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system (389)
design (359)
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comput (250)

Stem interact$ (all stems)

2973 papers:

CASECASE-2015-GonzalezMK #interactive #matlab #mobile
A Matlab-based interactive simulator for mobile robotics (RG, CM, MK), pp. 310–315.
DocEngDocEng-2015-BalinskyM #fine-grained #health #interactive
Fine Grained Access of Interactive Personal Health Records (HB, NM), pp. 207–210.
HTHT-2015-ApaolazaHJ #analysis #behaviour #interactive #low level #web
Longitudinal Analysis of Low-Level Web Interaction through Micro Behaviours (AA, SH, CJ), pp. 337–340.
HTHT-2015-BerettaMCM #interactive #twitter
An Interactive Method for Inferring Demographic Attributes in Twitter (VB, DM, TC, EM), pp. 113–122.
SIGMODSIGMOD-2015-BaoZJL #interactive #keyword
Exploratory Keyword Search with Interactive Input (ZB, YZ, HVJ, TWL), pp. 871–876.
SIGMODSIGMOD-2015-ErlingALCGPPB #benchmark #interactive #metric #network #social
The LDBC Social Network Benchmark: Interactive Workload (OE, AA, JLLP, HC, AG, APP, MDP, PAB), pp. 619–630.
SIGMODSIGMOD-2015-MorcosAIOPS #data transformation #interactive #named
DataXFormer: An Interactive Data Transformation Tool (JM, ZA, IFI, MO, PP, MS), pp. 883–888.
SIGMODSIGMOD-2015-PerezSBPRSL #graph #interactive #named
Ringo: Interactive Graph Analytics on Big-Memory Machines (YP, RS, AB, RP, MR, PS, JL), pp. 1105–1110.
SIGMODSIGMOD-2015-ScheibliDB #3d #distributed #interactive #named #query #visualisation
QE3D: Interactive Visualization and Exploration of Complex, Distributed Query Plans (DS, CD, AB), pp. 877–881.
SIGMODSIGMOD-2015-ZengADAS #analysis #big data #interactive #named #online
G-OLA: Generalized On-Line Aggregation for Interactive Analysis on Big Data (KZ, SA, AD, MA, IS), pp. 913–918.
VLDBVLDB-2015-BoutinBCEGKYZZ #interactive #named #reliability
JetScope: Reliable and Interactive Analytics at Cloud Scale (EB, PB, XC, JE, TG, AK, ZY, NZ, JZ), pp. 1680–1691.
VLDBVLDB-2015-CrottyGZBK #interactive #named
Vizdom: Interactive Analytics through Pen and Touch (AC, AG, EZ, CB, TK), pp. 2024–2035.
VLDBVLDB-2015-DiaoDLLPPP #automation #data analysis #interactive #named #navigation
AIDE: An Automatic User Navigation System for Interactive Data Exploration (YD, KD, ZL, WL, OP, KP, LP), pp. 1964–1975.
VLDBVLDB-2015-JayaramGL #graph #interactive #interface #named #query #visual notation
VIIQ: Auto-Suggestion Enabled Visual Interface for Interactive Graph Query Formulation (NJ, SG, CL), pp. 1940–1951.
VLDBVLDB-2015-JiangN #feedback #interactive #named #query #specification
SnapToQuery: Providing Interactive Feedback during Exploratory Query Specification (LJ, AN), pp. 1250–1261.
VLDBVLDB-2015-KoutraJNF #graph #interactive #mining #named #scalability #visualisation
Perseus: An Interactive Large-Scale Graph Mining and Visualization Tool (DK, DJ, YN, CF), pp. 1924–1935.
VLDBVLDB-2015-ZoumpatianosIP #interactive #named
RINSE: Interactive Data Series Exploration with ADS+ (KZ, SI, TP), pp. 1912–1923.
ICPCICPC-2015-SaeidiHKJ #analysis #interactive #modelling #named #source code #topic
ITMViz: interactive topic modeling for source code analysis (AS, JH, RK, SJ), pp. 295–298.
ICPCICPC-2015-YanoKII #interactive #library #named #visualisation
VerXCombo: an interactive data visualization of popular library version combinations (YY, RGK, TI, KI), pp. 291–294.
ICSMEICSME-2015-BaloghABVGV #developer #identification #interactive
Identifying wasted effort in the field via developer interaction data (GB, GA, ÁB, LV, TG, AZV), pp. 391–400.
MSRMSR-2015-ZanjaniKB #developer #using
Using Developer-Interaction Trails to Triage Change Requests (MBZ, HHK, CB), pp. 88–98.
SANERSANER-2015-BaoLXWZ #interactive #reverse engineering
Reverse engineering time-series interaction data from screen-captured videos (LB, JL, ZX, XW, BZ), pp. 399–408.
SANERSANER-2015-JiangSPLZ #comprehension #developer #interactive #natural language #query
Understanding developers’ natural language queries with interactive clarification (SJ, LS, XP, ZL, WZ), pp. 13–22.
SANERSANER-2015-RoehmNB #automation #interactive
Automated extraction of failure reproduction steps from user interaction traces (TR, SN, BB), pp. 121–130.
PLDIPLDI-2015-LeungSL #interactive #parsing #synthesis
Interactive parser synthesis by example (AL, JS, SL), pp. 565–574.
STOCSTOC-2015-BravermanW #interactive
An Interactive Information Odometer and Applications (MB, OW), pp. 341–350.
ICALPICALP-v1-2015-CoudronV #approximate #interactive #proving
Interactive Proofs with Approximately Commuting Provers (MC, TV), pp. 355–366.
ICALPICALP-v2-2015-DaniMSY #communication #interactive
Interactive Communication with Unknown Noise Rate (VD, MM, JS, MY), pp. 575–587.
SEFMSEFM-2015-NicolaMPST #interactive #interpreter #modelling #twitter
Twitlang(er): Interactions Modeling Language (and Interpreter) for Twitter (RDN, AM, MP, AS, FT), pp. 327–343.
GCMGCM-2015-MackieS #evaluation #interactive #parallel
Parallel Evaluation of Interaction Nets: Some Observations and Examples (IM, SS), pp. 50–65.
CHICHI-2015-AbdelrahmanSH0 #interactive
Investigation of Material Properties for Thermal Imaging-Based Interaction (YA, ASS, NH, AS), pp. 15–18.
CHICHI-2015-AchibetCLM #3d #interactive #modelling #named
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models (MA, GC, AL, MM), pp. 317–326.
CHICHI-2015-AkshitaSILB #feedback #interactive #multimodal #towards #visual notation
Towards Multimodal Affective Feedback: Interaction between Visual and Haptic Modalities (A, HAS, BI, EL, YB), pp. 2043–2052.
CHICHI-2015-AndersonGWF #interactive
Supporting Subtlety with Deceptive Devices and Illusory Interactions (FA, TG, DW, GWF), pp. 1489–1498.
CHICHI-2015-BlockHHSCPDES #interactive
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
CHICHI-2015-CaoLLT #graph #interactive #mining #multi #named #visual notation
g-Miner: Interactive Visual Group Mining on Multivariate Graphs (NC, YRL, LL, HT), pp. 279–288.
CHICHI-2015-CaramiauxAPT #design #interactive
Form Follows Sound: Designing Interactions from Sonic Memories (BC, AA, SGP, AT), pp. 3943–3952.
CHICHI-2015-CarrascalC #interactive #mobile
An In-Situ Study of Mobile App & Mobile Search Interactions (JPC, KC), pp. 2739–2748.
CHICHI-2015-ChenBBOH #behaviour #interactive
The Emergence of Interactive Behavior: A Model of Rational Menu Search (XC, GB, DPB, AO, AH), pp. 4217–4226.
CHICHI-2015-ChiL #interactive #named #smarttech
Weave: Scripting Cross-Device Wearable Interaction (PY(C, YL), pp. 3923–3932.
CHICHI-2015-DamianTBSLA #behaviour #feedback #interactive #realtime #social #using
Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques (ID, CSST, TB, JS, KL, EA), pp. 565–574.
CHICHI-2015-FaircloughKG #classification #interactive #realtime
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing (SHF, AJK, KMG), pp. 3029–3038.
CHICHI-2015-GennipHM #design #interactive #memory management
Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
CHICHI-2015-GirouardLRDEP #interactive #smarttech
One-Handed Bend Interactions with Deformable Smartphones (AG, JL, MR, FD, AKE, JP), pp. 1509–1518.
CHICHI-2015-GrubertHQS #interactive #multi #named
MultiFi: Multi Fidelity Interaction with Displays On and Around the Body (JG, MH, AJQ, DS), pp. 3933–3942.
CHICHI-2015-HanrahanP #email #interactive
Lost in Email: Pulling Users Down a Path of Interaction (BVH, MAPQ), pp. 3981–3984.
CHICHI-2015-HossainJBCKSTCO #biology #case study #education #interactive #online
Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
CHICHI-2015-HydeCKH #interactive #persuasion #using
Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
CHICHI-2015-JacksonB #development #interactive #protocol #standard
Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology (SJJ, SB), pp. 1769–1778.
CHICHI-2015-JakobsenH #interactive
Is Moving Improving?: Some Effects of Locomotion in Wall-Display Interaction (MRJ, KH), pp. 4169–4178.
CHICHI-2015-JalalMM
Color Portraits: From Color Picking to Interacting with Color (GJ, NM, WEM), pp. 4207–4216.
CHICHI-2015-KardanC #adaptation #evaluation #interactive #learning #simulation
Providing Adaptive Support in an Interactive Simulation for Learning: An Experimental Evaluation (SK, CC), pp. 3671–3680.
CHICHI-2015-KatanGF #development #interactive #interface #machine learning #people #using
Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People (SK, MG, RF), pp. 251–254.
CHICHI-2015-KimCD #detection #interactive #monitoring
Sensors Know When to Interrupt You in the Car: Detecting Driver Interruptibility Through Monitoring of Peripheral Interactions (SK, JC, AKD), pp. 487–496.
CHICHI-2015-KimGMM #interactive #multi #named
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos (JK, ELG, AMH, MRM), pp. 1535–1544.
CHICHI-2015-KimN #interactive #named
G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction (CMK, TJN), pp. 4161–4164.
CHICHI-2015-KwonJBSBKS #interactive #named
FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material (HK, SJ, SB, SAS, PDB, BK, HS), pp. 1285–1294.
CHICHI-2015-LaputBHH #interactive #named
Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices (GL, EB, SEH, CH), pp. 2161–2170.
CHICHI-2015-LeeBCCWPSBR #exclamation #interactive
Trap it!: A Playful Human-Biology Interaction for a Museum Installation (SAL, EB, AMC, NC, BW, JYP, BS, PB, IHRK), pp. 2593–2602.
CHICHI-2015-LeeLCWSK #education #interactive #online #social #using
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
CHICHI-2015-LiangSCCCYCC #interactive #lens #named
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper (RHL, CS, YCC, GTC, LWC, DNY, MYC, BYC), pp. 1281–1284.
CHICHI-2015-LiYS #detection #interactive #named
IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID (HL, CY, APS), pp. 2555–2564.
CHICHI-2015-LoboPA #comparison #evaluation #interactive
An Evaluation of Interactive Map Comparison Techniques (MJL, EP, CA), pp. 3573–3582.
CHICHI-2015-LoeppH0 #algorithm #information management #interactive #recommendation
Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques (BL, KH, JZ), pp. 975–984.
CHICHI-2015-LopesIMHJB #interactive
Proprioceptive Interaction (PL, AI, WM, DH, PJ, PB), pp. 939–948.
CHICHI-2015-MiksikVLPNGHPIT #3d #interactive #recognition #scalability #semantics
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (OM, VV, ML, RP, MN, SG, SLH, PP, SI, PHST), pp. 3317–3326.
CHICHI-2015-MullerES #interactive #named
BaseLase: An Interactive Focus+Context Laser Floor (JM, DE, CS), pp. 3869–3878.
CHICHI-2015-MunteanuMMROV #human-computer #interactive #requirements
Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction (CM, HM, WM, MR, SO, JV), pp. 105–114.
CHICHI-2015-NegulescuM #interactive #mobile
Grip Change as an Information Side Channel for Mobile Touch Interaction (MN, JM), pp. 1519–1522.
CHICHI-2015-Odom #case study #comprehension #experience #interactive
Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe (WO), pp. 575–584.
CHICHI-2015-ODonovanAH #design #interactive #layout #named
DesignScape: Design with Interactive Layout Suggestions (PO, AA, AH), pp. 1221–1224.
CHICHI-2015-ORourkeAGP #automation #framework #generative #interactive
A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
CHICHI-2015-OuVH #data type #development #interactive
An Interactive System for Data Structure Development (JO, MTV, OH), pp. 3053–3062.
CHICHI-2015-PengMHM #3d #interactive
A Layered Fabric 3D Printer for Soft Interactive Objects (HP, JM, SEH, JM), pp. 1789–1798.
CHICHI-2015-PerelmanSRPDD #2d #3d #design #interactive
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHICHI-2015-PlimmerHZKYJBD #interactive #tool support
New Interaction Tools for Preserving an Old Language (BP, LH, TZ, KK, AWY, GJ, RB, EYLD), pp. 3493–3502.
CHICHI-2015-RadleJSLRR #elicitation #evaluation #interactive
Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions (RR, HCJ, MS, ZL, HR, YR), pp. 3913–3922.
CHICHI-2015-RoumenPZ #case study #comparative #interactive #named #smarttech
NotiRing: A Comparative Study of Notification Channels for Wearable Interactive Rings (TR, STP, SZ), pp. 2497–2500.
CHICHI-2015-SatoYOSHTHR #classification #interactive #named
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces (MS, SY, AO, BS, AH, TT, MH, RR), pp. 2191–2200.
CHICHI-2015-SchmidtFKMPRSWB #interactive
Ergonomic Interaction for Touch Floors (DS, JF, SK, FM, MP, JR, JS, JW, PB), pp. 3879–3888.
CHICHI-2015-SchwarzMH #architecture #feedback #generative #interactive #probability #user interface
An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces (JS, JM, SEH), pp. 2545–2554.
CHICHI-2015-SemaanFRMD #design #interactive
Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CHICHI-2015-SongPSKH #3d #estimation #gesture #interactive #mobile #video
Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHICHI-2015-StraitVFSU #elicitation #interactive
Too Much Humanness for Human-Robot Interaction: Exposure to Highly Humanlike Robots Elicits Aversive Responding in Observers (MS, LV, VF, MS, HLU), pp. 3593–3602.
CHICHI-2015-TaherHKWJHA #interactive
Exploring Interactions with Physically Dynamic Bar Charts (FT, JH, AK, CW, YJ, KH, JA), pp. 3237–3246.
CHICHI-2015-TungCYWC #automation #interactive #named
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard (YCT, TYC, NHY, CW, MYC), pp. 1847–1850.
CHICHI-2015-VidalBBG #interactive #social
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
CHICHI-2015-WangGXZYB #interactive #named #privacy #using #visualisation
VeilMe: An Interactive Visualization Tool for Privacy Configuration of Using Personality Traits (YW, LG, AX, MXZ, HY, HB), pp. 817–826.
CHICHI-2015-WillettJID #interactive #lightweight
Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps (WW, BJ, TI, PD), pp. 3563–3572.
CHICHI-2015-WilsonDB #feedback #interactive
In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction (GW, GD, SAB), pp. 2063–2072.
CSCWCSCW-2015-CoetzeeLFHH #interactive #learning #scalability
Structuring Interactions for Large-Scale Synchronous Peer Learning (DC, SL, AF, BH, MAH), pp. 1139–1152.
CSCWCSCW-2015-GallacherOBRCHM #interactive #lightweight
Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (SG, JO, JB, YR, LC, DH, PM), pp. 891–902.
CSCWCSCW-2015-HalbertN #design #interactive #tool support
Designing for Discomfort: Supporting Critical Reflection through Interactive Tools (HH, LPN), pp. 349–360.
CSCWCSCW-2015-LundgrenFRT #case study #design #experience #interactive #mobile
Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
CSCWCSCW-2015-PaayKS #empirical #interactive #physics
Connecting in the Kitchen: An Empirical Study of Physical Interactions while Cooking Together at Home (JP, JK, MBS), pp. 276–287.
CSCWCSCW-2015-ShklovskiBBK #interactive #lens #maintenance #online #relational #social
Friendship Maintenance in the Digital Age: Applying a Relational Lens to Online Social Interaction (IS, LB, NB, JK), pp. 1477–1487.
HCIDHM-EH-2015-GoffRB #effectiveness #interactive #towards
Toward a Model for Effective Human-Automation Interaction: The Mediated Agency (KLG, AR, BB), pp. 274–283.
HCIDHM-EH-2015-KollingKHC #design #evaluation #feedback #interactive #process #using
Estimating Ergonomic Comfort During the Process of Mechanism Design by Interaction with a Haptic Feedback-System — Evaluation of Simulated and Kinesthetically Displayed Mechanisms Using the Haptic Feedback System RePlaLink (TK, MK, MH, BC), pp. 62–73.
HCIDUXU-DD-2015-BellottiBL #interactive #navigation #visual notation
Navigation in Interactive Visual Narrative for Children’s Appbooks (AB, PB, WDL), pp. 579–589.
HCIDUXU-DD-2015-ChuanSA #evaluation #gesture #heuristic #human-computer #interactive #usability
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
HCIDUXU-DD-2015-CyprianoP #design #interactive #process #prototype #testing
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
HCIDUXU-DD-2015-EmanuelRM #analysis #interactive
Rhetoric of Interaction: Analysis of Pathos (BE, CR, MM), pp. 417–427.
HCIDUXU-DD-2015-Fernandez #analysis #health #human-computer #interactive
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects (JIMF), pp. 621–633.
HCIDUXU-DD-2015-FilippiBS #design #interactive
Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
HCIDUXU-DD-2015-Lera #approach #design #interactive #matter
Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
HCIDUXU-DD-2015-Mesbahi #exclamation #interactive
Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not “There”, We Are the Ethics! (MEM), pp. 590–598.
HCIDUXU-IXD-2015-AkerO #effectiveness #interactive #social #social media
Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information (ÇA, ÖÖ), pp. 3–12.
HCIDUXU-IXD-2015-DesouzartF #human-computer #interactive
Human-Computer Interaction in Bed (GD, EF), pp. 596–605.
HCIDUXU-IXD-2015-EliasFC #game studies #interactive
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding (HE, EF, BJAdC), pp. 251–262.
HCIDUXU-IXD-2015-FioriniFASWRL #3d #education #interactive #modelling #simulation #tool support
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
HCIDUXU-IXD-2015-Gasparini #approach #experience #interactive #library #user interface
A Holistic Approach to User Experience in the Context of an Academic Library Interactive System (AAG), pp. 173–184.
HCIDUXU-IXD-2015-GoncalvesQ #automation #behaviour #case study #interactive
Drivers and Automation: A Study About Cultural and Behavioral Influence in the Interaction with Driver Assistants (RCG, MQ), pp. 462–472.
HCIDUXU-IXD-2015-GuYWD #behaviour #design #interactive #network #social #visualisation
Visualizing Group User Behaviors for Social Network Interaction Design Iteration (ZG, JMY, ZW, ZD), pp. 36–45.
HCIDUXU-IXD-2015-LapasO #evaluation #experience #game studies #interactive #user interface
Evaluation of User Experience in Interaction with Computer Games (TL, TO), pp. 271–282.
HCIDUXU-IXD-2015-OliveiraVSBRS #analysis #interactive #usability
Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment (EO, EV, ES, SB, TR, MMS), pp. 208–217.
HCIDUXU-IXD-2015-TorokPLTVCM #adaptation #game studies #interactive
Evaluating and Customizing User Interaction in an Adaptive Game Controller (LT, MP, JL, DGT, CNV, EC, AAM), pp. 315–326.
HCIDUXU-UI-2015-AgnerRVBZ #design #gesture #interactive #interface #tablet
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
HCIDUXU-UI-2015-Chen15b #adaptation #interactive
Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects (ACYC), pp. 611–621.
HCIDUXU-UI-2015-ChenH #design #interactive
Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
HCIDUXU-UI-2015-ChngC #3d #case study #interactive #multi
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
HCIDUXU-UI-2015-Gatsou #interactive #mobile
The Importance of Metaphors for User Interaction with Mobile Devices (CG), pp. 520–529.
HCIDUXU-UI-2015-Huang15a #design #interactive
Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction (SCCH), pp. 444–451.
HCIDUXU-UI-2015-KronbauerMS #analysis #evaluation #experience #interactive #mobile #user interface
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices (AHK, DM, CASS), pp. 54–65.
HCIDUXU-UI-2015-MauricioBC #artificial reality #interactive #named
TattooAR: Augmented Reality Interactive Tattoos (GSM, JdSB, MdGC), pp. 667–674.
HCIDUXU-UI-2015-QuaresmaGOR #interactive #smarttech
The Interaction with Smartphones in the Brazilian Driving Context (MQ, RCG, JO, MR), pp. 575–586.
HCIDUXU-UI-2015-Search #data transformation #interactive #multi #representation
Interactive Multisensory Data Representation (PS), pp. 363–373.
HCIDUXU-UI-2015-SpinilloP #design #interactive #visual notation
An Interactive Guide to Design Animated Visual Instructions in Brazil (CGS, RP), pp. 374–381.
HCIHCI-DE-2015-AbibA #design #guidelines #interactive #process #social
Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment (JCA, JCA), pp. 119–131.
HCIHCI-DE-2015-Alessandrini #challenge #interactive #physics #programming #prototype
Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes (AA), pp. 132–142.
HCIHCI-DE-2015-CaonACKM #health #interactive #smarttech
A Smartphone Application to Promote Affective Interaction and Mental Health (MC, LA, SC, OAK, EM), pp. 460–467.
HCIHCI-DE-2015-CrawfordAJRG #evaluation #experience #interactive #towards #user interface
User Experience Evaluation Towards Cooperative Brain-Robot Interaction (CSC, MA, FJ, SR, JEG), pp. 184–193.
HCIHCI-DE-2015-HornungPBL #challenge #interactive #perspective
Challenges for Human-Data Interaction — A Semiotic Perspective (HHH, RP, MCCB, KL), pp. 37–48.
HCIHCI-DE-2015-JensenRB #collaboration #design #interactive
An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems (CJJ, JCdR, RB), pp. 214–226.
HCIHCI-DE-2015-Kelly #experience #interactive
Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness (NK), pp. 477–488.
HCIHCI-DE-2015-SamaniSJ #interactive
Biologically Inspired Artificial Endocrine System for Human Computer Interaction (HAS, ES, B(J), pp. 71–81.
HCIHCI-DE-2015-SantosST #interactive #open source #using #visualisation
Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine (JMS, BSS, LT), pp. 405–414.
HCIHCI-DE-2015-Teixeira-FariaI #abstraction #complexity #component #interactive #visual notation
Reduce Complexity by Increasing Abstraction in Interactive Visual Components (PMTF, JRI), pp. 426–437.
HCIHCI-DE-2015-ZhangBL #design #human-computer #interactive
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCIHCI-IT-2015-AdhikarlaJS #design #evaluation #gesture #interactive
Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCIHCI-IT-2015-FioriniLEMMBCD #case study #interactive #interface #network #social
Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study (LF, RL, RE, AM, AM, MB, FC, PD), pp. 729–740.
HCIHCI-IT-2015-GentileMSG #design #gesture #interactive
Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCIHCI-IT-2015-HuhJIKKP #case study #comparison #interactive
Preliminary Study to Determine a “User-Friendly” Bending Method: Comparison Between Bending and Touch Interaction (BH, HJ, SI, HSK, GK, JP), pp. 175–183.
HCIHCI-IT-2015-ImpettHWB #interactive
Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work (LI, IH, PKAW, AFB), pp. 184–195.
HCIHCI-IT-2015-MakiyamaNKNSK #interactive #smarttech
Synchronization of Peripheral Vision and Wearable Sensors for Animal-to-Animal Interaction (KM, KN, MK, MN, KS, HHK), pp. 753–764.
HCIHCI-IT-2015-MutoM #analysis #development #interactive
Analysis of Eye Hand Interaction in Drawing Figure and Letter — For the Development of Handwrite-Training Device (YM, TM), pp. 107–117.
HCIHCI-IT-2015-SakamotoT #communication #interactive
Stage of Subconscious Interaction for Forming Communication Relationship (TS, YT), pp. 376–384.
HCIHCI-IT-2015-ScavarelliA #interactive
An Exploration of Shape in Crowd Computer Interactions (AS, AA), pp. 775–786.
HCIHCI-IT-2015-TadayonMGRZLGP #case study #interactive #learning
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study (RT, TLM, MG, PMRF, JZ, ML, MG, SP), pp. 495–506.
HCIHCI-IT-2015-TokdemirACMB #case study #design #interactive #interface #multimodal #navigation #representation #ubiquitous
Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.
HCIHCI-IT-2015-WalkerSJ #interactive #performance
Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings (JWW, MTS, MJ), pp. 385–394.
HCIHCI-UC-2015-AlexandrisNC #evaluation #interactive
Interactive Evaluation of Pragmatic Features in Spoken Journalistic Texts (CA, MN, GC), pp. 259–268.
HCIHIMI-IKC-2015-BanKNTH #interactive
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HCIHIMI-IKC-2015-ItaiM #development #interactive #using
Study About Creation of “Maai” Involving Intention Using Rhythm Controller — Development of Maai Creating Agent and Interaction Experiments Between Human and Agent (SI, YM), pp. 599–609.
HCIHIMI-IKC-2015-UeokaK #interactive #using
Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon (RU, NK), pp. 646–656.
HCIHIMI-IKD-2015-BabaianLL #enterprise #interactive #navigation #visualisation
Modernizing Exploration and Navigation in Enterprise Systems with Interactive Visualizations (TB, WTL, ML), pp. 23–33.
HCIHIMI-IKD-2015-MacielPS #interactive #internet #legacy
Internet Users’ Legal and Technical Perspectives on Digital Legacy Management for Post-mortem Interaction (CM, VCP, MS), pp. 627–639.
HCIHIMI-IKD-2015-MaierKMK #interactive #monitoring #process #visual notation
Visual Interactive Process Monitoring (SM, HK, TM, AK), pp. 74–85.
HCIHIMI-IKD-2015-ProssHTH #concept #interactive #visualisation
A Concept for Visualizing Psychophysiological Data in Human Computer Interaction: The FeaturePlotter (FP, DH, HCT, HH), pp. 97–106.
HCIHIMI-IKD-2015-UlbrichVSS #interactive #topic
Reading Through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces (EU, EEV, SS, VS), pp. 127–137.
HCILCT-2015-GonzalezHGS #interactive #learning #student #tool support
Exploring Student Interactions: Learning Analytics Tools for Student Tracking (MÁCG, ÁHG, FJGP, MLSE), pp. 50–61.
HCILCT-2015-VielRTP #design #interactive #learning #multi
Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
HCILCT-2015-XueZZ #interactive #modelling
Human-Human Interaction Modeling of Trainer (HX, WZ, XZ), pp. 528–534.
HCILCT-2015-YusoffK #design #game studies #interactive #learning #persuasion
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
HCISCSM-2015-ChungM #data transfer #interactive
Interaction Study of Shuriken: User Grouping and Data Transfer Based on Inter-device Relative Positioning (JC, AM), pp. 196–206.
HCISCSM-2015-HongK #interactive #online #social #social media
Are Social Media Useful for Managing Reputation Online?: Comparing User Interactions Online with Reputation Indicators (JYJH, JHK), pp. 207–215.
CAiSECAiSE-2015-TsuchiyaWFOM #configuration management #feedback #interactive #requirements #traceability #using
Interactive Recovery of Requirements Traceability Links Using User Feedback and Configuration Management Logs (RT, HW, YF, KO, RM), pp. 247–262.
ICEISICEIS-v2-2015-Brant-RibeiroAM #approach #interactive #modelling #petri net #using #web
A User-centered Approach for Modeling Web Interactions Using Colored Petri Nets (TBR, RDA, IM, MSS, RGC), pp. 37–48.
ICEISICEIS-v3-2015-LopesMBC #case study #design #human-computer #interactive #modelling
Evaluating HCI Design with Interaction Modeling and Mockups — A Case Study (AL, ABM, SDJB, TC), pp. 79–87.
ICEISICEIS-v3-2015-VolpentestaF #interactive #modelling #smarttech
Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment (APV, NF), pp. 96–104.
ECIRECIR-2015-GossenDR #interactive #specification
The iCrawl Wizard — Supporting Interactive Focused Crawl Specification (GG, ED, TR), pp. 797–800.
ECIRECIR-2015-VerberneSJK #interactive #personalisation #query #simulation
User Simulations for Interactive Search: Evaluating Personalized Query Suggestion (SV, MS, KJ, WK), pp. 678–690.
KDDKDD-2015-WangLSH #approach #composition #interactive #recursion #topic #towards
Towards Interactive Construction of Topical Hierarchy: A Recursive Tensor Decomposition Approach (CW, XL, YS, JH), pp. 1225–1234.
RecSysRecSys-2015-NovA #recommendation #social #symmetry
Asymmetric Recommendations: The Interacting Effects of Social Ratings? Direction and Strength on Users’ Ratings (ON, OA), pp. 249–252.
RecSysRecSys-2015-SteckZJ #interactive #recommendation #tutorial
Interactive Recommender Systems: Tutorial (HS, RvZ, CJ), pp. 359–360.
SEKESEKE-2015-LongoV #diagrams #interactive
Creating User Scenarios through User Interaction Diagrams by Non-Technical Customers (DHL, PV), pp. 330–335.
SEKESEKE-2015-NakstadWF #crawling #gesture #interactive
Finding and Emulating Keyboard, Mouse, and Touch Interactions and Gestures while Crawling RIA’s (FN, HW, YF), pp. 631–638.
SIGIRSIGIR-2015-Belkin #people
Salton Award Lecture: People, Interacting with Information (NJB), pp. 1–2.
SIGIRSIGIR-2015-GrotovWR #comparison #interactive
Bayesian Ranker Comparison Based on Historical User Interactions (AG, SW, MdR), pp. 273–282.
SIGIRSIGIR-2015-Hoenkamp #interactive #interface #quality
About the “Compromised Information Need” and Optimal Interaction as Quality Measure for Search Interfaces (ECH), pp. 835–838.
SIGIRSIGIR-2015-LagunA #interactive #modelling
Inferring Searcher Attention by Jointly Modeling User Interactions and Content Salience (DL, EA), pp. 483–492.
SIGIRSIGIR-2015-Li #image #interactive #ranking #reachability #retrieval
Reachability based Ranking in Interactive Image Retrieval (JL), pp. 867–870.
SIGIRSIGIR-2015-RuotsaloPEGRJMK #interactive #modelling #named
SciNet: Interactive Intent Modeling for Information Discovery (TR, JP, MJAE, DG, AR, GJ, PM, SK), pp. 1043–1044.
SIGIRSIGIR-2015-ZhangZ #formal method #game studies #information retrieval #interactive #interface #optimisation
Information Retrieval as Card Playing: A Formal Model for Optimizing Interactive Retrieval Interface (YZ, CZ), pp. 685–694.
OnwardOnward-2015-BarmanBCTBC #interactive #synthesis #tool support #towards
Toward tool support for interactive synthesis (SB, RB, SC, ET, AB, DC), pp. 121–136.
OOPSLAOOPSLA-2015-BastaniAA #android #data flow #verification
Interactively verifying absence of explicit information flows in Android apps (OB, SA, AA), pp. 299–315.
REFSQREFSQ-2015-CanchiD #functional #interactive #modelling #requirements
Functional Requirements Modelling for Interactive TV Applications (SC, JED), pp. 254–261.
SACSAC-2015-JeongYAYP #algorithm #interactive #network #search-based #using
Inference of disease-specific gene interaction network using a Bayesian network learned by genetic algorithm (DJ, YY, JA, YY, SP), pp. 47–53.
SACSAC-2015-Jo #algorithm #image #interactive #search-based #using
Color image quantization using interactive genetic algorithm (SJ), pp. 139–140.
SACSAC-2015-PaivaBSIJ #behaviour #learning #recommendation #student
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment (ROAP, IIB, APdS, SI, PAJ), pp. 233–238.
SACSAC-2015-RodriguesMSS #3d #education #game studies #interactive
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
SACSAC-2015-SanchezJ #interactive #modelling #music #testing
Model based testing of an interactive music system (CPS, FJ), pp. 1759–1764.
ESEC-FSEESEC-FSE-2015-KevicWSSSF #developer #interactive
Tracing software developers’ eyes and interactions for change tasks (KK, BMW, TRS, BS, DCS, TF), pp. 202–213.
ESEC-FSEESEC-FSE-2015-LinPXZZ #interactive #recommendation
Clone-based and interactive recommendation for modifying pasted code (YL, XP, ZX, DZ, WZ), pp. 520–531.
ICSEICSE-v1-2015-GaoLCMW #interactive #question #testing #what
Making System User Interactive Tests Repeatable: When and What Should We Control? (ZG, YL, MBC, AMM, ZW), pp. 55–65.
ICSEICSE-v1-2015-JiaCHP #combinator #generative #interactive #learning #testing #using
Learning Combinatorial Interaction Test Generation Strategies Using Hyperheuristic Search (YJ, MBC, MH, JP), pp. 540–550.
ICSEICSE-v1-2015-ZhangSPK #bibliography #code review #interactive
Interactive Code Review for Systematic Changes (TZ, MS, JP, MK), pp. 111–122.
ICSEICSE-v2-2015-BaoLXWZ #behaviour #developer #interactive #modelling #named #using #video
scvRipper: Video Scraping Tool for Modeling Developers’ Behavior Using Interaction Data (LB, JL, ZX, XW, BZ), pp. 673–676.
ICSEICSE-v2-2015-BaresiGGMAA #interactive #middleware #mobile #named #proximity #social
SPF: A Middleware for Social Interaction in Mobile Proximity Environments (LB, LWG, SG, VPLM, JA, DA), pp. 79–88.
ICSEICSE-v2-2015-GveroK #interactive #query #synthesis #using
Interactive Synthesis Using Free-Form Queries (TG, VK), pp. 689–692.
ICSEICSE-v2-2015-Salgado #behaviour #cpu #gpu #interactive #kernel #profiling
Profiling Kernels Behavior to Improve CPU / GPU Interactions (RS), pp. 754–756.
ASPLOSASPLOS-2015-HaqueEHEBM #incremental #interactive #latency #named #parallel
Few-to-Many: Incremental Parallelism for Reducing Tail Latency in Interactive Services (MEH, YHE, YH, SE, RB, KSM), pp. 161–175.
ECSAECSA-2014-SolimanR #architecture #interactive #modelling
Modeling the Interactions between Decisions within Software Architecture Knowledge (MS, MR), pp. 33–40.
ASEASE-2014-BasuB #automation #bound #interactive #verification
Automatic verification of interactions in asynchronous systems with unbounded buffers (SB, TB), pp. 743–754.
ASEASE-2014-Kleffmann #concept #design #evaluation #interactive #named
AugIR: the conceptual design and evaluation of an augmented interaction room (MK), pp. 883–886.
ASEASE-2014-LutzD #comparison #data flow #difference #interactive #programming #using #visual notation
Using visual dataflow programming for interactive model comparison (RL, SD), pp. 653–664.
ASEASE-2014-MkaouerKBDC #interactive #optimisation #recommendation #refactoring #using
Recommendation system for software refactoring using innovization and interactive dynamic optimization (MWM, MK, SB, KD, MÓC), pp. 331–336.
ASEASE-2014-NearJ #analysis #interactive #named #security #web
Derailer: interactive security analysis for web applications (JPN, DJ), pp. 587–598.
CASECASE-2014-GlorieuxDSL #approach #optimisation #using
Optimisation of interacting production stations using a Constructive Cooperative Coevolutionary approach (EG, FD, BS, BL), pp. 322–327.
CASECASE-2014-LasotaRS #industrial #interactive #standard #towards
Toward safe close-proximity human-robot interaction with standard industrial robots (PAL, GFR, JAS), pp. 339–344.
CASECASE-2014-LinSLL #interactive
Disco lamp: An interactive robot lamp (HSL, YTS, THL, PCL), pp. 1214–1219.
DocEngDocEng-2014-Wiley #documentation #interactive
Web-intrinsic interactive documents (AW), pp. 85–86.
DRRDRR-2014-CartonLC #interactive #learning #named
LearnPos: a new tool for interactive learning positioning (CC, AL, BC), p. ?–12.
HTHT-2014-NagulendraV #case study #comprehension #interactive #visualisation
Understanding and controlling the filter bubble through interactive visualization: a user study (SN, JV), pp. 107–115.
SIGMODSIGMOD-2014-Dev #algorithm #community #detection #interactive #network #online #social
A user interaction based community detection algorithm for online social networks (HD), pp. 1607–1608.
SIGMODSIGMOD-2014-DimitriadouPD #automation #data analysis #framework #interactive #named #query
Explore-by-example: an automatic query steering framework for interactive data exploration (KD, OP, YD), pp. 517–528.
SIGMODSIGMOD-2014-ElmagarmidIOQ0Y #interactive #named
NADEEF/ER: generic and interactive entity resolution (AKE, IFI, MO, JAQR, NT, SY), pp. 1071–1074.
SIGMODSIGMOD-2014-GalbrunM #interactive #mining
Interactive redescription mining (EG, PM), pp. 1079–1082.
SIGMODSIGMOD-2014-GulwaniM #data analysis #interactive #named #natural language #programming #spreadsheet
NLyze: interactive programming by natural language for spreadsheet data analysis and manipulation (SG, MM), pp. 803–814.
SIGMODSIGMOD-2014-KalininCZ #data analysis #interactive #semantics #using
Interactive data exploration using semantic windows (AK, , SBZ), pp. 505–516.
SIGMODSIGMOD-2014-LiJ #database #interactive #interface #named #natural language #query #relational
NaLIR: an interactive natural language interface for querying relational databases (FL, HVJ), pp. 709–712.
SIGMODSIGMOD-2014-MottinMRDPV #interactive #named #problem #query
IQR: an interactive query relaxation system for the empty-answer problem (DM, AM, SBR, GD, TP, YV), pp. 1095–1098.
SIGMODSIGMOD-2014-ZoumpatianosIP #big data #interactive
Indexing for interactive exploration of big data series (KZ, SI, TP), pp. 1555–1566.
VLDBVLDB-2014-BonifatiCS #interactive #query
Interactive Join Query Inference with JIM (AB, RC, SS), pp. 1541–1544.
VLDBVLDB-2014-CaoWR #big data #data type #interactive
Interactive Outlier Exploration in Big Data Streams (LC, QW, EAR), pp. 1621–1624.
VLDBVLDB-2014-JayachandranTKN #execution #interactive #query
Combining User Interaction, Speculative Query Execution and Sampling in the DICE System (PJ, KT, NK, AN), pp. 1697–1700.
VLDBVLDB-2014-LinMRW #interactive #mining #named
SPIRE: Supporting Parameter-Driven Interactive Rule Mining and Exploration (XL, AM, EAR, MOW), pp. 1653–1656.
VLDBVLDB-2014-ZhangYFW #design #implementation #interactive #realtime #scalability
Design and Implementation of a Real-Time Interactive Analytics System for Large Spatio-Temporal Data (SZ, YY, WF, MW), pp. 1754–1759.
VLDBVLDB-2015-LiJ14 #database #interactive #interface #natural language #relational
Constructing an Interactive Natural Language Interface for Relational Databases (FL, HVJ), pp. 73–84.
ITiCSEITiCSE-2014-Jasute #education #geometry #interactive #learning #visualisation
An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
ITiCSEITiCSE-2014-RomeroTPKCAL #case study #interactive #scalability
Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy (MR, BT, CP, FK, JC, JA, NL), pp. 15–20.
FoSSaCSFoSSaCS-2014-BonchiSZ #algebra
Interacting Bialgebras Are Frobenius (FB, PS, FZ), pp. 351–365.
SANERCSMR-WCRE-2014-RooverS #development #library #metaprogramming #tool support #using
Building development tools interactively using the EKEKO meta-programming library (CDR, RS), pp. 429–433.
ICPCICPC-2014-DelimarschiSK #development #ide #interactive #user interface
Enabling integrated development environments with natural user interface interactions (DD, GS, HHK), pp. 126–129.
ICSMEICSME-2014-YeasminRS #debugging #evolution #interactive #summary #topic #using #visualisation
Interactive Visualization of Bug Reports Using Topic Evolution and Extractive Summaries (SY, CKR, KAS), pp. 421–425.
MSRMSR-2014-ZanjaniSK #commit #impact analysis #interactive #source code
Impact analysis of change requests on source code based on interaction and commit histories (MBZ, GS, HHK), pp. 162–171.
STOCSTOC-2014-DobzinskiNO #interactive #performance
Economic efficiency requires interaction (SD, NN, SO), pp. 233–242.
STOCSTOC-2014-GhaffariHS #adaptation #fault #interactive
Optimal error rates for interactive coding I: adaptivity and other settings (MG, BH, MS), pp. 794–803.
ICALPICALP-v1-2014-KlauckP #algorithm #interactive #problem #streaming
An Improved Interactive Streaming Algorithm for the Distinct Elements Problem (HK, VP), pp. 919–930.
ICALPICALP-v1-2014-MertziosNRS #interactive #memory management #network
Determining Majority in Networks with Local Interactions and Very Small Local Memory (GBM, SEN, CR, PGS), pp. 871–882.
FMFM-2014-BowenR #interactive #modelling #semantics
A Simplified Z Semantics for Presentation Interaction Models (JB, SR), pp. 148–162.
IFMIFM-2014-HentschelKHB #ide #interactive #verification
An Interactive Verification Tool Meets an IDE (MH, SK, RH, RB), pp. 55–70.
IFLIFL-2014-AchtenSDP #composition #interactive #programming #scalability
Task Oriented Programming with Purely Compositional Interactive Scalable Vector Graphics (PA, JS, LD, RP), p. 7.
GRAPHITEGRAPHITE-2014-FernandezKP #analysis #framework #graph grammar #interactive #modelling
Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework (MF, HK, BP), pp. 15–29.
CHICHI-2014-AndrewsB #branch #interactive #visualisation
Visualizing interactive narratives: employing a branching comic to tell a story and show its readings (DA, CB), pp. 1895–1904.
CHICHI-2014-BarkhuusEZ #interactive #music #performance
Watching the footwork: second screen interaction at a dance and music performance (LB, AE, GZ), pp. 1305–1314.
CHICHI-2014-BonsignoreMNHKD #authentication #design #game studies #interactive
Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHICHI-2014-BryanMW #editing #interactive #named
ISSE: an interactive source separation editor (NJB, GJM, GW), pp. 257–266.
CHICHI-2014-ChanLH #interactive #online #social
Social epistemic cognition in online interactions (RYYC, SL, DH), pp. 3289–3298.
CHICHI-2014-ChenGWF #interactive #named #smarttech
Duet: exploring joint interactions on a smart phone and a smart watch (X'C, TG, DJW, GWF), pp. 159–168.
CHICHI-2014-DarlowGS #interactive
Causal interactions (AD, GG, SS), pp. 1655–1664.
CHICHI-2014-FeinbergCB #database #design #interactive #using
Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHICHI-2014-FortinNH #community #design #interactive
Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHICHI-2014-GocTIK #3d #interactive #low cost #mobile
A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
CHICHI-2014-GoelLAPBHB #interactive #multi #named #using
SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface (MG, BL, MTIA, SP, GB, SH, BB), pp. 1387–1396.
CHICHI-2014-GohCTTS #collaboration #design #framework #game studies #interactive
The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHICHI-2014-GongSOHGKP #flexibility #interactive #multimodal #named
PrintSense: a versatile sensing technique to support multimodal flexible surface interaction (NWG, JS, SO, SH, NEG, YK, JAP), pp. 1407–1410.
CHICHI-2014-GrauHRP #interactive
Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction (AMG, CH, JRR, KP), pp. 4137–4146.
CHICHI-2014-HachisuF #feedback #interactive #interface #named #using
VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction (TH, MF), pp. 411–420.
CHICHI-2014-HakkilaPSAGS #3d #exclamation #interactive #mobile
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
CHICHI-2014-HamiltonW #comprehension #interactive #named
Conductor: enabling and understanding cross-device interaction (PH, DJW), pp. 2773–2782.
CHICHI-2014-HarrisonXSH #interactive #named #physics #tool support
TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction (CH, RX, JS, SEH), pp. 2913–2916.
CHICHI-2014-Hincapie-RamosGMI #interactive #metric
Consumed endurance: a metric to quantify arm fatigue of mid-air interactions (JDHR, XG, PM, PI), pp. 1063–1072.
CHICHI-2014-HodgesVCCQNK #interactive #prototype
Circuit stickers: peel-and-stick construction of interactive electronic prototypes (SH, NV, NC, TC, JQ, DN, YK), pp. 1743–1746.
CHICHI-2014-HornbaekSBS #human-computer #interactive
Is once enough?: on the extent and content of replications in human-computer interaction (KH, SSS, JABA, JGS), pp. 3523–3532.
CHICHI-2014-Hudson #3d #interactive
Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
CHICHI-2014-IshiguroP #3d #interactive
3D printed interactive speakers (YI, IP), pp. 1733–1742.
CHICHI-2014-JoshiMC
Interactively stylizing camera motion (NJ, DM, MFC), pp. 2051–2054.
CHICHI-2014-KihmGKM #interactive #power management #symmetry #using
Using asymmetric cores to reduce power consumption for interactive devices with bi-stable displays (JK, FG, JK, RM), pp. 1059–1062.
CHICHI-2014-LiangCTKHYC #interactive #named
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays (RHL, LWC, HYT, HCK, DYH, DNY, BYC), pp. 3153–3162.
CHICHI-2014-LuFL #gesture #using
Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts (HL, JF, YL), pp. 1685–1694.
CHICHI-2014-ManganoLPH #design #interactive
Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHICHI-2014-McLachlanBB #interactive
Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction (RM, DB, SAB), pp. 401–410.
CHICHI-2014-MonserratLZC #interactive #learning
L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
CHICHI-2014-MullerGDS #interactive
The boomRoom: mid-air direct interaction with virtual sound sources (JM, MG, CD, SS), pp. 247–256.
CHICHI-2014-NancelC #concept #interactive #named
Causality: a conceptual model of interaction history (MN, AC), pp. 1777–1786.
CHICHI-2014-NebelingMHN #development #interactive #user interface
Interactive development of cross-device user interfaces (MN, TM, MH, MCN), pp. 2793–2802.
CHICHI-2014-NgADGB #interactive #latency
In the blink of an eye: investigating latency perception during stylus interaction (AN, MA, PD, AG, WFB), pp. 1103–1112.
CHICHI-2014-NgBW #interactive #mobile
Investigating the effects of encumbrance on one- and two- handed interactions with mobile devices (AN, SAB, JHW), pp. 1981–1990.
CHICHI-2014-NormarkT #interactive
Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends (MN, JT), pp. 271–280.
CHICHI-2014-OakleyL #interactive
Interaction on the edge: offset sensing for small devices (IO, DL), pp. 169–178.
CHICHI-2014-OlafsdottirTA #interactive #multi
Prospective motor control on tabletops: planning grasp for multitouch interaction (HBO, TT, CA), pp. 2893–2902.
CHICHI-2014-PanSS #interactive #trust
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CHICHI-2014-PereiraPP #interactive #social
Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
CHICHI-2014-ProbstLHSS #gesture #interactive #ubiquitous
A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
CHICHI-2014-RobinsonPJ14a #interactive #named
AudioCanvas: internet-free interactive audio photos (SR, JSP, MJ), pp. 3735–3738.
CHICHI-2014-RuizVLAC #gesture #interactive #multi #video
Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHICHI-2014-SauppeM #design pattern #interactive #prototype
Design patterns for exploring and prototyping human-robot interactions (AS, BM), pp. 1439–1448.
CHICHI-2014-SchaubSHMR0 #interactive #interface #quote #smarttech
“Broken display = broken interface”: the impact of display damage on smartphone interaction (FS, JS, FH, MM, ER, MW), pp. 2337–2346.
CHICHI-2014-SchwarzMLHM #gesture #interface
Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (JS, CCM, TL, SEH, JM), pp. 3443–3452.
CHICHI-2014-SerranoEI
Exploring the use of hand-to-face input for interacting with head-worn displays (MS, BME, PPI), pp. 3181–3190.
CHICHI-2014-ShiraziAHSKS #interactive
Exploiting thermal reflection for interactive systems (ASS, YA, NH, SS, MK, AS), pp. 3483–3492.
CHICHI-2014-SimbelisLHSL #design #interactive #named
Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHICHI-2014-SunBNR #clustering #interactive
The role of interactive biclusters in sensemaking (MS, LB, CLN, NR), pp. 1559–1562.
CHICHI-2014-Unander-ScharinUH #interactive #scalability
The vocal chorder: empowering opera singers with a large interactive instrument (CUS, ÅUS, KH), pp. 1001–1010.
CHICHI-2014-ValdesEGTSMUK #design #gesture #interactive
Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHICHI-2014-ValkovGH #interactive
Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
CHICHI-2014-ViJCS #fault #interactive
Error related negativity in observing interactive tasks (CTV, IJ, DC, SS), pp. 3787–3796.
CHICHI-2014-WangCCHC #automation #interactive #named #smarttech
EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration (CYW, WCC, HRC, CYH, MYC), pp. 4027–4036.
CHICHI-2014-WinklerLDKR #interactive #mobile #multi #named
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
CHICHI-2014-YangNF #challenge #design
Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
CHICHI-2014-ZaczynskiW #design #game studies #guidelines #interactive
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CHICHI-2014-ZhangL #gesture #interactive #named #physics
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
CSCWCSCW-2014-BrownELQM #how #interactive
Tracking serendipitous interactions: how individual cultures shape the office (CB, CE, IL, DQ, CM), pp. 1072–1081.
CSCWCSCW-2014-TolmieBGRR #interactive
Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
CSCWCSCW-2014-ValkanovaWMM #interactive #named #visualisation
MyPosition: sparking civic discourse by a public interactive poll visualization (NV, RW, AVM, JM), pp. 1323–1332.
HCIDHM-2014-KhairatR #framework #interactive
Building a Telemedicine Framework to Improve the Interactions between Cancer Patients and Oncology Triage Nurses (SK, VR), pp. 377–384.
HCIDUXU-DI-2014-Barros #gesture #interactive #interface #sketching
Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
HCIDUXU-DI-2014-ChammasQM #analysis #design #interactive
An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
HCIDUXU-DI-2014-Davis #design #image #interactive #query #retrieval
Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
HCIDUXU-DI-2014-IuliucciR #interactive
Cultural Divergence in Website Interaction Spanish vs. English (NI, AR), pp. 127–138.
HCIDUXU-DI-2014-MullingLC #android #design #gesture #interactive #interface
Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
HCIDUXU-DI-2014-RenziF #gesture #interactive #interface #modelling #multi
Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
HCIDUXU-DI-2014-ShinKKJS #design #game studies #interactive #process
A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
HCIDUXU-DI-2014-Souto #design #experience #interactive #learning #user interface #visualisation
Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
HCIDUXU-DI-2014-VianaN #artificial reality #game studies #interactive
Immersive Interactive Narratives in Augmented Reality Games (BSV, RN), pp. 773–781.
HCIDUXU-DI-2014-WuLW #design #interactive #interface
Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
HCIDUXU-DP-2014-BuchdidPB #aspect-oriented #persuasion
You Can Interact with Your TV and You May Like It an Investigation on Persuasive Aspects for an iDTV Application (SBB, RP, MCCB), pp. 208–219.
HCIDUXU-DP-2014-GilgenF #interactive #smarttech #user interface
From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel (DG, TRF), pp. 253–260.
HCIDUXU-DP-2014-Patsoule #agile #interactive #multi
Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum (EP), pp. 434–445.
HCIDUXU-DP-2014-ShafiqCIFAAI #design #effectiveness #interactive #personalisation #visual notation
Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona (MS, JGC, MI, MF, MA, IA, AI), pp. 446–457.
HCIDUXU-DP-2014-YantacOC #case study #design #education #interactive
A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
HCIDUXU-ELAS-2014-Abbas #behaviour #case study #challenge #implementation
Challenges in Implementation of TVM (Ticket Vending Machine) in Developing Countries for Mass Transport System: A Study of Human Behavior while Interacting with Ticket Vending Machine-TVM (MA), pp. 245–254.
HCIDUXU-ELAS-2014-DesouzartFMM #behaviour #interactive
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military (GD, EF, FM, RM), pp. 662–674.
HCIDUXU-ELAS-2014-HammerschmidtS #interactive #mobile
Reading Digital Medicine Leaflets in Mobile Devices an Interactive Study Conducted in Brazil (CH, CGS), pp. 34–43.
HCIDUXU-ELAS-2014-Lai #design #interactive #usability
Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China (FHSL), pp. 305–316.
HCIDUXU-ELAS-2014-Takei #interactive #smarttech
Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages (KT), pp. 710–718.
HCIDUXU-ELAS-2014-VegaAEF #interactive
FX e-Makeup for Muscle Based Interaction (KV, AA, FE, HF), pp. 643–652.
HCIDUXU-TMT-2014-BansemirHLWG #case study #effectiveness #experience #interactive #prototype #visualisation
Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations (BB, FH, BL, JW, RG), pp. 3–13.
HCIDUXU-TMT-2014-BergerHE #design #interactive #prototype #towards
Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
HCIDUXU-TMT-2014-Danylak #interactive
Interactive Film: The Computer as Medium (RD), pp. 527–536.
HCIDUXU-TMT-2014-FilippiB #analysis #aspect-oriented #functional #human-computer #interactive #nondeterminism
In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups (SF, DB), pp. 185–196.
HCIDUXU-TMT-2014-SakamotoM #elicitation #interactive #mobile #named #perspective #requirements
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective (SGS, LCdM), pp. 74–85.
HCIHCI-AIMT-2014-AlmeidaST #design #development #interactive #speech
Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
HCIHCI-AIMT-2014-BomsdorfB #3d #design #interactive #prototype
Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCIHCI-AIMT-2014-BoulabiarCP #2d #3d #case study #gesture #interactive
The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
HCIHCI-AIMT-2014-CataniaPS #human-computer #interactive #internet
Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction (VC, DP, MS), pp. 382–393.
HCIHCI-AIMT-2014-EndrassHHTA #communication #interactive
A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters (BE, LEH, CH, ST, EA), pp. 532–543.
HCIHCI-AIMT-2014-FleischmannSS #case study #comparative #interactive #modelling #process
Tangible or Not Tangible — A Comparative Study of Interaction Types for Process Modeling Support (AF, WS, CS), pp. 544–555.
HCIHCI-AIMT-2014-HettipathiranaW #interactive #named
iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse (HCDH, PW), pp. 36–47.
HCIHCI-AIMT-2014-HumayounRHE #gesture #interactive #mobile #multi #web
Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
HCIHCI-AIMT-2014-IscenGM #design #image #interactive
Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCIHCI-AIMT-2014-JinDC #interactive
Exploring Initiative Interactions on a Proxemic and Ambient Public Screen (HJ, BD, RC), pp. 567–577.
HCIHCI-AIMT-2014-JonssonD #interactive #performance #speech
Driving with a Speech Interaction System: Effect of Personality on Performance and Attitude of Driver (IMJ, ND), pp. 417–428.
HCIHCI-AIMT-2014-LackeyBM #communication #interactive #recommendation #requirements
Recommended Considerations for Human-Robot Interaction Communication Requirements (SJL, DJB, SGM), pp. 663–674.
HCIHCI-AIMT-2014-MeyerBDS #concept #development #human-computer #information management #interactive
Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems (RM, JB, JD, CMS), pp. 589–599.
HCIHCI-AIMT-2014-NavarrettaL #behaviour #interactive #multimodal
Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions (CN, ML), pp. 462–471.
HCIHCI-AIMT-2014-NieblingSKS #diagrams #editing #gesture #interactive #modelling #multi
Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
HCIHCI-AIMT-2014-NiLF #interactive #using
Hand-Object Interaction: From Grasping to Using (LN, YL, XF), pp. 113–120.
HCIHCI-AIMT-2014-RederMFK #arduino #concept #human-computer #interactive #interface #proving
Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept (EER, ARdQM, VRTF, FK), pp. 612–623.
HCIHCI-AIMT-2014-SantosCMJ #behaviour #case study #interactive
Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot (TFdS, DGdC, AAM, PTAJ), pp. 687–696.
HCIHCI-AIMT-2014-SiegertHPW #human-computer #interactive
Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction (IS, MH, DP, AW), pp. 492–501.
HCIHCI-AIMT-2014-Tallig #artificial reality #interactive
Robotic Border Crosser TNG — Creating an Interactive Mixed Reality (AT), pp. 697–706.
HCIHCI-AIMT-2014-VaidyanathanR #case study #comparative #gesture #interactive #using
“Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
HCIHCI-AIMT-2014-WuttkeM #adaptation #behaviour #communication
Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction (MW, KUM), pp. 641–647.
HCIHCI-AS-2014-BovetR #experience #game studies
Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice (AB, MR), pp. 571–580.
HCIHCI-AS-2014-CentieiroRDF #interactive
Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
HCIHCI-AS-2014-DiasDH #fuzzy #interactive #modelling #quality #using
Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
HCIHCI-AS-2014-KurosakiIN #interactive
Memory-Sharing Support Tool for Improving Local Interaction (YK, TI, YN), pp. 444–453.
HCIHCI-AS-2014-LouLP #distance #game studies #how
Distance Effect: Where You Stand Determines How Promptly You Interact with Game (XL, AXL, RP), pp. 614–621.
HCIHCI-AS-2014-MurrayWHSMGBTSCSH #animation #interactive #people #physics #process #question
Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
HCIHCI-AS-2014-NerisRL #aspect-oriented #bibliography #human-computer #interactive
A Systematic Review of Sustainability and Aspects of Human-Computer Interaction (VPdAN, KRdHR, RFL), pp. 742–753.
HCIHCI-AS-2014-NoorHAS #design #interactive #performance
Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
HCIHCI-AS-2014-OchoaMOHB #comprehension #interactive #mobile
Understanding the Interaction Support for Mobile Work in an Emergency Room (SFO, AM, NO, RH, JB), pp. 312–322.
HCIHCI-AS-2014-ZhouXDC #future of #interactive #interface #mobile #past present future
Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface (YZ, TX, BD, RC), pp. 189–198.
HCIHCI-TMT-2014-AraujoJ #human-computer #interactive #modelling
Psychological Personas for Universal User Modeling in Human-Computer Interaction (CFdA, PTAJ), pp. 3–13.
HCIHCI-TMT-2014-BotegaBAN #data fusion #interactive
A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness (LCB, CBB, RBdA, VPdAN), pp. 399–410.
HCIHCI-TMT-2014-CafezeiroGCM #behaviour #collaboration #interactive #roadmap
A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions (IC, CG, VC, IdCM), pp. 58–68.
HCIHCI-TMT-2014-Gross #education #human-computer #interactive
Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCIHCI-TMT-2014-MattosPP #identification #interactive
Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns (BAMM, RLSP, ROP), pp. 521–532.
HCIHCI-TMT-2014-Merlin #implementation #interactive #paradigm #tool support
IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device (BM), pp. 331–339.
HCIHCI-TMT-2014-RaneburgerPKAS #automation #design #generative #incremental #interactive #process #user interface
An Iterative and Incremental Process for Interaction Design through Automated GUI Generation (DR, RP, HK, AA, VS), pp. 373–384.
HCIHCI-TMT-2014-RodriguesTN14a #heuristic #interactive #source code
Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs (KRdHR, CACT, VPdAN), pp. 577–588.
HCIHCI-TMT-2014-SilvaCP #education #human-computer #interactive #learning
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCIHCI-TMT-2014-ZhangFFHR #interactive
Scripting Interactive Art Installations in Public Spaces (YZ, JWF, MF, JH, MR), pp. 157–166.
HCIHCI-TMT-2014-Zuanon #design #interactive #named #process
Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design (RZ), pp. 167–174.
HCIHIMI-AS-2014-SeigerSMS #concept #cyber-physical #interactive #process
A Resilient Interaction Concept for Process Management on Tabletops for Cyber-Physical Systems (RS, SS, SM, TS), pp. 347–358.
HCIHIMI-DE-2014-Banic #classification #interactive #visualisation
Selection Classification for Interaction with Immersive Volumetric Visualizations (AUB), pp. 10–21.
HCIHIMI-DE-2014-KaramT #gesture #interactive #symmetry
Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques (HK, JT), pp. 187–198.
HCIHIMI-DE-2014-KimH14a #embedded #interactive
Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique (KK, JH), pp. 44–53.
HCIHIMI-DE-2014-Lucas #approach #constraints #interactive #visualisation
An Interactive Approach to Constraint-Based Visualizations (WTL), pp. 54–63.
HCIHIMI-DE-2014-MurataUS #interactive
Effect of Haptic Perception on Remote Human-Pet Interaction (KM, KU, YS), pp. 226–232.
HCIHIMI-DE-2014-SuzukiSI #interactive #multi
Analyzing Structure of Multiparty Interaction: Group Size Effect in Story-Retelling Task (NS, MS, NI), pp. 261–270.
HCIHIMI-DE-2014-TavaresB #interactive #user interface #visualisation
A Step Beyond Visualization: Applying User Interface Techniques to Improve Satellite Data Interaction (TAT, HB), pp. 98–107.
HCIHIMI-DE-2014-Zheng #design #evolution #interactive #research
The Historical Evolution Research of Information Interaction Design (YZ), pp. 678–689.
HCILCT-NLE-2014-IbanezN #analysis #architecture #interactive
An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings (LAHI, VBN), pp. 43–52.
HCILCT-NLE-2014-ImranK #framework #interactive #multi #named
HIP — A Technology-Rich and Interactive Multimedia Pedagogical Platform (ASI, SJK), pp. 151–160.
HCILCT-NLE-2014-RotheSG #video
Analyzing Interactivity in Asynchronous Video Discussions (HR, JS, MG), pp. 226–237.
HCILCT-TRE-2014-EradzeL #design #interactive #learning
Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
HCILCT-TRE-2014-MagnanelliBGMRC #interactive #named #visual notation
HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World (EM, GB, RVEG, GM, AMR, SC), pp. 72–82.
HCILCT-TRE-2014-MartinezMLLC #3d #interactive #learning
Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
HCILCT-TRE-2014-MartinWH #interactive #learning #mobile
Sensor Based Interaction Mechanisms in Mobile Learning (KUM, MW, WH), pp. 165–172.
HCISCSM-2014-BoheemenH #case study #experience #interactive #social #user interface
Influence of Interactivity on Social Connectedness — A Study on User Experience in an Interactive Public (TvB, JH), pp. 59–66.
HCISCSM-2014-PlikynasRR #interactive #modelling #social
Modelling of Excitation Propagation for Social Interactions (DP, AR, SR), pp. 242–252.
VISSOFTVISSOFT-2014-MinelliMLB #developer #interactive #visualisation
Visualizing Developer Interactions (RM, AM, ML, LB), pp. 147–156.
HILTHILT-2014-AhmadLBZD #behaviour #cyber-physical #hybrid #interactive #modelling
Hybrid annex: an AADL extension for continuous behavior and cyber-physical interaction modeling (EA, BRL, SCB, NZ, YD), pp. 29–38.
ICEISICEIS-v3-2014-BaldominosCC #approach #information management #interactive
An Approach to Circumstantial Knowledge Management for Human-Like Interaction (AB, FJCG, DC), pp. 71–78.
ICEISICEIS-v3-2014-SilvaGS #case study #gesture #interactive #process
Gesture Vocabulary for Natural Interaction with Virtual Museums — Case Study: A Process Created and Tested Within a Bilingual Deaf Children School (LRdS, LSG, LS), pp. 5–13.
CIKMCIKM-2014-HofmannMRS #interactive #query
An Eye-tracking Study of User Interactions with Query Auto Completion (KH, BM, FR, MS), pp. 549–558.
CIKMCIKM-2014-TangHCL #interactive #predict
Predictability of Distrust with Interaction Data (JT, XH, YC, HL), pp. 181–190.
CIKMCIKM-2014-WangYHKAS #chat #interactive #named #twitter #web
TwinChat: A Twitter and Web User Interactive Chat System (YW, GY, YH, YK, TA, KS), pp. 2045–2047.
CIKMCIKM-2014-YuX #interactive #learning #network #predict #scalability #social
Learning Interactions for Social Prediction in Large-scale Networks (XY, JX), pp. 161–170.
ECIRECIR-2014-AngeliniFSS #interactive #visual notation
A Visual Interactive Environment for Making Sense of Experimental Data (MA, NF, GS, GS), pp. 767–770.
ECIRECIR-2014-BreussT #interactive #learning #recommendation #social #social media
Learning from User Interactions for Recommending Content in Social Media (MB, MT), pp. 598–604.
ECIRECIR-2014-LiuYF #interactive #named #query
EntEXPO: An Interactive Search System for Entity-Bearing Queries (XL, PY, HF), pp. 784–788.
ICMLICML-c1-2014-RooshenasL #interactive #learning #network
Learning Sum-Product Networks with Direct and Indirect Variable Interactions (AR, DL), pp. 710–718.
ICMLICML-c2-2014-AwasthiBV #algorithm #clustering #interactive
Local algorithms for interactive clustering (PA, MFB, KV), pp. 550–558.
ICMLICML-c2-2014-DasL #automation #interactive
Automated inference of point of view from user interactions in collective intelligence venues (SD, AL), pp. 82–90.
ICMLICML-c2-2014-ReedSZL #interactive #learning
Learning to Disentangle Factors of Variation with Manifold Interaction (SR, KS, YZ, HL), pp. 1431–1439.
ICPRICPR-2014-AodhaSBTGJ #interactive #machine learning
Putting the Scientist in the Loop — Accelerating Scientific Progress with Interactive Machine Learning (OMA, VS, GJB, MT, MAG, KEJ), pp. 9–17.
ICPRICPR-2014-BogunKCR #interactive #recognition #using
Interaction Recognition Using Sparse Portraits (IB, HK, JC, ER), pp. 2531–2536.
ICPRICPR-2014-ChenDGYP #interactive #mobile
Stereovision-Only Based Interactive Mobile Robot for Human-Robot Face-to-Face Interaction (LC, ZD, SG, BY, MP), pp. 1840–1845.
ICPRICPR-2014-HavaeiJL #classification #interactive #performance #segmentation
Efficient Interactive Brain Tumor Segmentation as Within-Brain kNN Classification (MH, PMJ, HL), pp. 556–561.
ICPRICPR-2014-KimCL #interactive #process #recognition
Group Activity Recognition with Group Interaction Zone (YJK, NGC, SWL), pp. 3517–3521.
ICPRICPR-2014-KimP14a #3d #interactive #physics #using
Sensor-Display Registration for 3D Physical User Interaction Using a Flat-Panel Display (JSK, JMP), pp. 1675–1680.
ICPRICPR-2014-LiCGW #hybrid #interactive #recognition #using
A Hybrid Method for Human Interaction Recognition Using Spatio-temporal Interest Points (NL, XC, HG, ZW), pp. 2513–2518.
ICPRICPR-2014-MontealegreH #interactive #named #tool support #visual notation
GIST: Graphical Interactive Display Tools Defining a Model for Interactive Search (IM, RMH), pp. 2984–2989.
ICPRICPR-2014-Saux #classification #design #interactive
Interactive Design of Object Classifiers in Remote Sensing (BLS), pp. 2572–2577.
ICPRICPR-2014-ShenHSGM #framework #interactive #learning
Interactive Framework for Insect Tracking with Active Learning (MS, WH, PS, CGG, DM), pp. 2733–2738.
ICPRICPR-2014-YanSRLS #classification #interactive #learning #multi
Evaluating Multi-task Learning for Multi-view Head-Pose Classification in Interactive Environments (YY, RS, ER, OL, NS), pp. 4182–4187.
ICPRICPR-2014-YunJYKC #detection #interactive #video
Motion Interaction Field for Accident Detection in Traffic Surveillance Video (KY, HJ, KMY, SWK, JYC), pp. 3062–3067.
KDDKDD-2014-PurushothamMKO #feature model #higher-order #interactive #learning #modelling
Factorized sparse learning models with interpretable high order feature interactions (SP, MRM, CCJK, RO), pp. 552–561.
KEODKEOD-2014-TawfikGB #framework #interactive #multi
An Interactive Platform for Multilingual Linguistic Resource Enrichment (AT, FG, FB), pp. 195–206.
KRKR-2014-Aucher #axiom #interactive
Axioms .2 and .4 as Interaction Axioms (GA).
RecSysRecSys-2014-HaririMB #adaptation #interactive #recommendation
Context adaptation in interactive recommender systems (NH, BM, RDB), pp. 41–48.
SEKESEKE-2014-FuadD #design #development #interactive #mobile #problem
Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
SEKESEKE-2014-HirasakiKT #interactive #random testing #testing
Applying Random Testing to Constrained Interaction Testing (YH, HK, TT), pp. 193–198.
SEKESEKE-2014-HuangCWC #how #interactive #question #testing
How to Do Tie-breaking in Prioritization of Interaction Test Suites? (RH, JC, RW, DC), pp. 121–125.
SIGIRSIGIR-2014-Azzopardi #interactive #modelling
Modelling interaction with economic models of search (LA), pp. 3–12.
SIGIRSIGIR-2014-LiWRM #classification #interactive #named #query #retrieval
ReQ-ReC: high recall retrieval with query pooling and interactive classification (CL, YW, PR, QM), pp. 163–172.
SIGIRSIGIR-2014-LuLMWXW #interactive #microblog #recommendation #topic
Computing and applying topic-level user interactions in microblog recommendation (XL, PL, HM, SW, AX, BW), pp. 843–846.
SIGIRSIGIR-2014-McMinnTYPSPJ #interactive #interface #twitter #visualisation
An interactive interface for visualizing events on Twitter (AJM, DT, TY, AP, RS, JARP, JMJ), pp. 1271–1272.
SIGIRSIGIR-2014-MitraSRH #interactive #on the #query
On user interactions with query auto-completion (BM, MS, FR, KH), pp. 1055–1058.
SIGIRSIGIR-2014-SchoenherrW #health #interactive
Interactions between health searchers and search engines (GPS, RWW), pp. 143–152.
OnwardOnward-2014-GuSBS #ide #interactive
Capturing and Exploiting IDE Interactions (ZG, DS, ETB, ZS), pp. 83–94.
PLATEAUPLATEAU-2014-HundhausenC #education #interactive #programming #social
Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
RERE-2014-Bhowmik #interactive #open source #requirements #social
Stakeholders’ social interaction in requirements engineering of open source software (TB), pp. 467–472.
REFSQREFSQ-2014-AlebrahimFHM #analysis #interactive #problem #requirements
Problem-Based Requirements Interaction Analysis (AA, SF, MH, RM), pp. 200–215.
REFSQREFSQ-2014-Condori-FernandezESDG #collaboration #interactive #performance #requirements #validation
Analyzing the Effect of the Collaborative Interactions on Performance of Requirements Validation (NCF, SE, KS, MD, AG), pp. 216–231.
SACSAC-2014-AnjosTCON #3d #evaluation #interactive #statistics
Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments (AMdA, RT, AC, SdO, FLSN), pp. 223–228.
SACSAC-2014-HuangCLWL #adaptation #interactive #random #testing
Adaptive random prioritization for interaction test suites (RH, JC, ZL, RW, YL), pp. 1058–1063.
SACSAC-2014-KleffmannBHG #automation #interactive #navigation #scalability #sketching #version control
Automated versioning and temporal navigation for model sketches on large interactive displays (MK, MB, EH, VG), pp. 161–168.
SACSAC-2014-RaneburgerKPSA #automation #design #generative #interactive #process #user interface
A process for facilitating interaction design through automated GUI generation (DR, HK, RP, VS, AA), pp. 1324–1330.
FSEFSE-2014-BocovichA #feature model #interactive
Variable-specific resolutions for feature interactions (CB, JMA), pp. 553–563.
FSEFSE-2014-Joseph #framework #interactive #machine learning
Software programmer management: a machine learning and human computer interaction framework for optimal task assignment (HRJ), pp. 826–828.
FSEFSE-2014-ZhangSK #bibliography #code review #interactive #named
Critics: an interactive code review tool for searching and inspecting systematic changes (TZ, MS, MK), pp. 755–758.
ICSEICSE-2014-AlimadadiSMP #comprehension #interactive #javascript
Understanding JavaScript event-based interactions (SA, SS, AM, KP), pp. 367–377.
ICSEICSE-2014-GalensonRBHS #interactive #named #synthesis
CodeHint: dynamic and interactive synthesis of code snippets (JG, PR, RB, BH, KS), pp. 653–663.
SPLCSPLC-2014-ShakerA #behaviour #interactive #product line
Behaviour interactions among product-line features (PS, JMA), pp. 242–246.
ICSTICST-2014-PapadakisHT #analysis #combinator #interactive #mutation testing #testing
Sampling Program Inputs with Mutation Analysis: Going Beyond Combinatorial Interaction Testing (MP, CH, YLT), pp. 1–10.
ICSTICST-2014-ZaeemPK #automation #generative #mobile #testing
Automated Generation of Oracles for Testing User-Interaction Features of Mobile Apps (RNZ, MRP, SK), pp. 183–192.
LICSLICS-CSL-2014-BernardoSV #higher-order #interactive #on the #power of
On the discriminating power of passivation and higher-order interaction (MB, DS, VV), p. 10.
LICSLICS-CSL-2014-HoshinoMH #algebra #component #geometry #interactive
Memoryful geometry of interaction: from coalgebraic components to algebraic effects (NH, KM, IH), p. 10.
LICSLICS-CSL-2014-Perrinel #interactive #on the #semantics
On context semantics and interaction nets (MP), p. 10.
RTARTA-TLCA-2014-HondaYB #interactive #process #π-calculus
Process Types as a Descriptive Tool for Interaction — Control and the π-Calculus (KH, NY, MB), pp. 1–20.
ECSAECSA-2013-HeseniusG #interactive #multimodal #mvc #named
MVIC — An MVC Extension for Interactive, Multimodal Applications (MH, VG), pp. 324–327.
ASEASE-2013-DhunganaTWW #automation #interactive #rule-based #verification
Automated verification of interactive rule-based configuration systems (DD, CHT, CW, PW), pp. 551–561.
ASEASE-2013-MaezawaWTH #ajax #automation #interactive #invariant #verification
Automated verification of pattern-based interaction invariants in Ajax applications (YM, HW, YT, SH), pp. 158–168.
DACDAC-2013-ShafaeiSP #architecture #distance #interactive #linear #nearest neighbour #optimisation #quantum
Optimization of quantum circuits for interaction distance in linear nearest neighbor architectures (AS, MS, MP), p. 6.
DATEDATE-2013-MockCRB #interactive #scalability
Interactions of large scale EV mobility and virtual power plants (RM, TSC, JR, LB), pp. 1725–1729.
DocEngDocEng-2013-AgostiCFHM #approach
Interacting with digital cultural heritage collections via annotations: the CULTURA approach (MA, OC, NF, CH, GM), pp. 13–22.
DocEngDocEng-2013-NourashrafeddinMA #clustering #documentation #interactive #using
Interactive text document clustering using feature labeling (SN, EEM, DVA), pp. 61–70.
DocEngDocEng-2013-SrivastavaSM #graph #interactive #topic
A graph-based topic extraction method enabling simple interactive customization (AS, AJS, EEM), pp. 71–80.
HTHT-2013-AntunovicCTA #interactive #semantics #web
Discovering semantic associations from web search interactions (MA, GC, MT, HA), pp. 202–207.
ICDARICDAR-2013-BillerAKD #documentation #generative #interactive #named
WebGT: An Interactive Web-Based System for Historical Document Ground Truth Generation (OB, AA, KK, ID), pp. 305–308.
ICDARICDAR-2013-FleuryGLAJ #architecture #design #interactive #recognition
User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition (SF, AG, AL, ÉA, EJ), pp. 1073–1077.
ICDARICDAR-2013-Martin-AlboRV #feedback #interactive #online #using
Interactive Off-Line Handwritten Text Transcription Using On-Line Handwritten Text as Feedback (DMA, VR, EV), pp. 1280–1284.
ICDARICDAR-2013-NguyenCBO #image #interactive #learning
Interactive Knowledge Learning for Ancient Images (NVN, MC, AB, JMO), pp. 300–304.
SIGMODSIGMOD-2013-AchtertKSZ #3d #coordination #data mining #interactive #mining
Interactive data mining with 3D-parallel-coordinate-trees (EA, HPK, ES, AZ), pp. 1009–1012.
SIGMODSIGMOD-2013-BarnettCDDFGMP #big data #exclamation #interactive
Stat!: an interactive analytics environment for big data (MB, BC, RD, SMD, DF, JG, PM, JCP), pp. 1013–1016.
SIGMODSIGMOD-2013-LapeineHHG #data analysis #interactive #mobile #query
Mobile interaction and query optimizationin a protein-ligand data analysis system (ML, KGH, EH, NMG), pp. 1291–1292.
SIGMODSIGMOD-2013-MoustafaMDG #analysis #declarative #interactive #named #network
GRDB: a system for declarative and interactive analysis of noisy information networks (WEM, HM, AD, LG), pp. 1085–1088.
SIGMODSIGMOD-2013-MukherjiLBWRWR #interactive #mining #named #parametricity
PARAS: interactive parameter space exploration for association rule mining (AM, XL, CRB, JW, EAR, MOW, CR), pp. 1017–1020.
VLDBVLDB-2013-0002LW #interactive #named
IPS: An Interactive Package Configuration System for Trip Planning (MX, LVSL, PTW), pp. 1362–1365.
VLDBVLDB-2013-KaufmannVFKF #interactive #query
Comprehensive and Interactive Temporal Query Processing with SAP HANA (MK, PV, PMF, DK, FF), pp. 1210–1213.
ITiCSEITiCSE-2013-Alshaigy #development #education #interactive #learning #programming language #python
Development of an interactive learning tool to teach python programming language (BA), p. 344.
ITiCSEITiCSE-2013-JalilPWL #design #interactive #learning #taxonomy
Design eye: an interactive learning environment based on the solo taxonomy (SAJ, BP, IW, ALR), pp. 22–27.
ITiCSEITiCSE-2013-Law #interactive #using
Interactive lectures using quick response codes (RL), p. 317.
ITiCSEITiCSE-2013-Paule-RuizGPG #evaluation #framework #interactive #learning
Voice interactive learning: a framework and evaluation (MPPR, VMÁG, JRPP, MRG), pp. 34–39.
ITiCSEITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #education #interactive #simulation
Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
ITiCSEITiCSE-WGR-2013-KorhonenNBCKMMM #design #interactive #open source #requirements
Requirements and design strategies for open source interactive computer science eBooks (AK, TLN, CB, PC, VK, LM, BM, BM, SHR, RR, CAS), pp. 53–72.
ICPCICPC-2013-RoehmGBJM #interactive #monitoring
Monitoring user interactions for supporting failure reproduction (TR, NG, BB, CJ, WM), pp. 73–82.
ICSMEICSM-2013-StrouliaMRB #collaboration #interactive
Interactive Exploration of Collaborative Software-Development Data (ES, IM, FR, KB), pp. 504–507.
MSRMSR-2013-RobbesR #developer #interactive #metric #using
Using developer interaction data to compare expertise metrics (RR, DR), pp. 297–300.
PASTEPASTE-2013-BallHSL #interactive #web
Increasing human-tool interaction via the web (TB, PdH, NS, DL), pp. 49–52.
SCAMSCAM-2013-WangFGN #debugging #interactive
A state alteration and inspection-based interactive debugger (YW, MF, RG, IN), pp. 84–93.
WCREWCRE-2013-BantelayZK #commit #interactive
Comparing and combining evolutionary couplings from interactions and commits (FB, MBZ, HHK), pp. 311–320.
WCREWCRE-2013-ClearyGVSSP #analysis #interactive #memory management #multi
Reconstructing program memory state from multi-gigabyte instruction traces to support interactive analysis (BC, PG, EV, MADS, MS, FP), pp. 42–51.
STOCSTOC-2013-KolR #capacity #interactive
Interactive channel capacity (GK, RR), pp. 715–724.
STOCSTOC-2013-RothblumVW #interactive #proving #proximity #sublinear
Interactive proofs of proximity: delegating computation in sublinear time (GNR, SPV, AW), pp. 793–802.
IFMIFM-2013-RuksenasCH #behaviour #evaluation #interactive #predict
Integrating Formal Predictions of Interactive System Behaviour with User Evaluation (RR, PC, MDH), pp. 238–252.
ICFPICFP-2013-Norell #dependent type #interactive #programming
Interactive programming with dependent types (UN), pp. 1–2.
GT-VMTGT-VMT-2013-TeusnerGRK #behaviour #interactive #modelling #validation
Interactive Strategy-Based Validation of Behavioral Models (RT, GG, SR, SK).
CHICHI-2013-AdarTT #interactive
Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
CHICHI-2013-AkpanMBH #interactive
Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
CHICHI-2013-AltSKS #interactive
Interaction techniques for creating and exchanging content with public displays (FA, ASS, TK, AS), pp. 1709–1718.
CHICHI-2013-BrownMR #interactive #multi #named #network
MultiNet: reducing interaction overhead in domestic wireless networks (AB, RM, TR), pp. 1569–1578.
CHICHI-2013-CafaroPLRR #exclamation #interactive
I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHICHI-2013-DevendorfR #interactive #named
AnyType: provoking reflection and exploration with aesthetic interaction (LD, KR), pp. 1041–1050.
CHICHI-2013-DoucetteMGNP #feedback #interactive
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHICHI-2013-Grosse-HeringMABD #design #interactive
Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHICHI-2013-HachisuK #interactive #named
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction (TH, HK), pp. 1411–1420.
CHICHI-2013-HartSA #exclamation
Love it or hate it!: interactivity and user types (JH, AGS, ADA), pp. 2059–2068.
CHICHI-2013-HashimotoSKII13a #interactive #named
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces (SH, RS, YK, MI, TI), pp. 603–606.
CHICHI-2013-Hincapie-RamosI #interactive #mobile #named
CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking (JDHR, PI), pp. 3385–3388.
CHICHI-2013-HirschIHR #3d #named
8D: interacting with a relightable glasses-free 3D display (MH, SI, HH, RR), pp. 2209–2212.
CHICHI-2013-HourcadeWMHL #evaluation #interactive #social #tablet
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
CHICHI-2013-JokelaL #collaboration #comparative #evaluation #interactive #mobile
A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions (TJ, AL), pp. 3355–3364.
CHICHI-2013-JonesBOW13a #case study #experience #interactive #named
IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
CHICHI-2013-JuhlinO #collaboration #design #gesture #interactive #on the
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, ), pp. 919–930.
CHICHI-2013-KaufmannA #interactive #memory management #navigation #performance
Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
CHICHI-2013-KimN #design #gesture #interactive #named #prototype
EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHICHI-2013-KukkaOKGO #interactive #visual notation #what
What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
CHICHI-2013-KusanoNO #design #interactive #user interface
Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHICHI-2013-LeeOIB #2d #3d #interactive #named
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
CHICHI-2013-LeithingerFOLHLI #interactive #named #physics
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
CHICHI-2013-LiangCCPCLYC13a #interactive #named
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
CHICHI-2013-LiaoF #interactive #topic
Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information (QVL, WTF), pp. 2359–2368.
CHICHI-2013-LiuHNIP #health #interactive
Health vlogger-viewer interaction in chronic illness management (LSL, JH, TN, KI, WP), pp. 49–58.
CHICHI-2013-LuL #authoring #gesture #interactive #multi
Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
CHICHI-2013-Lundgren #interactive
Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
CHICHI-2013-MeeseATBQMKPB #design #interactive
From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHICHI-2013-PerinVF #graph #interactive #multi #visualisation
Interactive horizon graphs: improving the compact visualization of multiple time series (CP, FV, JDF), pp. 3217–3226.
CHICHI-2013-PerraultLEG #gesture #interactive #named
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
CHICHI-2013-PierceP #interactive
Electric materialities and interactive technology (JP, EP), pp. 119–128.
CHICHI-2013-PohlHHVP #interactive #string
An interactive belt-worn badge with a retractable string-based input mechanism (NP, SH, JH, NV, TP), pp. 1465–1468.
CHICHI-2013-PohlM #interactive
Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
CHICHI-2013-RauARR #design #interactive #learning #why
Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHICHI-2013-ReitmaierBM #design #interactive
Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHICHI-2013-RiceTOYWN #behaviour #game studies #interactive
The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
CHICHI-2013-Salvucci #interactive #predict
Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
CHICHI-2013-Shirali-ShahrezaPBG #interactive #mobile
SeeSay and HearSay CAPTCHA for mobile interaction (SSS, GP, RB, YG), pp. 2147–2156.
CHICHI-2013-SteimleJM13a #flexibility #interactive #named
Flexpad: highly flexible bending interactions for projected handheld displays (JS, AJ, PM), pp. 237–246.
CHICHI-2013-TuchTH #experience #interactive
Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
CHICHI-2013-VongsathornOM #interactive
Bodily interaction in the dark (LV, KO, HMM), pp. 1275–1278.
CHICHI-2013-WagnerNGHM #design #interactive #multi
Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHICHI-2013-XiaoHH13a #ad hoc #agile #interactive #named
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
CHICHI-2013-ZadowBHBSD #education #interactive #named #simulation
SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CHICHI-2013-ZhangBG #interactive #interface #named
SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
CSCWCSCW-2013-BallagasDRMSGRS #artificial reality #interactive
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
CSCWCSCW-2013-LampeVE #interactive #social
Users and nonusers: interactions between levels of adoption and social capital (CL, JV, NBE), pp. 809–820.
CSCWCSCW-2013-NeustaedterG #chat #interactive #product line #video
Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats (CN, JG), pp. 1549–1554.
CSCWCSCW-2013-PiperWH #interactive #social
Audio-enhanced paper photos: encouraging social interaction at age 105 (AMP, NW, JDH), pp. 215–224.
HCIDHM-HB-2013-KuzMMS #human-computer #industrial #interactive #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I) (SK, MPM, SM, CMS), pp. 76–85.
HCIDHM-HB-2013-MayerKS #human-computer #industrial #interactive #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II) (MPM, SK, CMS), pp. 93–100.
HCIDHM-SET-2013-AlmAGEVD #interactive #people
Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction (NA, AA, GG, ME, PV, RD), pp. 143–149.
HCIDHM-SET-2013-BaptistaSVQCD #interactive #using
Using Digital Interactive Television to Promote Healthcare and Wellness Inclusive Services (AB, ÁDS, IV, CQ, MC, MJD), pp. 150–156.
HCIDHM-SET-2013-LauterbachS #evaluation #implementation #interactive
Implementing Scenarios as an Evaluation Method of the Patient-Physician Interaction in Decision Aids (CVL, JDS), pp. 232–239.
HCIDHM-SET-2013-MamessierF #automation #interactive #modelling #simulation
Simulating the Impact of Mental Models on Human Automation Interaction in Aviation (SM, KMF), pp. 61–69.
HCIDHM-SET-2013-PuchWFP #evaluation #interactive #simulation #using
Evaluation of Drivers Interaction with Assistant Systems Using Criticality Driven Guided Simulation (SP, BW, MF, TP), pp. 108–117.
HCIDHM-SET-2013-SunNHMDJMQ #adaptation #design #interactive #physics #safety
Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
HCIDUXU-CXC-2013-CarvalhoSNM #analysis #comparative #game studies #interactive #usability
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012 (BJAdC, MMS, AMMdN, RPM), pp. 508–517.
HCIDUXU-CXC-2013-ChuM #design #health #interactive
Application of Rhetorical Appeals in Interactive Design for Health (SC, GMM), pp. 371–380.
HCIDUXU-CXC-2013-ClarkeSMBKK #health #interactive
Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters (MAC, LMS, JLM, JLB, RJK, MSK), pp. 381–390.
HCIDUXU-CXC-2013-DuckworthTSW #design #interactive
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
HCIDUXU-CXC-2013-LawrenceMPFSB #interactive #using #visualisation
Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom (KL, AM, NP, TF, JS, AUB), pp. 209–218.
HCIDUXU-CXC-2013-MirandaHPB #game studies #interactive
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results (LCdM, HHH, RP, MCCB), pp. 518–527.
HCIDUXU-CXC-2013-NishimuraKNYFHMWSSM #design #interactive
Participatory Interaction Design for the Healthcare Service Field (TN, MK, MN, KCY, TF, MH, HM, KW, YS, TS, YM), pp. 435–441.
HCIDUXU-CXC-2013-OonoKNM #interactive #modelling
Interactive Rock Climbing Playground Equipment: Modeling through Service (MO, KK, YN, YM), pp. 568–576.
HCIDUXU-CXC-2013-ShalashBS #communication #interactive
Interactive System for Solving Children Communication Disorder (WMS, MBs, GS), pp. 462–469.
HCIDUXU-CXC-2013-ThinG #behaviour #case study #experience #game studies #integration #interactive
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences (AGT, MG), pp. 470–479.
HCIDUXU-CXC-2013-Wang13b #interactive
The Interactive Media between Human and the Sacred — An Example for Taiwanese Spiritual Practice (PFW), pp. 121–128.
HCIDUXU-NTE-2013-AltakrouriCS #interactive #mobile
Sharing Kinetic Interactions for Mobile Devices (BA, DC, AS), pp. 327–336.
HCIDUXU-NTE-2013-CaladoSCC #artificial reality #bibliography #case study #interactive #perspective
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review (AVSC, MMS, FC, WC), pp. 345–351.
HCIDUXU-NTE-2013-ChenC13b #design #experience #interactive
Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
HCIDUXU-NTE-2013-ChenD #empirical #interactive #multi
An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits (THC, SYD), pp. 246–254.
HCIDUXU-NTE-2013-Danylak #analysis #gesture #human-computer #interactive
Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
HCIDUXU-NTE-2013-DonovanSS #gesture #interactive #research
Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction (JD, GS, JS), pp. 352–361.
HCIDUXU-NTE-2013-FukumotoI #algorithm #interactive #mobile #optimisation #search-based
A Proposal for Optimization Method of Vibration Pattern of Mobile Device with Interactive Genetic Algorithm (MF, TI), pp. 264–269.
HCIDUXU-NTE-2013-GaoB #case study #comparative #design #interactive
Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
HCIDUXU-NTE-2013-InoueHNNN #interactive #mobile
Capturing Nursing Interactions from Mobile Sensor Data and In-Room Sensors (SI, KH, MN, YN, NN), pp. 280–289.
HCIDUXU-NTE-2013-KakaraNM #behaviour #database #design #geometry #interactive #using
Interaction Design Using a Child Behavior-Geometry Database (HK, YN, HM), pp. 95–104.
HCIDUXU-NTE-2013-Lam #interactive #using
Creating Instantly Disappearing Prints Using Thermochromic Paint and Thermal Printer in an Interactive Art Installation (MLL), pp. 290–295.
HCIDUXU-NTE-2013-LiangCKL #interactive #named #social
InTouch: Crossing Social Interaction with Perception (RHL, WMC, HLK, TYL), pp. 306–315.
HCIDUXU-NTE-2013-MankodiyaMFGGN #experience #interactive
Interactive Shopping Experience through Immersive Store Environments (KM, RM, JF, EG, RG, PN), pp. 372–382.
HCIDUXU-PMT-2013-AsthanaSS #design #interactive #usability
Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
HCIDUXU-PMT-2013-Breiner #detection #forensics #interactive
User Interaction Forensics — Detecting and Interpreting the User’s Footprints during Touch Interaction (KB), pp. 193–202.
HCIDUXU-PMT-2013-FilippiBFBC #interactive #simulation
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
HCIDUXU-PMT-2013-GuyC #experience #hybrid #interactive
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
HCIDUXU-PMT-2013-Matthiessen #design #education #experience #industrial #interactive #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
HCIDUXU-PMT-2013-ProvostR #case study #experience #interactive #user interface
The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
HCIDUXU-PMT-2013-SandinoMV #design #interactive #realtime
Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
HCIDUXU-PMT-2013-SuL #design #interactive
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
HCIDUXU-PMT-2013-Yantac #design #education #experience #interactive #user interface
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
HCIDUXU-PMT-2013-ZhangD #analysis #interactive
User-Mobile Phone Interactions: A Postphenomenology Analysis (BZ, HD), pp. 171–180.
HCIDUXU-WM-2013-BaldassariDPEG #case study #interactive #online #scalability
Behind Livia’s Villa: A Case Study for the Devolution of Large Scale Interactive “in-site” to “on-line” Application (GLB, ED, SP, JE, HG), pp. 238–247.
HCIDUXU-WM-2013-FernandesPS #case study #interactive
Evaluating Interaction with Websites: Case Study of a Government Website of the Brazilian Ministry of Labor and Employment (FRF, LCP, JCPdS), pp. 265–273.
HCIDUXU-WM-2013-Huang #design #functional #interactive
Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space (SCCH), pp. 367–375.
HCIDUXU-WM-2013-KondoK #development #evaluation #image #interactive #prototype #using #visual notation
Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site (AK, NK), pp. 525–532.
HCIDUXU-WM-2013-LeNDP #interactive #process
Scaffolding Computer Supported Argumentation Processes through Mini Map Based Interaction Techniques (NTL, SN, DD, NP), pp. 533–542.
HCIDUXU-WM-2013-LiuVMM #big data #design #experience #framework #interactive #mining #visualisation
Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
HCIDUXU-WM-2013-Rafelsberger #evolution #graph #interactive #visualisation
Interactive Visualization of Evolving Force-Directed Graphs (WR), pp. 553–559.
HCIDUXU-WM-2013-SoaresCCNCM #interactive #scalability
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil (MMS, FC, WC, AN, JC, SM), pp. 113–120.
HCIDUXU-WM-2013-WilkinsonLC #experience #interactive #learning
Exploring Prior Experience and the Effects of Age on Product Interaction and Learning (CRW, PL, PJC), pp. 457–466.
HCIHCI-AMTE-2013-BratMP #interactive #model checking #semantics
V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog (GB, CM, PAP), pp. 290–299.
HCIHCI-AMTE-2013-BrejchaM #interactive #towards #user interface
Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
HCIHCI-AMTE-2013-FedericiBM #assessment #evaluation #framework #interactive #process
Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process (SF, SB, MLM), pp. 203–210.
HCIHCI-AMTE-2013-GalindoMPWF #aspect-oriented #education #human-computer #interactive #student
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCIHCI-AMTE-2013-GuWYL #design #interactive #using
A Color Schemer for Webpage Design Using Interactive Mood Board (ZG, ZW, JY, JL), pp. 555–564.
HCIHCI-AMTE-2013-HermannCW #human-computer #industrial #interactive #manycore #parallel
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms (SH, AC, L(W), pp. 350–360.
HCIHCI-AMTE-2013-JanderA #evaluation #framework #human-computer #interactive
Human-Machine Interaction Evaluation Framework (HJ, JA), pp. 221–230.
HCIHCI-AMTE-2013-LuderschmidtHLD #agile #authoring #design #interactive #named #prototype
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications (JL, NH, SL, RD), pp. 381–390.
HCIHCI-AMTE-2013-SantosM #automation #design #identification #implementation #interactive
Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements (OFdS, MM), pp. 249–255.
HCIHCI-AMTE-2013-ScholzW #case study #interactive #prototype
Established and Innovative Facets of Interactive Prototypes — A Case Study (SCS, DW), pp. 451–459.
HCIHCI-AMTE-2013-Shiizuka #interactive
The Feeling of Kawaii Is a Function of Interaction (HS), pp. 601–610.
HCIHCI-AS-2013-AngeliniCCCLKM #gesture #interactive #named
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
HCIHCI-AS-2013-KimAK #experience #game studies #interactive #mobile
Extreme Motion Based Interaction for Enhancing Mobile Game Experience (YK, JgA, GJK), pp. 249–257.
HCIHCI-AS-2013-LeeC #game studies
Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort (HL, DC), pp. 258–265.
HCIHCI-AS-2013-LekkasGTMS #behaviour #component #experience #how #learning #process
Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process (ZL, PG, NT, CM, GS), pp. 418–427.
HCIHCI-III-2013-FunkeBKS #concept #interactive #ontology
An Ontology-Based Interaction Concept for Social-Aware Applications (AF, SB, RK, TS), pp. 46–55.
HCIHCI-III-2013-ItoON #biology #interactive
A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children (KI, KO, SN), pp. 421–430.
HCIHCI-III-2013-NaganoHT #interactive
Developing Sophisticated Robot Reactions by Long-Term Human Interaction (HN, MH, MT), pp. 319–328.
HCIHCI-III-2013-ScerriSRADVHH #information management
Interacting with a Context-Aware Personal Information Sharing System (SS, AS, IR, JA, JD, MV, FH, SH), pp. 122–131.
HCIHCI-IMT-2013-Alexandris #interactive #multi
Controlling Interaction in Multilingual Conversation (CA), pp. 3–12.
HCIHCI-IMT-2013-AnastasiouJW #evaluation #interactive
Evaluation of WikiTalk — User Studies of Human-Robot Interaction (DA, KJ, GW), pp. 32–42.
HCIHCI-IMT-2013-CarrinoCKIM #functional #gesture #interactive
Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
HCIHCI-IMT-2013-CruciolW #interactive
AHPM as a Proposal to Improve Interaction with Air Traffic Controllers (LLBVC, LW), pp. 648–657.
HCIHCI-IMT-2013-DavaasurenT #gesture #interactive #mobile #multi #named #smarttech
MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device (ED, JT), pp. 196–204.
HCIHCI-IMT-2013-GotohKTK #interactive #multi
Multi-User Interaction with Shadows (TG, TK, MT, YK), pp. 235–242.
HCIHCI-IMT-2013-Jokinen #feedback #interactive #multimodal
Multimodal Feedback in First Encounter Interactions (KJ), pp. 262–271.
HCIHCI-IMT-2013-KuhnLS #concept #interactive #mobile
An Interaction Concept for Public Displays and Mobile Devices in Public Transport (RK, DL, TS), pp. 698–705.
HCIHCI-IMT-2013-LeeT #gesture #interactive #using
Finger Controller: Natural User Interaction Using Finger Gestures (UL, JT), pp. 281–290.
HCIHCI-IMT-2013-LeMPNT #interactive #multimodal
Multimodal Smart Interactive Presentation System (HAL, KNCM, TAP, VTN, MTT), pp. 67–76.
HCIHCI-IMT-2013-MaWHZ #gesture #interactive
A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
HCIHCI-IMT-2013-OblaenderE #3d #concept #interactive
Study of Interaction Concepts in 3D Virtual Environment (VO, ME), pp. 706–711.
HCIHCI-IMT-2013-PappuSSR #interactive #multi
Situated Multiparty Interaction between Humans and Agents (AP, MS, SS, AIR), pp. 107–116.
HCIHCI-IMT-2013-RabeW #interactive #memory management
Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide (FR, IW), pp. 117–125.
HCIHCI-IMT-2013-TungGKM #human-computer #interactive #multimodal #using
Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage (TT, RG, TK, TM), pp. 408–415.
HCIHCI-IMT-2013-ViverosR #interactive
Kinect©, as Interaction Device with a Tiled Display (AMV, EHR), pp. 301–311.
HCIHCI-UC-2013-ArmentanoA #feedback #interactive #navigation #web
The Effects of Negative Interaction Feedback in a Web Navigation Assistant (MGA, AAA), pp. 107–116.
HCIHCI-UC-2013-Herberhold #enterprise #interactive #resource management
Interaction between Enterprise Resource Planning Systems and Organizational Culture (CH), pp. 381–387.
HCIHCI-UC-2013-RodriguesNT #interactive #multi #source code
Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs (KRdHR, VPdAN, CACT), pp. 227–236.
HCIHCI-UC-2013-SebilloTVGR #design #framework #interactive #mobile
A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions (MS, GT, GV, PDG, MR), pp. 342–351.
HCIHCI-UC-2013-StarySF #interactive #learning
Agility Based on Stakeholder Interaction — Blending Organizational Learning with Interactive BPM (CS, WS, AF), pp. 456–465.
HCIHCI-UC-2013-YangRV #industrial #interactive
Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry (JY, SR, SV), pp. 484–491.
HCIHIMI-D-2013-GhoshJT #empirical #evaluation #interactive #multimodal
Empirical Evaluation of Multimodal Input Interactions (SG, AJ, ST), pp. 37–47.
HCIHIMI-D-2013-IizukaNG #case study #interactive #scalability
A Study for Personal Use of the Interactive Large Public Display (SI, WN, KG), pp. 55–61.
HCIHIMI-D-2013-KastlerS #experience #image #interactive #question #user interface
Can a Clipboard Improve User Interaction and User Experience in Web-Based Image Search? (LK, AS), pp. 203–212.
HCIHIMI-D-2013-KlomannM #approach #interactive #named #prototype
Freiform: A SmartPen Based Approach for Creating Interactive Paper Prototypes for Collecting Data (MK, JTM), pp. 316–321.
HCIHIMI-D-2013-KobayashiSY #case study #interactive
Study on Haptic Interaction with Maps (DK, AS, NY), pp. 62–71.
HCIHIMI-D-2013-TakemoriYST #interactive #learning #modelling #process
Modeling a Human’s Learning Processes to Support Continuous Learning on Human Computer Interaction (KT, TY, KS, KT), pp. 555–564.
HCIHIMI-HSM-2013-OhneiserG #interactive #migration
Migration Tolerant Human Computer Interaction for Air Traffic Controllers (OO, HG), pp. 143–152.
HCIHIMI-HSM-2013-SakamotoT #identification #interactive
Identification of Agency through Virtual Embodied Interaction (TS, YT), pp. 301–307.
HCIHIMI-HSM-2013-SavoyM #flexibility #interactive #safety
A Precursory Look at Potential Interaction Objectives Affecting Flexible Robotic Cell Safety (AS, AM), pp. 198–206.
HCIHIMI-HSM-2013-Shirazi #community #interactive
An Intelligent Interactive Home Care System: An MPLS-Based Community Cloud (FS), pp. 207–216.
HCIHIMI-LCCB-2013-AehneltBRKUK #interactive #multi #smarttech
Situation Aware Interaction with Multi-modal Business Applications in Smart Environments (MA, SB, GR, FK, BU, TK), pp. 413–422.
HCIHIMI-LCCB-2013-HayashiON #collaboration #interactive #learning
An Experimental Environment for Analyzing Collaborative Learning Interaction (YH, YO, YIN), pp. 43–52.
HCIHIMI-LCCB-2013-KimLNP #interactive #user interface
User Interface of Interactive Media Art in a Stereoscopic Environment (YK, ML, SN, JWP), pp. 219–227.
HCIHIMI-LCCB-2013-LindholmBN #interactive
I See, Please Tell Me More — Exploring Virtual Agents as Interactive Storytellers (DL, EPB, TN), pp. 89–98.
HCIHIMI-LCCB-2013-TakadamaSHISHSY #comprehension #interactive #multi #towards
Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System (KT, YS, TH, YI, KS, KH, HS, TY), pp. 137–146.
HCIHIMI-LCCB-2013-TyllinenN #collaboration #interactive #memory management
Supporting Group and Personal Memory in an Interactive Space for Collaborative Work (MT, MN), pp. 381–390.
HCIHIMI-LCCB-2013-WuN #interactive #process #recommendation
Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations (ICW, YFN), pp. 639–648.
HCIOCSC-2013-VillanuevaMTGHP #distributed #interactive
Context Management for RFID-Based Distributed Interaction Spaces (PGV, FAM, RT, JAG, AH, VMRP), pp. 355–364.
VISSOFTVISSOFT-2013-AbuthawabehZ #comprehension #interactive #multi #named #visualisation
IMMV: An interactive multi-matrix visualization for program comprehension (AA, DZ), pp. 1–4.
VISSOFTVISSOFT-2013-Lopez-HerrejonE #interactive #product line #testing #towards #visualisation
Towards interactive visualization support for pairwise testing software product lines (RELH, AE), pp. 1–4.
HILTHILT-2013-Alagic #automation #interactive #verification
Automatic versus interactive program verification (SA), pp. 87–88.
CAiSECAiSE-2013-SenG #case study #data-driven #interactive #testing
Testing a Data-Intensive System with Generated Data Interactions — The Norwegian Customs and Excise Case Study (SS, AG), pp. 657–671.
ICEISICEIS-J-2013-VielMPT13a #generative #interactive #multi #self
Self-Service Classroom Capture Generating Interactive Multivideo Objects (CCV, ELM, MdGCP, CACT), pp. 438–456.
ICEISICEIS-v3-2013-ChinoRAOGTT #collaboration #framework #gesture #information management #interactive #using
The NInA Framework — Using Gesture to Improve Interaction and Collaboration in Geographical Information Systems (DYTC, LASR, LPSA, WDO, RRdVG, CTJ, AJMT), pp. 58–66.
ICEISICEIS-v3-2013-FerreiraFSCRPO #analysis #interactive #search-based
Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports (AMF, PF, CSP, RJCC, PPR, AdCP, VO), pp. 46–53.
ICEISICEIS-v3-2013-VielMPT #how #interactive #learning #multi #student
How are they Watching Me — Learning from Student Interactions with Multimedia Objects Captured from Classroom Presentations (CCV, ELM, MdGCP, CACT), pp. 5–16.
CIKMCIKM-2013-BarahmandGY #comparison #design #interactive #network #physics #social
A comparison of two physical data designs for interactive social networking actions (SB, SG, JY), pp. 949–958.
CIKMCIKM-2013-QiuYJ #clustering #interactive #modelling
Modeling interaction features for debate side clustering (MQ, LY, JJ), pp. 873–878.
CIKMCIKM-2013-SordoniHN #information retrieval #interactive #modelling #quantum #topic #using
Modeling latent topic interactions using quantum interference for information retrieval (AS, JH, JYN), pp. 1197–1200.
CIKMCIKM-2013-SpeicherBG #exclamation #interactive #predict #web
TellMyRelevance!: predicting the relevance of web search results from cursor interactions (MS, AB, MG), pp. 1281–1290.
CIKMCIKM-2013-ZhaoZW #collaboration #interactive
Interactive collaborative filtering (XZ, WZ, JW), pp. 1411–1420.
ECIRECIR-2013-AlhindiKF #case study #interactive #summary #using
A Pilot Study on Using Profile-Based Summarisation for Interactive Search Assistance (AA, UK, CF), pp. 672–675.
ECIRECIR-2013-PicaultR #analysis #interactive #multi #named #social
SIAM: Social Interaction Analysis for Multimedia (JP, MR), pp. 841–844.
ICMLICML-c3-2013-BryanM #interactive #performance
An Efficient Posterior Regularized Latent Variable Model for Interactive Sound Source Separation (NJB, GJM), pp. 208–216.
ICMLICML-c3-2013-SilverNBWM #concurrent #interactive #learning
Concurrent Reinforcement Learning from Customer Interactions (DS, LN, DB, SW, JM), pp. 924–932.
KDDKDD-2013-LouCGH #interactive #modelling
Accurate intelligible models with pairwise interactions (YL, RC, JG, GH), pp. 623–631.
KDDKDD-2013-ZhengDMZ #collaboration #interactive #matrix #multi #predict
Collaborative matrix factorization with multiple similarities for predicting drug-target interactions (XZ, HD, HM, SZ), pp. 1025–1033.
KEODKEOD-2013-JoironFKJBML #collaboration #design #framework #interactive #multi #ontology
An Ontology for Designing a Collaborative Platform Involving a Multi-touch and Multi-user Interactive Table (CJ, FF, GK, AJ, JPAB, CM, DL), pp. 156–163.
KEODKEOD-2013-NadarajanYC #framework #multi #ontology #performance #scalability #workflow
Multiple Ontologies Enhanced with Performance Capabilities to Define Interacting Domains within a Workflow Framework for Analysing Large Undersea Videos (GN, CLY, YHCB), pp. 419–426.
RecSysRecSys-2013-GraschFR #interactive #named #recommendation #speech #towards
ReComment: towards critiquing-based recommendation with speech interaction (PG, AF, FR), pp. 157–164.
RecSysRecSys-2013-LacerdaVZ #interactive #recommendation
Exploratory and interactive daily deals recommendation (AL, AV, NZ), pp. 439–442.
RecSysRecSys-2013-NatarajanSD #collaboration
Which app will you use next?: collaborative filtering with interactional context (NN, DS, ISD), pp. 201–208.
SEKESEKE-2013-KassabE #design pattern #interactive #quality #towards
Towards Quantifying Quality, Tactics and Architectural Patterns Interactions (S) (MK, GEB), pp. 441–446.
SEKESEKE-2013-Lou0 #artificial reality #gesture #interactive #personalisation #realtime #using
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
SEKESEKE-2013-WangGZZX #array #combinator #generative #interactive #testing
Generating Partial Covering Array for Locating Faulty Interactions in Combinatorial Testing (ZW, TG, WZ, WZ, BX), pp. 578–583.
SIGIRSIGIR-2013-GuoJLYA #interactive #mining #mobile #predict #web
Mining touch interaction data on mobile devices to predict web search result relevance (QG, HJ, DL, SY, EA), pp. 153–162.
SIGIRSIGIR-2013-Soboroff #evaluation #interactive #student #tutorial
Building test collections: an interactive tutorial for students and others without their own evaluation conference series (IS), p. 1132.
SIGIRSIGIR-2013-VoS #interactive #interface #named
Spacious: an interactive mental search interface (PDV, HS), pp. 1081–1082.
ICMTICMT-2013-RentschlerNHR #interactive #maintenance #model transformation #performance #visual notation
Interactive Visual Analytics for Efficient Maintenance of Model Transformations (AR, QN, LH, RHR), pp. 141–157.
MODELSMoDELS-2013-WendlandSH #evolution #interactive #metamodelling #uml
Evolution of the UML Interactions Metamodel (MFW, MS, ØH), pp. 405–421.
MODELSMoDELS-2013-WendlandSH #evolution #interactive #metamodelling #uml
Evolution of the UML Interactions Metamodel (MFW, MS, ØH), pp. 405–421.
OnwardOnward-2013-MilicevicJGM #interactive #modelling #paradigm #programming #web
Model-based, event-driven programming paradigm for interactive web applications (AM, DJ, MG, DM), pp. 17–36.
OnwardOnward-2013-OhshimaLFK #declarative #framework #interactive #user interface
KScript and KSWorld: a time-aware and mostly declarative language and interactive GUI framework (YO, AL, BF, TK), pp. 117–134.
OnwardOnward-2013-Repenning #interactive #program analysis #programming
Conversational programming: exploring interactive program analysis (AR), pp. 63–74.
OOPSLAOOPSLA-2013-SalkeldK
Interacting with dead objects (RS, GK), pp. 203–216.
RERE-2013-MahauxC #interactive
Creative collisions: Meet and create: And other “RE interactive” suggestions (MM, DC), pp. 371–372.
SACSAC-2013-AbeniM #analysis #interactive
Analysis of client/server interactions in a reservation-based system (LA, NM), pp. 1603–1609.
SACSAC-2013-AbidiDCJ #grid #interactive
A publication-subscription interaction schema for desktop grid computing (LA, JCD, CC, MJ), pp. 771–778.
SACSAC-2013-BakreBE #approach #interactive #uml
Aspect interaction chart — a UML approach for modularizing aspect interaction conflicts (SB, AB, TE), pp. 1254–1259.
SACSAC-2013-JungWKO #architecture #automation #interactive #using
Heterogeneous device interaction using an IPv6 enabled service-oriented architecture for building automation systems (MJ, JW, WK, AO), pp. 1939–1941.
SACSAC-2013-MoriguchiW #interactive #reuse #source code
An interactive extension mechanism for reusing verified programs (SM, TW), pp. 1236–1243.
SACSAC-2013-PedrosaGPBC #interactive
Interactive coffee table for exploration of personal photos and videos (DdCP, RLG, MdGCP, DCAB, PC), pp. 967–974.
SACSAC-2013-Pena-OrtizGSP #interactive #performance #web
The impact of user-browser interaction on web performance (RPO, JAG, JS, AP), pp. 695–702.
SACSAC-2013-PougetSCM #approach #data flow #debugging #embedded #interactive #novel
A novel approach for interactive debugging of dynamic dataflow embedded applications (KP, MS, PLC, JFM), pp. 1547–1549.
SACSAC-2013-VeeraragavanBMVNM #analysis #comprehension #distributed #experience #interactive #metric #multi #quality
Understanding the quality of experience in modern distributed interactive multimedia applications in presence of failures: metrics and analysis (NRV, AB, LM, RV, NN, HM), pp. 439–446.
SACSAC-2013-WangLJ #developer #empirical #interactive #stack overflow
An empirical study on developer interactions in StackOverflow (SW, DL, LJ), pp. 1019–1024.
SACSAC-2013-ZagareseCZAPB #data-driven #interactive #performance
Efficient data-intensive event-driven interaction in SOA (QZ, GC, EZ, IA, LP, FB), pp. 1907–1912.
ESEC-FSEESEC-FSE-2013-BohmeOR #fault #interactive #testing
Regression tests to expose change interaction errors (MB, BCdSO, AR), pp. 334–344.
ESEC-FSEESEC-FSE-2013-PetkeYCH #combinator #detection #fault #interactive #performance #testing
Efficiency and early fault detection with lower and higher strength combinatorial interaction testing (JP, SY, MBC, MH), pp. 26–36.
ICSEICSE-2013-BlueSTZ #testing
Interaction-based test-suite minimization (DB, IS, RTB, AZ), pp. 182–191.
ICSEICSE-2013-JanzenCH #evaluation #interactive #testing
An evaluation of interactive test-driven labs with WebIDE in CS0 (DSJ, JC, MH), pp. 1090–1098.
ICSEICSE-2013-Kuhn #interactive #live programming #on the #programming #testing
On extracting unit tests from interactive live programming sessions (AK), pp. 1241–1244.
ICSEICSE-2013-TillmannHXGB #education #game studies #interactive #learning #programming #re-engineering
Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
ICSEICSE-2013-WangPXZ #feature model #interactive #multi
Improving feature location practice with multi-faceted interactive exploration (JW, XP, ZX, WZ), pp. 762–771.
PLEASEPLEASE-2013-PatelGS #feature model #interactive #testing #variability
Feature interaction testing of variability intensive systems (SP, PG, VS), pp. 53–56.
CGOCGO-2013-ChouhanRB #interactive #profiling
Pertinent path profiling: Tracking interactions among relevant statements (RC, SR, SB), p. 12.
HPDCHPDC-2013-ClaySM #clustering #interactive #scalability
Building and scaling virtual clusters with residual resources from interactive clouds (RBC, ZS, XM), pp. 119–120.
CAVCAV-2013-HarrisJLJ #library #validation
Validating Library Usage Interactively (WRH, GJ, SL, SJ), pp. 796–812.
CSLCSL-2013-GimenezM #interactive
The Structure of Interaction (SG, GM), pp. 316–331.
ICSTICST-2013-CalvagnaGV #combinator #interactive #testing
Combinatorial Interaction Testing with CITLAB (AC, AG, PV), pp. 376–382.
ICSTICST-2013-Lelli #challenge #interactive #testing
Challenges of Testing for Critical Interactive Systems (VL), pp. 509–510.
ICSTSAT-2013-DellertZK #interactive #named
MUStICCa: MUS Extraction with Interactive Choice of Candidates (JD, CZ, MK), pp. 408–414.
TLCATLCA-2013-Schopp #continuation #interactive #on the
On Interaction, Continuations and Defunctionalization (US), pp. 205–220.
ASEASE-2012-HineSHV #enterprise #interactive #named #visualisation
Quokka: visualising interactions of enterprise software environment emulators (CMH, JGS, JH, SV), pp. 370–373.
CASECASE-2012-TataraLOC #adaptation #framework #interactive #mobile #network #self
Locally communicative interaction framework for adaptively self-organizing mobile sensor networks (KT, GL, HO, NYC), pp. 1138–1143.
DATEDATE-2012-VyagrheswaruduDR #framework #interactive #named #optimisation
PowerAdviser: An RTL power platform for interactive sequential optimizations (NV, SD, AR), pp. 550–553.
DocEngDocEng-2012-MancillaBP #multi
Typesetting multiple interacting streams (BM, JPB, JP), pp. 149–152.
DocEngDocEng-2012-MeixnerK #interactive #video #xml
Interactive non-linear video: definition and XML structure (BM, HK), pp. 49–58.
DRRDRR-2012-ChazalonC #analysis #documentation #interactive #performance
Iterative analysis of document collections enables efficient human-initiated interaction (JC, BC).
SIGMODSIGMOD-2012-BogSP #interactive #monitoring #performance
Interactive performance monitoring of a composite OLTP and OLAP workload (AB, KS, HP), pp. 645–648.
SIGMODSIGMOD-2012-NanongkaiLSM #interactive
Interactive regret minimization (DN, AL, ADS, KM), pp. 109–120.
VLDBVLDB-2012-AgarwalPMIMS #interactive #query #scalability
Blink and It’s Done: Interactive Queries on Very Large Data (SA, AP, BM, API, SM, IS), pp. 1902–1905.
VLDBVLDB-2012-ChenAK #big data #interactive #pipes and filters
Interactive Analytical Processing in Big Data Systems: A Cross-Industry Study of MapReduce Workloads (YC, SA, RHK), pp. 1802–1813.
VLDBVLDB-2012-GawadeK #analysis #execution #framework #interactive #named #query #visual notation
Stethoscope: A platform for interactive visual analysis of query execution plans (MG, MLK), pp. 1926–1929.
VLDBVLDB-2012-ThirumuruganathanDDADY #collaboration #interactive #named #visualisation
MapRat: Meaningful Explanation, Interactive Exploration and Geo-Visualization of Collaborative Ratings (ST, MD, SD, SAY, GD, CY), pp. 1986–1989.
VLDBVLDB-2012-XuLGC #analysis #big data #clustering #in the cloud #interactive #named #visual notation
CloudVista: Interactive and Economical Visual Cluster Analysis for Big Data in the Cloud (HX, ZL, SG, KC), pp. 1886–1889.
ITiCSEITiCSE-2012-GerdesJH #functional #interactive #programming
An interactive functional programming tutor (AG, JJ, BH), pp. 250–255.
ITiCSEITiCSE-2012-Law #interactive #student #using
Using quick response codes for student interaction during lectures (RL), p. 401.
ITiCSEITiCSE-2012-MillerR #interactive #towards
Beyond PDF and ePub: toward an interactive textbook (BNM, DR), pp. 150–155.
ITiCSEITiCSE-2012-Retik #education #visual notation
Visual search with deep zoom to explore curriculum resources interactively (AR), p. 405.
ITiCSEITiCSE-2012-SanchezCGTCL #interactive #multi #named #open source
OpenIRS-UCM: an open-source multi-platform for interactive response systems (CGS, FC, JIG, CT, DC, JALO), pp. 232–237.
FoSSaCSFoSSaCS-2012-BoveDS #automation #first-order #functional #interactive #reasoning #source code
Combining Interactive and Automatic Reasoning in First Order Theories of Functional Programs (AB, PD, ASR), pp. 104–118.
FoSSaCSFoSSaCS-2012-MazzaR #abstraction #combinator #interactive #modelling #symmetry
Full Abstraction for Set-Based Models of the Symmetric Interaction Combinators (DM, NJR), pp. 316–330.
WRLAWRLA-2012-ArusoaieSER #interactive #maude
Making Maude Definitions More Interactive (AA, TFS, CE, GR), pp. 83–98.
CSMRCSMR-2012-MaezawaWH #behaviour #internet
Extracting Interaction-Based Stateful Behavior in Rich Internet Applications (YM, HW, SH), pp. 423–428.
ICSMEICSM-2012-GongLJZ #fault #feedback #interactive #locality
Interactive fault localization leveraging simple user feedback (LG, DL, LJ, HZ), pp. 67–76.
PEPMPEPM-2012-DegenTW #contract #interactive #lazy evaluation
The interaction of contracts and laziness (MD, PT, SW), pp. 97–106.
STOCSTOC-2012-Braverman #complexity #interactive
Interactive information complexity (MB), pp. 505–524.
IFMIFM-2012-DiaconescuLPSS #interactive
Refinement-Preserving Translation from Event-B to Register-Voice Interactive Systems (DD, IL, LP, KS, GS), pp. 221–236.
IFMIFM-2012-RochaCMS #execution #interactive #verification
A Formal Interactive Verification Environment for the Plan Execution Interchange Language (CR, HC, CAM, RS), pp. 343–357.
CHICHI-2012-AmershiFW #interactive #machine learning #named #network #on-demand #social
Regroup: interactive machine learning for on-demand group creation in social networks (SA, JF, DSW), pp. 21–30.
CHICHI-2012-AndrewsBEK #branch #interactive #using
Creating and using interactive narratives: reading and writing branching comics (DA, CB, SE, MK), pp. 1703–1712.
CHICHI-2012-ArroyoBV #behaviour #embedded #interactive
Embedded interaction in a water fountain for motivating behavior change in public space (EA, LB, NV), pp. 685–688.
CHICHI-2012-BaillyMRWK #gesture #interactive #named #smarttech
ShoeSense: a new perspective on gestural interaction and wearable applications (GB, JM, MR, DW, SGK), pp. 1239–1248.
CHICHI-2012-BaurBF #interactive #multi
Virtual projection: exploring optical projection as a metaphor for multi-device interaction (DB, SB, SF), pp. 1693–1702.
CHICHI-2012-BenfordGGWMR #interactive
Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
CHICHI-2012-BenkoJW #artificial reality #interactive #named
MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
CHICHI-2012-BogartBDAW #case study #debugging #design #interactive #programming
Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus (CB, MMB, SD, HA, RW), pp. 2469–2478.
CHICHI-2012-BonnerWM #design #interactive
Activity-based interaction: designing with child life specialists in a children’s hospital (MB, LW, EDM), pp. 2087–2096.
CHICHI-2012-CasiezRV #interactive
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems (GC, NR, DV), pp. 2527–2530.
CHICHI-2012-CohnMPT #interactive #named #realtime #using
Humantenna: using the body as an antenna for real-time whole-body interaction (GC, DM, SP, DST), pp. 1901–1910.
CHICHI-2012-EndertFN #interactive #semantics #visual notation
Semantic interaction for visual text analytics (AE, PF, CN), pp. 473–482.
CHICHI-2012-FothergillMKN #gesture #interactive #people
Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
CHICHI-2012-GarciaTAM #interactive
Interactive paper substrates to support musical creation (JG, TT, CA, WEM), pp. 1825–1828.
CHICHI-2012-GerlingLNM #game studies #interactive
Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
CHICHI-2012-GirouardTV #flexibility #interactive #named
DisplayStacks: interaction techniques for stacks of flexible thin-film displays (AG, APT, RV), pp. 2431–2440.
CHICHI-2012-GomezL #interactive #modelling #performance
Modeling task performance for a crowd of users from interaction histories (SRG, DHL), pp. 2465–2468.
CHICHI-2012-GuimbretiereN #interactive
Bimanual marking menu for near surface interactions (FG, CN), pp. 825–828.
CHICHI-2012-HarrisonH #2d #interactive #using
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction (CH, SEH), pp. 3149–3152.
CHICHI-2012-HasanYBI #coordination #interactive
A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions (KH, XDY, AB, PI), pp. 805–814.
CHICHI-2012-HeinrichsSHM #formal method #interactive #mobile #towards
Toward a theory of interaction in mobile paper-digital ensembles (FH, DS, JH, MM), pp. 1897–1900.
CHICHI-2012-HenneckeMB #how #interactive #pointer
How screen transitions influence touch and pointer interaction across angled display arrangements (FH, WM, AB), pp. 209–212.
CHICHI-2012-HilligesKIWW #3d #interactive #named
HoloDesk: direct 3d interactions with a situated see-through display (OH, DK, SI, MW, AW), pp. 2421–2430.
CHICHI-2012-HoarauC #interactive #visual notation
Augmenting the scope of interactions with implicit and explicit graphical structures (RH, SC), pp. 1937–1946.
CHICHI-2012-HornLBDEPS #game studies #interactive
Of BATs and APEs: an interactive tabletop game for natural history museums (MSH, ZAL, FB, JD, EME, BCP, CS), pp. 2059–2068.
CHICHI-2012-JungCL #interactive #performance #programming
Group hedonic balance and pair programming performance: affective interaction dynamics as indicators of performance (MJ, JC, LJL), pp. 829–838.
CHICHI-2012-KaziIZD #design #gesture #interactive #named
Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration (RHK, TI, SZ, RCD), pp. 1727–1736.
CHICHI-2012-KodagodaWRK #design #interactive #lessons learnt #visualisation
Interactive visualization for low literacy users: from lessons learnt to design (NK, BLWW, CR, NK), pp. 1159–1168.
CHICHI-2012-KumarPL #interactive #speech #type system
Voice typing: a new speech interaction model for dictation on touchscreen devices (AK, TP, BL), pp. 2277–2286.
CHICHI-2012-LazarFBMWHOE #approach #interactive #proving
The SoundsRight CAPTCHA: an improved approach to audio human interaction proofs for blind users (JL, JF, TB, GM, BW, JH, AO, NE), pp. 2267–2276.
CHICHI-2012-LeeKK #interactive
Funneling and saltation effects for tactile interaction with virtual objects (JL, YK, GJK), pp. 3141–3148.
CHICHI-2012-MarshallCAS #interactive #named
Ultra-tangibles: creating movable tangible objects on interactive tables (MTM, TC, JA, SS), pp. 2185–2188.
CHICHI-2012-MentisOST #image #interactive
Interaction proxemics and image use in neurosurgery (HMM, KO, AS, RT), pp. 927–936.
CHICHI-2012-MoellerK #architecture #interactive #multi #named
ZeroTouch: an optical multi-touch and free-air interaction architecture (JM, AK), pp. 2165–2174.
CHICHI-2012-MullerWBNA #case study
Looking glass: a field study on noticing interactivity of a shop window (JM, RW, GB, MN, FA), pp. 297–306.
CHICHI-2012-NakamuraM #development #evaluation #interactive #visual notation
Development and evaluation of interactive system for synchronizing electric taste and visual content (HN, HM), pp. 517–520.
CHICHI-2012-OganFMDMC #exclamation #interactive #learning #quote #social
“Oh dear Stacy!”: social interaction, elaboration, and learning with teachable agents (AO, SLF, EM, CD, NM, JC), pp. 39–48.
CHICHI-2012-OneyB #documentation #editing #interactive #named
Codelets: linking interactive documentation and example code in the editor (SO, JB), pp. 2697–2706.
CHICHI-2012-PetrieP #comparison #interactive #problem #usability #what
What do users really care about?: a comparison of usability problems found by users and experts on highly interactive websites (HP, CP), pp. 2107–2116.
CHICHI-2012-PierceP #energy #interactive #monitoring
Beyond energy monitors: interaction, energy, and emerging energy systems (JP, EP), pp. 665–674.
CHICHI-2012-PiperWH #authoring #game studies #interactive #process #tool support
TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities (AMP, NW, JDH), pp. 149–158.
CHICHI-2012-RofoueiWBT #interactive #multi
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction (MR, ADW, AJBB, ST), pp. 1915–1918.
CHICHI-2012-SatoPH #interactive #named
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (MS, IP, CH), pp. 483–492.
CHICHI-2012-SeifriedRHS #interactive #scalability #undo
Regional undo/redo techniques for large interactive surfaces (TS, CR, MH, SDS), pp. 2855–2864.
CHICHI-2012-SoloveySSSFJ #interactive #named #streaming
Brainput: enhancing interactive systems with streaming fnirs brain input (ETS, PWS, MS, AS, SF, RJKJ), pp. 2193–2202.
CHICHI-2012-SongGHFL #interactive
A handle bar metaphor for virtual object manipulation with mid-air interaction (PS, WBG, WH, CWF, XL), pp. 1297–1306.
CHICHI-2012-SpindlerMD #interactive #multi
Going beyond the surface: studying multi-layer interaction above the tabletop (MS, MM, RD), pp. 1277–1286.
CHICHI-2012-SundarOBJK #empirical #self
Interactivity as self-expression: a field experiment with customization and blogging (SSS, JO, SB, HJ, HSK), pp. 395–404.
CHICHI-2012-TangMHRIZC #interactive #lightweight #using #video
Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
CHICHI-2012-TholanderNR #comprehension #design #interactive
Understanding agency in interaction design materials (JT, MN, CR), pp. 2499–2508.
CHICHI-2012-ViS #design #detection #interactive
Detecting error-related negativity for interaction design (CV, SS), pp. 493–502.
CHICHI-2012-WagnerHM #design #interactive
BiTouch and BiPad: designing bimanual interaction for hand-held tablets (JW, SH, WEM), pp. 2317–2326.
CHICHI-2012-XieLC #interactive #programming
Evaluating interactive support for secure programming (JX, HRL, BtC), pp. 2707–2716.
CHICHI-2012-YiCFZ #interactive #mobile
Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
CSCWCSCW-2012-BenjaminBBGF #how #interactive
Impression management work: how seniors with chronic pain address disruptions in their interactions (AB, JPB, RB, DG, AF), pp. 799–808.
CSCWCSCW-2012-BrownLB #design #developer #effectiveness
Interactional identity: designers and developers making joint work meaningful and effective (JMB, GL, RB), pp. 1381–1390.
CSCWCSCW-2012-DowelingSG #design #interactive #process
A model for the design of interactive systems based on activity theory (SD, BS, AG), pp. 539–548.
CSCWCSCW-2012-FollmerBRSI #interactive #people #using
People in books: using a FlashCam to become part of an interactive book for connected reading (SF, RB, HR, MS, HI), pp. 685–694.
CSCWCSCW-2012-HarryGS #interactive #tablet
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class (DH, EG, CS), pp. 1071–1080.
CSCWCSCW-2012-KerneHT #design #interactive
Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
CSCWCSCW-2012-NussliJ #interactive #programming #quality
Effects of sharing text selections on gaze cross-recurrence and interaction quality in a pair programming task (MAN, PJ), pp. 1125–1134.
CSCWCSCW-2012-Poole #framework #research
Interacting with infrastructure: a case for breaching experiments in home computing research (ESP), pp. 759–768.
CSCWCSCW-2012-Schroeter #interactive
Engaging new digital locals with interactive urban screens to collaboratively improve the city (RS), pp. 227–236.
CSCWCSCW-2012-XuB #case study #community #interactive #online #scalability #what
What do you think?: a case study of benefit, expectation, and interaction in a large online critique community (AX, BPB), pp. 295–304.
EDOCEDOC-2012-FesehayeGNW #interactive #mobile
Impact of Cloudlets on Interactive Mobile Cloud Applications (DF, YG, KN, GW), pp. 123–132.
ICEISICEIS-J-2012-PrenzelR12a #interactive #modelling #scheduling
Models for Human Computer Interaction in Scheduling Applications (AP, GR), pp. 155–171.
ICEISICEIS-v1-2012-LambeckSAG #concept #enterprise #realtime
Changing Concepts in Human-Computer-Interaction in Real-time Enterprise Systems — Introducing a Concept for Intuitive Decision Support in SCM Scenarios (CL, DS, RA, RG), pp. 139–144.
ICEISICEIS-v3-2012-BonacinHRPB #analysis #aspect-oriented #challenge #problem #social
Interacting with Dynamic Social Knowledge — Revealing Challenges through an Analysis of Pragmatic Aspects of Problem Solving (RB, HHH, JCdR, RP, MCCB), pp. 54–63.
CIKMCIKM-2012-BhuiyanMH #interactive #mining
Interactive pattern mining on hidden data: a sampling-based solution (MB, SM, MAH), pp. 95–104.
CIKMCIKM-2012-BonchiFNSV #interactive
Interactive and context-aware tag spell check and correction (FB, OF, FMN, FS, HV), pp. 1869–1873.
CIKMCIKM-2012-GuoLA #fine-grained #interactive #predict #web
Predicting web search success with fine-grained interaction data (QG, DL, EA), pp. 2050–2054.
CIKMCIKM-2012-MetzgerSHS #interactive #learning
LUKe and MIKe: learning from user knowledge and managing interactive knowledge extraction (SM, MS, KH, RS), pp. 2671–2673.
CIKMCIKM-2012-WangDRSW #interactive #named
PRAVDA-live: interactive knowledge harvesting (YW, MD, ZR, MS, GW), pp. 2674–2676.
CIKMCIKM-2012-ZhangWW #framework #interactive #learning #ontology
An interaction framework of service-oriented ontology learning (JZ, YW, HW), pp. 2303–2306.
ECIRECIR-2012-DiriyeKH #interactive #query #web
Interactive Search Support for Difficult Web Queries (AD, GK, JH), pp. 37–49.
ECIRECIR-2012-DiriyeTB #interactive #process #query
A Little Interaction Can Go a Long Way: Enriching the Query Formulation Process (AD, AT, AB), pp. 531–534.
ECIRECIR-2012-HienertSSM #information retrieval #interactive #library #process #visualisation
Integrating Interactive Visualizations in the Search Process of Digital Libraries and IR Systems (DH, FS, PS, PM), pp. 447–450.
ECIRECIR-2012-KreuzerSKS #image #interactive #interface #retrieval #sketching
An Interactive Paper and Digital Pen Interface for Query-by-Sketch Image Retrieval (RK, MS, IAK, HS), pp. 317–328.
ECIRECIR-2012-LungleyKS #adaptation #domain model #interactive #learning #modelling #web
Learning Adaptive Domain Models from Click Data to Bootstrap Interactive Web Search (DL, UK, DS), pp. 527–530.
ICPRICPR-2012-BorghesaniGC #2d #image #interactive
2D images map warping for improved user interaction (DB, CG, RC), pp. 1096–1099.
ICPRICPR-2012-GiancardoSSPM #multi #segmentation
Segmentation and tracking of multiple interacting mice by temperature and shape information (LG, DS, DS, FP, VM), pp. 2520–2523.
ICPRICPR-2012-KockelkornSGRJVRSG #classification #interactive #simulation
Interactive classification of lung tissue in CT scans by combining prior and interactively obtained training data: A simulation study (TTJPK, CIS, JCG, RR, PAdJ, MAV, JR, CSP, BvG), pp. 105–108.
ICPRICPR-2012-PighettiPP #algorithm #image #interactive #multi #retrieval #search-based
Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM (RP, DP, FP), pp. 2849–2852.
ICPRICPR-2012-SerratosaCS #graph #interactive
Interactive graph matching by means of imposing the pairwise costs (FS, XC, ASR), pp. 1298–1301.
KDDKDD-2012-BeutelPRF #network #question
Interacting viruses in networks: can both survive? (AB, BAP, RR, CF), pp. 426–434.
KDDKDD-2012-ChauAVTF #graph #interactive #named #scalability #visualisation
TourViz: interactive visualization of connection pathways in large graphs (DHC, LA, JV, HT, CF), pp. 1516–1519.
KDDKDD-2012-GalbrunM #interactive #mining #named #visualisation
Siren: an interactive tool for mining and visualizing geospatial redescriptions (EG, PM), pp. 1544–1547.
KDDKDD-2012-Li12a #interactive #internet
Interaction and collective intelligence in internet computing (DL), p. 222.
KDIRKDIR-2012-DevezasF #information management #interactive #network #research #visualisation
Interactive Visualization of a News Clips Network — A Journalistic Research and Knowledge Discovery Tool (JLD, ÁF), pp. 157–162.
KEODKEOD-2012-BrandaoMS #approach #composition #incremental #interactive #named #navigation #ontology
I3OM — An Iterative, Incremental and Interactive Approach for Ontology Navigation based on Ontology Modularization (RB, PM, NS), pp. 265–270.
KRKR-2012-MorettiT #ranking #set #using
Ranking Sets of Possibly Interacting Objects Using Shapley Extensions (SM, AT).
RecSysRecSys-2012-BostandjievOH #hybrid #interactive #named #recommendation #visual notation
TasteWeights: a visual interactive hybrid recommender system (SB, JO, TH), pp. 35–42.
SEKESEKE-2012-ChandaMB #architecture #framework #interactive #knowledge base
Interactive Business Rules Framework for Knowledge Based Service Oriented Architecture (DC, DDM, SB), pp. 315–318.
SEKESEKE-2012-DamianiV #automation #diagrams #generative #interactive #interface #web
Automatic Generation of Web Interfaces from User Interaction Diagrams (FBD, PV), pp. 605–610.
SIGIRSIGIR-2012-ArguelloWKE #complexity #interactive
Task complexity, vertical display and user interaction in aggregated search (JA, WCW, DK, AE), pp. 435–444.
SIGIRSIGIR-2012-AzzopardiDG #interactive #named #web
ALF: a client side logger and server for capturing user interactions in web applications (LA, MD, RG), p. 1003.
SIGIRSIGIR-2012-BaskayaKJ #interactive #simulation
Time drives interaction: simulating sessions in diverse searching environments (FB, HK, KJ), pp. 105–114.
SIGIRSIGIR-2012-LiuBC #behaviour #interactive #personalisation #using
Personalization of search results using interaction behaviors in search sessions (CL, NJB, MJC), pp. 205–214.
SIGIRSIGIR-2012-TranF #information retrieval #interactive #using
Using eye-tracking with dynamic areas of interest for analyzing interactive information retrieval (VTT, NF), pp. 1165–1166.
SIGIRSIGIR-2012-ZhangZC #documentation #effectiveness #interactive
Summarizing highly structured documents for effective search interaction (LZ, YZ, YC), pp. 145–154.
MODELSMoDELS-2012-CuadradoLG #approach #bottom-up #interactive #metamodelling
Bottom-Up Meta-Modelling: An Interactive Approach (JSC, JdL, EG), pp. 3–19.
MODELSMoDELS-2012-CuadradoLG #approach #bottom-up #interactive #metamodelling
Bottom-Up Meta-Modelling: An Interactive Approach (JSC, JdL, EG), pp. 3–19.
RERE-2012-AroraSR #feature model #interactive #nondeterminism
Resolving uncertainty in automotive feature interactions (SA, PS, SR), pp. 21–30.
SACSAC-2012-AbeniP #case study #experience #interactive
Experiences with client/server interactions in a reservation-based system (LA, TP), pp. 1837–1839.
SACSAC-2012-AlebrahimCHCH #architecture #design #interactive #model transformation #problem
Designing architectures from problem descriptions by interactive model transformation (AA, IC, MH, CC, DH), pp. 1256–1258.
SACSAC-2012-FlorezD #interactive #process #video
Discovering activity interactions in a single pass over a video stream (OUF, CED), pp. 819–826.
SACSAC-2012-GomesP #analysis #interactive #social
A media-based social interactions analysis procedure (AKG, MdGCP), pp. 1018–1024.
SACSAC-2012-HornfeckZL #health #interactive #monitoring #named
Philos: a sociable robot for human robot interactions and wireless health monitoring (KH, YZ, KL), pp. 293–294.
SACSAC-2012-YinC #interactive #mobile #named #open source
MobiSpatial: open source for mobile spatial interaction (JY, JDC), pp. 572–573.
FSEFSE-2012-BookGG #interactive
Seeing the forest and the trees: focusing team interaction on value and effort drivers (MB, SG, VG), p. 30.
ICSEICSE-2012-Gu #fine-grained #ide #interactive
Capturing and exploiting fine-grained IDE interactions (ZG), pp. 1630–1631.
ICSEICSE-2012-NovaisNLCDGM #comprehension #evolution #industrial #interactive #on the #visualisation
On the proactive and interactive visualization for feature evolution comprehension: An industrial investigation (RLN, CN, CANL, EC, FD, AG, MGM), pp. 1044–1053.
ICSEICSE-2012-SegallT #combinator #interactive #refinement #testing
Interactive refinement of combinatorial test plans (IS, RTB), pp. 1371–1374.
ICSEICSE-2012-SiegmundKKABRS #automation #detection #performance #predict
Predicting performance via automated feature-interaction detection (NS, SSK, CK, SA, DSB, MR, GS), pp. 167–177.
ICSEICSE-2012-SongPF #interactive #named #using
iTree: Efficiently discovering high-coverage configurations using interaction trees (CS, AP, JSF), pp. 903–913.
ICSEICSE-2012-TreudeGGS #development #interactive #named #using #visualisation
WorkItemExplorer: Visualizing software development tasks using an interactive exploration environment (CT, PG, LG, MADS), pp. 1399–1402.
CSLCSL-2012-Aschieri #axiom #interactive
Interactive Realizability for Classical Peano Arithmetic with Skolem Axioms (FA), pp. 31–45.
ICSTICST-2012-BlancoTS #approach #evaluation #interactive #test coverage #testing
Test Adequacy Evaluation for the User-database Interaction: A Specification-Based Approach (RB, JT, RVS), pp. 71–80.
ICSTICST-2012-GargantiniV #combinator #interactive #named #testing
CITLAB: A Laboratory for Combinatorial Interaction Testing (AG, PV), pp. 559–568.
ICSTICST-2012-KruseBW #combinator #constraints #interactive #testing
Numerical Constraints for Combinatorial Interaction Testing (PMK, JB, JW), pp. 758–763.
ICSTICST-2012-MarianiPRS #automation #black box #interactive #named #testing
AutoBlackTest: Automatic Black-Box Testing of Interactive Applications (LM, MP, OR, MS), pp. 81–90.
ICSTICST-2012-SaleckerG #combinator #grammarware #interactive #testing
Combinatorial Interaction Testing for Test Selection in Grammar-Based Testing (ES, SG), pp. 610–619.
ICTSSICTSS-2012-JohansenHFCEW #agile #automation #interactive #product line #testing
A Technique for Agile and Automatic Interaction Testing for Product Lines (MFJ, ØH, FF, EC, JE, TW), pp. 39–54.
ICSTSAT-2012-ZhangMZ #constraints #identification #interactive #optimisation #theorem proving
Faulty Interaction Identification via Constraint Solving and Optimization (JZ, FM, ZZ), pp. 186–199.
ASEASE-2011-ApelSWRB #detection #feature model #interactive #using #verification
Detection of feature interactions using feature-aware verification (SA, HS, PW, AvR, DB), pp. 372–375.
ASEASE-2011-NguyenNNN11a #difference #named
iDiff: Interaction-based program differencing tool (HAN, TTN, HVN, TNN), pp. 572–575.
CASECASE-2011-VasilePB #distributed #interactive
Integrating human swarm interaction in a distributed robotic control system (CIV, AP, CB), pp. 743–748.
DocEngDocEng-2011-AdamsPS #case study #forensics #interactive
A study of the interaction of paper substrates on printed forensic imaging (GBA, SBP, SJS), pp. 263–266.
DocEngDocEng-2011-DamascenoSM #authoring #editing #hypermedia #interactive #named #visual notation
EDITEC: hypermedia composite template graphical editor for interactive tv authoring (JRD, JAFdS, DCMS), pp. 77–80.
DocEngDocEng-2011-PiccoliCCOM #documentation #for free #interactive #layout #novel
A novel physics-based interaction model for free document layout (RFBP, RC, NCC, JBSdO, IHM), pp. 153–162.
ICDARICDAR-2011-ChazalonCL #analysis #documentation #interactive #performance
Iterative Analysis of Pages in Document Collections for Efficient User Interaction (JC, BC, AL), pp. 503–507.
ICDARICDAR-2011-GhorbelMLA #interactive #sketching
Interactive Competitive Breadth-First Exploration for Sketch Interpretation (AG, SM, AL, ÉA), pp. 1195–1199.
ICDARICDAR-2011-NagyZ #image #interactive #named
CalliGUI: Interactive Labeling of Calligraphic Character Images (GN, XZ), pp. 977–981.
SIGMODSIGMOD-2011-FanLMTY #interactive #program repair
Interaction between record matching and data repairing (WF, JL, SM, NT, WY), pp. 469–480.
SIGMODSIGMOD-2011-HuangGL #datalog #interactive #tutorial
Datalog and emerging applications: an interactive tutorial (SSH, TJG, BTL), pp. 1213–1216.
VLDBVLDB-2011-AlexeCKT #design #interactive #named #refinement
EIRENE: Interactive Design and Refinement of Schema Mappings via Data Examples (BA, BtC, PGK, WCT), pp. 1414–1417.
VLDBVLDB-2011-DashPA #interactive #named #scalability
CoPhy: A Scalable, Portable, and Interactive Index Advisor for Large Workloads (DD, NP, AA), pp. 362–372.
VLDBVLDB-2011-NandiJ #interactive #paradigm
Guided Interaction: Rethinking the Query-Result Paradigm (AN, HVJ), pp. 1466–1469.
VLDBVLDB-2012-CormodeTY11 #interactive #proving #streaming #verification
Verifying Computations with Streaming Interactive Proofs (GC, JT, KY), pp. 25–36.
CSEETCSEET-2011-RadermacherW #empirical #interactive #programming #student #using
Investigating student-instructor interactions when using pair programming: An empirical study (AR, GSW), pp. 41–50.
ITiCSEITiCSE-2011-Hijon-NeiraV #analysis #interactive
Merlin-Mo, an interactions analysis system for Moodle (RHN, JÁVI), p. 340.
ITiCSEITiCSE-2011-Santos #interactive #named
AGUIA/J: a tool for interactive experimentation of objects (ALS), pp. 43–47.
ITiCSEITiCSE-2011-SchweitzerBS #interactive #tool support
Interactive tools in the graphics classroom (DS, JB, LS), pp. 113–117.
FoSSaCSFoSSaCS-2011-Clairambault #estimation #game studies #interactive #semantics
Estimation of the Length of Interactions in Arena Game Semantics (PC), pp. 335–349.
ICPCICPC-2011-Storey #interactive #java #revisited #source code #visualisation
An Interactive Visualization Environment for Exploring Java Programs: SHriMP Views Revisited (MADS), p. xviii.
ICSMEICSM-2011-DiGiuseppeJ #fault #interactive
Fault interaction and its repercussions (ND, JAJ), pp. 3–12.
MSRMSR-2011-CanforaCCP #debugging #interactive #social
Social interactions around cross-system bug fixings: the case of FreeBSD and OpenBSD (GC, LC, MC, MDP), pp. 143–152.
SCAMSCAM-2011-SfayhiS #analysis #interactive #visualisation #what
What You See is What You Asked for: An Effort-Based Transformation of Code Analysis Tasks into Interactive Visualization Scenarios (AS, HAS), pp. 195–203.
STOCSTOC-2011-BravermanR #communication #fault #interactive #towards
Towards coding for maximum errors in interactive communication (MB, AR), pp. 159–166.
STOCSTOC-2011-GentryW
Separating succinct non-interactive arguments from all falsifiable assumptions (CG, DW), pp. 99–108.
ICALPICALP-v1-2011-DyerM #game studies
Pairwise-Interaction Games (MED, VM), pp. 159–170.
ICALPICALP-v2-2011-LibertY #adaptation
Adaptively Secure Non-interactive Threshold Cryptosystems (BL, MY), pp. 588–600.
IFMIFM-J-2009-BenesBBCSV11 #automaton #component #ltl #partial order #reduction
Partial order reduction for state/event LTL with application to component-interaction automata (NB, LB, BB, IC, JS, PV), pp. 877–890.
FMFM-2011-CiobanuK #interactive #migration
Timed Migration and Interaction with Access Permissions (GC, MK), pp. 293–307.
SEFMSEFM-2011-ErnstSR #analysis #empirical #interactive #proving #theorem proving #verification
Verification of B + Trees: An Experiment Combining Shape Analysis and Interactive Theorem Proving (GE, GS, WR), pp. 188–203.
SEFMSEFM-2011-FadlisyahOA #analysis #formal method #hybrid #modelling #object-oriented
Object-Oriented Formal Modeling and Analysis of Interacting Hybrid Systems in HI-Maude (MF, PCÖ, ), pp. 415–430.
SEFMSEFM-2011-HafaiedhGM #distributed #implementation #interactive #multi
Distributed Implementation of Systems with Multiparty Interactions and Priorities (IBH, SG, NM), pp. 38–57.
CHICHI-2011-BadshahGCVHP #feedback #generative #interactive #self
Interactive generator: a self-powered haptic feedback device (AB, SG, GC, NV, SH, SNP), pp. 2051–2054.
CHICHI-2011-BalaamFGH
Enhancing interactional synchrony with an ambient display (MB, GF, JG, EH), pp. 867–876.
CHICHI-2011-BeyerAMSIKSH #behaviour #interactive #scalability
Audience behavior around large interactive cylindrical screens (GB, FA, JM, AS, KI, SK, MS, IH), pp. 1021–1030.
CHICHI-2011-BoringGWBSB #interactive #mobile #multi #video
Multi-user interaction on media facades through live video on mobile devices (SB, SG, AW, AMB, JS, AB), pp. 2721–2724.
CHICHI-2011-BrumbyDJG #how #performance
Fast or safe?: how performance objectives determine modality output choices while interacting on the move (DPB, SCED, CPJ, JJG), pp. 473–482.
CHICHI-2011-ChauKHF #interactive #machine learning #named #network #scalability
Apolo: making sense of large network data by combining rich user interaction and machine learning (DHC, AK, JIH, CF), pp. 167–176.
CHICHI-2011-ChenNHD #interactive
Unpacking exam-room computing: negotiating computer-use in patient-physician interactions (YC, VN, SH, VD), pp. 3343–3352.
CHICHI-2011-ChoiHLLL #interactive #named
RemoteTouch: touch-screen-like interaction in the tv viewing environment (SC, JH, GL, NL, WL), pp. 393–402.
CHICHI-2011-CowanL #interactive #mobile #named #using
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows (LGC, KAL), pp. 2707–2716.
CHICHI-2011-CramerHTYH #interactive #student #visual notation
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (MC, SHH, MT, MTY, GRH), pp. 1–10.
CHICHI-2011-DasFS #design #interactive #question
Interaction design for cancer patients: do we need to take into account the effects of illness and medication? (AD, AF, DS), pp. 21–24.
CHICHI-2011-DoringKMPSGS #gesture #interactive #visual notation
Gestural interaction on the steering wheel: reducing the visual demand (TD, DK, PM, MP, JS, VG, AS), pp. 483–492.
CHICHI-2011-EricksonSKL #evaluation #interactive
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
CHICHI-2011-Fallman #human-computer #interactive
The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction (DF), pp. 1051–1060.
CHICHI-2011-FiebrinkCT #evaluation #interactive #learning
Human model evaluation in interactive supervised learning (RF, PRC, DT), pp. 147–156.
CHICHI-2011-FourneyMT #analysis #interactive #query #usability
Characterizing the usability of interactive applications through query log analysis (AF, RM, MAT), pp. 1817–1826.
CHICHI-2011-Gazan #community #interactive #social
Redesign as an act of violence: disrupted interaction patterns and the fragmenting of a social Q&A community (RG), pp. 2847–2856.
CHICHI-2011-GoodmanSW #comprehension #design #interactive
Understanding interaction design practices (EG, ES, RW), pp. 1061–1070.
CHICHI-2011-HalpernTEDESBG #interactive #named
MoBoogie: creative expression through whole body musical interaction (MKH, JT, ME, SD, AE, KS, EPSB, GG), pp. 557–560.
CHICHI-2011-HinrichsC #gesture #interactive #multi #sequence
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHICHI-2011-HookGMTWO #interactive
A VJ centered exploration of expressive interaction (JH, DPG, JCM, ST, PCW, PO), pp. 1265–1274.
CHICHI-2011-HowisonTRA #concept #interactive #learning
The mathematical imagery trainer: from embodied interaction to conceptual learning (MH, DT, DR, DA), pp. 1989–1998.
CHICHI-2011-HutamaSFG #correlation #interactive #multi #using
Distinguishing multiple smart-phone interactions on a multi-touch wall display using tilt correlation (WH, PS, CWF, WBG), pp. 3315–3318.
CHICHI-2011-IannacciTAP #feedback #interactive #multi #physics
The haptic laser: multi-sensation tactile feedback for at-a-distance physical space perception and interaction (FI, ET, DA, SNP), pp. 2047–2050.
CHICHI-2011-JamilOPKS #collaboration #interactive #learning
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables (IJ, KO, MJP, AK, SS), pp. 3043–3052.
CHICHI-2011-JohnsonOSCC #interactive
Exploring the potential for touchless interaction in image-guided interventional radiology (RJ, KO, AS, CC, AC), pp. 3323–3332.
CHICHI-2011-KandelPHH #data transformation #interactive #named #specification #visual notation
Wrangler: interactive visual specification of data transformation scripts (SK, AP, JMH, JH), pp. 3363–3372.
CHICHI-2011-KarrerWLHB #interactive #named
Pinstripe: eyes-free continuous input on interactive clothing (TK, MW, LL, FH, JOB), pp. 1313–1322.
CHICHI-2011-KaserAP #interactive #multi #named #performance
FingerGlass: efficient multiscale interaction on multitouch screens (DPK, MA, MP), pp. 1601–1610.
CHICHI-2011-KellyG #interactive
An examination of two delivery modes for interactive search system experiments: remote and laboratory (DK, KG), pp. 1531–1540.
CHICHI-2011-KhalilbeigiLMS #interactive #named
Xpaaand: interaction techniques for rollable displays (MK, RL, MM, JS), pp. 2729–2732.
CHICHI-2011-LarsonCGRHFP #interactive #named
HeatWave: thermal imaging for surface user interaction (ECL, GC, SG, XR, BLH, DF, SP), pp. 2565–2574.
CHICHI-2011-LeitnerH #design #image #interactive #named
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction (JL, MH), pp. 2985–2994.
CHICHI-2011-LevesqueOMCMJCP #interactive #programmable
Enhancing physicality in touch interaction with programmable friction (VL, LO, KEM, AC, NDM, DJ, JEC, MAP), pp. 2481–2490.
CHICHI-2011-LozanoJK #interactive #multi #tablet
The impact on musculoskeletal system during multitouch tablet interactions (CL, DLJ, KK), pp. 825–828.
CHICHI-2011-MarshallB #case study #experience #interactive #performance #using
Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
CHICHI-2011-MartinRB #comprehension #interactive #modelling
Client TouchPoint modeling: understanding client interactions in the context of service delivery (AMM, YAR, JB), pp. 979–982.
CHICHI-2011-MathiasenB #design #interactive #security
Experiencing security in interaction design (NRM, SB), pp. 2325–2334.
CHICHI-2011-MitchellM #interactive
Limits of rereadability in procedural interactive stories (AM, KM), pp. 1939–1948.
CHICHI-2011-MorrisonVM #interactive
Building sensitising terms to understand free-play in open-ended interactive art environments (AJM, SV, PM), pp. 2335–2344.
CHICHI-2011-NackeKLM #design #game studies #interactive #using
Biofeedback game design: using direct and indirect physiological control to enhance game interaction (LEN, MK, CL, RLM), pp. 103–112.
CHICHI-2011-NarumiNKTH #artificial reality #interactive
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.
CHICHI-2011-OHaraSH #human-computer #interactive
Embodiment in brain-computer interaction (KO, AS, RHRH), pp. 353–362.
CHICHI-2011-PaldaniusKVJH #case study #communication #experience #interactive
Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
CHICHI-2011-PasqueroH #feedback #interactive #mobile
Tactile feedback can assist vision during mobile interactions (JP, VH), pp. 3277–3280.
CHICHI-2011-PasqueroSS #interactive
A haptic wristwatch for eyes-free interactions (JP, SJS, NS), pp. 3257–3266.
CHICHI-2011-PearsonBT #documentation #interactive #physics
The reading desk: applying physical interactions to digital documents (JSP, GB, HWT), pp. 3199–3202.
CHICHI-2011-PedersenH #interactive #interface
Tangible bots: interaction with active tangibles in tabletop interfaces (EWP, KH), pp. 2975–2984.
CHICHI-2011-PierceP #interactive
Second-hand interactions: investigating reacquisition and dispossession practices around domestic objects (JP, EP), pp. 2385–2394.
CHICHI-2011-QuekBWMTPST #design #development #human-computer #interactive #interface #simulation #social
Simulating the feel of brain-computer interfaces for design, development and social interaction (MQ, DB, JW, RMS, MT, SP, MS, MT), pp. 25–28.
CHICHI-2011-RohsOS #interactive #lens #validation
Interaction with magic lenses: real-world validation of a Fitts’ Law model (MR, AO, TS), pp. 2725–2728.
CHICHI-2011-RuizL #gesture #interactive #mobile #named
DoubleFlip: a motion gesture delimiter for mobile interaction (JR, YL), pp. 2717–2720.
CHICHI-2011-RuizLL #gesture #interactive #mobile
User-defined motion gestures for mobile interaction (JR, YL, EL), pp. 197–206.
CHICHI-2011-SetlockF #communication #interactive
Culture or fluency?: unpacking interactions between culture and communication medium (LDS, SRF), pp. 1137–1140.
CHICHI-2011-ShaerSVFLW #interactive #learning
Enhancing genomic learning through tabletop interaction (OS, MS, CV, TF, ML, HW), pp. 2817–2826.
CHICHI-2011-ShinoharaW #interactive #social
In the shadow of misperception: assistive technology use and social interactions (KS, JOW), pp. 705–714.
CHICHI-2011-SunFH #interactive #interface #multi #sketching
An interactive multi-touch sketching interface for diffusion curves (QS, CWF, YH), pp. 1611–1614.
CHICHI-2011-ToomimKPL #human-computer #interactive #metric #towards
Utility of human-computer interactions: toward a science of preference measurement (MT, TK, CP, JAL), pp. 2275–2284.
CHICHI-2011-UzunSK #comparative #evaluation #interactive #social #usability
Pairing devices for social interactions: a comparative usability evaluation (EU, NS, AK), pp. 2315–2324.
CHICHI-2011-WeilenmannJ #comprehension #interactive #people
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
CHICHI-2011-WigdorBPLW #gesture #interactive #multi #precise
Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (DW, HB, JP, JL, SW), pp. 1581–1590.
CHICHI-2011-WilliamsYPMMI #3d #interactive #multi #named
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CHICHI-2011-WillisPS #interactive #named
Motionbeam: a metaphor for character interaction with handheld projectors (KDDW, IP, TS), pp. 1031–1040.
CHICHI-2011-XinBR #empirical #interactive
Acquiring and pointing: an empirical study of pen-tilt-based interaction (YX, XB, XR), pp. 849–858.
CHICHI-2011-YiJB #design #experience #online
Enticing consumers via incomplete product experience: an investigation of online product interactivity designs (CY, ZJ, IB), pp. 2679–2688.
CHICHI-2011-YuCLTHTHCCHH #interactive #multi #named
TUIC: enabling tangible interaction on capacitive multi-touch displays (NHY, LWC, SYL, SST, ICH, DJT, FIH, LPC, MYC, PH, YPH), pp. 2995–3004.
CHICHI-2011-ZarinF #design #interactive
Through the troll forest: exploring tabletop interaction design for children with special cognitive needs (RZ, DF), pp. 3319–3322.
CSCWCSCW-2011-BardamBGP #interactive #research
The global interaction research initiative at the IT university of Copenhagen, Denmark (JEB, PB, AJG, TP), pp. 489–496.
CSCWCSCW-2011-BowieSMH #interactive #multi
Web-based multipointer interaction on shared displays (MB, OS, ALM, BH), pp. 609–612.
CSCWCSCW-2011-CoughlanACDLR #interactive
Working with “mission control” in scientific fieldwork: supporting interactions between in situ and distanced collaborators (TC, AA, TDC, SJD, JL, YR), pp. 617–620.
CSCWCSCW-2011-LiuSPT #challenge #generative #interactive
Supporting generation Y interactions: challenges for office work (WL, PJS, GP, JTF), pp. 669–672.
CSCWCSCW-2011-MarshallRP #interactive #physics #using
Using F-formations to analyse spatial patterns of interaction in physical environments (PM, YR, NP), pp. 445–454.
CSCWCSCW-2011-MooreCK #interactive #internet #query
Three sequential positions of query repair in interactions with internet search engines (RJM, EFC, RGPK), pp. 415–424.
CSCWCSCW-2011-Murphy-HillM #effectiveness #interactive #tool support
Peer interaction effectively, yet infrequently, enables programmers to discover new tools (ERMH, GCM), pp. 405–414.
CSCWCSCW-2011-PelaezC #collaboration #documentation #interactive
Interactions with real and digital elements for collaborative document creation (MPP, IC), pp. 697–700.
HCIDHM-2011-ElepfandtS #artificial reality #interactive #multimodal
Multimodal, Touchless Interaction in Spatial Augmented Reality Environments (ME, MS), pp. 263–271.
HCIDHM-2011-Maier #human-computer #interactive #recognition
Implicit Human-Computer Interaction by Posture Recognition (EM), pp. 143–150.
HCIDHM-2011-SchafferSM #human-computer #interactive #multimodal
A Model of Shortcut Usage in Multimodal Human-Computer Interaction (SS, RS, SM), pp. 337–346.
HCIDUXU-v1-2011-BotellaGT #evaluation #heuristic #interactive #using
Using Interaction Patterns in Heuristic Evaluation (FB, JAG, RT), pp. 23–32.
HCIDUXU-v1-2011-Davis11a #adaptation #interactive
The Nature of Adaptive Interactions and Potential for Strategic Application (JD), pp. 221–227.
HCIDUXU-v1-2011-HuangW #analysis #gesture #interactive #mobile #usability
Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
HCIDUXU-v1-2011-Masita-MwangiRA #design #guidelines #interactive #mobile #self
Enhancing Interactions of Self-help Groups in Africa through Mobile Solutions: Design Guidelines (MMM, FRB, PA), pp. 621–629.
HCIDUXU-v2-2011-Albers11a #interactive
Human-Information Interactions with Complex Software (MJA), pp. 245–254.
HCIDUXU-v2-2011-Cai #assessment #human-computer #interactive #protocol
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction (HC), pp. 359–367.
HCIDUXU-v2-2011-KimU #collaboration #design #human-computer #interactive #web
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media (SJK, NMU), pp. 20–28.
HCIDUXU-v2-2011-MasipOG #classification #component #evaluation #heuristic #interactive
Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier (LM, MO, TG), pp. 478–486.
HCIDUXU-v2-2011-MirandaHB11a #interactive #physics
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices (LCdM, HHH, MCCB), pp. 167–176.
HCIDUXU-v2-2011-RubegniML #interactive #scalability #social #using
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction (ER, NM, ML), pp. 195–204.
HCIDUXU-v2-2011-YuI #interactive #visualisation #web
Trails-An Interactive Web History Visualization and Tagging Tool (WY, TI), pp. 77–86.
HCIHCD-2011-BohmSW #design #experience #interactive #user interface
Smart Sol — Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit (PB, TS, CW), pp. 187–196.
HCIHCD-2011-ChouC #interactive #physics
Investigating Users’ Interaction with Physical Products Applying Qualitative and Quantitative Methods (CJC, CC), pp. 3–12.
HCIHCD-2011-Clark #collaboration #interactive
Human Interaction and Collaborative Innovation (KAC), pp. 13–21.
HCIHCD-2011-KwakSM #communication #interactive #prototype
Study of Honest Signal: Bringing Unconscious Channel of Communication into Awareness through Interactive Prototype (YK, TS, JM), pp. 529–536.
HCIHCD-2011-Ley #interactive #workflow
Expert-Sided Workflow Data Acquisition by Means of an Interactive Interview System (DL), pp. 91–100.
HCIHCD-2011-MirandaHB #empirical #interactive
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users (LCdM, HHH, MCCB), pp. 262–271.
HCIHCD-2011-TominagaDYMT #interactive
Structure of FUN Factors in the Interaction with Products (ST, TD, TY, YM, MT), pp. 138–143.
HCIHCD-2011-YamadaNM #interactive #web
Extraction of User Interaction Patterns for Low-Usability Web Pages (TY, NN, TM), pp. 144–152.
HCIHCI-DDA-2011-CharfiEKM #analysis #automation #evaluation #human-computer #interactive #network #towards
Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System (SC, HE, CK, FM), pp. 175–184.
HCIHCI-DDA-2011-ChiangT #design #education #interactive
Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
HCIHCI-DDA-2011-DattaH #design #formal method #interactive
A Formal Model of Mixed-Initiative Interaction in Design Exploration (SD, MH), pp. 185–193.
HCIHCI-DDA-2011-DittmarF #implementation #interactive #modelling #using
Intertwined Modeling and Implementation of Interactive Systems Using HOPS (AD, PF), pp. 194–203.
HCIHCI-DDA-2011-EngelMF #human-computer #interactive #user interface
HCI Patterns as a Means to Transform Interactive User Interfaces to Diverse Contexts of Use (JE, CM, PF), pp. 204–213.
HCIHCI-DDA-2011-EstevesA #agile #concept #design #development #interactive
Designing Interaction Concepts, Managing Customer Expectation and Mastering Agile Development in Rich Application Product Development (ME, VA), pp. 54–62.
HCIHCI-DDA-2011-Fernandez-LlatasMSN #interactive #process #simulation
Process Choreography for Human Interaction Computer-Aided Simulation (CFL, JBM, PS, JCN), pp. 214–220.
HCIHCI-DDA-2011-GodonFRT #design pattern #interactive #internet #library
The First Interaction Design Pattern Library for Internet of Things User Created Applications (MG, MAF, MR, LT), pp. 229–237.
HCIHCI-DDA-2011-HessMT #interactive #using
Differentiating between Successful and Less Successful Products by Using MAInEEAC — A Model for Interaction Characterization (SH, AM, MT), pp. 238–247.
HCIHCI-DDA-2011-HornungB #concept #design #framework #interactive #towards #web
Towards a Conceptual Framework for Interaction Design for the Pragmatic Web (HHH, MCCB), pp. 72–81.
HCIHCI-DDA-2011-HuangTCTHC #design #interactive
Blowing Light: Green-Based Interaction Design (YCAH, CCT, TWC, PYT, THH, JJC), pp. 82–91.
HCIHCI-DDA-2011-MerloB #agile #development #interactive #prototype
A Rapid Prototyping Tool for Interactive Device Development (MM, MB), pp. 107–113.
HCIHCI-DDA-2011-MoehrmannBSWH #image #scalability #set #usability
Improving the Usability of Hierarchical Representations for Interactively Labeling Large Image Data Sets (JM, SB, TS, GW, GH), pp. 618–627.
HCIHCI-DDA-2011-SchlegelK #concept #interactive #modelling #ubiquitous
Model-Based Ubiquitous Interaction Concepts and Contexts in Public Systems (TS, CK), pp. 288–298.
HCIHCI-DDA-2011-ShiraiT #composition #interactive #music #using
A Proposal of an Interactive Music Composition System Using Gibbs Sampler (AS, TT), pp. 490–497.
HCIHCI-DDA-2011-WuSYSQ #interactive #multi #named
uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop (CW, YS, CY, YS, YQ), pp. 507–516.
HCIHCI-ITE-2011-AngeliniCCKM #gesture #interactive #multi #scalability #using
Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers (LA, MC, SC, OAK, EM), pp. 185–193.
HCIHCI-ITE-2011-BarbuceanuADR #analysis #artificial reality #interactive #user interface
Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis (FB, CA, MD, ZR), pp. 204–213.
HCIHCI-ITE-2011-BoulabiarBPC #interactive #low cost
A Low-Cost Natural User Interaction Based on a Camera Hand-Gestures Recognizer (MIB, TB, FP, GC), pp. 214–221.
HCIHCI-ITE-2011-ChenCS #interactive
Dancing Skin: An Interactive Device for Motion (SHC, TWC, SCS), pp. 409–416.
HCIHCI-ITE-2011-FahnC #gesture #interactive #recognition
Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
HCIHCI-ITE-2011-HaslbeckPKPMB #interactive #requirements
Experimental Evaluations of Touch Interaction Considering Automotive Requirements (AH, SP, MK, KP, JM, KB), pp. 23–32.
HCIHCI-ITE-2011-HayashiKMO #information management #interactive
Influence of Prior Knowledge and Embodiment on Human-Agent Interaction (YH, VVK, KM, HO), pp. 513–522.
HCIHCI-ITE-2011-HowleyR #human-computer #interactive #modelling
Modeling the Rhetoric of Human-Computer Interaction (IKH, CPR), pp. 341–350.
HCIHCI-ITE-2011-JokischBS #interactive #multi #testing #usability
Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space (MJ, TB, AS), pp. 71–80.
HCIHCI-ITE-2011-KuramotoYMT #interactive #multi #recommendation
Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention (IK, AY, MM, YT), pp. 351–357.
HCIHCI-ITE-2011-KwonCSAG #how #interactive #internet
Older User-Computer Interaction on the Internet: How Conversational Agents Can Help (WSK, VC, SIS, HA, JEG), pp. 533–536.
HCIHCI-ITE-2011-LuBD #interactive #named
mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit (SCL, NB, EYLD), pp. 547–556.
HCIHCI-ITE-2011-MetzeBP #bibliography #interactive
A Review of Personality in Voice-Based Man Machine Interaction (FM, AWB, TP), pp. 358–367.
HCIHCI-ITE-2011-NebeKJF #interactive #multi #using
Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction (KN, FK, HJ, HF), pp. 100–109.
HCIHCI-ITE-2011-NebeMK #multi #requirements #using
An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangible-Interaction (KN, TM, FK), pp. 90–99.
HCIHCI-ITE-2011-OhILLK #gesture #interactive #recognition
Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
HCIHCI-ITE-2011-ParkAK #interactive #interface #mobile
Gaze-Directed Hands-Free Interface for Mobile Interaction (GsP, JgA, GJK), pp. 304–313.
HCIHCI-ITE-2011-PoorJ #human-computer #interactive
Introducing Animatronics to HCI: Extending Reality-Based Interaction (GMP, RJKJ), pp. 593–602.
HCIHCI-ITE-2011-TanakaMK #case study #human-computer #interactive #interface #multi
Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction (KT, TM, KK), pp. 613–622.
HCIHCI-ITE-2011-UllahLORM #case study #collaboration #distributed #interactive #what
What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment (SU, XL, SO, PR, MM), pp. 140–147.
HCIHCI-ITE-2011-ZhangAR #human-computer #interactive #multi
Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction (XZ, RA, DFR), pp. 396–405.
HCIHCI-MIIE-2011-AhmadTSSK #framework #interactive
Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
HCIHCI-MIIE-2011-CamposCPJ #design #multi
Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations (PC, MC, JP, JAJ), pp. 155–164.
HCIHCI-MIIE-2011-CarrinoMKI #approach #hybrid #interactive #named #towards
ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction (SC, EM, OAK, RI), pp. 165–174.
HCIHCI-MIIE-2011-CearretaG #adaptation #interactive #towards
Toward Adapting Interactions by Considering User Emotions and Capabilities (IC, NGV), pp. 525–534.
HCIHCI-MIIE-2011-ChangL #design #interactive #social
Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction (HMC, RHL), pp. 175–184.
HCIHCI-MIIE-2011-ChenLY #design #implementation #interactive
Mojo iCuisine: The Design and Implementation of an Interactive Restaurant Tabletop Menu (THC, HHL, YDY), pp. 185–194.
HCIHCI-MIIE-2011-KamiethBS #adaptation #interactive
Adaptive Implicit Interaction for Healthy Nutrition and Food Intake Supervision (FK, AB, CS), pp. 205–212.
HCIHCI-MIIE-2011-KolskiUROD #evaluation #interactive
Interaction in Mobility: The Evaluation of Interactive Systems Used by Travellers in Transportation Contexts (CK, GU, JMR, KMdO, BD), pp. 301–310.
HCIHCI-MIIE-2011-LinCL #design #interactive
Designing Poetic Interaction in Space (YCL, HMC, RHL), pp. 559–568.
HCIHCI-MIIE-2011-LuMLW #interactive #pervasive #research
Research of Passive Mode Interaction in Pervasive Computing (YL, KM, ZL, KW), pp. 220–229.
HCIHCI-MIIE-2011-OehlSTHP #approach #detection #human-computer #interactive
Improving Human-Machine Interaction — A Non Invasive Approach to Detect Emotions in Car Drivers (MO, FWS, TKT, RH, HRP), pp. 577–585.
HCIHCI-MIIE-2011-RosnerFOLHF #approach #empirical
Intentionality in Interacting with Companion Systems — An Empirical Approach (DFR, RF, MO, JL, MH, JF), pp. 593–602.
HCIHCI-MIIE-2011-YuC #hybrid #interactive
Reacting with Care: The Hybrid Interaction Types in a Sensible Space (GJY, TWC), pp. 250–258.
HCIHCI-MIIE-2011-ZhanF #design #interactive #named #people
GoCoBa: Interactive Installation Design Applied on Combination of Context and People (JXZ, KKF), pp. 259–267.
HCIHCI-UA-2011-ChuangHH #design #interactive #web
User Interactive Design for Digital TV Web Surfing (CFC, NH, SLH), pp. 439–442.
HCIHCI-UA-2011-FriedmanRB #interactive #realtime
A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation (NF, DJR, MB), pp. 151–158.
HCIHCI-UA-2011-HarleyRGHB #design #game studies #interactive
The Design of an Interactive Stroke Rehabilitation Gaming System (LH, SR, MG, SH, DFB), pp. 167–173.
HCIHCI-UA-2011-HymelLBSB #concept #interactive
The Interaction of Children’s Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System (AMH, DTL, JB, MMS, GB), pp. 580–589.
HCIHCI-UA-2011-KhairatG #communication #human-computer #interactive
Clinical Communication: Human-Computer and Human-Human Interactions (SSK, YG), pp. 182–191.
HCIHCI-UA-2011-KimLK #interactive #problem #usability
Inherent Usability Problems in Interactive Voice Response Systems (HCK, DL, HK), pp. 476–483.
HCIHCI-UA-2011-LeeSP #design #interactive
Effect of Aesthetic Design Elements on Tabletop Display Interaction (HL, HJS, JHP), pp. 484–489.
HCIHCI-UA-2011-OctaviaBCQL #3d #adaptation #collaboration #game studies #interactive #modelling #towards
User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games (JRO, AB, KC, PQ, KL), pp. 668–677.
HCIHCI-UA-2011-StabNBBK #semantics
Interacting with Semantics and Time (CS, KN, MB, DB, AK), pp. 520–529.
HCIHCI-UA-2011-Wang11a #interactive #learning #network #student #tool support #using
Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes (ALW), pp. 107–112.
HCIHCI-UA-2011-WileySTK #interactive
Shopping Cart Interactive Program (SCIP) (CW, ES, ST, SRK), pp. 285–293.
HCIHIMI-v1-2011-BellucoBC #gesture #interactive #named
ERACLE: Electromyography System for Gesture Interaction (PB, MB, UC), pp. 391–398.
HCIHIMI-v1-2011-InuiYH #interactive
Virtual Interaction between Human and Fabric (SI, AY, YH), pp. 418–424.
HCIHIMI-v1-2011-KobayashiAY #case study #interactive #mobile
Study on Haptic Interaction with Digital Map on Mobile Device (DK, YA, SY), pp. 443–449.
HCIHIMI-v1-2011-MarincSBLHK #interactive #personalisation
Interactive Personalization of Ambient Assisted Living Environments (AM, CS, AB, CL, CH, AK), pp. 567–576.
HCIHIMI-v1-2011-MoghaddamB #interactive #multi #named #visualisation
VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments (RZM, BPB), pp. 278–287.
HCIHIMI-v1-2011-NazemiBFBK #adaptation #semantics #visualisation
Interacting with Semantics: A User-Centered Visualization Adaptation Based on Semantics Data (KN, MB, JF, DB, AK), pp. 239–248.
HCIHIMI-v1-2011-SheikhFD #design #information management #integration #interactive
The Cultural Integration of Knowledge Management into Interactive Design (JAS, BF, ED), pp. 48–57.
HCIHIMI-v1-2011-TanakaF #estimation #interactive
Interaction Mediate Agent Based on User Interruptibility Estimation (TT, KF), pp. 152–160.
HCIHIMI-v1-2011-TewsOSHF #human-computer #interactive
Emotional Human-Machine Interaction: Cues from Facial Expressions (TKT, MO, FWS, RH, HF), pp. 641–650.
HCIHIMI-v1-2011-YamamotoSYNW #development #interactive
Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction (MY, HS, KY, TN, TW), pp. 651–658.
HCIHIMI-v2-2011-KuboDM #interactive #realtime
Real-time and Interactive Rendering for Translucent Materials such as Human Skin (HK, YD, SM), pp. 388–395.
HCIHIMI-v2-2011-ProctorV #bibliography #design #interactive #interface #perspective #web
Designing Web Sites and Interfaces to Optimize Successful User Interactions: Symposium Overview (RWP, KPLV), pp. 62–65.
HCIHIMI-v2-2011-SejimaIW #interactive #process
A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity (YS, YI, TW), pp. 180–189.
HCIHIMI-v2-2011-ShinCRR #behaviour #interactive #named #visualisation
VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction (GS, TC, AR, MR), pp. 190–198.
HCIHIMI-v2-2011-SumiN #communication #interactive
Interactive e-Hon as Parent-Child Communication Tool (KS, MN), pp. 199–206.
HCIHIMI-v2-2011-XuB #interactive #mobile #navigation #usability
Usability Issues in Introducing Capacitive Interaction into Mobile Navigation (SX, KB), pp. 430–439.
HCIHIMI-v2-2011-YuCW #communication #framework #interactive #named #problem #product line
SAM: A Spatial Interactive Platform for Studying Family Communication Problem (GJY, TWC, YCW), pp. 207–216.
HCIIDGD-2011-BrandND #embedded #interactive #network #social #using
Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters (JLB, GN, HD), pp. 353–360.
HCIIDGD-2011-ChenC11a #design #interactive
Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product (CHC, BCC), pp. 27–36.
HCIIDGD-2011-Dai #communication #development #interactive #mobile
New Development of Mobile Instant Messaging: Virtual Body Communication Interaction (LD), pp. 483–489.
HCIIDGD-2011-OzturkRPKB #case study #interactive #network #smarttech #social
The Impact of “Device” in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones (ÖÖ, KR, SP, FK, OB), pp. 473–482.
HCIIDGD-2011-RinconBCPC #community #human-computer #interactive
Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community (SRR, AB, GC, FP, TRC), pp. 556–565.
HCIIDGD-2011-SunW #interactive #social
Interactive Media in Social Innovation (XS, LW), pp. 566–575.
HCIIDGD-2011-XianF #design #education #interactive #prototype #research #social
Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
HCIOCSC-2011-ChenK #interactive #online #social #visualisation
Conversational Lives: Visualizing Interpersonal Online Social Interactions (HC, AK), pp. 241–250.
HCIOCSC-2011-HolmL #music #prototype
A Virtual World Prototype for Interacting with a Music Collection (JH, AL), pp. 326–335.
HCIOCSC-2011-OhiraMM #communication #interactive #interface #named #online #visual notation
CICRO: An Interactive Visual Interface for Crowd Communication Online (MO, HM, KiM), pp. 251–260.
HCIOCSC-2011-Shankar #interactive #online #social
Factors Influencing Online Social Interactions (RS), pp. 355–362.
VISSOFTVISSOFT-2011-NovaisLCPM #approach #difference #evolution #interactive #visual notation
An interactive differential and temporal approach to visually analyze software evolution (RLN, CANL, GdFC, RMSP, MGM), pp. 1–4.
CAiSECAiSE-2011-GuabtniNB #correlation #graph #interactive #using
Using Graph Aggregation for Service Interaction Message Correlation (AG, HRMN, BB), pp. 642–656.
CAiSECAiSE-2011-RamdoyalH #constraints #database #dependence #elicitation
Interactively Eliciting Database Constraints and Dependencies (RR, JLH), pp. 184–198.
ICEISICEIS-J-2011-NovaisCJM11a #approach #difference #evolution #interactive #on the #visualisation
On the Use of Software Visualization to Analyze Software Evolution: An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGM), pp. 241–255.
ICEISICEIS-v2-2011-ChenZ11b #development #interactive #research
The Research on the Interaction Effects of Rural Logistics and Economic Development (XC, JZ), pp. 167–171.
ICEISICEIS-v3-2011-NovaisCJM #approach #difference #evolution #interactive #on the #visualisation
On the Use of Software Visualization to Analyze Software Evolution — An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGdMN), pp. 15–24.
CIKMCIKM-2011-Cribbin #interactive
Citation chain aggregation: an interaction model to support citation cycling (TC), pp. 2149–2152.
CIKMCIKM-2011-DruckM #evaluation #interactive #towards
Toward interactive training and evaluation (GD, AM), pp. 947–956.
CIKMCIKM-2011-JonesHTS #documentation #interactive
Relative effect of spam and irrelevant documents on user interaction with search engines (TJ, DH, PT, RS), pp. 2113–2116.
CIKMCIKM-2011-KotovZ #feedback #interactive #query
Interactive sense feedback for difficult queries (AK, CZ), pp. 163–172.
CIKMCIKM-2011-MeiserDT #interactive #knowledge base #nondeterminism #rdf #reasoning
Interactive reasoning in uncertain RDF knowledge bases (TM, MD, MT), pp. 2557–2560.
CIKMCIKM-2011-YangGRW #clustering #framework #interactive #named
CLUES: a unified framework supporting interactive exploration of density-based clusters in streams (DY, ZG, EAR, MOW), pp. 815–824.
ECIRECIR-2011-Jarvelin #evaluation #information retrieval #interactive #research
IR Research: Systems, Interaction, Evaluation and Theories (KJ), pp. 1–3.
ECIRECIR-2011-RusinolAKTL #image #interactive #retrieval #semantics #visual notation
Interactive Trademark Image Retrieval by Fusing Semantic and Visual Content (MR, DA, DK, RT, JL), pp. 314–325.
KDDKDD-2011-ChauKHF #graph #interactive #machine learning #named #scalability #visualisation
Apolo: interactive large graph sensemaking by combining machine learning and visualization (DHC, AK, JIH, CF), pp. 739–742.
KDDKDD-2011-GhaniK #detection #fault #interactive #learning
Interactive learning for efficiently detecting errors in insurance claims (RG, MK), pp. 325–333.
KDDKDD-2011-GoethalsMV #framework #interactive #mining #named #visual notation
MIME: a framework for interactive visual pattern mining (BG, SM, JV), pp. 757–760.
KDDKDD-2011-LiuZCYX #data type #interactive
Discovering spatio-temporal causal interactions in traffic data streams (WL, YZ, SC, JY, XX), pp. 1010–1018.
KMISKMIS-2011-BuresPCO #framework #interactive #towards
Interactive Digital TV as the e-Learning Platform — Towards Supportive Environments for Elderly (VB, DP, PC, TO), pp. 107–113.
RecSysRecSys-2011-Chen #design #interactive #interface #recommendation #social
Interface and interaction design for group and social recommender systems (YC), pp. 363–366.
RecSysRecSys-2011-GuzziRB #interactive #multi #recommendation
Interactive multi-party critiquing for group recommendation (FG, FR, RDB), pp. 265–268.
RecSysRecSys-2011-KnijnenburgRW #how #interactive #recommendation
Each to his own: how different users call for different interaction methods in recommender systems (BPK, NJMR, MCW), pp. 141–148.
SEKESEKE-2011-DengLSW #api #constraints #runtime #specification #verification
Specification and Runtime Verification of API Constraints on Interacting Objects (FD, HL, JS, QW), pp. 101–106.
SIGIRSIGIR-2011-AgeevGLA #game studies #interactive #modelling #using #web
Find it if you can: a game for modeling different types of web search success using interaction data (MA, QG, DL, EA), pp. 345–354.
SIGIRSIGIR-2011-Azzopardi #information retrieval #interactive
The economics in interactive information retrieval (LA), pp. 15–24.
SIGIRSIGIR-2011-ElsweilerHH #behaviour #comprehension #email #interactive
Understanding re-finding behavior in naturalistic email interaction logs (DE, MH, MH), pp. 35–44.
SIGIRSIGIR-2011-GuoYA #detection #interactive #mobile
Detecting success in mobile search from interaction (QG, SY, EA), pp. 1229–1230.
SIGIRSIGIR-2011-LagunA #interactive #named #scalability #web
ViewSer: enabling large-scale remote user studies of web search examination and interaction (DL, EA), pp. 365–374.
SIGIRSIGIR-2011-TianL #information retrieval #interactive #learning
Active learning to maximize accuracy vs. effort in interactive information retrieval (AT, ML), pp. 145–154.
SIGIRSIGIR-2011-ZucconAR #documentation #interactive #ranking
The interactive PRP for diversifying document rankings (GZ, LA, CJvR), pp. 1227–1228.
MODELSMoDELS-2011-FabryZG #case study #design #experience #interactive
Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
MODELSMoDELS-2011-FabryZG #case study #design #experience #interactive
Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
OnwardOnward-2011-MarceauFK #error message #fault #interactive
Mind your language: on novices’ interactions with error messages (GM, KF, SK), pp. 3–18.
GPCEGPCE-2011-BatoryHK #composition #feature model #interactive
Feature interactions, products, and composition (DSB, PH, JK), pp. 13–22.
GPCEGPCE-2011-HannousseDA #component #composition #interactive #modelling #static analysis
Static analysis of aspect interaction and composition in component models (AH, RD, GA), pp. 43–52.
PADLPADL-2011-Hinrichs #compilation #interactive #named #web
Plato: A Compiler for Interactive Web Forms (TLH), pp. 54–68.
RERE-2011-MarczakD #collaboration #communication #how #interactive
How interaction between roles shapes the communication structure in requirements-driven collaboration (SM, DD), pp. 47–56.
SACSAC-2011-BoixCSCMD #interactive #mobile #named #network #social
Flocks: enabling dynamic group interactions in mobile social networking applications (EGB, ALC, CS, TVC, WDM, TD), pp. 425–432.
SACSAC-2011-ChenZGZWSC #approach #interactive #reduction #requirements #testing
A test suite reduction approach based on pairwise interaction of requirements (XC, LZ, QG, HZ, ZW, XS, DC), pp. 1390–1397.
SACSAC-2011-HuMB #clustering #documentation #feature model #interactive
Interactive feature selection for document clustering (YH, EEM, JB), pp. 1143–1150.
SACSAC-2011-LiuLTL #framework #game studies #interactive #learning
A cognition-based interactive game platform for learning Chinese characters (CLL, CYL, JLT, CLL), pp. 1181–1186.
SACSAC-2011-OuederniSP #interactive #protocol
Measuring the compatibility of service interaction protocols (MO, GS, EP), pp. 1560–1567.
SACSAC-2011-PedrosaMMT #component #interactive #multimodal
A multimodal interaction component for digital television (DP, JACMJ, ELM, CACT), pp. 1253–1258.
SACSAC-2011-QueirozGRGQ #diagrams #education #interactive #interface
Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
SACSAC-2011-RayNDF #interactive #privacy #verification
Verification of data pattern for interactive privacy preservation model (SR, MFN, SD, BCMF), pp. 1716–1723.
SACSAC-2011-SharminRARF #education #game studies #interactive #speech
Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
SACSAC-2011-Vega-OliverosMP #authoring #documentation #interactive #multi
Media-oriented operators for authoring interactive multimedia documents generated from capture sessions (DAVO, DSM, MdGCP), pp. 1267–1272.
ESEC-FSEESEC-FSE-2011-LeeNHKI #fault #interactive #metric #predict
Micro interaction metrics for defect prediction (TL, JN, DH, SK, HPI), pp. 311–321.
ESEC-FSEESEC-FSE-2011-PalmaST #interactive #requirements #smt #using
Using an SMT solver for interactive requirements prioritization (FP, AS, PT), pp. 48–58.
ICSEICSE-2011-KamalrudinHG #case study #interactive #quality #requirements #using
Improving requirements quality using essential use case interaction patterns (MK, JGH, JCG), pp. 531–540.
ICSEICSE-2011-MatthijssenZ #ajax #comprehension #detection #interactive #named
FireDetective: understanding ajax client/server interactions (NM, AZ), pp. 998–1000.
ICSEICSE-2011-Nakakoji #experience #sketching
Interactivity, continuity, sketching, and experience: (keynote abstract) (KN), p. 621.
SPLCSPLC-2011-KatoY #cumulative #feature model #interactive #product line
Variation Management for Software Product Lines with Cumulative Coverage of Feature Interactions (SK, NY), pp. 140–149.
HPDCHPDC-2011-Meoni #grid
Interactivity on the grid: limitations and opportunities (MM), pp. 273–274.
HPDCHPDC-2011-YigitbasiMPE #incremental #interactive
Incremental placement of interactive perception applications (NY, LBM, PP, DHJE), pp. 123–134.
CADECADE-2011-AspertiRCT #interactive #proving #theorem proving
The Matita Interactive Theorem Prover (AA, WR, CSC, ET), pp. 64–69.
CAVCAV-2011-GveroKP #interactive #synthesis
Interactive Synthesis of Code Snippets (TG, VK, RP), pp. 418–423.
ISSTAISSTA-2011-Rubio-GonzalezL #fault #interactive #kernel #linux #pointer
Defective error/pointer interactions in the Linux kernel (CRG, BL), pp. 111–121.
ISSTAISSTA-2011-ZhangZ #adaptation #interactive #parametricity #testing
Characterizing failure-causing parameter interactions by adaptive testing (ZZ, JZ), pp. 331–341.
LICSLICS-2011-HasuoH #geometry #higher-order #interactive #quantum #semantics
Semantics of Higher-Order Quantum Computation via Geometry of Interaction (IH, NH), pp. 237–246.
ASEASE-2010-GabrysiakGS #behaviour #interactive #multi #process #requirements #validation
Deriving behavior of multi-user processes from interactive requirements validation (GG, HG, AS), pp. 355–356.
ASEASE-2010-HahnleBBR #debugging #execution #interactive #symbolic computation #visual notation
A visual interactive debugger based on symbolic execution (RH, MB, RB, MR), pp. 143–146.
ASEASE-2010-LiHG #ajax #behaviour #detection #interactive #web
Detecting user-visible failures in AJAX web applications by analyzing users’ interaction behaviors (WL, MJH, CG), pp. 155–158.
DATEDATE-2010-Schlager #hardware #interactive #performance
Increasing the power efficiency of PCs by improving the hardware/OS interaction (CS), p. 1005.
DocEngDocEng-2010-DenoueACCC #interactive #named
FormCracker: interactive web-based form filling (LD, JA, SC, PC, FC), pp. 235–238.
DocEngDocEng-2010-TerradesTSRVJ #analysis #documentation #interactive #layout
Interactive layout analysis and transcription systems for historic handwritten documents (ORT, AHT, NS, VR, EV, AJ), pp. 219–222.
DocEngDocEng-2010-Vega-OliverosMP #automation #documentation #generative #interactive #quote
“This conversation will be recorded”: automatically generating interactive documents from captured media (DAVO, DSM, MdGCP), pp. 37–40.
DRRDRR-2010-TerradesSGVJ #detection #predict
Interactive-predictive detection of handwritten text blocks (ORT, NS, AG, EV, AJ), pp. 1–10.
HTHT-2010-LeivaV #approach #clustering #documentation #interactive #web
Assessing users’ interactions for clustering web documents: a pragmatic approach (LAL, EV), pp. 277–278.
SIGMODSIGMOD-2010-AlagiannisDSAP #automation #design #interactive
An automated, yet interactive and portable DB designer (IA, DD, KS, AA, NP), pp. 1183–1186.
SIGMODSIGMOD-2010-SarmaJS #information management #interactive #named
I4E: interactive investigation of iterative information extraction (ADS, AJ, DS), pp. 795–806.
SIGMODSIGMOD-2010-YangGXRW #data type #interactive #visual notation
Interactive visual exploration of neighbor-based patterns in data streams (DY, ZG, ZX, EAR, MOW), pp. 1151–1154.
VLDBVLDB-2010-GunnemannFKS #clustering #concept #interactive #named
CoDA: Interactive Cluster Based Concept Discovery (SG, IF, HK, TS), pp. 1633–1636.
VLDBVLDB-2010-LevinKSS #constraints #interactive #order
Interactive Route Search in the Presence of Order Constraints (RL, YK, ES, YS), pp. 117–128.
VLDBVLDB-2010-MelnikGLRSTV #analysis #dataset #interactive #named
Dremel: Interactive Analysis of Web-Scale Datasets (SM, AG, JJL, GR, SS, MT, TV), pp. 330–339.
VLDBVLDB-2010-SunBL #image #interactive #named #visualisation
iAVATAR: An Interactive Tool for Finding and Visualizing Visual-Representative Tags in Image Search (AS, SSB, YL), pp. 1609–1612.
TACASTACAS-2010-ZhangN #interactive #markov #model checking
Model Checking Interactive Markov Chains (LZ, MRN), pp. 53–68.
CSMRCSMR-2010-VanyaPV #co-evolution #interactive
Interactive Exploration of Co-evolving Software Entities (AV, RP, HvV), pp. 260–263.
ICPCICPC-2010-MatthijssenZSBD #ajax #comprehension #interactive
Connecting Traces: Understanding Client-Server Interactions in Ajax Applications (NM, AZ, MADS, RIB, AvD), pp. 216–225.
ICSMEICSM-2010-GuzziPD #developer #ide #interactive
Combining micro-blogging and IDE interactions to support developers in their quests (AG, MP, AvD), pp. 1–5.
ICSMEICSM-2010-HayashiSS #comprehension #implementation #interactive #named
iFL: An interactive environment for understanding feature implementations (SH, KS, MS), pp. 1–5.
MSRMSR-2010-RobbesPL #game studies #ide #interactive #predict
Replaying IDE interactions to evaluate and improve change prediction approaches (RR, DP, ML), pp. 161–170.
WCREWCRE-2010-GratiSP #diagrams #execution #interactive #sequence chart #using #visualisation
Extracting Sequence Diagrams from Execution Traces Using Interactive Visualization (HG, HAS, PP), pp. 87–96.
WCREWCRE-2010-PerscheidSHGH #analysis #behaviour #online #runtime
Immediacy through Interactivity: Online Analysis of Run-time Behavior (MP, BS, RH, FG, MH), pp. 77–86.
STOCSTOC-2010-BarakBCR #communication #how #interactive
How to compress interactive communication (BB, MB, XC, AR), pp. 67–76.
STOCSTOC-2010-RothR #interactive #privacy
Interactive privacy via the median mechanism (AR, TR), pp. 765–774.
GT-VMTGT-VMT-2010-HassanMS #automaton #interactive #lightweight
A lightweight abstract machine for interaction nets (AH, IM, SS).
GT-VMTGT-VMT-2010-StroblM #editing #generative #interactive #modelling #specification #visual notation
Specifying and Generating Editing Environments for Interactive Animated Visual Models (TS, MM).
ICGTICGT-2010-Jiresch #interactive
Realizing Impure Functions in Interaction Nets (EJ), pp. 394–396.
CHICHI-2010-AmershiFKT #concept #interactive #learning #modelling #multi
Examining multiple potential models in end-user interactive concept learning (SA, JF, AK, DST), pp. 1357–1360.
CHICHI-2010-BirnholtzJ #comprehension #independence #interactive #privacy
Independence and interaction: understanding seniors’ privacy and awareness needs for aging in place (JPB, MJR), pp. 143–152.
CHICHI-2010-BlockGV #interactive
Touch-display keyboards: transforming keyboards into interactive surfaces (FB, HG, NV), pp. 1145–1154.
CHICHI-2010-BoringBBGB #interactive #mobile #video
Touch projector: mobile interaction through video (SB, DB, AB, SG, PB), pp. 2287–2296.
CHICHI-2010-ChanKCLHH #interactive
Touching the void: direct-touch interaction for intangible displays (LWC, HK, MYC, MSL, JYjH, YPH), pp. 2625–2634.
CHICHI-2010-ChinF #difference #interactive #interface #performance
Interactive effects of age and interface differences on search strategies and performance (JC, WTF), pp. 403–412.
CHICHI-2010-ForlizziBS #collaboration #design #interactive #navigation
Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (JF, WCB, TS), pp. 1261–1270.
CHICHI-2010-FuXH #3d #interactive #interface #multi #named
LayerPaint: a multi-layer interactive 3D painting interface (CWF, JX, YH), pp. 811–820.
CHICHI-2010-HancockCCI #interactive
Supporting Sandtray Therapy on an Interactive Tabletop (MSH, TtC, MSTC, TI), pp. 2133–2142.
CHICHI-2010-HarrisonH #interactive #low cost #mobile #multi #named
Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking (CH, SEH), pp. 1661–1664.
CHICHI-2010-KapoorLTH #classification #interactive #optimisation
Interactive optimization for steering machine classification (AK, BL, DST, EH), pp. 1343–1352.
CHICHI-2010-LeeSKBK #design #interactive
Designing with interactive example galleries (BL, SS, RK, RIB, SRK), pp. 2257–2266.
CHICHI-2010-LiaoLLW #fine-grained #gesture #hybrid #interactive #named
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone (CL, QL, BL, LW), pp. 2441–2450.
CHICHI-2010-LiCEDL #automation #interactive #logic #named #prototype #testing
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (YL, XC, KE, MD, JAL), pp. 503–512.
CHICHI-2010-MarquardtTVG #interactive
Rethinking RFID: awareness and control for interaction with RFID systems (NM, AST, NV, SG), pp. 2307–2316.
CHICHI-2010-MarshallBP #collaboration #interactive
Deception and magic in collaborative interaction (JM, SB, TPP), pp. 567–576.
CHICHI-2010-McGookinRB #graph #interactive #using
Clutching at straws: using tangible interaction to provide non-visual access to graphs (DKM, ER, SAB), pp. 1715–1724.
CHICHI-2010-OdomHSKB #comprehension #interactive #rest
Passing on & putting to rest: understanding bereavement in the context of interactive technologies (WO, RHRH, AS, DSK, RB), pp. 1831–1840.
CHICHI-2010-OHara
Interactivity and non-interactivity on tabletops (KO), pp. 2611–2614.
CHICHI-2010-PatelCJDP #case study #interactive
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India (NP, DC, AJ, PD, TSP), pp. 733–742.
CHICHI-2010-PierceSP #energy #interactive
Home, habits, and energy: examining domestic interactions and energy consumption (JP, DJS, EP), pp. 1985–1994.
CHICHI-2010-SjolieBEEJN #3d #process
Effects of interactivity and 3D-motion on mental rotation brain activity in an immersive virtual environment (DS, KB, EE, JE, LEJ, LN), pp. 869–878.
CHICHI-2010-SongGGF #interactive #mobile #named #using
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector (HS, FG, TG, GWF), pp. 2451–2460.
CHICHI-2010-StollEM #interactive #network
Informal interactions in nonprofit networks (JS, WKE, EDM), pp. 533–536.
CHICHI-2010-SundarXB #design #interface #perspective
Designing interactivity in media interfaces: a communications perspective (SSS, QX, SB), pp. 2247–2256.
CHICHI-2010-TeevanDL #how #interactive #people #web
A longitudinal study of how highlighting web content change affects people’s web interactions (JT, STD, DJL), pp. 1353–1356.
CHICHI-2010-Weilenmann #how #interactive #learning #mobile
Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones (AW), pp. 1135–1144.
CHICHI-2010-WycheSCAG #interactive
Deliberate interactions: characterizing technology use in Nairobi, Kenya (SW, TNS, MC, PMA, REG), pp. 2593–2602.
CHICHI-2010-YangMMICI #interactive #named
LensMouse: augmenting the mouse with an interactive touch display (XDY, EM, DCM, PI, XC, SI), pp. 2431–2440.
CHICHI-2010-YooZST #co-evolution #comprehension #design #interactive
Understanding the space for co-design in riders’ interactions with a transit service (DY, JZ, AS, AT), pp. 1797–1806.
CSCWCSCW-2010-MentisRR #interactive
Invisible emotion: information and interaction in an emergency room (HMM, MR, MBR), pp. 311–320.
SOFTVISSOFTVIS-2010-AftandilianKGRSG #comprehension #debugging #interactive #named #visualisation
Heapviz: interactive heap visualization for program understanding and debugging (EA, SK, CG, NPR, SLS, SZG), pp. 53–62.
SOFTVISSOFTVIS-2010-KerrenJ #3d #analysis #diagrams #interactive #metric #roadmap
3D kiviat diagrams for the interactive analysis of software metric trends (AK, IJ), pp. 203–204.
SOFTVISSOFTVIS-2010-MaheswaraBC #concurrent #interactive #named #thread #visualisation
TIE: an interactive visualization of thread interleavings (GM, JSB, CC), pp. 215–216.
SOFTVISSOFTVIS-2010-Murphy-HillB #interactive #smell #visualisation
An interactive ambient visualization for code smells (ERMH, APB), pp. 5–14.
SOFTVISSOFTVIS-2010-ParninGR #interactive #maintenance #named #programming
CodePad: interactive spaces for maintaining concentration in programming environments (CP, CG, SR), pp. 15–24.
SOFTVISSOFTVIS-2010-ThorsenW #comprehension #consistency #interactive #memory management #visualisation
Understanding relaxed memory consistency through interactive visualization (ØT, CW), pp. 223–224.
CAiSECAiSE-2010-DornD #adaptation #self
Interaction-Driven Self-adaptation of Service Ensembles (CD, SD), pp. 393–408.
CAiSECAiSE-2010-RamdoyalCH #analysis #concept #database #interactive #reverse engineering #user interface
Reverse Engineering User Interfaces for Interactive Database Conceptual Analysis (RR, AC, JLH), pp. 332–347.
ICEISICEIS-HCI-2010-Campos #agile #case study #development #interactive
Agile Development of Interactive Installations — Two Case Studies (PC), pp. 174–179.
ICEISICEIS-HCI-2010-SuadamaraWH #design #interactive #towards
Culture Influence on Human Computer Interaction — Cultural Factors Toward User’s Preference on Groupware Application Design (RS, SW, AH), pp. 186–191.
CIKMCIKM-2010-BaoLL #interactive #keyword #named #xml
XReal: an interactive XML keyword searching (ZB, JL, TWL), pp. 1933–1934.
CIKMCIKM-2010-KameshwaranPMVD #interactive #network #ranking
Outcome aware ranking in interaction networks (SK, VP, SM, NV, KD), pp. 229–238.
CIKMCIKM-2010-KarimzadehganZ #feedback #interactive #trade-off
Exploration-exploitation tradeoff in interactive relevance feedback (MK, CZ), pp. 1397–1400.
CIKMCIKM-2010-RonenS #automation #datalog #interactive #network #social
Automated interaction in social networks with datalog (RR, OS), pp. 1273–1276.
CIKMCIKM-2010-ZhengGYXBSHY #community #graph #interactive #topic
A topical link model for community discovery in textual interaction graph (GZ, JG, LY, SX, SB, ZS, DH, YY), pp. 1613–1616.
ECIRECIR-2010-BierigCGB #data analysis #evaluation #framework #information retrieval #interactive #modelling
A Data Analysis and Modelling Framework for the Evaluation of Interactive Information Retrieval (RB, MJC, JG, NJB), pp. 673–674.
ECIRECIR-2010-SahibTR #elicitation #interactive #query
Enabling Interactive Query Expansion through Eliciting the Potential Effect of Expansion Terms (NGS, AT, IR), pp. 532–543.
ICMLICML-2010-GuilloryB #interactive #set
Interactive Submodular Set Cover (AG, JAB), pp. 415–422.
ICMLICML-2010-LiangS #interactive #learning #multi #on the
On the Interaction between Norm and Dimensionality: Multiple Regimes in Learning (PL, NS), pp. 647–654.
ICMLICML-2010-ZiebartBD #interactive #modelling #principle
Modeling Interaction via the Principle of Maximum Causal Entropy (BDZ, JAB, AKD), pp. 1255–1262.
ICPRICPR-2010-GriniasKT #algorithm #interactive #segmentation
Flooding and MRF-based Algorithms for Interactive Segmentation (IG, NK, GT), pp. 3943–3946.
ICPRICPR-2010-HanCR10a #concept #interactive #learning #recognition #semantics
Semi-supervised and Interactive Semantic Concept Learning for Scene Recognition (XHH, YWC, XR), pp. 3045–3048.
ICPRICPR-2010-HuCY #estimation #interactive
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views (KH, SJC, LY), pp. 3760–3763.
ICPRICPR-2010-KarpovRKRA #interactive #multimodal
Multimodal Human Computer Interaction with MIDAS Intelligent Infokiosk (AK, AR, ISK, ALR, LA), pp. 3862–3865.
ICPRICPR-2010-LechervyGP #interactive #retrieval
Active Boosting for Interactive Object Retrieval (AL, PHG, FP), pp. 3268–3271.
ICPRICPR-2010-OrtizRGMD #image #interactive #sequence
Interactive Browsing of Remote JPEF 2000 Image Sequences (JPGO, VGR, IG, DM, GD), pp. 3179–3182.
ICPRICPR-2010-WangWDTLG #analysis #interactive #video #web
Interactive Web Video Advertising with Context Analysis and Search (BW, JW, LYD, QT, HL, WG), pp. 3252–3255.
ICPRICPR-2010-WuHCCT #detection #interactive #using #visual notation
Human Smoking Event Detection Using Visual Interaction Clues (PW, JWH, JCC, SCC, SYT), pp. 4344–4347.
KEODKEOD-2010-ZakraouiZ #interactive #programming #set #using #web
Integrating Context Knowledge in user Interaction using Answer Set Programming for Enhancing Web Accessibility (JZ, WLZ), pp. 459–466.
KMISKMIS-2010-FaedAW #trust
The Impact of Trust and Interactivity on Intensifying Customer Loyalty for CRM (AF, AA, CW), pp. 113–120.
KRKR-2010-BelardinelliL #first-order #interactive #logic #multi
Interactions between Time and Knowledge in a First-order Logic for Multi-Agent Systems (FB, AL).
RecSysRecSys-2010-LappasG #interactive #network #recommendation #social
Interactive recommendations in social endorsement networks (TL, DG), pp. 127–134.
SEKESEKE-2010-Yeh #animation #human-computer #interactive #learning
The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
SIGIRSIGIR-2010-GuoA #detection #interactive #web
Ready to buy or just browsing?: detecting web searcher goals from interaction data (QG, EA), pp. 130–137.
SIGIRSIGIR-2010-HwangKPSL #interactive #named
Si-Fi: interactive similar item finder (IH, MK, SEP, JS, SgL), p. 704.
SIGIRSIGIR-2010-Stiller #collaboration #information management #interactive #library #multi
Leveraging user interaction and collaboration for improving multilingual information access in digital libraries (JS), p. 916.
SIGIRSIGIR-2010-ZhangWL #interactive #multi #named #summary #using #visualisation
VisualSum: an interactive multi-document summarization system using visualization (YZ, DW, TL), pp. 857–858.
SIGIRSIGIR-2010-ZhangZ #feedback #interactive #retrieval
Interactive retrieval based on faceted feedback (LZ, YZ), pp. 363–370.
MODELSMoDELS-v1-2010-AmbroziewiczS #interactive #logic #reuse
Application Logic Patterns — Reusable Elements of User-System Interaction (AA, MS), pp. 241–255.
OOPSLAOOPSLA-2010-HerzeelC #control flow #interactive #parallel #recursion
Dynamic parallelization of recursive code: part 1: managing control flow interactions with the continuator (CH, PC), pp. 377–396.
PADLPADL-2010-Perera #first-order #interactive #programming
First-Order Interactive Programming (RP), pp. 186–200.
RERE-2010-Gervasi #design #interactive #problem
Who Framed Roger User? Problem Frames as a User Interaction Design Tool (VG), pp. 377–378.
RERE-2010-Kof #automation #documentation #interactive #modelling #requirements
From Requirements Documents to System Models: A Tool for Interactive Semi-Automatic Translation (LK), pp. 391–392.
REFSQREFSQ-2010-FerrariSHGSM #architecture #interactive #prototype #requirements
Requirements and Systems Architecture Interaction in a Prototypical Project: Emerging Results (RF, OS, CH, JG, WS, NHM), pp. 23–29.
SACSAC-2010-AminBJ #framework #interactive #performance
A cytoscape based framework for efficient sub-graph isomorphic protein-protein interaction motif lookup (MSA, AB, HMJ), pp. 1572–1576.
SACSAC-2010-BallatoreMKB #adaptation #interactive #named #recommendation
RecoMap: an interactive and adaptive map-based recommender (AB, GM, CK, MB), pp. 887–891.
SACSAC-2010-ChenS #3d #interactive #matrix #modelling
Modeling cardinal directions in the 3D space with the objects interaction cube matrix (TC, MS), pp. 906–910.
SACSAC-2010-DirgahayuQS #design #interactive #refinement
Interaction refinement in the design of business collaborations (TD, DACQ, MvS), pp. 86–93.
SACSAC-2010-FariaMLPA #interactive #validation #visual notation
A new methodology for photometric validation in vehicles visual interactive systems (AWCF, DM, DSDL, GLP, AdAA), pp. 948–953.
SACSAC-2010-JiKYC #3d #how #interactive #using
How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
SACSAC-2010-MacielNJIS #interactive #using
Reality cues-based interaction using whole-body awareness (AM, LPN, VAMJ, JMTI, LFMSS), pp. 1224–1228.
SACSAC-2010-MacielNMMMF #collaboration #interactive
Collaborative interaction through spatially aware moving displays (AM, LPN, EMM, MHM, GMM, CMDSF), pp. 1229–1233.
SACSAC-2010-ParizekY #component #interactive #traversal #using
Extraction of component-environment interaction model using state space traversal (PP, NY), pp. 2203–2210.
SACSAC-2010-Roder #interactive #requirements #usability #using
Using interaction requirements to operationalize usability (HR), pp. 318–319.
SACSAC-2010-SkopikSD #interactive
Trustworthy interaction balancing in mixed service-oriented systems (FS, DS, SD), pp. 799–806.
SACSAC-2010-Sobernig #feature model #interactive #network
Feature interaction networks (SS), pp. 2360–2364.
SACSAC-2010-YasarMPLCB #information management #interactive #network #people #scalability #social
Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks (AUHY, NM, DP, KL, KC, YB), pp. 1188–1194.
SACSAC-2010-ZambranoFJS #case study #experience #interactive #requirements
Expressing aspectual interactions in requirements engineering: experiences in the slot machine domain (AZ, JF, GJ, SEG), pp. 2161–2168.
FSEFSE-2010-HalleB #analysis #interactive #message passing #using
Realizability analysis for message-based interactions using shared-state projections (SH, TB), pp. 27–36.
FSEFSE-2010-WinbladhZR #interactive #modelling #named
iMuse: interactive model-based use-case and storytelling environment (KW, HZ, DJR), pp. 383–384.
ICSEICSE-2010-AschauerDP #evolution #industrial #interactive #modelling
A modeling language’s evolution driven by tight interaction between academia and industry (TA, GD, WP), pp. 49–58.
ICSEICSE-2010-Schroter10a #developer #interactive #predict
Predicting build outcome with developer interaction in Jazz (AS), pp. 511–512.
SLESLE-2010-KatsKV #ambiguity #interactive #metaprogramming #source code #syntax
Interactive Disambiguation of Meta Programs with Concrete Object Syntax (LCLK, KTK, EV), pp. 327–336.
HPCAHPCA-2010-BiCG #interactive #named #on-demand #performance
IADVS: On-demand performance for interactive applications (MB, IC, CG), pp. 1–10.
HPDCHPDC-2010-DocanPK #coordination #framework #interactive #named #simulation #workflow
DataSpaces: an interaction and coordination framework for coupled simulation workflows (CD, MP, SK), pp. 25–36.
ICLPICLP-2010-Toro-Bermudez10 #interactive
Structured Interactive Musical Scores (MTB), pp. 300–302.
ICSTICST-2010-SantelicesHO #detection #evolution #interactive #runtime
Precisely Detecting Runtime Change Interactions for Evolving Software (RAS, MJH, AO), pp. 429–438.
WICSA-ECSAWICSA-ECSA-2009-KeulerW #architecture #design #synthesis
Interaction-sensitive synthesis of architectural tactics in connector designs (TK, CW), pp. 321–324.
ASEASE-2009-Wright #interactive #modelling #web
A Modelling Language for Interactive Web Applications (JMW), pp. 689–692.
DACDAC-2009-DangRMM #generative #interactive #pipes and filters #source code
Generating test programs to cover pipeline interactions (TND, AR, TM, PM), pp. 142–147.
DACDAC-2009-RoyKG #interactive
Device/circuit interactions at 22nm technology node (KR, JPK, SKG), pp. 97–102.
DocEngDocEng-2009-BoyerW #documentation #experience #interactive #user interface
Enriching the interactive user experience of open document format (JMB, CW), pp. 153–156.
DocEngDocEng-2009-BoyerWA #documentation #interactive #protocol #rest #web
A REST protocol and composite format for interactive web documents (JMB, CW, RPA), pp. 139–148.
DocEngDocEng-2009-Hassan09a #documentation #graph #interactive #named #using
GraphWrap: a system for interactive wrapping of pdf documents using graph matching techniques (TH), pp. 247–248.
SIGMODSIGMOD-2009-BrunoCR #interactive #optimisation #query
Interactive plan hints for query optimization (NB, SC, RR), pp. 1043–1046.
SIGMODSIGMOD-2009-ChanTWSCH #integration #interactive #named #on-demand #visualisation
Vispedia: on-demand data integration for interactive visualization and exploration (BC, JT, LW, NS, MC, PH), pp. 1139–1142.
SIGMODSIGMOD-2009-SharafCLA #interactive #optimisation #transaction
Optimizing i/o-intensive transactions in highly interactive applications (MAS, PKC, AL, CA), pp. 785–798.
SIGMODSIGMOD-2009-Tunkelang #design #interactive
Design for interaction (DT), pp. 969–970.
SIGMODSIGMOD-2009-XiaoWG #interactive
Interactive anonymization of sensitive data (XX, GW, JG), pp. 1051–1054.
VLDBVLDB-2009-DaiGBBL #analysis #interactive #named
TIAMAT: a Tool for Interactive Analysis of Microdata Anonymization Techniques (CD, GG, EB, JWB, NL), pp. 1618–1621.
VLDBVLDB-2009-PredaSKNRW #interactive #named
ANGIE: Active Knowledge for Interactive Exploration (NP, FMS, GK, TN, MR, GW), pp. 1570–1573.
VLDBVLDB-2009-SchnaitterPG #analysis #design #interactive #modelling #physics
Index Interactions in Physical Design Tuning: Modeling, Analysis, and Applications (KS, NP, LG), pp. 1234–1245.
ITiCSEITiCSE-2009-Cassapu #education #experience #interactive
Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
ITiCSEITiCSE-2009-MiuraSK #concept #interactive #object-oriented #programming language
Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages (MM, TS, SK), pp. 141–145.
ITiCSEITiCSE-2009-Seidman #3d #game studies #interactive #programming
Alice first: 3D interactive game programming (RHS), p. 345.
ITiCSEITiCSE-2009-TiradoBMB #interactive #student
Inducing student interaction in a virtual environment (FT, AB, AM, AEDB), p. 378.
ITiCSEITiCSE-2009-Velazquez-IturbideP #algorithm #interactive #learning
Active learning of greedy algorithms by means of interactive experimentation (JÁVI, APC), pp. 119–123.
ITiCSEITiCSE-2009-Velazquez-IturbidePU #interactive #recursion #visualisation
Interactive visualization of recursion with SRec (JÁVI, APC, JUF), p. 339.
ITiCSEITiCSE-2009-VillalobosCJ #interactive #learning #programming #using
Developing programming skills by using interactive learning objects (JV, NAC, CJ), pp. 151–155.
ICPCICPC-2009-SatoshiII #interactive #named #visualisation
OGAN: Visualizing object interaction scenarios based on dynamic interaction context (MS, TI, KI), pp. 283–284.
ICSMEICSM-2009-KnabFGP #interactive #problem
Interactive views for analyzing problem reports (PK, BF, HG, MP), pp. 527–530.
ICSMEICSM-2009-SutherlandS #interactive #maintenance #user interface
UI traces: Supporting the maintenance of interactive software (AS, KS), pp. 563–566.
MSRMSR-2009-RastkarM #interactive #on the #question #recommendation #what
On what basis to recommend: Changesets or interactions? (SR, GCM), pp. 155–158.
WCREWCRE-1999-AckermannLC99a #behaviour #interactive
Recovering Views of Inter-System Interaction Behaviors (CA, ML, RC), pp. 53–61.
ICALPICALP-v2-2009-CooperFR #multi #random
Multiple Random Walks and Interacting Particle Systems (CC, AMF, TR), pp. 399–410.
SEFMSEFM-2009-ChandrasekaranM #component #concurrent #coordination #specification
Specifying Interacting Components with Coordinated Concurrent Scenarios (PC, MM), pp. 61–69.
SFMSFM-2009-AalstMSW #analysis #formal method #interactive
Service Interaction: Patterns, Formalization, and Analysis (WMPvdA, AJM, CS, KW), pp. 42–88.
SFMSFM-2009-CarboneYH #exception #interactive #multi
Asynchronous Session Types: Exceptions and Multiparty Interactions (MC, NY, KH), pp. 187–212.
ICFPICFP-2009-ChlipalaMMSW #effectiveness #higher-order #imperative #interactive #proving #source code
Effective interactive proofs for higher-order imperative programs (AC, JGM, GM, AS, RW), pp. 79–90.
CHICHI-2009-Bardzell #interactive
Interaction criticism and aesthetics (JB), pp. 2357–2366.
CHICHI-2009-BaudischC #interactive
Back-of-device interaction allows creating very small touch devices (PB, GC), pp. 1923–1932.
CHICHI-2009-BenfordGKR #case study #design #experience #interactive #user interface
From interaction to trajectories: designing coherent journeys through user experiences (SB, GG, BK, TR), pp. 709–718.
CHICHI-2009-ChinFK #adaptation #information management #interactive
Adaptive information search: age-dependent interactions between cognitive profiles and strategies (JC, WTF, TGK), pp. 1683–1692.
CHICHI-2009-Cockton #design #interactive
Getting there: six meta-principles and interaction design (GC), pp. 2223–2232.
CHICHI-2009-CramerESW #adaptation #interactive #trust
Awareness, training and trust in interaction with adaptive spam filters (HSMC, VE, MvS, BJW), pp. 909–912.
CHICHI-2009-FindlaterBT #interactive #text-to-text
Comparing semiliterate and illiterate users’ ability to transition from audio+text to text-only interaction (LF, RB, KT), pp. 1751–1760.
CHICHI-2009-GonzalesFD #question
(Perceived) interactivity: does interactivity increase enjoyment and creative identity in artistic spaces? (ALG, TF, SPD), pp. 415–418.
CHICHI-2009-GuoYS #interactive
Touch and toys: new techniques for interaction with a remote group of robots (CG, JEY, ES), pp. 491–500.
CHICHI-2009-KlokmoseB #interactive #multi #named
VIGO: instrumental interaction in multi-surface environments (CNK, MBL), pp. 869–878.
CHICHI-2009-LimLL
Interactivity attributes: a new way of thinking and describing interactivity (YKL, SSL, KyL), pp. 105–108.
CHICHI-2009-LudwigPT #interactive #novel
Path selection: a novel interaction technique for mapping applications (ML, RP, LGT), pp. 2309–2318.
CHICHI-2009-MarshallFHRHRYD #interactive #physics #using
Fighting for control: children’s embodied interactions when using physical and digital representations (PM, RF, AH, JR, EH, YR, NY, NSD), pp. 2149–2152.
CHICHI-2009-OdomPSB #comprehension #design #interactive #why
Understanding why we preserve some things and discard others in the context of interaction design (WO, JP, ES, EB), pp. 1053–1062.
CHICHI-2009-SellenMLTB #comprehension #interactive #problem #prototype
The people-prototype problem: understanding the interaction between prototype format and user group (KMS, MM, DML, KNT, SAB), pp. 635–638.
CHICHI-2009-SnibbeR #interactive #multi #social
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
CHICHI-2009-TalbotLKT #classification #interactive #machine learning #multi #named #visualisation
EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers (JT, BL, AK, DST), pp. 1283–1292.
CHICHI-2009-TaylorIKHG #interactive
Turning the tables: an interactive surface for vjing (ST, SI, DSK, RHRH, AGM), pp. 1251–1254.
CHICHI-2009-WangR #empirical #evaluation #interactive #multi
Empirical evaluation for finger input properties in multi-touch interaction (FW, XR), pp. 1063–1072.
HCIDHM-2009-HaazebroekH #interactive #towards
Towards a Computational Model of Perception and Action in Human Computer Interaction (PH, BH), pp. 247–256.
HCIDHM-2009-HashagenZSZ #adaptation #implementation #interactive #learning #pattern matching #pattern recognition #recognition
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction (AH, CZ, HS, SZ), pp. 105–114.
HCIDHM-2009-PaolisPA #interactive #modelling #visualisation
An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body (LTDP, MP, GA), pp. 13–18.
HCIHCD-2009-AnastassovaM #case study #elicitation #interactive #mobile #prototype #requirements #visual notation
Elicitation of User Requirements for Mobile Interaction with Visual and RFID Tags: A Prototype-Based Exploratory Study (MA, OMI), pp. 159–166.
HCIHCD-2009-KimY #consistency #design #interactive #multi
A Method for Consistent Design of User Interaction with Multifunction Devices (DSK, WCY), pp. 202–211.
HCIHCD-2009-MoundalexisDR #development #human-computer #interactive
Integrating Human-Computer Interaction Artifacts into System Development (MM, JD, KR), pp. 284–291.
HCIHCD-2009-RashidQ #evaluation #interactive #smarttech
Interaction Techniques for Binding Smartphones: A Desirability Evaluation (UR, AJQ), pp. 120–128.
HCIHCI-AUII-2009-DongR #multi
Context Awareness and Perceived Interactivity in Multimedia Computing (XD, PLPR), pp. 21–29.
HCIHCI-AUII-2009-DuvalHC #interactive #performance #smarttech
Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes (SD, CH, GC), pp. 731–740.
HCIHCI-AUII-2009-GronliG #interactive #process #social
Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context (TMG, GG), pp. 30–38.
HCIHCI-AUII-2009-HayashiM #communication #interactive
Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction (YH, KM), pp. 267–274.
HCIHCI-AUII-2009-Heimgartner #identification #interactive
Identification of the User by Analyzing Human Computer Interaction (RH), pp. 275–283.
HCIHCI-AUII-2009-HuangTKWLT #interactive #smarttech
Interaction Wearable Computer with Networked Virtual Environment (JyH, MCT, HCK, JJW, KHL, CHT), pp. 741–751.
HCIHCI-AUII-2009-KubickiLLSKC #human-computer #interactive #using
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCIHCI-AUII-2009-MahlerHW #interactive #interface #mobile
Mobile Interfaces in Tangible Mnemonics Interaction (TDM, MH, MW), pp. 58–66.
HCIHCI-AUII-2009-MillardS #approach #interactive #ubiquitous
An Embodied Approach for Engaged Interaction in Ubiquitous Computing (MOM, FS), pp. 464–472.
HCIHCI-AUII-2009-Moreno-LlorenaRP #collaboration #information management #interactive #modelling
Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System (JML, XAR, RCP), pp. 330–339.
HCIHCI-AUII-2009-MouJH #interactive
Relationship Enhancer: Interactive Recipe in Kitchen Island (TYM, TSJ, CHH), pp. 641–650.
HCIHCI-AUII-2009-MugelliniKPCD #framework #interactive
Generic Framework for Transforming Everyday Objects into Interactive Surfaces (EM, OAK, SP, SC, HCD), pp. 473–482.
HCIHCI-AUII-2009-NagelPSHM #interactive #named
mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
HCIHCI-AUII-2009-NestlerTK #interactive #interface
Common Interaction Schemes for In-Vehicle User-Interfaces (SN, MT, GK), pp. 159–168.
HCIHCI-AUII-2009-SongPJPKJ #effectiveness #human-computer #interactive #multi #using
Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction (TS, TCP, SJ, JHP, KHK, JWJ), pp. 520–525.
HCIHCI-AUII-2009-SpiesABH #interactive #visualisation
Augmented Interaction and Visualization in the Automotive Domain (RS, MA, HB, WH), pp. 211–220.
HCIHCI-AUII-2009-SuzukiNABYF #comparison #empirical #interactive #mobile #modelling #sequence
Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences (SS, YN, TA, VB, NY, SF), pp. 114–122.
HCIHCI-AUII-2009-WatanabeMSNM #interactive #interface #novel #towards
Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement (TW, NM, RS, HN, YM), pp. 554–562.
HCIHCI-AUII-2009-WeissKWMF #comparison
Comparison of Different Talking Heads in Non-Interactive Settings (BW, CK, IW, SM, SF), pp. 349–357.
HCIHCI-AUII-2009-WelchLLWSW #artificial reality #interactive #paradigm #social
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention (KCW, UL, CL, RW, NS, ZW), pp. 703–712.
HCIHCI-NIMT-2009-Alexandris #approach #editing #process
A Speech-Act Oriented Approach for User-Interactive Editing and Regulation Processes Applied in Written and Spoken Technical Texts (CA), pp. 645–653.
HCIHCI-NIMT-2009-ArguetaKC #music
Interacting with a Music Conducting System (CRA, CJK, YSC), pp. 654–663.
HCIHCI-NIMT-2009-BannatGRRRW #industrial #multimodal
A Multimodal Human-Robot-Interaction Scenario: Working Together with an Industrial Robot (AB, JG, TR, WR, GR, FW), pp. 303–311.
HCIHCI-NIMT-2009-BarreCLMR #challenge
Touchless Interaction-Novel Chances and Challenges (RdlB, PC, UL, LM, DR), pp. 161–169.
HCIHCI-NIMT-2009-BravoHFVCNFCPV #identification #interactive #towards
From Implicit to Touching Interaction by Identification Technologies: Towards Tagging Context (JB, RH, CF, VV, GC, SWN, JF, GC, RP, MV), pp. 417–425.
HCIHCI-NIMT-2009-CaffiauGGS #design #interactive
Hierarchical Structure: A Step for Jointly Designing Interactive Software Dialog and Task Model (SC, PG, LG, DLS), pp. 664–673.
HCIHCI-NIMT-2009-ChoumaneS #interactive #modelling #multimodal #using
Modeling and Using Salience in Multimodal Interaction Systems (AC, JS), pp. 12–18.
HCIHCI-NIMT-2009-DuarteSC #collaboration #interactive #multimodal
Exploring Multimodal Interaction in Collaborative Settings (LD, MdS, LC), pp. 19–28.
HCIHCI-NIMT-2009-GastBRRWMR #analysis #gesture #human-computer #interactive
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
HCIHCI-NIMT-2009-HuangK #gesture #interactive
Interactive Demonstration of Pointing Gestures for Virtual Trainers (YH, MK), pp. 178–187.
HCIHCI-NIMT-2009-KimAK #interactive
Orientation Responsive Touch Interaction (JK, JgA, HK), pp. 461–469.
HCIHCI-NIMT-2009-KimKYK #behaviour #design #interactive
Designing Emotional and Interactive Behaviors for an Entertainment Robot (YCK, HTK, WCY, JCK), pp. 321–330.
HCIHCI-NIMT-2009-LeeSLCH #image #interactive #interface #realtime
A Real-Time Hand Interaction System for Image Sensor Based Interface (SL, JS, SBL, YCC, TDH), pp. 208–215.
HCIHCI-NIMT-2009-MaceA #composition #interactive #pattern matching #pattern recognition #recognition #sketching
Pattern Recognition Strategies for Interactive Sketch Composition (SM, ÉA), pp. 840–849.
HCIHCI-NIMT-2009-MatsumotoUYM #analysis #interactive #ubiquitous #video
Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a “Ubiquitous Home” Environment (NM, HU, TY, HM), pp. 341–350.
HCIHCI-NIMT-2009-NisimuraMKI #development #interactive #speech
Development of Speech Input Method for Interactive VoiceWeb Systems (RN, JM, HK, TI), pp. 710–719.
HCIHCI-NIMT-2009-Olmedo-RodriguezMC #3d #evaluation #framework #integration #interactive #multimodal
Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
HCIHCI-NIMT-2009-PantforderVS #3d #evaluation #interactive #problem #process #visualisation
Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems (DP, BVH, KS), pp. 869–878.
HCIHCI-NIMT-2009-SchreiberWB #concept #interactive #using
New Interaction Concepts by Using the Wii Remote (MS, MvWM, RB), pp. 261–270.
HCIHCI-NIMT-2009-SuzukiKYY #interactive #interface #towards
A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface (NS, TK, SY, SY), pp. 513–522.
HCIHCI-NIMT-2009-SuzukiMT #interactive #interface #using
Interaction Technique for a Pen-Based Interface Using Finger Motions (YS, KM, JT), pp. 503–512.
HCIHCI-NIMT-2009-TanKJLHYDWL #interactive
An Interactive Robot Butler (YKT, DKL, RJ, LL, KEH, XY, LD, CYW, HL), pp. 385–394.
HCIHCI-NIMT-2009-Valle-AgudoCCR #generative #independence #interactive
Breaking of the Interaction Cycle: Independent Interpretation and Generation for Advanced Dialogue Management (DdVA, FJCG, DCF, JRE), pp. 674–683.
HCIHCI-NIMT-2009-VarcholikLN #hardware #interactive #multi #named #research #testing
TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction (PV, JJLJ, DMN), pp. 523–532.
HCIHCI-NIMT-2009-VerdurandCPG #evaluation #interactive #modelling #multimodal #performance
Modeling Multimodal Interaction for Performance Evaluation (EV, GC, FP, OG), pp. 103–112.
HCIHCI-NIMT-2009-Whitman #diagrams #effectiveness
The Effectiveness of Interactivity in Computer-Based Instructional Diagrams (LW), pp. 899–908.
HCIHCI-NT-2009-AhmedMB #human-computer #interactive
Aesthetics in Human-Computer Interaction: Views and Reviews (SUA, AAM, KB), pp. 559–568.
HCIHCI-NT-2009-BullingerB #collaboration #development #human-computer #interactive
Collaborative Development and New Devices for Human-Computer Interaction (HJB, GB), pp. 789–795.
HCIHCI-NT-2009-Chi #design #human-computer #interactive
A Position Paper on “Living Laboratories”: Rethinking Ecological Designs and Experimentation in Human-Computer Interaction (EHC), pp. 597–605.
HCIHCI-NT-2009-DavidC #distributed #interactive #modelling
Orchestration Modeling of Interactive Systems (BTD, RC), pp. 796–805.
HCIHCI-NT-2009-EliassonPR #approach #design #interactive
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design (JE, TCP, RR), pp. 606–615.
HCIHCI-NT-2009-EngelM #framework #generative #interactive #modelling #named
PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems (JE, CM), pp. 826–835.
HCIHCI-NT-2009-Goschnick #analysis #design #interactive #programming
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems (SG), pp. 836–845.
HCIHCI-NT-2009-HoriguchiNSK #analysis #interactive
Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model (YH, HN, TS, YK), pp. 438–445.
HCIHCI-NT-2009-HuangLH #behaviour #interactive
E-Shopping Behavior and User-Web Interaction for Developing a Useful Green Website (FHH, YLL, SLH), pp. 446–454.
HCIHCI-NT-2009-KolskiFDGTE #architecture #design #evaluation #interactive
Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation (CK, PF, BD, PG, CDT, HE), pp. 624–633.
HCIHCI-NT-2009-KweonCC #comparison #interactive #internet
Interaction Comparison among Media Internet Genre (SHK, EJC, AJC), pp. 455–464.
HCIHCI-NT-2009-PalanqueLNB #interactive #prototype
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too (PAP, JFL, DN, EB), pp. 667–676.
HCIHCI-NT-2009-RajK #agile #consistency #design pattern #interactive #library #mobile #named #process #user interface
RUCID: Rapid Usable Consistent Interaction Design Patterns-Based Mobile Phone UI Design Library, Process and Tool (AR, VK), pp. 677–686.
HCIHCI-NT-2009-SilvaBB #adaptation #design #interactive
Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals (BSdS, AMB, SDJB), pp. 715–724.
HCIHCI-NT-2009-TharangieMMY #design #interactive #user interface
Insight into Kansei Color Combinations in Interactive User Interface Designing (KGDT, SM, AM, KY), pp. 735–744.
HCIHCI-NT-2009-YangXS #interactive #web
Enabling Interactive Access to Web Tables (XY, WX, YS), pp. 760–768.
HCIHCI-VAD-2009-BegoleMZYLC #challenge #design #interactive
Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies (BB, TM, WZ, NY, JL, MC), pp. 448–457.
HCIHCI-VAD-2009-DeickeMP #development #editing #interactive
A Web-Based, Interactive Annotation Editor for the eCampus Development Environment for SCORM Compliant E-Learning Modules (BD, JTM, HMP), pp. 88–93.
HCIHCI-VAD-2009-EssabbahOHM #analysis #approach #design #interactive
A New Approach to Design an Interactive System for Molecular Analysis (ME, SO, JH, MM), pp. 713–722.
HCIHCI-VAD-2009-Ficarra #interactive
Virtual Classroom and Communicability: Empathy and Interaction for All (FVCF), pp. 58–67.
HCIHCI-VAD-2009-FicarraR #human-computer #interactive
CAD and Communicability: A System That Improves the Human-Computer Interaction (FVCF, RAR), pp. 468–477.
HCIHCI-VAD-2009-KennyPR #interactive #standard
Human Computer Interaction in Virtual Standardized Patient Systems (PGK, TDP, AAR), pp. 514–523.
HCIHCI-VAD-2009-KiriyamaS #behaviour #interactive
Analyzing Human Behaviors in an Interactive Art Installation (TK, MS), pp. 345–352.
HCIHCI-VAD-2009-MitsuishiKHG #concept #distance #interactive #realtime
The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan (TM, FK, YH, KG), pp. 176–185.
HCIHCI-VAD-2009-ParkK #design #interactive
Design of Interactive Emotional Sound Edutainment System (MP, KK), pp. 368–377.
HCIHCI-VAD-2009-TesorieroFGLP #interactive #learning
Interactive Learning Panels (RT, HF, JAG, MDL, VMRP), pp. 236–245.
HCIHCI-VAD-2009-ThiesK #concept #implementation #interactive
Electronic Glassboard — Conception and Implementation of an Interactive Tele-presence Application (PT, BK), pp. 632–640.
HCIHIMI-DIE-2009-LaquaiAPR #3d #interactive #multimodal #user interface #using
Using 3D Touch Interaction for a Multimodal Zoomable User Interface (FL, MA, TP, GR), pp. 543–552.
HCIHIMI-DIE-2009-SamoylovFRTSG #communication #interactive
Tactical Access to Complex Technology through Interactive Communication (TACTIC) (AS, CF, SHR, PDT, KS, PG), pp. 154–162.
HCIHIMI-DIE-2009-Schlegel #distributed #interactive #object-oriented #process
Object-Oriented Interactive Processes in Decentralized Production Systems (TS), pp. 296–305.
HCIHIMI-DIE-2009-VandrommeDPC #graph #interactive #semantics
An Interactive System Based on Semantic Graphs (JV, SD, PP, CC), pp. 638–647.
HCIHIMI-II-2009-AndoM #how #interactive #mobile #motivation #question #student
How Mobile Interaction Motivates Students in a Class? (AA, KM), pp. 621–631.
HCIHIMI-II-2009-BaeKB #interactive #segmentation #sequence #video
Interactive Object Segmentation System from a Video Sequence (GB, SYK, HB), pp. 221–228.
HCIHIMI-II-2009-JacobsonMM #collaboration #interactive #learning #lifecycle #named
HILAS: Human Interaction in the Lifecycle of Aviation Systems — Collaboration, Innovation and Learning (DJ, NM, BM), pp. 786–796.
HCIHIMI-II-2009-KukulaP #interactive #performance
Human-Biometric Sensor Interaction: Impact of Training on Biometric System and User Performance (EPK, RWP), pp. 168–177.
HCIHIMI-II-2009-MinC #approach #generative #personalisation #privacy
An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection (WHM, YGC), pp. 185–191.
HCIIDGD-2009-HusseinSM #design #interactive
Perceptions on Interaction Design in Malaysia (IH, EAAS, MM), pp. 356–365.
HCIIDGD-2009-Lee #design #experience #interactive #social #user interface
Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design (JJL), pp. 39–48.
HCIIDGD-2009-LinLSL #design #human-computer #interactive
Cultural Aspect of Interaction Design beyond Human-Computer Interaction (RL, PHL, WSS, SHL), pp. 49–58.
HCIIDGD-2009-SheikhFD #design #interactive #multi #representation
Cultural Representation for Multi-culture Interaction Design (JAS, BF, ED), pp. 99–107.
HCIIDGD-2009-TungSDL #human-computer #interactive
A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction (FWT, KS, YSD, TYL), pp. 135–144.
HCIOCSC-2009-FaiolaS #experience #human-computer #interactive
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction (AF, OVS), pp. 574–583.
HCIOCSC-2009-OlssonTWVL #case study #community #interactive
Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities (TO, HT, MW, KVVM, JL), pp. 246–255.
HCIOCSC-2009-TaylorS #interactive
Developing Believable Interactive Cultural Characters for Cross-Cultural Training (GT, ES), pp. 282–291.
EDOCEDOC-2009-DirgahayuSQ #abstraction #interactive
Abstractions of Interaction Mechanisms (TD, MvS, DACQ), pp. 173–182.
ICEISICEIS-DISI-2009-Geczy #behaviour #interactive #web
Human Behavior and Interactions in Web Environments (PG), pp. 5–6.
ICEISICEIS-HCI-2009-FogliP #design #development #information management #interactive #process #towards
Information System Customization — Toward Participatory Design and Development of the Interaction Process (DF, LPP), pp. 72–77.
ICEISICEIS-HCI-2009-JuniorJATPASN #interactive #internet #multi #prototype #using #web
Back Channel in Interactive Digital Television Systems: Strategies for Prototyping Applications using an Interactive Service Provider — Internet Computing — Interactive and Multimedia Web Applications (JBdSJ, JCdMMJ, ICA, FCT, GMP, PMdÁ, MdS, RFdN), pp. 130–135.
ICEISICEIS-HCI-2009-MazieroSG #aspect-oriented #communication #evaluation #interactive #interface
The Impact of Interface Aspects on Interactive Map Communication — An Evaluation Methodology (LPM, CRS, LSG), pp. 105–112.
ICEISICEIS-ISAS-2009-SarmientoBC #approach #detection #interactive #requirements
Applying an Event-based Approach for Detecting Requirements Interaction (ES, MRSB, MLMC), pp. 225–230.
ICEISICEIS-J-2009-Barjis #collaboration #enterprise #interactive #modelling
Collaborative, Participative and Interactive Enterprise Modeling (JB), pp. 651–662.
ICEISICEIS-J-2009-FritzscheML #analysis #concept #data mining #design #industrial #interactive #mining #quality
Interactive Quality Analysis in the Automotive Industry: Concept and Design of an Interactive, Web-Based Data Mining Application (SF, MM, CL), pp. 402–414.
CIKMCIKM-2009-GuoR #interactive #mining #query
Mining linguistic cues for query expansion: applications to drug interaction search (SG, NR), pp. 335–344.
CIKMCIKM-2009-Jarvelin #feedback #interactive
Interactive relevance feedback with graded relevance and sentence extraction: simulated user experiments (KJ), pp. 2053–2056.
CIKMCIKM-2009-LiuZPQCL #analysis #interactive #summary #topic #visual notation
Interactive, topic-based visual text summarization and analysis (SL, MXZ, SP, WQ, WC, XL), pp. 543–552.
CIKMCIKM-2009-TongQJF #graph #interactive #named #performance #proximity #query
iPoG: fast interactive proximity querying on graphs (HT, HQ, HJ, CF), pp. 1673–1676.
CIKMCIKM-2009-WeiLWH #framework #interactive #named #ranking #summary
iRANK: an interactive ranking framework and its application in query-focused summarization (FW, WL, WW, YH), pp. 1557–1560.
ICMLICML-2009-BoutilierRV #elicitation #interactive #online #optimisation
Online feature elicitation in interactive optimization (CB, KR, PV), pp. 73–80.
ICMLICML-2009-YueJ #information retrieval #optimisation #problem
Interactively optimizing information retrieval systems as a dueling bandits problem (YY, TJ), pp. 1201–1208.
KDDKDD-2009-AsurP #analysis #approach #graph #interactive
A viewpoint-based approach for interaction graph analysis (SA, SP), pp. 79–88.
KDDKDD-2009-BerlingerioPNG #data analysis #interactive #mining #workflow
Temporal mining for interactive workflow data analysis (MB, FP, MN, FG), pp. 109–118.
KDDKDD-2009-JiYLZKY #interactive #using
Drosophila gene expression pattern annotation using sparse features and term-term interactions (SJ, LY, YXL, ZHZ, SK, JY), pp. 407–416.
KDIRKDIR-2009-Chmielewski #3d #concept #interactive #interface #metadata
Building Extensible 3D Interaction Metadata with Interaction Interface Concept (JC), pp. 160–167.
KEODKEOD-2009-KoitRO #human-computer #information management #interactive #representation
Knowledge Representation for Human-machine Interaction (MK, TR, ), pp. 396–399.
SEKESEKE-2009-AxelssonBFSK #bibliography #code review #detection #fault #interactive #machine learning #visualisation
Detecting Defects with an Interactive Code Review Tool Based on Visualisation and Machine Learning (SA, DB, RF, DS, DK), pp. 412–417.
SEKESEKE-2009-GratiTG #diagrams #interactive #quality
Another New Criterion to Improve the Interaction Diagrams Quality (LG, MT, FG), pp. 613–618.
SEKESEKE-2009-KumeS #comprehension #concept #interactive #object-oriented
A Conceptual Model for Comprehension of Object-oriented Interactive Systems (IK, ES), pp. 376–381.
SIGIRSIGIR-2009-GuoA #interactive #predict #segmentation
Beyond session segmentation: predicting changes in search intent with client-side user interactions (QG, EA), pp. 636–637.
SIGIRSIGIR-2009-KellyGB #comparison #interactive #query
A comparison of query and term suggestion features for interactive searching (DK, KG, EWB), pp. 371–378.
SIGIRSIGIR-2009-TomsMJH #named
wikiSearch: enabling interactivity in search (EGT, TM, CJ, SH), p. 843.
MODELSMoDELS-2009-Constantine #design #development #interactive #modelling
Interaction Design and Model-Driven Development (LLC), p. 377.
MODELSMoDELS-2009-Constantine #design #development #interactive #modelling
Interaction Design and Model-Driven Development (LLC), p. 377.
ECOOPECOOP-2009-JaspanA #framework #interactive
Checking Framework Interactions with Relationships (CJ, JA), pp. 27–51.
GPCEGPCE-2009-SanenTJ #approach #feature model #interactive #problem
Mapping problem-space to solution-space features: a feature interaction approach (FS, ET, WJ), pp. 167–176.
PADLPADL-2009-Porto #database #interactive #logic programming #relational
High-Level Interaction with Relational Databases in Logic Programming (AP), pp. 152–167.
RERE-2009-MussbacherWA #aspect-oriented #detection #interactive #semantics
Semantic-Based Interaction Detection in Aspect-Oriented Scenarios (GM, JW, DA), pp. 203–212.
REFSQREFSQ-2009-TunYLN #approach #identification #interactive #problem
Early Identification of Problem Interactions: A Tool-Supported Approach (TTT, YY, RCL, BN), pp. 74–88.
SACSAC-2009-KoongLCCS #authoring #component #interactive #visual notation
The visual authoring tool of flash-based component for interactive item template (CSK, CML, DJC, CHC, CS), pp. 547–548.
SACSAC-2009-MullerK #interactive #visual notation
Attention driven visual processing for an interactive dialog robot (TM, AK), pp. 1151–1155.
SACSAC-2009-TeixeiraMCP #interactive
User-media interaction with interactive TV (CACT, ELM, RGC, MdGCP), pp. 1829–1833.
ESEC-FSEESEC-FSE-2009-BezemerMD #automation #interactive #security #testing #web
Automated security testing of web widget interactions (CPB, AM, AvD), pp. 81–90.
ICSEICSE-2009-HaoZZSM #debugging #interactive #named #visual notation
VIDA: Visual interactive debugging (DH, LZ, LZ, JS, HM), pp. 583–586.
ICSEICSE-2009-SarmaMWH #development #interactive #named #visual notation
Tesseract: Interactive visual exploration of socio-technical relationships in software development (AS, LM, PW, JDH), pp. 23–33.
ICSEICSE-2009-ZhangHZM #ide #interactive #named
SmartTutor: Creating IDE-based interactive tutorials via editable replay (YZ, GH, NZ, HM), pp. 559–562.
PPoPPPPoPP-2009-ZyulkyarovGUCAHV #game studies #interactive #memory management #multi #transaction #using
Atomic quake: using transactional memory in an interactive multiplayer game server (FZ, VG, OSÜ, AC, EA, TH, MV), pp. 25–34.
LICSLICS-2009-BasaldellaF #exponential #interactive
Ludics with Repetitions (Exponentials, Interactive Types and Completeness) (MB, CF), pp. 375–384.
RTARTA-2009-Falco #framework #interactive
An Explicit Framework for Interaction Nets (MdF), pp. 209–223.
TAPTAP-2009-CalvagnaG #combinator #heuristic #interactive #satisfiability #testing
Combining Satisfiability Solving and Heuristics to Constrained Combinatorial Interaction Testing (AC, AG), pp. 27–42.
FATESTestCom-FATES-2009-GrieskampQWKC #constraints #interactive #smt #theorem proving
Interaction Coverage Meets Path Coverage by SMT Constraint Solving (WG, XQ, XW, NK, MBC), pp. 97–112.
TLCATLCA-2009-AschieriB #interactive
Interactive Learning-Based Realizability Interpretation for Heyting Arithmetic with EM1 (FA, SB), pp. 20–34.
CBSECBSE-2008-ArbabM #interactive #specification #synthesis
Synthesis of Connectors from Scenario-Based Interaction Specifications (FA, SM), pp. 114–129.
ASEASE-2008-Dominguez #detection #feature model #interactive
Feature Interaction Detection in the Automotive Domain (ALJD), pp. 521–524.
CASECASE-2008-LiuL #analysis #interactive #mobile
Track-stair and vehicle-manipulator interaction analysis for tracked mobile manipulators climbing stairs (YL, GL), pp. 157–162.
CASECASE-2008-NandakumarHM #analysis #automation #flexibility #framework #interactive
A flexible framework for automation of single cell and cell-to-cell interaction analyses (VN, MH, DRM), pp. 424–430.
CASECASE-2008-SakuraiOKT #algorithm #multi #problem #search-based
A multi-inner-world Genetic Algorithm to optimize delivery problem with interactive-time (YS, TO, SK, ST), pp. 583–590.
CASECASE-2008-ZhangZLK #design #interactive #interface #morphism
Service robot anthropomorphism and interface design for emotion in human-robot interaction (TZ, BZ, LL, DK), pp. 674–679.
DACDAC-2008-GuC #3d #game studies #interactive
Control theory-based DVS for interactive 3D games (YG, SC), pp. 740–745.
DATEDATE-2008-ChatterjeeGHIKPS #logic #realtime #reliability
Logical Reliability of Interacting Real-Time Tasks (KC, AG, TAH, DTI, CMK, CP, ALSV), pp. 909–914.
DocEngDocEng-2008-Boyer #documentation #interactive #web
Interactive office documents: a new face for web 2.0 applications (JMB), pp. 8–17.
DocEngDocEng-2008-ObradorMMO #image #interactive #taxonomy
Image collection taxonomies for photo-book auto-population with intuitive interaction (PO, NM, IM, EOS), pp. 102–103.
DocEngDocEng-2008-PimentelCMT #documentation #editing #interactive #multi
End-user editing of interactive multimedia documents (MdGCP, RGC, ELM, CACT), pp. 298–301.
DRRDRR-2008-BalAFF #documentation #generative #interactive
Interactive degraded document enhancement and ground truth generation (GB, GA, OF, GF), p. 68150.
DRRDRR-2008-ZantSB #image #interactive
Interactive evolutionary computing for the binarization of degenerated handwritten images (TvdZ, LS, AB), p. 681507.
HTHT-2008-JatowtKOT #documentation #interactive #modelling #towards #what
What can history tell us?: towards different models of interaction with document histories (AJ, YK, HO, KT), pp. 5–14.
SIGMODSIGMOD-2008-ChiticariuKP #generative #interactive
Interactive generation of integrated schemas (LC, PGK, LP), pp. 833–846.
VLDBVLDB-2008-Hopfgartner #interactive #retrieval #video
Studying interaction methodologies in video retrieval (FH), pp. 1604–1608.
VLDBVLDB-2008-KatsisDP #integration #interactive
Interactive source registration in community-oriented information integration (YK, AD, YP), pp. 245–259.
VLDBVLDB-2008-KatsisDPZ #integration #interactive #named
RIDE: a tool for interactive source registration in community-oriented information integration (YK, AD, YP, KKZ), pp. 1464–1467.
CSEETCSEET-2008-Taran #education #interactive #people
Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
ITiCSEITiCSE-2008-DenegriFGM #design pattern #education #interactive
A tool for teaching interactions between design patterns (ED, GF, AG, PJM), p. 371.
FASEFASE-2008-CiobanuK #interactive #migration #modelling #verification
Modelling and Verification of Timed Interaction and Migration (GC, MK), pp. 215–229.
CSMRCSMR-2008-SiikarlaS #interactive #model transformation #reuse
Decision Reuse in an Interactive Model Transformation (MS, TS), pp. 123–132.
ICSMEICSM-2008-MunozBB #aspect-oriented #framework #interactive #maintenance #specification
Improving maintenance in AOP through an interaction specification framework (FM, BB, OB), pp. 77–86.
STOCSTOC-2008-BlumLR #approach #database #learning #privacy
A learning theory approach to non-interactive database privacy (AB, KL, AR), pp. 609–618.
STOCSTOC-2008-Gavinsky #interactive #quantum
Classical interaction cannot replace a quantum message (DG), pp. 95–102.
STOCSTOC-2008-GoldwasserKR #interactive #proving
Delegating computation: interactive proofs for muggles (SG, YTK, GNR), pp. 113–122.
ICALPICALP-B-2008-CoeckeD #quantum
Interacting Quantum Observables (BC, RD), pp. 298–310.
ICALPICALP-C-2008-KalaiR #interactive
Interactive PCP (YTK, RR), pp. 536–547.
SEFMSEFM-2008-LaneseGMZ
Bridging the Gap between Interaction- and Process-Oriented Choreographies (IL, CG, FM, GZ), pp. 323–332.
SEFMSEFM-2008-TruongTHNTH #aspect-oriented #interactive #interface #programming #protocol #using
Checking Interface Interaction Protocols Using Aspect-Oriented Programming (AHT, TBT, DVH, VHN, NTTT, PDH), pp. 382–386.
IFLIFL-2008-JansenPK #interactive #named #plugin
iEditors: Extending iTask with Interactive Plug-ins (JMJ, RP, PWMK), pp. 192–211.
IFLIFL-2008-Mackie #implementation #interactive #reduction
An Interaction Net Implementation of Closed Reduction (IM), pp. 43–59.
GT-VMTGT-VMT-2008-HassanMS #design #implementation #interactive #programming language
Interaction nets: programming language design and implementation (AH, IM, SS).
CHICHI-2008-BachJST
You can touch, but you can’t look: interacting with in-vehicle systems (KMB, MGJ, MBS, NGT), pp. 1139–1148.
CHICHI-2008-BenfordG #interactive
Temporal trajectories in shared interactive narratives (SB, GG), pp. 73–82.
CHICHI-2008-BiehlBBTIC #collaboration #development #evaluation #framework #interactive #multi #named
Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development (JTB, WTB, BPB, DST, KMI, MC), pp. 939–948.
CHICHI-2008-BirnholtzGRW #distributed #interactive #named
OpenMessenger: gradual initiation of interaction for distributed workgroups (JPB, CG, GR, MW), pp. 1661–1664.
CHICHI-2008-ElmqvistHRF #interactive #multi #named
Melange: space folding for multi-focus interaction (NE, NH, YR, JDF), pp. 1333–1342.
CHICHI-2008-FogartyTKW #concept #image #interactive #learning #named
CueFlik: interactive concept learning in image search (JF, DST, AK, SAJW), pp. 29–38.
CHICHI-2008-GrafSSWR #interactive #search-based #user interface #using
In-car interaction using search-based user interfaces (SG, WS, AS, AW, GR), pp. 1685–1688.
CHICHI-2008-GrossmanB #collaboration #interactive
Collaborative interaction with volumetric displays (TG, RB), pp. 383–392.
CHICHI-2008-GuoS #case study #comparative #interactive #user interface
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study (CG, ES), pp. 121–130.
CHICHI-2008-HanksORB #interactive #towards
Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies (KH, WO, DR, EB), pp. 333–342.
CHICHI-2008-HeerAW #interactive #query
Generalized selection via interactive query relaxation (JH, MA, WW), pp. 959–968.
CHICHI-2008-HookSSL
Interactional empowerment (KH, AS, PS, JL), pp. 647–656.
CHICHI-2008-HuangT #design #interactive #mobile #paradigm
Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones (EMH, KNT), pp. 323–332.
CHICHI-2008-JacobGHHSSZ #framework #interactive #interface
Reality-based interaction: a framework for post-WIMP interfaces (RJKJ, AG, LMH, MSH, OS, ETS, JZ), pp. 201–210.
CHICHI-2008-JiangWFBKS #ad hoc #collaboration #interactive #named #visual notation
LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration (HJ, DW, CF, MB, JK, CS), pp. 1357–1360.
CHICHI-2008-KangWA #interactive #mobile #social #using #video
Social copresence in anonymous social interactions using a mobile video telephone (SHK, JHW, SKA), pp. 1535–1544.
CHICHI-2008-LohrB #interactive #speech #user interface #visual notation
Mixed-initiative dialog management for speech-based interaction with graphical user interfaces (AL, BB), pp. 979–988.
CHICHI-2008-McLachlanMKN #interactive #named #visual notation
LiveRAC: interactive visual exploration of system management time-series data (PM, TM, EK, SCN), pp. 1483–1492.
CHICHI-2008-MoherUBSM #authentication #design #interactive #named
WallCology: designing interaction affordances for learner engagement in authentic science inquiry (TM, BU, DB, BLS, PM), pp. 163–172.
CHICHI-2008-MorrisBM #named #type system #using
SuperBreak: using interactivity to enhance ergonomic typing breaks (DM, AJBB, BM), pp. 1817–1826.
CHICHI-2008-OConnellC #analysis #interactive #metric #visualisation
Metrics for measuring human interaction with interactive visualizations for information analysis (TAO, YYC), pp. 1493–1496.
CHICHI-2008-ODonovanSGBH #interactive #named #recommendation #visual notation
PeerChooser: visual interactive recommendation (JO, BS, BG, SB, TH), pp. 1085–1088.
CHICHI-2008-PeltonenKSJIEOS #exclamation #interactive #multi #scalability
It’s Mine, Don’t Touch!: interactions at a large multi-touch display in a city centre (PP, EK, AS, GJ, TI, JE, AO, PS), pp. 1285–1294.
CHICHI-2008-WangM #interactive #learning
Human-Currency Interaction: learning from virtual currency use in China (YW, SDM), pp. 25–28.
CHICHI-2008-YamazakiYKBKK #coordination #interactive #precise
Precision timing in human-robot interaction: coordination of head movement and utterance (AY, KY, YK, MB, MK, HK), pp. 131–140.
CSCWCSCW-2008-JonesMRB #chat #community #empirical #information management #interactive
Empirical evidence of information overload constraining chat channel community interactions (QJ, MM, DRR, BB), pp. 323–332.
CSCWCSCW-2008-JuLK #design #interactive #named
Range: exploring implicit interaction through electronic whiteboard design (WJ, BAL, SRK), pp. 17–26.
CSCWCSCW-2008-PalenV #interactive #online
The emergence of online widescale interaction in unexpected events: assistance, alliance & retreat (LP, SV), pp. 117–126.
CSCWCSCW-2008-SinghT #interactive
The confusion of crowds: non-dyadic help interactions (VS, MBT), pp. 699–702.
CSCWCSCW-2008-SteptoeWMGRSRS #analysis #collaboration
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments (WS, RW, AM, EG, JR, PMS, DJR, AS), pp. 197–200.
CSCWCSCW-2008-StuckelG #distributed #interactive
The effects of local lag on tightly-coupled interaction in distributed groupware (DS, CG), pp. 447–456.
CSCWCSCW-2008-WangJR #interactive #interface
Investigating the effect of discussion forum interface affordances on patterns of conversational interactions (YCW, MJ, CPR), pp. 555–558.
SOFTVISSOFTVIS-2008-PloegerT #interactive #visualisation
Improving an interactive visualization of transition systems (BP, CT), pp. 115–124.
SOFTVISSOFTVIS-2008-SundararamanB #c #c++ #interactive #java #named #runtime #visualisation
HDPV: interactive, faithful, in-vivo runtime state visualization for C/C++ and Java (JS, GB), pp. 47–56.
SOFTVISSOFTVIS-2008-TeleaV #c++ #interactive #reverse engineering #scalability
An interactive reverse engineering environment for large-scale C++ code (ACT, LV), pp. 67–76.
CAiSECAiSE-2008-Godet-BarDR #interactive
When Interaction Choices Trigger Business Evolutions (GGB, SDC, DR), pp. 144–147.
CAiSECAiSE-2008-KongdenfhaBSC #analysis #interactive #named
SpreadMash: A Spreadsheet-Based Interactive Browsing and Analysis Tool for Data Services (WK, BB, RSP, FC), pp. 343–358.
CAiSECAiSE-2008-SerrourGKB #correlation #interactive #protocol
Message Correlation and Business Protocol Discovery in Service Interaction Logs (BS, DPG, HK, BB), pp. 405–419.
ICEISICEIS-AIDSS-2008-EsminLYC #information management #interactive #named #web
ArchCollect — A Tool for WEB Usage Knowledge Acquisition from User’s Interactions (AAAE, JdCL, ETY, TGdSC), pp. 375–380.
ICEISICEIS-HCI-2008-AkoumianakisMKV #component #interactive #visual notation
Generic Strategies for Manipulating Graphical Interaction Objects: Augmenting, Expanding and Integrating Components (DA, GM, DK, GV), pp. 21–29.
ICEISICEIS-HCI-2008-AlexandrakiKG #collaboration #framework #interactive #named
DIAMOUSES — An Experimental Platform for Network-based Collaborative Musical Interactions (CA, PK, PG, DA, GM, GV, DK), pp. 30–37.
ICEISICEIS-HCI-2008-DeryckeVBL #interactive #named
E-Retail: Interaction of Intelligent Selling Space with Personal Selling Assistant (AD, TV, BB, PL), pp. 189–194.
ICEISICEIS-HCI-2008-FalguerasCDG #interactive #interface #web
A Guided Interface for Web Interaction (JF, AC, DD, AG), pp. 70–77.
ICEISICEIS-HCI-2008-FlochCP #interactive #modelling #process
Cognitive Modeling of Interactions During a Negotiation Process (CF, NC, AP), pp. 221–226.
ICEISICEIS-HCI-2008-FurtadoSFC #case study #communication #design #interactive #requirements #validation
Promoting Communication and Participation through Enactments of Interaction Design Solutions — A Study Case for Validating Requirements for Digital TV (EF, AS, FF, LC), pp. 268–275.
ICEISICEIS-HCI-2008-LoiselCK #design #human-computer #interactive #modelling
Modeling Human Interaction to Design a Human-Computer Dialog System (AL, NC, JPK), pp. 227–232.
ICEISICEIS-HCI-2008-ParkMJCJR #interactive #interface
An Interactive Information Seeking Interface for Exploratory Search (HP, SHM, GJ, JwC, SJ, HcR), pp. 276–285.
ICEISICEIS-HCI-2008-Perez-MarinPM #automation #concept #interactive #modelling #natural language
Natural Language Interaction Based on Automatically Generated Conceptual Models (DRPM, IPN, PRM), pp. 5–12.
CIKMCIKM-2008-AhmadABM #database #interactive #modelling #query
Modeling and exploiting query interactions in database systems (MA, AA, SB, KM), pp. 183–192.
ECIRECIR-2008-ChoudharyMBB #corpus #evolution #interactive #towards
Towards Characterization of Actor Evolution and Interactions in News Corpora (RC, SM, AB, RB), pp. 422–429.
ECIRECIR-2008-MacKinnonV #interactive #wiki
Improving Complex Interactive Question Answering with Wikipedia Anchor Text (IM, OV), pp. 438–445.
ICMLICML-2008-SorokinaCRF #detection #interactive #statistics
Detecting statistical interactions with additive groves of trees (DS, RC, MR, DF), pp. 1000–1007.
ICPRICPR-2008-HuWGW #interactive #video
An interactive scene annotation tool for video surveillance (WH, JW, HG, YW), pp. 1–4.
ICPRICPR-2008-KherallahKEA #interactive #towards
Toward an interactive device for quick news story browsing (MK, HK, ME, AMA), pp. 1–4.
ICPRICPR-2008-KonKAT #adaptation #detection #interactive #realtime #using
Adaptive habituation detection to build human computer interactive systems using a real-time cross-modal computation (MK, TK, KA, HT), pp. 1–4.
ICPRICPR-2008-MakiKSS #automation #detection #interactive
Image-based automatic detection of indoor scene events and interactive inquiry (KM, NK, NS, YS), pp. 1–4.
ICPRICPR-2008-OsawaSAK #3d #multi
Monocular 3D tracking of multiple interacting targets (TO, KS, HA, HK), pp. 1–4.
ICPRICPR-2008-ZhangTJ #interactive
Interactive labeling of facial action units (LZ, YT, QJ), pp. 1–4.
KDDKDD-2008-GodboleR #analysis #automation #classification #industrial
Text classification, business intelligence, and interactivity: automating C-Sat analysis for services industry (SG, SR), pp. 911–919.
KDDKDD-2008-MullerAKJS #clustering #interactive #named
Morpheus: interactive exploration of subspace clustering (EM, IA, RK, TJ, TS), pp. 1089–1092.
KDDKDD-2008-YangAPM #graph #interactive #tool support
A visual-analytic toolkit for dynamic interaction graphs (XY, SA, SP, SM), pp. 1016–1024.
KDDKDD-2008-ZhengSSW #interactive #named
Pictor: an interactive system for importing data from a website (SZ, MRS, RS, JRW), pp. 1097–1100.
RecSysRecSys-2008-GargW #interactive #personalisation #recommendation
Personalized, interactive tag recommendation for flickr (NG, IW), pp. 67–74.
SEKESEKE-2008-AltahatET #analysis #detection #diagrams #graph transformation #interactive #uml
Applying Critical Pair Analysis in Graph Transformation Systems to Detect Syntactic Aspect Interaction in UML State Diagrams (ZA, TE, LT), pp. 905–911.
SEKESEKE-2008-CalisayaBC #automation #interactive #requirements
Automatic Discovery of Interactions Between Software Requirements (ESC, MRSB, MLMC), pp. 773–778.
SIGIRSIGIR-2008-KumaranA #effectiveness #interactive #performance #query
Effective and efficient user interaction for long queries (GK, JA), pp. 11–18.
SIGIRSIGIR-2008-WhiteDT #how #interactive #web
How medical expertise influences web search interaction (RWW, STD, JT), pp. 791–792.
SIGIRSIGIR-2008-WuH #interactive #named
Ice-tea: an interactive cross-language search engine with translation enhancement (DW, DH), p. 882.
ECMFAECMDA-FA-2008-GronmoSMK #aspect-oriented #interactive #semantics
A Semantics-Based Aspect Language for Interactions with the Arbitrary Events Symbol (RG, FS, BMP, SK), pp. 262–277.
ICMTICMT-2008-VignagaPB #contract #interactive #model transformation #using
Extracting Object Interactions Out of Software Contracts Using Model Transformations (AV, DP, MCB), pp. 245–259.
MODELSMoDELS-2008-JanotaKW #constraints #interactive #semantics #syntax
Model Construction with External Constraints: An Interactive Journey from Semantics to Syntax (MJ, VK, AW), pp. 431–445.
MODELSMoDELS-2008-WaignierSMD #component #framework #interactive #modelling
A Model-Based Framework for Statically and Dynamically Checking Component Interactions (GW, PS, AFLM, LD), pp. 371–385.
MODELSMoDELS-2008-JanotaKW #constraints #interactive #semantics #syntax
Model Construction with External Constraints: An Interactive Journey from Semantics to Syntax (MJ, VK, AW), pp. 431–445.
MODELSMoDELS-2008-WaignierSMD #component #framework #interactive #modelling
A Model-Based Framework for Statically and Dynamically Checking Component Interactions (GW, PS, AFLM, LD), pp. 371–385.
ECOOPECOOP-2008-ChinM #interactive #state machine
An Extensible State Machine Pattern for Interactive Applications (BC, TDM), pp. 566–591.
OOPSLAOOPSLA-2008-NaeemL #analysis #multi
Typestate-like analysis of multiple interacting objects (NAN, OL), pp. 347–366.
GPCEGPCE-2008-KimKB #composition #feature model #interactive #on the
On the modularity of feature interactions (CHPK, CK, DSB), pp. 23–34.
RERE-2008-KaindlCPSZ #design #how #interactive #question #requirements
How to Combine Requirements Engineering and Interaction Design? (HK, LLC, OP, AGS, DZ), pp. 299–301.
SACSAC-2008-AntonyBHP #approach #biology #interactive #mining #using #validation
Computational approach to biological validation of protein-protein interactions discovered using literature mining (AA, SB, SH, MJP), pp. 1302–1306.
SACSAC-2008-CattelanTRMP #named
Inkteractors: interacting with digital ink (RGC, CACT, HR, EVM, MdGCP), pp. 1246–1251.
SACSAC-2008-DirgahayuQS #behaviour #design #enterprise #integration #interactive
Designing interaction behaviour in service-oriented enterprise application integration (TD, DACQ, MvS), pp. 1048–1054.
SACSAC-2008-KeyvanpourA #approach #image #interactive #retrieval #semantics #using
A new approach for interactive semantic image retrieval using the high level semantics (MK, SA), pp. 1175–1179.
SACSAC-2008-LeeZPH #evaluation #interactive #named #testing #visualisation
iVESTA: an interactive visualization and evaluation system for drive test data (YL, XZ, ASP, SH), pp. 1953–1957.
SACSAC-2008-LeoneS #clustering #network #process #scalability
Interacting urns processes: for clustering of large-scale networks of tiny artifacts (PL, EMS), pp. 2046–2051.
SACSAC-2008-LiQWLW #consistency #diagrams #interactive #java #runtime #source code #state machine #uml #verification
UML state machine diagram driven runtime verification of Java programs for message interaction consistency (XL, XQ, LW, BL, WEW), pp. 384–389.
SACSAC-2008-SeifertWK #algorithm #detection #divide and conquer #interactive #paradigm
Application of divide-and-conquer algorithm paradigm to improve the detection speed of high interaction client honeypots (CS, IW, PK), pp. 1426–1432.
SACSAC-2008-YamamotoOR #information management #interactive
Including the user in the knowledge discovery loop: interactive itemset-driven rule extraction (CHY, MCFO, SOR), pp. 1212–1217.
HPCAHPCA-2008-LarsonSDDYGSKS #interactive #simulation
High-throughput pairwise point interactions in Anton, a specialized machine for molecular dynamics simulation (RHL, JKS, ROD, MMD, CY, JPG, YS, JLK, DES), pp. 331–342.
OSDIOSDI-2008-YangLBKM #named #operating system
Redline: First Class Support for Interactivity in Commodity Operating Systems (TY, TL, EDB, SFK, JEBM), pp. 73–86.
ICLPICLP-2008-Saurin #interactive #programming #proving #towards
Towards Ludics Programming: Interactive Proof Search (AS), pp. 253–268.
IJCARIJCAR-2008-Gacek #interactive #proving #theorem proving
The Abella Interactive Theorem Prover (System Description) (AG), pp. 154–161.
LICSLICS-2008-Falco #difference #geometry #interactive
The Geometry of Interaction of Differential Interaction Nets (MdF), pp. 465–475.
WICSAWICSA-2007-MillerM #architecture #interactive
The Architecture-Requirements Interaction (JAM, NHM), p. 24.
ASEASE-2007-ShiriHR #analysis #feature model #interactive #maintenance #perspective
Feature interaction analysis: a maintenance perspective (MS, JH, JR), pp. 437–440.
CASECASE-2007-KaberST #interactive #research
Human-automation Interaction Strategies for Life Science Applications: Implications and Future Research (DK, NS, KT), pp. 615–620.
CASECASE-2007-KaberST07a #interactive #research
Human-Automation Interaction Strategies for Life Science Applications: Implications and Future Research (DK, NS, KT), p. 92–?.
CASECASE-2007-RajruangrabinP
Enhancement of Manipulator Interactivity through Compliant Skin and Extended Kalman Filtering (JR, DOP), pp. 1111–1116.
CASECASE-2007-TranKSH #interactive #modelling
Dynamic Modelling of Wheel-Terrain Interaction of a UGV (THT, NMK, SS, QPH), pp. 369–374.
CASECASE-2007-YangM #approach #automation #feature model #interactive #matrix #verification
Automatic Feasibility Verification of Object Configurations: A New Approach Based on Feature Interaction Matrices (FY, MMM), pp. 686–691.
DACDAC-2007-MaslovFM #empirical #interactive #optimisation #physics #quantum
Quantum Circuit Placement: Optimizing Qubit-to-qubit Interactions through Mapping Quantum Circuits into a Physical Experiment (DM, SMF, MM), pp. 962–965.
DATEDATE-2007-AngioliniJABM #design #fault tolerance #interactive
Interactive presentation: Improving the fault tolerance of nanometric PLA designs (FA, MHBJ, DA, LB, GDM), pp. 570–575.
DATEDATE-2007-AnisN #architecture #debugging #interactive #low cost #using
Interactive presentation: Low cost debug architecture using lossy compression for silicon debug (EA, NN), pp. 225–230.
DATEDATE-2007-BabighianKV #data mining #interactive #mining #optimisation
Interactive presentation: PowerQuest: trace driven data mining for power optimization (PB, GK, MYV), pp. 1078–1083.
DATEDATE-2007-BarajasCCMGCBI #behaviour #interactive #modelling #optimisation
Interactive presentation: Behavioral modeling of delay-locked loops and its application to jitter optimization in ultra wide-band impulse radio systems (EB, RC, DC, DM, JLG, IC, SB, MI), pp. 1430–1435.
DATEDATE-2007-BloemGJPPW #automation #case study #hardware #interactive #specification #synthesis
Interactive presentation: Automatic hardware synthesis from specifications: a case study (RB, SJG, BJ, NP, AP, MW), pp. 1188–1193.
DATEDATE-2007-BronckersSPVR #analysis #interactive #simulation #verification
Interactive presentation: Simulation methodology and experimental verification for the analysis of substrate noise on LC-VCO’s (SB, CS, GVdP, GV, YR), pp. 1520–1525.
DATEDATE-2007-ChoudhuryRRM #interactive #memory management
Interactive presentation: Single-ended coding techniques for off-chip interconnects to commodity memory (MRC, KR, SR, KM), pp. 1072–1077.
DATEDATE-2007-DabrowskiR #interactive
Interactive presentation: Boosting SER test for RF transceivers by simple DSP technique (JD, RR), pp. 719–724.
DATEDATE-2007-DevanathanRK #generative #interactive #testing
Interactive presentation: On power-profiling and pattern generation for power-safe scan tests (VRD, CPR, VK), pp. 534–539.
DATEDATE-2007-EckerESSVH #abstraction #interactive #performance #representation #simulation
Interactive presentation: Impact of description language, abstraction layer, and value representation on simulation performance (WE, VE, LS, TS, MV, MH), pp. 767–772.
DATEDATE-2007-EckerESVH #framework #implementation #interactive #transaction
Interactive presentation: Implementation of a transaction level assertion framework in SystemC (WE, VE, TS, MV, MH), pp. 894–899.
DATEDATE-2007-FavalliM #detection #fault #interactive
Interactive presentation: Pulse propagation for the detection of small delay defects (MF, CM), pp. 1295–1300.
DATEDATE-2007-FengWZKS #automation #black box #generative #interactive #realtime
Interactive presentation: Automatic model generation for black box real-time systems (THF, LW, WZ, SK, SAS), pp. 930–935.
DATEDATE-2007-FummiPPQ #design #embedded #interactive #middleware
Interactive presentation: A middleware-centric design flow for networked embedded systems (FF, GP, RP, DQ), pp. 1048–1053.
DATEDATE-2007-GaneshpureK #automation #fault #generative #interactive #multi
Interactive presentation: Automatic test pattern generation for maximal circuit noise in multiple aggressor crosstalk faults (KPG, SK), pp. 540–545.
DATEDATE-2007-GargM #analysis #design #interactive #multi #process #throughput
Interactive presentation: System-level process variation driven throughput analysis for single and multiple voltage-frequency island designs (SG, DM), pp. 403–408.
DATEDATE-2007-GillPW #fault #interactive #power management #symmetry
Interactive presentation: A new asymmetric SRAM cell to reduce soft errors and leakage power in FPGA (BSG, CAP, FGW), pp. 1460–1465.
DATEDATE-2007-GlassLSHT #interactive #synthesis
Interactive presentation: Reliability-aware system synthesis (MG, ML, TS, CH, JT), pp. 409–414.
DATEDATE-2007-GongW #interactive #optimisation
Interactive presentation: System level power optimization of Sigma-Delta modulator (FG, XW), pp. 297–300.
DATEDATE-2007-HaastregtK #interactive #optimisation #performance #random #using
Interactive presentation: Feasibility of combined area and performance optimization for superscalar processors using random search (SvH, PMWK), pp. 606–611.
DATEDATE-2007-HwangCR #interactive #process #scalability
Interactive presentation: Process tolerant beta-ratio modulation for ultra-dynamic voltage scaling (MEH, TC, KR), pp. 1550–1555.
DATEDATE-2007-IndrusiakTG #behaviour #execution #interactive #modelling #specification #uml
Interactive presentation: Executable system-level specification models containing UML-based behavioral patterns (LSI, AT, MG), pp. 301–306.
DATEDATE-2007-KraemerLAM #interactive #parallel #program transformation #source code #using
Interactive presentation: SoftSIMD — exploiting subword parallelism using source code transformations (SK, RL, GA, HM), pp. 1349–1354.
DATEDATE-2007-KroeningS #image #interactive #proving #refinement #using #word
Interactive presentation: Image computation and predicate refinement for RTL verilog using word level proofs (DK, NS), pp. 1325–1330.
DATEDATE-2007-KumarHHC #configuration management #design #interactive #multi
Interactive presentation: An FPGA design flow for reconfigurable network-based multi-processor systems on chip (AK, AH, JH, HC), pp. 117–122.
DATEDATE-2007-LataireVP #design #interactive #multi #optimisation #using
Interactive presentation: Optimizing analog filter designs for minimum nonlinear distortions using multisine excitations (JL, GV, RP), pp. 267–272.
DATEDATE-2007-LinH #interactive #reduction #statistics
Interactive presentation: Statistical dual-Vdd assignment for FPGA interconnect power reduction (YL, LH), pp. 636–641.
DATEDATE-2007-ManetMTCMGLAGLB #configuration management #hardware #interactive #programmable
Interactive presentation: RECOPS: reconfiguring programmable devices for military hardware electronics (PM, DM, LT, MDC, OM, YG, JDL, DA, CG, RL, VLB), pp. 994–999.
DATEDATE-2007-MedardoniRBBSP #communication #in memory #industrial #interactive #memory management
Interactive presentation: Capturing the interaction of the communication, memory and I/O subsystems in memory-centric industrial MPSoC platforms (SM, MR, DB, LB, GS, CP), pp. 660–665.
DATEDATE-2007-MeijerKTK #interactive #network #process
Interactive presentation: A process splitting transformation for Kahn process networks (SM, BK, AT, EAdK), pp. 1355–1360.
DATEDATE-2007-MilidonisAPMKG #architecture #interactive #memory management
Interactive presentation: A decoupled architecture of processors with scratch-pad memory hierarchy (AM, NA, VP, HM, AK, CEG), pp. 612–617.
DATEDATE-2007-MucciVCT #architecture #configuration management #implementation #interactive
Interactive presentation: Implementation of AES/Rijndael on a dynamically reconfigurable architecture (CM, LV, FC, MT), pp. 355–360.
DATEDATE-2007-NarayananHMCZ #classification #implementation #interactive
Interactive presentation: An FPGA implementation of decision tree classification (RN, DH, GM, ANC, JZ), pp. 189–194.
DATEDATE-2007-NepalBMPZ #design #interactive #multi
Interactive presentation: Techniques for designing noise-tolerant multi-level combinational circuits (KN, RIB, JLM, WRP, AZ), pp. 576–581.
DATEDATE-2007-NiuQ #energy #interactive #realtime #scheduling
Interactive presentation: Peripheral-conscious scheduling on energy minimization for weakly hard real-time systems (LN, GQ), pp. 791–796.
DATEDATE-2007-NooriMMIG #adaptation #generative #interactive #multi
Interactive presentation: Generating and executing multi-exit custom instructions for an adaptive extensible processor (HN, FM, KM, KI, MG), pp. 325–330.
DATEDATE-2007-PoppNGKP #architecture #evaluation #interactive #towards
Interactive presentation: Towards a methodology for the quantitative evaluation of automotive architectures (PP, MDN, PG, SK, CP), pp. 504–509.
DATEDATE-2007-QuSN #configuration management #energy #interactive #runtime #scalability #using
Interactive presentation: Using dynamic voltage scaling to reduce the configuration energy of run time reconfigurable devices (YQ, JPS, JN), pp. 147–152.
DATEDATE-2007-RaoOK #fault tolerance #interactive #logic
Interactive presentation: Logic level fault tolerance approaches targeting nanoelectronics PLAs (WR, AO, RK), pp. 865–869.
DATEDATE-2007-SafarSES #configuration management #interactive #satisfiability
Interactive presentation: A shift register based clause evaluator for reconfigurable SAT solver (MS, MS, MWEK, AS), pp. 153–158.
DATEDATE-2007-SahinH #algorithm #architecture #hardware #interactive #performance #predict
Interactive presentation: An efficient hardware architecture for H.264 intra prediction algorithm (ES, IH), pp. 183–188.
DATEDATE-2007-SanchezSSR #automation #effectiveness #generative #interactive #source code
Interactive presentation: An enhanced technique for the automatic generation of effective diagnosis-oriented test programs for processor (ES, MS, GS, MSR), pp. 1158–1163.
DATEDATE-2007-SathanurCBMMP #bound #clustering #interactive #performance
Interactive presentation: Efficient computation of discharge current upper bounds for clustered sleep transistor sizing (AVS, AC, LB, AM, EM, MP), pp. 1544–1549.
DATEDATE-2007-SauerGD #composition #framework #interactive
Interactive presentation: Hard- and software modularity of the NOVA MPSoC platform (CS, MG, SD), pp. 1102–1107.
DATEDATE-2007-SchneiderSKW #interactive #simulation #statistics
Interactive presentation: Statistical simulation of high-frequency bipolar circuits (WS, MS, WK, HW), pp. 1397–1402.
DATEDATE-2007-Scholzel #clustering #interactive
Interactive presentation: Time-constrained clustering for DSE of clustered VLIW-ASP (MS), pp. 467–472.
DATEDATE-2007-SheldonVL #design #interactive #paradigm #using
Interactive presentation: Soft-core processor customization using the design of experiments paradigm (DS, FV, SL), pp. 821–826.
DATEDATE-2007-Srivastava #interactive #predict #scalability
Interactive presentation: Radix 4 SRT division with quotient prediction and operand scaling (NRS), pp. 195–200.
DATEDATE-2007-TongbongMC #evaluation #interactive #metric #multi #statistics #testing #using
Interactive presentation: Evaluation of test measures for LNA production testing using a multinormal statistical model (JT, SM, JLC), pp. 731–736.
DATEDATE-2007-VermaHR #automation #behaviour #functional #generative #interactive #modelling
Interactive presentation: Automatic generation of functional coverage models from behavioral verilog descriptions (SV, IGH, KR), pp. 900–905.
DATEDATE-2007-WatanabeKINN #constraints #energy #interactive #multi #performance #scheduling
Interactive presentation: Task scheduling under performance constraints for reducing the energy consumption of the GALS multi-processor SoC (RW, MK, MI, HN, TN), pp. 797–802.
DATEDATE-2007-XuRC #analysis #interactive #pipes and filters #power management
Interactive presentation: Analysis of power consumption and BER of flip-flop based interconnect pipelining (JX, AR, MHC), pp. 1218–1223.
DATEDATE-2007-YeGM #interactive
Interactive presentation: An FPGA based all-digital transmitter with radio frequency output for software defined radio (ZY, JG, GM), pp. 21–26.
DATEDATE-2007-YetikSTD #architecture #interactive #matlab #optimisation
Interactive presentation: A coefficient optimization and architecture selection tool for SigmaDelta modulators in MATLAB (ÖY, OS, ST, GD), pp. 87–92.
DATEDATE-2007-YeungTB #framework #interactive #interface #multi #novel
Interactive presentation: Novel test infrastructure and methodology used for accelerated bring-up and in-system characterization of the multi-gigahertz interfaces on the cell processor (PY, AT, PB), pp. 725–730.
DATEDATE-2007-YonedaIF #algorithm #configuration management #interactive #scheduling #using
Interactive presentation: An SoC test scheduling algorithm using reconfigurable union wrappers (TY, MI, HF), pp. 231–236.
DATEDATE-2007-ZhuSD #functional #interactive #pipes and filters #validation
Interactive presentation: Functional and timing validation of partially bypassed processor pipelines (QZ, AS, ND), pp. 1164–1169.
DATEDATE-2007-ZjajoAG #interactive #monitoring #parametricity #process
Interactive presentation: BIST method for die-level process parameter variation monitoring in analog/mixed-signal integrated circuits (AZ, MJBA, JPdG), pp. 1301–1306.
DRRDRR-2007-KennardB #documentation #interactive #recognition
Interactive training for handwriting recognition in historical document collections (DJK, WAB).
DRRDRR-2007-VeeramachaneniN #interactive
Interaction for style-constrained OCR (SV, GN).
HTHT-2007-FigueiraL #interactive #learning #using #visualisation
Interaction visualization in web-based learning using igraphs (ÁRF, JBL), pp. 45–46.
HTHT-2007-GodboleJMR #concept #interactive #learning #towards
Toward interactive learning by concept ordering (SG, SJ, SM, GR), pp. 149–150.
ICDARICDAR-2007-WillemsV #approach #detection #interactive #network
A Bayesian Network Approach to Mode Detection for Interactive Maps (DW, LV), pp. 869–873.
SIGMODSIGMOD-2007-PetropoulosDP #architecture #interactive #named #query
CLIDE: interactive query formulation for service oriented architectures (MP, AD, YP), pp. 1119–1121.
SIGMODSIGMOD-2007-RundensteinerWXCWYH #data analysis #interactive #named
XmdvtoolQ: : quality-aware interactive data exploration (EAR, MOW, ZX, QC, CVW, DY, SH), pp. 1109–1112.
VLDBVLDB-2007-TataLP #biology #database #interactive #named #sequence
Periscope/SQ: Interactive Exploration of Biological Sequence Databases (ST, WL, JMP), pp. 1406–1409.
ITiCSEITiCSE-2007-AdelmannBL #animation #framework #idea #interactive #named #performance #sketching
IDEA: a framework for the fast creation of interactive animations by pen sketching (RA, TB, TL), pp. 291–295.
ITiCSEITiCSE-2007-Arnold #interactive #learning #logic
Introducing propositional logic and queueing theory with the infotraffic interactive learning environments (RA), p. 356.
ITiCSEITiCSE-2007-BarHR #interactive
An integrated system for interaction support in lectures (HB, GH, GR), pp. 281–285.
ITiCSEITiCSE-2007-CassenSALN #generative #interactive #learning #visual notation
A visual learning engine for interactive generation ofinstructional materials (TC, KRS, JA, DL, AN), p. 319.
ITiCSEITiCSE-2007-HalstensenH #interactive #online
Highly interactive online study skills course: “unstuck” (MH, FH), p. 332.
ITiCSEITiCSE-2007-RodgerLR #automaton #formal method #interactive
Increasing interaction and support in the formal languages and automata theory course (SHR, JL, SR), pp. 58–62.
ITiCSEITiCSE-2007-Sanchez-TorrubiaTC #algorithm #graph #interactive #learning #tool support
New interactive tools for graph algorithms active learning (MGST, CTB, JC), p. 337.
CSMRCSMR-2007-HeymansBW #interactive #migration #scalability #testing
Testing Techniques for the Cross-platform Migration of Very Large Interactive Applications (LH, TVdB, BW), pp. 323–324.
ICPCICPC-2007-HeldalSS #case study #interactive #visualisation
Scenario Explorer: Interactive Visualization of Use Cases (RH, JS, OS), pp. 241–252.
ICPCICPC-2007-LangeC #comprehension #interactive #modelling #uml #validation
Interactive Views to Improve the Comprehension of UML Models — An Experimental Validation (CFJL, MRVC), pp. 221–230.
ICPCICPC-2007-XieKS #comprehension #concurrent #diagrams #empirical #evaluation #interactive #sequence chart #thread #uml
Empirical Evaluation of a UML Sequence Diagram with Adornments to Support Understanding of Thread Interactions (SX, EK, REKS), pp. 123–134.
ICPCICPC-2007-ZouGH #detection #interactive
Detecting Interaction Coupling from Task Interaction Histories (LZ, MWG, AEH), pp. 135–144.
ICSMEICSM-2007-QuCW #case study #combinator #generative #interactive #testing
Combinatorial Interaction Regression Testing: A Study of Test Case Generation and Prioritization (XQ, MBC, KMW), pp. 255–264.
MSRMSR-2007-BaysalM #correlation #evolution #interactive #social
Correlating Social Interactions to Release History during Software Evolution (OB, AJM), p. 7.
WCREWCRE-2007-SartipiD #architecture #component #framework #interactive #re-engineering
An Amalgamated Dynamic and Static Architecture Reconstruction Framework to Control Component Interactions 259 (KS, ND), pp. 259–268.
WCREWCRE-2007-WalkinshawBHS #grammar inference #interactive #reverse engineering #state machine
Reverse Engineering State Machines by Interactive Grammar Inference (NW, KB, MH, SS), pp. 209–218.
ICALPICALP-2007-KapronMS
A Characterization of Non-interactive Instance-Dependent Commitment-Schemes (NIC) (BMK, LM, SV), pp. 328–339.
SEFMSEFM-2007-Lano #diagrams #interactive #specification #using
Formal Specification using Interaction Diagrams (KL), pp. 293–304.
CEFPCEFP-2007-PlasmeijerAK #interactive #web
An Introduction to iTasks: Defining Interactive Work Flows for the Web (RP, PA, PWMK), pp. 1–40.
ICFPICFP-2007-PlasmeijerAK #execution #interactive #named #specification #web
iTasks: executable specifications of interactive work flow systems for the web (RP, PA, PWMK), pp. 141–152.
GT-VMTGT-VMT-2007-MackiePV #interactive #programming #recursion #visual notation
Visual Programming with Recursion Patterns in Interaction Nets (IM, JSP, MV).
CHICHI-2007-AttererS #ajax #interactive #testing #usability
Tracking the interaction of users with ajax applications for usability testing (RA, AS), pp. 1347–1350.
CHICHI-2007-Blevis #design #interactive #reuse
Sustainable interaction design: invention & disposal, renewal & reuse (EB), pp. 503–512.
CHICHI-2007-BrewsterCB #feedback #interactive #mobile
Tactile feedback for mobile interactions (SAB, FC, LMB), pp. 159–162.
CHICHI-2007-CuiWXTT #clustering #interactive #named #ranking
EasyAlbum: an interactive photo annotation system based on face clustering and re-ranking (JC, FW, RX, YT, XT), pp. 367–376.
CHICHI-2007-DowMHMM #interactive
Presence and engagement in an interactive drama (SD, MM, EH, BM, MM), pp. 1475–1484.
CHICHI-2007-GuimbretiereDH #analysis #interactive #named
ExperiScope: an analysis tool for interaction data (FG, MD, KH), pp. 1333–1342.
CHICHI-2007-HalversonH #human-computer #interactive #predict #visual notation
A minimal model for predicting visual search in human-computer interaction (TH, AJH), pp. 431–434.
CHICHI-2007-HancockCC #3d #design #evaluation #interactive
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques (MSH, MSTC, AC), pp. 1147–1156.
CHICHI-2007-HartmannAMK #authoring #interactive #pattern matching #pattern recognition #recognition
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition (BH, LA, MM, SRK), pp. 145–154.
CHICHI-2007-HolleisOHS #interactive #mobile
Keystroke-level model for advanced mobile phone interaction (PH, FO, HH, AS), pp. 1505–1514.
CHICHI-2007-IqbalB #comprehension #detection #interactive #modelling
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks (STI, BPB), pp. 697–706.
CHICHI-2007-KaiserBEC #interactive #multimodal #speech
Multimodal redundancy across handwriting and speech during computer mediated human-human interactions (ECK, PB, CE, PRC), pp. 1009–1018.
CHICHI-2007-KattinakereGS #interactive #modelling
Modeling steering within above-the-surface interaction layers (RSK, TG, SS), pp. 317–326.
CHICHI-2007-KunoSKYYK #analysis #interactive
Museum guide robot based on sociological interaction analysis (YK, KS, MK, KY, AY, HK), pp. 1191–1194.
CHICHI-2007-LandgrenN #case study #interactive #mobile
A study of emergency response work: patterns of mobile phone interaction (JL, UN), pp. 1323–1332.
CHICHI-2007-MahlkeT #case study #experience #interactive
Studying antecedents of emotional experiences in interactive contexts (SM, MT), pp. 915–918.
CHICHI-2007-MakelaBGH #case study #interactive #mobile #visual notation
Mobile interaction with visual and RFID tags: a field study on user perceptions (KM, SB, DG, JH), pp. 991–994.
CHICHI-2007-MooreGDN #coordination #interactive #process
Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
CHICHI-2007-NenonenLHLJH #game studies #interactive #using
Using heart rate to control an interactive game (VN, AL, VH, TL, MJ, PH), pp. 853–856.
CHICHI-2007-PeruginiAM #case study #interactive
A study of out-of-turn interaction in menu-based, IVR, voicemail systems (SP, TJA, WFM), pp. 961–970.
CHICHI-2007-ShoemakerG #interactive #multi #visual notation
Supporting multi-point interaction in visual workspaces (GS, CG), pp. 999–1008.
CHICHI-2007-TangLPWD #interactive #process #using
Recent shortcuts: using recent interactions to support shared activities (JCT, JL, JSP, SW, CD), pp. 1263–1272.
CHICHI-2007-TerrenghiKSI #interactive #physics
Affordances for manipulation of physical versus digital media on interactive surfaces (LT, DSK, AS, SI), pp. 1157–1166.
CHICHI-2007-TseSGF #how #multimodal
How pairs interact over a multimodal digital table (ET, CS, SG, CF), pp. 215–218.
CHICHI-2007-TullioDCF #case study #how
How it works: a field study of non-technical users interacting with an intelligent system (JT, AKD, JC, JF), pp. 31–40.
CHICHI-2007-WilliamsonMH #interactive #mobile #multimodal #named
Shoogle: excitatory multimodal interaction on mobile devices (JW, RMS, SH), pp. 121–124.
CHICHI-2007-XiaoSC #interactive #performance
The role of choice and customization on users’ interaction with embodied conversational agents: effects on perception and performance (JX, JTS, RC), pp. 1293–1302.
CHICHI-2007-ZimmermanFE #design #human-computer #interactive #research
Research through design as a method for interaction design research in HCI (JZ, JF, SE), pp. 493–502.
HCIDHM-2007-Feyen #interactive #modelling
Bridging the Gap: Exploring Interactions Between Digital Human Models and Cognitive Models (RF), pp. 382–391.
HCIDHM-2007-KukulaED #interactive #performance
The Effects of Human Interaction on Biometric System Performance (EPK, SJE, VGD), pp. 904–914.
HCIDHM-2007-Soltysinski #human-computer #interactive #multimodal #novel
Novel Methods for Human-Computer Interaction in Multimodal and Multidimensional Noninvasive Medical Imaging (TS), pp. 717–726.
HCIDHM-2007-TianDM #analysis #design #interactive
Effecting Validity of Ergonomics Analysis During Virtual Interactive Design (RT, VGD, JM), pp. 988–997.
HCIHCI-AS-2007-BreuerBSM #design pattern #interactive
Interaction Design Patterns for Classroom Environments (HB, NB, CS, MM), pp. 163–172.
HCIHCI-AS-2007-CarusiM #education #interactive #learning #process
An Essay About the Relevance of Educational Interactive Systems in the Learning Process (AC, CRM), pp. 183–189.
HCIHCI-AS-2007-Chang #design #game studies #interactive
Interacting Play — Design as a Metaphor for Developing Interactive Games (TWC), pp. 190–197.
HCIHCI-AS-2007-GaoRS
Provide Context-Aware Advertisements with Interactivity (QG, PLPR, GS), pp. 22–31.
HCIHCI-AS-2007-HeLCJ #3d #collaboration #design #framework #interactive #multi
A Replicated CSCW Framework for Multi-user Interaction in 3D Collaborative Design (FH, HL, XC, SJ), pp. 1065–1074.
HCIHCI-AS-2007-JeenHKLP #interactive #persuasion
Persuasive Interaction Strategy for Self Diet System: Exploring the Relation of User Attitude and Intervention by Computerized Systematic Methods (YJ, JH, HK, KL, PP), pp. 450–458.
HCIHCI-AS-2007-JiangSZF #design #feature model #interactive
An Interactive Evolutionary Design System with Feature Extraction (XJ, SS, TZ, SF), pp. 1085–1094.
HCIHCI-AS-2007-KuboKTCWY #design #interactive #memory management #product line
Interactive Design of Memory Sharing Applications for Families (MK, AK, ET, RC, KW, MY), pp. 954–960.
HCIHCI-AS-2007-SchlegelSFBNdHMCSMIP #distributed #interactive #named
INT-MANUS: Interactive Production Control in a Distributed Environment (TS, AS, MF, MB, RN, Dd, GH, IM, JC, DS, FM, JAI, AHP), pp. 1150–1159.
HCIHCI-AS-2007-SteinickeRBH #3d #design #interactive #modelling
3D Modeling and Design Supported Via Interscopic Interaction Strategies (FS, TR, GB, KHH), pp. 1160–1169.
HCIHCI-AS-2007-SunH #case study
A Study of Learners’ Perceptions of the Interactivity of Web-Based Instruction (JnS, YcH), pp. 351–360.
HCIHCI-IDU-2007-BaranauskasN #design #flexibility #interactive #using
Using Patterns to Support the Design of Flexible User Interaction (MCCB, VPdAN), pp. 1033–1042.
HCIHCI-IDU-2007-Berkman #approach #interactive #testing #usability
General Interaction Expertise: An Approach for Sampling in Usability Testing of Consumer Products (AEB), pp. 397–406.
HCIHCI-IDU-2007-BuurS #design #interactive #towards
Towards Generic Interaction Styles for Product Design (JB, MAS), pp. 30–39.
HCIHCI-IDU-2007-ChungdN #interactive
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction (DC, BDd, CSN), pp. 711–720.
HCIHCI-IDU-2007-FangTZ #approach #composition #design #interactive
A Pattern Decomposition and Interaction Design Approach (CF, PT, MZ), pp. 1102–1108.
HCIHCI-IDU-2007-HermannNPHN #taxonomy #towards
Users Interact Differently: Towards a Usability-Oriented User Taxonomy (FH, IN, MP, KH, AN), pp. 812–817.
HCIHCI-IDU-2007-Janlert #concept #human-computer #interactive #interface
The Evasive Interface — The Changing Concept of Interface and the Varying Role of Symbols in Human-Computer Interaction (LEJ), pp. 117–126.
HCIHCI-IDU-2007-KangY #difference #performance
Age Differences in Performance, Operation Methods, and Workload While Interacting with an MP3 Player (NEK, WCY), pp. 854–861.
HCIHCI-IDU-2007-KimSCH #interactive #mobile #usability
A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions (DYK, SS, CC, TDH), pp. 862–871.
HCIHCI-IDU-2007-MahlkeL #case study #experience #interactive #quality
Emotional Experiences and Quality Perceptions of Interactive Products (SM, GL), pp. 164–173.
HCIHCI-IDU-2007-PleussH #authoring #development #interactive #modelling #multi #tool support
Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications (AP, HH), pp. 1168–1177.
HCIHCI-IDU-2007-ResterPWHMPO #evaluation #interactive
Mixing Evaluation Methods for Assessing the Utility of an Interactive InfoVis Technique (MR, MP, SW, KH, SM, CP, SO), pp. 604–613.
HCIHCI-IDU-2007-SeifertK #human-computer #interactive
Entelechy and Embodiment in (Artistic) Human-Computer Interaction (US, JHK), pp. 929–938.
HCIHCI-IDU-2007-TarbyERTLK #architecture #aspect-oriented #comparison #evaluation #interactive #programming #usability #using
Traces Using Aspect Oriented Programming and Interactive Agent-Based Architecture for Early Usability Evaluation: Basic Principles and Comparison (JCT, HE, JR, CDT, PL, CK), pp. 632–641.
HCIHCI-IDU-2007-VanharantaS #interactive
Holistic Interaction Between the Computer and the Active Human Being (HV, TS), pp. 252–261.
HCIHCI-IDU-2007-VerpoortenLC #interactive #predict
Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments (KV, KL, KC), pp. 1216–1225.
HCIHCI-IDU-2007-YueWW #design #interactive #theory and practice #ubiquitous
Designing Transparent Interaction for Ubiquitous Computing: Theory and Application (WY, HW, GW), pp. 331–339.
HCIHCI-IPT-2007-AymanTT #interactive #interface
Coin Size Wireless Sensor Interface for Interaction with Remote Displays (AA, ST, JT), pp. 733–742.
HCIHCI-IPT-2007-BesacierRNBV #design #interactive
Paper Metaphor for Tabletop Interaction Design (GB, GR, MN, SB, FV), pp. 758–767.
HCIHCI-IPT-2007-ChangC #design #implementation #interactive
Implementing an Interactive Collage Table System with Design Puzzle Exploration (TWC, YBC), pp. 778–787.
HCIHCI-IPT-2007-ChiCLC #design #interactive
Designing Smart Living Objects — Enhancing vs. Distracting Traditional Human-Object Interaction (PYC, JhC, SyL, HHC), pp. 788–797.
HCIHCI-IPT-2007-DahlS #interactive #towards #visualisation
Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems (YD, DS), pp. 569–578.
HCIHCI-IPT-2007-GalludLTP #experience #interactive #mobile #using
Using Mobile Devices to Improve the Interactive Experience of Visitors in Art Museums (JAG, MDL, RT, VMRP), pp. 280–287.
HCIHCI-IPT-2007-JeonKB #mobile #using
Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone (SJ, GJK, MB), pp. 336–343.
HCIHCI-IPT-2007-JiangLMZLB #image #interactive #multi #scalability
Interactive Browsing of Large Images on Multi-projector Display Wall System (ZJ, XL, YM, BZ, HL, HB), pp. 827–836.
HCIHCI-IPT-2007-KimKL #human-computer #implementation #interactive #multi
Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction) (SGK, JWK, CWL), pp. 854–863.
HCIHCI-IPT-2007-KimL07a #comprehension #development #interactive #mobile
Development of Interactive Logger for Understanding User’s Interaction with Mobile Phone (DK, KPL), pp. 394–400.
HCIHCI-IPT-2007-KimLLL #flexibility #interactive #pointer
Vision Based Laser Pointer Interaction for Flexible Screens (NWK, SJL, BGL, JJL), pp. 845–853.
HCIHCI-IPT-2007-LiuS #classification #interactive #visual notation
Interactive Visual Decision Tree Classification (YL, GS), pp. 92–105.
HCIHCI-IPT-2007-MugelliniRK #experience #interactive
Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience (EM, ER, OAK), pp. 873–882.
HCIHCI-IPT-2007-OtsukiKNST #artificial reality #interactive #novel
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World (MO, AK, TN, FS, HT), pp. 653–662.
HCIHCI-IPT-2007-Ouramdane-DjerrahOM #3d #collaboration #interactive
A New Model of Collaborative 3D Interaction in Shared Virtual Environment (NOD, SO, MM), pp. 663–672.
HCIHCI-IPT-2007-SantosSGPAJBJPWCABPHM #artificial reality #design #effectiveness #interactive #named
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (PS, AS, TG, AP, BA, RJ, LCB, JAJ, JMP, MW, GC, RdA, IB, CP, MH, DM), pp. 689–699.
HCIHCI-IPT-2007-ShinoharaTKNO #interactive
A Huge Screen Interactive Public Media System: Mirai-Tube (AS, JT, TK, SN, KO), pp. 936–945.
HCIHCI-IPT-2007-SuhPYCW #interactive #mobile #personalisation #ubiquitous
Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments (YS, YP, HY, YC, WW), pp. 966–974.
HCIHCI-IPT-2007-SuzukiMT #interactive
Stylus Enhancement to Enrich Interaction with Computers (YS, KM, JT), pp. 133–142.
HCIHCI-IPT-2007-UedaMCSKMK #interactive #network #ubiquitous
Human-Robot Interaction in the Home Ubiquitous Network Environment (HU, MM, MC, JS, AK, KM, MK), pp. 990–997.
HCIHCI-IPT-2007-VillalbaPA #design #interactive #smarttech
User Interaction Design for a Wearable and IT Based Heart Failure System (EV, IP, MTA), pp. 1230–1239.
HCIHCI-IPT-2007-Watanabe #game studies #interactive #named
VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files (JiW), pp. 1240–1248.
HCIHCI-IPT-2007-YoshidaMS #interactive #mobile #using #visual notation
Mobile Magic Hand: Camera Phone Based Interaction Using Visual Code and Optical Flow (YY, KM, TS), pp. 513–521.
HCIHCI-IPT-2007-ZaharakisK #behaviour #interactive #social #ubiquitous
Social Intelligence as the Means for Achieving Emergent Interactive Behaviour in Ubiquitous Computing Environments (IDZ, ADK), pp. 1018–1029.
HCIHCI-IPT-2007-ZhangHHLCS #human-computer #interactive #research
The Research on Human-Computer Interaction in Ambient Intelligence (YZ, YH, ZH, HL, RC, HS), pp. 1030–1039.
HCIHCI-IPT-2007-ZhengSS #3d #physics #simulation #sketching #web
A 3D Sketching Interacting Tool for Physical Simulation Based on Web (ZZ, LS, SS), pp. 710–719.
HCIHCI-MIE-2007-Behringer #gesture #interactive #music #performance
Gesture Interaction for Electronic Music Performance (RB), pp. 564–572.
HCIHCI-MIE-2007-ChenCW #correlation #interactive #multimodal
Exploiting Speech-Gesture Correlation in Multimodal Interaction (FC, EHCC, NW), pp. 23–30.
HCIHCI-MIE-2007-ChevrinC #interactive #mining #multi
Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services (VC, OC), pp. 265–274.
HCIHCI-MIE-2007-DuL #design #game studies #interactive #music #named #physics
G-Tunes — Physical Interaction Design of Playing Music (JD, YL), pp. 846–851.
HCIHCI-MIE-2007-FoursaW #interactive
Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems (MF, GW), pp. 615–624.
HCIHCI-MIE-2007-FreardJBPB #interactive #metric #multimodal
Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile (DF, EJ, OLB, GP, VB), pp. 60–69.
HCIHCI-MIE-2007-Hashimi #interactive
Preferences and Patterns of Paralinguistic Voice Input to Interactive Media (SAH), pp. 3–12.
HCIHCI-MIE-2007-HongSL #gesture #interactive #multi #people #recognition
Multiple People Gesture Recognition for Human-Robot Interaction (SJH, NAS, CWL), pp. 625–633.
HCIHCI-MIE-2007-HwangLK #interactive
Three Way Relationship of Human-Robot Interaction (JHH, KWL, DSK), pp. 321–330.
HCIHCI-MIE-2007-JenkinsCCS #analysis #interactive
Analysis of User Interaction with Service Oriented Chatbot Systems (MCJ, RC, SJC, DS), pp. 76–83.
HCIHCI-MIE-2007-LeePN #interactive #physics
Emotional Interaction Through Physical Movement (JHL, JYP, TJN), pp. 401–410.
HCIHCI-MIE-2007-RoibasS #comprehension #how #interactive #mobile
Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers (ACR, RS), pp. 801–810.
HCIHCI-MIE-2007-Seifert #generative #interactive
Region-Based Model of Tour Planning Applied to Interactive Tour Generation (IS), pp. 499–507.
HCIHCI-MIE-2007-SetiawanHL #interactive #multi #people #using
Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction (NAS, SJH, CWL), pp. 738–746.
HCIHCI-MIE-2007-Shirehjini #classification #interactive #multi
A Multidimensional Classification Model for the Interaction in Reactive Media Rooms (AANS), pp. 431–439.
HCIHCI-MIE-2007-SimeoniEGPRMT #concept #interactive #standard
Innovative TV: From an Old Standard to a New Concept of Interactive TV — An Italian Job (RS, LE, EG, MP, AR, RM, FT), pp. 971–980.
HCIHCI-MIE-2007-WangYCI #interactive #interface #multimodal #realtime #using
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction (HW, JY, MHC, MI), pp. 225–231.
HCIHCI-MIE-2007-YangCZJ #flexibility #interactive #multi #user interface
Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System (CY, NC, PfZ, ZJ), pp. 243–252.
HCIHCI-MIE-2007-YoonK #case study #interactive #using
A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System (JY, JK), pp. 763–768.
HCIHCI-MIE-2007-ZhangZLY #human-computer #interactive
Human-Computer Interaction System Based on Nose Tracking (LZ, FZ, WL, XY), pp. 769–778.
HCIHIMI-IIE-2007-BaeckerBCLRMWW #distributed #interactive #learning #realtime
Webcasting Made Interactive: Integrating Real-Time Videoconferencing in Distributed Learning Spaces (RB, JPB, RC, SL, KR, CM, AW, PW), pp. 269–278.
HCIHIMI-IIE-2007-BaeckerFBCC #chat #interactive #learning #persistent
Webcasting Made Interactive: Persistent Chat for Text Dialogue During and About Learning Events (RB, DF, LB, CC, DC), pp. 260–268.
HCIHIMI-IIE-2007-BehalCKLHCKRS #interactive
Business Insights Workbench — An Interactive Insights Discovery Solution (AB, YC, CAK, AL, BH, JC, JTK, JR, WSS), pp. 834–843.
HCIHIMI-IIE-2007-IbrahimA #interactive #learning
Impact of Interactive Learning on Knowledge Retention (MI, OAS), pp. 347–355.
HCIHIMI-IIE-2007-JeongL #interactive #learning #ubiquitous
Context Aware Human Computer Interaction for Ubiquitous Learning (CJ, EL), pp. 364–373.
HCIHIMI-IIE-2007-KimKL07a #interactive #smarttech #ubiquitous
Ubiquitous Hands: Context-Aware Wearable Gloves with a RF Interaction Model (JGK, BGK, SL), pp. 546–554.
HCIHIMI-IIE-2007-MyojinNKN #human-computer #interactive #process #prototype #type system
Friendly Process of Human-Computer Interaction — A Prototype System in Nostalgic World (SM, MN, HK, SN), pp. 102–109.
HCIHIMI-IIE-2007-Sonntag #design #implementation #interactive #interface #mobile #multimodal #semantics #web
Interaction Design and Implementation for Multimodal Mobile Semantic Web Interfaces (DS), pp. 645–654.
HCIHIMI-IIE-2007-SuzukiUKAI #adaptation #communication #interactive #towards
Toward Adaptive Interaction — The Effect of Ambient Sounds in an Ultra-Realistic Communication System (NS, IU, TK, HA, NI), pp. 185–194.
HCIHIMI-IIE-2007-TamuraA #interactive #mobile
Society of Mobile Interactions (HT, MA), pp. 655–663.
HCIHIMI-MTT-2007-AndoSA #evaluation #interactive #visual notation
Human Evaluation of Visual and Haptic Interaction (HA, YS, HA), pp. 12–20.
HCIHIMI-MTT-2007-BullingerSP #human-computer #interactive
Signposts to Tomorrow’s Human-Computer Interaction (HJB, DS, MP), pp. 571–574.
HCIHIMI-MTT-2007-CouturierRC #approach #interactive #scalability #set
An Interactive Approach to Display Large Sets of Association Rules (OC, JR, VC), pp. 258–267.
HCIHIMI-MTT-2007-DingL #automation #interactive #modelling #research
Research of Model-Driven Interactive Automatic / Semi-automatic Form Building (XD, XL), pp. 613–622.
HCIHIMI-MTT-2007-Encarnacao #exclamation #interactive
HEI! — The Human Environment Interaction (JLE), pp. 623–631.
HCIHIMI-MTT-2007-GallimoreMCFSW #interactive #visualisation
Integrating Sensor Data with System Information Via Interactive Visualizations (JJG, EM, RC, PF, JS, VW), pp. 268–277.
HCIHIMI-MTT-2007-GeislerERPSG #interactive #paradigm #scalability
Fovea-Tablett®: A New Paradigm for the Interaction with Large Screens (JG, RE, NR, EPB, CS, SG), pp. 278–287.
HCIHIMI-MTT-2007-GoIK #design #interactive
Interaction Design of a Remote Clinical Robot for Ophthalmology (KG, YI, KK), pp. 840–849.
HCIHIMI-MTT-2007-KhakzarBKFMM #interactive #visualisation
Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail (KK, RB, JK, AF, AM, AM), pp. 307–316.
HCIHIMI-MTT-2007-KhowajaG #interactive #programming #visual notation
Visual Agent Programming (VAP): An Interactive System to Program Animated Agents (KK, SG), pp. 650–658.
HCIHIMI-MTT-2007-KimYKYK #approach #interactive
A Cognitive Approach to Enhancing Human-Robot Interaction for Service Robots (YCK, WCY, HTK, YSY, HJK), pp. 858–867.
HCIHIMI-MTT-2007-ParlitzBRH #implementation
Intuitive Human-Machine-Interaction and Implementation on a Household Robot Companion (CP, WB, UR, MH), pp. 922–929.
HCIHIMI-MTT-2007-TagawaHH #case study #interactive #simulation
A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object (KT, KH, MH), pp. 985–993.
HCIOCSC-2007-BlevisLRS #design #interactive #research #using
Using Design Critique as Research to Link Sustainability and Interactive Technologies (EB, YKL, DR, ES), pp. 22–31.
HCIOCSC-2007-MorrisonG #interactive #named #network #social #visualisation
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making (DM, BG), pp. 134–140.
HCIOCSC-2007-SantosSLMMJ #interactive #named
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move (PS, AS, MTL, OM, DM, EJ), pp. 435–444.
HCIOCSC-2007-ShihCHL #interactive #physics #representation #social
Physical Representation Social Presence with Interactive Grass (JHS, TWC, HMH, TCL), pp. 176–181.
EDOCEDOC-2007-TilakR #component #contract #distributed #interactive
Temporal Interaction Contracts for Components in a Distributed System (OJT, RRR), pp. 339–352.
ICEISICEIS-DISI-2007-MatiasM #data analysis #interactive
Revisiting the olap interaction to cope with spatial data and spatial data analysis (RM, JMP), pp. 157–163.
ICEISICEIS-EIS-2007-AoumeurSB #architecture #component #information management #interactive #petri net #weaving
Dynamic Interaction of Information Systems — Weaving Architectural Connectors on Component Petri Nets (NA, GS, KB), pp. 152–158.
ICEISICEIS-HCI-2007-Godet-BarRDJ #analysis #human-computer
Interactional Objects: HCI Concerns in the Analysis Phase of the Symphony Method (GGB, DR, SDC, DJ), pp. 37–44.
ICEISICEIS-HCI-2007-GuimaraesBM #challenge #interactive
Interaction in Critical Systems: Conquests and Challenges (MSG, MCCB, EM), pp. 170–175.
ICEISICEIS-HCI-2007-WerdaMH #approach #interactive
A New LIP-Reading Approach for Human Computer Interaction (SW, WM, ABH), pp. 27–36.
ICEISICEIS-SAIC-2007-Bruno
Interaction-Oriented Collaborations (GB), pp. 202–207.
CIKMCIKM-2007-BastMW #interactive #performance #query
Efficient interactive query expansion with complete search (HB, DM, IW), pp. 857–860.
CIKMCIKM-2007-KumaranA #interactive
Selective user interaction (GK, JA), pp. 923–926.
CIKMCIKM-2007-NamataSGS #approach #interactive #network #visualisation
A dual-view approach to interactive network visualization (GN, BS, LG, BS), pp. 939–942.
CIKMCIKM-2007-ShinL #data type #interactive #online
An on-line interactive method for finding association rules data streams (SJS, WSL), pp. 963–966.
CIKMCIKM-2007-WangL #classification #interactive
Reconstructing ddc for interactive classification (JW, MCL), pp. 137–146.
KDDKDD-2007-AsurPU #behaviour #framework #graph #interactive
An event-based framework for characterizing the evolutionary behavior of interaction graphs (SA, SP, DU), pp. 913–921.
KDDKDD-2007-PandeySGGK #case study #interactive #network #predict
Association analysis-based transformations for protein interaction networks: a function prediction case study (GP, MS, RG, TG, VK), pp. 540–549.
MLDMMLDM-2007-GeczyIAH #information management #interactive #intranet
Long Tail Attributes of Knowledge Worker Intranet Interactions (PG, NI, SA, KH), pp. 419–433.
RecSysRecSys-2007-NguyenR #evaluation #game studies #interactive #mobile #recommendation
Replaying live-user interactions in the off-line evaluation of critique-based mobile recommendations (QNN, FR), pp. 81–88.
SEKESEKE-2007-AvolaFG #interactive #recognition #sketching
Sketch Style Recognition in Human Computer Interaction (DA, FF, PG), pp. 670–675.
SEKESEKE-2007-FerriGP #approach #human-computer #interactive #multimodal
An Approach to Multimodal Input Interpretation in Human-Computer Interaction (FF, PG, SP), pp. 664–669.
SEKESEKE-2007-KangK #human-computer #interactive #novel
Human-Computer Interaction for a Novel Arm-wrestling Robot (CgK, HyK), p. 676–?.
SEKESEKE-2007-OteroIMGDQLFL #design #evaluation #interactive #metric #quality
Metrics of Credibility and Interaction Quality: Design and Evaluation (NMPO, CMPI, SAM, AG, MdPGD, VEQ, HPL, BF, CML), pp. 87–92.
SIGIRSIGIR-2007-Al-Maskari #effectiveness #how #information retrieval #interactive #metric #question
Beyond classical measures: how to evaluate the effectiveness of interactive information retrieval system? (AAM), p. 915.
SIGIRSIGIR-2007-RaghavanA #algorithm #feedback #interactive
An interactive algorithm for asking and incorporating feature feedback into support vector machines (HR, JA), pp. 79–86.
SIGIRSIGIR-2007-WhiteBC #interactive #web
Studying the use of popular destinations to enhance web search interaction (RWW, MB, SC), pp. 159–166.
MODELSMoDELS-2007-JayaramanWEG #analysis #composition #detection #feature model #interactive #product line #using
Model Composition in Product Lines and Feature Interaction Detection Using Critical Pair Analysis (PKJ, JW, AME, HG), pp. 151–165.
MODELSMoDELS-2007-PleussVH #development #interactive #tool support
Integrating Heterogeneous Tools into Model-Centric Development of Interactive Applications (AP, AV, HH), pp. 241–255.
MODELSMoDELS-2007-XuL #interactive #monitoring #visual notation
Formally Defining a Graphical Language for Monitoring and Checking Object Interactions (KX, DL), pp. 620–634.
MODELSMoDELS-2007-JayaramanWEG #analysis #composition #detection #feature model #interactive #product line #using
Model Composition in Product Lines and Feature Interaction Detection Using Critical Pair Analysis (PKJ, JW, AME, HG), pp. 151–165.
MODELSMoDELS-2007-PleussVH #development #interactive #tool support
Integrating Heterogeneous Tools into Model-Centric Development of Interactive Applications (AP, AV, HH), pp. 241–255.
MODELSMoDELS-2007-XuL #interactive #monitoring #visual notation
Formally Defining a Graphical Language for Monitoring and Checking Object Interactions (KX, DL), pp. 620–634.
PPDPPPDP-2007-BentonF #declarative #implementation #interactive #program analysis #prototype #scalability
Interactive, scalable, declarative program analysis: from prototype to implementation (WCB, CNF), pp. 13–24.
POPLPOPL-2007-KahlonG #analysis #automaton #on the
On the analysis of interacting pushdown systems (VK, AG), pp. 303–314.
RERE-2007-BolchiniGP #communication #interactive
Branding and Communication Goals for Content-Intensive Interactive Applications (DB, FG, PP), pp. 173–182.
SACSAC-OOPS-J-2006-BaldoniBT07 #interactive #java
Interaction between Objects in powerJava (MB, GB, LWNvdT), pp. 5–30.
SACSAC-2007-MinCN #energy #interactive #mobile
Energy management for interactive applications in mobile handheld systems (JHM, HC, JN), pp. 795–799.
SACSAC-2007-VignagaB #design #diagrams #interactive
Transforming system operations’ interactions into a design class diagram (AV, MCB), pp. 993–997.
ICSEICSE-2007-KojarskiL #aspect-oriented #feature model #framework #identification #interactive #multi
Identifying Feature Interactions in Multi-Language Aspect-Oriented Frameworks (SK, DHL), pp. 147–157.
HPCAHPCA-2007-AlameldeenW #interactive #multi
Interactions Between Compression and Prefetching in Chip Multiprocessors (ARA, DAW), pp. 228–239.
CSLCSL-2007-Abramsky #geometry #interactive #proving
Full Completeness: Interactive and Geometric Characterizations of the Space of Proofs (Abstract) (SA), pp. 1–2.
ISSTAISSTA-2007-CohenDS #configuration management #constraints #interactive #testing
Interaction testing of highly-configurable systems in the presence of constraints (MBC, MBD, JS), pp. 129–139.
LICSLICS-2007-Riba #interactive #normalisation
Strong Normalization as Safe Interaction (CR), pp. 13–22.
TLCATLCA-2007-Mazza #abstraction #combinator #interactive #symmetry
Edifices and Full Abstraction for the Symmetric Interaction Combinators (DM), pp. 305–320.
ASEASE-2006-FalbRA #automation #design #interactive #specification #synthesis #user interface #using
Using communicative acts in interaction design specifications for automated synthesis of user interfaces (JF, TR, EA), pp. 261–264.
ASEASE-2006-FalcarinT #aspect-oriented #automation #interactive #reasoning
Automated Reasoning on Aspects Interactions (PF, MT), pp. 313–316.
CASECASE-2006-YoungSB #implementation #interactive
Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction (JEY, ES, JEB), pp. 298–303.
DATEDATE-2006-Harris #metric #process #validation
A coverage metric for the validation of interacting processes (IGH), pp. 1019–1024.
DATEDATE-DF-2006-FummiQRT #mobile #modelling #network #simulation
Modeling and simulation of mobile gateways interacting with wireless sensor networks (FF, DQ, FR, MT), pp. 106–111.
DocEngDocEng-2006-KuoTHS #interactive #workflow #xml
An XML interaction service for workflow applications (YSK, LT, HCH, NCS), pp. 53–55.
HTHT-2006-GarzottoF #2d #3d #interactive #social
Hyperstories and social interaction in 2D and 3D edutainment spaces for children (FG, MF), pp. 57–68.
HTHT-2006-Gronbaek #hypermedia #interactive #physics #social #ubiquitous
Ubiquitous hypermedia and social interaction in physical environments (KG), pp. 119–120.
SIGMODSIGMOD-2006-DeutschSVZ #data-driven #interactive #specification #verification #web
A system for specification and verification of interactive, data-driven web applications (AD, LS, VV, DZ), pp. 772–774.
SIGMODSIGMOD-2006-PetropoulosDP #interactive #query #web #web service
Interactive query formulation over web service-accessed sources (MP, AD, YP), pp. 253–264.
VLDBVLDB-2006-MohanW #approach #data access #interactive #named
IPAC — An Interactive Approach to Access Control for Semi-structured Data (SM, YW), pp. 1147–1150.
VLDBVLDB-2006-RodriguesTTFL #graph #interactive #mining #named #scalability #visualisation
GMine: A System for Scalable, Interactive Graph Visualization and Mining (JFRJ, HT, AJMT, CF, JL), pp. 1195–1198.
VLDBVLDB-2006-ZhangZWSP #feedback #image #interactive #using
Using High Dimensional Indexes to Support Relevance Feedback Based Interactive Images Retrival (JZ, XZ, WW, BS, JP), pp. 1211–1214.
ITiCSEITiCSE-2006-Bruce-LockhartN #embedded #interactive
Interactive embedded examples: a demonstration (MBL, TSN), p. 357.
ITiCSEITiCSE-2006-Lauer #algorithm #interactive #visualisation
Learner interaction with algorithm visualizations: viewing vs. changing vs. constructing (TL), pp. 202–206.
ITiCSEITiCSE-2006-Rodger #automaton #formal method #learning
Learning automata and formal languages interactively with JFLAP (SHR), p. 360.
TACASTACAS-2006-FontaineMMNT #automation #interactive #proving #smt #towards
Expressiveness + Automation + Soundness: Towards Combining SMT Solvers and Interactive Proof Assistants (PF, JYM, SM, LPN, AFT), pp. 167–181.
CSMRCSMR-2006-CanforaFFT #interactive #legacy #migration #web #web service
Migrating Interactive Legacy Systems To Web Services (GC, ARF, GF, PT), pp. 24–36.
CSMRCSMR-2006-CanforaFFT06a #flexibility #interactive #legacy #migration #web #web service
A Flexible Wrapper For The Migration Of Interactive Legacy System To Web Services (GC, ARF, GF, PT), pp. 347–344.
ICPCICPC-2006-NgoTT #automation #database #interactive #web
Automated Extraction of Database Interactions in Web Applications (MNN, HBKT, DT), pp. 117–126.
ICPCICPC-2006-SartipiYS #interactive #named #tool support
Alborz: An Interactive Toolkit to Extract Static and Dynamic Views of a Software System (KS, LY, HS), pp. 256–259.
MSRMSR-2006-ParninGR #interactive
Enriching revision history with interactions (CP, CG, SR), pp. 155–158.
PEPMPEPM-2006-MadouPB #interactive #named #obfuscation
LOCO: an interactive code (De)obfuscation tool (MM, LVP, KDB), pp. 140–144.
FMFM-2006-AiguierBG #interactive #specification #static analysis
Feature Specification and Static Analysis for Interaction Resolution (MA, KB, PLG), pp. 364–379.
FMFM-2006-SchmittHBRM #guidelines #interactive #verification
Interactive Verification of Medical Guidelines (JS, AH, MB, WR, MM), pp. 32–47.
CHICHI-2006-AhlstromAH #comparison #interactive #standard
Improving menu interaction: a comparison of standard, force enhanced and jumping menus (DA, RA, MH), pp. 1067–1076.
CHICHI-2006-ArguelloBJKLRW #community #interactive #online
Talk to me: foundations for successful individual-group interactions in online communities (JA, BSB, EJ, REK, KSL, CPR, XW), pp. 959–968.
CHICHI-2006-BlaskoNF #interactive #mobile #prototype #string
Prototyping retractable string-based interaction techniques for dual-display mobile devices (GB, CN, SF), pp. 369–372.
CHICHI-2006-BrewsterMM #design #interactive #named #smell
Olfoto: designing a smell-based interaction (SAB, DKM, CM), pp. 653–662.
CHICHI-2006-CoughlanJ #interactive
Interaction in creative tasks (TC, PJ), pp. 531–540.
CHICHI-2006-EisensteinM #communication #evaluation
Interacting with communication appliances: an evaluation of two computer vision-based selection techniques (JE, WEM), pp. 1111–1114.
CHICHI-2006-Hazlett #case study #experience #game studies #interactive #video
Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
CHICHI-2006-HorneckerB #framework #interactive #physics #social
Getting a grip on tangible interaction: a framework on physical space and social interaction (EH, JB), pp. 437–446.
CHICHI-2006-JiangOMS #interactive #pointer #using
Direct pointer: direct manipulation for large-display interaction using handheld cameras (HJ, EO, NM, YS), pp. 1107–1110.
CHICHI-2006-KoM #editing #framework #implementation #interactive #named #tool support
Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors (AJK, BAM), pp. 387–396.
CHICHI-2006-LukPLMLH #design #interactive #mobile #prototype #using
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype (JL, JP, SL, KEM, VL, VH), pp. 171–180.
CHICHI-2006-MandrykAI #evaluation #experience #game studies #interactive
A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
CHICHI-2006-MorrisHPW #gesture #interactive #multi
Cooperative gestures: multi-user gestural interactions for co-located groupware (MRM, AH, AP, TW), pp. 1201–1210.
CHICHI-2006-NacentaSCSG #interactive #multi
Perspective cursor: perspective-based interaction for multi-display environments (MAN, SS, BC, SS, CG), pp. 289–298.
CHICHI-2006-PlouznikoffPRD #human-computer #interactive #interface #smarttech
Enhancing human-machine interactions: virtual interface alteration through wearable computers (AP, NP, JMR, MD), pp. 373–376.
CHICHI-2006-SantellaADSC #automation #interactive
Gaze-based interaction for semi-automatic photo cropping (AS, MA, DD, DS, MFC), pp. 771–780.
CHICHI-2006-WeinbergD #interactive
Robot-human interaction with an anthropomorphic percussionist (GW, SD), pp. 1229–1232.
CSCWCSCW-2006-BardramHS #interactive #named #social
AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery (JEB, TRH, MS), pp. 109–118.
CSCWCSCW-2006-TangLMLD #interactive #using
Unobtrusive but invasive: using screen recording to collect field data on computer-mediated interaction (JCT, SBL, MJM, JL, CD), pp. 479–482.
SOFTVISSOFTVIS-2006-RhodesKR #algorithm #animation #comprehension #interactive
The importance of interactive questioning techniques in the comprehension of algorithm animations (PR, EK, BR), pp. 183–184.
CAiSECAiSE-2006-Constantine #design #information management #interactive
Trusted Interaction: User Control and System Responsibilities in Interaction Design for Information Systems (LLC), pp. 20–30.
CAiSECAiSE-2006-PetrovicGN #database #interactive #modelling
Role-Based Modelling of Interactions in Database Applications (MP, MG, MCN), pp. 63–77.
EDOCEDOC-2006-DijkmanDQ #concept #design #interactive #towards
Towards Advanced Interaction Design Concepts (RMD, TD, DACQ), pp. 331–344.
EDOCEDOC-2006-ZahaDHBD #interactive #modelling
Service Interaction Modeling: Bridging Global and Local Views (JMZ, MD, AHMtH, APB, GD), pp. 45–55.
ICEISICEIS-AIDSS-2006-BoudjeloudP #data mining #interactive #mining
Semi Interactive Method for Data Mining (LB, FP), pp. 3–10.
ICEISICEIS-HCI-2006-CostagliolaMF #simulation
A Simulation Environment to Evaluate Driver Performances while Interacting with Telematics Systems (GC, SDM, FF), pp. 3–10.
ICEISICEIS-HCI-2006-FrangeskidesL #interactive #multi #prototype #type system
Multi-Modal Hands-Free Human Computer Interaction: A Prototype System (FF, AL), pp. 19–26.
ICEISICEIS-ISAS-2006-BarjisB #communication #design #interactive #process
Business Process Design Based on Communication and Interaction (JB, IB), pp. 197–203.
ICEISICEIS-J-2006-CostagliolaMF06a #simulation
A Simulation Environment to Assess Driving Performances while Interacting with On-board Telematics Systems (GC, SDM, FF), pp. 439–451.
ICEISICEIS-J-2006-FrangeskidesL06a #interactive #multi
Multi-modal Contact-Less Human Computer Interaction (FF, AL), pp. 405–419.
CIKMCIKM-2006-ZhouJZG #evolution #how #interactive #research #social #topic
Topic evolution and social interactions: how authors effect research (DZ, XJ, HZ, CLG), pp. 248–257.
CIKMCIKM-2006-ZhuangZLC #database #interactive #scalability #towards
Towards interactive indexing for large Chinese calligraphic character databases (YZ, YZ, QL, LC), pp. 884–885.
ECIRECIR-2006-KeskustaloJP #feedback #interactive #modelling #quality #simulation
The Effects of Relevance Feedback Quality and Quantity in Interactive Relevance Feedback: A Simulation Based on User Modeling (HK, KJ, AP), pp. 191–204.
ICPRICPR-v1-2006-AbufadelSUZO #estimation
Interacting Active Rectangles for Estimation of Intervertebral Disk Orientation (AA, GGS, GBU, LZ, BO), pp. 1013–1016.
ICPRICPR-v1-2006-Bernier #3d #realtime #using
Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation (OB), pp. 90–93.
ICPRICPR-v1-2006-ChangCYY #estimation #interactive #realtime #using
An Intelligent Bulletin Board System with Real-time Vision-based Interaction Using Head Pose Estimation (CYC, PCC, YSY, JFY), pp. 1140–1143.
ICPRICPR-v1-2006-DjiouaOP #interactive #recognition #verification
An interactive trajectory synthesizer to study outlier patterns in handwriting recognition and signature verification (MD, CO, RP), pp. 1124–1127.
ICPRICPR-v1-2006-DuCXL #interactive #network #process #using
Recognizing Interaction Activities using Dynamic Bayesian Network (YD, FC, WX, YL), pp. 618–621.
ICPRICPR-v1-2006-GormanTBH #behaviour #game studies #interactive
Bayesian Imitation of Human Behavior in Interactive Computer Games (BG, CT, CB, MH), pp. 1244–1247.
ICPRICPR-v1-2006-SilvaMMO #gesture #interactive #multi #quantifier #towards
A Multi-agent Based Interactive System Towards Child’s Emotion Performances Quantified Through Affective Body Gestures (PRDS, APM, AM, MO), pp. 1236–1239.
ICPRICPR-v1-2006-YinWLB #3d #interactive #using
Analyzing Facial Expressions Using Intensity-Variant 3D Data For Human Computer Interaction (LY, XW, PL, AB), pp. 1248–1251.
ICPRICPR-v2-2006-KimYL #estimation #image #interactive #modelling #parametricity #random #segmentation #using
New MRF Parameter Estimation Technique for Texture Image Segmentation using Hierarchical GMRF Model Based on Random Spatial Interaction and Mean Field Theory (DHK, IDY, SUL), pp. 365–368.
ICPRICPR-v3-2006-BimboLV #gesture #interactive #multi #realtime #recognition
Multi-User Natural Interaction System based on Real-Time Hand Tracking and Gesture Recognition (ADB, LL, AV), pp. 55–58.
ICPRICPR-v4-2006-BuchaUA #interactive
Interactive Road Extraction with Pixel Force Fields (VB, SU, SA), pp. 829–832.
ICPRICPR-v4-2006-HannukselaSH #interactive #mobile #recognition
Motion-Based Handwriting Recognition for Mobile Interaction (JH, PS, JH), pp. 397–400.
ICPRICPR-v4-2006-YangPL #gesture #interactive #recognition
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition (HDY, AYP, SWL), pp. 774–777.
KDDKDD-2006-ChenHLN #interactive #named #network
NeMoFinder: dissecting genome-wide protein-protein interactions with meso-scale network motifs (JC, WH, MLL, SKN), pp. 106–115.
KDDKDD-2006-XinSMH #feedback #interactive
Discovering interesting patterns through user’s interactive feedback (DX, XS, QM, JH), pp. 773–778.
SEKESEKE-2006-CostabileFMMP #design #interactive #visual notation
Nogueira A Design Methodology for Tailorable Visual Interactive Systems (MFC, DF, AM, PM, AP), pp. 450–455.
SEKESEKE-2006-HepnerGG #composition #interactive #requirements #web #web service
Elevating Interaction Requirements for Web Service Composition (MH, MTG, RFG), pp. 697–701.
SEKESEKE-2006-KelkarSG #component #interactive #off the shelf
Interaction Partnering Criteria for COTS Components (MK, MS, RFG), pp. 278–283.
SIGIRSIGIR-2006-AgichteinBDR #interactive #learning #modelling #predict #web
Learning user interaction models for predicting web search result preferences (EA, EB, STD, RR), pp. 3–10.
SIGIRSIGIR-2006-ChaiBZ #assessment #automation #interactive #performance
Automated performance assessment in interactive QA (JYC, TB, CZ), pp. 631–632.
MODELSMoDELS-2006-BerghC #interactive #modelling
CUP 2.0: High-Level Modeling of Context-Sensitive Interactive Applications (JVdB, KC), pp. 140–154.
MODELSMoDELS-2006-BerghC #interactive #modelling
CUP 2.0: High-Level Modeling of Context-Sensitive Interactive Applications (JVdB, KC), pp. 140–154.
ECOOPECOOP-2006-ChinM #interactive #named
Responders: Language Support for Interactive Applications (BC, TDM), pp. 255–278.
RERE-2006-Gonzalez-BaixauliLL #elicitation #interactive #non-functional #requirements #using
Eliciting Non-Functional Requirements Interactions Using the Personal Construct Theory (BGB, JCSdPL, MAL), pp. 340–341.
RERE-2006-MehnerMT #analysis #aspect-oriented #interactive #modelling
Interaction Analysis in Aspect-Oriented Models (KM, MM, GT), pp. 66–75.
SACSAC-2006-CarvalhoRHS #chat #interactive #interface
A chat interface for human-agent interaction in MAST (MMC, MR, JH, NS), pp. 112–118.
SACSAC-2006-DoyleB #effectiveness #interactive #mobile #speech
Combining speech and pen input for effective interaction in mobile geospatial environments (JD, MB), pp. 1182–1183.
SACSAC-2006-FelipeMBTT #distance #image #interactive
Comparing images with distance functions based on attribute interaction (JCF, PMAM, AGRB, CTJ, AJMT), pp. 1398–1399.
SACSAC-2006-Gutierrez-NolascoVT #interactive #protocol #semantics
A semantic model for safe protocol interaction (SGN, NV, CLT), pp. 1599–1600.
SACSAC-2006-MeerWA #bound #composition #interactive #performance
Efficient interactive configuration of unbounded modular systems (ERvdM, AW, HRA), pp. 409–414.
SACSAC-2006-Nakajima #how #interactive #question #reuse #ubiquitous
How to reuse exisiting interactive applications in ubiquitous computing environments? (TN), pp. 1127–1133.
SACSAC-2006-RodriguesBM #3d #interactive #mobile #visualisation
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs (MAFR, RGB, NCM), pp. 1002–1007.
SACSAC-2006-SzlavikTL #interactive #retrieval #summary #xml
Investigating the use of summarisation for interactive XML retrieval (ZS, AT, ML), pp. 1068–1072.
SACSAC-2006-WuH #interactive #mining #network
Mining and analyzing the topological structure of protein-protein interaction networks (DDW, XH), pp. 185–189.
SACSAC-2006-ZhouAL #database #image #interactive #retrieval #similarity #using
Dynamic interactive spatial similarity retrieval in iconic image databases using enhanced digraph (XMZ, CHA, TWL), pp. 46–51.
ICSEICSE-2006-BoshernitsanG #eclipse #interactive #java #source code
Interactive transformation of java programs in eclipse (MB, SLG), pp. 791–794.
ICSEICSE-2006-GoelMRT #process
Interacting process classes (AG, SM, AR, PST), pp. 302–311.
ICSEICSE-2006-Hao #fault #interactive #locality #testing
Testing-based interactive fault localization (DH), pp. 957–960.
ICSEICSE-2006-KobayashiKSP #agile #analysis #effectiveness #interactive
Analysis of the interaction between practices for introducing XP effectively (OK, MK, MS, EP), pp. 544–550.
HPCAHPCA-2006-KimGS #comprehension #interactive
Understanding the performance-temperature interactions in disk I/O of server workloads (YK, SG, AS), pp. 176–186.
OSDIOSDI-2006-VerbowskiKKDLLWR #interactive #monitoring
Flight Data Recorder: Monitoring Persistent-State Interactions to Improve Systems Management (CV, EK, AK, BD, SL, JL, YMW, RR), pp. 117–130.
AMOSTAMOST-J-2005-BryceC06 #constraints #interactive #testing
Prioritized interaction testing for pair-wise coverage with seeding and constraints (RCB, CJC), pp. 960–970.
CSLCSL-2006-Schopp #interactive
Space-Efficient Computation by Interaction (US), pp. 606–621.
ASEASE-2005-BryceC #algorithm #interactive #testing
Constructing interaction test suites with greedy algorithms (RCB, CJC), pp. 440–443.
DACDAC-2005-YanZJ #interactive #latency #scalability
User-perceived latency driven voltage scaling for interactive applications (LY, LZ, NKJ), pp. 624–627.
DATEDATE-2005-ChandyC #interactive #performance
Performance Driven Decoupling Capacitor Allocation Considering Data and Clock Interactions (AC, TC), pp. 984–985.
DocEngDocEng-2005-Beaudoux #documentation #interactive #xml
XML active transformation (eXAcT): transforming documents within interactive systems (OB), pp. 146–148.
DocEngDocEng-2005-Gormish #documentation #interactive
Interaction between paper and electronic documents (MJG), p. 133.
DocEngDocEng-2005-LemloumaL #interactive #mobile #pretty-printing
Content interaction and formatting for mobile devices (TL, NL), pp. 98–100.
DocEngDocEng-2005-NorriePS #documentation #framework #interactive
Content publishing framework for interactive paper documents (MCN, AP, BS), pp. 187–196.
DocEngDocEng-2005-YamanakaNK #documentation #framework #interactive
Content publishing framework for interactive paper documents (MY, KN, TK), pp. 207–216.
ICDARICDAR-2005-RusuG #algorithm #interactive #proving #recognition #using
A Human Interactive Proof Algorithm Using Handwriting Recognition (AIR, VG), pp. 967–971.
SIGMODSIGMOD-2005-DeutschMSVZ #data-driven #interactive #verification #web
A Verifier for Interactive, Data-Driven Web Applications (AD, MM, LS, VV, DZ), pp. 539–550.
SIGMODSIGMOD-2005-LiYJ #interactive #interface #named #natural language #query #xml
NaLIX: an interactive natural language interface for querying XML (YL, HY, HVJ), pp. 900–902.
VLDBVLDB-2005-BernsteinMM #interactive
Interactive Schema Translation with Instance-Level Mappings (PAB, SM, PM), pp. 1283–1286.
ITiCSEITiCSE-2005-Deibel #interactive
Team formation methods for increasing interaction during in-class group work (KD), pp. 291–295.
ITiCSEITiCSE-2005-MoreiraR #interactive
Interactive manipulation of regular objects with FAdo (NM, RR), pp. 335–339.
ITiCSEITiCSE-2005-MorgadoS #api #interactive #multi
MIG21 API: multimedia interactive groups API (CM, LS), p. 399.
ITiCSEITiCSE-2005-Verma #automaton #interactive #visual notation
A visual and interactive automata theory course emphasizing breadth of automata (RMV), pp. 325–329.
WRLAWRLA-2004-MasonT05 #framework #interactive #maude #named
IOP: The InterOperability Platform & IMaude: An Interactive Extension of Maude (IAM, CLT), pp. 315–333.
FASEFASE-2005-JakobacEM #analysis #comprehension #interactive #source code
Improving System Understanding via Interactive, Tailorable, Source Code Analysis (VJ, AE, NM), pp. 253–268.
FASEFASE-2005-RountevKS #diagrams #interactive #sequence chart #test coverage #testing
Coverage Criteria for Testing of Object Interactions in Sequence Diagrams (AR, SK, JS), pp. 289–304.
CSMRCSMR-2005-LuccaFT #design pattern #interactive #web
Recovering Interaction Design Patterns in Web Applications (GADL, ARF, PT), pp. 366–374.
IFMIFM-2005-Turner #formal method #interactive
Formalising Interactive Voice Services with SDL (KJT), pp. 307–326.
SEFMSEFM-2005-CeroneLC #analysis #formal method #human-computer #interactive #model checking #using
Formal Analysis of Human-computer Interaction using Model-checking (AC, PAL, SC), pp. 352–362.
IFLIFL-2005-Mackie #encoding #interactive #λ-calculus
Encoding Strategies in the λ Calculus with Interaction Nets (IM), pp. 19–36.
CHICHI-2005-ChellapillaLSC #design #interactive #proving
Designing human friendly human interaction proofs (HIPs) (KC, KL, PYS, MC), pp. 711–720.
CHICHI-2005-HeerCL #interactive #named #tool support #visualisation
prefuse: a toolkit for interactive information visualization (JH, SKC, JAL), pp. 421–430.
CHICHI-2005-HolmanVATJ #interactive
Paper windows: interaction techniques for digital paper (DH, RV, MA, NFT, DJ), pp. 591–599.
CHICHI-2005-Johnson #design #interactive #lessons learnt #simulation
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuation simulations (CWJ), pp. 651–660.
CHICHI-2005-OulasvirtaTRK #human-computer #interactive #mobile
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI (AO, ST, VR, JK), pp. 919–928.
CHICHI-2005-PoFB #interactive #pointer
Comparing cursor orientations for mouse, pointer, and pen interaction (BAP, BDF, KSB), pp. 291–300.
SOFTVISSOFTVIS-2005-BerghC #interactive #modelling #towards #user interface
Towards modeling context-sensitive interactive applications: the context-sensitive user interface profile (CUP) (JVdB, KC), pp. 87–94.
VISSOFTVISSOFT-2005-GreevyLW #3d #feature model #interactive #visualisation
Visualizing Feature Interaction in 3-D (OG, ML, CW), pp. 114–119.
VISSOFTVISSOFT-2005-LunguKGL #clustering #interactive #semantics
Interactive Exploration of Semantic Clusters (ML, AK, TG, ML), pp. 95–100.
VISSOFTVISSOFT-2005-SharpR #diagrams #interactive #sequence chart #uml
Interactive Exploration of UML Sequence Diagrams (RS, AR), pp. 8–13.
VISSOFTVISSOFT-2005-SmithM #identification #interactive #java #runtime #source code
Identifying Structural Features of Java Programs by Analysing the Interaction of Classes at Runtime (MPS, MM), pp. 108–113.
VISSOFTVISSOFT-2005-TeleaV #evolution #interactive #source code #visual notation
Interactive Visual Mechanisms for Exploring Source Code Evolution (ACT, LV), pp. 52–57.
EDOCEDOC-2005-AlmeidaDPQS #design #interactive #modelling #refinement
Abstract Interactions and Interaction Refinement in Model-Driven Design (JPAA, RMD, LFP, DACQ, MvS), pp. 273–286.
EDOCEDOC-2005-GannodBT #approach #interactive #specification
An Interactive Approach for Specifying OWL-S Groundings (GCG, RJB, JTET), pp. 251–260.
EDOCEDOC-2005-Molina-JimenezSW #contract #interactive #specification
A Method for Specifying Contract Mediated Interactions (CMJ, SKS, JPW), pp. 106–118.
EDOCEDOC-2005-RobinsonCS #implementation #interactive #web #web service
Implementing Fair Non-repudiable Interactions with Web Services (PR, NC, SKS), pp. 195–206.
ICEISICEIS-v1-2005-Picard #interactive
Emotional Intelligence in Agents and Interactive Computers (RWP), pp. 9–10.
ICEISICEIS-v3-2005-ZhaoVB #collaboration #distributed #interactive #trust
Type and Scope of Trust Relationships in Collaborative Interactions in Distributed Environments (WZ, VV, GB), pp. 331–336.
ICEISICEIS-v5-2005-CordryBB #interactive #realtime #scheduling
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application (JC, NB, SB), pp. 140–147.
ICEISICEIS-v5-2005-CouturierNN #interactive #process
Interactive Datamining Process Based on Human-Centered System for Banking Marketing Applications (OC, EMN, BN), pp. 104–109.
ICEISICEIS-v5-2005-Goren-Bar #evaluation #interactive #learning #student
Student’s Evaluation of Web-Based Learning Technologies in a Humancomputer Interaction Course (DGB), pp. 206–212.
CIKMCIKM-2005-FonsecaGPRZ #concept #interactive #query
Concept-based interactive query expansion (BMF, PBG, BP, BARN, NZ), pp. 696–703.
CIKMCIKM-2005-HuYSZS #mining #semantics
Mining undiscovered public knowledge from complementary and non-interactive biomedical literature through semantic pruning (XH, IY, MS, YZ, IYS), pp. 249–250.
ECIRECIR-2005-CoyleS #interactive #using #web
Enhancing Web Search Result Lists Using Interaction Histories (MC, BS), pp. 543–545.
ECIRECIR-2005-Vechtomova #information retrieval #interactive #multi
The Role of Multi-word Units in Interactive Information Retrieval (OV), pp. 403–420.
ICMLICML-2005-BekkermanEM #clustering #interactive #multi
Multi-way distributional clustering via pairwise interactions (RB, REY, AM), pp. 41–48.
ICMLICML-2005-JodogneP #interactive #learning #visual notation
Interactive learning of mappings from visual percepts to actions (SJ, JHP), pp. 393–400.
SEKESEKE-2005-Shen #interactive #protocol
The Service Interaction Protocol for the Chronobot/Virtual Classroom (CVC) System (MS), pp. 16–18.
SIGIRSIGIR-2005-ZhangCJ #feedback #image #interactive #retrieval
User term feedback in interactive text-based image retrieval (CZ, JYC, RJ), pp. 51–58.
OOPSLAOOPSLA-2005-LiuS #programming
Interaction-based programming with classages (YDL, SFS), pp. 191–209.
GPCEGPCE-2005-PeruginiR #approach #case study #experience #generative #information retrieval #interactive #programming
A Generative Programming Approach to Interactive Information Retrieval: Insights and Experiences (SP, NR), pp. 205–220.
RERE-2005-DiazPM #interactive #modelling #using
Modeling Interactions using Role-Driven Patterns (ID, OP, AM), pp. 209–220.
SACSAC-2005-Bourgeois-RepubliqueVC #algorithm #interactive
An interactive evolutionary algorithm for cochlear implant fitting: first results (CBR, GV, PC), pp. 231–235.
SACSAC-2005-ErradiM #framework #interactive #named #reliability #web #web service
wsBus: a framework for reliable web services interactions (AE, PM), pp. 1739–1740.
SACSAC-2005-PlakeHL #interactive #optimisation #syntax
Optimizing syntax patterns for discovering protein-protein interactions (CP, JH, UL), pp. 195–201.
SACSAC-2005-RahalRPNPRV #biology #incremental #interactive #mining
Incremental interactive mining of constrained association rules from biological annotation data with nominal features (IR, DR, AP, HN, WP, RR, WVG), pp. 123–127.
SACSAC-2005-SerranoO #framework #interactive #protocol #recursion #semantics #specification
A semantic framework for the recursive specification of interaction protocols (JMS, SO), pp. 451–456.
SACSAC-2005-YoonYMWD #3d #interactive #network #visualisation
Interactive 3D visualization of highly connected ecological networks on the WWW (IY, SY, NDM, RJW, JAD), pp. 1207–1212.
ICSEICSE-2005-BryceCC #framework #interactive #testing
A framework of greedy methods for constructing interaction test suites (RCB, CJC, MBC), pp. 146–155.
ICSEICSE-2005-Woit #case study #interactive #programming #requirements
Requirements interaction management in an eXtreme programming environment: a case study (DMW), pp. 489–494.
HPCAHPCA-2005-CorlissLR #debugging #interactive
Low-Overhead Interactive Debugging via Dynamic Instrumentation with DISE (MLC, ECL, AR), pp. 303–314.
HPDCHPDC-2005-ShasharinaVSV #distributed #interactive #named
GRIDL: high-performance and distributed interactive data language (SGS, OV, PS, SV), pp. 291–292.
AMOSTAMOST-2005-BryceC #interactive
Test prioritization for pairwise interaction coverage (RCB, CJC).
CSLCSL-2005-HaghverdiS #geometry #interactive #towards
Towards a Typed Geometry of Interaction (EH, PJS), pp. 216–231.
FATESFATES-2005-BruckerW #higher-order #interactive #testing
Interactive Testing with HOL-TestGen (ADB, BW), pp. 87–102.
ICLPICLP-2005-Chesani #formal method #interactive #protocol #verification
Formalization and Verification of Interaction Protocols (FC), pp. 437–438.
LICSLICS-2005-FaggianM #concurrent #game studies #interactive
Ludics Nets, a game Model of Concurrent Interaction (CF, FM), pp. 376–385.
ICTSSTestCom-2005-ChiH #communication #detection #generative #interactive #testing
Test Generation for Interaction Detection in Feature-Rich Communication Systems (CC, RH), pp. 242–257.
TLCATLCA-2005-Sinot #call-by #interactive
Call-by-Name and Call-by-Value as Token-Passing Interaction Nets (FRS), pp. 386–400.
ASEASE-2004-BossungSGAH #automation #heuristic #interactive #specification
Automated Data Mapping Specification via Schema Heuristics and User Interaction (SB, HS, JCG, RA, JGH), pp. 208–217.
ASEASE-2004-Capuano #interactive #source code #visualisation
Interactive Visualization of Concurrents Programs (RC), pp. 418–421.
ASEASE-2004-DwyerRTV #interactive #model checking #order
Analyzing Interaction Orderings with Model Checking (MBD, R, OT, WV), pp. 154–163.
ASEASE-2004-Heuzeroth #adaptation #interactive #named
COMPASS: Tool-Supported Adaptation of Interactions (DH), pp. 286–289.
ASEASE-2004-LicataK #interactive #source code #verification #web
Verifying Interactive Web Programs (DRL, SK), pp. 164–173.
DATEDATE-v1-2004-SchaumontV #interactive #partial evaluation
Interactive Cosimulation with Partial Evaluation (PS, IV), pp. 642–647.
DocEngDocEng-2004-GoularteCCIIP #interactive #multi
Interactive multimedia annotations: enriching and extending content (RG, RGC, JACG, VRIJ, MdGCP), pp. 84–86.
HTHT-2004-Bulterman #evaluation #interactive #testing
A linking and interaction evaluation test set for SMIL (DCAB), pp. 46–47.
HTHT-2004-LeggettS #communication #design #hypermedia #interactive #research
Directions for hypertext research: exploring the design space for interactive scholarly communication (JJL, FMSI), pp. 2–11.
HTHT-2004-MacedoCCIP #interactive
Interaction alternatives for linking everyday presentations (AAM, JACG, RGC, VRIJ, MdGCP), pp. 112–113.
HTHT-2004-OngL #algorithm #approach #generative #interactive #search-based
A genetic algorithm approach to interactive narrative generation (TO, JJL), pp. 181–182.
SIGMODSIGMOD-2004-WuYDM #approach #clustering #interactive #interface #query #web
An Interactive Clustering-based Approach to Integrating Source Query interfaces on the Deep Web (WW, CTY, AD, WM), pp. 95–106.
VLDBVLDB-2004-JiangPZ #interactive #mining #named
GPX: Interactive Mining of Gene Expression Data (DJ, JP, AZ), pp. 1249–1252.
ITiCSEITiCSE-2004-Lopez-HerrejonS #case study #experience #interactive #java #using
Using interactive technology in a short java course: an experience report (RELH, MS), pp. 203–207.
ITiCSEITiCSE-2004-PahlBK #database #interactive #learning #multi
Supporting active database learning and training through interactive multimedia (CP, RB, CK), pp. 27–31.
ITiCSEITiCSE-2004-RosslingBM #interactive #scalability
Interaction support in large-scale lectures (GR, HB, MM), p. 244.
ITiCSEITiCSE-WGR-2004-RountreeRRH #predict
Interacting factors that predict success and failure in a CS1 course (NR, JR, AVR, RH), pp. 101–104.
FASEFASE-2004-HuismanGSC #case study #interactive
Checking Absence of Illicit Applet Interactions: A Case Study (MH, DG, CS, GC), pp. 84–98.
ICSMEICSM-2004-SalahM
A Hierarchy of Dynamic Software Views: From Object-Interactions to Feature-Interactions (MS, SM), pp. 72–81.
CIAACIAA-2004-NishimuraY #automaton #finite #interactive #proving #quantum
An Application of Quantum Finite Automata to Interactive Proof Systems (HN, TY), pp. 225–236.
ICALPICALP-2004-Faggian #interactive
Interactive Observability in Ludics (CF), pp. 506–518.
ICALPICALP-2004-HaghverdiS #category theory #geometry #interactive
A Categorical Model for the Geometry of Interaction (EH, PJS), pp. 708–720.
AFPAFP-2004-AchtenEPW04 #agile #interactive #named #prototype #tool support #type safety
GEC: A Toolkit for Generic Rapid Prototyping of Type Safe Interactive Applications (PA, MCJDvE, RP, AvW), pp. 210–244.
IFLIFL-2004-Achten #user interface
The Feasibility of Interactively Probing Quiescent Properties of GUI Applications (PA), pp. 17–34.
ICGTICGT-2004-BeckerLW #execution #graph #incremental #integration #interactive #tool support
Rule Execution in Graph-Based Incremental Interactive Integration Tools (SMB, SL, BW), pp. 22–38.
CHICHI-2004-AmantHR #evaluation #interactive #modelling
Model-based evaluation of cell phone menu interaction (RSA, TEH, FER), pp. 343–350.
CHICHI-2004-BadeSM #interactive #visualisation
Connecting time-oriented data and information to a coherent interactive visualization (RB, SS, SM), pp. 105–112.
CHICHI-2004-BeamishMF #interactive #multimodal #music
Manipulating music: multimodal interaction for DJs (TB, KEM, SF), pp. 327–334.
CHICHI-2004-HuangRS #interactive #scalability
IM here: public instant messaging on large, shared displays for workgroup interactions (EMH, DMR, AES), pp. 279–286.
CHICHI-2004-ShenVFR #interactive #named #tool support
DiamondSpin: an extensible toolkit for around-the-table interaction (CS, FV, CF, MR), pp. 167–174.
CHICHI-2004-VeraHML #approach #constraints #interactive #predict
A constraint satisfaction approach to predicting skilled interactive cognition (AHV, AH, MM, RLL), pp. 121–128.
CSCWCSCW-2004-BrignullIFRR #interactive
The introduction of a shared interactive surface into a communal space (HB, SI, GF, YR, TR), pp. 49–58.
CSCWCSCW-2004-DucheneautM #case study #game studies #interactive #multi #online #social
The social side of gaming: a study of interaction patterns in a massively multiplayer online game (ND, RJM), pp. 360–369.
CSCWCSCW-2004-MiwaI #communication #interactive
Shadow communication: system for embodied interaction with remote partners (YM, CI), pp. 467–476.
CSCWCSCW-2004-PaekABDKLTW #interactive #mobile #towards
Toward universal mobile interaction for shared displays (TP, MA, SB, SMD, TTK, RL, KT, AW), pp. 266–269.
CSCWCSCW-2004-RyallFSM #interactive
Exploring the effects of group size and table size on interactions with tabletop shared-display groupware (KR, CF, CS, MRM), pp. 284–293.
CSCWCSCW-2004-YoonONKG #interactive #named #social
FishPong: encouraging human-to-human interaction in informal social environments (JY, JO, JN, KK, NG), pp. 374–377.
CAiSECAiSE-2004-KrogstieJ #interactive #modelling
Interactive Models for Supporting Networked Organisations (JK, HDJ), pp. 550–563.
ICEISICEIS-v4-2004-ToivonenPHM #distributed #interactive #process #protocol #using
Using Interaction Protocols in Distributed Construction Processes (ST, TP, HH, JUM), pp. 344–349.
ICEISICEIS-v5-2004-KotzeEAE #interactive #people
Accessible Computer Interaction for People with Disabilities: The Case of Quadriplegics (PK, MME, AAO, JHPE), pp. 97–106.
ICEISICEIS-v5-2004-MartinovskaB #interactive #modelling
Modelling Dialogues with Emotional Interactive Agents (CM, SB), pp. 246–249.
ICEISICEIS-v5-2004-SooC #3d #assembly #case study #interactive
Interactive 3D Product Assembler for the WWW — A Case Study of a 3D Furniture Store (SMKS, SCfC), pp. 126–133.
ECIRECIR-2004-JohoSB #case study #concept #interactive #query
A Study of User Interaction with a Concept-Based Interactive Query Expansion Support Tool (HJ, MS, MB), pp. 42–56.
ECIRECIR-2004-Marchionini #information retrieval #interactive
From Information Retrieval to Information Interaction (GM), pp. 1–11.
ICMLICML-2004-JakulinB #interactive #testing
Testing the significance of attribute interactions (AJ, IB).
ICPRICPR-v2-2004-Ho #interactive #tool support
Interactive Tools for Pattern Discovery (TKH), pp. 509–512.
ICPRICPR-v2-2004-WuLM #image #interactive #metric #multi #named #retrieval
WillHunter: Interactive Image Retrieval with Multilevel Relevance Measurement (HW, HL, SM), pp. 1009–1012.
ICPRICPR-v2-2004-ZouN #evaluation #interactive #modelling #recognition
Evaluation of Model-Based Interactive Flower Recognition (JZ, GN), pp. 311–314.
ICPRICPR-v3-2004-DamLL #automation #interactive #segmentation
Integrating Automatic and Interactive Brain Tumor Segmentation (ED, ML, MMJL), pp. 790–793.
ICPRICPR-v3-2004-DateYAT #interactive #realtime
Real-timeHumanMotion Sensingbased on Vision-based Inverse Kinematics for Interactive Applications (ND, HY, DA, RiT), pp. 318–321.
ICPRICPR-v3-2004-MakiharaSS #interactive #learning #online #recognition
Online Learning of Color Transformation for Interactive Object Recognition under Various Lighting Conditions (YM, YS, NS), pp. 161–164.
ICPRICPR-v4-2004-ParkA #interactive #semantics
Event Semantics in Two-person Interactions (SP, JKA), pp. 227–230.
ICPRICPR-v4-2004-UtsumiTI #3d #detection #interactive
View-Based Detection of 3-D Interaction between Hands and Real Objects (AU, NT, SI), pp. 961–964.
KDDKDD-2004-AksoyKTM #classification #image #interactive #mining
Interactive training of advanced classifiers for mining remote sensing image archives (SA, KK, CT, GBM), pp. 773–782.
KRKR-2004-TranB #interactive #prolog #reasoning
Reasoning about Triggered Actions in AnsProlog and Its Application to Molecular Interactions in Cells (NT, CB), pp. 554–564.
SEKESEKE-2004-ChenS #interactive #protocol #specification #verification
Specification and Verification of Agent Interaction Protocols (BC, SS), pp. 300–305.
SIGIRSIGIR-2004-MladenicBGM #classification #feature model #interactive #linear #modelling #using
Feature selection using linear classifier weights: interaction with classification models (DM, JB, MG, NMF), pp. 234–241.
SIGIRSIGIR-2004-NemethST #automation #evaluation #interactive #query
Evaluation of the real and perceived value of automatic and interactive query expansion (YN, BS, MTM), pp. 526–527.
RERE-2004-PatricioFCN #elicitation #experience #interactive #multi #requirements
Customer Experience Requirements for Multi-platform Service Interaction: Bringing Services Marketing to the Elicitation of User Requirements (LP, RPF, JFeC, NJN), pp. 26–35.
SACSAC-J-2003-Paradkar04 #consistency #generative #interactive #modelling #self #testing #towards
Towards model-based generation of self-priming and self-checking conformance tests for interactive system (AMP), pp. 315–322.
SACSAC-2004-AlbertiDTGLM #interactive #protocol #specification #verification
Specification and verification of agent interaction protocols in a logic-based system (MA, DD, PT, MG, EL, PM), pp. 72–78.
SACSAC-2004-Hosobe04a #approach #graph #interactive #visualisation
A high-dimensional approach to interactive graph visualization (HH), pp. 1253–1257.
SACSAC-2004-Kincaid #analysis #array #interactive #named #visualisation
VistaClara: an interactive visualization for exploratory analysis of DNA microarrays (RK), pp. 167–174.
SACSAC-2004-SilveiraLBM #adaptation #design #distributed #framework #interactive #middleware #multi
Exploring an open, distributed multimedia framework to design and develop an adaptive middleware for interactive digital television systems (GEdS, ABL, FB, MFM), pp. 1258–1264.
ICSEICSE-2004-KazmanBJ #human-computer #interactive #re-engineering
Bridging the Gaps II: Bridging the Gaps between Software Engineering and Human-Computer Interaction (RK, LB, BEJ), pp. 773–774.
ICSEICSE-2004-WohlstadterTMRD #interactive #middleware #named #policy
GlueQoS: Middleware to Sweeten Quality-of-Service Policy Interactions (EW, ST, TAM, IR, PTD), pp. 189–199.
ICSEICSE-2004-ZhaoZLSY #approach #feature model #named #towards
SNIAFL: Towards a Static Non-Interactive Approach to Feature Location (WZ, LZ, YL, JS, FY), pp. 293–303.
IJCARIJCAR-2004-MengP #interactive #proving #using
Experiments on Supporting Interactive Proof Using Resolution (JM, LCP), pp. 372–384.
LICSLICS-2004-FuhrmannP #geometry #interactive #logic #on the
On the Geometry of Interaction for Classical Logic (CF, DJP), pp. 211–220.
RTARTA-2004-Mackie #interactive #performance
Efficient λ-Evaluation with Interaction Nets (IM), pp. 155–169.
ASEASE-2003-ShehataE #detection #framework #interactive #requirements
Detecting Requirements Interactions: A Three-Level Framework (MS, AE), pp. 352–355.
DACDAC-2003-LiMR #analysis #interactive #modelling
Accurate timing analysis by modeling caches, speculation and their interaction (XL, TM, AR), pp. 466–471.
DATEDATE-2003-DuSTBAF #configuration management #interactive
Interactive Ray Tracing on Reconfigurable SIMD MorphoSys (HD, MSE, NT, NB, MLA, MF), pp. 20144–20149.
DocEngDocEng-2003-Bulterman #interactive #multi #using
Using SMIL to encode interactive, peer-level multimedia annotations (DCAB), pp. 32–41.
DocEngDocEng-2003-GancarskiH #attribute grammar #documentation #information retrieval #interactive #xml
Interactive information retrieval from XML documents represented by attribute grammars (ALG, PRH), pp. 171–174.
DocEngDocEng-2003-GoularteMP #documentation #interactive
Structuring interactive TV documents (RG, EdSM, MdGCP), pp. 42–51.
DRRDRR-2003-ChewB #interactive #named #proving
BaffleText: a human interactive proof (MC, HSB), pp. 305–316.
ICDARICDAR-2003-BooseSB #interactive #scalability
A Scalable Solution for Integrating Illustrated Parts Drawings into a Class IV Interactive Electronic Technical Manual (MLB, DBS, LSB), pp. 309–313.
ICDARICDAR-2003-ChaudhurySVH #documentation #image #interactive
Devising Interactive Access Techniques for Indian Language Document Images (SC, GS, AV, GH), pp. 885–889.
ICDARICDAR-2003-Lank #diagrams #framework #interactive #recognition
A Retargetable Framework for Interactive Diagram Recognition (EL), pp. 185–189.
ITiCSEITiCSE-2003-Baciu #interactive #named
SysRel: an interactive application for training (RB), p. 268.
ITiCSEITiCSE-2003-Garvin-DoxasB #interactive #learning
Creating learning environments that support interaction (KGD, LJB), p. 276.
ITiCSEITiCSE-2003-KujansuuK #interactive #named #programming
Codewitz: producing interactive elearning material for beginners in programming (EK, MK), p. 266.
ITiCSEITiCSE-2003-Sojka03b #education #interactive #javascript #using
Interactive teaching materials in PDF using JavaScript (PS), p. 275.
ESOPESOP-2003-GraunkeFKF #interactive #modelling #web
Modeling Web Interactions (PTG, RBF, SK, MF), pp. 238–252.
ICSMEICSM-2003-TonellaP #c++ #diagrams #interactive #reverse engineering
Reverse Engineering of the Interaction Diagrams from C++ Code (PT, AP), pp. 159–168.
ICSMEICSM-2003-WhiteAS #interactive #sequence #testing #user interface
Firewall Regression Testing of GUI Sequences and their Interactions (LJW, HA, SS), pp. 398–409.
IWPCIWPC-2003-BawaG #distributed #interactive #java #visualisation
Visualizing Interactions in Distributed Java Applications (NB, SG), pp. 292–293.
STOCSTOC-2003-DamgardG #reuse
Non-interactive and reusable non-malleable commitment schemes (ID, JG), pp. 426–437.
FMFME-2003-KuhnO #state machine
Interacting State Machines for Mobility (TAK, DvO), pp. 698–718.
AGTIVEAGTIVE-2003-CordesHK #collaboration #diagrams #interactive #sequence chart #uml
UML Interaction Diagrams: Correct Translation of Sequence Diagrams into Collaboration Diagrams (BC, KH, HJK), pp. 275–291.
CHICHI-2003-AlbinssonZ #interactive #precise
High precision touch screen interaction (PAA, SZ), pp. 105–112.
CHICHI-2003-BrewsterLBHT #interactive #multimodal #smarttech
Multimodal “eyes-free” interaction techniques for wearable devices (SAB, JL, MB, MH, ST), pp. 473–480.
CHICHI-2003-FailsO #design #interactive
A design tool for camera-based interaction (JAF, DRO), pp. 449–456.
CHICHI-2003-Fallman #human-computer #interactive
Design-oriented human-computer interaction (DF), pp. 225–232.
CHICHI-2003-FurnasQ #interactive #using
Using pixel rewrites for shape-rich interaction (GWF, YQ), pp. 369–376.
CHICHI-2003-HookSA #evaluation #interactive
Sense and sensibility: evaluation and interactive art (KH, PS, GA), pp. 241–248.
CHICHI-2003-Kaptelinin #interactive #named
UMEA: translating interaction histories into project contexts (VK), pp. 353–360.
CHICHI-2003-LeeN #design #interactive #social
Designing social presence of social actors in human computer interaction (KML, CN), pp. 289–296.
CHICHI-2003-RoddenRHT #design #novel
Designing novel interactional workspaces to support face to face consultations (TR, YR, JH, IT), pp. 57–64.
CHICHI-2003-ShechtmanH #difference #how #people
Media inequality in conversation: how people behave differently when interacting with computers and people (NS, LMH), pp. 281–288.
CHICHI-2003-Yee03a #interactive
Peephole displays: pen interaction on spatially aware handheld computers (KPY), pp. 1–8.
SOFTVISSOFTVIS-2003-JacobsM #debugging #interactive #uml #visual notation
Interactive Visual Debugging with UML (TJ, BM), pp. 115–122.
SOFTVISSOFTVIS-2003-MuTSM #architecture #interactive #locality #optimisation
Interactive Locality Optimization on NUMA Architectures (TM, JT, MS, SAM), pp. 133–141.
VISSOFTVISSOFT-2003-Ware #interactive #tutorial #visualisation
Thinking with Interactive Visualization (Tutorial/Keynote) (CW), pp. 2–28.
ICEISICEIS-v4-2003-GamboaF #interactive #monitoring #named #web
Widam — Web Interaction Display and Monitoring (HG, VF), pp. 21–27.
ICEISICEIS-v4-2003-LimaCPFSY #component #interactive #named #set #towards #web
Archcollect: A Set of Components Towards Web Users’ Interactions (JdCL, TGdSC, RMP, JCF, JBMS, ETY), pp. 308–316.
ICEISICEIS-v4-2003-LingL #approach #composition #interactive #multi #petri net #protocol
Engineering Multiagent Systems Based on Interaction Protocols: A Compositional Petri Net Approach (SL, SWL), pp. 42–48.
KDDKDD-2003-El-HajjZ #dataset #interactive #matrix #mining #performance #scalability
Inverted matrix: efficient discovery of frequent items in large datasets in the context of interactive mining (MEH, ORZ), pp. 109–118.
KDDKDD-2003-JiangPZ #interactive
Interactive exploration of coherent patterns in time-series gene expression data (DJ, JP, AZ), pp. 565–570.
KDDKDD-2003-TeohM #interactive #named #visualisation
PaintingClass: interactive construction, visualization and exploration of decision trees (STT, KLM), pp. 667–672.
SIGIRSIGIR-2003-BelkinKKKLMTYC #information retrieval #interactive #query
Query length in interactive information retrieval (NJB, DK, GK, JYK, HJL, GM, MC(T, XJY, CC), pp. 205–212.
SIGIRSIGIR-2003-HeWON #interactive #query
User-assisted query translation for interactive CLIR (DH, JW, DWO, MN), p. 461.
SIGIRSIGIR-2003-Ruthven #effectiveness #interactive #query
Re-examining the potential effectiveness of interactive query expansion (IR), pp. 213–220.
SIGIRSIGIR-2003-ShenZ #documentation #information retrieval #interactive #query #ranking
Exploiting query history for document ranking in interactive information retrieval (XS, CZ), pp. 377–378.
UMLUML-2003-HaugenS #interactive #named #refinement #semantics
STAIRS — Steps to Analyze Interactions with Refinement Semantics (ØH, KS), pp. 388–402.
OOPSLAOOPSLA-2003-EeckhoutGB #architecture #how #java #source code #virtual machine
How java programs interact with virtual machines at the microarchitectural level (LE, AG, KDB), pp. 169–186.
SACSAC-2003-Landrin-SchweitzerCPL #algorithm #interactive
Introducing Lateral Thinking in Search Engines with Interactive Evolutionary Algorithms (YLS, PC, TP, EL), pp. 214–219.
SACSAC-2003-NgZT #approach #interactive
Integrative Approach for Computationally Inferring Protein Domain Interactions (SKN, ZZ, SHT), pp. 115–121.
SACSAC-2003-Paradkar #consistency #generative #interactive #modelling #self #testing #towards
Towards Model-Based Generation of Self-Priming and Self-Checking Conformance Tests for Interactive Systems (AMP), pp. 1110–1117.
SACSAC-2003-Wainer #hardware #interactive #standard #using #visualisation
Interactive Computation and Visualization of Fetch Using Standard Computer Graphics Hardware (MW), pp. 961–965.
ICSEICSE-2003-ChanCLMNS #design #interactive #named #visual notation
DRT: A Tool for Design Recovery of Interactive Graphical Applications (KC, AC, ZCLL, AM, MHN, NS), pp. 814–815.
ICSEICSE-2003-ChanLM #design #interactive #visual notation
Design Recovery of Interactive Graphical Applications (KC, ZCLL, AM), pp. 114–124.
ICSEICSE-2003-CohenGMC #interactive #testing
Constructing Test Suites for Interaction Testing (MBC, PBG, WBM, CJC), pp. 38–48.
ICSEICSE-2003-KazmanBB #human-computer #interactive #re-engineering
Bridging the Gaps Between Software Engineering and Human-Computer Interaction (RK, LJB, JB), pp. 777–778.
ICSEICSE-2003-RayC #architecture #diagrams #interactive #modelling
Architectural Interaction Diagrams: AIDs for System Modeling (AR, RC), pp. 396–407.
HPDCHPDC-2003-SenapathiCSSP #adaptation #clustering #interactive #middleware
QoS-Aware Middleware for Cluster-Based Servers to support Interactive and Resource-Adaptive Applications (SS, BC, DS, HWS, DKP), pp. 205–215.
HPDCHPDC-2003-TalwarBK #interactive
An Environment for Enabling Interactive Grids (VT, SB, RK), pp. 184–193.
CADECADE-2003-BaumgartnerFGS #deduction #interactive #quote #slicing
“Living Book” :- “Deduction”, “Slicing”, “Interaction” (PB, UF, MGH, AS), pp. 284–288.
FATESFATES-2003-SungC #embedded #fault #hardware #injection #interactive #testing #using
Interaction Testing in an Embedded System Using Hardware Fault Injection and Program Mutation (AS, BC), pp. 192–204.
ICSTSAT-2003-DrakeF #branch #heuristic #interactive
The Interaction Between Inference and Branching Heuristics (LD, AMF), pp. 370–382.
CBSECBSE-2003-JiaA #feature model #interactive #runtime
Run-Time Management of Feature Interactions (YJ, JMA), p. 7.
ASEASE-2002-LoerH #analysis #interactive #model checking #towards
Towards Usable and Relevant Model Checking Techniques for the Analysis of Dependable Interactive Systems (KL, MDH), pp. 223–226.
HTHT-2002-Laine #how #interactive #question
How do interactive texts reflect interactive functions? (PL), pp. 67–68.
HTHT-2002-YamamotoNA #authoring #design #development #hypermedia #interactive #principle
Spatial Hypertext for linear-information authoring: Interaction design and system development based on the ART Design principle (YY, KN, AA), pp. 35–44.
SIGMODSIGMOD-2002-RundensteinerWYD #data analysis #interactive #named #set #visual notation
XmdvTool: visual interactive data exploration and trend discovery of high-dimensional data sets (EAR, MOW, JY, PRD), p. 631.
VLDBVLDB-2002-SarawagiBKM #alias #interactive #learning #named
ALIAS: An Active Learning led Interactive Deduplication System (SS, AB, AK, CM), pp. 1103–1106.
FASEFASE-2002-BartheGH #composition #interactive #verification
Compositional Verification of Secure Applet Interactions (GB, DG, MH), pp. 15–32.
ICSMEICSM-2002-StrouliaES #interactive #legacy #modelling #web
From Legacy to Web through Interaction Modeling (ES, MER, PGS), pp. 320–329.
IWPCIWPC-2002-El-RamlySS #case study #interactive #mining #modelling
Mining System-User Interaction Traces for Use Case Models (MER, ES, PGS), pp. 21–29.
WCREWCRE-2002-CookD #concurrent #interactive #thread
Discovering Thread Interactions in a Concurrent System (JEC, ZD), p. 255–?.
PEPMPEPM-2002-RamakrishnanCP #interactive
Mixed-initiative interaction = mixed computation (NR, RC, MAPQ), pp. 119–130.
AFPAFP-2002-Felleisen02 #interactive #source code #web
Developing Interactive Web Programs (MF), pp. 100–128.
ICFPICFP-2002-Hanna #functional #interactive #programming #visual notation
Interactive visual functional programming (KH), pp. 145–156.
ICGTICGT-2002-Milner #graph #interactive #mobile
Bigraphs as a Model for Mobile Interaction (RM), pp. 8–13.
CHICHI-2002-Gutwin #interactive
Improving focus targeting in interactive fisheye views (CG), pp. 267–274.
CHICHI-2002-IsaacsWR #interactive #mobile #named
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions (EI, AW, DR), pp. 179–186.
CHICHI-2002-KlemmerTPLL #design #web
Where do web sites come from?: capturing and interacting with design history (SRK, MT, EPG, RL, JAL), pp. 1–8.
CHICHI-2002-LinTL #design #interactive #scalability #sketching #visual notation
A visual language for sketching large and complex interactive designs (JL, MT, JAL), pp. 307–314.
CHICHI-2002-MartinRS #design #interactive
Applying patterns of cooperative interaction to work (re)design: e-government and planning (DBM, MR, IS), pp. 235–242.
CHICHI-2002-MontemayorDFSCD #design #interactive #physics #programming #tool support
Physical programming: designing tools for children to create physical interactive environments (JM, AD, AF, SS, WC, AD), pp. 299–306.
CHICHI-2002-MyersBNPKML #distance #performance #pointer
Interacting at a distance: measuring the performance of laser pointers and other devices (BAM, RB, JN, CHP, DK, RCM, ACL), pp. 33–40.
CHICHI-2002-Rekimoto #for free #framework #interactive #named
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces (JR), pp. 113–120.
CSCWCSCW-2002-GirgensohnL #interactive #social #web
Making web sites be places for social interaction (AG, AL), pp. 136–145.
CSCWCSCW-2002-PrinceCFWJBK #3d #artificial reality #interactive #realtime
3-D live: real time interaction for mixed reality (SP, ADC, FF, TW, NJ, MB, HK), pp. 364–371.
ICEISICEIS-2002-Pena #interactive
ICT Infrastructures and Customer Interaction (RdSP), pp. 37–40.
CIKMCIKM-2002-SpanglerK #editing #interactive #taxonomy #validation
Interactive methods for taxonomy editing and validation (WSS, JTK), pp. 665–668.
ECIRECIR-2002-Sormunen #evaluation #interactive #performance #query
A Retrospective Evaluation Method for Exact-Match and Best-Match Queries Applying an Interactive Query Performance Analyser (ES), pp. 334–352.
ICPRICPR-v1-2002-TerrillonPNY #detection #human-computer #image #interactive #recognition #robust
Robust Face Detection and Hand Posture Recognition in Color Images for Human-Machine Interaction (JCT, AP, YN, KY), pp. 204–209.
ICPRICPR-v2-2002-FarmerHJ #multi #robust
Interacting Multiple Model (IMM) Kalman Filters for Robust High Speed Human Motion Tracking (MEF, RLH, AKJ), pp. 20–23.
ICPRICPR-v2-2002-HowellB #interactive #visual notation
Active Vision Techniques for Visually Mediated Interaction (AJH, HB), pp. 296–299.
ICPRICPR-v2-2002-NagyZ #interactive #pattern matching #pattern recognition #recognition #visual notation
Interactive Visual Pattern Recognition (GN, JZ), pp. 478–481.
ICPRICPR-v2-2002-YonemotoT #3d #interactive #interface
Vision-Based 3D Direct Manipulation Interface for Smart Interaction (SY, RiT), pp. 655–654.
ICPRICPR-v3-2002-AblameykoBHPP #automation #image #interactive
Automatic/Interactive Interpretation of Color Map Images (SA, VB, MH, NP, OP), pp. 69–72.
ICPRICPR-v3-2002-BernierPLS #approach #interactive #modelling
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach (FB, DP, DL, MS), pp. 1007–1010.
ICPRICPR-v3-2002-MakiharaTSMS #interactive #recognition
Object Recognition Supported by User Interaction for Service Robots (YM, MT, YS, JM, NS), pp. 561–564.
ICPRICPR-v3-2002-TomiteYY #image #interactive #multi
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs (KT, KY, NY), pp. 987–990.
ICPRICPR-v3-2002-TubicHL #approach #image #integration #interactive #modelling #towards
A Volumetric Approach for the Registration and Integration of Range Images: Towards Interactive Modeling Systems (DT, PH, DL), p. 283–?.
KDDKDD-2002-El-RamlySS #approach #behaviour #mining #runtime
From run-time behavior to usage scenarios: an interaction-pattern mining approach (MER, ES, PGS), pp. 315–324.
KDDKDD-2002-SarawagiB #interactive #learning #using
Interactive deduplication using active learning (SS, AB), pp. 269–278.
KDDKDD-2002-WalterR #interactive #on the #using #visualisation
On interactive visualization of high-dimensional data using the hyperbolic plane (JAW, HJR), pp. 123–132.
SEKESEKE-2002-El-RamlySS #interactive #requirements
Recovering software requirements from system-user interaction traces (MER, ES, PGS), pp. 447–454.
SEKESEKE-2002-LeeKC #finite #interactive #sequence chart #state machine #testing
Construction of global finite state machine for testing task interactions written in message sequence charts (NHL, THK, SDC), pp. 369–376.
SEKESEKE-2002-PaganelliP #automation #design #interactive #re-engineering #web
Automatic reconstruction of the underlying interaction design of web applications (LP, FP), pp. 439–445.
UMLUML-2002-CariouB #component #interactive #specification #uml
The Specification of UML Collaborations as Interaction Components (EC, AB), pp. 352–367.
GPCEGPCE-2002-DouenceFS #detection #framework #interactive
A Framework for the Detection and Resolution of Aspect Interactions (RD, PF, MS), pp. 173–188.
SACSAC-2002-Bell #interactive #policy #security #simulation
Interactive simulation of security policies (GB), pp. 247–252.
SACSAC-2002-CavazzaCM #interactive
Emergent situations in interactive storytelling (MC, FC, SJM), pp. 1080–1085.
SACSAC-2002-PerezCRT #algorithm #detection #interactive #multi
An enablement detection algorithm for open multiparty interactions (JAP, RC, DR, MT), pp. 378–384.
ICSEICSE-2002-Niere #design #fuzzy #interactive #logic
Fuzzy logic based interactive recovery of software design (JN), pp. 727–728.
SPLCSPLC-2002-FerberHS #dependence #feature model #interactive #legacy #modelling #product line #re-engineering
Feature Interaction and Dependencies: Modeling Features for Reengineering a Legacy Product Line (SF, JH, JS), pp. 235–256.
CCCC-2002-MernikLAZ #development #interactive #named #programming language
LISA: An Interactive Environment for Programming Language Development (MM, ML, EA, VZ), pp. 1–4.
HPDCHPDC-2002-BaudeCHMV #deployment #grid #interactive #object-oriented
Interactive and Descriptor-Based Deployment of Object-Oriented Grid Applications (FB, DC, FH, LM, JV), pp. 93–102.
LCTESLCTES-SCOPES-2002-ZhaoCWBEYHDGJ #interactive #named
VISTA: a system for interactive code improvement (WZ, BC, DBW, MWB, RvE, XY, JH, JWD, KG, DLJ), pp. 155–164.
CSLCSL-2002-GeuversJ #interactive #logic #proving
Open Proofs and Open Terms: A Basis for Interactive Logic (HG, GIJ), pp. 537–552.
RTARTA-2002-Lippi #interactive #interpreter #visual notation
in2 : A Graphical Interpreter for Interaction Nets (SL), pp. 380–386.
ICTSSTestCom-2002-WilliamsP #integer #interactive #problem #test coverage
Formulation of the Interaction Test Coverage Problem as an Integer Program (AWW, RLP), p. 283–?.
ASEASE-2001-AlurG #diagrams #interactive
Shared Variables Interaction Diagrams (RA, RG), pp. 281–288.
ASEASE-2001-Kong #implementation #interactive #specification
Implementation of Specification Conjunction and Domain Interaction in Rosetta (CK), p. 435.
DACDAC-2001-ArunachalamBP #analysis #interactive
False Coupling Interactions in Static Timing Analysis (RA, RDB, LTP), pp. 726–731.
DocEngDocEng-2001-Zhou #authoring #constraints #documentation #interactive #library
Authoring graphics-rich and interactive documents in CGLIB: a constraint-based graphics library (NFZ), pp. 28–37.
HTHT-2001-Cole #interactive #online
Choice vs. interaction: the case of online Caroline (WC), pp. 69–70.
VLDBVLDB-2001-RamanH #interactive
Potter’s Wheel: An Interactive Data Cleaning System (VR, JMH), pp. 381–390.
VLDBVLDB-2001-UrhanF #interactive #performance #pipes and filters #query #scheduling
Dynamic Pipeline Scheduling for Improving Interactive Query Performance (TU, MJF), pp. 501–510.
VLDBVLDB-2001-WaasCB #approach #interactive #named #query #similarity
FeedbackBypass: A New Approach to Interactive Similarity Query Processing (IB, PC, FW), pp. 201–210.
ITiCSEITiCSE-2001-ChoiC #design #education #interactive #learning #multi #object-oriented #using
Using interactive multimedia for teaching and learning object oriented software design (SHC, SC), p. 176.
ITiCSEITiCSE-2001-HauseALW #development #distributed #interactive #performance #student
Interaction factors in software development performance in distributed student teams in computer science (MLH, VLA, MZL, MW), pp. 69–72.
ITiCSEITiCSE-2001-KoldehofeT #animation #distributed #interactive #using
Using actors in an interactive animation in a graduate course on distributed system (BK, PT), pp. 149–152.
ITiCSEITiCSE-2001-Kumar #c++ #interactive #learning #pointer
Learning the interaction between pointers and scope in C++ (ANK), pp. 45–48.
IWPCIWPC-J-1999-MartinoMMV01 #communication #detection #interactive #parallel #program analysis
Parallel program analysis and restructuring by detection of point-to-point interaction patterns and their transformation into collective communication constructs (BDM, AM, NM, UV), pp. 235–263.
IWPCIWPC-2001-StoreyBM #interactive #java #source code
SHriMP Views: An Interactive Environment for Exploring Java Programs (MADS, CB, JM), pp. 111–112.
WCREWCRE-2001-BychkovJ #database #interactive #legacy #migration
Interactive Migration of Legacy Databases to Net-Centric Technologies (YB, JHJ), pp. 328–334.
WCREWCRE-2001-El-RamlyISSM #interactive #modelling #using
Modeling the System-User Dialog Using Interaction Traces (MER, PI, ES, PGS, BM), p. 208–?.
STOCSTOC-2001-KlauckNTZ #communication #complexity #interactive #quantum #set
Interaction in quantum communication and the complexity of set disjointness (HK, AN, ATS, DZ), pp. 124–133.
ICALPICALP-2001-GoldreichVW #interactive #on the #proving
On Interactive Proofs with a Laconic Prover (OG, SPV, AW), pp. 334–345.
CHICHI-2001-CravenTDPGBFBJLH
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (MPC, IT, AD, JP, CG, SB, MF, JB, KMJA, BL, MH), pp. 30–37.
CHICHI-2001-OlsenN #interactive #pointer
Laser pointer interaction (DRO, STN), pp. 17–22.
CHICHI-2001-RekimotoUO #composition #framework #interactive #named #physics #visual notation
DataTiles: a modular platform for mixed physical and graphical interactions (JR, BU, HO), pp. 269–276.
CHICHI-2001-StifelmanAS #interactive #speech
The audio notebook: paper and pen interaction with structured speech (LS, BA, CS), pp. 182–189.
VISSOFTSVIS-2001-BaskenN #algorithm #geometry #interactive #named #visualisation
GeoWin — A Generic Tool for Interactive Visualization of Geometric Algorithms (MB, SN), pp. 88–100.
VISSOFTSVIS-2001-Faltin #algorithm #constraints #interactive #learning
Structure and Constraints in Interactive Exploratory Algorithm Learning (NF), pp. 213–226.
AdaEuropeAdaEurope-2001-HeraudL #ada #interactive #using
Using Ada in Interactive Digital Television Systems (PH, TL), pp. 21–34.
ICEISICEIS-v1-2001-CioccaGSZ #interactive #web
Interactive Search in Web Catalogues (GC, IG, RS, SZ), pp. 249–254.
CIKMCIKM-2001-Leuski #clustering #documentation #information retrieval #interactive
Evaluating Document Clustering for Interactive Information Retrieval (AL), pp. 33–40.
KDDKDD-2001-BerkhinBR #analysis #interactive #web
Interactive path analysis of web site traffic (PB, JDB, DJR), pp. 414–419.
KDDKDD-2001-WarnerRDB #interactive #knowledge base #mining #web
Mining user session data to facilitate user interaction with a customer service knowledge base in RightNow Web (DW, JNR, SDD, BB), pp. 467–472.
SEKESEKE-2001-LemosP #information management #interactive #modelling #petri net #using
Methodology for Modeling Interactions in Cooperative Information Systems Using Colored Petri Nets (AJPL, AP), pp. 299–306.
SIGIRSIGIR-2001-KellyB #feedback #interactive
Reading Time, Scrolling and Interaction: Exploring Implicit Sources of User Preferences for Relevant Feedback (DK, NJB), pp. 408–409.
SIGIRSIGIR-2001-WanM #interactive
Interactive Phrase Browsing Within Compressed Text (RW, AM), pp. 410–411.
SACSAC-2001-BraccialiBT #coordination #interactive
Coordinating interaction patterns (AB, AB, FT), pp. 159–165.
SACSAC-2001-Dozier #behaviour #evolution #interactive #simulation
Evolving robot behavior via interactive evolutionary computation: from real-world to simulation (GVD), pp. 340–344.
SACSAC-2001-Flater #case study #debugging #interactive
Debugging agent interactions: a case study (DWF), pp. 107–114.
SACSAC-2001-OkabeY #documentation #interactive #learning #relational #retrieval
Interactive document retrieval with relational learning (MO, SY), pp. 27–31.
SACSAC-2001-XingS #formal method #interactive
Formalization of commitment-based agent interaction (JX, MPS), pp. 115–120.
FSEESEC-FSE-2001-DavisGPJU #architecture #interactive #problem
A notation for problematic architecture interactions (LAD, RFG, JP, GJ, DJU), pp. 132–141.
ICSEICSE-2001-MakinenS #behaviour #interactive #modelling #named #uml
MAS — An Interactive Synthesizer to Support Behavioral Modeling in UML (EM, TS), pp. 15–24.
LDTALDTA-2001-AttaliCDFPP #generative #interactive #named #tool support
SmartTools: a Generator of Interactive Environment Tools (IA, CC, PD, AF, DP, CP), pp. 225–231.
LDTALDTA-2001-Klint #collaboration #development #interactive #tool support
Collaborative Development of Interactive Language Processing Tools (PK), pp. 1–2.
CCCC-2001-AttaliCDFPP #generative #interactive #named #tool support
SmartTools: A Generator of Interactive Environments Tools (IA, CC, PD, AF, DP, CP), pp. 355–360.
HPDCHPDC-2001-KeaheyFM #data transfer #interactive #named
PAWS: Collective Interactions and Data Transfers (KK, PKF, SMM), pp. 47–54.
LCTESLCTES-OM-2001-WegmanHKRRW #component #interactive #optimisation
Optimizing Component Interaction (MNW, KH, DK, VTR, TR, NW), p. 181.
IJCARIJCAR-2001-Fiedler #interactive #proving
P.rex: An Interactive Proof Explainer (AF), pp. 416–420.
IJCARIJCAR-2001-SchmittLKN #interactive #proving #theorem proving
JProver : Integrating Connection-Based Theorem Proving into Interactive Proof Assistants (SS, LL, CK, AN), pp. 421–426.
RTARTA-2001-Bechet #interactive
Universal Interaction Systems with Only Two Agents (DB), pp. 3–14.
RTARTA-2001-Pinto #evaluation #interactive #parallel
Parallel Evaluation of Interaction Nets with MPINE (JSP), pp. 353–356.
TLCATLCA-2001-Laurent #geometry #interactive
A Token Machine for Full Geometry of Interaction (OL), pp. 283–297.
TLCATLCA-2001-Pinto #geometry #implementation #interactive #modelling #parallel #using #λ-calculus
Parallel Implementation Models for the λ-Calculus Using the Geometry of Interaction (JSP), pp. 385–399.
DACDAC-2000-OmnesFC #co-evolution #design #embedded #interactive #multi #throughput
Interactive co-design of high throughput embedded multimedia (TJFO, TF, FC), pp. 328–331.
HTHT-2000-DiebergerL #collaboration #interactive #visualisation #web
Visualizing interaction history on a collaborative web server (AD, PL), pp. 220–221.
HTHT-2000-GolovchinskyM #hypermedia #interactive #revisited
Hypertext interaction revisited (GG, CCM), pp. 171–179.
HTHT-2000-Miyasato #image #interactive #reuse
Creation of interactive media content by the reuse of images (TM), pp. 246–247.
HTHT-2000-PimentelAI #authoring #hypermedia #paradigm
Linking by interacting: a paradigm for authoring hypertext (MdGCP, GDA, YI), pp. 39–48.
SIGMODSIGMOD-2000-Ramakrishnan
From Browsing to Interacting: DBMS Support for Responive Websites (Abstract) (RR), p. 573.
SIGMODSIGMOD-2000-Sarawagi #interactive #named
i3: Intelligent, Interactive Investigaton of OLAP data cubes (SS, GS), p. 589.
VLDBVLDB-2000-ShahabiFKF #interactive #named #web
INSITE: A Tool for Interpreting Users? Interaction with a Web Space (CS, AF, FBK, JF), pp. 635–638.
ITiCSEITiCSE-2000-Anderson #algorithm #geometry #interactive #student #using #visualisation
Algorithm visualization using QuickTime movies for student interaction (poster session).: algorithms from computational geometry (JMA), p. 185.
ITiCSEITiCSE-2000-ChongS #chat #coordination #interactive #multi
A multi-modal chat for coordinated interaction (poster session) (NSTC, MS), p. 187.
ITiCSEITiCSE-2000-KhuriH #algorithm #image #interactive #learning
Interactive packages for learning image compression algorithms (SK, HCH), pp. 73–76.
ITiCSEITiCSE-2000-SpalterS #case study #education #experience #interactive #learning
Integrating interactive computer-based learning experiences into established curricula: a case study (AMS, RMS), pp. 116–119.
FoSSaCSFoSSaCS-2000-Pinto #automaton #concurrent #interactive
Sequential and Concurrent Abstract Machines for Interaction Nets (JSP), pp. 267–282.
TACASTACAS-2000-MeyerP #architecture #interactive #proving
An Architecture for Interactive Program Provers (JM, APH), pp. 63–77.
IWPCIWPC-2000-Goldman #interactive #monitoring #named
Smiley — An Interactive Tool for Monitoring Inter-Module Function Calls (NMG), pp. 109–118.
STOCSTOC-2000-KitaevW #exponential #interactive #parallel #proving #quantum #simulation
Parallelization, amplification, and exponential time simulation of quantum interactive proof systems (AK, JW), pp. 608–617.
STOCSTOC-2000-Vadhan #complexity #interactive #on the #proving
On transformation of interactive proofs that preserve the prover’s complexity (SPV), pp. 200–207.
CHICHI-2000-BalakrishnanH #interactive #symmetry
Symmetric bimanual interaction (RB, KH), pp. 33–40.
CHICHI-2000-Beaudouin-Lafon #design #interactive #user interface
Instrumental interaction: an interaction model for designing post-WIMP user interfaces (MBL), pp. 446–453.
CHICHI-2000-BoreczkyGGU #interactive #video
An interactive comic book presentation for exploring video (JSB, AG, GG, SU), pp. 185–192.
CHICHI-2000-IsbisterNIN #design #interactive
Helper agent: designing an assistant for human-human interaction in a virtual meeting space (KI, HN, TI, CN), pp. 57–64.
CHICHI-2000-KoikeSKTK #diagrams #interactive #interface
Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system (HK, YS, YK, HT, MK), pp. 121–128.
CHICHI-2000-SibertJ #evaluation #interactive
Evaluation of eye gaze interaction (LES, RJKJ), pp. 281–288.
CHICHI-2000-TanriverdiJ #eye tracking
Interacting with eye movements in virtual environments (VT, RJKJ), pp. 265–272.
CSCWCSCW-2000-BowersM #interactive
Machinery in the new factories: interaction and technology in a bank’s telephone call centre (JB, DBM), pp. 49–58.
CSCWCSCW-2000-FarnhamCMKL #interactive #online
Structured online interactions: improving the decision-making of small discussion groups (SF, HRC, DEM, RK, JL), pp. 299–308.
CSCWCSCW-2000-Mauve #consistency #interactive
Consistency in replicated continuous interactive media (MM), pp. 181–190.
CSCWCSCW-2000-NardiWB #interactive
Interaction and outeraction: instant messaging in action (BAN, SW, EB), pp. 79–88.
EDOCEDOC-2000-Balakrishnan #framework #interactive #specification
A Service Framework Specification for Dynamic e-Services Interaction (RB), pp. 28–37.
EDOCEDOC-2000-SchulzM #architecture #interactive
Architecting Cross-Organisational B2B Interactions (KS, ZM), pp. 92–101.
CIKMCIKM-2000-Berleant #interactive #modelling
Models for Reader Interaction with Texts (DB), pp. 127–133.
CIKMCIKM-2000-Leuski #interactive
Relevance and Reinforcement in Interactive Browsing (AL), pp. 119–126.
ICPRICPR-v1-2000-BhanuF #image #interactive #learning #segmentation
Learning Based Interactive Image Segmentation (BB, SF), pp. 1299–1302.
ICPRICPR-v1-2000-ParkA #image #interactive #multi #recognition #using
Recognition of Human Interaction Using Multiple Features in Grayscale Images (SP, JKA), pp. 1051–1054.
ICPRICPR-v1-2000-SherrahGHB #behaviour #interactive #visual notation
Interpretation of Group Behavior in Visually Mediated Interaction (JS, SG, AJH, HB), pp. 1266–1269.
ICPRICPR-v2-2000-HongoOYY #gesture #human-computer #interactive #recognition
Face and Hand Gesture Recognition for Human-Computer Interaction (HH, MO, MY, KY), pp. 2921–2924.
ICPRICPR-v2-2000-SmitsA #cost analysis #image #interactive #set
Cost-Based Feature Subset Selection for Interactive Image Analysis (PCS, AA), pp. 2386–2389.
ICPRICPR-v3-2000-Gimelfarb #estimation #image #interactive #modelling
Estimation of an Interaction Structure in Gibbs Image Modeling (GLG), pp. 3510–3513.
ICPRICPR-v4-2000-HachimuraT #composition #image #interactive #query #retrieval #specification
Image Retrieval Based on Compositional Features and Interactive Query Specification (KH, AT), pp. 4262–4266.
ICPRICPR-v4-2000-KunoMSS #gesture #interactive
Intelligent Wheelchair Remotely Controlled by Interactive Gestures (YK, TM, NS, YS), pp. 4672–4675.
ICPRICPR-v4-2000-MasakiYKK #generative #image #interactive
Generating Images with Interactive Manipulation and its Model Capture (TM, TY, YK, FK), pp. 4473–4476.
ICPRICPR-v4-2000-MurakamiTK #interactive
An Interactive Facial Caricaturing System Based on the Gaze Direction of Gallery (KM, MT, HK), pp. 4710–4713.
ICPRICPR-v4-2000-StocktonS #interactive #named
JKanji: Wavelet-Based Interactive Kanji Completion (RGS, RS), pp. 4442–4446.
KDDKDD-2000-DyB #feature model #interactive #visualisation
Visualization and interactive feature selection for unsupervised data (JGD, CEB), pp. 360–364.
KDDKDD-2000-HofmannSW #interactive #visualisation
Visualizing association rules with interactive mosaic plots (HH, AS, AFXW), pp. 227–235.
KDDKDD-2000-Yang #3d #dataset #interactive #relational #scalability
Interactive exploration of very large relational datasets through 3D dynamic projections (LY), pp. 236–243.
SIGIRSIGIR-2000-BruzaMD #interactive #internet #keyword #query
Interactive Internet search: keyword, directory and query reformulation mechanisms compared (PB, RM, SD), pp. 280–287.
SIGIRSIGIR-2000-ChuangPLC #interactive #web
Auto-construction of a live thesaurus from search term logs for interactive Web search (SLC, HTP, WHL, LFC), pp. 334–336.
SIGIRSIGIR-2000-PremingerD #documentation #interactive #named #retrieval #user interface #visual notation
Uexküll: an interactive visual user interface for document retrieval in vector space (MP, SD), p. 392.
UMLUML-2000-NunesC #approach #design #interactive #towards #uml
Towards a UML profile for interaction design: the Wisdom approach (NJN, JFeC), pp. 101–116.
UMLUML-2000-OvergaardP #uml
Interacting Subsystems in UML (, KP), pp. 359–368.
UMLUML-2000-SilvaP #interactive #modelling #named
UMLi: The Unified Modeling Language for Interactive Applications (PPdS, NWP), pp. 117–132.
UMLUML-2000-VilainSS #diagrams #interactive #representation #uml
A Diagrammatic Tool for Representing User Interaction in UML (PV, DS, CSdS), pp. 133–147.
ECOOPECOOP-2000-EugsterGS #abstraction #distributed #interactive
Distributed Asynchronous Collections: Abstractions for Publish/Subscribe Interaction (PTE, RG, JS), pp. 252–276.
TOOLSTOOLS-EUROPE-2000-DuvalP #design pattern #interactive #kernel #object-oriented #using
Using the PAC-Amodeus Model and Design Patterns to Make Interactive an Existing Object-Oriented Kernel (TD, FP), pp. 407–418.
TOOLSTOOLS-EUROPE-2000-PerssonH #development #interactive #realtime
An Interactive Environment for Real-Time Software Development (PP, GH), p. 57–?.
TOOLSTOOLS-EUROPE-2000-PoelsD #interactive #metric
Measures for Object-Event Interactions (GP, GD), pp. 70–81.
PADLPADL-2000-GuptaA #constraints #interface #named #source code #spreadsheet #visual notation
Knowledgesheet: A Graphical Spreadsheet Interface for Interactively Developing a Class of Constraint Programs (GG, SFA), pp. 308–323.
REICRE-2000-FeatherCG #interactive #requirements #scalability
Scalable Mechanisms for Requirements Interaction Management (MSF, SLC, MG), pp. 119–129.
SACSAC-2000-LimT #animation #evolution #interactive #problem
Solve Customers’ Problems: Interactive Evolution for Tinkering with Computer Animation (ISL, DT), pp. 404–407.
FSEFSE-2000-GodefroidJJL #automation #constraints #interactive #testing
Automated systematic testing for constraint-based interactive services (PG, LJJ, RJ, KL), pp. 40–49.
FSEFSE-2000-HayA #interactive
Composing features and resolving interactions (JDH, JMA), pp. 110–119.
ICSEICSE-2000-AndersonGW #architecture #concept #implementation #interactive #multi #named
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems (GEA, TCNG, TNW), pp. 252–261.
ICSEICSE-2000-Ramakrishnan #interactive #internet #learning #named #object-oriented #testing #visual notation
LIGHTVIEWS — visual interactive Internet environment for learning OO software testing (SR), pp. 692–695.
ICSEICSE-2000-SharpH #interactive #multi #simulation
An interactive multimedia software house simulation for postgraduate software engineers (HS, PH), pp. 688–691.
ASPLOSASPLOS-2000-FlautnerURM #concurrent #interactive #parallel #performance #thread
Thread Level Parallelism and Interactive Performance of Desktop Applications (KF, RU, SKR, TNM), pp. 129–138.
CADECADE-2000-JacksonL #interactive #proving
System Description: Interactive Proof Critics in XBarnacle (MJ, HL), pp. 502–506.
CAVCAV-2000-GunterKP #interactive #named #testing
PET: An Interactive Software Testing Tool (ELG, RPK, DP), pp. 552–556.
CSLCSL-2000-HancockS #dependent type #interactive #source code #type system
Interactive Programs in Dependent Type Theory (PH, AS), pp. 317–331.
ICTSSTestCom-2000-Williams #interactive
Determination of Test Configurations for Pair-Wise Interaction Coverage (AWW), pp. 59–74.
ASEASE-1999-CopenhaferS #component #interactive
Exploration Harnesses: Tool-Supported Interactive Discovery of Commercial Component Properties (MAC, KJS), pp. 7–14.
DACDAC-1999-SuWL #interactive
A Timing-Driven Soft-Macro Resynthesis Method in Interaction with Chip Floorplanning (HPS, ACHW, YLL), pp. 262–267.
HTHT-1999-Vardi #interactive #linear #navigation
Navigation Scheme for Interactive Movies with Linear Narrative (GV), pp. 131–132.
ICDARICDAR-1999-AltamuraEM #adaptation #analysis #documentation #interactive
WISDOM++: An Interactive and Adaptive Document Analysis System (OA, FE, DM), pp. 366–369.
ICDARICDAR-1999-YamaokaIBK #approach #documentation #image #interactive #logic #using
Interactive Approach to the Extraction of Logical Structures from Unformatted Document Images Using a Sub-structure Model (MY, OI, NB, TK), pp. 185–188.
PODSPODS-1999-BunemanFW #constraints #interactive
Interaction between Path and Type Constraints (PB, WF, SW), pp. 56–67.
VLDBVLDB-1999-RamanRH #interactive #online #order
Online Dynamic Reordering for Interactive Data Processing (VR, BR, JMH), pp. 709–720.
CSEETCSEET-1999-Murphy #approach #education #project management
Teaching Software Project Management: A Response-Interaction Approach (MGM), p. 26–?.
ITiCSEITiCSE-1999-ChiuHCL #collaboration #concept #interactive #network #process
Interaction processes in network supported collaborative concept mapping (CHC, CCH, WTC, THL), pp. 75–78.
ITiCSEITiCSE-1999-Clear #collaboration #concept #education #interactive #learning
A collaborative learning trial between New Zealand and Sweden-using Lotus Notes Domino in teaching the concepts of Human Computer Interaction (TC), pp. 111–114.
ITiCSEITiCSE-1999-MutchlerAKLOSY #interactive #multi
CS 1 closed laboratories = multimedia materials + human interaction (DM, CA, AK, CL, DO, RS, FHY), p. 210.
ITiCSEITiCSE-1999-WolzK #interactive #java #named #programming
simpleIO: a Java package for novice interactive and graphics programming (UW, EBK), pp. 139–142.
ITiCSEITiCSE-1999-WolzK99a #interactive #java #named #programming
simpleIO: a Java package for novice interactive and graphics programming (UW, EBK), p. 212.
ESOPESOP-1999-GayH #interactive #type system
Types and Subtypes for Client-Server Interactions (SJG, MH), pp. 74–90.
TACASTACAS-1999-BergeronM #analysis #automation #email #interactive
An Automated Analysis of Ping-Pong Interactions in E-mail Services (AB, JCM), pp. 134–147.
IWPCIWPC-1999-MartinoMMV #communication #interactive #parallel #source code
Restructuring Parallel Programs by Transformation of Point-To-Point Interactions into Collective Communication (BDM, AM, NM, UV), pp. 84–91.
WCREWCRE-1999-ErdemJ #interactive
Task Orientation and Tailoring of Interactive Software Explanations (AE, WLJ), pp. 145–156.
WCREWCRE-1999-StrouliaEKSM #approach #interface #legacy #reverse engineering
Reverse Engineering Legacy Interfaces: An Interaction-Driven Approach (ES, MER, LK, PGS, BM), p. 292–?.
DLTDLT-1999-BuchholzKK #automaton #on the
On tally languages and generalized interacting automata (TB, AK, MK), pp. 316–325.
ICALPICALP-1999-SantisCP
Non-Interactive Zero-Knowledge: A Low-Randomness Characterization of NP (ADS, GDC, GP), pp. 271–280.
FMFM-v1-1999-Bousquet #case study #detection #experience #feature model #interactive #model checking #testing #using
Feature Interaction Detection Using Testing and Model-Checking Experience Report (LdB), pp. 622–641.
FMFM-v2-1999-BackMW #interactive #reasoning
Reasoning About Interactive Systems (RJB, AM, JvW), pp. 1460–1476.
FMFM-v2-1999-Jonkers #communication #interactive #using
Communication and Synchronisation Using Interaction Objects (HBMJ), pp. 1321–1342.
FMFM-v2-1999-MacCollC #interactive #testing
A Model of Specification-Based Testing of Interactive Systems (IM, DAC), p. 1862.
IFMIFM-1999-MacCollC #csp #interactive #specification
Specifying Interactive Systems in Object-Z and CSP (IM, DAC), pp. 335–352.
IFLIFL-1999-AchtenP #implementation #interactive
The Implementation of Interactive Local State Transition Systems in Clean (PA, MJP), pp. 115–130.
CHICHI-1999-KristoffersenL #empirical #how #interactive #modelling #people
An Empirical Study of How People Establish Interaction: Implications for CSCW Session Management Models (SK, FL), pp. 1–8.
CHICHI-1999-KunoINS #behaviour #human-computer #interactive
Combining Observations of Intentional and Unintentional Behaviors for Human-Computer Interaction (YK, TI, SN, YS), pp. 238–245.
CHICHI-1999-LumbrerasS #3d #interactive
Interactive 3D Sound Hyperstories for Blind Children (ML, JS), pp. 318–325.
CHICHI-1999-StreitzGHKMRRSS #interactive #named
i-LAND: An Interactive Landscape for Creativity and Innovation (NAS, JG, TH, SK, CMT, WR, PR, PS, RS), pp. 120–127.
CHICHI-1999-StrommenA #design #interactive #interface #social
Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children (ES, KA), pp. 528–535.
CHICHI-1999-SuhmMW #empirical #evaluation #fault #interactive #modelling #multimodal
Model-Based and Empirical Evaluation of Multimodal Interactive Error Correction (BS, BAM, AW), pp. 584–591.
CHICHI-1999-YarinI #design #interactive #named #physics
TouchCounters: Designing Interactive Electronic Labels for Physical Containers (PY, HI), pp. 362–369.
CHICHI-1999-ZettlemoyerA #interactive #visual notation
A Visual Medium for Programmatic Control of Interactive Applications (LSZ, RSA), pp. 199–206.
HCIHCI-CCAD-1999-ConinxRWR #3d #interactive #modelling
Uniform interaction for immersive and non-immersive 3D object modelling (KC, CR, TDW, FVR), pp. 1080–1084.
HCIHCI-CCAD-1999-Jonsson #interactive
The decoupled application interaction model, D.A.I.M (IMJ), pp. 903–907.
HCIHCI-CCAD-1999-Loftin #human-computer #interactive
Human-Computer Interactions in shared virtual environments (RBL), pp. 1120–1123.
HCIHCI-CCAD-1999-Machate #concept #interactive #multimodal #smarttech
Being natural — on the use of multimodal interaction concepts in smart homes (JM), pp. 937–941.
HCIHCI-CCAD-1999-MatsumotoNMK #human-computer #interactive #learning #process
Learning human-computer interactive process of learning with intelligence tutoring systems (TM, HN, EM, KK), pp. 1216–1220.
HCIHCI-CCAD-1999-MorimotoKY #collaboration #communication #interactive #video
Influence of interaction modes on a collaborative task and structure of dialogues in video communication (KM, TK, AY), pp. 212–216.
HCIHCI-CCAD-1999-NakatsuNT #interactive #recognition
Emotion recognition and its application to computer agents with spontaneous interactive capabilities (RN, JN, NT), pp. 142–146.
HCIHCI-CCAD-1999-Rentzsch #design
Human-computer-interactions in call centres — ergonomic demands and design solutions (MR), pp. 1311–1315.
HCIHCI-CCAD-1999-SinitsaM #interactive #learning #taxonomy
Interactive dictionary in a context of learning (KMS, AM), pp. 662–666.
HCIHCI-CCAD-1999-WatanabeO #analysis #communication #interactive #synthesis
Virtual face-to-face communication system for human interaction analysis by synthesis (TW, MO), pp. 182–186.
HCIHCI-EI-1999-AverboukhMS #generative #interactive #usability
Creativity and Usability Engineering for Next Generation of Human Computer Interaction (EA, RM, RS), pp. 426–430.
HCIHCI-EI-1999-BaggenW #approach #evaluation #interactive #interface #named
WorkLAB — An interactive interface evaluation approach (RB, RW), pp. 1013–1017.
HCIHCI-EI-1999-Borchers #approach #design #interactive #music
Designing Interactive Music Systems: A Pattern Approach (JOB), pp. 276–280.
HCIHCI-EI-1999-BoucseinS #human-computer #interactive #multi
Coping with Psychophysiological Stress during Multi-Tasking in Human-Computer Interaction (WB, FS), pp. 197–200.
HCIHCI-EI-1999-Imaz #design #interactive
Designing Interactions through Meaning (MI), pp. 1252–1256.
HCIHCI-EI-1999-Johnson #design #interactive #modelling
Tasks and Situations: Considerations for Models and Design Principles in Human Computer Interaction (PJ), pp. 1199–1204.
HCIHCI-EI-1999-Kitamura #concept #design #interactive #usability
Creativity and Usability Concepts in Designing Human Computer Interaction for Management of Complex Dynamic Systems (MK), pp. 431–435.
HCIHCI-EI-1999-KohlerSM #architecture #interactive
The ARGUS-Architecture for Global Computer Vision-Based Interaction and its Application in Domestic Enviroments (MK, SS, HM), pp. 296–300.
HCIHCI-EI-1999-Kohlisch #how #interactive
How to determine optimal system response times in interactive computer tasks (OK), pp. 201–204.
HCIHCI-EI-1999-KohzukiNTUHT #eye tracking #interactive #using
Man-Machine Interaction Using Eye Movement (KK, TN, AT, MU, SH, KT), pp. 407–411.
HCIHCI-EI-1999-MachateS #gesture #interactive
Let Your Hands Talk — Gestures as a Means of Interaction (JM, SS), pp. 291–295.
HCIHCI-EI-1999-NikovGL #adaptation #interactive
A Control Structure for Adaptive Interactive Systems (AN, TG, HGL), pp. 351–356.
HCIHCI-EI-1999-NtuenH #human-computer #interactive
Intelligent Objects in Human-Computer Interaction (CAN, KH), pp. 1262–1267.
HCIHCI-EI-1999-NtuenP #distributed #evaluation #interactive #reasoning
Distributed Expert system for Interactive Reasoning and Evaluation (CAN, EHP), pp. 1182–1188.
HCIHCI-EI-1999-PeninouSK #adaptation #design #interactive #multi #research
Multi-Agent Systems for adaptive Multi-User Interactive System Design: Some Issues of Research (AP, EGLS, CK), pp. 326–330.
HCIHCI-EI-1999-SegenK #animation #gesture #interactive #interface #using
Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface (JS, SK), pp. 281–285.
HCIHCI-EI-1999-SteffanKB #3d #design #feedback #interactive #multimodal
Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation (RS, TK, FB), pp. 461–465.
HCIHCI-EI-1999-Stelovsky #architecture #eye tracking #integration #interactive #java #source code #user interface
An Extendible Architecture for the Integration of Eye Tracking and User Interaction Events of Java Programs with Complex User Interfaces (JS), pp. 861–865.
HCIHCI-EI-1999-TeiwesBEMST #eye tracking #human-computer #interactive #research #testing #usability
The Use of Eye Tracking for Human-Computer Interaction Research and Usability Testing (WT, MB, GWE, SM, ES, WT), pp. 1119–1122.
HCIHCI-EI-1999-Vanderdonckt99b #design #interactive
Assisting Designers in Developing Interactive Business Oriented Applications (JV), pp. 1043–1047.
HCIHCI-EI-1999-WandkeH #guidelines #interactive
Completing Human Factor Guidelines by Interactive Examples (HW, JH), pp. 983–987.
ICEISICEIS-1999-FerreiraMS #interactive #visualisation
Supporting Decisions Concerning Location-Routing of Obnoxious Facilities: An Application Example of Visualization and Interaction Techniques (CF, ABdM, BSS), pp. 74–81.
CIKMCIKM-1999-ParthasarathyZOD #incremental #interactive #mining #sequence
Incremental and Interactive Sequence Mining (SP, MJZ, MO, SD), pp. 251–258.
KDDKDD-1999-AnkerstEEK #approach #classification #interactive #visual notation
Visual Classification: An Interactive Approach to Decision Tree Construction (MA, CE, ME, HPK), pp. 392–396.
KDDKDD-1999-NagDD #interactive #using
Using a Knowledge Cache for Interactive Discovery of Association Rules (BN, PD, DJD), pp. 244–253.
MLDMMLDM-1999-Sawaragi #data mining #effectiveness #interactive #mining
Reproductive Process-Oriented Data Mining from Interactions between Human and Complex Artifact System (TS), pp. 180–194.
SIGIRSIGIR-1999-JonesS #documentation #interactive #named #retrieval #using
Phrasier: A System for Interactive Document Retrieval Using Keyphrases (SJ, MSS), pp. 160–167.
SIGIRSIGIR-1999-Nordlie #comparison #development #interactive #online #query #quote
“User Revealment” — a Comparison of Initial Queries and Ensuing Question Development in Online Searching and in Human Reference Interactions (RN), pp. 11–18.
SIGIRSIGIR-1999-RoussinovTRC #automation #clustering #empirical #interactive #internet
Interactive Internet Search through Automatic Clustering (poster abstract): an empirical study (DR, KMT, MR, HC), pp. 289–290.
UMLUML-1999-Knapp #interactive #semantics #uml
A Formal Semantics for UML Interactions (AK), pp. 116–130.
OOPSLAOOPSLA-1999-ZorzoS #distributed #framework #interactive #multi #object-oriented
A Distributed Object-Oriented Framework for Dependable Multiparty Interactions (AFZ, RJS), pp. 435–446.
TOOLSTOOLS-ASIA-1999-HansenT #architecture #domain model #interactive #nondeterminism
The “Domain Model Concealer” and “Application Moderator” Patterns: Addressing Architectural Uncertainty in Interactive Systems (KMH, MT), pp. 177–190.
TOOLSTOOLS-ASIA-1999-LiL #interactive #reuse
Framework-Based Software Reuse for Interactive Seismic Processing Applications (YL, JL), pp. 239–244.
TOOLSTOOLS-EUROPE-1999-Zorzo #case study #interactive #multi
Dependable Multiparty Interactions: A Case Study (AFZ), pp. 319–328.
TOOLSTOOLS-PACIFIC-1999-JorgensenJ #architecture #component #interactive #product line
Classifying Component Interaction in Product-Line Architectures (BNJ, WJ), pp. 66–77.
TOOLSTOOLS-USA-1999-SangalFLL #compilation #interactive
Interaction Schemata: Compiling Interactions to Code (NS, EF, KJL, DHL), p. 268–?.
TOOLSTOOLS-USA-1999-Steckler #interactive #named #tool support
MysterX: A Scheme Toolkit for Building Interactive Applications with COM (PAS), p. 364–?.
PPDPPPDP-1999-FernandezM #calculus #interactive
A Calculus for Interaction Nets (MF, IM), pp. 170–187.
SACSAC-1999-CremoniniOZ #framework #interactive #mobile #modelling #network
Modelling Network Topology and Mobile Agent Interaction: An Integrated Framework (MC, AO, FZ), pp. 410–412.
PPoPPPPoPP-1999-LiaoDBGL #interactive #interprocedural
SUIF Explorer: An Interactive and Interprocedural Parallelizer (SWL, AD, RPBJ, AMG, MSL), pp. 37–48.
PPoPPPPoPP-1999-RamachandranNHRK #abstraction #interactive #memory management #parallel #programming
Space-Time Memory: A Parallel Programming Abstraction for Interactive Multimedia Applications (UR, RSN, NH, JMR, KK), pp. 183–192.
SOSPSOSP-1999-SchmidtLN #architecture #interactive #performance
The interactive performance of SLIM: a stateless, thin-client architecture (BKS, MSL, JDN), pp. 32–47.
CSLCSL-1999-Howe #interactive #proving #theorem proving #type system #using
Interactive Theorem Proving Using Type Theory (DJH), p. 578.
TLCATLCA-1999-BaillotP #complexity #geometry #interactive
Elementary Complexity and Geometry of Interaction (PB, MP), pp. 25–39.
DATEDATE-1998-AdlerS #design #interactive
An Interactive Router for Analog IC Design (TA, JS), pp. 414–420.
SIGMODSIGMOD-1998-JonssonFS #evaluation #information retrieval #interactive #query
Interaction of Query Evaluation and Buffer Management for Information Retrieval (BÞJ, MJF, DS), pp. 118–129.
VLDBVLDB-1998-Mihalisin #analysis #interactive
A Single Pass Computing Engine for Interactive Analysis of VLDBs (TM), p. 707.
ITiCSEITiCSE-1998-Wans #interactive #learning #multi
An interactive multimedia learning system for the postlingually deaf (poster) (CW), p. 309.
FASEFASE-1998-Sucrow #graph grammar #interactive #specification
Refining Formal Specifications of Human Computer Interaction by Graph Rewrite Rules (BS), pp. 302–317.
IWPCIWPC-1998-MartinoMMV #automation #detection #development #interactive #parallel #program analysis
Automatic Detection of Interaction Patterns for Parallel Program Analysis and Development (BDM, AM, NM, UV), pp. 206–213.
STOCSTOC-1998-CrescenzoIO
Non-Interactive and Non-Malleable Commitment (GDC, YI, RO), pp. 141–150.
ICALPICALP-1998-DamgardP #interactive #performance
Sequential Iteration of Interactive Arguments and an Efficient Zero-Knowledge Argument for NP (ID, BP), pp. 772–783.
ICALPICALP-1998-SantisCPY #image
Image Density is Complete for Non-Interactive-SZK (Extended Abstract) (ADS, GDC, GP, MY), pp. 784–795.
ICFPICFP-1998-Mackie #interactive #named
YALE: Yet Another λ Evaluator Based on Interaction Nets (IM), pp. 117–128.
IFLIFL-1998-CharlesR #approach #functional #interactive #parallel #profiling #source code
An Interactive Approach to Profiling Parallel Functional Programs (NC, CR), pp. 20–37.
CHICHI-1998-BersACDGDSLBK #interactive
Interactive Storytelling Environments: Coping with Cardiac Illness at Boston’s Children’s Hospital (MUB, EA, JC, BD, JGH, DRD, CS, SL, DB, JK), pp. 603–610.
CHICHI-1998-JacksonKS #adaptation #design #interactive #learning
The Design of Guided Learner-Adaptable Scaffolding in Interactive Learning Environments (SLJ, JK, ES), pp. 187–194.
CHICHI-1998-Johnson #game studies #interactive
Simplifying the Controls of an Interactive Movie Game (JAJ), pp. 65–72.
CHICHI-1998-Moon #distance #human-computer #interactive
The Effects of Distance in Local versus Remote Human-Computer Interaction (YM), pp. 103–108.
CHICHI-1998-NassKL #comparison #interface
When My Face Is the Interface: An Experimental Comparison of Interacting With One’s Own Face or Someone Else’s Face (CN, EYK, EJL), pp. 148–154.
CHICHI-1998-OlsenBVPML #interactive #multi
Generalized Pointing: Enabling Multiagent Interaction (DRO, DB, TV, MP, JLM, ELL), pp. 526–533.
CHICHI-1998-PlanteTI #interactive #using
Evaluating the Location of Hot Spots in Interactive Scenes Using the 3R Toolbox (AP, ST, SI), pp. 117–123.
CHICHI-1998-Rekimoto #approach #interactive #multi
A Multiple Device Approach for Supporting Whiteboard-Based Interactions (JR), pp. 344–351.
CHICHI-1998-RisdenCWHKHML #effectiveness #interactive
Interactive Advertising: Patterns of Use and Effectiveness (KR, MC, SW, LH, JK, HGH, NM, EL), pp. 219–224.
CHICHI-1998-RoweSI #human-computer #interactive #variability
Hear Rate Variability: Indicator of User State as an Aid to Human-Computer Interaction (DWR, JLS, DI), pp. 480–487.
CHICHI-1998-SmithR #design #interactive
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films (BKS, BJR), pp. 424–431.
CHICHI-1998-WangMSB #human-computer #interactive
The Structure of Object Transportation and Orientation in Human-Computer Interaction (YW, CLM, VAS, KSB), pp. 312–319.
CHICHI-1998-YangSMW #interactive #multimodal #visual notation
Visual Tracking for Multimodal Human Computer Interaction (JY, RS, UM, AW), pp. 140–147.
CSCWCSCW-1998-HindmarshFHBG #interactive
Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments (JH, MF, CH, SB, CG), pp. 217–226.
CSCWCSCW-1998-WhittakerTHC #interactive
The Dynamics of Mass Interaction (SW, LGT, WCH, LC), pp. 257–264.
CAiSECAiSE-1998-GasparyA #interactive #multi #named #specification
MUSE — An Interactive Networked Multimedia Applications Specification Environment with E-LOTOS Translator (LPG, MJBA), pp. 273–287.
ECIRACIR-1998-Duffing #automation #image #interactive #retrieval
Text-Image Interaction for Image Retrieval and Semi-Automatic Indexing (GD).
ECIRACIR-1998-SmeatonK #information retrieval #interactive #query
User-Chosen Phrases in Interactive Query Formulation for Information Retrieval (AFS, FK).
ICPRICPR-1998-Gimelfarb #interactive #modelling #question #segmentation #what
Supervised segmentation by pairwise interactions: do Gibbs models learn what we expect? (GLG), pp. 817–819.
ICPRICPR-1998-MasakiYKK #interactive #using #video
Interactive manipulation through augmented virtuality using processed video contents (TM, TY, YK, FK), pp. 1219–1222.
ICPRICPR-1998-ReesASCSBB #interactive #named
CLICK-IT: interactive television highlighter for sports action replay (DR, JIA, NS, FC, SS, MdB, AB), pp. 1484–1487.
ICPRICPR-1998-ZhugeTLHD #analysis #image #interactive #programming #segmentation
An interactive image segmentation method based on dynamic programming and its application in medical image analysis (YZ, JT, NL, ZH, RD), pp. 1558–1560.
KDDKDD-1998-DebregeasH #interactive
Interactive Interpretation of Kohonen Maps Applied to Curves (AD, GH), pp. 179–183.
KRKR-1998-Pinto #concurrent
Concurrent Actions and Interacting Effects (JP), pp. 292–303.
SIGIRSIGIR-1998-BorlundI #information retrieval #interactive #metric #performance
Measures of Relative Relevance and Ranked Half-Life: Performance Indicators for Interactive IR (PB, PI), pp. 324–331.
SIGIRSIGIR-1998-LagergrenO #empirical #information retrieval #interactive #matrix
Comparing Interactive Information Retrieval systems Across Sites: The TREC-6 Interactive Track Matrix Experiment (EL, PO), pp. 164–172.
SIGIRSIGIR-1998-LeouskiA #interactive #multi #visual notation
Visual Interactions with a Multidimensional Ranked List (AL, JA), pp. 353–354.
SIGIRSIGIR-1998-MotheD #documentation #interactive #multi #visualisation
Interactive Multidimensional Document Visualization (JM, TD), pp. 363–364.
TOOLSTOOLS-ASIA-1998-CheungCC #interactive #petri net
Deriving Scenarios Of Object Interaction Through Petri Net (KSC, KOC, TYC), p. 104–?.
TOOLSTOOLS-PACIFIC-1998-GrundyAMH #architecture #collaboration #component #integration #interactive #tool support
Tool Integration, Collaboration and User Interaction Issues in Component-Based Software Architectures (JCG, MDA, RM, JGH), pp. 299–312.
TOOLSTOOLS-USA-1998-HsiehPFGB #data access #interactive #object-oriented
The Interaction of Access Control and Object-Orientation in Extensible Systems (WCH, PP, MEF, CG, BNB), pp. 320–332.
REICRE-1998-RobinsonP #documentation #interactive #requirements
Surfacing Root Requirements Interactions from Inquiry Cycle Requirements Documents (WNR, SDP), pp. 82–89.
SACSAC-1998-ArapisKP #design #interactive #realtime
Design issues and alternatives for setting up real-time interactive Telelectures (CA, DK, TP), pp. 104–111.
SACSAC-1998-ChungC #interactive #learning #multi
A multimedia system for interactive learning of organ literature (SC, SC), pp. 117–121.
SACSAC-1998-VazirgiannisSTH #interactive #modelling #multi
Interactive multimedia scenario: modeling rendering (MV, IS, MT, MH), pp. 462–470.
HPDCHPDC-1998-HackstadtHM #distributed #framework #source code
A Framework for Interacting with Distributed Programs and Data (STH, CWH, ADM), pp. 206–214.
LICSLICS-1998-FernandezM #equivalence #induction #interactive
Coinductive Techniques for Operational Equivalence of Interaction Nets (MF, IM), pp. 321–332.
ASEASE-1997-Faison #component #development #interactive
Interactive Component-Based Software Development with Espresso (TF), pp. 293–294.
ASEASE-1997-Sucrow #graph grammar #human-computer #interactive #specification
Formal Specification of Human-Computer Interaction by Graph Grammars under Consideration of Information Resources (BS), pp. 28–35.
ICDARICDAR-1997-PoirierD #geometry #interactive #representation
An interactive system to extract structured text from a geometrical representation (BP, MD), pp. 342–346.
VLDBVLDB-1997-LockemannKKKN #challenge #database #legacy #network
The Network as a Global Database: Challenges of Interoperability, Proactivity, Interactiveness, Legacy (PCL, UK, AK, RK, RN, MW, HDW), pp. 567–574.
ITiCSEITiCSE-1997-ConinxDRF #design #education #interactive #multi
Design and realization of an interactive multimedia server in education (KC, BD, FVR, EF), pp. 65–70.
ITiCSEITiCSE-1997-Janser #algorithm #interactive #learning #visualisation
An interactive learning system visualizing computer graphics algorithms (AWJ), pp. 21–23.
ITiCSEITiCSE-1997-Naps97a #interactive #using #visualisation
Using the WWW as the delivery mechanism for interactive, visualization-based instructional modules (panel) (TLN), p. 143.
ITiCSEITiCSE-1997-TheotokisGGP #data type #education #interactive #named
VIBDaST: a virtual interactive book as a data structures teaching aid (DT, GG, PG, GP), pp. 111–113.
ITiCSEITiCSE-1997-WolzDM #interactive #multi
Multi-media integrated into CS 2: an interactive children’s story as a unifying class project (UW, DD, MM), pp. 103–110.
ITiCSEITiCSE-WGR-1997-NapsBJMPPT #interactive #using #visualisation
Using the WWW as the delivery mechanism for interactive, visualization-based instructional modules (report of the ITiCSE 1997 working group on visualization) (TLN, JB, RJP, MFM, MPM, VKP, JT), pp. 13–26.
WPCWPC-1997-MooreR #information management #interactive #representation #using
Using Knowledge Representation to Understand Interactive Systems (MMM, SR), pp. 60–67.
SASSAS-1997-Mackie #distributed #implementation #interactive #static analysis
Static Analysis of Interaction Nets for Distributed Implementations (IM), pp. 217–231.
ICALPICALP-1997-Milner #calculus #interactive #visual notation
Graphical Calculi for Interaction (Abstract) (RM), p. 1.
ICALPICALP-1997-SantisCP
Randomness-Efficient Non-Interactive Zero-Knowledge (Extended Abstract) (ADS, GDC, GP), pp. 716–726.
IFLIFL-1997-AchtenP #functional #interactive
Interactive Functional Objects in Clean (PA, MJP), pp. 304–321.
CHICHI-1997-Borchers #design #interactive #interface #music #named
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit (JOB), pp. 131–138.
CHICHI-1997-Kurze #interactive
Rendering Drawings for Interactive Haptic Perception (MK), pp. 423–430.
CHICHI-1997-OviattDK #human-computer #integration #interactive #multimodal
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction (SLO, ADA, KK), pp. 415–422.
CHICHI-1997-PinhanezMB #design #interactive #paradigm
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems (CSP, KM, AFB), pp. 287–294.
CHICHI-1997-ScaifeRAD #design #interactive #learning
Designing For or Designing With? Informant Design For Interactive Learning Environments (MS, YR, FA, MD), pp. 343–350.
CHICHI-1997-Tweedie #interactive
Characterizing Interactive Externalizations (LT), pp. 375–382.
HCIHCI-CC-1997-Alty #interactive
Human Computer Interaction: The Year 2000 and Beyond (JLA), pp. 193–196.
HCIHCI-CC-1997-Blanchard #how #human-computer #interactive #question #standard #what
International Standards on Human-Computer Interaction: What is Out There and How Will it be Implemented? (HEB), pp. 599–602.
HCIHCI-CC-1997-Bondarovskaia #interactive
Psychological and Ergonomics Peculiarities of Cross-Cultural Interaction of Computer Users (VMB), pp. 105–108.
HCIHCI-CC-1997-Bradley #interactive
Interactive Creative Environments (ICE)-Strategic Organizational and Psychosocial Factors (GB), pp. 351–354.
HCIHCI-CC-1997-Lickteig #interactive #performance
Soldier-Computer Interactions and Armor Battalion Performance (CWL), pp. 813–816.
HCIHCI-CC-1997-SavidisAS #adaptation #architecture #implementation #interactive #interface
Software Architecture for Transformable Interface Implementations: Building User-Adapted Interactions (AS, DA, CS), pp. 453–456.
HCIHCI-CC-1997-Silva #interactive #named
Apoptosis: A Regulatory Model of Interaction (ARFdS), pp. 717–720.
HCIHCI-CC-1997-WestlanderBH #development #information management #interactive #process
Modes of Interaction Between Businesses and R&D Project Teams in Cognitive Engineering and Information Systems Development. Success and Failures in the Process of Field Studies (GW, TB, SH), pp. 793–796.
HCIHCI-SEC-1997-Bannon97a #communication #human-computer #interactive #problem
Problems in Human-Machine Interaction and Communication (LJB), pp. 47–50.
HCIHCI-SEC-1997-BlachSR #case study #experience #interactive
Experiences with User Interactions in a CAVETM-Like Projection Environment (RB, AS, OR), pp. 977–980.
HCIHCI-SEC-1997-BordegoniFR #flexibility #interactive #modelling
Direct Interaction with Flexible Material Models (MB, GF, CR), pp. 387–390.
HCIHCI-SEC-1997-Brath #3d #analysis #experience #guidelines #interactive #visualisation
3D Interactive Information Visualization: Guidelines from Experience and Analysis of Applications (RB), pp. 865–868.
HCIHCI-SEC-1997-Corso #design #interactive #usability
Microsoft Interactive Media Products: Worldwide Usability and Design Practices (JGC), pp. 513–516.
HCIHCI-SEC-1997-EllisBMJA #interactive #latency #visual notation
Operator Interaction with Visual Objects: Effect of System Latency (SRE, FB, BMM, RHJ, BDA), pp. 973–976.
HCIHCI-SEC-1997-EnyedyVG #design #interactive #learning
Designing Interactions for Guided Inquiry Learning Environments (NE, PV, BG), pp. 157–160.
HCIHCI-SEC-1997-FariasA #design #interactive
Design Principles for a Training Software Agent: Issues Concerning Agent-User Interaction (AF, TNA), pp. 181–184.
HCIHCI-SEC-1997-Iakovidis
Interacting with Electronic Healthcare Records in the Information Society (II), pp. 811–814.
HCIHCI-SEC-1997-IgaY #interactive
Retrieving and Transmitting Real World Oriented Information by Simple Interaction Through Augmented Electrical Stick (SI, MY), pp. 399–402.
HCIHCI-SEC-1997-Ishihara #interactive #social #web
Web Mediator: Providing Social Interaction on the WWW (AI), pp. 775–778.
HCIHCI-SEC-1997-KitajimaP #human-computer #interactive
Mapping Instructions onto Actions: A Comprehension-Based Model of Display-Based Human-Computer Interaction (MK, PGP), pp. 83–86.
HCIHCI-SEC-1997-KollerW #design #interactive #multi #navigation
Navigation Design for Interactive Multimedia (FK, AW), pp. 699–702.
HCIHCI-SEC-1997-KondoSYN #concept #detection #difference #information management #interactive #interface
Interactive Interfaces to Detect Conceptual Difference for Knowledge Acquisition (TK, NS, TY, SN), pp. 303–306.
HCIHCI-SEC-1997-Long97a #human-computer #interactive #re-engineering
Integrating Human Factors with Software Engineering for Human-Computer Interaction (JL), pp. 509–512.
HCIHCI-SEC-1997-Marshall #human-computer #interactive #modelling #multimodal
Modeling Multimodal Human-Computer Interaction: Semiotics, Proxemics and Kinesics (RM), pp. 671–674.
HCIHCI-SEC-1997-MatsudaN #interactive
Interactive Support for Decision Making (NM, KN), pp. 479–482.
HCIHCI-SEC-1997-MatsushitaMA #interactive #pointer
Lock-On Pointer: A Foundation for Human-Object Interaction (NM, MM, YA), pp. 193–196.
HCIHCI-SEC-1997-MerkleM #interactive #question #scalability
Are Interactive Media as Large as Life and Half as Natural? (LEM, REM), pp. 55–58.
HCIHCI-SEC-1997-MonclarJK #adaptation #framework #interactive #named
ELICO: A Platform for Dynamic Adaptation of User-System Interaction (FRM, IJ, JPK), pp. 11–14.
HCIHCI-SEC-1997-MoraesPM #design
Human Computer-Interaction: Graphic Designers X Graphic Softwares (AdM, SP, CM), pp. 319–322.
HCIHCI-SEC-1997-NakajimaAF #interactive #lightweight #symmetry
Transformation of Human-to-Human Interaction into Asymmetric and Lightweight Computer-Mediated Interaction (AN, FA, YF), pp. 307–310.
HCIHCI-SEC-1997-NakamuraTK #interactive #modelling #scheduling
The Human Scheduler’s Mental Models and Decision Aids of the Interactive Scheduling System (NN, JT, TK), pp. 87–90.
HCIHCI-SEC-1997-Nguifo #interactive #machine learning
An Interactive Environment for Dynamic Control of Machine Learning Systems (EMN), pp. 31–34.
HCIHCI-SEC-1997-PatelK #design #interactive #interface #learning
Granular Interface Design: Decomposing Learning Tasks and Enhancing Tutoring Interaction (AP, K), pp. 161–164.
HCIHCI-SEC-1997-Rauterberg #case study #game studies #interactive #user interface #video
Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game (MR), pp. 253–256.
HCIHCI-SEC-1997-RauterbergBKM #case study #interactive #user interface #video
Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems (MR, MB, HK, MM), pp. 929–932.
HCIHCI-SEC-1997-RauterbergF #human-computer #interactive #modelling
An Analyzing and Modelling Tool Kit for Human-Computer Interaction (MR, MF), pp. 589–592.
HCIHCI-SEC-1997-RuyterV #interactive #modelling #multimodal
Modeling and Evaluating Multimodal Interaction Styles (BERdR, JHMdV), pp. 711–714.
HCIHCI-SEC-1997-SantucciT #interactive #query
Table Expander: Hypertabular Interaction with Query Results (GS, LT), pp. 731–734.
HCIHCI-SEC-1997-ShiozawaM #interactive #visualisation
WWW Visualization Giving Meanings to Interactive Manipulations (HS, YM), pp. 791–794.
HCIHCI-SEC-1997-Stary97a #interactive #modelling #question #specification
The Role of Interaction Modeling in Future Cognitive Ergonomics: Do Interaction Models Lead to Formal Specification of Involved Machine Intelligence? (CS), pp. 91–94.
HCIHCI-SEC-1997-StelovskyC #interactive #java #visualisation
A WWW Environment for Visualizing User Interactions with Java Applets (JS, MEC), pp. 755–758.
HCIHCI-SEC-1997-Tarpin-BernardD #design pattern #interactive #named #question
AMF: A New Design Pattern for Complex Interactive Software? (FTB, BTD), pp. 351–354.
HCIHCI-SEC-1997-UchiyamaYKT #3d #geometry #interactive
Presentation and Interaction of Virtual 3D Objects Without Geometrical Model (SU, HY, AK, HT), pp. 869–872.
AdaTRI-Ada-1997-FofanovRS #interactive #interpreter #named
ASIStint: An Interactive ASIS Interpreter (VF, SR, AS), pp. 205–209.
EDOCEDOC-1997-FossaS #configuration management #distributed #interactive #object-oriented
Interactive Configuration Management for Distributed Object Systems (HF, MS), pp. 118–128.
KDDKDD-1997-DerthickKR #data analysis #interactive #visualisation
An Interactive Visualization Environment for Data Exploration (MD, JK, SFR), pp. 2–9.
KDDKDD-1997-SiebesK #database #interactive #named
KESO: Minimizing Database Interaction (AS, MLK), pp. 247–250.
KDDKDD-1997-SubramonianVC #framework #interactive #visual notation
A Visual Interactive Framework for Attribute Discretization (RS, RV, JC), pp. 82–88.
SIGIRSIGIR-1997-Dunlop #information retrieval #interactive #modelling
Time, Relevance and Interaction Modelling for Information Retrieval (MDD), pp. 206–213.
SIGIRSIGIR-1997-HearstK #interactive #interface #named #retrieval #scalability #specification #using
Cat-a-Cone: An Interactive Interface for Specifying Searches and Viewing Retrieval Results using a Large Category Hierarchy (MAH, CK), pp. 246–255.
SIGIRSIGIR-1997-MagennisR #effectiveness #interactive #query
The Potential and Actual Effectiveness of Interactive Query Expansion (MM, CJvR), pp. 324–332.
TOOLSTOOLS-PACIFIC-1997-FrohlichS #analysis #architecture #interactive
Interactive Analysis of Object Architectures (JHF, TS), pp. 252–266.
SACSAC-1997-BanachP #implementation #interactive
Implementing interaction nets in MONSTR (RB, GAP), pp. 509–514.
ICSEICSE-1997-Damon #analysis #design #interactive #named
Nitpick: A Tool for Interactive Design Analysis (CD), pp. 596–597.
ICSEICSE-1997-DeLineZS #case study #experience #interactive #lessons learnt
Lessons on Converting Batch Systems to Support Interaction (Experience Report) (RD, GZ, MS), pp. 195–204.
ICSEICSE-1997-JerdingSB #interactive #visualisation
Visualizing Interactions in Program Executions (DFJ, JTS, TB), pp. 360–370.
HPDCHPDC-1997-SinghalNRNF #architecture #design #interactive #named #scalability
InVerse: Designing an Interactive Universe Architecture for Scalability and Extensibility (SKS, BQN, RR, JN, MF), pp. 61–70.
PPoPPPPoPP-1997-BianchiniCK #interactive #parallel #programming #protocol
The Interaction of Parallel Programming Constructs and Coherence Protocols (RB, EVC, LIK), pp. 69–79.
CADECADE-1997-DahnGHW #automation #integration #interactive #proving #theorem proving
Integration of Automated and Interactive Theorem Proving in ILP (BID, JG, TH, AW), pp. 57–60.
CADECADE-1997-FeltyH #hybrid #interactive #proving #theorem proving #using
Hybrid Interactive Theorem Proving Using Nuprl and HOL (APF, DJH), pp. 351–365.
HTHT-1996-Dieberger #framework
Browsing the WWW by Interacting with a Textual Virtual Environment — A Framework for Experimenting with Navigational Metaphors (AD), pp. 170–179.
SIGMODSIGMOD-1996-BilirisFOP #interactive #named #visualisation
BeSS: Storage Support for Interactive Visualization Systems (AB, TAF, WO, EP), p. 556.
SIGMODSIGMOD-1996-HanFWCZK #database #interactive #mining #multi #named #relational
DBMiner: Interactive Mining of Multiple-Level Knowledge in Relational Databases (JH, YF, WW, JC, ORZ, KK), p. 550.
SIGMODSIGMOD-1996-SelfridgeSW #data analysis #idea #interactive #named
IDEA: Interactive Data Exploration and Analysis (PGS, DS, LOW), pp. 24–34.
ITiCSEITiCSE-1996-AdamsCKMEHM #interactive #multi
Interactive multimedia pedagogies: report of the working group on interactive multimedia pedagogy (ESA, LC, AK, JM, AE, PH, JM), pp. 182–191.
ITiCSEITiCSE-1996-CoeWI #architecture #education #interactive
An interactive environment for the teaching of computer architecture (PSC, LMW, RNI), pp. 33–35.
ITiCSEITiCSE-1996-HartleyGJMMPRS #education #interactive #internet #using #web
Enhancing teaching using the Internet: report of the working group on the World Wide Web as an interactive teaching resource (SH, JGP, DJ, CM, MDM, BAP, MR, MKS), pp. 218–228.
ITiCSEITiCSE-1996-JohansenKB #interactive #learning
Interactive learning with gateway labs (MJ, JK, DB), p. 232.
ITiCSEITiCSE-1996-MalyWOAGYSTP #case study #experience #interactive
Interactive remote instruction: initial experiences (KM, JCW, CMO, HMAW, AG, AY, ES, RT, AP), pp. 153–155.
ITiCSEITiCSE-1996-MarshallH #hypermedia #interactive #web
Interactive hypermedia courseware for the World Wide Web (ADM, SH), pp. 1–5.
ITiCSEITiCSE-1996-RosbottomM #interactive #web
Interactive tutorials on the World Wide Web (JR, AM), p. 231.
ESOPESOP-1996-JensenM #analysis #geometry #interactive
Flow Analysis in the Geometry of Interaction (TPJ, IM), pp. 188–203.
ICSMEICSM-1996-White #interactive #testing #user interface
Regression Testing of GUI Event Interactions (LJW), pp. 350–358.
WPCWPC-1996-EickW #interactive #sequence chart #visualisation
An Interactive Visualization for Message Sequence Charts (SGE, AW), pp. 2–7.
WPCWPC-1996-KloeschM #comprehension
Improving Program Understanding by Unfolding Layers of Interacting Patterns (RK, RM), pp. 208–217.
ICALPICALP-1996-Joung #interactive #multi
Characterizing Fairness Implementability for Multiparty Interaction (YJJ), pp. 110–121.
CHICHI-1996-KoenemannB #behaviour #case study #effectiveness #information retrieval #interactive
A Case for Interaction: A Study of Interactive Information Retrieval Behavior and Effectiveness (JK, NJB), pp. 205–212.
CHICHI-1996-OosterholtKV #design #development #interactive
Interaction Design and Human Factors Support in the Development of a Personal Communicator for Children (RO, MK, GdV), pp. 450–457.
CHICHI-1996-Oviatt #interactive #interface #multimodal
Multimodal Interfaces for Dynamic Interactive Maps (SLO), pp. 95–102.
CHICHI-1996-Perez-QuinonesS #collaboration #feedback #human-computer #interactive
A Collaborative Model of Feedback in Human-Computer Interaction (MAPQ, JLS), pp. 316–323.
CHICHI-1996-RobertsonWAF #design #interactive #user interface
Dual Device User Interface Design: PDAs and Interactive Television (SPR, CW, CA, MF), pp. 79–86.
CHICHI-1996-RoyS #interactive #interface #named
NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio (DKR, CS), pp. 173–180.
CHICHI-1996-VelichkovskyH #human-computer #interactive
New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction (BV, JPH), pp. 496–503.
CSCWCSCW-1996-IsaacsTM #interactive #named
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions (EI, JCT, TM), pp. 315–324.
CAiSECAiSE-1996-HanneghanMC #concurrent #framework #interactive #web
The World-Wide Web as Platform for Supporting Interactive Concurrent Engineering (MH, MM, GC), pp. 301–318.
ICPRICPR-1996-Chetverikov #algorithm #interactive #performance
Structural filtering with texture feature-based interaction maps: fast algorithm and applications (DC), pp. 795–799.
ICPRICPR-1996-DeguchiN #interactive #matrix #using #visual notation
Visual servoing using eigenspace method and dynamic calculation of interaction matrices (KD, TN), pp. 302–306.
ICPRICPR-1996-Gimelfarb #interactive #multi
Non-Markov Gibbs texture model with multiple pairwise pixel interactions (GLG), pp. 591–595.
ICPRICPR-1996-LittmannNP #data type #detection #interactive #visual notation
Nonlinear interaction of ON and OFF data streams for the detection of visual structure (EL, HN, LP), pp. 540–544.
ICPRICPR-1996-UhlF #analysis #recognition
Spatiotemporal signal analysis: recognition of interacting modes (CU, RF), pp. 55–59.
ICPRICPR-1996-WatanabeLTY #gesture #interactive #realtime #recognition
A method of real-time gesture recognition for interactive systems (SW, CWL, AT, MY), pp. 473–477.
ICPRICPR-1996-WestlingD #generative #interactive #performance #reasoning #recognition
Object recognition by fast hypothesis generation and reasoning about object interactions (MFW, LSD), pp. 148–153.
ICPRICPR-1996-ZanardiHC #interactive #learning #mobile
Mutual learning or unsupervised interactions between mobile robots (CZ, JYH, PC), pp. 40–44.
KDDKDD-1996-Fahner #data mining #interactive #mining
Data Mining with Sparse and Simplified Interaction Selection (GF), pp. 359–362.
KDDKDD-1996-FultonKSW #data mining #induction #interactive #mining #towards
Local Induction of Decision Trees: Towards Interactive Data Mining (TF, SK, SS, DLW), pp. 14–19.
KDDKDD-1996-LagusHKK #approach #documentation #interactive #self
Self-Organizing Maps of Document Collections: A New Approach to Interactive Exploration (KL, TH, SK, TK), pp. 238–243.
KDDKDD-1996-TeranoI #induction #information management #interactive #learning #using
Interactive Knowledge Discovery from Marketing Questionnaire Using Simulated Breeding and Inductive Learning Methods (TT, YI), pp. 279–282.
SEKESEKE-1996-OrjiN #interactive #layout #on-demand
Data Layout for Interactive Video-on-Demand Storage Systems (CUO, KCN), pp. 285–292.
SIGIRSIGIR-1996-MulhemN #design #information retrieval #interactive #interface
Interactive Information Retrieval Systems: From User Centred Interface Design to Software Design (PM, LN), pp. 326–334.
PPDPPLILP-1996-FernandezM #interactive #term rewriting
From Term Rewriting to Generalised Interaction Nets (MF, IM), pp. 319–333.
REICRE-1996-JonesB #elicitation #information management #interactive #multi #requirements
Early elicitation and definition of requirements for an interactive multimedia information system (SJ, CB), pp. 12–20.
REICRE-1996-Rawsthorne #functional #interactive #requirements
Capturing functional requirements through object interactions (DAR), pp. 60–68.
SACSAC-1996-BarlasD #interactive #simulation
An interactive dynamic simulation model of a university management system (YB, VGD), pp. 120–128.
SACSAC-1996-Furht #interactive
Interactive television systems (BF), pp. 7–11.
ICSEICSE-1996-PaoliS #architecture #interactive #multi #requirements
Requirements for a Layered Software Architecture Supporting Cooperative Multi-User Interaction (FDP, AS), pp. 408–417.
ICSEICSE-1996-RomanMP #interactive #mobile #reasoning
Assertional Reasoning about Pairwise Transient Interactions in Mobile Computing (GCR, PJM, JYP), pp. 155–164.
CAVCAV-1996-CapellmannDFGNO #abstraction #behaviour #case study #detection #interactive #network #verification
Verification by Behaviour Abstraction — A Case Study of Service Interaction Detection in Intelligent Telephone Networks (CC, RD, FFV, RGE, UN, PO), pp. 466–469.
ISSTAISSTA-1996-PomakisA #analysis #feature model #interactive #reachability
Reachability Analysis of Feature Interactions: A Progress Report (KPP, JMA), pp. 216–223.
ASEKBSE-1995-EllmanKMS #design #interactive #optimisation
A Transformation System for Interactive Reformulation of Design Optimization Strategies (TE, JEK, TM, MS), pp. 44–51.
ASEKBSE-1995-JohnsonE #interactive
Interactive Explanation of Software Systems (WLJ, AE), pp. 155–164.
ASEKBSE-1995-Liu #incremental #interactive #named #program transformation #source code
CACHET: An Interactive, Incremental-Attribution-Based Program Transformation System for Deriving Incremental Programs (YAL), pp. 19–26.
ICDARICDAR-v1-1995-LinLS #comprehension #documentation #heuristic #interactive #using
Interactive acquisition of thematic information of Chinese verbs for judicial verdict document understanding using templates, syntactic clues, and heuristics (KHCL, RLL, VWS), pp. 297–300.
ICDARICDAR-v1-1995-LuOS #comprehension #interactive #performance #recognition
A proposal of efficient interactive recognition system for understanding of map drawings (WL, TO, MS), pp. 520–523.
ICDARICDAR-v2-1995-EikvilAK #interactive #tool support
Tools for interactive map conversion and vectorization (LE, KA, HK), pp. 927–930.
ICDARICDAR-v2-1995-LeedhamM #evaluation #interactive
Evaluation of an Interactive Tool for Handwritten Form Description (GL, DM), p. 706.
ICDARICDAR-v2-1995-WorringBS #evaluation #interactive
Evaluation of an interactive tool for handwritten form description (MW, RvdB, AWMS), p. 1185–?.
SIGMODSIGMOD-1995-ImielinskiV #interactive #named
DataMine — Interactive Rule Discovery System (TI, AV), p. 472.
VLDBVLDB-1995-MillinerBP #architecture #database #interactive #scalability #semistructured data
A Scalable Architecture for Autonomous Heterogeneous Database Interactions (SM, AB, MPP), pp. 515–526.
VLDBVLDB-1995-MoserKK #data flow #interactive #multi #named
L/MRP: A Buffer Management Strategy for Interactive Continuous Data Flows in a Multimedia DBMS (FM, AK, WK), pp. 275–286.
TACASTACAS-1995-BohnR #automation #communication #design #interactive #on the
On Automatic and Interactive Design of Communication Systems (JB, SR), pp. 216–237.
ICSMEICSM-1995-CarmichaelTH #architecture #case study #design #experience #interactive #maintenance
Design maintenance: unexpected architectural interactions (experience report) (IC, VT, RCH), p. 134–?.
CHICHI-1995-BauerJ #interactive #learning #modelling
Modeling Time-Constrained Learning in a Highly Interactive Task (MIB, BEJ), pp. 19–26.
CHICHI-1995-Franzke #interactive #research
Turning Research into Practice: Characteristics of Display-Based Interaction (MF), pp. 421–428.
CHICHI-1995-HixTJ #concept #interactive #testing
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique (DH, JNT, RJKJ), pp. 226–233.
CHICHI-1995-LandayM #design #interactive #sketching #user interface
Interactive Sketching for the Early Stages of User Interface Design (JAL, BAM), pp. 43–50.
CHICHI-1995-LokugeI #interactive #named #visualisation
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces (IL, SI), pp. 409–414.
CHICHI-1995-MittalM #generative #interactive #natural language
Dynamic Generation of Follow Up Question Menus: Facilitating Interactive Natural Language Dialogues (VOM, JDM), pp. 90–97.
CHICHI-1995-MoranCMK #interactive #paradigm
Implicit Structures for Pen-Based Systems within a Freeform Interaction Paradigm (TPM, PC, WvM, GK), pp. 487–494.
CHICHI-1995-SeligmannME #interactive #multi
Providing Assurances in a Multimedia Interactive Environment (DDS, RM, JTE), pp. 250–256.
CHICHI-1995-StoakleyCP #artificial reality #interactive
Virtual Reality on a WIM: Interactive Worlds in Miniature (RS, MC, RFP), pp. 265–272.
CHICHI-1995-TakeuchiN #interactive #social #towards
Situated Facial Displays: Towards Social Interaction (AT, TN), pp. 450–455.
AdaEuropeAdaEurope-1995-ObermayerSL #distributed #interactive #interface #named #simulation
DIS — An Interface to Distributed Interactive Simulation (PEO, GS, RL), pp. 187–190.
SEKESEKE-1995-BernardeschiFP #architecture #correctness #interactive #specification #user interface
Application of Correctness Preserving Transformations for Deriving Architectural Descriptions of Interactive Systems from User Interface Specifications (CB, AF, FP), pp. 234–243.
ECOOPECOOP-1995-SatohT #distributed #interactive #realtime
Time and Asynchrony in Interactions among Distributed Real-Time Objects (IS, MT), pp. 331–350.
OOPSLAOOPSLA-1995-LangeN #comprehension #design pattern #framework #interactive #visualisation
Interactive Visualization of Design Patterns Can Help in Framework Understanding (DBL, YN), pp. 342–357.
PPDPPLILP-1995-Achten #framework #functional #interactive #source code
A Functional Framework for Deterministically Interleaved Interactive Programs (PA), pp. 451–452.
POPLPOPL-1995-Mackie #geometry #interactive
The Geometry of Interaction Machine (IM), pp. 198–208.
SACSAC-1995-GuzdialRC #collaboration #education #interactive #learning #multi
Collaborative and multimedia interactive learning environment for engineering education (MG, NR, DC), pp. 5–9.
ESECESEC-1995-BarghoutiKC #interactive #multi #named #process #visualisation
Improvise: Interactive Multimedia Process Visualization Environment (NSB, EK, EC), pp. 28–43.
CAVCAV-1995-FidgeKU #realtime #verification
Interactively Verifying a Simple Real-time Scheduler (CJF, PK, MU), pp. 395–408.
DACDAC-1994-AzizTB #finite #state machine
BDD Variable Ordering for Interacting Finite State Machines (AA, ST, RKB), pp. 283–288.
DATEEDAC-1994-IsmailOJ #clustering #interactive
Interactive System-level Partitioning with PARTIF (TBI, KO, AAJ), pp. 464–468.
HTHT-ECHT-1994-MukherjeaFH #clustering #hypermedia #interactive #navigation
Interactive Clustering for Navigating in Hypermedia Systems (SM, JDF, SEH), pp. 136–145.
HTHT-ECHT-1994-OsterbyeN #interactive
An Interaction Engine for Rich Hypertexts (, KN), pp. 167–176.
HTHT-ECHT-1994-ZiziB #interactive
Accessing Hyperdocuments through Interactive Dynamic Maps (MZ, MBL), pp. 126–135.
SIGMODSIGMOD-1994-LaursenOP #interactive #multi
Oracle Media Server: Providing Consumer Based Interactive Access to Multimedia Data (AL, JO, MP), pp. 470–477.
ICGTTAGT-1994-Fracchia #interactive #visualisation
Integrating Lineage and Interaction for the Visualization of Cellular Stuctures (FDF), pp. 521–535.
CHICHI-1994-Carr94a #interactive #interface #specification
Specification of interface interaction objects (DAC), pp. 372–378.
CHICHI-1994-LawrenceAD94a #interactive #social
Surrogate users: mediating between social and technical interaction (DL, MEA, SD), pp. 399–404.
CHICHI-1994-OlsenH94a #automation #consistency #generative
Automatic generation of interactively consistent search dialogs (DRO, WH), pp. 218–224.
CHICHI-1994-RaoC94a #interactive #lens #visual notation #visualisation
The table lens: merging graphical and symbolic representations in an interactive focus + context visualization for tabular information (RR, SKC), pp. 318–322.
CHICHI-1994-RothKMG94a #automation #design #interactive #using
Interactive graphic design using automatic presentation knowledge (SFR, JK, JM, JG), pp. 112–117.
CSCWCSCW-1994-IsaacsMR #distributed #interactive
A Forum for Supporting Interactive Presentations to Distributed Audiences (EI, TM, TKR), pp. 405–416.
CSCWCSCW-1994-NeuwirthKCM #collaboration #distributed #interactive #parametricity
Computer Support for Distributed Collaborative Writing: Defining Parameters of Interaction (CN, DK, RC, JHM), pp. 145–152.
CSCWCSCW-1994-TangIR #distributed #interactive #lightweight
Supporting Distributed Groups with a Montage of Lightweight Interactions (JCT, EI, MR), pp. 23–34.
CSCWCSCW-1994-Toth #interactive #social
The Effects of Interactive Graphics and Text on Social Influence in Computer-Mediated Small Groups (JAT), pp. 299–310.
CIKMCIKM-1994-LamirelC #approach #database #design #interactive #learning #online
Application of a Symbolico-Connectionist Approach for the Design of a Highly Interactive Documentary Database Interrogation System with On-Line Learning Capabilities (JCL, MC), pp. 155–163.
SEKESEKE-1994-ZajicekB #constraints #design #interactive #interface #resource management #specification #visual notation
Investigating formal specification of graphical interface design for an interactive constraint based resource allocation system (MZ, KWB), pp. 217–224.
SIGIRSIGIR-1994-BelkinBDH #interactive #retrieval
Evaluating Interactive Retrieval Systems (NJB, CLB, STD, MHB), p. 361.
SIGIRSIGIR-1994-HershBLH #evaluation #interactive #named #research #retrieval #scalability
OHSUMED: An Interactive Retrieval Evaluation and New Large Test Collection for Research (WRH, CB, TJL, DHH), pp. 192–201.
SIGIRSIGIR-1994-Ingwersen #information retrieval #interactive #semantics
Polyrepresentation of Information Needs and Semantic Entities: Elements of a Cognitive Theory for Information Retrieval Interaction (PI), pp. 101–110.
OOPSLAOOPSLA-1994-Vion-DuryS #distributed #image #interactive #object-oriented #visualisation
Virtual Images: Interactive Visualization of Distributed Object-Oriented Systems (JYVD, MS), pp. 65–84.
TOOLSTOOLS-EUROPE-1994-AdamsC #interactive
Capturing Object Interactions (GA, JPC), pp. 283–292.
PPDPPLILP-1994-Leal #prolog #source code #visualisation
A System to Visualize and Interact with Prolog Programs (JPL), pp. 451–452.
SACSAC-1994-HoskinsHH #behaviour #interactive #multi
An interactive multimedia system for fire behavior training (JAH, WDH, KGH), pp. 379–382.
SACSAC-1994-OsborneH #analysis #development #interactive
Development of an interactive weather analysis and display system to support agricultural planning (LFO, BCH), pp. 346–350.
FSEFSE-1994-AbowdD #interactive #specification
Integrating Status and Event Phenomena in Formal Specifications of Interactive Systems (GDA, AJD), pp. 44–52.
HPDCHPDC-1994-EisenhauerSGM #interactive #named #online #parallel #source code #towards
Falcon — Toward Interactive Parallel Programs: The On-line Steering of a Molecular Dynamics Application (GE, KS, WG, NM), pp. 26–33.
HPDCHPDC-1994-HeddayaP #algorithm #interactive #network #parallel
Mapping Parallel Interactive Algorithms onto Workstation Networks (AH, KP), pp. 211–218.
CADECADE-1994-Eriksson #calculus #editing #induction #interactive #named
Pi: an Interactive Derivation Editor for the Calculus of Partial Inductive Definitions (LHE), pp. 821–825.
ICLPILPS-1994-MarriottS #approximate #constraints #interactive #linear
Approximating Interaction between Linear Arithmetic Constraints (KM, PJS), pp. 571–585.
DACDAC-1993-JoyceS #evaluation #interactive #symbolic computation
Linking BDD-Based Symbolic Evaluation to Interactive Theorem-Proving (JJJ, CJHS), pp. 469–474.
ASEKBSE-1993-JohnsonNB #design #interactive
Interactive Elaboration of Generic Designs (WLJ, KN, RB), p. 16.
ICDARICDAR-1993-AraiAN #interactive #network #recognition #using
Intelligent interactive map recognition using neural networks (HA, SA, MN), pp. 922–925.
ICDARICDAR-1993-MongerLD #documentation #image #interactive
An interactive document image description for OCR of handwritten forms (DM, GL, ACD), pp. 524–527.
ICDARICDAR-1993-PowalkaSEW #interactive #multi #recognition #segmentation #word
Multiple word segmentation with interactive look-up for cursive script recognition (RKP, NS, LJE, RJW), pp. 196–199.
PLDIPLDI-1993-GrahamLS #interactive #parallel
Orchestrating Interactions Among Parallel Computations (SLG, SL, OS), pp. 100–111.
STOCSTOC-1993-Schulman #communication #interactive
Deterministic coding for interactive communication (LJS), pp. 747–756.
HCIHCI-ACS-1993-ArcieriFN #development #interactive #prototype #visual notation
A Prototyping and Development Environment for Graphical Interactive Telematic Applications (FA, MF, EN), pp. 20–25.
HCIHCI-ACS-1993-BaughG #case study #interactive
Human Computer Interaction Within the Criminal Justice System: A Study of the Probation Service (PJB, ACG), pp. 344–349.
HCIHCI-ACS-1993-ChrismanOBM #human-computer #information management #interactive
Human-Computer Interaction Issues Involved with Geographic Information Systems (SEC, KO, BB, FM), pp. 179–184.
HCIHCI-ACS-1993-ClarkH #automation #case study #human-computer #interactive
A Study of Human-Computer Interaction in the Selection of Commercial Pilots for Automated Flight Decks (REC, WFHI), pp. 350–355.
HCIHCI-ACS-1993-DoosB #development #human-computer #interactive #safety
Disturbances in Production — A Safety Risk or a Chance for Development in the Human-Computer Interaction Context (MD, TB), pp. 809–814.
HCIHCI-ACS-1993-Haduch #interactive
Operator Interaction with Unmanned Ground Vehicles (UGV) (TWH), pp. 289–294.
HCIHCI-ACS-1993-HajnalC #case study #interactive
A Study of Additive and Interactive Effects of Work and Extra-Organizational Factors on Female VDT Workers (CH, PC), pp. 925–930.
HCIHCI-ACS-1993-HowerRB #constraints #interactive
Constraint Processing in Human Computer Interaction with an Emphasis on Intelligent CAD (WH, MR, RB), pp. 243–248.
HCIHCI-ACS-1993-OkadaYA #interactive #interface
The Active Interface for Human Robot Interaction (TO, YY, YA), pp. 231–236.
HCIHCI-ACS-1993-OnoYA #interactive
A Model of Expressive Machine and Its Application to Human-Robot Interaction (CO, YY, YA), pp. 225–230.
HCIHCI-ACS-1993-WarneckeFW #artificial reality #human-computer #interactive
Virtual Reality for Improved Human-Computer Interaction in Robotics and Medicine (HJW, TF, MW), pp. 207–212.
HCIHCI-ACS-1993-ZimolongK #interactive #maintenance
Interactive Support System for Maintenance and Repair: Diagnosis Strategies (BZ, UK), pp. 86–89.
HCIHCI-SHI-1993-Anzai #interactive #multi
Human-Robot-Computer Interaction in Multiagent Environment (YA), pp. 2–7.
HCIHCI-SHI-1993-BauerR #development #interactive
New Techniques for Interaction in Virtual Worlds — Contents of Development and Examples (WB, OR), pp. 687–692.
HCIHCI-SHI-1993-BenfordF #interactive
Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds (SB, LEF), pp. 693–698.
HCIHCI-SHI-1993-DillonND #experience #interactive #performance
Spoken Language Interaction: Effects of Vocabulary Size and Experience on User Efficiency and Acceptability (TWD, AFN, MJD), pp. 140–145.
HCIHCI-SHI-1993-DohiI #human-computer #interactive #realtime #synthesis #towards
Realtime Synthesis of a Realistic Anthropomorphous Agent Toward Advanced Human-Computer Interaction (HD, MI), pp. 152–157.
HCIHCI-SHI-1993-Edmondson #behaviour #human-computer #interactive #taxonomy
A Taxonomy for Human Behaviour and Human-Computer Interaction (WHE), pp. 885–890.
HCIHCI-SHI-1993-FahnrichH #aspect-oriented #human-computer #interactive #multimodal
Aspects of Multimodal and Multimedia Human-Computer Interaction (KPF, KHH), pp. 440–445.
HCIHCI-SHI-1993-FelixK93a #interactive #named
ESSAI — Interactive Sales System on an IBC-Network (DF, HK), pp. 256–260.
HCIHCI-SHI-1993-HohlHR #design #interactive #visual notation
An Interactive Design Environment for Graphical Browsers (HH, JH, MR), pp. 585–590.
HCIHCI-SHI-1993-IshibuchiTK #detection #human-computer #interactive #multi #realtime
Real-Time Multi-Hand Detection for Human-Computer Interaction (KI, HT, FK), pp. 1040–1045.
HCIHCI-SHI-1993-Kaddah #development #interactive #prototype #user interface
Interactive Scenarios for the Development of a User Interface Prototype (MMK), pp. 128–133.
HCIHCI-SHI-1993-LeeWV #2d #interactive #interface
Interactive Haptic Interface: Two-Dimensional Form Perception for Blind Access to Computers (SL, SFW, GCV), pp. 190–195.
HCIHCI-SHI-1993-LimL #interactive #specification
Structured Notations for Human Factors Specification of Interactive Systems (KYL, JBL), pp. 325–331.
HCIHCI-SHI-1993-MorganHCHQMO #analysis #design #implementation #interactive #knowledge base #multi #perspective
Implementation and Design Issues in Interactive Multi-Media Knowledge Based Systems for Criminal Intelligence Analysis: The Mycroft Perspective (KM, PH, JC, LH, TQ, RM, RO), pp. 513–518.
HCIHCI-SHI-1993-MorimotoKN #human-computer #interactive #representation
Dynamic Representation of Icons in Human-Computer Interaction (KM, TK, TN), pp. 38–43.
HCIHCI-SHI-1993-SaitoN #algebra #comprehension #visual notation
An Algebraic System that Symbolic Expressions Can Interact with Graphical Representations for Understanding Mathematics (HS, MN), pp. 267–272.
HCIHCI-SHI-1993-SmithS #automation #human-computer #interactive
Human-Computer Interaction and the Automation of Work (KUS, TJS), pp. 837–842.
HCIHCI-SHI-1993-Thiopoulous #interactive
An Interactive Information Filter or a Trip in Hyperspace (CT), pp. 214–219.
CHIINTERCHI-1993-ApperleyP #human-computer #interactive #research
Human-computer interaction research at Massey University, New Zealand (MDA, CP), pp. 244–245.
CHIINTERCHI-1993-FahlenBSC #interactive
A space based model for user interaction in shared synthetic environments (LEF, CGB, OS, CC), pp. 43–48.
CHIINTERCHI-1993-MacKenzieW #interactive #performance
Lag as a determinant of human performance in interactive systems (ISM, CW), pp. 488–493.
CHIINTERCHI-1993-SteffenE #interactive #using #visualisation
High interaction data visualization using Seesoft to visualize program change history (abstract) (JLS, SGE), p. 517.
CHIINTERCHI-1993-Stock #interactive
The ALFRESCO interactive system (abstract) (OS), p. 523.
CHIINTERCHI-1993-UedaMY #authoring #interactive
IMPACT (abstract): interactive motion picture authoring system for creative talent (HU, TM, SY), p. 525.
CHIINTERCHI-1993-VanderdoncktB #automation #encapsulation #interactive
Encapsulating knowledge for intelligent automatic interaction objects selection (JV, FB), pp. 424–429.
CAiSECAiSE-1993-QuerO #concept #deduction #interactive #modelling #object-oriented
Object Interaction in Object-Oriented Deductive Conceptual Models (CQ, AO), pp. 374–396.
CIKMCIKM-1993-PizanoSI #automation #database #generative #interactive #user interface #visual notation
Automatic Generation of Graphical User Interfaces for Interactive Database Applications (AP, YS, AI), pp. 344–355.
ICMLICML-1993-HuffmanL #interactive #learning #natural language
Learning Procedures from Interactive Natural Language Instructions (SBH, JEL), pp. 143–150.
SEKESEKE-1993-CanforaCCS #ada #animation #interactive #reverse engineering #source code
Reverse Engineering and Interactive Animation of Ada Programs (GC, AC, UdC, LS), pp. 507–516.
SIGIRSIGIR-1993-CuttingKP #constant #documentation #scalability
Constant Interaction-Time Scatter/Gather Browsing of Very Large Document Collections (DRC, DRK, JOP), pp. 126–134.
SIGIRSIGIR-1993-Efthimiadis #evaluation #interactive #query #ranking
A User-Centered Evaluation of Ranking Algorithims for Interactive Query Expansion (ENE), pp. 146–159.
TOOLSTOOLS-PACIFIC-1993-MenziesS #black box #constraints #framework #how
How to Edit “It”; or: A “Black-box” Constraint-Based Framework for User-Interaction with Arbitrary Structures (TM, RS), pp. 213–224.
TOOLSTOOLS-PACIFIC-1993-Peeters #animation #design #implementation #interactive #object-oriented
Design and Implementation of an Object-Oriented, Interactive Animation System (EP), pp. 255–267.
TOOLSTOOLS-USA-1993-AckermannE #2d #3d #component #interactive #user interface
Combining 2D User Interface Components and Interactive 3D Graphics in ET++ (PA, DE), pp. 291–302.
LOPSTRLOPSTR-1993-Johansson #incremental #interactive #using
Interactive Program Derivation Using Program Schemata and Incrementally Generated Strategies (ALJ), pp. 100–112.
POPLPOPL-1993-Adl-TabatabaiG #debugging #interactive
Evicted Variables and the Interaction of Global Register Allocation and Symbolic Debugging (ARAT, TRG), pp. 371–383.
RERE-1993-HarrisonB #interactive #on the #requirements
On defining requirements for interaction (MDH, PJB), pp. 50–54.
RERE-1993-LuffJHG #analysis #interactive #requirements #social
Tasks and social interaction: the relevance of naturalistic analyses of conduct for requirements engineering (PL, MJ, CH, DG), pp. 187–190.
SACSAC-1993-Goforth #editing #interactive #simulation
Histogram Editing for Semi-Quantitative Data Input in Interactive Simulations (RRRG), pp. 627–633.
PPoPPPPoPP-1993-HallHKMMOPR #case study #editing #experience #interactive #parallel #programming #using
Experiences Using the ParaScope Editor: an Interactive Parallel Programming Tool (MWH, TJH, KK, NM, KSM, JDO, MHP, GR), pp. 33–43.
SOSPSOSP-1993-HauserJTWW #case study #interactive #thread #using
Using Threads in Interactive Systems: A Case Study (CH, CJ, MT, BBW, MW), pp. 94–105.
CAVCAV-1993-LincolnR #algorithm #consistency #fault #hybrid #interactive #verification
The Formal Verification of an Algorithm for Interactive Consistency under a Hybrid Fault Model (PL, JMR), pp. 292–304.
DACDAC-1992-GuptaCM #component #hardware #simulation #synthesis
Synthesis and Simulation of Digital Systems Containing Interacting Hardware and Software Components (RKG, CJNCJ, GDM), pp. 225–230.
CSEETSEI-1992-Christel #case study #experience #interactive #video
Experiences with an Interactive Video Code Inspection Laboratory (MGC), pp. 395–412.
SASWSA-1992-Bechet #interactive #partial evaluation
Partial Evaluation of Interaction Nets (DB), pp. 331–338.
LISPLFP-1992-Tung #composition #interactive #programming
Interactive Modular Programming in Scheme (SHST), pp. 86–95.
CHICHI-1992-CodellaJKLLLRWNST #interactive #multi #simulation
Interactive simulation in a multi-person virtual world (CFC, RJ, LK, JBL, DTL, JSL, DAR, CPW, AN, PS, GT), pp. 329–334.
CHICHI-1992-ElrodBGGHJLMPPTW #collaboration #interactive #named #scalability
Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration (SE, RB, RG, DG, FGH, WCJJ, DL, KM, ERP, KAP, JCT, BBW), pp. 599–607.
CHICHI-1992-FoleyMW #human-computer #interactive #research
Human-Computer Interaction Research at Georgia Institute of Technology (JDF, CMM, NW), pp. 61–62.
CHICHI-1992-FrankGGF #user interface #using
Building User Interfaces Interactively Using Pre- and Postconditions (MRF, JJdG, DFG, JDF), pp. 641–642.
CHICHI-1992-JohnV #analysis #interactive
A GOMS Analysis of a Graphic Machine-Paced, Highly Interactive Task (BEJ, AHV), pp. 251–258.
CHICHI-1992-KurlanderF #constraints #interactive
Interactive Constraint-Based Search and Replace (DK, SF), pp. 609–618.
CHICHI-1992-McMillan #human-computer #interactive #modelling
Computing for Users with Special Needs and Models of Computer-Human Interaction (WWM), pp. 143–148.
CHICHI-1992-NewmanW #documentation #interactive
A Desk Supporting Computer-Based Interaction with Paper Documents (WN, PW), pp. 587–592.
CHICHI-1992-OsbornA #interactive #interface #reasoning #visualisation
An Interface for Interactive Spatial Reasoning and Visualization (JRO, AMA), pp. 75–82.
CHICHI-1992-PeckJ #interactive #named
Browser-Soar: A Computational Model of a Highly Interactive Task (VAP, BEJ), pp. 165–172.
CHICHI-1992-RafflerSK #development #human-computer #interactive #research
System Ergonomics and Human-Computer Interaction at SIEMENS Corporate Research and Development (HR, MSH, TK), pp. 65–66.
CHICHI-1992-SteinerM #interactive
Graphic StoryWriter: an interactive environment for emergent storytelling (KES, TGM), pp. 357–364.
CHICHI-1992-TaniYTFT #interactive #object-oriented #video
Object-Oriented Video: Interaction with Real-World Objects Through Live Video (MT, KY, KT, MF, ST), pp. 593–598.
CSCWCSCW-1992-LuffHG #collaboration #documentation #named #process
Tasks-in-Interaction: Paper and Screen Based Documentation in Collaborative Activity (PL, CH, DG), pp. 163–170.
CAiSECAiSE-1992-AndonoffSZ #database #design #interactive #object-oriented
Interactive Design of Object-Oriented Databases (EA, CS, GZ), pp. 128–146.
CAiSECAiSE-1992-OsmonS #design #information management #interactive #named
IDRIS: Interactive Design of Reactive Information Systems (PO, PS), pp. 494–506.
CIKMCIKM-1992-BachPJ #image #information retrieval #interactive
An Interactive Image Management System for Face Information Retrieval (JRB, SP, RJ), pp. 16–35.
KRKR-1992-Hanschke #concept #interactive #specification
Specifying Role Interaction in Concept Languages (PH), pp. 318–329.
SEKESEKE-1992-Bertolotti #interactive #problem
Opportunistic Production Planning Through Interactive Problem Solving (EB), pp. 404–411.
ECOOPECOOP-1992-AndersenR #design
System Design by Composing Structures of Interacting Objects (EPA, TR), pp. 133–152.
OOPSLAOOPSLA-1992-WanglerH #concept #interactive #visualisation
Visualizing Objects: Methods for Exploring Human Computer Interaction Concepts (MFW, PH), pp. 146–153.
TOOLSTOOLS-PACIFIC-1992-Miller #analysis #architecture #finite #interactive
A Class Architecture for Interactive Finite Element Analysis (GRM), pp. 101–108.
PPDPPLILP-1992-HansLW #backtracking #evaluation #interactive #lazy evaluation #on the
On the Interaction of Lazy Evaluation and Backtracking (WH, RL, SW), pp. 355–369.
PPDPPLILP-1992-Rebelsky #functional #interactive #lazy evaluation #programming
I/O Trees and Interactive Lazy Functional Programming (SAR), pp. 458–472.
POPLPOPL-1992-JoungS #complexity #interactive #multi
A Comprehensive Study of the Complexity of Multiparty Interaction (YJJ, SAS), pp. 142–153.
CAVCAV-1992-MeryM #ide #interactive #named #specification #verification
Crocos: An Integrated Environment for Interactive Verification of SDL Specifications (DM, AM), pp. 343–356.
ICTSSIWPTS-1992-BurgtKP #generative #interactive #specification #testing
Interactive Test Generation from LOTOS Specifications (SPvdB, JK, AMP), pp. 189–203.
ICLPJICSLP-1992-HaasJ #definite clause grammar #interactive #synthesis
Interactive Synthesis of Definite-Clause Grammars (JH, BJ), pp. 541–555.
LICSLICS-1992-AbramskyJ #geometry #interactive
New Foundations for the Geometry of Interaction (SA, RJ), pp. 211–222.
DACDAC-1991-Utesch #adaptation #approach #interactive #using
A New Approach to Hierarchical Adaptation Using Sequence-Control Based on Cell Interactions (MCU), pp. 723–726.
CHICHI-1991-BorningT #interactive #network #video
Two approaches to casual interaction over computer and video networks (AB, MT), pp. 13–19.
CHICHI-1991-FrishbergLDKK #interactive #multi
John Cocke: a retrospective by friends (an interactive multimedia scrapbook) (NJF, ML, MRD, WRK, JFK), pp. 423–424.
CHICHI-1991-Johnson #interactive
Human computer interaction laboratory Queen Mary and Westfield College University of London (PJ), pp. 475–476.
CHICHI-1991-Rivers #interactive
Human computer interaction division Logica Cambridge LTD., UK (RR), pp. 481–482.
CHICHI-1991-RobertsonMC91a #3d #animation #interactive #using #visualisation
Information visualization using 3D interactive animation (GGR, JDM, SKC), pp. 461–462.
CHICHI-1991-RudnickyH #interactive #modelling #protocol #recognition #speech
Models for evaluating interaction protocols in speech recognition (AIR, AGH), pp. 285–291.
CHICHI-1991-Tatsukawa #approach #interactive #tool support #visual notation
Graphical toolkit approach to user interaction description (KT), pp. 323–328.
CHICHI-1991-UedaMY #authoring #interactive #multi #named
IMPACT: an interactive natural-motion-picture dedicated multimedia authoring system (HU, TM, SY), pp. 343–350.
CHICHI-1991-WhittakerBC #analysis #interactive #process
Co-ordinating activity: an analysis of interaction in computer-supported co-operative work (SW, SEB, HHC), pp. 361–367.
KDDKDD-1991-ZytkowB #database #interactive #mining
Interactive Mining of Regularities in Databases (JMZ, JB), pp. 31–54.
ICMLML-1991-RaedtBM #concept #constraints #interactive
Integrity Constraints and Interactive Concept-Learning (LDR, MB, BM), pp. 394–398.
ICMLML-1991-TchengLLR #adaptation #interactive #modelling #named
AIMS: An Adaptive Interactive Modeling System for Supporting Engineering Decision Making (DKT, BLL, SCYL, LAR), pp. 645–649.
POPLPOPL-1991-JoungS #coordination #first-order #interactive #multi
Coordinating First-Order Multiparty Interactions (YJJ, SAS), pp. 209–220.
ASPLOSASPLOS-1991-AndersonLBL #architecture #design #interactive #operating system
The Interaction of Architecture and Operating System Design (TEA, HML, BNB, EDL), pp. 108–120.
ICLPICLP-1991-BallanceG #consistency #incremental #interactive #maintenance
Incremental Consistency Maintenance for Interactive Applications (RAB, SLG), pp. 895–909.
RTARTA-1991-Billaud #animation #graph grammar #interactive #named #term rewriting
ANIGRAF: An Interactive System for the Animation of Graph Rewriting Systems with Priorities (MB), pp. 437–438.
DACDAC-1990-GhoshDN #verification
Verification of Interacting Sequential Circuits (AG, SD, ARN), pp. 213–219.
HTECHT-1990-Rouet #interactive
Interactive Text Processing by Inexperienced (Hyper-) Readers (JFR), pp. 250–260.
LISPLFP-1990-KatzW #continuation #interactive
Continuing into the Future: On the Interaction of Futures and First-Class Continuations (MK, DW), pp. 176–184.
ICGTGG-1990-Himsolt #graph grammar #interactive #named
GraphEd: An Interactive Tool For Developing Graph Grammars (MH), pp. 61–65.
CHICHI-1990-Barnard #bibliography #human-computer #interactive #research
Research for human-computer interaction at the MRC Applied Psychology Unit (lab review) (PJB), pp. 379–380.
CHICHI-1990-DouglasM #bibliography #interactive
Interactive systems group — University of Oregon, department of computer and information science (lab review) (SAD, GWM), pp. 385–386.
CHICHI-1990-FahnrichZ #bibliography #industrial #interactive #research
Interactive systems research group — Fraunhofer-Gesellschaft Institute for Industrial Engineering (lab review) (KPF, JZ), pp. 289–290.
CHICHI-1990-HarrisonM #bibliography #interactive
Human computer interaction group, University of York, U.K. (lab review) (MDH, AFM), pp. 85–86.
CHICHI-1990-Jacob #eye tracking #interactive #what
What you look at is what you get: eye movement-based interaction techniques (RJKJ), pp. 11–18.
CHICHI-1990-KramerW #bibliography #human-computer #interactive #research
Human-computer interaction research at the University of Illinois (lab review) (AFK, CDW), pp. 79–80.
CHICHI-1990-SchiphorstCLWG #composition #interactive #process #tool support
Tools for interaction with the creative process of composition (TS, TC, CL, CW, SG), pp. 167–174.
CHICHI-1990-Took #interactive #interface #paradigm
Surface interaction: a paradigm and model for separating application and interface (RKT), pp. 35–42.
CHICHI-1990-WildeL #interactive #prototype
Spreadsheet-based interactive graphics: from prototype to tool (NPW, CL), pp. 153–160.
CHICHI-1990-Winograd #education #human-computer #interactive #what
What can we teach about human-computer interaction? (plenary address) (TW), pp. 443–448.
CSCWCSCW-1990-LosadaSN #collaboration #feedback #interactive #process #sequence
Collaborative Technology and Group Process Feedback: Their Impact on Interactive Sequences in Meetings (ML, PS, EEN), pp. 53–64.
SEKESEKE-1990-Hurley #design #information management #interactive #re-engineering
Integrating Software Engineering and Knowledge Engineering to Design Interactive Systems (WDH), pp. 7–11.
SIGIRSIGIR-1990-ChenD #information retrieval #interactive #online #process #query #refinement
Online Query Refinement on Information Retrieval Systems: A Process Model of Searcher/System Interactions (HC, VD), pp. 115–133.
POPLPOPL-1990-AttieFG #interactive #multi
Fairness and Hyperfairness in Multi-Party Interactions (PCA, NF, OG), pp. 292–305.
POPLPOPL-1990-Lafont #interactive
Interaction Nets (YL), pp. 95–108.
CADECADE-1990-FarmerGT #interactive #named #proving
IMPS: An Interactive Mathematical Proof System (WMF, JDG, FJT), pp. 653–654.
CSLCSL-1990-HertrampfW #bound #fault #interactive #proving
Interactive Proof Systems: Provers, Rounds, and Error Bounds (UH, KWW), pp. 261–273.
DACDAC-1989-BenkoskiS #interactive #modelling #multi #verification
Timing Verification by Formal Signal Interaction Modeling in a Multi-level Timing Simulator (JB, AJS), pp. 668–673.
DACDAC-1989-Knapp #interactive #optimisation
An Interactive Tool for Register-level Structure Optimization (DK), pp. 598–601.
CHICHI-1989-BaudelaireG #design #interactive #paradigm
Planar maps: an interaction paradigm for graphic design (PB, MG), pp. 313–318.
CHICHI-1989-GillanLR #interactive #interface #modelling #statistics #visual notation
Models of user interactions with graphical interfaces: 1. statistical (DJG, RL, MR), pp. 375–380.
CHICHI-1989-Kendzierski #human-computer #interactive
Human-computer interaction department, Hewlett-Packard Laboratories (NK), pp. 305–306.
CHICHI-1989-Myers #behaviour #encapsulation #interactive
Encapsulating interactive behaviors (BAM), pp. 319–324.
CHICHI-1989-RudisillG #human-computer #interactive
NASA Johnson Space Center, Human-Computer Interaction (MR, DJG), pp. 55–56.
CHICHI-1989-Shneiderman #human-computer #interactive
Human-computer interaction lab, University of Maryland (BS), pp. 309–310.
CHICHI-1989-WiechaBBG #generative #interactive #user interface
Generating highly interactive user interfaces (CW, WEB, SJB, JDG), pp. 277–282.
ECOOPECOOP-1989-Coutaz #architecture #interactive #modelling
Architecture Models for Interactive Software (JC), pp. 383–399.
ICSEICSE-1989-LongC #analysis #concurrent #graph #interactive
Task Interaction Graphs for Concurrency Analysis (DLL, LAC), pp. 44–52.
DACDAC-1988-ArnoldS #interactive
An Interactive Maze Router with Hints (MHA, WSS), pp. 672–676.
ESOPESOP-1988-BahlkeS #formal method #interactive #programming
The PSG System: From Formal Language Definitions to Interactive Programming Environments (RB, GS), pp. 374–375.
STOCSTOC-1988-Ben-OrGKW #how #interactive #multi #proving
Multi-Prover Interactive Proofs: How to Remove Intractability Assumptions (MBO, SG, JK, AW), pp. 113–131.
STOCSTOC-1988-BlumFM
Non-Interactive Zero-Knowledge and Its Applications (Extended Abstract) (MB, PF, SM), pp. 103–112.
SIGIRSIGIR-1988-BrajnikGT #concept #information retrieval #interactive
IR-NLI II: Applying Man-Machine Interaction and Artificial Intelligence Concepts to Information Retrieval (GB, GG, CT), pp. 387–399.
SIGIRSIGIR-1988-Harman #interactive #query #towards
Towards Interactive Query Expansion (DH), pp. 321–331.
ECOOPECOOP-1988-HedinM #abstraction #interactive
The Mjølner Environment: Direct Interaction with Abstractions (GH, BM), pp. 41–54.
ECOOPECOOP-1988-Pasquier-BoltuckGC #approach #interactive #object-oriented #prototype #using
Prototyping an Interactive Electronic Book System Using an Object-Oriented Approach (JPB, EG, GC), pp. 177–190.
OOPSLAOOPSLA-1988-ScalettiJ #composition #interactive #music #object-oriented #synthesis
An Interactive Environment for Object-Oriented Music Composition and Sound Synthesis (CAS, REJ), pp. 222–233.
PPDPPLILP-1988-Dang #definite clause grammar #interactive #specification #using
Formal Specification of Interactive Languages Using Definite Clause Grammars (WD), pp. 283–291.
PPoPPPPEALS-1988-AralG #interactive #profiling
Non-Intrusive and Interactive Profiling in Parasight (ZA, IG), pp. 21–30.
CADECADE-1988-DuchierM #development #interactive #named #proving
LOGICALC: An Environment for Interactive Proof Development (DD, DVM), pp. 121–130.
CADECADE-1988-Griffin #interactive #named
EFS — An Interactive Environment for Formal Systems (TG), pp. 740–741.
CADECADE-1988-Kaufmann #interactive #proving #theorem proving
An Interactive Enhancement to the Boyer-Moore Theorem Prover (MK), pp. 735–736.
DACDAC-1987-Rosenberg87a #interactive
A New Interactive Supply/Demand Router with Rip-Up Capability for Printed Circuit Boards (ER), pp. 721–726.
PLDIPLDI-1987-SkedzielewskiYO #debugging #interactive #interpreter #named
DI: an interactive debugging interpreter for applicative languages (SKS, RKY, RRO), pp. 102–112.
HCIHCI-CE-1987-Glenn #human-computer #interactive #question #speech
Where Does Speech Technology Fit in Human-Computer Interaction? (JWG), pp. 431–438.
HCIHCI-CE-1987-Raskin #human-computer #interactive
The Role of Nature Language Processing in Human-Computer Interaction (VR), pp. 121–128.
HCIHCI-CE-1987-RootC #interactive #memory management #multi
Multimode Interaction in a Telecommunications Testbed: The Case of Memory Dialing (RWR, CHC), pp. 399–406.
HCIHCI-CE-1987-Salvendy #development #human-computer #interactive #research #what
What We Know and What We Should Know About Human-Computer Interaction: Strategies for Research and Development (GS), pp. 13–19.
HCIHCI-CE-1987-Ulich #concept #difference #human-computer #interactive #research
Individual Differences in Human-Computer Interaction: Concepts and Research Findings (EU), pp. 29–36.
HCIHCI-CE-1987-YamagishiA #evaluation #human-computer #interactive
Experiments on Human-Computer Interaction Evaluation (NY, MA), pp. 167–174.
HCIHCI-SES-1987-Frese #concept #human-computer #interactive #performance
A Concept of Control: Implications for Stress and Performance in Human-Computer Interaction (MF), pp. 43–50.
HCIHCI-SES-1987-JenkinsG #development #evaluation #interactive
Development and Evaluation of a Risk Based Interactive Decision Aid (JPJ, JCG), pp. 173–180.
HCIHCI-SES-1987-Litewka #concept #human-computer #interactive #research
Questionable Assumptions and Misconceptions in Ergonomic Research on Human-Computer Interaction: A Discussion (JL), pp. 337–344.
HCIHCI-SES-1987-QuintanarCM #human-computer #interactive #social
The interactive Computer as a Social Stimulus in Human-Computer Interactions (LRQ, CRC, PJM), pp. 303–310.
SIGIRSIGIR-1987-Humphrey #interactive #knowledge-based
Illustrated Description of an Interactive Knowledge-Based Indexing System (SMH), pp. 73–90.
SIGIRSIGIR-1987-ThielH #interactive #knowledge base #visual notation
Informational Zooming: An Interaction Model for the Graphical Access to Text Knowledge Bases (UT, RH), pp. 45–56.
OOPSLAOOPSLA-1987-Meulen #interactive #named #simulation #smalltalk
INSIST: Interactive Simulation in Smalltalk (PSvdM), pp. 366–376.
OOPSLAOOPSLA-1987-Young #framework #interactive #object-oriented
An Object-Oriented Framework for Interactive Data Graphics (RLY), pp. 78–90.
ESECESEC-1987-DixHRT #design #interactive #modelling
Interaction Models and the Principled Design of Interactive Systems (AJD, MDH, CR, HWT), pp. 118–126.
ESECESEC-1987-Szwillus #data flow #editing #interactive #operating system #specification #user interface #using
Using Data Flow Specifications and Interactive Editing in the Operating System User Interface (GS), pp. 149–157.
ICSEICSE-1987-Roman #distributed #hardware #interactive #specification
Specifying Software/Hardware Interactions in Distributed Systems (GCR), pp. 126–141.
DACDAC-1986-HammerRRHT #automation #generative #interactive #interface
Automating the generation of interactive interfaces (KH, DR, TR, JH, TT), pp. 152–158.
STOCSTOC-1986-GoldwasserS #interactive #proving
Private Coins versus Public Coins in Interactive Proof Systems (SG, MS), pp. 59–68.
CADECADE-1986-HahnleHRS #interactive #logic #verification
An Interactive Verification System Based on Dynamic Logic (RH, MH, WR, WS), pp. 306–315.
DACDAC-1985-Rosenberg #layout
Auto-interactive schematics to layout translation (JBR), pp. 82–87.
STOCSTOC-1985-GoldwasserMR #complexity #interactive
The Knowledge Complexity of Interactive Proof-Systems (Extended Abstract) (SG, SM, CR), pp. 291–304.
ICSEICSE-1985-FrancescoLV #concurrent #debugging #interactive
An Interactive Debugger for a Concurrent Language (NDF, DL, GV), pp. 320–329.
DACDAC-1984-DoshiSS #interactive #logic #multi
THEMIS logic simulator — a mix mode, multi-level, hierarchical, interactive digital circuit simulator (MHD, RBS, DMS), pp. 24–31.
DACDAC-1984-KorsI #graph #interactive
An interactive electrical graph extractor (JLK, MI), pp. 624–628.
DACDAC-1984-Mori #interactive #layout
Interactive compaction router for VLSI layout (HM), pp. 137–143.
DACDAC-1984-ScottO #interactive #named
Plowing: Interactive stretching and compaction in magic (WSS, JKO), pp. 166–172.
SIGMODSIGMOD-1984-Spooner #database #interactive
Database Support for Interactive Computer Graphics (DLS), pp. 90–99.
SIGIRSIGIR-1984-LaenderS #database #interactive
An Interactive Database End-User Facility for the Definition and Manipulation of Forms (AHFL, PMS), pp. 41–54.
POPLPOPL-1984-RepsA #interactive #proving
Interactive Proof Checking (TWR, BA), pp. 36–45.
ICSEICSE-1984-MaezawaKSF #interactive
Interactive System for Structured Program Production (HM, MK, KS, YF), pp. 162–171.
CADECADE-1984-Suppes #generative #interactive #proving #theorem proving
The Next Generation of Interactive Theorem Provers (PS), pp. 303–315.
DACDAC-1983-BoardM #architecture #evaluation #interactive #parallel #simulation
An interactive simulation facility for the evaluation of shared-resource architectures (Parallel ARchitecture SIMulator — PARSIM) (JABJ, PNM), pp. 83–92.
DACDAC-1983-JordanP #interactive #logic #named
ILS — interactive logic simulator (GDJ, BBP), pp. 719–720.
VLDBVLDB-1983-YuSLC #database #distributed #interactive
File Allocation in Distributed Databases with Interaction between Files (CTY, MKS, KL, CHC), pp. 248–259.
SIGIRSIGIR-1983-BrooksB #analysis #design #information retrieval #interactive #using
Using Discourse Analysis for The Design of Information Retrieval Interaction Mechanisms (HMB, NJB), pp. 31–47.
DACDAC-1982-CosmaiCMN #2d #interactive
An interactive drafting system based on two dimensional primitives (GC, UC, PM, AN), pp. 521–529.
DACDAC-1982-GoelM82a #analysis #interactive #testing
An interactive testability analysis program — ITTAP (DKG, RMM), pp. 581–586.
DACDAC-1982-KawatoUHS #interactive #logic #synthesis
An interactive logic synthesis system based upon AI techniques (NK, TU, SH, TS), pp. 858–864.
DACDAC-1982-MaisselO #approach #design #documentation #hardware #interactive #simulation #synthesis
Interactive design language: A unified approach to hardware simulation, synthesis and documentation (LIM, DLO), pp. 193–201.
DACDAC-1982-SakaiTYOOKKY #design #interactive #logic #simulation
An Interactive Simulation System for structured logic design — ISS (TS, YT, HY, YO, YO, HK, SK, SY), pp. 747–754.
DACDAC-1982-Shliferstein #interactive #using
Experiments using interactive color raster graphics for CAD (ARS), pp. 445–452.
PODSPODS-1982-CasanovaFP #dependence #functional #interactive
Inclusion Dependencies and Their Interaction with Functional Dependencies (MAC, RF, CHP), pp. 171–176.
VLDBVLDB-1982-DahlB #database #design #interactive #named
IDBD — An Interactive Design Tool for CODASYL-DBTG-Type Data bases (RD, JABJ), pp. 108–121.
VLDBVLDB-1982-LochovskyT #database #interactive #query
An Interactive Query Language for External Data Bases (FHL, DT), pp. 11–21.
ICSEICSE-1982-BerettaBFNSS #interactive #kernel #named
XS-1: An Integrated Interactive System and Its Kernel (GB, HB, PF, JN, JS, HS), pp. 340–349.
ICSEICSE-1982-PetroneLS #interactive #named #source code
DUAL: An Interactive Tool for Developing Documented Programs by Step-Wise Refinements (LP, ADL, FS), pp. 350–359.
ICSEICSE-1982-Wertz #design #incremental #interactive #programming
The Design of an Integrated, Interactive and Incremental Programming Environment (HW), pp. 157–165.
DACDAC-1981-Anderson #design #interactive #multi
A multiprocessor raster display for interactive graphics system design (WMA), pp. 494–497.
DACDAC-1981-BatiniL #concept #database #design #interactive #named
INCOD: A system for Interactive Conceptual Data Base Design (CB, ML), pp. 546–554.
DACDAC-1981-HorngL #automation #interactive #layout
An automatic/interactive layout planning system for arbitrarily-sized rectangular building blocks (CSH, ML), pp. 293–300.
DACDAC-1981-IshiiIIYK #automation #diagrams #editing #interactive #logic
Automatic input and interactive editing systems of logic circuit diagrams (MI, YI, MI, MY, SK), pp. 639–645.
DACDAC-1981-Kalay #generative #interactive #testing
Interactive shape generation and spatial conflict testing (YEK), pp. 75–81.
DACDAC-1981-OdawaraKAK #design #interactive #logic #named
PAS-CIP: An interactive logic design system (GO, SK, HA, YK), pp. 443–450.
DACDAC-1981-Scoble #interactive #using
Creating and updating space occupancy and building plans using interactive graphics (RAS), pp. 66–73.
DACDAC-1981-Shupe #automation #component #interactive
Automatic component placement in an interactive minicomputer environment (CFS), pp. 145–152.
DACDAC-1981-Trimberger #interactive #layout
Combining graphics and a layout language in a single interactive system (ST), pp. 234–239.
DACDAC-1981-WolfeFG #interactive #modelling
Interactive graphics for volume modeling (RNW, WJF, FG), pp. 463–470.
VLDBVLDB-1981-Warren #database #interactive #logic #performance #query #relational
Efficient Processing of Interactive Relational Data Base Queries expressed in Logic (DHDW), pp. 272–281.
ICSEICSE-1981-AdamGL #interactive
An Interactive Tool for Program Manipulation (AA, PYG, JPHL), p. 460–?.
ICSEICSE-1981-AzumaTKM #development #interactive
Interactive Software Development Tool: ISDT (MA, MT, SK, KM), pp. 153–163.
ICSEICSE-1981-Lingard #interactive #tool support
A Software Methodology for Buidling Interactive Tools (RWL), pp. 394–399.
ICSEICSE-1981-Wasserman #design #interactive #re-engineering
User Software Engineering and the Design of Interactive Systems (AIW), pp. 387–393.
DACDAC-1980-CarmodyBMWH #design #interactive
An Interactive Graphics System for custom design (PC, AMB, JKM, AW, JLH), pp. 430–439.
DACDAC-1980-ClaryKS #design #interactive
SIDS (A Symbolic Interactive Design System) (DC, RK, SS), pp. 292–295.
DACDAC-1980-HanauL #approach #design #interactive #prototype #simulation
A prototyping and simulation approach to interactive computer system design (PRH, DRL), pp. 572–578.
DACDAC-1980-Jayakumar #data type #interactive
A data structure for interactive placement of rectangular objects (VJ), pp. 237–242.
DACDAC-1980-SchnurmannP #interactive #testing
An interactive test data system for LSI production testing (HDS, RMP), pp. 362–366.
DACDAC-1980-Skinner #interactive
Interactive wiring system (FDS), pp. 296–308.
SIGMODSIGMOD-1980-SadriU #dependence #functional #interactive
The Interaction between Functional Dependencies and Template Dependencies (FS, JDU), pp. 45–51.
DACDAC-1979-BekeS #automation #interactive #layout #named
CALMOS: A portable software system for the automatic and interactive layout of MOS/LSI (HB, WS), pp. 102–108.
DACDAC-1979-BennettSC #design #editing #interactive
Dynamic design rule checking in an interactive printed circuit editor (TCB, KRS, WMvC), pp. 330–336.
DACDAC-1979-Marvik #interactive #online #sketching
An interactive routing program with On-line clean-up of sketched routes (OAM), pp. 500–505.
DACDAC-1979-Meyer #interactive #low cost #performance
A low cost satellite for fast interactive graphics in a time-sharing environment (BM), pp. 39–44.
DACDAC-1979-SaharaKN #interactive #layout
An interactive layout system of analog printed wiring boards (KiS, KiK, IN), pp. 506–512.
DACDAC-1979-WeingartenKC #3d #interactive #named #using
DRAW3D: Time sharing graphic interaction using a device-space buffer (NHW, WK, MC), pp. 135–141.
DACDAC-1979-Wilmore #database #design #interactive #layout #performance
The design of an efficient data base to support an interactive LSI layout system (JAW), pp. 445–451.
VLDBVLDB-1979-BaldisseraCPB #database #design #interactive #specification #verification
Interactive Specification and Formal Verification of User’s Views in Data Bases Design (CB, SC, GP, GB), pp. 262–272.
VLDBVLDB-1979-WilsonS #detection #fault #interactive
A System for Interactive Error Detection (GAW, SBS), pp. 32–51.
PLDISCC-1979-Kahrs #implementation #interactive #programming
Implementation of an Interactive Programming System (MK), pp. 76–82.
FMFM-1979-Moriconi #design #interactive #network #verification
Interactive Design and Verification: A Message Switching Network Example (MM), pp. 355–388.
ICSEICSE-1979-Gomez #fortran #interactive
An Interactive FORTRAN Structuring Aid (JG), pp. 241–244.
DACDAC-1978-BayeganA #design #editing #interactive #layout #logic #simulation
An integrated system for interactive editing of schematics, logic simulation and PCB layout design (HMB, EJA), pp. 1–8.
DACDAC-1978-Bechtolsheim #design #interactive #specification
Interactive specification of structured designs (AvB), pp. 261–263.
DACDAC-1978-FairbairnR #interactive #layout #named
ICARUS: An interactive integrated circuit layout program (DGF, JAR), pp. 188–192.
DACDAC-1978-InfanteBMYC #design #interactive
An Interactive Graphics System for the design of integrated circuits (BI, DB, BM, SY, EC), pp. 182–187.
DACDAC-1978-Raeger #design #interactive #using
The design of a dense PCB using an interactive DA system (DR), p. 454.
DACDAC-1978-Ruch #approach #graph #interactive #layout
Interactive space layout: A graph theoretical approach (JR), pp. 152–157.
DACDAC-1978-StevensCBH #design #implementation #interactive
Implementation of an interactive printed circuit design system (KRS, WMvC, TCB, JAH), pp. 74–81.
DACDAC-1978-Villers #automation #design #interactive
A minicomputer based Interactive Graphics System as used for electronic design and automation (PV), pp. 446–453.
SIGMODSIGMOD-1978-MylopoulosBW #design #interactive
A Language Facility for Designing Interactive Database-Intensive Applications (Abstract) (JM, PAB, HKTW), p. 17.
VLDBVLDB-1978-Lee #aspect-oriented #database #interactive
Conversational Aspects of Database Interactions (RML), pp. 392–399.
POPLPOPL-1978-GordonMMNW #interactive #metalanguage #proving
A Metalanguage for Interactive Proof in LCF (MJCG, RM, LM, MCN, CPW), pp. 119–130.
ICSEICSE-1978-DzidaHI #interactive #quality
User Perceived Quality of Interactive Systems (WD, SH, WDI), pp. 188–195.
ICSEICSE-1978-Fisher #design #higher-order #interactive #requirements
The Interaction Between the Preliminary Designs and the Technical Requirements for the DoD Common High Order Language (DAF), pp. 82–83.
DACDAC-1977-Christley #design #interactive
Thick film substrate (Micropackage) design utilizing interactive Computer Aided Design systems (FMC), pp. 450–459.
DACDAC-1977-Harlow #design #interactive
The open shop interactive mask design operation at harris semiconductor (JEHI), pp. 331–335.
DACDAC-1977-Peterson #automation #interactive
Computer/interactive cleanup of non-gridded PWB’s after automatic routing (DPP), pp. 43–57.
SIGMODSIGMOD-1977-DaleD #database #interactive
Main Schema-External Schema Interaction in Hierarchically Organized Data Bases (AGD, NBD), pp. 102–110.
SIGMODSIGMOD-1977-Sharman #approach #database #interactive #named
Update-by-Dialogue: An Interactive Approach to Database Modification (GCHS), pp. 21–29.
VLDBVLDB-1977-MederP #database #interactive
Data Base Support and Interactive Graphics (HGM, FPP), pp. 396–402.
DACDAC-1976-Daae #approximate #interactive
Bandpass filter approximation by interactive graphics (HD), pp. 131–133.
DACDAC-1976-Hightower #interactive #named
SLEUTH — a metal-to-metal audit program in an interactive environment (DWH), pp. 318–326.
DACDAC-1976-HorbstPB #interactive #tool support
Engagement of interactive graphic tools in a CAD-system for digital units (EH, RP, WB), pp. 86–90.
DACDAC-1976-RabideauF #interactive #layout
Interactive graphics package for human engineering and layout of vehicle workspace (GFR, JF), pp. 34–41.
DACDAC-1976-RubelK #design #interactive #named
KINSYN: A minicomputer-based interactive mechanism design system (AJR, REK), pp. 7–16.
DACDAC-1976-VeldermanPM #approach #interactive #programming
An approach to interactive graphic programming (PV, GFP, PJM), pp. 366–370.
DACDAC-1976-WilcoxR #fault #interactive #logic #named
F/LOGIC — An interactive fault and logic simulator for digital circuits (PSW, HR), pp. 68–73.
ICSEICSE-1976-BarstowK #interactive #performance #synthesis
Observations on the Interaction Between Coding and Efficiency Knowledge in the PSI Program Synthesis System (DRB, EK), pp. 19–31.
VLDBVLDB-1975-Carlson #database #interactive #problem #scalability #using
Using Large Data Bases for Interactive Problem Solving (EDC), pp. 499–501.
STOCSTOC-1975-EhrenfeuchtR75a #combinator #interactive #on the
On the (Combinatorial) Structure of L Languages without Interactions (AE, GR), pp. 137–144.
DACDAC-1974-GeroJH #design #interactive #interface
Interaction, interfaces and design (JSG, WGJ, WNH), pp. 248–256.
DACDAC-1974-HananMS #approach #clustering #interactive #logic #problem
An interactive man-machine approach to the computer logic partitioning problem (MH, AM, PKWS), pp. 70–81.
SIGMODSIGFIDET-1974-HouselLS #architecture #interactive #migration
Architecture to An Interactive Migration System (AIMS) (BCH, VYL, NCS), pp. 157–169.
SIGMODSIGFIDET-1974-Minsky #database #interactive #on the
On Interaction with Data Bases (NHM), pp. 51–62.
DACDAC-1973-DoonerVL #design #interactive #process
An interactive graphic and process controlled system for composing and sampling loom constrained designs (NPD, PV, JRL), pp. 247–252.
DACDAC-1973-MuraT #automation #generative #interactive
An interactive system for semi-automatic artwork generation of printed circuit boards (AM, MT), p. 60.
DACDAC-1973-Su #automation #design #interactive
An interactive design automation system (SYHS), pp. 253–261.
SIGIRSIGIR-1973-KingS #interactive #named
ARS — An Interactive Reporting System (PFK, JES), pp. 161–175.
SIGIRSIGIR-1973-Marcus #interactive #interface #network #retrieval
A Translating Computer Interface for a Network of Heterogeneous Interactive Retrieval Systems (RSM), pp. 2–12.
SIGIRSIGIR-1973-MartinG #design #information retrieval #interactive
Language Decisions Made While Designing an Interactive Information Retrieval System (THM, RLG), pp. 86–100.
SIGIRSIGIR-1973-MartinP #analysis #comparative #interactive #retrieval
Comparative Analysis of Interactive Retrieval Systems (THM, EBP), pp. 75–85.
SOSPSOSP-1973-DayH #interactive #named #operating system
ARGOS: An Operating System for a Computer Utility Supporting Interactive Instrument Control (PD, JH), pp. 28–37.
DACDAC-1972-BannaS #interactive
An interactive computer graphics space allocation system (SAB, WRS), pp. 229–237.
DACDAC-1972-ChandyKB #automation #design #evaluation #interactive #modelling #network
Design automation and queueing networks: An interactive system for the evaluation of computer queueing models (KMC, TWK, JCB), pp. 357–367.
DACDAC-1972-CorleyA #design #industrial #interactive #pipes and filters #visual notation
The graphically accessed interactive design of industrial pipe systems (MRC, JJAI), pp. 165–169.
DACDAC-1972-French #generative #interactive
Picture generation for Interactive Graphics (LJF), pp. 326–330.
DACDAC-1972-LeeCH #health #interactive
A mental health project programmed and designed with the aid of interactive computer graphics (KL, RC, OFHJ), pp. 5–10.
DACDAC-1972-LourieD #design #interactive
Interactive knitted textile design: A computer tool for designers and manufacturers (JRL, NPD), pp. 287–300.
DACDAC-1972-MancusiW #editing #interactive
Interactive graphics for schematic editing, a working tool (MDM, JCW), pp. 301–304.
DACDAC-1972-Richardson #design #interactive #visual notation
An interactive, graphical system for the design of photomasks (FR), p. 34.
DACDAC-1972-Rosenthal #interactive
Increasing capabilities in interactive computer graphics terminals (CWR), pp. 317–325.
DACDAC-1972-SinkeyG #design #generative #interactive
The Interactive Computer Graphics System for Machined Part Design and NC Tape Generation (LOS, JZG), pp. 305–316.
DACDAC-1972-Zelinger #design #interactive #online
On-line interactive graphics the designer’s dream or the production manager’s nightmare (SHZ), pp. 35–49.
DACDAC-1971-Barker #design #interactive #logic #simulation #visual notation
An interactive graphical logic design simulation system (WBB), pp. 299–303.
DACDAC-1971-KriewallM #design #generative #interactive #named
CIBOL — an interactive graphics program used in the design of printed wiring boards and generation of associated artmasters (TJK, NRM), pp. 304–313.
DACDAC-1971-WeinzapfelJP #image #interactive #multi #named #synthesis
IMAGE: An interactive computer system for multi-constrained spatial synthesis (GW, TEJ, JP), pp. 101–108.
DACDAC-1970-CorreiaCPS #design #interactive #logic #problem #testing
Minimizing the problem of logic testing by the interaction of a design group with user-oriented facilities (MC, DC, FP, TJS), pp. 100–107.
DACDAC-1970-French #debugging #interactive #visual notation
An interactive graphical debugging system (LJF), pp. 271–273.
DACDAC-1970-RowanL #design #interactive #online
Interactive on-line computing in structural design (WHR, SDL), pp. 208–219.
DACDAC-1969-Bennington #design #interactive
Man-machine interaction in the design of rotating electrical machines (BJB), pp. 45–59.
DACDAC-1969-BoehmLMR #analysis #interactive
Interactive trajectory analysis: the graphic rocket system (BWB, VRL, RLM, JER), pp. 205–232.
SOSPSOSP-1969-Kulsrud #debugging #interactive #named
HELPER: an interactive extensible debugging system (HEK), pp. 105–111.

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