Graph-based generation of action-adventure dungeon levels using answer set programming
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Thomas Smith 0002, Julian A. Padget, Andrew Vidler
Graph-based generation of action-adventure dungeon levels using answer set programming
FDG, 2018.

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@inproceedings{FDG-2018-SmithPV,
	author        = "Thomas Smith 0002 and Julian A. Padget and Andrew Vidler",
	booktitle     = "{Proceedings of the 13th International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/3235765.3235817",
	pages         = "10",
	publisher     = "{ACM}",
	title         = "{Graph-based generation of action-adventure dungeon levels using answer set programming}",
	year          = 2018,
}

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