Lakshmi Prayaga
Game technology as a tool to actively engage K-12 students in the act of learning
SIGITE, 2005.
@inproceedings{SIGITE-2005-Prayaga05a,
author = "Lakshmi Prayaga",
booktitle = "{Proceedings of the Sixth Conference on Information Technology Education, SIGITE 2005, Newark, NJ, USA, October 20-22, 2005}",
doi = "10.1145/1095714.1095785",
isbn = "1-59593-252-6",
pages = "307--310",
publisher = "{ACM}",
title = "{Game technology as a tool to actively engage K-12 students in the act of learning}",
year = 2005,
}











