Branded Gamification in Technical Education
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Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn
Branded Gamification in Technical Education
CoG, 2018.

VS Games 2018
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@inproceedings{VS-Games-2018-SchulzSGK,
	author        = "Annika Sabrina Schulz and Franziska Schulz and Rúben Gouveia and Oliver Korn",
	booktitle     = "{Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications}",
	doi           = "10.1109/VS-Games.2018.8493413",
	isbn          = "978-1-5386-7123-8",
	pages         = "1--8",
	publisher     = "{IEEE Computer Society}",
	title         = "{Branded Gamification in Technical Education}",
	year          = 2018,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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