Collaborated with:
∅ Éric Piette Matthew Stephenson Dennis J. N. J. Soemers S.Colton Lianne V. Hufkens C.Piette
Talks about:
ludii (4) game (4) system (3) puzzl (3) logic (3) general (2) polici (2) play (2) techniqu (1) taxonomi (1)
Person: Cameron Browne
DBLP: Browne:Cameron
Contributed to:
Wrote 10 papers:
- CIG-2012-BrowneC #game studies
- Computational creativity in a closed game system (CB, SC), pp. 296–303.
- CIG-2013-Browne
- UCT for PCG (CB), pp. 1–8.
- CIG-2013-Browne13a #deduction #logic
- Deductive search for logic puzzles (CB), pp. 1–8.
- CIG-2018-Browne #game studies
- Modern Techniques for Ancient Games (CB), pp. 1–8.
- CoG-2019-HufkensB #functional #logic #taxonomy
- A Functional Taxonomy of Logic Puzzles (LVH, CB), pp. 1–4.
- CoG-2019-PiettePSSB #game studies #logic
- Ludii and XCSP: Playing and Solving Logic Puzzles (CP, ÉP, MS, DJNJS, CB), pp. 1–4.
- CoG-2019-PietteSSB #empirical #evaluation #game studies
- An Empirical Evaluation of Two General Game Systems: Ludii and RBG (ÉP, MS, DJNJS, CB), pp. 1–4.
- CoG-2019-SoemersPSB #learning #policy #self
- Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates (DJNJS, ÉP, MS, CB), pp. 1–8.
- CoG-2019-StephensonPSB #contest #framework #platform
- Ludii as a Competition Platform (MS, ÉP, DJNJS, CB), pp. 1–8.
- CoG-2019-StephensonPSB19a #game studies #overview
- An Overview of the Ludii General Game System (MS, ÉP, DJNJS, CB), pp. 1–2.