Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge
Proceedings of the 13th International Conference on the Foundations of Digital Games
FDG-2018, 2018.
@proceedings{FDG-2018,
editor = "Steve Dahlskog and Sebastian Deterding and José M. Font and Mitu Khandaker and Carl Magnus Olsson and Sebastian Risi and Christoph Salge",
publisher = "{ACM}",
title = "{Proceedings of the 13th International Conference on the Foundations of Digital Games}",
year = 2018,
}
Contents (63 items)
- FDG-2018-AlvarezDFHJ #design
- Assessing aesthetic criteria in the evolutionary dungeon designer (AA, SD, JMF, JH, SJ), p. 4.
- FDG-2018-FiebelkornCS #question
- Would gamers collaborate given the opportunity? (NF, BC, KS), p. 4.
- FDG-2018-GualeniM #case study #challenge #design #game studies #self
- Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study (SG, MAGM), p. 4.
- FDG-2018-SiljebratAP #towards #using
- Towards human-like artificial intelligence using StarCraft 2 (HS, CA, AP), p. 4.
- FDG-2018-StegerenT #game studies #generative #towards
- Towards generating textual game assets from real-world data (JvS, MT), p. 4.
- FDG-2018-WallnerK #community #visualisation
- Introducing PlaNet: a tool for visualizing player communities (GW, SK), p. 4.
- FDG-2018-WallnerKGLSL #education #game studies #geometry
- Lost my way: an educational geometry game for young children (GW, SK, SG, CSL, YS, IHL), p. 4.
- FDG-2018-ZhouGMKNT #hybrid
- A hybrid search agent in pommerman (HZ, YG, LM, AK, AN, JT), p. 4.
- FDG-2018-BoschiAB
- Player perceptions of fairness in oddly shaped dice (FB, HA, JAB), p. 5.
- FDG-2018-CooperSKSS #game studies #tool support
- Repurposing citizen science games as software tools for professional scientists (SC, ALRS, RK, WMS, JBS), p. 6.
- FDG-2018-HobyePL #design #interactive #social
- Designing excuses for interaction to facilitate social curiosity (MH, NP, JL), p. 6.
- FDG-2018-HouzangbeCGR #artificial reality #game studies #usability
- Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability (SH, OC, GG, SR), p. 6.
- FDG-2018-JacobM #human-computer
- Creative arcs in improvised human-computer embodied performances (MJ, BM), p. 6.
- FDG-2018-KayP #visualisation
- The effect of visualising NPC pathfinding on player exploration (MK, EJP), p. 6.
- FDG-2018-KleinmanCE #game studies
- Going forward by going back: re-defining rewind mechanics in narrative games (EK, EC, MSEN), p. 6.
- FDG-2018-Maureira #game studies #learning #named #tool support
- CURIO: a game-based learning toolkit for fostering curiosity (MAGM), p. 6.
- FDG-2018-NelsonGCD
- Curious users of casual creators (MJN, SEG, SC, SD), p. 6.
- FDG-2018-RingerN #detection #game studies #multi #video
- Deep unsupervised multi-view detection of video game stream highlights (CR, MAN), p. 6.
- FDG-2018-SilvaSITN #game studies
- Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
- FDG-2018-TrumanRRM #artificial reality #game studies #realtime
- Rethinking real-time strategy games for virtual reality (ST, NR, DR0, SvM), p. 6.
- FDG-2018-AzadvarC #evaluation #experience #game studies #named #self #video
- UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games (AA, AC), p. 7.
- FDG-2018-SilvaLTN #evolution
- Evolving maps and decks for ticket to ride (FdMS, SL, JT, AN), p. 7.
- FDG-2018-SullivanEC #generative
- Tarot-based narrative generation (AS, MPE, MC0), p. 7.
- FDG-2018-ThompsonS #adaptation #framework #game studies
- 'Play your own way': adapting a procedural framework for accessibility (TT, MS), p. 7.
- FDG-2018-ZhuWZ #analysis #game studies #generative #similarity
- Exploring the similarity between game events for game level analysis and generation (TZ0, BW, MZ), p. 7.
- FDG-2018-AlvarezDFHNO #design
- Fostering creativity in the mixed-initiative evolutionary dungeon designer (AA, SD, JMF, JH, CN, AÖ), p. 8.
- FDG-2018-BothenFN #analysis #artificial reality #case study #comparative #game studies #interactive #mobile #user study
- An analysis and comparative user study on interactions in mobile virtual reality games (SB, JAF, PN), p. 8.
- FDG-2018-EckL #game studies
- Mapping the field of organism-involved computer games (WvE, MHL), p. 8.
- FDG-2018-GreenKBNT #education #generative
- Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
- FDG-2018-KayaliLPSF #design #game studies #health #towards
- Design considerations towards long-term engagement in games for health (FK, NL, PP, KS, GF), p. 8.
- FDG-2018-KosaS #analysis #game studies #what
- What tabletop players think about augmented tabletop games: a content analysis (MK, PS), p. 8.
- FDG-2018-KumariDK #design #game studies #why
- Why game designers should study magic (SK, SD, GK), p. 8.
- FDG-2018-RozenH #generative #quality
- Measuring quality of grammars for procedural level generation (RvR, QH), p. 8.
- FDG-2018-SarkarC #rating
- Meet your match rating: providing skill information and choice in player-versus-level matchmaking (AS, SC), p. 8.
- FDG-2018-Cantallops #game studies #video
- Transhistorical perspective of the puzzle video game genre (MMC), p. 9.
- FDG-2018-KimTDP #design #game studies
- A new mould rush: designing for a slow bio-digital game driven by living micro-organisms (RK, ST, RvD, SP), p. 9.
- FDG-2018-SalterBS #design #quote #visual notation
- “Just because it's gay?”: transgressive design in queer coming of age visual novels (AS, BB, AS), p. 9.
- FDG-2018-SarkarC18a #game studies #volunteer
- Comparing paid and volunteer recruitment in human computation games (AS, SC), p. 9.
- FDG-2018-SullivanSS #game studies
- Games crafters play (AS, AS, GS), p. 9.
- FDG-2018-Backe #game studies #image #simulation
- Metareferentiality through in-game images in immersive simulation game (HJB), p. 10.
- FDG-2018-BalintAB #comprehension #metric #similarity
- Understanding everything NPCs can do: metrics for action similarity in non-player characters (JTB, JMA, RB), p. 10.
- FDG-2018-BhattLSWTH
- Exploring the hearthstone deck space (AB, SL, FdMS, CWW, JT, AKH), p. 10.
- FDG-2018-BichoM #generative #modelling #multi
- Multi-dimensional player skill progression modelling for procedural content generation (FB, CM), p. 10.
- FDG-2018-BlomBS #personalisation #tablet
- Personalized crisis management training on a tablet (PMB, SB, PS), p. 10.
- FDG-2018-DecheringB #case study #game studies #interactive
- Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange (AD, SB), p. 10.
- FDG-2018-FarlowT #game studies #heuristic #multi #online
- Periodic load balancing heuristics in massively multiplayer online games (SF, JLT), p. 10.
- FDG-2018-GreenBLT
- DATA agent (MCG, GABB, AL, JT), p. 10.
- FDG-2018-GreenKBMNT #automation #design #game studies #named
- AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
- FDG-2018-GundryD #approach #design #elicitation #game studies
- Intrinsic elicitation: a model and design approach for games collecting human subject data (DG, SD), p. 10.
- FDG-2018-JemmaliBME #design #education #empirical #game studies
- Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
- FDG-2018-Jorgensen #framework #game studies
- Media and games: an intermedial framework (IKHJ), p. 10.
- FDG-2018-KaravolosLY #game studies
- Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model (DK, AL, GNY), p. 10.
- FDG-2018-KhaledLB #design #game studies #research
- Documenting trajectories in design space: a methodology for applied game design research (RK, JL, PB), p. 10.
- FDG-2018-KwayM
- Emotional agency in storygames (LK, AM0), p. 10.
- FDG-2018-LankesRDM #3d #collaboration #game studies #named #social
- Socialeyes: social gaze in collaborative 3D games (ML, MR, OD, BM), p. 10.
- FDG-2018-LevyLSG #design #game studies #reliability #tool support
- Method in the madness: the design of games as valid and reliable scientific tools (LML, AJL, RS, MG), p. 10.
- FDG-2018-Murnane #game studies
- Unraveling the mortal coil: death and stories of play (EM), p. 10.
- FDG-2018-PachecoTP #assessment #game studies
- Studying believability assessment in racing games (CP, LNT, DPL), p. 10.
- FDG-2018-PlumbKS #clustering #game studies #hybrid #multi #network #online #using
- Hybrid network clusters using common gameplay for massively multiplayer online games (JNP, SKK, RS), p. 10.
- FDG-2018-SalgeGCT #contest #design #generative
- Generative design in minecraft (GDMC): settlement generation competition (CS, MCG, RC, JT), p. 10.
- FDG-2018-SmithPV #generative #graph #programming #set #using
- Graph-based generation of action-adventure dungeon levels using answer set programming (TS0, JAP, AV), p. 10.
- FDG-2018-StephensonR #game studies #towards
- Deceptive angry birds: towards smarter game-playing agents (MS, JR), p. 10.
- FDG-2018-ZhangZHS #crawling #game studies
- Crawling, indexing, and retrieving moments in videogames (XZ, ZZ, MH, AMS), p. 10.