE-2010-Schlager #hardware #interactive #performance- Increasing the power efficiency of PCs by improving the hardware/OS interaction (CS), p. 1005.
DocEng-2010-DenoueACCC #interactive #named- FormCracker: interactive web-based form filling (LD, JA, SC, PC, FC), pp. 235–238.
DocEng-2010-TerradesTSRVJ #analysis #documentation #interactive #layout- Interactive layout analysis and transcription systems for historic handwritten documents (ORT, AHT, NS, VR, EV, AJ), pp. 219–222.
DocEng-2010-Vega-OliverosMP #automation #documentation #generative #interactive #quote- “This conversation will be recorded”: automatically generating interactive documents from captured media (DAVO, DSM, MdGCP), pp. 37–40.
DRR-2010-TerradesSGVJ #detection #predict- Interactive-predictive detection of handwritten text blocks (ORT, NS, AG, EV, AJ), pp. 1–10.
HT-2010-LeivaV #approach #clustering #documentation #interactive #web- Assessing users’ interactions for clustering web documents: a pragmatic approach (LAL, EV), pp. 277–278.
SIGMOD-2010-AlagiannisDSAP #automation #design #interactive- An automated, yet interactive and portable DB designer (IA, DD, KS, AA, NP), pp. 1183–1186.
SIGMOD-2010-SarmaJS #information management #interactive #named- I4E: interactive investigation of iterative information extraction (ADS, AJ, DS), pp. 795–806.
SIGMOD-2010-YangGXRW #data type #interactive #visual notation- Interactive visual exploration of neighbor-based patterns in data streams (DY, ZG, ZX, EAR, MOW), pp. 1151–1154.
VLDB-2010-GunnemannFKS #clustering #concept #interactive #named- CoDA: Interactive Cluster Based Concept Discovery (SG, IF, HK, TS), pp. 1633–1636.
VLDB-2010-LevinKSS #constraints #interactive #order- Interactive Route Search in the Presence of Order Constraints (RL, YK, ES, YS), pp. 117–128.
VLDB-2010-MelnikGLRSTV #analysis #dataset #interactive #named- Dremel: Interactive Analysis of Web-Scale Datasets (SM, AG, JJL, GR, SS, MT, TV), pp. 330–339.
VLDB-2010-SunBL #image #interactive #named #visualisation- iAVATAR: An Interactive Tool for Finding and Visualizing Visual-Representative Tags in Image Search (AS, SSB, YL), pp. 1609–1612.
TACAS-2010-ZhangN #interactive #markov #model checking- Model Checking Interactive Markov Chains (LZ, MRN), pp. 53–68.
CSMR-2010-VanyaPV #co-evolution #interactive- Interactive Exploration of Co-evolving Software Entities (AV, RP, HvV), pp. 260–263.
ICPC-2010-MatthijssenZSBD #ajax #comprehension #interactive- Connecting Traces: Understanding Client-Server Interactions in Ajax Applications (NM, AZ, MADS, RIB, AvD), pp. 216–225.
ICSM-2010-GuzziPD #developer #ide #interactive- Combining micro-blogging and IDE interactions to support developers in their quests (AG, MP, AvD), pp. 1–5.
ICSM-2010-HayashiSS #comprehension #implementation #interactive #named- iFL: An interactive environment for understanding feature implementations (SH, KS, MS), pp. 1–5.
MSR-2010-RobbesPL #game studies #ide #interactive #predict- Replaying IDE interactions to evaluate and improve change prediction approaches (RR, DP, ML), pp. 161–170.
WCRE-2010-GratiSP #diagrams #execution #interactive #sequence chart #using #visualisation- Extracting Sequence Diagrams from Execution Traces Using Interactive Visualization (HG, HAS, PP), pp. 87–96.
WCRE-2010-PerscheidSHGH #analysis #behaviour #online #runtime- Immediacy through Interactivity: Online Analysis of Run-time Behavior (MP, BS, RH, FG, MH), pp. 77–86.
STOC-2010-BarakBCR #communication #how #interactive- How to compress interactive communication (BB, MB, XC, AR), pp. 67–76.
STOC-2010-RothR #interactive #privacy- Interactive privacy via the median mechanism (AR, TR), pp. 765–774.
GT-VMT-2010-HassanMS #automaton #interactive #lightweight- A lightweight abstract machine for interaction nets (AH, IM, SS).
GT-VMT-2010-StroblM #editing #generative #interactive #modelling #specification #visual notation- Specifying and Generating Editing Environments for Interactive Animated Visual Models (TS, MM).
ICGT-2010-Jiresch #interactive- Realizing Impure Functions in Interaction Nets (EJ), pp. 394–396.
CHI-2010-AmershiFKT #concept #interactive #learning #modelling #multi- Examining multiple potential models in end-user interactive concept learning (SA, JF, AK, DST), pp. 1357–1360.
CHI-2010-BirnholtzJ #comprehension #independence #interactive #privacy- Independence and interaction: understanding seniors’ privacy and awareness needs for aging in place (JPB, MJR), pp. 143–152.
CHI-2010-BlockGV #interactive- Touch-display keyboards: transforming keyboards into interactive surfaces (FB, HG, NV), pp. 1145–1154.
CHI-2010-BoringBBGB #interactive #mobile #video- Touch projector: mobile interaction through video (SB, DB, AB, SG, PB), pp. 2287–2296.
CHI-2010-ChanKCLHH #interactive- Touching the void: direct-touch interaction for intangible displays (LWC, HK, MYC, MSL, JYjH, YPH), pp. 2625–2634.
CHI-2010-ChinF #difference #interactive #interface #performance- Interactive effects of age and interface differences on search strategies and performance (JC, WTF), pp. 403–412.
CHI-2010-ForlizziBS #collaboration #design #interactive #navigation- Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (JF, WCB, TS), pp. 1261–1270.
CHI-2010-FuXH #3d #interactive #interface #multi #named- LayerPaint: a multi-layer interactive 3D painting interface (CWF, JX, YH), pp. 811–820.
CHI-2010-HancockCCI #interactive- Supporting Sandtray Therapy on an Interactive Tabletop (MSH, TtC, MSTC, TI), pp. 2133–2142.
CHI-2010-HarrisonH #interactive #low cost #mobile #multi #named- Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking (CH, SEH), pp. 1661–1664.
CHI-2010-KapoorLTH #classification #interactive #optimisation- Interactive optimization for steering machine classification (AK, BL, DST, EH), pp. 1343–1352.
CHI-2010-LeeSKBK #design #interactive- Designing with interactive example galleries (BL, SS, RK, RIB, SRK), pp. 2257–2266.
CHI-2010-LiaoLLW #fine-grained #gesture #hybrid #interactive #named- Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone (CL, QL, BL, LW), pp. 2441–2450.
CHI-2010-LiCEDL #automation #interactive #logic #named #prototype #testing- FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (YL, XC, KE, MD, JAL), pp. 503–512.
CHI-2010-MarquardtTVG #interactive- Rethinking RFID: awareness and control for interaction with RFID systems (NM, AST, NV, SG), pp. 2307–2316.
CHI-2010-MarshallBP #collaboration #interactive- Deception and magic in collaborative interaction (JM, SB, TPP), pp. 567–576.
CHI-2010-McGookinRB #graph #interactive #using- Clutching at straws: using tangible interaction to provide non-visual access to graphs (DKM, ER, SAB), pp. 1715–1724.
CHI-2010-OdomHSKB #comprehension #interactive #rest- Passing on & putting to rest: understanding bereavement in the context of interactive technologies (WO, RHRH, AS, DSK, RB), pp. 1831–1840.
CHI-2010-OHara- Interactivity and non-interactivity on tabletops (KO), pp. 2611–2614.
CHI-2010-PatelCJDP #case study #interactive- Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India (NP, DC, AJ, PD, TSP), pp. 733–742.
CHI-2010-PierceSP #energy #interactive- Home, habits, and energy: examining domestic interactions and energy consumption (JP, DJS, EP), pp. 1985–1994.
CHI-2010-SjolieBEEJN #3d #process- Effects of interactivity and 3D-motion on mental rotation brain activity in an immersive virtual environment (DS, KB, EE, JE, LEJ, LN), pp. 869–878.
CHI-2010-SongGGF #interactive #mobile #named #using- MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector (HS, FG, TG, GWF), pp. 2451–2460.
CHI-2010-StollEM #interactive #network- Informal interactions in nonprofit networks (JS, WKE, EDM), pp. 533–536.
CHI-2010-SundarXB #design #interface #perspective- Designing interactivity in media interfaces: a communications perspective (SSS, QX, SB), pp. 2247–2256.
CHI-2010-TeevanDL #how #interactive #people #web- A longitudinal study of how highlighting web content change affects people’s web interactions (JT, STD, DJL), pp. 1353–1356.
CHI-2010-Weilenmann #how #interactive #learning #mobile- Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones (AW), pp. 1135–1144.
CHI-2010-WycheSCAG #interactive- Deliberate interactions: characterizing technology use in Nairobi, Kenya (SW, TNS, MC, PMA, REG), pp. 2593–2602.
CHI-2010-YangMMICI #interactive #named- LensMouse: augmenting the mouse with an interactive touch display (XDY, EM, DCM, PI, XC, SI), pp. 2431–2440.
CHI-2010-YooZST #co-evolution #comprehension #design #interactive- Understanding the space for co-design in riders’ interactions with a transit service (DY, JZ, AS, AT), pp. 1797–1806.
CSCW-2010-MentisRR #interactive- Invisible emotion: information and interaction in an emergency room (HMM, MR, MBR), pp. 311–320.
SOFTVIS-2010-AftandilianKGRSG #comprehension #debugging #interactive #named #visualisation- Heapviz: interactive heap visualization for program understanding and debugging (EA, SK, CG, NPR, SLS, SZG), pp. 53–62.
SOFTVIS-2010-KerrenJ #3d #analysis #diagrams #interactive #metric #roadmap- 3D kiviat diagrams for the interactive analysis of software metric trends (AK, IJ), pp. 203–204.
SOFTVIS-2010-MaheswaraBC #concurrent #interactive #named #thread #visualisation- TIE: an interactive visualization of thread interleavings (GM, JSB, CC), pp. 215–216.
SOFTVIS-2010-Murphy-HillB #interactive #smell #visualisation- An interactive ambient visualization for code smells (ERMH, APB), pp. 5–14.
SOFTVIS-2010-ParninGR #interactive #maintenance #named #programming- CodePad: interactive spaces for maintaining concentration in programming environments (CP, CG, SR), pp. 15–24.
SOFTVIS-2010-ThorsenW #comprehension #consistency #interactive #memory management #visualisation- Understanding relaxed memory consistency through interactive visualization (ØT, CW), pp. 223–224.
CAiSE-2010-DornD #adaptation #self- Interaction-Driven Self-adaptation of Service Ensembles (CD, SD), pp. 393–408.
CAiSE-2010-RamdoyalCH #analysis #concept #database #interactive #reverse engineering #user interface- Reverse Engineering User Interfaces for Interactive Database Conceptual Analysis (RR, AC, JLH), pp. 332–347.
ICEIS-HCI-2010-Campos #agile #case study #development #interactive- Agile Development of Interactive Installations — Two Case Studies (PC), pp. 174–179.
ICEIS-HCI-2010-SuadamaraWH #design #interactive #towards- Culture Influence on Human Computer Interaction — Cultural Factors Toward User’s Preference on Groupware Application Design (RS, SW, AH), pp. 186–191.
CIKM-2010-BaoLL #interactive #keyword #named #xml- XReal: an interactive XML keyword searching (ZB, JL, TWL), pp. 1933–1934.
CIKM-2010-KameshwaranPMVD #interactive #network #ranking- Outcome aware ranking in interaction networks (SK, VP, SM, NV, KD), pp. 229–238.
CIKM-2010-KarimzadehganZ #feedback #interactive #trade-off- Exploration-exploitation tradeoff in interactive relevance feedback (MK, CZ), pp. 1397–1400.
CIKM-2010-RonenS #automation #datalog #interactive #network #social- Automated interaction in social networks with datalog (RR, OS), pp. 1273–1276.
CIKM-2010-ZhengGYXBSHY #community #graph #interactive #topic- A topical link model for community discovery in textual interaction graph (GZ, JG, LY, SX, SB, ZS, DH, YY), pp. 1613–1616.
ECIR-2010-BierigCGB #data analysis #evaluation #framework #information retrieval #interactive #modelling- A Data Analysis and Modelling Framework for the Evaluation of Interactive Information Retrieval (RB, MJC, JG, NJB), pp. 673–674.
ECIR-2010-SahibTR #elicitation #interactive #query- Enabling Interactive Query Expansion through Eliciting the Potential Effect of Expansion Terms (NGS, AT, IR), pp. 532–543.
ICML-2010-GuilloryB #interactive #set- Interactive Submodular Set Cover (AG, JAB), pp. 415–422.
ICML-2010-LiangS #interactive #learning #multi #on the- On the Interaction between Norm and Dimensionality: Multiple Regimes in Learning (PL, NS), pp. 647–654.
ICML-2010-ZiebartBD #interactive #modelling #principle- Modeling Interaction via the Principle of Maximum Causal Entropy (BDZ, JAB, AKD), pp. 1255–1262.
ICPR-2010-GriniasKT #algorithm #interactive #segmentation- Flooding and MRF-based Algorithms for Interactive Segmentation (IG, NK, GT), pp. 3943–3946.
ICPR-2010-HanCR10a #concept #interactive #learning #recognition #semantics- Semi-supervised and Interactive Semantic Concept Learning for Scene Recognition (XHH, YWC, XR), pp. 3045–3048.
ICPR-2010-HuCY #estimation #interactive- Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views (KH, SJC, LY), pp. 3760–3763.
ICPR-2010-KarpovRKRA #interactive #multimodal- Multimodal Human Computer Interaction with MIDAS Intelligent Infokiosk (AK, AR, ISK, ALR, LA), pp. 3862–3865.
ICPR-2010-LechervyGP #interactive #retrieval- Active Boosting for Interactive Object Retrieval (AL, PHG, FP), pp. 3268–3271.
ICPR-2010-OrtizRGMD #image #interactive #sequence- Interactive Browsing of Remote JPEF 2000 Image Sequences (JPGO, VGR, IG, DM, GD), pp. 3179–3182.
ICPR-2010-WangWDTLG #analysis #interactive #video #web- Interactive Web Video Advertising with Context Analysis and Search (BW, JW, LYD, QT, HL, WG), pp. 3252–3255.
ICPR-2010-WuHCCT #detection #interactive #using #visual notation- Human Smoking Event Detection Using Visual Interaction Clues (PW, JWH, JCC, SCC, SYT), pp. 4344–4347.
KEOD-2010-ZakraouiZ #interactive #programming #set #using #web- Integrating Context Knowledge in user Interaction using Answer Set Programming for Enhancing Web Accessibility (JZ, WLZ), pp. 459–466.
KMIS-2010-FaedAW #trust- The Impact of Trust and Interactivity on Intensifying Customer Loyalty for CRM (AF, AA, CW), pp. 113–120.
KR-2010-BelardinelliL #first-order #interactive #logic #multi- Interactions between Time and Knowledge in a First-order Logic for Multi-Agent Systems (FB, AL).
RecSys-2010-LappasG #interactive #network #recommendation #social- Interactive recommendations in social endorsement networks (TL, DG), pp. 127–134.
SEKE-2010-Yeh #animation #human-computer #interactive #learning- The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
SIGIR-2010-GuoA #detection #interactive #web- Ready to buy or just browsing?: detecting web searcher goals from interaction data (QG, EA), pp. 130–137.
SIGIR-2010-HwangKPSL #interactive #named- Si-Fi: interactive similar item finder (IH, MK, SEP, JS, SgL), p. 704.
SIGIR-2010-Stiller #collaboration #information management #interactive #library #multi- Leveraging user interaction and collaboration for improving multilingual information access in digital libraries (JS), p. 916.
SIGIR-2010-ZhangWL #interactive #multi #named #summary #using #visualisation- VisualSum: an interactive multi-document summarization system using visualization (YZ, DW, TL), pp. 857–858.
SIGIR-2010-ZhangZ #feedback #interactive #retrieval- Interactive retrieval based on faceted feedback (LZ, YZ), pp. 363–370.
MoDELS-v1-2010-AmbroziewiczS #interactive #logic #reuse- Application Logic Patterns — Reusable Elements of User-System Interaction (AA, MS), pp. 241–255.
OOPSLA-2010-HerzeelC #control flow #interactive #parallel #recursion- Dynamic parallelization of recursive code: part 1: managing control flow interactions with the continuator (CH, PC), pp. 377–396.
PADL-2010-Perera #first-order #interactive #programming- First-Order Interactive Programming (RP), pp. 186–200.
RE-2010-Gervasi #design #interactive #problem- Who Framed Roger User? Problem Frames as a User Interaction Design Tool (VG), pp. 377–378.
RE-2010-Kof #automation #documentation #interactive #modelling #requirements- From Requirements Documents to System Models: A Tool for Interactive Semi-Automatic Translation (LK), pp. 391–392.
REFSQ-2010-FerrariSHGSM #architecture #interactive #prototype #requirements- Requirements and Systems Architecture Interaction in a Prototypical Project: Emerging Results (RF, OS, CH, JG, WS, NHM), pp. 23–29.
SAC-2010-AminBJ #framework #interactive #performance- A cytoscape based framework for efficient sub-graph isomorphic protein-protein interaction motif lookup (MSA, AB, HMJ), pp. 1572–1576.
SAC-2010-BallatoreMKB #adaptation #interactive #named #recommendation- RecoMap: an interactive and adaptive map-based recommender (AB, GM, CK, MB), pp. 887–891.
SAC-2010-ChenS #3d #interactive #matrix #modelling- Modeling cardinal directions in the 3D space with the objects interaction cube matrix (TC, MS), pp. 906–910.
SAC-2010-DirgahayuQS #design #interactive #refinement- Interaction refinement in the design of business collaborations (TD, DACQ, MvS), pp. 86–93.
SAC-2010-FariaMLPA #interactive #validation #visual notation- A new methodology for photometric validation in vehicles visual interactive systems (AWCF, DM, DSDL, GLP, AdAA), pp. 948–953.
SAC-2010-JiKYC #3d #how #interactive #using- How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
SAC-2010-MacielNJIS #interactive #using- Reality cues-based interaction using whole-body awareness (AM, LPN, VAMJ, JMTI, LFMSS), pp. 1224–1228.
SAC-2010-MacielNMMMF #collaboration #interactive- Collaborative interaction through spatially aware moving displays (AM, LPN, EMM, MHM, GMM, CMDSF), pp. 1229–1233.
SAC-2010-ParizekY #component #interactive #traversal #using- Extraction of component-environment interaction model using state space traversal (PP, NY), pp. 2203–2210.
SAC-2010-Roder #interactive #requirements #usability #using- Using interaction requirements to operationalize usability (HR), pp. 318–319.
SAC-2010-SkopikSD #interactive- Trustworthy interaction balancing in mixed service-oriented systems (FS, DS, SD), pp. 799–806.
SAC-2010-Sobernig #feature model #interactive #network- Feature interaction networks (SS), pp. 2360–2364.
SAC-2010-YasarMPLCB #information management #interactive #network #people #scalability #social- Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks (AUHY, NM, DP, KL, KC, YB), pp. 1188–1194.
SAC-2010-ZambranoFJS #case study #experience #interactive #requirements- Expressing aspectual interactions in requirements engineering: experiences in the slot machine domain (AZ, JF, GJ, SEG), pp. 2161–2168.
FSE-2010-HalleB #analysis #interactive #message passing #using- Realizability analysis for message-based interactions using shared-state projections (SH, TB), pp. 27–36.
FSE-2010-WinbladhZR #interactive #modelling #named- iMuse: interactive model-based use-case and storytelling environment (KW, HZ, DJR), pp. 383–384.
ICSE-2010-AschauerDP #evolution #industrial #interactive #modelling- A modeling language’s evolution driven by tight interaction between academia and industry (TA, GD, WP), pp. 49–58.
ICSE-2010-Schroter10a #developer #interactive #predict- Predicting build outcome with developer interaction in Jazz (AS), pp. 511–512.
SLE-2010-KatsKV #ambiguity #interactive #metaprogramming #source code #syntax- Interactive Disambiguation of Meta Programs with Concrete Object Syntax (LCLK, KTK, EV), pp. 327–336.
HPCA-2010-BiCG #interactive #named #on-demand #performance- IADVS: On-demand performance for interactive applications (MB, IC, CG), pp. 1–10.
HPDC-2010-DocanPK #coordination #framework #interactive #named #simulation #workflow- DataSpaces: an interaction and coordination framework for coupled simulation workflows (CD, MP, SK), pp. 25–36.
ICLP-2010-Toro-Bermudez10 #interactive- Structured Interactive Musical Scores (MTB), pp. 300–302.
ICST-2010-SantelicesHO #detection #evolution #interactive #runtime- Precisely Detecting Runtime Change Interactions for Evolving Software (RAS, MJH, AO), pp. 429–438.
WICSA-ECSA-2009-KeulerW #architecture #design #synthesis- Interaction-sensitive synthesis of architectural tactics in connector designs (TK, CW), pp. 321–324.
ASE-2009-Wright #interactive #modelling #web- A Modelling Language for Interactive Web Applications (JMW), pp. 689–692.
DAC-2009-DangRMM #generative #interactive #pipes and filters #source code- Generating test programs to cover pipeline interactions (TND, AR, TM, PM), pp. 142–147.
DAC-2009-RoyKG #interactive- Device/circuit interactions at 22nm technology node (KR, JPK, SKG), pp. 97–102.
DocEng-2009-BoyerW #documentation #experience #interactive #user interface- Enriching the interactive user experience of open document format (JMB, CW), pp. 153–156.
DocEng-2009-BoyerWA #documentation #interactive #protocol #rest #web- A REST protocol and composite format for interactive web documents (JMB, CW, RPA), pp. 139–148.
DocEng-2009-Hassan09a #documentation #graph #interactive #named #using- GraphWrap: a system for interactive wrapping of pdf documents using graph matching techniques (TH), pp. 247–248.
SIGMOD-2009-BrunoCR #interactive #optimisation #query- Interactive plan hints for query optimization (NB, SC, RR), pp. 1043–1046.
SIGMOD-2009-ChanTWSCH #integration #interactive #named #on-demand #visualisation- Vispedia: on-demand data integration for interactive visualization and exploration (BC, JT, LW, NS, MC, PH), pp. 1139–1142.
SIGMOD-2009-SharafCLA #interactive #optimisation #transaction- Optimizing i/o-intensive transactions in highly interactive applications (MAS, PKC, AL, CA), pp. 785–798.
SIGMOD-2009-Tunkelang #design #interactive- Design for interaction (DT), pp. 969–970.
SIGMOD-2009-XiaoWG #interactive- Interactive anonymization of sensitive data (XX, GW, JG), pp. 1051–1054.
VLDB-2009-DaiGBBL #analysis #interactive #named- TIAMAT: a Tool for Interactive Analysis of Microdata Anonymization Techniques (CD, GG, EB, JWB, NL), pp. 1618–1621.
VLDB-2009-PredaSKNRW #interactive #named- ANGIE: Active Knowledge for Interactive Exploration (NP, FMS, GK, TN, MR, GW), pp. 1570–1573.
VLDB-2009-SchnaitterPG #analysis #design #interactive #modelling #physics- Index Interactions in Physical Design Tuning: Modeling, Analysis, and Applications (KS, NP, LG), pp. 1234–1245.
ITiCSE-2009-Cassapu #education #experience #interactive- Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
ITiCSE-2009-MiuraSK #concept #interactive #object-oriented #programming language- Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages (MM, TS, SK), pp. 141–145.
ITiCSE-2009-Seidman #3d #game studies #interactive #programming- Alice first: 3D interactive game programming (RHS), p. 345.
ITiCSE-2009-TiradoBMB #interactive #student- Inducing student interaction in a virtual environment (FT, AB, AM, AEDB), p. 378.
ITiCSE-2009-Velazquez-IturbideP #algorithm #interactive #learning- Active learning of greedy algorithms by means of interactive experimentation (JÁVI, APC), pp. 119–123.
ITiCSE-2009-Velazquez-IturbidePU #interactive #recursion #visualisation- Interactive visualization of recursion with SRec (JÁVI, APC, JUF), p. 339.
ITiCSE-2009-VillalobosCJ #interactive #learning #programming #using- Developing programming skills by using interactive learning objects (JV, NAC, CJ), pp. 151–155.
ICPC-2009-SatoshiII #interactive #named #visualisation- OGAN: Visualizing object interaction scenarios based on dynamic interaction context (MS, TI, KI), pp. 283–284.
ICSM-2009-KnabFGP #interactive #problem- Interactive views for analyzing problem reports (PK, BF, HG, MP), pp. 527–530.
ICSM-2009-SutherlandS #interactive #maintenance #user interface- UI traces: Supporting the maintenance of interactive software (AS, KS), pp. 563–566.
MSR-2009-RastkarM #interactive #on the #question #recommendation #what- On what basis to recommend: Changesets or interactions? (SR, GCM), pp. 155–158.
WCRE-1999-AckermannLC99a #behaviour #interactive- Recovering Views of Inter-System Interaction Behaviors (CA, ML, RC), pp. 53–61.
ICALP-v2-2009-CooperFR #multi #random- Multiple Random Walks and Interacting Particle Systems (CC, AMF, TR), pp. 399–410.
SEFM-2009-ChandrasekaranM #component #concurrent #coordination #specification- Specifying Interacting Components with Coordinated Concurrent Scenarios (PC, MM), pp. 61–69.
SFM-2009-AalstMSW #analysis #formal method #interactive- Service Interaction: Patterns, Formalization, and Analysis (WMPvdA, AJM, CS, KW), pp. 42–88.
SFM-2009-CarboneYH #exception #interactive #multi- Asynchronous Session Types: Exceptions and Multiparty Interactions (MC, NY, KH), pp. 187–212.
ICFP-2009-ChlipalaMMSW #effectiveness #higher-order #imperative #interactive #proving #source code- Effective interactive proofs for higher-order imperative programs (AC, JGM, GM, AS, RW), pp. 79–90.
CHI-2009-Bardzell #interactive- Interaction criticism and aesthetics (JB), pp. 2357–2366.
CHI-2009-BaudischC #interactive- Back-of-device interaction allows creating very small touch devices (PB, GC), pp. 1923–1932.
CHI-2009-BenfordGKR #case study #design #experience #interactive #user interface- From interaction to trajectories: designing coherent journeys through user experiences (SB, GG, BK, TR), pp. 709–718.
CHI-2009-ChinFK #adaptation #information management #interactive- Adaptive information search: age-dependent interactions between cognitive profiles and strategies (JC, WTF, TGK), pp. 1683–1692.
CHI-2009-Cockton #design #interactive- Getting there: six meta-principles and interaction design (GC), pp. 2223–2232.
CHI-2009-CramerESW #adaptation #interactive #trust- Awareness, training and trust in interaction with adaptive spam filters (HSMC, VE, MvS, BJW), pp. 909–912.
CHI-2009-FindlaterBT #interactive #text-to-text- Comparing semiliterate and illiterate users’ ability to transition from audio+text to text-only interaction (LF, RB, KT), pp. 1751–1760.
CHI-2009-GonzalesFD #question- (Perceived) interactivity: does interactivity increase enjoyment and creative identity in artistic spaces? (ALG, TF, SPD), pp. 415–418.
CHI-2009-GuoYS #interactive- Touch and toys: new techniques for interaction with a remote group of robots (CG, JEY, ES), pp. 491–500.
CHI-2009-KlokmoseB #interactive #multi #named- VIGO: instrumental interaction in multi-surface environments (CNK, MBL), pp. 869–878.
CHI-2009-LimLL- Interactivity attributes: a new way of thinking and describing interactivity (YKL, SSL, KyL), pp. 105–108.
CHI-2009-LudwigPT #interactive #novel- Path selection: a novel interaction technique for mapping applications (ML, RP, LGT), pp. 2309–2318.
CHI-2009-MarshallFHRHRYD #interactive #physics #using- Fighting for control: children’s embodied interactions when using physical and digital representations (PM, RF, AH, JR, EH, YR, NY, NSD), pp. 2149–2152.
CHI-2009-OdomPSB #comprehension #design #interactive #why- Understanding why we preserve some things and discard others in the context of interaction design (WO, JP, ES, EB), pp. 1053–1062.
CHI-2009-SellenMLTB #comprehension #interactive #problem #prototype- The people-prototype problem: understanding the interaction between prototype format and user group (KMS, MM, DML, KNT, SAB), pp. 635–638.
CHI-2009-SnibbeR #interactive #multi #social- Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
CHI-2009-TalbotLKT #classification #interactive #machine learning #multi #named #visualisation- EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers (JT, BL, AK, DST), pp. 1283–1292.
CHI-2009-TaylorIKHG #interactive- Turning the tables: an interactive surface for vjing (ST, SI, DSK, RHRH, AGM), pp. 1251–1254.
CHI-2009-WangR #empirical #evaluation #interactive #multi- Empirical evaluation for finger input properties in multi-touch interaction (FW, XR), pp. 1063–1072.
DHM-2009-HaazebroekH #interactive #towards- Towards a Computational Model of Perception and Action in Human Computer Interaction (PH, BH), pp. 247–256.
DHM-2009-HashagenZSZ #adaptation #implementation #interactive #learning #pattern matching #pattern recognition #recognition- Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction (AH, CZ, HS, SZ), pp. 105–114.
DHM-2009-PaolisPA #interactive #modelling #visualisation- An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body (LTDP, MP, GA), pp. 13–18.
HCD-2009-AnastassovaM #case study #elicitation #interactive #mobile #prototype #requirements #visual notation- Elicitation of User Requirements for Mobile Interaction with Visual and RFID Tags: A Prototype-Based Exploratory Study (MA, OMI), pp. 159–166.
HCD-2009-KimY #consistency #design #interactive #multi- A Method for Consistent Design of User Interaction with Multifunction Devices (DSK, WCY), pp. 202–211.
HCD-2009-MoundalexisDR #development #human-computer #interactive- Integrating Human-Computer Interaction Artifacts into System Development (MM, JD, KR), pp. 284–291.
HCD-2009-RashidQ #evaluation #interactive #smarttech- Interaction Techniques for Binding Smartphones: A Desirability Evaluation (UR, AJQ), pp. 120–128.
HCI-AUII-2009-DongR #multi- Context Awareness and Perceived Interactivity in Multimedia Computing (XD, PLPR), pp. 21–29.
HCI-AUII-2009-DuvalHC #interactive #performance #smarttech- Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes (SD, CH, GC), pp. 731–740.
HCI-AUII-2009-GronliG #interactive #process #social- Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context (TMG, GG), pp. 30–38.
HCI-AUII-2009-HayashiM #communication #interactive- Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction (YH, KM), pp. 267–274.
HCI-AUII-2009-Heimgartner #identification #interactive- Identification of the User by Analyzing Human Computer Interaction (RH), pp. 275–283.
HCI-AUII-2009-HuangTKWLT #interactive #smarttech- Interaction Wearable Computer with Networked Virtual Environment (JyH, MCT, HCK, JJW, KHL, CHT), pp. 741–751.
HCI-AUII-2009-KubickiLLSKC #human-computer #interactive #using- New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCI-AUII-2009-MahlerHW #interactive #interface #mobile- Mobile Interfaces in Tangible Mnemonics Interaction (TDM, MH, MW), pp. 58–66.
HCI-AUII-2009-MillardS #approach #interactive #ubiquitous- An Embodied Approach for Engaged Interaction in Ubiquitous Computing (MOM, FS), pp. 464–472.
HCI-AUII-2009-Moreno-LlorenaRP #collaboration #information management #interactive #modelling- Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System (JML, XAR, RCP), pp. 330–339.
HCI-AUII-2009-MouJH #interactive- Relationship Enhancer: Interactive Recipe in Kitchen Island (TYM, TSJ, CHH), pp. 641–650.
HCI-AUII-2009-MugelliniKPCD #framework #interactive- Generic Framework for Transforming Everyday Objects into Interactive Surfaces (EM, OAK, SP, SC, HCD), pp. 473–482.
HCI-AUII-2009-NagelPSHM #interactive #named- mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
HCI-AUII-2009-NestlerTK #interactive #interface- Common Interaction Schemes for In-Vehicle User-Interfaces (SN, MT, GK), pp. 159–168.
HCI-AUII-2009-SongPJPKJ #effectiveness #human-computer #interactive #multi #using- Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction (TS, TCP, SJ, JHP, KHK, JWJ), pp. 520–525.
HCI-AUII-2009-SpiesABH #interactive #visualisation- Augmented Interaction and Visualization in the Automotive Domain (RS, MA, HB, WH), pp. 211–220.
HCI-AUII-2009-SuzukiNABYF #comparison #empirical #interactive #mobile #modelling #sequence- Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences (SS, YN, TA, VB, NY, SF), pp. 114–122.
HCI-AUII-2009-WatanabeMSNM #interactive #interface #novel #towards- Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement (TW, NM, RS, HN, YM), pp. 554–562.
HCI-AUII-2009-WeissKWMF #comparison- Comparison of Different Talking Heads in Non-Interactive Settings (BW, CK, IW, SM, SF), pp. 349–357.
HCI-AUII-2009-WelchLLWSW #artificial reality #interactive #paradigm #social- An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention (KCW, UL, CL, RW, NS, ZW), pp. 703–712.
HCI-NIMT-2009-Alexandris #approach #editing #process- A Speech-Act Oriented Approach for User-Interactive Editing and Regulation Processes Applied in Written and Spoken Technical Texts (CA), pp. 645–653.
HCI-NIMT-2009-ArguetaKC #music- Interacting with a Music Conducting System (CRA, CJK, YSC), pp. 654–663.
HCI-NIMT-2009-BannatGRRRW #industrial #multimodal- A Multimodal Human-Robot-Interaction Scenario: Working Together with an Industrial Robot (AB, JG, TR, WR, GR, FW), pp. 303–311.
HCI-NIMT-2009-BarreCLMR #challenge- Touchless Interaction-Novel Chances and Challenges (RdlB, PC, UL, LM, DR), pp. 161–169.
HCI-NIMT-2009-BravoHFVCNFCPV #identification #interactive #towards- From Implicit to Touching Interaction by Identification Technologies: Towards Tagging Context (JB, RH, CF, VV, GC, SWN, JF, GC, RP, MV), pp. 417–425.
HCI-NIMT-2009-CaffiauGGS #design #interactive- Hierarchical Structure: A Step for Jointly Designing Interactive Software Dialog and Task Model (SC, PG, LG, DLS), pp. 664–673.
HCI-NIMT-2009-ChoumaneS #interactive #modelling #multimodal #using- Modeling and Using Salience in Multimodal Interaction Systems (AC, JS), pp. 12–18.
HCI-NIMT-2009-DuarteSC #collaboration #interactive #multimodal- Exploring Multimodal Interaction in Collaborative Settings (LD, MdS, LC), pp. 19–28.
HCI-NIMT-2009-GastBRRWMR #analysis #gesture #human-computer #interactive- Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
HCI-NIMT-2009-HuangK #gesture #interactive- Interactive Demonstration of Pointing Gestures for Virtual Trainers (YH, MK), pp. 178–187.
HCI-NIMT-2009-KimAK #interactive- Orientation Responsive Touch Interaction (JK, JgA, HK), pp. 461–469.
HCI-NIMT-2009-KimKYK #behaviour #design #interactive- Designing Emotional and Interactive Behaviors for an Entertainment Robot (YCK, HTK, WCY, JCK), pp. 321–330.
HCI-NIMT-2009-LeeSLCH #image #interactive #interface #realtime- A Real-Time Hand Interaction System for Image Sensor Based Interface (SL, JS, SBL, YCC, TDH), pp. 208–215.
HCI-NIMT-2009-MaceA #composition #interactive #pattern matching #pattern recognition #recognition #sketching- Pattern Recognition Strategies for Interactive Sketch Composition (SM, ÉA), pp. 840–849.
HCI-NIMT-2009-MatsumotoUYM #analysis #interactive #ubiquitous #video- Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a “Ubiquitous Home” Environment (NM, HU, TY, HM), pp. 341–350.
HCI-NIMT-2009-NisimuraMKI #development #interactive #speech- Development of Speech Input Method for Interactive VoiceWeb Systems (RN, JM, HK, TI), pp. 710–719.
HCI-NIMT-2009-Olmedo-RodriguezMC #3d #evaluation #framework #integration #interactive #multimodal- Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
HCI-NIMT-2009-PantforderVS #3d #evaluation #interactive #problem #process #visualisation- Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems (DP, BVH, KS), pp. 869–878.
HCI-NIMT-2009-SchreiberWB #concept #interactive #using- New Interaction Concepts by Using the Wii Remote (MS, MvWM, RB), pp. 261–270.
HCI-NIMT-2009-SuzukiKYY #interactive #interface #towards- A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface (NS, TK, SY, SY), pp. 513–522.
HCI-NIMT-2009-SuzukiMT #interactive #interface #using- Interaction Technique for a Pen-Based Interface Using Finger Motions (YS, KM, JT), pp. 503–512.
HCI-NIMT-2009-TanKJLHYDWL #interactive- An Interactive Robot Butler (YKT, DKL, RJ, LL, KEH, XY, LD, CYW, HL), pp. 385–394.
HCI-NIMT-2009-Valle-AgudoCCR #generative #independence #interactive- Breaking of the Interaction Cycle: Independent Interpretation and Generation for Advanced Dialogue Management (DdVA, FJCG, DCF, JRE), pp. 674–683.
HCI-NIMT-2009-VarcholikLN #hardware #interactive #multi #named #research #testing- TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction (PV, JJLJ, DMN), pp. 523–532.
HCI-NIMT-2009-VerdurandCPG #evaluation #interactive #modelling #multimodal #performance- Modeling Multimodal Interaction for Performance Evaluation (EV, GC, FP, OG), pp. 103–112.
HCI-NIMT-2009-Whitman #diagrams #effectiveness- The Effectiveness of Interactivity in Computer-Based Instructional Diagrams (LW), pp. 899–908.
HCI-NT-2009-AhmedMB #human-computer #interactive- Aesthetics in Human-Computer Interaction: Views and Reviews (SUA, AAM, KB), pp. 559–568.
HCI-NT-2009-BullingerB #collaboration #development #human-computer #interactive- Collaborative Development and New Devices for Human-Computer Interaction (HJB, GB), pp. 789–795.
HCI-NT-2009-Chi #design #human-computer #interactive- A Position Paper on “Living Laboratories”: Rethinking Ecological Designs and Experimentation in Human-Computer Interaction (EHC), pp. 597–605.
HCI-NT-2009-DavidC #distributed #interactive #modelling- Orchestration Modeling of Interactive Systems (BTD, RC), pp. 796–805.
HCI-NT-2009-EliassonPR #approach #design #interactive- Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design (JE, TCP, RR), pp. 606–615.
HCI-NT-2009-EngelM #framework #generative #interactive #modelling #named- PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems (JE, CM), pp. 826–835.
HCI-NT-2009-Goschnick #analysis #design #interactive #programming- People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems (SG), pp. 836–845.
HCI-NT-2009-HoriguchiNSK #analysis #interactive- Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model (YH, HN, TS, YK), pp. 438–445.
HCI-NT-2009-HuangLH #behaviour #interactive- E-Shopping Behavior and User-Web Interaction for Developing a Useful Green Website (FHH, YLL, SLH), pp. 446–454.
HCI-NT-2009-KolskiFDGTE #architecture #design #evaluation #interactive- Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation (CK, PF, BD, PG, CDT, HE), pp. 624–633.
HCI-NT-2009-KweonCC #comparison #interactive #internet- Interaction Comparison among Media Internet Genre (SHK, EJC, AJC), pp. 455–464.
HCI-NT-2009-PalanqueLNB #interactive #prototype- High-Fidelity Prototyping of Interactive Systems Can Be Formal Too (PAP, JFL, DN, EB), pp. 667–676.
HCI-NT-2009-RajK #agile #consistency #design pattern #interactive #library #mobile #named #process #user interface- RUCID: Rapid Usable Consistent Interaction Design Patterns-Based Mobile Phone UI Design Library, Process and Tool (AR, VK), pp. 677–686.
HCI-NT-2009-SilvaBB #adaptation #design #interactive- Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals (BSdS, AMB, SDJB), pp. 715–724.
HCI-NT-2009-TharangieMMY #design #interactive #user interface- Insight into Kansei Color Combinations in Interactive User Interface Designing (KGDT, SM, AM, KY), pp. 735–744.
HCI-NT-2009-YangXS #interactive #web- Enabling Interactive Access to Web Tables (XY, WX, YS), pp. 760–768.
HCI-VAD-2009-BegoleMZYLC #challenge #design #interactive- Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies (BB, TM, WZ, NY, JL, MC), pp. 448–457.
HCI-VAD-2009-DeickeMP #development #editing #interactive- A Web-Based, Interactive Annotation Editor for the eCampus Development Environment for SCORM Compliant E-Learning Modules (BD, JTM, HMP), pp. 88–93.
HCI-VAD-2009-EssabbahOHM #analysis #approach #design #interactive- A New Approach to Design an Interactive System for Molecular Analysis (ME, SO, JH, MM), pp. 713–722.
HCI-VAD-2009-Ficarra #interactive- Virtual Classroom and Communicability: Empathy and Interaction for All (FVCF), pp. 58–67.
HCI-VAD-2009-FicarraR #human-computer #interactive- CAD and Communicability: A System That Improves the Human-Computer Interaction (FVCF, RAR), pp. 468–477.
HCI-VAD-2009-KennyPR #interactive #standard- Human Computer Interaction in Virtual Standardized Patient Systems (PGK, TDP, AAR), pp. 514–523.
HCI-VAD-2009-KiriyamaS #behaviour #interactive- Analyzing Human Behaviors in an Interactive Art Installation (TK, MS), pp. 345–352.
HCI-VAD-2009-MitsuishiKHG #concept #distance #interactive #realtime- The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan (TM, FK, YH, KG), pp. 176–185.
HCI-VAD-2009-ParkK #design #interactive- Design of Interactive Emotional Sound Edutainment System (MP, KK), pp. 368–377.
HCI-VAD-2009-TesorieroFGLP #interactive #learning- Interactive Learning Panels (RT, HF, JAG, MDL, VMRP), pp. 236–245.
HCI-VAD-2009-ThiesK #concept #implementation #interactive- Electronic Glassboard — Conception and Implementation of an Interactive Tele-presence Application (PT, BK), pp. 632–640.
HIMI-DIE-2009-LaquaiAPR #3d #interactive #multimodal #user interface #using- Using 3D Touch Interaction for a Multimodal Zoomable User Interface (FL, MA, TP, GR), pp. 543–552.
HIMI-DIE-2009-SamoylovFRTSG #communication #interactive- Tactical Access to Complex Technology through Interactive Communication (TACTIC) (AS, CF, SHR, PDT, KS, PG), pp. 154–162.
HIMI-DIE-2009-Schlegel #distributed #interactive #object-oriented #process- Object-Oriented Interactive Processes in Decentralized Production Systems (TS), pp. 296–305.
HIMI-DIE-2009-VandrommeDPC #graph #interactive #semantics- An Interactive System Based on Semantic Graphs (JV, SD, PP, CC), pp. 638–647.
HIMI-II-2009-AndoM #how #interactive #mobile #motivation #question #student- How Mobile Interaction Motivates Students in a Class? (AA, KM), pp. 621–631.
HIMI-II-2009-BaeKB #interactive #segmentation #sequence #video- Interactive Object Segmentation System from a Video Sequence (GB, SYK, HB), pp. 221–228.
HIMI-II-2009-JacobsonMM #collaboration #interactive #learning #lifecycle #named- HILAS: Human Interaction in the Lifecycle of Aviation Systems — Collaboration, Innovation and Learning (DJ, NM, BM), pp. 786–796.
HIMI-II-2009-KukulaP #interactive #performance- Human-Biometric Sensor Interaction: Impact of Training on Biometric System and User Performance (EPK, RWP), pp. 168–177.
HIMI-II-2009-MinC #approach #generative #personalisation #privacy- An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection (WHM, YGC), pp. 185–191.
IDGD-2009-HusseinSM #design #interactive- Perceptions on Interaction Design in Malaysia (IH, EAAS, MM), pp. 356–365.
IDGD-2009-Lee #design #experience #interactive #social #user interface- Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design (JJL), pp. 39–48.
IDGD-2009-LinLSL #design #human-computer #interactive- Cultural Aspect of Interaction Design beyond Human-Computer Interaction (RL, PHL, WSS, SHL), pp. 49–58.
IDGD-2009-SheikhFD #design #interactive #multi #representation- Cultural Representation for Multi-culture Interaction Design (JAS, BF, ED), pp. 99–107.
IDGD-2009-TungSDL #human-computer #interactive- A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction (FWT, KS, YSD, TYL), pp. 135–144.
OCSC-2009-FaiolaS #experience #human-computer #interactive- Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction (AF, OVS), pp. 574–583.
OCSC-2009-OlssonTWVL #case study #community #interactive- Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities (TO, HT, MW, KVVM, JL), pp. 246–255.
OCSC-2009-TaylorS #interactive- Developing Believable Interactive Cultural Characters for Cross-Cultural Training (GT, ES), pp. 282–291.
EDOC-2009-DirgahayuSQ #abstraction #interactive- Abstractions of Interaction Mechanisms (TD, MvS, DACQ), pp. 173–182.
ICEIS-DISI-2009-Geczy #behaviour #interactive #web- Human Behavior and Interactions in Web Environments (PG), pp. 5–6.
ICEIS-HCI-2009-FogliP #design #development #information management #interactive #process #towards- Information System Customization — Toward Participatory Design and Development of the Interaction Process (DF, LPP), pp. 72–77.
ICEIS-HCI-2009-JuniorJATPASN #interactive #internet #multi #prototype #using #web- Back Channel in Interactive Digital Television Systems: Strategies for Prototyping Applications using an Interactive Service Provider — Internet Computing — Interactive and Multimedia Web Applications (JBdSJ, JCdMMJ, ICA, FCT, GMP, PMdÁ, MdS, RFdN), pp. 130–135.
ICEIS-HCI-2009-MazieroSG #aspect-oriented #communication #evaluation #interactive #interface- The Impact of Interface Aspects on Interactive Map Communication — An Evaluation Methodology (LPM, CRS, LSG), pp. 105–112.
ICEIS-ISAS-2009-SarmientoBC #approach #detection #interactive #requirements- Applying an Event-based Approach for Detecting Requirements Interaction (ES, MRSB, MLMC), pp. 225–230.
ICEIS-J-2009-Barjis #collaboration #enterprise #interactive #modelling- Collaborative, Participative and Interactive Enterprise Modeling (JB), pp. 651–662.
ICEIS-J-2009-FritzscheML #analysis #concept #data mining #design #industrial #interactive #mining #quality- Interactive Quality Analysis in the Automotive Industry: Concept and Design of an Interactive, Web-Based Data Mining Application (SF, MM, CL), pp. 402–414.
CIKM-2009-GuoR #interactive #mining #query- Mining linguistic cues for query expansion: applications to drug interaction search (SG, NR), pp. 335–344.
CIKM-2009-Jarvelin #feedback #interactive- Interactive relevance feedback with graded relevance and sentence extraction: simulated user experiments (KJ), pp. 2053–2056.
CIKM-2009-LiuZPQCL #analysis #interactive #summary #topic #visual notation- Interactive, topic-based visual text summarization and analysis (SL, MXZ, SP, WQ, WC, XL), pp. 543–552.
CIKM-2009-TongQJF #graph #interactive #named #performance #proximity #query- iPoG: fast interactive proximity querying on graphs (HT, HQ, HJ, CF), pp. 1673–1676.
CIKM-2009-WeiLWH #framework #interactive #named #ranking #summary- iRANK: an interactive ranking framework and its application in query-focused summarization (FW, WL, WW, YH), pp. 1557–1560.
ICML-2009-BoutilierRV #elicitation #interactive #online #optimisation- Online feature elicitation in interactive optimization (CB, KR, PV), pp. 73–80.
ICML-2009-YueJ #information retrieval #optimisation #problem- Interactively optimizing information retrieval systems as a dueling bandits problem (YY, TJ), pp. 1201–1208.
KDD-2009-AsurP #analysis #approach #graph #interactive- A viewpoint-based approach for interaction graph analysis (SA, SP), pp. 79–88.
KDD-2009-BerlingerioPNG #data analysis #interactive #mining #workflow- Temporal mining for interactive workflow data analysis (MB, FP, MN, FG), pp. 109–118.
KDD-2009-JiYLZKY #interactive #using- Drosophila gene expression pattern annotation using sparse features and term-term interactions (SJ, LY, YXL, ZHZ, SK, JY), pp. 407–416.
KDIR-2009-Chmielewski #3d #concept #interactive #interface #metadata- Building Extensible 3D Interaction Metadata with Interaction Interface Concept (JC), pp. 160–167.
KEOD-2009-KoitRO #human-computer #information management #interactive #representation- Knowledge Representation for Human-machine Interaction (MK, TR, HÕ), pp. 396–399.
SEKE-2009-AxelssonBFSK #bibliography #code review #detection #fault #interactive #machine learning #visualisation- Detecting Defects with an Interactive Code Review Tool Based on Visualisation and Machine Learning (SA, DB, RF, DS, DK), pp. 412–417.
SEKE-2009-GratiTG #diagrams #interactive #quality- Another New Criterion to Improve the Interaction Diagrams Quality (LG, MT, FG), pp. 613–618.
SEKE-2009-KumeS #comprehension #concept #interactive #object-oriented- A Conceptual Model for Comprehension of Object-oriented Interactive Systems (IK, ES), pp. 376–381.
SIGIR-2009-GuoA #interactive #predict #segmentation- Beyond session segmentation: predicting changes in search intent with client-side user interactions (QG, EA), pp. 636–637.
SIGIR-2009-KellyGB #comparison #interactive #query- A comparison of query and term suggestion features for interactive searching (DK, KG, EWB), pp. 371–378.
SIGIR-2009-TomsMJH #named- wikiSearch: enabling interactivity in search (EGT, TM, CJ, SH), p. 843.
MoDELS-2009-Constantine #design #development #interactive #modelling- Interaction Design and Model-Driven Development (LLC), p. 377.
MoDELS-2009-Constantine #design #development #interactive #modelling- Interaction Design and Model-Driven Development (LLC), p. 377.
ECOOP-2009-JaspanA #framework #interactive- Checking Framework Interactions with Relationships (CJ, JA), pp. 27–51.
GPCE-2009-SanenTJ #approach #feature model #interactive #problem- Mapping problem-space to solution-space features: a feature interaction approach (FS, ET, WJ), pp. 167–176.
PADL-2009-Porto #database #interactive #logic programming #relational- High-Level Interaction with Relational Databases in Logic Programming (AP), pp. 152–167.
RE-2009-MussbacherWA #aspect-oriented #detection #interactive #semantics- Semantic-Based Interaction Detection in Aspect-Oriented Scenarios (GM, JW, DA), pp. 203–212.
REFSQ-2009-TunYLN #approach #identification #interactive #problem- Early Identification of Problem Interactions: A Tool-Supported Approach (TTT, YY, RCL, BN), pp. 74–88.
SAC-2009-KoongLCCS #authoring #component #interactive #visual notation- The visual authoring tool of flash-based component for interactive item template (CSK, CML, DJC, CHC, CS), pp. 547–548.
SAC-2009-MullerK #interactive #visual notation- Attention driven visual processing for an interactive dialog robot (TM, AK), pp. 1151–1155.
SAC-2009-TeixeiraMCP #interactive- User-media interaction with interactive TV (CACT, ELM, RGC, MdGCP), pp. 1829–1833.
ESEC-FSE-2009-BezemerMD #automation #interactive #security #testing #web- Automated security testing of web widget interactions (CPB, AM, AvD), pp. 81–90.
ICSE-2009-HaoZZSM #debugging #interactive #named #visual notation- VIDA: Visual interactive debugging (DH, LZ, LZ, JS, HM), pp. 583–586.
ICSE-2009-SarmaMWH #development #interactive #named #visual notation- Tesseract: Interactive visual exploration of socio-technical relationships in software development (AS, LM, PW, JDH), pp. 23–33.
ICSE-2009-ZhangHZM #ide #interactive #named- SmartTutor: Creating IDE-based interactive tutorials via editable replay (YZ, GH, NZ, HM), pp. 559–562.
PPoPP-2009-ZyulkyarovGUCAHV #game studies #interactive #memory management #multi #transaction #using- Atomic quake: using transactional memory in an interactive multiplayer game server (FZ, VG, OSÜ, AC, EA, TH, MV), pp. 25–34.
LICS-2009-BasaldellaF #exponential #interactive- Ludics with Repetitions (Exponentials, Interactive Types and Completeness) (MB, CF), pp. 375–384.
RTA-2009-Falco #framework #interactive- An Explicit Framework for Interaction Nets (MdF), pp. 209–223.
TAP-2009-CalvagnaG #combinator #heuristic #interactive #satisfiability #testing- Combining Satisfiability Solving and Heuristics to Constrained Combinatorial Interaction Testing (AC, AG), pp. 27–42.
TestCom-FATES-2009-GrieskampQWKC #constraints #interactive #smt #theorem proving- Interaction Coverage Meets Path Coverage by SMT Constraint Solving (WG, XQ, XW, NK, MBC), pp. 97–112.
TLCA-2009-AschieriB #interactive- Interactive Learning-Based Realizability Interpretation for Heyting Arithmetic with EM1 (FA, SB), pp. 20–34.
CBSE-2008-ArbabM #interactive #specification #synthesis- Synthesis of Connectors from Scenario-Based Interaction Specifications (FA, SM), pp. 114–129.
ASE-2008-Dominguez #detection #feature model #interactive- Feature Interaction Detection in the Automotive Domain (ALJD), pp. 521–524.
CASE-2008-LiuL #analysis #interactive #mobile- Track-stair and vehicle-manipulator interaction analysis for tracked mobile manipulators climbing stairs (YL, GL), pp. 157–162.
CASE-2008-NandakumarHM #analysis #automation #flexibility #framework #interactive- A flexible framework for automation of single cell and cell-to-cell interaction analyses (VN, MH, DRM), pp. 424–430.
CASE-2008-SakuraiOKT #algorithm #multi #problem #search-based- A multi-inner-world Genetic Algorithm to optimize delivery problem with interactive-time (YS, TO, SK, ST), pp. 583–590.
CASE-2008-ZhangZLK #design #interactive #interface #morphism- Service robot anthropomorphism and interface design for emotion in human-robot interaction (TZ, BZ, LL, DK), pp. 674–679.
DAC-2008-GuC #3d #game studies #interactive- Control theory-based DVS for interactive 3D games (YG, SC), pp. 740–745.
DATE-2008-ChatterjeeGHIKPS #logic #realtime #reliability- Logical Reliability of Interacting Real-Time Tasks (KC, AG, TAH, DTI, CMK, CP, ALSV), pp. 909–914.
DocEng-2008-Boyer #documentation #interactive #web- Interactive office documents: a new face for web 2.0 applications (JMB), pp. 8–17.
DocEng-2008-ObradorMMO #image #interactive #taxonomy- Image collection taxonomies for photo-book auto-population with intuitive interaction (PO, NM, IM, EOS), pp. 102–103.
DocEng-2008-PimentelCMT #documentation #editing #interactive #multi- End-user editing of interactive multimedia documents (MdGCP, RGC, ELM, CACT), pp. 298–301.
DRR-2008-BalAFF #documentation #generative #interactive- Interactive degraded document enhancement and ground truth generation (GB, GA, OF, GF), p. 68150.
DRR-2008-ZantSB #image #interactive- Interactive evolutionary computing for the binarization of degenerated handwritten images (TvdZ, LS, AB), p. 681507.
HT-2008-JatowtKOT #documentation #interactive #modelling #towards #what- What can history tell us?: towards different models of interaction with document histories (AJ, YK, HO, KT), pp. 5–14.
SIGMOD-2008-ChiticariuKP #generative #interactive- Interactive generation of integrated schemas (LC, PGK, LP), pp. 833–846.
VLDB-2008-Hopfgartner #interactive #retrieval #video- Studying interaction methodologies in video retrieval (FH), pp. 1604–1608.
VLDB-2008-KatsisDP #integration #interactive- Interactive source registration in community-oriented information integration (YK, AD, YP), pp. 245–259.
VLDB-2008-KatsisDPZ #integration #interactive #named- RIDE: a tool for interactive source registration in community-oriented information integration (YK, AD, YP, KKZ), pp. 1464–1467.
CSEET-2008-Taran #education #interactive #people- Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
ITiCSE-2008-DenegriFGM #design pattern #education #interactive- A tool for teaching interactions between design patterns (ED, GF, AG, PJM), p. 371.
FASE-2008-CiobanuK #interactive #migration #modelling #verification- Modelling and Verification of Timed Interaction and Migration (GC, MK), pp. 215–229.
CSMR-2008-SiikarlaS #interactive #model transformation #reuse- Decision Reuse in an Interactive Model Transformation (MS, TS), pp. 123–132.
ICSM-2008-MunozBB #aspect-oriented #framework<